1*c0909341SAndroid Build Coastguard Worker/* 2*c0909341SAndroid Build Coastguard Worker * Copyright © 2018, VideoLAN and dav1d authors 3*c0909341SAndroid Build Coastguard Worker * Copyright © 2019, Martin Storsjo 4*c0909341SAndroid Build Coastguard Worker * All rights reserved. 5*c0909341SAndroid Build Coastguard Worker * 6*c0909341SAndroid Build Coastguard Worker * Redistribution and use in source and binary forms, with or without 7*c0909341SAndroid Build Coastguard Worker * modification, are permitted provided that the following conditions are met: 8*c0909341SAndroid Build Coastguard Worker * 9*c0909341SAndroid Build Coastguard Worker * 1. Redistributions of source code must retain the above copyright notice, this 10*c0909341SAndroid Build Coastguard Worker * list of conditions and the following disclaimer. 11*c0909341SAndroid Build Coastguard Worker * 12*c0909341SAndroid Build Coastguard Worker * 2. Redistributions in binary form must reproduce the above copyright notice, 13*c0909341SAndroid Build Coastguard Worker * this list of conditions and the following disclaimer in the documentation 14*c0909341SAndroid Build Coastguard Worker * and/or other materials provided with the distribution. 15*c0909341SAndroid Build Coastguard Worker * 16*c0909341SAndroid Build Coastguard Worker * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 17*c0909341SAndroid Build Coastguard Worker * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 18*c0909341SAndroid Build Coastguard Worker * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 19*c0909341SAndroid Build Coastguard Worker * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR 20*c0909341SAndroid Build Coastguard Worker * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 21*c0909341SAndroid Build Coastguard Worker * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 22*c0909341SAndroid Build Coastguard Worker * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 23*c0909341SAndroid Build Coastguard Worker * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24*c0909341SAndroid Build Coastguard Worker * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 25*c0909341SAndroid Build Coastguard Worker * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26*c0909341SAndroid Build Coastguard Worker */ 27*c0909341SAndroid Build Coastguard Worker 28*c0909341SAndroid Build Coastguard Worker#include "src/arm/asm.S" 29*c0909341SAndroid Build Coastguard Worker#include "util.S" 30*c0909341SAndroid Build Coastguard Worker 31*c0909341SAndroid Build Coastguard Workerconst right_ext_mask_buf 32*c0909341SAndroid Build Coastguard Worker .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 33*c0909341SAndroid Build Coastguard Worker .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 34*c0909341SAndroid Build Coastguard Worker .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 35*c0909341SAndroid Build Coastguard Worker .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 36*c0909341SAndroid Build Coastguard Workerright_ext_mask: 37*c0909341SAndroid Build Coastguard Worker .byte 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff 38*c0909341SAndroid Build Coastguard Worker .byte 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff 39*c0909341SAndroid Build Coastguard Worker .byte 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff 40*c0909341SAndroid Build Coastguard Worker .byte 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff 41*c0909341SAndroid Build Coastguard Workerendconst 42*c0909341SAndroid Build Coastguard Worker 43*c0909341SAndroid Build Coastguard Worker// void dav1d_wiener_filter_h_8bpc_neon(int16_t *dst, const pixel (*left)[4], 44*c0909341SAndroid Build Coastguard Worker// const pixel *src, ptrdiff_t stride, 45*c0909341SAndroid Build Coastguard Worker// const int16_t fh[8], intptr_t w, 46*c0909341SAndroid Build Coastguard Worker// int h, enum LrEdgeFlags edges); 47*c0909341SAndroid Build Coastguard Workerfunction wiener_filter_h_8bpc_neon, export=1 48*c0909341SAndroid Build Coastguard Worker push {r4-r11,lr} 49*c0909341SAndroid Build Coastguard Worker vpush {q4-q7} 50*c0909341SAndroid Build Coastguard Worker ldrd r4, r5, [sp, #100] 51*c0909341SAndroid Build Coastguard Worker ldrd r6, r7, [sp, #108] 52*c0909341SAndroid Build Coastguard Worker mov r8, r5 53*c0909341SAndroid Build Coastguard Worker vld1.16 {q0}, [r4, :128] 54*c0909341SAndroid Build Coastguard Worker movw r9, #(1 << 14) - (1 << 2) 55*c0909341SAndroid Build Coastguard Worker vdup.16 q14, r9 56*c0909341SAndroid Build Coastguard Worker vmov.s16 q15, #2048 57*c0909341SAndroid Build Coastguard Worker // Calculate mid_stride 58*c0909341SAndroid Build Coastguard Worker add r10, r5, #7 59*c0909341SAndroid Build Coastguard Worker bic r10, r10, #7 60*c0909341SAndroid Build Coastguard Worker lsl r10, r10, #1 61*c0909341SAndroid Build Coastguard Worker 62*c0909341SAndroid Build Coastguard Worker // Set up pointers for reading/writing alternate rows 63*c0909341SAndroid Build Coastguard Worker add r12, r0, r10 64*c0909341SAndroid Build Coastguard Worker lsl r10, r10, #1 65*c0909341SAndroid Build Coastguard Worker add lr, r2, r3 66*c0909341SAndroid Build Coastguard Worker lsl r3, r3, #1 67*c0909341SAndroid Build Coastguard Worker 68*c0909341SAndroid Build Coastguard Worker // Subtract the aligned width from mid_stride 69*c0909341SAndroid Build Coastguard Worker add r11, r5, #7 70*c0909341SAndroid Build Coastguard Worker bic r11, r11, #7 71*c0909341SAndroid Build Coastguard Worker sub r10, r10, r11, lsl #1 72*c0909341SAndroid Build Coastguard Worker 73*c0909341SAndroid Build Coastguard Worker // Subtract the number of pixels read from the source stride 74*c0909341SAndroid Build Coastguard Worker add r11, r11, #8 75*c0909341SAndroid Build Coastguard Worker sub r3, r3, r11 76*c0909341SAndroid Build Coastguard Worker 77*c0909341SAndroid Build Coastguard Worker // Set up the src pointers to include the left edge, for LR_HAVE_LEFT, left == NULL 78*c0909341SAndroid Build Coastguard Worker tst r7, #1 // LR_HAVE_LEFT 79*c0909341SAndroid Build Coastguard Worker beq 2f 80*c0909341SAndroid Build Coastguard Worker // LR_HAVE_LEFT 81*c0909341SAndroid Build Coastguard Worker cmp r1, #0 82*c0909341SAndroid Build Coastguard Worker bne 0f 83*c0909341SAndroid Build Coastguard Worker // left == NULL 84*c0909341SAndroid Build Coastguard Worker sub r2, r2, #3 85*c0909341SAndroid Build Coastguard Worker sub lr, lr, #3 86*c0909341SAndroid Build Coastguard Worker b 1f 87*c0909341SAndroid Build Coastguard Worker0: // LR_HAVE_LEFT, left != NULL 88*c0909341SAndroid Build Coastguard Worker2: // !LR_HAVE_LEFT, increase the stride. 