xref: /aosp_15_r20/external/libaom/av1/encoder/speed_features.h (revision 77c1e3ccc04c968bd2bc212e87364f250e820521)
1*77c1e3ccSAndroid Build Coastguard Worker /*
2*77c1e3ccSAndroid Build Coastguard Worker  * Copyright (c) 2016, Alliance for Open Media. All rights reserved.
3*77c1e3ccSAndroid Build Coastguard Worker  *
4*77c1e3ccSAndroid Build Coastguard Worker  * This source code is subject to the terms of the BSD 2 Clause License and
5*77c1e3ccSAndroid Build Coastguard Worker  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6*77c1e3ccSAndroid Build Coastguard Worker  * was not distributed with this source code in the LICENSE file, you can
7*77c1e3ccSAndroid Build Coastguard Worker  * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8*77c1e3ccSAndroid Build Coastguard Worker  * Media Patent License 1.0 was not distributed with this source code in the
9*77c1e3ccSAndroid Build Coastguard Worker  * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10*77c1e3ccSAndroid Build Coastguard Worker  */
11*77c1e3ccSAndroid Build Coastguard Worker 
12*77c1e3ccSAndroid Build Coastguard Worker #ifndef AOM_AV1_ENCODER_SPEED_FEATURES_H_
13*77c1e3ccSAndroid Build Coastguard Worker #define AOM_AV1_ENCODER_SPEED_FEATURES_H_
14*77c1e3ccSAndroid Build Coastguard Worker 
15*77c1e3ccSAndroid Build Coastguard Worker #include "av1/common/enums.h"
16*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/enc_enums.h"
17*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/mcomp.h"
18*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/encodemb.h"
19*77c1e3ccSAndroid Build Coastguard Worker 
20*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus
21*77c1e3ccSAndroid Build Coastguard Worker extern "C" {
22*77c1e3ccSAndroid Build Coastguard Worker #endif
23*77c1e3ccSAndroid Build Coastguard Worker 
24*77c1e3ccSAndroid Build Coastguard Worker /*! @file */
25*77c1e3ccSAndroid Build Coastguard Worker 
26*77c1e3ccSAndroid Build Coastguard Worker /*!\cond */
27*77c1e3ccSAndroid Build Coastguard Worker #define MAX_MESH_STEP 4
28*77c1e3ccSAndroid Build Coastguard Worker 
29*77c1e3ccSAndroid Build Coastguard Worker typedef struct MESH_PATTERN {
30*77c1e3ccSAndroid Build Coastguard Worker   int range;
31*77c1e3ccSAndroid Build Coastguard Worker   int interval;
32*77c1e3ccSAndroid Build Coastguard Worker } MESH_PATTERN;
33*77c1e3ccSAndroid Build Coastguard Worker 
34*77c1e3ccSAndroid Build Coastguard Worker enum {
35*77c1e3ccSAndroid Build Coastguard Worker   GM_FULL_SEARCH,
36*77c1e3ccSAndroid Build Coastguard Worker   GM_REDUCED_REF_SEARCH_SKIP_L2_L3,
37*77c1e3ccSAndroid Build Coastguard Worker   GM_REDUCED_REF_SEARCH_SKIP_L2_L3_ARF2,
38*77c1e3ccSAndroid Build Coastguard Worker 
39*77c1e3ccSAndroid Build Coastguard Worker   // Same as GM_REDUCED_REF_SEARCH_SKIP_L2_L3_ARF2 but with extra filtering
40*77c1e3ccSAndroid Build Coastguard Worker   // to keep at most two ref frames
41*77c1e3ccSAndroid Build Coastguard Worker   GM_SEARCH_CLOSEST_REFS_ONLY,
42*77c1e3ccSAndroid Build Coastguard Worker 
43*77c1e3ccSAndroid Build Coastguard Worker   GM_DISABLE_SEARCH
44*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(GM_SEARCH_TYPE);
45*77c1e3ccSAndroid Build Coastguard Worker 
46*77c1e3ccSAndroid Build Coastguard Worker enum {
47*77c1e3ccSAndroid Build Coastguard Worker   DIST_WTD_COMP_ENABLED,
48*77c1e3ccSAndroid Build Coastguard Worker   DIST_WTD_COMP_SKIP_MV_SEARCH,
49*77c1e3ccSAndroid Build Coastguard Worker   DIST_WTD_COMP_DISABLED,
50*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(DIST_WTD_COMP_FLAG);
51*77c1e3ccSAndroid Build Coastguard Worker 
52*77c1e3ccSAndroid Build Coastguard Worker enum {
53*77c1e3ccSAndroid Build Coastguard Worker   INTRA_ALL = (1 << DC_PRED) | (1 << V_PRED) | (1 << H_PRED) | (1 << D45_PRED) |
54*77c1e3ccSAndroid Build Coastguard Worker               (1 << D135_PRED) | (1 << D113_PRED) | (1 << D157_PRED) |
55*77c1e3ccSAndroid Build Coastguard Worker               (1 << D203_PRED) | (1 << D67_PRED) | (1 << SMOOTH_PRED) |
56*77c1e3ccSAndroid Build Coastguard Worker               (1 << SMOOTH_V_PRED) | (1 << SMOOTH_H_PRED) | (1 << PAETH_PRED),
57*77c1e3ccSAndroid Build Coastguard Worker   UV_INTRA_ALL =
58*77c1e3ccSAndroid Build Coastguard Worker       (1 << UV_DC_PRED) | (1 << UV_V_PRED) | (1 << UV_H_PRED) |
59*77c1e3ccSAndroid Build Coastguard Worker       (1 << UV_D45_PRED) | (1 << UV_D135_PRED) | (1 << UV_D113_PRED) |
60*77c1e3ccSAndroid Build Coastguard Worker       (1 << UV_D157_PRED) | (1 << UV_D203_PRED) | (1 << UV_D67_PRED) |
61*77c1e3ccSAndroid Build Coastguard Worker       (1 << UV_SMOOTH_PRED) | (1 << UV_SMOOTH_V_PRED) |
62*77c1e3ccSAndroid Build Coastguard Worker       (1 << UV_SMOOTH_H_PRED) | (1 << UV_PAETH_PRED) | (1 << UV_CFL_PRED),
63*77c1e3ccSAndroid Build Coastguard Worker   UV_INTRA_DC = (1 << UV_DC_PRED),
64*77c1e3ccSAndroid Build Coastguard Worker   UV_INTRA_DC_CFL = (1 << UV_DC_PRED) | (1 << UV_CFL_PRED),
65*77c1e3ccSAndroid Build Coastguard Worker   UV_INTRA_DC_TM = (1 << UV_DC_PRED) | (1 << UV_PAETH_PRED),
66*77c1e3ccSAndroid Build Coastguard Worker   UV_INTRA_DC_PAETH_CFL =
67*77c1e3ccSAndroid Build Coastguard Worker       (1 << UV_DC_PRED) | (1 << UV_PAETH_PRED) | (1 << UV_CFL_PRED),
68*77c1e3ccSAndroid Build Coastguard Worker   UV_INTRA_DC_H_V = (1 << UV_DC_PRED) | (1 << UV_V_PRED) | (1 << UV_H_PRED),
69*77c1e3ccSAndroid Build Coastguard Worker   UV_INTRA_DC_H_V_CFL = (1 << UV_DC_PRED) | (1 << UV_V_PRED) |
70*77c1e3ccSAndroid Build Coastguard Worker                         (1 << UV_H_PRED) | (1 << UV_CFL_PRED),
71*77c1e3ccSAndroid Build Coastguard Worker   UV_INTRA_DC_PAETH_H_V = (1 << UV_DC_PRED) | (1 << UV_PAETH_PRED) |
72*77c1e3ccSAndroid Build Coastguard Worker                           (1 << UV_V_PRED) | (1 << UV_H_PRED),
73*77c1e3ccSAndroid Build Coastguard Worker   UV_INTRA_DC_PAETH_H_V_CFL = (1 << UV_DC_PRED) | (1 << UV_PAETH_PRED) |
74*77c1e3ccSAndroid Build Coastguard Worker                               (1 << UV_V_PRED) | (1 << UV_H_PRED) |
75*77c1e3ccSAndroid Build Coastguard Worker                               (1 << UV_CFL_PRED),
76*77c1e3ccSAndroid Build Coastguard Worker   INTRA_DC = (1 << DC_PRED),
77*77c1e3ccSAndroid Build Coastguard Worker   INTRA_DC_TM = (1 << DC_PRED) | (1 << PAETH_PRED),
78*77c1e3ccSAndroid Build Coastguard Worker   INTRA_DC_H_V = (1 << DC_PRED) | (1 << V_PRED) | (1 << H_PRED),
79*77c1e3ccSAndroid Build Coastguard Worker   INTRA_DC_H_V_SMOOTH =
80*77c1e3ccSAndroid Build Coastguard Worker       (1 << DC_PRED) | (1 << V_PRED) | (1 << H_PRED) | (1 << SMOOTH_PRED),
81*77c1e3ccSAndroid Build Coastguard Worker   INTRA_DC_PAETH_H_V =
82*77c1e3ccSAndroid Build Coastguard Worker       (1 << DC_PRED) | (1 << PAETH_PRED) | (1 << V_PRED) | (1 << H_PRED)
83*77c1e3ccSAndroid Build Coastguard Worker };
84*77c1e3ccSAndroid Build Coastguard Worker 
85*77c1e3ccSAndroid Build Coastguard Worker enum {
86*77c1e3ccSAndroid Build Coastguard Worker   INTER_ALL = (1 << NEARESTMV) | (1 << NEARMV) | (1 << GLOBALMV) |
87*77c1e3ccSAndroid Build Coastguard Worker               (1 << NEWMV) | (1 << NEAREST_NEARESTMV) | (1 << NEAR_NEARMV) |
88*77c1e3ccSAndroid Build Coastguard Worker               (1 << NEW_NEWMV) | (1 << NEAREST_NEWMV) | (1 << NEAR_NEWMV) |
89*77c1e3ccSAndroid Build Coastguard Worker               (1 << NEW_NEARMV) | (1 << NEW_NEARESTMV) | (1 << GLOBAL_GLOBALMV),
90*77c1e3ccSAndroid Build Coastguard Worker   INTER_NEAREST_NEAR_ZERO = (1 << NEARESTMV) | (1 << NEARMV) | (1 << GLOBALMV) |
91*77c1e3ccSAndroid Build Coastguard Worker                             (1 << NEAREST_NEARESTMV) | (1 << GLOBAL_GLOBALMV) |
92*77c1e3ccSAndroid Build Coastguard Worker                             (1 << NEAREST_NEWMV) | (1 << NEW_NEARESTMV) |
93*77c1e3ccSAndroid Build Coastguard Worker                             (1 << NEW_NEARMV) | (1 << NEAR_NEWMV) |
94*77c1e3ccSAndroid Build Coastguard Worker                             (1 << NEAR_NEARMV),
95*77c1e3ccSAndroid Build Coastguard Worker   INTER_SINGLE_ALL =
96*77c1e3ccSAndroid Build Coastguard Worker       (1 << NEARESTMV) | (1 << NEARMV) | (1 << GLOBALMV) | (1 << NEWMV),
97*77c1e3ccSAndroid Build Coastguard Worker };
98*77c1e3ccSAndroid Build Coastguard Worker 
99*77c1e3ccSAndroid Build Coastguard Worker enum {
100*77c1e3ccSAndroid Build Coastguard Worker   DISABLE_ALL_INTER_SPLIT = (1 << THR_COMP_GA) | (1 << THR_COMP_LA) |
101*77c1e3ccSAndroid Build Coastguard Worker                             (1 << THR_ALTR) | (1 << THR_GOLD) | (1 << THR_LAST),
102*77c1e3ccSAndroid Build Coastguard Worker 
103*77c1e3ccSAndroid Build Coastguard Worker   DISABLE_ALL_SPLIT = (1 << THR_INTRA) | DISABLE_ALL_INTER_SPLIT,
104*77c1e3ccSAndroid Build Coastguard Worker 
105*77c1e3ccSAndroid Build Coastguard Worker   DISABLE_COMPOUND_SPLIT = (1 << THR_COMP_GA) | (1 << THR_COMP_LA),
106*77c1e3ccSAndroid Build Coastguard Worker 
107*77c1e3ccSAndroid Build Coastguard Worker   LAST_AND_INTRA_SPLIT_ONLY = (1 << THR_COMP_GA) | (1 << THR_COMP_LA) |
108*77c1e3ccSAndroid Build Coastguard Worker                               (1 << THR_ALTR) | (1 << THR_GOLD)
109*77c1e3ccSAndroid Build Coastguard Worker };
110*77c1e3ccSAndroid Build Coastguard Worker 
111*77c1e3ccSAndroid Build Coastguard Worker enum {
112*77c1e3ccSAndroid Build Coastguard Worker   TXFM_CODING_SF = 1,
113*77c1e3ccSAndroid Build Coastguard Worker   INTER_PRED_SF = 2,
114*77c1e3ccSAndroid Build Coastguard Worker   INTRA_PRED_SF = 4,
115*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_SF = 8,
116*77c1e3ccSAndroid Build Coastguard Worker   LOOP_FILTER_SF = 16,
117*77c1e3ccSAndroid Build Coastguard Worker   RD_SKIP_SF = 32,
118*77c1e3ccSAndroid Build Coastguard Worker   RESERVE_2_SF = 64,
119*77c1e3ccSAndroid Build Coastguard Worker   RESERVE_3_SF = 128,
120*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(DEV_SPEED_FEATURES);
121*77c1e3ccSAndroid Build Coastguard Worker 
122*77c1e3ccSAndroid Build Coastguard Worker /* This enumeration defines when the rate control recode loop will be
123*77c1e3ccSAndroid Build Coastguard Worker  * enabled.
124*77c1e3ccSAndroid Build Coastguard Worker  */
125*77c1e3ccSAndroid Build Coastguard Worker enum {
126*77c1e3ccSAndroid Build Coastguard Worker   /*
127*77c1e3ccSAndroid Build Coastguard Worker    * No recodes allowed
128*77c1e3ccSAndroid Build Coastguard Worker    */
129*77c1e3ccSAndroid Build Coastguard Worker   DISALLOW_RECODE = 0,
130*77c1e3ccSAndroid Build Coastguard Worker   /*
131*77c1e3ccSAndroid Build Coastguard Worker    * Allow recode only for KF/ARF/GF frames
132*77c1e3ccSAndroid Build Coastguard Worker    */
133*77c1e3ccSAndroid Build Coastguard Worker   ALLOW_RECODE_KFARFGF = 1,
134*77c1e3ccSAndroid Build Coastguard Worker   /*
135*77c1e3ccSAndroid Build Coastguard Worker    * Allow recode for all frame types based on bitrate constraints.
136*77c1e3ccSAndroid Build Coastguard Worker    */
137*77c1e3ccSAndroid Build Coastguard Worker   ALLOW_RECODE = 2,
138*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(RECODE_LOOP_TYPE);
139*77c1e3ccSAndroid Build Coastguard Worker 
140*77c1e3ccSAndroid Build Coastguard Worker enum {
141*77c1e3ccSAndroid Build Coastguard Worker   SUBPEL_TREE = 0,
142*77c1e3ccSAndroid Build Coastguard Worker   SUBPEL_TREE_PRUNED = 1,       // Prunes 1/2-pel searches
143*77c1e3ccSAndroid Build Coastguard Worker   SUBPEL_TREE_PRUNED_MORE = 2,  // Prunes 1/2-pel searches more aggressively
144*77c1e3ccSAndroid Build Coastguard Worker   SUBPEL_SEARCH_METHODS
145*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(SUBPEL_SEARCH_METHOD);
146*77c1e3ccSAndroid Build Coastguard Worker 
147*77c1e3ccSAndroid Build Coastguard Worker enum {
148*77c1e3ccSAndroid Build Coastguard Worker   // Try the full image with different values.
149*77c1e3ccSAndroid Build Coastguard Worker   LPF_PICK_FROM_FULL_IMAGE,
150*77c1e3ccSAndroid Build Coastguard Worker   // Try the full image filter search with non-dual filter only.
151*77c1e3ccSAndroid Build Coastguard Worker   LPF_PICK_FROM_FULL_IMAGE_NON_DUAL,
152*77c1e3ccSAndroid Build Coastguard Worker   // Try a small portion of the image with different values.
153*77c1e3ccSAndroid Build Coastguard Worker   LPF_PICK_FROM_SUBIMAGE,
154*77c1e3ccSAndroid Build Coastguard Worker   // Estimate the level based on quantizer and frame type
155*77c1e3ccSAndroid Build Coastguard Worker   LPF_PICK_FROM_Q,
156*77c1e3ccSAndroid Build Coastguard Worker   // Pick 0 to disable LPF if LPF was enabled last frame
157*77c1e3ccSAndroid Build Coastguard Worker   LPF_PICK_MINIMAL_LPF
158*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(LPF_PICK_METHOD);
159*77c1e3ccSAndroid Build Coastguard Worker /*!\endcond */
160*77c1e3ccSAndroid Build Coastguard Worker 
161*77c1e3ccSAndroid Build Coastguard Worker /*!\enum CDEF_PICK_METHOD
162*77c1e3ccSAndroid Build Coastguard Worker  * \brief This enumeration defines a variety of CDEF pick methods
163*77c1e3ccSAndroid Build Coastguard Worker  */
164*77c1e3ccSAndroid Build Coastguard Worker typedef enum {
165*77c1e3ccSAndroid Build Coastguard Worker   CDEF_FULL_SEARCH,      /**< Full search */
166*77c1e3ccSAndroid Build Coastguard Worker   CDEF_FAST_SEARCH_LVL1, /**< Search among a subset of all possible filters. */
167*77c1e3ccSAndroid Build Coastguard Worker   CDEF_FAST_SEARCH_LVL2, /**< Search reduced subset of filters than Level 1. */
168*77c1e3ccSAndroid Build Coastguard Worker   CDEF_FAST_SEARCH_LVL3, /**< Search reduced subset of secondary filters than
169*77c1e3ccSAndroid Build Coastguard Worker                               Level 2. */
170*77c1e3ccSAndroid Build Coastguard Worker   CDEF_FAST_SEARCH_LVL4, /**< Search reduced subset of filters than Level 3. */
171*77c1e3ccSAndroid Build Coastguard Worker   CDEF_FAST_SEARCH_LVL5, /**< Search reduced subset of filters than Level 4. */
172*77c1e3ccSAndroid Build Coastguard Worker   CDEF_PICK_FROM_Q,      /**< Estimate filter strength based on quantizer. */
173*77c1e3ccSAndroid Build Coastguard Worker   CDEF_PICK_METHODS
174*77c1e3ccSAndroid Build Coastguard Worker } CDEF_PICK_METHOD;
175*77c1e3ccSAndroid Build Coastguard Worker 
176*77c1e3ccSAndroid Build Coastguard Worker /*!\cond */
177*77c1e3ccSAndroid Build Coastguard Worker enum {
178*77c1e3ccSAndroid Build Coastguard Worker   // Terminate search early based on distortion so far compared to
179*77c1e3ccSAndroid Build Coastguard Worker   // qp step, distortion in the neighborhood of the frame, etc.
180*77c1e3ccSAndroid Build Coastguard Worker   FLAG_EARLY_TERMINATE = 1 << 0,
181*77c1e3ccSAndroid Build Coastguard Worker 
182*77c1e3ccSAndroid Build Coastguard Worker   // Skips comp inter modes if the best so far is an intra mode.
183*77c1e3ccSAndroid Build Coastguard Worker   FLAG_SKIP_COMP_BESTINTRA = 1 << 1,
184*77c1e3ccSAndroid Build Coastguard Worker 
185*77c1e3ccSAndroid Build Coastguard Worker   // Skips oblique intra modes if the best so far is an inter mode.
186*77c1e3ccSAndroid Build Coastguard Worker   FLAG_SKIP_INTRA_BESTINTER = 1 << 3,
187*77c1e3ccSAndroid Build Coastguard Worker 
188*77c1e3ccSAndroid Build Coastguard Worker   // Skips oblique intra modes  at angles 27, 63, 117, 153 if the best
189*77c1e3ccSAndroid Build Coastguard Worker   // intra so far is not one of the neighboring directions.
190*77c1e3ccSAndroid Build Coastguard Worker   FLAG_SKIP_INTRA_DIRMISMATCH = 1 << 4,
191*77c1e3ccSAndroid Build Coastguard Worker 
192*77c1e3ccSAndroid Build Coastguard Worker   // Skips intra modes other than DC_PRED if the source variance is small
193*77c1e3ccSAndroid Build Coastguard Worker   FLAG_SKIP_INTRA_LOWVAR = 1 << 5,
194*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(MODE_SEARCH_SKIP_LOGIC);
195*77c1e3ccSAndroid Build Coastguard Worker 
196*77c1e3ccSAndroid Build Coastguard Worker enum {
197*77c1e3ccSAndroid Build Coastguard Worker   // No tx type pruning
198*77c1e3ccSAndroid Build Coastguard Worker   TX_TYPE_PRUNE_0 = 0,
199*77c1e3ccSAndroid Build Coastguard Worker   // adaptively prunes the least perspective tx types out of all 16
200*77c1e3ccSAndroid Build Coastguard Worker   // (tuned to provide negligible quality loss)
201*77c1e3ccSAndroid Build Coastguard Worker   TX_TYPE_PRUNE_1 = 1,
202*77c1e3ccSAndroid Build Coastguard Worker   // similar, but applies much more aggressive pruning to get better speed-up
203*77c1e3ccSAndroid Build Coastguard Worker   TX_TYPE_PRUNE_2 = 2,
204*77c1e3ccSAndroid Build Coastguard Worker   TX_TYPE_PRUNE_3 = 3,
205*77c1e3ccSAndroid Build Coastguard Worker   // More aggressive pruning based on tx type score and allowed tx count
206*77c1e3ccSAndroid Build Coastguard Worker   TX_TYPE_PRUNE_4 = 4,
207*77c1e3ccSAndroid Build Coastguard Worker   TX_TYPE_PRUNE_5 = 5,
208*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(TX_TYPE_PRUNE_MODE);
209*77c1e3ccSAndroid Build Coastguard Worker 
210*77c1e3ccSAndroid Build Coastguard Worker enum {
211*77c1e3ccSAndroid Build Coastguard Worker   // No reaction to rate control on a detected slide/scene change.
212*77c1e3ccSAndroid Build Coastguard Worker   NO_DETECTION = 0,
213*77c1e3ccSAndroid Build Coastguard Worker 
214*77c1e3ccSAndroid Build Coastguard Worker   // Set to larger Q based only on the detected slide/scene change and
215*77c1e3ccSAndroid Build Coastguard Worker   // current/past Q.
216*77c1e3ccSAndroid Build Coastguard Worker   FAST_DETECTION_MAXQ = 1,
217*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(OVERSHOOT_DETECTION_CBR);
218*77c1e3ccSAndroid Build Coastguard Worker 
219*77c1e3ccSAndroid Build Coastguard Worker enum {
220*77c1e3ccSAndroid Build Coastguard Worker   // Turns off multi-winner mode. So we will do txfm search on either all modes
221*77c1e3ccSAndroid Build Coastguard Worker   // if winner mode is off, or we will only on txfm search on a single winner
222*77c1e3ccSAndroid Build Coastguard Worker   // mode.
223*77c1e3ccSAndroid Build Coastguard Worker   MULTI_WINNER_MODE_OFF = 0,
224*77c1e3ccSAndroid Build Coastguard Worker 
225*77c1e3ccSAndroid Build Coastguard Worker   // Limits the number of winner modes to at most 2
226*77c1e3ccSAndroid Build Coastguard Worker   MULTI_WINNER_MODE_FAST = 1,
227*77c1e3ccSAndroid Build Coastguard Worker 
228*77c1e3ccSAndroid Build Coastguard Worker   // Uses the default number of winner modes, which is 3 for intra mode, and 1
229*77c1e3ccSAndroid Build Coastguard Worker   // for inter mode.
230*77c1e3ccSAndroid Build Coastguard Worker   MULTI_WINNER_MODE_DEFAULT = 2,
231*77c1e3ccSAndroid Build Coastguard Worker 
232*77c1e3ccSAndroid Build Coastguard Worker   // Maximum number of winner modes allowed.
233*77c1e3ccSAndroid Build Coastguard Worker   MULTI_WINNER_MODE_LEVELS,
234*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(MULTI_WINNER_MODE_TYPE);
235*77c1e3ccSAndroid Build Coastguard Worker 
236*77c1e3ccSAndroid Build Coastguard Worker enum {
237*77c1e3ccSAndroid Build Coastguard Worker   PRUNE_NEARMV_OFF = 0,     // Turn off nearmv pruning
238*77c1e3ccSAndroid Build Coastguard Worker   PRUNE_NEARMV_LEVEL1 = 1,  // Prune nearmv for qindex (0-85)
239*77c1e3ccSAndroid Build Coastguard Worker   PRUNE_NEARMV_LEVEL2 = 2,  // Prune nearmv for qindex (0-170)
240*77c1e3ccSAndroid Build Coastguard Worker   PRUNE_NEARMV_LEVEL3 = 3,  // Prune nearmv more aggressively for qindex (0-170)
241*77c1e3ccSAndroid Build Coastguard Worker   PRUNE_NEARMV_MAX = PRUNE_NEARMV_LEVEL3,
242*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(PRUNE_NEARMV_LEVEL);
243*77c1e3ccSAndroid Build Coastguard Worker 
244*77c1e3ccSAndroid Build Coastguard Worker enum {
245*77c1e3ccSAndroid Build Coastguard Worker   // Default transform search used in evaluation of best inter candidates
246*77c1e3ccSAndroid Build Coastguard Worker   // (MODE_EVAL stage) and motion mode winner processing (WINNER_MODE_EVAL
247*77c1e3ccSAndroid Build Coastguard Worker   // stage).
