1*77c1e3ccSAndroid Build Coastguard Worker /*
2*77c1e3ccSAndroid Build Coastguard Worker * Copyright (c) 2020, Alliance for Open Media. All rights reserved.
3*77c1e3ccSAndroid Build Coastguard Worker *
4*77c1e3ccSAndroid Build Coastguard Worker * This source code is subject to the terms of the BSD 2 Clause License and
5*77c1e3ccSAndroid Build Coastguard Worker * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6*77c1e3ccSAndroid Build Coastguard Worker * was not distributed with this source code in the LICENSE file, you can
7*77c1e3ccSAndroid Build Coastguard Worker * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8*77c1e3ccSAndroid Build Coastguard Worker * Media Patent License 1.0 was not distributed with this source code in the
9*77c1e3ccSAndroid Build Coastguard Worker * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10*77c1e3ccSAndroid Build Coastguard Worker */
11*77c1e3ccSAndroid Build Coastguard Worker
12*77c1e3ccSAndroid Build Coastguard Worker #include <assert.h>
13*77c1e3ccSAndroid Build Coastguard Worker
14*77c1e3ccSAndroid Build Coastguard Worker #include <arm_neon.h>
15*77c1e3ccSAndroid Build Coastguard Worker
16*77c1e3ccSAndroid Build Coastguard Worker #include "av1/encoder/rdopt.h"
17*77c1e3ccSAndroid Build Coastguard Worker #include "config/aom_config.h"
18*77c1e3ccSAndroid Build Coastguard Worker #include "config/av1_rtcd.h"
19*77c1e3ccSAndroid Build Coastguard Worker
20*77c1e3ccSAndroid Build Coastguard Worker // Process horizontal and vertical correlations in a 4x4 block of pixels.
21*77c1e3ccSAndroid Build Coastguard Worker // We actually use the 4x4 pixels to calculate correlations corresponding to
22*77c1e3ccSAndroid Build Coastguard Worker // the top-left 3x3 pixels, so this function must be called with 1x1 overlap,
23*77c1e3ccSAndroid Build Coastguard Worker // moving the window along/down by 3 pixels at a time.
horver_correlation_4x4(const int16_t * diff,int stride,int32x4_t * xy_sum_32,int32x4_t * xz_sum_32,int32x4_t * x_sum_32,int32x4_t * x2_sum_32)24*77c1e3ccSAndroid Build Coastguard Worker static inline void horver_correlation_4x4(const int16_t *diff, int stride,
25*77c1e3ccSAndroid Build Coastguard Worker int32x4_t *xy_sum_32,
26*77c1e3ccSAndroid Build Coastguard Worker int32x4_t *xz_sum_32,
27*77c1e3ccSAndroid Build Coastguard Worker int32x4_t *x_sum_32,
28*77c1e3ccSAndroid Build Coastguard Worker int32x4_t *x2_sum_32) {
29*77c1e3ccSAndroid Build Coastguard Worker // Pixels in this 4x4 [ a b c d ]
30*77c1e3ccSAndroid Build Coastguard Worker // are referred to as: [ e f g h ]
31*77c1e3ccSAndroid Build Coastguard Worker // [ i j k l ]
32*77c1e3ccSAndroid Build Coastguard Worker // [ m n o p ]
33*77c1e3ccSAndroid Build Coastguard Worker
34*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t pixelsa_2_lo = vld1_s16(diff + (0 * stride));
35*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t pixelsa_2_sli =
36*77c1e3ccSAndroid Build Coastguard Worker vreinterpret_s16_s64(vshl_n_s64(vreinterpret_s64_s16(pixelsa_2_lo), 16));
37*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t pixelsb_2_lo = vld1_s16(diff + (1 * stride));
38*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t pixelsb_2_sli =
39*77c1e3ccSAndroid Build Coastguard Worker vreinterpret_s16_s64(vshl_n_s64(vreinterpret_s64_s16(pixelsb_2_lo), 16));
40*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t pixelsa_1_lo = vld1_s16(diff + (2 * stride));
41*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t pixelsa_1_sli =
42*77c1e3ccSAndroid Build Coastguard Worker vreinterpret_s16_s64(vshl_n_s64(vreinterpret_s64_s16(pixelsa_1_lo), 16));
43*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t pixelsb_1_lo = vld1_s16(diff + (3 * stride));
44*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t pixelsb_1_sli =
45*77c1e3ccSAndroid Build Coastguard Worker vreinterpret_s16_s64(vshl_n_s64(vreinterpret_s64_s16(pixelsb_1_lo), 16));
46*77c1e3ccSAndroid Build Coastguard Worker
47*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t slli_a = vcombine_s16(pixelsa_1_sli, pixelsa_2_sli);
48*77c1e3ccSAndroid Build Coastguard Worker
49*77c1e3ccSAndroid Build Coastguard Worker *xy_sum_32 = vmlal_s16(*xy_sum_32, pixelsa_1_lo, pixelsa_1_sli);
50*77c1e3ccSAndroid Build Coastguard Worker *xy_sum_32 = vmlal_s16(*xy_sum_32, pixelsa_2_lo, pixelsa_2_sli);
51*77c1e3ccSAndroid Build Coastguard Worker *xy_sum_32 = vmlal_s16(*xy_sum_32, pixelsb_2_lo, pixelsb_2_sli);
