1*77c1e3ccSAndroid Build Coastguard Worker /* 2*77c1e3ccSAndroid Build Coastguard Worker * Copyright (c) 2016, Alliance for Open Media. All rights reserved. 3*77c1e3ccSAndroid Build Coastguard Worker * 4*77c1e3ccSAndroid Build Coastguard Worker * This source code is subject to the terms of the BSD 2 Clause License and 5*77c1e3ccSAndroid Build Coastguard Worker * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License 6*77c1e3ccSAndroid Build Coastguard Worker * was not distributed with this source code in the LICENSE file, you can 7*77c1e3ccSAndroid Build Coastguard Worker * obtain it at www.aomedia.org/license/software. If the Alliance for Open 8*77c1e3ccSAndroid Build Coastguard Worker * Media Patent License 1.0 was not distributed with this source code in the 9*77c1e3ccSAndroid Build Coastguard Worker * PATENTS file, you can obtain it at www.aomedia.org/license/patent. 10*77c1e3ccSAndroid Build Coastguard Worker */ 11*77c1e3ccSAndroid Build Coastguard Worker 12*77c1e3ccSAndroid Build Coastguard Worker #ifndef AOM_AV1_COMMON_ENUMS_H_ 13*77c1e3ccSAndroid Build Coastguard Worker #define AOM_AV1_COMMON_ENUMS_H_ 14*77c1e3ccSAndroid Build Coastguard Worker 15*77c1e3ccSAndroid Build Coastguard Worker #include "config/aom_config.h" 16*77c1e3ccSAndroid Build Coastguard Worker 17*77c1e3ccSAndroid Build Coastguard Worker #include "aom/aom_codec.h" 18*77c1e3ccSAndroid Build Coastguard Worker #include "aom/aom_integer.h" 19*77c1e3ccSAndroid Build Coastguard Worker #include "aom_dsp/txfm_common.h" 20*77c1e3ccSAndroid Build Coastguard Worker #include "aom_ports/mem.h" 21*77c1e3ccSAndroid Build Coastguard Worker 22*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus 23*77c1e3ccSAndroid Build Coastguard Worker extern "C" { 24*77c1e3ccSAndroid Build Coastguard Worker #endif 25*77c1e3ccSAndroid Build Coastguard Worker 26*77c1e3ccSAndroid Build Coastguard Worker /*! @file */ 27*77c1e3ccSAndroid Build Coastguard Worker 28*77c1e3ccSAndroid Build Coastguard Worker /*!\cond */ 29*77c1e3ccSAndroid Build Coastguard Worker 30*77c1e3ccSAndroid Build Coastguard Worker // Max superblock size 31*77c1e3ccSAndroid Build Coastguard Worker #define MAX_SB_SIZE_LOG2 7 32*77c1e3ccSAndroid Build Coastguard Worker #define MAX_SB_SIZE (1 << MAX_SB_SIZE_LOG2) 33*77c1e3ccSAndroid Build Coastguard Worker #define MAX_SB_SQUARE (MAX_SB_SIZE * MAX_SB_SIZE) 34*77c1e3ccSAndroid Build Coastguard Worker 35*77c1e3ccSAndroid Build Coastguard Worker // Min superblock size 36*77c1e3ccSAndroid Build Coastguard Worker #define MIN_SB_SIZE_LOG2 6 37*77c1e3ccSAndroid Build Coastguard Worker 38*77c1e3ccSAndroid Build Coastguard Worker // Pixels per Mode Info (MI) unit 39*77c1e3ccSAndroid Build Coastguard Worker #define MI_SIZE_LOG2 2 40*77c1e3ccSAndroid Build Coastguard Worker #define MI_SIZE (1 << MI_SIZE_LOG2) 41*77c1e3ccSAndroid Build Coastguard Worker 42*77c1e3ccSAndroid Build Coastguard Worker // MI-units per max superblock (MI Block - MIB) 43*77c1e3ccSAndroid Build Coastguard Worker #define MAX_MIB_SIZE_LOG2 (MAX_SB_SIZE_LOG2 - MI_SIZE_LOG2) 44*77c1e3ccSAndroid Build Coastguard Worker #define MAX_MIB_SIZE (1 << MAX_MIB_SIZE_LOG2) 45*77c1e3ccSAndroid Build Coastguard Worker 46*77c1e3ccSAndroid Build Coastguard Worker // MI-units per min superblock 47*77c1e3ccSAndroid Build Coastguard Worker #define MIN_MIB_SIZE_LOG2 (MIN_SB_SIZE_LOG2 - MI_SIZE_LOG2) 48*77c1e3ccSAndroid Build Coastguard Worker 49*77c1e3ccSAndroid Build Coastguard Worker // Mask to extract MI offset within max MIB 50*77c1e3ccSAndroid Build Coastguard Worker #define MAX_MIB_MASK (MAX_MIB_SIZE - 1) 51*77c1e3ccSAndroid Build Coastguard Worker 52*77c1e3ccSAndroid Build Coastguard Worker // Maximum number of tile rows and tile columns 53*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TILE_ROWS 64 54*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TILE_COLS 64 55*77c1e3ccSAndroid Build Coastguard Worker 56*77c1e3ccSAndroid Build Coastguard Worker #define MAX_VARTX_DEPTH 2 57*77c1e3ccSAndroid Build Coastguard Worker 58*77c1e3ccSAndroid Build Coastguard Worker #define MI_SIZE_64X64 (64 >> MI_SIZE_LOG2) 59*77c1e3ccSAndroid Build Coastguard Worker #define MI_SIZE_128X128 (128 >> MI_SIZE_LOG2) 60*77c1e3ccSAndroid Build Coastguard Worker 61*77c1e3ccSAndroid Build Coastguard Worker #define MAX_PALETTE_SQUARE (64 * 64) 62*77c1e3ccSAndroid Build Coastguard Worker // Maximum number of colors in a palette. 63*77c1e3ccSAndroid Build Coastguard Worker #define PALETTE_MAX_SIZE 8 64*77c1e3ccSAndroid Build Coastguard Worker // Minimum number of colors in a palette. 65*77c1e3ccSAndroid Build Coastguard Worker #define PALETTE_MIN_SIZE 2 66*77c1e3ccSAndroid Build Coastguard Worker 67*77c1e3ccSAndroid Build Coastguard Worker #define FRAME_OFFSET_BITS 5 68*77c1e3ccSAndroid Build Coastguard Worker #define MAX_FRAME_DISTANCE ((1 << FRAME_OFFSET_BITS) - 1) 69*77c1e3ccSAndroid Build Coastguard Worker 70*77c1e3ccSAndroid Build Coastguard Worker // 4 frame filter levels: y plane vertical, y plane horizontal, 71*77c1e3ccSAndroid Build Coastguard Worker // u plane, and v plane 72*77c1e3ccSAndroid Build Coastguard Worker #define FRAME_LF_COUNT 4 73*77c1e3ccSAndroid Build Coastguard Worker #define DEFAULT_DELTA_LF_MULTI 0 74*77c1e3ccSAndroid Build Coastguard Worker #define MAX_MODE_LF_DELTAS 2 75*77c1e3ccSAndroid Build Coastguard Worker 76*77c1e3ccSAndroid Build Coastguard Worker #define DIST_PRECISION_BITS 4 77*77c1e3ccSAndroid Build Coastguard Worker #define DIST_PRECISION (1 << DIST_PRECISION_BITS) // 16 78*77c1e3ccSAndroid Build Coastguard Worker 79*77c1e3ccSAndroid Build Coastguard Worker #define PROFILE_BITS 3 80*77c1e3ccSAndroid Build Coastguard Worker // The following three profiles are currently defined. 81*77c1e3ccSAndroid Build Coastguard Worker // Profile 0. 8-bit and 10-bit 4:2:0 and 4:0:0 only. 82*77c1e3ccSAndroid Build Coastguard Worker // Profile 1. 