248*77c1e3ccSAndroid Build Coastguard Worker   TX_SEARCH_DEFAULT = 0,
249*77c1e3ccSAndroid Build Coastguard Worker   // Transform search in motion mode rd during MODE_EVAL stage.
250*77c1e3ccSAndroid Build Coastguard Worker   TX_SEARCH_MOTION_MODE,
251*77c1e3ccSAndroid Build Coastguard Worker   // Transform search in compound type mode rd during MODE_EVAL stage.
252*77c1e3ccSAndroid Build Coastguard Worker   TX_SEARCH_COMP_TYPE_MODE,
253*77c1e3ccSAndroid Build Coastguard Worker   // All transform search cases
254*77c1e3ccSAndroid Build Coastguard Worker   TX_SEARCH_CASES
255*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(TX_SEARCH_CASE);
256*77c1e3ccSAndroid Build Coastguard Worker 
257*77c1e3ccSAndroid Build Coastguard Worker typedef struct {
258*77c1e3ccSAndroid Build Coastguard Worker   TX_TYPE_PRUNE_MODE prune_2d_txfm_mode;
259*77c1e3ccSAndroid Build Coastguard Worker   int fast_intra_tx_type_search;
260*77c1e3ccSAndroid Build Coastguard Worker 
261*77c1e3ccSAndroid Build Coastguard Worker   // INT_MAX: Disable fast search.
262*77c1e3ccSAndroid Build Coastguard Worker   // 1 - 1024: Probability threshold used for conditionally forcing tx type,
263*77c1e3ccSAndroid Build Coastguard Worker   // during mode search.
264*77c1e3ccSAndroid Build Coastguard Worker   // 0: Force tx type to be DCT_DCT unconditionally, during
265*77c1e3ccSAndroid Build Coastguard Worker   // mode search.
266*77c1e3ccSAndroid Build Coastguard Worker   int fast_inter_tx_type_prob_thresh;
267*77c1e3ccSAndroid Build Coastguard Worker 
268*77c1e3ccSAndroid Build Coastguard Worker   // Prune less likely chosen transforms for each intra mode. The speed
269*77c1e3ccSAndroid Build Coastguard Worker   // feature ranges from 0 to 2, for different speed / compression trade offs.
270*77c1e3ccSAndroid Build Coastguard Worker   int use_reduced_intra_txset;
271*77c1e3ccSAndroid Build Coastguard Worker 
272*77c1e3ccSAndroid Build Coastguard Worker   // Use a skip flag prediction model to detect blocks with skip = 1 early
273*77c1e3ccSAndroid Build Coastguard Worker   // and avoid doing full TX type search for such blocks.
274*77c1e3ccSAndroid Build Coastguard Worker   int use_skip_flag_prediction;
275*77c1e3ccSAndroid Build Coastguard Worker 
276*77c1e3ccSAndroid Build Coastguard Worker   // Threshold used by the ML based method to predict TX block split decisions.
277*77c1e3ccSAndroid Build Coastguard Worker   int ml_tx_split_thresh;
278*77c1e3ccSAndroid Build Coastguard Worker 
279*77c1e3ccSAndroid Build Coastguard Worker   // skip remaining transform type search when we found the rdcost of skip is
280*77c1e3ccSAndroid Build Coastguard Worker   // better than applying transform
281*77c1e3ccSAndroid Build Coastguard Worker   int skip_tx_search;
282*77c1e3ccSAndroid Build Coastguard Worker 
283*77c1e3ccSAndroid Build Coastguard Worker   // Prune tx type search using previous frame stats.
284*77c1e3ccSAndroid Build Coastguard Worker   int prune_tx_type_using_stats;
285*77c1e3ccSAndroid Build Coastguard Worker   // Prune tx type search using estimated RDcost
286*77c1e3ccSAndroid Build Coastguard Worker   int prune_tx_type_est_rd;
287*77c1e3ccSAndroid Build Coastguard Worker 
288*77c1e3ccSAndroid Build Coastguard Worker   // Flag used to control the winner mode processing for tx type pruning for
289*77c1e3ccSAndroid Build Coastguard Worker   // inter blocks. It enables further tx type mode pruning based on ML model for
290*77c1e3ccSAndroid Build Coastguard Worker   // mode evaluation and disables tx type mode pruning for winner mode
291*77c1e3ccSAndroid Build Coastguard Worker   // processing.
292*77c1e3ccSAndroid Build Coastguard Worker   int winner_mode_tx_type_pruning;
293*77c1e3ccSAndroid Build Coastguard Worker } TX_TYPE_SEARCH;
294*77c1e3ccSAndroid Build Coastguard Worker 
295*77c1e3ccSAndroid Build Coastguard Worker enum {
296*77c1e3ccSAndroid Build Coastguard Worker   // Search partitions using RD criterion
297*77c1e3ccSAndroid Build Coastguard Worker   SEARCH_PARTITION,
298*77c1e3ccSAndroid Build Coastguard Worker 
299*77c1e3ccSAndroid Build Coastguard Worker   // Always use a fixed size partition
300*77c1e3ccSAndroid Build Coastguard Worker   FIXED_PARTITION,
301*77c1e3ccSAndroid Build Coastguard Worker 
302*77c1e3ccSAndroid Build Coastguard Worker   // Partition using source variance
303*77c1e3ccSAndroid Build Coastguard Worker   VAR_BASED_PARTITION,
304*77c1e3ccSAndroid Build Coastguard Worker 
305*77c1e3ccSAndroid Build Coastguard Worker #if CONFIG_RT_ML_PARTITIONING
306*77c1e3ccSAndroid Build Coastguard Worker   // Partition using ML model
307*77c1e3ccSAndroid Build Coastguard Worker   ML_BASED_PARTITION
308*77c1e3ccSAndroid Build Coastguard Worker #endif
309*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(PARTITION_SEARCH_TYPE);
310*77c1e3ccSAndroid Build Coastguard Worker 
311*77c1e3ccSAndroid Build Coastguard Worker enum {
312*77c1e3ccSAndroid Build Coastguard Worker   NOT_IN_USE,
313*77c1e3ccSAndroid Build Coastguard Worker   DIRECT_PRED,
314*77c1e3ccSAndroid Build Coastguard Worker   RELAXED_PRED,
315*77c1e3ccSAndroid Build Coastguard Worker   ADAPT_PRED
316*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(MAX_PART_PRED_MODE);
317*77c1e3ccSAndroid Build Coastguard Worker 
318*77c1e3ccSAndroid Build Coastguard Worker enum {
319*77c1e3ccSAndroid Build Coastguard Worker   LAST_MV_DATA,
320*77c1e3ccSAndroid Build Coastguard Worker   CURRENT_Q,
321*77c1e3ccSAndroid Build Coastguard Worker   QTR_ONLY,
322*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(MV_PREC_LOGIC);
323*77c1e3ccSAndroid Build Coastguard Worker 
324*77c1e3ccSAndroid Build Coastguard Worker enum {
325*77c1e3ccSAndroid Build Coastguard Worker   SUPERRES_AUTO_ALL,   // Tries all possible superres ratios
326*77c1e3ccSAndroid Build Coastguard Worker   SUPERRES_AUTO_DUAL,  // Tries no superres and q-based superres ratios
327*77c1e3ccSAndroid Build Coastguard Worker   SUPERRES_AUTO_SOLO,  // Only apply the q-based superres ratio
328*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(SUPERRES_AUTO_SEARCH_TYPE);
329*77c1e3ccSAndroid Build Coastguard Worker /*!\endcond */
330*77c1e3ccSAndroid Build Coastguard Worker 
331*77c1e3ccSAndroid Build Coastguard Worker /*!\enum INTERNAL_COST_UPDATE_TYPE
332*77c1e3ccSAndroid Build Coastguard Worker  * \brief This enum decides internally how often to update the entropy costs
333*77c1e3ccSAndroid Build Coastguard Worker  *
334*77c1e3ccSAndroid Build Coastguard Worker  * INTERNAL_COST_UPD_TYPE is similar to \ref COST_UPDATE_TYPE but has slightly
335*77c1e3ccSAndroid Build Coastguard Worker  * more flexibility in update frequency. This enum is separate from \ref
336*77c1e3ccSAndroid Build Coastguard Worker  * COST_UPDATE_TYPE because although \ref COST_UPDATE_TYPE is not exposed, its
337*77c1e3ccSAndroid Build Coastguard Worker  * values are public so it cannot be modified without breaking public API.
338*77c1e3ccSAndroid Build Coastguard Worker  * Due to the use of AOMMIN() in populate_unified_cost_update_freq() to
339*77c1e3ccSAndroid Build Coastguard Worker  * compute the unified cost update frequencies (out of COST_UPDATE_TYPE and
340*77c1e3ccSAndroid Build Coastguard Worker  * INTERNAL_COST_UPDATE_TYPE), the values of this enum type must be listed in
341*77c1e3ccSAndroid Build Coastguard Worker  * the order of increasing frequencies.
342*77c1e3ccSAndroid Build Coastguard Worker  *
343*77c1e3ccSAndroid Build Coastguard Worker  * \warning  In case of any updates/modifications to the enum COST_UPDATE_TYPE,
344*77c1e3ccSAndroid Build Coastguard Worker  * update the enum INTERNAL_COST_UPDATE_TYPE as well.
345*77c1e3ccSAndroid Build Coastguard Worker  */
346*77c1e3ccSAndroid Build Coastguard Worker typedef enum {
347*77c1e3ccSAndroid Build Coastguard Worker   INTERNAL_COST_UPD_OFF,       /*!< Turn off cost updates. */
348*77c1e3ccSAndroid Build Coastguard Worker   INTERNAL_COST_UPD_TILE,      /*!< Update every tile. */
349*77c1e3ccSAndroid Build Coastguard Worker   INTERNAL_COST_UPD_SBROW_SET, /*!< Update every row_set of height 256 pixs. */
350*77c1e3ccSAndroid Build Coastguard Worker   INTERNAL_COST_UPD_SBROW,     /*!< Update every sb rows inside a tile. */
351*77c1e3ccSAndroid Build Coastguard Worker   INTERNAL_COST_UPD_SB,        /*!< Update every sb. */
352*77c1e3ccSAndroid Build Coastguard Worker } INTERNAL_COST_UPDATE_TYPE;
353*77c1e3ccSAndroid Build Coastguard Worker 
354*77c1e3ccSAndroid Build Coastguard Worker /*!\enum SIMPLE_MOTION_SEARCH_PRUNE_LEVEL
355*77c1e3ccSAndroid Build Coastguard Worker  * \brief This enumeration defines a variety of simple motion search based
356*77c1e3ccSAndroid Build Coastguard Worker  * partition prune levels
357*77c1e3ccSAndroid Build Coastguard Worker  */
358*77c1e3ccSAndroid Build Coastguard Worker typedef enum {
359*77c1e3ccSAndroid Build Coastguard Worker   NO_PRUNING = -1,
360*77c1e3ccSAndroid Build Coastguard Worker   SIMPLE_AGG_LVL0,     /*!< Simple prune aggressiveness level 0. */
361*77c1e3ccSAndroid Build Coastguard Worker   SIMPLE_AGG_LVL1,     /*!< Simple prune aggressiveness level 1. */
362*77c1e3ccSAndroid Build Coastguard Worker   SIMPLE_AGG_LVL2,     /*!< Simple prune aggressiveness level 2. */
363*77c1e3ccSAndroid Build Coastguard Worker   SIMPLE_AGG_LVL3,     /*!< Simple prune aggressiveness level 3. */
364*77c1e3ccSAndroid Build Coastguard Worker   QIDX_BASED_AGG_LVL1, /*!< Qindex based prune aggressiveness level, aggressive
365*77c1e3ccSAndroid Build Coastguard Worker                           level maps to simple agg level 1 or 2 based on qindex.
366*77c1e3ccSAndroid Build Coastguard Worker                         */
367*77c1e3ccSAndroid Build Coastguard Worker   TOTAL_SIMPLE_AGG_LVLS = QIDX_BASED_AGG_LVL1, /*!< Total number of simple prune
368*77c1e3ccSAndroid Build Coastguard Worker                                                   aggressiveness levels. */
369*77c1e3ccSAndroid Build Coastguard Worker   TOTAL_QINDEX_BASED_AGG_LVLS =
370*77c1e3ccSAndroid Build Coastguard Worker       QIDX_BASED_AGG_LVL1 -
371*77c1e3ccSAndroid Build Coastguard Worker       SIMPLE_AGG_LVL3, /*!< Total number of qindex based simple prune
372*77c1e3ccSAndroid Build Coastguard Worker                           aggressiveness levels. */
373*77c1e3ccSAndroid Build Coastguard Worker   TOTAL_AGG_LVLS = TOTAL_SIMPLE_AGG_LVLS +
374*77c1e3ccSAndroid Build Coastguard Worker                    TOTAL_QINDEX_BASED_AGG_LVLS, /*!< Total number of levels. */
375*77c1e3ccSAndroid Build Coastguard Worker } SIMPLE_MOTION_SEARCH_PRUNE_LEVEL;
376*77c1e3ccSAndroid Build Coastguard Worker 
377*77c1e3ccSAndroid Build Coastguard Worker /*!\enum PRUNE_MESH_SEARCH_LEVEL
378*77c1e3ccSAndroid Build Coastguard Worker  * \brief This enumeration defines a variety of mesh search prune levels.
379*77c1e3ccSAndroid Build Coastguard Worker  */
380*77c1e3ccSAndroid Build Coastguard Worker typedef enum {
381*77c1e3ccSAndroid Build Coastguard Worker   PRUNE_MESH_SEARCH_DISABLED = 0, /*!< Prune mesh search level 0. */
382*77c1e3ccSAndroid Build Coastguard Worker   PRUNE_MESH_SEARCH_LVL_1 = 1,    /*!< Prune mesh search level 1. */
383*77c1e3ccSAndroid Build Coastguard Worker   PRUNE_MESH_SEARCH_LVL_2 = 2,    /*!< Prune mesh search level 2. */
384*77c1e3ccSAndroid Build Coastguard Worker } PRUNE_MESH_SEARCH_LEVEL;
385*77c1e3ccSAndroid Build Coastguard Worker 
386*77c1e3ccSAndroid Build Coastguard Worker /*!\enum INTER_SEARCH_EARLY_TERM_IDX
387*77c1e3ccSAndroid Build Coastguard Worker  * \brief This enumeration defines inter search early termination index in
388*77c1e3ccSAndroid Build Coastguard Worker  * non-rd path based on sse value.
389*77c1e3ccSAndroid Build Coastguard Worker  */
390*77c1e3ccSAndroid Build Coastguard Worker typedef enum {
391*77c1e3ccSAndroid Build Coastguard Worker   EARLY_TERM_DISABLED =
392*77c1e3ccSAndroid Build Coastguard Worker       0, /*!< Early terminate inter mode search based on sse disabled. */
393*77c1e3ccSAndroid Build Coastguard Worker   EARLY_TERM_IDX_1 =
394*77c1e3ccSAndroid Build Coastguard Worker       1, /*!< Early terminate inter mode search based on sse, index 1. */
395*77c1e3ccSAndroid Build Coastguard Worker   EARLY_TERM_IDX_2 =
396*77c1e3ccSAndroid Build Coastguard Worker       2, /*!< Early terminate inter mode search based on sse, index 2. */
397*77c1e3ccSAndroid Build Coastguard Worker   EARLY_TERM_IDX_3 =
398*77c1e3ccSAndroid Build Coastguard Worker       3, /*!< Early terminate inter mode search based on sse, index 3. */
399*77c1e3ccSAndroid Build Coastguard Worker   EARLY_TERM_IDX_4 =
400*77c1e3ccSAndroid Build Coastguard Worker       4, /*!< Early terminate inter mode search based on sse, index 4. */
401*77c1e3ccSAndroid Build Coastguard Worker   EARLY_TERM_INDICES, /*!< Total number of early terminate indices */
402*77c1e3ccSAndroid Build Coastguard Worker } INTER_SEARCH_EARLY_TERM_IDX;
403*77c1e3ccSAndroid Build Coastguard Worker 
404*77c1e3ccSAndroid Build Coastguard Worker /*!
405*77c1e3ccSAndroid Build Coastguard Worker  * \brief Sequence/frame level speed vs quality features
406*77c1e3ccSAndroid Build Coastguard Worker  */
407*77c1e3ccSAndroid Build Coastguard Worker typedef struct HIGH_LEVEL_SPEED_FEATURES {
408*77c1e3ccSAndroid Build Coastguard Worker   /*! Frame level coding parameter update. */
409*77c1e3ccSAndroid Build Coastguard Worker   int frame_parameter_update;
410*77c1e3ccSAndroid Build Coastguard Worker 
411*77c1e3ccSAndroid Build Coastguard Worker   /*!
412*77c1e3ccSAndroid Build Coastguard Worker    * Cases and frame types for which the recode loop is enabled.
413*77c1e3ccSAndroid Build Coastguard Worker    */
414*77c1e3ccSAndroid Build Coastguard Worker   RECODE_LOOP_TYPE recode_loop;
415*77c1e3ccSAndroid Build Coastguard Worker 
416*77c1e3ccSAndroid Build Coastguard Worker   /*!
417*77c1e3ccSAndroid Build Coastguard Worker    * Controls the tolerance vs target rate used in deciding whether to
418*77c1e3ccSAndroid Build Coastguard Worker    * recode a frame. It has no meaning if recode is disabled.
419*77c1e3ccSAndroid Build Coastguard Worker    */
420*77c1e3ccSAndroid Build Coastguard Worker   int recode_tolerance;
421*77c1e3ccSAndroid Build Coastguard Worker 
422*77c1e3ccSAndroid Build Coastguard Worker   /*!
423*77c1e3ccSAndroid Build Coastguard Worker    * Determine how motion vector precision is chosen. The possibilities are:
424*77c1e3ccSAndroid Build Coastguard Worker    * LAST_MV_DATA: use the mv data from the last coded frame
425*77c1e3ccSAndroid Build Coastguard Worker    * CURRENT_Q: use the current q as a threshold
426*77c1e3ccSAndroid Build Coastguard Worker    * QTR_ONLY: use quarter pel precision only.
427*77c1e3ccSAndroid Build Coastguard Worker    */
428*77c1e3ccSAndroid Build Coastguard Worker   MV_PREC_LOGIC high_precision_mv_usage;
429*77c1e3ccSAndroid Build Coastguard Worker 
430*77c1e3ccSAndroid Build Coastguard Worker   /*!
431*77c1e3ccSAndroid Build Coastguard Worker    * Always set to 0. If on it enables 0 cost background transmission
432*77c1e3ccSAndroid Build Coastguard Worker    * (except for the initial transmission of the segmentation). The feature is
433*77c1e3ccSAndroid Build Coastguard Worker    * disabled because the addition of very large block sizes make the
434*77c1e3ccSAndroid Build Coastguard Worker    * backgrounds very to cheap to encode, and the segmentation we have
435*77c1e3ccSAndroid Build Coastguard Worker    * adds overhead.
436*77c1e3ccSAndroid Build Coastguard Worker    */
437*77c1e3ccSAndroid Build Coastguard Worker   int static_segmentation;
438*77c1e3ccSAndroid Build Coastguard Worker 
439*77c1e3ccSAndroid Build Coastguard Worker   /*!
440*77c1e3ccSAndroid Build Coastguard Worker    * Superres-auto mode search type:
441*77c1e3ccSAndroid Build Coastguard Worker    */
442*77c1e3ccSAndroid Build Coastguard Worker   SUPERRES_AUTO_SEARCH_TYPE superres_auto_search_type;
443*77c1e3ccSAndroid Build Coastguard Worker 
444*77c1e3ccSAndroid Build Coastguard Worker   /*!
445*77c1e3ccSAndroid Build Coastguard Worker    * Enable/disable extra screen content test by encoding key frame twice.
446*77c1e3ccSAndroid Build Coastguard Worker    */
447*77c1e3ccSAndroid Build Coastguard Worker   int disable_extra_sc_testing;
448*77c1e3ccSAndroid Build Coastguard Worker 
449*77c1e3ccSAndroid Build Coastguard Worker   /*!
450*77c1e3ccSAndroid Build Coastguard Worker    * Enable/disable second_alt_ref temporal filtering.
451*77c1e3ccSAndroid Build Coastguard Worker    */
452*77c1e3ccSAndroid Build Coastguard Worker   int second_alt_ref_filtering;
453*77c1e3ccSAndroid Build Coastguard Worker 
454*77c1e3ccSAndroid Build Coastguard Worker   /*!
455*77c1e3ccSAndroid Build Coastguard Worker    * The number of frames to be used during temporal filtering of an ARF frame
456*77c1e3ccSAndroid Build Coastguard Worker    * is adjusted based on noise level of the current frame. The sf has three
457*77c1e3ccSAndroid Build Coastguard Worker    * levels to decide number of frames to be considered for filtering:
458*77c1e3ccSAndroid Build Coastguard Worker    * 0       : Use default number of frames
459*77c1e3ccSAndroid Build Coastguard Worker    * 1 and 2 : Reduce the number of frames based on noise level with varied
460*77c1e3ccSAndroid Build Coastguard Worker    * aggressiveness
461*77c1e3ccSAndroid Build Coastguard Worker    */
462*77c1e3ccSAndroid Build Coastguard Worker   int adjust_num_frames_for_arf_filtering;
463*77c1e3ccSAndroid Build Coastguard Worker 
464*77c1e3ccSAndroid Build Coastguard Worker   /*!
465*77c1e3ccSAndroid Build Coastguard Worker    * Decide the bit estimation approach used in qindex decision.
466*77c1e3ccSAndroid Build Coastguard Worker    * 0: estimate bits based on a constant value;
467*77c1e3ccSAndroid Build Coastguard Worker    * 1: estimate bits more accurately based on the frame complexity.
468*77c1e3ccSAndroid Build Coastguard Worker    */
469*77c1e3ccSAndroid Build Coastguard Worker   int accurate_bit_estimate;
470*77c1e3ccSAndroid Build Coastguard Worker 
471*77c1e3ccSAndroid Build Coastguard Worker   /*!
472*77c1e3ccSAndroid Build Coastguard Worker    * Decide the approach for weight calculation during temporal filtering.
473*77c1e3ccSAndroid Build Coastguard Worker    * 0: Calculate weight using exp()
474*77c1e3ccSAndroid Build Coastguard Worker    * 1: Calculate weight using a lookup table that approximates exp().
475*77c1e3ccSAndroid Build Coastguard Worker    */
476*77c1e3ccSAndroid Build Coastguard Worker   int weight_calc_level_in_tf;
477*77c1e3ccSAndroid Build Coastguard Worker 
478*77c1e3ccSAndroid Build Coastguard Worker   /*!
479*77c1e3ccSAndroid Build Coastguard Worker    * Decide whether to perform motion estimation at split block (i.e. 16x16)
480*77c1e3ccSAndroid Build Coastguard Worker    * level or not.
481*77c1e3ccSAndroid Build Coastguard Worker    * 0: Always allow motion estimation.
482*77c1e3ccSAndroid Build Coastguard Worker    * 1: Conditionally allow motion estimation based on 4x4 sub-blocks variance.
483*77c1e3ccSAndroid Build Coastguard Worker    */
484*77c1e3ccSAndroid Build Coastguard Worker   int allow_sub_blk_me_in_tf;
485*77c1e3ccSAndroid Build Coastguard Worker } HIGH_LEVEL_SPEED_FEATURES;
486*77c1e3ccSAndroid Build Coastguard Worker 
487*77c1e3ccSAndroid Build Coastguard Worker /*!
488*77c1e3ccSAndroid Build Coastguard Worker  * Speed features for the first pass.
489*77c1e3ccSAndroid Build Coastguard Worker  */
490*77c1e3ccSAndroid Build Coastguard Worker typedef struct FIRST_PASS_SPEED_FEATURES {
491*77c1e3ccSAndroid Build Coastguard Worker   /*!
492*77c1e3ccSAndroid Build Coastguard Worker    * \brief Reduces the mv search window.
493*77c1e3ccSAndroid Build Coastguard Worker    * By default, the initial search window is around
494*77c1e3ccSAndroid Build Coastguard Worker    * MIN(MIN(dims), MAX_FULL_PEL_VAL) = MIN(MIN(dims), 1023).
495*77c1e3ccSAndroid Build Coastguard Worker    * Each step reduction decrease the window size by about a factor of 2.
496*77c1e3ccSAndroid Build Coastguard Worker    */
497*77c1e3ccSAndroid Build Coastguard Worker   int reduce_mv_step_param;
498*77c1e3ccSAndroid Build Coastguard Worker 
499*77c1e3ccSAndroid Build Coastguard Worker   /*!
500*77c1e3ccSAndroid Build Coastguard Worker    * \brief Skips the motion search when the zero mv has small sse.
501*77c1e3ccSAndroid Build Coastguard Worker    */
502*77c1e3ccSAndroid Build Coastguard Worker   int skip_motion_search_threshold;
503*77c1e3ccSAndroid Build Coastguard Worker 
504*77c1e3ccSAndroid Build Coastguard Worker   /*!
505*77c1e3ccSAndroid Build Coastguard Worker    * \brief Skips reconstruction by using source buffers for prediction
506*77c1e3ccSAndroid Build Coastguard Worker    */
507*77c1e3ccSAndroid Build Coastguard Worker   int disable_recon;
508*77c1e3ccSAndroid Build Coastguard Worker 
509*77c1e3ccSAndroid Build Coastguard Worker   /*!
510*77c1e3ccSAndroid Build Coastguard Worker    * \brief Skips the motion search centered on 0,0 mv.
