xref: /aosp_15_r20/external/libavc/encoder/ih264e_mc.c (revision 495ae853bb871d1e5a258cb02c2cc13cde8ddb9a)
1*495ae853SAndroid Build Coastguard Worker /******************************************************************************
2*495ae853SAndroid Build Coastguard Worker  *
3*495ae853SAndroid Build Coastguard Worker  * Copyright (C) 2015 The Android Open Source Project
4*495ae853SAndroid Build Coastguard Worker  *
5*495ae853SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
6*495ae853SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
7*495ae853SAndroid Build Coastguard Worker  * You may obtain a copy of the License at:
8*495ae853SAndroid Build Coastguard Worker  *
9*495ae853SAndroid Build Coastguard Worker  * http://www.apache.org/licenses/LICENSE-2.0
10*495ae853SAndroid Build Coastguard Worker  *
11*495ae853SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
12*495ae853SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
13*495ae853SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14*495ae853SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
15*495ae853SAndroid Build Coastguard Worker  * limitations under the License.
16*495ae853SAndroid Build Coastguard Worker  *
17*495ae853SAndroid Build Coastguard Worker  *****************************************************************************
18*495ae853SAndroid Build Coastguard Worker  * Originally developed and contributed by Ittiam Systems Pvt. Ltd, Bangalore
19*495ae853SAndroid Build Coastguard Worker */
20*495ae853SAndroid Build Coastguard Worker 
21*495ae853SAndroid Build Coastguard Worker /**
22*495ae853SAndroid Build Coastguard Worker *******************************************************************************
23*495ae853SAndroid Build Coastguard Worker * @file
24*495ae853SAndroid Build Coastguard Worker *  ih264e_mc.c
25*495ae853SAndroid Build Coastguard Worker *
26*495ae853SAndroid Build Coastguard Worker * @brief
27*495ae853SAndroid Build Coastguard Worker *  Contains definition of functions for motion compensation
28*495ae853SAndroid Build Coastguard Worker *
29*495ae853SAndroid Build Coastguard Worker * @author
30*495ae853SAndroid Build Coastguard Worker *  ittiam
31*495ae853SAndroid Build Coastguard Worker *
32*495ae853SAndroid Build Coastguard Worker * @par List of Functions:
33*495ae853SAndroid Build Coastguard Worker *  - ih264e_motion_comp_luma
34*495ae853SAndroid Build Coastguard Worker *  - ih264e_motion_comp_chroma
35*495ae853SAndroid Build Coastguard Worker *
36*495ae853SAndroid Build Coastguard Worker * @remarks
37*495ae853SAndroid Build Coastguard Worker *  none
38*495ae853SAndroid Build Coastguard Worker *
39*495ae853SAndroid Build Coastguard Worker *******************************************************************************
40*495ae853SAndroid Build Coastguard Worker */
41*495ae853SAndroid Build Coastguard Worker 
42*495ae853SAndroid Build Coastguard Worker /*****************************************************************************/
43*495ae853SAndroid Build Coastguard Worker /* File Includes                                                             */
44*495ae853SAndroid Build Coastguard Worker /*****************************************************************************/
45*495ae853SAndroid Build Coastguard Worker 
46*495ae853SAndroid Build Coastguard Worker /* System Include Files */
47*495ae853SAndroid Build Coastguard Worker #include <stdio.h>
48*495ae853SAndroid Build Coastguard Worker 
49*495ae853SAndroid Build Coastguard Worker /* User Include Files */
50*495ae853SAndroid Build Coastguard Worker #include "ih264_typedefs.h"
51*495ae853SAndroid Build Coastguard Worker #include "iv2.h"
52*495ae853SAndroid Build Coastguard Worker #include "ive2.h"
53*495ae853SAndroid Build Coastguard Worker 
54*495ae853SAndroid Build Coastguard Worker #include "ih264_defs.h"
55*495ae853SAndroid Build Coastguard Worker #include "ih264_mem_fns.h"
56*495ae853SAndroid Build Coastguard Worker #include "ih264_padding.h"
57*495ae853SAndroid Build Coastguard Worker #include "ih264_structs.h"
58*495ae853SAndroid Build Coastguard Worker #include "ih264_trans_quant_itrans_iquant.h"
59*495ae853SAndroid Build Coastguard Worker #include "ih264_inter_pred_filters.h"
60*495ae853SAndroid Build Coastguard Worker #include "ih264_intra_pred_filters.h"
61*495ae853SAndroid Build Coastguard Worker #include "ih264_deblk_edge_filters.h"
62*495ae853SAndroid Build Coastguard Worker #include "ih264_cabac_tables.h"
63*495ae853SAndroid Build Coastguard Worker 
