1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: GPL-2.0+ WITH Linux-syscall-note */ 2*f80ad8b4SAndroid Build Coastguard Worker /* 3*f80ad8b4SAndroid Build Coastguard Worker * Copyright © International Business Machines Corp., 2006 4*f80ad8b4SAndroid Build Coastguard Worker * 5*f80ad8b4SAndroid Build Coastguard Worker * This program is free software; you can redistribute it and/or modify 6*f80ad8b4SAndroid Build Coastguard Worker * it under the terms of the GNU General Public License as published by 7*f80ad8b4SAndroid Build Coastguard Worker * the Free Software Foundation; either version 2 of the License, or 8*f80ad8b4SAndroid Build Coastguard Worker * (at your option) any later version. 9*f80ad8b4SAndroid Build Coastguard Worker * 10*f80ad8b4SAndroid Build Coastguard Worker * This program is distributed in the hope that it will be useful, 11*f80ad8b4SAndroid Build Coastguard Worker * but WITHOUT ANY WARRANTY; without even the implied warranty of 12*f80ad8b4SAndroid Build Coastguard Worker * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See 13*f80ad8b4SAndroid Build Coastguard Worker * the GNU General Public License for more details. 14*f80ad8b4SAndroid Build Coastguard Worker * 15*f80ad8b4SAndroid Build Coastguard Worker * You should have received a copy of the GNU General Public License 16*f80ad8b4SAndroid Build Coastguard Worker * along with this program; if not, write to the Free Software 17*f80ad8b4SAndroid Build Coastguard Worker * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 18*f80ad8b4SAndroid Build Coastguard Worker * 19*f80ad8b4SAndroid Build Coastguard Worker * Author: Artem Bityutskiy (Битюцкий Артём) 20*f80ad8b4SAndroid Build Coastguard Worker */ 21*f80ad8b4SAndroid Build Coastguard Worker 22*f80ad8b4SAndroid Build Coastguard Worker #ifndef __UBI_USER_H__ 23*f80ad8b4SAndroid Build Coastguard Worker #define __UBI_USER_H__ 24*f80ad8b4SAndroid Build Coastguard Worker 25*f80ad8b4SAndroid Build Coastguard Worker #include <linux/types.h> 26*f80ad8b4SAndroid Build Coastguard Worker 27*f80ad8b4SAndroid Build Coastguard Worker /* 28*f80ad8b4SAndroid Build Coastguard Worker * UBI device creation (the same as MTD device attachment) 29*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 30*f80ad8b4SAndroid Build Coastguard Worker * 31*f80ad8b4SAndroid Build Coastguard Worker * MTD devices may be attached using %UBI_IOCATT ioctl command of the UBI 32*f80ad8b4SAndroid Build Coastguard Worker * control device. The caller has to properly fill and pass 33*f80ad8b4SAndroid Build Coastguard Worker * &struct ubi_attach_req object - UBI will attach the MTD device specified in 34*f80ad8b4SAndroid Build Coastguard Worker * the request and return the newly created UBI device number as the ioctl 35*f80ad8b4SAndroid Build Coastguard Worker * return value. 36*f80ad8b4SAndroid Build Coastguard Worker * 37*f80ad8b4SAndroid Build Coastguard Worker * UBI device deletion (the same as MTD device detachment) 38*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 39*f80ad8b4SAndroid Build Coastguard Worker * 40*f80ad8b4SAndroid Build Coastguard Worker * An UBI device maybe deleted with %UBI_IOCDET ioctl command of the UBI 41*f80ad8b4SAndroid Build Coastguard Worker * control device. 42*f80ad8b4SAndroid Build Coastguard Worker * 43*f80ad8b4SAndroid Build Coastguard Worker * UBI volume creation 44*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~ 45*f80ad8b4SAndroid Build Coastguard Worker * 46*f80ad8b4SAndroid Build Coastguard Worker * UBI volumes are created via the %UBI_IOCMKVOL ioctl command of UBI character 47*f80ad8b4SAndroid Build Coastguard Worker * device. A &struct ubi_mkvol_req object has to be properly filled and a 48*f80ad8b4SAndroid Build Coastguard Worker * pointer to it has to be passed to the ioctl. 49*f80ad8b4SAndroid Build Coastguard Worker * 50*f80ad8b4SAndroid Build Coastguard Worker * UBI volume deletion 51*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~ 52*f80ad8b4SAndroid Build Coastguard Worker * 53*f80ad8b4SAndroid Build Coastguard Worker * To delete a volume, the %UBI_IOCRMVOL ioctl command of the UBI character 54*f80ad8b4SAndroid Build Coastguard Worker * device should be used. A pointer to the 32-bit volume ID hast to be passed 55*f80ad8b4SAndroid Build Coastguard Worker * to the ioctl. 56*f80ad8b4SAndroid Build Coastguard Worker * 57*f80ad8b4SAndroid Build Coastguard Worker * UBI volume re-size 58*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~ 59*f80ad8b4SAndroid Build Coastguard Worker * 60*f80ad8b4SAndroid Build Coastguard Worker * To re-size a volume, the %UBI_IOCRSVOL ioctl command of the UBI character 61*f80ad8b4SAndroid Build Coastguard Worker * device should be used. A &struct ubi_rsvol_req object has to be properly 62*f80ad8b4SAndroid Build Coastguard Worker * filled and a pointer to it has to be passed to the ioctl. 