xref: /aosp_15_r20/external/libaom/av1/common/enums.h (revision 77c1e3ccc04c968bd2bc212e87364f250e820521)
1*77c1e3ccSAndroid Build Coastguard Worker /*
2*77c1e3ccSAndroid Build Coastguard Worker  * Copyright (c) 2016, Alliance for Open Media. All rights reserved.
3*77c1e3ccSAndroid Build Coastguard Worker  *
4*77c1e3ccSAndroid Build Coastguard Worker  * This source code is subject to the terms of the BSD 2 Clause License and
5*77c1e3ccSAndroid Build Coastguard Worker  * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
6*77c1e3ccSAndroid Build Coastguard Worker  * was not distributed with this source code in the LICENSE file, you can
7*77c1e3ccSAndroid Build Coastguard Worker  * obtain it at www.aomedia.org/license/software. If the Alliance for Open
8*77c1e3ccSAndroid Build Coastguard Worker  * Media Patent License 1.0 was not distributed with this source code in the
9*77c1e3ccSAndroid Build Coastguard Worker  * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
10*77c1e3ccSAndroid Build Coastguard Worker  */
11*77c1e3ccSAndroid Build Coastguard Worker 
12*77c1e3ccSAndroid Build Coastguard Worker #ifndef AOM_AV1_COMMON_ENUMS_H_
13*77c1e3ccSAndroid Build Coastguard Worker #define AOM_AV1_COMMON_ENUMS_H_
14*77c1e3ccSAndroid Build Coastguard Worker 
15*77c1e3ccSAndroid Build Coastguard Worker #include "config/aom_config.h"
16*77c1e3ccSAndroid Build Coastguard Worker 
17*77c1e3ccSAndroid Build Coastguard Worker #include "aom/aom_codec.h"
18*77c1e3ccSAndroid Build Coastguard Worker #include "aom/aom_integer.h"
19*77c1e3ccSAndroid Build Coastguard Worker #include "aom_dsp/txfm_common.h"
20*77c1e3ccSAndroid Build Coastguard Worker #include "aom_ports/mem.h"
21*77c1e3ccSAndroid Build Coastguard Worker 
22*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus
23*77c1e3ccSAndroid Build Coastguard Worker extern "C" {
24*77c1e3ccSAndroid Build Coastguard Worker #endif
25*77c1e3ccSAndroid Build Coastguard Worker 
26*77c1e3ccSAndroid Build Coastguard Worker /*! @file */
27*77c1e3ccSAndroid Build Coastguard Worker 
28*77c1e3ccSAndroid Build Coastguard Worker /*!\cond */
29*77c1e3ccSAndroid Build Coastguard Worker 
30*77c1e3ccSAndroid Build Coastguard Worker // Max superblock size
31*77c1e3ccSAndroid Build Coastguard Worker #define MAX_SB_SIZE_LOG2 7
32*77c1e3ccSAndroid Build Coastguard Worker #define MAX_SB_SIZE (1 << MAX_SB_SIZE_LOG2)
33*77c1e3ccSAndroid Build Coastguard Worker #define MAX_SB_SQUARE (MAX_SB_SIZE * MAX_SB_SIZE)
34*77c1e3ccSAndroid Build Coastguard Worker 
35*77c1e3ccSAndroid Build Coastguard Worker // Min superblock size
36*77c1e3ccSAndroid Build Coastguard Worker #define MIN_SB_SIZE_LOG2 6
37*77c1e3ccSAndroid Build Coastguard Worker 
38*77c1e3ccSAndroid Build Coastguard Worker // Pixels per Mode Info (MI) unit
39*77c1e3ccSAndroid Build Coastguard Worker #define MI_SIZE_LOG2 2
40*77c1e3ccSAndroid Build Coastguard Worker #define MI_SIZE (1 << MI_SIZE_LOG2)
41*77c1e3ccSAndroid Build Coastguard Worker 
42*77c1e3ccSAndroid Build Coastguard Worker // MI-units per max superblock (MI Block - MIB)
43*77c1e3ccSAndroid Build Coastguard Worker #define MAX_MIB_SIZE_LOG2 (MAX_SB_SIZE_LOG2 - MI_SIZE_LOG2)
44*77c1e3ccSAndroid Build Coastguard Worker #define MAX_MIB_SIZE (1 << MAX_MIB_SIZE_LOG2)
45*77c1e3ccSAndroid Build Coastguard Worker 
46*77c1e3ccSAndroid Build Coastguard Worker // MI-units per min superblock
47*77c1e3ccSAndroid Build Coastguard Worker #define MIN_MIB_SIZE_LOG2 (MIN_SB_SIZE_LOG2 - MI_SIZE_LOG2)
48*77c1e3ccSAndroid Build Coastguard Worker 
49*77c1e3ccSAndroid Build Coastguard Worker // Mask to extract MI offset within max MIB
50*77c1e3ccSAndroid Build Coastguard Worker #define MAX_MIB_MASK (MAX_MIB_SIZE - 1)
51*77c1e3ccSAndroid Build Coastguard Worker 
52*77c1e3ccSAndroid Build Coastguard Worker // Maximum number of tile rows and tile columns
53*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TILE_ROWS 64
54*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TILE_COLS 64
55*77c1e3ccSAndroid Build Coastguard Worker 
56*77c1e3ccSAndroid Build Coastguard Worker #define MAX_VARTX_DEPTH 2
57*77c1e3ccSAndroid Build Coastguard Worker 
58*77c1e3ccSAndroid Build Coastguard Worker #define MI_SIZE_64X64 (64 >> MI_SIZE_LOG2)
59*77c1e3ccSAndroid Build Coastguard Worker #define MI_SIZE_128X128 (128 >> MI_SIZE_LOG2)
60*77c1e3ccSAndroid Build Coastguard Worker 
61*77c1e3ccSAndroid Build Coastguard Worker #define MAX_PALETTE_SQUARE (64 * 64)
62*77c1e3ccSAndroid Build Coastguard Worker // Maximum number of colors in a palette.
63*77c1e3ccSAndroid Build Coastguard Worker #define PALETTE_MAX_SIZE 8
64*77c1e3ccSAndroid Build Coastguard Worker // Minimum number of colors in a palette.
65*77c1e3ccSAndroid Build Coastguard Worker #define PALETTE_MIN_SIZE 2
66*77c1e3ccSAndroid Build Coastguard Worker 
67*77c1e3ccSAndroid Build Coastguard Worker #define FRAME_OFFSET_BITS 5
68*77c1e3ccSAndroid Build Coastguard Worker #define MAX_FRAME_DISTANCE ((1 << FRAME_OFFSET_BITS) - 1)
69*77c1e3ccSAndroid Build Coastguard Worker 
70*77c1e3ccSAndroid Build Coastguard Worker // 4 frame filter levels: y plane vertical, y plane horizontal,
71*77c1e3ccSAndroid Build Coastguard Worker // u plane, and v plane
72*77c1e3ccSAndroid Build Coastguard Worker #define FRAME_LF_COUNT 4
73*77c1e3ccSAndroid Build Coastguard Worker #define DEFAULT_DELTA_LF_MULTI 0
74*77c1e3ccSAndroid Build Coastguard Worker #define MAX_MODE_LF_DELTAS 2
75*77c1e3ccSAndroid Build Coastguard Worker 
76*77c1e3ccSAndroid Build Coastguard Worker #define DIST_PRECISION_BITS 4
77*77c1e3ccSAndroid Build Coastguard Worker #define DIST_PRECISION (1 << DIST_PRECISION_BITS)  // 16
78*77c1e3ccSAndroid Build Coastguard Worker 
79*77c1e3ccSAndroid Build Coastguard Worker #define PROFILE_BITS 3
80*77c1e3ccSAndroid Build Coastguard Worker // The following three profiles are currently defined.