511*77c1e3ccSAndroid Build Coastguard Worker    */
512*77c1e3ccSAndroid Build Coastguard Worker   int skip_zeromv_motion_search;
513*77c1e3ccSAndroid Build Coastguard Worker } FIRST_PASS_SPEED_FEATURES;
514*77c1e3ccSAndroid Build Coastguard Worker 
515*77c1e3ccSAndroid Build Coastguard Worker /*!\cond */
516*77c1e3ccSAndroid Build Coastguard Worker typedef struct TPL_SPEED_FEATURES {
517*77c1e3ccSAndroid Build Coastguard Worker   // GOP length adaptive decision.
518*77c1e3ccSAndroid Build Coastguard Worker   // If set to 0, tpl model decides whether a shorter gf interval is better.
519*77c1e3ccSAndroid Build Coastguard Worker   // If set to 1, tpl stats of ARFs from base layer, (base+1) layer and
520*77c1e3ccSAndroid Build Coastguard Worker   // (base+2) layer decide whether a shorter gf interval is better.
521*77c1e3ccSAndroid Build Coastguard Worker   // If set to 2, tpl stats of ARFs from base layer, (base+1) layer and GF boost
522*77c1e3ccSAndroid Build Coastguard Worker   // decide whether a shorter gf interval is better.
523*77c1e3ccSAndroid Build Coastguard Worker   // If set to 3, gop length adaptive decision is disabled.
524*77c1e3ccSAndroid Build Coastguard Worker   int gop_length_decision_method;
525*77c1e3ccSAndroid Build Coastguard Worker   // Prune the intra modes search by tpl.
526*77c1e3ccSAndroid Build Coastguard Worker   // If set to 0, we will search all intra modes from DC_PRED to PAETH_PRED.
527*77c1e3ccSAndroid Build Coastguard Worker   // If set to 1, we only search DC_PRED, V_PRED, and H_PRED.
528*77c1e3ccSAndroid Build Coastguard Worker   int prune_intra_modes;
529*77c1e3ccSAndroid Build Coastguard Worker   // This parameter controls which step in the n-step process we start at.
530*77c1e3ccSAndroid Build Coastguard Worker   int reduce_first_step_size;
531*77c1e3ccSAndroid Build Coastguard Worker   // Skip motion estimation based on the precision of center MVs and the
532*77c1e3ccSAndroid Build Coastguard Worker   // difference between center MVs.
533*77c1e3ccSAndroid Build Coastguard Worker   // If set to 0, motion estimation is skipped for duplicate center MVs
534*77c1e3ccSAndroid Build Coastguard Worker   // (default). If set to 1, motion estimation is skipped for duplicate
535*77c1e3ccSAndroid Build Coastguard Worker   // full-pixel center MVs. If set to 2, motion estimation is skipped if the
536*77c1e3ccSAndroid Build Coastguard Worker   // difference between center MVs is less than the threshold.
537*77c1e3ccSAndroid Build Coastguard Worker   int skip_alike_starting_mv;
538*77c1e3ccSAndroid Build Coastguard Worker 
539*77c1e3ccSAndroid Build Coastguard Worker   // When to stop subpel search.
540*77c1e3ccSAndroid Build Coastguard Worker   SUBPEL_FORCE_STOP subpel_force_stop;
541*77c1e3ccSAndroid Build Coastguard Worker 
542*77c1e3ccSAndroid Build Coastguard Worker   // Which search method to use.
543*77c1e3ccSAndroid Build Coastguard Worker   SEARCH_METHODS search_method;
544*77c1e3ccSAndroid Build Coastguard Worker 
545*77c1e3ccSAndroid Build Coastguard Worker   // Prune starting mvs in TPL based on sad scores.
546*77c1e3ccSAndroid Build Coastguard Worker   int prune_starting_mv;
547*77c1e3ccSAndroid Build Coastguard Worker 
548*77c1e3ccSAndroid Build Coastguard Worker   // Prune reference frames in TPL.
549*77c1e3ccSAndroid Build Coastguard Worker   int prune_ref_frames_in_tpl;
550*77c1e3ccSAndroid Build Coastguard Worker 
551*77c1e3ccSAndroid Build Coastguard Worker   // Support compound predictions.
552*77c1e3ccSAndroid Build Coastguard Worker   int allow_compound_pred;
553*77c1e3ccSAndroid Build Coastguard Worker 
554*77c1e3ccSAndroid Build Coastguard Worker   // Calculate rate and distortion based on Y plane only.
555*77c1e3ccSAndroid Build Coastguard Worker   int use_y_only_rate_distortion;
556*77c1e3ccSAndroid Build Coastguard Worker 
557*77c1e3ccSAndroid Build Coastguard Worker   // Use SAD instead of SATD during intra/inter mode search.
558*77c1e3ccSAndroid Build Coastguard Worker   // If set to 0, use SATD always.
559*77c1e3ccSAndroid Build Coastguard Worker   // If set to 1, use SAD during intra/inter mode search for frames in the
560*77c1e3ccSAndroid Build Coastguard Worker   // higher temporal layers of the hierarchical prediction structure.
561*77c1e3ccSAndroid Build Coastguard Worker   // If set to 2, use SAD during intra/inter mode search for all frames.
562*77c1e3ccSAndroid Build Coastguard Worker   // This sf is disabled for the first GF group of the key-frame interval,
563*77c1e3ccSAndroid Build Coastguard Worker   // i.e., SATD is used during intra/inter mode search of the first GF group.
564*77c1e3ccSAndroid Build Coastguard Worker   int use_sad_for_mode_decision;
565*77c1e3ccSAndroid Build Coastguard Worker 
566*77c1e3ccSAndroid Build Coastguard Worker   // Skip tpl processing for frames of type LF_UPDATE.
567*77c1e3ccSAndroid Build Coastguard Worker   // This sf is disabled for the first GF group of the key-frame interval.
568*77c1e3ccSAndroid Build Coastguard Worker   int reduce_num_frames;
569*77c1e3ccSAndroid Build Coastguard Worker } TPL_SPEED_FEATURES;
570*77c1e3ccSAndroid Build Coastguard Worker 
571*77c1e3ccSAndroid Build Coastguard Worker typedef struct GLOBAL_MOTION_SPEED_FEATURES {
572*77c1e3ccSAndroid Build Coastguard Worker   GM_SEARCH_TYPE gm_search_type;
573*77c1e3ccSAndroid Build Coastguard Worker 
574*77c1e3ccSAndroid Build Coastguard Worker   // During global motion estimation, prune remaining reference frames in a
575*77c1e3ccSAndroid Build Coastguard Worker   // given direction(past/future), if the evaluated ref_frame in that direction
576*77c1e3ccSAndroid Build Coastguard Worker   // yields gm_type as INVALID/TRANSLATION/IDENTITY
577*77c1e3ccSAndroid Build Coastguard Worker   int prune_ref_frame_for_gm_search;
578*77c1e3ccSAndroid Build Coastguard Worker 
579*77c1e3ccSAndroid Build Coastguard Worker   // When the current GM type is set to ZEROMV, prune ZEROMV if its performance
580*77c1e3ccSAndroid Build Coastguard Worker   // is worse than NEWMV under SSE metric.
581*77c1e3ccSAndroid Build Coastguard Worker   // 0 : no pruning
582*77c1e3ccSAndroid Build Coastguard Worker   // 1 : conservative pruning
583*77c1e3ccSAndroid Build Coastguard Worker   // 2 : aggressive pruning
584*77c1e3ccSAndroid Build Coastguard Worker   int prune_zero_mv_with_sse;
585*77c1e3ccSAndroid Build Coastguard Worker 
586*77c1e3ccSAndroid Build Coastguard Worker   // Disable global motion estimation based on stats of previous frames in the
587*77c1e3ccSAndroid Build Coastguard Worker   // GF group
588*77c1e3ccSAndroid Build Coastguard Worker   int disable_gm_search_based_on_stats;
589*77c1e3ccSAndroid Build Coastguard Worker 
590*77c1e3ccSAndroid Build Coastguard Worker   // Downsampling pyramid level to use for global motion estimation
591*77c1e3ccSAndroid Build Coastguard Worker   int downsample_level;
592*77c1e3ccSAndroid Build Coastguard Worker 
593*77c1e3ccSAndroid Build Coastguard Worker   // Number of refinement steps to apply after initial model generation
594*77c1e3ccSAndroid Build Coastguard Worker   int num_refinement_steps;
595*77c1e3ccSAndroid Build Coastguard Worker } GLOBAL_MOTION_SPEED_FEATURES;
596*77c1e3ccSAndroid Build Coastguard Worker 
597*77c1e3ccSAndroid Build Coastguard Worker typedef struct PARTITION_SPEED_FEATURES {
598*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_SEARCH_TYPE partition_search_type;
599*77c1e3ccSAndroid Build Coastguard Worker 
600*77c1e3ccSAndroid Build Coastguard Worker   // Used if partition_search_type = FIXED_PARTITION
601*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_SIZE fixed_partition_size;
602*77c1e3ccSAndroid Build Coastguard Worker 
603*77c1e3ccSAndroid Build Coastguard Worker   // Prune extended partition types search based on the current best partition
604*77c1e3ccSAndroid Build Coastguard Worker   // and the combined rdcost of the subblocks estimated from previous
605*77c1e3ccSAndroid Build Coastguard Worker   // partitions. Can take values 0 - 2, 0 referring to no pruning, and 1 - 2
606*77c1e3ccSAndroid Build Coastguard Worker   // increasing aggressiveness of pruning in order.
607*77c1e3ccSAndroid Build Coastguard Worker   int prune_ext_partition_types_search_level;
608*77c1e3ccSAndroid Build Coastguard Worker 
609*77c1e3ccSAndroid Build Coastguard Worker   // Prune part4 based on block size
610*77c1e3ccSAndroid Build Coastguard Worker   int prune_part4_search;
611*77c1e3ccSAndroid Build Coastguard Worker 
612*77c1e3ccSAndroid Build Coastguard Worker   // Use a ML model to prune rectangular, ab and 4-way horz
613*77c1e3ccSAndroid Build Coastguard Worker   // and vert partitions
614*77c1e3ccSAndroid Build Coastguard Worker   int ml_prune_partition;
615*77c1e3ccSAndroid Build Coastguard Worker 
616*77c1e3ccSAndroid Build Coastguard Worker   // Use a ML model to adaptively terminate partition search after trying
617*77c1e3ccSAndroid Build Coastguard Worker   // PARTITION_SPLIT. Can take values 0 - 2, 0 meaning not being enabled, and
618*77c1e3ccSAndroid Build Coastguard Worker   // 1 - 2 increasing aggressiveness in order.
619*77c1e3ccSAndroid Build Coastguard Worker   int ml_early_term_after_part_split_level;
620*77c1e3ccSAndroid Build Coastguard Worker 
621*77c1e3ccSAndroid Build Coastguard Worker   // Skip rectangular partition test when partition type none gives better
622*77c1e3ccSAndroid Build Coastguard Worker   // rd than partition type split. Can take values 0 - 2, 0 referring to no
623*77c1e3ccSAndroid Build Coastguard Worker   // skipping, and 1 - 2 increasing aggressiveness of skipping in order.
624*77c1e3ccSAndroid Build Coastguard Worker   int less_rectangular_check_level;
625*77c1e3ccSAndroid Build Coastguard Worker 
626*77c1e3ccSAndroid Build Coastguard Worker   // Use square partition only beyond this block size.
627*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_SIZE use_square_partition_only_threshold;
628*77c1e3ccSAndroid Build Coastguard Worker 
629*77c1e3ccSAndroid Build Coastguard Worker   // Sets max square partition levels for this superblock based on
630*77c1e3ccSAndroid Build Coastguard Worker   // motion vector and prediction error distribution produced from 16x16
631*77c1e3ccSAndroid Build Coastguard Worker   // simple motion search
632*77c1e3ccSAndroid Build Coastguard Worker   MAX_PART_PRED_MODE auto_max_partition_based_on_simple_motion;
633*77c1e3ccSAndroid Build Coastguard Worker 
634*77c1e3ccSAndroid Build Coastguard Worker   // Min and max square partition size we enable (block_size) as per auto
635*77c1e3ccSAndroid Build Coastguard Worker   // min max, but also used by adjust partitioning, and pick_partitioning.
636*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_SIZE default_min_partition_size;
637*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_SIZE default_max_partition_size;
638*77c1e3ccSAndroid Build Coastguard Worker 
639*77c1e3ccSAndroid Build Coastguard Worker   // Sets level of adjustment of variance-based partitioning during
640*77c1e3ccSAndroid Build Coastguard Worker   // rd_use_partition 0 - no partition adjustment, 1 - try to merge partitions
641*77c1e3ccSAndroid Build Coastguard Worker   // for small blocks and high QP, 2 - try to merge partitions, 3 - try to merge
642*77c1e3ccSAndroid Build Coastguard Worker   // and split leaf partitions and 0 - 3 decreasing aggressiveness in order.
643*77c1e3ccSAndroid Build Coastguard Worker   int adjust_var_based_rd_partitioning;
644*77c1e3ccSAndroid Build Coastguard Worker 
645*77c1e3ccSAndroid Build Coastguard Worker   // Partition search early breakout thresholds.
646*77c1e3ccSAndroid Build Coastguard Worker   int64_t partition_search_breakout_dist_thr;
647*77c1e3ccSAndroid Build Coastguard Worker   int partition_search_breakout_rate_thr;
648*77c1e3ccSAndroid Build Coastguard Worker 
649*77c1e3ccSAndroid Build Coastguard Worker   // Thresholds for ML based partition search breakout.
650*77c1e3ccSAndroid Build Coastguard Worker   int ml_partition_search_breakout_thresh[PARTITION_BLOCK_SIZES];
651*77c1e3ccSAndroid Build Coastguard Worker 
652*77c1e3ccSAndroid Build Coastguard Worker   // Aggressiveness levels for pruning split and rectangular partitions based on
653*77c1e3ccSAndroid Build Coastguard Worker   // simple_motion_search. SIMPLE_AGG_LVL0 to SIMPLE_AGG_LVL3 correspond to
654*77c1e3ccSAndroid Build Coastguard Worker   // simple motion search based pruning. QIDX_BASED_AGG_LVL1 corresponds to
655*77c1e3ccSAndroid Build Coastguard Worker   // qindex based and simple motion search based pruning.
656*77c1e3ccSAndroid Build Coastguard Worker   int simple_motion_search_prune_agg;
657*77c1e3ccSAndroid Build Coastguard Worker 
658*77c1e3ccSAndroid Build Coastguard Worker   // Perform simple_motion_search on each possible subblock and use it to prune
659*77c1e3ccSAndroid Build Coastguard Worker   // PARTITION_HORZ and PARTITION_VERT.
660*77c1e3ccSAndroid Build Coastguard Worker   int simple_motion_search_prune_rect;
661*77c1e3ccSAndroid Build Coastguard Worker 
662*77c1e3ccSAndroid Build Coastguard Worker   // Perform simple motion search before none_partition to decide if we
663*77c1e3ccSAndroid Build Coastguard Worker   // want to remove all partitions other than PARTITION_SPLIT. If set to 0, this
664*77c1e3ccSAndroid Build Coastguard Worker   // model is disabled. If set to 1, the model attempts to perform
665*77c1e3ccSAndroid Build Coastguard Worker   // PARTITION_SPLIT only. If set to 2, the model also attempts to prune
666*77c1e3ccSAndroid Build Coastguard Worker   // PARTITION_SPLIT.
667*77c1e3ccSAndroid Build Coastguard Worker   int simple_motion_search_split;
668*77c1e3ccSAndroid Build Coastguard Worker 
669*77c1e3ccSAndroid Build Coastguard Worker   // Use features from simple_motion_search to terminate prediction block
670*77c1e3ccSAndroid Build Coastguard Worker   // partition after PARTITION_NONE
671*77c1e3ccSAndroid Build Coastguard Worker   int simple_motion_search_early_term_none;
672*77c1e3ccSAndroid Build Coastguard Worker 
673*77c1e3ccSAndroid Build Coastguard Worker   // Controls whether to reduce the number of motion search steps. If this is 0,
674*77c1e3ccSAndroid Build Coastguard Worker   // then simple_motion_search has the same number of steps as
675*77c1e3ccSAndroid Build Coastguard Worker   // single_motion_search (assuming no other speed features). Otherwise, reduce
676*77c1e3ccSAndroid Build Coastguard Worker   // the number of steps by the value contained in this variable.
677*77c1e3ccSAndroid Build Coastguard Worker   int simple_motion_search_reduce_search_steps;
678*77c1e3ccSAndroid Build Coastguard Worker 
679*77c1e3ccSAndroid Build Coastguard Worker   // This variable controls the maximum block size where intra blocks can be
680*77c1e3ccSAndroid Build Coastguard Worker   // used in inter frames.
681*77c1e3ccSAndroid Build Coastguard Worker   // TODO(aconverse): Fold this into one of the other many mode skips
682*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_SIZE max_intra_bsize;
683*77c1e3ccSAndroid Build Coastguard Worker 
684*77c1e3ccSAndroid Build Coastguard Worker   // Use CNN with luma pixels on source frame on each of the 64x64 subblock to
685*77c1e3ccSAndroid Build Coastguard Worker   // perform partition pruning in intra frames.
686*77c1e3ccSAndroid Build Coastguard Worker   // 0: No Pruning
687*77c1e3ccSAndroid Build Coastguard Worker   // 1: Prune split and rectangular partitions only
688*77c1e3ccSAndroid Build Coastguard Worker   // 2: Prune none, split and rectangular partitions
689*77c1e3ccSAndroid Build Coastguard Worker   int intra_cnn_based_part_prune_level;
690*77c1e3ccSAndroid Build Coastguard Worker 
691*77c1e3ccSAndroid Build Coastguard Worker   // Disable extended partition search if the current bsize is greater than the
692*77c1e3ccSAndroid Build Coastguard Worker   // threshold. Must be a square block size BLOCK_8X8 or higher.
693*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_SIZE ext_partition_eval_thresh;
694*77c1e3ccSAndroid Build Coastguard Worker 
695*77c1e3ccSAndroid Build Coastguard Worker   // Use best partition decision so far to tune 'ext_partition_eval_thresh'
696*77c1e3ccSAndroid Build Coastguard Worker   int ext_part_eval_based_on_cur_best;
697*77c1e3ccSAndroid Build Coastguard Worker 
698*77c1e3ccSAndroid Build Coastguard Worker   // Disable rectangular partitions for larger block sizes.
699*77c1e3ccSAndroid Build Coastguard Worker   int rect_partition_eval_thresh;
700*77c1e3ccSAndroid Build Coastguard Worker 
701*77c1e3ccSAndroid Build Coastguard Worker   // Prune extended partition search based on whether the split/rect partitions
702*77c1e3ccSAndroid Build Coastguard Worker   // provided an improvement in the previous search.
703*77c1e3ccSAndroid Build Coastguard Worker   // 0 : no pruning
704*77c1e3ccSAndroid Build Coastguard Worker   // 1 : prune 1:4 partition search using winner info from split partitions
705*77c1e3ccSAndroid Build Coastguard Worker   // 2 : prune 1:4 and AB partition search using split and HORZ/VERT info
706*77c1e3ccSAndroid Build Coastguard Worker   int prune_ext_part_using_split_info;
707*77c1e3ccSAndroid Build Coastguard Worker 
708*77c1e3ccSAndroid Build Coastguard Worker   // Prunt rectangular, AB and 4-way partition based on q index and block size
709*77c1e3ccSAndroid Build Coastguard Worker   // 0 : no pruning
710*77c1e3ccSAndroid Build Coastguard Worker   // 1 : prune sub_8x8 at very low quantizers
711*77c1e3ccSAndroid Build Coastguard Worker   // 2 : prune all block size based on qindex
712*77c1e3ccSAndroid Build Coastguard Worker   int prune_rectangular_split_based_on_qidx;
713*77c1e3ccSAndroid Build Coastguard Worker 
714*77c1e3ccSAndroid Build Coastguard Worker   // Prune rectangular partitions based on 4x4 sub-block variance
715*77c1e3ccSAndroid Build Coastguard Worker   // false : no pruning
716*77c1e3ccSAndroid Build Coastguard Worker   // true : prune rectangular partitions based on 4x4 sub-block variance
717*77c1e3ccSAndroid Build Coastguard Worker   // deviation
718*77c1e3ccSAndroid Build Coastguard Worker   //
719*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this speed feature reduces instruction count by 6.4%
720*77c1e3ccSAndroid Build Coastguard Worker   // for speed=6 with coding performance change less than 0.24%. For AVIF image
721*77c1e3ccSAndroid Build Coastguard Worker   // encode, this speed feature reduces encode time by 8.14% for speed 6 on a
722*77c1e3ccSAndroid Build Coastguard Worker   // typical image dataset with coding performance change less than 0.16%. This
723*77c1e3ccSAndroid Build Coastguard Worker   // speed feature is not applicable to speed >= 7.
724*77c1e3ccSAndroid Build Coastguard Worker   bool prune_rect_part_using_4x4_var_deviation;
725*77c1e3ccSAndroid Build Coastguard Worker 
726*77c1e3ccSAndroid Build Coastguard Worker   // Prune rectangular partitions based on prediction mode chosen by NONE
727*77c1e3ccSAndroid Build Coastguard Worker   // partition.
728*77c1e3ccSAndroid Build Coastguard Worker   // false : no pruning
729*77c1e3ccSAndroid Build Coastguard Worker   // true : prunes rectangular partition as described below
730*77c1e3ccSAndroid Build Coastguard Worker   // If prediction mode chosen by NONE partition is
731*77c1e3ccSAndroid Build Coastguard Worker   // DC_PRED or SMOOTH_PRED: Prunes both horizontal and vertical partitions if
732*77c1e3ccSAndroid Build Coastguard Worker   // at least one of the left and top neighbor blocks is larger than the
733*77c1e3ccSAndroid Build Coastguard Worker   // current block.
734*77c1e3ccSAndroid Build Coastguard Worker   // Directional Mode: Prunes either of the horizontal and vertical partition
735*77c1e3ccSAndroid Build Coastguard Worker   // based on center angle of the prediction mode chosen by NONE partition. For
736*77c1e3ccSAndroid Build Coastguard Worker   // example, vertical partition is pruned if center angle of the prediction
737*77c1e3ccSAndroid Build Coastguard Worker   // mode chosen by NONE partition is close to 180 degrees (i.e. horizontal
738*77c1e3ccSAndroid Build Coastguard Worker   // direction) and vice versa.
739*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this speed feature reduces instruction count by 5.1%
740*77c1e3ccSAndroid Build Coastguard Worker   // for speed=6 with coding performance change less than 0.22%. For AVIF image
741*77c1e3ccSAndroid Build Coastguard Worker   // encode, this speed feature reduces encode time by 4.44% for speed 6 on a
742*77c1e3ccSAndroid Build Coastguard Worker   // typical image dataset with coding performance change less than 0.15%.
743*77c1e3ccSAndroid Build Coastguard Worker   // For speed >= 7, variance-based logic is used to determine the partition
744*77c1e3ccSAndroid Build Coastguard Worker   // structure instead of recursive partition search. Therefore, this speed
745*77c1e3ccSAndroid Build Coastguard Worker   // feature is not applicable in such cases.
746*77c1e3ccSAndroid Build Coastguard Worker   bool prune_rect_part_using_none_pred_mode;
747*77c1e3ccSAndroid Build Coastguard Worker 
748*77c1e3ccSAndroid Build Coastguard Worker   // Terminate partition search for child partition,
749*77c1e3ccSAndroid Build Coastguard Worker   // when NONE and SPLIT partition rd_costs are INT64_MAX.
750*77c1e3ccSAndroid Build Coastguard Worker   int early_term_after_none_split;
751*77c1e3ccSAndroid Build Coastguard Worker 
752*77c1e3ccSAndroid Build Coastguard Worker   // Level used to adjust threshold for av1_ml_predict_breakout(). At lower
753*77c1e3ccSAndroid Build Coastguard Worker   // levels, more conservative threshold is used, and value of 0 indicates
754*77c1e3ccSAndroid Build Coastguard Worker   // av1_ml_predict_breakout() is disabled. Value of 3 corresponds to default
755*77c1e3ccSAndroid Build Coastguard Worker   // case with no adjustment to lbd thresholds.
756*77c1e3ccSAndroid Build Coastguard Worker   int ml_predict_breakout_level;
757*77c1e3ccSAndroid Build Coastguard Worker 
758*77c1e3ccSAndroid Build Coastguard Worker   // Prune sub_8x8 (BLOCK_4X4, BLOCK_4X8 and BLOCK_8X4) partitions.
759*77c1e3ccSAndroid Build Coastguard Worker   // 0 : no pruning
760*77c1e3ccSAndroid Build Coastguard Worker   // 1 : pruning based on neighbour block information
761*77c1e3ccSAndroid Build Coastguard Worker   // 2 : prune always
762*77c1e3ccSAndroid Build Coastguard Worker   int prune_sub_8x8_partition_level;
763*77c1e3ccSAndroid Build Coastguard Worker 
764*77c1e3ccSAndroid Build Coastguard Worker   // Prune rectangular split based on simple motion search split/no_split score.
765*77c1e3ccSAndroid Build Coastguard Worker   // 0: disable pruning, 1: enable pruning
766*77c1e3ccSAndroid Build Coastguard Worker   int simple_motion_search_rect_split;
767*77c1e3ccSAndroid Build Coastguard Worker 
768*77c1e3ccSAndroid Build Coastguard Worker   // The current encoder adopts a DFS search for block partitions.
769*77c1e3ccSAndroid Build Coastguard Worker   // Therefore the mode selection and associated rdcost is ready for smaller
770*77c1e3ccSAndroid Build Coastguard Worker   // blocks before the mode selection for some partition types.