64*495ae853SAndroid Build Coastguard Worker #include "ime_defs.h"
65*495ae853SAndroid Build Coastguard Worker #include "ime_distortion_metrics.h"
66*495ae853SAndroid Build Coastguard Worker #include "ime_structs.h"
67*495ae853SAndroid Build Coastguard Worker 
68*495ae853SAndroid Build Coastguard Worker #include "irc_cntrl_param.h"
69*495ae853SAndroid Build Coastguard Worker #include "irc_frame_info_collector.h"
70*495ae853SAndroid Build Coastguard Worker 
71*495ae853SAndroid Build Coastguard Worker #include "ih264e_error.h"
72*495ae853SAndroid Build Coastguard Worker #include "ih264e_defs.h"
73*495ae853SAndroid Build Coastguard Worker #include "ih264e_rate_control.h"
74*495ae853SAndroid Build Coastguard Worker #include "ih264e_bitstream.h"
75*495ae853SAndroid Build Coastguard Worker #include "ih264e_cabac_structs.h"
76*495ae853SAndroid Build Coastguard Worker #include "ih264e_structs.h"
77*495ae853SAndroid Build Coastguard Worker #include "ih264e_mc.h"
78*495ae853SAndroid Build Coastguard Worker #include "ih264e_half_pel.h"
79*495ae853SAndroid Build Coastguard Worker 
80*495ae853SAndroid Build Coastguard Worker 
81*495ae853SAndroid Build Coastguard Worker /*****************************************************************************/
82*495ae853SAndroid Build Coastguard Worker /* Function Definitions                                                      */
83*495ae853SAndroid Build Coastguard Worker /*****************************************************************************/
84*495ae853SAndroid Build Coastguard Worker 
85*495ae853SAndroid Build Coastguard Worker /**
86*495ae853SAndroid Build Coastguard Worker ******************************************************************************
87*495ae853SAndroid Build Coastguard Worker *
88*495ae853SAndroid Build Coastguard Worker * @brief
89*495ae853SAndroid Build Coastguard Worker *  performs motion compensation for a luma mb for the given mv.
90*495ae853SAndroid Build Coastguard Worker *
91*495ae853SAndroid Build Coastguard Worker * @par Description
92*495ae853SAndroid Build Coastguard Worker *  This routine performs motion compensation of an inter mb. When the inter
93*495ae853SAndroid Build Coastguard Worker *  mb mode is P16x16, there is no need to copy 16x16 unit from reference buffer
94*495ae853SAndroid Build Coastguard Worker *  to pred buffer. In this case the function returns pointer and stride of the
95*495ae853SAndroid Build Coastguard Worker *  ref. buffer and this info is used in place of pred buffer else where.
96*495ae853SAndroid Build Coastguard Worker *  In other cases, the pred buffer is populated via copy / filtering + copy
97*495ae853SAndroid Build Coastguard Worker *  (q pel cases) and returned.
98*495ae853SAndroid Build Coastguard Worker *
99*495ae853SAndroid Build Coastguard Worker * @param[in] ps_proc
100*495ae853SAndroid Build Coastguard Worker *  pointer to current proc ctxt
101*495ae853SAndroid Build Coastguard Worker *
102*495ae853SAndroid Build Coastguard Worker * @param[out] pu1_pseudo_pred
103*495ae853SAndroid Build Coastguard Worker *  pseudo prediction buffer
104*495ae853SAndroid Build Coastguard Worker *
105*495ae853SAndroid Build Coastguard Worker * @param[out] u4_pseudo_pred_strd
106*495ae853SAndroid Build Coastguard Worker *  pseudo pred buffer stride
107*495ae853SAndroid Build Coastguard Worker *
108*495ae853SAndroid Build Coastguard Worker * @return  none
109*495ae853SAndroid Build Coastguard Worker *
110*495ae853SAndroid Build Coastguard Worker * @remarks Assumes half pel buffers for the entire frame are populated.
111*495ae853SAndroid Build Coastguard Worker *
112*495ae853SAndroid Build Coastguard Worker ******************************************************************************
113*495ae853SAndroid Build Coastguard Worker */
ih264e_motion_comp_luma(process_ctxt_t * ps_proc,UWORD8 ** pu1_pseudo_pred,WORD32 * pi4_pseudo_pred_strd)114*495ae853SAndroid Build Coastguard Worker void ih264e_motion_comp_luma(process_ctxt_t *ps_proc, UWORD8 **pu1_pseudo_pred,
115*495ae853SAndroid Build Coastguard Worker                              WORD32 *pi4_pseudo_pred_strd)
116*495ae853SAndroid Build Coastguard Worker {
117*495ae853SAndroid Build Coastguard Worker     /* codec context */
118*495ae853SAndroid Build Coastguard Worker     codec_t *ps_codec = ps_proc->ps_codec;
119*495ae853SAndroid Build Coastguard Worker 
120*495ae853SAndroid Build Coastguard Worker     /* me ctxt */
121*495ae853SAndroid Build Coastguard Worker     me_ctxt_t *ps_me_ctxt = &ps_proc->s_me_ctxt;