63*f80ad8b4SAndroid Build Coastguard Worker * 64*f80ad8b4SAndroid Build Coastguard Worker * UBI volumes re-name 65*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~ 66*f80ad8b4SAndroid Build Coastguard Worker * 67*f80ad8b4SAndroid Build Coastguard Worker * To re-name several volumes atomically at one go, the %UBI_IOCRNVOL command 68*f80ad8b4SAndroid Build Coastguard Worker * of the UBI character device should be used. A &struct ubi_rnvol_req object 69*f80ad8b4SAndroid Build Coastguard Worker * has to be properly filled and a pointer to it has to be passed to the ioctl. 70*f80ad8b4SAndroid Build Coastguard Worker * 71*f80ad8b4SAndroid Build Coastguard Worker * UBI volume update 72*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~ 73*f80ad8b4SAndroid Build Coastguard Worker * 74*f80ad8b4SAndroid Build Coastguard Worker * Volume update should be done via the %UBI_IOCVOLUP ioctl command of the 75*f80ad8b4SAndroid Build Coastguard Worker * corresponding UBI volume character device. A pointer to a 64-bit update 76*f80ad8b4SAndroid Build Coastguard Worker * size should be passed to the ioctl. After this, UBI expects user to write 77*f80ad8b4SAndroid Build Coastguard Worker * this number of bytes to the volume character device. The update is finished 78*f80ad8b4SAndroid Build Coastguard Worker * when the claimed number of bytes is passed. So, the volume update sequence 79*f80ad8b4SAndroid Build Coastguard Worker * is something like: 80*f80ad8b4SAndroid Build Coastguard Worker * 81*f80ad8b4SAndroid Build Coastguard Worker * fd = open("/dev/my_volume"); 82*f80ad8b4SAndroid Build Coastguard Worker * ioctl(fd, UBI_IOCVOLUP, &image_size); 83*f80ad8b4SAndroid Build Coastguard Worker * write(fd, buf, image_size); 84*f80ad8b4SAndroid Build Coastguard Worker * close(fd); 85*f80ad8b4SAndroid Build Coastguard Worker * 86*f80ad8b4SAndroid Build Coastguard Worker * Logical eraseblock erase 87*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~~~~~~ 88*f80ad8b4SAndroid Build Coastguard Worker * 89*f80ad8b4SAndroid Build Coastguard Worker * To erase a logical eraseblock, the %UBI_IOCEBER ioctl command of the 90*f80ad8b4SAndroid Build Coastguard Worker * corresponding UBI volume character device should be used. This command 91*f80ad8b4SAndroid Build Coastguard Worker * unmaps the requested logical eraseblock, makes sure the corresponding 92*f80ad8b4SAndroid Build Coastguard Worker * physical eraseblock is successfully erased, and returns. 93*f80ad8b4SAndroid Build Coastguard Worker * 94*f80ad8b4SAndroid Build Coastguard Worker * Atomic logical eraseblock change 95*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 96*f80ad8b4SAndroid Build Coastguard Worker * 97*f80ad8b4SAndroid Build Coastguard Worker * Atomic logical eraseblock change operation is called using the %UBI_IOCEBCH 98*f80ad8b4SAndroid Build Coastguard Worker * ioctl command of the corresponding UBI volume character device. A pointer to 99*f80ad8b4SAndroid Build Coastguard Worker * a &struct ubi_leb_change_req object has to be passed to the ioctl. Then the 100*f80ad8b4SAndroid Build Coastguard Worker * user is expected to write the requested amount of bytes (similarly to what 101*f80ad8b4SAndroid Build Coastguard Worker * should be done in case of the "volume update" ioctl). 102*f80ad8b4SAndroid Build Coastguard Worker * 103*f80ad8b4SAndroid Build Coastguard Worker * Logical eraseblock map 104*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~~~ 105*f80ad8b4SAndroid Build Coastguard Worker * 106*f80ad8b4SAndroid Build Coastguard Worker * To map a logical eraseblock to a physical eraseblock, the %UBI_IOCEBMAP 107*f80ad8b4SAndroid Build Coastguard Worker * ioctl command should be used. A pointer to a &struct ubi_map_req object is 108*f80ad8b4SAndroid Build Coastguard Worker * expected to be passed. The ioctl maps the requested logical eraseblock to 109*f80ad8b4SAndroid Build Coastguard Worker * a physical eraseblock and returns. Only non-mapped logical eraseblocks can 110*f80ad8b4SAndroid Build Coastguard Worker * be mapped. If the logical eraseblock specified in the request is already 111*f80ad8b4SAndroid Build Coastguard Worker * mapped to a physical eraseblock, the ioctl fails and returns error. 112*f80ad8b4SAndroid Build Coastguard Worker * 113*f80ad8b4SAndroid Build Coastguard Worker * Logical eraseblock unmap 114*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~~~~~~ 115*f80ad8b4SAndroid Build Coastguard Worker * 116*f80ad8b4SAndroid Build Coastguard Worker * To unmap a logical eraseblock to a physical eraseblock, the %UBI_IOCEBUNMAP 117*f80ad8b4SAndroid Build Coastguard Worker * ioctl command should be used. The ioctl unmaps the logical eraseblocks, 118*f80ad8b4SAndroid Build Coastguard Worker * schedules corresponding physical eraseblock for erasure, and returns. Unlike 119*f80ad8b4SAndroid Build Coastguard Worker * the "LEB erase" command, it does not wait for the physical eraseblock being 120*f80ad8b4SAndroid Build Coastguard Worker * erased. Note, the side effect of this is that if an unclean reboot happens 121*f80ad8b4SAndroid Build Coastguard Worker * after the unmap ioctl returns, you may find the LEB mapped again to the same 122*f80ad8b4SAndroid Build Coastguard Worker * physical eraseblock after the UBI is run again. 