89*c0909341SAndroid Build Coastguard Worker // For this case we don't read the left 3 pixels from the src pointer, 90*c0909341SAndroid Build Coastguard Worker // but shift it as if we had done that. 91*c0909341SAndroid Build Coastguard Worker add r3, r3, #3 92*c0909341SAndroid Build Coastguard Worker 93*c0909341SAndroid Build Coastguard Worker 94*c0909341SAndroid Build Coastguard Worker1: // Loop vertically 95*c0909341SAndroid Build Coastguard Worker vld1.8 {q2}, [r2]! 96*c0909341SAndroid Build Coastguard Worker vld1.8 {q9}, [lr]! 97*c0909341SAndroid Build Coastguard Worker 98*c0909341SAndroid Build Coastguard Worker tst r7, #1 // LR_HAVE_LEFT 99*c0909341SAndroid Build Coastguard Worker beq 0f 100*c0909341SAndroid Build Coastguard Worker cmp r1, #0 101*c0909341SAndroid Build Coastguard Worker beq 2f 102*c0909341SAndroid Build Coastguard Worker // LR_HAVE_LEFT, left != NULL 103*c0909341SAndroid Build Coastguard Worker vld1.32 {d3[1]}, [r1]! 104*c0909341SAndroid Build Coastguard Worker // Move r2/lr back to account for the last 3 bytes we loaded earlier, 105*c0909341SAndroid Build Coastguard Worker // which we'll shift out. 106*c0909341SAndroid Build Coastguard Worker sub r2, r2, #3 107*c0909341SAndroid Build Coastguard Worker sub lr, lr, #3 108*c0909341SAndroid Build Coastguard Worker vld1.32 {d17[1]}, [r1]! 109*c0909341SAndroid Build Coastguard Worker vext.8 q2, q1, q2, #13 110*c0909341SAndroid Build Coastguard Worker vext.8 q9, q8, q9, #13 111*c0909341SAndroid Build Coastguard Worker b 2f 112*c0909341SAndroid Build Coastguard Worker0: 113*c0909341SAndroid Build Coastguard Worker // !LR_HAVE_LEFT, fill q1 with the leftmost byte 114*c0909341SAndroid Build Coastguard Worker // and shift q2 to have 3x the first byte at the front. 115*c0909341SAndroid Build Coastguard Worker vdup.8 q1, d4[0] 116*c0909341SAndroid Build Coastguard Worker vdup.8 q8, d18[0] 117*c0909341SAndroid Build Coastguard Worker // Move r2 back to account for the last 3 bytes we loaded before, 118*c0909341SAndroid Build Coastguard Worker // which we shifted out. 119*c0909341SAndroid Build Coastguard Worker sub r2, r2, #3 120*c0909341SAndroid Build Coastguard Worker sub lr, lr, #3 121*c0909341SAndroid Build Coastguard Worker vext.8 q2, q1, q2, #13 122*c0909341SAndroid Build Coastguard Worker vext.8 q9, q8, q9, #13 123*c0909341SAndroid Build Coastguard Worker 124*c0909341SAndroid Build Coastguard Worker2: 125*c0909341SAndroid Build Coastguard Worker vmovl.u8 q1, d4 126*c0909341SAndroid Build Coastguard Worker vmovl.u8 q2, d5 127*c0909341SAndroid Build Coastguard Worker vmovl.u8 q8, d18 128*c0909341SAndroid Build Coastguard Worker vmovl.u8 q9, d19 129*c0909341SAndroid Build Coastguard Worker 130*c0909341SAndroid Build Coastguard Worker tst r7, #2 // LR_HAVE_RIGHT 131*c0909341SAndroid Build Coastguard Worker bne 4f 132*c0909341SAndroid Build Coastguard Worker // If we'll need to pad the right edge, load that byte to pad with 133*c0909341SAndroid Build Coastguard Worker // here since we can find it pretty easily from here. 134*c0909341SAndroid Build Coastguard Worker sub r9, r5, #14 135*c0909341SAndroid Build Coastguard Worker ldrb r11, [r2, r9] 136*c0909341SAndroid Build Coastguard Worker ldrb r9, [lr, r9] 137*c0909341SAndroid Build Coastguard Worker // Fill q12/q13 with the right padding pixel 138*c0909341SAndroid Build Coastguard Worker vdup.16 q12, r11 139*c0909341SAndroid Build Coastguard Worker vdup.16 q13, r9 140*c0909341SAndroid Build Coastguard Worker3: // !LR_HAVE_RIGHT 141*c0909341SAndroid Build Coastguard Worker 142*c0909341SAndroid Build Coastguard Worker // Check whether we need to pad the right edge 143*c0909341SAndroid Build Coastguard Worker cmp r5, #11 144*c0909341SAndroid Build Coastguard Worker bge 4f // If w >= 11, all used input pixels are valid 145*c0909341SAndroid Build Coastguard Worker 146*c0909341SAndroid Build Coastguard Worker // 1 <= w < 11, w+3 pixels valid in q1-q2. For w=9 or w=10, 147*c0909341SAndroid Build Coastguard Worker // this ends up called again; it's not strictly needed in those 148*c0909341SAndroid Build Coastguard Worker // cases (we pad enough here), but keeping the code as simple as possible. 149*c0909341SAndroid Build Coastguard Worker 150*c0909341SAndroid Build Coastguard Worker // Insert padding in q1/2.h[w+3] onwards; fuse the +3 (*2) into the 151*c0909341SAndroid Build Coastguard Worker // buffer pointer. 152*c0909341SAndroid Build Coastguard Worker movrel_local r4, right_ext_mask, -6 153*c0909341SAndroid Build Coastguard Worker sub r4, r4, r5, lsl #1 154*c0909341SAndroid Build Coastguard Worker vld1.8 {q10, q11}, [r4] 155*c0909341SAndroid Build Coastguard Worker 156*c0909341SAndroid Build Coastguard Worker vbit q1, q12, q10 157*c0909341SAndroid Build Coastguard Worker vbit q2, q12, q11 158*c0909341SAndroid Build Coastguard Worker vbit q8, q13, q10 159*c0909341SAndroid Build Coastguard Worker vbit q9, q13, q11 160*c0909341SAndroid Build Coastguard Worker 161*c0909341SAndroid Build Coastguard Worker4: // Loop horizontally 162*c0909341SAndroid Build Coastguard Worker vext.8 q11, q1, q2, #4 163*c0909341SAndroid Build Coastguard Worker vext.8 q5, q1, q2, #8 164*c0909341SAndroid Build Coastguard Worker vext.8 q10, q1, q2, #2 165*c0909341SAndroid Build Coastguard Worker vext.8 q6, q1, q2, #10 166*c0909341SAndroid Build Coastguard Worker vext.8 q7, q1, q2, #12 167*c0909341SAndroid Build Coastguard Worker vext.8 q4, q1, q2, #6 168*c0909341SAndroid Build Coastguard Worker vadd.i16 q5, q5, q11 169*c0909341SAndroid Build Coastguard Worker vadd.i16 q6, q6, q10 170*c0909341SAndroid Build Coastguard Worker vadd.i16 q7, q7, q1 171*c0909341SAndroid Build Coastguard Worker vmul.s16 q3, q4, d0[3] 172*c0909341SAndroid Build Coastguard Worker vmla.s16 q3, q5, d1[0] 173*c0909341SAndroid Build Coastguard Worker vmla.s16 q3, q6, d1[1] 174*c0909341SAndroid Build Coastguard Worker vmla.s16 q3, q7, d1[2] 175*c0909341SAndroid Build Coastguard Worker 176*c0909341SAndroid Build Coastguard Worker vext.8 q4, q8, q9, #4 177*c0909341SAndroid Build Coastguard Worker vext.8 q6, q8, q9, #8 178*c0909341SAndroid Build Coastguard Worker vext.8 q11, q8, q9, #2 179*c0909341SAndroid Build Coastguard Worker vext.8 q7, q8, q9, #10 180*c0909341SAndroid Build Coastguard Worker vadd.i16 q6, q6, q4 181*c0909341SAndroid Build Coastguard Worker vext.8 q4, q8, q9, #12 182*c0909341SAndroid Build Coastguard Worker vext.8 q5, q8, q9, #6 183*c0909341SAndroid Build Coastguard Worker vadd.i16 q7, q7, q11 184*c0909341SAndroid Build Coastguard Worker vadd.i16 q4, q4, q8 185*c0909341SAndroid Build Coastguard Worker vmul.s16 q10, q5, d0[3] 186*c0909341SAndroid Build Coastguard Worker vmla.s16 q10, q6, d1[0] 187*c0909341SAndroid Build Coastguard Worker vmla.s16 q10, q7, d1[1] 188*c0909341SAndroid Build Coastguard Worker vmla.s16 q10, q4, d1[2] 189*c0909341SAndroid Build Coastguard Worker 190*c0909341SAndroid Build Coastguard Worker vext.8 q1, q1, q2, #6 191*c0909341SAndroid Build Coastguard Worker vext.8 q8, q8, q9, #6 192*c0909341SAndroid Build Coastguard Worker vshl.s16 q1, q1, #7 193*c0909341SAndroid Build Coastguard Worker vshl.s16 q8, q8, #7 194*c0909341SAndroid Build Coastguard Worker vsub.s16 q1, q1, q14 195*c0909341SAndroid Build Coastguard Worker vsub.s16 q8, q8, q14 196*c0909341SAndroid Build Coastguard Worker vqadd.s16 q3, q3, q1 197*c0909341SAndroid Build Coastguard Worker vqadd.s16 q10, q10, q8 198*c0909341SAndroid Build Coastguard Worker vshr.s16 q3, q3, #3 199*c0909341SAndroid Build Coastguard Worker vshr.s16 q10, q10, #3 200*c0909341SAndroid Build Coastguard Worker vadd.s16 q3, q3, q15 201*c0909341SAndroid Build Coastguard Worker vadd.s16 q10, q10, q15 202*c0909341SAndroid Build Coastguard Worker subs r5, r5, #8 203*c0909341SAndroid Build Coastguard Worker vst1.16 {q3}, [r0, :128]! 