122*495ae853SAndroid Build Coastguard Worker 
123*495ae853SAndroid Build Coastguard Worker     /* Pointer to the structure having motion vectors, size and position of curr partitions */
124*495ae853SAndroid Build Coastguard Worker     enc_pu_t *ps_curr_pu;
125*495ae853SAndroid Build Coastguard Worker 
126*495ae853SAndroid Build Coastguard Worker     /* pointers to full pel, half pel x, half pel y, half pel xy reference buffer */
127*495ae853SAndroid Build Coastguard Worker     UWORD8 *pu1_ref[4];
128*495ae853SAndroid Build Coastguard Worker 
129*495ae853SAndroid Build Coastguard Worker     /* pred buffer ptr */
130*495ae853SAndroid Build Coastguard Worker     UWORD8 *pu1_pred;
131*495ae853SAndroid Build Coastguard Worker 
132*495ae853SAndroid Build Coastguard Worker     /* strides of full pel, half pel x, half pel y, half pel xy reference buffer */
133*495ae853SAndroid Build Coastguard Worker     WORD32 i4_ref_strd[4];
134*495ae853SAndroid Build Coastguard Worker 
135*495ae853SAndroid Build Coastguard Worker     /* pred buffer stride */
136*495ae853SAndroid Build Coastguard Worker     WORD32 i4_pred_strd = ps_proc->i4_pred_strd;
137*495ae853SAndroid Build Coastguard Worker 
138*495ae853SAndroid Build Coastguard Worker     /* full pel motion vectors */
139*495ae853SAndroid Build Coastguard Worker     WORD32 u4_mv_x_full, u4_mv_y_full;
140*495ae853SAndroid Build Coastguard Worker 
141*495ae853SAndroid Build Coastguard Worker     /* half pel motion vectors */
142*495ae853SAndroid Build Coastguard Worker     WORD32 u4_mv_x_hpel, u4_mv_y_hpel;
143*495ae853SAndroid Build Coastguard Worker 
144*495ae853SAndroid Build Coastguard Worker     /* quarter pel motion vectors */
145*495ae853SAndroid Build Coastguard Worker     WORD32 u4_mv_x_qpel, u4_mv_y_qpel;
146*495ae853SAndroid Build Coastguard Worker 
147*495ae853SAndroid Build Coastguard Worker     /* width & height of the partition */
148*495ae853SAndroid Build Coastguard Worker     UWORD32 wd, ht;
149*495ae853SAndroid Build Coastguard Worker 
150*495ae853SAndroid Build Coastguard Worker     /* partition idx */
151*495ae853SAndroid Build Coastguard Worker     UWORD32 u4_num_prtn;
152*495ae853SAndroid Build Coastguard Worker 
153*495ae853SAndroid Build Coastguard Worker     /* half / qpel coefficient */
154*495ae853SAndroid Build Coastguard Worker     UWORD32 u4_subpel_factor;
155*495ae853SAndroid Build Coastguard Worker 
156*495ae853SAndroid Build Coastguard Worker     /* BIPRED Flag */
157*495ae853SAndroid Build Coastguard Worker     WORD32 i4_bipred_flag;
158*495ae853SAndroid Build Coastguard Worker 
159*495ae853SAndroid Build Coastguard Worker     /* temp var */
160*495ae853SAndroid Build Coastguard Worker     UWORD32 u4_lkup_idx1;
161*495ae853SAndroid Build Coastguard Worker 
162*495ae853SAndroid Build Coastguard Worker     /* Init */
163*495ae853SAndroid Build Coastguard Worker     i4_ref_strd[0] = ps_proc->i4_rec_strd;
164*495ae853SAndroid Build Coastguard Worker 
165*495ae853SAndroid Build Coastguard Worker     i4_ref_strd[1] = i4_ref_strd[2] = i4_ref_strd[3] =
166*495ae853SAndroid Build Coastguard Worker                     ps_me_ctxt->u4_subpel_buf_strd;
167*495ae853SAndroid Build Coastguard Worker 
168*495ae853SAndroid Build Coastguard Worker     for (u4_num_prtn = 0; u4_num_prtn < ps_proc->u4_num_sub_partitions;
169*495ae853SAndroid Build Coastguard Worker          u4_num_prtn++)
170*495ae853SAndroid Build Coastguard Worker     {
171*495ae853SAndroid Build Coastguard Worker         mv_t *ps_curr_mv;
172*495ae853SAndroid Build Coastguard Worker 
173*495ae853SAndroid Build Coastguard Worker         /* update ptr to curr partition */
174*495ae853SAndroid Build Coastguard Worker         ps_curr_pu = ps_proc->ps_pu + u4_num_prtn;
175*495ae853SAndroid Build Coastguard Worker 
176*495ae853SAndroid Build Coastguard Worker         /* Set no no bipred */
177*495ae853SAndroid Build Coastguard Worker         i4_bipred_flag = 0;
178*495ae853SAndroid Build Coastguard Worker 
179*495ae853SAndroid Build Coastguard Worker         switch (ps_curr_pu->b2_pred_mode)
180*495ae853SAndroid Build Coastguard Worker         {
181*495ae853SAndroid Build Coastguard Worker             case PRED_L0:
182*495ae853SAndroid Build Coastguard Worker                 ps_curr_mv = &ps_curr_pu->s_me_info[0].s_mv;
183*495ae853SAndroid Build Coastguard Worker                 pu1_ref[0] = ps_proc->apu1_ref_buf_luma[0];
184*495ae853SAndroid Build Coastguard Worker                 break;