771*77c1e3ccSAndroid Build Coastguard Worker   // AB partition could use previous rd information and skip mode search.
772*77c1e3ccSAndroid Build Coastguard Worker   // An example is:
773*77c1e3ccSAndroid Build Coastguard Worker   //
774*77c1e3ccSAndroid Build Coastguard Worker   //  current block
775*77c1e3ccSAndroid Build Coastguard Worker   //  +---+---+
776*77c1e3ccSAndroid Build Coastguard Worker   //  |       |
777*77c1e3ccSAndroid Build Coastguard Worker   //  +       +
778*77c1e3ccSAndroid Build Coastguard Worker   //  |       |
779*77c1e3ccSAndroid Build Coastguard Worker   //  +-------+
780*77c1e3ccSAndroid Build Coastguard Worker   //
781*77c1e3ccSAndroid Build Coastguard Worker   //  SPLIT partition has been searched first before trying HORZ_A
782*77c1e3ccSAndroid Build Coastguard Worker   //  +---+---+
783*77c1e3ccSAndroid Build Coastguard Worker   //  | R | R |
784*77c1e3ccSAndroid Build Coastguard Worker   //  +---+---+
785*77c1e3ccSAndroid Build Coastguard Worker   //  | R | R |
786*77c1e3ccSAndroid Build Coastguard Worker   //  +---+---+
787*77c1e3ccSAndroid Build Coastguard Worker   //
788*77c1e3ccSAndroid Build Coastguard Worker   //  HORZ_A
789*77c1e3ccSAndroid Build Coastguard Worker   //  +---+---+
790*77c1e3ccSAndroid Build Coastguard Worker   //  |   |   |
791*77c1e3ccSAndroid Build Coastguard Worker   //  +---+---+
792*77c1e3ccSAndroid Build Coastguard Worker   //  |       |
793*77c1e3ccSAndroid Build Coastguard Worker   //  +-------+
794*77c1e3ccSAndroid Build Coastguard Worker   //
795*77c1e3ccSAndroid Build Coastguard Worker   //  With this speed feature, the top two sub blocks can directly use rdcost
796*77c1e3ccSAndroid Build Coastguard Worker   //  searched in split partition, and the mode info is also copied from
797*77c1e3ccSAndroid Build Coastguard Worker   //  saved info. Similarly, the bottom rectangular block can also use
798*77c1e3ccSAndroid Build Coastguard Worker   //  the available information from previous rectangular search.
799*77c1e3ccSAndroid Build Coastguard Worker   int reuse_prev_rd_results_for_part_ab;
800*77c1e3ccSAndroid Build Coastguard Worker 
801*77c1e3ccSAndroid Build Coastguard Worker   // Reuse the best prediction modes found in PARTITION_SPLIT and PARTITION_RECT
802*77c1e3ccSAndroid Build Coastguard Worker   // when encoding PARTITION_AB.
803*77c1e3ccSAndroid Build Coastguard Worker   int reuse_best_prediction_for_part_ab;
804*77c1e3ccSAndroid Build Coastguard Worker 
805*77c1e3ccSAndroid Build Coastguard Worker   // The current partition search records the best rdcost so far and uses it
806*77c1e3ccSAndroid Build Coastguard Worker   // in mode search and transform search to early skip when some criteria is
807*77c1e3ccSAndroid Build Coastguard Worker   // met. For example, when the current rdcost is larger than the best rdcost,
808*77c1e3ccSAndroid Build Coastguard Worker   // or the model rdcost is larger than the best rdcost times some thresholds.
809*77c1e3ccSAndroid Build Coastguard Worker   // By default, this feature is turned on to speed up the encoder partition
810*77c1e3ccSAndroid Build Coastguard Worker   // search.
811*77c1e3ccSAndroid Build Coastguard Worker   // If disabling it, at speed 0, 30 frames, we could get
812*77c1e3ccSAndroid Build Coastguard Worker   // about -0.25% quality gain (psnr, ssim, vmaf), with about 13% slowdown.
813*77c1e3ccSAndroid Build Coastguard Worker   int use_best_rd_for_pruning;
814*77c1e3ccSAndroid Build Coastguard Worker 
815*77c1e3ccSAndroid Build Coastguard Worker   // Skip evaluation of non-square partitions based on the corresponding NONE
816*77c1e3ccSAndroid Build Coastguard Worker   // partition.
817*77c1e3ccSAndroid Build Coastguard Worker   // 0: no pruning
818*77c1e3ccSAndroid Build Coastguard Worker   // 1: prune extended partitions if NONE is skippable
819*77c1e3ccSAndroid Build Coastguard Worker   // 2: on top of 1, prune rectangular partitions if NONE is inter, not a newmv
820*77c1e3ccSAndroid Build Coastguard Worker   // mode and skippable
821*77c1e3ccSAndroid Build Coastguard Worker   int skip_non_sq_part_based_on_none;
822*77c1e3ccSAndroid Build Coastguard Worker 
823*77c1e3ccSAndroid Build Coastguard Worker   // Disables 8x8 and below partitions for low quantizers.
824*77c1e3ccSAndroid Build Coastguard Worker   int disable_8x8_part_based_on_qidx;
825*77c1e3ccSAndroid Build Coastguard Worker } PARTITION_SPEED_FEATURES;
826*77c1e3ccSAndroid Build Coastguard Worker 
827*77c1e3ccSAndroid Build Coastguard Worker typedef struct MV_SPEED_FEATURES {
828*77c1e3ccSAndroid Build Coastguard Worker   // Motion search method (Diamond, NSTEP, Hex, Big Diamond, Square, etc).
829*77c1e3ccSAndroid Build Coastguard Worker   SEARCH_METHODS search_method;
830*77c1e3ccSAndroid Build Coastguard Worker 
831*77c1e3ccSAndroid Build Coastguard Worker   // Enable the use of faster, less accurate mv search method
832*77c1e3ccSAndroid Build Coastguard Worker   // 0: disable, 1: if bsize >= BLOCK_32X32, 2: based on bsize, SAD and qp
833*77c1e3ccSAndroid Build Coastguard Worker   // TODO([email protected]): Take the clip's resolution and mv activity into
834*77c1e3ccSAndroid Build Coastguard Worker   // account.
835*77c1e3ccSAndroid Build Coastguard Worker   int use_bsize_dependent_search_method;
836*77c1e3ccSAndroid Build Coastguard Worker 
837*77c1e3ccSAndroid Build Coastguard Worker   // If this is set to 1, we limit the motion search range to 2 times the
838*77c1e3ccSAndroid Build Coastguard Worker   // largest motion vector found in the last frame.
839*77c1e3ccSAndroid Build Coastguard Worker   int auto_mv_step_size;
840*77c1e3ccSAndroid Build Coastguard Worker 
841*77c1e3ccSAndroid Build Coastguard Worker   // Subpel_search_method can only be subpel_tree which does a subpixel
842*77c1e3ccSAndroid Build Coastguard Worker   // logarithmic search that keeps stepping at 1/2 pixel units until
843*77c1e3ccSAndroid Build Coastguard Worker   // you stop getting a gain, and then goes on to 1/4 and repeats
844*77c1e3ccSAndroid Build Coastguard Worker   // the same process. Along the way it skips many diagonals.
845*77c1e3ccSAndroid Build Coastguard Worker   SUBPEL_SEARCH_METHOD subpel_search_method;
846*77c1e3ccSAndroid Build Coastguard Worker 
847*77c1e3ccSAndroid Build Coastguard Worker   // Maximum number of steps in logarithmic subpel search before giving up.
848*77c1e3ccSAndroid Build Coastguard Worker   int subpel_iters_per_step;
849*77c1e3ccSAndroid Build Coastguard Worker 
850*77c1e3ccSAndroid Build Coastguard Worker   // When to stop subpel search.
851*77c1e3ccSAndroid Build Coastguard Worker   SUBPEL_FORCE_STOP subpel_force_stop;
852*77c1e3ccSAndroid Build Coastguard Worker 
853*77c1e3ccSAndroid Build Coastguard Worker   // When to stop subpel search in simple motion search.
854*77c1e3ccSAndroid Build Coastguard Worker   SUBPEL_FORCE_STOP simple_motion_subpel_force_stop;
855*77c1e3ccSAndroid Build Coastguard Worker 
856*77c1e3ccSAndroid Build Coastguard Worker   // If true, sub-pixel search uses the exact convolve function used for final
857*77c1e3ccSAndroid Build Coastguard Worker   // encoding and decoding; otherwise, it uses bilinear interpolation.
858*77c1e3ccSAndroid Build Coastguard Worker   SUBPEL_SEARCH_TYPE use_accurate_subpel_search;
859*77c1e3ccSAndroid Build Coastguard Worker 
860*77c1e3ccSAndroid Build Coastguard Worker   // Threshold for allowing exhaustive motion search.
861*77c1e3ccSAndroid Build Coastguard Worker   int exhaustive_searches_thresh;
862*77c1e3ccSAndroid Build Coastguard Worker 
863*77c1e3ccSAndroid Build Coastguard Worker   // Pattern to be used for any exhaustive mesh searches (except intraBC ME).
864*77c1e3ccSAndroid Build Coastguard Worker   MESH_PATTERN mesh_patterns[MAX_MESH_STEP];
865*77c1e3ccSAndroid Build Coastguard Worker 
866*77c1e3ccSAndroid Build Coastguard Worker   // Pattern to be used for exhaustive mesh searches of intraBC ME.
867*77c1e3ccSAndroid Build Coastguard Worker   MESH_PATTERN intrabc_mesh_patterns[MAX_MESH_STEP];
868*77c1e3ccSAndroid Build Coastguard Worker 
869*77c1e3ccSAndroid Build Coastguard Worker   // Reduce single motion search range based on MV result of prior ref_mv_idx.
870*77c1e3ccSAndroid Build Coastguard Worker   int reduce_search_range;
871*77c1e3ccSAndroid Build Coastguard Worker 
872*77c1e3ccSAndroid Build Coastguard Worker   // Prune mesh search.
873*77c1e3ccSAndroid Build Coastguard Worker   PRUNE_MESH_SEARCH_LEVEL prune_mesh_search;
874*77c1e3ccSAndroid Build Coastguard Worker 
875*77c1e3ccSAndroid Build Coastguard Worker   // Use the rd cost around the best FULLPEL_MV to speed up subpel search
876*77c1e3ccSAndroid Build Coastguard Worker   int use_fullpel_costlist;
877*77c1e3ccSAndroid Build Coastguard Worker 
878*77c1e3ccSAndroid Build Coastguard Worker   // Set the full pixel search level of obmc
879*77c1e3ccSAndroid Build Coastguard Worker   // 0: obmc_full_pixel_diamond
880*77c1e3ccSAndroid Build Coastguard Worker   // 1: obmc_refining_search_sad (faster)
881*77c1e3ccSAndroid Build Coastguard Worker   int obmc_full_pixel_search_level;
882*77c1e3ccSAndroid Build Coastguard Worker 
883*77c1e3ccSAndroid Build Coastguard Worker   // Accurate full pixel motion search based on TPL stats.
884*77c1e3ccSAndroid Build Coastguard Worker   int full_pixel_search_level;
885*77c1e3ccSAndroid Build Coastguard Worker 
886*77c1e3ccSAndroid Build Coastguard Worker   // Allow intrabc motion search
887*77c1e3ccSAndroid Build Coastguard Worker   int use_intrabc;
888*77c1e3ccSAndroid Build Coastguard Worker 
889*77c1e3ccSAndroid Build Coastguard Worker   // Whether to downsample the rows in sad calculation during motion search.
890*77c1e3ccSAndroid Build Coastguard Worker   // This is only active when there are at least 16 rows. When this sf is
891*77c1e3ccSAndroid Build Coastguard Worker   // active, if there is a large discrepancy in the SAD values for the final
892*77c1e3ccSAndroid Build Coastguard Worker   // motion vector between skipping vs not skipping, motion search is redone
893*77c1e3ccSAndroid Build Coastguard Worker   // with skip row features off.
894*77c1e3ccSAndroid Build Coastguard Worker   // 0: Disabled (do not downsample rows)
895*77c1e3ccSAndroid Build Coastguard Worker   // 1: Skip SAD calculation of odd rows if the SAD deviation of the even and
896*77c1e3ccSAndroid Build Coastguard Worker   //    odd rows for the starting MV is small. Redo motion search with sf off
897*77c1e3ccSAndroid Build Coastguard Worker   //    when SAD deviation is high for the final motion vector.
898*77c1e3ccSAndroid Build Coastguard Worker   // 2: Skip SAD calculation of odd rows. SAD deviation is not tested for the
899*77c1e3ccSAndroid Build Coastguard Worker   //    start MV and tested only for the final MV.
900*77c1e3ccSAndroid Build Coastguard Worker   int use_downsampled_sad;
901*77c1e3ccSAndroid Build Coastguard Worker 
902*77c1e3ccSAndroid Build Coastguard Worker   // Enable/disable extensive joint motion search.
903*77c1e3ccSAndroid Build Coastguard Worker   int disable_extensive_joint_motion_search;
904*77c1e3ccSAndroid Build Coastguard Worker 
905*77c1e3ccSAndroid Build Coastguard Worker   // Enable second best mv check in joint mv search.
906*77c1e3ccSAndroid Build Coastguard Worker   // 0: allow second MV (use rd cost as the metric)
907*77c1e3ccSAndroid Build Coastguard Worker   // 1: use var as the metric
908*77c1e3ccSAndroid Build Coastguard Worker   // 2: disable second MV
909*77c1e3ccSAndroid Build Coastguard Worker   int disable_second_mv;
910*77c1e3ccSAndroid Build Coastguard Worker 
911*77c1e3ccSAndroid Build Coastguard Worker   // Skips full pixel search based on start mv of prior ref_mv_idx.
912*77c1e3ccSAndroid Build Coastguard Worker   // 0: Disabled
913*77c1e3ccSAndroid Build Coastguard Worker   // 1: Skips the full pixel search upto 4 neighbor full-pel MV positions.
914*77c1e3ccSAndroid Build Coastguard Worker   // 2: Skips the full pixel search upto 8 neighbor full-pel MV positions.
915*77c1e3ccSAndroid Build Coastguard Worker   int skip_fullpel_search_using_startmv;
916*77c1e3ccSAndroid Build Coastguard Worker 
917*77c1e3ccSAndroid Build Coastguard Worker   // Method to use for refining WARPED_CAUSAL motion vectors
918*77c1e3ccSAndroid Build Coastguard Worker   // TODO(rachelbarker): Can this be unified with OBMC in some way?
919*77c1e3ccSAndroid Build Coastguard Worker   WARP_SEARCH_METHOD warp_search_method;
920*77c1e3ccSAndroid Build Coastguard Worker 
921*77c1e3ccSAndroid Build Coastguard Worker   // Maximum number of iterations in WARPED_CAUSAL refinement search
922*77c1e3ccSAndroid Build Coastguard Worker   int warp_search_iters;
923*77c1e3ccSAndroid Build Coastguard Worker } MV_SPEED_FEATURES;
924*77c1e3ccSAndroid Build Coastguard Worker 
925*77c1e3ccSAndroid Build Coastguard Worker typedef struct INTER_MODE_SPEED_FEATURES {
926*77c1e3ccSAndroid Build Coastguard Worker   // 2-pass inter mode model estimation where the preliminary pass skips
927*77c1e3ccSAndroid Build Coastguard Worker   // transform search and uses a model to estimate rd, while the final pass
928*77c1e3ccSAndroid Build Coastguard Worker   // computes the full transform search. Two types of models are supported:
929*77c1e3ccSAndroid Build Coastguard Worker   // 0: not used
930*77c1e3ccSAndroid Build Coastguard Worker   // 1: used with online dynamic rd model
931*77c1e3ccSAndroid Build Coastguard Worker   // 2: used with static rd model
932*77c1e3ccSAndroid Build Coastguard Worker   int inter_mode_rd_model_estimation;
933*77c1e3ccSAndroid Build Coastguard Worker 
934*77c1e3ccSAndroid Build Coastguard Worker   // Bypass transform search based on skip rd at following stages
935*77c1e3ccSAndroid Build Coastguard Worker   //   i. Compound type mode search
936*77c1e3ccSAndroid Build Coastguard Worker   //  ii. Motion mode search (mode evaluation and winner motion mode stage)
937*77c1e3ccSAndroid Build Coastguard Worker   // iii. Transform search for best inter candidates
938*77c1e3ccSAndroid Build Coastguard Worker   int txfm_rd_gate_level[TX_SEARCH_CASES];
939*77c1e3ccSAndroid Build Coastguard Worker 
940*77c1e3ccSAndroid Build Coastguard Worker   // Limit the inter mode tested in the RD loop
941*77c1e3ccSAndroid Build Coastguard Worker   int reduce_inter_modes;
942*77c1e3ccSAndroid Build Coastguard Worker 
943*77c1e3ccSAndroid Build Coastguard Worker   // This variable is used to cap the maximum number of times we skip testing a
944*77c1e3ccSAndroid Build Coastguard Worker   // mode to be evaluated. A high value means we will be faster.
945*77c1e3ccSAndroid Build Coastguard Worker   int adaptive_rd_thresh;
946*77c1e3ccSAndroid Build Coastguard Worker 
947*77c1e3ccSAndroid Build Coastguard Worker   // Aggressively prune inter modes when best mode is skippable.
948*77c1e3ccSAndroid Build Coastguard Worker   int prune_inter_modes_if_skippable;
949*77c1e3ccSAndroid Build Coastguard Worker 
950*77c1e3ccSAndroid Build Coastguard Worker   // Drop less likely to be picked reference frames in the RD search.
951*77c1e3ccSAndroid Build Coastguard Worker   // Has seven levels for now: 0, 1, 2, 3, 4, 5 and 6 where higher levels prune
952*77c1e3ccSAndroid Build Coastguard Worker   // more aggressively than lower ones. (0 means no pruning).
953*77c1e3ccSAndroid Build Coastguard Worker   int selective_ref_frame;
954*77c1e3ccSAndroid Build Coastguard Worker 
955*77c1e3ccSAndroid Build Coastguard Worker   // Prune reference frames for rectangular partitions.
956*77c1e3ccSAndroid Build Coastguard Worker   // 0 implies no pruning
957*77c1e3ccSAndroid Build Coastguard Worker   // 1 implies prune for extended partition
958*77c1e3ccSAndroid Build Coastguard Worker   // 2 implies prune horiz, vert and extended partition
959*77c1e3ccSAndroid Build Coastguard Worker   int prune_ref_frame_for_rect_partitions;
960*77c1e3ccSAndroid Build Coastguard Worker 
961*77c1e3ccSAndroid Build Coastguard Worker   // Prune inter modes w.r.t past reference frames
962*77c1e3ccSAndroid Build Coastguard Worker   // 0 no pruning
963*77c1e3ccSAndroid Build Coastguard Worker   // 1 prune inter modes w.r.t ALTREF2 and ALTREF reference frames
964*77c1e3ccSAndroid Build Coastguard Worker   // 2 prune inter modes w.r.t BWDREF, ALTREF2 and ALTREF reference frames
965*77c1e3ccSAndroid Build Coastguard Worker   int alt_ref_search_fp;
966*77c1e3ccSAndroid Build Coastguard Worker 
967*77c1e3ccSAndroid Build Coastguard Worker   // Prune reference frames for single prediction modes based on temporal
968*77c1e3ccSAndroid Build Coastguard Worker   // distance and pred MV SAD. Feasible values are 0, 1, 2. The feature is
969*77c1e3ccSAndroid Build Coastguard Worker   // disabled for 0. An increasing value indicates more aggressive pruning
970*77c1e3ccSAndroid Build Coastguard Worker   // threshold.
971*77c1e3ccSAndroid Build Coastguard Worker   int prune_single_ref;
972*77c1e3ccSAndroid Build Coastguard Worker 
973*77c1e3ccSAndroid Build Coastguard Worker   // Prune compound reference frames
974*77c1e3ccSAndroid Build Coastguard Worker   // 0 no pruning
975*77c1e3ccSAndroid Build Coastguard Worker   // 1 prune compound references which do not satisfy the two conditions:
976*77c1e3ccSAndroid Build Coastguard Worker   //   a) The references are at a nearest distance from the current frame in
977*77c1e3ccSAndroid Build Coastguard Worker   //   both past and future direction.
978*77c1e3ccSAndroid Build Coastguard Worker   //   b) The references have minimum pred_mv_sad in both past and future
979*77c1e3ccSAndroid Build Coastguard Worker   //   direction.
980*77c1e3ccSAndroid Build Coastguard Worker   // 2 prune compound references except the one with nearest distance from the
981*77c1e3ccSAndroid Build Coastguard Worker   //   current frame in both past and future direction.
982*77c1e3ccSAndroid Build Coastguard Worker   int prune_comp_ref_frames;
983*77c1e3ccSAndroid Build Coastguard Worker 
984*77c1e3ccSAndroid Build Coastguard Worker   // Skip the current ref_mv in NEW_MV mode based on mv, rate cost, etc.
985*77c1e3ccSAndroid Build Coastguard Worker   // This speed feature equaling 0 means no skipping.
986*77c1e3ccSAndroid Build Coastguard Worker   // If the speed feature equals 1 or 2, skip the current ref_mv in NEW_MV mode
987*77c1e3ccSAndroid Build Coastguard Worker   // if we have already encountered ref_mv in the drl such that:
988*77c1e3ccSAndroid Build Coastguard Worker   //  1. The other drl has the same mv during the SIMPLE_TRANSLATION search
989*77c1e3ccSAndroid Build Coastguard Worker   //     process as the current mv.
990*77c1e3ccSAndroid Build Coastguard Worker   //  2. The rate needed to encode the current mv is larger than that for the
991*77c1e3ccSAndroid Build Coastguard Worker   //     other ref_mv.
992*77c1e3ccSAndroid Build Coastguard Worker   // The speed feature equaling 1 means using subpel mv in the comparison.
993*77c1e3ccSAndroid Build Coastguard Worker   // The speed feature equaling 2 means using fullpel mv in the comparison.
994*77c1e3ccSAndroid Build Coastguard Worker   // If the speed feature >= 3, skip the current ref_mv in NEW_MV mode based on
995*77c1e3ccSAndroid Build Coastguard Worker   // known full_mv bestsme and drl cost.
996*77c1e3ccSAndroid Build Coastguard Worker   int skip_newmv_in_drl;
997*77c1e3ccSAndroid Build Coastguard Worker 
998*77c1e3ccSAndroid Build Coastguard Worker   // This speed feature checks duplicate ref MVs among NEARESTMV, NEARMV,
999*77c1e3ccSAndroid Build Coastguard Worker   // GLOBALMV and skips NEARMV or GLOBALMV (in order) if a duplicate is found
1000*77c1e3ccSAndroid Build Coastguard Worker   // TODO(any): Instead of skipping repeated ref mv, use the recalculated
1001*77c1e3ccSAndroid Build Coastguard Worker   // rd-cost based on mode rate and skip the mode evaluation
1002*77c1e3ccSAndroid Build Coastguard Worker   int skip_repeated_ref_mv;
1003*77c1e3ccSAndroid Build Coastguard Worker 
1004*77c1e3ccSAndroid Build Coastguard Worker   // Flag used to control the ref_best_rd based gating for chroma
1005*77c1e3ccSAndroid Build Coastguard Worker   int perform_best_rd_based_gating_for_chroma;
1006*77c1e3ccSAndroid Build Coastguard Worker 
1007*77c1e3ccSAndroid Build Coastguard Worker   // Reuse the inter_intra_mode search result from NEARESTMV mode to other
1008*77c1e3ccSAndroid Build Coastguard Worker   // single ref modes
1009*77c1e3ccSAndroid Build Coastguard Worker   int reuse_inter_intra_mode;
1010*77c1e3ccSAndroid Build Coastguard Worker 
1011*77c1e3ccSAndroid Build Coastguard Worker   // prune wedge and compound segment approximate rd evaluation based on
1012*77c1e3ccSAndroid Build Coastguard Worker   // compound average modeled rd
1013*77c1e3ccSAndroid Build Coastguard Worker   int prune_comp_type_by_model_rd;
1014*77c1e3ccSAndroid Build Coastguard Worker 
1015*77c1e3ccSAndroid Build Coastguard Worker   // prune wedge and compound segment approximate rd evaluation based on
1016*77c1e3ccSAndroid Build Coastguard Worker   // compound average rd/ref_best_rd
1017*77c1e3ccSAndroid Build Coastguard Worker   int prune_comp_type_by_comp_avg;
1018*77c1e3ccSAndroid Build Coastguard Worker 
1019*77c1e3ccSAndroid Build Coastguard Worker   // Skip some ref frames in compound motion search by single motion search
1020*77c1e3ccSAndroid Build Coastguard Worker   // result. Has three levels for now: 0 referring to no skipping, and 1 - 3
1021*77c1e3ccSAndroid Build Coastguard Worker   // increasing aggressiveness of skipping in order.
1022*77c1e3ccSAndroid Build Coastguard Worker   // Note: The search order might affect the result. It assumes that the single
1023*77c1e3ccSAndroid Build Coastguard Worker   // reference modes are searched before compound modes. It is better to search
1024*77c1e3ccSAndroid Build Coastguard Worker   // same single inter mode as a group.
1025*77c1e3ccSAndroid Build Coastguard Worker   int prune_comp_search_by_single_result;
1026*77c1e3ccSAndroid Build Coastguard Worker 
1027*77c1e3ccSAndroid Build Coastguard Worker   // Instead of performing a full MV search, do a simple translation first
1028*77c1e3ccSAndroid Build Coastguard Worker   // and only perform a full MV search on the motion vectors that performed
1029*77c1e3ccSAndroid Build Coastguard Worker   // well.
