1*c0909341SAndroid Build Coastguard Worker /*
2*c0909341SAndroid Build Coastguard Worker * Copyright © 2019, VideoLAN and dav1d authors
3*c0909341SAndroid Build Coastguard Worker * All rights reserved.
4*c0909341SAndroid Build Coastguard Worker *
5*c0909341SAndroid Build Coastguard Worker * Redistribution and use in source and binary forms, with or without
6*c0909341SAndroid Build Coastguard Worker * modification, are permitted provided that the following conditions are met:
7*c0909341SAndroid Build Coastguard Worker *
8*c0909341SAndroid Build Coastguard Worker * 1. Redistributions of source code must retain the above copyright notice, this
9*c0909341SAndroid Build Coastguard Worker * list of conditions and the following disclaimer.
10*c0909341SAndroid Build Coastguard Worker *
11*c0909341SAndroid Build Coastguard Worker * 2. Redistributions in binary form must reproduce the above copyright notice,
12*c0909341SAndroid Build Coastguard Worker * this list of conditions and the following disclaimer in the documentation
13*c0909341SAndroid Build Coastguard Worker * and/or other materials provided with the distribution.
14*c0909341SAndroid Build Coastguard Worker *
15*c0909341SAndroid Build Coastguard Worker * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
16*c0909341SAndroid Build Coastguard Worker * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17*c0909341SAndroid Build Coastguard Worker * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18*c0909341SAndroid Build Coastguard Worker * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
19*c0909341SAndroid Build Coastguard Worker * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20*c0909341SAndroid Build Coastguard Worker * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21*c0909341SAndroid Build Coastguard Worker * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22*c0909341SAndroid Build Coastguard Worker * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23*c0909341SAndroid Build Coastguard Worker * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24*c0909341SAndroid Build Coastguard Worker * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*c0909341SAndroid Build Coastguard Worker */
26*c0909341SAndroid Build Coastguard Worker
27*c0909341SAndroid Build Coastguard Worker #include "config.h"
28*c0909341SAndroid Build Coastguard Worker #include "vcs_version.h"
29*c0909341SAndroid Build Coastguard Worker
30*c0909341SAndroid Build Coastguard Worker #include <getopt.h>
31*c0909341SAndroid Build Coastguard Worker #include <stdbool.h>
32*c0909341SAndroid Build Coastguard Worker
33*c0909341SAndroid Build Coastguard Worker #include <SDL.h>
34*c0909341SAndroid Build Coastguard Worker
35*c0909341SAndroid Build Coastguard Worker #include "dav1d/dav1d.h"
36*c0909341SAndroid Build Coastguard Worker
37*c0909341SAndroid Build Coastguard Worker #include "common/attributes.h"
38*c0909341SAndroid Build Coastguard Worker #include "tools/input/input.h"
39*c0909341SAndroid Build Coastguard Worker #include "dp_fifo.h"
40*c0909341SAndroid Build Coastguard Worker #include "dp_renderer.h"
41*c0909341SAndroid Build Coastguard Worker
42*c0909341SAndroid Build Coastguard Worker #define FRAME_OFFSET_TO_PTS(foff) \
43*c0909341SAndroid Build Coastguard Worker (uint64_t)(((foff) * rd_ctx->spf) * 1000000000.0 + .5)
44*c0909341SAndroid Build Coastguard Worker #define TS_TO_PTS(ts) \
45*c0909341SAndroid Build Coastguard Worker (uint64_t)(((ts) * rd_ctx->timebase) * 1000000000.0 + .5)
46*c0909341SAndroid Build Coastguard Worker
47*c0909341SAndroid Build Coastguard Worker // Selected renderer callbacks and cookie
48*c0909341SAndroid Build Coastguard Worker static const Dav1dPlayRenderInfo *renderer_info = { NULL };
49*c0909341SAndroid Build Coastguard Worker
50*c0909341SAndroid Build Coastguard Worker /**
51*c0909341SAndroid Build Coastguard Worker * Render context structure
52*c0909341SAndroid Build Coastguard Worker * This structure contains informations necessary
53*c0909341SAndroid Build Coastguard Worker * to be shared between the decoder and the renderer
54*c0909341SAndroid Build Coastguard Worker * threads.
55*c0909341SAndroid Build Coastguard Worker */
56*c0909341SAndroid Build Coastguard Worker typedef struct render_context
57*c0909341SAndroid Build Coastguard Worker {
58*c0909341SAndroid Build Coastguard Worker Dav1dPlaySettings settings;
59*c0909341SAndroid Build Coastguard Worker Dav1dSettings lib_settings;
60*c0909341SAndroid Build Coastguard Worker
61*c0909341SAndroid Build Coastguard Worker // Renderer private data (passed to callbacks)
62*c0909341SAndroid Build Coastguard Worker void *rd_priv;
63*c0909341SAndroid Build Coastguard Worker
64*c0909341SAndroid Build Coastguard Worker // Lock to protect access to the context structure
65*c0909341SAndroid Build Coastguard Worker SDL_mutex *lock;
66*c0909341SAndroid Build Coastguard Worker
67*c0909341SAndroid Build Coastguard Worker // Timestamp of last displayed frame (in timebase unit)
68*c0909341SAndroid Build Coastguard Worker int64_t last_ts;
69*c0909341SAndroid Build Coastguard Worker // Timestamp of last decoded frame (in timebase unit)
70*c0909341SAndroid Build Coastguard Worker int64_t current_ts;
71*c0909341SAndroid Build Coastguard Worker // Ticks when last frame was received
72*c0909341SAndroid Build Coastguard Worker uint32_t last_ticks;
73*c0909341SAndroid Build Coastguard Worker // PTS time base
74*c0909341SAndroid Build Coastguard Worker double timebase;
75*c0909341SAndroid Build Coastguard Worker // Seconds per frame
76*c0909341SAndroid Build Coastguard Worker double spf;
77*c0909341SAndroid Build Coastguard Worker // Number of frames
78*c0909341SAndroid Build Coastguard Worker uint32_t total;
79*c0909341SAndroid Build Coastguard Worker
80*c0909341SAndroid Build Coastguard Worker // Fifo
81*c0909341SAndroid Build Coastguard Worker Dav1dPlayPtrFifo *fifo;
82*c0909341SAndroid Build Coastguard Worker
83*c0909341SAndroid Build Coastguard Worker // Custom SDL2 event types
84*c0909341SAndroid Build Coastguard Worker uint32_t event_types;
85*c0909341SAndroid Build Coastguard Worker
86*c0909341SAndroid Build Coastguard Worker // User pause state
87*c0909341SAndroid Build Coastguard Worker uint8_t user_paused;
88*c0909341SAndroid Build Coastguard Worker // Internal pause state
89*c0909341SAndroid Build Coastguard Worker uint8_t paused;
90*c0909341SAndroid Build Coastguard Worker // Start of internal pause state
91*c0909341SAndroid Build Coastguard Worker uint32_t pause_start;
92*c0909341SAndroid Build Coastguard Worker // Duration of internal pause state
93*c0909341SAndroid Build Coastguard Worker uint32_t pause_time;
94*c0909341SAndroid Build Coastguard Worker
95*c0909341SAndroid Build Coastguard Worker // Seek accumulator
96*c0909341SAndroid Build Coastguard Worker int seek;
97*c0909341SAndroid Build Coastguard Worker
98*c0909341SAndroid Build Coastguard Worker // Indicates if termination of the decoder thread was requested
99*c0909341SAndroid Build Coastguard Worker uint8_t dec_should_terminate;
100*c0909341SAndroid Build Coastguard Worker } Dav1dPlayRenderContext;
101*c0909341SAndroid Build Coastguard Worker
dp_settings_print_usage(const char * const app,const char * const reason,...)102*c0909341SAndroid Build Coastguard Worker static void dp_settings_print_usage(const char *const app,
103*c0909341SAndroid Build Coastguard Worker const char *const reason, ...)