123*f80ad8b4SAndroid Build Coastguard Worker * 124*f80ad8b4SAndroid Build Coastguard Worker * Check if logical eraseblock is mapped 125*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 126*f80ad8b4SAndroid Build Coastguard Worker * 127*f80ad8b4SAndroid Build Coastguard Worker * To check if a logical eraseblock is mapped to a physical eraseblock, the 128*f80ad8b4SAndroid Build Coastguard Worker * %UBI_IOCEBISMAP ioctl command should be used. It returns %0 if the LEB is 129*f80ad8b4SAndroid Build Coastguard Worker * not mapped, and %1 if it is mapped. 130*f80ad8b4SAndroid Build Coastguard Worker * 131*f80ad8b4SAndroid Build Coastguard Worker * Set an UBI volume property 132*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~~~~~~~ 133*f80ad8b4SAndroid Build Coastguard Worker * 134*f80ad8b4SAndroid Build Coastguard Worker * To set an UBI volume property the %UBI_IOCSETPROP ioctl command should be 135*f80ad8b4SAndroid Build Coastguard Worker * used. A pointer to a &struct ubi_set_vol_prop_req object is expected to be 136*f80ad8b4SAndroid Build Coastguard Worker * passed. The object describes which property should be set, and to which value 137*f80ad8b4SAndroid Build Coastguard Worker * it should be set. 138*f80ad8b4SAndroid Build Coastguard Worker * 139*f80ad8b4SAndroid Build Coastguard Worker * Block devices on UBI volumes 140*f80ad8b4SAndroid Build Coastguard Worker * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 141*f80ad8b4SAndroid Build Coastguard Worker * 142*f80ad8b4SAndroid Build Coastguard Worker * To create a R/O block device on top of an UBI volume the %UBI_IOCVOLCRBLK 143*f80ad8b4SAndroid Build Coastguard Worker * should be used. A pointer to a &struct ubi_blkcreate_req object is expected 144*f80ad8b4SAndroid Build Coastguard Worker * to be passed, which is not used and reserved for future usage. 145*f80ad8b4SAndroid Build Coastguard Worker * 146*f80ad8b4SAndroid Build Coastguard Worker * Conversely, to remove a block device the %UBI_IOCVOLRMBLK should be used, 147*f80ad8b4SAndroid Build Coastguard Worker * which takes no arguments. 148*f80ad8b4SAndroid Build Coastguard Worker */ 149*f80ad8b4SAndroid Build Coastguard Worker 150*f80ad8b4SAndroid Build Coastguard Worker /* 151*f80ad8b4SAndroid Build Coastguard Worker * When a new UBI volume or UBI device is created, users may either specify the 152*f80ad8b4SAndroid Build Coastguard Worker * volume/device number they want to create or to let UBI automatically assign 153*f80ad8b4SAndroid Build Coastguard Worker * the number using these constants. 154*f80ad8b4SAndroid Build Coastguard Worker */ 155*f80ad8b4SAndroid Build Coastguard Worker #define UBI_VOL_NUM_AUTO (-1) 156*f80ad8b4SAndroid Build Coastguard Worker #define UBI_DEV_NUM_AUTO (-1) 157*f80ad8b4SAndroid Build Coastguard Worker 158*f80ad8b4SAndroid Build Coastguard Worker /* Maximum volume name length */ 159*f80ad8b4SAndroid Build Coastguard Worker #define UBI_MAX_VOLUME_NAME 127 160*f80ad8b4SAndroid Build Coastguard Worker 161*f80ad8b4SAndroid Build Coastguard Worker /* ioctl commands of UBI character devices */ 162*f80ad8b4SAndroid Build Coastguard Worker 163*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOC_MAGIC 'o' 164*f80ad8b4SAndroid Build Coastguard Worker 165*f80ad8b4SAndroid Build Coastguard Worker /* Create an UBI volume */ 166*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCMKVOL _IOW(UBI_IOC_MAGIC, 0, struct ubi_mkvol_req) 167*f80ad8b4SAndroid Build Coastguard Worker /* Remove an UBI volume */ 168*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCRMVOL _IOW(UBI_IOC_MAGIC, 1, __s32) 169*f80ad8b4SAndroid Build Coastguard Worker /* Re-size an UBI volume */ 170*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCRSVOL _IOW(UBI_IOC_MAGIC, 2, struct ubi_rsvol_req) 171*f80ad8b4SAndroid Build Coastguard Worker /* Re-name volumes */ 172*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCRNVOL _IOW(UBI_IOC_MAGIC, 3, struct ubi_rnvol_req) 173*f80ad8b4SAndroid Build Coastguard Worker 174*f80ad8b4SAndroid Build Coastguard Worker /* Read the specified PEB and scrub it if there are bitflips */ 175*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCRPEB _IOW(UBI_IOC_MAGIC, 4, __s32) 176*f80ad8b4SAndroid Build Coastguard Worker /* Force scrubbing on the specified PEB */ 177*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCSPEB _IOW(UBI_IOC_MAGIC, 5, __s32) 