1*2810ac1bSKiyoung Kimpackage cap 2*2810ac1bSKiyoung Kim 3*2810ac1bSKiyoung Kimimport ( 4*2810ac1bSKiyoung Kim "runtime" 5*2810ac1bSKiyoung Kim "sync" 6*2810ac1bSKiyoung Kim "syscall" 7*2810ac1bSKiyoung Kim 8*2810ac1bSKiyoung Kim "kernel.org/pub/linux/libs/security/libcap/psx" 9*2810ac1bSKiyoung Kim) 10*2810ac1bSKiyoung Kim 11*2810ac1bSKiyoung Kim// multisc provides syscalls overridable for testing purposes that 12*2810ac1bSKiyoung Kim// support a single kernel security state for all OS threads. 13*2810ac1bSKiyoung Kim// We use this version when we are cgo compiling because 14*2810ac1bSKiyoung Kim// we need to manage the native C pthreads too. 15*2810ac1bSKiyoung Kimvar multisc = &syscaller{ 16*2810ac1bSKiyoung Kim w3: psx.Syscall3, 17*2810ac1bSKiyoung Kim w6: psx.Syscall6, 18*2810ac1bSKiyoung Kim r3: syscall.RawSyscall, 19*2810ac1bSKiyoung Kim r6: syscall.RawSyscall6, 20*2810ac1bSKiyoung Kim} 21*2810ac1bSKiyoung Kim 22*2810ac1bSKiyoung Kim// singlesc provides a single threaded implementation. Users should 23*2810ac1bSKiyoung Kim// take care to ensure the thread is locked and marked nogc. 24*2810ac1bSKiyoung Kimvar singlesc = &syscaller{ 25*2810ac1bSKiyoung Kim w3: syscall.RawSyscall, 26*2810ac1bSKiyoung Kim w6: syscall.RawSyscall6, 27*2810ac1bSKiyoung Kim r3: syscall.RawSyscall, 28*2810ac1bSKiyoung Kim r6: syscall.RawSyscall6, 29*2810ac1bSKiyoung Kim} 30*2810ac1bSKiyoung Kim 31*2810ac1bSKiyoung Kim// launchState is used to track which variant of the write syscalls 32*2810ac1bSKiyoung Kim// should execute. 33*2810ac1bSKiyoung Kimtype launchState int 34*2810ac1bSKiyoung Kim 35*2810ac1bSKiyoung Kim// these states are used to understand when a launch is in progress. 36*2810ac1bSKiyoung Kimconst ( 37*2810ac1bSKiyoung Kim launchIdle launchState = iota 38*2810ac1bSKiyoung Kim launchActive 39*2810ac1bSKiyoung Kim launchBlocked 40*2810ac1bSKiyoung Kim) 41*2810ac1bSKiyoung Kim 42*2810ac1bSKiyoung Kim// scwMu is used to fully serialize the write system calls. Note, this 43*2810ac1bSKiyoung Kim// would generally not be necessary, but in the case of Launch we get 44*2810ac1bSKiyoung Kim// into a situation where the launching thread is temporarily allowed 45*2810ac1bSKiyoung Kim// to deviate from the kernel state of the rest of the runtime and 46*2810ac1bSKiyoung Kim// allowing other threads to perform w* syscalls will potentially 47*2810ac1bSKiyoung Kim// interfere with the launching process. In pure Go binaries, this 48*2810ac1bSKiyoung Kim// will lead inevitably to a panic when the AllThreadsSyscall 49*2810ac1bSKiyoung Kim// discovers inconsistent thread state. 50*2810ac1bSKiyoung Kim// 51*2810ac1bSKiyoung Kim// scwMu protects scwTIDs and scwState 52*2810ac1bSKiyoung Kimvar scwMu sync.Mutex 53*2810ac1bSKiyoung Kim 54*2810ac1bSKiyoung Kim// scwTIDs holds the thread IDs of the threads that are executing a 55*2810ac1bSKiyoung Kim// launch it is empty when no launches are occurring. 56*2810ac1bSKiyoung Kimvar scwTIDs = make(map[int]bool) 57*2810ac1bSKiyoung Kim 58*2810ac1bSKiyoung Kim// scwState captures whether a launch is in progress or not. 59*2810ac1bSKiyoung Kimvar scwState = launchIdle 60*2810ac1bSKiyoung Kim 61*2810ac1bSKiyoung Kim// scwCond is used to announce when scwState changes to other 62*2810ac1bSKiyoung Kim// goroutines waiting for it to change. 