81*77c1e3ccSAndroid Build Coastguard Worker // Profile 0.  8-bit and 10-bit 4:2:0 and 4:0:0 only.
82*77c1e3ccSAndroid Build Coastguard Worker // Profile 1.  8-bit and 10-bit 4:4:4
83*77c1e3ccSAndroid Build Coastguard Worker // Profile 2.  8-bit and 10-bit 4:2:2
84*77c1e3ccSAndroid Build Coastguard Worker //            12-bit  4:0:0, 4:2:2 and 4:4:4
85*77c1e3ccSAndroid Build Coastguard Worker // Since we have three bits for the profiles, it can be extended later.
86*77c1e3ccSAndroid Build Coastguard Worker enum {
87*77c1e3ccSAndroid Build Coastguard Worker   PROFILE_0,
88*77c1e3ccSAndroid Build Coastguard Worker   PROFILE_1,
89*77c1e3ccSAndroid Build Coastguard Worker   PROFILE_2,
90*77c1e3ccSAndroid Build Coastguard Worker   MAX_PROFILES,
91*77c1e3ccSAndroid Build Coastguard Worker } SENUM1BYTE(BITSTREAM_PROFILE);
92*77c1e3ccSAndroid Build Coastguard Worker 
93*77c1e3ccSAndroid Build Coastguard Worker #define OP_POINTS_CNT_MINUS_1_BITS 5
94*77c1e3ccSAndroid Build Coastguard Worker #define OP_POINTS_IDC_BITS 12
95*77c1e3ccSAndroid Build Coastguard Worker 
96*77c1e3ccSAndroid Build Coastguard Worker // Note: Some enums use the attribute 'packed' to use smallest possible integer
97*77c1e3ccSAndroid Build Coastguard Worker // type, so that we can save memory when they are used in structs/arrays.
98*77c1e3ccSAndroid Build Coastguard Worker 
99*77c1e3ccSAndroid Build Coastguard Worker typedef enum ATTRIBUTE_PACKED {
100*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_4X4,
101*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_4X8,
102*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_8X4,
103*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_8X8,
104*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_8X16,
105*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_16X8,
106*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_16X16,
107*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_16X32,
108*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_32X16,
109*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_32X32,
110*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_32X64,
111*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_64X32,
112*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_64X64,
113*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_64X128,
114*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_128X64,
115*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_128X128,
116*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_4X16,
117*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_16X4,
118*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_8X32,
119*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_32X8,
120*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_16X64,
121*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_64X16,
122*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_SIZES_ALL,
123*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_SIZES = BLOCK_4X16,
124*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_INVALID = 255,
125*77c1e3ccSAndroid Build Coastguard Worker   BLOCK_LARGEST = (BLOCK_SIZES - 1)
126*77c1e3ccSAndroid Build Coastguard Worker } BLOCK_SIZE;
127*77c1e3ccSAndroid Build Coastguard Worker 
128*77c1e3ccSAndroid Build Coastguard Worker // 4X4, 8X8, 16X16, 32X32, 64X64, 128X128
129*77c1e3ccSAndroid Build Coastguard Worker #define SQR_BLOCK_SIZES 6
130*77c1e3ccSAndroid Build Coastguard Worker 
131*77c1e3ccSAndroid Build Coastguard Worker //  Partition types.  R: Recursive
132*77c1e3ccSAndroid Build Coastguard Worker //
133*77c1e3ccSAndroid Build Coastguard Worker //  NONE          HORZ          VERT          SPLIT
134*77c1e3ccSAndroid Build Coastguard Worker //  +-------+     +-------+     +---+---+     +---+---+
135*77c1e3ccSAndroid Build Coastguard Worker //  |       |     |       |     |   |   |     | R | R |
136*77c1e3ccSAndroid Build Coastguard Worker //  |       |     +-------+     |   |   |     +---+---+
137*77c1e3ccSAndroid Build Coastguard Worker //  |       |     |       |     |   |   |     | R | R |
138*77c1e3ccSAndroid Build Coastguard Worker //  +-------+     +-------+     +---+---+     +---+---+
139*77c1e3ccSAndroid Build Coastguard Worker //
140*77c1e3ccSAndroid Build Coastguard Worker //  HORZ_A        HORZ_B        VERT_A        VERT_B
141*77c1e3ccSAndroid Build Coastguard Worker //  +---+---+     +-------+     +---+---+     +---+---+
142*77c1e3ccSAndroid Build Coastguard Worker //  |   |   |     |       |     |   |   |     |   |   |
143*77c1e3ccSAndroid Build Coastguard Worker //  +---+---+     +---+---+     +---+   |     |   +---+
144*77c1e3ccSAndroid Build Coastguard Worker //  |       |     |   |   |     |   |   |     |   |   |
145*77c1e3ccSAndroid Build Coastguard Worker //  +-------+     +---+---+     +---+---+     +---+---+
146*77c1e3ccSAndroid Build Coastguard Worker //
147*77c1e3ccSAndroid Build Coastguard Worker //  HORZ_4        VERT_4
148*77c1e3ccSAndroid Build Coastguard Worker //  +-----+       +-+-+-+
149*77c1e3ccSAndroid Build Coastguard Worker //  +-----+       | | | |
150*77c1e3ccSAndroid Build Coastguard Worker //  +-----+       | | | |
151*77c1e3ccSAndroid Build Coastguard Worker //  +-----+       +-+-+-+
152*77c1e3ccSAndroid Build Coastguard Worker enum {
153*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_NONE,
154*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_HORZ,
155*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_VERT,
156*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_SPLIT,
157*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_HORZ_A,  // HORZ split and the top partition is split again
158*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_HORZ_B,  // HORZ split and the bottom partition is split again
159*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_VERT_A,  // VERT split and the left partition is split again
160*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_VERT_B,  // VERT split and the right partition is split again
161*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_HORZ_4,  // 4:1 horizontal partition
162*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_VERT_4,  // 4:1 vertical partition
163*77c1e3ccSAndroid Build Coastguard Worker   EXT_PARTITION_TYPES,
164*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_TYPES = PARTITION_SPLIT + 1,
165*77c1e3ccSAndroid Build Coastguard Worker   PARTITION_INVALID = 255
166*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(PARTITION_TYPE);
167*77c1e3ccSAndroid Build Coastguard Worker 
168*77c1e3ccSAndroid Build Coastguard Worker typedef char PARTITION_CONTEXT;
169*77c1e3ccSAndroid Build Coastguard Worker #define PARTITION_PLOFFSET 4  // number of probability models per block size
170*77c1e3ccSAndroid Build Coastguard Worker #define PARTITION_BLOCK_SIZES 5
171*77c1e3ccSAndroid Build Coastguard Worker #define PARTITION_CONTEXTS (PARTITION_BLOCK_SIZES * PARTITION_PLOFFSET)
172*77c1e3ccSAndroid Build Coastguard Worker 
173*77c1e3ccSAndroid Build Coastguard Worker #define TX_SIZE_LUMA_MIN (TX_4X4)
174*77c1e3ccSAndroid Build Coastguard Worker /* We don't need to code a transform size unless the allowed size is at least
175*77c1e3ccSAndroid Build Coastguard Worker    one more than the minimum. */
176*77c1e3ccSAndroid Build Coastguard Worker #define TX_SIZE_CTX_MIN (TX_SIZE_LUMA_MIN + 1)
177*77c1e3ccSAndroid Build Coastguard Worker 
178*77c1e3ccSAndroid Build Coastguard Worker // Maximum tx_size categories
179*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_CATS (TX_SIZES - TX_SIZE_CTX_MIN)
180*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_DEPTH 2
181*77c1e3ccSAndroid Build Coastguard Worker 
182*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_SIZE_LOG2 (6)
183*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_SIZE (1 << MAX_TX_SIZE_LOG2)
184*77c1e3ccSAndroid Build Coastguard Worker #define MIN_TX_SIZE_LOG2 2
185*77c1e3ccSAndroid Build Coastguard Worker #define MIN_TX_SIZE (1 << MIN_TX_SIZE_LOG2)
186*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_SQUARE (MAX_TX_SIZE * MAX_TX_SIZE)
187*77c1e3ccSAndroid Build Coastguard Worker 
188*77c1e3ccSAndroid Build Coastguard Worker // Pad 4 extra columns to remove horizontal availability check.
