xref: /aosp_15_r20/external/kernel-headers/original/uapi/mtd/ubi-user.h (revision f80ad8b4341604f5951dab671d41019a6d7087ce)
1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: GPL-2.0+ WITH Linux-syscall-note */
2*f80ad8b4SAndroid Build Coastguard Worker /*
3*f80ad8b4SAndroid Build Coastguard Worker  * Copyright © International Business Machines Corp., 2006
4*f80ad8b4SAndroid Build Coastguard Worker  *
5*f80ad8b4SAndroid Build Coastguard Worker  * This program is free software; you can redistribute it and/or modify
6*f80ad8b4SAndroid Build Coastguard Worker  * it under the terms of the GNU General Public License as published by
7*f80ad8b4SAndroid Build Coastguard Worker  * the Free Software Foundation; either version 2 of the License, or
8*f80ad8b4SAndroid Build Coastguard Worker  * (at your option) any later version.
9*f80ad8b4SAndroid Build Coastguard Worker  *
10*f80ad8b4SAndroid Build Coastguard Worker  * This program is distributed in the hope that it will be useful,
11*f80ad8b4SAndroid Build Coastguard Worker  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12*f80ad8b4SAndroid Build Coastguard Worker  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
13*f80ad8b4SAndroid Build Coastguard Worker  * the GNU General Public License for more details.
14*f80ad8b4SAndroid Build Coastguard Worker  *
15*f80ad8b4SAndroid Build Coastguard Worker  * You should have received a copy of the GNU General Public License
16*f80ad8b4SAndroid Build Coastguard Worker  * along with this program; if not, write to the Free Software
17*f80ad8b4SAndroid Build Coastguard Worker  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18*f80ad8b4SAndroid Build Coastguard Worker  *
19*f80ad8b4SAndroid Build Coastguard Worker  * Author: Artem Bityutskiy (Битюцкий Артём)
20*f80ad8b4SAndroid Build Coastguard Worker  */
21*f80ad8b4SAndroid Build Coastguard Worker 
22*f80ad8b4SAndroid Build Coastguard Worker #ifndef __UBI_USER_H__
23*f80ad8b4SAndroid Build Coastguard Worker #define __UBI_USER_H__
24*f80ad8b4SAndroid Build Coastguard Worker 
25*f80ad8b4SAndroid Build Coastguard Worker #include <linux/types.h>
26*f80ad8b4SAndroid Build Coastguard Worker 
27*f80ad8b4SAndroid Build Coastguard Worker /*
28*f80ad8b4SAndroid Build Coastguard Worker  * UBI device creation (the same as MTD device attachment)
29*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
30*f80ad8b4SAndroid Build Coastguard Worker  *
31*f80ad8b4SAndroid Build Coastguard Worker  * MTD devices may be attached using %UBI_IOCATT ioctl command of the UBI
32*f80ad8b4SAndroid Build Coastguard Worker  * control device. The caller has to properly fill and pass
33*f80ad8b4SAndroid Build Coastguard Worker  * &struct ubi_attach_req object - UBI will attach the MTD device specified in
34*f80ad8b4SAndroid Build Coastguard Worker  * the request and return the newly created UBI device number as the ioctl
35*f80ad8b4SAndroid Build Coastguard Worker  * return value.
36*f80ad8b4SAndroid Build Coastguard Worker  *
37*f80ad8b4SAndroid Build Coastguard Worker  * UBI device deletion (the same as MTD device detachment)
38*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
39*f80ad8b4SAndroid Build Coastguard Worker  *
40*f80ad8b4SAndroid Build Coastguard Worker  * An UBI device maybe deleted with %UBI_IOCDET ioctl command of the UBI
41*f80ad8b4SAndroid Build Coastguard Worker  * control device.
42*f80ad8b4SAndroid Build Coastguard Worker  *
43*f80ad8b4SAndroid Build Coastguard Worker  * UBI volume creation
44*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~
45*f80ad8b4SAndroid Build Coastguard Worker  *
46*f80ad8b4SAndroid Build Coastguard Worker  * UBI volumes are created via the %UBI_IOCMKVOL ioctl command of UBI character
47*f80ad8b4SAndroid Build Coastguard Worker  * device. A &struct ubi_mkvol_req object has to be properly filled and a
48*f80ad8b4SAndroid Build Coastguard Worker  * pointer to it has to be passed to the ioctl.
49*f80ad8b4SAndroid Build Coastguard Worker  *
50*f80ad8b4SAndroid Build Coastguard Worker  * UBI volume deletion
51*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~
52*f80ad8b4SAndroid Build Coastguard Worker  *
53*f80ad8b4SAndroid Build Coastguard Worker  * To delete a volume, the %UBI_IOCRMVOL ioctl command of the UBI character
54*f80ad8b4SAndroid Build Coastguard Worker  * device should be used. A pointer to the 32-bit volume ID hast to be passed
55*f80ad8b4SAndroid Build Coastguard Worker  * to the ioctl.
56*f80ad8b4SAndroid Build Coastguard Worker  *
57*f80ad8b4SAndroid Build Coastguard Worker  * UBI volume re-size
58*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~
59*f80ad8b4SAndroid Build Coastguard Worker  *
60*f80ad8b4SAndroid Build Coastguard Worker  * To re-size a volume, the %UBI_IOCRSVOL ioctl command of the UBI character
61*f80ad8b4SAndroid Build Coastguard Worker  * device should be used. A &struct ubi_rsvol_req object has to be properly
62*f80ad8b4SAndroid Build Coastguard Worker  * filled and a pointer to it has to be passed to the ioctl.
