1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause) */ 2*f80ad8b4SAndroid Build Coastguard Worker /* 3*f80ad8b4SAndroid Build Coastguard Worker * Video for Linux Two controls header file 4*f80ad8b4SAndroid Build Coastguard Worker * 5*f80ad8b4SAndroid Build Coastguard Worker * Copyright (C) 1999-2012 the contributors 6*f80ad8b4SAndroid Build Coastguard Worker * 7*f80ad8b4SAndroid Build Coastguard Worker * The contents of this header was split off from videodev2.h. All control 8*f80ad8b4SAndroid Build Coastguard Worker * definitions should be added to this header, which is included by 9*f80ad8b4SAndroid Build Coastguard Worker * videodev2.h. 10*f80ad8b4SAndroid Build Coastguard Worker */ 11*f80ad8b4SAndroid Build Coastguard Worker 12*f80ad8b4SAndroid Build Coastguard Worker #ifndef __LINUX_V4L2_CONTROLS_H 13*f80ad8b4SAndroid Build Coastguard Worker #define __LINUX_V4L2_CONTROLS_H 14*f80ad8b4SAndroid Build Coastguard Worker 15*f80ad8b4SAndroid Build Coastguard Worker #include <linux/const.h> 16*f80ad8b4SAndroid Build Coastguard Worker #include <linux/types.h> 17*f80ad8b4SAndroid Build Coastguard Worker 18*f80ad8b4SAndroid Build Coastguard Worker /* Control classes */ 19*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_USER 0x00980000 /* Old-style 'user' controls */ 20*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_CODEC 0x00990000 /* Stateful codec controls */ 21*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_CAMERA 0x009a0000 /* Camera class controls */ 22*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_FM_TX 0x009b0000 /* FM Modulator controls */ 23*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_FLASH 0x009c0000 /* Camera flash controls */ 24*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_JPEG 0x009d0000 /* JPEG-compression controls */ 25*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_IMAGE_SOURCE 0x009e0000 /* Image source controls */ 26*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_IMAGE_PROC 0x009f0000 /* Image processing controls */ 27*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_DV 0x00a00000 /* Digital Video controls */ 28*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_FM_RX 0x00a10000 /* FM Receiver controls */ 29*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_RF_TUNER 0x00a20000 /* RF tuner controls */ 30*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_DETECT 0x00a30000 /* Detection controls */ 31*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_CODEC_STATELESS 0x00a40000 /* Stateless codecs controls */ 32*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_COLORIMETRY 0x00a50000 /* Colorimetry controls */ 33*f80ad8b4SAndroid Build Coastguard Worker 34*f80ad8b4SAndroid Build Coastguard Worker /* User-class control IDs */ 35*f80ad8b4SAndroid Build Coastguard Worker 36*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BASE (V4L2_CTRL_CLASS_USER | 0x900) 37*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_BASE V4L2_CID_BASE 38*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_CLASS (V4L2_CTRL_CLASS_USER | 1) 39*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BRIGHTNESS (V4L2_CID_BASE+0) 40*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CONTRAST (V4L2_CID_BASE+1) 41*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_SATURATION (V4L2_CID_BASE+2) 42*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_HUE (V4L2_CID_BASE+3) 43*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_VOLUME (V4L2_CID_BASE+5) 44*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_BALANCE (V4L2_CID_BASE+6) 45*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_BASS (V4L2_CID_BASE+7) 46*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_TREBLE (V4L2_CID_BASE+8) 47*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_MUTE (V4L2_CID_BASE+9) 48*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_LOUDNESS (V4L2_CID_BASE+10) 49*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BLACK_LEVEL (V4L2_CID_BASE+11) /* Deprecated */ 50*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_WHITE_BALANCE (V4L2_CID_BASE+12) 51*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DO_WHITE_BALANCE (V4L2_CID_BASE+13) 52*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RED_BALANCE (V4L2_CID_BASE+14) 53*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BLUE_BALANCE (V4L2_CID_BASE+15) 54*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_GAMMA (V4L2_CID_BASE+16) 55*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_WHITENESS (V4L2_CID_GAMMA) /* Deprecated */ 56*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_EXPOSURE (V4L2_CID_BASE+17) 57*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTOGAIN (V4L2_CID_BASE+18) 58*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_GAIN (V4L2_CID_BASE+19) 59*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_HFLIP (V4L2_CID_BASE+20) 60*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_VFLIP (V4L2_CID_BASE+21) 61*f80ad8b4SAndroid Build Coastguard Worker 62*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_POWER_LINE_FREQUENCY (V4L2_CID_BASE+24) 63*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_power_line_frequency { 64*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_POWER_LINE_FREQUENCY_DISABLED = 0, 65*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_POWER_LINE_FREQUENCY_50HZ = 1, 66*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_POWER_LINE_FREQUENCY_60HZ = 2, 67*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_POWER_LINE_FREQUENCY_AUTO = 3, 68*f80ad8b4SAndroid Build Coastguard Worker }; 69*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_HUE_AUTO (V4L2_CID_BASE+25) 70*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_WHITE_BALANCE_TEMPERATURE (V4L2_CID_BASE+26) 71*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_SHARPNESS (V4L2_CID_BASE+27) 72*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BACKLIGHT_COMPENSATION (V4L2_CID_BASE+28) 73*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CHROMA_AGC (V4L2_CID_BASE+29) 74*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLOR_KILLER (V4L2_CID_BASE+30) 75*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORFX (V4L2_CID_BASE+31) 76*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_colorfx { 77*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_NONE = 0, 78*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_BW = 1, 79*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_SEPIA = 2, 80*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_NEGATIVE = 3, 81*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_EMBOSS = 4, 82*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_SKETCH = 5, 83*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_SKY_BLUE = 6, 84*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_GRASS_GREEN = 7, 85*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_SKIN_WHITEN = 8, 86*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_VIVID = 9, 87*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_AQUA = 10, 88*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_ART_FREEZE = 11, 89*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_SILHOUETTE = 12, 90*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_SOLARIZATION = 13, 91*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_ANTIQUE = 14, 92*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_SET_CBCR = 15, 93*f80ad8b4SAndroid Build Coastguard Worker V4L2_COLORFX_SET_RGB = 16, 94*f80ad8b4SAndroid Build Coastguard Worker }; 95*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTOBRIGHTNESS (V4L2_CID_BASE+32) 96*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BAND_STOP_FILTER (V4L2_CID_BASE+33) 97*f80ad8b4SAndroid Build Coastguard Worker 98*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ROTATE (V4L2_CID_BASE+34) 99*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BG_COLOR (V4L2_CID_BASE+35) 100*f80ad8b4SAndroid Build Coastguard Worker 101*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CHROMA_GAIN (V4L2_CID_BASE+36) 102*f80ad8b4SAndroid Build Coastguard Worker 103*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ILLUMINATORS_1 (V4L2_CID_BASE+37) 104*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ILLUMINATORS_2 (V4L2_CID_BASE+38) 105*f80ad8b4SAndroid Build Coastguard Worker 106*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MIN_BUFFERS_FOR_CAPTURE (V4L2_CID_BASE+39) 107*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MIN_BUFFERS_FOR_OUTPUT (V4L2_CID_BASE+40) 108*f80ad8b4SAndroid Build Coastguard Worker 109*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ALPHA_COMPONENT (V4L2_CID_BASE+41) 110*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORFX_CBCR (V4L2_CID_BASE+42) 111*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORFX_RGB (V4L2_CID_BASE+43) 112*f80ad8b4SAndroid Build Coastguard Worker 113*f80ad8b4SAndroid Build Coastguard Worker /* last CID + 1 */ 114*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_LASTP1 (V4L2_CID_BASE+44) 115*f80ad8b4SAndroid Build Coastguard Worker 116*f80ad8b4SAndroid Build Coastguard Worker /* USER-class private control IDs */ 117*f80ad8b4SAndroid Build Coastguard Worker 118*f80ad8b4SAndroid Build Coastguard Worker #ifndef __KERNEL__ 119*f80ad8b4SAndroid Build Coastguard Worker /* 120*f80ad8b4SAndroid Build Coastguard Worker * The base for the meye driver controls. This driver was removed, but 121*f80ad8b4SAndroid Build Coastguard Worker * we keep this define in case any software still uses it. 122*f80ad8b4SAndroid Build Coastguard Worker */ 123*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_MEYE_BASE (V4L2_CID_USER_BASE + 0x1000) 124*f80ad8b4SAndroid Build Coastguard Worker #endif 125*f80ad8b4SAndroid Build Coastguard Worker 126*f80ad8b4SAndroid Build Coastguard Worker /* The base for the bttv driver controls. 127*f80ad8b4SAndroid Build Coastguard Worker * We reserve 32 controls for this driver. */ 128*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_BTTV_BASE (V4L2_CID_USER_BASE + 0x1010) 129*f80ad8b4SAndroid Build Coastguard Worker 130*f80ad8b4SAndroid Build Coastguard Worker 131*f80ad8b4SAndroid Build Coastguard Worker /* The base for the s2255 driver controls. 132*f80ad8b4SAndroid Build Coastguard Worker * We reserve 16 controls for this driver. */ 133*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_S2255_BASE (V4L2_CID_USER_BASE + 0x1030) 134*f80ad8b4SAndroid Build Coastguard Worker 135*f80ad8b4SAndroid Build Coastguard Worker /* 136*f80ad8b4SAndroid Build Coastguard Worker * The base for the si476x driver controls. See include/media/drv-intf/si476x.h 137*f80ad8b4SAndroid Build Coastguard Worker * for the list of controls. Total of 16 controls is reserved for this driver 138*f80ad8b4SAndroid Build Coastguard Worker */ 139*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_SI476X_BASE (V4L2_CID_USER_BASE + 0x1040) 140*f80ad8b4SAndroid Build Coastguard Worker 141*f80ad8b4SAndroid Build Coastguard Worker /* The base for the TI VPE driver controls. Total of 16 controls is reserved for 142*f80ad8b4SAndroid Build Coastguard Worker * this driver */ 143*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_TI_VPE_BASE (V4L2_CID_USER_BASE + 0x1050) 144*f80ad8b4SAndroid Build Coastguard Worker 145*f80ad8b4SAndroid Build Coastguard Worker /* The base for the saa7134 driver controls. 146*f80ad8b4SAndroid Build Coastguard Worker * We reserve 16 controls for this driver. */ 147*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_SAA7134_BASE (V4L2_CID_USER_BASE + 0x1060) 148*f80ad8b4SAndroid Build Coastguard Worker 149*f80ad8b4SAndroid Build Coastguard Worker /* The base for the adv7180 driver controls. 150*f80ad8b4SAndroid Build Coastguard Worker * We reserve 16 controls for this driver. */ 151*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_ADV7180_BASE (V4L2_CID_USER_BASE + 0x1070) 152*f80ad8b4SAndroid Build Coastguard Worker 153*f80ad8b4SAndroid Build Coastguard Worker /* The base for the tc358743 driver controls. 154*f80ad8b4SAndroid Build Coastguard Worker * We reserve 16 controls for this driver. */ 155*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_TC358743_BASE (V4L2_CID_USER_BASE + 0x1080) 156*f80ad8b4SAndroid Build Coastguard Worker 157*f80ad8b4SAndroid Build Coastguard Worker /* The base for the max217x driver controls. 158*f80ad8b4SAndroid Build Coastguard Worker * We reserve 32 controls for this driver 159*f80ad8b4SAndroid Build Coastguard Worker */ 160*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_MAX217X_BASE (V4L2_CID_USER_BASE + 0x1090) 161*f80ad8b4SAndroid Build Coastguard Worker 162*f80ad8b4SAndroid Build Coastguard Worker /* The base for the imx driver controls. 163*f80ad8b4SAndroid Build Coastguard Worker * We reserve 16 controls for this driver. */ 164*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_IMX_BASE (V4L2_CID_USER_BASE + 0x10b0) 165*f80ad8b4SAndroid Build Coastguard Worker 166*f80ad8b4SAndroid Build Coastguard Worker /* 167*f80ad8b4SAndroid Build Coastguard Worker * The base for the atmel isc driver controls. 168*f80ad8b4SAndroid Build Coastguard Worker * We reserve 32 controls for this driver. 169*f80ad8b4SAndroid Build Coastguard Worker */ 170*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_ATMEL_ISC_BASE (V4L2_CID_USER_BASE + 0x10c0) 171*f80ad8b4SAndroid Build Coastguard Worker 172*f80ad8b4SAndroid Build Coastguard Worker /* 173*f80ad8b4SAndroid Build Coastguard Worker * The base for the CODA driver controls. 174*f80ad8b4SAndroid Build Coastguard Worker * We reserve 16 controls for this driver. 