185*495ae853SAndroid Build Coastguard Worker 
186*495ae853SAndroid Build Coastguard Worker             case PRED_L1:
187*495ae853SAndroid Build Coastguard Worker                 ps_curr_mv = &ps_curr_pu->s_me_info[1].s_mv;
188*495ae853SAndroid Build Coastguard Worker                 pu1_ref[0] = ps_proc->apu1_ref_buf_luma[1];
189*495ae853SAndroid Build Coastguard Worker                 break;
190*495ae853SAndroid Build Coastguard Worker 
191*495ae853SAndroid Build Coastguard Worker             case PRED_BI:
192*495ae853SAndroid Build Coastguard Worker                 /*
193*495ae853SAndroid Build Coastguard Worker                  * In case of PRED_BI, we only need to ensure that
194*495ae853SAndroid Build Coastguard Worker                  * the reference buffer that gets selected is
195*495ae853SAndroid Build Coastguard Worker                  * ps_proc->pu1_best_subpel_buf
196*495ae853SAndroid Build Coastguard Worker                  */
197*495ae853SAndroid Build Coastguard Worker 
198*495ae853SAndroid Build Coastguard Worker                 /* Dummy */
199*495ae853SAndroid Build Coastguard Worker                 ps_curr_mv = &ps_curr_pu->s_me_info[0].s_mv;
200*495ae853SAndroid Build Coastguard Worker                 pu1_ref[0] = ps_proc->apu1_ref_buf_luma[0];
201*495ae853SAndroid Build Coastguard Worker 
202*495ae853SAndroid Build Coastguard Worker                 i4_bipred_flag = 1;
203*495ae853SAndroid Build Coastguard Worker                 break;
204*495ae853SAndroid Build Coastguard Worker 
205*495ae853SAndroid Build Coastguard Worker             default:
206*495ae853SAndroid Build Coastguard Worker                 ps_curr_mv = &ps_curr_pu->s_me_info[0].s_mv;
207*495ae853SAndroid Build Coastguard Worker                 pu1_ref[0] = ps_proc->apu1_ref_buf_luma[0];
208*495ae853SAndroid Build Coastguard Worker                 break;
209*495ae853SAndroid Build Coastguard Worker 
210*495ae853SAndroid Build Coastguard Worker         }
211*495ae853SAndroid Build Coastguard Worker 
212*495ae853SAndroid Build Coastguard Worker         /* get full pel mv's (full pel units) */
213*495ae853SAndroid Build Coastguard Worker         u4_mv_x_full = ps_curr_mv->i2_mvx >> 2;
214*495ae853SAndroid Build Coastguard Worker         u4_mv_y_full = ps_curr_mv->i2_mvy >> 2;
215*495ae853SAndroid Build Coastguard Worker 
216*495ae853SAndroid Build Coastguard Worker         /* get half pel mv's */
217*495ae853SAndroid Build Coastguard Worker         u4_mv_x_hpel = (ps_curr_mv->i2_mvx & 0x2) >> 1;
218*495ae853SAndroid Build Coastguard Worker         u4_mv_y_hpel = (ps_curr_mv->i2_mvy & 0x2) >> 1;
219*495ae853SAndroid Build Coastguard Worker 
220*495ae853SAndroid Build Coastguard Worker         /* get quarter pel mv's */
221*495ae853SAndroid Build Coastguard Worker         u4_mv_x_qpel = (ps_curr_mv->i2_mvx & 0x1);
222*495ae853SAndroid Build Coastguard Worker         u4_mv_y_qpel = (ps_curr_mv->i2_mvy & 0x1);
223*495ae853SAndroid Build Coastguard Worker 
224*495ae853SAndroid Build Coastguard Worker         /* width and height of partition */
225*495ae853SAndroid Build Coastguard Worker         wd = (ps_curr_pu->b4_wd + 1) << 2;
226*495ae853SAndroid Build Coastguard Worker         ht = (ps_curr_pu->b4_ht + 1) << 2;
227*495ae853SAndroid Build Coastguard Worker 
228*495ae853SAndroid Build Coastguard Worker         /* decision ? qpel/hpel, fpel */
229*495ae853SAndroid Build Coastguard Worker         u4_subpel_factor = (u4_mv_y_hpel << 3) + (u4_mv_x_hpel << 2)
230*495ae853SAndroid Build Coastguard Worker                         + (u4_mv_y_qpel << 1) + (u4_mv_x_qpel);
231*495ae853SAndroid Build Coastguard Worker 
232*495ae853SAndroid Build Coastguard Worker         /* Move ref to position given by MV */
233*495ae853SAndroid Build Coastguard Worker         pu1_ref[0] += ((u4_mv_y_full * i4_ref_strd[0]) + u4_mv_x_full);
234*495ae853SAndroid Build Coastguard Worker 
235*495ae853SAndroid Build Coastguard Worker         /* Sub pel ptrs/ Biperd pointers init */
236*495ae853SAndroid Build Coastguard Worker         pu1_ref[1] = ps_proc->pu1_best_subpel_buf;
237*495ae853SAndroid Build Coastguard Worker         i4_ref_strd[1] = ps_proc->u4_bst_spel_buf_strd;
238*495ae853SAndroid Build Coastguard Worker 
239*495ae853SAndroid Build Coastguard Worker         /* update pred buff ptr */
240*495ae853SAndroid Build Coastguard Worker         pu1_pred = ps_proc->pu1_pred_mb
241*495ae853SAndroid Build Coastguard Worker                         + 4 * ps_curr_pu->b4_pos_y * i4_pred_strd