178*f80ad8b4SAndroid Build Coastguard Worker 179*f80ad8b4SAndroid Build Coastguard Worker /* ioctl commands of the UBI control character device */ 180*f80ad8b4SAndroid Build Coastguard Worker 181*f80ad8b4SAndroid Build Coastguard Worker #define UBI_CTRL_IOC_MAGIC 'o' 182*f80ad8b4SAndroid Build Coastguard Worker 183*f80ad8b4SAndroid Build Coastguard Worker /* Attach an MTD device */ 184*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCATT _IOW(UBI_CTRL_IOC_MAGIC, 64, struct ubi_attach_req) 185*f80ad8b4SAndroid Build Coastguard Worker /* Detach an MTD device */ 186*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCDET _IOW(UBI_CTRL_IOC_MAGIC, 65, __s32) 187*f80ad8b4SAndroid Build Coastguard Worker 188*f80ad8b4SAndroid Build Coastguard Worker /* ioctl commands of UBI volume character devices */ 189*f80ad8b4SAndroid Build Coastguard Worker 190*f80ad8b4SAndroid Build Coastguard Worker #define UBI_VOL_IOC_MAGIC 'O' 191*f80ad8b4SAndroid Build Coastguard Worker 192*f80ad8b4SAndroid Build Coastguard Worker /* Start UBI volume update 193*f80ad8b4SAndroid Build Coastguard Worker * Note: This actually takes a pointer (__s64*), but we can't change 194*f80ad8b4SAndroid Build Coastguard Worker * that without breaking the ABI on 32bit systems 195*f80ad8b4SAndroid Build Coastguard Worker */ 196*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCVOLUP _IOW(UBI_VOL_IOC_MAGIC, 0, __s64) 197*f80ad8b4SAndroid Build Coastguard Worker /* LEB erasure command, used for debugging, disabled by default */ 198*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCEBER _IOW(UBI_VOL_IOC_MAGIC, 1, __s32) 199*f80ad8b4SAndroid Build Coastguard Worker /* Atomic LEB change command */ 200*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCEBCH _IOW(UBI_VOL_IOC_MAGIC, 2, __s32) 201*f80ad8b4SAndroid Build Coastguard Worker /* Map LEB command */ 202*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCEBMAP _IOW(UBI_VOL_IOC_MAGIC, 3, struct ubi_map_req) 203*f80ad8b4SAndroid Build Coastguard Worker /* Unmap LEB command */ 204*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCEBUNMAP _IOW(UBI_VOL_IOC_MAGIC, 4, __s32) 205*f80ad8b4SAndroid Build Coastguard Worker /* Check if LEB is mapped command */ 206*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCEBISMAP _IOR(UBI_VOL_IOC_MAGIC, 5, __s32) 207*f80ad8b4SAndroid Build Coastguard Worker /* Set an UBI volume property */ 208*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCSETVOLPROP _IOW(UBI_VOL_IOC_MAGIC, 6, \ 209*f80ad8b4SAndroid Build Coastguard Worker struct ubi_set_vol_prop_req) 210*f80ad8b4SAndroid Build Coastguard Worker /* Create a R/O block device on top of an UBI volume */ 211*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCVOLCRBLK _IOW(UBI_VOL_IOC_MAGIC, 7, struct ubi_blkcreate_req) 212*f80ad8b4SAndroid Build Coastguard Worker /* Remove the R/O block device */ 213*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCVOLRMBLK _IO(UBI_VOL_IOC_MAGIC, 8) 214*f80ad8b4SAndroid Build Coastguard Worker 215*f80ad8b4SAndroid Build Coastguard Worker /* Maximum MTD device name length supported by UBI */ 216*f80ad8b4SAndroid Build Coastguard Worker #define MAX_UBI_MTD_NAME_LEN 127 217*f80ad8b4SAndroid Build Coastguard Worker 218*f80ad8b4SAndroid Build Coastguard Worker /* Maximum amount of UBI volumes that can be re-named at one go */ 219*f80ad8b4SAndroid Build Coastguard Worker #define UBI_MAX_RNVOL 32 220*f80ad8b4SAndroid Build Coastguard Worker 221*f80ad8b4SAndroid Build Coastguard Worker /* 222*f80ad8b4SAndroid Build Coastguard Worker * UBI volume type constants. 223*f80ad8b4SAndroid Build Coastguard Worker * 224*f80ad8b4SAndroid Build Coastguard Worker * @UBI_DYNAMIC_VOLUME: dynamic volume 225*f80ad8b4SAndroid Build Coastguard Worker * @UBI_STATIC_VOLUME: static volume 226*f80ad8b4SAndroid Build Coastguard Worker */ 227*f80ad8b4SAndroid Build Coastguard Worker enum { 228*f80ad8b4SAndroid Build Coastguard Worker UBI_DYNAMIC_VOLUME = 3, 229*f80ad8b4SAndroid Build Coastguard Worker UBI_STATIC_VOLUME = 4, 230*f80ad8b4SAndroid Build Coastguard Worker }; 231*f80ad8b4SAndroid Build Coastguard Worker 232*f80ad8b4SAndroid Build Coastguard Worker /* 233*f80ad8b4SAndroid Build Coastguard Worker * UBI set volume property ioctl constants. 234*f80ad8b4SAndroid Build Coastguard Worker * 235*f80ad8b4SAndroid Build Coastguard Worker * @UBI_VOL_PROP_DIRECT_WRITE: allow (any non-zero value) or disallow (value 0) 236*f80ad8b4SAndroid Build Coastguard Worker * user to directly write and erase individual 237*f80ad8b4SAndroid Build Coastguard Worker * eraseblocks on dynamic volumes 238*f80ad8b4SAndroid Build Coastguard Worker */ 239*f80ad8b4SAndroid Build Coastguard Worker enum { 240*f80ad8b4SAndroid Build Coastguard Worker UBI_VOL_PROP_DIRECT_WRITE = 1, 241*f80ad8b4SAndroid Build Coastguard Worker }; 242*f80ad8b4SAndroid Build Coastguard Worker 243*f80ad8b4SAndroid Build Coastguard Worker /** 244*f80ad8b4SAndroid Build Coastguard Worker * struct ubi_attach_req - attach MTD device request. 