63*f80ad8b4SAndroid Build Coastguard Worker  *
64*f80ad8b4SAndroid Build Coastguard Worker  * UBI volumes re-name
65*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~
66*f80ad8b4SAndroid Build Coastguard Worker  *
67*f80ad8b4SAndroid Build Coastguard Worker  * To re-name several volumes atomically at one go, the %UBI_IOCRNVOL command
68*f80ad8b4SAndroid Build Coastguard Worker  * of the UBI character device should be used. A &struct ubi_rnvol_req object
69*f80ad8b4SAndroid Build Coastguard Worker  * has to be properly filled and a pointer to it has to be passed to the ioctl.
70*f80ad8b4SAndroid Build Coastguard Worker  *
71*f80ad8b4SAndroid Build Coastguard Worker  * UBI volume update
72*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~
73*f80ad8b4SAndroid Build Coastguard Worker  *
74*f80ad8b4SAndroid Build Coastguard Worker  * Volume update should be done via the %UBI_IOCVOLUP ioctl command of the
75*f80ad8b4SAndroid Build Coastguard Worker  * corresponding UBI volume character device. A pointer to a 64-bit update
76*f80ad8b4SAndroid Build Coastguard Worker  * size should be passed to the ioctl. After this, UBI expects user to write
77*f80ad8b4SAndroid Build Coastguard Worker  * this number of bytes to the volume character device. The update is finished
78*f80ad8b4SAndroid Build Coastguard Worker  * when the claimed number of bytes is passed. So, the volume update sequence
79*f80ad8b4SAndroid Build Coastguard Worker  * is something like:
80*f80ad8b4SAndroid Build Coastguard Worker  *
81*f80ad8b4SAndroid Build Coastguard Worker  * fd = open("/dev/my_volume");
82*f80ad8b4SAndroid Build Coastguard Worker  * ioctl(fd, UBI_IOCVOLUP, &image_size);
83*f80ad8b4SAndroid Build Coastguard Worker  * write(fd, buf, image_size);
84*f80ad8b4SAndroid Build Coastguard Worker  * close(fd);
85*f80ad8b4SAndroid Build Coastguard Worker  *
86*f80ad8b4SAndroid Build Coastguard Worker  * Logical eraseblock erase
87*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~~~~~~
88*f80ad8b4SAndroid Build Coastguard Worker  *
89*f80ad8b4SAndroid Build Coastguard Worker  * To erase a logical eraseblock, the %UBI_IOCEBER ioctl command of the
90*f80ad8b4SAndroid Build Coastguard Worker  * corresponding UBI volume character device should be used. This command
91*f80ad8b4SAndroid Build Coastguard Worker  * unmaps the requested logical eraseblock, makes sure the corresponding
92*f80ad8b4SAndroid Build Coastguard Worker  * physical eraseblock is successfully erased, and returns.
93*f80ad8b4SAndroid Build Coastguard Worker  *
94*f80ad8b4SAndroid Build Coastguard Worker  * Atomic logical eraseblock change
95*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
96*f80ad8b4SAndroid Build Coastguard Worker  *
97*f80ad8b4SAndroid Build Coastguard Worker  * Atomic logical eraseblock change operation is called using the %UBI_IOCEBCH
98*f80ad8b4SAndroid Build Coastguard Worker  * ioctl command of the corresponding UBI volume character device. A pointer to
99*f80ad8b4SAndroid Build Coastguard Worker  * a &struct ubi_leb_change_req object has to be passed to the ioctl. Then the
100*f80ad8b4SAndroid Build Coastguard Worker  * user is expected to write the requested amount of bytes (similarly to what
101*f80ad8b4SAndroid Build Coastguard Worker  * should be done in case of the "volume update" ioctl).
102*f80ad8b4SAndroid Build Coastguard Worker  *
103*f80ad8b4SAndroid Build Coastguard Worker  * Logical eraseblock map
104*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~~~
105*f80ad8b4SAndroid Build Coastguard Worker  *
106*f80ad8b4SAndroid Build Coastguard Worker  * To map a logical eraseblock to a physical eraseblock, the %UBI_IOCEBMAP
107*f80ad8b4SAndroid Build Coastguard Worker  * ioctl command should be used. A pointer to a &struct ubi_map_req object is
108*f80ad8b4SAndroid Build Coastguard Worker  * expected to be passed. The ioctl maps the requested logical eraseblock to
109*f80ad8b4SAndroid Build Coastguard Worker  * a physical eraseblock and returns.  Only non-mapped logical eraseblocks can
110*f80ad8b4SAndroid Build Coastguard Worker  * be mapped. If the logical eraseblock specified in the request is already
111*f80ad8b4SAndroid Build Coastguard Worker  * mapped to a physical eraseblock, the ioctl fails and returns error.
112*f80ad8b4SAndroid Build Coastguard Worker  *
113*f80ad8b4SAndroid Build Coastguard Worker  * Logical eraseblock unmap
114*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~~~~~~
115*f80ad8b4SAndroid Build Coastguard Worker  *
116*f80ad8b4SAndroid Build Coastguard Worker  * To unmap a logical eraseblock to a physical eraseblock, the %UBI_IOCEBUNMAP
117*f80ad8b4SAndroid Build Coastguard Worker  * ioctl command should be used. The ioctl unmaps the logical eraseblocks,
118*f80ad8b4SAndroid Build Coastguard Worker  * schedules corresponding physical eraseblock for erasure, and returns. Unlike
119*f80ad8b4SAndroid Build Coastguard Worker  * the "LEB erase" command, it does not wait for the physical eraseblock being
120*f80ad8b4SAndroid Build Coastguard Worker  * erased. Note, the side effect of this is that if an unclean reboot happens
121*f80ad8b4SAndroid Build Coastguard Worker  * after the unmap ioctl returns, you may find the LEB mapped again to the same
122*f80ad8b4SAndroid Build Coastguard Worker  * physical eraseblock after the UBI is run again.