1030*77c1e3ccSAndroid Build Coastguard Worker   int prune_mode_search_simple_translation;
1031*77c1e3ccSAndroid Build Coastguard Worker 
1032*77c1e3ccSAndroid Build Coastguard Worker   // Only search compound modes with at least one "good" reference frame.
1033*77c1e3ccSAndroid Build Coastguard Worker   // A reference frame is good if, after looking at its performance among
1034*77c1e3ccSAndroid Build Coastguard Worker   // the single reference modes, it is one of the two best performers.
1035*77c1e3ccSAndroid Build Coastguard Worker   int prune_compound_using_single_ref;
1036*77c1e3ccSAndroid Build Coastguard Worker 
1037*77c1e3ccSAndroid Build Coastguard Worker   // Skip extended compound mode (NEAREST_NEWMV, NEW_NEARESTMV, NEAR_NEWMV,
1038*77c1e3ccSAndroid Build Coastguard Worker   // NEW_NEARMV) using ref frames of above and left neighbor
1039*77c1e3ccSAndroid Build Coastguard Worker   // blocks.
1040*77c1e3ccSAndroid Build Coastguard Worker   // 0 : no pruning
1041*77c1e3ccSAndroid Build Coastguard Worker   // 1 : prune ext compound modes using neighbor blocks (less aggressiveness)
1042*77c1e3ccSAndroid Build Coastguard Worker   // 2 : prune ext compound modes using neighbor blocks (high aggressiveness)
1043*77c1e3ccSAndroid Build Coastguard Worker   // 3 : prune ext compound modes unconditionally (highest aggressiveness)
1044*77c1e3ccSAndroid Build Coastguard Worker   int prune_ext_comp_using_neighbors;
1045*77c1e3ccSAndroid Build Coastguard Worker 
1046*77c1e3ccSAndroid Build Coastguard Worker   // Skip NEW_NEARMV and NEAR_NEWMV extended compound modes
1047*77c1e3ccSAndroid Build Coastguard Worker   int skip_ext_comp_nearmv_mode;
1048*77c1e3ccSAndroid Build Coastguard Worker 
1049*77c1e3ccSAndroid Build Coastguard Worker   // Skip extended compound mode when ref frame corresponding to NEWMV does not
1050*77c1e3ccSAndroid Build Coastguard Worker   // have NEWMV as single mode winner.
1051*77c1e3ccSAndroid Build Coastguard Worker   // 0 : no pruning
1052*77c1e3ccSAndroid Build Coastguard Worker   // 1 : prune extended compound mode (less aggressiveness)
1053*77c1e3ccSAndroid Build Coastguard Worker   // 2 : prune extended compound mode (high aggressiveness)
1054*77c1e3ccSAndroid Build Coastguard Worker   int prune_comp_using_best_single_mode_ref;
1055*77c1e3ccSAndroid Build Coastguard Worker 
1056*77c1e3ccSAndroid Build Coastguard Worker   // Skip NEARESTMV and NEARMV using weight computed in ref mv list population
1057*77c1e3ccSAndroid Build Coastguard Worker   //
1058*77c1e3ccSAndroid Build Coastguard Worker   // Pruning is enabled only when both the top and left neighbor blocks are
1059*77c1e3ccSAndroid Build Coastguard Worker   // available and when the current block already has a valid inter prediction.
1060*77c1e3ccSAndroid Build Coastguard Worker   int prune_nearest_near_mv_using_refmv_weight;
1061*77c1e3ccSAndroid Build Coastguard Worker 
1062*77c1e3ccSAndroid Build Coastguard Worker   // Based on previous ref_mv_idx search result, prune the following search.
1063*77c1e3ccSAndroid Build Coastguard Worker   int prune_ref_mv_idx_search;
1064*77c1e3ccSAndroid Build Coastguard Worker 
1065*77c1e3ccSAndroid Build Coastguard Worker   // Disable one sided compound modes.
1066*77c1e3ccSAndroid Build Coastguard Worker   int disable_onesided_comp;
1067*77c1e3ccSAndroid Build Coastguard Worker 
1068*77c1e3ccSAndroid Build Coastguard Worker   // Prune obmc search using previous frame stats.
1069*77c1e3ccSAndroid Build Coastguard Worker   // INT_MAX : disable obmc search
1070*77c1e3ccSAndroid Build Coastguard Worker   int prune_obmc_prob_thresh;
1071*77c1e3ccSAndroid Build Coastguard Worker 
1072*77c1e3ccSAndroid Build Coastguard Worker   // Prune warped motion search using previous frame stats.
1073*77c1e3ccSAndroid Build Coastguard Worker   int prune_warped_prob_thresh;
1074*77c1e3ccSAndroid Build Coastguard Worker 
1075*77c1e3ccSAndroid Build Coastguard Worker   // Variance threshold to enable/disable Interintra wedge search
1076*77c1e3ccSAndroid Build Coastguard Worker   unsigned int disable_interintra_wedge_var_thresh;
1077*77c1e3ccSAndroid Build Coastguard Worker 
1078*77c1e3ccSAndroid Build Coastguard Worker   // Variance threshold to enable/disable Interinter wedge search
1079*77c1e3ccSAndroid Build Coastguard Worker   unsigned int disable_interinter_wedge_var_thresh;
1080*77c1e3ccSAndroid Build Coastguard Worker 
1081*77c1e3ccSAndroid Build Coastguard Worker   // De-couple wedge and mode search during interintra RDO.
1082*77c1e3ccSAndroid Build Coastguard Worker   int fast_interintra_wedge_search;
1083*77c1e3ccSAndroid Build Coastguard Worker 
1084*77c1e3ccSAndroid Build Coastguard Worker   // Whether fast wedge sign estimate is used
1085*77c1e3ccSAndroid Build Coastguard Worker   int fast_wedge_sign_estimate;
1086*77c1e3ccSAndroid Build Coastguard Worker 
1087*77c1e3ccSAndroid Build Coastguard Worker   // Enable/disable ME for interinter wedge search.
1088*77c1e3ccSAndroid Build Coastguard Worker   int disable_interinter_wedge_newmv_search;
1089*77c1e3ccSAndroid Build Coastguard Worker 
1090*77c1e3ccSAndroid Build Coastguard Worker   // Decide when and how to use joint_comp.
1091*77c1e3ccSAndroid Build Coastguard Worker   DIST_WTD_COMP_FLAG use_dist_wtd_comp_flag;
1092*77c1e3ccSAndroid Build Coastguard Worker 
1093*77c1e3ccSAndroid Build Coastguard Worker   // Clip the frequency of updating the mv cost.
1094*77c1e3ccSAndroid Build Coastguard Worker   INTERNAL_COST_UPDATE_TYPE mv_cost_upd_level;
1095*77c1e3ccSAndroid Build Coastguard Worker 
1096*77c1e3ccSAndroid Build Coastguard Worker   // Clip the frequency of updating the coeff cost.
1097*77c1e3ccSAndroid Build Coastguard Worker   INTERNAL_COST_UPDATE_TYPE coeff_cost_upd_level;
1098*77c1e3ccSAndroid Build Coastguard Worker 
1099*77c1e3ccSAndroid Build Coastguard Worker   // Clip the frequency of updating the mode cost.
1100*77c1e3ccSAndroid Build Coastguard Worker   INTERNAL_COST_UPDATE_TYPE mode_cost_upd_level;
1101*77c1e3ccSAndroid Build Coastguard Worker 
1102*77c1e3ccSAndroid Build Coastguard Worker   // Prune inter modes based on tpl stats
1103*77c1e3ccSAndroid Build Coastguard Worker   // 0 : no pruning
1104*77c1e3ccSAndroid Build Coastguard Worker   // 1 - 3 indicate increasing aggressiveness in order.
1105*77c1e3ccSAndroid Build Coastguard Worker   int prune_inter_modes_based_on_tpl;
1106*77c1e3ccSAndroid Build Coastguard Worker 
1107*77c1e3ccSAndroid Build Coastguard Worker   // Skip NEARMV and NEAR_NEARMV modes using ref frames of above and left
1108*77c1e3ccSAndroid Build Coastguard Worker   // neighbor blocks and qindex.
1109*77c1e3ccSAndroid Build Coastguard Worker   PRUNE_NEARMV_LEVEL prune_nearmv_using_neighbors;
1110*77c1e3ccSAndroid Build Coastguard Worker 
1111*77c1e3ccSAndroid Build Coastguard Worker   // Model based breakout after interpolation filter search
1112*77c1e3ccSAndroid Build Coastguard Worker   // 0: no breakout
1113*77c1e3ccSAndroid Build Coastguard Worker   // 1: use model based rd breakout
1114*77c1e3ccSAndroid Build Coastguard Worker   int model_based_post_interp_filter_breakout;
1115*77c1e3ccSAndroid Build Coastguard Worker 
1116*77c1e3ccSAndroid Build Coastguard Worker   // Reuse compound type rd decision when exact match is found
1117*77c1e3ccSAndroid Build Coastguard Worker   // 0: No reuse
1118*77c1e3ccSAndroid Build Coastguard Worker   // 1: Reuse the compound type decision
1119*77c1e3ccSAndroid Build Coastguard Worker   int reuse_compound_type_decision;
1120*77c1e3ccSAndroid Build Coastguard Worker 
1121*77c1e3ccSAndroid Build Coastguard Worker   // Enable/disable masked compound.
1122*77c1e3ccSAndroid Build Coastguard Worker   int disable_masked_comp;
1123*77c1e3ccSAndroid Build Coastguard Worker 
1124*77c1e3ccSAndroid Build Coastguard Worker   // Enable/disable MV refinement for compound modes corresponds to compound
1125*77c1e3ccSAndroid Build Coastguard Worker   // types COMPOUND_AVERAGE, COMPOUND_DISTWTD (currently, this compound type
1126*77c1e3ccSAndroid Build Coastguard Worker   // is disabled for speeds >= 2 using the sf 'use_dist_wtd_comp_flag') and
1127*77c1e3ccSAndroid Build Coastguard Worker   // COMPOUND_DIFFWTD based on the availability. Levels 0 to 3 indicate
1128*77c1e3ccSAndroid Build Coastguard Worker   // increasing order of aggressiveness to disable MV refinement.
1129*77c1e3ccSAndroid Build Coastguard Worker   // 0: MV Refinement is enabled and for NEW_NEWMV mode used two iterations of
1130*77c1e3ccSAndroid Build Coastguard Worker   // refinement in av1_joint_motion_search().
1131*77c1e3ccSAndroid Build Coastguard Worker   // 1: MV Refinement is disabled for COMPOUND_DIFFWTD and enabled for
1132*77c1e3ccSAndroid Build Coastguard Worker   // COMPOUND_AVERAGE & COMPOUND_DISTWTD.
1133*77c1e3ccSAndroid Build Coastguard Worker   // 2: MV Refinement is enabled for COMPOUND_AVERAGE & COMPOUND_DISTWTD for
1134*77c1e3ccSAndroid Build Coastguard Worker   // NEW_NEWMV mode with one iteration of refinement in
1135*77c1e3ccSAndroid Build Coastguard Worker   // av1_joint_motion_search() and MV Refinement is disabled for other compound
1136*77c1e3ccSAndroid Build Coastguard Worker   // type modes.
1137*77c1e3ccSAndroid Build Coastguard Worker   // 3: MV Refinement is disabled.
1138*77c1e3ccSAndroid Build Coastguard Worker   int enable_fast_compound_mode_search;
1139*77c1e3ccSAndroid Build Coastguard Worker 
1140*77c1e3ccSAndroid Build Coastguard Worker   // Reuse masked compound type search results
1141*77c1e3ccSAndroid Build Coastguard Worker   int reuse_mask_search_results;
1142*77c1e3ccSAndroid Build Coastguard Worker 
1143*77c1e3ccSAndroid Build Coastguard Worker   // Enable/disable fast search for wedge masks
1144*77c1e3ccSAndroid Build Coastguard Worker   int enable_fast_wedge_mask_search;
1145*77c1e3ccSAndroid Build Coastguard Worker 
1146*77c1e3ccSAndroid Build Coastguard Worker   // Early breakout from transform search of inter modes
1147*77c1e3ccSAndroid Build Coastguard Worker   int inter_mode_txfm_breakout;
1148*77c1e3ccSAndroid Build Coastguard Worker 
1149*77c1e3ccSAndroid Build Coastguard Worker   // Limit number of inter modes for txfm search if a newmv mode gets
1150*77c1e3ccSAndroid Build Coastguard Worker   // evaluated among the top modes.
1151*77c1e3ccSAndroid Build Coastguard Worker   // 0: no pruning
1152*77c1e3ccSAndroid Build Coastguard Worker   // 1 to 3 indicate increasing order of aggressiveness
1153*77c1e3ccSAndroid Build Coastguard Worker   int limit_inter_mode_cands;
1154*77c1e3ccSAndroid Build Coastguard Worker 
1155*77c1e3ccSAndroid Build Coastguard Worker   // Cap the no. of txfm searches for a given prediction mode.
1156*77c1e3ccSAndroid Build Coastguard Worker   // 0: no cap, 1: cap beyond first 4 searches, 2: cap beyond first 3 searches.
1157*77c1e3ccSAndroid Build Coastguard Worker   int limit_txfm_eval_per_mode;
1158*77c1e3ccSAndroid Build Coastguard Worker 
1159*77c1e3ccSAndroid Build Coastguard Worker   // Prune warped motion search based on block size.
1160*77c1e3ccSAndroid Build Coastguard Worker   int extra_prune_warped;
1161*77c1e3ccSAndroid Build Coastguard Worker 
1162*77c1e3ccSAndroid Build Coastguard Worker   // Do not search compound modes for ARF.
1163*77c1e3ccSAndroid Build Coastguard Worker   // The intuition is that ARF is predicted by frames far away from it,
1164*77c1e3ccSAndroid Build Coastguard Worker   // whose temporal correlations with the ARF are likely low.
1165*77c1e3ccSAndroid Build Coastguard Worker   // It is therefore likely that compound modes do not work as well for ARF
1166*77c1e3ccSAndroid Build Coastguard Worker   // as other inter frames.
1167*77c1e3ccSAndroid Build Coastguard Worker   // Speed/quality impact:
1168*77c1e3ccSAndroid Build Coastguard Worker   // Speed 1: 12% faster, 0.1% psnr loss.
1169*77c1e3ccSAndroid Build Coastguard Worker   // Speed 2: 2%  faster, 0.05% psnr loss.
1170*77c1e3ccSAndroid Build Coastguard Worker   // No change for speed 3 and up, because |disable_onesided_comp| is true.
1171*77c1e3ccSAndroid Build Coastguard Worker   int skip_arf_compound;
1172*77c1e3ccSAndroid Build Coastguard Worker } INTER_MODE_SPEED_FEATURES;
1173*77c1e3ccSAndroid Build Coastguard Worker 
1174*77c1e3ccSAndroid Build Coastguard Worker typedef struct INTERP_FILTER_SPEED_FEATURES {
1175*77c1e3ccSAndroid Build Coastguard Worker   // Do limited interpolation filter search for dual filters, since best choice
1176*77c1e3ccSAndroid Build Coastguard Worker   // usually includes EIGHTTAP_REGULAR.
1177*77c1e3ccSAndroid Build Coastguard Worker   int use_fast_interpolation_filter_search;
1178*77c1e3ccSAndroid Build Coastguard Worker 
1179*77c1e3ccSAndroid Build Coastguard Worker   // Disable dual filter
1180*77c1e3ccSAndroid Build Coastguard Worker   int disable_dual_filter;
1181*77c1e3ccSAndroid Build Coastguard Worker 
1182*77c1e3ccSAndroid Build Coastguard Worker   // Save results of av1_interpolation_filter_search for a block
1183*77c1e3ccSAndroid Build Coastguard Worker   // Check mv and ref_frames before search, if they are very close with previous
1184*77c1e3ccSAndroid Build Coastguard Worker   // saved results, filter search can be skipped.
1185*77c1e3ccSAndroid Build Coastguard Worker   int use_interp_filter;
1186*77c1e3ccSAndroid Build Coastguard Worker 
1187*77c1e3ccSAndroid Build Coastguard Worker   // skip sharp_filter evaluation based on regular and smooth filter rd for
1188*77c1e3ccSAndroid Build Coastguard Worker   // dual_filter=0 case
1189*77c1e3ccSAndroid Build Coastguard Worker   int skip_sharp_interp_filter_search;
1190*77c1e3ccSAndroid Build Coastguard Worker 
1191*77c1e3ccSAndroid Build Coastguard Worker   // skip interpolation filter search for a block in chessboard pattern
1192*77c1e3ccSAndroid Build Coastguard Worker   int cb_pred_filter_search;
1193*77c1e3ccSAndroid Build Coastguard Worker 
1194*77c1e3ccSAndroid Build Coastguard Worker   // adaptive interp_filter search to allow skip of certain filter types.
1195*77c1e3ccSAndroid Build Coastguard Worker   int adaptive_interp_filter_search;
1196*77c1e3ccSAndroid Build Coastguard Worker 
1197*77c1e3ccSAndroid Build Coastguard Worker   // Forces interpolation filter to EIGHTTAP_REGULAR and skips interpolation
1198*77c1e3ccSAndroid Build Coastguard Worker   // filter search.
1199*77c1e3ccSAndroid Build Coastguard Worker   int skip_interp_filter_search;
1200*77c1e3ccSAndroid Build Coastguard Worker } INTERP_FILTER_SPEED_FEATURES;
1201*77c1e3ccSAndroid Build Coastguard Worker 
1202*77c1e3ccSAndroid Build Coastguard Worker typedef struct INTRA_MODE_SPEED_FEATURES {
1203*77c1e3ccSAndroid Build Coastguard Worker   // These bit masks allow you to enable or disable intra modes for each
1204*77c1e3ccSAndroid Build Coastguard Worker   // transform size separately.
1205*77c1e3ccSAndroid Build Coastguard Worker   int intra_y_mode_mask[TX_SIZES];
1206*77c1e3ccSAndroid Build Coastguard Worker   int intra_uv_mode_mask[TX_SIZES];
1207*77c1e3ccSAndroid Build Coastguard Worker 
1208*77c1e3ccSAndroid Build Coastguard Worker   // flag to allow skipping intra mode for inter frame prediction
1209*77c1e3ccSAndroid Build Coastguard Worker   int skip_intra_in_interframe;
1210*77c1e3ccSAndroid Build Coastguard Worker 
1211*77c1e3ccSAndroid Build Coastguard Worker   // Prune intra mode candidates based on source block histogram of gradient.
1212*77c1e3ccSAndroid Build Coastguard Worker   // Applies to luma plane only.
1213*77c1e3ccSAndroid Build Coastguard Worker   // Feasible values are 0..4. The feature is disabled for 0. An increasing
1214*77c1e3ccSAndroid Build Coastguard Worker   // value indicates more aggressive pruning threshold.
1215*77c1e3ccSAndroid Build Coastguard Worker   int intra_pruning_with_hog;
1216*77c1e3ccSAndroid Build Coastguard Worker 
1217*77c1e3ccSAndroid Build Coastguard Worker   // Prune intra mode candidates based on source block histogram of gradient.
1218*77c1e3ccSAndroid Build Coastguard Worker   // Applies to chroma plane only.
1219*77c1e3ccSAndroid Build Coastguard Worker   // Feasible values are 0..4. The feature is disabled for 0. An increasing
1220*77c1e3ccSAndroid Build Coastguard Worker   // value indicates more aggressive pruning threshold.
1221*77c1e3ccSAndroid Build Coastguard Worker   int chroma_intra_pruning_with_hog;
1222*77c1e3ccSAndroid Build Coastguard Worker 
1223*77c1e3ccSAndroid Build Coastguard Worker   // Enable/disable smooth intra modes.
1224*77c1e3ccSAndroid Build Coastguard Worker   int disable_smooth_intra;
1225*77c1e3ccSAndroid Build Coastguard Worker 
1226*77c1e3ccSAndroid Build Coastguard Worker   // Prune UV_SMOOTH_PRED mode for chroma based on chroma source variance.
1227*77c1e3ccSAndroid Build Coastguard Worker   // false : No pruning
1228*77c1e3ccSAndroid Build Coastguard Worker   // true  : Prune UV_SMOOTH_PRED mode based on chroma source variance
1229*77c1e3ccSAndroid Build Coastguard Worker   //
1230*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this speed feature reduces instruction count
1231*77c1e3ccSAndroid Build Coastguard Worker   // by 1.90%, 2.21% and 1.97% for speed 6, 7 and 8 with coding performance
1232*77c1e3ccSAndroid Build Coastguard Worker   // change less than 0.04%. For AVIF image encode, this speed feature reduces
1233*77c1e3ccSAndroid Build Coastguard Worker   // encode time by 1.56%, 2.14% and 0.90% for speed 6, 7 and 8 on a typical
1234*77c1e3ccSAndroid Build Coastguard Worker   // image dataset with coding performance change less than 0.05%.
1235*77c1e3ccSAndroid Build Coastguard Worker   bool prune_smooth_intra_mode_for_chroma;
1236*77c1e3ccSAndroid Build Coastguard Worker 
1237*77c1e3ccSAndroid Build Coastguard Worker   // Prune filter intra modes in intra frames.
1238*77c1e3ccSAndroid Build Coastguard Worker   // 0 : No pruning
1239*77c1e3ccSAndroid Build Coastguard Worker   // 1 : Evaluate applicable filter intra modes based on best intra mode so far
1240*77c1e3ccSAndroid Build Coastguard Worker   // 2 : Do not evaluate filter intra modes
1241*77c1e3ccSAndroid Build Coastguard Worker   int prune_filter_intra_level;
1242*77c1e3ccSAndroid Build Coastguard Worker 
1243*77c1e3ccSAndroid Build Coastguard Worker   // prune palette search
1244*77c1e3ccSAndroid Build Coastguard Worker   // 0: No pruning
1245*77c1e3ccSAndroid Build Coastguard Worker   // 1: Perform coarse search to prune the palette colors. For winner colors,
1246*77c1e3ccSAndroid Build Coastguard Worker   // neighbors are also evaluated using a finer search.
1247*77c1e3ccSAndroid Build Coastguard Worker   // 2: Perform 2 way palette search from max colors to min colors (and min
1248*77c1e3ccSAndroid Build Coastguard Worker   // colors to remaining colors) and terminate the search if current number of
1249*77c1e3ccSAndroid Build Coastguard Worker   // palette colors is not the winner.
1250*77c1e3ccSAndroid Build Coastguard Worker   int prune_palette_search_level;
1251*77c1e3ccSAndroid Build Coastguard Worker 
1252*77c1e3ccSAndroid Build Coastguard Worker   // Terminate early in luma palette_size search. Speed feature values indicate
1253*77c1e3ccSAndroid Build Coastguard Worker   // increasing level of pruning.
1254*77c1e3ccSAndroid Build Coastguard Worker   // 0: No early termination
1255*77c1e3ccSAndroid Build Coastguard Worker   // 1: Terminate early for higher luma palette_size, if header rd cost of lower
1256*77c1e3ccSAndroid Build Coastguard Worker   // palette_size is more than 2 * best_rd. This level of pruning is more
1257*77c1e3ccSAndroid Build Coastguard Worker   // conservative when compared to sf level 2 as the cases which will get pruned
1258*77c1e3ccSAndroid Build Coastguard Worker   // with sf level 1 is a subset of the cases which will get pruned with sf
1259*77c1e3ccSAndroid Build Coastguard Worker   // level 2.
1260*77c1e3ccSAndroid Build Coastguard Worker   // 2: Terminate early for higher luma palette_size, if header rd cost of lower
1261*77c1e3ccSAndroid Build Coastguard Worker   // palette_size is more than best_rd.
1262*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this sf reduces instruction count by 2.49%, 1.07%,
1263*77c1e3ccSAndroid Build Coastguard Worker   // 2.76%, 2.30%, 1.84%, 2.69%, 2.04%, 2.05% and 1.44% for speed 0, 1, 2, 3, 4,
1264*77c1e3ccSAndroid Build Coastguard Worker   // 5, 6, 7 and 8 on screen content set with coding performance change less
1265*77c1e3ccSAndroid Build Coastguard Worker   // than 0.01% for speed <= 2 and less than 0.03% for speed >= 3. For AVIF
1266*77c1e3ccSAndroid Build Coastguard Worker   // image encode, this sf reduces instruction count by 1.94%, 1.13%, 1.29%,
1267*77c1e3ccSAndroid Build Coastguard Worker   // 0.93%, 0.89%, 1.03%, 1.07%, 1.20% and 0.18% for speed 0, 1, 2, 3, 4, 5, 6,
1268*77c1e3ccSAndroid Build Coastguard Worker   // 7 and 8 on a typical image dataset with coding performance change less than
1269*77c1e3ccSAndroid Build Coastguard Worker   // 0.01%.
1270*77c1e3ccSAndroid Build Coastguard Worker   int prune_luma_palette_size_search_level;
1271*77c1e3ccSAndroid Build Coastguard Worker 
1272*77c1e3ccSAndroid Build Coastguard Worker   // Prune chroma intra modes based on luma intra mode winner.
1273*77c1e3ccSAndroid Build Coastguard Worker   // 0: No pruning
1274*77c1e3ccSAndroid Build Coastguard Worker   // 1: Prune chroma intra modes other than UV_DC_PRED, UV_SMOOTH_PRED,
1275*77c1e3ccSAndroid Build Coastguard Worker   // UV_CFL_PRED and the mode that corresponds to luma intra mode winner.
1276*77c1e3ccSAndroid Build Coastguard Worker   int prune_chroma_modes_using_luma_winner;
1277*77c1e3ccSAndroid Build Coastguard Worker 
1278*77c1e3ccSAndroid Build Coastguard Worker   // Clip the frequency of updating the mv cost for intrabc.