8-bit and 10-bit 4:4:4 83*77c1e3ccSAndroid Build Coastguard Worker // Profile 2. 8-bit and 10-bit 4:2:2 84*77c1e3ccSAndroid Build Coastguard Worker // 12-bit 4:0:0, 4:2:2 and 4:4:4 85*77c1e3ccSAndroid Build Coastguard Worker // Since we have three bits for the profiles, it can be extended later. 86*77c1e3ccSAndroid Build Coastguard Worker enum { 87*77c1e3ccSAndroid Build Coastguard Worker PROFILE_0, 88*77c1e3ccSAndroid Build Coastguard Worker PROFILE_1, 89*77c1e3ccSAndroid Build Coastguard Worker PROFILE_2, 90*77c1e3ccSAndroid Build Coastguard Worker MAX_PROFILES, 91*77c1e3ccSAndroid Build Coastguard Worker } SENUM1BYTE(BITSTREAM_PROFILE); 92*77c1e3ccSAndroid Build Coastguard Worker 93*77c1e3ccSAndroid Build Coastguard Worker #define OP_POINTS_CNT_MINUS_1_BITS 5 94*77c1e3ccSAndroid Build Coastguard Worker #define OP_POINTS_IDC_BITS 12 95*77c1e3ccSAndroid Build Coastguard Worker 96*77c1e3ccSAndroid Build Coastguard Worker // Note: Some enums use the attribute 'packed' to use smallest possible integer 97*77c1e3ccSAndroid Build Coastguard Worker // type, so that we can save memory when they are used in structs/arrays. 98*77c1e3ccSAndroid Build Coastguard Worker 99*77c1e3ccSAndroid Build Coastguard Worker typedef enum ATTRIBUTE_PACKED { 100*77c1e3ccSAndroid Build Coastguard Worker BLOCK_4X4, 101*77c1e3ccSAndroid Build Coastguard Worker BLOCK_4X8, 102*77c1e3ccSAndroid Build Coastguard Worker BLOCK_8X4, 103*77c1e3ccSAndroid Build Coastguard Worker BLOCK_8X8, 104*77c1e3ccSAndroid Build Coastguard Worker BLOCK_8X16, 105*77c1e3ccSAndroid Build Coastguard Worker BLOCK_16X8, 106*77c1e3ccSAndroid Build Coastguard Worker BLOCK_16X16, 107*77c1e3ccSAndroid Build Coastguard Worker BLOCK_16X32, 108*77c1e3ccSAndroid Build Coastguard Worker BLOCK_32X16, 109*77c1e3ccSAndroid Build Coastguard Worker BLOCK_32X32, 110*77c1e3ccSAndroid Build Coastguard Worker BLOCK_32X64, 111*77c1e3ccSAndroid Build Coastguard Worker BLOCK_64X32, 112*77c1e3ccSAndroid Build Coastguard Worker BLOCK_64X64, 113*77c1e3ccSAndroid Build Coastguard Worker BLOCK_64X128, 114*77c1e3ccSAndroid Build Coastguard Worker BLOCK_128X64, 115*77c1e3ccSAndroid Build Coastguard Worker BLOCK_128X128, 116*77c1e3ccSAndroid Build Coastguard Worker BLOCK_4X16, 117*77c1e3ccSAndroid Build Coastguard Worker BLOCK_16X4, 118*77c1e3ccSAndroid Build Coastguard Worker BLOCK_8X32, 119*77c1e3ccSAndroid Build Coastguard Worker BLOCK_32X8, 120*77c1e3ccSAndroid Build Coastguard Worker BLOCK_16X64, 121*77c1e3ccSAndroid Build Coastguard Worker BLOCK_64X16, 122*77c1e3ccSAndroid Build Coastguard Worker BLOCK_SIZES_ALL, 123*77c1e3ccSAndroid Build Coastguard Worker BLOCK_SIZES = BLOCK_4X16, 124*77c1e3ccSAndroid Build Coastguard Worker BLOCK_INVALID = 255, 125*77c1e3ccSAndroid Build Coastguard Worker BLOCK_LARGEST = (BLOCK_SIZES - 1) 126*77c1e3ccSAndroid Build Coastguard Worker } BLOCK_SIZE; 127*77c1e3ccSAndroid Build Coastguard Worker 128*77c1e3ccSAndroid Build Coastguard Worker // 4X4, 8X8, 16X16, 32X32, 64X64, 128X128 129*77c1e3ccSAndroid Build Coastguard Worker #define SQR_BLOCK_SIZES 6 130*77c1e3ccSAndroid Build Coastguard Worker 131*77c1e3ccSAndroid Build Coastguard Worker // Partition types. R: Recursive 132*77c1e3ccSAndroid Build Coastguard Worker // 133*77c1e3ccSAndroid Build Coastguard Worker // NONE HORZ VERT SPLIT 134*77c1e3ccSAndroid Build Coastguard Worker // +-------+ +-------+ +---+---+ +---+---+ 135*77c1e3ccSAndroid Build Coastguard Worker // | | | | | | | | R | R | 136*77c1e3ccSAndroid Build Coastguard Worker // | | +-------+ | | | +---+---+ 137*77c1e3ccSAndroid Build Coastguard Worker // | | | | | | | | R | R | 138*77c1e3ccSAndroid Build Coastguard Worker // +-------+ +-------+ +---+---+ +---+---+ 139*77c1e3ccSAndroid Build Coastguard Worker // 140*77c1e3ccSAndroid Build Coastguard Worker // HORZ_A HORZ_B VERT_A VERT_B 141*77c1e3ccSAndroid Build Coastguard Worker // +---+---+ +-------+ +---+---+ +---+---+ 142*77c1e3ccSAndroid Build Coastguard Worker // | | | | | | | | | | | 143*77c1e3ccSAndroid Build Coastguard Worker // +---+---+ +---+---+ +---+ | | +---+ 144*77c1e3ccSAndroid Build Coastguard Worker // | | | | | | | | | | | 145*77c1e3ccSAndroid Build Coastguard Worker // +-------+ +---+---+ +---+---+ +---+---+ 146*77c1e3ccSAndroid Build Coastguard Worker // 147*77c1e3ccSAndroid Build Coastguard Worker // HORZ_4 VERT_4 148*77c1e3ccSAndroid Build Coastguard Worker // +-----+ +-+-+-+ 149*77c1e3ccSAndroid Build Coastguard Worker // +-----+ | | | | 150*77c1e3ccSAndroid Build Coastguard Worker // +-----+ | | | | 151*77c1e3ccSAndroid Build Coastguard Worker // +-----+ +-+-+-+ 152*77c1e3ccSAndroid Build Coastguard Worker enum { 153*77c1e3ccSAndroid Build Coastguard Worker PARTITION_NONE, 154*77c1e3ccSAndroid Build Coastguard Worker PARTITION_HORZ, 155*77c1e3ccSAndroid Build Coastguard Worker PARTITION_VERT, 156*77c1e3ccSAndroid Build Coastguard Worker PARTITION_SPLIT, 157*77c1e3ccSAndroid Build Coastguard Worker PARTITION_HORZ_A, // HORZ split and the top partition is split again 158*77c1e3ccSAndroid Build Coastguard Worker PARTITION_HORZ_B, // HORZ split and the bottom partition is split again 159*77c1e3ccSAndroid Build Coastguard Worker PARTITION_VERT_A, // VERT split and the left partition is split again 160*77c1e3ccSAndroid Build Coastguard Worker PARTITION_VERT_B, // VERT split and the right partition is split again 161*77c1e3ccSAndroid Build Coastguard Worker PARTITION_HORZ_4, // 4:1 horizontal partition 162*77c1e3ccSAndroid Build Coastguard Worker PARTITION_VERT_4, // 4:1 vertical partition 163*77c1e3ccSAndroid Build Coastguard Worker EXT_PARTITION_TYPES, 164*77c1e3ccSAndroid Build Coastguard Worker PARTITION_TYPES = PARTITION_SPLIT + 1, 165*77c1e3ccSAndroid Build Coastguard Worker PARTITION_INVALID = 255 166*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(PARTITION_TYPE); 167*77c1e3ccSAndroid Build Coastguard Worker 168*77c1e3ccSAndroid Build