123*f80ad8b4SAndroid Build Coastguard Worker  *
124*f80ad8b4SAndroid Build Coastguard Worker  * Check if logical eraseblock is mapped
125*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
126*f80ad8b4SAndroid Build Coastguard Worker  *
127*f80ad8b4SAndroid Build Coastguard Worker  * To check if a logical eraseblock is mapped to a physical eraseblock, the
128*f80ad8b4SAndroid Build Coastguard Worker  * %UBI_IOCEBISMAP ioctl command should be used. It returns %0 if the LEB is
129*f80ad8b4SAndroid Build Coastguard Worker  * not mapped, and %1 if it is mapped.
130*f80ad8b4SAndroid Build Coastguard Worker  *
131*f80ad8b4SAndroid Build Coastguard Worker  * Set an UBI volume property
132*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~~~~~~~
133*f80ad8b4SAndroid Build Coastguard Worker  *
134*f80ad8b4SAndroid Build Coastguard Worker  * To set an UBI volume property the %UBI_IOCSETPROP ioctl command should be
135*f80ad8b4SAndroid Build Coastguard Worker  * used. A pointer to a &struct ubi_set_vol_prop_req object is expected to be
136*f80ad8b4SAndroid Build Coastguard Worker  * passed. The object describes which property should be set, and to which value
137*f80ad8b4SAndroid Build Coastguard Worker  * it should be set.
138*f80ad8b4SAndroid Build Coastguard Worker  *
139*f80ad8b4SAndroid Build Coastguard Worker  * Block devices on UBI volumes
140*f80ad8b4SAndroid Build Coastguard Worker  * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
141*f80ad8b4SAndroid Build Coastguard Worker  *
142*f80ad8b4SAndroid Build Coastguard Worker  * To create a R/O block device on top of an UBI volume the %UBI_IOCVOLCRBLK
143*f80ad8b4SAndroid Build Coastguard Worker  * should be used. A pointer to a &struct ubi_blkcreate_req object is expected
144*f80ad8b4SAndroid Build Coastguard Worker  * to be passed, which is not used and reserved for future usage.
145*f80ad8b4SAndroid Build Coastguard Worker  *
146*f80ad8b4SAndroid Build Coastguard Worker  * Conversely, to remove a block device the %UBI_IOCVOLRMBLK should be used,
147*f80ad8b4SAndroid Build Coastguard Worker  * which takes no arguments.
148*f80ad8b4SAndroid Build Coastguard Worker  */
149*f80ad8b4SAndroid Build Coastguard Worker 
150*f80ad8b4SAndroid Build Coastguard Worker /*
151*f80ad8b4SAndroid Build Coastguard Worker  * When a new UBI volume or UBI device is created, users may either specify the
152*f80ad8b4SAndroid Build Coastguard Worker  * volume/device number they want to create or to let UBI automatically assign
153*f80ad8b4SAndroid Build Coastguard Worker  * the number using these constants.
154*f80ad8b4SAndroid Build Coastguard Worker  */
155*f80ad8b4SAndroid Build Coastguard Worker #define UBI_VOL_NUM_AUTO (-1)
156*f80ad8b4SAndroid Build Coastguard Worker #define UBI_DEV_NUM_AUTO (-1)
157*f80ad8b4SAndroid Build Coastguard Worker 
158*f80ad8b4SAndroid Build Coastguard Worker /* Maximum volume name length */
159*f80ad8b4SAndroid Build Coastguard Worker #define UBI_MAX_VOLUME_NAME 127
160*f80ad8b4SAndroid Build Coastguard Worker 
161*f80ad8b4SAndroid Build Coastguard Worker /* ioctl commands of UBI character devices */
162*f80ad8b4SAndroid Build Coastguard Worker 
163*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOC_MAGIC 'o'
164*f80ad8b4SAndroid Build Coastguard Worker 
165*f80ad8b4SAndroid Build Coastguard Worker /* Create an UBI volume */
166*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCMKVOL _IOW(UBI_IOC_MAGIC, 0, struct ubi_mkvol_req)
167*f80ad8b4SAndroid Build Coastguard Worker /* Remove an UBI volume */
168*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCRMVOL _IOW(UBI_IOC_MAGIC, 1, __s32)
169*f80ad8b4SAndroid Build Coastguard Worker /* Re-size an UBI volume */
170*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCRSVOL _IOW(UBI_IOC_MAGIC, 2, struct ubi_rsvol_req)
171*f80ad8b4SAndroid Build Coastguard Worker /* Re-name volumes */
172*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCRNVOL _IOW(UBI_IOC_MAGIC, 3, struct ubi_rnvol_req)
173*f80ad8b4SAndroid Build Coastguard Worker 
174*f80ad8b4SAndroid Build Coastguard Worker /* Read the specified PEB and scrub it if there are bitflips */
175*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCRPEB _IOW(UBI_IOC_MAGIC, 4, __s32)
176*f80ad8b4SAndroid Build Coastguard Worker /* Force scrubbing on the specified PEB */
177*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCSPEB _IOW(UBI_IOC_MAGIC, 5, __s32)
178*f80ad8b4SAndroid Build Coastguard Worker 
179*f80ad8b4SAndroid Build Coastguard Worker /* ioctl commands of the UBI control character device */
180*f80ad8b4SAndroid Build Coastguard Worker 
181*f80ad8b4SAndroid Build Coastguard Worker #define UBI_CTRL_IOC_MAGIC 'o'
182*f80ad8b4SAndroid Build Coastguard Worker 