245*f80ad8b4SAndroid Build Coastguard Worker * @ubi_num: UBI device number to create 246*f80ad8b4SAndroid Build Coastguard Worker * @mtd_num: MTD device number to attach 247*f80ad8b4SAndroid Build Coastguard Worker * @vid_hdr_offset: VID header offset (use defaults if %0) 248*f80ad8b4SAndroid Build Coastguard Worker * @max_beb_per1024: maximum expected number of bad PEB per 1024 PEBs 249*f80ad8b4SAndroid Build Coastguard Worker * @padding: reserved for future, not used, has to be zeroed 250*f80ad8b4SAndroid Build Coastguard Worker * @disable_fm: whether disable fastmap 251*f80ad8b4SAndroid Build Coastguard Worker * @need_resv_pool: whether reserve free pebs for filling pool/wl_pool 252*f80ad8b4SAndroid Build Coastguard Worker * 253*f80ad8b4SAndroid Build Coastguard Worker * This data structure is used to specify MTD device UBI has to attach and the 254*f80ad8b4SAndroid Build Coastguard Worker * parameters it has to use. The number which should be assigned to the new UBI 255*f80ad8b4SAndroid Build Coastguard Worker * device is passed in @ubi_num. UBI may automatically assign the number if 256*f80ad8b4SAndroid Build Coastguard Worker * @UBI_DEV_NUM_AUTO is passed. In this case, the device number is returned in 257*f80ad8b4SAndroid Build Coastguard Worker * @ubi_num. 258*f80ad8b4SAndroid Build Coastguard Worker * 259*f80ad8b4SAndroid Build Coastguard Worker * Most applications should pass %0 in @vid_hdr_offset to make UBI use default 260*f80ad8b4SAndroid Build Coastguard Worker * offset of the VID header within physical eraseblocks. The default offset is 261*f80ad8b4SAndroid Build Coastguard Worker * the next min. I/O unit after the EC header. For example, it will be offset 262*f80ad8b4SAndroid Build Coastguard Worker * 512 in case of a 512 bytes page NAND flash with no sub-page support. Or 263*f80ad8b4SAndroid Build Coastguard Worker * it will be 512 in case of a 2KiB page NAND flash with 4 512-byte sub-pages. 264*f80ad8b4SAndroid Build Coastguard Worker * 265*f80ad8b4SAndroid Build Coastguard Worker * But in rare cases, if this optimizes things, the VID header may be placed to 266*f80ad8b4SAndroid Build Coastguard Worker * a different offset. For example, the boot-loader might do things faster if 267*f80ad8b4SAndroid Build Coastguard Worker * the VID header sits at the end of the first 2KiB NAND page with 4 sub-pages. 268*f80ad8b4SAndroid Build Coastguard Worker * As the boot-loader would not normally need to read EC headers (unless it 269*f80ad8b4SAndroid Build Coastguard Worker * needs UBI in RW mode), it might be faster to calculate ECC. This is weird 270*f80ad8b4SAndroid Build Coastguard Worker * example, but it real-life example. So, in this example, @vid_hdr_offer would 271*f80ad8b4SAndroid Build Coastguard Worker * be 2KiB-64 bytes = 1984. Note, that this position is not even 512-bytes 272*f80ad8b4SAndroid Build Coastguard Worker * aligned, which is OK, as UBI is clever enough to realize this is 4th 273*f80ad8b4SAndroid Build Coastguard Worker * sub-page of the first page and add needed padding. 274*f80ad8b4SAndroid Build Coastguard Worker * 275*f80ad8b4SAndroid Build Coastguard Worker * The @max_beb_per1024 is the maximum amount of bad PEBs UBI expects on the 276*f80ad8b4SAndroid Build Coastguard Worker * UBI device per 1024 eraseblocks. This value is often given in an other form 277*f80ad8b4SAndroid Build Coastguard Worker * in the NAND datasheet (min NVB i.e. minimal number of valid blocks). The 278*f80ad8b4SAndroid Build Coastguard Worker * maximum expected bad eraseblocks per 1024 is then: 279*f80ad8b4SAndroid Build Coastguard Worker * 1024 * (1 - MinNVB / MaxNVB) 280*f80ad8b4SAndroid Build Coastguard Worker * Which gives 20 for most NAND devices. This limit is used in order to derive 281*f80ad8b4SAndroid Build Coastguard Worker * amount of eraseblock UBI reserves for handling new bad blocks. If the device 282*f80ad8b4SAndroid Build Coastguard Worker * has more bad eraseblocks than this limit, UBI does not reserve any physical 283*f80ad8b4SAndroid Build Coastguard Worker * eraseblocks for new bad eraseblocks, but attempts to use available 284*f80ad8b4SAndroid Build Coastguard Worker * eraseblocks (if any). The accepted range is 0-768. If 0 is given, the 285*f80ad8b4SAndroid Build Coastguard Worker * default kernel value of %CONFIG_MTD_UBI_BEB_LIMIT will be used. 286*f80ad8b4SAndroid Build Coastguard Worker * 287*f80ad8b4SAndroid Build Coastguard Worker * If @disable_fm is not zero, ubi doesn't create new fastmap even the module 288*f80ad8b4SAndroid Build Coastguard Worker * param 'fm_autoconvert' is set, and existed old fastmap will be destroyed 289*f80ad8b4SAndroid Build Coastguard Worker * after doing full scanning. 