52*77c1e3ccSAndroid Build Coastguard Worker
53*77c1e3ccSAndroid Build Coastguard Worker *xz_sum_32 = vmlal_s16(*xz_sum_32, pixelsa_1_sli, pixelsb_1_sli);
54*77c1e3ccSAndroid Build Coastguard Worker *xz_sum_32 = vmlal_s16(*xz_sum_32, pixelsa_2_sli, pixelsb_2_sli);
55*77c1e3ccSAndroid Build Coastguard Worker *xz_sum_32 = vmlal_s16(*xz_sum_32, pixelsa_1_sli, pixelsb_2_sli);
56*77c1e3ccSAndroid Build Coastguard Worker
57*77c1e3ccSAndroid Build Coastguard Worker // Now calculate the straight sums, x_sum += a+b+c+e+f+g+i+j+k
58*77c1e3ccSAndroid Build Coastguard Worker // (sum up every element in slli_a and swap_b)
59*77c1e3ccSAndroid Build Coastguard Worker *x_sum_32 = vpadalq_s16(*x_sum_32, slli_a);
60*77c1e3ccSAndroid Build Coastguard Worker *x_sum_32 = vaddw_s16(*x_sum_32, pixelsb_2_sli);
61*77c1e3ccSAndroid Build Coastguard Worker
62*77c1e3ccSAndroid Build Coastguard Worker // Also sum their squares
63*77c1e3ccSAndroid Build Coastguard Worker *x2_sum_32 = vmlal_s16(*x2_sum_32, pixelsa_1_sli, pixelsa_1_sli);
64*77c1e3ccSAndroid Build Coastguard Worker *x2_sum_32 = vmlal_s16(*x2_sum_32, pixelsa_2_sli, pixelsa_2_sli);
65*77c1e3ccSAndroid Build Coastguard Worker *x2_sum_32 = vmlal_s16(*x2_sum_32, pixelsb_2_sli, pixelsb_2_sli);
66*77c1e3ccSAndroid Build Coastguard Worker }
67*77c1e3ccSAndroid Build Coastguard Worker
av1_get_horver_correlation_full_neon(const int16_t * diff,int stride,int width,int height,float * hcorr,float * vcorr)68*77c1e3ccSAndroid Build Coastguard Worker void av1_get_horver_correlation_full_neon(const int16_t *diff, int stride,
69*77c1e3ccSAndroid Build Coastguard Worker int width, int height, float *hcorr,
70*77c1e3ccSAndroid Build Coastguard Worker float *vcorr) {
71*77c1e3ccSAndroid Build Coastguard Worker // The following notation is used:
72*77c1e3ccSAndroid Build Coastguard Worker // x - current pixel
73*77c1e3ccSAndroid Build Coastguard Worker // y - right neighbour pixel
74*77c1e3ccSAndroid Build Coastguard Worker // z - below neighbour pixel
75*77c1e3ccSAndroid Build Coastguard Worker // w - down-right neighbour pixel
76*77c1e3ccSAndroid Build Coastguard Worker int64_t xy_sum = 0, xz_sum = 0;
77*77c1e3ccSAndroid Build Coastguard Worker int64_t x_sum = 0, x2_sum = 0;
78*77c1e3ccSAndroid Build Coastguard Worker int32x4_t zero = vdupq_n_s32(0);
79*77c1e3ccSAndroid Build Coastguard Worker int64x2_t v_x_sum = vreinterpretq_s64_s32(zero);
80*77c1e3ccSAndroid Build Coastguard Worker int64x2_t v_xy_sum = vreinterpretq_s64_s32(zero);
81*77c1e3ccSAndroid Build Coastguard Worker int64x2_t v_xz_sum = vreinterpretq_s64_s32(zero);
82*77c1e3ccSAndroid Build Coastguard Worker int64x2_t v_x2_sum = vreinterpretq_s64_s32(zero);
83*77c1e3ccSAndroid Build Coastguard Worker // Process horizontal and vertical correlations through the body in 4x4
84*77c1e3ccSAndroid Build Coastguard Worker // blocks. This excludes the final row and column and possibly one extra
85*77c1e3ccSAndroid Build Coastguard Worker // column depending how 3 divides into width and height
86*77c1e3ccSAndroid Build Coastguard Worker
87*77c1e3ccSAndroid Build Coastguard Worker for (int i = 0; i <= height - 4; i += 3) {
88*77c1e3ccSAndroid Build Coastguard Worker int32x4_t xy_sum_32 = zero;
89*77c1e3ccSAndroid Build Coastguard Worker int32x4_t xz_sum_32 = zero;
90*77c1e3ccSAndroid Build Coastguard Worker int32x4_t x_sum_32 = zero;
91*77c1e3ccSAndroid Build Coastguard Worker int32x4_t x2_sum_32 = zero;
92*77c1e3ccSAndroid Build Coastguard Worker for (int j = 0; j <= width - 4; j += 3) {
93*77c1e3ccSAndroid Build Coastguard Worker horver_correlation_4x4(&diff[i * stride + j], stride, &xy_sum_32,
94*77c1e3ccSAndroid Build Coastguard Worker &xz_sum_32, &x_sum_32, &x2_sum_32);
95*77c1e3ccSAndroid Build Coastguard Worker }
96*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum = vpadalq_s32(v_xy_sum, xy_sum_32);
97*77c1e3ccSAndroid Build Coastguard Worker v_xz_sum = vpadalq_s32(v_xz_sum, xz_sum_32);
98*77c1e3ccSAndroid Build Coastguard Worker v_x_sum = vpadalq_s32(v_x_sum, x_sum_32);
99*77c1e3ccSAndroid Build Coastguard Worker v_x2_sum = vpadalq_s32(v_x2_sum, x2_sum_32);
100*77c1e3ccSAndroid Build Coastguard Worker }
101*77c1e3ccSAndroid Build Coastguard Worker #if AOM_ARCH_AARCH64
102*77c1e3ccSAndroid Build Coastguard Worker xy_sum = vaddvq_s64(v_xy_sum);
103*77c1e3ccSAndroid Build Coastguard Worker xz_sum = vaddvq_s64(v_xz_sum);
104*77c1e3ccSAndroid Build Coastguard Worker x2_sum = vaddvq_s64(v_x2_sum);
