xref: /aosp_15_r20/external/libaom/av1/encoder/blockiness.c (revision 77c1e3ccc04c968bd2bc212e87364f250e820521)
1*77c1e3ccSAndroid Build Coastguard Worker /*
2*77c1e3ccSAndroid Build Coastguard Worker  * Copyright (c) 2016, Alliance for Open Media. All rights reserved.
3*77c1e3ccSAndroid Build Coastguard Worker  *
4*77c1e3ccSAndroid Build Coastguard Worker  * This source code is subject to the terms of the BSD 2 Clause License and
5*77c1e3ccSAndroid Build Coastguard Worker  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6*77c1e3ccSAndroid Build Coastguard Worker  * was not distributed with this source code in the LICENSE file, you can
7*77c1e3ccSAndroid Build Coastguard Worker  * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8*77c1e3ccSAndroid Build Coastguard Worker  * Media Patent License 1.0 was not distributed with this source code in the
9*77c1e3ccSAndroid Build Coastguard Worker  * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10*77c1e3ccSAndroid Build Coastguard Worker  */
11*77c1e3ccSAndroid Build Coastguard Worker 
12*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/blockiness.h"
13*77c1e3ccSAndroid Build Coastguard Worker 
14*77c1e3ccSAndroid Build Coastguard Worker #include <stdint.h>
15*77c1e3ccSAndroid Build Coastguard Worker #include <stdlib.h>
16*77c1e3ccSAndroid Build Coastguard Worker 
horizontal_filter(const uint8_t * s)17*77c1e3ccSAndroid Build Coastguard Worker static int horizontal_filter(const uint8_t *s) {
18*77c1e3ccSAndroid Build Coastguard Worker   return (s[1] - s[-2]) * 2 + (s[-1] - s[0]) * 6;
19*77c1e3ccSAndroid Build Coastguard Worker }
20*77c1e3ccSAndroid Build Coastguard Worker 
vertical_filter(const uint8_t * s,int p)21*77c1e3ccSAndroid Build Coastguard Worker static int vertical_filter(const uint8_t *s, int p) {
22*77c1e3ccSAndroid Build Coastguard Worker   return (s[p] - s[-2 * p]) * 2 + (s[-p] - s[0]) * 6;
23*77c1e3ccSAndroid Build Coastguard Worker }
24*77c1e3ccSAndroid Build Coastguard Worker 
variance(int sum,int sum_squared,int size)25*77c1e3ccSAndroid Build Coastguard Worker static int variance(int sum, int sum_squared, int size) {
26*77c1e3ccSAndroid Build Coastguard Worker   return sum_squared / size - (sum / size) * (sum / size);
27*77c1e3ccSAndroid Build Coastguard Worker }
28*77c1e3ccSAndroid Build Coastguard Worker // Calculate a blockiness level for a vertical block edge.
29*77c1e3ccSAndroid Build Coastguard Worker // This function returns a new blockiness metric that's defined as
30*77c1e3ccSAndroid Build Coastguard Worker 
31*77c1e3ccSAndroid Build Coastguard Worker //              p0 p1 p2 p3
32*77c1e3ccSAndroid Build Coastguard Worker //              q0 q1 q2 q3
33*77c1e3ccSAndroid Build Coastguard Worker // block edge ->
34*77c1e3ccSAndroid Build Coastguard Worker //              r0 r1 r2 r3
35*77c1e3ccSAndroid Build Coastguard Worker //              s0 s1 s2 s3
36*77c1e3ccSAndroid Build Coastguard Worker 
37*77c1e3ccSAndroid Build Coastguard Worker // blockiness =  p0*-2+q0*6+r0*-6+s0*2 +
38*77c1e3ccSAndroid Build Coastguard Worker //               p1*-2+q1*6+r1*-6+s1*2 +
39*77c1e3ccSAndroid Build Coastguard Worker //               p2*-2+q2*6+r2*-6+s2*2 +
40*77c1e3ccSAndroid Build Coastguard Worker //               p3*-2+q3*6+r3*-6+s3*2 ;
41*77c1e3ccSAndroid Build Coastguard Worker 
42*77c1e3ccSAndroid Build Coastguard Worker // reconstructed_blockiness = abs(blockiness from reconstructed buffer -