242*495ae853SAndroid Build Coastguard Worker                         + 4 * ps_curr_pu->b4_pos_x;
243*495ae853SAndroid Build Coastguard Worker 
244*495ae853SAndroid Build Coastguard Worker         /* u4_lkup_idx1 will be non zero for half pel and bipred */
245*495ae853SAndroid Build Coastguard Worker         u4_lkup_idx1 = ((u4_subpel_factor >> 2) != 0) || i4_bipred_flag;
246*495ae853SAndroid Build Coastguard Worker 
247*495ae853SAndroid Build Coastguard Worker         {
248*495ae853SAndroid Build Coastguard Worker             /********************************************************************/
249*495ae853SAndroid Build Coastguard Worker             /* if the block is P16x16 MB and mv are not quarter pel motion      */
250*495ae853SAndroid Build Coastguard Worker             /* vectors, there is no need to copy 16x16 unit from reference frame*/
251*495ae853SAndroid Build Coastguard Worker             /* to pred buffer. We might as well send the reference frame buffer */
252*495ae853SAndroid Build Coastguard Worker             /* pointer as pred buffer (ofc with updated stride) to fwd transform*/
253*495ae853SAndroid Build Coastguard Worker             /* and inverse transform unit.                                      */
254*495ae853SAndroid Build Coastguard Worker             /********************************************************************/
255*495ae853SAndroid Build Coastguard Worker             if (ps_proc->u4_num_sub_partitions == 1)
256*495ae853SAndroid Build Coastguard Worker             {
257*495ae853SAndroid Build Coastguard Worker                 *pu1_pseudo_pred = pu1_ref[u4_lkup_idx1];
258*495ae853SAndroid Build Coastguard Worker                 *pi4_pseudo_pred_strd = i4_ref_strd[u4_lkup_idx1];
259*495ae853SAndroid Build Coastguard Worker 
260*495ae853SAndroid Build Coastguard Worker             }
261*495ae853SAndroid Build Coastguard Worker             /*
262*495ae853SAndroid Build Coastguard Worker              * Copying half pel or full pel to prediction buffer
263*495ae853SAndroid Build Coastguard Worker              * Currently ps_proc->u4_num_sub_partitions will always be 1 as we
264*495ae853SAndroid Build Coastguard Worker              * only support 16x16 in P mbs
265*495ae853SAndroid Build Coastguard Worker              */
266*495ae853SAndroid Build Coastguard Worker             else
267*495ae853SAndroid Build Coastguard Worker             {
268*495ae853SAndroid Build Coastguard Worker                 ps_codec->pf_inter_pred_luma_copy(pu1_ref[u4_lkup_idx1],
269*495ae853SAndroid Build Coastguard Worker                                                   pu1_pred,
270*495ae853SAndroid Build Coastguard Worker                                                   i4_ref_strd[u4_lkup_idx1],
271*495ae853SAndroid Build Coastguard Worker                                                   i4_pred_strd, ht, wd, NULL,
272*495ae853SAndroid Build Coastguard Worker                                                   0);
273*495ae853SAndroid Build Coastguard Worker             }
274*495ae853SAndroid Build Coastguard Worker         }
275*495ae853SAndroid Build Coastguard Worker     }
276*495ae853SAndroid Build Coastguard Worker }
277*495ae853SAndroid Build Coastguard Worker 
278*495ae853SAndroid Build Coastguard Worker /**
279*495ae853SAndroid Build Coastguard Worker ******************************************************************************
280*495ae853SAndroid Build Coastguard Worker *
281*495ae853SAndroid Build Coastguard Worker * @brief
282*495ae853SAndroid Build Coastguard Worker *  performs motion compensation for chroma mb
283*495ae853SAndroid Build Coastguard Worker *
284*495ae853SAndroid Build Coastguard Worker * @par   Description
285*495ae853SAndroid Build Coastguard Worker *  Copies a MB of data from the reference buffer (Full pel, half pel or q pel)
286*495ae853SAndroid Build Coastguard Worker *  according to the motion vectors given
287*495ae853SAndroid Build Coastguard Worker *
288*495ae853SAndroid Build Coastguard Worker * @param[in] ps_proc
289*495ae853SAndroid Build Coastguard Worker *  pointer to current proc ctxt
290*495ae853SAndroid Build Coastguard Worker *
291*495ae853SAndroid Build Coastguard Worker * @return  none
292*495ae853SAndroid Build Coastguard Worker *
293*495ae853SAndroid Build Coastguard Worker * @remarks Assumes half pel and quarter pel buffers for the entire frame are
294*495ae853SAndroid Build Coastguard Worker *  populated.