105*77c1e3ccSAndroid Build Coastguard Worker x_sum = vaddvq_s64(v_x_sum);
106*77c1e3ccSAndroid Build Coastguard Worker #else
107*77c1e3ccSAndroid Build Coastguard Worker xy_sum = vget_lane_s64(
108*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_xy_sum), vget_high_s64(v_xy_sum)), 0);
109*77c1e3ccSAndroid Build Coastguard Worker xz_sum = vget_lane_s64(
110*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_xz_sum), vget_high_s64(v_xz_sum)), 0);
111*77c1e3ccSAndroid Build Coastguard Worker x2_sum = vget_lane_s64(
112*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_x2_sum), vget_high_s64(v_x2_sum)), 0);
113*77c1e3ccSAndroid Build Coastguard Worker x_sum =
114*77c1e3ccSAndroid Build Coastguard Worker vget_lane_s64(vadd_s64(vget_low_s64(v_x_sum), vget_high_s64(v_x_sum)), 0);
115*77c1e3ccSAndroid Build Coastguard Worker #endif
116*77c1e3ccSAndroid Build Coastguard Worker // x_sum now covers every pixel except the final 1-2 rows and 1-2 cols
117*77c1e3ccSAndroid Build Coastguard Worker int64_t x_finalrow = 0, x_finalcol = 0, x2_finalrow = 0, x2_finalcol = 0;
118*77c1e3ccSAndroid Build Coastguard Worker
119*77c1e3ccSAndroid Build Coastguard Worker // Do we have 2 rows remaining or just the one? Note that width and height
120*77c1e3ccSAndroid Build Coastguard Worker // are powers of 2, so each modulo 3 must be 1 or 2.
121*77c1e3ccSAndroid Build Coastguard Worker if (height % 3 == 1) { // Just horiz corrs on the final row
122*77c1e3ccSAndroid Build Coastguard Worker const int16_t x0 = diff[(height - 1) * stride];
123*77c1e3ccSAndroid Build Coastguard Worker x_sum += x0;
124*77c1e3ccSAndroid Build Coastguard Worker x_finalrow += x0;
125*77c1e3ccSAndroid Build Coastguard Worker x2_sum += x0 * x0;
126*77c1e3ccSAndroid Build Coastguard Worker x2_finalrow += x0 * x0;
127*77c1e3ccSAndroid Build Coastguard Worker if (width >= 8) {
128*77c1e3ccSAndroid Build Coastguard Worker int32x4_t v_y_sum = zero;
129*77c1e3ccSAndroid Build Coastguard Worker int32x4_t v_y2_sum = zero;
130*77c1e3ccSAndroid Build Coastguard Worker int32x4_t v_xy_sum_a = zero;
131*77c1e3ccSAndroid Build Coastguard Worker int k = width - 1;
132*77c1e3ccSAndroid Build Coastguard Worker int j = 0;
133*77c1e3ccSAndroid Build Coastguard Worker while ((k - 8) > 0) {
134*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_x = vld1q_s16(&diff[(height - 1) * stride + j]);
135*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_y = vld1q_s16(&diff[(height - 1) * stride + j + 1]);
136*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_x_lo = vget_low_s16(v_x);
137*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_x_hi = vget_high_s16(v_x);
138*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_y_lo = vget_low_s16(v_y);
139*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_y_hi = vget_high_s16(v_y);
140*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_x_lo, v_y_lo);
141*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_x_hi, v_y_hi);
142*77c1e3ccSAndroid Build Coastguard Worker v_y2_sum = vmlal_s16(v_y2_sum, v_y_lo, v_y_lo);
143*77c1e3ccSAndroid Build Coastguard Worker v_y2_sum = vmlal_s16(v_y2_sum, v_y_hi, v_y_hi);
144*77c1e3ccSAndroid Build Coastguard Worker v_y_sum = vpadalq_s16(v_y_sum, v_y);
145*77c1e3ccSAndroid Build Coastguard Worker k -= 8;
146*77c1e3ccSAndroid Build Coastguard Worker j += 8;
147*77c1e3ccSAndroid Build Coastguard Worker }
148*77c1e3ccSAndroid Build Coastguard Worker
149*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_l = vld1q_s16(&diff[(height - 1) * stride] + j);
150*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_x =
151*77c1e3ccSAndroid Build Coastguard Worker vextq_s16(vextq_s16(vreinterpretq_s16_s32(zero), v_l, 7),
152*77c1e3ccSAndroid Build Coastguard Worker vreinterpretq_s16_s32(zero), 1);
153*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_y = vextq_s16(v_l, vreinterpretq_s16_s32(zero), 1);
154*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_x_lo = vget_low_s16(v_x);
155*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_x_hi = vget_high_s16(v_x);
156*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_y_lo = vget_low_s16(v_y);
157*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_y_hi = vget_high_s16(v_y);
158*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_x_lo, v_y_lo);
159*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_x_hi, v_y_hi);
160*77c1e3ccSAndroid Build Coastguard Worker v_y2_sum = vmlal_s16(v_y2_sum, v_y_lo, v_y_lo);