104*c0909341SAndroid Build Coastguard Worker {
105*c0909341SAndroid Build Coastguard Worker if (reason) {
106*c0909341SAndroid Build Coastguard Worker va_list args;
107*c0909341SAndroid Build Coastguard Worker
108*c0909341SAndroid Build Coastguard Worker va_start(args, reason);
109*c0909341SAndroid Build Coastguard Worker vfprintf(stderr, reason, args);
110*c0909341SAndroid Build Coastguard Worker va_end(args);
111*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "\n\n");
112*c0909341SAndroid Build Coastguard Worker }
113*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Usage: %s [options]\n\n", app);
114*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Supported options:\n"
115*c0909341SAndroid Build Coastguard Worker " --input/-i $file: input file\n"
116*c0909341SAndroid Build Coastguard Worker " --untimed/-u: ignore PTS, render as fast as possible\n"
117*c0909341SAndroid Build Coastguard Worker " --threads $num: number of threads (default: 0)\n"
118*c0909341SAndroid Build Coastguard Worker " --framedelay $num: maximum frame delay, capped at $threads (default: 0);\n"
119*c0909341SAndroid Build Coastguard Worker " set to 1 for low-latency decoding\n"
120*c0909341SAndroid Build Coastguard Worker " --highquality: enable high quality rendering\n"
121*c0909341SAndroid Build Coastguard Worker " --zerocopy/-z: enable zero copy upload path\n"
122*c0909341SAndroid Build Coastguard Worker " --gpugrain/-g: enable GPU grain synthesis\n"
123*c0909341SAndroid Build Coastguard Worker " --fullscreen/-f: enable full screen mode\n"
124*c0909341SAndroid Build Coastguard Worker " --version/-v: print version and exit\n"
125*c0909341SAndroid Build Coastguard Worker " --renderer/-r: select renderer backend (default: auto)\n");
126*c0909341SAndroid Build Coastguard Worker exit(1);
127*c0909341SAndroid Build Coastguard Worker }
128*c0909341SAndroid Build Coastguard Worker
parse_unsigned(const char * const optarg,const int option,const char * const app)129*c0909341SAndroid Build Coastguard Worker static unsigned parse_unsigned(const char *const optarg, const int option,
130*c0909341SAndroid Build Coastguard Worker const char *const app)
131*c0909341SAndroid Build Coastguard Worker {
132*c0909341SAndroid Build Coastguard Worker char *end;
133*c0909341SAndroid Build Coastguard Worker const unsigned res = (unsigned) strtoul(optarg, &end, 0);
134*c0909341SAndroid Build Coastguard Worker if (*end || end == optarg)
135*c0909341SAndroid Build Coastguard Worker dp_settings_print_usage(app, "Invalid argument \"%s\" for option %s; should be an integer",
136*c0909341SAndroid Build Coastguard Worker optarg, option);
137*c0909341SAndroid Build Coastguard Worker return res;
138*c0909341SAndroid Build Coastguard Worker }
139*c0909341SAndroid Build Coastguard Worker
dp_rd_ctx_parse_args(Dav1dPlayRenderContext * rd_ctx,const int argc,char * const * const argv)140*c0909341SAndroid Build Coastguard Worker static void dp_rd_ctx_parse_args(Dav1dPlayRenderContext *rd_ctx,
141*c0909341SAndroid Build Coastguard Worker const int argc, char *const *const argv)
142*c0909341SAndroid Build Coastguard Worker {
143*c0909341SAndroid Build Coastguard Worker int o;
144*c0909341SAndroid Build Coastguard Worker Dav1dPlaySettings *settings = &rd_ctx->settings;
145*c0909341SAndroid Build Coastguard Worker Dav1dSettings *lib_settings = &rd_ctx->lib_settings;
146*c0909341SAndroid Build Coastguard Worker
147*c0909341SAndroid Build Coastguard Worker // Short options
148*c0909341SAndroid Build Coastguard Worker static const char short_opts[] = "i:vuzgfr:";
149*c0909341SAndroid Build Coastguard Worker
150*c0909341SAndroid Build Coastguard Worker enum {
151*c0909341SAndroid Build Coastguard Worker ARG_THREADS = 256,
152*c0909341SAndroid Build Coastguard Worker ARG_FRAME_DELAY,
153*c0909341SAndroid Build Coastguard Worker ARG_HIGH_QUALITY,
154*c0909341SAndroid Build Coastguard Worker };
155*c0909341SAndroid Build Coastguard Worker
156*c0909341SAndroid Build Coastguard Worker // Long options
157*c0909341SAndroid Build Coastguard Worker static const struct option long_opts[] = {
158*c0909341SAndroid Build Coastguard Worker { "input", 1, NULL, 'i' },
159*c0909341SAndroid Build Coastguard Worker { "version", 0, NULL, 'v' },
160*c0909341SAndroid Build Coastguard Worker { "untimed", 0, NULL, 'u' },
161*c0909341SAndroid Build Coastguard Worker { "threads", 1, NULL, ARG_THREADS },
162*c0909341SAndroid Build Coastguard Worker { "framedelay", 1, NULL, ARG_FRAME_DELAY },
163*c0909341SAndroid Build Coastguard Worker { "highquality", 0, NULL, ARG_HIGH_QUALITY },
164*c0909341SAndroid Build Coastguard Worker { "zerocopy", 0, NULL, 'z' },
165*c0909341SAndroid Build Coastguard Worker { "gpugrain", 0, NULL, 'g' },
166*c0909341SAndroid Build Coastguard Worker { "fullscreen", 0, NULL, 'f'},
167*c0909341SAndroid Build Coastguard Worker { "renderer", 0, NULL, 'r'},
168*c0909341SAndroid Build Coastguard Worker { NULL, 0, NULL, 0 },
169*c0909341SAndroid Build Coastguard Worker };
170*c0909341SAndroid Build Coastguard Worker
171*c0909341SAndroid Build Coastguard Worker while ((o = getopt_long(argc, argv, short_opts, long_opts, NULL)) != -1) {
172*c0909341SAndroid Build Coastguard Worker switch (o) {
173*c0909341SAndroid Build Coastguard Worker case 'i':
174*c0909341SAndroid Build Coastguard Worker settings->inputfile = optarg;
175*c0909341SAndroid Build Coastguard Worker break;
176*c0909341SAndroid Build Coastguard Worker case 'v':
177*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "%s\n", dav1d_version());
178*c0909341SAndroid Build Coastguard Worker exit(0);
179*c0909341SAndroid Build Coastguard Worker case 'u':
180*c0909341SAndroid Build Coastguard Worker settings->untimed = true;
181*c0909341SAndroid Build Coastguard Worker break;
182*c0909341SAndroid Build Coastguard Worker case ARG_HIGH_QUALITY:
183*c0909341SAndroid Build Coastguard Worker settings->highquality = true;
184*c0909341SAndroid Build Coastguard Worker break;
185*c0909341SAndroid Build Coastguard Worker case 'z':
186*c0909341SAndroid Build Coastguard Worker settings->zerocopy = true;
187*c0909341SAndroid Build Coastguard Worker break;
188*c0909341SAndroid Build Coastguard Worker case 'g':
189*c0909341SAndroid Build Coastguard Worker settings->gpugrain = true;
190*c0909341SAndroid Build Coastguard Worker break;
191*c0909341SAndroid Build Coastguard Worker case 'f':
192*c0909341SAndroid Build Coastguard Worker settings->fullscreen = true;
193*c0909341SAndroid Build Coastguard Worker break;
194*c0909341SAndroid Build Coastguard Worker case 'r':
195*c0909341SAndroid Build Coastguard Worker settings->renderer_name = optarg;
196*c0909341SAndroid Build Coastguard Worker break;
197*c0909341SAndroid Build Coastguard Worker case ARG_THREADS:
198*c0909341SAndroid Build Coastguard Worker lib_settings->n_threads =
199*c0909341SAndroid Build Coastguard Worker parse_unsigned(optarg, ARG_THREADS, argv[0]);
200*c0909341SAndroid Build Coastguard Worker break;
201*c0909341SAndroid Build Coastguard Worker case ARG_FRAME_DELAY:
202*c0909341SAndroid Build Coastguard Worker lib_settings->max_frame_delay =
203*c0909341SAndroid Build Coastguard Worker parse_unsigned(optarg, ARG_FRAME_DELAY, argv[0]);
204*c0909341SAndroid Build Coastguard Worker break;
205*c0909341SAndroid Build Coastguard Worker default:
206*c0909341SAndroid Build Coastguard Worker dp_settings_print_usage(argv[0], NULL);
207*c0909341SAndroid Build Coastguard Worker }
208*c0909341SAndroid Build Coastguard Worker }
209*c0909341SAndroid Build Coastguard Worker
210*c0909341SAndroid Build Coastguard Worker if (optind < argc)
211*c0909341SAndroid Build Coastguard Worker dp_settings_print_usage(argv[0],
212*c0909341SAndroid Build Coastguard Worker "Extra/unused arguments found, e.g. '%s'\n", argv[optind]);
213*c0909341SAndroid Build Coastguard Worker if (!settings->inputfile)
214*c0909341SAndroid Build Coastguard Worker dp_settings_print_usage(argv[0], "Input file (-i/--input) is required");
215*c0909341SAndroid Build Coastguard Worker if (settings->renderer_name && strcmp(settings->renderer_name, "auto") == 0)
216*c0909341SAndroid Build Coastguard Worker settings->renderer_name = NULL;
217*c0909341SAndroid Build Coastguard Worker }
218*c0909341SAndroid Build Coastguard Worker
219*c0909341SAndroid Build Coastguard Worker /**
220*c0909341SAndroid Build Coastguard Worker * Destroy a Dav1dPlayRenderContext
221*c0909341SAndroid Build Coastguard Worker */
dp_rd_ctx_destroy(Dav1dPlayRenderContext * rd_ctx)222*c0909341SAndroid Build Coastguard Worker static void dp_rd_ctx_destroy(Dav1dPlayRenderContext *rd_ctx)
223*c0909341SAndroid Build Coastguard Worker {
224*c0909341SAndroid Build Coastguard Worker assert(rd_ctx != NULL);
225*c0909341SAndroid Build Coastguard Worker
226*c0909341SAndroid Build Coastguard Worker renderer_info->destroy_renderer(rd_ctx->rd_priv);
227*c0909341SAndroid Build Coastguard Worker dp_fifo_destroy(rd_ctx->fifo);
228*c0909341SAndroid Build Coastguard Worker SDL_DestroyMutex(rd_ctx->lock);
229*c0909341SAndroid Build Coastguard Worker free(rd_ctx);
230*c0909341SAndroid Build Coastguard Worker }
231*c0909341SAndroid Build Coastguard Worker
232*c0909341SAndroid Build Coastguard Worker /**
233*c0909341SAndroid Build Coastguard Worker * Create a Dav1dPlayRenderContext
234*c0909341SAndroid Build Coastguard Worker *
235*c0909341SAndroid Build Coastguard Worker * \note The Dav1dPlayRenderContext must be destroyed
236*c0909341SAndroid Build Coastguard Worker * again by using dp_rd_ctx_destroy.