175*f80ad8b4SAndroid Build Coastguard Worker */ 176*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_CODA_BASE (V4L2_CID_USER_BASE + 0x10e0) 177*f80ad8b4SAndroid Build Coastguard Worker /* 178*f80ad8b4SAndroid Build Coastguard Worker * The base for MIPI CCS driver controls. 179*f80ad8b4SAndroid Build Coastguard Worker * We reserve 128 controls for this driver. 180*f80ad8b4SAndroid Build Coastguard Worker */ 181*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_CCS_BASE (V4L2_CID_USER_BASE + 0x10f0) 182*f80ad8b4SAndroid Build Coastguard Worker /* 183*f80ad8b4SAndroid Build Coastguard Worker * The base for Allegro driver controls. 184*f80ad8b4SAndroid Build Coastguard Worker * We reserve 16 controls for this driver. 185*f80ad8b4SAndroid Build Coastguard Worker */ 186*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_ALLEGRO_BASE (V4L2_CID_USER_BASE + 0x1170) 187*f80ad8b4SAndroid Build Coastguard Worker 188*f80ad8b4SAndroid Build Coastguard Worker /* 189*f80ad8b4SAndroid Build Coastguard Worker * The base for the isl7998x driver controls. 190*f80ad8b4SAndroid Build Coastguard Worker * We reserve 16 controls for this driver. 191*f80ad8b4SAndroid Build Coastguard Worker */ 192*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_ISL7998X_BASE (V4L2_CID_USER_BASE + 0x1180) 193*f80ad8b4SAndroid Build Coastguard Worker 194*f80ad8b4SAndroid Build Coastguard Worker /* 195*f80ad8b4SAndroid Build Coastguard Worker * The base for DW100 driver controls. 196*f80ad8b4SAndroid Build Coastguard Worker * We reserve 16 controls for this driver. 197*f80ad8b4SAndroid Build Coastguard Worker */ 198*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_DW100_BASE (V4L2_CID_USER_BASE + 0x1190) 199*f80ad8b4SAndroid Build Coastguard Worker 200*f80ad8b4SAndroid Build Coastguard Worker /* 201*f80ad8b4SAndroid Build Coastguard Worker * The base for Aspeed driver controls. 202*f80ad8b4SAndroid Build Coastguard Worker * We reserve 16 controls for this driver. 203*f80ad8b4SAndroid Build Coastguard Worker */ 204*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_ASPEED_BASE (V4L2_CID_USER_BASE + 0x11a0) 205*f80ad8b4SAndroid Build Coastguard Worker 206*f80ad8b4SAndroid Build Coastguard Worker /* 207*f80ad8b4SAndroid Build Coastguard Worker * The base for Nuvoton NPCM driver controls. 208*f80ad8b4SAndroid Build Coastguard Worker * We reserve 16 controls for this driver. 209*f80ad8b4SAndroid Build Coastguard Worker */ 210*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_NPCM_BASE (V4L2_CID_USER_BASE + 0x11b0) 211*f80ad8b4SAndroid Build Coastguard Worker 212*f80ad8b4SAndroid Build Coastguard Worker /* 213*f80ad8b4SAndroid Build Coastguard Worker * The base for THine THP7312 driver controls. 214*f80ad8b4SAndroid Build Coastguard Worker * We reserve 32 controls for this driver. 215*f80ad8b4SAndroid Build Coastguard Worker */ 216*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_THP7312_BASE (V4L2_CID_USER_BASE + 0x11c0) 217*f80ad8b4SAndroid Build Coastguard Worker 218*f80ad8b4SAndroid Build Coastguard Worker /* MPEG-class control IDs */ 219*f80ad8b4SAndroid Build Coastguard Worker /* The MPEG controls are applicable to all codec controls 220*f80ad8b4SAndroid Build Coastguard Worker * and the 'MPEG' part of the define is historical */ 221*f80ad8b4SAndroid Build Coastguard Worker 222*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_BASE (V4L2_CTRL_CLASS_CODEC | 0x900) 223*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_CLASS (V4L2_CTRL_CLASS_CODEC | 1) 224*f80ad8b4SAndroid Build Coastguard Worker 225*f80ad8b4SAndroid Build Coastguard Worker /* MPEG streams, specific to multiplexed streams */ 226*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_TYPE (V4L2_CID_CODEC_BASE+0) 227*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_stream_type { 228*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_STREAM_TYPE_MPEG2_PS = 0, /* MPEG-2 program stream */ 229*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_STREAM_TYPE_MPEG2_TS = 1, /* MPEG-2 transport stream */ 230*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_STREAM_TYPE_MPEG1_SS = 2, /* MPEG-1 system stream */ 231*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_STREAM_TYPE_MPEG2_DVD = 3, /* MPEG-2 DVD-compatible stream */ 232*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_STREAM_TYPE_MPEG1_VCD = 4, /* MPEG-1 VCD-compatible stream */ 233*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_STREAM_TYPE_MPEG2_SVCD = 5, /* MPEG-2 SVCD-compatible stream */ 234*f80ad8b4SAndroid Build Coastguard Worker }; 235*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PID_PMT (V4L2_CID_CODEC_BASE+1) 236*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PID_AUDIO (V4L2_CID_CODEC_BASE+2) 237*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PID_VIDEO (V4L2_CID_CODEC_BASE+3) 238*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PID_PCR (V4L2_CID_CODEC_BASE+4) 239*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PES_ID_AUDIO (V4L2_CID_CODEC_BASE+5) 240*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PES_ID_VIDEO (V4L2_CID_CODEC_BASE+6) 241*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_VBI_FMT (V4L2_CID_CODEC_BASE+7) 242*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_stream_vbi_fmt { 243*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_STREAM_VBI_FMT_NONE = 0, /* No VBI in the MPEG stream */ 244*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_STREAM_VBI_FMT_IVTV = 1, /* VBI in private packets, IVTV format */ 245*f80ad8b4SAndroid Build Coastguard Worker }; 246*f80ad8b4SAndroid Build Coastguard Worker 247*f80ad8b4SAndroid Build Coastguard Worker /* MPEG audio controls specific to multiplexed streams */ 248*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_SAMPLING_FREQ (V4L2_CID_CODEC_BASE+100) 249*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_sampling_freq { 250*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_SAMPLING_FREQ_44100 = 0, 251*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_SAMPLING_FREQ_48000 = 1, 252*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_SAMPLING_FREQ_32000 = 2, 253*f80ad8b4SAndroid Build Coastguard Worker }; 254*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_ENCODING (V4L2_CID_CODEC_BASE+101) 255*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_encoding { 256*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_ENCODING_LAYER_1 = 0, 257*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_ENCODING_LAYER_2 = 1, 258*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_ENCODING_LAYER_3 = 2, 259*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_ENCODING_AAC = 3, 260*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_ENCODING_AC3 = 4, 261*f80ad8b4SAndroid Build Coastguard Worker }; 262*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_L1_BITRATE (V4L2_CID_CODEC_BASE+102) 263*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_l1_bitrate { 264*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_32K = 0, 265*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_64K = 1, 266*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_96K = 2, 267*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_128K = 3, 268*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_160K = 4, 269*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_192K = 5, 270*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_224K = 6, 271*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_256K = 7, 272*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_288K = 8, 273*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_320K = 9, 274*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_352K = 10, 275*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_384K = 11, 276*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_416K = 12, 277*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L1_BITRATE_448K = 13, 278*f80ad8b4SAndroid Build Coastguard Worker }; 279*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_L2_BITRATE (V4L2_CID_CODEC_BASE+103) 280*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_l2_bitrate { 281*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_32K = 0, 282*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_48K = 1, 283*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_56K = 2, 284*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_64K = 3, 285*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_80K = 4, 286*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_96K = 5, 287*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_112K = 6, 288*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_128K = 7, 289*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_160K = 8, 290*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_192K = 9, 291*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_224K = 10, 292*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_256K = 11, 293*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_320K = 12, 294*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L2_BITRATE_384K = 13, 295*f80ad8b4SAndroid Build Coastguard Worker }; 296*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_L3_BITRATE (V4L2_CID_CODEC_BASE+104) 297*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_l3_bitrate { 298*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_32K = 0, 299*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_40K = 1, 300*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_48K = 2, 301*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_56K = 3, 302*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_64K = 4, 303*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_80K = 5, 304*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_96K = 6, 305*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_112K = 7, 306*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_128K = 8, 307*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_160K = 9, 308*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_192K = 10, 309*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_224K = 11, 310*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_256K = 12, 311*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_L3_BITRATE_320K = 13, 312*f80ad8b4SAndroid Build Coastguard Worker }; 313*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_MODE (V4L2_CID_CODEC_BASE+105) 314*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_mode { 315*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_MODE_STEREO = 0, 316*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_MODE_JOINT_STEREO = 1, 317*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_MODE_DUAL = 2, 318*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_MODE_MONO = 3, 319*f80ad8b4SAndroid Build Coastguard Worker }; 320*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_MODE_EXTENSION (V4L2_CID_CODEC_BASE+106) 321*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_mode_extension { 322*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_MODE_EXTENSION_BOUND_4 = 0, 323*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_MODE_EXTENSION_BOUND_8 = 1, 324*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_MODE_EXTENSION_BOUND_12 = 2, 325*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_MODE_EXTENSION_BOUND_16 = 3, 326*f80ad8b4SAndroid Build Coastguard Worker }; 327*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_EMPHASIS (V4L2_CID_CODEC_BASE+107) 328*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_emphasis { 329*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_EMPHASIS_NONE = 0, 330*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_EMPHASIS_50_DIV_15_uS = 1, 331*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_EMPHASIS_CCITT_J17 = 2, 332*f80ad8b4SAndroid Build Coastguard Worker }; 333*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_CRC (V4L2_CID_CODEC_BASE+108) 334*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_crc { 335*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_CRC_NONE = 0, 336*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_CRC_CRC16 = 1, 337*f80ad8b4SAndroid Build Coastguard Worker }; 338*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_MUTE (V4L2_CID_CODEC_BASE+109) 339*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_AAC_BITRATE (V4L2_CID_CODEC_BASE+110) 340*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_AC3_BITRATE (V4L2_CID_CODEC_BASE+111) 341*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_ac3_bitrate { 342*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_32K = 0, 343*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_40K = 1, 344*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_48K = 2, 345*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_56K = 3, 346*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_64K = 4, 347*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_80K = 5, 348*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_96K = 6, 349*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_112K = 7, 350*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_128K = 8, 351*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_160K = 9, 352*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_192K = 10, 353*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_224K = 11, 354*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_256K = 12, 355*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_320K = 13, 356*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_384K = 14, 357*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_448K = 15, 358*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_512K = 16, 359*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_576K = 17, 360*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_AC3_BITRATE_640K = 18, 361*f80ad8b4SAndroid Build Coastguard Worker }; 362*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_DEC_PLAYBACK (V4L2_CID_CODEC_BASE+112) 363*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_dec_playback { 364*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_DEC_PLAYBACK_AUTO = 0, 365*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_DEC_PLAYBACK_STEREO = 1, 366*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_DEC_PLAYBACK_LEFT = 2, 367*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_DEC_PLAYBACK_RIGHT = 3, 368*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_DEC_PLAYBACK_MONO = 4, 369*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_AUDIO_DEC_PLAYBACK_SWAPPED_STEREO = 5, 370*f80ad8b4SAndroid Build Coastguard Worker }; 371*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_DEC_MULTILINGUAL_PLAYBACK (V4L2_CID_CODEC_BASE+113) 372*f80ad8b4SAndroid Build Coastguard Worker 373*f80ad8b4SAndroid Build Coastguard Worker /* MPEG video controls specific to multiplexed streams */ 374*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_ENCODING (V4L2_CID_CODEC_BASE+200) 375*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_encoding { 376*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_ENCODING_MPEG_1 = 0, 377*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_ENCODING_MPEG_2 = 1, 378*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_ENCODING_MPEG_4_AVC = 2, 379*f80ad8b4SAndroid Build Coastguard Worker }; 380*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_ASPECT (V4L2_CID_CODEC_BASE+201) 381*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_aspect { 382*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_ASPECT_1x1 = 0, 383*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_ASPECT_4x3 = 1, 384*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_ASPECT_16x9 = 2, 385*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_ASPECT_221x100 = 3, 386*f80ad8b4SAndroid Build Coastguard Worker }; 387*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_B_FRAMES (V4L2_CID_CODEC_BASE+202) 388*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_GOP_SIZE (V4L2_CID_CODEC_BASE+203) 389*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_GOP_CLOSURE (V4L2_CID_CODEC_BASE+204) 390*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_PULLDOWN (V4L2_CID_CODEC_BASE+205) 391*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_BITRATE_MODE (V4L2_CID_CODEC_BASE+206) 392*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_bitrate_mode { 393*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_BITRATE_MODE_VBR = 0, 394*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_BITRATE_MODE_CBR = 1, 395*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_BITRATE_MODE_CQ = 2, 396*f80ad8b4SAndroid Build Coastguard Worker }; 397*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_BITRATE (V4L2_CID_CODEC_BASE+207) 398*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_BITRATE_PEAK (V4L2_CID_CODEC_BASE+208) 399*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_TEMPORAL_DECIMATION (V4L2_CID_CODEC_BASE+209) 400*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MUTE (V4L2_CID_CODEC_BASE+210) 401*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MUTE_YUV (V4L2_CID_CODEC_BASE+211) 402*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DECODER_SLICE_INTERFACE (V4L2_CID_CODEC_BASE+212) 403*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DECODER_MPEG4_DEBLOCK_FILTER (V4L2_CID_CODEC_BASE+213) 404*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_CYCLIC_INTRA_REFRESH_MB (V4L2_CID_CODEC_BASE+214) 405*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_FRAME_RC_ENABLE (V4L2_CID_CODEC_BASE+215) 406*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEADER_MODE (V4L2_CID_CODEC_BASE+216) 407*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_header_mode { 408*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEADER_MODE_SEPARATE = 0, 409*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEADER_MODE_JOINED_WITH_1ST_FRAME = 1, 410*f80ad8b4SAndroid Build Coastguard Worker 411*f80ad8b4SAndroid Build Coastguard Worker }; 412*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MAX_REF_PIC (V4L2_CID_CODEC_BASE+217) 413*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MB_RC_ENABLE (V4L2_CID_CODEC_BASE+218) 414*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MULTI_SLICE_MAX_BYTES (V4L2_CID_CODEC_BASE+219) 415*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MULTI_SLICE_MAX_MB (V4L2_CID_CODEC_BASE+220) 416*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MULTI_SLICE_MODE (V4L2_CID_CODEC_BASE+221) 417*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_multi_slice_mode { 418*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MULTI_SLICE_MODE_SINGLE = 0, 419*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MULTI_SLICE_MODE_MAX_MB = 1, 420*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MULTI_SLICE_MODE_MAX_BYTES = 2, 421*f80ad8b4SAndroid Build Coastguard Worker #ifndef __KERNEL__ 422*f80ad8b4SAndroid Build Coastguard Worker /* Kept for backwards compatibility reasons. Stupid typo... */ 423*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MULTI_SICE_MODE_MAX_MB = 1, 424*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MULTI_SICE_MODE_MAX_BYTES = 2, 425*f80ad8b4SAndroid Build Coastguard Worker #endif 426*f80ad8b4SAndroid Build Coastguard Worker }; 427*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VBV_SIZE (V4L2_CID_CODEC_BASE+222) 428*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DEC_PTS (V4L2_CID_CODEC_BASE+223) 429*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DEC_FRAME (V4L2_CID_CODEC_BASE+224) 430*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VBV_DELAY (V4L2_CID_CODEC_BASE+225) 431*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_REPEAT_SEQ_HEADER (V4L2_CID_CODEC_BASE+226) 432*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MV_H_SEARCH_RANGE (V4L2_CID_CODEC_BASE+227) 433*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MV_V_SEARCH_RANGE (V4L2_CID_CODEC_BASE+228) 434*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_FORCE_KEY_FRAME (V4L2_CID_CODEC_BASE+229) 435*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_BASELAYER_PRIORITY_ID (V4L2_CID_CODEC_BASE+230) 436*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_AU_DELIMITER (V4L2_CID_CODEC_BASE+231) 437*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_LTR_COUNT (V4L2_CID_CODEC_BASE+232) 438*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_FRAME_LTR_INDEX (V4L2_CID_CODEC_BASE+233) 439*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_USE_LTR_FRAMES (V4L2_CID_CODEC_BASE+234) 440*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DEC_CONCEAL_COLOR (V4L2_CID_CODEC_BASE+235) 441*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_INTRA_REFRESH_PERIOD (V4L2_CID_CODEC_BASE+236) 442*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_INTRA_REFRESH_PERIOD_TYPE (V4L2_CID_CODEC_BASE+237) 443*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_intra_refresh_period_type { 444*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_MPEG_VIDEO_INTRA_REFRESH_PERIOD_TYPE_RANDOM = 0, 445*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_MPEG_VIDEO_INTRA_REFRESH_PERIOD_TYPE_CYCLIC = 1, 446*f80ad8b4SAndroid Build Coastguard Worker }; 447*f80ad8b4SAndroid Build Coastguard Worker 448*f80ad8b4SAndroid Build Coastguard Worker /* CIDs for the MPEG-2 Part 2 (H.262) codec */ 449*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG2_LEVEL (V4L2_CID_CODEC_BASE+270) 450*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_mpeg2_level { 451*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG2_LEVEL_LOW = 0, 452*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG2_LEVEL_MAIN = 1, 453*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG2_LEVEL_HIGH_1440 = 2, 454*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG2_LEVEL_HIGH = 3, 455*f80ad8b4SAndroid Build Coastguard Worker }; 456*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG2_PROFILE (V4L2_CID_CODEC_BASE+271) 457*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_mpeg2_profile { 458*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG2_PROFILE_SIMPLE = 0, 459*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG2_PROFILE_MAIN = 1, 460*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG2_PROFILE_SNR_SCALABLE = 2, 461*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG2_PROFILE_SPATIALLY_SCALABLE = 3, 462*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG2_PROFILE_HIGH = 4, 463*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG2_PROFILE_MULTIVIEW = 5, 464*f80ad8b4SAndroid Build Coastguard Worker }; 465*f80ad8b4SAndroid Build Coastguard Worker 466*f80ad8b4SAndroid Build Coastguard Worker /* CIDs for the FWHT codec as used by the vicodec driver. */ 467*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FWHT_I_FRAME_QP (V4L2_CID_CODEC_BASE + 290) 468*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FWHT_P_FRAME_QP (V4L2_CID_CODEC_BASE + 291) 469*f80ad8b4SAndroid Build Coastguard Worker 470*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H263_I_FRAME_QP (V4L2_CID_CODEC_BASE+300) 471*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H263_P_FRAME_QP (V4L2_CID_CODEC_BASE+301) 472*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H263_B_FRAME_QP (V4L2_CID_CODEC_BASE+302) 473*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H263_MIN_QP (V4L2_CID_CODEC_BASE+303) 474*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H263_MAX_QP (V4L2_CID_CODEC_BASE+304) 475*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_I_FRAME_QP (V4L2_CID_CODEC_BASE+350) 476*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_P_FRAME_QP (V4L2_CID_CODEC_BASE+351) 477*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_B_FRAME_QP (V4L2_CID_CODEC_BASE+352) 478*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_MIN_QP (V4L2_CID_CODEC_BASE+353) 479*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_MAX_QP (V4L2_CID_CODEC_BASE+354) 480*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_8X8_TRANSFORM (V4L2_CID_CODEC_BASE+355) 481*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_CPB_SIZE (V4L2_CID_CODEC_BASE+356) 482*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_ENTROPY_MODE (V4L2_CID_CODEC_BASE+357) 483*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_entropy_mode { 484*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_ENTROPY_MODE_CAVLC = 0, 485*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_ENTROPY_MODE_CABAC = 1, 486*f80ad8b4SAndroid Build Coastguard Worker }; 487*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_I_PERIOD (V4L2_CID_CODEC_BASE+358) 488*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_LEVEL (V4L2_CID_CODEC_BASE+359) 489*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_level { 490*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_1_0 = 0, 491*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_1B = 1, 492*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_1_1 = 2, 493*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_1_2 = 3, 494*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_1_3 = 4, 495*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_2_0 = 5, 496*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_2_1 = 6, 497*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_2_2 = 7, 498*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_3_0 = 8, 499*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_3_1 = 9, 500*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_3_2 = 10, 501*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_4_0 = 11, 502*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_4_1 = 12, 503*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_4_2 = 13, 504*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_5_0 = 14, 505*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_5_1 = 15, 506*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_5_2 = 16, 507*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_6_0 = 17, 508*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_6_1 = 18, 509*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LEVEL_6_2 = 19, 510*f80ad8b4SAndroid Build Coastguard Worker }; 511*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_LOOP_FILTER_ALPHA (V4L2_CID_CODEC_BASE+360) 512*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_LOOP_FILTER_BETA (V4L2_CID_CODEC_BASE+361) 513*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_LOOP_FILTER_MODE (V4L2_CID_CODEC_BASE+362) 514*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_loop_filter_mode { 515*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LOOP_FILTER_MODE_ENABLED = 0, 516*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LOOP_FILTER_MODE_DISABLED = 1, 517*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_LOOP_FILTER_MODE_DISABLED_AT_SLICE_BOUNDARY = 2, 518*f80ad8b4SAndroid Build Coastguard Worker }; 519*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_PROFILE (V4L2_CID_CODEC_BASE+363) 520*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_profile { 521*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_BASELINE = 0, 522*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_CONSTRAINED_BASELINE = 1, 523*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_MAIN = 2, 524*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_EXTENDED = 3, 525*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_HIGH = 4, 526*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_10 = 5, 527*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_422 = 6, 528*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_444_PREDICTIVE = 7, 529*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_10_INTRA = 8, 530*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_422_INTRA = 9, 531*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_444_INTRA = 10, 532*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_CAVLC_444_INTRA = 11, 533*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_SCALABLE_BASELINE = 12, 534*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_SCALABLE_HIGH = 13, 535*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_SCALABLE_HIGH_INTRA = 14, 536*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_STEREO_HIGH = 15, 537*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_MULTIVIEW_HIGH = 16, 538*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_PROFILE_CONSTRAINED_HIGH = 17, 539*f80ad8b4SAndroid Build Coastguard Worker }; 540*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_VUI_EXT_SAR_HEIGHT (V4L2_CID_CODEC_BASE+364) 541*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_VUI_EXT_SAR_WIDTH (V4L2_CID_CODEC_BASE+365) 542*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_VUI_SAR_ENABLE (V4L2_CID_CODEC_BASE+366) 543*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_VUI_SAR_IDC (V4L2_CID_CODEC_BASE+367) 544*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_vui_sar_idc { 545*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_UNSPECIFIED = 0, 546*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_1x1 = 1, 547*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_12x11 = 2, 548*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_10x11 = 3, 549*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_16x11 = 4, 550*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_40x33 = 5, 551*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_24x11 = 6, 552*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_20x11 = 7, 553*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_32x11 = 8, 554*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_80x33 = 9, 555*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_18x11 = 10, 556*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_15x11 = 11, 557*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_64x33 = 12, 558*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_160x99 = 13, 559*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_4x3 = 14, 560*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_3x2 = 15, 561*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_2x1 = 16, 562*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_EXTENDED = 17, 563*f80ad8b4SAndroid Build Coastguard Worker }; 564*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_SEI_FRAME_PACKING (V4L2_CID_CODEC_BASE+368) 565*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_SEI_FP_CURRENT_FRAME_0 (V4L2_CID_CODEC_BASE+369) 566*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE (V4L2_CID_CODEC_BASE+370) 567*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_sei_fp_arrangement_type { 568*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_CHECKERBOARD = 0, 569*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_COLUMN = 1, 570*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_ROW = 2, 571*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_SIDE_BY_SIDE = 3, 572*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_TOP_BOTTOM = 4, 573*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_TEMPORAL = 5, 574*f80ad8b4SAndroid Build Coastguard Worker }; 575*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO (V4L2_CID_CODEC_BASE+371) 576*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO_MAP_TYPE (V4L2_CID_CODEC_BASE+372) 577*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_fmo_map_type { 578*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_INTERLEAVED_SLICES = 0, 579*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_SCATTERED_SLICES = 1, 580*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_FOREGROUND_WITH_LEFT_OVER = 2, 581*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_BOX_OUT = 3, 582*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_RASTER_SCAN = 4, 583*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_WIPE_SCAN = 5, 584*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_EXPLICIT = 6, 585*f80ad8b4SAndroid Build Coastguard Worker }; 586*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO_SLICE_GROUP (V4L2_CID_CODEC_BASE+373) 587*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO_CHANGE_DIRECTION (V4L2_CID_CODEC_BASE+374) 588*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_fmo_change_dir { 589*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_FMO_CHANGE_DIR_RIGHT = 0, 590*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_FMO_CHANGE_DIR_LEFT = 1, 591*f80ad8b4SAndroid Build Coastguard Worker }; 592*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO_CHANGE_RATE (V4L2_CID_CODEC_BASE+375) 593*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO_RUN_LENGTH (V4L2_CID_CODEC_BASE+376) 594*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_ASO (V4L2_CID_CODEC_BASE+377) 595*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_ASO_SLICE_ORDER (V4L2_CID_CODEC_BASE+378) 596*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIERARCHICAL_CODING (V4L2_CID_CODEC_BASE+379) 597*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIERARCHICAL_CODING_TYPE (V4L2_CID_CODEC_BASE+380) 598*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_hierarchical_coding_type { 599*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_HIERARCHICAL_CODING_B = 0, 600*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_H264_HIERARCHICAL_CODING_P = 1, 601*f80ad8b4SAndroid Build Coastguard Worker }; 602*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIERARCHICAL_CODING_LAYER (V4L2_CID_CODEC_BASE+381) 603*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIERARCHICAL_CODING_LAYER_QP (V4L2_CID_CODEC_BASE+382) 604*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_CONSTRAINED_INTRA_PREDICTION (V4L2_CID_CODEC_BASE+383) 605*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_CHROMA_QP_INDEX_OFFSET (V4L2_CID_CODEC_BASE+384) 606*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_I_FRAME_MIN_QP (V4L2_CID_CODEC_BASE+385) 607*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_I_FRAME_MAX_QP (V4L2_CID_CODEC_BASE+386) 608*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_P_FRAME_MIN_QP (V4L2_CID_CODEC_BASE+387) 609*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_P_FRAME_MAX_QP (V4L2_CID_CODEC_BASE+388) 610*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_B_FRAME_MIN_QP (V4L2_CID_CODEC_BASE+389) 611*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_B_FRAME_MAX_QP (V4L2_CID_CODEC_BASE+390) 612*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L0_BR (V4L2_CID_CODEC_BASE+391) 613*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L1_BR (V4L2_CID_CODEC_BASE+392) 614*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L2_BR (V4L2_CID_CODEC_BASE+393) 615*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L3_BR (V4L2_CID_CODEC_BASE+394) 616*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L4_BR (V4L2_CID_CODEC_BASE+395) 617*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L5_BR (V4L2_CID_CODEC_BASE+396) 618*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L6_BR (V4L2_CID_CODEC_BASE+397) 619*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_I_FRAME_QP (V4L2_CID_CODEC_BASE+400) 620*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_P_FRAME_QP (V4L2_CID_CODEC_BASE+401) 621*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_B_FRAME_QP (V4L2_CID_CODEC_BASE+402) 622*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_MIN_QP (V4L2_CID_CODEC_BASE+403) 623*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_MAX_QP (V4L2_CID_CODEC_BASE+404) 624*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_LEVEL (V4L2_CID_CODEC_BASE+405) 625*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_mpeg4_level { 626*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_LEVEL_0 = 0, 627*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_LEVEL_0B = 1, 628*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_LEVEL_1 = 2, 629*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_LEVEL_2 = 3, 630*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_LEVEL_3 = 4, 631*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_LEVEL_3B = 5, 632*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_LEVEL_4 = 6, 633*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_LEVEL_5 = 7, 634*f80ad8b4SAndroid Build Coastguard Worker }; 635*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_PROFILE (V4L2_CID_CODEC_BASE+406) 636*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_mpeg4_profile { 637*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_PROFILE_SIMPLE = 0, 638*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_PROFILE_ADVANCED_SIMPLE = 1, 639*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_PROFILE_CORE = 2, 640*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_PROFILE_SIMPLE_SCALABLE = 3, 641*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_MPEG4_PROFILE_ADVANCED_CODING_EFFICIENCY = 4, 642*f80ad8b4SAndroid Build Coastguard Worker }; 643*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_QPEL (V4L2_CID_CODEC_BASE+407) 644*f80ad8b4SAndroid Build Coastguard Worker 645*f80ad8b4SAndroid Build Coastguard Worker /* Control IDs for VP8 streams 646*f80ad8b4SAndroid Build Coastguard Worker * Although VP8 is not part of MPEG we add these controls to the MPEG class 647*f80ad8b4SAndroid Build Coastguard Worker * as that class is already handling other video compression standards 648*f80ad8b4SAndroid Build Coastguard Worker */ 649*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_NUM_PARTITIONS (V4L2_CID_CODEC_BASE+500) 650*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_vp8_num_partitions { 651*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_MPEG_VIDEO_VPX_1_PARTITION = 0, 652*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_MPEG_VIDEO_VPX_2_PARTITIONS = 1, 653*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_MPEG_VIDEO_VPX_4_PARTITIONS = 2, 654*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_MPEG_VIDEO_VPX_8_PARTITIONS = 3, 655*f80ad8b4SAndroid Build Coastguard Worker }; 656*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_IMD_DISABLE_4X4 (V4L2_CID_CODEC_BASE+501) 657*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_NUM_REF_FRAMES (V4L2_CID_CODEC_BASE+502) 658*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_vp8_num_ref_frames { 659*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_MPEG_VIDEO_VPX_1_REF_FRAME = 0, 660*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_MPEG_VIDEO_VPX_2_REF_FRAME = 1, 661*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_MPEG_VIDEO_VPX_3_REF_FRAME = 2, 662*f80ad8b4SAndroid Build Coastguard Worker }; 663*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_FILTER_LEVEL (V4L2_CID_CODEC_BASE+503) 664*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_FILTER_SHARPNESS (V4L2_CID_CODEC_BASE+504) 665*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_GOLDEN_FRAME_REF_PERIOD (V4L2_CID_CODEC_BASE+505) 666*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_GOLDEN_FRAME_SEL (V4L2_CID_CODEC_BASE+506) 667*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_vp8_golden_frame_sel { 668*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_MPEG_VIDEO_VPX_GOLDEN_FRAME_USE_PREV = 0, 669*f80ad8b4SAndroid Build Coastguard Worker V4L2_CID_MPEG_VIDEO_VPX_GOLDEN_FRAME_USE_REF_PERIOD = 1, 670*f80ad8b4SAndroid Build Coastguard Worker }; 671*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_MIN_QP (V4L2_CID_CODEC_BASE+507) 672*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_MAX_QP (V4L2_CID_CODEC_BASE+508) 673*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_I_FRAME_QP (V4L2_CID_CODEC_BASE+509) 674*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_P_FRAME_QP (V4L2_CID_CODEC_BASE+510) 675*f80ad8b4SAndroid Build Coastguard Worker 676*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VP8_PROFILE (V4L2_CID_CODEC_BASE+511) 677*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_vp8_profile { 678*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP8_PROFILE_0 = 0, 679*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP8_PROFILE_1 = 1, 680*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP8_PROFILE_2 = 2, 681*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP8_PROFILE_3 = 3, 682*f80ad8b4SAndroid Build Coastguard Worker }; 683*f80ad8b4SAndroid Build Coastguard Worker /* Deprecated alias for compatibility reasons. */ 684*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_PROFILE V4L2_CID_MPEG_VIDEO_VP8_PROFILE 685*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VP9_PROFILE (V4L2_CID_CODEC_BASE+512) 686*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_vp9_profile { 687*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_PROFILE_0 = 0, 688*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_PROFILE_1 = 1, 689*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_PROFILE_2 = 2, 690*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_PROFILE_3 = 3, 691*f80ad8b4SAndroid Build Coastguard Worker }; 692*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VP9_LEVEL (V4L2_CID_CODEC_BASE+513) 693*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_vp9_level { 694*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_1_0 = 0, 695*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_1_1 = 1, 696*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_2_0 = 2, 697*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_2_1 = 3, 698*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_3_0 = 4, 699*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_3_1 = 5, 700*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_4_0 = 6, 701*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_4_1 = 7, 702*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_5_0 = 8, 703*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_5_1 = 9, 704*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_5_2 = 10, 705*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_6_0 = 11, 706*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_6_1 = 12, 707*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_VP9_LEVEL_6_2 = 13, 708*f80ad8b4SAndroid Build Coastguard Worker }; 709*f80ad8b4SAndroid Build Coastguard Worker 710*f80ad8b4SAndroid Build Coastguard Worker /* CIDs for HEVC encoding. */ 711*f80ad8b4SAndroid Build Coastguard Worker 712*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_MIN_QP (V4L2_CID_CODEC_BASE + 600) 713*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_MAX_QP (V4L2_CID_CODEC_BASE + 601) 714*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_I_FRAME_QP (V4L2_CID_CODEC_BASE + 602) 715*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_P_FRAME_QP (V4L2_CID_CODEC_BASE + 603) 716*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_B_FRAME_QP (V4L2_CID_CODEC_BASE + 604) 717*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_QP (V4L2_CID_CODEC_BASE + 605) 718*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_TYPE (V4L2_CID_CODEC_BASE + 606) 719*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_hevc_hier_coding_type { 720*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_HIERARCHICAL_CODING_B = 0, 721*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_HIERARCHICAL_CODING_P = 1, 722*f80ad8b4SAndroid Build Coastguard Worker }; 723*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_LAYER (V4L2_CID_CODEC_BASE + 607) 724*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L0_QP (V4L2_CID_CODEC_BASE + 608) 725*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L1_QP (V4L2_CID_CODEC_BASE + 609) 726*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L2_QP (V4L2_CID_CODEC_BASE + 610) 727*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L3_QP (V4L2_CID_CODEC_BASE + 611) 728*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L4_QP (V4L2_CID_CODEC_BASE + 612) 729*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L5_QP (V4L2_CID_CODEC_BASE + 613) 730*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L6_QP (V4L2_CID_CODEC_BASE + 614) 731*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_PROFILE (V4L2_CID_CODEC_BASE + 615) 732*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_hevc_profile { 733*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_PROFILE_MAIN = 0, 734*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_PROFILE_MAIN_STILL_PICTURE = 1, 735*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_PROFILE_MAIN_10 = 2, 736*f80ad8b4SAndroid Build Coastguard Worker }; 737*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_LEVEL (V4L2_CID_CODEC_BASE + 616) 738*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_hevc_level { 739*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_1 = 0, 740*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_2 = 1, 741*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_2_1 = 2, 742*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_3 = 3, 743*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_3_1 = 4, 744*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_4 = 5, 745*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_4_1 = 6, 746*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_5 = 7, 747*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_5_1 = 8, 748*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_5_2 = 9, 749*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_6 = 10, 750*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_6_1 = 11, 751*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LEVEL_6_2 = 12, 752*f80ad8b4SAndroid Build Coastguard Worker }; 753*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_FRAME_RATE_RESOLUTION (V4L2_CID_CODEC_BASE + 617) 754*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_TIER (V4L2_CID_CODEC_BASE + 618) 755*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_hevc_tier { 756*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_TIER_MAIN = 0, 757*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_TIER_HIGH = 1, 758*f80ad8b4SAndroid Build Coastguard Worker }; 759*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_MAX_PARTITION_DEPTH (V4L2_CID_CODEC_BASE + 619) 760*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_LOOP_FILTER_MODE (V4L2_CID_CODEC_BASE + 620) 761*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_cid_mpeg_video_hevc_loop_filter_mode { 762*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LOOP_FILTER_MODE_DISABLED = 0, 763*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LOOP_FILTER_MODE_ENABLED = 1, 764*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_LOOP_FILTER_MODE_DISABLED_AT_SLICE_BOUNDARY = 2, 765*f80ad8b4SAndroid Build Coastguard Worker }; 766*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_LF_BETA_OFFSET_DIV2 (V4L2_CID_CODEC_BASE + 621) 767*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_LF_TC_OFFSET_DIV2 (V4L2_CID_CODEC_BASE + 622) 768*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_REFRESH_TYPE (V4L2_CID_CODEC_BASE + 623) 769*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_cid_mpeg_video_hevc_refresh_type { 770*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_REFRESH_NONE = 0, 771*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_REFRESH_CRA = 1, 772*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_REFRESH_IDR = 2, 773*f80ad8b4SAndroid Build Coastguard Worker }; 774*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_REFRESH_PERIOD (V4L2_CID_CODEC_BASE + 624) 775*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_LOSSLESS_CU (V4L2_CID_CODEC_BASE + 625) 776*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_CONST_INTRA_PRED (V4L2_CID_CODEC_BASE + 626) 777*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_WAVEFRONT (V4L2_CID_CODEC_BASE + 627) 778*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_GENERAL_PB (V4L2_CID_CODEC_BASE + 628) 779*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_TEMPORAL_ID (V4L2_CID_CODEC_BASE + 629) 780*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_STRONG_SMOOTHING (V4L2_CID_CODEC_BASE + 630) 781*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_MAX_NUM_MERGE_MV_MINUS1 (V4L2_CID_CODEC_BASE + 631) 782*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_INTRA_PU_SPLIT (V4L2_CID_CODEC_BASE + 632) 783*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_TMV_PREDICTION (V4L2_CID_CODEC_BASE + 633) 784*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_WITHOUT_STARTCODE (V4L2_CID_CODEC_BASE + 634) 785*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_SIZE_OF_LENGTH_FIELD (V4L2_CID_CODEC_BASE + 635) 786*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_cid_mpeg_video_hevc_size_of_length_field { 787*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_SIZE_0 = 0, 788*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_SIZE_1 = 1, 789*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_SIZE_2 = 2, 790*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_HEVC_SIZE_4 = 3, 791*f80ad8b4SAndroid Build Coastguard Worker }; 792*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L0_BR (V4L2_CID_CODEC_BASE + 636) 793*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L1_BR (V4L2_CID_CODEC_BASE + 637) 794*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L2_BR (V4L2_CID_CODEC_BASE + 638) 795*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L3_BR (V4L2_CID_CODEC_BASE + 639) 796*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L4_BR (V4L2_CID_CODEC_BASE + 640) 797*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L5_BR (V4L2_CID_CODEC_BASE + 641) 798*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L6_BR (V4L2_CID_CODEC_BASE + 642) 799*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_REF_NUMBER_FOR_PFRAMES (V4L2_CID_CODEC_BASE + 643) 800*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_PREPEND_SPSPPS_TO_IDR (V4L2_CID_CODEC_BASE + 644) 801*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_CONSTANT_QUALITY (V4L2_CID_CODEC_BASE + 645) 802*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_FRAME_SKIP_MODE (V4L2_CID_CODEC_BASE + 646) 803*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_frame_skip_mode { 804*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_FRAME_SKIP_MODE_DISABLED = 0, 805*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_FRAME_SKIP_MODE_LEVEL_LIMIT = 1, 806*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_FRAME_SKIP_MODE_BUF_LIMIT = 2, 807*f80ad8b4SAndroid Build Coastguard Worker }; 808*f80ad8b4SAndroid Build Coastguard Worker 809*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_I_FRAME_MIN_QP (V4L2_CID_CODEC_BASE + 647) 810*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_I_FRAME_MAX_QP (V4L2_CID_CODEC_BASE + 648) 811*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_P_FRAME_MIN_QP (V4L2_CID_CODEC_BASE + 649) 812*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_P_FRAME_MAX_QP (V4L2_CID_CODEC_BASE + 650) 813*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_B_FRAME_MIN_QP (V4L2_CID_CODEC_BASE + 651) 814*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_B_FRAME_MAX_QP (V4L2_CID_CODEC_BASE + 652) 815*f80ad8b4SAndroid Build Coastguard Worker 816*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DEC_DISPLAY_DELAY (V4L2_CID_CODEC_BASE + 653) 817*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DEC_DISPLAY_DELAY_ENABLE (V4L2_CID_CODEC_BASE + 654) 818*f80ad8b4SAndroid Build Coastguard Worker 819*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_AV1_PROFILE (V4L2_CID_CODEC_BASE + 655) 820*f80ad8b4SAndroid Build Coastguard Worker /** 821*f80ad8b4SAndroid Build Coastguard Worker * enum v4l2_mpeg_video_av1_profile - AV1 profiles 822*f80ad8b4SAndroid Build Coastguard Worker * 823*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_PROFILE_MAIN: compliant decoders must be able to decode 824*f80ad8b4SAndroid Build Coastguard Worker * streams with seq_profile equal to 0. 825*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_PROFILE_HIGH: compliant decoders must be able to decode 826*f80ad8b4SAndroid Build Coastguard Worker * streams with seq_profile equal less than or equal to 1. 827*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_PROFILE_PROFESSIONAL: compliant decoders must be able to 828*f80ad8b4SAndroid Build Coastguard Worker * decode streams with seq_profile less than or equal to 2. 829*f80ad8b4SAndroid Build Coastguard Worker * 830*f80ad8b4SAndroid Build Coastguard Worker * Conveys the highest profile a decoder can work with. 831*f80ad8b4SAndroid Build Coastguard Worker */ 832*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_av1_profile { 833*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_PROFILE_MAIN = 0, 834*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_PROFILE_HIGH = 1, 835*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_PROFILE_PROFESSIONAL = 2, 836*f80ad8b4SAndroid Build Coastguard Worker }; 837*f80ad8b4SAndroid Build Coastguard Worker 838*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_AV1_LEVEL (V4L2_CID_CODEC_BASE + 656) 839*f80ad8b4SAndroid Build Coastguard Worker /** 840*f80ad8b4SAndroid Build Coastguard Worker * enum v4l2_mpeg_video_av1_level - AV1 levels 841*f80ad8b4SAndroid Build Coastguard Worker * 842*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_2_0: Level 2.0. 843*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_2_1: Level 2.1. 844*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_2_2: Level 2.2. 845*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_2_3: Level 2.3. 846*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_3_0: Level 3.0. 847*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_3_1: Level 3.1. 848*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_3_2: Level 3.2. 849*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_3_3: Level 3.3. 850*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_4_0: Level 4.0. 851*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_4_1: Level 4.1. 852*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_4_2: Level 4.2. 853*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_4_3: Level 4.3. 854*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_5_0: Level 5.0. 855*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_5_1: Level 5.1. 856*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_5_2: Level 5.2. 857*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_5_3: Level 5.3. 858*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_6_0: Level 6.0. 859*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_6_1: Level 6.1. 860*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_6_2: Level 6.2. 861*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_6_3: Level 6.3. 862*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_7_0: Level 7.0. 863*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_7_1: Level 7.1. 864*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_7_2: Level 7.2. 865*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_MPEG_VIDEO_AV1_LEVEL_7_3: Level 7.3. 