1*77c1e3ccSAndroid Build Coastguard Worker /* 2*77c1e3ccSAndroid Build Coastguard Worker * Copyright (c) 2019, Alliance for Open Media. All rights reserved. 3*77c1e3ccSAndroid Build Coastguard Worker * 4*77c1e3ccSAndroid Build Coastguard Worker * This source code is subject to the terms of the BSD 2 Clause License and 5*77c1e3ccSAndroid Build Coastguard Worker * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License 6*77c1e3ccSAndroid Build Coastguard Worker * was not distributed with this source code in the LICENSE file, you can 7*77c1e3ccSAndroid Build Coastguard Worker * obtain it at www.aomedia.org/license/software. If the Alliance for Open 8*77c1e3ccSAndroid Build Coastguard Worker * Media Patent License 1.0 was not distributed with this source code in the 9*77c1e3ccSAndroid Build Coastguard Worker * PATENTS file, you can obtain it at www.aomedia.org/license/patent. 10*77c1e3ccSAndroid Build Coastguard Worker */ 11*77c1e3ccSAndroid Build Coastguard Worker 12*77c1e3ccSAndroid Build Coastguard Worker #ifndef AOM_AV1_ENCODER_SVC_LAYERCONTEXT_H_ 13*77c1e3ccSAndroid Build Coastguard Worker #define AOM_AV1_ENCODER_SVC_LAYERCONTEXT_H_ 14*77c1e3ccSAndroid Build Coastguard Worker 15*77c1e3ccSAndroid Build Coastguard Worker #include "aom_scale/yv12config.h" 16*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/aq_cyclicrefresh.h" 17*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/encoder.h" 18*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/ratectrl.h" 19*77c1e3ccSAndroid Build Coastguard Worker 20*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus 21*77c1e3ccSAndroid Build Coastguard Worker extern "C" { 22*77c1e3ccSAndroid Build Coastguard Worker #endif 23*77c1e3ccSAndroid Build Coastguard Worker 24*77c1e3ccSAndroid Build Coastguard Worker /*! 25*77c1e3ccSAndroid Build Coastguard Worker * \brief The stucture of quantities related to each spatial and temporal layer. 26*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 27*77c1e3ccSAndroid Build Coastguard Worker */ 28*77c1e3ccSAndroid Build Coastguard Worker typedef struct { 29*77c1e3ccSAndroid Build Coastguard Worker /*!\cond */ 30*77c1e3ccSAndroid Build Coastguard Worker RATE_CONTROL rc; 31*77c1e3ccSAndroid Build Coastguard Worker PRIMARY_RATE_CONTROL p_rc; 32*77c1e3ccSAndroid Build Coastguard Worker int framerate_factor; 33*77c1e3ccSAndroid Build Coastguard Worker int64_t layer_target_bitrate; // In bits per second. 34*77c1e3ccSAndroid Build Coastguard Worker int scaling_factor_num; 35*77c1e3ccSAndroid Build Coastguard Worker int scaling_factor_den; 36*77c1e3ccSAndroid Build Coastguard Worker int64_t target_bandwidth; 37*77c1e3ccSAndroid Build Coastguard Worker int64_t spatial_layer_target_bandwidth; 38*77c1e3ccSAndroid Build Coastguard Worker double framerate; 39*77c1e3ccSAndroid Build Coastguard Worker int avg_frame_size; 40*77c1e3ccSAndroid Build Coastguard Worker int max_q; 41*77c1e3ccSAndroid Build Coastguard Worker int min_q; 42*77c1e3ccSAndroid Build Coastguard Worker int frames_from_key_frame; 43*77c1e3ccSAndroid Build Coastguard Worker /*!\endcond */ 44*77c1e3ccSAndroid Build Coastguard Worker 45*77c1e3ccSAndroid Build Coastguard Worker /*! 46*77c1e3ccSAndroid Build Coastguard Worker * Cyclic refresh parameters (aq-mode=3), that need to be updated per-frame. 47*77c1e3ccSAndroid Build Coastguard Worker */ 48*77c1e3ccSAndroid Build Coastguard Worker int sb_index; 49*77c1e3ccSAndroid Build Coastguard Worker /*! 50*77c1e3ccSAndroid Build Coastguard Worker * Segmentation map 51*77c1e3ccSAndroid Build Coastguard Worker */ 52*77c1e3ccSAndroid Build Coastguard Worker int8_t *map; 53*77c1e3ccSAndroid Build Coastguard Worker /*! 54*77c1e3ccSAndroid Build Coastguard Worker * Number of blocks on segment 1 55*77c1e3ccSAndroid Build Coastguard Worker */ 56*77c1e3ccSAndroid Build Coastguard Worker int actual_num_seg1_blocks; 57*77c1e3ccSAndroid Build Coastguard Worker 58*77c1e3ccSAndroid Build Coastguard Worker /*! 