237*c0909341SAndroid Build Coastguard Worker */
dp_rd_ctx_create(int argc,char ** argv)238*c0909341SAndroid Build Coastguard Worker static Dav1dPlayRenderContext *dp_rd_ctx_create(int argc, char **argv)
239*c0909341SAndroid Build Coastguard Worker {
240*c0909341SAndroid Build Coastguard Worker Dav1dPlayRenderContext *rd_ctx;
241*c0909341SAndroid Build Coastguard Worker
242*c0909341SAndroid Build Coastguard Worker // Alloc
243*c0909341SAndroid Build Coastguard Worker rd_ctx = calloc(1, sizeof(Dav1dPlayRenderContext));
244*c0909341SAndroid Build Coastguard Worker if (rd_ctx == NULL) {
245*c0909341SAndroid Build Coastguard Worker return NULL;
246*c0909341SAndroid Build Coastguard Worker }
247*c0909341SAndroid Build Coastguard Worker
248*c0909341SAndroid Build Coastguard Worker // Parse and validate arguments
249*c0909341SAndroid Build Coastguard Worker dav1d_default_settings(&rd_ctx->lib_settings);
250*c0909341SAndroid Build Coastguard Worker memset(&rd_ctx->settings, 0, sizeof(rd_ctx->settings));
251*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_parse_args(rd_ctx, argc, argv);
252*c0909341SAndroid Build Coastguard Worker
253*c0909341SAndroid Build Coastguard Worker // Init SDL2 library
254*c0909341SAndroid Build Coastguard Worker if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) {
255*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
256*c0909341SAndroid Build Coastguard Worker goto fail;
257*c0909341SAndroid Build Coastguard Worker }
258*c0909341SAndroid Build Coastguard Worker
259*c0909341SAndroid Build Coastguard Worker // Register a custom event to notify our SDL main thread
260*c0909341SAndroid Build Coastguard Worker // about new frames
261*c0909341SAndroid Build Coastguard Worker rd_ctx->event_types = SDL_RegisterEvents(3);
262*c0909341SAndroid Build Coastguard Worker if (rd_ctx->event_types == UINT32_MAX) {
263*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Failure to create custom SDL event types!\n");
264*c0909341SAndroid Build Coastguard Worker goto fail;
265*c0909341SAndroid Build Coastguard Worker }
266*c0909341SAndroid Build Coastguard Worker
267*c0909341SAndroid Build Coastguard Worker rd_ctx->fifo = dp_fifo_create(5);
268*c0909341SAndroid Build Coastguard Worker if (rd_ctx->fifo == NULL) {
269*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Failed to create FIFO for output pictures!\n");
270*c0909341SAndroid Build Coastguard Worker goto fail;
271*c0909341SAndroid Build Coastguard Worker }
272*c0909341SAndroid Build Coastguard Worker
273*c0909341SAndroid Build Coastguard Worker rd_ctx->lock = SDL_CreateMutex();
274*c0909341SAndroid Build Coastguard Worker if (rd_ctx->lock == NULL) {
275*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "SDL_CreateMutex failed: %s\n", SDL_GetError());
276*c0909341SAndroid Build Coastguard Worker goto fail;
277*c0909341SAndroid Build Coastguard Worker }
278*c0909341SAndroid Build Coastguard Worker
279*c0909341SAndroid Build Coastguard Worker // Select renderer
280*c0909341SAndroid Build Coastguard Worker renderer_info = dp_get_renderer(rd_ctx->settings.renderer_name);
281*c0909341SAndroid Build Coastguard Worker
282*c0909341SAndroid Build Coastguard Worker if (renderer_info == NULL) {
283*c0909341SAndroid Build Coastguard Worker printf("No suitable renderer matching %s found.\n",
284*c0909341SAndroid Build Coastguard Worker (rd_ctx->settings.renderer_name) ? rd_ctx->settings.renderer_name : "auto");
285*c0909341SAndroid Build Coastguard Worker } else {
286*c0909341SAndroid Build Coastguard Worker printf("Using %s renderer\n", renderer_info->name);
287*c0909341SAndroid Build Coastguard Worker }
288*c0909341SAndroid Build Coastguard Worker
289*c0909341SAndroid Build Coastguard Worker rd_ctx->rd_priv = (renderer_info) ? renderer_info->create_renderer(&rd_ctx->settings) : NULL;
290*c0909341SAndroid Build Coastguard Worker if (rd_ctx->rd_priv == NULL) {
291*c0909341SAndroid Build Coastguard Worker goto fail;
292*c0909341SAndroid Build Coastguard Worker }
293*c0909341SAndroid Build Coastguard Worker
294*c0909341SAndroid Build Coastguard Worker return rd_ctx;
295*c0909341SAndroid Build Coastguard Worker
296*c0909341SAndroid Build Coastguard Worker fail:
297*c0909341SAndroid Build Coastguard Worker if (rd_ctx->lock)
298*c0909341SAndroid Build Coastguard Worker SDL_DestroyMutex(rd_ctx->lock);
299*c0909341SAndroid Build Coastguard Worker if (rd_ctx->fifo)
300*c0909341SAndroid Build Coastguard Worker dp_fifo_destroy(rd_ctx->fifo);
301*c0909341SAndroid Build Coastguard Worker free(rd_ctx);
302*c0909341SAndroid Build Coastguard Worker SDL_Quit();
303*c0909341SAndroid Build Coastguard Worker return NULL;
304*c0909341SAndroid Build Coastguard Worker }
305*c0909341SAndroid Build Coastguard Worker
306*c0909341SAndroid Build Coastguard Worker /**
307*c0909341SAndroid Build Coastguard Worker * Notify about new event
308*c0909341SAndroid Build Coastguard Worker */
dp_rd_ctx_post_event(Dav1dPlayRenderContext * rd_ctx,uint32_t type)309*c0909341SAndroid Build Coastguard Worker static void dp_rd_ctx_post_event(Dav1dPlayRenderContext *rd_ctx, uint32_t type)
310*c0909341SAndroid Build Coastguard Worker {
311*c0909341SAndroid Build Coastguard Worker SDL_Event event;
312*c0909341SAndroid Build Coastguard Worker SDL_zero(event);
313*c0909341SAndroid Build Coastguard Worker event.type = type;
314*c0909341SAndroid Build Coastguard Worker SDL_PushEvent(&event);
315*c0909341SAndroid Build Coastguard Worker }
316*c0909341SAndroid Build Coastguard Worker
317*c0909341SAndroid Build Coastguard Worker /**
318*c0909341SAndroid Build Coastguard Worker * Update the decoder context with a new dav1d picture
319*c0909341SAndroid Build Coastguard Worker *
320*c0909341SAndroid Build Coastguard Worker * Once the decoder decoded a new picture, this call can be used
321*c0909341SAndroid Build Coastguard Worker * to update the internal texture of the render context with the
322*c0909341SAndroid Build Coastguard Worker * new picture.