161*77c1e3ccSAndroid Build Coastguard Worker v_y2_sum = vmlal_s16(v_y2_sum, v_y_hi, v_y_hi);
162*77c1e3ccSAndroid Build Coastguard Worker const int32x4_t v_y_sum_a = vpadalq_s16(v_y_sum, v_y);
163*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_xy_sum2 = vpaddlq_s32(v_xy_sum_a);
164*77c1e3ccSAndroid Build Coastguard Worker #if AOM_ARCH_AARCH64
165*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_y2_sum_a = vpaddlq_s32(v_y2_sum);
166*77c1e3ccSAndroid Build Coastguard Worker xy_sum += vaddvq_s64(v_xy_sum2);
167*77c1e3ccSAndroid Build Coastguard Worker const int32_t y = vaddvq_s32(v_y_sum_a);
168*77c1e3ccSAndroid Build Coastguard Worker const int64_t y2 = vaddvq_s64(v_y2_sum_a);
169*77c1e3ccSAndroid Build Coastguard Worker #else
170*77c1e3ccSAndroid Build Coastguard Worker xy_sum += vget_lane_s64(
171*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_xy_sum2), vget_high_s64(v_xy_sum2)), 0);
172*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_y_a = vpaddlq_s32(v_y_sum_a);
173*77c1e3ccSAndroid Build Coastguard Worker const int64_t y =
174*77c1e3ccSAndroid Build Coastguard Worker vget_lane_s64(vadd_s64(vget_low_s64(v_y_a), vget_high_s64(v_y_a)), 0);
175*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_y2_sum_b = vpaddlq_s32(v_y2_sum);
176*77c1e3ccSAndroid Build Coastguard Worker int64_t y2 = vget_lane_s64(
177*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_y2_sum_b), vget_high_s64(v_y2_sum_b)), 0);
178*77c1e3ccSAndroid Build Coastguard Worker #endif
179*77c1e3ccSAndroid Build Coastguard Worker x_sum += y;
180*77c1e3ccSAndroid Build Coastguard Worker x2_sum += y2;
181*77c1e3ccSAndroid Build Coastguard Worker x_finalrow += y;
182*77c1e3ccSAndroid Build Coastguard Worker x2_finalrow += y2;
183*77c1e3ccSAndroid Build Coastguard Worker } else {
184*77c1e3ccSAndroid Build Coastguard Worker for (int j = 0; j < width - 1; ++j) {
185*77c1e3ccSAndroid Build Coastguard Worker const int16_t x = diff[(height - 1) * stride + j];
186*77c1e3ccSAndroid Build Coastguard Worker const int16_t y = diff[(height - 1) * stride + j + 1];
187*77c1e3ccSAndroid Build Coastguard Worker xy_sum += x * y;
188*77c1e3ccSAndroid Build Coastguard Worker x_sum += y;
189*77c1e3ccSAndroid Build Coastguard Worker x2_sum += y * y;
190*77c1e3ccSAndroid Build Coastguard Worker x_finalrow += y;
191*77c1e3ccSAndroid Build Coastguard Worker x2_finalrow += y * y;
192*77c1e3ccSAndroid Build Coastguard Worker }
193*77c1e3ccSAndroid Build Coastguard Worker }
194*77c1e3ccSAndroid Build Coastguard Worker } else { // Two rows remaining to do
195*77c1e3ccSAndroid Build Coastguard Worker const int16_t x0 = diff[(height - 2) * stride];
196*77c1e3ccSAndroid Build Coastguard Worker const int16_t z0 = diff[(height - 1) * stride];
197*77c1e3ccSAndroid Build Coastguard Worker x_sum += x0 + z0;
198*77c1e3ccSAndroid Build Coastguard Worker x2_sum += x0 * x0 + z0 * z0;
199*77c1e3ccSAndroid Build Coastguard Worker x_finalrow += z0;
200*77c1e3ccSAndroid Build Coastguard Worker x2_finalrow += z0 * z0;
201*77c1e3ccSAndroid Build Coastguard Worker if (width >= 8) {
202*77c1e3ccSAndroid Build Coastguard Worker int32x4_t v_y2_sum = zero;
203*77c1e3ccSAndroid Build Coastguard Worker int32x4_t v_w2_sum = zero;
204*77c1e3ccSAndroid Build Coastguard Worker int32x4_t v_xy_sum_a = zero;
205*77c1e3ccSAndroid Build Coastguard Worker int32x4_t v_xz_sum_a = zero;
206*77c1e3ccSAndroid Build Coastguard Worker int32x4_t v_x_sum_a = zero;
207*77c1e3ccSAndroid Build Coastguard Worker int32x4_t v_w_sum = zero;
208*77c1e3ccSAndroid Build Coastguard Worker int k = width - 1;
209*77c1e3ccSAndroid Build Coastguard Worker int j = 0;
210*77c1e3ccSAndroid Build Coastguard Worker while ((k - 8) > 0) {
211*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_x = vld1q_s16(&diff[(height - 2) * stride + j]);
212*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_y = vld1q_s16(&diff[(height - 2) * stride + j + 1]);
213*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_z = vld1q_s16(&diff[(height - 1) * stride + j]);
214*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_w = vld1q_s16(&diff[(height - 1) * stride + j + 1]);
215*77c1e3ccSAndroid Build Coastguard Worker
216*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_x_lo = vget_low_s16(v_x);
217*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_y_lo = vget_low_s16(v_y);
218*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_z_lo = vget_low_s16(v_z);