204*c0909341SAndroid Build Coastguard Worker vst1.16 {q10}, [r12, :128]! 205*c0909341SAndroid Build Coastguard Worker 206*c0909341SAndroid Build Coastguard Worker ble 9f 207*c0909341SAndroid Build Coastguard Worker tst r7, #2 // LR_HAVE_RIGHT 208*c0909341SAndroid Build Coastguard Worker vmov q1, q2 209*c0909341SAndroid Build Coastguard Worker vmov q8, q9 210*c0909341SAndroid Build Coastguard Worker vld1.8 {d4}, [r2]! 211*c0909341SAndroid Build Coastguard Worker vld1.8 {d18}, [lr]! 212*c0909341SAndroid Build Coastguard Worker vmovl.u8 q2, d4 213*c0909341SAndroid Build Coastguard Worker vmovl.u8 q9, d18 214*c0909341SAndroid Build Coastguard Worker bne 4b // If we don't need to pad, just keep filtering. 215*c0909341SAndroid Build Coastguard Worker b 3b // If we need to pad, check how many pixels we have left. 216*c0909341SAndroid Build Coastguard Worker 217*c0909341SAndroid Build Coastguard Worker9: 218*c0909341SAndroid Build Coastguard Worker subs r6, r6, #2 219*c0909341SAndroid Build Coastguard Worker ble 0f 220*c0909341SAndroid Build Coastguard Worker // Jump to the next row and loop horizontally 221*c0909341SAndroid Build Coastguard Worker add r0, r0, r10 222*c0909341SAndroid Build Coastguard Worker add r12, r12, r10 223*c0909341SAndroid Build Coastguard Worker add r2, r2, r3 224*c0909341SAndroid Build Coastguard Worker add lr, lr, r3 225*c0909341SAndroid Build Coastguard Worker mov r5, r8 226*c0909341SAndroid Build Coastguard Worker b 1b 227*c0909341SAndroid Build Coastguard Worker0: 228*c0909341SAndroid Build Coastguard Worker vpop {q4-q7} 229*c0909341SAndroid Build Coastguard Worker pop {r4-r11,pc} 230*c0909341SAndroid Build Coastguard Workerendfunc 231*c0909341SAndroid Build Coastguard Worker 232*c0909341SAndroid Build Coastguard Worker// void dav1d_wiener_filter_v_8bpc_neon(pixel *dst, ptrdiff_t stride, 233*c0909341SAndroid Build Coastguard Worker// const int16_t *mid, int w, int h, 234*c0909341SAndroid Build Coastguard Worker// const int16_t fv[8], enum LrEdgeFlags edges, 235*c0909341SAndroid Build Coastguard Worker// ptrdiff_t mid_stride); 236*c0909341SAndroid Build Coastguard Workerfunction wiener_filter_v_8bpc_neon, export=1 237*c0909341SAndroid Build Coastguard Worker push {r4-r7,lr} 238*c0909341SAndroid Build Coastguard Worker vpush {q4-q6} 239*c0909341SAndroid Build Coastguard Worker ldrd r4, r5, [sp, #68] 240*c0909341SAndroid Build Coastguard Worker ldrd r6, r7, [sp, #76] 241*c0909341SAndroid Build Coastguard Worker mov lr, r4 242*c0909341SAndroid Build Coastguard Worker vld1.16 {q0}, [r5, :128] 243*c0909341SAndroid Build Coastguard Worker 244*c0909341SAndroid Build Coastguard Worker // Calculate the number of rows to move back when looping vertically 245*c0909341SAndroid Build Coastguard Worker mov r12, r4 246*c0909341SAndroid Build Coastguard Worker tst r6, #4 // LR_HAVE_TOP 247*c0909341SAndroid Build Coastguard Worker beq 0f 248*c0909341SAndroid Build Coastguard Worker sub r2, r2, r7, lsl #1 249*c0909341SAndroid Build Coastguard Worker add r12, r12, #2 250*c0909341SAndroid Build Coastguard Worker0: 251*c0909341SAndroid Build Coastguard Worker tst r6, #8 // LR_HAVE_BOTTOM 252*c0909341SAndroid Build Coastguard Worker beq 1f 253*c0909341SAndroid Build Coastguard Worker add r12, r12, #2 254*c0909341SAndroid Build Coastguard Worker 255*c0909341SAndroid Build Coastguard Worker1: // Start of horizontal loop; start one vertical filter slice. 256*c0909341SAndroid Build Coastguard Worker // Load rows into q8-q11 and pad properly. 257*c0909341SAndroid Build Coastguard Worker tst r6, #4 // LR_HAVE_TOP 258*c0909341SAndroid Build Coastguard Worker vld1.16 {q8}, [r2, :128], r7 259*c0909341SAndroid Build Coastguard Worker beq 2f 260*c0909341SAndroid Build Coastguard Worker // LR_HAVE_TOP 261*c0909341SAndroid Build Coastguard Worker vld1.16 {q10}, [r2, :128], r7 262*c0909341SAndroid Build Coastguard Worker vmov q9, q8 263*c0909341SAndroid Build Coastguard Worker vld1.16 {q11}, [r2, :128], r7 264*c0909341SAndroid Build Coastguard Worker b 3f 265*c0909341SAndroid Build Coastguard Worker2: // !LR_HAVE_TOP 266*c0909341SAndroid Build Coastguard Worker vmov q9, q8 267*c0909341SAndroid Build Coastguard Worker vmov q10, q8 268*c0909341SAndroid Build Coastguard Worker vmov q11, q8 269*c0909341SAndroid Build Coastguard Worker 270*c0909341SAndroid Build Coastguard Worker3: 271*c0909341SAndroid Build Coastguard Worker cmp r4, #4 272*c0909341SAndroid Build Coastguard Worker blt 5f 273*c0909341SAndroid Build Coastguard Worker // Start filtering normally; fill in q12-q14 with unique rows. 274*c0909341SAndroid Build Coastguard Worker vld1.16 {q12}, [r2, :128], r7 275*c0909341SAndroid Build Coastguard Worker vld1.16 {q13}, [r2, :128], r7 276*c0909341SAndroid Build Coastguard Worker vld1.16 {q14}, [r2, :128], r7 277*c0909341SAndroid Build Coastguard Worker 278*c0909341SAndroid Build Coastguard Worker4: 279*c0909341SAndroid Build Coastguard Worker.macro filter compare 280*c0909341SAndroid Build Coastguard Worker subs r4, r4, #1 281*c0909341SAndroid Build Coastguard Worker // Interleaving the mul/mla chains actually hurts performance 282*c0909341SAndroid Build Coastguard Worker // significantly on Cortex A53, thus keeping mul/mla tightly 283*c0909341SAndroid Build Coastguard Worker // chained like this. 284*c0909341SAndroid Build Coastguard Worker vadd.i16 q4, q10, q12 285*c0909341SAndroid Build Coastguard Worker vadd.i16 q5, q9, q13 286*c0909341SAndroid Build Coastguard Worker vadd.i16 q6, q8, q14 287*c0909341SAndroid Build Coastguard Worker vmull.s16 q2, d22, d0[3] 288*c0909341SAndroid Build Coastguard Worker vmlal.s16 q2, d8, d1[0] 289*c0909341SAndroid Build Coastguard Worker vmlal.s16 q2, d10, d1[1] 290*c0909341SAndroid Build Coastguard Worker