295*495ae853SAndroid Build Coastguard Worker ******************************************************************************
296*495ae853SAndroid Build Coastguard Worker */
ih264e_motion_comp_chroma(process_ctxt_t * ps_proc)297*495ae853SAndroid Build Coastguard Worker void ih264e_motion_comp_chroma(process_ctxt_t *ps_proc)
298*495ae853SAndroid Build Coastguard Worker {
299*495ae853SAndroid Build Coastguard Worker     /* codec context */
300*495ae853SAndroid Build Coastguard Worker     codec_t *ps_codec = ps_proc->ps_codec;
301*495ae853SAndroid Build Coastguard Worker 
302*495ae853SAndroid Build Coastguard Worker     /* Pointer to the structure having motion vectors, size and position of curr partitions */
303*495ae853SAndroid Build Coastguard Worker     enc_pu_t *ps_curr_pu;
304*495ae853SAndroid Build Coastguard Worker 
305*495ae853SAndroid Build Coastguard Worker     /* pointers to full pel, half pel x, half pel y, half pel xy reference buffer */
306*495ae853SAndroid Build Coastguard Worker     UWORD8 *pu1_ref;
307*495ae853SAndroid Build Coastguard Worker 
308*495ae853SAndroid Build Coastguard Worker     /* pred buffer ptr */
309*495ae853SAndroid Build Coastguard Worker     UWORD8 *pu1_pred;
310*495ae853SAndroid Build Coastguard Worker 
311*495ae853SAndroid Build Coastguard Worker     /* strides of full pel reference buffer */
312*495ae853SAndroid Build Coastguard Worker     WORD32 i4_ref_strd = ps_proc->i4_rec_strd;
313*495ae853SAndroid Build Coastguard Worker 
314*495ae853SAndroid Build Coastguard Worker     /* pred buffer stride */
315*495ae853SAndroid Build Coastguard Worker     WORD32 i4_pred_strd = ps_proc->i4_pred_strd;
316*495ae853SAndroid Build Coastguard Worker 
317*495ae853SAndroid Build Coastguard Worker     /* full pel motion vectors */
318*495ae853SAndroid Build Coastguard Worker     WORD32 u4_mv_x_full, u4_mv_y_full;
319*495ae853SAndroid Build Coastguard Worker 
320*495ae853SAndroid Build Coastguard Worker     /* half pel motion vectors */
321*495ae853SAndroid Build Coastguard Worker     WORD32 u4_mv_x_hpel, u4_mv_y_hpel;
322*495ae853SAndroid Build Coastguard Worker 
323*495ae853SAndroid Build Coastguard Worker     /* quarter pel motion vectors */
324*495ae853SAndroid Build Coastguard Worker     WORD32 u4_mv_x_qpel, u4_mv_y_qpel;
325*495ae853SAndroid Build Coastguard Worker 
326*495ae853SAndroid Build Coastguard Worker     /* width & height of the partition */
327*495ae853SAndroid Build Coastguard Worker     UWORD32 wd, ht;
328*495ae853SAndroid Build Coastguard Worker 
329*495ae853SAndroid Build Coastguard Worker     /* partition idx */
330*495ae853SAndroid Build Coastguard Worker     UWORD32 u4_num_prtn;
331*495ae853SAndroid Build Coastguard Worker 
332*495ae853SAndroid Build Coastguard Worker     WORD32 u4_mv_x;
333*495ae853SAndroid Build Coastguard Worker     WORD32 u4_mv_y;
334*495ae853SAndroid Build Coastguard Worker     UWORD8 u1_dx, u1_dy;
335*495ae853SAndroid Build Coastguard Worker 
336*495ae853SAndroid Build Coastguard Worker     for (u4_num_prtn = 0; u4_num_prtn < ps_proc->u4_num_sub_partitions;
337*495ae853SAndroid Build Coastguard Worker          u4_num_prtn++)
338*495ae853SAndroid Build Coastguard Worker     {
339*495ae853SAndroid Build Coastguard Worker         mv_t *ps_curr_mv;
340*495ae853SAndroid Build Coastguard Worker 
341*495ae853SAndroid Build Coastguard Worker         ps_curr_pu = ps_proc->ps_pu + u4_num_prtn;
342*495ae853SAndroid Build Coastguard Worker 
343*495ae853SAndroid Build Coastguard Worker         if (ps_curr_pu->b2_pred_mode != PRED_BI)
344*495ae853SAndroid Build Coastguard Worker         {
345*495ae853SAndroid Build Coastguard Worker             ps_curr_mv = &ps_curr_pu->s_me_info[ps_curr_pu->b2_pred_mode].s_mv;
346*495ae853SAndroid Build Coastguard Worker             pu1_ref = ps_proc->apu1_ref_buf_chroma[ps_curr_pu->b2_pred_mode];
347*495ae853SAndroid Build Coastguard Worker 
348*495ae853SAndroid Build Coastguard Worker             u4_mv_x = ps_curr_mv->i2_mvx >> 3;
349*495ae853SAndroid Build Coastguard Worker             u4_mv_y = ps_curr_mv->i2_mvy >> 3;
350*495ae853SAndroid Build Coastguard Worker 
351*495ae853SAndroid Build Coastguard Worker             /*  corresponds to full pel motion vector in luma, but in chroma corresponds to pel formed wiith dx, dy =4 */
352*495ae853SAndroid Build Coastguard Worker             u4_mv_x_full = (ps_curr_mv->i2_mvx & 0x4) >> 2;