183*f80ad8b4SAndroid Build Coastguard Worker /* Attach an MTD device */
184*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCATT _IOW(UBI_CTRL_IOC_MAGIC, 64, struct ubi_attach_req)
185*f80ad8b4SAndroid Build Coastguard Worker /* Detach an MTD device */
186*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCDET _IOW(UBI_CTRL_IOC_MAGIC, 65, __s32)
187*f80ad8b4SAndroid Build Coastguard Worker 
188*f80ad8b4SAndroid Build Coastguard Worker /* ioctl commands of UBI volume character devices */
189*f80ad8b4SAndroid Build Coastguard Worker 
190*f80ad8b4SAndroid Build Coastguard Worker #define UBI_VOL_IOC_MAGIC 'O'
191*f80ad8b4SAndroid Build Coastguard Worker 
192*f80ad8b4SAndroid Build Coastguard Worker /* Start UBI volume update
193*f80ad8b4SAndroid Build Coastguard Worker  * Note: This actually takes a pointer (__s64*), but we can't change
194*f80ad8b4SAndroid Build Coastguard Worker  *       that without breaking the ABI on 32bit systems
195*f80ad8b4SAndroid Build Coastguard Worker  */
196*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCVOLUP _IOW(UBI_VOL_IOC_MAGIC, 0, __s64)
197*f80ad8b4SAndroid Build Coastguard Worker /* LEB erasure command, used for debugging, disabled by default */
198*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCEBER _IOW(UBI_VOL_IOC_MAGIC, 1, __s32)
199*f80ad8b4SAndroid Build Coastguard Worker /* Atomic LEB change command */
200*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCEBCH _IOW(UBI_VOL_IOC_MAGIC, 2, __s32)
201*f80ad8b4SAndroid Build Coastguard Worker /* Map LEB command */
202*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCEBMAP _IOW(UBI_VOL_IOC_MAGIC, 3, struct ubi_map_req)
203*f80ad8b4SAndroid Build Coastguard Worker /* Unmap LEB command */
204*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCEBUNMAP _IOW(UBI_VOL_IOC_MAGIC, 4, __s32)
205*f80ad8b4SAndroid Build Coastguard Worker /* Check if LEB is mapped command */
206*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCEBISMAP _IOR(UBI_VOL_IOC_MAGIC, 5, __s32)
207*f80ad8b4SAndroid Build Coastguard Worker /* Set an UBI volume property */
208*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCSETVOLPROP _IOW(UBI_VOL_IOC_MAGIC, 6, \
209*f80ad8b4SAndroid Build Coastguard Worker 			       struct ubi_set_vol_prop_req)
210*f80ad8b4SAndroid Build Coastguard Worker /* Create a R/O block device on top of an UBI volume */
211*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCVOLCRBLK _IOW(UBI_VOL_IOC_MAGIC, 7, struct ubi_blkcreate_req)
212*f80ad8b4SAndroid Build Coastguard Worker /* Remove the R/O block device */
213*f80ad8b4SAndroid Build Coastguard Worker #define UBI_IOCVOLRMBLK _IO(UBI_VOL_IOC_MAGIC, 8)
214*f80ad8b4SAndroid Build Coastguard Worker 
215*f80ad8b4SAndroid Build Coastguard Worker /* Maximum MTD device name length supported by UBI */
216*f80ad8b4SAndroid Build Coastguard Worker #define MAX_UBI_MTD_NAME_LEN 127
217*f80ad8b4SAndroid Build Coastguard Worker 
218*f80ad8b4SAndroid Build Coastguard Worker /* Maximum amount of UBI volumes that can be re-named at one go */
219*f80ad8b4SAndroid Build Coastguard Worker #define UBI_MAX_RNVOL 32
220*f80ad8b4SAndroid Build Coastguard Worker 
221*f80ad8b4SAndroid Build Coastguard Worker /*
222*f80ad8b4SAndroid Build Coastguard Worker  * UBI volume type constants.
223*f80ad8b4SAndroid Build Coastguard Worker  *
224*f80ad8b4SAndroid Build Coastguard Worker  * @UBI_DYNAMIC_VOLUME: dynamic volume
225*f80ad8b4SAndroid Build Coastguard Worker  * @UBI_STATIC_VOLUME:  static volume
226*f80ad8b4SAndroid Build Coastguard Worker  */
227*f80ad8b4SAndroid Build Coastguard Worker enum {
228*f80ad8b4SAndroid Build Coastguard Worker 	UBI_DYNAMIC_VOLUME = 3,
229*f80ad8b4SAndroid Build Coastguard Worker 	UBI_STATIC_VOLUME  = 4,
230*f80ad8b4SAndroid Build Coastguard Worker };
231*f80ad8b4SAndroid Build Coastguard Worker 
232*f80ad8b4SAndroid Build Coastguard Worker /*
233*f80ad8b4SAndroid Build Coastguard Worker  * UBI set volume property ioctl constants.
234*f80ad8b4SAndroid Build Coastguard Worker  *
235*f80ad8b4SAndroid Build Coastguard Worker  * @UBI_VOL_PROP_DIRECT_WRITE: allow (any non-zero value) or disallow (value 0)
236*f80ad8b4SAndroid Build Coastguard Worker  *                             user to directly write and erase individual
237*f80ad8b4SAndroid Build Coastguard Worker  *                             eraseblocks on dynamic volumes
238*f80ad8b4SAndroid Build Coastguard Worker  */
239*f80ad8b4SAndroid Build Coastguard Worker enum {
240*f80ad8b4SAndroid Build Coastguard Worker 	UBI_VOL_PROP_DIRECT_WRITE = 1,
241*f80ad8b4SAndroid Build Coastguard Worker };
242*f80ad8b4SAndroid Build Coastguard Worker 
243*f80ad8b4SAndroid Build Coastguard Worker /**
244*f80ad8b4SAndroid Build Coastguard Worker  * struct ubi_attach_req - attach MTD device request.