59*77c1e3ccSAndroid Build Coastguard Worker * Number of blocks on segment 2 60*77c1e3ccSAndroid Build Coastguard Worker */ 61*77c1e3ccSAndroid Build Coastguard Worker int actual_num_seg2_blocks; 62*77c1e3ccSAndroid Build Coastguard Worker /*! 63*77c1e3ccSAndroid Build Coastguard Worker * Counter used to detect scene change. 64*77c1e3ccSAndroid Build Coastguard Worker */ 65*77c1e3ccSAndroid Build Coastguard Worker int counter_encode_maxq_scene_change; 66*77c1e3ccSAndroid Build Coastguard Worker 67*77c1e3ccSAndroid Build Coastguard Worker /*! 68*77c1e3ccSAndroid Build Coastguard Worker * Speed settings for each layer. 69*77c1e3ccSAndroid Build Coastguard Worker */ 70*77c1e3ccSAndroid Build Coastguard Worker uint8_t speed; 71*77c1e3ccSAndroid Build Coastguard Worker /*! 72*77c1e3ccSAndroid Build Coastguard Worker * GF group index. 73*77c1e3ccSAndroid Build Coastguard Worker */ 74*77c1e3ccSAndroid Build Coastguard Worker unsigned char group_index; 75*77c1e3ccSAndroid Build Coastguard Worker /*! 76*77c1e3ccSAndroid Build Coastguard Worker * If current layer is key frame. 77*77c1e3ccSAndroid Build Coastguard Worker */ 78*77c1e3ccSAndroid Build Coastguard Worker int is_key_frame; 79*77c1e3ccSAndroid Build Coastguard Worker /*! 80*77c1e3ccSAndroid Build Coastguard Worker * Maximum motion magnitude of previous encoded layer. 81*77c1e3ccSAndroid Build Coastguard Worker */ 82*77c1e3ccSAndroid Build Coastguard Worker int max_mv_magnitude; 83*77c1e3ccSAndroid Build Coastguard Worker } LAYER_CONTEXT; 84*77c1e3ccSAndroid Build Coastguard Worker 85*77c1e3ccSAndroid Build Coastguard Worker /*! 86*77c1e3ccSAndroid Build Coastguard Worker * \brief The stucture of SVC. 87*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 88*77c1e3ccSAndroid Build Coastguard Worker */ 89*77c1e3ccSAndroid Build Coastguard Worker typedef struct SVC { 90*77c1e3ccSAndroid Build Coastguard Worker /*!\cond */ 91*77c1e3ccSAndroid Build Coastguard Worker int spatial_layer_id; 92*77c1e3ccSAndroid Build Coastguard Worker int temporal_layer_id; 93*77c1e3ccSAndroid Build Coastguard Worker int number_spatial_layers; 94*77c1e3ccSAndroid Build Coastguard Worker int number_temporal_layers; 95*77c1e3ccSAndroid Build Coastguard Worker int prev_number_spatial_layers; 96*77c1e3ccSAndroid Build Coastguard Worker int use_flexible_mode; 97*77c1e3ccSAndroid Build Coastguard Worker int ksvc_fixed_mode; 98*77c1e3ccSAndroid Build Coastguard Worker /*!\endcond */ 99*77c1e3ccSAndroid Build Coastguard Worker 100*77c1e3ccSAndroid Build Coastguard Worker /*!\cond */ 101*77c1e3ccSAndroid Build Coastguard Worker double base_framerate; 102*77c1e3ccSAndroid Build Coastguard Worker unsigned int current_superframe; 103*77c1e3ccSAndroid Build Coastguard Worker int skip_mvsearch_last; 104*77c1e3ccSAndroid Build Coastguard Worker int skip_mvsearch_gf; 105*77c1e3ccSAndroid Build Coastguard Worker int skip_mvsearch_altref; 106*77c1e3ccSAndroid Build Coastguard Worker int spatial_layer_fb[REF_FRAMES]; 107*77c1e3ccSAndroid Build Coastguard Worker int temporal_layer_fb[REF_FRAMES]; 108*77c1e3ccSAndroid Build Coastguard Worker int num_encoded_top_layer; 109*77c1e3ccSAndroid Build Coastguard Worker int first_layer_denoise; 110*77c1e3ccSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG source_last_TL0; 111*77c1e3ccSAndroid Build Coastguard Worker int mi_cols_full_resoln; 112*77c1e3ccSAndroid Build Coastguard Worker int mi_rows_full_resoln; 113*77c1e3ccSAndroid Build Coastguard Worker /*!\endcond */ 114*77c1e3ccSAndroid Build Coastguard Worker 115*77c1e3ccSAndroid Build Coastguard Worker /*! 116*77c1e3ccSAndroid Build Coastguard Worker * Layer context used for rate control in CBR mode. 117*77c1e3ccSAndroid Build Coastguard Worker * An array. The index for spatial layer `sl` and temporal layer `tl` is 118*77c1e3ccSAndroid Build Coastguard Worker * sl * number_temporal_layers + tl. 119*77c1e3ccSAndroid Build Coastguard Worker */ 120*77c1e3ccSAndroid Build Coastguard Worker LAYER_CONTEXT *layer_context; 121*77c1e3ccSAndroid Build Coastguard Worker 122*77c1e3ccSAndroid Build Coastguard Worker /*! 