1279*77c1e3ccSAndroid Build Coastguard Worker   INTERNAL_COST_UPDATE_TYPE dv_cost_upd_level;
1280*77c1e3ccSAndroid Build Coastguard Worker 
1281*77c1e3ccSAndroid Build Coastguard Worker   // We use DCT_DCT transform followed by computing SATD (Sum of Absolute
1282*77c1e3ccSAndroid Build Coastguard Worker   // Transformed Differences) as an estimation of RD score to quickly find the
1283*77c1e3ccSAndroid Build Coastguard Worker   // best possible Chroma from Luma (CFL) parameter. Then we do a full RD search
1284*77c1e3ccSAndroid Build Coastguard Worker   // near the best possible parameter. The search range is set here.
1285*77c1e3ccSAndroid Build Coastguard Worker   // The range of cfl_searh_range should be [1, 33], and the following are the
1286*77c1e3ccSAndroid Build Coastguard Worker   // recommended values.
1287*77c1e3ccSAndroid Build Coastguard Worker   // 1: Fastest mode.
1288*77c1e3ccSAndroid Build Coastguard Worker   // 3: Default mode that provides good speedup without losing compression
1289*77c1e3ccSAndroid Build Coastguard Worker   // performance at speed 0.
1290*77c1e3ccSAndroid Build Coastguard Worker   // 33: Exhaustive rd search (33 == CFL_MAGS_SIZE). This mode should only
1291*77c1e3ccSAndroid Build Coastguard Worker   // be used for debugging purpose.
1292*77c1e3ccSAndroid Build Coastguard Worker   int cfl_search_range;
1293*77c1e3ccSAndroid Build Coastguard Worker 
1294*77c1e3ccSAndroid Build Coastguard Worker   // TOP_INTRA_MODEL_COUNT is 4 that is the number of top model rd to store in
1295*77c1e3ccSAndroid Build Coastguard Worker   // intra mode decision. Here, add a speed feature to reduce this number for
1296*77c1e3ccSAndroid Build Coastguard Worker   // higher speeds.
1297*77c1e3ccSAndroid Build Coastguard Worker   int top_intra_model_count_allowed;
1298*77c1e3ccSAndroid Build Coastguard Worker 
1299*77c1e3ccSAndroid Build Coastguard Worker   // Adapt top_intra_model_count_allowed locally to prune luma intra modes using
1300*77c1e3ccSAndroid Build Coastguard Worker   // neighbor block and quantizer information.
1301*77c1e3ccSAndroid Build Coastguard Worker   int adapt_top_model_rd_count_using_neighbors;
1302*77c1e3ccSAndroid Build Coastguard Worker 
1303*77c1e3ccSAndroid Build Coastguard Worker   // Prune the evaluation of odd delta angles of directional luma intra modes by
1304*77c1e3ccSAndroid Build Coastguard Worker   // using the rdcosts of neighbouring delta angles.
1305*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this speed feature reduces instruction count
1306*77c1e3ccSAndroid Build Coastguard Worker   // by 4.461%, 3.699% and 3.536% for speed 6, 7 and 8 on a typical video
1307*77c1e3ccSAndroid Build Coastguard Worker   // dataset with coding performance change less than 0.26%. For AVIF image
1308*77c1e3ccSAndroid Build Coastguard Worker   // encode, this speed feature reduces encode time by 2.849%, 2.471%,
1309*77c1e3ccSAndroid Build Coastguard Worker   // and 2.051% for speed 6, 7 and 8 on a typical image dataset with coding
1310*77c1e3ccSAndroid Build Coastguard Worker   // performance change less than 0.27%.
1311*77c1e3ccSAndroid Build Coastguard Worker   int prune_luma_odd_delta_angles_in_intra;
1312*77c1e3ccSAndroid Build Coastguard Worker 
1313*77c1e3ccSAndroid Build Coastguard Worker   // Terminate early in chroma palette_size search.
1314*77c1e3ccSAndroid Build Coastguard Worker   // 0: No early termination
1315*77c1e3ccSAndroid Build Coastguard Worker   // 1: Terminate early for higher palette_size, if header rd cost of lower
1316*77c1e3ccSAndroid Build Coastguard Worker   // palette_size is more than best_rd.
1317*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this sf reduces instruction count by 0.45%,
1318*77c1e3ccSAndroid Build Coastguard Worker   // 0.62%, 1.73%, 2.50%, 2.89%, 3.09% and 3.86% for speed 0 to 6 on screen
1319*77c1e3ccSAndroid Build Coastguard Worker   // content set with coding performance change less than 0.01%.
1320*77c1e3ccSAndroid Build Coastguard Worker   // For AVIF image encode, this sf reduces instruction count by 0.45%, 0.81%,
1321*77c1e3ccSAndroid Build Coastguard Worker   // 0.85%, 1.05%, 1.45%, 1.66% and 1.95% for speed 0 to 6 on a typical image
1322*77c1e3ccSAndroid Build Coastguard Worker   // dataset with no quality drop.
1323*77c1e3ccSAndroid Build Coastguard Worker   int early_term_chroma_palette_size_search;
1324*77c1e3ccSAndroid Build Coastguard Worker 
1325*77c1e3ccSAndroid Build Coastguard Worker   // Skips the evaluation of filter intra modes in inter frames if rd evaluation
1326*77c1e3ccSAndroid Build Coastguard Worker   // of luma intra dc mode results in invalid rd stats.
1327*77c1e3ccSAndroid Build Coastguard Worker   int skip_filter_intra_in_inter_frames;
1328*77c1e3ccSAndroid Build Coastguard Worker } INTRA_MODE_SPEED_FEATURES;
1329*77c1e3ccSAndroid Build Coastguard Worker 
1330*77c1e3ccSAndroid Build Coastguard Worker typedef struct TX_SPEED_FEATURES {
1331*77c1e3ccSAndroid Build Coastguard Worker   // Init search depth for square and rectangular transform partitions.
1332*77c1e3ccSAndroid Build Coastguard Worker   // Values:
1333*77c1e3ccSAndroid Build Coastguard Worker   // 0 - search full tree, 1: search 1 level, 2: search the highest level only
1334*77c1e3ccSAndroid Build Coastguard Worker   int inter_tx_size_search_init_depth_sqr;
1335*77c1e3ccSAndroid Build Coastguard Worker   int inter_tx_size_search_init_depth_rect;
1336*77c1e3ccSAndroid Build Coastguard Worker   int intra_tx_size_search_init_depth_sqr;
1337*77c1e3ccSAndroid Build Coastguard Worker   int intra_tx_size_search_init_depth_rect;
1338*77c1e3ccSAndroid Build Coastguard Worker 
1339*77c1e3ccSAndroid Build Coastguard Worker   // If any dimension of a coding block size above 64, always search the
1340*77c1e3ccSAndroid Build Coastguard Worker   // largest transform only, since the largest transform block size is 64x64.
1341*77c1e3ccSAndroid Build Coastguard Worker   int tx_size_search_lgr_block;
1342*77c1e3ccSAndroid Build Coastguard Worker 
1343*77c1e3ccSAndroid Build Coastguard Worker   TX_TYPE_SEARCH tx_type_search;
1344*77c1e3ccSAndroid Build Coastguard Worker 
1345*77c1e3ccSAndroid Build Coastguard Worker   // Skip split transform block partition when the collocated bigger block
1346*77c1e3ccSAndroid Build Coastguard Worker   // is selected as all zero coefficients.
1347*77c1e3ccSAndroid Build Coastguard Worker   int txb_split_cap;
1348*77c1e3ccSAndroid Build Coastguard Worker 
1349*77c1e3ccSAndroid Build Coastguard Worker   // Shortcut the transform block partition and type search when the target
1350*77c1e3ccSAndroid Build Coastguard Worker   // rdcost is relatively lower.
1351*77c1e3ccSAndroid Build Coastguard Worker   // Values are 0 (not used) , or 1 - 2 with progressively increasing
1352*77c1e3ccSAndroid Build Coastguard Worker   // aggressiveness
1353*77c1e3ccSAndroid Build Coastguard Worker   int adaptive_txb_search_level;
1354*77c1e3ccSAndroid Build Coastguard Worker 
1355*77c1e3ccSAndroid Build Coastguard Worker   // Prune level for tx_size_type search for inter based on rd model
1356*77c1e3ccSAndroid Build Coastguard Worker   // 0: no pruning
1357*77c1e3ccSAndroid Build Coastguard Worker   // 1-2: progressively increasing aggressiveness of pruning
1358*77c1e3ccSAndroid Build Coastguard Worker   int model_based_prune_tx_search_level;
1359*77c1e3ccSAndroid Build Coastguard Worker 
1360*77c1e3ccSAndroid Build Coastguard Worker   // Refine TX type after fast TX search.
1361*77c1e3ccSAndroid Build Coastguard Worker   int refine_fast_tx_search_results;
1362*77c1e3ccSAndroid Build Coastguard Worker 
1363*77c1e3ccSAndroid Build Coastguard Worker   // Prune transform split/no_split eval based on residual properties. A value
1364*77c1e3ccSAndroid Build Coastguard Worker   // of 0 indicates no pruning, and the aggressiveness of pruning progressively
1365*77c1e3ccSAndroid Build Coastguard Worker   // increases from levels 1 to 3.
1366*77c1e3ccSAndroid Build Coastguard Worker   int prune_tx_size_level;
1367*77c1e3ccSAndroid Build Coastguard Worker 
1368*77c1e3ccSAndroid Build Coastguard Worker   // Prune the evaluation of transform depths as decided by the NN model.
1369*77c1e3ccSAndroid Build Coastguard Worker   // false: No pruning.
1370*77c1e3ccSAndroid Build Coastguard Worker   // true : Avoid the evaluation of specific transform depths using NN model.
1371*77c1e3ccSAndroid Build Coastguard Worker   //
1372*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this speed feature reduces instruction count
1373*77c1e3ccSAndroid Build Coastguard Worker   // by 4.76%, 8.92% and 11.28% for speed 6, 7 and 8 with coding performance
1374*77c1e3ccSAndroid Build Coastguard Worker   // change less than 0.32%. For AVIF image encode, this speed feature reduces
1375*77c1e3ccSAndroid Build Coastguard Worker   // encode time by 4.65%, 9.16% and 10.45% for speed 6, 7 and 8 on a typical
1376*77c1e3ccSAndroid Build Coastguard Worker   // image dataset with coding performance change less than 0.19%.
1377*77c1e3ccSAndroid Build Coastguard Worker   bool prune_intra_tx_depths_using_nn;
1378*77c1e3ccSAndroid Build Coastguard Worker 
1379*77c1e3ccSAndroid Build Coastguard Worker   // Enable/disable early breakout during transform search of intra modes, by
1380*77c1e3ccSAndroid Build Coastguard Worker   // using the minimum rd cost possible. By using this approach, the rd
1381*77c1e3ccSAndroid Build Coastguard Worker   // evaluation of applicable transform blocks (in the current block) can be
1382*77c1e3ccSAndroid Build Coastguard Worker   // avoided as
1383*77c1e3ccSAndroid Build Coastguard Worker   // 1) best_rd evolves during the search in choose_tx_size_type_from_rd()
1384*77c1e3ccSAndroid Build Coastguard Worker   // 2) appropriate ref_best_rd is passed in intra_block_yrd()
1385*77c1e3ccSAndroid Build Coastguard Worker   //
1386*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this speed feature reduces instruction count
1387*77c1e3ccSAndroid Build Coastguard Worker   // by 1.11%, 1.08%, 1.02% and 0.93% for speed 3, 6, 7 and 8 with coding
1388*77c1e3ccSAndroid Build Coastguard Worker   // performance change less than 0.02%. For AVIF image encode, this speed
1389*77c1e3ccSAndroid Build Coastguard Worker   // feature reduces encode time by 0.93%, 1.46%, 1.07%, 0.84%, 0.99% and 0.73%
1390*77c1e3ccSAndroid Build Coastguard Worker   // for speed 3, 4, 5, 6, 7 and 8 on a typical image dataset with coding
1391*77c1e3ccSAndroid Build Coastguard Worker   // performance change less than 0.004%.
1392*77c1e3ccSAndroid Build Coastguard Worker   bool use_rd_based_breakout_for_intra_tx_search;
1393*77c1e3ccSAndroid Build Coastguard Worker } TX_SPEED_FEATURES;
1394*77c1e3ccSAndroid Build Coastguard Worker 
1395*77c1e3ccSAndroid Build Coastguard Worker typedef struct RD_CALC_SPEED_FEATURES {
1396*77c1e3ccSAndroid Build Coastguard Worker   // Fast approximation of av1_model_rd_from_var_lapndz
1397*77c1e3ccSAndroid Build Coastguard Worker   int simple_model_rd_from_var;
1398*77c1e3ccSAndroid Build Coastguard Worker 
1399*77c1e3ccSAndroid Build Coastguard Worker   // Perform faster distortion computation during the R-D evaluation by trying
1400*77c1e3ccSAndroid Build Coastguard Worker   // to approximate the prediction error with transform coefficients (faster but
1401*77c1e3ccSAndroid Build Coastguard Worker   // less accurate) rather than computing distortion in the pixel domain (slower
1402*77c1e3ccSAndroid Build Coastguard Worker   // but more accurate). The following methods are used for distortion
1403*77c1e3ccSAndroid Build Coastguard Worker   // computation:
1404*77c1e3ccSAndroid Build Coastguard Worker   // Method 0: Always compute distortion in the pixel domain
1405*77c1e3ccSAndroid Build Coastguard Worker   // Method 1: Based on block error, try using transform domain distortion for
1406*77c1e3ccSAndroid Build Coastguard Worker   // tx_type search and compute distortion in pixel domain for final RD_STATS
1407*77c1e3ccSAndroid Build Coastguard Worker   // Method 2: Based on block error, try to compute distortion in transform
1408*77c1e3ccSAndroid Build Coastguard Worker   // domain
1409*77c1e3ccSAndroid Build Coastguard Worker   // Methods 1 and 2 may fallback to computing distortion in the pixel domain in
1410*77c1e3ccSAndroid Build Coastguard Worker   // case the block error is less than the threshold, which is controlled by the
1411*77c1e3ccSAndroid Build Coastguard Worker   // speed feature tx_domain_dist_thres_level.
1412*77c1e3ccSAndroid Build Coastguard Worker   //
1413*77c1e3ccSAndroid Build Coastguard Worker   // The speed feature tx_domain_dist_level decides which of the above methods
1414*77c1e3ccSAndroid Build Coastguard Worker   // needs to be used across different mode evaluation stages as described
1415*77c1e3ccSAndroid Build Coastguard Worker   // below:
1416*77c1e3ccSAndroid Build Coastguard Worker   // Eval type:    Default      Mode        Winner
1417*77c1e3ccSAndroid Build Coastguard Worker   // Level 0  :    Method 0    Method 2    Method 0
1418*77c1e3ccSAndroid Build Coastguard Worker   // Level 1  :    Method 1    Method 2    Method 0
1419*77c1e3ccSAndroid Build Coastguard Worker   // Level 2  :    Method 2    Method 2    Method 0
1420*77c1e3ccSAndroid Build Coastguard Worker   // Level 3  :    Method 2    Method 2    Method 2
1421*77c1e3ccSAndroid Build Coastguard Worker   int tx_domain_dist_level;
1422*77c1e3ccSAndroid Build Coastguard Worker 
1423*77c1e3ccSAndroid Build Coastguard Worker   // Transform domain distortion threshold level
1424*77c1e3ccSAndroid Build Coastguard Worker   int tx_domain_dist_thres_level;
1425*77c1e3ccSAndroid Build Coastguard Worker 
1426*77c1e3ccSAndroid Build Coastguard Worker   // Trellis (dynamic programming) optimization of quantized values
1427*77c1e3ccSAndroid Build Coastguard Worker   TRELLIS_OPT_TYPE optimize_coefficients;
1428*77c1e3ccSAndroid Build Coastguard Worker 
1429*77c1e3ccSAndroid Build Coastguard Worker   // Use hash table to store macroblock RD search results
1430*77c1e3ccSAndroid Build Coastguard Worker   // to avoid repeated search on the same residue signal.
1431*77c1e3ccSAndroid Build Coastguard Worker   int use_mb_rd_hash;
1432*77c1e3ccSAndroid Build Coastguard Worker 
1433*77c1e3ccSAndroid Build Coastguard Worker   // Flag used to control the extent of coeff R-D optimization
1434*77c1e3ccSAndroid Build Coastguard Worker   int perform_coeff_opt;
1435*77c1e3ccSAndroid Build Coastguard Worker } RD_CALC_SPEED_FEATURES;
1436*77c1e3ccSAndroid Build Coastguard Worker 
1437*77c1e3ccSAndroid Build Coastguard Worker typedef struct WINNER_MODE_SPEED_FEATURES {
1438*77c1e3ccSAndroid Build Coastguard Worker   // Flag used to control the winner mode processing for better R-D optimization
1439*77c1e3ccSAndroid Build Coastguard Worker   // of quantized coeffs
1440*77c1e3ccSAndroid Build Coastguard Worker   int enable_winner_mode_for_coeff_opt;
1441*77c1e3ccSAndroid Build Coastguard Worker 
1442*77c1e3ccSAndroid Build Coastguard Worker   // Flag used to control the winner mode processing for transform size
1443*77c1e3ccSAndroid Build Coastguard Worker   // search method
1444*77c1e3ccSAndroid Build Coastguard Worker   int enable_winner_mode_for_tx_size_srch;
1445*77c1e3ccSAndroid Build Coastguard Worker 
1446*77c1e3ccSAndroid Build Coastguard Worker   // Control transform size search level
1447*77c1e3ccSAndroid Build Coastguard Worker   // Eval type: Default       Mode        Winner
1448*77c1e3ccSAndroid Build Coastguard Worker   // Level 0  : FULL RD     LARGEST ALL   FULL RD
1449*77c1e3ccSAndroid Build Coastguard Worker   // Level 1  : FAST RD     LARGEST ALL   FULL RD
1450*77c1e3ccSAndroid Build Coastguard Worker   // Level 2  : LARGEST ALL LARGEST ALL   FULL RD
1451*77c1e3ccSAndroid Build Coastguard Worker   // Level 3 :  LARGEST ALL LARGEST ALL   LARGEST ALL
1452*77c1e3ccSAndroid Build Coastguard Worker   int tx_size_search_level;
1453*77c1e3ccSAndroid Build Coastguard Worker 
1454*77c1e3ccSAndroid Build Coastguard Worker   // Flag used to control the winner mode processing for use transform
1455*77c1e3ccSAndroid Build Coastguard Worker   // domain distortion
1456*77c1e3ccSAndroid Build Coastguard Worker   int enable_winner_mode_for_use_tx_domain_dist;
1457*77c1e3ccSAndroid Build Coastguard Worker 
1458*77c1e3ccSAndroid Build Coastguard Worker   // Flag used to enable processing of multiple winner modes
1459*77c1e3ccSAndroid Build Coastguard Worker   MULTI_WINNER_MODE_TYPE multi_winner_mode_type;
1460*77c1e3ccSAndroid Build Coastguard Worker 
1461*77c1e3ccSAndroid Build Coastguard Worker   // Motion mode for winner candidates:
1462*77c1e3ccSAndroid Build Coastguard Worker   // 0: speed feature OFF
1463*77c1e3ccSAndroid Build Coastguard Worker   // 1 / 2 : Use configured number of winner candidates
1464*77c1e3ccSAndroid Build Coastguard Worker   int motion_mode_for_winner_cand;
1465*77c1e3ccSAndroid Build Coastguard Worker 
1466*77c1e3ccSAndroid Build Coastguard Worker   // Controls the prediction of transform skip block or DC only block.
1467*77c1e3ccSAndroid Build Coastguard Worker   //
1468*77c1e3ccSAndroid Build Coastguard Worker   // Different speed feature values (0 to 3) decide the aggressiveness of
1469*77c1e3ccSAndroid Build Coastguard Worker   // prediction (refer to predict_dc_levels[][] in speed_features.c) to be used
1470*77c1e3ccSAndroid Build Coastguard Worker   // during different mode evaluation stages.
1471*77c1e3ccSAndroid Build Coastguard Worker   int dc_blk_pred_level;
1472*77c1e3ccSAndroid Build Coastguard Worker 
1473*77c1e3ccSAndroid Build Coastguard Worker   // If on, disables interpolation filter search in handle_inter_mode loop, and
1474*77c1e3ccSAndroid Build Coastguard Worker   // performs it during winner mode processing by \ref
1475*77c1e3ccSAndroid Build Coastguard Worker   // tx_search_best_inter_candidates.
1476*77c1e3ccSAndroid Build Coastguard Worker   int winner_mode_ifs;
1477*77c1e3ccSAndroid Build Coastguard Worker 
1478*77c1e3ccSAndroid Build Coastguard Worker   // Controls the disabling of winner mode processing. Speed feature levels
1479*77c1e3ccSAndroid Build Coastguard Worker   // are ordered in increasing aggressiveness of pruning. The method considered
1480*77c1e3ccSAndroid Build Coastguard Worker   // for disabling, depends on the sf level value and it is described as below.
1481*77c1e3ccSAndroid Build Coastguard Worker   // 0: Do not disable
1482*77c1e3ccSAndroid Build Coastguard Worker   // 1: Disable for blocks with low source variance.
1483*77c1e3ccSAndroid Build Coastguard Worker   // 2: Disable for blocks which turn out to be transform skip (skipped based on
1484*77c1e3ccSAndroid Build Coastguard Worker   // eob) during MODE_EVAL stage except NEWMV mode.
1485*77c1e3ccSAndroid Build Coastguard Worker   // 3: Disable for blocks which turn out to be transform skip during MODE_EVAL
1486*77c1e3ccSAndroid Build Coastguard Worker   // stage except NEWMV mode. For high quantizers, prune conservatively based on
1487*77c1e3ccSAndroid Build Coastguard Worker   // transform skip (skipped based on eob) except for NEWMV mode.
1488*77c1e3ccSAndroid Build Coastguard Worker   // 4: Disable for blocks which turn out to be transform skip during MODE_EVAL
1489*77c1e3ccSAndroid Build Coastguard Worker   // stage.
1490*77c1e3ccSAndroid Build Coastguard Worker   int prune_winner_mode_eval_level;
1491*77c1e3ccSAndroid Build Coastguard Worker } WINNER_MODE_SPEED_FEATURES;
1492*77c1e3ccSAndroid Build Coastguard Worker 
1493*77c1e3ccSAndroid Build Coastguard Worker typedef struct LOOP_FILTER_SPEED_FEATURES {
1494*77c1e3ccSAndroid Build Coastguard Worker   // This feature controls how the loop filter level is determined.
1495*77c1e3ccSAndroid Build Coastguard Worker   LPF_PICK_METHOD lpf_pick;
1496*77c1e3ccSAndroid Build Coastguard Worker 
1497*77c1e3ccSAndroid Build Coastguard Worker   // Skip some final iterations in the determination of the best loop filter
1498*77c1e3ccSAndroid Build Coastguard Worker   // level.
1499*77c1e3ccSAndroid Build Coastguard Worker   int use_coarse_filter_level_search;
1500*77c1e3ccSAndroid Build Coastguard Worker 
1501*77c1e3ccSAndroid Build Coastguard Worker   // Control how the CDEF strength is determined.
1502*77c1e3ccSAndroid Build Coastguard Worker   CDEF_PICK_METHOD cdef_pick_method;
1503*77c1e3ccSAndroid Build Coastguard Worker 
1504*77c1e3ccSAndroid Build Coastguard Worker   // Decoder side speed feature to add penalty for use of dual-sgr filters.
1505*77c1e3ccSAndroid Build Coastguard Worker   // Takes values 0 - 10, 0 indicating no penalty and each additional level
1506*77c1e3ccSAndroid Build Coastguard Worker   // adding a penalty of 1%
1507*77c1e3ccSAndroid Build Coastguard Worker   int dual_sgr_penalty_level;
1508*77c1e3ccSAndroid Build Coastguard Worker 
1509*77c1e3ccSAndroid Build Coastguard Worker   // prune sgr ep using binary search like mechanism
1510*77c1e3ccSAndroid Build Coastguard Worker   int enable_sgr_ep_pruning;
1511*77c1e3ccSAndroid Build Coastguard Worker 
1512*77c1e3ccSAndroid Build Coastguard Worker   // Disable loop restoration for Chroma plane
1513*77c1e3ccSAndroid Build Coastguard Worker   int disable_loop_restoration_chroma;
1514*77c1e3ccSAndroid Build Coastguard Worker 
1515*77c1e3ccSAndroid Build Coastguard Worker   // Disable loop restoration for luma plane
1516*77c1e3ccSAndroid Build Coastguard Worker   int disable_loop_restoration_luma;
1517*77c1e3ccSAndroid Build Coastguard Worker 
1518*77c1e3ccSAndroid Build Coastguard Worker   // Range of loop restoration unit sizes to search
1519*77c1e3ccSAndroid Build Coastguard Worker   // The minimum size is clamped against the superblock size in
1520*77c1e3ccSAndroid Build Coastguard Worker   // av1_pick_filter_restoration, so that the code which sets this value does
1521*77c1e3ccSAndroid Build Coastguard Worker   // not need to know the superblock size ahead of time.