189*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_HOR_LOG2 2
190*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_HOR 4
191*77c1e3ccSAndroid Build Coastguard Worker // Pad 6 extra rows (2 on top and 4 on bottom) to remove vertical availability
192*77c1e3ccSAndroid Build Coastguard Worker // check.
193*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_TOP 0
194*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_BOTTOM 4
195*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_VER (TX_PAD_TOP + TX_PAD_BOTTOM)
196*77c1e3ccSAndroid Build Coastguard Worker // Pad 16 extra bytes to avoid reading overflow in SIMD optimization.
197*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_END 16
198*77c1e3ccSAndroid Build Coastguard Worker #define TX_PAD_2D ((32 + TX_PAD_HOR) * (32 + TX_PAD_VER) + TX_PAD_END)
199*77c1e3ccSAndroid Build Coastguard Worker 
200*77c1e3ccSAndroid Build Coastguard Worker // Number of maximum size transform blocks in the maximum size superblock
201*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_BLOCKS_IN_MAX_SB_LOG2 ((MAX_SB_SIZE_LOG2 - MAX_TX_SIZE_LOG2) * 2)
202*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TX_BLOCKS_IN_MAX_SB (1 << MAX_TX_BLOCKS_IN_MAX_SB_LOG2)
203*77c1e3ccSAndroid Build Coastguard Worker 
204*77c1e3ccSAndroid Build Coastguard Worker // frame transform mode
205*77c1e3ccSAndroid Build Coastguard Worker enum {
206*77c1e3ccSAndroid Build Coastguard Worker   ONLY_4X4,         // use only 4x4 transform
207*77c1e3ccSAndroid Build Coastguard Worker   TX_MODE_LARGEST,  // transform size is the largest possible for pu size
208*77c1e3ccSAndroid Build Coastguard Worker   TX_MODE_SELECT,   // transform specified for each block
209*77c1e3ccSAndroid Build Coastguard Worker   TX_MODES,
210*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(TX_MODE);
211*77c1e3ccSAndroid Build Coastguard Worker 
212*77c1e3ccSAndroid Build Coastguard Worker // 1D tx types
213*77c1e3ccSAndroid Build Coastguard Worker enum {
214*77c1e3ccSAndroid Build Coastguard Worker   DCT_1D,
215*77c1e3ccSAndroid Build Coastguard Worker   ADST_1D,
216*77c1e3ccSAndroid Build Coastguard Worker   FLIPADST_1D,
217*77c1e3ccSAndroid Build Coastguard Worker   IDTX_1D,
218*77c1e3ccSAndroid Build Coastguard Worker   TX_TYPES_1D,
219*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(TX_TYPE_1D);
220*77c1e3ccSAndroid Build Coastguard Worker 
221*77c1e3ccSAndroid Build Coastguard Worker enum {
222*77c1e3ccSAndroid Build Coastguard Worker   REG_REG,
223*77c1e3ccSAndroid Build Coastguard Worker   REG_SMOOTH,
224*77c1e3ccSAndroid Build Coastguard Worker   REG_SHARP,
225*77c1e3ccSAndroid Build Coastguard Worker   SMOOTH_REG,
226*77c1e3ccSAndroid Build Coastguard Worker   SMOOTH_SMOOTH,
227*77c1e3ccSAndroid Build Coastguard Worker   SMOOTH_SHARP,
228*77c1e3ccSAndroid Build Coastguard Worker   SHARP_REG,
229*77c1e3ccSAndroid Build Coastguard Worker   SHARP_SMOOTH,
230*77c1e3ccSAndroid Build Coastguard Worker   SHARP_SHARP,
231*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(DUAL_FILTER_TYPE);
232*77c1e3ccSAndroid Build Coastguard Worker 
233*77c1e3ccSAndroid Build Coastguard Worker #define EXT_TX_SIZES 4       // number of sizes that use extended transforms
234*77c1e3ccSAndroid Build Coastguard Worker #define EXT_TX_SETS_INTER 4  // Sets of transform selections for INTER
235*77c1e3ccSAndroid Build Coastguard Worker #define EXT_TX_SETS_INTRA 3  // Sets of transform selections for INTRA
236*77c1e3ccSAndroid Build Coastguard Worker 
237*77c1e3ccSAndroid Build Coastguard Worker enum {
238*77c1e3ccSAndroid Build Coastguard Worker   AOM_LAST_FLAG = 1 << 0,
239*77c1e3ccSAndroid Build Coastguard Worker   AOM_LAST2_FLAG = 1 << 1,
240*77c1e3ccSAndroid Build Coastguard Worker   AOM_LAST3_FLAG = 1 << 2,
241*77c1e3ccSAndroid Build Coastguard Worker   AOM_GOLD_FLAG = 1 << 3,
242*77c1e3ccSAndroid Build Coastguard Worker   AOM_BWD_FLAG = 1 << 4,
243*77c1e3ccSAndroid Build Coastguard Worker   AOM_ALT2_FLAG = 1 << 5,
244*77c1e3ccSAndroid Build Coastguard Worker   AOM_ALT_FLAG = 1 << 6,
245*77c1e3ccSAndroid Build Coastguard Worker   AOM_REFFRAME_ALL = (1 << 7) - 1
246*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(AOM_REFFRAME);
247*77c1e3ccSAndroid Build Coastguard Worker 
248*77c1e3ccSAndroid Build Coastguard Worker enum {
249*77c1e3ccSAndroid Build Coastguard Worker   UNIDIR_COMP_REFERENCE,
250*77c1e3ccSAndroid Build Coastguard Worker   BIDIR_COMP_REFERENCE,
251*77c1e3ccSAndroid Build Coastguard Worker   COMP_REFERENCE_TYPES,
252*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(COMP_REFERENCE_TYPE);
253*77c1e3ccSAndroid Build Coastguard Worker 
254*77c1e3ccSAndroid Build Coastguard Worker enum { PLANE_TYPE_Y, PLANE_TYPE_UV, PLANE_TYPES } UENUM1BYTE(PLANE_TYPE);
255*77c1e3ccSAndroid Build Coastguard Worker 