123*77c1e3ccSAndroid Build Coastguard Worker * Number of layers allocated for layer_context. If nonzero, must be greater 124*77c1e3ccSAndroid Build Coastguard Worker * than or equal to number_spatial_layers * number_temporal_layers. 125*77c1e3ccSAndroid Build Coastguard Worker */ 126*77c1e3ccSAndroid Build Coastguard Worker int num_allocated_layers; 127*77c1e3ccSAndroid Build Coastguard Worker 128*77c1e3ccSAndroid Build Coastguard Worker /*! 129*77c1e3ccSAndroid Build Coastguard Worker * EIGHTTAP_SMOOTH or BILINEAR 130*77c1e3ccSAndroid Build Coastguard Worker */ 131*77c1e3ccSAndroid Build Coastguard Worker InterpFilter downsample_filter_type[AOM_MAX_SS_LAYERS]; 132*77c1e3ccSAndroid Build Coastguard Worker 133*77c1e3ccSAndroid Build Coastguard Worker /*! 134*77c1e3ccSAndroid Build Coastguard Worker * Downsample_filter_phase: = 0 will do sub-sampling (no weighted average), 135*77c1e3ccSAndroid Build Coastguard Worker * = 8 will center the target pixel and get a symmetric averaging filter. 136*77c1e3ccSAndroid Build Coastguard Worker */ 137*77c1e3ccSAndroid Build Coastguard Worker int downsample_filter_phase[AOM_MAX_SS_LAYERS]; 138*77c1e3ccSAndroid Build Coastguard Worker 139*77c1e3ccSAndroid Build Coastguard Worker /*! 140*77c1e3ccSAndroid Build Coastguard Worker * Force zero-mv in mode search for the spatial/inter-layer reference. 141*77c1e3ccSAndroid Build Coastguard Worker */ 142*77c1e3ccSAndroid Build Coastguard Worker int force_zero_mode_spatial_ref; 143*77c1e3ccSAndroid Build Coastguard Worker 144*77c1e3ccSAndroid Build Coastguard Worker /*! 145*77c1e3ccSAndroid Build Coastguard Worker * Flag to indicate that current spatial layer has a lower quality layer 146*77c1e3ccSAndroid Build Coastguard Worker * (at the same timestamp) that can be used as a reference. 147*77c1e3ccSAndroid Build Coastguard Worker * Lower quality layer refers to the same resolution but encoded at 148*77c1e3ccSAndroid Build Coastguard Worker * different/lower bitrate. 149*77c1e3ccSAndroid Build Coastguard Worker */ 150*77c1e3ccSAndroid Build Coastguard Worker int has_lower_quality_layer; 151*77c1e3ccSAndroid Build Coastguard Worker 152*77c1e3ccSAndroid Build Coastguard Worker /*! 153*77c1e3ccSAndroid Build Coastguard Worker * Flag to indicate the frame drop mode for SVC: one of the two settings: 154*77c1e3ccSAndroid Build Coastguard Worker * AOM_LAYER_DROP (default) or AOM_FULL_SUPERFRAME_DROP. 155*77c1e3ccSAndroid Build Coastguard Worker */ 156*77c1e3ccSAndroid Build Coastguard Worker AOM_SVC_FRAME_DROP_MODE framedrop_mode; 157*77c1e3ccSAndroid Build Coastguard Worker 158*77c1e3ccSAndroid Build Coastguard Worker /*! 159*77c1e3ccSAndroid Build Coastguard Worker * Flag to indicate if frame was dropped for a given spatial_layer_id on 160*77c1e3ccSAndroid Build Coastguard Worker * previous superframe. 161*77c1e3ccSAndroid Build Coastguard Worker */ 162*77c1e3ccSAndroid Build Coastguard Worker bool last_layer_dropped[AOM_MAX_SS_LAYERS]; 163*77c1e3ccSAndroid Build Coastguard Worker 164*77c1e3ccSAndroid Build Coastguard Worker /*! 165*77c1e3ccSAndroid Build Coastguard Worker * Flag to indicate if a previous spatial was dropped for the same superframe. 166*77c1e3ccSAndroid Build Coastguard Worker */ 167*77c1e3ccSAndroid Build Coastguard Worker bool drop_spatial_layer[AOM_MAX_SS_LAYERS]; 168*77c1e3ccSAndroid Build Coastguard Worker } SVC; 169*77c1e3ccSAndroid Build Coastguard Worker 170*77c1e3ccSAndroid Build Coastguard Worker struct AV1_COMP; 171*77c1e3ccSAndroid Build Coastguard Worker struct EncodeFrameInput; 172*77c1e3ccSAndroid Build Coastguard Worker 173*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Initialize layer context data from init_config(). 