vmlal.s16 q2, d12, d1[2] 291*c0909341SAndroid Build Coastguard Worker vmull.s16 q3, d23, d0[3] 292*c0909341SAndroid Build Coastguard Worker vmlal.s16 q3, d9, d1[0] 293*c0909341SAndroid Build Coastguard Worker vmlal.s16 q3, d11, d1[1] 294*c0909341SAndroid Build Coastguard Worker vmlal.s16 q3, d13, d1[2] 295*c0909341SAndroid Build Coastguard Worker vqrshrun.s32 d4, q2, #11 296*c0909341SAndroid Build Coastguard Worker vqrshrun.s32 d5, q3, #11 297*c0909341SAndroid Build Coastguard Worker vqmovun.s16 d4, q2 298*c0909341SAndroid Build Coastguard Worker vst1.8 {d4}, [r0, :64], r1 299*c0909341SAndroid Build Coastguard Worker.if \compare 300*c0909341SAndroid Build Coastguard Worker cmp r4, #4 301*c0909341SAndroid Build Coastguard Worker.else 302*c0909341SAndroid Build Coastguard Worker ble 9f 303*c0909341SAndroid Build Coastguard Worker.endif 304*c0909341SAndroid Build Coastguard Worker vmov q8, q9 305*c0909341SAndroid Build Coastguard Worker vmov q9, q10 306*c0909341SAndroid Build Coastguard Worker vmov q10, q11 307*c0909341SAndroid Build Coastguard Worker vmov q11, q12 308*c0909341SAndroid Build Coastguard Worker vmov q12, q13 309*c0909341SAndroid Build Coastguard Worker vmov q13, q14 310*c0909341SAndroid Build Coastguard Worker.endm 311*c0909341SAndroid Build Coastguard Worker filter 1 312*c0909341SAndroid Build Coastguard Worker blt 7f 313*c0909341SAndroid Build Coastguard Worker vld1.16 {q14}, [r2, :128], r7 314*c0909341SAndroid Build Coastguard Worker b 4b 315*c0909341SAndroid Build Coastguard Worker 316*c0909341SAndroid Build Coastguard Worker5: // Less than 4 rows in total; not all of q12-q13 are filled yet. 317*c0909341SAndroid Build Coastguard Worker tst r6, #8 // LR_HAVE_BOTTOM 318*c0909341SAndroid Build Coastguard Worker beq 6f 319*c0909341SAndroid Build Coastguard Worker // LR_HAVE_BOTTOM 320*c0909341SAndroid Build Coastguard Worker cmp r4, #2 321*c0909341SAndroid Build Coastguard Worker // We load at least 2 rows in all cases. 322*c0909341SAndroid Build Coastguard Worker vld1.16 {q12}, [r2, :128], r7 323*c0909341SAndroid Build Coastguard Worker vld1.16 {q13}, [r2, :128], r7 324*c0909341SAndroid Build Coastguard Worker bgt 53f // 3 rows in total 325*c0909341SAndroid Build Coastguard Worker beq 52f // 2 rows in total 326*c0909341SAndroid Build Coastguard Worker51: // 1 row in total, q11 already loaded, load edge into q12-q14. 327*c0909341SAndroid Build Coastguard Worker vmov q13, q12 328*c0909341SAndroid Build Coastguard Worker b 8f 329*c0909341SAndroid Build Coastguard Worker52: // 2 rows in total, q11 already loaded, load q12 with content data 330*c0909341SAndroid Build Coastguard Worker // and 2 rows of edge. 331*c0909341SAndroid Build Coastguard Worker vld1.16 {q14}, [r2, :128], r7 332*c0909341SAndroid Build Coastguard Worker vmov q15, q14 333*c0909341SAndroid Build Coastguard Worker b 8f 334*c0909341SAndroid Build Coastguard Worker53: 335*c0909341SAndroid Build Coastguard Worker // 3 rows in total, q11 already loaded, load q12 and q13 with content 336*c0909341SAndroid Build Coastguard Worker // and 2 rows of edge. 337*c0909341SAndroid Build Coastguard Worker vld1.16 {q14}, [r2, :128], r7 338*c0909341SAndroid Build Coastguard Worker vld1.16 {q15}, [r2, :128], r7 339*c0909341SAndroid Build Coastguard Worker vmov q1, q15 340*c0909341SAndroid Build Coastguard Worker b 8f 341*c0909341SAndroid Build Coastguard Worker 342*c0909341SAndroid Build Coastguard Worker6: 343*c0909341SAndroid Build Coastguard Worker // !LR_HAVE_BOTTOM 344*c0909341SAndroid Build Coastguard Worker cmp r4, #2 345*c0909341SAndroid Build Coastguard Worker bgt 63f // 3 rows in total 346*c0909341SAndroid Build Coastguard Worker beq 62f // 2 rows in total 347*c0909341SAndroid Build Coastguard Worker61: // 1 row in total, q11 already loaded, pad that into q12-q14. 348*c0909341SAndroid Build Coastguard Worker vmov q12, q11 349*c0909341SAndroid Build Coastguard Worker vmov q13, q11 350*c0909341SAndroid Build Coastguard Worker vmov q14, q11 351*c0909341SAndroid Build Coastguard Worker b 8f 352*c0909341SAndroid Build Coastguard Worker62: // 2 rows in total, q11 already loaded, load q12 and pad that into q12-q15. 353*c0909341SAndroid Build Coastguard Worker vld1.16 {q12}, [r2, :128], r7 354*c0909341SAndroid Build Coastguard Worker vmov q13, q12 355*c0909341SAndroid Build Coastguard Worker vmov q14, q12 356*c0909341SAndroid Build Coastguard Worker vmov q15, q12 357*c0909341SAndroid Build Coastguard Worker b 8f 358*c0909341SAndroid Build Coastguard Worker63: 359*c0909341SAndroid Build Coastguard Worker // 3 rows in total, q11 already loaded, load q12 and q13 and pad q13 into q14-q15,q1. 360*c0909341SAndroid Build Coastguard Worker vld1.16 {q12}, [r2, :128], r7 361*c0909341SAndroid Build Coastguard Worker vld1.16 {q13}, [r2, :128], r7 362*c0909341SAndroid Build Coastguard Worker vmov q14, q13 363*c0909341SAndroid Build Coastguard Worker vmov q15, q13 364*c0909341SAndroid Build Coastguard Worker vmov q1, q13 365*c0909341SAndroid Build Coastguard Worker b 8f 366*c0909341SAndroid Build Coastguard Worker 367*c0909341SAndroid Build Coastguard Worker7: 368*c0909341SAndroid Build Coastguard Worker // All registers up to q13 are filled already, 3 valid rows left. 369*c0909341SAndroid Build Coastguard Worker // < 4 valid rows left; fill in padding and filter the last 370*c0909341SAndroid Build Coastguard Worker // few rows. 371*c0909341SAndroid Build Coastguard Worker tst r6, #8 // LR_HAVE_BOTTOM 372*c0909341SAndroid Build Coastguard Worker beq 71f 373*c0909341SAndroid Build Coastguard Worker // LR_HAVE_BOTTOM; load 2 rows of edge. 374*c0909341SAndroid Build Coastguard Worker vld1.16 {q14}, [r2, :128], r7 375*c0909341SAndroid Build Coastguard Worker vld1.16 {q15}, [r2, :128], r7 376*c0909341SAndroid Build Coastguard Worker vmov q1, q15 377*c0909341SAndroid Build Coastguard Worker b 8f 378*c0909341SAndroid Build Coastguard Worker71: 379*c0909341SAndroid Build Coastguard Worker // !LR_HAVE_BOTTOM, pad 3 rows 380*c0909341SAndroid Build Coastguard Worker vmov q14, q13 381*c0909341SAndroid Build Coastguard Worker vmov q15, q13 382*c0909341SAndroid Build Coastguard Worker vmov q1, q13 383*c0909341SAndroid Build Coastguard Worker 384*c0909341SAndroid Build Coastguard Worker8: // At this point, all registers up to q14-15,q1 are loaded with 385*c0909341SAndroid Build Coastguard Worker // edge/padding (depending on how many rows are left). 386*c0909341SAndroid Build Coastguard Worker filter 0 // This branches to 9f when done 387*c0909341SAndroid Build Coastguard Worker vmov q14, q15 388*c0909341SAndroid Build Coastguard Worker vmov q15, q1 389*c0909341SAndroid Build Coastguard Worker b 8b 390*c0909341SAndroid Build Coastguard Worker 391*c0909341SAndroid Build Coastguard Worker9: // End of one vertical slice. 