256*77c1e3ccSAndroid Build Coastguard Worker #define CFL_ALPHABET_SIZE_LOG2 4
257*77c1e3ccSAndroid Build Coastguard Worker #define CFL_ALPHABET_SIZE (1 << CFL_ALPHABET_SIZE_LOG2)
258*77c1e3ccSAndroid Build Coastguard Worker #define CFL_MAGS_SIZE ((2 << CFL_ALPHABET_SIZE_LOG2) + 1)
259*77c1e3ccSAndroid Build Coastguard Worker #define CFL_INDEX_ZERO CFL_ALPHABET_SIZE
260*77c1e3ccSAndroid Build Coastguard Worker #define CFL_IDX_U(idx) (idx >> CFL_ALPHABET_SIZE_LOG2)
261*77c1e3ccSAndroid Build Coastguard Worker #define CFL_IDX_V(idx) (idx & (CFL_ALPHABET_SIZE - 1))
262*77c1e3ccSAndroid Build Coastguard Worker 
263*77c1e3ccSAndroid Build Coastguard Worker enum { CFL_PRED_U, CFL_PRED_V, CFL_PRED_PLANES } UENUM1BYTE(CFL_PRED_TYPE);
264*77c1e3ccSAndroid Build Coastguard Worker 
265*77c1e3ccSAndroid Build Coastguard Worker enum {
266*77c1e3ccSAndroid Build Coastguard Worker   CFL_SIGN_ZERO,
267*77c1e3ccSAndroid Build Coastguard Worker   CFL_SIGN_NEG,
268*77c1e3ccSAndroid Build Coastguard Worker   CFL_SIGN_POS,
269*77c1e3ccSAndroid Build Coastguard Worker   CFL_SIGNS
270*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(CFL_SIGN_TYPE);
271*77c1e3ccSAndroid Build Coastguard Worker 
272*77c1e3ccSAndroid Build Coastguard Worker enum {
273*77c1e3ccSAndroid Build Coastguard Worker   CFL_DISALLOWED,
274*77c1e3ccSAndroid Build Coastguard Worker   CFL_ALLOWED,
275*77c1e3ccSAndroid Build Coastguard Worker   CFL_ALLOWED_TYPES
276*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(CFL_ALLOWED_TYPE);
277*77c1e3ccSAndroid Build Coastguard Worker 
278*77c1e3ccSAndroid Build Coastguard Worker // CFL_SIGN_ZERO,CFL_SIGN_ZERO is invalid
279*77c1e3ccSAndroid Build Coastguard Worker #define CFL_JOINT_SIGNS (CFL_SIGNS * CFL_SIGNS - 1)
280*77c1e3ccSAndroid Build Coastguard Worker // CFL_SIGN_U is equivalent to (js + 1) / 3 for js in 0 to 8
281*77c1e3ccSAndroid Build Coastguard Worker #define CFL_SIGN_U(js) (((js + 1) * 11) >> 5)
282*77c1e3ccSAndroid Build Coastguard Worker // CFL_SIGN_V is equivalent to (js + 1) % 3 for js in 0 to 8
283*77c1e3ccSAndroid Build Coastguard Worker #define CFL_SIGN_V(js) ((js + 1) - CFL_SIGNS * CFL_SIGN_U(js))
284*77c1e3ccSAndroid Build Coastguard Worker 
285*77c1e3ccSAndroid Build Coastguard Worker // There is no context when the alpha for a given plane is zero.
286*77c1e3ccSAndroid Build Coastguard Worker // So there are 2 fewer contexts than joint signs.
287*77c1e3ccSAndroid Build Coastguard Worker #define CFL_ALPHA_CONTEXTS (CFL_JOINT_SIGNS + 1 - CFL_SIGNS)
288*77c1e3ccSAndroid Build Coastguard Worker #define CFL_CONTEXT_U(js) (js + 1 - CFL_SIGNS)
289*77c1e3ccSAndroid Build Coastguard Worker // Also, the contexts are symmetric under swapping the planes.
290*77c1e3ccSAndroid Build Coastguard Worker #define CFL_CONTEXT_V(js) \
291*77c1e3ccSAndroid Build Coastguard Worker   (CFL_SIGN_V(js) * CFL_SIGNS + CFL_SIGN_U(js) - CFL_SIGNS)
292*77c1e3ccSAndroid Build Coastguard Worker 
293*77c1e3ccSAndroid Build Coastguard Worker enum {
294*77c1e3ccSAndroid Build Coastguard Worker   PALETTE_MAP,
295*77c1e3ccSAndroid Build Coastguard Worker   COLOR_MAP_TYPES,
296*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(COLOR_MAP_TYPE);
297*77c1e3ccSAndroid Build Coastguard Worker 
298*77c1e3ccSAndroid Build Coastguard Worker enum {
299*77c1e3ccSAndroid Build Coastguard Worker   TWO_COLORS,
300*77c1e3ccSAndroid Build Coastguard Worker   THREE_COLORS,
301*77c1e3ccSAndroid Build Coastguard Worker   FOUR_COLORS,
302*77c1e3ccSAndroid Build Coastguard Worker   FIVE_COLORS,
303*77c1e3ccSAndroid Build Coastguard Worker   SIX_COLORS,
304*77c1e3ccSAndroid Build Coastguard Worker   SEVEN_COLORS,
305*77c1e3ccSAndroid Build Coastguard Worker   EIGHT_COLORS,
306*77c1e3ccSAndroid Build Coastguard Worker   PALETTE_SIZES
307*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(PALETTE_SIZE);
308*77c1e3ccSAndroid Build Coastguard Worker 
309*77c1e3ccSAndroid Build Coastguard Worker enum {
310*77c1e3ccSAndroid Build Coastguard Worker   PALETTE_COLOR_ONE,
311*77c1e3ccSAndroid Build Coastguard Worker   PALETTE_COLOR_TWO,
312*77c1e3ccSAndroid Build Coastguard Worker   PALETTE_COLOR_THREE,
313*77c1e3ccSAndroid Build Coastguard Worker   PALETTE_COLOR_FOUR,
314*77c1e3ccSAndroid Build Coastguard Worker   PALETTE_COLOR_FIVE,
315*77c1e3ccSAndroid Build Coastguard Worker   PALETTE_COLOR_SIX,
316*77c1e3ccSAndroid Build Coastguard Worker   PALETTE_COLOR_SEVEN,
317*77c1e3ccSAndroid Build Coastguard Worker   PALETTE_COLOR_EIGHT,
318*77c1e3ccSAndroid Build Coastguard Worker   PALETTE_COLORS
319*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(PALETTE_COLOR);
320*77c1e3ccSAndroid Build Coastguard Worker 
321*77c1e3ccSAndroid Build Coastguard Worker // Note: All directional predictors must be between V_PRED and D67_PRED (both
322*77c1e3ccSAndroid Build Coastguard Worker // inclusive).