174*77c1e3ccSAndroid Build Coastguard Worker * 175*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 176*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 177*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 178*77c1e3ccSAndroid Build Coastguard Worker * 179*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 180*77c1e3ccSAndroid Build Coastguard Worker * 181*77c1e3ccSAndroid Build Coastguard Worker * \remark Nothing returned. Set cpi->svc. 182*77c1e3ccSAndroid Build Coastguard Worker */ 183*77c1e3ccSAndroid Build Coastguard Worker void av1_init_layer_context(struct AV1_COMP *const cpi); 184*77c1e3ccSAndroid Build Coastguard Worker 185*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Allocate layer context data. 186*77c1e3ccSAndroid Build Coastguard Worker * 187*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 188*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 189*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 190*77c1e3ccSAndroid Build Coastguard Worker * 191*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 192*77c1e3ccSAndroid Build Coastguard Worker * \param[in] num_layers Number of layers to be allocated 193*77c1e3ccSAndroid Build Coastguard Worker * 194*77c1e3ccSAndroid Build Coastguard Worker * \remark Allocates memory for cpi->svc.layer_context. 195*77c1e3ccSAndroid Build Coastguard Worker * \return True on success, false on allocation failure. 196*77c1e3ccSAndroid Build Coastguard Worker */ 197*77c1e3ccSAndroid Build Coastguard Worker bool av1_alloc_layer_context(struct AV1_COMP *cpi, int num_layers); 198*77c1e3ccSAndroid Build Coastguard Worker 199*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Update the layer context from a change_config() call. 200*77c1e3ccSAndroid Build Coastguard Worker * 201*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 202*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 203*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 204*77c1e3ccSAndroid Build Coastguard Worker * 205*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 206*77c1e3ccSAndroid Build Coastguard Worker * \param[in] target_bandwidth Total target bandwidth 207*77c1e3ccSAndroid Build Coastguard Worker * 208*77c1e3ccSAndroid Build Coastguard Worker * \remark Nothing returned. Buffer level for each layer is set. 209*77c1e3ccSAndroid Build Coastguard Worker */ 210*77c1e3ccSAndroid Build Coastguard Worker void av1_update_layer_context_change_config(struct AV1_COMP *const cpi, 211*77c1e3ccSAndroid Build Coastguard Worker const int64_t target_bandwidth); 212*77c1e3ccSAndroid Build Coastguard Worker 213*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Prior to encoding the frame, update framerate-related quantities 214*77c1e3ccSAndroid Build Coastguard Worker for the current temporal layer. 215*77c1e3ccSAndroid Build Coastguard Worker * 216*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 217*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 218*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 219*77c1e3ccSAndroid Build Coastguard Worker * 220*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 221*77c1e3ccSAndroid Build Coastguard Worker * 222*77c1e3ccSAndroid Build Coastguard Worker * \remark Nothing returned. Frame related quantities for current temporal 223*77c1e3ccSAndroid Build Coastguard Worker layer are updated. 224*77c1e3ccSAndroid Build Coastguard Worker */ 225*77c1e3ccSAndroid Build Coastguard Worker void av1_update_temporal_layer_framerate(struct AV1_COMP *const cpi); 226*77c1e3ccSAndroid Build Coastguard Worker 227*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Prior to check if reference is lower spatial layer at the same 228*77c1e3ccSAndroid Build Coastguard Worker * timestamp/superframe. 