392*c0909341SAndroid Build Coastguard Worker subs r3, r3, #8 393*c0909341SAndroid Build Coastguard Worker ble 0f 394*c0909341SAndroid Build Coastguard Worker // Move pointers back up to the top and loop horizontally. 395*c0909341SAndroid Build Coastguard Worker mls r0, r1, lr, r0 396*c0909341SAndroid Build Coastguard Worker mls r2, r7, r12, r2 397*c0909341SAndroid Build Coastguard Worker add r0, r0, #8 398*c0909341SAndroid Build Coastguard Worker add r2, r2, #16 399*c0909341SAndroid Build Coastguard Worker mov r4, lr 400*c0909341SAndroid Build Coastguard Worker b 1b 401*c0909341SAndroid Build Coastguard Worker 402*c0909341SAndroid Build Coastguard Worker0: 403*c0909341SAndroid Build Coastguard Worker vpop {q4-q6} 404*c0909341SAndroid Build Coastguard Worker pop {r4-r7,pc} 405*c0909341SAndroid Build Coastguard Worker.purgem filter 406*c0909341SAndroid Build Coastguard Workerendfunc 407*c0909341SAndroid Build Coastguard Worker 408*c0909341SAndroid Build Coastguard Worker#define SUM_STRIDE (384+16) 409*c0909341SAndroid Build Coastguard Worker 410*c0909341SAndroid Build Coastguard Worker#include "looprestoration_tmpl.S" 411*c0909341SAndroid Build Coastguard Worker 412*c0909341SAndroid Build Coastguard Worker// void dav1d_sgr_box3_h_8bpc_neon(int32_t *sumsq, int16_t *sum, 413*c0909341SAndroid Build Coastguard Worker// const pixel (*left)[4], 414*c0909341SAndroid Build Coastguard Worker// const pixel *src, const ptrdiff_t stride, 415*c0909341SAndroid Build Coastguard Worker// const int w, const int h, 416*c0909341SAndroid Build Coastguard Worker// const enum LrEdgeFlags edges); 417*c0909341SAndroid Build Coastguard Workerfunction sgr_box3_h_8bpc_neon, export=1 418*c0909341SAndroid Build Coastguard Worker push {r4-r11,lr} 419*c0909341SAndroid Build Coastguard Worker vpush {q4-q7} 420*c0909341SAndroid Build Coastguard Worker ldrd r4, r5, [sp, #100] 421*c0909341SAndroid Build Coastguard Worker ldrd r6, r7, [sp, #108] 422*c0909341SAndroid Build Coastguard Worker add r5, r5, #2 // w += 2 423*c0909341SAndroid Build Coastguard Worker 424*c0909341SAndroid Build Coastguard Worker // Set up pointers for reading/writing alternate rows 425*c0909341SAndroid Build Coastguard Worker add r10, r0, #(4*SUM_STRIDE) // sumsq 426*c0909341SAndroid Build Coastguard Worker add r11, r1, #(2*SUM_STRIDE) // sum 427*c0909341SAndroid Build Coastguard Worker add r12, r3, r4 // src 428*c0909341SAndroid Build Coastguard Worker lsl r4, r4, #1 429*c0909341SAndroid Build Coastguard Worker mov r9, #(2*2*SUM_STRIDE) // double sum stride 430*c0909341SAndroid Build Coastguard Worker 431*c0909341SAndroid Build Coastguard Worker // Subtract the aligned width from the output stride. 432*c0909341SAndroid Build Coastguard Worker add lr, r5, #7 433*c0909341SAndroid Build Coastguard Worker bic lr, lr, #7 434*c0909341SAndroid Build Coastguard Worker sub r9, r9, lr, lsl #1 435*c0909341SAndroid Build Coastguard Worker 436*c0909341SAndroid Build Coastguard Worker // Store the width for the vertical loop 437*c0909341SAndroid Build Coastguard Worker mov r8, r5 438*c0909341SAndroid Build Coastguard Worker 439*c0909341SAndroid Build Coastguard Worker // Subtract the number of pixels read from the input from the stride 440*c0909341SAndroid Build Coastguard Worker add lr, lr, #8 441*c0909341SAndroid Build Coastguard Worker sub r4, r4, lr 442*c0909341SAndroid Build Coastguard Worker 443*c0909341SAndroid Build Coastguard Worker // Set up the src pointers to include the left edge, for LR_HAVE_LEFT, left == NULL 444*c0909341SAndroid Build Coastguard Worker tst r7, #1 // LR_HAVE_LEFT 445*c0909341SAndroid Build Coastguard Worker beq 2f 446*c0909341SAndroid Build Coastguard Worker // LR_HAVE_LEFT 447*c0909341SAndroid Build Coastguard Worker cmp r2, #0 448*c0909341SAndroid Build Coastguard Worker bne 0f 449*c0909341SAndroid Build Coastguard Worker // left == NULL 450*c0909341SAndroid Build Coastguard Worker sub r3, r3, #2 451*c0909341SAndroid Build Coastguard Worker sub r12, r12, #2 452*c0909341SAndroid Build Coastguard Worker b 1f 453*c0909341SAndroid Build Coastguard Worker0: // LR_HAVE_LEFT, left != NULL 454*c0909341SAndroid Build Coastguard Worker2: // !LR_HAVE_LEFT, increase the stride. 455*c0909341SAndroid Build Coastguard Worker // For this case we don't read the left 2 pixels from the src pointer, 456*c0909341SAndroid Build Coastguard Worker // but shift it as if we had done that. 457*c0909341SAndroid Build Coastguard Worker add r4, r4, #2 458*c0909341SAndroid Build Coastguard Worker 459*c0909341SAndroid Build Coastguard Worker 460*c0909341SAndroid Build Coastguard Worker1: // Loop vertically 461*c0909341SAndroid Build Coastguard Worker vld1.8 {q0}, [r3]! 462*c0909341SAndroid Build Coastguard Worker vld1.8 {q4}, [r12]! 463*c0909341SAndroid Build Coastguard Worker 464*c0909341SAndroid Build Coastguard Worker tst r7, #1 // LR_HAVE_LEFT 465*c0909341SAndroid Build Coastguard Worker beq 0f 466*c0909341SAndroid Build Coastguard Worker cmp r2, #0 467*c0909341SAndroid Build Coastguard Worker beq 2f 468*c0909341SAndroid Build Coastguard Worker // LR_HAVE_LEFT, left != NULL 469*c0909341SAndroid Build Coastguard Worker vld1.32 {d3[]}, [r2]! 470*c0909341SAndroid Build Coastguard Worker // Move r3/r12 back to account for the last 2 bytes we loaded earlier, 471*c0909341SAndroid Build Coastguard Worker // which we'll shift out. 472*c0909341SAndroid Build Coastguard Worker sub r3, r3, #2 473*c0909341SAndroid Build Coastguard Worker sub r12, r12, #2 474*c0909341SAndroid Build Coastguard Worker vld1.32 {d11[]}, [r2]! 475*c0909341SAndroid Build Coastguard Worker vext.8 q0, q1, q0, #14 476*c0909341SAndroid Build Coastguard Worker vext.8 q4, q5, q4, #14 477*c0909341SAndroid Build Coastguard Worker b 2f 478*c0909341SAndroid Build Coastguard Worker0: 479*c0909341SAndroid Build Coastguard Worker // !LR_HAVE_LEFT, fill q1 with the leftmost byte 480*c0909341SAndroid Build Coastguard Worker // and shift q0 to have 2x the first byte at the front. 