245*f80ad8b4SAndroid Build Coastguard Worker  * @ubi_num: UBI device number to create
246*f80ad8b4SAndroid Build Coastguard Worker  * @mtd_num: MTD device number to attach
247*f80ad8b4SAndroid Build Coastguard Worker  * @vid_hdr_offset: VID header offset (use defaults if %0)
248*f80ad8b4SAndroid Build Coastguard Worker  * @max_beb_per1024: maximum expected number of bad PEB per 1024 PEBs
249*f80ad8b4SAndroid Build Coastguard Worker  * @padding: reserved for future, not used, has to be zeroed
250*f80ad8b4SAndroid Build Coastguard Worker  * @disable_fm: whether disable fastmap
251*f80ad8b4SAndroid Build Coastguard Worker  * @need_resv_pool: whether reserve free pebs for filling pool/wl_pool
252*f80ad8b4SAndroid Build Coastguard Worker  *
253*f80ad8b4SAndroid Build Coastguard Worker  * This data structure is used to specify MTD device UBI has to attach and the
254*f80ad8b4SAndroid Build Coastguard Worker  * parameters it has to use. The number which should be assigned to the new UBI
255*f80ad8b4SAndroid Build Coastguard Worker  * device is passed in @ubi_num. UBI may automatically assign the number if
256*f80ad8b4SAndroid Build Coastguard Worker  * @UBI_DEV_NUM_AUTO is passed. In this case, the device number is returned in
257*f80ad8b4SAndroid Build Coastguard Worker  * @ubi_num.
258*f80ad8b4SAndroid Build Coastguard Worker  *
259*f80ad8b4SAndroid Build Coastguard Worker  * Most applications should pass %0 in @vid_hdr_offset to make UBI use default
260*f80ad8b4SAndroid Build Coastguard Worker  * offset of the VID header within physical eraseblocks. The default offset is
261*f80ad8b4SAndroid Build Coastguard Worker  * the next min. I/O unit after the EC header. For example, it will be offset
262*f80ad8b4SAndroid Build Coastguard Worker  * 512 in case of a 512 bytes page NAND flash with no sub-page support. Or
263*f80ad8b4SAndroid Build Coastguard Worker  * it will be 512 in case of a 2KiB page NAND flash with 4 512-byte sub-pages.
264*f80ad8b4SAndroid Build Coastguard Worker  *
265*f80ad8b4SAndroid Build Coastguard Worker  * But in rare cases, if this optimizes things, the VID header may be placed to
266*f80ad8b4SAndroid Build Coastguard Worker  * a different offset. For example, the boot-loader might do things faster if
267*f80ad8b4SAndroid Build Coastguard Worker  * the VID header sits at the end of the first 2KiB NAND page with 4 sub-pages.
268*f80ad8b4SAndroid Build Coastguard Worker  * As the boot-loader would not normally need to read EC headers (unless it
269*f80ad8b4SAndroid Build Coastguard Worker  * needs UBI in RW mode), it might be faster to calculate ECC. This is weird
270*f80ad8b4SAndroid Build Coastguard Worker  * example, but it real-life example. So, in this example, @vid_hdr_offer would
271*f80ad8b4SAndroid Build Coastguard Worker  * be 2KiB-64 bytes = 1984. Note, that this position is not even 512-bytes
272*f80ad8b4SAndroid Build Coastguard Worker  * aligned, which is OK, as UBI is clever enough to realize this is 4th
273*f80ad8b4SAndroid Build Coastguard Worker  * sub-page of the first page and add needed padding.
274*f80ad8b4SAndroid Build Coastguard Worker  *
275*f80ad8b4SAndroid Build Coastguard Worker  * The @max_beb_per1024 is the maximum amount of bad PEBs UBI expects on the
276*f80ad8b4SAndroid Build Coastguard Worker  * UBI device per 1024 eraseblocks.  This value is often given in an other form
277*f80ad8b4SAndroid Build Coastguard Worker  * in the NAND datasheet (min NVB i.e. minimal number of valid blocks). The
278*f80ad8b4SAndroid Build Coastguard Worker  * maximum expected bad eraseblocks per 1024 is then:
279*f80ad8b4SAndroid Build Coastguard Worker  *    1024 * (1 - MinNVB / MaxNVB)
280*f80ad8b4SAndroid Build Coastguard Worker  * Which gives 20 for most NAND devices.  This limit is used in order to derive
281*f80ad8b4SAndroid Build Coastguard Worker  * amount of eraseblock UBI reserves for handling new bad blocks. If the device
282*f80ad8b4SAndroid Build Coastguard Worker  * has more bad eraseblocks than this limit, UBI does not reserve any physical
283*f80ad8b4SAndroid Build Coastguard Worker  * eraseblocks for new bad eraseblocks, but attempts to use available
284*f80ad8b4SAndroid Build Coastguard Worker  * eraseblocks (if any). The accepted range is 0-768. If 0 is given, the
285*f80ad8b4SAndroid Build Coastguard Worker  * default kernel value of %CONFIG_MTD_UBI_BEB_LIMIT will be used.
286*f80ad8b4SAndroid Build Coastguard Worker  *
287*f80ad8b4SAndroid Build Coastguard Worker  * If @disable_fm is not zero, ubi doesn't create new fastmap even the module
288*f80ad8b4SAndroid Build Coastguard Worker  * param 'fm_autoconvert' is set, and existed old fastmap will be destroyed
289*f80ad8b4SAndroid Build Coastguard Worker  * after doing full scanning.
290*f80ad8b4SAndroid Build Coastguard Worker  */
291*f80ad8b4SAndroid Build Coastguard Worker struct ubi_attach_req {
292*f80ad8b4SAndroid Build Coastguard Worker 	__s32 ubi_num;
293*f80ad8b4SAndroid Build Coastguard Worker 	__s32 mtd_num;
294*f80ad8b4SAndroid Build Coastguard Worker 	__s32 vid_hdr_offset;
295*f80ad8b4SAndroid Build Coastguard Worker 	__s16 max_beb_per1024;
296*f80ad8b4SAndroid Build Coastguard Worker 	__s8 disable_fm;
297*f80ad8b4SAndroid Build Coastguard Worker 	__s8 need_resv_pool;
298*f80ad8b4SAndroid Build Coastguard Worker 	__s8 padding[8];
299*f80ad8b4SAndroid Build Coastguard Worker };
300*f80ad8b4SAndroid Build Coastguard Worker 
301*f80ad8b4SAndroid Build Coastguard Worker /*
302*f80ad8b4SAndroid Build Coastguard Worker  * UBI volume flags.