323*c0909341SAndroid Build Coastguard Worker */
dp_rd_ctx_update_with_dav1d_picture(Dav1dPlayRenderContext * rd_ctx,Dav1dPicture * dav1d_pic)324*c0909341SAndroid Build Coastguard Worker static void dp_rd_ctx_update_with_dav1d_picture(Dav1dPlayRenderContext *rd_ctx,
325*c0909341SAndroid Build Coastguard Worker Dav1dPicture *dav1d_pic)
326*c0909341SAndroid Build Coastguard Worker {
327*c0909341SAndroid Build Coastguard Worker rd_ctx->current_ts = dav1d_pic->m.timestamp;
328*c0909341SAndroid Build Coastguard Worker renderer_info->update_frame(rd_ctx->rd_priv, dav1d_pic, &rd_ctx->settings);
329*c0909341SAndroid Build Coastguard Worker }
330*c0909341SAndroid Build Coastguard Worker
331*c0909341SAndroid Build Coastguard Worker /**
332*c0909341SAndroid Build Coastguard Worker * Toggle pause state
333*c0909341SAndroid Build Coastguard Worker */
dp_rd_ctx_toggle_pause(Dav1dPlayRenderContext * rd_ctx)334*c0909341SAndroid Build Coastguard Worker static void dp_rd_ctx_toggle_pause(Dav1dPlayRenderContext *rd_ctx)
335*c0909341SAndroid Build Coastguard Worker {
336*c0909341SAndroid Build Coastguard Worker SDL_LockMutex(rd_ctx->lock);
337*c0909341SAndroid Build Coastguard Worker rd_ctx->user_paused = !rd_ctx->user_paused;
338*c0909341SAndroid Build Coastguard Worker if (rd_ctx->seek)
339*c0909341SAndroid Build Coastguard Worker goto out;
340*c0909341SAndroid Build Coastguard Worker rd_ctx->paused = rd_ctx->user_paused;
341*c0909341SAndroid Build Coastguard Worker uint32_t now = SDL_GetTicks();
342*c0909341SAndroid Build Coastguard Worker if (rd_ctx->paused)
343*c0909341SAndroid Build Coastguard Worker rd_ctx->pause_start = now;
344*c0909341SAndroid Build Coastguard Worker else {
345*c0909341SAndroid Build Coastguard Worker rd_ctx->pause_time += now - rd_ctx->pause_start;
346*c0909341SAndroid Build Coastguard Worker rd_ctx->pause_start = 0;
347*c0909341SAndroid Build Coastguard Worker rd_ctx->last_ticks = now;
348*c0909341SAndroid Build Coastguard Worker }
349*c0909341SAndroid Build Coastguard Worker out:
350*c0909341SAndroid Build Coastguard Worker SDL_UnlockMutex(rd_ctx->lock);
351*c0909341SAndroid Build Coastguard Worker }
352*c0909341SAndroid Build Coastguard Worker
353*c0909341SAndroid Build Coastguard Worker /**
354*c0909341SAndroid Build Coastguard Worker * Query pause state
355*c0909341SAndroid Build Coastguard Worker */
dp_rd_ctx_is_paused(Dav1dPlayRenderContext * rd_ctx)356*c0909341SAndroid Build Coastguard Worker static int dp_rd_ctx_is_paused(Dav1dPlayRenderContext *rd_ctx)
357*c0909341SAndroid Build Coastguard Worker {
358*c0909341SAndroid Build Coastguard Worker int ret;
359*c0909341SAndroid Build Coastguard Worker SDL_LockMutex(rd_ctx->lock);
360*c0909341SAndroid Build Coastguard Worker ret = rd_ctx->paused;
361*c0909341SAndroid Build Coastguard Worker SDL_UnlockMutex(rd_ctx->lock);
362*c0909341SAndroid Build Coastguard Worker return ret;
363*c0909341SAndroid Build Coastguard Worker }
364*c0909341SAndroid Build Coastguard Worker
365*c0909341SAndroid Build Coastguard Worker /**
366*c0909341SAndroid Build Coastguard Worker * Request seeking, in seconds
367*c0909341SAndroid Build Coastguard Worker */
dp_rd_ctx_seek(Dav1dPlayRenderContext * rd_ctx,int sec)368*c0909341SAndroid Build Coastguard Worker static void dp_rd_ctx_seek(Dav1dPlayRenderContext *rd_ctx, int sec)
369*c0909341SAndroid Build Coastguard Worker {
370*c0909341SAndroid Build Coastguard Worker SDL_LockMutex(rd_ctx->lock);
371*c0909341SAndroid Build Coastguard Worker rd_ctx->seek += sec;
372*c0909341SAndroid Build Coastguard Worker if (!rd_ctx->paused)
373*c0909341SAndroid Build Coastguard Worker rd_ctx->pause_start = SDL_GetTicks();
374*c0909341SAndroid Build Coastguard Worker rd_ctx->paused = 1;
375*c0909341SAndroid Build Coastguard Worker SDL_UnlockMutex(rd_ctx->lock);
376*c0909341SAndroid Build Coastguard Worker }
377*c0909341SAndroid Build Coastguard Worker
378*c0909341SAndroid Build Coastguard Worker static int decode_frame(Dav1dPicture **p, Dav1dContext *c,
379*c0909341SAndroid Build Coastguard Worker Dav1dData *data, DemuxerContext *in_ctx);
380*c0909341SAndroid Build Coastguard Worker static inline void destroy_pic(void *a);
381*c0909341SAndroid Build Coastguard Worker
382*c0909341SAndroid Build Coastguard Worker /**
383*c0909341SAndroid Build Coastguard Worker * Seek the stream, if requested
384*c0909341SAndroid Build Coastguard Worker */
dp_rd_ctx_handle_seek(Dav1dPlayRenderContext * rd_ctx,DemuxerContext * in_ctx,Dav1dContext * c,Dav1dData * data)385*c0909341SAndroid Build Coastguard Worker static int dp_rd_ctx_handle_seek(Dav1dPlayRenderContext *rd_ctx,
386*c0909341SAndroid Build Coastguard Worker DemuxerContext *in_ctx,
387*c0909341SAndroid Build Coastguard Worker Dav1dContext *c, Dav1dData *data)
388*c0909341SAndroid Build Coastguard Worker {
389*c0909341SAndroid Build Coastguard Worker int res = 0;
390*c0909341SAndroid Build Coastguard Worker SDL_LockMutex(rd_ctx->lock);
391*c0909341SAndroid Build Coastguard Worker if (!rd_ctx->seek)
392*c0909341SAndroid Build Coastguard Worker goto out;
393*c0909341SAndroid Build Coastguard Worker int64_t seek = rd_ctx->seek * 1000000000ULL;
394*c0909341SAndroid Build Coastguard Worker uint64_t pts = TS_TO_PTS(rd_ctx->current_ts);
395*c0909341SAndroid Build Coastguard Worker pts = ((int64_t)pts > -seek) ? pts + seek : 0;
396*c0909341SAndroid Build Coastguard Worker int end = pts >= FRAME_OFFSET_TO_PTS(rd_ctx->total);
397*c0909341SAndroid Build Coastguard Worker if (end)
398*c0909341SAndroid Build Coastguard Worker pts = FRAME_OFFSET_TO_PTS(rd_ctx->total - 1);
399*c0909341SAndroid Build Coastguard Worker uint64_t target_pts = pts;
400*c0909341SAndroid Build Coastguard Worker dav1d_flush(c);
401*c0909341SAndroid Build Coastguard Worker uint64_t shift = FRAME_OFFSET_TO_PTS(5);
402*c0909341SAndroid Build Coastguard Worker while (1) {
403*c0909341SAndroid Build Coastguard Worker if (shift > pts)
404*c0909341SAndroid Build Coastguard Worker shift = pts;
405*c0909341SAndroid Build Coastguard Worker if ((res = input_seek(in_ctx, pts - shift)))
406*c0909341SAndroid Build Coastguard Worker goto out;
407*c0909341SAndroid Build Coastguard Worker Dav1dSequenceHeader seq;
408*c0909341SAndroid Build Coastguard Worker uint64_t cur_pts;
409*c0909341SAndroid Build Coastguard Worker do {
410*c0909341SAndroid Build Coastguard Worker if ((res = input_read(in_ctx, data)))
411*c0909341SAndroid Build Coastguard Worker break;
412*c0909341SAndroid Build Coastguard Worker cur_pts = TS_TO_PTS(data->m.timestamp);