43*77c1e3ccSAndroid Build Coastguard Worker //                                blockiness from source buffer,0)
44*77c1e3ccSAndroid Build Coastguard Worker //
45*77c1e3ccSAndroid Build Coastguard Worker // I make the assumption that flat blocks are much more visible than high
46*77c1e3ccSAndroid Build Coastguard Worker // contrast blocks. As such, I scale the result of the blockiness calc
47*77c1e3ccSAndroid Build Coastguard Worker // by dividing the blockiness by the variance of the pixels on either side
48*77c1e3ccSAndroid Build Coastguard Worker // of the edge as follows:
49*77c1e3ccSAndroid Build Coastguard Worker // var_0 = (q0^2+q1^2+q2^2+q3^2) - ((q0 + q1 + q2 + q3) / 4 )^2
50*77c1e3ccSAndroid Build Coastguard Worker // var_1 = (r0^2+r1^2+r2^2+r3^2) - ((r0 + r1 + r2 + r3) / 4 )^2
51*77c1e3ccSAndroid Build Coastguard Worker // The returned blockiness is the scaled value
52*77c1e3ccSAndroid Build Coastguard Worker // Reconstructed blockiness / ( 1 + var_0 + var_1 ) ;
blockiness_vertical(const uint8_t * s,int sp,const uint8_t * r,int rp,int size)53*77c1e3ccSAndroid Build Coastguard Worker static int blockiness_vertical(const uint8_t *s, int sp, const uint8_t *r,
54*77c1e3ccSAndroid Build Coastguard Worker                                int rp, int size) {
55*77c1e3ccSAndroid Build Coastguard Worker   int s_blockiness = 0;
56*77c1e3ccSAndroid Build Coastguard Worker   int r_blockiness = 0;
57*77c1e3ccSAndroid Build Coastguard Worker   int sum_0 = 0;
58*77c1e3ccSAndroid Build Coastguard Worker   int sum_sq_0 = 0;
59*77c1e3ccSAndroid Build Coastguard Worker   int sum_1 = 0;
60*77c1e3ccSAndroid Build Coastguard Worker   int sum_sq_1 = 0;
61*77c1e3ccSAndroid Build Coastguard Worker   int i;
62*77c1e3ccSAndroid Build Coastguard Worker   int var_0;
63*77c1e3ccSAndroid Build Coastguard Worker   int var_1;
64*77c1e3ccSAndroid Build Coastguard Worker   for (i = 0; i < size; ++i, s += sp, r += rp) {
65*77c1e3ccSAndroid Build Coastguard Worker     s_blockiness += horizontal_filter(s);
66*77c1e3ccSAndroid Build Coastguard Worker     r_blockiness += horizontal_filter(r);
67*77c1e3ccSAndroid Build Coastguard Worker     sum_0 += s[0];
68*77c1e3ccSAndroid Build Coastguard Worker     sum_sq_0 += s[0] * s[0];
69*77c1e3ccSAndroid Build Coastguard Worker     sum_1 += s[-1];
70*77c1e3ccSAndroid Build Coastguard Worker     sum_sq_1 += s[-1] * s[-1];
71*77c1e3ccSAndroid Build Coastguard Worker   }
72*77c1e3ccSAndroid Build Coastguard Worker   var_0 = variance(sum_0, sum_sq_0, size);
73*77c1e3ccSAndroid Build Coastguard Worker   var_1 = variance(sum_1, sum_sq_1, size);
74*77c1e3ccSAndroid Build Coastguard Worker   r_blockiness = abs(r_blockiness);
75*77c1e3ccSAndroid Build Coastguard Worker   s_blockiness = abs(s_blockiness);
76*77c1e3ccSAndroid Build Coastguard Worker 
77*77c1e3ccSAndroid Build Coastguard Worker   if (r_blockiness > s_blockiness)
78*77c1e3ccSAndroid Build Coastguard Worker     return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
79*77c1e3ccSAndroid Build Coastguard Worker   else
80*77c1e3ccSAndroid Build Coastguard Worker     return 0;
81*77c1e3ccSAndroid Build Coastguard Worker }
82*77c1e3ccSAndroid Build Coastguard Worker 
83*77c1e3ccSAndroid Build Coastguard Worker // Calculate a blockiness level for a horizontal block edge
84*77c1e3ccSAndroid Build Coastguard Worker // same as above.