481*c0909341SAndroid Build Coastguard Worker vdup.8 q1, d0[0] 482*c0909341SAndroid Build Coastguard Worker vdup.8 q5, d8[0] 483*c0909341SAndroid Build Coastguard Worker // Move r3 back to account for the last 2 bytes we loaded before, 484*c0909341SAndroid Build Coastguard Worker // which we shifted out. 485*c0909341SAndroid Build Coastguard Worker sub r3, r3, #2 486*c0909341SAndroid Build Coastguard Worker sub r12, r12, #2 487*c0909341SAndroid Build Coastguard Worker vext.8 q0, q1, q0, #14 488*c0909341SAndroid Build Coastguard Worker vext.8 q4, q5, q4, #14 489*c0909341SAndroid Build Coastguard Worker 490*c0909341SAndroid Build Coastguard Worker2: 491*c0909341SAndroid Build Coastguard Worker vmull.u8 q1, d0, d0 492*c0909341SAndroid Build Coastguard Worker vmull.u8 q2, d1, d1 493*c0909341SAndroid Build Coastguard Worker vmull.u8 q5, d8, d8 494*c0909341SAndroid Build Coastguard Worker vmull.u8 q6, d9, d9 495*c0909341SAndroid Build Coastguard Worker 496*c0909341SAndroid Build Coastguard Worker tst r7, #2 // LR_HAVE_RIGHT 497*c0909341SAndroid Build Coastguard Worker bne 4f 498*c0909341SAndroid Build Coastguard Worker // If we'll need to pad the right edge, load that byte to pad with 499*c0909341SAndroid Build Coastguard Worker // here since we can find it pretty easily from here. 500*c0909341SAndroid Build Coastguard Worker sub lr, r5, #(2 + 16 - 2 + 1) 501*c0909341SAndroid Build Coastguard Worker ldrb r11, [r3, lr] 502*c0909341SAndroid Build Coastguard Worker ldrb lr, [r12, lr] 503*c0909341SAndroid Build Coastguard Worker // Fill q14/q15 with the right padding pixel 504*c0909341SAndroid Build Coastguard Worker vdup.8 q14, r11 505*c0909341SAndroid Build Coastguard Worker vdup.8 q15, lr 506*c0909341SAndroid Build Coastguard Worker // Restore r11 after using it for a temporary value 507*c0909341SAndroid Build Coastguard Worker add r11, r1, #(2*SUM_STRIDE) 508*c0909341SAndroid Build Coastguard Worker3: // !LR_HAVE_RIGHT 509*c0909341SAndroid Build Coastguard Worker 510*c0909341SAndroid Build Coastguard Worker // Check whether we need to pad the right edge 511*c0909341SAndroid Build Coastguard Worker cmp r5, #10 512*c0909341SAndroid Build Coastguard Worker bge 4f // If w >= 10, all used input pixels are valid 513*c0909341SAndroid Build Coastguard Worker 514*c0909341SAndroid Build Coastguard Worker // 1 <= w < 10, w pixels valid in q0. For w=9, this ends up called 515*c0909341SAndroid Build Coastguard Worker // again; it's not strictly needed in those cases (we pad enough here), 516*c0909341SAndroid Build Coastguard Worker // but keeping the code as simple as possible. 517*c0909341SAndroid Build Coastguard Worker 518*c0909341SAndroid Build Coastguard Worker // Insert padding in q0/4.b[w] onwards 519*c0909341SAndroid Build Coastguard Worker movrel_local lr, right_ext_mask 520*c0909341SAndroid Build Coastguard Worker sub lr, lr, r5 521*c0909341SAndroid Build Coastguard Worker vld1.8 {q13}, [lr] 522*c0909341SAndroid Build Coastguard Worker 523*c0909341SAndroid Build Coastguard Worker vbit q0, q14, q13 524*c0909341SAndroid Build Coastguard Worker vbit q4, q15, q13 525*c0909341SAndroid Build Coastguard Worker 526*c0909341SAndroid Build Coastguard Worker // Update the precalculated squares 527*c0909341SAndroid Build Coastguard Worker vmull.u8 q1, d0, d0 528*c0909341SAndroid Build Coastguard Worker vmull.u8 q2, d1, d1 529*c0909341SAndroid Build Coastguard Worker vmull.u8 q5, d8, d8 530*c0909341SAndroid Build Coastguard Worker vmull.u8 q6, d9, d9 531*c0909341SAndroid Build Coastguard Worker 532*c0909341SAndroid Build Coastguard Worker4: // Loop horizontally 533*c0909341SAndroid Build Coastguard Worker vext.8 d16, d0, d1, #1 534*c0909341SAndroid Build Coastguard Worker vext.8 d17, d0, d1, #2 535*c0909341SAndroid Build Coastguard Worker vext.8 d18, d8, d9, #1 536*c0909341SAndroid Build Coastguard Worker vext.8 d19, d8, d9, #2 537*c0909341SAndroid Build Coastguard Worker vaddl.u8 q3, d0, d16 538*c0909341SAndroid Build Coastguard Worker vaddw.u8 q3, q3, d17 539*c0909341SAndroid Build Coastguard Worker vaddl.u8 q7, d8, d18 540*c0909341SAndroid Build Coastguard Worker vaddw.u8 q7, q7, d19 541*c0909341SAndroid Build Coastguard Worker 542*c0909341SAndroid Build Coastguard Worker vext.8 q8, q1, q2, #2 543*c0909341SAndroid Build Coastguard Worker vext.8 q9, q1, q2, #4 544*c0909341SAndroid Build Coastguard Worker vext.8 q10, q5, q6, #2 545*c0909341SAndroid Build Coastguard Worker vext.8 q11, q5, q6, #4 546*c0909341SAndroid Build Coastguard Worker 547*c0909341SAndroid Build Coastguard Worker vaddl.u16 q12, d2, d16 548*c0909341SAndroid Build Coastguard Worker vaddl.u16 q13, d3, d17 549*c0909341SAndroid Build Coastguard Worker vaddw.u16 q12, q12, d18 550*c0909341SAndroid Build Coastguard Worker vaddw.u16 q13, q13, d19 551*c0909341SAndroid Build Coastguard Worker 552*c0909341SAndroid Build Coastguard Worker vaddl.u16 q8, d10, d20 553*c0909341SAndroid Build Coastguard Worker vaddl.u16 q9, d11, d21 554*c0909341SAndroid Build Coastguard Worker vaddw.u16 q8, q8, d22 555*c0909341SAndroid Build Coastguard Worker vaddw.u16 q9, q9, d23 556*c0909341SAndroid Build Coastguard Worker 557*c0909341SAndroid Build Coastguard Worker subs r5, r5, #8 558*c0909341SAndroid Build Coastguard Worker vst1.16 {q3}, [r1, :128]! 559*c0909341SAndroid Build Coastguard Worker vst1.16 {q7}, [r11, :128]! 560*c0909341SAndroid Build Coastguard Worker vst1.32 {q12, q13}, [r0, :128]! 561*c0909341SAndroid Build Coastguard Worker vst1.32 {q8, q9}, [r10, :128]! 562*c0909341SAndroid Build Coastguard Worker 563*c0909341SAndroid Build Coastguard Worker ble 9f 564*c0909341SAndroid Build Coastguard Worker tst r7, #2 // LR_HAVE_RIGHT 565*c0909341SAndroid Build Coastguard Worker vld1.8 {d6}, [r3]! 566*c0909341SAndroid Build Coastguard Worker vld1.8 {d14}, [r12]! 567*c0909341SAndroid Build Coastguard Worker vmov q1, q2 568*c0909341SAndroid Build Coastguard Worker vmov q5, q6 569*c0909341SAndroid Build Coastguard Worker vext.8 q0, q0, q3, #8 570*c0909341SAndroid Build Coastguard Worker vext.8 q4, q4, q7, #8 571*c0909341SAndroid Build Coastguard Worker vmull.u8 q2, d6, d6 572*c0909341SAndroid Build Coastguard Worker vmull.u8 q6, d14, d14 573*c0909341SAndroid Build Coastguard Worker 574*c0909341SAndroid Build Coastguard Worker bne 4b // If we don't need to pad, just keep summing. 575*c0909341SAndroid Build Coastguard Worker b 3b // If we need to pad, check how many pixels we have left. 576*c0909341SAndroid Build Coastguard Worker 577*c0909341SAndroid Build Coastguard Worker9: 578*c0909341SAndroid Build Coastguard Worker subs r6, r6, #2 579*c0909341SAndroid Build Coastguard Worker ble 0f 580*c0909341SAndroid Build Coastguard Worker // Jump to the next row and loop horizontally 581*c0909341SAndroid Build Coastguard Worker add r0, r0, r9, lsl #1 582*c0909341SAndroid Build Coastguard Worker add r10, r10, r9, lsl #1 583*c0909341SAndroid Build Coastguard Worker add r1, r1, r9 584*c0909341SAndroid Build Coastguard Worker add r11, r11, r9 585*c0909341SAndroid Build Coastguard Worker add r3, r3, r4 586*c0909341SAndroid Build Coastguard Worker add r12, r12, r4 587*c0909341SAndroid Build Coastguard Worker mov r5, r8 588*c0909341SAndroid Build Coastguard Worker b 1b 589*c0909341SAndroid Build Coastguard Worker0: 590*c0909341SAndroid Build Coastguard Worker vpop {q4-q7} 591*c0909341SAndroid Build Coastguard Worker pop {r4-r11,pc} 592*c0909341SAndroid Build Coastguard Workerendfunc 593*c0909341SAndroid