413*c0909341SAndroid Build Coastguard Worker res = dav1d_parse_sequence_header(&seq, data->data, data->sz);
414*c0909341SAndroid Build Coastguard Worker } while (res && cur_pts < pts);
415*c0909341SAndroid Build Coastguard Worker if (!res && cur_pts <= pts)
416*c0909341SAndroid Build Coastguard Worker break;
417*c0909341SAndroid Build Coastguard Worker if (shift > pts)
418*c0909341SAndroid Build Coastguard Worker shift = pts;
419*c0909341SAndroid Build Coastguard Worker pts -= shift;
420*c0909341SAndroid Build Coastguard Worker }
421*c0909341SAndroid Build Coastguard Worker if (!res) {
422*c0909341SAndroid Build Coastguard Worker pts = TS_TO_PTS(data->m.timestamp);
423*c0909341SAndroid Build Coastguard Worker while (pts < target_pts) {
424*c0909341SAndroid Build Coastguard Worker Dav1dPicture *p;
425*c0909341SAndroid Build Coastguard Worker if ((res = decode_frame(&p, c, data, in_ctx)))
426*c0909341SAndroid Build Coastguard Worker break;
427*c0909341SAndroid Build Coastguard Worker if (p) {
428*c0909341SAndroid Build Coastguard Worker pts = TS_TO_PTS(p->m.timestamp);
429*c0909341SAndroid Build Coastguard Worker if (pts < target_pts)
430*c0909341SAndroid Build Coastguard Worker destroy_pic(p);
431*c0909341SAndroid Build Coastguard Worker else {
432*c0909341SAndroid Build Coastguard Worker dp_fifo_push(rd_ctx->fifo, p);
433*c0909341SAndroid Build Coastguard Worker uint32_t type = rd_ctx->event_types + DAV1D_EVENT_SEEK_FRAME;
434*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_post_event(rd_ctx, type);
435*c0909341SAndroid Build Coastguard Worker }
436*c0909341SAndroid Build Coastguard Worker }
437*c0909341SAndroid Build Coastguard Worker }
438*c0909341SAndroid Build Coastguard Worker if (!res) {
439*c0909341SAndroid Build Coastguard Worker rd_ctx->last_ts = data->m.timestamp - rd_ctx->spf / rd_ctx->timebase;
440*c0909341SAndroid Build Coastguard Worker rd_ctx->current_ts = data->m.timestamp;
441*c0909341SAndroid Build Coastguard Worker }
442*c0909341SAndroid Build Coastguard Worker }
443*c0909341SAndroid Build Coastguard Worker out:
444*c0909341SAndroid Build Coastguard Worker rd_ctx->paused = rd_ctx->user_paused;
445*c0909341SAndroid Build Coastguard Worker if (!rd_ctx->paused && rd_ctx->seek) {
446*c0909341SAndroid Build Coastguard Worker uint32_t now = SDL_GetTicks();
447*c0909341SAndroid Build Coastguard Worker rd_ctx->pause_time += now - rd_ctx->pause_start;
448*c0909341SAndroid Build Coastguard Worker rd_ctx->pause_start = 0;
449*c0909341SAndroid Build Coastguard Worker rd_ctx->last_ticks = now;
450*c0909341SAndroid Build Coastguard Worker }
451*c0909341SAndroid Build Coastguard Worker rd_ctx->seek = 0;
452*c0909341SAndroid Build Coastguard Worker SDL_UnlockMutex(rd_ctx->lock);
453*c0909341SAndroid Build Coastguard Worker if (res)
454*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Error seeking, aborting\n");
455*c0909341SAndroid Build Coastguard Worker return res;
456*c0909341SAndroid Build Coastguard Worker }
457*c0909341SAndroid Build Coastguard Worker
458*c0909341SAndroid Build Coastguard Worker /**
459*c0909341SAndroid Build Coastguard Worker * Terminate decoder thread (async)
460*c0909341SAndroid Build Coastguard Worker */
dp_rd_ctx_request_shutdown(Dav1dPlayRenderContext * rd_ctx)461*c0909341SAndroid Build Coastguard Worker static void dp_rd_ctx_request_shutdown(Dav1dPlayRenderContext *rd_ctx)
462*c0909341SAndroid Build Coastguard Worker {
463*c0909341SAndroid Build Coastguard Worker SDL_LockMutex(rd_ctx->lock);
464*c0909341SAndroid Build Coastguard Worker rd_ctx->dec_should_terminate = 1;
465*c0909341SAndroid Build Coastguard Worker SDL_UnlockMutex(rd_ctx->lock);
466*c0909341SAndroid Build Coastguard Worker }
467*c0909341SAndroid Build Coastguard Worker
468*c0909341SAndroid Build Coastguard Worker /**
469*c0909341SAndroid Build Coastguard Worker * Query state of decoder shutdown request
470*c0909341SAndroid Build Coastguard Worker */
dp_rd_ctx_should_terminate(Dav1dPlayRenderContext * rd_ctx)471*c0909341SAndroid Build Coastguard Worker static int dp_rd_ctx_should_terminate(Dav1dPlayRenderContext *rd_ctx)
472*c0909341SAndroid Build Coastguard Worker {
473*c0909341SAndroid Build Coastguard Worker int ret = 0;
474*c0909341SAndroid Build Coastguard Worker SDL_LockMutex(rd_ctx->lock);
475*c0909341SAndroid Build Coastguard Worker ret = rd_ctx->dec_should_terminate;
476*c0909341SAndroid Build Coastguard Worker SDL_UnlockMutex(rd_ctx->lock);
477*c0909341SAndroid Build Coastguard Worker return ret;
478*c0909341SAndroid Build Coastguard Worker }
479*c0909341SAndroid Build Coastguard Worker
480*c0909341SAndroid Build Coastguard Worker /**
481*c0909341SAndroid Build Coastguard Worker * Render the currently available texture
482*c0909341SAndroid Build Coastguard Worker *
483*c0909341SAndroid Build Coastguard Worker * Renders the currently available texture, if any.
484*c0909341SAndroid Build Coastguard Worker */
dp_rd_ctx_render(Dav1dPlayRenderContext * rd_ctx)485*c0909341SAndroid Build Coastguard Worker static void dp_rd_ctx_render(Dav1dPlayRenderContext *rd_ctx)
486*c0909341SAndroid Build Coastguard Worker {
487*c0909341SAndroid Build Coastguard Worker SDL_LockMutex(rd_ctx->lock);
488*c0909341SAndroid Build Coastguard Worker // Calculate time since last frame was received
489*c0909341SAndroid Build Coastguard Worker uint32_t ticks_now = SDL_GetTicks();
490*c0909341SAndroid Build Coastguard Worker uint32_t ticks_diff = (rd_ctx->last_ticks != 0) ? ticks_now - rd_ctx->last_ticks : 0;
491*c0909341SAndroid Build Coastguard Worker
492*c0909341SAndroid Build Coastguard Worker // Calculate when to display the frame
493*c0909341SAndroid Build Coastguard Worker int64_t ts_diff = rd_ctx->current_ts - rd_ctx->last_ts;
494*c0909341SAndroid Build Coastguard Worker int32_t pts_diff = (ts_diff * rd_ctx->timebase) * 1000.0 + .5;
495*c0909341SAndroid Build Coastguard Worker int32_t wait_time = pts_diff - ticks_diff;
496*c0909341SAndroid Build Coastguard Worker
497*c0909341SAndroid Build Coastguard Worker // In untimed mode, simply don't wait
498*c0909341SAndroid Build Coastguard Worker if (rd_ctx->settings.untimed)
499*c0909341SAndroid Build Coastguard Worker wait_time = 0;
500*c0909341SAndroid Build Coastguard Worker
501*c0909341SAndroid Build Coastguard Worker // This way of timing the playback is not accurate, as there is no guarantee
502*c0909341SAndroid Build Coastguard Worker // that SDL_Delay will wait for exactly the requested amount of time so in a
503*c0909341SAndroid Build Coastguard Worker // accurate player this would need to be done in a better way.