219*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_w_lo = vget_low_s16(v_w);
220*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_x_hi = vget_high_s16(v_x);
221*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_y_hi = vget_high_s16(v_y);
222*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_z_hi = vget_high_s16(v_z);
223*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_w_hi = vget_high_s16(v_w);
224*77c1e3ccSAndroid Build Coastguard Worker
225*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_x_lo, v_y_lo);
226*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_x_hi, v_y_hi);
227*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_z_lo, v_w_lo);
228*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_z_hi, v_w_hi);
229*77c1e3ccSAndroid Build Coastguard Worker
230*77c1e3ccSAndroid Build Coastguard Worker v_xz_sum_a = vmlal_s16(v_xz_sum_a, v_x_lo, v_z_lo);
231*77c1e3ccSAndroid Build Coastguard Worker v_xz_sum_a = vmlal_s16(v_xz_sum_a, v_x_hi, v_z_hi);
232*77c1e3ccSAndroid Build Coastguard Worker
233*77c1e3ccSAndroid Build Coastguard Worker v_w2_sum = vmlal_s16(v_w2_sum, v_w_lo, v_w_lo);
234*77c1e3ccSAndroid Build Coastguard Worker v_w2_sum = vmlal_s16(v_w2_sum, v_w_hi, v_w_hi);
235*77c1e3ccSAndroid Build Coastguard Worker v_y2_sum = vmlal_s16(v_y2_sum, v_y_lo, v_y_lo);
236*77c1e3ccSAndroid Build Coastguard Worker v_y2_sum = vmlal_s16(v_y2_sum, v_y_hi, v_y_hi);
237*77c1e3ccSAndroid Build Coastguard Worker
238*77c1e3ccSAndroid Build Coastguard Worker v_w_sum = vpadalq_s16(v_w_sum, v_w);
239*77c1e3ccSAndroid Build Coastguard Worker v_x_sum_a = vpadalq_s16(v_x_sum_a, v_y);
240*77c1e3ccSAndroid Build Coastguard Worker v_x_sum_a = vpadalq_s16(v_x_sum_a, v_w);
241*77c1e3ccSAndroid Build Coastguard Worker
242*77c1e3ccSAndroid Build Coastguard Worker k -= 8;
243*77c1e3ccSAndroid Build Coastguard Worker j += 8;
244*77c1e3ccSAndroid Build Coastguard Worker }
245*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_l = vld1q_s16(&diff[(height - 2) * stride] + j);
246*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_x =
247*77c1e3ccSAndroid Build Coastguard Worker vextq_s16(vextq_s16(vreinterpretq_s16_s32(zero), v_l, 7),
248*77c1e3ccSAndroid Build Coastguard Worker vreinterpretq_s16_s32(zero), 1);
249*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_y = vextq_s16(v_l, vreinterpretq_s16_s32(zero), 1);
250*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_l_2 = vld1q_s16(&diff[(height - 1) * stride] + j);
251*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_z =
252*77c1e3ccSAndroid Build Coastguard Worker vextq_s16(vextq_s16(vreinterpretq_s16_s32(zero), v_l_2, 7),
253*77c1e3ccSAndroid Build Coastguard Worker vreinterpretq_s16_s32(zero), 1);
254*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_w = vextq_s16(v_l_2, vreinterpretq_s16_s32(zero), 1);
255*77c1e3ccSAndroid Build Coastguard Worker
256*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_x_lo = vget_low_s16(v_x);
257*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_y_lo = vget_low_s16(v_y);
258*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_z_lo = vget_low_s16(v_z);
259*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_w_lo = vget_low_s16(v_w);
260*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_x_hi = vget_high_s16(v_x);
261*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_y_hi = vget_high_s16(v_y);
262*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_z_hi = vget_high_s16(v_z);
263*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_w_hi = vget_high_s16(v_w);
264*77c1e3ccSAndroid Build Coastguard Worker
265*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_x_lo, v_y_lo);
266*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_x_hi, v_y_hi);
267*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_z_lo, v_w_lo);
268*77c1e3ccSAndroid Build Coastguard Worker v_xy_sum_a = vmlal_s16(v_xy_sum_a, v_z_hi, v_w_hi);
269*77c1e3ccSAndroid Build Coastguard Worker
270*77c1e3ccSAndroid Build Coastguard Worker v_xz_sum_a = vmlal_s16(v_xz_sum_a, v_x_lo, v_z_lo);
271*77c1e3ccSAndroid Build Coastguard Worker v_xz_sum_a = vmlal_s16(v_xz_sum_a, v_x_hi, v_z_hi);
272*77c1e3ccSAndroid Build Coastguard Worker
273*77c1e3ccSAndroid Build Coastguard Worker v_w2_sum = vmlal_s16(v_w2_sum, v_w_lo, v_w_lo);
274*77c1e3ccSAndroid Build Coastguard Worker v_w2_sum = vmlal_s16(v_w2_sum, v_w_hi, v_w_hi);
275*77c1e3ccSAndroid Build Coastguard Worker v_y2_sum = vmlal_s16(v_y2_sum, v_y_lo, v_y_lo);