Coastguard Worker typedef char PARTITION_CONTEXT; 169*77c1e3ccSAndroid Build Coastguard Worker #define PARTITION_PLOFFSET 4 // number of probability models per block size 170*77c1e3ccSAndroid Build Coastguard Worker #define PARTITION_BLOCK_SIZES 5 171*77c1e3ccSAndroid Build Coastguard Worker #define PARTITION_CONTEXTS (PARTITION_BLOCK_SIZES * PARTITION_PLOFFSET) 172*77c1e3ccSAndroid Build Coastguard Worker 173*77c1e3ccSAndroid Build Coastguard Worker #define TX_SIZE_LUMA_MIN (TX_4X4) 174*77c1e3ccSAndroid Build Coastguard Worker /* We don't need to code a transform size unless the allowed size is at least 175*77c1e3ccSAndroid Build Coastguard Worker one more than the minimum. */ 176*77c1e3ccSAndroid Build Coastguard Worker #define TX_SIZE_CTX_MIN (TX_SIZE_LUMA_MIN + 1) 177*77c1e3ccSAndroid Build Coastguard Worker 178*77c1e3ccSAndroid Build Coastguard Worker // Maximum tx_size categories 179*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_CATS (TX_SIZES - TX_SIZE_CTX_MIN) 180*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_DEPTH 2 181*77c1e3ccSAndroid Build Coastguard Worker 182*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_SIZE_LOG2 (6) 183*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_SIZE (1 << MAX_TX_SIZE_LOG2) 184*77c1e3ccSAndroid Build Coastguard Worker #define MIN_TX_SIZE_LOG2 2 185*77c1e3ccSAndroid Build Coastguard Worker #define MIN_TX_SIZE (1 << MIN_TX_SIZE_LOG2) 186*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_SQUARE (MAX_TX_SIZE * MAX_TX_SIZE) 187*77c1e3ccSAndroid Build Coastguard Worker 188*77c1e3ccSAndroid Build Coastguard Worker // Pad 4 extra columns to remove horizontal availability check. 189*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_HOR_LOG2 2 190*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_HOR 4 191*77c1e3ccSAndroid Build Coastguard Worker // Pad 6 extra rows (2 on top and 4 on bottom) to remove vertical availability 192*77c1e3ccSAndroid Build Coastguard Worker // check. 193*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_TOP 0 194*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_BOTTOM 4 195*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_VER (TX_PAD_TOP + TX_PAD_BOTTOM) 196*77c1e3ccSAndroid Build Coastguard Worker // Pad 16 extra bytes to avoid reading overflow in SIMD optimization. 197*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_END 16 198*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_2D ((32 + TX_PAD_HOR) * (32 + TX_PAD_VER) + TX_PAD_END) 199*77c1e3ccSAndroid Build Coastguard Worker 200*77c1e3ccSAndroid Build Coastguard Worker // Number of maximum size transform blocks in the maximum size superblock 201*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_BLOCKS_IN_MAX_SB_LOG2 ((MAX_SB_SIZE_LOG2 - MAX_TX_SIZE_LOG2) * 2) 202*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_BLOCKS_IN_MAX_SB (1 << MAX_TX_BLOCKS_IN_MAX_SB_LOG2) 203*77c1e3ccSAndroid Build Coastguard Worker 204*77c1e3ccSAndroid Build Coastguard Worker // frame transform mode 205*77c1e3ccSAndroid Build Coastguard Worker enum { 206*77c1e3ccSAndroid Build Coastguard Worker ONLY_4X4, // use only 4x4 transform 207*77c1e3ccSAndroid Build Coastguard Worker TX_MODE_LARGEST, // transform size is the largest possible for pu size 208*77c1e3ccSAndroid Build Coastguard Worker TX_MODE_SELECT, // transform specified for each block 209*77c1e3ccSAndroid Build Coastguard Worker TX_MODES, 210*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(TX_MODE); 211*77c1e3ccSAndroid Build Coastguard Worker 212*77c1e3ccSAndroid Build Coastguard Worker // 1D tx types 213*77c1e3ccSAndroid Build Coastguard Worker enum { 214*77c1e3ccSAndroid Build Coastguard Worker DCT_1D, 215*77c1e3ccSAndroid Build Coastguard Worker ADST_1D, 216*77c1e3ccSAndroid Build Coastguard Worker FLIPADST_1D, 217*77c1e3ccSAndroid Build Coastguard Worker IDTX_1D, 218*77c1e3ccSAndroid Build Coastguard Worker TX_TYPES_1D, 219*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(TX_TYPE_1D); 220*77c1e3ccSAndroid Build Coastguard Worker 221*77c1e3ccSAndroid Build Coastguard Worker enum { 222*77c1e3ccSAndroid Build Coastguard Worker REG_REG, 223*77c1e3ccSAndroid Build Coastguard Worker REG_SMOOTH, 224*77c1e3ccSAndroid Build Coastguard Worker REG_SHARP, 225*77c1e3ccSAndroid Build Coastguard Worker SMOOTH_REG, 226*77c1e3ccSAndroid Build Coastguard Worker SMOOTH_SMOOTH, 227*77c1e3ccSAndroid Build Coastguard Worker SMOOTH_SHARP, 228*77c1e3ccSAndroid Build Coastguard Worker SHARP_REG, 229*77c1e3ccSAndroid Build Coastguard Worker SHARP_SMOOTH, 230*77c1e3ccSAndroid Build Coastguard Worker SHARP_SHARP, 231*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(DUAL_FILTER_TYPE); 232*77c1e3ccSAndroid Build Coastguard Worker 233*77c1e3ccSAndroid Build Coastguard Worker #define EXT_TX_SIZES 4 // number of sizes that use extended transforms 234*77c1e3ccSAndroid Build Coastguard Worker #define EXT_TX_SETS_INTER 4 // Sets of transform selections for INTER 235*77c1e3ccSAndroid Build Coastguard Worker #define EXT_TX_SETS_INTRA 3 // Sets of transform selections for INTRA 236*77c1e3ccSAndroid Build Coastguard Worker 237*77c1e3ccSAndroid Build Coastguard Worker enum { 238*77c1e3ccSAndroid Build Coastguard Worker AOM_LAST_FLAG = 1 << 0, 239*77c1e3ccSAndroid Build Coastguard Worker AOM_LAST2_FLAG = 1 << 1, 240*77c1e3ccSAndroid Build Coastguard Worker AOM_LAST3_FLAG = 1 << 2, 241*77c1e3ccSAndroid Build Coastguard Worker AOM_GOLD_FLAG = 1 << 3, 242*77c1e3ccSAndroid Build Coastguard Worker AOM_BWD_FLAG = 1 << 4, 243*77c1e3ccSAndroid Build Coastguard Worker AOM_ALT2_FLAG = 1 << 5, 244*77c1e3ccSAndroid Build Coastguard Worker AOM_ALT_FLAG = 1 << 6, 245*77c1e3ccSAndroid Build Coastguard Worker AOM_REFFRAME_ALL = (1 << 7) - 1 246*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(AOM_REFFRAME); 247*77c1e3ccSAndroid Build Coastguard Worker 248*77c1e3ccSAndroid Build Coastguard