504*c0909341SAndroid Build Coastguard Worker if (wait_time > 0) {
505*c0909341SAndroid Build Coastguard Worker SDL_Delay(wait_time);
506*c0909341SAndroid Build Coastguard Worker } else if (wait_time < -10 && !rd_ctx->paused) { // Do not warn for minor time drifts
507*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Frame displayed %f seconds too late\n", wait_time / 1000.0);
508*c0909341SAndroid Build Coastguard Worker }
509*c0909341SAndroid Build Coastguard Worker
510*c0909341SAndroid Build Coastguard Worker renderer_info->render(rd_ctx->rd_priv, &rd_ctx->settings);
511*c0909341SAndroid Build Coastguard Worker
512*c0909341SAndroid Build Coastguard Worker rd_ctx->last_ts = rd_ctx->current_ts;
513*c0909341SAndroid Build Coastguard Worker rd_ctx->last_ticks = SDL_GetTicks();
514*c0909341SAndroid Build Coastguard Worker
515*c0909341SAndroid Build Coastguard Worker SDL_UnlockMutex(rd_ctx->lock);
516*c0909341SAndroid Build Coastguard Worker }
517*c0909341SAndroid Build Coastguard Worker
decode_frame(Dav1dPicture ** p,Dav1dContext * c,Dav1dData * data,DemuxerContext * in_ctx)518*c0909341SAndroid Build Coastguard Worker static int decode_frame(Dav1dPicture **p, Dav1dContext *c,
519*c0909341SAndroid Build Coastguard Worker Dav1dData *data, DemuxerContext *in_ctx)
520*c0909341SAndroid Build Coastguard Worker {
521*c0909341SAndroid Build Coastguard Worker int res;
522*c0909341SAndroid Build Coastguard Worker // Send data packets we got from the demuxer to dav1d
523*c0909341SAndroid Build Coastguard Worker if ((res = dav1d_send_data(c, data)) < 0) {
524*c0909341SAndroid Build Coastguard Worker // On EAGAIN, dav1d can not consume more data and
525*c0909341SAndroid Build Coastguard Worker // dav1d_get_picture needs to be called first, which
526*c0909341SAndroid Build Coastguard Worker // will happen below, so just keep going in that case
527*c0909341SAndroid Build Coastguard Worker // and do not error out.
528*c0909341SAndroid Build Coastguard Worker if (res != DAV1D_ERR(EAGAIN)) {
529*c0909341SAndroid Build Coastguard Worker dav1d_data_unref(data);
530*c0909341SAndroid Build Coastguard Worker goto err;
531*c0909341SAndroid Build Coastguard Worker }
532*c0909341SAndroid Build Coastguard Worker }
533*c0909341SAndroid Build Coastguard Worker *p = calloc(1, sizeof(**p));
534*c0909341SAndroid Build Coastguard Worker // Try to get a decoded frame
535*c0909341SAndroid Build Coastguard Worker if ((res = dav1d_get_picture(c, *p)) < 0) {
536*c0909341SAndroid Build Coastguard Worker // In all error cases, even EAGAIN, p needs to be freed as
537*c0909341SAndroid Build Coastguard Worker // it is never added to the queue and would leak.
538*c0909341SAndroid Build Coastguard Worker free(*p);
539*c0909341SAndroid Build Coastguard Worker *p = NULL;
540*c0909341SAndroid Build Coastguard Worker // On EAGAIN, it means dav1d has not enough data to decode
541*c0909341SAndroid Build Coastguard Worker // therefore this is not a decoding error but just means
542*c0909341SAndroid Build Coastguard Worker // we need to feed it more data, which happens in the next
543*c0909341SAndroid Build Coastguard Worker // run of the decoder loop.
544*c0909341SAndroid Build Coastguard Worker if (res != DAV1D_ERR(EAGAIN))
545*c0909341SAndroid Build Coastguard Worker goto err;
546*c0909341SAndroid Build Coastguard Worker }
547*c0909341SAndroid Build Coastguard Worker return data->sz == 0 ? input_read(in_ctx, data) : 0;
548*c0909341SAndroid Build Coastguard Worker err:
549*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Error decoding frame: %s\n",
550*c0909341SAndroid Build Coastguard Worker strerror(-res));
551*c0909341SAndroid Build Coastguard Worker return res;
552*c0909341SAndroid Build Coastguard Worker }
553*c0909341SAndroid Build Coastguard Worker
destroy_pic(void * a)554*c0909341SAndroid Build Coastguard Worker static inline void destroy_pic(void *a)
555*c0909341SAndroid Build Coastguard Worker {
556*c0909341SAndroid Build Coastguard Worker Dav1dPicture *p = (Dav1dPicture *)a;
557*c0909341SAndroid Build Coastguard Worker dav1d_picture_unref(p);
558*c0909341SAndroid Build Coastguard Worker free(p);
559*c0909341SAndroid Build Coastguard Worker }
560*c0909341SAndroid Build Coastguard Worker
561*c0909341SAndroid Build Coastguard Worker /* Decoder thread "main" function */
decoder_thread_main(void * cookie)562*c0909341SAndroid Build Coastguard Worker static int decoder_thread_main(void *cookie)
563*c0909341SAndroid Build Coastguard Worker {
564*c0909341SAndroid Build Coastguard Worker Dav1dPlayRenderContext *rd_ctx = cookie;
565*c0909341SAndroid Build Coastguard Worker
566*c0909341SAndroid Build Coastguard Worker Dav1dPicture *p;
567*c0909341SAndroid Build Coastguard Worker Dav1dContext *c = NULL;
568*c0909341SAndroid Build Coastguard Worker Dav1dData data;
569*c0909341SAndroid Build Coastguard Worker DemuxerContext *in_ctx = NULL;
570*c0909341SAndroid Build Coastguard Worker int res = 0;
571*c0909341SAndroid Build Coastguard Worker unsigned total, timebase[2], fps[2];
572*c0909341SAndroid Build Coastguard Worker
573*c0909341SAndroid Build Coastguard Worker Dav1dPlaySettings settings = rd_ctx->settings;
574*c0909341SAndroid Build Coastguard Worker
575*c0909341SAndroid Build Coastguard Worker if ((res = input_open(&in_ctx, "ivf",
576*c0909341SAndroid Build Coastguard Worker settings.inputfile,
577*c0909341SAndroid Build Coastguard Worker fps, &total, timebase)) < 0)
578*c0909341SAndroid Build Coastguard Worker {
579*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Failed to open demuxer\n");
580*c0909341SAndroid Build Coastguard Worker res = 1;
581*c0909341SAndroid Build Coastguard Worker goto cleanup;
582*c0909341SAndroid Build Coastguard Worker }
583*c0909341SAndroid Build Coastguard Worker
584*c0909341SAndroid Build Coastguard Worker rd_ctx->timebase = (double)timebase[1] / timebase[0];
585*c0909341SAndroid Build Coastguard Worker rd_ctx->spf = (double)fps[1] / fps[0];
586*c0909341SAndroid Build Coastguard Worker rd_ctx->total = total;
587*c0909341SAndroid Build Coastguard Worker
588*c0909341SAndroid Build Coastguard Worker if ((res = dav1d_open(&c, &rd_ctx->lib_settings))) {
589*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Failed opening dav1d decoder\n");
590*c0909341SAndroid Build Coastguard Worker res = 1;
591*c0909341SAndroid Build Coastguard Worker goto cleanup;
592*c0909341SAndroid Build Coastguard Worker }
593*c0909341SAndroid Build Coastguard Worker
594*c0909341SAndroid Build Coastguard Worker if ((res = input_read(in_ctx, &data)) < 0) {
595*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Failed demuxing input\n");
596*c0909341SAndroid Build Coastguard Worker res = 1;
597*c0909341SAndroid Build Coastguard Worker goto cleanup;
598*c0909341SAndroid Build Coastguard Worker }
599*c0909341SAndroid Build Coastguard Worker
600*c0909341SAndroid Build Coastguard Worker // Decoder loop
601*c0909341SAndroid Build Coastguard Worker while (1) {