276*77c1e3ccSAndroid Build Coastguard Worker v_y2_sum = vmlal_s16(v_y2_sum, v_y_hi, v_y_hi);
277*77c1e3ccSAndroid Build Coastguard Worker
278*77c1e3ccSAndroid Build Coastguard Worker v_w_sum = vpadalq_s16(v_w_sum, v_w);
279*77c1e3ccSAndroid Build Coastguard Worker v_x_sum_a = vpadalq_s16(v_x_sum_a, v_y);
280*77c1e3ccSAndroid Build Coastguard Worker v_x_sum_a = vpadalq_s16(v_x_sum_a, v_w);
281*77c1e3ccSAndroid Build Coastguard Worker
282*77c1e3ccSAndroid Build Coastguard Worker #if AOM_ARCH_AARCH64
283*77c1e3ccSAndroid Build Coastguard Worker xy_sum += vaddvq_s64(vpaddlq_s32(v_xy_sum_a));
284*77c1e3ccSAndroid Build Coastguard Worker xz_sum += vaddvq_s64(vpaddlq_s32(v_xz_sum_a));
285*77c1e3ccSAndroid Build Coastguard Worker x_sum += vaddvq_s32(v_x_sum_a);
286*77c1e3ccSAndroid Build Coastguard Worker x_finalrow += vaddvq_s32(v_w_sum);
287*77c1e3ccSAndroid Build Coastguard Worker int64_t y2 = vaddvq_s64(vpaddlq_s32(v_y2_sum));
288*77c1e3ccSAndroid Build Coastguard Worker int64_t w2 = vaddvq_s64(vpaddlq_s32(v_w2_sum));
289*77c1e3ccSAndroid Build Coastguard Worker #else
290*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_xy_sum2 = vpaddlq_s32(v_xy_sum_a);
291*77c1e3ccSAndroid Build Coastguard Worker xy_sum += vget_lane_s64(
292*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_xy_sum2), vget_high_s64(v_xy_sum2)), 0);
293*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_xz_sum2 = vpaddlq_s32(v_xz_sum_a);
294*77c1e3ccSAndroid Build Coastguard Worker xz_sum += vget_lane_s64(
295*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_xz_sum2), vget_high_s64(v_xz_sum2)), 0);
296*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_x_sum2 = vpaddlq_s32(v_x_sum_a);
297*77c1e3ccSAndroid Build Coastguard Worker x_sum += vget_lane_s64(
298*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_x_sum2), vget_high_s64(v_x_sum2)), 0);
299*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_w_sum_a = vpaddlq_s32(v_w_sum);
300*77c1e3ccSAndroid Build Coastguard Worker x_finalrow += vget_lane_s64(
301*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_w_sum_a), vget_high_s64(v_w_sum_a)), 0);
302*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_y2_sum_a = vpaddlq_s32(v_y2_sum);
303*77c1e3ccSAndroid Build Coastguard Worker int64_t y2 = vget_lane_s64(
304*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_y2_sum_a), vget_high_s64(v_y2_sum_a)), 0);
305*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_w2_sum_a = vpaddlq_s32(v_w2_sum);
306*77c1e3ccSAndroid Build Coastguard Worker int64_t w2 = vget_lane_s64(
307*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_w2_sum_a), vget_high_s64(v_w2_sum_a)), 0);
308*77c1e3ccSAndroid Build Coastguard Worker #endif
309*77c1e3ccSAndroid Build Coastguard Worker x2_sum += y2 + w2;
310*77c1e3ccSAndroid Build Coastguard Worker x2_finalrow += w2;
311*77c1e3ccSAndroid Build Coastguard Worker } else {
312*77c1e3ccSAndroid Build Coastguard Worker for (int j = 0; j < width - 1; ++j) {
313*77c1e3ccSAndroid Build Coastguard Worker const int16_t x = diff[(height - 2) * stride + j];
314*77c1e3ccSAndroid Build Coastguard Worker const int16_t y = diff[(height - 2) * stride + j + 1];
315*77c1e3ccSAndroid Build Coastguard Worker const int16_t z = diff[(height - 1) * stride + j];
316*77c1e3ccSAndroid Build Coastguard Worker const int16_t w = diff[(height - 1) * stride + j + 1];
317*77c1e3ccSAndroid Build Coastguard Worker
318*77c1e3ccSAndroid Build Coastguard Worker // Horizontal and vertical correlations for the penultimate row:
319*77c1e3ccSAndroid Build Coastguard Worker xy_sum += x * y;
320*77c1e3ccSAndroid Build Coastguard Worker xz_sum += x * z;
321*77c1e3ccSAndroid Build Coastguard Worker
322*77c1e3ccSAndroid Build Coastguard Worker // Now just horizontal correlations for the final row:
323*77c1e3ccSAndroid Build Coastguard Worker xy_sum += z * w;
324*77c1e3ccSAndroid Build Coastguard Worker
325*77c1e3ccSAndroid Build Coastguard Worker x_sum += y + w;
326*77c1e3ccSAndroid Build Coastguard Worker x2_sum += y * y + w * w;
327*77c1e3ccSAndroid Build Coastguard Worker x_finalrow += w;
328*77c1e3ccSAndroid Build Coastguard Worker x2_finalrow += w * w;
329*77c1e3ccSAndroid Build Coastguard Worker }
330*77c1e3ccSAndroid Build Coastguard Worker }
331*77c1e3ccSAndroid Build Coastguard Worker }
332*77c1e3ccSAndroid Build Coastguard Worker
333*77c1e3ccSAndroid Build Coastguard Worker // Do we have 2 columns remaining or just the one?