Worker enum { 249*77c1e3ccSAndroid Build Coastguard Worker UNIDIR_COMP_REFERENCE, 250*77c1e3ccSAndroid Build Coastguard Worker BIDIR_COMP_REFERENCE, 251*77c1e3ccSAndroid Build Coastguard Worker COMP_REFERENCE_TYPES, 252*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(COMP_REFERENCE_TYPE); 253*77c1e3ccSAndroid Build Coastguard Worker 254*77c1e3ccSAndroid Build Coastguard Worker enum { PLANE_TYPE_Y, PLANE_TYPE_UV, PLANE_TYPES } UENUM1BYTE(PLANE_TYPE); 255*77c1e3ccSAndroid Build Coastguard Worker 256*77c1e3ccSAndroid Build Coastguard Worker #define CFL_ALPHABET_SIZE_LOG2 4 257*77c1e3ccSAndroid Build Coastguard Worker #define CFL_ALPHABET_SIZE (1 << CFL_ALPHABET_SIZE_LOG2) 258*77c1e3ccSAndroid Build Coastguard Worker #define CFL_MAGS_SIZE ((2 << CFL_ALPHABET_SIZE_LOG2) + 1) 259*77c1e3ccSAndroid Build Coastguard Worker #define CFL_INDEX_ZERO CFL_ALPHABET_SIZE 260*77c1e3ccSAndroid Build Coastguard Worker #define CFL_IDX_U(idx) (idx >> CFL_ALPHABET_SIZE_LOG2) 261*77c1e3ccSAndroid Build Coastguard Worker #define CFL_IDX_V(idx) (idx & (CFL_ALPHABET_SIZE - 1)) 262*77c1e3ccSAndroid Build Coastguard Worker 263*77c1e3ccSAndroid Build Coastguard Worker enum { CFL_PRED_U, CFL_PRED_V, CFL_PRED_PLANES } UENUM1BYTE(CFL_PRED_TYPE); 264*77c1e3ccSAndroid Build Coastguard Worker 265*77c1e3ccSAndroid Build Coastguard Worker enum { 266*77c1e3ccSAndroid Build Coastguard Worker CFL_SIGN_ZERO, 267*77c1e3ccSAndroid Build Coastguard Worker CFL_SIGN_NEG, 268*77c1e3ccSAndroid Build Coastguard Worker CFL_SIGN_POS, 269*77c1e3ccSAndroid Build Coastguard Worker CFL_SIGNS 270*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(CFL_SIGN_TYPE); 271*77c1e3ccSAndroid Build Coastguard Worker 272*77c1e3ccSAndroid Build Coastguard Worker enum { 273*77c1e3ccSAndroid Build Coastguard Worker CFL_DISALLOWED, 274*77c1e3ccSAndroid Build Coastguard Worker CFL_ALLOWED, 275*77c1e3ccSAndroid Build Coastguard Worker CFL_ALLOWED_TYPES 276*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(CFL_ALLOWED_TYPE); 277*77c1e3ccSAndroid Build Coastguard Worker 278*77c1e3ccSAndroid Build Coastguard Worker // CFL_SIGN_ZERO,CFL_SIGN_ZERO is invalid 279*77c1e3ccSAndroid Build Coastguard Worker #define CFL_JOINT_SIGNS (CFL_SIGNS * CFL_SIGNS - 1) 280*77c1e3ccSAndroid Build Coastguard Worker // CFL_SIGN_U is equivalent to (js + 1) / 3 for js in 0 to 8 281*77c1e3ccSAndroid Build Coastguard Worker #define CFL_SIGN_U(js) (((js + 1) * 11) >> 5) 282*77c1e3ccSAndroid Build Coastguard Worker // CFL_SIGN_V is equivalent to (js + 1) % 3 for js in 0 to 8 283*77c1e3ccSAndroid Build Coastguard Worker #define CFL_SIGN_V(js) ((js + 1) - CFL_SIGNS * CFL_SIGN_U(js)) 284*77c1e3ccSAndroid Build Coastguard Worker 285*77c1e3ccSAndroid Build Coastguard Worker // There is no context when the alpha for a given plane is zero. 286*77c1e3ccSAndroid Build Coastguard Worker // So there are 2 fewer contexts than joint signs. 287*77c1e3ccSAndroid Build Coastguard Worker #define CFL_ALPHA_CONTEXTS (CFL_JOINT_SIGNS + 1 - CFL_SIGNS) 288*77c1e3ccSAndroid Build Coastguard Worker #define CFL_CONTEXT_U(js) (js + 1 - CFL_SIGNS) 289*77c1e3ccSAndroid Build Coastguard Worker // Also, the contexts are symmetric under swapping the planes. 290*77c1e3ccSAndroid Build Coastguard Worker #define CFL_CONTEXT_V(js) \ 291*77c1e3ccSAndroid Build Coastguard Worker (CFL_SIGN_V(js) * CFL_SIGNS + CFL_SIGN_U(js) - CFL_SIGNS) 292*77c1e3ccSAndroid Build Coastguard Worker 293*77c1e3ccSAndroid Build Coastguard Worker enum { 294*77c1e3ccSAndroid Build Coastguard Worker PALETTE_MAP, 295*77c1e3ccSAndroid Build Coastguard Worker COLOR_MAP_TYPES, 296*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(COLOR_MAP_TYPE); 297*77c1e3ccSAndroid Build Coastguard Worker 298*77c1e3ccSAndroid Build Coastguard Worker enum { 299*77c1e3ccSAndroid Build Coastguard Worker TWO_COLORS, 300*77c1e3ccSAndroid Build Coastguard Worker THREE_COLORS, 301*77c1e3ccSAndroid Build Coastguard Worker FOUR_COLORS, 302*77c1e3ccSAndroid Build Coastguard Worker FIVE_COLORS, 303*77c1e3ccSAndroid Build Coastguard Worker SIX_COLORS, 304*77c1e3ccSAndroid Build Coastguard Worker SEVEN_COLORS, 305*77c1e3ccSAndroid Build Coastguard Worker EIGHT_COLORS, 306*77c1e3ccSAndroid Build Coastguard Worker PALETTE_SIZES 307*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(PALETTE_SIZE); 308*77c1e3ccSAndroid Build Coastguard Worker 309*77c1e3ccSAndroid Build Coastguard Worker enum { 310*77c1e3ccSAndroid Build Coastguard Worker PALETTE_COLOR_ONE, 311*77c1e3ccSAndroid Build Coastguard Worker PALETTE_COLOR_TWO, 312*77c1e3ccSAndroid Build Coastguard Worker PALETTE_COLOR_THREE, 313*77c1e3ccSAndroid Build Coastguard Worker PALETTE_COLOR_FOUR, 314*77c1e3ccSAndroid Build Coastguard Worker PALETTE_COLOR_FIVE, 315*77c1e3ccSAndroid Build Coastguard Worker PALETTE_COLOR_SIX, 316*77c1e3ccSAndroid Build Coastguard Worker PALETTE_COLOR_SEVEN, 317*77c1e3ccSAndroid Build Coastguard Worker PALETTE_COLOR_EIGHT, 318*77c1e3ccSAndroid Build Coastguard Worker PALETTE_COLORS 319*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(PALETTE_COLOR); 320*77c1e3ccSAndroid Build Coastguard Worker 321*77c1e3ccSAndroid Build Coastguard Worker // Note: All directional predictors must be between V_PRED and D67_PRED (both 322*77c1e3ccSAndroid Build Coastguard Worker // inclusive). 