353*495ae853SAndroid Build Coastguard Worker             u4_mv_y_full = (ps_curr_mv->i2_mvy & 0x4) >> 2;
354*495ae853SAndroid Build Coastguard Worker 
355*495ae853SAndroid Build Coastguard Worker             /* get half pel mv's */
356*495ae853SAndroid Build Coastguard Worker             u4_mv_x_hpel = (ps_curr_mv->i2_mvx & 0x2) >> 1;
357*495ae853SAndroid Build Coastguard Worker             u4_mv_y_hpel = (ps_curr_mv->i2_mvy & 0x2) >> 1;
358*495ae853SAndroid Build Coastguard Worker 
359*495ae853SAndroid Build Coastguard Worker             /* get quarter pel mv's */
360*495ae853SAndroid Build Coastguard Worker             u4_mv_x_qpel = (ps_curr_mv->i2_mvx & 0x1);
361*495ae853SAndroid Build Coastguard Worker             u4_mv_y_qpel = (ps_curr_mv->i2_mvy & 0x1);
362*495ae853SAndroid Build Coastguard Worker 
363*495ae853SAndroid Build Coastguard Worker             /* width and height of sub macro block */
364*495ae853SAndroid Build Coastguard Worker             wd = (ps_curr_pu->b4_wd + 1) << 1;
365*495ae853SAndroid Build Coastguard Worker             ht = (ps_curr_pu->b4_ht + 1) << 1;
366*495ae853SAndroid Build Coastguard Worker 
367*495ae853SAndroid Build Coastguard Worker             /* move the pointers so that they point to the motion compensated locations */
368*495ae853SAndroid Build Coastguard Worker             pu1_ref += ((u4_mv_y * i4_ref_strd) + (u4_mv_x << 1));
369*495ae853SAndroid Build Coastguard Worker 
370*495ae853SAndroid Build Coastguard Worker             pu1_pred = ps_proc->pu1_pred_mb
371*495ae853SAndroid Build Coastguard Worker                             + 4 * ps_curr_pu->b4_pos_y * i4_pred_strd
372*495ae853SAndroid Build Coastguard Worker                             + 2 * ps_curr_pu->b4_pos_x;
373*495ae853SAndroid Build Coastguard Worker 
374*495ae853SAndroid Build Coastguard Worker             u1_dx = (u4_mv_x_full << 2) + (u4_mv_x_hpel << 1) + (u4_mv_x_qpel);
375*495ae853SAndroid Build Coastguard Worker             u1_dy = (u4_mv_y_full << 2) + (u4_mv_y_hpel << 1) + (u4_mv_y_qpel);
376*495ae853SAndroid Build Coastguard Worker 
377*495ae853SAndroid Build Coastguard Worker             /* cases where u1_dx = 0 or u1_dy = 0 are dealt separately in neon with
378*495ae853SAndroid Build Coastguard Worker              * separate functions for better performance
379*495ae853SAndroid Build Coastguard Worker              *
380*495ae853SAndroid Build Coastguard Worker              * ih264_inter_pred_chroma_dx_zero_a9q
381*495ae853SAndroid Build Coastguard Worker              * and
382*495ae853SAndroid Build Coastguard Worker              * ih264_inter_pred_chroma_dy_zero_a9q
383*495ae853SAndroid Build Coastguard Worker              */
384*495ae853SAndroid Build Coastguard Worker 
385*495ae853SAndroid Build Coastguard Worker             ps_codec->pf_inter_pred_chroma(pu1_ref, pu1_pred, i4_ref_strd,
386*495ae853SAndroid Build Coastguard Worker                                            i4_pred_strd, u1_dx, u1_dy, ht, wd);
387*495ae853SAndroid Build Coastguard Worker         }
388*495ae853SAndroid Build Coastguard Worker         else /* If the pred mode is PRED_BI */
389*495ae853SAndroid Build Coastguard Worker         {
390*495ae853SAndroid Build Coastguard Worker             /*
391*495ae853SAndroid Build Coastguard Worker              * We need to interpolate the L0 and L1 ref pics with the chorma MV
392*495ae853SAndroid Build Coastguard Worker              * then use them to average for bilinrar interpred
393*495ae853SAndroid Build Coastguard Worker              */
394*495ae853SAndroid Build Coastguard Worker             WORD32 i4_predmode;
395*495ae853SAndroid Build Coastguard Worker             UWORD8 *pu1_ref_buf[2];
396*495ae853SAndroid Build Coastguard Worker 
397*495ae853SAndroid Build Coastguard Worker             /* Temporary buffers to store the interpolated value from L0 and L1 */
398*495ae853SAndroid Build Coastguard Worker             pu1_ref_buf[PRED_L0] = ps_proc->apu1_subpel_buffs[0];
399*495ae853SAndroid Build Coastguard Worker             pu1_ref_buf[PRED_L1] = ps_proc->apu1_subpel_buffs[1];
400*495ae853SAndroid Build Coastguard Worker 
401*495ae853SAndroid Build Coastguard Worker 
402*495ae853SAndroid Build Coastguard Worker             for (i4_predmode = 0; i4_predmode < PRED_BI; i4_predmode++)
403*495ae853SAndroid Build Coastguard Worker             {
404*495ae853SAndroid Build Coastguard Worker                 ps_curr_mv = &ps_curr_pu->s_me_info[i4_predmode].s_mv;