323*77c1e3ccSAndroid Build Coastguard Worker enum {
324*77c1e3ccSAndroid Build Coastguard Worker   DC_PRED,        // Average of above and left pixels
325*77c1e3ccSAndroid Build Coastguard Worker   V_PRED,         // Vertical
326*77c1e3ccSAndroid Build Coastguard Worker   H_PRED,         // Horizontal
327*77c1e3ccSAndroid Build Coastguard Worker   D45_PRED,       // Directional 45  degree
328*77c1e3ccSAndroid Build Coastguard Worker   D135_PRED,      // Directional 135 degree
329*77c1e3ccSAndroid Build Coastguard Worker   D113_PRED,      // Directional 113 degree
330*77c1e3ccSAndroid Build Coastguard Worker   D157_PRED,      // Directional 157 degree
331*77c1e3ccSAndroid Build Coastguard Worker   D203_PRED,      // Directional 203 degree
332*77c1e3ccSAndroid Build Coastguard Worker   D67_PRED,       // Directional 67  degree
333*77c1e3ccSAndroid Build Coastguard Worker   SMOOTH_PRED,    // Combination of horizontal and vertical interpolation
334*77c1e3ccSAndroid Build Coastguard Worker   SMOOTH_V_PRED,  // Vertical interpolation
335*77c1e3ccSAndroid Build Coastguard Worker   SMOOTH_H_PRED,  // Horizontal interpolation
336*77c1e3ccSAndroid Build Coastguard Worker   PAETH_PRED,     // Predict from the direction of smallest gradient
337*77c1e3ccSAndroid Build Coastguard Worker   NEARESTMV,
338*77c1e3ccSAndroid Build Coastguard Worker   NEARMV,
339*77c1e3ccSAndroid Build Coastguard Worker   GLOBALMV,
340*77c1e3ccSAndroid Build Coastguard Worker   NEWMV,
341*77c1e3ccSAndroid Build Coastguard Worker   // Compound ref compound modes
342*77c1e3ccSAndroid Build Coastguard Worker   NEAREST_NEARESTMV,
343*77c1e3ccSAndroid Build Coastguard Worker   NEAR_NEARMV,
344*77c1e3ccSAndroid Build Coastguard Worker   NEAREST_NEWMV,
345*77c1e3ccSAndroid Build Coastguard Worker   NEW_NEARESTMV,
346*77c1e3ccSAndroid Build Coastguard Worker   NEAR_NEWMV,
347*77c1e3ccSAndroid Build Coastguard Worker   NEW_NEARMV,
348*77c1e3ccSAndroid Build Coastguard Worker   GLOBAL_GLOBALMV,
349*77c1e3ccSAndroid Build Coastguard Worker   NEW_NEWMV,
350*77c1e3ccSAndroid Build Coastguard Worker   MB_MODE_COUNT,
351*77c1e3ccSAndroid Build Coastguard Worker   PRED_MODE_INVALID = MB_MODE_COUNT,
352*77c1e3ccSAndroid Build Coastguard Worker   INTRA_MODE_START = DC_PRED,
353*77c1e3ccSAndroid Build Coastguard Worker   INTRA_MODE_END = NEARESTMV,
354*77c1e3ccSAndroid Build Coastguard Worker   DIR_MODE_START = V_PRED,
355*77c1e3ccSAndroid Build Coastguard Worker   DIR_MODE_END = D67_PRED + 1,
356*77c1e3ccSAndroid Build Coastguard Worker   INTRA_MODE_NUM = INTRA_MODE_END - INTRA_MODE_START,
357*77c1e3ccSAndroid Build Coastguard Worker   SINGLE_INTER_MODE_START = NEARESTMV,
358*77c1e3ccSAndroid Build Coastguard Worker   SINGLE_INTER_MODE_END = NEAREST_NEARESTMV,
359*77c1e3ccSAndroid Build Coastguard Worker   SINGLE_INTER_MODE_NUM = SINGLE_INTER_MODE_END - SINGLE_INTER_MODE_START,
360*77c1e3ccSAndroid Build Coastguard Worker   COMP_INTER_MODE_START = NEAREST_NEARESTMV,
361*77c1e3ccSAndroid Build Coastguard Worker   COMP_INTER_MODE_END = MB_MODE_COUNT,
362*77c1e3ccSAndroid Build Coastguard Worker   COMP_INTER_MODE_NUM = COMP_INTER_MODE_END - COMP_INTER_MODE_START,
363*77c1e3ccSAndroid Build Coastguard Worker   INTER_MODE_START = NEARESTMV,
364*77c1e3ccSAndroid Build Coastguard Worker   INTER_MODE_END = MB_MODE_COUNT,
365*77c1e3ccSAndroid Build Coastguard Worker   INTRA_MODES = PAETH_PRED + 1,  // PAETH_PRED has to be the last intra mode.
366*77c1e3ccSAndroid Build Coastguard Worker   INTRA_INVALID = MB_MODE_COUNT  // For uv_mode in inter blocks
367*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(PREDICTION_MODE);
368*77c1e3ccSAndroid Build Coastguard Worker 
369*77c1e3ccSAndroid Build Coastguard Worker // TODO(ltrudeau) Do we really want to pack this?
370*77c1e3ccSAndroid Build Coastguard Worker // TODO(ltrudeau) Do we match with PREDICTION_MODE?
371*77c1e3ccSAndroid Build Coastguard Worker enum {
372*77c1e3ccSAndroid Build Coastguard Worker   UV_DC_PRED,        // Average of above and left pixels
373*77c1e3ccSAndroid Build Coastguard Worker   UV_V_PRED,         // Vertical
374*77c1e3ccSAndroid Build Coastguard Worker   UV_H_PRED,         // Horizontal
375*77c1e3ccSAndroid Build Coastguard Worker   UV_D45_PRED,       // Directional 45  degree
376*77c1e3ccSAndroid Build Coastguard Worker   UV_D135_PRED,      // Directional 135 degree
377*77c1e3ccSAndroid Build Coastguard Worker   UV_D113_PRED,      // Directional 113 degree
378*77c1e3ccSAndroid Build Coastguard Worker   UV_D157_PRED,      // Directional 157 degree
379*77c1e3ccSAndroid Build Coastguard Worker   UV_D203_PRED,      // Directional 203 degree
380*77c1e3ccSAndroid Build Coastguard Worker   UV_D67_PRED,       // Directional 67  degree
381*77c1e3ccSAndroid Build Coastguard Worker   UV_SMOOTH_PRED,    // Combination of horizontal and vertical interpolation
382*77c1e3ccSAndroid Build Coastguard Worker   UV_SMOOTH_V_PRED,  // Vertical interpolation
383*77c1e3ccSAndroid Build Coastguard Worker   UV_SMOOTH_H_PRED,  // Horizontal interpolation
384*77c1e3ccSAndroid Build Coastguard Worker   UV_PAETH_PRED,     // Predict from the direction of smallest gradient
385*77c1e3ccSAndroid Build Coastguard Worker   UV_CFL_PRED,       // Chroma-from-Luma
386*77c1e3ccSAndroid Build Coastguard Worker   UV_INTRA_MODES,
387*77c1e3ccSAndroid Build Coastguard Worker   UV_MODE_INVALID,  // For uv_mode in inter blocks
388*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(UV_PREDICTION_MODE);
389*77c1e3ccSAndroid Build Coastguard Worker 
390*77c1e3ccSAndroid Build Coastguard Worker // Number of top model rd to store for pruning y modes in intra mode decision
391*77c1e3ccSAndroid Build Coastguard Worker #define TOP_INTRA_MODEL_COUNT 4
392*77c1e3ccSAndroid Build Coastguard Worker // Total number of luma intra prediction modes (include both directional and
393*77c1e3ccSAndroid Build Coastguard Worker // non-directional modes)
394*77c1e3ccSAndroid Build Coastguard Worker // Because there are 8 directional modes, each has additional 6 delta angles.