290*f80ad8b4SAndroid Build Coastguard Worker */ 291*f80ad8b4SAndroid Build Coastguard Worker struct ubi_attach_req { 292*f80ad8b4SAndroid Build Coastguard Worker __s32 ubi_num; 293*f80ad8b4SAndroid Build Coastguard Worker __s32 mtd_num; 294*f80ad8b4SAndroid Build Coastguard Worker __s32 vid_hdr_offset; 295*f80ad8b4SAndroid Build Coastguard Worker __s16 max_beb_per1024; 296*f80ad8b4SAndroid Build Coastguard Worker __s8 disable_fm; 297*f80ad8b4SAndroid Build Coastguard Worker __s8 need_resv_pool; 298*f80ad8b4SAndroid Build Coastguard Worker __s8 padding[8]; 299*f80ad8b4SAndroid Build Coastguard Worker }; 300*f80ad8b4SAndroid Build Coastguard Worker 301*f80ad8b4SAndroid Build Coastguard Worker /* 302*f80ad8b4SAndroid Build Coastguard Worker * UBI volume flags. 303*f80ad8b4SAndroid Build Coastguard Worker * 304*f80ad8b4SAndroid Build Coastguard Worker * @UBI_VOL_SKIP_CRC_CHECK_FLG: skip the CRC check done on a static volume at 305*f80ad8b4SAndroid Build Coastguard Worker * open time. Only valid for static volumes and 306*f80ad8b4SAndroid Build Coastguard Worker * should only be used if the volume user has a 307*f80ad8b4SAndroid Build Coastguard Worker * way to verify data integrity 308*f80ad8b4SAndroid Build Coastguard Worker */ 309*f80ad8b4SAndroid Build Coastguard Worker enum { 310*f80ad8b4SAndroid Build Coastguard Worker UBI_VOL_SKIP_CRC_CHECK_FLG = 0x1, 311*f80ad8b4SAndroid Build Coastguard Worker }; 312*f80ad8b4SAndroid Build Coastguard Worker 313*f80ad8b4SAndroid Build Coastguard Worker #define UBI_VOL_VALID_FLGS (UBI_VOL_SKIP_CRC_CHECK_FLG) 314*f80ad8b4SAndroid Build Coastguard Worker 315*f80ad8b4SAndroid Build Coastguard Worker /** 316*f80ad8b4SAndroid Build Coastguard Worker * struct ubi_mkvol_req - volume description data structure used in 317*f80ad8b4SAndroid Build Coastguard Worker * volume creation requests. 318*f80ad8b4SAndroid Build Coastguard Worker * @vol_id: volume number 319*f80ad8b4SAndroid Build Coastguard Worker * @alignment: volume alignment 320*f80ad8b4SAndroid Build Coastguard Worker * @bytes: volume size in bytes 321*f80ad8b4SAndroid Build Coastguard Worker * @vol_type: volume type (%UBI_DYNAMIC_VOLUME or %UBI_STATIC_VOLUME) 322*f80ad8b4SAndroid Build Coastguard Worker * @flags: volume flags (%UBI_VOL_SKIP_CRC_CHECK_FLG) 323*f80ad8b4SAndroid Build Coastguard Worker * @name_len: volume name length 324*f80ad8b4SAndroid Build Coastguard Worker * @padding2: reserved for future, not used, has to be zeroed 325*f80ad8b4SAndroid Build Coastguard Worker * @name: volume name 326*f80ad8b4SAndroid Build Coastguard Worker * 327*f80ad8b4SAndroid Build Coastguard Worker * This structure is used by user-space programs when creating new volumes. The 328*f80ad8b4SAndroid Build Coastguard Worker * @used_bytes field is only necessary when creating static volumes. 329*f80ad8b4SAndroid Build Coastguard Worker * 330*f80ad8b4SAndroid Build Coastguard Worker * The @alignment field specifies the required alignment of the volume logical 331*f80ad8b4SAndroid Build Coastguard Worker * eraseblock. This means, that the size of logical eraseblocks will be aligned 332*f80ad8b4SAndroid Build Coastguard Worker * to this number, i.e., 333*f80ad8b4SAndroid Build Coastguard Worker * (UBI device logical eraseblock size) mod (@alignment) = 0. 334*f80ad8b4SAndroid Build Coastguard Worker * 335*f80ad8b4SAndroid Build Coastguard Worker * To put it differently, the logical eraseblock of this volume may be slightly 336*f80ad8b4SAndroid Build Coastguard Worker * shortened in order to make it properly aligned. The alignment has to be 337*f80ad8b4SAndroid Build Coastguard Worker * multiple of the flash minimal input/output unit, or %1 to utilize the entire 338*f80ad8b4SAndroid Build Coastguard Worker * available space of logical eraseblocks. 339*f80ad8b4SAndroid Build Coastguard Worker * 340*f80ad8b4SAndroid Build Coastguard Worker * The @alignment field may be useful, for example, when one wants to maintain 341*f80ad8b4SAndroid Build Coastguard Worker * a block device on top of an UBI volume. In this case, it is desirable to fit 342*f80ad8b4SAndroid Build Coastguard Worker * an integer number of blocks in logical eraseblocks of this UBI volume. With 343*f80ad8b4SAndroid Build Coastguard Worker * alignment it is possible to update this volume using plane UBI volume image 344*f80ad8b4SAndroid Build Coastguard Worker * BLOBs, without caring about how to properly align them. 345*f80ad8b4SAndroid Build Coastguard Worker */ 346*f80ad8b4SAndroid Build Coastguard Worker struct ubi_mkvol_req { 347*f80ad8b4SAndroid Build Coastguard Worker __s32 vol_id; 348*f80ad8b4SAndroid Build Coastguard Worker __s32 alignment; 349*f80ad8b4SAndroid Build Coastguard Worker __s64 bytes; 350*f80ad8b4SAndroid Build Coastguard Worker __s8 vol_type; 351*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 352*f80ad8b4SAndroid Build Coastguard Worker __s16 name_len; 353*f80ad8b4SAndroid Build Coastguard Worker __s8 padding2[4]; 354*f80ad8b4SAndroid Build Coastguard Worker char name[UBI_MAX_VOLUME_NAME + 1]; 355*f80ad8b4SAndroid Build Coastguard Worker } __packed; 356*f80ad8b4SAndroid Build Coastguard Worker 357*f80ad8b4SAndroid Build Coastguard Worker /** 358*f80ad8b4SAndroid Build Coastguard Worker * struct ubi_rsvol_req - a data structure used in volume re-size requests. 