xref: /aosp_15_r20/external/leveldb/util/testutil.cc (revision 9507f98c5f32dee4b5f9e4a38cd499f3ff5c4490)
1*9507f98cSAndroid Build Coastguard Worker // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2*9507f98cSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*9507f98cSAndroid Build Coastguard Worker // found in the LICENSE file. See the AUTHORS file for names of contributors.
4*9507f98cSAndroid Build Coastguard Worker 
5*9507f98cSAndroid Build Coastguard Worker #include "util/testutil.h"
6*9507f98cSAndroid Build Coastguard Worker 
7*9507f98cSAndroid Build Coastguard Worker #include <string>
8*9507f98cSAndroid Build Coastguard Worker 
9*9507f98cSAndroid Build Coastguard Worker #include "util/random.h"
10*9507f98cSAndroid Build Coastguard Worker 
11*9507f98cSAndroid Build Coastguard Worker namespace leveldb {
12*9507f98cSAndroid Build Coastguard Worker namespace test {
13*9507f98cSAndroid Build Coastguard Worker 
RandomString(Random * rnd,int len,std::string * dst)14*9507f98cSAndroid Build Coastguard Worker Slice RandomString(Random* rnd, int len, std::string* dst) {
15*9507f98cSAndroid Build Coastguard Worker   dst->resize(len);
16*9507f98cSAndroid Build Coastguard Worker   for (int i = 0; i < len; i++) {
17*9507f98cSAndroid Build Coastguard Worker     (*dst)[i] = static_cast<char>(' ' + rnd->Uniform(95));  // ' ' .. '~'
18*9507f98cSAndroid Build Coastguard Worker   }
19*9507f98cSAndroid Build Coastguard Worker   return Slice(*dst);
20*9507f98cSAndroid Build Coastguard Worker }
21*9507f98cSAndroid Build Coastguard Worker 
RandomKey(Random * rnd,int len)22*9507f98cSAndroid Build Coastguard Worker std::string RandomKey(Random* rnd, int len) {
23*9507f98cSAndroid Build Coastguard Worker   // Make sure to generate a wide variety of characters so we
24*9507f98cSAndroid Build Coastguard Worker   // test the boundary conditions for short-key optimizations.
25*9507f98cSAndroid Build Coastguard Worker   static const char kTestChars[] = {'\0', '\1', 'a',    'b',    'c',
26*9507f98cSAndroid Build Coastguard Worker                                     'd',  'e',  '\xfd', '\xfe', '\xff'};
27*9507f98cSAndroid Build Coastguard Worker   std::string result;
28*9507f98cSAndroid Build Coastguard Worker   for (int i = 0; i < len; i++) {
29*9507f98cSAndroid Build Coastguard Worker     result += kTestChars[rnd->Uniform(sizeof(kTestChars))];
30*9507f98cSAndroid Build Coastguard Worker   }
31*9507f98cSAndroid Build Coastguard Worker   return result;
32*9507f98cSAndroid Build Coastguard Worker }
33*9507f98cSAndroid Build Coastguard Worker 
CompressibleString(Random * rnd,double compressed_fraction,size_t len,std::string * dst)34*9507f98cSAndroid Build Coastguard Worker Slice CompressibleString(Random* rnd, double compressed_fraction, size_t len,
35*9507f98cSAndroid Build Coastguard Worker                          std::string* dst) {
36*9507f98cSAndroid Build Coastguard Worker   int raw = static_cast<int>(len * compressed_fraction);
37*9507f98cSAndroid Build Coastguard Worker   if (raw < 1) raw = 1;
38*9507f98cSAndroid Build Coastguard Worker   std::string raw_data;
39*9507f98cSAndroid Build Coastguard Worker   RandomString(rnd, raw, &raw_data);
40*9507f98cSAndroid Build Coastguard Worker 
41*9507f98cSAndroid Build Coastguard Worker   // Duplicate the random data until we have filled "len" bytes
42*9507f98cSAndroid Build Coastguard Worker   dst->clear();
43*9507f98cSAndroid Build Coastguard Worker   while (dst->size() < len) {
44*9507f98cSAndroid Build Coastguard Worker     dst->append(raw_data);
45*9507f98cSAndroid Build Coastguard Worker   }
46*9507f98cSAndroid Build Coastguard Worker   dst->resize(len);
47*9507f98cSAndroid Build Coastguard Worker   return Slice(*dst);
48*9507f98cSAndroid Build Coastguard Worker }
49*9507f98cSAndroid Build Coastguard Worker 
50*9507f98cSAndroid Build Coastguard Worker }  // namespace test
51*9507f98cSAndroid Build Coastguard Worker }  // namespace leveldb
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