1522*77c1e3ccSAndroid Build Coastguard Worker   int min_lr_unit_size;
1523*77c1e3ccSAndroid Build Coastguard Worker   int max_lr_unit_size;
1524*77c1e3ccSAndroid Build Coastguard Worker 
1525*77c1e3ccSAndroid Build Coastguard Worker   // Prune RESTORE_WIENER evaluation based on source variance
1526*77c1e3ccSAndroid Build Coastguard Worker   // 0 : no pruning
1527*77c1e3ccSAndroid Build Coastguard Worker   // 1 : conservative pruning
1528*77c1e3ccSAndroid Build Coastguard Worker   // 2 : aggressive pruning
1529*77c1e3ccSAndroid Build Coastguard Worker   int prune_wiener_based_on_src_var;
1530*77c1e3ccSAndroid Build Coastguard Worker 
1531*77c1e3ccSAndroid Build Coastguard Worker   // Prune self-guided loop restoration based on wiener search results
1532*77c1e3ccSAndroid Build Coastguard Worker   // 0 : no pruning
1533*77c1e3ccSAndroid Build Coastguard Worker   // 1 : pruning based on rdcost ratio of RESTORE_WIENER and RESTORE_NONE
1534*77c1e3ccSAndroid Build Coastguard Worker   // 2 : pruning based on winner restoration type among RESTORE_WIENER and
1535*77c1e3ccSAndroid Build Coastguard Worker   // RESTORE_NONE
1536*77c1e3ccSAndroid Build Coastguard Worker   int prune_sgr_based_on_wiener;
1537*77c1e3ccSAndroid Build Coastguard Worker 
1538*77c1e3ccSAndroid Build Coastguard Worker   // Reduce the wiener filter win size for luma
1539*77c1e3ccSAndroid Build Coastguard Worker   int reduce_wiener_window_size;
1540*77c1e3ccSAndroid Build Coastguard Worker 
1541*77c1e3ccSAndroid Build Coastguard Worker   // Flag to disable Wiener Loop restoration filter.
1542*77c1e3ccSAndroid Build Coastguard Worker   bool disable_wiener_filter;
1543*77c1e3ccSAndroid Build Coastguard Worker 
1544*77c1e3ccSAndroid Build Coastguard Worker   // Flag to disable Self-guided Loop restoration filter.
1545*77c1e3ccSAndroid Build Coastguard Worker   bool disable_sgr_filter;
1546*77c1e3ccSAndroid Build Coastguard Worker 
1547*77c1e3ccSAndroid Build Coastguard Worker   // Disable the refinement search around the wiener filter coefficients.
1548*77c1e3ccSAndroid Build Coastguard Worker   bool disable_wiener_coeff_refine_search;
1549*77c1e3ccSAndroid Build Coastguard Worker 
1550*77c1e3ccSAndroid Build Coastguard Worker   // Whether to downsample the rows in computation of wiener stats.
1551*77c1e3ccSAndroid Build Coastguard Worker   int use_downsampled_wiener_stats;
1552*77c1e3ccSAndroid Build Coastguard Worker } LOOP_FILTER_SPEED_FEATURES;
1553*77c1e3ccSAndroid Build Coastguard Worker 
1554*77c1e3ccSAndroid Build Coastguard Worker typedef struct REAL_TIME_SPEED_FEATURES {
1555*77c1e3ccSAndroid Build Coastguard Worker   // check intra prediction for non-RD mode.
1556*77c1e3ccSAndroid Build Coastguard Worker   int check_intra_pred_nonrd;
1557*77c1e3ccSAndroid Build Coastguard Worker 
1558*77c1e3ccSAndroid Build Coastguard Worker   // Skip checking intra prediction.
1559*77c1e3ccSAndroid Build Coastguard Worker   // 0 - don't skip
1560*77c1e3ccSAndroid Build Coastguard Worker   // 1 - skip if TX is skipped and best mode is not NEWMV
1561*77c1e3ccSAndroid Build Coastguard Worker   // 2 - skip if TX is skipped
1562*77c1e3ccSAndroid Build Coastguard Worker   // Skipping aggressiveness increases from level 1 to 2.
1563*77c1e3ccSAndroid Build Coastguard Worker   int skip_intra_pred;
1564*77c1e3ccSAndroid Build Coastguard Worker 
1565*77c1e3ccSAndroid Build Coastguard Worker   // Estimate motion before calculating variance in variance-based partition
1566*77c1e3ccSAndroid Build Coastguard Worker   // 0 - Only use zero MV
1567*77c1e3ccSAndroid Build Coastguard Worker   // 1 - perform coarse ME
1568*77c1e3ccSAndroid Build Coastguard Worker   // 2 - perform coarse ME, and also use neighbours' MVs
1569*77c1e3ccSAndroid Build Coastguard Worker   // 3 - use neighbours' MVs without performing coarse ME
1570*77c1e3ccSAndroid Build Coastguard Worker   int estimate_motion_for_var_based_partition;
1571*77c1e3ccSAndroid Build Coastguard Worker 
1572*77c1e3ccSAndroid Build Coastguard Worker   // For nonrd_use_partition: mode of extra check of leaf partition
1573*77c1e3ccSAndroid Build Coastguard Worker   // 0 - don't check merge
1574*77c1e3ccSAndroid Build Coastguard Worker   // 1 - always check merge
1575*77c1e3ccSAndroid Build Coastguard Worker   // 2 - check merge and prune checking final split
1576*77c1e3ccSAndroid Build Coastguard Worker   // 3 - check merge and prune checking final split based on bsize and qindex
1577*77c1e3ccSAndroid Build Coastguard Worker   int nonrd_check_partition_merge_mode;
1578*77c1e3ccSAndroid Build Coastguard Worker 
1579*77c1e3ccSAndroid Build Coastguard Worker   // For nonrd_use_partition: check of leaf partition extra split
1580*77c1e3ccSAndroid Build Coastguard Worker   int nonrd_check_partition_split;
1581*77c1e3ccSAndroid Build Coastguard Worker 
1582*77c1e3ccSAndroid Build Coastguard Worker   // Implements various heuristics to skip searching modes
1583*77c1e3ccSAndroid Build Coastguard Worker   // The heuristics selected are based on  flags
1584*77c1e3ccSAndroid Build Coastguard Worker   // defined in the MODE_SEARCH_SKIP_HEURISTICS enum
1585*77c1e3ccSAndroid Build Coastguard Worker   unsigned int mode_search_skip_flags;
1586*77c1e3ccSAndroid Build Coastguard Worker 
1587*77c1e3ccSAndroid Build Coastguard Worker   // For nonrd: Reduces ref frame search.
1588*77c1e3ccSAndroid Build Coastguard Worker   // 0 - low level of search prune in non last frames
1589*77c1e3ccSAndroid Build Coastguard Worker   // 1 - pruned search in non last frames
1590*77c1e3ccSAndroid Build Coastguard Worker   // 2 - more pruned search in non last frames
1591*77c1e3ccSAndroid Build Coastguard Worker   int nonrd_prune_ref_frame_search;
1592*77c1e3ccSAndroid Build Coastguard Worker 
1593*77c1e3ccSAndroid Build Coastguard Worker   // This flag controls the use of non-RD mode decision.
1594*77c1e3ccSAndroid Build Coastguard Worker   int use_nonrd_pick_mode;
1595*77c1e3ccSAndroid Build Coastguard Worker 
1596*77c1e3ccSAndroid Build Coastguard Worker   // Use ALTREF frame in non-RD mode decision.
1597*77c1e3ccSAndroid Build Coastguard Worker   int use_nonrd_altref_frame;
1598*77c1e3ccSAndroid Build Coastguard Worker 
1599*77c1e3ccSAndroid Build Coastguard Worker   // Use compound reference for non-RD mode.
1600*77c1e3ccSAndroid Build Coastguard Worker   int use_comp_ref_nonrd;
1601*77c1e3ccSAndroid Build Coastguard Worker 
1602*77c1e3ccSAndroid Build Coastguard Worker   // Reference frames for compound prediction for nonrd pickmode:
1603*77c1e3ccSAndroid Build Coastguard Worker   // LAST_GOLDEN (0), LAST_LAST2 (1), or LAST_ALTREF (2).
1604*77c1e3ccSAndroid Build Coastguard Worker   int ref_frame_comp_nonrd[3];
1605*77c1e3ccSAndroid Build Coastguard Worker 
1606*77c1e3ccSAndroid Build Coastguard Worker   // use reduced ref set for real-time mode
1607*77c1e3ccSAndroid Build Coastguard Worker   int use_real_time_ref_set;
1608*77c1e3ccSAndroid Build Coastguard Worker 
1609*77c1e3ccSAndroid Build Coastguard Worker   // Skip a number of expensive mode evaluations for blocks with very low
1610*77c1e3ccSAndroid Build Coastguard Worker   // temporal variance.
1611*77c1e3ccSAndroid Build Coastguard Worker   int short_circuit_low_temp_var;
1612*77c1e3ccSAndroid Build Coastguard Worker 
1613*77c1e3ccSAndroid Build Coastguard Worker   // Reuse inter prediction in fast non-rd mode.
1614*77c1e3ccSAndroid Build Coastguard Worker   int reuse_inter_pred_nonrd;
1615*77c1e3ccSAndroid Build Coastguard Worker 
1616*77c1e3ccSAndroid Build Coastguard Worker   // Number of best inter modes to search transform. INT_MAX - search all.
1617*77c1e3ccSAndroid Build Coastguard Worker   int num_inter_modes_for_tx_search;
1618*77c1e3ccSAndroid Build Coastguard Worker 
1619*77c1e3ccSAndroid Build Coastguard Worker   // Use interpolation filter search in non-RD mode decision.
1620*77c1e3ccSAndroid Build Coastguard Worker   int use_nonrd_filter_search;
1621*77c1e3ccSAndroid Build Coastguard Worker 
1622*77c1e3ccSAndroid Build Coastguard Worker   // Use simplified RD model for interpolation search and Intra
1623*77c1e3ccSAndroid Build Coastguard Worker   int use_simple_rd_model;
1624*77c1e3ccSAndroid Build Coastguard Worker 
1625*77c1e3ccSAndroid Build Coastguard Worker   // For nonrd mode: use hybrid intra mode search for intra only frames based on
1626*77c1e3ccSAndroid Build Coastguard Worker   // block properties.
1627*77c1e3ccSAndroid Build Coastguard Worker   // 0 : use nonrd pick intra for all blocks
1628*77c1e3ccSAndroid Build Coastguard Worker   // 1 : use rd for bsize < 16x16, nonrd otherwise
1629*77c1e3ccSAndroid Build Coastguard Worker   // 2 : use rd for bsize < 16x16 and src var >= 101, nonrd otherwise
1630*77c1e3ccSAndroid Build Coastguard Worker   int hybrid_intra_pickmode;
1631*77c1e3ccSAndroid Build Coastguard Worker 
1632*77c1e3ccSAndroid Build Coastguard Worker   // Filter blocks by certain criteria such as SAD, source variance, such that
1633*77c1e3ccSAndroid Build Coastguard Worker   // fewer blocks will go through the palette search.
1634*77c1e3ccSAndroid Build Coastguard Worker   // For nonrd encoding path, enable this feature reduces encoding time when
1635*77c1e3ccSAndroid Build Coastguard Worker   // palette mode is used. Disabling it leads to better compression efficiency.
1636*77c1e3ccSAndroid Build Coastguard Worker   // 0: off
1637*77c1e3ccSAndroid Build Coastguard Worker   // 1: less aggressive pruning mode
1638*77c1e3ccSAndroid Build Coastguard Worker   // 2: more aggressive pruning mode
1639*77c1e3ccSAndroid Build Coastguard Worker   int prune_palette_search_nonrd;
1640*77c1e3ccSAndroid Build Coastguard Worker 
1641*77c1e3ccSAndroid Build Coastguard Worker   // Compute variance/sse on source difference, prior to encoding superblock.
1642*77c1e3ccSAndroid Build Coastguard Worker   int source_metrics_sb_nonrd;
1643*77c1e3ccSAndroid Build Coastguard Worker 
1644*77c1e3ccSAndroid Build Coastguard Worker   // Flag to indicate process for handling overshoot on slide/scene change,
1645*77c1e3ccSAndroid Build Coastguard Worker   // for real-time CBR mode.
1646*77c1e3ccSAndroid Build Coastguard Worker   OVERSHOOT_DETECTION_CBR overshoot_detection_cbr;
1647*77c1e3ccSAndroid Build Coastguard Worker 
1648*77c1e3ccSAndroid Build Coastguard Worker   // Check for scene/content change detection on every frame before encoding.
1649*77c1e3ccSAndroid Build Coastguard Worker   int check_scene_detection;
1650*77c1e3ccSAndroid Build Coastguard Worker 
1651*77c1e3ccSAndroid Build Coastguard Worker   // For keyframes in rtc: adjust the rc_bits_per_mb, to reduce overshoot.
1652*77c1e3ccSAndroid Build Coastguard Worker   int rc_adjust_keyframe;
1653*77c1e3ccSAndroid Build Coastguard Worker 
1654*77c1e3ccSAndroid Build Coastguard Worker   // On scene change: compute spatial variance.
1655*77c1e3ccSAndroid Build Coastguard Worker   int rc_compute_spatial_var_sc;
1656*77c1e3ccSAndroid Build Coastguard Worker 
1657*77c1e3ccSAndroid Build Coastguard Worker   // For nonrd mode: Prefer larger partition blks in variance based partitioning
1658*77c1e3ccSAndroid Build Coastguard Worker   // 0: disabled, 1-3: increasing aggressiveness
1659*77c1e3ccSAndroid Build Coastguard Worker   int prefer_large_partition_blocks;
1660*77c1e3ccSAndroid Build Coastguard Worker 
1661*77c1e3ccSAndroid Build Coastguard Worker   // uses results of temporal noise estimate
1662*77c1e3ccSAndroid Build Coastguard Worker   int use_temporal_noise_estimate;
1663*77c1e3ccSAndroid Build Coastguard Worker 
1664*77c1e3ccSAndroid Build Coastguard Worker   // Parameter indicating initial search window to be used in full-pixel search
1665*77c1e3ccSAndroid Build Coastguard Worker   // for nonrd_pickmode. Range [0, MAX_MVSEARCH_STEPS - 1]. Lower value
1666*77c1e3ccSAndroid Build Coastguard Worker   // indicates larger window. If set to 0, step_param is set based on internal
1667*77c1e3ccSAndroid Build Coastguard Worker   // logic in set_mv_search_params().
1668*77c1e3ccSAndroid Build Coastguard Worker   int fullpel_search_step_param;
1669*77c1e3ccSAndroid Build Coastguard Worker 
1670*77c1e3ccSAndroid Build Coastguard Worker   // Bit mask to enable or disable intra modes for each prediction block size
1671*77c1e3ccSAndroid Build Coastguard Worker   // separately, for nonrd_pickmode.  Currently, the sf is not respected when
1672*77c1e3ccSAndroid Build Coastguard Worker   // 'force_intra_check' is true in 'av1_estimate_intra_mode()' function. Also,
1673*77c1e3ccSAndroid Build Coastguard Worker   // H and V pred modes allowed through this sf can be further pruned when
1674*77c1e3ccSAndroid Build Coastguard Worker   //'prune_hv_pred_modes_using_src_sad' sf is true.
1675*77c1e3ccSAndroid Build Coastguard Worker   int intra_y_mode_bsize_mask_nrd[BLOCK_SIZES];
1676*77c1e3ccSAndroid Build Coastguard Worker 
1677*77c1e3ccSAndroid Build Coastguard Worker   // Prune H and V intra predition modes evalution in inter frame.
1678*77c1e3ccSAndroid Build Coastguard Worker   // The sf does not have any impact.
1679*77c1e3ccSAndroid Build Coastguard Worker   // i. when frame_source_sad is 1.1 times greater than avg_source_sad
1680*77c1e3ccSAndroid Build Coastguard Worker   // ii. when cyclic_refresh_segment_id_boosted is enabled
1681*77c1e3ccSAndroid Build Coastguard Worker   // iii. when SB level source sad is greater than kMedSad
1682*77c1e3ccSAndroid Build Coastguard Worker   // iv. when color sensitivity is non zero for both the chroma channels
1683*77c1e3ccSAndroid Build Coastguard Worker   bool prune_hv_pred_modes_using_src_sad;
1684*77c1e3ccSAndroid Build Coastguard Worker 
1685*77c1e3ccSAndroid Build Coastguard Worker   // Skips mode checks more aggressively in nonRD mode
1686*77c1e3ccSAndroid Build Coastguard Worker   int nonrd_aggressive_skip;
1687*77c1e3ccSAndroid Build Coastguard Worker 
1688*77c1e3ccSAndroid Build Coastguard Worker   // Skip cdef on 64x64 blocks/
1689*77c1e3ccSAndroid Build Coastguard Worker   // 0: disabled
1690*77c1e3ccSAndroid Build Coastguard Worker   // 1: skip when NEWMV or INTRA is not picked or color sensitivity is off.
1691*77c1e3ccSAndroid Build Coastguard Worker   // When color sensitivity is on for a superblock, all 64x64 blocks within
1692*77c1e3ccSAndroid Build Coastguard Worker   // will not skip.
1693*77c1e3ccSAndroid Build Coastguard Worker   // 2: more aggressive mode where skip is done for all frames where
1694*77c1e3ccSAndroid Build Coastguard Worker   // rc->high_source_sad = 0 (non slide-changes), and color sensitivity off.
1695*77c1e3ccSAndroid Build Coastguard Worker   int skip_cdef_sb;
1696*77c1e3ccSAndroid Build Coastguard Worker 
1697*77c1e3ccSAndroid Build Coastguard Worker   // Force selective cdf update.
1698*77c1e3ccSAndroid Build Coastguard Worker   int selective_cdf_update;
1699*77c1e3ccSAndroid Build Coastguard Worker 
1700*77c1e3ccSAndroid Build Coastguard Worker   // Force only single reference (LAST) for prediction.
1701*77c1e3ccSAndroid Build Coastguard Worker   int force_only_last_ref;
1702*77c1e3ccSAndroid Build Coastguard Worker 
1703*77c1e3ccSAndroid Build Coastguard Worker   // Forces larger partition blocks in variance based partitioning for intra
1704*77c1e3ccSAndroid Build Coastguard Worker   // frames
1705*77c1e3ccSAndroid Build Coastguard Worker   int force_large_partition_blocks_intra;
1706*77c1e3ccSAndroid Build Coastguard Worker 
1707*77c1e3ccSAndroid Build Coastguard Worker   // Use fixed partition for superblocks based on source_sad.
1708*77c1e3ccSAndroid Build Coastguard Worker   // 0: disabled
1709*77c1e3ccSAndroid Build Coastguard Worker   // 1: enabled
1710*77c1e3ccSAndroid Build Coastguard Worker   int use_fast_fixed_part;
1711*77c1e3ccSAndroid Build Coastguard Worker 
1712*77c1e3ccSAndroid Build Coastguard Worker   // Increase source_sad thresholds in nonrd pickmode.
1713*77c1e3ccSAndroid Build Coastguard Worker   int increase_source_sad_thresh;
1714*77c1e3ccSAndroid Build Coastguard Worker 
1715*77c1e3ccSAndroid Build Coastguard Worker   // Skip evaluation of no split in tx size selection for merge partition
1716*77c1e3ccSAndroid Build Coastguard Worker   int skip_tx_no_split_var_based_partition;
1717*77c1e3ccSAndroid Build Coastguard Worker 
1718*77c1e3ccSAndroid Build Coastguard Worker   // Intermediate termination of newMV mode evaluation based on so far best mode
1719*77c1e3ccSAndroid Build Coastguard Worker   // sse
1720*77c1e3ccSAndroid Build Coastguard Worker   int skip_newmv_mode_based_on_sse;
1721*77c1e3ccSAndroid Build Coastguard Worker 
1722*77c1e3ccSAndroid Build Coastguard Worker   // Define gf length multiplier.
1723*77c1e3ccSAndroid Build Coastguard Worker   // Level 0: use large multiplier, level 1: use medium multiplier.
1724*77c1e3ccSAndroid Build Coastguard Worker   int gf_length_lvl;
1725*77c1e3ccSAndroid Build Coastguard Worker 
1726*77c1e3ccSAndroid Build Coastguard Worker   // Prune inter modes with golden frame as reference for NEARMV and NEWMV modes
1727*77c1e3ccSAndroid Build Coastguard Worker   int prune_inter_modes_with_golden_ref;
1728*77c1e3ccSAndroid Build Coastguard Worker 
1729*77c1e3ccSAndroid Build Coastguard Worker   // Prune inter modes w.r.t golden or alt-ref frame based on sad
1730*77c1e3ccSAndroid Build Coastguard Worker   int prune_inter_modes_wrt_gf_arf_based_on_sad;
1731*77c1e3ccSAndroid Build Coastguard Worker 
1732*77c1e3ccSAndroid Build Coastguard Worker   // Prune inter mode search in rd path based on current block's temporal
1733*77c1e3ccSAndroid Build Coastguard Worker   // variance wrt LAST reference.
1734*77c1e3ccSAndroid Build Coastguard Worker   int prune_inter_modes_using_temp_var;
1735*77c1e3ccSAndroid Build Coastguard Worker 
1736*77c1e3ccSAndroid Build Coastguard Worker   // Reduce MV precision to halfpel for higher int MV value & frame-level motion
1737*77c1e3ccSAndroid Build Coastguard Worker   // 0: disabled
1738*77c1e3ccSAndroid Build Coastguard Worker   // 1-2: Reduce precision to halfpel, fullpel based on conservative
1739*77c1e3ccSAndroid Build Coastguard Worker   // thresholds, aggressiveness increases with increase in level
1740*77c1e3ccSAndroid Build Coastguard Worker   // 3: Reduce precision to halfpel using more aggressive thresholds
1741*77c1e3ccSAndroid Build Coastguard Worker   int reduce_mv_pel_precision_highmotion;
1742*77c1e3ccSAndroid Build Coastguard Worker 
1743*77c1e3ccSAndroid Build Coastguard Worker   // Reduce MV precision for low complexity blocks
1744*77c1e3ccSAndroid Build Coastguard Worker   // 0: disabled
1745*77c1e3ccSAndroid Build Coastguard Worker   // 1: Reduce the mv resolution for zero mv if the variance is low
1746*77c1e3ccSAndroid Build Coastguard Worker   // 2: Switch to halfpel, fullpel based on low block spatial-temporal
1747*77c1e3ccSAndroid Build Coastguard Worker   // complexity.
1748*77c1e3ccSAndroid Build Coastguard Worker   int reduce_mv_pel_precision_lowcomplex;
1749*77c1e3ccSAndroid Build Coastguard Worker 
1750*77c1e3ccSAndroid Build Coastguard Worker   // Prune intra mode evaluation in inter frames based on mv range.
1751*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_SIZE prune_intra_mode_based_on_mv_range;
1752*77c1e3ccSAndroid Build Coastguard Worker   // The number of times to left shift the splitting thresholds in variance
1753*77c1e3ccSAndroid Build Coastguard Worker   // based partitioning. The minimum values should be 7 to avoid left shifting
1754*77c1e3ccSAndroid Build Coastguard Worker   // by a negative number.
1755*77c1e3ccSAndroid Build Coastguard Worker   int var_part_split_threshold_shift;
1756*77c1e3ccSAndroid Build Coastguard Worker 
1757*77c1e3ccSAndroid Build Coastguard Worker   // Qindex based variance partition threshold index, which determines
1758*77c1e3ccSAndroid Build Coastguard Worker   // the aggressiveness of partition pruning
1759*77c1e3ccSAndroid Build Coastguard Worker   // 0: disabled for speeds 9,10
1760*77c1e3ccSAndroid Build Coastguard Worker   // 1,2: (rd-path) lowers qindex thresholds conditionally (for low SAD sb)
1761*77c1e3ccSAndroid Build Coastguard Worker   // 3,4: (non-rd path) uses pre-tuned qindex thresholds
1762*77c1e3ccSAndroid Build Coastguard Worker   int var_part_based_on_qidx;
1763*77c1e3ccSAndroid Build Coastguard Worker 
1764*77c1e3ccSAndroid Build Coastguard Worker   // Enable GF refresh based on Q value.
1765*77c1e3ccSAndroid Build Coastguard Worker   int gf_refresh_based_on_qp;
1766*77c1e3ccSAndroid Build Coastguard Worker 
1767*77c1e3ccSAndroid Build Coastguard Worker   // Temporal filtering
1768*77c1e3ccSAndroid Build Coastguard Worker   // The value can be 1 or 2, which indicates the threshold to use.
1769*77c1e3ccSAndroid Build Coastguard Worker   // Must be off for lossless mode.
1770*77c1e3ccSAndroid Build Coastguard Worker   int use_rtc_tf;
1771*77c1e3ccSAndroid Build Coastguard Worker 
1772*77c1e3ccSAndroid Build Coastguard Worker   // Use of the identity transform in nonrd_pickmode,
1773*77c1e3ccSAndroid Build Coastguard Worker   int use_idtx_nonrd;
1774*77c1e3ccSAndroid Build Coastguard Worker 
1775*77c1e3ccSAndroid Build Coastguard Worker   // Prune the use of the identity transform in nonrd_pickmode:
1776*77c1e3ccSAndroid Build Coastguard Worker   // only for smaller blocks and higher spatial variance, and when skip_txfm
1777*77c1e3ccSAndroid Build Coastguard Worker   // is not already set.
1778*77c1e3ccSAndroid Build Coastguard Worker   int prune_idtx_nonrd;
1779*77c1e3ccSAndroid Build Coastguard Worker 
1780*77c1e3ccSAndroid Build Coastguard Worker   // Force to only use dct for palette search in nonrd pickmode.
1781*77c1e3ccSAndroid Build Coastguard Worker   int dct_only_palette_nonrd;
1782*77c1e3ccSAndroid Build Coastguard Worker 
1783*77c1e3ccSAndroid Build Coastguard Worker   // Skip loopfilter, for static content after slide change
1784*77c1e3ccSAndroid Build Coastguard Worker   // or key frame, once quality has ramped up.
1785*77c1e3ccSAndroid Build Coastguard Worker   // 0: disabled
1786*77c1e3ccSAndroid Build Coastguard Worker   // 1: skip only after quality is ramped up.