323*77c1e3ccSAndroid Build Coastguard Worker enum { 324*77c1e3ccSAndroid Build Coastguard Worker DC_PRED, // Average of above and left pixels 325*77c1e3ccSAndroid Build Coastguard Worker V_PRED, // Vertical 326*77c1e3ccSAndroid Build Coastguard Worker H_PRED, // Horizontal 327*77c1e3ccSAndroid Build Coastguard Worker D45_PRED, // Directional 45 degree 328*77c1e3ccSAndroid Build Coastguard Worker D135_PRED, // Directional 135 degree 329*77c1e3ccSAndroid Build Coastguard Worker D113_PRED, // Directional 113 degree 330*77c1e3ccSAndroid Build Coastguard Worker D157_PRED, // Directional 157 degree 331*77c1e3ccSAndroid Build Coastguard Worker D203_PRED, // Directional 203 degree 332*77c1e3ccSAndroid Build Coastguard Worker D67_PRED, // Directional 67 degree 333*77c1e3ccSAndroid Build Coastguard Worker SMOOTH_PRED, // Combination of horizontal and vertical interpolation 334*77c1e3ccSAndroid Build Coastguard Worker SMOOTH_V_PRED, // Vertical interpolation 335*77c1e3ccSAndroid Build Coastguard Worker SMOOTH_H_PRED, // Horizontal interpolation 336*77c1e3ccSAndroid Build Coastguard Worker PAETH_PRED, // Predict from the direction of smallest gradient 337*77c1e3ccSAndroid Build Coastguard Worker NEARESTMV, 338*77c1e3ccSAndroid Build Coastguard Worker NEARMV, 339*77c1e3ccSAndroid Build Coastguard Worker GLOBALMV, 340*77c1e3ccSAndroid Build Coastguard Worker NEWMV, 341*77c1e3ccSAndroid Build Coastguard Worker // Compound ref compound modes 342*77c1e3ccSAndroid Build Coastguard Worker NEAREST_NEARESTMV, 343*77c1e3ccSAndroid Build Coastguard Worker NEAR_NEARMV, 344*77c1e3ccSAndroid Build Coastguard Worker NEAREST_NEWMV, 345*77c1e3ccSAndroid Build Coastguard Worker NEW_NEARESTMV, 346*77c1e3ccSAndroid Build Coastguard Worker NEAR_NEWMV, 347*77c1e3ccSAndroid Build Coastguard Worker NEW_NEARMV, 348*77c1e3ccSAndroid Build Coastguard Worker GLOBAL_GLOBALMV, 349*77c1e3ccSAndroid Build Coastguard Worker NEW_NEWMV, 350*77c1e3ccSAndroid Build Coastguard Worker MB_MODE_COUNT, 351*77c1e3ccSAndroid Build Coastguard Worker PRED_MODE_INVALID = MB_MODE_COUNT, 352*77c1e3ccSAndroid Build Coastguard Worker INTRA_MODE_START = DC_PRED, 353*77c1e3ccSAndroid Build Coastguard Worker INTRA_MODE_END = NEARESTMV, 354*77c1e3ccSAndroid Build Coastguard Worker DIR_MODE_START = V_PRED, 355*77c1e3ccSAndroid Build Coastguard Worker DIR_MODE_END = D67_PRED + 1, 356*77c1e3ccSAndroid Build Coastguard Worker INTRA_MODE_NUM = INTRA_MODE_END - INTRA_MODE_START, 357*77c1e3ccSAndroid Build Coastguard Worker SINGLE_INTER_MODE_START = NEARESTMV, 358*77c1e3ccSAndroid Build Coastguard Worker SINGLE_INTER_MODE_END = NEAREST_NEARESTMV, 359*77c1e3ccSAndroid Build Coastguard Worker SINGLE_INTER_MODE_NUM = SINGLE_INTER_MODE_END - SINGLE_INTER_MODE_START, 360*77c1e3ccSAndroid Build Coastguard Worker COMP_INTER_MODE_START = NEAREST_NEARESTMV, 361*77c1e3ccSAndroid Build Coastguard Worker COMP_INTER_MODE_END = MB_MODE_COUNT, 362*77c1e3ccSAndroid Build Coastguard Worker COMP_INTER_MODE_NUM = COMP_INTER_MODE_END - COMP_INTER_MODE_START, 363*77c1e3ccSAndroid Build Coastguard Worker INTER_MODE_START = NEARESTMV, 364*77c1e3ccSAndroid Build Coastguard Worker INTER_MODE_END = MB_MODE_COUNT, 365*77c1e3ccSAndroid Build Coastguard Worker INTRA_MODES = PAETH_PRED + 1, // PAETH_PRED has to be the last intra mode. 366*77c1e3ccSAndroid Build Coastguard Worker INTRA_INVALID = MB_MODE_COUNT // For uv_mode in inter blocks 367*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(PREDICTION_MODE); 368*77c1e3ccSAndroid Build Coastguard Worker 369*77c1e3ccSAndroid Build Coastguard Worker // TODO(ltrudeau) Do we really want to pack this? 370*77c1e3ccSAndroid Build Coastguard Worker // TODO(ltrudeau) Do we match with PREDICTION_MODE? 371*77c1e3ccSAndroid Build Coastguard Worker enum { 372*77c1e3ccSAndroid Build Coastguard Worker UV_DC_PRED, // Average of above and left pixels 373*77c1e3ccSAndroid Build Coastguard Worker UV_V_PRED, // Vertical 374*77c1e3ccSAndroid Build Coastguard Worker UV_H_PRED, // Horizontal 375*77c1e3ccSAndroid Build Coastguard Worker UV_D45_PRED, // Directional 45 degree 376*77c1e3ccSAndroid Build Coastguard Worker UV_D135_PRED, // Directional 135 degree 377*77c1e3ccSAndroid Build Coastguard Worker UV_D113_PRED, // Directional 113 degree 378*77c1e3ccSAndroid Build Coastguard Worker UV_D157_PRED, // Directional 157 degree 379*77c1e3ccSAndroid Build Coastguard Worker UV_D203_PRED, // Directional 203 degree 380*77c1e3ccSAndroid Build Coastguard Worker UV_D67_PRED, // Directional 67 degree 381*77c1e3ccSAndroid Build Coastguard Worker UV_SMOOTH_PRED, // Combination of horizontal and vertical interpolation 382*77c1e3ccSAndroid Build Coastguard Worker UV_SMOOTH_V_PRED, // Vertical interpolation 383*77c1e3ccSAndroid Build Coastguard Worker UV_SMOOTH_H_PRED, // Horizontal interpolation 384*77c1e3ccSAndroid Build Coastguard Worker UV_PAETH_PRED, // Predict from the direction of smallest gradient 385*77c1e3ccSAndroid Build Coastguard Worker UV_CFL_PRED, // Chroma-from-Luma 386*77c1e3ccSAndroid Build Coastguard Worker UV_INTRA_MODES, 387*77c1e3ccSAndroid Build Coastguard Worker UV_MODE_INVALID, // For uv_mode in inter blocks 388*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(UV_PREDICTION_MODE); 389*77c1e3ccSAndroid Build Coastguard Worker 390*77c1e3ccSAndroid Build Coastguard Worker // Number of top model rd to store for pruning y modes in intra mode decision 391*77c1e3ccSAndroid Build Coastguard Worker #define TOP_INTRA_MODEL_COUNT 4 392*77c1e3ccSAndroid Build Coastguard Worker // Total number of luma intra prediction modes (include both directional and 393*77c1e3ccSAndroid Build Coastguard Worker // non-directional modes) 394*77c1e3ccSAndroid Build Coastguard Worker // Because there are 8 directional modes, each has additional 6 delta angles. 