229*77c1e3ccSAndroid Build Coastguard Worker * 230*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 231*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 232*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 233*77c1e3ccSAndroid Build Coastguard Worker * 234*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 235*77c1e3ccSAndroid Build Coastguard Worker * \param[in] ref_frame Reference frame 236*77c1e3ccSAndroid Build Coastguard Worker * 237*77c1e3ccSAndroid Build Coastguard Worker * \return True if the ref_frame if lower spatial layer, otherwise false. 238*77c1e3ccSAndroid Build Coastguard Worker */ 239*77c1e3ccSAndroid Build Coastguard Worker bool av1_check_ref_is_low_spatial_res_super_frame(struct AV1_COMP *const cpi, 240*77c1e3ccSAndroid Build Coastguard Worker int ref_frame); 241*77c1e3ccSAndroid Build Coastguard Worker 242*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Prior to encoding the frame, set the layer context, for the current 243*77c1e3ccSAndroid Build Coastguard Worker layer to be encoded, to the cpi struct. 244*77c1e3ccSAndroid Build Coastguard Worker * 245*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 246*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 247*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 248*77c1e3ccSAndroid Build Coastguard Worker * 249*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 250*77c1e3ccSAndroid Build Coastguard Worker * 251*77c1e3ccSAndroid Build Coastguard Worker * \remark Nothing returned. Layer context for current layer is set. 252*77c1e3ccSAndroid Build Coastguard Worker */ 253*77c1e3ccSAndroid Build Coastguard Worker void av1_restore_layer_context(struct AV1_COMP *const cpi); 254*77c1e3ccSAndroid Build Coastguard Worker 255*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Save the layer context after encoding the frame. 256*77c1e3ccSAndroid Build Coastguard Worker * 257*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 258*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 259*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 260*77c1e3ccSAndroid Build Coastguard Worker * 261*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 262*77c1e3ccSAndroid Build Coastguard Worker */ 263*77c1e3ccSAndroid Build Coastguard Worker void av1_save_layer_context(struct AV1_COMP *const cpi); 264*77c1e3ccSAndroid Build Coastguard Worker 265*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Free the memory used for cyclic refresh in layer context. 266*77c1e3ccSAndroid Build Coastguard Worker * 267*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 268*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 269*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 270*77c1e3ccSAndroid Build Coastguard Worker * 271*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 272*77c1e3ccSAndroid Build Coastguard Worker */ 273*77c1e3ccSAndroid Build Coastguard Worker void av1_free_svc_cyclic_refresh(struct AV1_COMP *const cpi); 274*77c1e3ccSAndroid Build Coastguard Worker 275*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Reset on key frame: reset counters, references and buffer updates. 276*77c1e3ccSAndroid Build Coastguard Worker * 277*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 278*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 279*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 280*77c1e3ccSAndroid Build Coastguard Worker * 281*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 282*77c1e3ccSAndroid Build Coastguard Worker * \param[in] is_key Whether current layer is key frame 283*77c1e3ccSAndroid Build Coastguard Worker */ 284*77c1e3ccSAndroid Build Coastguard Worker void av1_svc_reset_temporal_layers(struct AV1_COMP *const cpi, int is_key); 285*77c1e3ccSAndroid Build Coastguard Worker 286*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Before encoding, set resolutions and allocate compressor data. 287*77c1e3ccSAndroid Build Coastguard Worker * 288*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 