1787*77c1e3ccSAndroid Build Coastguard Worker   // 2: aggrssive mode, where skip is done for all frames that
1788*77c1e3ccSAndroid Build Coastguard Worker   // where rc->high_source_sad = 0 (no slide-changes).
1789*77c1e3ccSAndroid Build Coastguard Worker   int skip_lf_screen;
1790*77c1e3ccSAndroid Build Coastguard Worker 
1791*77c1e3ccSAndroid Build Coastguard Worker   // Threshold on the active/inactive region percent to disable
1792*77c1e3ccSAndroid Build Coastguard Worker   // the loopfilter and cdef. Setting to 100 disables this feature.
1793*77c1e3ccSAndroid Build Coastguard Worker   int thresh_active_maps_skip_lf_cdef;
1794*77c1e3ccSAndroid Build Coastguard Worker 
1795*77c1e3ccSAndroid Build Coastguard Worker   // For nonrd: early exit out of variance partition that sets the
1796*77c1e3ccSAndroid Build Coastguard Worker   // block size to superblock size, and sets mode to zeromv-last skip.
1797*77c1e3ccSAndroid Build Coastguard Worker   // 0: disabled
1798*77c1e3ccSAndroid Build Coastguard Worker   // 1: zeromv-skip is enabled at SB level only
1799*77c1e3ccSAndroid Build Coastguard Worker   // 2: zeromv-skip is enabled at SB level and coding block level
1800*77c1e3ccSAndroid Build Coastguard Worker   int part_early_exit_zeromv;
1801*77c1e3ccSAndroid Build Coastguard Worker 
1802*77c1e3ccSAndroid Build Coastguard Worker   // Early terminate inter mode search based on sse in non-rd path.
1803*77c1e3ccSAndroid Build Coastguard Worker   INTER_SEARCH_EARLY_TERM_IDX sse_early_term_inter_search;
1804*77c1e3ccSAndroid Build Coastguard Worker 
1805*77c1e3ccSAndroid Build Coastguard Worker   // SAD based adaptive altref selection
1806*77c1e3ccSAndroid Build Coastguard Worker   int sad_based_adp_altref_lag;
1807*77c1e3ccSAndroid Build Coastguard Worker 
1808*77c1e3ccSAndroid Build Coastguard Worker   // Enable/disable partition direct merging.
1809*77c1e3ccSAndroid Build Coastguard Worker   int partition_direct_merging;
1810*77c1e3ccSAndroid Build Coastguard Worker 
1811*77c1e3ccSAndroid Build Coastguard Worker   // Level of aggressiveness for obtaining tx size based on qstep
1812*77c1e3ccSAndroid Build Coastguard Worker   int tx_size_level_based_on_qstep;
1813*77c1e3ccSAndroid Build Coastguard Worker 
1814*77c1e3ccSAndroid Build Coastguard Worker   // Avoid the partitioning of a 16x16 block in variance based partitioning
1815*77c1e3ccSAndroid Build Coastguard Worker   // (VBP) by making use of minimum and maximum sub-block variances.
1816*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this speed feature reduces instruction count by 5.39%
1817*77c1e3ccSAndroid Build Coastguard Worker   // for speed 9 on a typical video dataset with coding performance gain
1818*77c1e3ccSAndroid Build Coastguard Worker   // of 1.44%.
1819*77c1e3ccSAndroid Build Coastguard Worker   // For AVIF image encode, this speed feature reduces encode time
1820*77c1e3ccSAndroid Build Coastguard Worker   // by 8.44% for speed 9 on a typical image dataset with coding performance
1821*77c1e3ccSAndroid Build Coastguard Worker   // gain of 0.78%.
1822*77c1e3ccSAndroid Build Coastguard Worker   bool vbp_prune_16x16_split_using_min_max_sub_blk_var;
1823*77c1e3ccSAndroid Build Coastguard Worker 
1824*77c1e3ccSAndroid Build Coastguard Worker   // A qindex threshold that determines whether to use qindex based CDEF filter
1825*77c1e3ccSAndroid Build Coastguard Worker   // strength estimation for screen content types. The strength estimation model
1826*77c1e3ccSAndroid Build Coastguard Worker   // used for screen contents prefers to allow cdef filtering for more frames.
1827*77c1e3ccSAndroid Build Coastguard Worker   // This sf is used to limit the frames which go through cdef filtering and
1828*77c1e3ccSAndroid Build Coastguard Worker   // following explains the setting of the same.
1829*77c1e3ccSAndroid Build Coastguard Worker   // MAXQ (255): This disables the usage of this sf. Here, frame does not use a
1830*77c1e3ccSAndroid Build Coastguard Worker   // screen content model thus reduces the number of frames that go through cdef
1831*77c1e3ccSAndroid Build Coastguard Worker   // filtering.
1832*77c1e3ccSAndroid Build Coastguard Worker   // MINQ (0): Frames always use screen content model thus increasing the number
1833*77c1e3ccSAndroid Build Coastguard Worker   // of frames that go through cdef filtering.
1834*77c1e3ccSAndroid Build Coastguard Worker   // This speed feature has a substantial gain on coding metrics, with moderate
1835*77c1e3ccSAndroid Build Coastguard Worker   // increase encoding time. Select threshold based on speed vs quality
1836*77c1e3ccSAndroid Build Coastguard Worker   // trade-off.
1837*77c1e3ccSAndroid Build Coastguard Worker   int screen_content_cdef_filter_qindex_thresh;
1838*77c1e3ccSAndroid Build Coastguard Worker 
1839*77c1e3ccSAndroid Build Coastguard Worker   // Prune compound mode if its variance is higher than the variance of single
1840*77c1e3ccSAndroid Build Coastguard Worker   // modes.
1841*77c1e3ccSAndroid Build Coastguard Worker   bool prune_compoundmode_with_singlecompound_var;
1842*77c1e3ccSAndroid Build Coastguard Worker 
1843*77c1e3ccSAndroid Build Coastguard Worker   // Allow mode cost update at frame level every couple frames. This
1844*77c1e3ccSAndroid Build Coastguard Worker   // overrides the command line setting --mode-cost-upd-freq=3 (never update
1845*77c1e3ccSAndroid Build Coastguard Worker   // except on key frame and first delta).
1846*77c1e3ccSAndroid Build Coastguard Worker   bool frame_level_mode_cost_update;
1847*77c1e3ccSAndroid Build Coastguard Worker 
1848*77c1e3ccSAndroid Build Coastguard Worker   // Prune H_PRED during intra mode evaluation in the nonrd path based on best
1849*77c1e3ccSAndroid Build Coastguard Worker   // mode so far.
1850*77c1e3ccSAndroid Build Coastguard Worker   //
1851*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this speed feature reduces instruction count by 1.10%
1852*77c1e3ccSAndroid Build Coastguard Worker   // for speed 9 with coding performance change less than 0.04%.
1853*77c1e3ccSAndroid Build Coastguard Worker   // For AVIF image encode, this speed feature reduces encode time by 1.03% for
1854*77c1e3ccSAndroid Build Coastguard Worker   // speed 9 on a typical image dataset with coding performance change less than
1855*77c1e3ccSAndroid Build Coastguard Worker   // 0.08%.
1856*77c1e3ccSAndroid Build Coastguard Worker   bool prune_h_pred_using_best_mode_so_far;
1857*77c1e3ccSAndroid Build Coastguard Worker 
1858*77c1e3ccSAndroid Build Coastguard Worker   // Enable pruning of intra mode evaluations in nonrd path based on source
1859*77c1e3ccSAndroid Build Coastguard Worker   // variance and best mode so far. The pruning logic is enabled only if the
1860*77c1e3ccSAndroid Build Coastguard Worker   // mode is not a winner mode of both the neighboring blocks (left/top).
1861*77c1e3ccSAndroid Build Coastguard Worker   //
1862*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this speed feature reduces instruction count by 3.96%
1863*77c1e3ccSAndroid Build Coastguard Worker   // for speed 9 with coding performance change less than 0.38%.
1864*77c1e3ccSAndroid Build Coastguard Worker   // For AVIF image encode, this speed feature reduces encode time by 3.46% for
1865*77c1e3ccSAndroid Build Coastguard Worker   // speed 9 on a typical image dataset with coding performance change less than
1866*77c1e3ccSAndroid Build Coastguard Worker   // -0.06%.
1867*77c1e3ccSAndroid Build Coastguard Worker   bool enable_intra_mode_pruning_using_neighbors;
1868*77c1e3ccSAndroid Build Coastguard Worker 
1869*77c1e3ccSAndroid Build Coastguard Worker   // Prune intra mode evaluations in nonrd path based on best sad so far.
1870*77c1e3ccSAndroid Build Coastguard Worker   //
1871*77c1e3ccSAndroid Build Coastguard Worker   // For allintra encode, this speed feature reduces instruction count by 3.05%
1872*77c1e3ccSAndroid Build Coastguard Worker   // for speed 9 with coding performance change less than 0.24%.
1873*77c1e3ccSAndroid Build Coastguard Worker   // For AVIF image encode, this speed feature reduces encode time by 1.87% for
1874*77c1e3ccSAndroid Build Coastguard Worker   // speed 9 on a typical image dataset with coding performance change less than
1875*77c1e3ccSAndroid Build Coastguard Worker   // 0.16%.
1876*77c1e3ccSAndroid Build Coastguard Worker   bool prune_intra_mode_using_best_sad_so_far;
1877*77c1e3ccSAndroid Build Coastguard Worker 
1878*77c1e3ccSAndroid Build Coastguard Worker   // If compound is enabled, and the current block size is \geq BLOCK_16X16,
1879*77c1e3ccSAndroid Build Coastguard Worker   // limit the compound modes to GLOBAL_GLOBALMV. This does not apply to the
1880*77c1e3ccSAndroid Build Coastguard Worker   // base layer of svc.
1881*77c1e3ccSAndroid Build Coastguard Worker   bool check_only_zero_zeromv_on_large_blocks;
1882*77c1e3ccSAndroid Build Coastguard Worker 
1883*77c1e3ccSAndroid Build Coastguard Worker   // Allow for disabling cdf update for non reference frames in svc mode.
1884*77c1e3ccSAndroid Build Coastguard Worker   bool disable_cdf_update_non_reference_frame;
1885*77c1e3ccSAndroid Build Coastguard Worker 
1886*77c1e3ccSAndroid Build Coastguard Worker   // Prune compound modes if the single modes variances do not perform well.
1887*77c1e3ccSAndroid Build Coastguard Worker   bool prune_compoundmode_with_singlemode_var;
1888*77c1e3ccSAndroid Build Coastguard Worker 
1889*77c1e3ccSAndroid Build Coastguard Worker   // Skip searching all compound mode if the variance of single_mode residue is
1890*77c1e3ccSAndroid Build Coastguard Worker   // sufficiently low.
1891*77c1e3ccSAndroid Build Coastguard Worker   bool skip_compound_based_on_var;
1892*77c1e3ccSAndroid Build Coastguard Worker 
1893*77c1e3ccSAndroid Build Coastguard Worker   // Sets force_zeromv_skip based on the source sad available. Aggressiveness
1894*77c1e3ccSAndroid Build Coastguard Worker   // increases with increase in the level set for speed feature.
1895*77c1e3ccSAndroid Build Coastguard Worker   // 0: No setting
1896*77c1e3ccSAndroid Build Coastguard Worker   // 1: If source sad is kZeroSad
1897*77c1e3ccSAndroid Build Coastguard Worker   // 2: If source sad <= kVeryLowSad
1898*77c1e3ccSAndroid Build Coastguard Worker   int set_zeromv_skip_based_on_source_sad;
1899*77c1e3ccSAndroid Build Coastguard Worker 
1900*77c1e3ccSAndroid Build Coastguard Worker   // Downgrades the block-level subpel motion search to
1901*77c1e3ccSAndroid Build Coastguard Worker   // av1_find_best_sub_pixel_tree_pruned_more for higher QP and when fullpel
1902*77c1e3ccSAndroid Build Coastguard Worker   // search performed well, zeromv has low sad or low source_var
1903*77c1e3ccSAndroid Build Coastguard Worker   bool use_adaptive_subpel_search;
1904*77c1e3ccSAndroid Build Coastguard Worker 
1905*77c1e3ccSAndroid Build Coastguard Worker   // A flag used in RTC case to control frame_refs_short_signaling. Note that
1906*77c1e3ccSAndroid Build Coastguard Worker   // the final decision is made in check_frame_refs_short_signaling(). The flag
1907*77c1e3ccSAndroid Build Coastguard Worker   // can only be turned on when res < 360p and speed >= 9, in which case only
1908*77c1e3ccSAndroid Build Coastguard Worker   // LAST and GOLDEN ref frames are used now.
1909*77c1e3ccSAndroid Build Coastguard Worker   bool enable_ref_short_signaling;
1910*77c1e3ccSAndroid Build Coastguard Worker 
1911*77c1e3ccSAndroid Build Coastguard Worker   // A flag that controls if we check or bypass GLOBALMV in rtc single ref frame
1912*77c1e3ccSAndroid Build Coastguard Worker   // case.
1913*77c1e3ccSAndroid Build Coastguard Worker   bool check_globalmv_on_single_ref;
1914*77c1e3ccSAndroid Build Coastguard Worker 
1915*77c1e3ccSAndroid Build Coastguard Worker   // Allows for increasing the color_threshold for palette prediction.
1916*77c1e3ccSAndroid Build Coastguard Worker   // This generally leads to better coding efficiency but with some speed loss.
1917*77c1e3ccSAndroid Build Coastguard Worker   // Only used for screen content and for nonrd_pickmode.
1918*77c1e3ccSAndroid Build Coastguard Worker   bool increase_color_thresh_palette;
1919*77c1e3ccSAndroid Build Coastguard Worker 
1920*77c1e3ccSAndroid Build Coastguard Worker   // Flag to indicate selecting of higher threshold for scenee change detection.
1921*77c1e3ccSAndroid Build Coastguard Worker   int higher_thresh_scene_detection;
1922*77c1e3ccSAndroid Build Coastguard Worker 
1923*77c1e3ccSAndroid Build Coastguard Worker   // FLag to indicate skip testing of NEWMV for flat blocks.
1924*77c1e3ccSAndroid Build Coastguard Worker   int skip_newmv_flat_blocks_screen;
1925*77c1e3ccSAndroid Build Coastguard Worker 
1926*77c1e3ccSAndroid Build Coastguard Worker   // Flag to force skip encoding for non_reference_frame on slide/scene changes.
1927*77c1e3ccSAndroid Build Coastguard Worker   int skip_encoding_non_reference_slide_change;
1928*77c1e3ccSAndroid Build Coastguard Worker 
1929*77c1e3ccSAndroid Build Coastguard Worker   // Flag to indicate more aggressive QP downward adjustment for screen static
1930*77c1e3ccSAndroid Build Coastguard Worker   // content, to make convergence to min_qp faster.
1931*77c1e3ccSAndroid Build Coastguard Worker   int rc_faster_convergence_static;
1932*77c1e3ccSAndroid Build Coastguard Worker } REAL_TIME_SPEED_FEATURES;
1933*77c1e3ccSAndroid Build Coastguard Worker 
1934*77c1e3ccSAndroid Build Coastguard Worker /*!\endcond */
1935*77c1e3ccSAndroid Build Coastguard Worker 
1936*77c1e3ccSAndroid Build Coastguard Worker /*!
1937*77c1e3ccSAndroid Build Coastguard Worker  * \brief Top level speed vs quality trade off data struture.
1938*77c1e3ccSAndroid Build Coastguard Worker  */
1939*77c1e3ccSAndroid Build Coastguard Worker typedef struct SPEED_FEATURES {
1940*77c1e3ccSAndroid Build Coastguard Worker   /*!
1941*77c1e3ccSAndroid Build Coastguard Worker    * Sequence/frame level speed features:
1942*77c1e3ccSAndroid Build Coastguard Worker    */
1943*77c1e3ccSAndroid Build Coastguard Worker   HIGH_LEVEL_SPEED_FEATURES hl_sf;
1944*77c1e3ccSAndroid Build Coastguard Worker 
1945*77c1e3ccSAndroid Build Coastguard Worker   /*!
1946*77c1e3ccSAndroid Build Coastguard Worker    * Speed features for the first pass.
1947*77c1e3ccSAndroid Build Coastguard Worker    */
1948*77c1e3ccSAndroid Build Coastguard Worker   FIRST_PASS_SPEED_FEATURES fp_sf;
1949*77c1e3ccSAndroid Build Coastguard Worker 
1950*77c1e3ccSAndroid Build Coastguard Worker   /*!
1951*77c1e3ccSAndroid Build Coastguard Worker    * Speed features related to how tpl's searches are done.
1952*77c1e3ccSAndroid Build Coastguard Worker    */
1953*77c1e3ccSAndroid Build Coastguard Worker   TPL_SPEED_FEATURES tpl_sf;
1954*77c1e3ccSAndroid Build Coastguard Worker 
1955*77c1e3ccSAndroid Build Coastguard Worker   /*!
1956*77c1e3ccSAndroid Build Coastguard Worker    * Global motion speed features:
1957*77c1e3ccSAndroid Build Coastguard Worker    */
1958*77c1e3ccSAndroid Build Coastguard Worker   GLOBAL_MOTION_SPEED_FEATURES gm_sf;
1959*77c1e3ccSAndroid Build Coastguard Worker 
1960*77c1e3ccSAndroid Build Coastguard Worker   /*!
1961*77c1e3ccSAndroid Build Coastguard Worker    * Partition search speed features:
1962*77c1e3ccSAndroid Build Coastguard Worker    */
1963*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_SPEED_FEATURES part_sf;
1964*77c1e3ccSAndroid Build Coastguard Worker 
1965*77c1e3ccSAndroid Build Coastguard Worker   /*!
1966*77c1e3ccSAndroid Build Coastguard Worker    * Motion search speed features:
1967*77c1e3ccSAndroid Build Coastguard Worker    */
1968*77c1e3ccSAndroid Build Coastguard Worker   MV_SPEED_FEATURES mv_sf;
1969*77c1e3ccSAndroid Build Coastguard Worker 
1970*77c1e3ccSAndroid Build Coastguard Worker   /*!
1971*77c1e3ccSAndroid Build Coastguard Worker    * Inter mode search speed features:
1972*77c1e3ccSAndroid Build Coastguard Worker    */
1973*77c1e3ccSAndroid Build Coastguard Worker   INTER_MODE_SPEED_FEATURES inter_sf;
1974*77c1e3ccSAndroid Build Coastguard Worker 
1975*77c1e3ccSAndroid Build Coastguard Worker   /*!
1976*77c1e3ccSAndroid Build Coastguard Worker    * Interpolation filter search speed features:
1977*77c1e3ccSAndroid Build Coastguard Worker    */
1978*77c1e3ccSAndroid Build Coastguard Worker   INTERP_FILTER_SPEED_FEATURES interp_sf;
1979*77c1e3ccSAndroid Build Coastguard Worker 
1980*77c1e3ccSAndroid Build Coastguard Worker   /*!
1981*77c1e3ccSAndroid Build Coastguard Worker    * Intra mode search speed features:
1982*77c1e3ccSAndroid Build Coastguard Worker    */
1983*77c1e3ccSAndroid Build Coastguard Worker   INTRA_MODE_SPEED_FEATURES intra_sf;
1984*77c1e3ccSAndroid Build Coastguard Worker 
1985*77c1e3ccSAndroid Build Coastguard Worker   /*!
1986*77c1e3ccSAndroid Build Coastguard Worker    * Transform size/type search speed features:
1987*77c1e3ccSAndroid Build Coastguard Worker    */
1988*77c1e3ccSAndroid Build Coastguard Worker   TX_SPEED_FEATURES tx_sf;
1989*77c1e3ccSAndroid Build Coastguard Worker 
1990*77c1e3ccSAndroid Build Coastguard Worker   /*!
1991*77c1e3ccSAndroid Build Coastguard Worker    * RD calculation speed features:
1992*77c1e3ccSAndroid Build Coastguard Worker    */
1993*77c1e3ccSAndroid Build Coastguard Worker   RD_CALC_SPEED_FEATURES rd_sf;
1994*77c1e3ccSAndroid Build Coastguard Worker 
1995*77c1e3ccSAndroid Build Coastguard Worker   /*!
1996*77c1e3ccSAndroid Build Coastguard Worker    * Two-pass mode evaluation features:
1997*77c1e3ccSAndroid Build Coastguard Worker    */
1998*77c1e3ccSAndroid Build Coastguard Worker   WINNER_MODE_SPEED_FEATURES winner_mode_sf;
1999*77c1e3ccSAndroid Build Coastguard Worker 
2000*77c1e3ccSAndroid Build Coastguard Worker   /*!
2001*77c1e3ccSAndroid Build Coastguard Worker    * In-loop filter speed features:
2002*77c1e3ccSAndroid Build Coastguard Worker    */
2003*77c1e3ccSAndroid Build Coastguard Worker   LOOP_FILTER_SPEED_FEATURES lpf_sf;
2004*77c1e3ccSAndroid Build Coastguard Worker 
2005*77c1e3ccSAndroid Build Coastguard Worker   /*!
2006*77c1e3ccSAndroid Build Coastguard Worker    * Real-time mode speed features:
2007*77c1e3ccSAndroid Build Coastguard Worker    */
2008*77c1e3ccSAndroid Build Coastguard Worker   REAL_TIME_SPEED_FEATURES rt_sf;
2009*77c1e3ccSAndroid Build Coastguard Worker } SPEED_FEATURES;
2010*77c1e3ccSAndroid Build Coastguard Worker /*!\cond */
2011*77c1e3ccSAndroid Build Coastguard Worker 
2012*77c1e3ccSAndroid Build Coastguard Worker struct AV1_COMP;
2013*77c1e3ccSAndroid Build Coastguard Worker 
2014*77c1e3ccSAndroid Build Coastguard Worker /*!\endcond */
2015*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Frame size independent speed vs quality trade off flags
2016*77c1e3ccSAndroid Build Coastguard Worker  *
2017*77c1e3ccSAndroid Build Coastguard Worker  *\ingroup speed_features
2018*77c1e3ccSAndroid Build Coastguard Worker  *
2019*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]    cpi     Top - level encoder instance structure
2020*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]    speed   Speed setting passed in from the command  line
2021*77c1e3ccSAndroid Build Coastguard Worker  *
2022*77c1e3ccSAndroid Build Coastguard Worker  * \remark No return value but configures the various speed trade off flags
2023*77c1e3ccSAndroid Build Coastguard Worker  *         based on the passed in speed setting. (Higher speed gives lower
2024*77c1e3ccSAndroid Build Coastguard Worker  *         quality)
2025*77c1e3ccSAndroid Build Coastguard Worker  */
2026*77c1e3ccSAndroid Build Coastguard Worker void av1_set_speed_features_framesize_independent(struct AV1_COMP *cpi,
2027*77c1e3ccSAndroid Build Coastguard Worker                                                   int speed);
2028*77c1e3ccSAndroid Build Coastguard Worker 
2029*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Frame size dependent speed vs quality trade off flags
2030*77c1e3ccSAndroid Build Coastguard Worker  *
2031*77c1e3ccSAndroid Build Coastguard Worker  *\ingroup speed_features
2032*77c1e3ccSAndroid Build Coastguard Worker  *
2033*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]    cpi     Top - level encoder instance structure
2034*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]    speed   Speed setting passed in from the command  line
2035*77c1e3ccSAndroid Build Coastguard Worker  *
2036*77c1e3ccSAndroid Build Coastguard Worker  * \remark No return value but configures the various speed trade off flags
2037*77c1e3ccSAndroid Build Coastguard Worker  *         based on the passed in speed setting and frame size. (Higher speed
2038*77c1e3ccSAndroid Build Coastguard Worker  *         corresponds to lower quality)
2039*77c1e3ccSAndroid Build Coastguard Worker  */
2040*77c1e3ccSAndroid Build Coastguard Worker void av1_set_speed_features_framesize_dependent(struct AV1_COMP *cpi,
2041*77c1e3ccSAndroid Build Coastguard Worker                                                 int speed);
2042*77c1e3ccSAndroid Build Coastguard Worker /*!\brief Q index dependent speed vs quality trade off flags
2043*77c1e3ccSAndroid Build Coastguard Worker  *
2044*77c1e3ccSAndroid Build Coastguard Worker  *\ingroup speed_features
2045*77c1e3ccSAndroid Build Coastguard Worker  *
2046*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]    cpi     Top - level encoder instance structure
2047*77c1e3ccSAndroid Build Coastguard Worker  * \param[in]    speed   Speed setting passed in from the command  line
2048*77c1e3ccSAndroid Build Coastguard Worker  *
2049*77c1e3ccSAndroid Build Coastguard Worker  * \remark No return value but configures the various speed trade off flags
2050*77c1e3ccSAndroid Build Coastguard Worker  *         based on the passed in speed setting and current frame's Q index.
2051*77c1e3ccSAndroid Build Coastguard Worker  *         (Higher speed corresponds to lower quality)
2052*77c1e3ccSAndroid Build Coastguard Worker  */
2053*77c1e3ccSAndroid Build Coastguard Worker void av1_set_speed_features_qindex_dependent(struct AV1_COMP *cpi, int speed);
2054*77c1e3ccSAndroid Build Coastguard Worker 
2055*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus
2056*77c1e3ccSAndroid Build Coastguard Worker }  // extern "C"
2057*77c1e3ccSAndroid Build Coastguard Worker #endif
2058*77c1e3ccSAndroid Build Coastguard Worker 
2059*77c1e3ccSAndroid Build Coastguard Worker #endif  // AOM_AV1_ENCODER_SPEED_FEATURES_H_
2060