334*77c1e3ccSAndroid Build Coastguard Worker if (width % 3 == 1) { // Just vert corrs on the final col
335*77c1e3ccSAndroid Build Coastguard Worker const int16_t x0 = diff[width - 1];
336*77c1e3ccSAndroid Build Coastguard Worker x_sum += x0;
337*77c1e3ccSAndroid Build Coastguard Worker x_finalcol += x0;
338*77c1e3ccSAndroid Build Coastguard Worker x2_sum += x0 * x0;
339*77c1e3ccSAndroid Build Coastguard Worker x2_finalcol += x0 * x0;
340*77c1e3ccSAndroid Build Coastguard Worker for (int i = 0; i < height - 1; ++i) {
341*77c1e3ccSAndroid Build Coastguard Worker const int16_t x = diff[i * stride + width - 1];
342*77c1e3ccSAndroid Build Coastguard Worker const int16_t z = diff[(i + 1) * stride + width - 1];
343*77c1e3ccSAndroid Build Coastguard Worker xz_sum += x * z;
344*77c1e3ccSAndroid Build Coastguard Worker x_finalcol += z;
345*77c1e3ccSAndroid Build Coastguard Worker x2_finalcol += z * z;
346*77c1e3ccSAndroid Build Coastguard Worker // So the bottom-right elements don't get counted twice:
347*77c1e3ccSAndroid Build Coastguard Worker if (i < height - (height % 3 == 1 ? 2 : 3)) {
348*77c1e3ccSAndroid Build Coastguard Worker x_sum += z;
349*77c1e3ccSAndroid Build Coastguard Worker x2_sum += z * z;
350*77c1e3ccSAndroid Build Coastguard Worker }
351*77c1e3ccSAndroid Build Coastguard Worker }
352*77c1e3ccSAndroid Build Coastguard Worker } else { // Two cols remaining
353*77c1e3ccSAndroid Build Coastguard Worker const int16_t x0 = diff[width - 2];
354*77c1e3ccSAndroid Build Coastguard Worker const int16_t y0 = diff[width - 1];
355*77c1e3ccSAndroid Build Coastguard Worker x_sum += x0 + y0;
356*77c1e3ccSAndroid Build Coastguard Worker x2_sum += x0 * x0 + y0 * y0;
357*77c1e3ccSAndroid Build Coastguard Worker x_finalcol += y0;
358*77c1e3ccSAndroid Build Coastguard Worker x2_finalcol += y0 * y0;
359*77c1e3ccSAndroid Build Coastguard Worker for (int i = 0; i < height - 1; ++i) {
360*77c1e3ccSAndroid Build Coastguard Worker const int16_t x = diff[i * stride + width - 2];
361*77c1e3ccSAndroid Build Coastguard Worker const int16_t y = diff[i * stride + width - 1];
362*77c1e3ccSAndroid Build Coastguard Worker const int16_t z = diff[(i + 1) * stride + width - 2];
363*77c1e3ccSAndroid Build Coastguard Worker const int16_t w = diff[(i + 1) * stride + width - 1];
364*77c1e3ccSAndroid Build Coastguard Worker
365*77c1e3ccSAndroid Build Coastguard Worker // Horizontal and vertical correlations for the penultimate col:
366*77c1e3ccSAndroid Build Coastguard Worker // Skip these on the last iteration of this loop if we also had two
367*77c1e3ccSAndroid Build Coastguard Worker // rows remaining, otherwise the final horizontal and vertical correlation
368*77c1e3ccSAndroid Build Coastguard Worker // get erroneously processed twice
369*77c1e3ccSAndroid Build Coastguard Worker if (i < height - 2 || height % 3 == 1) {
370*77c1e3ccSAndroid Build Coastguard Worker xy_sum += x * y;
371*77c1e3ccSAndroid Build Coastguard Worker xz_sum += x * z;
372*77c1e3ccSAndroid Build Coastguard Worker }
373*77c1e3ccSAndroid Build Coastguard Worker
374*77c1e3ccSAndroid Build Coastguard Worker x_finalcol += w;
375*77c1e3ccSAndroid Build Coastguard Worker x2_finalcol += w * w;
376*77c1e3ccSAndroid Build Coastguard Worker // So the bottom-right elements don't get counted twice:
377*77c1e3ccSAndroid Build Coastguard Worker if (i < height - (height % 3 == 1 ? 2 : 3)) {
378*77c1e3ccSAndroid Build Coastguard Worker x_sum += z + w;
379*77c1e3ccSAndroid Build Coastguard Worker x2_sum += z * z + w * w;
380*77c1e3ccSAndroid Build Coastguard Worker }
381*77c1e3ccSAndroid Build Coastguard Worker
382*77c1e3ccSAndroid Build Coastguard Worker // Now just vertical correlations for the final column:
383*77c1e3ccSAndroid Build Coastguard Worker xz_sum += y * w;
384*77c1e3ccSAndroid Build Coastguard Worker }
385*77c1e3ccSAndroid Build Coastguard Worker }
386*77c1e3ccSAndroid Build Coastguard Worker
387*77c1e3ccSAndroid Build Coastguard Worker // Calculate the simple sums and squared-sums
388*77c1e3ccSAndroid Build Coastguard Worker int64_t x_firstrow = 0, x_firstcol = 0;
389*77c1e3ccSAndroid Build Coastguard Worker int64_t x2_firstrow = 0, x2_firstcol = 0;
390*77c1e3ccSAndroid Build Coastguard Worker
391*77c1e3ccSAndroid Build Coastguard Worker if (width >= 8) {
392*77c1e3ccSAndroid Build Coastguard Worker int32x4_t v_x_firstrow = zero;
393*77c1e3ccSAndroid Build Coastguard Worker int32x4_t v_x2_firstrow = zero;
394*77c1e3ccSAndroid Build Coastguard Worker for (int j = 0; j < width; j += 8) {
395*77c1e3ccSAndroid Build Coastguard Worker const int16x8_t v_diff = vld1q_s16(diff + j);
396*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_diff_lo = vget_low_s16(v_diff);
397*77c1e3ccSAndroid Build Coastguard Worker const int16x4_t v_diff_hi = vget_high_s16(v_diff);