Build Coastguard Worker 594*c0909341SAndroid Build Coastguard Worker// void dav1d_sgr_box5_h_8bpc_neon(int32_t *sumsq, int16_t *sum, 595*c0909341SAndroid Build Coastguard Worker// const pixel (*left)[4], 596*c0909341SAndroid Build Coastguard Worker// const pixel *src, const ptrdiff_t stride, 597*c0909341SAndroid Build Coastguard Worker// const int w, const int h, 598*c0909341SAndroid Build Coastguard Worker// const enum LrEdgeFlags edges); 599*c0909341SAndroid Build Coastguard Workerfunction sgr_box5_h_8bpc_neon, export=1 600*c0909341SAndroid Build Coastguard Worker push {r4-r11,lr} 601*c0909341SAndroid Build Coastguard Worker vpush {q4-q7} 602*c0909341SAndroid Build Coastguard Worker ldrd r4, r5, [sp, #100] 603*c0909341SAndroid Build Coastguard Worker ldrd r6, r7, [sp, #108] 604*c0909341SAndroid Build Coastguard Worker add r5, r5, #2 // w += 2 605*c0909341SAndroid Build Coastguard Worker 606*c0909341SAndroid Build Coastguard Worker // Set up pointers for reading/writing alternate rows 607*c0909341SAndroid Build Coastguard Worker add r10, r0, #(4*SUM_STRIDE) // sumsq 608*c0909341SAndroid Build Coastguard Worker add r11, r1, #(2*SUM_STRIDE) // sum 609*c0909341SAndroid Build Coastguard Worker add r12, r3, r4 // src 610*c0909341SAndroid Build Coastguard Worker lsl r4, r4, #1 611*c0909341SAndroid Build Coastguard Worker mov r9, #(2*2*SUM_STRIDE) // double sum stride 612*c0909341SAndroid Build Coastguard Worker 613*c0909341SAndroid Build Coastguard Worker // Subtract the aligned width from the output stride. 614*c0909341SAndroid Build Coastguard Worker add lr, r5, #7 615*c0909341SAndroid Build Coastguard Worker bic lr, lr, #7 616*c0909341SAndroid Build Coastguard Worker sub r9, r9, lr, lsl #1 617*c0909341SAndroid Build Coastguard Worker add lr, lr, #8 618*c0909341SAndroid Build Coastguard Worker sub r4, r4, lr 619*c0909341SAndroid Build Coastguard Worker 620*c0909341SAndroid Build Coastguard Worker // Store the width for the vertical loop 621*c0909341SAndroid Build Coastguard Worker mov r8, r5 622*c0909341SAndroid Build Coastguard Worker 623*c0909341SAndroid Build Coastguard Worker // Set up the src pointers to include the left edge, for LR_HAVE_LEFT, left == NULL 624*c0909341SAndroid Build Coastguard Worker tst r7, #1 // LR_HAVE_LEFT 625*c0909341SAndroid Build Coastguard Worker beq 2f 626*c0909341SAndroid Build Coastguard Worker // LR_HAVE_LEFT 627*c0909341SAndroid Build Coastguard Worker cmp r2, #0 628*c0909341SAndroid Build Coastguard Worker bne 0f 629*c0909341SAndroid Build Coastguard Worker // left == NULL 630*c0909341SAndroid Build Coastguard Worker sub r3, r3, #3 631*c0909341SAndroid Build Coastguard Worker sub r12, r12, #3 632*c0909341SAndroid Build Coastguard Worker b 1f 633*c0909341SAndroid Build Coastguard Worker0: // LR_HAVE_LEFT, left != NULL 634*c0909341SAndroid Build Coastguard Worker2: // !LR_HAVE_LEFT, increase the stride. 635*c0909341SAndroid Build Coastguard Worker // For this case we don't read the left 3 pixels from the src pointer, 636*c0909341SAndroid Build Coastguard Worker // but shift it as if we had done that. 637*c0909341SAndroid Build Coastguard Worker add r4, r4, #3 638*c0909341SAndroid Build Coastguard Worker 639*c0909341SAndroid Build Coastguard Worker1: // Loop vertically 640*c0909341SAndroid Build Coastguard Worker vld1.8 {q0}, [r3]! 641*c0909341SAndroid Build Coastguard Worker vld1.8 {q4}, [r12]! 642*c0909341SAndroid Build Coastguard Worker 643*c0909341SAndroid Build Coastguard Worker tst r7, #1 // LR_HAVE_LEFT 644*c0909341SAndroid Build Coastguard Worker beq 0f 645*c0909341SAndroid Build Coastguard Worker cmp r2, #0 646*c0909341SAndroid Build Coastguard Worker beq 2f 647*c0909341SAndroid Build Coastguard Worker // LR_HAVE_LEFT, left != NULL 648*c0909341SAndroid Build Coastguard Worker vld1.32 {d3[]}, [r2]! 649*c0909341SAndroid Build Coastguard Worker // Move r3/r12 back to account for the last 3 bytes we loaded earlier, 650*c0909341SAndroid Build Coastguard Worker // which we'll shift out. 651*c0909341SAndroid Build Coastguard Worker sub r3, r3, #3 652*c0909341SAndroid Build Coastguard Worker sub r12, r12, #3 653*c0909341SAndroid Build Coastguard Worker vld1.32 {d11[]}, [r2]! 654*c0909341SAndroid Build Coastguard Worker vext.8 q0, q1, q0, #13 655*c0909341SAndroid Build Coastguard Worker vext.8 q4, q5, q4, #13 656*c0909341SAndroid Build Coastguard Worker b 2f 657*c0909341SAndroid Build Coastguard Worker0: 658*c0909341SAndroid Build Coastguard Worker // !LR_HAVE_LEFT, fill q1 with the leftmost byte 659*c0909341SAndroid Build Coastguard Worker // and shift q0 to have 3x the first byte at the front. 660*c0909341SAndroid Build Coastguard Worker vdup.8 q1, d0[0] 661*c0909341SAndroid Build Coastguard Worker vdup.8 q5, d8[0] 662*c0909341SAndroid Build Coastguard Worker // Move r3 back to account for the last 3 bytes we loaded before, 663*c0909341SAndroid Build Coastguard Worker // which we shifted out. 664*c0909341SAndroid Build Coastguard Worker sub r3, r3, #3 665*c0909341SAndroid Build Coastguard Worker sub r12, r12, #3 666*c0909341SAndroid Build Coastguard Worker vext.8 q0, q1, q0, #13 667*c0909341SAndroid Build Coastguard Worker vext.8 q4, q5, q4, #13 668*c0909341SAndroid Build Coastguard Worker 669*c0909341SAndroid Build Coastguard Worker2: 670*c0909341SAndroid Build Coastguard Worker vmull.u8 q1, d0, d0 671*c0909341SAndroid Build Coastguard Worker vmull.u8 q2, d1, d1 672*c0909341SAndroid Build Coastguard Worker vmull.u8 q5, d8, d8 673*c0909341SAndroid Build Coastguard Worker vmull.u8 q6, d9, d9 674*c0909341SAndroid Build Coastguard Worker 675*c0909341SAndroid Build Coastguard Worker tst r7, #2 // LR_HAVE_RIGHT 676*c0909341SAndroid Build Coastguard Worker bne 4f 677*c0909341SAndroid Build Coastguard Worker // If we'll need to pad the right edge, load that byte to pad with 678*c0909341SAndroid Build Coastguard Worker // here since we can find it pretty easily from here. 679*c0909341SAndroid Build Coastguard Worker sub lr, r5, #(2 + 16 - 3 + 1) 680*c0909341SAndroid Build Coastguard Worker ldrb r11, [r3, lr] 681*c0909341SAndroid Build Coastguard Worker ldrb lr, [r12, lr] 682*c0909341SAndroid Build Coastguard Worker // Fill q14/q15 with the right padding pixel 683*c0909341SAndroid Build Coastguard Worker vdup.8 q14, r11 684*c0909341SAndroid Build Coastguard Worker vdup.8 q15, lr 685*c0909341SAndroid Build Coastguard Worker // Restore r11 after using it for a temporary value 686*c0909341SAndroid Build Coastguard Worker add r11, r1, #(2*SUM_STRIDE) 687*c0909341SAndroid Build Coastguard Worker3: // !LR_HAVE_RIGHT 688*c0909341SAndroid Build Coastguard Worker 689*c0909341SAndroid Build Coastguard Worker // Check whether we need to pad the right edge 690*c0909341SAndroid Build Coastguard Worker cmp r5, #11 691*c0909341SAndroid Build Coastguard Worker bge 4f // If w >= 11, all used input pixels are valid 692*c0909341SAndroid Build Coastguard Worker 693*c0909341SAndroid Build Coastguard Worker // 1 <= w < 11, w+1 pixels valid in q0. For w=9 or w=10, 694*c0909341SAndroid Build Coastguard Worker // this ends up called again; it's not strictly needed in those 695*c0909341SAndroid Build Coastguard Worker // cases (we pad enough here), but keeping the code as simple as possible. 