395*77c1e3ccSAndroid Build Coastguard Worker #define LUMA_MODE_COUNT (PAETH_PRED - DC_PRED + 1 + 6 * 8) 396*77c1e3ccSAndroid Build Coastguard Worker 397*77c1e3ccSAndroid Build Coastguard Worker enum { 398*77c1e3ccSAndroid Build Coastguard Worker SIMPLE_TRANSLATION, 399*77c1e3ccSAndroid Build Coastguard Worker OBMC_CAUSAL, // 2-sided OBMC 400*77c1e3ccSAndroid Build Coastguard Worker WARPED_CAUSAL, // 2-sided WARPED 401*77c1e3ccSAndroid Build Coastguard Worker MOTION_MODES 402*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(MOTION_MODE); 403*77c1e3ccSAndroid Build Coastguard Worker 404*77c1e3ccSAndroid Build Coastguard Worker enum { 405*77c1e3ccSAndroid Build Coastguard Worker II_DC_PRED, 406*77c1e3ccSAndroid Build Coastguard Worker II_V_PRED, 407*77c1e3ccSAndroid Build Coastguard Worker II_H_PRED, 408*77c1e3ccSAndroid Build Coastguard Worker II_SMOOTH_PRED, 409*77c1e3ccSAndroid Build Coastguard Worker INTERINTRA_MODES 410*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(INTERINTRA_MODE); 411*77c1e3ccSAndroid Build Coastguard Worker 412*77c1e3ccSAndroid Build Coastguard Worker enum { 413*77c1e3ccSAndroid Build Coastguard Worker COMPOUND_AVERAGE, 414*77c1e3ccSAndroid Build Coastguard Worker COMPOUND_DISTWTD, 415*77c1e3ccSAndroid Build Coastguard Worker COMPOUND_WEDGE, 416*77c1e3ccSAndroid Build Coastguard Worker COMPOUND_DIFFWTD, 417*77c1e3ccSAndroid Build Coastguard Worker COMPOUND_TYPES, 418*77c1e3ccSAndroid Build Coastguard Worker MASKED_COMPOUND_TYPES = 2, 419*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(COMPOUND_TYPE); 420*77c1e3ccSAndroid Build Coastguard Worker 421*77c1e3ccSAndroid Build Coastguard Worker enum { 422*77c1e3ccSAndroid Build Coastguard Worker FILTER_DC_PRED, 423*77c1e3ccSAndroid Build Coastguard Worker FILTER_V_PRED, 424*77c1e3ccSAndroid Build Coastguard Worker FILTER_H_PRED, 425*77c1e3ccSAndroid Build Coastguard Worker FILTER_D157_PRED, 426*77c1e3ccSAndroid Build Coastguard Worker FILTER_PAETH_PRED, 427*77c1e3ccSAndroid Build Coastguard Worker FILTER_INTRA_MODES, 428*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(FILTER_INTRA_MODE); 429*77c1e3ccSAndroid Build Coastguard Worker 430*77c1e3ccSAndroid Build Coastguard Worker enum { 431*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_2_0, 432*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_2_1, 433*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_2_2, 434*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_2_3, 435*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_3_0, 436*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_3_1, 437*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_3_2, 438*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_3_3, 439*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_4_0, 440*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_4_1, 441*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_4_2, 442*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_4_3, 443*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_5_0, 444*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_5_1, 445*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_5_2, 446*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_5_3, 447*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_6_0, 448*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_6_1, 449*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_6_2, 450*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_6_3, 451*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_7_0, 452*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_7_1, 453*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_7_2, 454*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_7_3, 455*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_8_0, 456*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_8_1, 457*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_8_2, 458*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_8_3, 459*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVELS, 460*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_MAX = 31, 461*77c1e3ccSAndroid Build Coastguard Worker SEQ_LEVEL_KEEP_STATS = 32, 462*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(AV1_LEVEL); 463*77c1e3ccSAndroid Build Coastguard Worker 464*77c1e3ccSAndroid Build Coastguard Worker #define LEVEL_BITS 5 465*77c1e3ccSAndroid Build Coastguard Worker 466*77c1e3ccSAndroid Build Coastguard Worker #define DIRECTIONAL_MODES 8 467*77c1e3ccSAndroid Build Coastguard Worker #define MAX_ANGLE_DELTA 3 468*77c1e3ccSAndroid Build Coastguard Worker #define ANGLE_STEP 3 469*77c1e3ccSAndroid Build Coastguard Worker 470*77c1e3ccSAndroid Build Coastguard Worker #define INTER_MODES (1 + NEWMV - NEARESTMV) 471*77c1e3ccSAndroid Build Coastguard Worker 472*77c1e3ccSAndroid Build Coastguard Worker #define INTER_COMPOUND_MODES (1 + NEW_NEWMV - NEAREST_NEARESTMV) 473*77c1e3ccSAndroid Build Coastguard Worker 474*77c1e3ccSAndroid Build Coastguard Worker #define SKIP_CONTEXTS 3 475*77c1e3ccSAndroid Build Coastguard Worker #define SKIP_MODE_CONTEXTS 3 476*77c1e3ccSAndroid Build Coastguard Worker 477*77c1e3ccSAndroid Build Coastguard Worker #define COMP_INDEX_CONTEXTS 6 478*77c1e3ccSAndroid Build Coastguard Worker #define COMP_GROUP_IDX_CONTEXTS 6 479*77c1e3ccSAndroid Build Coastguard Worker 480*77c1e3ccSAndroid Build Coastguard Worker #define NMV_CONTEXTS 3 481*77c1e3ccSAndroid Build Coastguard Worker 482*77c1e3ccSAndroid Build Coastguard Worker #define NEWMV_MODE_CONTEXTS 6 483*77c1e3ccSAndroid Build Coastguard Worker #define GLOBALMV_MODE_CONTEXTS 2 484*77c1e3ccSAndroid Build Coastguard Worker #define REFMV_MODE_CONTEXTS 6 485*77c1e3ccSAndroid Build Coastguard Worker #define DRL_MODE_CONTEXTS 3 486*77c1e3ccSAndroid Build Coastguard Worker 487*77c1e3ccSAndroid Build Coastguard Worker #define GLOBALMV_OFFSET 3 488*77c1e3ccSAndroid Build Coastguard Worker #define REFMV_OFFSET 4 489*77c1e3ccSAndroid Build Coastguard Worker 490*77c1e3ccSAndroid Build Coastguard Worker #define NEWMV_CTX_MASK ((1 << GLOBALMV_OFFSET) - 1) 491*77c1e3ccSAndroid Build Coastguard Worker #define GLOBALMV_CTX_MASK ((1 << (REFMV_OFFSET - GLOBALMV_OFFSET)) - 1) 492*77c1e3ccSAndroid Build Coastguard Worker #define REFMV_CTX_MASK ((1 << (8 - REFMV_OFFSET)) - 1) 493*77c1e3ccSAndroid Build Coastguard Worker 494*77c1e3ccSAndroid Build Coastguard Worker #define COMP_NEWMV_CTXS 5 495*77c1e3ccSAndroid Build Coastguard Worker #define INTER_MODE_CONTEXTS 8 496*77c1e3ccSAndroid Build Coastguard Worker 497*77c1e3ccSAndroid Build Coastguard Worker #define