359*f80ad8b4SAndroid Build Coastguard Worker * @vol_id: ID of the volume to re-size 360*f80ad8b4SAndroid Build Coastguard Worker * @bytes: new size of the volume in bytes 361*f80ad8b4SAndroid Build Coastguard Worker * 362*f80ad8b4SAndroid Build Coastguard Worker * Re-sizing is possible for both dynamic and static volumes. But while dynamic 363*f80ad8b4SAndroid Build Coastguard Worker * volumes may be re-sized arbitrarily, static volumes cannot be made to be 364*f80ad8b4SAndroid Build Coastguard Worker * smaller than the number of bytes they bear. To arbitrarily shrink a static 365*f80ad8b4SAndroid Build Coastguard Worker * volume, it must be wiped out first (by means of volume update operation with 366*f80ad8b4SAndroid Build Coastguard Worker * zero number of bytes). 367*f80ad8b4SAndroid Build Coastguard Worker */ 368*f80ad8b4SAndroid Build Coastguard Worker struct ubi_rsvol_req { 369*f80ad8b4SAndroid Build Coastguard Worker __s64 bytes; 370*f80ad8b4SAndroid Build Coastguard Worker __s32 vol_id; 371*f80ad8b4SAndroid Build Coastguard Worker } __packed; 372*f80ad8b4SAndroid Build Coastguard Worker 373*f80ad8b4SAndroid Build Coastguard Worker /** 374*f80ad8b4SAndroid Build Coastguard Worker * struct ubi_rnvol_req - volumes re-name request. 375*f80ad8b4SAndroid Build Coastguard Worker * @count: count of volumes to re-name 376*f80ad8b4SAndroid Build Coastguard Worker * @padding1: reserved for future, not used, has to be zeroed 377*f80ad8b4SAndroid Build Coastguard Worker * @vol_id: ID of the volume to re-name 378*f80ad8b4SAndroid Build Coastguard Worker * @name_len: name length 379*f80ad8b4SAndroid Build Coastguard Worker * @padding2: reserved for future, not used, has to be zeroed 380*f80ad8b4SAndroid Build Coastguard Worker * @name: new volume name 381*f80ad8b4SAndroid Build Coastguard Worker * 382*f80ad8b4SAndroid Build Coastguard Worker * UBI allows to re-name up to %32 volumes at one go. The count of volumes to 383*f80ad8b4SAndroid Build Coastguard Worker * re-name is specified in the @count field. The ID of the volumes to re-name 384*f80ad8b4SAndroid Build Coastguard Worker * and the new names are specified in the @vol_id and @name fields. 385*f80ad8b4SAndroid Build Coastguard Worker * 386*f80ad8b4SAndroid Build Coastguard Worker * The UBI volume re-name operation is atomic, which means that should power cut 387*f80ad8b4SAndroid Build Coastguard Worker * happen, the volumes will have either old name or new name. So the possible 388*f80ad8b4SAndroid Build Coastguard Worker * use-cases of this command is atomic upgrade. Indeed, to upgrade, say, volumes 389*f80ad8b4SAndroid Build Coastguard Worker * A and B one may create temporary volumes %A1 and %B1 with the new contents, 390*f80ad8b4SAndroid Build Coastguard Worker * then atomically re-name A1->A and B1->B, in which case old %A and %B will 391*f80ad8b4SAndroid Build Coastguard Worker * be removed. 392*f80ad8b4SAndroid Build Coastguard Worker * 393*f80ad8b4SAndroid Build Coastguard Worker * If it is not desirable to remove old A and B, the re-name request has to 394*f80ad8b4SAndroid Build Coastguard Worker * contain 4 entries: A1->A, A->A1, B1->B, B->B1, in which case old A1 and B1 395*f80ad8b4SAndroid Build Coastguard Worker * become A and B, and old A and B will become A1 and B1. 396*f80ad8b4SAndroid Build Coastguard Worker * 397*f80ad8b4SAndroid Build Coastguard Worker * It is also OK to request: A1->A, A1->X, B1->B, B->Y, in which case old A1 398*f80ad8b4SAndroid Build Coastguard Worker * and B1 become A and B, and old A and B become X and Y. 399*f80ad8b4SAndroid Build Coastguard Worker * 400*f80ad8b4SAndroid Build Coastguard Worker * In other words, in case of re-naming into an existing volume name, the 401*f80ad8b4SAndroid Build Coastguard Worker * existing volume is removed, unless it is re-named as well at the same 402*f80ad8b4SAndroid Build Coastguard Worker * re-name request. 