289*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 290*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 291*77c1e3ccSAndroid Build Coastguard Worker * 292*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 293*77c1e3ccSAndroid Build Coastguard Worker */ 294*77c1e3ccSAndroid Build Coastguard Worker void av1_one_pass_cbr_svc_start_layer(struct AV1_COMP *const cpi); 295*77c1e3ccSAndroid Build Coastguard Worker 296*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Get primary reference frame for current layer 297*77c1e3ccSAndroid Build Coastguard Worker * 298*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 299*77c1e3ccSAndroid Build Coastguard Worker * \callgraph 300*77c1e3ccSAndroid Build Coastguard Worker * \callergraph 301*77c1e3ccSAndroid Build Coastguard Worker * 302*77c1e3ccSAndroid Build Coastguard Worker * \param[in] cpi Top level encoder structure 303*77c1e3ccSAndroid Build Coastguard Worker * 304*77c1e3ccSAndroid Build Coastguard Worker * \return The primary reference frame for current layer. 305*77c1e3ccSAndroid Build Coastguard Worker */ 306*77c1e3ccSAndroid Build Coastguard Worker int av1_svc_primary_ref_frame(const struct AV1_COMP *const cpi); 307*77c1e3ccSAndroid Build Coastguard Worker 308*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Get resolution for current layer. 309*77c1e3ccSAndroid Build Coastguard Worker * 310*77c1e3ccSAndroid Build Coastguard Worker * \ingroup SVC 311*77c1e3ccSAndroid Build Coastguard Worker * \param[in] width_org Original width, unscaled 312*77c1e3ccSAndroid Build Coastguard Worker * \param[in] height_org Original height, unscaled 313*77c1e3ccSAndroid Build Coastguard Worker * \param[in] num Numerator for the scale ratio 314*77c1e3ccSAndroid Build Coastguard Worker * \param[in] den Denominator for the scale ratio 315*77c1e3ccSAndroid Build Coastguard Worker * \param[in] width_out Output width, scaled for current layer 316*77c1e3ccSAndroid Build Coastguard Worker * \param[in] height_out Output height, scaled for current layer 317*77c1e3ccSAndroid Build Coastguard Worker * 318*77c1e3ccSAndroid Build Coastguard Worker * \remark Nothing is returned. Instead the scaled width and height are set. 319*77c1e3ccSAndroid Build Coastguard Worker */ 320*77c1e3ccSAndroid Build Coastguard Worker void av1_get_layer_resolution(const int width_org, const int height_org, 321*77c1e3ccSAndroid Build Coastguard Worker const int num, const int den, int *width_out, 322*77c1e3ccSAndroid Build Coastguard Worker int *height_out); 323*77c1e3ccSAndroid Build Coastguard Worker 324*77c1e3ccSAndroid Build Coastguard Worker void av1_set_svc_fixed_mode(struct AV1_COMP *const cpi); 325*77c1e3ccSAndroid Build Coastguard Worker 326*77c1e3ccSAndroid Build Coastguard Worker void av1_svc_check_reset_layer_rc_flag(struct AV1_COMP *const cpi); 327*77c1e3ccSAndroid Build Coastguard Worker 328*77c1e3ccSAndroid Build Coastguard Worker void av1_svc_set_last_source(struct AV1_COMP *const cpi, 329*77c1e3ccSAndroid Build Coastguard Worker struct EncodeFrameInput *frame_input, 330*77c1e3ccSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG *prev_source); 331*77c1e3ccSAndroid Build Coastguard Worker 332*77c1e3ccSAndroid Build Coastguard Worker void av1_svc_update_buffer_slot_refreshed(struct AV1_COMP *const cpi); 333*77c1e3ccSAndroid Build Coastguard Worker 334*77c1e3ccSAndroid Build Coastguard Worker int av1_svc_get_min_ref_dist(const struct AV1_COMP *cpi); 335*77c1e3ccSAndroid Build Coastguard Worker 336*77c1e3ccSAndroid Build Coastguard Worker void av1_svc_set_reference_was_previous(struct AV1_COMP *cpi); 337*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus 338*77c1e3ccSAndroid Build Coastguard Worker } // extern "C" 339*77c1e3ccSAndroid Build Coastguard Worker #endif 340*77c1e3ccSAndroid Build Coastguard Worker 341*77c1e3ccSAndroid Build Coastguard Worker #endif // AOM_AV1_ENCODER_SVC_LAYERCONTEXT_H_ 342