xref: /aosp_15_r20/external/leveldb/util/arena_test.cc (revision 9507f98c5f32dee4b5f9e4a38cd499f3ff5c4490)
1*9507f98cSAndroid Build Coastguard Worker // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2*9507f98cSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*9507f98cSAndroid Build Coastguard Worker // found in the LICENSE file. See the AUTHORS file for names of contributors.
4*9507f98cSAndroid Build Coastguard Worker 
5*9507f98cSAndroid Build Coastguard Worker #include "util/arena.h"
6*9507f98cSAndroid Build Coastguard Worker 
7*9507f98cSAndroid Build Coastguard Worker #include "gtest/gtest.h"
8*9507f98cSAndroid Build Coastguard Worker #include "util/random.h"
9*9507f98cSAndroid Build Coastguard Worker 
10*9507f98cSAndroid Build Coastguard Worker namespace leveldb {
11*9507f98cSAndroid Build Coastguard Worker 
TEST(ArenaTest,Empty)12*9507f98cSAndroid Build Coastguard Worker TEST(ArenaTest, Empty) { Arena arena; }
13*9507f98cSAndroid Build Coastguard Worker 
TEST(ArenaTest,Simple)14*9507f98cSAndroid Build Coastguard Worker TEST(ArenaTest, Simple) {
15*9507f98cSAndroid Build Coastguard Worker   std::vector<std::pair<size_t, char*>> allocated;
16*9507f98cSAndroid Build Coastguard Worker   Arena arena;
17*9507f98cSAndroid Build Coastguard Worker   const int N = 100000;
18*9507f98cSAndroid Build Coastguard Worker   size_t bytes = 0;
19*9507f98cSAndroid Build Coastguard Worker   Random rnd(301);
20*9507f98cSAndroid Build Coastguard Worker   for (int i = 0; i < N; i++) {
21*9507f98cSAndroid Build Coastguard Worker     size_t s;
22*9507f98cSAndroid Build Coastguard Worker     if (i % (N / 10) == 0) {
23*9507f98cSAndroid Build Coastguard Worker       s = i;
24*9507f98cSAndroid Build Coastguard Worker     } else {
25*9507f98cSAndroid Build Coastguard Worker       s = rnd.OneIn(4000)
26*9507f98cSAndroid Build Coastguard Worker               ? rnd.Uniform(6000)
27*9507f98cSAndroid Build Coastguard Worker               : (rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20));
28*9507f98cSAndroid Build Coastguard Worker     }
29*9507f98cSAndroid Build Coastguard Worker     if (s == 0) {
30*9507f98cSAndroid Build Coastguard Worker       // Our arena disallows size 0 allocations.
31*9507f98cSAndroid Build Coastguard Worker       s = 1;
32*9507f98cSAndroid Build Coastguard Worker     }
33*9507f98cSAndroid Build Coastguard Worker     char* r;
34*9507f98cSAndroid Build Coastguard Worker     if (rnd.OneIn(10)) {
35*9507f98cSAndroid Build Coastguard Worker       r = arena.AllocateAligned(s);
36*9507f98cSAndroid Build Coastguard Worker     } else {
37*9507f98cSAndroid Build Coastguard Worker       r = arena.Allocate(s);
38*9507f98cSAndroid Build Coastguard Worker     }
39*9507f98cSAndroid Build Coastguard Worker 
40*9507f98cSAndroid Build Coastguard Worker     for (size_t b = 0; b < s; b++) {
41*9507f98cSAndroid Build Coastguard Worker       // Fill the "i"th allocation with a known bit pattern
42*9507f98cSAndroid Build Coastguard Worker       r[b] = i % 256;
43*9507f98cSAndroid Build Coastguard Worker     }
44*9507f98cSAndroid Build Coastguard Worker     bytes += s;
45*9507f98cSAndroid Build Coastguard Worker     allocated.push_back(std::make_pair(s, r));
46*9507f98cSAndroid Build Coastguard Worker     ASSERT_GE(arena.MemoryUsage(), bytes);
47*9507f98cSAndroid Build Coastguard Worker     if (i > N / 10) {
48*9507f98cSAndroid Build Coastguard Worker       ASSERT_LE(arena.MemoryUsage(), bytes * 1.10);
49*9507f98cSAndroid Build Coastguard Worker     }
50*9507f98cSAndroid Build Coastguard Worker   }
51*9507f98cSAndroid Build Coastguard Worker   for (size_t i = 0; i < allocated.size(); i++) {
52*9507f98cSAndroid Build Coastguard Worker     size_t num_bytes = allocated[i].first;
53*9507f98cSAndroid Build Coastguard Worker     const char* p = allocated[i].second;
54*9507f98cSAndroid Build Coastguard Worker     for (size_t b = 0; b < num_bytes; b++) {
55*9507f98cSAndroid Build Coastguard Worker       // Check the "i"th allocation for the known bit pattern
56*9507f98cSAndroid Build Coastguard Worker       ASSERT_EQ(int(p[b]) & 0xff, i % 256);
57*9507f98cSAndroid Build Coastguard Worker     }
58*9507f98cSAndroid Build Coastguard Worker   }
59*9507f98cSAndroid Build Coastguard Worker }
60*9507f98cSAndroid Build Coastguard Worker 
61*9507f98cSAndroid Build Coastguard Worker }  // namespace leveldb
62*9507f98cSAndroid Build Coastguard Worker 
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