DELTA_Q_SMALL 3 498*77c1e3ccSAndroid Build Coastguard Worker #define DELTA_Q_PROBS (DELTA_Q_SMALL) 499*77c1e3ccSAndroid Build Coastguard Worker #define DEFAULT_DELTA_Q_RES_PERCEPTUAL 4 500*77c1e3ccSAndroid Build Coastguard Worker #define DEFAULT_DELTA_Q_RES_OBJECTIVE 4 501*77c1e3ccSAndroid Build Coastguard Worker #define DEFAULT_DELTA_Q_RES_DUCKY_ENCODE 4 502*77c1e3ccSAndroid Build Coastguard Worker 503*77c1e3ccSAndroid Build Coastguard Worker #define DELTA_LF_SMALL 3 504*77c1e3ccSAndroid Build Coastguard Worker #define DELTA_LF_PROBS (DELTA_LF_SMALL) 505*77c1e3ccSAndroid Build Coastguard Worker #define DEFAULT_DELTA_LF_RES 2 506*77c1e3ccSAndroid Build Coastguard Worker 507*77c1e3ccSAndroid Build Coastguard Worker /* Segment Feature Masks */ 508*77c1e3ccSAndroid Build Coastguard Worker #define MAX_MV_REF_CANDIDATES 2 509*77c1e3ccSAndroid Build Coastguard Worker 510*77c1e3ccSAndroid Build Coastguard Worker #define MAX_REF_MV_STACK_SIZE 8 511*77c1e3ccSAndroid Build Coastguard Worker #define USABLE_REF_MV_STACK_SIZE 4 512*77c1e3ccSAndroid Build Coastguard Worker #define REF_CAT_LEVEL 640 513*77c1e3ccSAndroid Build Coastguard Worker 514*77c1e3ccSAndroid Build Coastguard Worker #define INTRA_INTER_CONTEXTS 4 515*77c1e3ccSAndroid Build Coastguard Worker #define COMP_INTER_CONTEXTS 5 516*77c1e3ccSAndroid Build Coastguard Worker #define REF_CONTEXTS 3 517*77c1e3ccSAndroid Build Coastguard Worker 518*77c1e3ccSAndroid Build Coastguard Worker #define COMP_REF_TYPE_CONTEXTS 5 519*77c1e3ccSAndroid Build Coastguard Worker #define UNI_COMP_REF_CONTEXTS 3 520*77c1e3ccSAndroid Build Coastguard Worker 521*77c1e3ccSAndroid Build Coastguard Worker #define TXFM_PARTITION_CONTEXTS ((TX_SIZES - TX_8X8) * 6 - 3) 522*77c1e3ccSAndroid Build Coastguard Worker typedef uint8_t TXFM_CONTEXT; 523*77c1e3ccSAndroid Build Coastguard Worker 524*77c1e3ccSAndroid Build Coastguard Worker // An enum for single reference types (and some derived values). 525*77c1e3ccSAndroid Build Coastguard Worker enum { 526*77c1e3ccSAndroid Build Coastguard Worker NONE_FRAME = -1, 527*77c1e3ccSAndroid Build Coastguard Worker INTRA_FRAME, 528*77c1e3ccSAndroid Build Coastguard Worker LAST_FRAME, 529*77c1e3ccSAndroid Build Coastguard Worker LAST2_FRAME, 530*77c1e3ccSAndroid Build Coastguard Worker LAST3_FRAME, 531*77c1e3ccSAndroid Build Coastguard Worker GOLDEN_FRAME, 532*77c1e3ccSAndroid Build Coastguard Worker BWDREF_FRAME, 533*77c1e3ccSAndroid Build Coastguard Worker ALTREF2_FRAME, 534*77c1e3ccSAndroid Build Coastguard Worker ALTREF_FRAME, 535*77c1e3ccSAndroid Build Coastguard Worker REF_FRAMES, 536*77c1e3ccSAndroid Build Coastguard Worker 537*77c1e3ccSAndroid Build Coastguard Worker // Extra/scratch reference frame. It may be: 538*77c1e3ccSAndroid Build Coastguard Worker // - used to update the ALTREF2_FRAME ref (see lshift_bwd_ref_frames()), or 539*77c1e3ccSAndroid Build Coastguard Worker // - updated from ALTREF2_FRAME ref (see rshift_bwd_ref_frames()). 540*77c1e3ccSAndroid Build Coastguard Worker EXTREF_FRAME = REF_FRAMES, 541*77c1e3ccSAndroid Build Coastguard Worker 542*77c1e3ccSAndroid Build Coastguard Worker // Number of inter (non-intra) reference types. 543*77c1e3ccSAndroid Build Coastguard Worker INTER_REFS_PER_FRAME = ALTREF_FRAME - LAST_FRAME + 1, 544*77c1e3ccSAndroid Build Coastguard Worker 545*77c1e3ccSAndroid Build Coastguard Worker // Number of forward (aka past) reference types. 546*77c1e3ccSAndroid Build Coastguard Worker FWD_REFS = GOLDEN_FRAME - LAST_FRAME + 1, 547*77c1e3ccSAndroid Build Coastguard Worker 548*77c1e3ccSAndroid Build Coastguard Worker // Number of backward (aka future) reference types. 549*77c1e3ccSAndroid Build Coastguard Worker BWD_REFS = ALTREF_FRAME - BWDREF_FRAME + 1, 550*77c1e3ccSAndroid Build Coastguard Worker 551*77c1e3ccSAndroid Build Coastguard Worker SINGLE_REFS = FWD_REFS + BWD_REFS, 552*77c1e3ccSAndroid Build Coastguard Worker }; 553*77c1e3ccSAndroid Build Coastguard Worker 554*77c1e3ccSAndroid Build Coastguard Worker #define REF_FRAMES_LOG2 3 555*77c1e3ccSAndroid Build Coastguard Worker 556*77c1e3ccSAndroid Build Coastguard Worker // REF_FRAMES for the cm->ref_frame_map array, 1 scratch frame for the new 557*77c1e3ccSAndroid Build Coastguard Worker // frame in cm->cur_frame, INTER_REFS_PER_FRAME for scaled references on the 558*77c1e3ccSAndroid Build Coastguard Worker // encoder in the cpi->scaled_ref_buf array. 559*77c1e3ccSAndroid Build Coastguard Worker // The encoder uses FRAME_BUFFERS only in GOOD and REALTIME encoding modes. 560*77c1e3ccSAndroid Build Coastguard Worker // The decoder also uses FRAME_BUFFERS. 561*77c1e3ccSAndroid Build Coastguard Worker #define FRAME_BUFFERS (REF_FRAMES + 1 + INTER_REFS_PER_FRAME) 562*77c1e3ccSAndroid Build Coastguard Worker 563*77c1e3ccSAndroid Build Coastguard Worker // During allintra encoding, one reference frame buffer is free to be used again 564*77c1e3ccSAndroid Build Coastguard Worker // only after another frame buffer is stored as the reference frame. Hence, it 565*77c1e3ccSAndroid Build Coastguard Worker // is necessary and sufficient to maintain only two reference frame buffers in 566*77c1e3ccSAndroid Build Coastguard Worker // this case. 567*77c1e3ccSAndroid Build Coastguard Worker #define FRAME_BUFFERS_ALLINTRA 2 568*77c1e3ccSAndroid Build Coastguard Worker 569*77c1e3ccSAndroid Build Coastguard Worker #define FWD_RF_OFFSET(ref) (ref - LAST_FRAME) 570*77c1e3ccSAndroid Build Coastguard Worker #define BWD_RF_OFFSET(ref) (ref - BWDREF_FRAME) 571*77c1e3ccSAndroid Build Coastguard Worker 572*77c1e3ccSAndroid Build Coastguard Worker // Select all the decoded frame buffer slots 573*77c1e3ccSAndroid Build Coastguard Worker #define SELECT_ALL_BUF_SLOTS 0xFF 574*77c1e3ccSAndroid Build Coastguard Worker 575*77c1e3ccSAndroid Build Coastguard Worker enum { 576*77c1e3ccSAndroid Build Coastguard Worker LAST_LAST2_FRAMES, // { LAST_FRAME, LAST2_FRAME } 577*77c1e3ccSAndroid Build Coastguard Worker LAST_LAST3_FRAMES, // { LAST_FRAME, LAST3_FRAME } 578*77c1e3ccSAndroid Build Coastguard Worker LAST_GOLDEN_FRAMES, // { LAST_FRAME, GOLDEN_FRAME } 579*77c1e3ccSAndroid Build Coastguard Worker BWDREF_ALTREF_FRAMES, // { BWDREF_FRAME, ALTREF_FRAME } 580*77c1e3ccSAndroid Build Coastguard Worker LAST2_LAST3_FRAMES, // { LAST2_FRAME, LAST3_FRAME } 581*77c1e3ccSAndroid Build Coastguard Worker LAST2_GOLDEN_FRAMES, // { LAST2_FRAME, GOLDEN_FRAME } 582*77c1e3ccSAndroid Build Coastguard Worker LAST3_GOLDEN_FRAMES, // { LAST3_FRAME, GOLDEN_FRAME } 583*77c1e3ccSAndroid Build Coastguard Worker BWDREF_ALTREF2_FRAMES, // { BWDREF_FRAME, ALTREF2_FRAME } 584*77c1e3ccSAndroid Build Coastguard Worker ALTREF2_ALTREF_FRAMES, // { ALTREF2_FRAME, ALTREF_FRAME } 585*77c1e3ccSAndroid Build Coastguard Worker TOTAL_UNIDIR_COMP_REFS, 586*77c1e3ccSAndroid Build Coastguard Worker // NOTE: UNIDIR_COMP_REFS is the number of uni-directional reference pairs 587*77c1e3ccSAndroid Build Coastguard Worker // that are explicitly signaled. 588*77c1e3ccSAndroid Build Coastguard Worker UNIDIR_COMP_REFS = BWDREF_ALTREF_FRAMES + 1, 589*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(UNIDIR_COMP_REF); 590*77c1e3ccSAndroid Build Coastguard Worker 591*77c1e3ccSAndroid Build Coastguard Worker #define TOTAL_COMP_REFS (FWD_REFS * BWD_REFS + TOTAL_UNIDIR_COMP_REFS) 592*77c1e3ccSAndroid Build Coastguard Worker 593*77c1e3ccSAndroid Build Coastguard Worker #define COMP_REFS (FWD_REFS * BWD_REFS + UNIDIR_COMP_REFS) 594*77c1e3ccSAndroid Build Coastguard Worker 595*77c1e3ccSAndroid Build Coastguard Worker // NOTE: A limited number of unidirectional reference pairs can be signalled for 596*77c1e3ccSAndroid Build Coastguard Worker // compound prediction. The use of skip mode, on the other hand, makes it 597*77c1e3ccSAndroid Build Coastguard Worker // possible to have a reference pair not listed for explicit signaling. 598*77c1e3ccSAndroid Build Coastguard Worker #define MODE_CTX_REF_FRAMES (REF_FRAMES + TOTAL_COMP_REFS) 599*77c1e3ccSAndroid Build Coastguard Worker 600*77c1e3ccSAndroid Build Coastguard Worker // Note: It includes single and compound references. So, it can take values from 601*77c1e3ccSAndroid Build Coastguard Worker // NONE_FRAME to (MODE_CTX_REF_FRAMES - 1). Hence, it is not defined as an enum. 602*77c1e3ccSAndroid Build Coastguard Worker typedef int8_t MV_REFERENCE_FRAME; 603*77c1e3ccSAndroid Build Coastguard Worker 604*77c1e3ccSAndroid Build Coastguard Worker /*!\endcond */ 605*77c1e3ccSAndroid Build Coastguard Worker 606*77c1e3ccSAndroid Build Coastguard Worker /*!\enum RestorationType 607*77c1e3ccSAndroid Build Coastguard Worker * \brief This enumeration defines various restoration types supported 608*77c1e3ccSAndroid Build Coastguard Worker */ 609*77c1e3ccSAndroid Build Coastguard Worker typedef enum { 610*77c1e3ccSAndroid Build Coastguard Worker RESTORE_NONE, /**< No restoration */ 611*77c1e3ccSAndroid Build Coastguard Worker RESTORE_WIENER, /**< Separable Wiener restoration */ 612*77c1e3ccSAndroid Build Coastguard Worker RESTORE_SGRPROJ, /**< Selfguided restoration */ 613*77c1e3ccSAndroid Build Coastguard Worker RESTORE_SWITCHABLE, /**< Switchable restoration */ 614*77c1e3ccSAndroid Build Coastguard Worker RESTORE_SWITCHABLE_TYPES = RESTORE_SWITCHABLE, /**< Num Switchable types */ 615*77c1e3ccSAndroid Build Coastguard Worker RESTORE_TYPES = 4, /**< Num Restore types */ 616*77c1e3ccSAndroid Build Coastguard Worker } RestorationType; 617*77c1e3ccSAndroid Build Coastguard Worker 618*77c1e3ccSAndroid Build Coastguard Worker /*!\cond */ 619*77c1e3ccSAndroid Build Coastguard Worker // Picture prediction structures (0-13 are predefined) in scalability metadata. 620*77c1e3ccSAndroid Build Coastguard Worker enum { 621*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_L1T2 = 0, 622*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_L1T3 = 1, 623*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_L2T1 = 2, 624*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_L2T2 = 3, 625*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_L2T3 = 4, 626*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_S2T1 = 5, 627*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_S2T2 = 6, 628*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_S2T3 = 7, 629*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_L2T1h = 8, 630*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_L2T2h = 9, 631*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_L2T3h = 10, 632*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_S2T1h = 11, 633*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_S2T2h = 12, 634*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_S2T3h = 13, 635*77c1e3ccSAndroid Build Coastguard Worker SCALABILITY_SS = 14 636*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(SCALABILITY_STRUCTURES); 637*77c1e3ccSAndroid Build Coastguard Worker 638*77c1e3ccSAndroid Build Coastguard Worker #define SUPERRES_SCALE_BITS 3 639*77c1e3ccSAndroid Build Coastguard Worker #define SUPERRES_SCALE_DENOMINATOR_MIN (SCALE_NUMERATOR + 1) 640*77c1e3ccSAndroid Build Coastguard Worker 641*77c1e3ccSAndroid Build Coastguard Worker // In large_scale_tile coding, external references are used. 642*77c1e3ccSAndroid Build Coastguard Worker #define MAX_EXTERNAL_REFERENCES 128 643*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TILES 512 644*77c1e3ccSAndroid Build Coastguard Worker 645*77c1e3ccSAndroid Build Coastguard Worker /*!\endcond */ 646*77c1e3ccSAndroid Build Coastguard Worker 647*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus 648*77c1e3ccSAndroid Build Coastguard Worker } // extern "C" 649*77c1e3ccSAndroid Build Coastguard Worker #endif 650*77c1e3ccSAndroid Build Coastguard Worker 651*77c1e3ccSAndroid Build Coastguard Worker #endif // AOM_AV1_COMMON_ENUMS_H_ 652