602*c0909341SAndroid Build Coastguard Worker if (dp_rd_ctx_should_terminate(rd_ctx) ||
603*c0909341SAndroid Build Coastguard Worker (res = dp_rd_ctx_handle_seek(rd_ctx, in_ctx, c, &data)) ||
604*c0909341SAndroid Build Coastguard Worker (res = decode_frame(&p, c, &data, in_ctx)))
605*c0909341SAndroid Build Coastguard Worker {
606*c0909341SAndroid Build Coastguard Worker break;
607*c0909341SAndroid Build Coastguard Worker }
608*c0909341SAndroid Build Coastguard Worker else if (p) {
609*c0909341SAndroid Build Coastguard Worker // Queue frame
610*c0909341SAndroid Build Coastguard Worker SDL_LockMutex(rd_ctx->lock);
611*c0909341SAndroid Build Coastguard Worker int seek = rd_ctx->seek;
612*c0909341SAndroid Build Coastguard Worker SDL_UnlockMutex(rd_ctx->lock);
613*c0909341SAndroid Build Coastguard Worker if (!seek) {
614*c0909341SAndroid Build Coastguard Worker dp_fifo_push(rd_ctx->fifo, p);
615*c0909341SAndroid Build Coastguard Worker uint32_t type = rd_ctx->event_types + DAV1D_EVENT_NEW_FRAME;
616*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_post_event(rd_ctx, type);
617*c0909341SAndroid Build Coastguard Worker }
618*c0909341SAndroid Build Coastguard Worker }
619*c0909341SAndroid Build Coastguard Worker }
620*c0909341SAndroid Build Coastguard Worker
621*c0909341SAndroid Build Coastguard Worker // Release remaining data
622*c0909341SAndroid Build Coastguard Worker if (data.sz > 0)
623*c0909341SAndroid Build Coastguard Worker dav1d_data_unref(&data);
624*c0909341SAndroid Build Coastguard Worker // Do not drain in case an error occured and caused us to leave the
625*c0909341SAndroid Build Coastguard Worker // decoding loop early.
626*c0909341SAndroid Build Coastguard Worker if (res < 0)
627*c0909341SAndroid Build Coastguard Worker goto cleanup;
628*c0909341SAndroid Build Coastguard Worker
629*c0909341SAndroid Build Coastguard Worker // Drain decoder
630*c0909341SAndroid Build Coastguard Worker // When there is no more data to feed to the decoder, for example
631*c0909341SAndroid Build Coastguard Worker // because the file ended, we still need to request pictures, as
632*c0909341SAndroid Build Coastguard Worker // even though we do not have more data, there can be frames decoded
633*c0909341SAndroid Build Coastguard Worker // from data we sent before. So we need to call dav1d_get_picture until
634*c0909341SAndroid Build Coastguard Worker // we get an EAGAIN error.
635*c0909341SAndroid Build Coastguard Worker do {
636*c0909341SAndroid Build Coastguard Worker if (dp_rd_ctx_should_terminate(rd_ctx))
637*c0909341SAndroid Build Coastguard Worker break;
638*c0909341SAndroid Build Coastguard Worker p = calloc(1, sizeof(*p));
639*c0909341SAndroid Build Coastguard Worker res = dav1d_get_picture(c, p);
640*c0909341SAndroid Build Coastguard Worker if (res < 0) {
641*c0909341SAndroid Build Coastguard Worker free(p);
642*c0909341SAndroid Build Coastguard Worker if (res != DAV1D_ERR(EAGAIN)) {
643*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Error decoding frame: %s\n",
644*c0909341SAndroid Build Coastguard Worker strerror(-res));
645*c0909341SAndroid Build Coastguard Worker break;
646*c0909341SAndroid Build Coastguard Worker }
647*c0909341SAndroid Build Coastguard Worker } else {
648*c0909341SAndroid Build Coastguard Worker // Queue frame
649*c0909341SAndroid Build Coastguard Worker dp_fifo_push(rd_ctx->fifo, p);
650*c0909341SAndroid Build Coastguard Worker uint32_t type = rd_ctx->event_types + DAV1D_EVENT_NEW_FRAME;
651*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_post_event(rd_ctx, type);
652*c0909341SAndroid Build Coastguard Worker }
653*c0909341SAndroid Build Coastguard Worker } while (res != DAV1D_ERR(EAGAIN));
654*c0909341SAndroid Build Coastguard Worker
655*c0909341SAndroid Build Coastguard Worker cleanup:
656*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_post_event(rd_ctx, rd_ctx->event_types + DAV1D_EVENT_DEC_QUIT);
657*c0909341SAndroid Build Coastguard Worker
658*c0909341SAndroid Build Coastguard Worker if (in_ctx)
659*c0909341SAndroid Build Coastguard Worker input_close(in_ctx);
660*c0909341SAndroid Build Coastguard Worker if (c)
661*c0909341SAndroid Build Coastguard Worker dav1d_close(&c);
662*c0909341SAndroid Build Coastguard Worker
663*c0909341SAndroid Build Coastguard Worker return (res != DAV1D_ERR(EAGAIN) && res < 0);
664*c0909341SAndroid Build Coastguard Worker }
665*c0909341SAndroid Build Coastguard Worker
main(int argc,char ** argv)666*c0909341SAndroid Build Coastguard Worker int main(int argc, char **argv)
667*c0909341SAndroid Build Coastguard Worker {
668*c0909341SAndroid Build Coastguard Worker SDL_Thread *decoder_thread;
669*c0909341SAndroid Build Coastguard Worker
670*c0909341SAndroid Build Coastguard Worker // Check for version mismatch between library and tool
671*c0909341SAndroid Build Coastguard Worker const char *version = dav1d_version();
672*c0909341SAndroid Build Coastguard Worker if (strcmp(version, DAV1D_VERSION)) {
673*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Version mismatch (library: %s, executable: %s)\n",
674*c0909341SAndroid Build Coastguard Worker version, DAV1D_VERSION);
675*c0909341SAndroid Build Coastguard Worker return 1;
676*c0909341SAndroid Build Coastguard Worker }
677*c0909341SAndroid Build Coastguard Worker
678*c0909341SAndroid Build Coastguard Worker // Create render context
679*c0909341SAndroid Build Coastguard Worker Dav1dPlayRenderContext *rd_ctx = dp_rd_ctx_create(argc, argv);
680*c0909341SAndroid Build Coastguard Worker if (rd_ctx == NULL) {
681*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "Failed creating render context\n");
682*c0909341SAndroid Build Coastguard Worker return 5;
683*c0909341SAndroid Build Coastguard Worker }
684*c0909341SAndroid Build Coastguard Worker
685*c0909341SAndroid Build Coastguard Worker if (rd_ctx->settings.zerocopy) {
686*c0909341SAndroid Build Coastguard Worker if (renderer_info->alloc_pic) {
687*c0909341SAndroid Build Coastguard Worker rd_ctx->lib_settings.allocator = (Dav1dPicAllocator) {
688*c0909341SAndroid Build Coastguard Worker .cookie = rd_ctx->rd_priv,
689*c0909341SAndroid Build Coastguard Worker .alloc_picture_callback = renderer_info->alloc_pic,
690*c0909341SAndroid Build Coastguard Worker .release_picture_callback = renderer_info->release_pic,
691*c0909341SAndroid Build Coastguard Worker };
692*c0909341SAndroid Build Coastguard Worker } else {
693*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "--zerocopy unsupported by selected renderer\n");
694*c0909341SAndroid Build Coastguard Worker }
695*c0909341SAndroid Build Coastguard Worker }
696*c0909341SAndroid Build Coastguard Worker
697*c0909341SAndroid Build Coastguard Worker if (rd_ctx->settings.gpugrain) {
698*c0909341SAndroid Build Coastguard Worker if (renderer_info->supports_gpu_grain) {
699*c0909341SAndroid Build Coastguard Worker rd_ctx->lib_settings.apply_grain = 0;
700*c0909341SAndroid Build Coastguard Worker } else {