398*77c1e3ccSAndroid Build Coastguard Worker v_x_firstrow = vpadalq_s16(v_x_firstrow, v_diff);
399*77c1e3ccSAndroid Build Coastguard Worker v_x2_firstrow = vmlal_s16(v_x2_firstrow, v_diff_lo, v_diff_lo);
400*77c1e3ccSAndroid Build Coastguard Worker v_x2_firstrow = vmlal_s16(v_x2_firstrow, v_diff_hi, v_diff_hi);
401*77c1e3ccSAndroid Build Coastguard Worker }
402*77c1e3ccSAndroid Build Coastguard Worker #if AOM_ARCH_AARCH64
403*77c1e3ccSAndroid Build Coastguard Worker x_firstrow += vaddvq_s32(v_x_firstrow);
404*77c1e3ccSAndroid Build Coastguard Worker x2_firstrow += vaddvq_s32(v_x2_firstrow);
405*77c1e3ccSAndroid Build Coastguard Worker #else
406*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_x_firstrow_64 = vpaddlq_s32(v_x_firstrow);
407*77c1e3ccSAndroid Build Coastguard Worker x_firstrow += vget_lane_s64(
408*77c1e3ccSAndroid Build Coastguard Worker vadd_s64(vget_low_s64(v_x_firstrow_64), vget_high_s64(v_x_firstrow_64)),
409*77c1e3ccSAndroid Build Coastguard Worker 0);
410*77c1e3ccSAndroid Build Coastguard Worker const int64x2_t v_x2_firstrow_64 = vpaddlq_s32(v_x2_firstrow);
411*77c1e3ccSAndroid Build Coastguard Worker x2_firstrow += vget_lane_s64(vadd_s64(vget_low_s64(v_x2_firstrow_64),
412*77c1e3ccSAndroid Build Coastguard Worker vget_high_s64(v_x2_firstrow_64)),
413*77c1e3ccSAndroid Build Coastguard Worker 0);
414*77c1e3ccSAndroid Build Coastguard Worker #endif
415*77c1e3ccSAndroid Build Coastguard Worker } else {
416*77c1e3ccSAndroid Build Coastguard Worker for (int j = 0; j < width; ++j) {
417*77c1e3ccSAndroid Build Coastguard Worker x_firstrow += diff[j];
418*77c1e3ccSAndroid Build Coastguard Worker x2_firstrow += diff[j] * diff[j];
419*77c1e3ccSAndroid Build Coastguard Worker }
420*77c1e3ccSAndroid Build Coastguard Worker }
421*77c1e3ccSAndroid Build Coastguard Worker for (int i = 0; i < height; ++i) {
422*77c1e3ccSAndroid Build Coastguard Worker x_firstcol += diff[i * stride];
423*77c1e3ccSAndroid Build Coastguard Worker x2_firstcol += diff[i * stride] * diff[i * stride];
424*77c1e3ccSAndroid Build Coastguard Worker }
425*77c1e3ccSAndroid Build Coastguard Worker
426*77c1e3ccSAndroid Build Coastguard Worker int64_t xhor_sum = x_sum - x_finalcol;
427*77c1e3ccSAndroid Build Coastguard Worker int64_t xver_sum = x_sum - x_finalrow;
428*77c1e3ccSAndroid Build Coastguard Worker int64_t y_sum = x_sum - x_firstcol;
429*77c1e3ccSAndroid Build Coastguard Worker int64_t z_sum = x_sum - x_firstrow;
430*77c1e3ccSAndroid Build Coastguard Worker int64_t x2hor_sum = x2_sum - x2_finalcol;
431*77c1e3ccSAndroid Build Coastguard Worker int64_t x2ver_sum = x2_sum - x2_finalrow;
432*77c1e3ccSAndroid Build Coastguard Worker int64_t y2_sum = x2_sum - x2_firstcol;
433*77c1e3ccSAndroid Build Coastguard Worker int64_t z2_sum = x2_sum - x2_firstrow;
434*77c1e3ccSAndroid Build Coastguard Worker
435*77c1e3ccSAndroid Build Coastguard Worker const float num_hor = (float)(height * (width - 1));
436*77c1e3ccSAndroid Build Coastguard Worker const float num_ver = (float)((height - 1) * width);
437*77c1e3ccSAndroid Build Coastguard Worker
438*77c1e3ccSAndroid Build Coastguard Worker const float xhor_var_n = x2hor_sum - (xhor_sum * xhor_sum) / num_hor;
439*77c1e3ccSAndroid Build Coastguard Worker const float xver_var_n = x2ver_sum - (xver_sum * xver_sum) / num_ver;
440*77c1e3ccSAndroid Build Coastguard Worker
441*77c1e3ccSAndroid Build Coastguard Worker const float y_var_n = y2_sum - (y_sum * y_sum) / num_hor;
442*77c1e3ccSAndroid Build Coastguard Worker const float z_var_n = z2_sum - (z_sum * z_sum) / num_ver;
443*77c1e3ccSAndroid Build Coastguard Worker
444*77c1e3ccSAndroid Build Coastguard Worker const float xy_var_n = xy_sum - (xhor_sum * y_sum) / num_hor;
445*77c1e3ccSAndroid Build Coastguard Worker const float xz_var_n = xz_sum - (xver_sum * z_sum) / num_ver;
446*77c1e3ccSAndroid Build Coastguard Worker
447*77c1e3ccSAndroid Build Coastguard Worker if (xhor_var_n > 0 && y_var_n > 0) {
448*77c1e3ccSAndroid Build Coastguard Worker *hcorr = xy_var_n / sqrtf(xhor_var_n * y_var_n);
449*77c1e3ccSAndroid Build Coastguard Worker *hcorr = *hcorr < 0 ? 0 : *hcorr;
450*77c1e3ccSAndroid Build Coastguard Worker } else {
451*77c1e3ccSAndroid Build Coastguard Worker *hcorr = 1.0;
452*77c1e3ccSAndroid Build Coastguard Worker }
453*77c1e3ccSAndroid Build Coastguard Worker if (xver_var_n > 0 && z_var_n > 0) {
454*77c1e3ccSAndroid Build Coastguard Worker *vcorr = xz_var_n / sqrtf(xver_var_n * z_var_n);
455*77c1e3ccSAndroid Build Coastguard Worker *vcorr = *vcorr < 0 ? 0 : *vcorr;
456*77c1e3ccSAndroid Build Coastguard Worker } else {
457*77c1e3ccSAndroid Build Coastguard Worker *vcorr = 1.0;
458*77c1e3ccSAndroid Build Coastguard Worker }
459*77c1e3ccSAndroid Build Coastguard Worker }
460