405*495ae853SAndroid Build Coastguard Worker                 pu1_ref = ps_proc->apu1_ref_buf_chroma[i4_predmode];
406*495ae853SAndroid Build Coastguard Worker 
407*495ae853SAndroid Build Coastguard Worker                 u4_mv_x = ps_curr_mv->i2_mvx >> 3;
408*495ae853SAndroid Build Coastguard Worker                 u4_mv_y = ps_curr_mv->i2_mvy >> 3;
409*495ae853SAndroid Build Coastguard Worker 
410*495ae853SAndroid Build Coastguard Worker                 /*
411*495ae853SAndroid Build Coastguard Worker                  * corresponds to full pel motion vector in luma, but in chroma
412*495ae853SAndroid Build Coastguard Worker                  * corresponds to pel formed wiith dx, dy =4
413*495ae853SAndroid Build Coastguard Worker                  */
414*495ae853SAndroid Build Coastguard Worker                 u4_mv_x_full = (ps_curr_mv->i2_mvx & 0x4) >> 2;
415*495ae853SAndroid Build Coastguard Worker                 u4_mv_y_full = (ps_curr_mv->i2_mvy & 0x4) >> 2;
416*495ae853SAndroid Build Coastguard Worker 
417*495ae853SAndroid Build Coastguard Worker                 /* get half pel mv's */
418*495ae853SAndroid Build Coastguard Worker                 u4_mv_x_hpel = (ps_curr_mv->i2_mvx & 0x2) >> 1;
419*495ae853SAndroid Build Coastguard Worker                 u4_mv_y_hpel = (ps_curr_mv->i2_mvy & 0x2) >> 1;
420*495ae853SAndroid Build Coastguard Worker 
421*495ae853SAndroid Build Coastguard Worker                 /* get quarter pel mv's */
422*495ae853SAndroid Build Coastguard Worker                 u4_mv_x_qpel = (ps_curr_mv->i2_mvx & 0x1);
423*495ae853SAndroid Build Coastguard Worker                 u4_mv_y_qpel = (ps_curr_mv->i2_mvy & 0x1);
424*495ae853SAndroid Build Coastguard Worker 
425*495ae853SAndroid Build Coastguard Worker                 /* width and height of sub macro block */
426*495ae853SAndroid Build Coastguard Worker                 wd = (ps_curr_pu->b4_wd + 1) << 1;
427*495ae853SAndroid Build Coastguard Worker                 ht = (ps_curr_pu->b4_ht + 1) << 1;
428*495ae853SAndroid Build Coastguard Worker 
429*495ae853SAndroid Build Coastguard Worker                 /* move the pointers so that they point to the motion compensated locations */
430*495ae853SAndroid Build Coastguard Worker                 pu1_ref += ((u4_mv_y * i4_ref_strd) + (u4_mv_x << 1));
431*495ae853SAndroid Build Coastguard Worker 
432*495ae853SAndroid Build Coastguard Worker                 pu1_pred = ps_proc->pu1_pred_mb
433*495ae853SAndroid Build Coastguard Worker                                 + 4 * ps_curr_pu->b4_pos_y * i4_pred_strd
434*495ae853SAndroid Build Coastguard Worker                                 + 2 * ps_curr_pu->b4_pos_x;
435*495ae853SAndroid Build Coastguard Worker 
436*495ae853SAndroid Build Coastguard Worker                 u1_dx = (u4_mv_x_full << 2) + (u4_mv_x_hpel << 1)
437*495ae853SAndroid Build Coastguard Worker                                 + (u4_mv_x_qpel);
438*495ae853SAndroid Build Coastguard Worker                 u1_dy = (u4_mv_y_full << 2) + (u4_mv_y_hpel << 1)
439*495ae853SAndroid Build Coastguard Worker                                 + (u4_mv_y_qpel);
440*495ae853SAndroid Build Coastguard Worker 
441*495ae853SAndroid Build Coastguard Worker                 ps_codec->pf_inter_pred_chroma(pu1_ref,
442*495ae853SAndroid Build Coastguard Worker                                                pu1_ref_buf[i4_predmode],
443*495ae853SAndroid Build Coastguard Worker                                                i4_ref_strd, MB_SIZE, u1_dx,
444*495ae853SAndroid Build Coastguard Worker                                                u1_dy, ht, wd);
445*495ae853SAndroid Build Coastguard Worker             }
446*495ae853SAndroid Build Coastguard Worker 
447*495ae853SAndroid Build Coastguard Worker             ps_codec->pf_inter_pred_luma_bilinear(pu1_ref_buf[PRED_L0],
448*495ae853SAndroid Build Coastguard Worker                                                   pu1_ref_buf[PRED_L1], pu1_pred,
449*495ae853SAndroid Build Coastguard Worker                                                   MB_SIZE, MB_SIZE,
450*495ae853SAndroid Build Coastguard Worker                                                   i4_pred_strd, MB_SIZE >> 1,
451*495ae853SAndroid Build Coastguard Worker                                                   MB_SIZE);
452*495ae853SAndroid Build Coastguard Worker         }
453*495ae853SAndroid Build Coastguard Worker     }
454*495ae853SAndroid Build Coastguard Worker }
455