303*f80ad8b4SAndroid Build Coastguard Worker  *
304*f80ad8b4SAndroid Build Coastguard Worker  * @UBI_VOL_SKIP_CRC_CHECK_FLG: skip the CRC check done on a static volume at
305*f80ad8b4SAndroid Build Coastguard Worker  *				open time. Only valid for static volumes and
306*f80ad8b4SAndroid Build Coastguard Worker  *				should only be used if the volume user has a
307*f80ad8b4SAndroid Build Coastguard Worker  *				way to verify data integrity
308*f80ad8b4SAndroid Build Coastguard Worker  */
309*f80ad8b4SAndroid Build Coastguard Worker enum {
310*f80ad8b4SAndroid Build Coastguard Worker 	UBI_VOL_SKIP_CRC_CHECK_FLG = 0x1,
311*f80ad8b4SAndroid Build Coastguard Worker };
312*f80ad8b4SAndroid Build Coastguard Worker 
313*f80ad8b4SAndroid Build Coastguard Worker #define UBI_VOL_VALID_FLGS	(UBI_VOL_SKIP_CRC_CHECK_FLG)
314*f80ad8b4SAndroid Build Coastguard Worker 
315*f80ad8b4SAndroid Build Coastguard Worker /**
316*f80ad8b4SAndroid Build Coastguard Worker  * struct ubi_mkvol_req - volume description data structure used in
317*f80ad8b4SAndroid Build Coastguard Worker  *                        volume creation requests.
318*f80ad8b4SAndroid Build Coastguard Worker  * @vol_id: volume number
319*f80ad8b4SAndroid Build Coastguard Worker  * @alignment: volume alignment
320*f80ad8b4SAndroid Build Coastguard Worker  * @bytes: volume size in bytes
321*f80ad8b4SAndroid Build Coastguard Worker  * @vol_type: volume type (%UBI_DYNAMIC_VOLUME or %UBI_STATIC_VOLUME)
322*f80ad8b4SAndroid Build Coastguard Worker  * @flags: volume flags (%UBI_VOL_SKIP_CRC_CHECK_FLG)
323*f80ad8b4SAndroid Build Coastguard Worker  * @name_len: volume name length
324*f80ad8b4SAndroid Build Coastguard Worker  * @padding2: reserved for future, not used, has to be zeroed
325*f80ad8b4SAndroid Build Coastguard Worker  * @name: volume name
326*f80ad8b4SAndroid Build Coastguard Worker  *
327*f80ad8b4SAndroid Build Coastguard Worker  * This structure is used by user-space programs when creating new volumes. The
328*f80ad8b4SAndroid Build Coastguard Worker  * @used_bytes field is only necessary when creating static volumes.
329*f80ad8b4SAndroid Build Coastguard Worker  *
330*f80ad8b4SAndroid Build Coastguard Worker  * The @alignment field specifies the required alignment of the volume logical
331*f80ad8b4SAndroid Build Coastguard Worker  * eraseblock. This means, that the size of logical eraseblocks will be aligned
332*f80ad8b4SAndroid Build Coastguard Worker  * to this number, i.e.,
333*f80ad8b4SAndroid Build Coastguard Worker  *	(UBI device logical eraseblock size) mod (@alignment) = 0.
334*f80ad8b4SAndroid Build Coastguard Worker  *
335*f80ad8b4SAndroid Build Coastguard Worker  * To put it differently, the logical eraseblock of this volume may be slightly
336*f80ad8b4SAndroid Build Coastguard Worker  * shortened in order to make it properly aligned. The alignment has to be
337*f80ad8b4SAndroid Build Coastguard Worker  * multiple of the flash minimal input/output unit, or %1 to utilize the entire
338*f80ad8b4SAndroid Build Coastguard Worker  * available space of logical eraseblocks.
339*f80ad8b4SAndroid Build Coastguard Worker  *
340*f80ad8b4SAndroid Build Coastguard Worker  * The @alignment field may be useful, for example, when one wants to maintain
341*f80ad8b4SAndroid Build Coastguard Worker  * a block device on top of an UBI volume. In this case, it is desirable to fit
342*f80ad8b4SAndroid Build Coastguard Worker  * an integer number of blocks in logical eraseblocks of this UBI volume. With
343*f80ad8b4SAndroid Build Coastguard Worker  * alignment it is possible to update this volume using plane UBI volume image
344*f80ad8b4SAndroid Build Coastguard Worker  * BLOBs, without caring about how to properly align them.
345*f80ad8b4SAndroid Build Coastguard Worker  */
346*f80ad8b4SAndroid Build Coastguard Worker struct ubi_mkvol_req {
347*f80ad8b4SAndroid Build Coastguard Worker 	__s32 vol_id;
348*f80ad8b4SAndroid Build Coastguard Worker 	__s32 alignment;
349*f80ad8b4SAndroid Build Coastguard Worker 	__s64 bytes;
350*f80ad8b4SAndroid Build Coastguard Worker 	__s8 vol_type;
351*f80ad8b4SAndroid Build Coastguard Worker 	__u8 flags;
352*f80ad8b4SAndroid Build Coastguard Worker 	__s16 name_len;
353*f80ad8b4SAndroid Build Coastguard Worker 	__s8 padding2[4];
354*f80ad8b4SAndroid Build Coastguard Worker 	char name[UBI_MAX_VOLUME_NAME + 1];
355*f80ad8b4SAndroid Build Coastguard Worker } __packed;
356*f80ad8b4SAndroid Build Coastguard Worker 
357*f80ad8b4SAndroid Build Coastguard Worker /**
358*f80ad8b4SAndroid Build Coastguard Worker  * struct ubi_rsvol_req - a data structure used in volume re-size requests.