395*77c1e3ccSAndroid Build Coastguard Worker #define LUMA_MODE_COUNT (PAETH_PRED - DC_PRED + 1 + 6 * 8)
396*77c1e3ccSAndroid Build Coastguard Worker 
397*77c1e3ccSAndroid Build Coastguard Worker enum {
398*77c1e3ccSAndroid Build Coastguard Worker   SIMPLE_TRANSLATION,
399*77c1e3ccSAndroid Build Coastguard Worker   OBMC_CAUSAL,    // 2-sided OBMC
400*77c1e3ccSAndroid Build Coastguard Worker   WARPED_CAUSAL,  // 2-sided WARPED
401*77c1e3ccSAndroid Build Coastguard Worker   MOTION_MODES
402*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(MOTION_MODE);
403*77c1e3ccSAndroid Build Coastguard Worker 
404*77c1e3ccSAndroid Build Coastguard Worker enum {
405*77c1e3ccSAndroid Build Coastguard Worker   II_DC_PRED,
406*77c1e3ccSAndroid Build Coastguard Worker   II_V_PRED,
407*77c1e3ccSAndroid Build Coastguard Worker   II_H_PRED,
408*77c1e3ccSAndroid Build Coastguard Worker   II_SMOOTH_PRED,
409*77c1e3ccSAndroid Build Coastguard Worker   INTERINTRA_MODES
410*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(INTERINTRA_MODE);
411*77c1e3ccSAndroid Build Coastguard Worker 
412*77c1e3ccSAndroid Build Coastguard Worker enum {
413*77c1e3ccSAndroid Build Coastguard Worker   COMPOUND_AVERAGE,
414*77c1e3ccSAndroid Build Coastguard Worker   COMPOUND_DISTWTD,
415*77c1e3ccSAndroid Build Coastguard Worker   COMPOUND_WEDGE,
416*77c1e3ccSAndroid Build Coastguard Worker   COMPOUND_DIFFWTD,
417*77c1e3ccSAndroid Build Coastguard Worker   COMPOUND_TYPES,
418*77c1e3ccSAndroid Build Coastguard Worker   MASKED_COMPOUND_TYPES = 2,
419*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(COMPOUND_TYPE);
420*77c1e3ccSAndroid Build Coastguard Worker 
421*77c1e3ccSAndroid Build Coastguard Worker enum {
422*77c1e3ccSAndroid Build Coastguard Worker   FILTER_DC_PRED,
423*77c1e3ccSAndroid Build Coastguard Worker   FILTER_V_PRED,
424*77c1e3ccSAndroid Build Coastguard Worker   FILTER_H_PRED,
425*77c1e3ccSAndroid Build Coastguard Worker   FILTER_D157_PRED,
426*77c1e3ccSAndroid Build Coastguard Worker   FILTER_PAETH_PRED,
427*77c1e3ccSAndroid Build Coastguard Worker   FILTER_INTRA_MODES,
428*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(FILTER_INTRA_MODE);
429*77c1e3ccSAndroid Build Coastguard Worker 
430*77c1e3ccSAndroid Build Coastguard Worker enum {
431*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_2_0,
432*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_2_1,
433*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_2_2,
434*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_2_3,
435*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_3_0,
436*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_3_1,
437*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_3_2,
438*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_3_3,
439*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_4_0,
440*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_4_1,
441*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_4_2,
442*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_4_3,
443*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_5_0,
444*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_5_1,
445*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_5_2,
446*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_5_3,
447*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_6_0,
448*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_6_1,
449*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_6_2,
450*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_6_3,
451*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_7_0,
452*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_7_1,
453*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_7_2,
454*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_7_3,
455*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_8_0,
456*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_8_1,
457*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_8_2,
458*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_8_3,
459*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVELS,
460*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_MAX = 31,
461*77c1e3ccSAndroid Build Coastguard Worker   SEQ_LEVEL_KEEP_STATS = 32,
462*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(AV1_LEVEL);
463*77c1e3ccSAndroid Build Coastguard Worker 
464*77c1e3ccSAndroid Build Coastguard Worker #define LEVEL_BITS 5
465*77c1e3ccSAndroid Build Coastguard Worker 
466*77c1e3ccSAndroid Build Coastguard Worker #define DIRECTIONAL_MODES 8
467*77c1e3ccSAndroid Build Coastguard Worker #define MAX_ANGLE_DELTA 3
468*77c1e3ccSAndroid Build Coastguard Worker #define ANGLE_STEP 3
469*77c1e3ccSAndroid Build Coastguard Worker 
470*77c1e3ccSAndroid Build Coastguard Worker #define INTER_MODES (1 + NEWMV - NEARESTMV)
471*77c1e3ccSAndroid Build Coastguard Worker 
472*77c1e3ccSAndroid Build Coastguard Worker #define INTER_COMPOUND_MODES (1 + NEW_NEWMV - NEAREST_NEARESTMV)
473*77c1e3ccSAndroid Build Coastguard Worker 
474*77c1e3ccSAndroid Build Coastguard Worker #define SKIP_CONTEXTS 3
475*77c1e3ccSAndroid Build Coastguard Worker #define SKIP_MODE_CONTEXTS 3
476*77c1e3ccSAndroid Build Coastguard Worker 
477*77c1e3ccSAndroid Build Coastguard Worker #define COMP_INDEX_CONTEXTS 6
478*77c1e3ccSAndroid Build Coastguard Worker #define COMP_GROUP_IDX_CONTEXTS 6
479*77c1e3ccSAndroid Build Coastguard Worker 
480*77c1e3ccSAndroid Build Coastguard Worker #define NMV_CONTEXTS 3
481*77c1e3ccSAndroid Build Coastguard Worker 
482*77c1e3ccSAndroid Build Coastguard Worker #define NEWMV_MODE_CONTEXTS 6
483*77c1e3ccSAndroid Build Coastguard Worker #define GLOBALMV_MODE_CONTEXTS 2
484*77c1e3ccSAndroid Build Coastguard Worker #define REFMV_MODE_CONTEXTS 6
485*77c1e3ccSAndroid Build Coastguard Worker #define DRL_MODE_CONTEXTS 3
486*77c1e3ccSAndroid Build Coastguard Worker 
487*77c1e3ccSAndroid Build Coastguard Worker #define GLOBALMV_OFFSET 3
488*77c1e3ccSAndroid Build Coastguard Worker #define REFMV_OFFSET 4
489*77c1e3ccSAndroid Build Coastguard Worker 
490*77c1e3ccSAndroid Build Coastguard Worker #define NEWMV_CTX_MASK ((1 << GLOBALMV_OFFSET) - 1)
491*77c1e3ccSAndroid Build Coastguard Worker #define GLOBALMV_CTX_MASK ((1 << (REFMV_OFFSET - GLOBALMV_OFFSET)) - 1)
492*77c1e3ccSAndroid Build Coastguard Worker #define REFMV_CTX_MASK ((1 << (8 - REFMV_OFFSET)) - 1)
493*77c1e3ccSAndroid Build Coastguard Worker 
494*77c1e3ccSAndroid Build Coastguard Worker #define COMP_NEWMV_CTXS 5
495*77c1e3ccSAndroid Build Coastguard Worker #define INTER_MODE_CONTEXTS 8
496*77c1e3ccSAndroid Build Coastguard Worker 
497*77c1e3ccSAndroid Build Coastguard Worker #define DELTA_Q_SMALL 3
498*77c1e3ccSAndroid Build Coastguard Worker #define DELTA_Q_PROBS (DELTA_Q_SMALL)
499*77c1e3ccSAndroid Build Coastguard Worker #define DEFAULT_DELTA_Q_RES_PERCEPTUAL 4
500*77c1e3ccSAndroid Build Coastguard Worker #define DEFAULT_DELTA_Q_RES_OBJECTIVE 4
501*77c1e3ccSAndroid Build Coastguard Worker #define DEFAULT_DELTA_Q_RES_DUCKY_ENCODE 4
502*77c1e3ccSAndroid Build Coastguard Worker 
503*77c1e3ccSAndroid Build Coastguard Worker #define DELTA_LF_SMALL 3
504*77c1e3ccSAndroid Build Coastguard Worker #define DELTA_LF_PROBS (DELTA_LF_SMALL)
505*77c1e3ccSAndroid Build Coastguard Worker #define DEFAULT_DELTA_LF_RES 2
506*77c1e3ccSAndroid Build Coastguard Worker 
507*77c1e3ccSAndroid Build Coastguard Worker /* Segment Feature Masks */
508*77c1e3ccSAndroid Build Coastguard Worker #define MAX_MV_REF_CANDIDATES 2
509*77c1e3ccSAndroid Build Coastguard Worker 
510*77c1e3ccSAndroid Build Coastguard Worker #define MAX_REF_MV_STACK_SIZE 8
511*77c1e3ccSAndroid Build Coastguard Worker #define USABLE_REF_MV_STACK_SIZE 4
512*77c1e3ccSAndroid Build Coastguard Worker #define REF_CAT_LEVEL 640
513*77c1e3ccSAndroid Build Coastguard Worker 
514*77c1e3ccSAndroid Build Coastguard Worker #define INTRA_INTER_CONTEXTS 4
515*77c1e3ccSAndroid Build Coastguard Worker #define COMP_INTER_CONTEXTS 5
516*77c1e3ccSAndroid Build Coastguard Worker #define REF_CONTEXTS 3
517*77c1e3ccSAndroid Build Coastguard Worker 
518*77c1e3ccSAndroid Build Coastguard Worker #define COMP_REF_TYPE_CONTEXTS 5
519*77c1e3ccSAndroid Build Coastguard Worker #define UNI_COMP_REF_CONTEXTS 3
520*77c1e3ccSAndroid Build Coastguard Worker 
521*77c1e3ccSAndroid Build Coastguard Worker #define TXFM_PARTITION_CONTEXTS ((TX_SIZES - TX_8X8) * 6 - 3)
522*77c1e3ccSAndroid Build Coastguard Worker typedef uint8_t TXFM_CONTEXT;
523*77c1e3ccSAndroid Build Coastguard Worker 
524*77c1e3ccSAndroid Build Coastguard Worker // An enum for single reference types (and some derived values).