701*c0909341SAndroid Build Coastguard Worker fprintf(stderr, "--gpugrain unsupported by selected renderer\n");
702*c0909341SAndroid Build Coastguard Worker }
703*c0909341SAndroid Build Coastguard Worker }
704*c0909341SAndroid Build Coastguard Worker
705*c0909341SAndroid Build Coastguard Worker // Start decoder thread
706*c0909341SAndroid Build Coastguard Worker decoder_thread = SDL_CreateThread(decoder_thread_main, "Decoder thread", rd_ctx);
707*c0909341SAndroid Build Coastguard Worker
708*c0909341SAndroid Build Coastguard Worker // Main loop
709*c0909341SAndroid Build Coastguard Worker #define NUM_MAX_EVENTS 8
710*c0909341SAndroid Build Coastguard Worker SDL_Event events[NUM_MAX_EVENTS];
711*c0909341SAndroid Build Coastguard Worker int num_frame_events = 0;
712*c0909341SAndroid Build Coastguard Worker uint32_t start_time = 0, n_out = 0;
713*c0909341SAndroid Build Coastguard Worker while (1) {
714*c0909341SAndroid Build Coastguard Worker int num_events = 0;
715*c0909341SAndroid Build Coastguard Worker SDL_WaitEvent(NULL);
716*c0909341SAndroid Build Coastguard Worker while (num_events < NUM_MAX_EVENTS && SDL_PollEvent(&events[num_events++]))
717*c0909341SAndroid Build Coastguard Worker break;
718*c0909341SAndroid Build Coastguard Worker for (int i = 0; i < num_events; ++i) {
719*c0909341SAndroid Build Coastguard Worker SDL_Event *e = &events[i];
720*c0909341SAndroid Build Coastguard Worker if (e->type == SDL_QUIT) {
721*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_request_shutdown(rd_ctx);
722*c0909341SAndroid Build Coastguard Worker dp_fifo_flush(rd_ctx->fifo, destroy_pic);
723*c0909341SAndroid Build Coastguard Worker goto out;
724*c0909341SAndroid Build Coastguard Worker } else if (e->type == SDL_WINDOWEVENT) {
725*c0909341SAndroid Build Coastguard Worker if (e->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
726*c0909341SAndroid Build Coastguard Worker // TODO: Handle window resizes
727*c0909341SAndroid Build Coastguard Worker } else if(e->window.event == SDL_WINDOWEVENT_EXPOSED) {
728*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_render(rd_ctx);
729*c0909341SAndroid Build Coastguard Worker }
730*c0909341SAndroid Build Coastguard Worker } else if (e->type == SDL_KEYDOWN) {
731*c0909341SAndroid Build Coastguard Worker SDL_KeyboardEvent *kbde = (SDL_KeyboardEvent *)e;
732*c0909341SAndroid Build Coastguard Worker if (kbde->keysym.sym == SDLK_SPACE) {
733*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_toggle_pause(rd_ctx);
734*c0909341SAndroid Build Coastguard Worker } else if (kbde->keysym.sym == SDLK_ESCAPE) {
735*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_request_shutdown(rd_ctx);
736*c0909341SAndroid Build Coastguard Worker dp_fifo_flush(rd_ctx->fifo, destroy_pic);
737*c0909341SAndroid Build Coastguard Worker goto out;
738*c0909341SAndroid Build Coastguard Worker } else if (kbde->keysym.sym == SDLK_LEFT ||
739*c0909341SAndroid Build Coastguard Worker kbde->keysym.sym == SDLK_RIGHT)
740*c0909341SAndroid Build Coastguard Worker {
741*c0909341SAndroid Build Coastguard Worker if (kbde->keysym.sym == SDLK_LEFT)
742*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_seek(rd_ctx, -5);
743*c0909341SAndroid Build Coastguard Worker else if (kbde->keysym.sym == SDLK_RIGHT)
744*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_seek(rd_ctx, +5);
745*c0909341SAndroid Build Coastguard Worker dp_fifo_flush(rd_ctx->fifo, destroy_pic);
746*c0909341SAndroid Build Coastguard Worker SDL_FlushEvent(rd_ctx->event_types + DAV1D_EVENT_NEW_FRAME);
747*c0909341SAndroid Build Coastguard Worker num_frame_events = 0;
748*c0909341SAndroid Build Coastguard Worker }
749*c0909341SAndroid Build Coastguard Worker } else if (e->type == rd_ctx->event_types + DAV1D_EVENT_NEW_FRAME) {
750*c0909341SAndroid Build Coastguard Worker num_frame_events++;
751*c0909341SAndroid Build Coastguard Worker // Store current ticks for stats calculation
752*c0909341SAndroid Build Coastguard Worker if (start_time == 0)
753*c0909341SAndroid Build Coastguard Worker start_time = SDL_GetTicks();
754*c0909341SAndroid Build Coastguard Worker } else if (e->type == rd_ctx->event_types + DAV1D_EVENT_SEEK_FRAME) {
755*c0909341SAndroid Build Coastguard Worker // Dequeue frame and update the render context with it
756*c0909341SAndroid Build Coastguard Worker Dav1dPicture *p = dp_fifo_shift(rd_ctx->fifo);
757*c0909341SAndroid Build Coastguard Worker // Do not update textures during termination
758*c0909341SAndroid Build Coastguard Worker if (!dp_rd_ctx_should_terminate(rd_ctx)) {
759*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_update_with_dav1d_picture(rd_ctx, p);
760*c0909341SAndroid Build Coastguard Worker n_out++;
761*c0909341SAndroid Build Coastguard Worker }
762*c0909341SAndroid Build Coastguard Worker destroy_pic(p);
763*c0909341SAndroid Build Coastguard Worker } else if (e->type == rd_ctx->event_types + DAV1D_EVENT_DEC_QUIT) {
764*c0909341SAndroid Build Coastguard Worker goto out;
765*c0909341SAndroid Build Coastguard Worker }
766*c0909341SAndroid Build Coastguard Worker }
767*c0909341SAndroid Build Coastguard Worker if (num_frame_events && !dp_rd_ctx_is_paused(rd_ctx)) {
768*c0909341SAndroid Build Coastguard Worker // Dequeue frame and update the render context with it
769*c0909341SAndroid Build Coastguard Worker Dav1dPicture *p = dp_fifo_shift(rd_ctx->fifo);
770*c0909341SAndroid Build Coastguard Worker // Do not update textures during termination
771*c0909341SAndroid Build Coastguard Worker if (!dp_rd_ctx_should_terminate(rd_ctx)) {
772*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_update_with_dav1d_picture(rd_ctx, p);
773*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_render(rd_ctx);
774*c0909341SAndroid Build Coastguard Worker n_out++;
775*c0909341SAndroid Build Coastguard Worker }
776*c0909341SAndroid Build Coastguard Worker destroy_pic(p);
777*c0909341SAndroid Build Coastguard Worker num_frame_events--;
778*c0909341SAndroid Build Coastguard Worker }
779*c0909341SAndroid Build Coastguard Worker }
780*c0909341SAndroid Build Coastguard Worker
781*c0909341SAndroid Build Coastguard Worker out:;
782*c0909341SAndroid Build Coastguard Worker // Print stats
783*c0909341SAndroid Build Coastguard Worker uint32_t time_ms = SDL_GetTicks() - start_time - rd_ctx->pause_time;
784*c0909341SAndroid Build Coastguard Worker printf("Decoded %u frames in %d seconds, avg %.02f fps\n",
785*c0909341SAndroid Build Coastguard Worker n_out, time_ms / 1000, n_out/ (time_ms / 1000.0));
786*c0909341SAndroid Build Coastguard Worker
787*c0909341SAndroid Build Coastguard Worker int decoder_ret = 0;
788*c0909341SAndroid Build Coastguard Worker SDL_WaitThread(decoder_thread, &decoder_ret);
789*c0909341SAndroid Build Coastguard Worker dp_rd_ctx_destroy(rd_ctx);
790*c0909341SAndroid Build Coastguard Worker SDL_Quit();
791*c0909341SAndroid Build Coastguard Worker return decoder_ret;
792*c0909341SAndroid Build Coastguard Worker }
793