359*f80ad8b4SAndroid Build Coastguard Worker  * @vol_id: ID of the volume to re-size
360*f80ad8b4SAndroid Build Coastguard Worker  * @bytes: new size of the volume in bytes
361*f80ad8b4SAndroid Build Coastguard Worker  *
362*f80ad8b4SAndroid Build Coastguard Worker  * Re-sizing is possible for both dynamic and static volumes. But while dynamic
363*f80ad8b4SAndroid Build Coastguard Worker  * volumes may be re-sized arbitrarily, static volumes cannot be made to be
364*f80ad8b4SAndroid Build Coastguard Worker  * smaller than the number of bytes they bear. To arbitrarily shrink a static
365*f80ad8b4SAndroid Build Coastguard Worker  * volume, it must be wiped out first (by means of volume update operation with
366*f80ad8b4SAndroid Build Coastguard Worker  * zero number of bytes).
367*f80ad8b4SAndroid Build Coastguard Worker  */
368*f80ad8b4SAndroid Build Coastguard Worker struct ubi_rsvol_req {
369*f80ad8b4SAndroid Build Coastguard Worker 	__s64 bytes;
370*f80ad8b4SAndroid Build Coastguard Worker 	__s32 vol_id;
371*f80ad8b4SAndroid Build Coastguard Worker } __packed;
372*f80ad8b4SAndroid Build Coastguard Worker 
373*f80ad8b4SAndroid Build Coastguard Worker /**
374*f80ad8b4SAndroid Build Coastguard Worker  * struct ubi_rnvol_req - volumes re-name request.
375*f80ad8b4SAndroid Build Coastguard Worker  * @count: count of volumes to re-name
376*f80ad8b4SAndroid Build Coastguard Worker  * @padding1:  reserved for future, not used, has to be zeroed
377*f80ad8b4SAndroid Build Coastguard Worker  * @vol_id: ID of the volume to re-name
378*f80ad8b4SAndroid Build Coastguard Worker  * @name_len: name length
379*f80ad8b4SAndroid Build Coastguard Worker  * @padding2:  reserved for future, not used, has to be zeroed
380*f80ad8b4SAndroid Build Coastguard Worker  * @name: new volume name
381*f80ad8b4SAndroid Build Coastguard Worker  *
382*f80ad8b4SAndroid Build Coastguard Worker  * UBI allows to re-name up to %32 volumes at one go. The count of volumes to
383*f80ad8b4SAndroid Build Coastguard Worker  * re-name is specified in the @count field. The ID of the volumes to re-name
384*f80ad8b4SAndroid Build Coastguard Worker  * and the new names are specified in the @vol_id and @name fields.
385*f80ad8b4SAndroid Build Coastguard Worker  *
386*f80ad8b4SAndroid Build Coastguard Worker  * The UBI volume re-name operation is atomic, which means that should power cut
387*f80ad8b4SAndroid Build Coastguard Worker  * happen, the volumes will have either old name or new name. So the possible
388*f80ad8b4SAndroid Build Coastguard Worker  * use-cases of this command is atomic upgrade. Indeed, to upgrade, say, volumes
389*f80ad8b4SAndroid Build Coastguard Worker  * A and B one may create temporary volumes %A1 and %B1 with the new contents,
390*f80ad8b4SAndroid Build Coastguard Worker  * then atomically re-name A1->A and B1->B, in which case old %A and %B will
391*f80ad8b4SAndroid Build Coastguard Worker  * be removed.
392*f80ad8b4SAndroid Build Coastguard Worker  *
393*f80ad8b4SAndroid Build Coastguard Worker  * If it is not desirable to remove old A and B, the re-name request has to
394*f80ad8b4SAndroid Build Coastguard Worker  * contain 4 entries: A1->A, A->A1, B1->B, B->B1, in which case old A1 and B1
395*f80ad8b4SAndroid Build Coastguard Worker  * become A and B, and old A and B will become A1 and B1.
396*f80ad8b4SAndroid Build Coastguard Worker  *
397*f80ad8b4SAndroid Build Coastguard Worker  * It is also OK to request: A1->A, A1->X, B1->B, B->Y, in which case old A1
398*f80ad8b4SAndroid Build Coastguard Worker  * and B1 become A and B, and old A and B become X and Y.
399*f80ad8b4SAndroid Build Coastguard Worker  *
400*f80ad8b4SAndroid Build Coastguard Worker  * In other words, in case of re-naming into an existing volume name, the
401*f80ad8b4SAndroid Build Coastguard Worker  * existing volume is removed, unless it is re-named as well at the same
402*f80ad8b4SAndroid Build Coastguard Worker  * re-name request.
403*f80ad8b4SAndroid Build Coastguard Worker  */
404*f80ad8b4SAndroid Build Coastguard Worker struct ubi_rnvol_req {
405*f80ad8b4SAndroid Build Coastguard Worker 	__s32 count;
406*f80ad8b4SAndroid Build Coastguard Worker 	__s8 padding1[12];
407*f80ad8b4SAndroid Build Coastguard Worker 	struct {
408*f80ad8b4SAndroid Build Coastguard Worker 		__s32 vol_id;
409*f80ad8b4SAndroid Build Coastguard Worker 		__s16 name_len;
410*f80ad8b4SAndroid Build Coastguard Worker 		__s8  padding2[2];
411*f80ad8b4SAndroid Build Coastguard Worker 		char    name[UBI_MAX_VOLUME_NAME + 1];
412*f80ad8b4SAndroid Build Coastguard Worker 	} ents[UBI_MAX_RNVOL];
413*f80ad8b4SAndroid Build Coastguard Worker } __packed;
414*f80ad8b4SAndroid Build Coastguard Worker 
415*f80ad8b4SAndroid Build Coastguard Worker /**
416*f80ad8b4SAndroid Build Coastguard Worker  * struct ubi_leb_change_req - a data structure used in atomic LEB change
417*f80ad8b4SAndroid Build Coastguard Worker  *                             requests.