blockiness_horizontal(const uint8_t * s,int sp,const uint8_t * r,int rp,int size)85*77c1e3ccSAndroid Build Coastguard Worker static int blockiness_horizontal(const uint8_t *s, int sp, const uint8_t *r,
86*77c1e3ccSAndroid Build Coastguard Worker                                  int rp, int size) {
87*77c1e3ccSAndroid Build Coastguard Worker   int s_blockiness = 0;
88*77c1e3ccSAndroid Build Coastguard Worker   int r_blockiness = 0;
89*77c1e3ccSAndroid Build Coastguard Worker   int sum_0 = 0;
90*77c1e3ccSAndroid Build Coastguard Worker   int sum_sq_0 = 0;
91*77c1e3ccSAndroid Build Coastguard Worker   int sum_1 = 0;
92*77c1e3ccSAndroid Build Coastguard Worker   int sum_sq_1 = 0;
93*77c1e3ccSAndroid Build Coastguard Worker   int i;
94*77c1e3ccSAndroid Build Coastguard Worker   int var_0;
95*77c1e3ccSAndroid Build Coastguard Worker   int var_1;
96*77c1e3ccSAndroid Build Coastguard Worker   for (i = 0; i < size; ++i, ++s, ++r) {
97*77c1e3ccSAndroid Build Coastguard Worker     s_blockiness += vertical_filter(s, sp);
98*77c1e3ccSAndroid Build Coastguard Worker     r_blockiness += vertical_filter(r, rp);
99*77c1e3ccSAndroid Build Coastguard Worker     sum_0 += s[0];
100*77c1e3ccSAndroid Build Coastguard Worker     sum_sq_0 += s[0] * s[0];
101*77c1e3ccSAndroid Build Coastguard Worker     sum_1 += s[-sp];
102*77c1e3ccSAndroid Build Coastguard Worker     sum_sq_1 += s[-sp] * s[-sp];
103*77c1e3ccSAndroid Build Coastguard Worker   }
104*77c1e3ccSAndroid Build Coastguard Worker   var_0 = variance(sum_0, sum_sq_0, size);
105*77c1e3ccSAndroid Build Coastguard Worker   var_1 = variance(sum_1, sum_sq_1, size);
106*77c1e3ccSAndroid Build Coastguard Worker   r_blockiness = abs(r_blockiness);
107*77c1e3ccSAndroid Build Coastguard Worker   s_blockiness = abs(s_blockiness);
108*77c1e3ccSAndroid Build Coastguard Worker 
109*77c1e3ccSAndroid Build Coastguard Worker   if (r_blockiness > s_blockiness)
110*77c1e3ccSAndroid Build Coastguard Worker     return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
111*77c1e3ccSAndroid Build Coastguard Worker   else
112*77c1e3ccSAndroid Build Coastguard Worker     return 0;
113*77c1e3ccSAndroid Build Coastguard Worker }
114*77c1e3ccSAndroid Build Coastguard Worker 
115*77c1e3ccSAndroid Build Coastguard Worker // This function returns the blockiness for the entire frame currently by
116*77c1e3ccSAndroid Build Coastguard Worker // looking at all borders in steps of 4.
av1_get_blockiness(const unsigned char * img1,int img1_pitch,const unsigned char * img2,int img2_pitch,int width,int height)117*77c1e3ccSAndroid Build Coastguard Worker double av1_get_blockiness(const unsigned char *img1, int img1_pitch,
118*77c1e3ccSAndroid Build Coastguard Worker                           const unsigned char *img2, int img2_pitch, int width,
119*77c1e3ccSAndroid Build Coastguard Worker                           int height) {
120*77c1e3ccSAndroid Build Coastguard Worker   double blockiness = 0;
121*77c1e3ccSAndroid Build Coastguard Worker   int i, j;
122*77c1e3ccSAndroid Build Coastguard Worker   for (i = 0; i < height;
123*77c1e3ccSAndroid Build Coastguard Worker        i += 4, img1 += img1_pitch * 4, img2 += img2_pitch * 4) {
124*77c1e3ccSAndroid Build Coastguard Worker     for (j = 0; j < width; j += 4) {
125*77c1e3ccSAndroid Build Coastguard Worker       if (i > 0 && i < height && j > 0 && j < width) {
126*77c1e3ccSAndroid Build Coastguard Worker         blockiness +=
127*77c1e3ccSAndroid Build Coastguard Worker             blockiness_vertical(img1 + j, img1_pitch, img2 + j, img2_pitch, 4);
128*77c1e3ccSAndroid Build Coastguard Worker         blockiness += blockiness_horizontal(img1 + j, img1_pitch, img2 + j,
129*77c1e3ccSAndroid Build Coastguard Worker                                             img2_pitch, 4);
130*77c1e3ccSAndroid Build Coastguard Worker       }
131*77c1e3ccSAndroid Build Coastguard Worker     }
132*77c1e3ccSAndroid Build Coastguard Worker   }
133*77c1e3ccSAndroid Build Coastguard Worker   blockiness /= width * height / 16;
134*77c1e3ccSAndroid Build Coastguard Worker   return blockiness;
135*77c1e3ccSAndroid Build Coastguard Worker }
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