525*77c1e3ccSAndroid Build Coastguard Worker enum {
526*77c1e3ccSAndroid Build Coastguard Worker   NONE_FRAME = -1,
527*77c1e3ccSAndroid Build Coastguard Worker   INTRA_FRAME,
528*77c1e3ccSAndroid Build Coastguard Worker   LAST_FRAME,
529*77c1e3ccSAndroid Build Coastguard Worker   LAST2_FRAME,
530*77c1e3ccSAndroid Build Coastguard Worker   LAST3_FRAME,
531*77c1e3ccSAndroid Build Coastguard Worker   GOLDEN_FRAME,
532*77c1e3ccSAndroid Build Coastguard Worker   BWDREF_FRAME,
533*77c1e3ccSAndroid Build Coastguard Worker   ALTREF2_FRAME,
534*77c1e3ccSAndroid Build Coastguard Worker   ALTREF_FRAME,
535*77c1e3ccSAndroid Build Coastguard Worker   REF_FRAMES,
536*77c1e3ccSAndroid Build Coastguard Worker 
537*77c1e3ccSAndroid Build Coastguard Worker   // Extra/scratch reference frame. It may be:
538*77c1e3ccSAndroid Build Coastguard Worker   // - used to update the ALTREF2_FRAME ref (see lshift_bwd_ref_frames()), or
539*77c1e3ccSAndroid Build Coastguard Worker   // - updated from ALTREF2_FRAME ref (see rshift_bwd_ref_frames()).
540*77c1e3ccSAndroid Build Coastguard Worker   EXTREF_FRAME = REF_FRAMES,
541*77c1e3ccSAndroid Build Coastguard Worker 
542*77c1e3ccSAndroid Build Coastguard Worker   // Number of inter (non-intra) reference types.
543*77c1e3ccSAndroid Build Coastguard Worker   INTER_REFS_PER_FRAME = ALTREF_FRAME - LAST_FRAME + 1,
544*77c1e3ccSAndroid Build Coastguard Worker 
545*77c1e3ccSAndroid Build Coastguard Worker   // Number of forward (aka past) reference types.
546*77c1e3ccSAndroid Build Coastguard Worker   FWD_REFS = GOLDEN_FRAME - LAST_FRAME + 1,
547*77c1e3ccSAndroid Build Coastguard Worker 
548*77c1e3ccSAndroid Build Coastguard Worker   // Number of backward (aka future) reference types.
549*77c1e3ccSAndroid Build Coastguard Worker   BWD_REFS = ALTREF_FRAME - BWDREF_FRAME + 1,
550*77c1e3ccSAndroid Build Coastguard Worker 
551*77c1e3ccSAndroid Build Coastguard Worker   SINGLE_REFS = FWD_REFS + BWD_REFS,
552*77c1e3ccSAndroid Build Coastguard Worker };
553*77c1e3ccSAndroid Build Coastguard Worker 
554*77c1e3ccSAndroid Build Coastguard Worker #define REF_FRAMES_LOG2 3
555*77c1e3ccSAndroid Build Coastguard Worker 
556*77c1e3ccSAndroid Build Coastguard Worker // REF_FRAMES for the cm->ref_frame_map array, 1 scratch frame for the new
557*77c1e3ccSAndroid Build Coastguard Worker // frame in cm->cur_frame, INTER_REFS_PER_FRAME for scaled references on the
558*77c1e3ccSAndroid Build Coastguard Worker // encoder in the cpi->scaled_ref_buf array.
559*77c1e3ccSAndroid Build Coastguard Worker // The encoder uses FRAME_BUFFERS only in GOOD and REALTIME encoding modes.
560*77c1e3ccSAndroid Build Coastguard Worker // The decoder also uses FRAME_BUFFERS.
561*77c1e3ccSAndroid Build Coastguard Worker #define FRAME_BUFFERS (REF_FRAMES + 1 + INTER_REFS_PER_FRAME)
562*77c1e3ccSAndroid Build Coastguard Worker 
563*77c1e3ccSAndroid Build Coastguard Worker // During allintra encoding, one reference frame buffer is free to be used again
564*77c1e3ccSAndroid Build Coastguard Worker // only after another frame buffer is stored as the reference frame. Hence, it
565*77c1e3ccSAndroid Build Coastguard Worker // is necessary and sufficient to maintain only two reference frame buffers in
566*77c1e3ccSAndroid Build Coastguard Worker // this case.