63*2810ac1bSKiyoung Kimvar scwCond = sync.NewCond(&scwMu) 64*2810ac1bSKiyoung Kim 65*2810ac1bSKiyoung Kim// scwSetState blocks until a launch state change between states from 66*2810ac1bSKiyoung Kim// and to occurs. We use this for more context specific syscaller 67*2810ac1bSKiyoung Kim// use. In the case that the caller is requesting a launchActive -> 68*2810ac1bSKiyoung Kim// launchIdle transition they are declaring that tid is no longer 69*2810ac1bSKiyoung Kim// launching. If another thread is also launching the call will 70*2810ac1bSKiyoung Kim// complete, but the launchState will remain launchActive. 71*2810ac1bSKiyoung Kimfunc scwSetState(from, to launchState, tid int) { 72*2810ac1bSKiyoung Kim scwMu.Lock() 73*2810ac1bSKiyoung Kim for scwState != from { 74*2810ac1bSKiyoung Kim if scwState == launchActive && from == launchIdle && to == launchActive { 75*2810ac1bSKiyoung Kim break // This "transition" is also allowed. 76*2810ac1bSKiyoung Kim } 77*2810ac1bSKiyoung Kim scwCond.Wait() 78*2810ac1bSKiyoung Kim } 79*2810ac1bSKiyoung Kim if from == launchIdle && to == launchActive { 80*2810ac1bSKiyoung Kim scwTIDs[tid] = true 81*2810ac1bSKiyoung Kim } else if from == launchActive && to == launchIdle { 82*2810ac1bSKiyoung Kim delete(scwTIDs, tid) 83*2810ac1bSKiyoung Kim if len(scwTIDs) != 0 { 84*2810ac1bSKiyoung Kim to = from // not actually idle 85*2810ac1bSKiyoung Kim } 86*2810ac1bSKiyoung Kim } 87*2810ac1bSKiyoung Kim scwState = to 88*2810ac1bSKiyoung Kim scwCond.Broadcast() 89*2810ac1bSKiyoung Kim scwMu.Unlock() 90*2810ac1bSKiyoung Kim} 91*2810ac1bSKiyoung Kim 92*2810ac1bSKiyoung Kim// scwStateSC blocks until the current syscaller is available for 93*2810ac1bSKiyoung Kim// writes, and then marks launchBlocked. Use scwSetState to perform 94*2810ac1bSKiyoung Kim// the reverse transition (blocked->returned state value). 95*2810ac1bSKiyoung Kimfunc scwStateSC() (launchState, *syscaller) { 96*2810ac1bSKiyoung Kim sc := multisc 97*2810ac1bSKiyoung Kim scwMu.Lock() 98*2810ac1bSKiyoung Kim for { 99*2810ac1bSKiyoung Kim if scwState == launchIdle { 100*2810ac1bSKiyoung Kim break 101*2810ac1bSKiyoung Kim } 102*2810ac1bSKiyoung Kim runtime.LockOSThread() 103*2810ac1bSKiyoung Kim if scwState == launchActive && scwTIDs[syscall.Gettid()] { 104*2810ac1bSKiyoung Kim sc = singlesc 105*2810ac1bSKiyoung Kim // note, we don't runtime.UnlockOSThread() 106*2810ac1bSKiyoung Kim // here because we have no reason to ever 107*2810ac1bSKiyoung Kim // allow this thread to return to normal use - 108*2810ac1bSKiyoung Kim // we need it dead before we can return to the 109*2810ac1bSKiyoung Kim // launchIdle state. 110*2810ac1bSKiyoung Kim break 111*2810ac1bSKiyoung Kim } 112*2810ac1bSKiyoung Kim runtime.UnlockOSThread() 113*2810ac1bSKiyoung Kim scwCond.Wait() 114*2810ac1bSKiyoung Kim } 115*2810ac1bSKiyoung Kim old := scwState 116*2810ac1bSKiyoung Kim scwState = launchBlocked 117*2810ac1bSKiyoung Kim scwCond.Broadcast() 118*2810ac1bSKiyoung Kim scwMu.Unlock() 119*2810ac1bSKiyoung Kim 120*2810ac1bSKiyoung Kim return old, sc 121*2810ac1bSKiyoung Kim} 122