696*c0909341SAndroid Build Coastguard Worker 697*c0909341SAndroid Build Coastguard Worker // Insert padding in q0/4.b[w+1] onwards; fuse the +1 into the 698*c0909341SAndroid Build Coastguard Worker // buffer pointer. 699*c0909341SAndroid Build Coastguard Worker movrel_local lr, right_ext_mask, -1 700*c0909341SAndroid Build Coastguard Worker sub lr, lr, r5 701*c0909341SAndroid Build Coastguard Worker vld1.8 {q13}, [lr] 702*c0909341SAndroid Build Coastguard Worker 703*c0909341SAndroid Build Coastguard Worker vbit q0, q14, q13 704*c0909341SAndroid Build Coastguard Worker vbit q4, q15, q13 705*c0909341SAndroid Build Coastguard Worker 706*c0909341SAndroid Build Coastguard Worker // Update the precalculated squares 707*c0909341SAndroid Build Coastguard Worker vmull.u8 q1, d0, d0 708*c0909341SAndroid Build Coastguard Worker vmull.u8 q2, d1, d1 709*c0909341SAndroid Build Coastguard Worker vmull.u8 q5, d8, d8 710*c0909341SAndroid Build Coastguard Worker vmull.u8 q6, d9, d9 711*c0909341SAndroid Build Coastguard Worker 712*c0909341SAndroid Build Coastguard Worker4: // Loop horizontally 713*c0909341SAndroid Build Coastguard Worker vext.8 d16, d0, d1, #1 714*c0909341SAndroid Build Coastguard Worker vext.8 d17, d0, d1, #2 715*c0909341SAndroid Build Coastguard Worker vext.8 d18, d0, d1, #3 716*c0909341SAndroid Build Coastguard Worker vext.8 d19, d0, d1, #4 717*c0909341SAndroid Build Coastguard Worker vext.8 d20, d8, d9, #1 718*c0909341SAndroid Build Coastguard Worker vext.8 d21, d8, d9, #2 719*c0909341SAndroid Build Coastguard Worker vext.8 d22, d8, d9, #3 720*c0909341SAndroid Build Coastguard Worker vext.8 d23, d8, d9, #4 721*c0909341SAndroid Build Coastguard Worker vaddl.u8 q3, d0, d16 722*c0909341SAndroid Build Coastguard Worker vaddl.u8 q12, d17, d18 723*c0909341SAndroid Build Coastguard Worker vaddl.u8 q7, d8, d20 724*c0909341SAndroid Build Coastguard Worker vaddl.u8 q13, d21, d22 725*c0909341SAndroid Build Coastguard Worker vaddw.u8 q3, q3, d19 726*c0909341SAndroid Build Coastguard Worker vaddw.u8 q7, q7, d23 727*c0909341SAndroid Build Coastguard Worker vadd.u16 q3, q3, q12 728*c0909341SAndroid Build Coastguard Worker vadd.u16 q7, q7, q13 729*c0909341SAndroid Build Coastguard Worker 730*c0909341SAndroid Build Coastguard Worker vext.8 q8, q1, q2, #2 731*c0909341SAndroid Build Coastguard Worker vext.8 q9, q1, q2, #4 732*c0909341SAndroid Build Coastguard Worker vext.8 q10, q1, q2, #6 733*c0909341SAndroid Build Coastguard Worker vext.8 q11, q1, q2, #8 734*c0909341SAndroid Build Coastguard Worker vaddl.u16 q12, d2, d16 735*c0909341SAndroid Build Coastguard Worker vaddl.u16 q13, d3, d17 736*c0909341SAndroid Build Coastguard Worker vaddl.u16 q8, d18, d20 737*c0909341SAndroid Build Coastguard Worker vaddl.u16 q9, d19, d21 738*c0909341SAndroid Build Coastguard Worker vaddw.u16 q12, q12, d22 739*c0909341SAndroid Build Coastguard Worker vaddw.u16 q13, q13, d23 740*c0909341SAndroid Build Coastguard Worker vadd.i32 q12, q12, q8 741*c0909341SAndroid Build Coastguard Worker vadd.i32 q13, q13, q9 742*c0909341SAndroid Build Coastguard Worker vext.8 q8, q5, q6, #2 743*c0909341SAndroid Build Coastguard Worker vext.8 q9, q5, q6, #4 744*c0909341SAndroid Build Coastguard Worker vext.8 q10, q5, q6, #6 745*c0909341SAndroid Build Coastguard Worker vext.8 q11, q5, q6, #8 746*c0909341SAndroid Build Coastguard Worker vaddl.u16 q1, d10, d16 747*c0909341SAndroid Build Coastguard Worker vaddl.u16 q5, d11, d17 748*c0909341SAndroid Build Coastguard Worker vaddl.u16 q8, d18, d20 749*c0909341SAndroid Build Coastguard Worker vaddl.u16 q9, d19, d21 750*c0909341SAndroid Build Coastguard Worker vaddw.u16 q1, q1, d22 751*c0909341SAndroid Build Coastguard Worker vaddw.u16 q5, q5, d23 752*c0909341SAndroid Build Coastguard Worker vadd.i32 q10, q1, q8 753*c0909341SAndroid Build Coastguard Worker vadd.i32 q11, q5, q9 754*c0909341SAndroid Build Coastguard Worker 755*c0909341SAndroid Build Coastguard Worker subs r5, r5, #8 756*c0909341SAndroid Build Coastguard Worker vst1.16 {q3}, [r1, :128]! 757*c0909341SAndroid Build Coastguard Worker vst1.16 {q7}, [r11, :128]! 758*c0909341SAndroid Build Coastguard Worker vst1.32 {q12, q13}, [r0, :128]! 759*c0909341SAndroid Build Coastguard Worker vst1.32 {q10, q11}, [r10, :128]! 760*c0909341SAndroid Build Coastguard Worker 761*c0909341SAndroid Build Coastguard Worker ble 9f 762*c0909341SAndroid Build Coastguard Worker tst r7, #2 // LR_HAVE_RIGHT 763*c0909341SAndroid Build Coastguard Worker vld1.8 {d6}, [r3]! 764*c0909341SAndroid Build Coastguard Worker vld1.8 {d14}, [r12]! 765*c0909341SAndroid Build Coastguard Worker vmov q1, q2 766*c0909341SAndroid Build Coastguard Worker vmov q5, q6 767*c0909341SAndroid Build Coastguard Worker vext.8 q0, q0, q3, #8 768*c0909341SAndroid Build Coastguard Worker vext.8 q4, q4, q7, #8 769*c0909341SAndroid Build Coastguard Worker vmull.u8 q2, d6, d6 770*c0909341SAndroid Build Coastguard Worker vmull.u8 q6, d14, d14 771*c0909341SAndroid Build Coastguard Worker bne 4b // If we don't need to pad, just keep summing. 772*c0909341SAndroid Build Coastguard Worker b 3b // If we need to pad, check how many pixels we have left. 773*c0909341SAndroid Build Coastguard Worker 774*c0909341SAndroid Build Coastguard Worker9: 775*c0909341SAndroid Build Coastguard Worker subs r6, r6, #2 776*c0909341SAndroid Build Coastguard Worker ble 0f 777*c0909341SAndroid Build Coastguard Worker // Jump to the next row and loop horizontally 778*c0909341SAndroid Build Coastguard Worker add r0, r0, r9, lsl #1 779*c0909341SAndroid Build Coastguard Worker add r10, r10, r9, lsl #1 780*c0909341SAndroid Build Coastguard Worker add r1, r1, r9 781*c0909341SAndroid Build Coastguard Worker add r11, r11, r9 782*c0909341SAndroid Build Coastguard Worker add r3, r3, r4 783*c0909341SAndroid Build Coastguard Worker add r12, r12, r4 784*c0909341SAndroid Build Coastguard Worker mov r5, r8 785*c0909341SAndroid Build Coastguard Worker b 1b 786*c0909341SAndroid Build Coastguard Worker0: 787*c0909341SAndroid Build Coastguard Worker vpop {q4-q7} 788*c0909341SAndroid Build Coastguard Worker pop {r4-r11,pc} 789*c0909341SAndroid Build Coastguard Workerendfunc 790*c0909341SAndroid Build Coastguard Worker 791*c0909341SAndroid Build Coastguard Workersgr_funcs 8 792