418*f80ad8b4SAndroid Build Coastguard Worker  * @lnum: logical eraseblock number to change
419*f80ad8b4SAndroid Build Coastguard Worker  * @bytes: how many bytes will be written to the logical eraseblock
420*f80ad8b4SAndroid Build Coastguard Worker  * @dtype: pass "3" for better compatibility with old kernels
421*f80ad8b4SAndroid Build Coastguard Worker  * @padding: reserved for future, not used, has to be zeroed
422*f80ad8b4SAndroid Build Coastguard Worker  *
423*f80ad8b4SAndroid Build Coastguard Worker  * The @dtype field used to inform UBI about what kind of data will be written
424*f80ad8b4SAndroid Build Coastguard Worker  * to the LEB: long term (value 1), short term (value 2), unknown (value 3).
425*f80ad8b4SAndroid Build Coastguard Worker  * UBI tried to pick a PEB with lower erase counter for short term data and a
426*f80ad8b4SAndroid Build Coastguard Worker  * PEB with higher erase counter for long term data. But this was not really
427*f80ad8b4SAndroid Build Coastguard Worker  * used because users usually do not know this and could easily mislead UBI. We
428*f80ad8b4SAndroid Build Coastguard Worker  * removed this feature in May 2012. UBI currently just ignores the @dtype
429*f80ad8b4SAndroid Build Coastguard Worker  * field. But for better compatibility with older kernels it is recommended to
430*f80ad8b4SAndroid Build Coastguard Worker  * set @dtype to 3 (unknown).
431*f80ad8b4SAndroid Build Coastguard Worker  */
432*f80ad8b4SAndroid Build Coastguard Worker struct ubi_leb_change_req {
433*f80ad8b4SAndroid Build Coastguard Worker 	__s32 lnum;
434*f80ad8b4SAndroid Build Coastguard Worker 	__s32 bytes;
435*f80ad8b4SAndroid Build Coastguard Worker 	__s8  dtype; /* obsolete, do not use! */
436*f80ad8b4SAndroid Build Coastguard Worker 	__s8  padding[7];
437*f80ad8b4SAndroid Build Coastguard Worker } __packed;
438*f80ad8b4SAndroid Build Coastguard Worker 
439*f80ad8b4SAndroid Build Coastguard Worker /**
440*f80ad8b4SAndroid Build Coastguard Worker  * struct ubi_map_req - a data structure used in map LEB requests.
441*f80ad8b4SAndroid Build Coastguard Worker  * @dtype: pass "3" for better compatibility with old kernels
442*f80ad8b4SAndroid Build Coastguard Worker  * @lnum: logical eraseblock number to unmap
443*f80ad8b4SAndroid Build Coastguard Worker  * @padding: reserved for future, not used, has to be zeroed
444*f80ad8b4SAndroid Build Coastguard Worker  */
445*f80ad8b4SAndroid Build Coastguard Worker struct ubi_map_req {
446*f80ad8b4SAndroid Build Coastguard Worker 	__s32 lnum;
447*f80ad8b4SAndroid Build Coastguard Worker 	__s8  dtype; /* obsolete, do not use! */
448*f80ad8b4SAndroid Build Coastguard Worker 	__s8  padding[3];
449*f80ad8b4SAndroid Build Coastguard Worker } __packed;
450*f80ad8b4SAndroid Build Coastguard Worker 
451*f80ad8b4SAndroid Build Coastguard Worker 
452*f80ad8b4SAndroid Build Coastguard Worker /**
453*f80ad8b4SAndroid Build Coastguard Worker  * struct ubi_set_vol_prop_req - a data structure used to set an UBI volume
454*f80ad8b4SAndroid Build Coastguard Worker  *                               property.
455*f80ad8b4SAndroid Build Coastguard Worker  * @property: property to set (%UBI_VOL_PROP_DIRECT_WRITE)
456*f80ad8b4SAndroid Build Coastguard Worker  * @padding: reserved for future, not used, has to be zeroed
457*f80ad8b4SAndroid Build Coastguard Worker  * @value: value to set
458*f80ad8b4SAndroid Build Coastguard Worker  */
459*f80ad8b4SAndroid Build Coastguard Worker struct ubi_set_vol_prop_req {
460*f80ad8b4SAndroid Build Coastguard Worker 	__u8  property;
461*f80ad8b4SAndroid Build Coastguard Worker 	__u8  padding[7];
462*f80ad8b4SAndroid Build Coastguard Worker 	__u64 value;
463*f80ad8b4SAndroid Build Coastguard Worker }  __packed;
464*f80ad8b4SAndroid Build Coastguard Worker 
465*f80ad8b4SAndroid Build Coastguard Worker /**
466*f80ad8b4SAndroid Build Coastguard Worker  * struct ubi_blkcreate_req - a data structure used in block creation requests.
467*f80ad8b4SAndroid Build Coastguard Worker  * @padding: reserved for future, not used, has to be zeroed
468*f80ad8b4SAndroid Build Coastguard Worker  */
469*f80ad8b4SAndroid Build Coastguard Worker struct ubi_blkcreate_req {
470*f80ad8b4SAndroid Build Coastguard Worker 	__s8  padding[128];
471*f80ad8b4SAndroid Build Coastguard Worker }  __packed;
472*f80ad8b4SAndroid Build Coastguard Worker 
473*f80ad8b4SAndroid Build Coastguard Worker #endif /* __UBI_USER_H__ */
474