567*77c1e3ccSAndroid Build Coastguard Worker #define FRAME_BUFFERS_ALLINTRA 2
568*77c1e3ccSAndroid Build Coastguard Worker 
569*77c1e3ccSAndroid Build Coastguard Worker #define FWD_RF_OFFSET(ref) (ref - LAST_FRAME)
570*77c1e3ccSAndroid Build Coastguard Worker #define BWD_RF_OFFSET(ref) (ref - BWDREF_FRAME)
571*77c1e3ccSAndroid Build Coastguard Worker 
572*77c1e3ccSAndroid Build Coastguard Worker // Select all the decoded frame buffer slots
573*77c1e3ccSAndroid Build Coastguard Worker #define SELECT_ALL_BUF_SLOTS 0xFF
574*77c1e3ccSAndroid Build Coastguard Worker 
575*77c1e3ccSAndroid Build Coastguard Worker enum {
576*77c1e3ccSAndroid Build Coastguard Worker   LAST_LAST2_FRAMES,      // { LAST_FRAME, LAST2_FRAME }
577*77c1e3ccSAndroid Build Coastguard Worker   LAST_LAST3_FRAMES,      // { LAST_FRAME, LAST3_FRAME }
578*77c1e3ccSAndroid Build Coastguard Worker   LAST_GOLDEN_FRAMES,     // { LAST_FRAME, GOLDEN_FRAME }
579*77c1e3ccSAndroid Build Coastguard Worker   BWDREF_ALTREF_FRAMES,   // { BWDREF_FRAME, ALTREF_FRAME }
580*77c1e3ccSAndroid Build Coastguard Worker   LAST2_LAST3_FRAMES,     // { LAST2_FRAME, LAST3_FRAME }
581*77c1e3ccSAndroid Build Coastguard Worker   LAST2_GOLDEN_FRAMES,    // { LAST2_FRAME, GOLDEN_FRAME }
582*77c1e3ccSAndroid Build Coastguard Worker   LAST3_GOLDEN_FRAMES,    // { LAST3_FRAME, GOLDEN_FRAME }
583*77c1e3ccSAndroid Build Coastguard Worker   BWDREF_ALTREF2_FRAMES,  // { BWDREF_FRAME, ALTREF2_FRAME }
584*77c1e3ccSAndroid Build Coastguard Worker   ALTREF2_ALTREF_FRAMES,  // { ALTREF2_FRAME, ALTREF_FRAME }
585*77c1e3ccSAndroid Build Coastguard Worker   TOTAL_UNIDIR_COMP_REFS,
586*77c1e3ccSAndroid Build Coastguard Worker   // NOTE: UNIDIR_COMP_REFS is the number of uni-directional reference pairs
587*77c1e3ccSAndroid Build Coastguard Worker   //       that are explicitly signaled.
588*77c1e3ccSAndroid Build Coastguard Worker   UNIDIR_COMP_REFS = BWDREF_ALTREF_FRAMES + 1,
589*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(UNIDIR_COMP_REF);
590*77c1e3ccSAndroid Build Coastguard Worker 
591*77c1e3ccSAndroid Build Coastguard Worker #define TOTAL_COMP_REFS (FWD_REFS * BWD_REFS + TOTAL_UNIDIR_COMP_REFS)
592*77c1e3ccSAndroid Build Coastguard Worker 
593*77c1e3ccSAndroid Build Coastguard Worker #define COMP_REFS (FWD_REFS * BWD_REFS + UNIDIR_COMP_REFS)
594*77c1e3ccSAndroid Build Coastguard Worker 
595*77c1e3ccSAndroid Build Coastguard Worker // NOTE: A limited number of unidirectional reference pairs can be signalled for
596*77c1e3ccSAndroid Build Coastguard Worker //       compound prediction. The use of skip mode, on the other hand, makes it
597*77c1e3ccSAndroid Build Coastguard Worker //       possible to have a reference pair not listed for explicit signaling.
598*77c1e3ccSAndroid Build Coastguard Worker #define MODE_CTX_REF_FRAMES (REF_FRAMES + TOTAL_COMP_REFS)
599*77c1e3ccSAndroid Build Coastguard Worker 
600*77c1e3ccSAndroid Build Coastguard Worker // Note: It includes single and compound references. So, it can take values from
601*77c1e3ccSAndroid Build Coastguard Worker // NONE_FRAME to (MODE_CTX_REF_FRAMES - 1). Hence, it is not defined as an enum.
602*77c1e3ccSAndroid Build Coastguard Worker typedef int8_t MV_REFERENCE_FRAME;
603*77c1e3ccSAndroid Build Coastguard Worker 
604*77c1e3ccSAndroid Build Coastguard Worker /*!\endcond */
605*77c1e3ccSAndroid Build Coastguard Worker 
606*77c1e3ccSAndroid Build Coastguard Worker /*!\enum RestorationType
607*77c1e3ccSAndroid Build Coastguard Worker  * \brief This enumeration defines various restoration types supported
608*77c1e3ccSAndroid Build Coastguard Worker  */
609*77c1e3ccSAndroid Build Coastguard Worker typedef enum {
610*77c1e3ccSAndroid Build Coastguard Worker   RESTORE_NONE,       /**< No restoration */
611*77c1e3ccSAndroid Build Coastguard Worker   RESTORE_WIENER,     /**< Separable Wiener restoration */
612*77c1e3ccSAndroid Build Coastguard Worker   RESTORE_SGRPROJ,    /**< Selfguided restoration */
613*77c1e3ccSAndroid Build Coastguard Worker   RESTORE_SWITCHABLE, /**< Switchable restoration */
614*77c1e3ccSAndroid Build Coastguard Worker   RESTORE_SWITCHABLE_TYPES = RESTORE_SWITCHABLE, /**< Num Switchable types */
615*77c1e3ccSAndroid Build Coastguard Worker   RESTORE_TYPES = 4,                             /**< Num Restore types */
616*77c1e3ccSAndroid Build Coastguard Worker } RestorationType;
617*77c1e3ccSAndroid Build Coastguard Worker 
618*77c1e3ccSAndroid Build Coastguard Worker /*!\cond */
619*77c1e3ccSAndroid Build Coastguard Worker // Picture prediction structures (0-13 are predefined) in scalability metadata.
620*77c1e3ccSAndroid Build Coastguard Worker enum {
621*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_L1T2 = 0,
622*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_L1T3 = 1,
623*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_L2T1 = 2,
624*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_L2T2 = 3,
625*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_L2T3 = 4,
626*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_S2T1 = 5,
627*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_S2T2 = 6,
628*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_S2T3 = 7,
629*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_L2T1h = 8,
630*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_L2T2h = 9,
631*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_L2T3h = 10,
632*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_S2T1h = 11,
633*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_S2T2h = 12,
634*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_S2T3h = 13,
635*77c1e3ccSAndroid Build Coastguard Worker   SCALABILITY_SS = 14
636*77c1e3ccSAndroid Build Coastguard Worker } UENUM1BYTE(SCALABILITY_STRUCTURES);
637*77c1e3ccSAndroid Build Coastguard Worker 
638*77c1e3ccSAndroid Build Coastguard Worker #define SUPERRES_SCALE_BITS 3
639*77c1e3ccSAndroid Build Coastguard Worker #define SUPERRES_SCALE_DENOMINATOR_MIN (SCALE_NUMERATOR + 1)
640*77c1e3ccSAndroid Build Coastguard Worker 
641*77c1e3ccSAndroid Build Coastguard Worker // In large_scale_tile coding, external references are used.
642*77c1e3ccSAndroid Build Coastguard Worker #define MAX_EXTERNAL_REFERENCES 128
643*77c1e3ccSAndroid Build Coastguard Worker #define MAX_TILES 512
644*77c1e3ccSAndroid Build Coastguard Worker 
645*77c1e3ccSAndroid Build Coastguard Worker /*!\endcond */
646*77c1e3ccSAndroid Build Coastguard Worker 
647*77c1e3ccSAndroid Build Coastguard Worker #ifdef __cplusplus
648*77c1e3ccSAndroid Build Coastguard Worker }  // extern "C"
649*77c1e3ccSAndroid Build Coastguard Worker #endif
650*77c1e3ccSAndroid Build Coastguard Worker 
651*77c1e3ccSAndroid Build Coastguard Worker #endif  // AOM_AV1_COMMON_ENUMS_H_
652