403*f80ad8b4SAndroid Build Coastguard Worker */ 404*f80ad8b4SAndroid Build Coastguard Worker struct ubi_rnvol_req { 405*f80ad8b4SAndroid Build Coastguard Worker __s32 count; 406*f80ad8b4SAndroid Build Coastguard Worker __s8 padding1[12]; 407*f80ad8b4SAndroid Build Coastguard Worker struct { 408*f80ad8b4SAndroid Build Coastguard Worker __s32 vol_id; 409*f80ad8b4SAndroid Build Coastguard Worker __s16 name_len; 410*f80ad8b4SAndroid Build Coastguard Worker __s8 padding2[2]; 411*f80ad8b4SAndroid Build Coastguard Worker char name[UBI_MAX_VOLUME_NAME + 1]; 412*f80ad8b4SAndroid Build Coastguard Worker } ents[UBI_MAX_RNVOL]; 413*f80ad8b4SAndroid Build Coastguard Worker } __packed; 414*f80ad8b4SAndroid Build Coastguard Worker 415*f80ad8b4SAndroid Build Coastguard Worker /** 416*f80ad8b4SAndroid Build Coastguard Worker * struct ubi_leb_change_req - a data structure used in atomic LEB change 417*f80ad8b4SAndroid Build Coastguard Worker * requests. 418*f80ad8b4SAndroid Build Coastguard Worker * @lnum: logical eraseblock number to change 419*f80ad8b4SAndroid Build Coastguard Worker * @bytes: how many bytes will be written to the logical eraseblock 420*f80ad8b4SAndroid Build Coastguard Worker * @dtype: pass "3" for better compatibility with old kernels 421*f80ad8b4SAndroid Build Coastguard Worker * @padding: reserved for future, not used, has to be zeroed 422*f80ad8b4SAndroid Build Coastguard Worker * 423*f80ad8b4SAndroid Build Coastguard Worker * The @dtype field used to inform UBI about what kind of data will be written 424*f80ad8b4SAndroid Build Coastguard Worker * to the LEB: long term (value 1), short term (value 2), unknown (value 3). 425*f80ad8b4SAndroid Build Coastguard Worker * UBI tried to pick a PEB with lower erase counter for short term data and a 426*f80ad8b4SAndroid Build Coastguard Worker * PEB with higher erase counter for long term data. But this was not really 427*f80ad8b4SAndroid Build Coastguard Worker * used because users usually do not know this and could easily mislead UBI. We 428*f80ad8b4SAndroid Build Coastguard Worker * removed this feature in May 2012. UBI currently just ignores the @dtype 429*f80ad8b4SAndroid Build Coastguard Worker * field. But for better compatibility with older kernels it is recommended to 430*f80ad8b4SAndroid Build Coastguard Worker * set @dtype to 3 (unknown). 431*f80ad8b4SAndroid Build Coastguard Worker */ 432*f80ad8b4SAndroid Build Coastguard Worker struct ubi_leb_change_req { 433*f80ad8b4SAndroid Build Coastguard Worker __s32 lnum; 434*f80ad8b4SAndroid Build Coastguard Worker __s32 bytes; 435*f80ad8b4SAndroid Build Coastguard Worker __s8 dtype; /* obsolete, do not use! */ 436*f80ad8b4SAndroid Build Coastguard Worker __s8 padding[7]; 437*f80ad8b4SAndroid Build Coastguard Worker } __packed; 438*f80ad8b4SAndroid Build Coastguard Worker 439*f80ad8b4SAndroid Build Coastguard Worker /** 440*f80ad8b4SAndroid Build Coastguard Worker * struct ubi_map_req - a data structure used in map LEB requests. 441*f80ad8b4SAndroid Build Coastguard Worker * @dtype: pass "3" for better compatibility with old kernels 442*f80ad8b4SAndroid Build Coastguard Worker * @lnum: logical eraseblock number to unmap 443*f80ad8b4SAndroid Build Coastguard Worker * @padding: reserved for future, not used, has to be zeroed 444*f80ad8b4SAndroid Build Coastguard Worker */ 445*f80ad8b4SAndroid Build Coastguard Worker struct ubi_map_req { 446*f80ad8b4SAndroid Build Coastguard Worker __s32 lnum; 447*f80ad8b4SAndroid Build Coastguard Worker __s8 dtype; /* obsolete, do not use! */ 448*f80ad8b4SAndroid Build Coastguard Worker __s8 padding[3]; 449*f80ad8b4SAndroid Build Coastguard Worker } __packed; 450*f80ad8b4SAndroid Build Coastguard Worker 451*f80ad8b4SAndroid Build Coastguard Worker 452*f80ad8b4SAndroid Build Coastguard Worker /** 453*f80ad8b4SAndroid Build Coastguard Worker * struct ubi_set_vol_prop_req - a data structure used to set an UBI volume 454*f80ad8b4SAndroid Build Coastguard Worker * property. 455*f80ad8b4SAndroid Build Coastguard Worker * @property: property to set (%UBI_VOL_PROP_DIRECT_WRITE) 456*f80ad8b4SAndroid Build Coastguard Worker * @padding: reserved for future, not used, has to be zeroed 457*f80ad8b4SAndroid Build Coastguard Worker * @value: value to set 458*f80ad8b4SAndroid Build Coastguard Worker */ 459*f80ad8b4SAndroid Build Coastguard Worker struct ubi_set_vol_prop_req { 460*f80ad8b4SAndroid Build Coastguard Worker __u8 property; 461*f80ad8b4SAndroid Build Coastguard Worker __u8 padding[7]; 462*f80ad8b4SAndroid Build Coastguard Worker __u64 value; 463*f80ad8b4SAndroid Build Coastguard Worker } __packed; 464*f80ad8b4SAndroid Build Coastguard Worker 465*f80ad8b4SAndroid Build Coastguard Worker /** 466*f80ad8b4SAndroid Build Coastguard Worker * struct ubi_blkcreate_req - a data structure used in block creation requests. 467*f80ad8b4SAndroid Build Coastguard Worker * @padding: reserved for future, not used, has to be zeroed 468*f80ad8b4SAndroid Build Coastguard Worker */ 469*f80ad8b4SAndroid Build Coastguard Worker struct ubi_blkcreate_req { 470*f80ad8b4SAndroid Build Coastguard Worker __s8 padding[128]; 471*f80ad8b4SAndroid Build Coastguard Worker } __packed; 472*f80ad8b4SAndroid Build Coastguard Worker 473*f80ad8b4SAndroid Build Coastguard Worker #endif /* __UBI_USER_H__ */ 474