866*f80ad8b4SAndroid Build Coastguard Worker * 867*f80ad8b4SAndroid Build Coastguard Worker * Conveys the highest level a decoder can work with. 868*f80ad8b4SAndroid Build Coastguard Worker */ 869*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_av1_level { 870*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_2_0 = 0, 871*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_2_1 = 1, 872*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_2_2 = 2, 873*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_2_3 = 3, 874*f80ad8b4SAndroid Build Coastguard Worker 875*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_3_0 = 4, 876*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_3_1 = 5, 877*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_3_2 = 6, 878*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_3_3 = 7, 879*f80ad8b4SAndroid Build Coastguard Worker 880*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_4_0 = 8, 881*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_4_1 = 9, 882*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_4_2 = 10, 883*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_4_3 = 11, 884*f80ad8b4SAndroid Build Coastguard Worker 885*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_5_0 = 12, 886*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_5_1 = 13, 887*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_5_2 = 14, 888*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_5_3 = 15, 889*f80ad8b4SAndroid Build Coastguard Worker 890*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_6_0 = 16, 891*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_6_1 = 17, 892*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_6_2 = 18, 893*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_6_3 = 19, 894*f80ad8b4SAndroid Build Coastguard Worker 895*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_7_0 = 20, 896*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_7_1 = 21, 897*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_7_2 = 22, 898*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_VIDEO_AV1_LEVEL_7_3 = 23 899*f80ad8b4SAndroid Build Coastguard Worker }; 900*f80ad8b4SAndroid Build Coastguard Worker 901*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_AVERAGE_QP (V4L2_CID_CODEC_BASE + 657) 902*f80ad8b4SAndroid Build Coastguard Worker 903*f80ad8b4SAndroid Build Coastguard Worker /* MPEG-class control IDs specific to the CX2341x driver as defined by V4L2 */ 904*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_CX2341X_BASE (V4L2_CTRL_CLASS_CODEC | 0x1000) 905*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER_MODE (V4L2_CID_CODEC_CX2341X_BASE+0) 906*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_cx2341x_video_spatial_filter_mode { 907*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_SPATIAL_FILTER_MODE_MANUAL = 0, 908*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_SPATIAL_FILTER_MODE_AUTO = 1, 909*f80ad8b4SAndroid Build Coastguard Worker }; 910*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER (V4L2_CID_CODEC_CX2341X_BASE+1) 911*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE (V4L2_CID_CODEC_CX2341X_BASE+2) 912*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_cx2341x_video_luma_spatial_filter_type { 913*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE_OFF = 0, 914*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE_1D_HOR = 1, 915*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE_1D_VERT = 2, 916*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE_2D_HV_SEPARABLE = 3, 917*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE_2D_SYM_NON_SEPARABLE = 4, 918*f80ad8b4SAndroid Build Coastguard Worker }; 919*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_CHROMA_SPATIAL_FILTER_TYPE (V4L2_CID_CODEC_CX2341X_BASE+3) 920*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_cx2341x_video_chroma_spatial_filter_type { 921*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_CHROMA_SPATIAL_FILTER_TYPE_OFF = 0, 922*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_CHROMA_SPATIAL_FILTER_TYPE_1D_HOR = 1, 923*f80ad8b4SAndroid Build Coastguard Worker }; 924*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_TEMPORAL_FILTER_MODE (V4L2_CID_CODEC_CX2341X_BASE+4) 925*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_cx2341x_video_temporal_filter_mode { 926*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_TEMPORAL_FILTER_MODE_MANUAL = 0, 927*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_TEMPORAL_FILTER_MODE_AUTO = 1, 928*f80ad8b4SAndroid Build Coastguard Worker }; 929*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_TEMPORAL_FILTER (V4L2_CID_CODEC_CX2341X_BASE+5) 930*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE (V4L2_CID_CODEC_CX2341X_BASE+6) 931*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_cx2341x_video_median_filter_type { 932*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE_OFF = 0, 933*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE_HOR = 1, 934*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE_VERT = 2, 935*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE_HOR_VERT = 3, 936*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE_DIAG = 4, 937*f80ad8b4SAndroid Build Coastguard Worker }; 938*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_LUMA_MEDIAN_FILTER_BOTTOM (V4L2_CID_CODEC_CX2341X_BASE+7) 939*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_LUMA_MEDIAN_FILTER_TOP (V4L2_CID_CODEC_CX2341X_BASE+8) 940*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_CHROMA_MEDIAN_FILTER_BOTTOM (V4L2_CID_CODEC_CX2341X_BASE+9) 941*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_CHROMA_MEDIAN_FILTER_TOP (V4L2_CID_CODEC_CX2341X_BASE+10) 942*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_STREAM_INSERT_NAV_PACKETS (V4L2_CID_CODEC_CX2341X_BASE+11) 943*f80ad8b4SAndroid Build Coastguard Worker 944*f80ad8b4SAndroid Build Coastguard Worker /* MPEG-class control IDs specific to the Samsung MFC 5.1 driver as defined by V4L2 */ 945*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_MFC51_BASE (V4L2_CTRL_CLASS_CODEC | 0x1100) 946*f80ad8b4SAndroid Build Coastguard Worker 947*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_DECODER_H264_DISPLAY_DELAY (V4L2_CID_CODEC_MFC51_BASE+0) 948*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_DECODER_H264_DISPLAY_DELAY_ENABLE (V4L2_CID_CODEC_MFC51_BASE+1) 949*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_FRAME_SKIP_MODE (V4L2_CID_CODEC_MFC51_BASE+2) 950*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_mfc51_video_frame_skip_mode { 951*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_MFC51_VIDEO_FRAME_SKIP_MODE_DISABLED = 0, 952*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_MFC51_VIDEO_FRAME_SKIP_MODE_LEVEL_LIMIT = 1, 953*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_MFC51_VIDEO_FRAME_SKIP_MODE_BUF_LIMIT = 2, 954*f80ad8b4SAndroid Build Coastguard Worker }; 955*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_FORCE_FRAME_TYPE (V4L2_CID_CODEC_MFC51_BASE+3) 956*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_mfc51_video_force_frame_type { 957*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_MFC51_VIDEO_FORCE_FRAME_TYPE_DISABLED = 0, 958*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_MFC51_VIDEO_FORCE_FRAME_TYPE_I_FRAME = 1, 959*f80ad8b4SAndroid Build Coastguard Worker V4L2_MPEG_MFC51_VIDEO_FORCE_FRAME_TYPE_NOT_CODED = 2, 960*f80ad8b4SAndroid Build Coastguard Worker }; 961*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_PADDING (V4L2_CID_CODEC_MFC51_BASE+4) 962*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_PADDING_YUV (V4L2_CID_CODEC_MFC51_BASE+5) 963*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_RC_FIXED_TARGET_BIT (V4L2_CID_CODEC_MFC51_BASE+6) 964*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_RC_REACTION_COEFF (V4L2_CID_CODEC_MFC51_BASE+7) 965*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_H264_ADAPTIVE_RC_ACTIVITY (V4L2_CID_CODEC_MFC51_BASE+50) 966*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_H264_ADAPTIVE_RC_DARK (V4L2_CID_CODEC_MFC51_BASE+51) 967*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_H264_ADAPTIVE_RC_SMOOTH (V4L2_CID_CODEC_MFC51_BASE+52) 968*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_H264_ADAPTIVE_RC_STATIC (V4L2_CID_CODEC_MFC51_BASE+53) 969*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_H264_NUM_REF_PIC_FOR_P (V4L2_CID_CODEC_MFC51_BASE+54) 970*f80ad8b4SAndroid Build Coastguard Worker 971*f80ad8b4SAndroid Build Coastguard Worker /* Camera class control IDs */ 972*f80ad8b4SAndroid Build Coastguard Worker 973*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CAMERA_CLASS_BASE (V4L2_CTRL_CLASS_CAMERA | 0x900) 974*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CAMERA_CLASS (V4L2_CTRL_CLASS_CAMERA | 1) 975*f80ad8b4SAndroid Build Coastguard Worker 976*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_EXPOSURE_AUTO (V4L2_CID_CAMERA_CLASS_BASE+1) 977*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_exposure_auto_type { 978*f80ad8b4SAndroid Build Coastguard Worker V4L2_EXPOSURE_AUTO = 0, 979*f80ad8b4SAndroid Build Coastguard Worker V4L2_EXPOSURE_MANUAL = 1, 980*f80ad8b4SAndroid Build Coastguard Worker V4L2_EXPOSURE_SHUTTER_PRIORITY = 2, 981*f80ad8b4SAndroid Build Coastguard Worker V4L2_EXPOSURE_APERTURE_PRIORITY = 3 982*f80ad8b4SAndroid Build Coastguard Worker }; 983*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_EXPOSURE_ABSOLUTE (V4L2_CID_CAMERA_CLASS_BASE+2) 984*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_EXPOSURE_AUTO_PRIORITY (V4L2_CID_CAMERA_CLASS_BASE+3) 985*f80ad8b4SAndroid Build Coastguard Worker 986*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PAN_RELATIVE (V4L2_CID_CAMERA_CLASS_BASE+4) 987*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TILT_RELATIVE (V4L2_CID_CAMERA_CLASS_BASE+5) 988*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PAN_RESET (V4L2_CID_CAMERA_CLASS_BASE+6) 989*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TILT_RESET (V4L2_CID_CAMERA_CLASS_BASE+7) 990*f80ad8b4SAndroid Build Coastguard Worker 991*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PAN_ABSOLUTE (V4L2_CID_CAMERA_CLASS_BASE+8) 992*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TILT_ABSOLUTE (V4L2_CID_CAMERA_CLASS_BASE+9) 993*f80ad8b4SAndroid Build Coastguard Worker 994*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FOCUS_ABSOLUTE (V4L2_CID_CAMERA_CLASS_BASE+10) 995*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FOCUS_RELATIVE (V4L2_CID_CAMERA_CLASS_BASE+11) 996*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FOCUS_AUTO (V4L2_CID_CAMERA_CLASS_BASE+12) 997*f80ad8b4SAndroid Build Coastguard Worker 998*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ZOOM_ABSOLUTE (V4L2_CID_CAMERA_CLASS_BASE+13) 999*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ZOOM_RELATIVE (V4L2_CID_CAMERA_CLASS_BASE+14) 1000*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ZOOM_CONTINUOUS (V4L2_CID_CAMERA_CLASS_BASE+15) 1001*f80ad8b4SAndroid Build Coastguard Worker 1002*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PRIVACY (V4L2_CID_CAMERA_CLASS_BASE+16) 1003*f80ad8b4SAndroid Build Coastguard Worker 1004*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IRIS_ABSOLUTE (V4L2_CID_CAMERA_CLASS_BASE+17) 1005*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IRIS_RELATIVE (V4L2_CID_CAMERA_CLASS_BASE+18) 1006*f80ad8b4SAndroid Build Coastguard Worker 1007*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_EXPOSURE_BIAS (V4L2_CID_CAMERA_CLASS_BASE+19) 1008*f80ad8b4SAndroid Build Coastguard Worker 1009*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE (V4L2_CID_CAMERA_CLASS_BASE+20) 1010*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_auto_n_preset_white_balance { 1011*f80ad8b4SAndroid Build Coastguard Worker V4L2_WHITE_BALANCE_MANUAL = 0, 1012*f80ad8b4SAndroid Build Coastguard Worker V4L2_WHITE_BALANCE_AUTO = 1, 1013*f80ad8b4SAndroid Build Coastguard Worker V4L2_WHITE_BALANCE_INCANDESCENT = 2, 1014*f80ad8b4SAndroid Build Coastguard Worker V4L2_WHITE_BALANCE_FLUORESCENT = 3, 1015*f80ad8b4SAndroid Build Coastguard Worker V4L2_WHITE_BALANCE_FLUORESCENT_H = 4, 1016*f80ad8b4SAndroid Build Coastguard Worker V4L2_WHITE_BALANCE_HORIZON = 5, 1017*f80ad8b4SAndroid Build Coastguard Worker V4L2_WHITE_BALANCE_DAYLIGHT = 6, 1018*f80ad8b4SAndroid Build Coastguard Worker V4L2_WHITE_BALANCE_FLASH = 7, 1019*f80ad8b4SAndroid Build Coastguard Worker V4L2_WHITE_BALANCE_CLOUDY = 8, 1020*f80ad8b4SAndroid Build Coastguard Worker V4L2_WHITE_BALANCE_SHADE = 9, 1021*f80ad8b4SAndroid Build Coastguard Worker }; 1022*f80ad8b4SAndroid Build Coastguard Worker 1023*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_WIDE_DYNAMIC_RANGE (V4L2_CID_CAMERA_CLASS_BASE+21) 1024*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IMAGE_STABILIZATION (V4L2_CID_CAMERA_CLASS_BASE+22) 1025*f80ad8b4SAndroid Build Coastguard Worker 1026*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ISO_SENSITIVITY (V4L2_CID_CAMERA_CLASS_BASE+23) 1027*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ISO_SENSITIVITY_AUTO (V4L2_CID_CAMERA_CLASS_BASE+24) 1028*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_iso_sensitivity_auto_type { 1029*f80ad8b4SAndroid Build Coastguard Worker V4L2_ISO_SENSITIVITY_MANUAL = 0, 1030*f80ad8b4SAndroid Build Coastguard Worker V4L2_ISO_SENSITIVITY_AUTO = 1, 1031*f80ad8b4SAndroid Build Coastguard Worker }; 1032*f80ad8b4SAndroid Build Coastguard Worker 1033*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_EXPOSURE_METERING (V4L2_CID_CAMERA_CLASS_BASE+25) 1034*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_exposure_metering { 1035*f80ad8b4SAndroid Build Coastguard Worker V4L2_EXPOSURE_METERING_AVERAGE = 0, 1036*f80ad8b4SAndroid Build Coastguard Worker V4L2_EXPOSURE_METERING_CENTER_WEIGHTED = 1, 1037*f80ad8b4SAndroid Build Coastguard Worker V4L2_EXPOSURE_METERING_SPOT = 2, 1038*f80ad8b4SAndroid Build Coastguard Worker V4L2_EXPOSURE_METERING_MATRIX = 3, 1039*f80ad8b4SAndroid Build Coastguard Worker }; 1040*f80ad8b4SAndroid Build Coastguard Worker 1041*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_SCENE_MODE (V4L2_CID_CAMERA_CLASS_BASE+26) 1042*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_scene_mode { 1043*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_NONE = 0, 1044*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_BACKLIGHT = 1, 1045*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_BEACH_SNOW = 2, 1046*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_CANDLE_LIGHT = 3, 1047*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_DAWN_DUSK = 4, 1048*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_FALL_COLORS = 5, 1049*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_FIREWORKS = 6, 1050*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_LANDSCAPE = 7, 1051*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_NIGHT = 8, 1052*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_PARTY_INDOOR = 9, 1053*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_PORTRAIT = 10, 1054*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_SPORTS = 11, 1055*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_SUNSET = 12, 1056*f80ad8b4SAndroid Build Coastguard Worker V4L2_SCENE_MODE_TEXT = 13, 1057*f80ad8b4SAndroid Build Coastguard Worker }; 1058*f80ad8b4SAndroid Build Coastguard Worker 1059*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_3A_LOCK (V4L2_CID_CAMERA_CLASS_BASE+27) 1060*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_LOCK_EXPOSURE (1 << 0) 1061*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_LOCK_WHITE_BALANCE (1 << 1) 1062*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_LOCK_FOCUS (1 << 2) 1063*f80ad8b4SAndroid Build Coastguard Worker 1064*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_FOCUS_START (V4L2_CID_CAMERA_CLASS_BASE+28) 1065*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_FOCUS_STOP (V4L2_CID_CAMERA_CLASS_BASE+29) 1066*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_FOCUS_STATUS (V4L2_CID_CAMERA_CLASS_BASE+30) 1067*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AUTO_FOCUS_STATUS_IDLE (0 << 0) 1068*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AUTO_FOCUS_STATUS_BUSY (1 << 0) 1069*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AUTO_FOCUS_STATUS_REACHED (1 << 1) 1070*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AUTO_FOCUS_STATUS_FAILED (1 << 2) 1071*f80ad8b4SAndroid Build Coastguard Worker 1072*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_FOCUS_RANGE (V4L2_CID_CAMERA_CLASS_BASE+31) 1073*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_auto_focus_range { 1074*f80ad8b4SAndroid Build Coastguard Worker V4L2_AUTO_FOCUS_RANGE_AUTO = 0, 1075*f80ad8b4SAndroid Build Coastguard Worker V4L2_AUTO_FOCUS_RANGE_NORMAL = 1, 1076*f80ad8b4SAndroid Build Coastguard Worker V4L2_AUTO_FOCUS_RANGE_MACRO = 2, 1077*f80ad8b4SAndroid Build Coastguard Worker V4L2_AUTO_FOCUS_RANGE_INFINITY = 3, 1078*f80ad8b4SAndroid Build Coastguard Worker }; 1079*f80ad8b4SAndroid Build Coastguard Worker 1080*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PAN_SPEED (V4L2_CID_CAMERA_CLASS_BASE+32) 1081*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TILT_SPEED (V4L2_CID_CAMERA_CLASS_BASE+33) 1082*f80ad8b4SAndroid Build Coastguard Worker 1083*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CAMERA_ORIENTATION (V4L2_CID_CAMERA_CLASS_BASE+34) 1084*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CAMERA_ORIENTATION_FRONT 0 1085*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CAMERA_ORIENTATION_BACK 1 1086*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CAMERA_ORIENTATION_EXTERNAL 2 1087*f80ad8b4SAndroid Build Coastguard Worker 1088*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CAMERA_SENSOR_ROTATION (V4L2_CID_CAMERA_CLASS_BASE+35) 1089*f80ad8b4SAndroid Build Coastguard Worker 1090*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_HDR_SENSOR_MODE (V4L2_CID_CAMERA_CLASS_BASE+36) 1091*f80ad8b4SAndroid Build Coastguard Worker 1092*f80ad8b4SAndroid Build Coastguard Worker /* FM Modulator class control IDs */ 1093*f80ad8b4SAndroid Build Coastguard Worker 1094*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FM_TX_CLASS_BASE (V4L2_CTRL_CLASS_FM_TX | 0x900) 1095*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FM_TX_CLASS (V4L2_CTRL_CLASS_FM_TX | 1) 1096*f80ad8b4SAndroid Build Coastguard Worker 1097*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_DEVIATION (V4L2_CID_FM_TX_CLASS_BASE + 1) 1098*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_PI (V4L2_CID_FM_TX_CLASS_BASE + 2) 1099*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_PTY (V4L2_CID_FM_TX_CLASS_BASE + 3) 1100*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_PS_NAME (V4L2_CID_FM_TX_CLASS_BASE + 5) 1101*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_RADIO_TEXT (V4L2_CID_FM_TX_CLASS_BASE + 6) 1102*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_MONO_STEREO (V4L2_CID_FM_TX_CLASS_BASE + 7) 1103*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_ARTIFICIAL_HEAD (V4L2_CID_FM_TX_CLASS_BASE + 8) 1104*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_COMPRESSED (V4L2_CID_FM_TX_CLASS_BASE + 9) 1105*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_DYNAMIC_PTY (V4L2_CID_FM_TX_CLASS_BASE + 10) 1106*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_TRAFFIC_ANNOUNCEMENT (V4L2_CID_FM_TX_CLASS_BASE + 11) 1107*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_TRAFFIC_PROGRAM (V4L2_CID_FM_TX_CLASS_BASE + 12) 1108*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_MUSIC_SPEECH (V4L2_CID_FM_TX_CLASS_BASE + 13) 1109*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_ALT_FREQS_ENABLE (V4L2_CID_FM_TX_CLASS_BASE + 14) 1110*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_ALT_FREQS (V4L2_CID_FM_TX_CLASS_BASE + 15) 1111*f80ad8b4SAndroid Build Coastguard Worker 1112*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_LIMITER_ENABLED (V4L2_CID_FM_TX_CLASS_BASE + 64) 1113*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_LIMITER_RELEASE_TIME (V4L2_CID_FM_TX_CLASS_BASE + 65) 1114*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_LIMITER_DEVIATION (V4L2_CID_FM_TX_CLASS_BASE + 66) 1115*f80ad8b4SAndroid Build Coastguard Worker 1116*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_COMPRESSION_ENABLED (V4L2_CID_FM_TX_CLASS_BASE + 80) 1117*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_COMPRESSION_GAIN (V4L2_CID_FM_TX_CLASS_BASE + 81) 1118*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_COMPRESSION_THRESHOLD (V4L2_CID_FM_TX_CLASS_BASE + 82) 1119*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_COMPRESSION_ATTACK_TIME (V4L2_CID_FM_TX_CLASS_BASE + 83) 1120*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_COMPRESSION_RELEASE_TIME (V4L2_CID_FM_TX_CLASS_BASE + 84) 1121*f80ad8b4SAndroid Build Coastguard Worker 1122*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PILOT_TONE_ENABLED (V4L2_CID_FM_TX_CLASS_BASE + 96) 1123*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PILOT_TONE_DEVIATION (V4L2_CID_FM_TX_CLASS_BASE + 97) 1124*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PILOT_TONE_FREQUENCY (V4L2_CID_FM_TX_CLASS_BASE + 98) 1125*f80ad8b4SAndroid Build Coastguard Worker 1126*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TUNE_PREEMPHASIS (V4L2_CID_FM_TX_CLASS_BASE + 112) 1127*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_preemphasis { 1128*f80ad8b4SAndroid Build Coastguard Worker V4L2_PREEMPHASIS_DISABLED = 0, 1129*f80ad8b4SAndroid Build Coastguard Worker V4L2_PREEMPHASIS_50_uS = 1, 1130*f80ad8b4SAndroid Build Coastguard Worker V4L2_PREEMPHASIS_75_uS = 2, 1131*f80ad8b4SAndroid Build Coastguard Worker }; 1132*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TUNE_POWER_LEVEL (V4L2_CID_FM_TX_CLASS_BASE + 113) 1133*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TUNE_ANTENNA_CAPACITOR (V4L2_CID_FM_TX_CLASS_BASE + 114) 1134*f80ad8b4SAndroid Build Coastguard Worker 1135*f80ad8b4SAndroid Build Coastguard Worker 1136*f80ad8b4SAndroid Build Coastguard Worker /* Flash and privacy (indicator) light controls */ 1137*f80ad8b4SAndroid Build Coastguard Worker 1138*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_CLASS_BASE (V4L2_CTRL_CLASS_FLASH | 0x900) 1139*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_CLASS (V4L2_CTRL_CLASS_FLASH | 1) 1140*f80ad8b4SAndroid Build Coastguard Worker 1141*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_LED_MODE (V4L2_CID_FLASH_CLASS_BASE + 1) 1142*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_flash_led_mode { 1143*f80ad8b4SAndroid Build Coastguard Worker V4L2_FLASH_LED_MODE_NONE, 1144*f80ad8b4SAndroid Build Coastguard Worker V4L2_FLASH_LED_MODE_FLASH, 1145*f80ad8b4SAndroid Build Coastguard Worker V4L2_FLASH_LED_MODE_TORCH, 1146*f80ad8b4SAndroid Build Coastguard Worker }; 1147*f80ad8b4SAndroid Build Coastguard Worker 1148*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_STROBE_SOURCE (V4L2_CID_FLASH_CLASS_BASE + 2) 1149*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_flash_strobe_source { 1150*f80ad8b4SAndroid Build Coastguard Worker V4L2_FLASH_STROBE_SOURCE_SOFTWARE, 1151*f80ad8b4SAndroid Build Coastguard Worker V4L2_FLASH_STROBE_SOURCE_EXTERNAL, 1152*f80ad8b4SAndroid Build Coastguard Worker }; 1153*f80ad8b4SAndroid Build Coastguard Worker 1154*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_STROBE (V4L2_CID_FLASH_CLASS_BASE + 3) 1155*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_STROBE_STOP (V4L2_CID_FLASH_CLASS_BASE + 4) 1156*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_STROBE_STATUS (V4L2_CID_FLASH_CLASS_BASE + 5) 1157*f80ad8b4SAndroid Build Coastguard Worker 1158*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_TIMEOUT (V4L2_CID_FLASH_CLASS_BASE + 6) 1159*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_INTENSITY (V4L2_CID_FLASH_CLASS_BASE + 7) 1160*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_TORCH_INTENSITY (V4L2_CID_FLASH_CLASS_BASE + 8) 1161*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_INDICATOR_INTENSITY (V4L2_CID_FLASH_CLASS_BASE + 9) 1162*f80ad8b4SAndroid Build Coastguard Worker 1163*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_FAULT (V4L2_CID_FLASH_CLASS_BASE + 10) 1164*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_OVER_VOLTAGE (1 << 0) 1165*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_TIMEOUT (1 << 1) 1166*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_OVER_TEMPERATURE (1 << 2) 1167*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_SHORT_CIRCUIT (1 << 3) 1168*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_OVER_CURRENT (1 << 4) 1169*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_INDICATOR (1 << 5) 1170*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_UNDER_VOLTAGE (1 << 6) 1171*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_INPUT_VOLTAGE (1 << 7) 1172*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_LED_OVER_TEMPERATURE (1 << 8) 1173*f80ad8b4SAndroid Build Coastguard Worker 1174*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_CHARGE (V4L2_CID_FLASH_CLASS_BASE + 11) 1175*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_READY (V4L2_CID_FLASH_CLASS_BASE + 12) 1176*f80ad8b4SAndroid Build Coastguard Worker 1177*f80ad8b4SAndroid Build Coastguard Worker 1178*f80ad8b4SAndroid Build Coastguard Worker /* JPEG-class control IDs */ 1179*f80ad8b4SAndroid Build Coastguard Worker 1180*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_JPEG_CLASS_BASE (V4L2_CTRL_CLASS_JPEG | 0x900) 1181*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_JPEG_CLASS (V4L2_CTRL_CLASS_JPEG | 1) 1182*f80ad8b4SAndroid Build Coastguard Worker 1183*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_JPEG_CHROMA_SUBSAMPLING (V4L2_CID_JPEG_CLASS_BASE + 1) 1184*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_jpeg_chroma_subsampling { 1185*f80ad8b4SAndroid Build Coastguard Worker V4L2_JPEG_CHROMA_SUBSAMPLING_444 = 0, 1186*f80ad8b4SAndroid Build Coastguard Worker V4L2_JPEG_CHROMA_SUBSAMPLING_422 = 1, 1187*f80ad8b4SAndroid Build Coastguard Worker V4L2_JPEG_CHROMA_SUBSAMPLING_420 = 2, 1188*f80ad8b4SAndroid Build Coastguard Worker V4L2_JPEG_CHROMA_SUBSAMPLING_411 = 3, 1189*f80ad8b4SAndroid Build Coastguard Worker V4L2_JPEG_CHROMA_SUBSAMPLING_410 = 4, 1190*f80ad8b4SAndroid Build Coastguard Worker V4L2_JPEG_CHROMA_SUBSAMPLING_GRAY = 5, 1191*f80ad8b4SAndroid Build Coastguard Worker }; 1192*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_JPEG_RESTART_INTERVAL (V4L2_CID_JPEG_CLASS_BASE + 2) 1193*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_JPEG_COMPRESSION_QUALITY (V4L2_CID_JPEG_CLASS_BASE + 3) 1194*f80ad8b4SAndroid Build Coastguard Worker 1195*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_JPEG_ACTIVE_MARKER (V4L2_CID_JPEG_CLASS_BASE + 4) 1196*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_JPEG_ACTIVE_MARKER_APP0 (1 << 0) 1197*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_JPEG_ACTIVE_MARKER_APP1 (1 << 1) 1198*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_JPEG_ACTIVE_MARKER_COM (1 << 16) 1199*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_JPEG_ACTIVE_MARKER_DQT (1 << 17) 1200*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_JPEG_ACTIVE_MARKER_DHT (1 << 18) 1201*f80ad8b4SAndroid Build Coastguard Worker 1202*f80ad8b4SAndroid Build Coastguard Worker 1203*f80ad8b4SAndroid Build Coastguard Worker /* Image source controls */ 1204*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IMAGE_SOURCE_CLASS_BASE (V4L2_CTRL_CLASS_IMAGE_SOURCE | 0x900) 1205*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IMAGE_SOURCE_CLASS (V4L2_CTRL_CLASS_IMAGE_SOURCE | 1) 1206*f80ad8b4SAndroid Build Coastguard Worker 1207*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_VBLANK (V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 1) 1208*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_HBLANK (V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 2) 1209*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ANALOGUE_GAIN (V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 3) 1210*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TEST_PATTERN_RED (V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 4) 1211*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TEST_PATTERN_GREENR (V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 5) 1212*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TEST_PATTERN_BLUE (V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 6) 1213*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TEST_PATTERN_GREENB (V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 7) 1214*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_UNIT_CELL_SIZE (V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 8) 1215*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_NOTIFY_GAINS (V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 9) 1216*f80ad8b4SAndroid Build Coastguard Worker 1217*f80ad8b4SAndroid Build Coastguard Worker 1218*f80ad8b4SAndroid Build Coastguard Worker /* Image processing controls */ 1219*f80ad8b4SAndroid Build Coastguard Worker 1220*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IMAGE_PROC_CLASS_BASE (V4L2_CTRL_CLASS_IMAGE_PROC | 0x900) 1221*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IMAGE_PROC_CLASS (V4L2_CTRL_CLASS_IMAGE_PROC | 1) 1222*f80ad8b4SAndroid Build Coastguard Worker 1223*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_LINK_FREQ (V4L2_CID_IMAGE_PROC_CLASS_BASE + 1) 1224*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PIXEL_RATE (V4L2_CID_IMAGE_PROC_CLASS_BASE + 2) 1225*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TEST_PATTERN (V4L2_CID_IMAGE_PROC_CLASS_BASE + 3) 1226*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DEINTERLACING_MODE (V4L2_CID_IMAGE_PROC_CLASS_BASE + 4) 1227*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DIGITAL_GAIN (V4L2_CID_IMAGE_PROC_CLASS_BASE + 5) 1228*f80ad8b4SAndroid Build Coastguard Worker 1229*f80ad8b4SAndroid Build Coastguard Worker /* DV-class control IDs defined by V4L2 */ 1230*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_CLASS_BASE (V4L2_CTRL_CLASS_DV | 0x900) 1231*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_CLASS (V4L2_CTRL_CLASS_DV | 1) 1232*f80ad8b4SAndroid Build Coastguard Worker 1233*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_TX_HOTPLUG (V4L2_CID_DV_CLASS_BASE + 1) 1234*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_TX_RXSENSE (V4L2_CID_DV_CLASS_BASE + 2) 1235*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_TX_EDID_PRESENT (V4L2_CID_DV_CLASS_BASE + 3) 1236*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_TX_MODE (V4L2_CID_DV_CLASS_BASE + 4) 1237*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_dv_tx_mode { 1238*f80ad8b4SAndroid Build Coastguard Worker V4L2_DV_TX_MODE_DVI_D = 0, 1239*f80ad8b4SAndroid Build Coastguard Worker V4L2_DV_TX_MODE_HDMI = 1, 1240*f80ad8b4SAndroid Build Coastguard Worker }; 1241*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_TX_RGB_RANGE (V4L2_CID_DV_CLASS_BASE + 5) 1242*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_dv_rgb_range { 1243*f80ad8b4SAndroid Build Coastguard Worker V4L2_DV_RGB_RANGE_AUTO = 0, 1244*f80ad8b4SAndroid Build Coastguard Worker V4L2_DV_RGB_RANGE_LIMITED = 1, 1245*f80ad8b4SAndroid Build Coastguard Worker V4L2_DV_RGB_RANGE_FULL = 2, 1246*f80ad8b4SAndroid Build Coastguard Worker }; 1247*f80ad8b4SAndroid Build Coastguard Worker 1248*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_TX_IT_CONTENT_TYPE (V4L2_CID_DV_CLASS_BASE + 6) 1249*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_dv_it_content_type { 1250*f80ad8b4SAndroid Build Coastguard Worker V4L2_DV_IT_CONTENT_TYPE_GRAPHICS = 0, 1251*f80ad8b4SAndroid Build Coastguard Worker V4L2_DV_IT_CONTENT_TYPE_PHOTO = 1, 1252*f80ad8b4SAndroid Build Coastguard Worker V4L2_DV_IT_CONTENT_TYPE_CINEMA = 2, 1253*f80ad8b4SAndroid Build Coastguard Worker V4L2_DV_IT_CONTENT_TYPE_GAME = 3, 1254*f80ad8b4SAndroid Build Coastguard Worker V4L2_DV_IT_CONTENT_TYPE_NO_ITC = 4, 1255*f80ad8b4SAndroid Build Coastguard Worker }; 1256*f80ad8b4SAndroid Build Coastguard Worker 1257*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_RX_POWER_PRESENT (V4L2_CID_DV_CLASS_BASE + 100) 1258*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_RX_RGB_RANGE (V4L2_CID_DV_CLASS_BASE + 101) 1259*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_RX_IT_CONTENT_TYPE (V4L2_CID_DV_CLASS_BASE + 102) 1260*f80ad8b4SAndroid Build Coastguard Worker 1261*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FM_RX_CLASS_BASE (V4L2_CTRL_CLASS_FM_RX | 0x900) 1262*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FM_RX_CLASS (V4L2_CTRL_CLASS_FM_RX | 1) 1263*f80ad8b4SAndroid Build Coastguard Worker 1264*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TUNE_DEEMPHASIS (V4L2_CID_FM_RX_CLASS_BASE + 1) 1265*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_deemphasis { 1266*f80ad8b4SAndroid Build Coastguard Worker V4L2_DEEMPHASIS_DISABLED = V4L2_PREEMPHASIS_DISABLED, 1267*f80ad8b4SAndroid Build Coastguard Worker V4L2_DEEMPHASIS_50_uS = V4L2_PREEMPHASIS_50_uS, 1268*f80ad8b4SAndroid Build Coastguard Worker V4L2_DEEMPHASIS_75_uS = V4L2_PREEMPHASIS_75_uS, 1269*f80ad8b4SAndroid Build Coastguard Worker }; 1270*f80ad8b4SAndroid Build Coastguard Worker 1271*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RECEPTION (V4L2_CID_FM_RX_CLASS_BASE + 2) 1272*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_PTY (V4L2_CID_FM_RX_CLASS_BASE + 3) 1273*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_PS_NAME (V4L2_CID_FM_RX_CLASS_BASE + 4) 1274*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_RADIO_TEXT (V4L2_CID_FM_RX_CLASS_BASE + 5) 1275*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_TRAFFIC_ANNOUNCEMENT (V4L2_CID_FM_RX_CLASS_BASE + 6) 1276*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_TRAFFIC_PROGRAM (V4L2_CID_FM_RX_CLASS_BASE + 7) 1277*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_MUSIC_SPEECH (V4L2_CID_FM_RX_CLASS_BASE + 8) 1278*f80ad8b4SAndroid Build Coastguard Worker 1279*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_CLASS_BASE (V4L2_CTRL_CLASS_RF_TUNER | 0x900) 1280*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_CLASS (V4L2_CTRL_CLASS_RF_TUNER | 1) 1281*f80ad8b4SAndroid Build Coastguard Worker 1282*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_BANDWIDTH_AUTO (V4L2_CID_RF_TUNER_CLASS_BASE + 11) 1283*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_BANDWIDTH (V4L2_CID_RF_TUNER_CLASS_BASE + 12) 1284*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_RF_GAIN (V4L2_CID_RF_TUNER_CLASS_BASE + 32) 1285*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_LNA_GAIN_AUTO (V4L2_CID_RF_TUNER_CLASS_BASE + 41) 1286*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_LNA_GAIN (V4L2_CID_RF_TUNER_CLASS_BASE + 42) 1287*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_MIXER_GAIN_AUTO (V4L2_CID_RF_TUNER_CLASS_BASE + 51) 1288*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_MIXER_GAIN (V4L2_CID_RF_TUNER_CLASS_BASE + 52) 1289*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_IF_GAIN_AUTO (V4L2_CID_RF_TUNER_CLASS_BASE + 61) 1290*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_IF_GAIN (V4L2_CID_RF_TUNER_CLASS_BASE + 62) 1291*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_PLL_LOCK (V4L2_CID_RF_TUNER_CLASS_BASE + 91) 1292*f80ad8b4SAndroid Build Coastguard Worker 1293*f80ad8b4SAndroid Build Coastguard Worker 1294*f80ad8b4SAndroid Build Coastguard Worker /* Detection-class control IDs defined by V4L2 */ 1295*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_CLASS_BASE (V4L2_CTRL_CLASS_DETECT | 0x900) 1296*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_CLASS (V4L2_CTRL_CLASS_DETECT | 1) 1297*f80ad8b4SAndroid Build Coastguard Worker 1298*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_MD_MODE (V4L2_CID_DETECT_CLASS_BASE + 1) 1299*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_detect_md_mode { 1300*f80ad8b4SAndroid Build Coastguard Worker V4L2_DETECT_MD_MODE_DISABLED = 0, 1301*f80ad8b4SAndroid Build Coastguard Worker V4L2_DETECT_MD_MODE_GLOBAL = 1, 1302*f80ad8b4SAndroid Build Coastguard Worker V4L2_DETECT_MD_MODE_THRESHOLD_GRID = 2, 1303*f80ad8b4SAndroid Build Coastguard Worker V4L2_DETECT_MD_MODE_REGION_GRID = 3, 1304*f80ad8b4SAndroid Build Coastguard Worker }; 1305*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_MD_GLOBAL_THRESHOLD (V4L2_CID_DETECT_CLASS_BASE + 2) 1306*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_MD_THRESHOLD_GRID (V4L2_CID_DETECT_CLASS_BASE + 3) 1307*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_MD_REGION_GRID (V4L2_CID_DETECT_CLASS_BASE + 4) 1308*f80ad8b4SAndroid Build Coastguard Worker 1309*f80ad8b4SAndroid Build Coastguard Worker 1310*f80ad8b4SAndroid Build Coastguard Worker /* Stateless CODECs controls */ 1311*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_STATELESS_BASE (V4L2_CTRL_CLASS_CODEC_STATELESS | 0x900) 1312*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_STATELESS_CLASS (V4L2_CTRL_CLASS_CODEC_STATELESS | 1) 1313*f80ad8b4SAndroid Build Coastguard Worker 1314*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_DECODE_MODE (V4L2_CID_CODEC_STATELESS_BASE + 0) 1315*f80ad8b4SAndroid Build Coastguard Worker /** 1316*f80ad8b4SAndroid Build Coastguard Worker * enum v4l2_stateless_h264_decode_mode - Decoding mode 1317*f80ad8b4SAndroid Build Coastguard Worker * 1318*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_STATELESS_H264_DECODE_MODE_SLICE_BASED: indicates that decoding 1319*f80ad8b4SAndroid Build Coastguard Worker * is performed one slice at a time. In this mode, 1320*f80ad8b4SAndroid Build Coastguard Worker * V4L2_CID_STATELESS_H264_SLICE_PARAMS must contain the parsed slice 1321*f80ad8b4SAndroid Build Coastguard Worker * parameters and the OUTPUT buffer must contain a single slice. 1322*f80ad8b4SAndroid Build Coastguard Worker * V4L2_BUF_CAP_SUPPORTS_M2M_HOLD_CAPTURE_BUF feature is used 1323*f80ad8b4SAndroid Build Coastguard Worker * in order to support multislice frames. 1324*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_STATELESS_H264_DECODE_MODE_FRAME_BASED: indicates that 1325*f80ad8b4SAndroid Build Coastguard Worker * decoding is performed per frame. The OUTPUT buffer must contain 1326*f80ad8b4SAndroid Build Coastguard Worker * all slices and also both fields. This mode is typically supported 1327*f80ad8b4SAndroid Build Coastguard Worker * by device drivers that are able to parse the slice(s) header(s) 1328*f80ad8b4SAndroid Build Coastguard Worker * in hardware. When this mode is selected, 1329*f80ad8b4SAndroid Build Coastguard Worker * V4L2_CID_STATELESS_H264_SLICE_PARAMS is not used. 1330*f80ad8b4SAndroid Build Coastguard Worker */ 1331*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_stateless_h264_decode_mode { 1332*f80ad8b4SAndroid Build Coastguard Worker V4L2_STATELESS_H264_DECODE_MODE_SLICE_BASED, 1333*f80ad8b4SAndroid Build Coastguard Worker V4L2_STATELESS_H264_DECODE_MODE_FRAME_BASED, 1334*f80ad8b4SAndroid Build Coastguard Worker }; 1335*f80ad8b4SAndroid Build Coastguard Worker 1336*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_START_CODE (V4L2_CID_CODEC_STATELESS_BASE + 1) 1337*f80ad8b4SAndroid Build Coastguard Worker /** 1338*f80ad8b4SAndroid Build Coastguard Worker * enum v4l2_stateless_h264_start_code - Start code 1339*f80ad8b4SAndroid Build Coastguard Worker * 1340*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_STATELESS_H264_START_CODE_NONE: slices are passed 1341*f80ad8b4SAndroid Build Coastguard Worker * to the driver without any start code. 1342*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_STATELESS_H264_START_CODE_ANNEX_B: slices are passed 1343*f80ad8b4SAndroid Build Coastguard Worker * to the driver with an Annex B start code prefix 1344*f80ad8b4SAndroid Build Coastguard Worker * (legal start codes can be 3-bytes 0x000001 or 4-bytes 0x00000001). 1345*f80ad8b4SAndroid Build Coastguard Worker * This mode is typically supported by device drivers that parse 1346*f80ad8b4SAndroid Build Coastguard Worker * the start code in hardware. 1347*f80ad8b4SAndroid Build Coastguard Worker */ 1348*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_stateless_h264_start_code { 1349*f80ad8b4SAndroid Build Coastguard Worker V4L2_STATELESS_H264_START_CODE_NONE, 1350*f80ad8b4SAndroid Build Coastguard Worker V4L2_STATELESS_H264_START_CODE_ANNEX_B, 1351*f80ad8b4SAndroid Build Coastguard Worker }; 1352*f80ad8b4SAndroid Build Coastguard Worker 1353*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET0_FLAG 0x01 1354*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET1_FLAG 0x02 1355*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET2_FLAG 0x04 1356*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET3_FLAG 0x08 1357*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET4_FLAG 0x10 1358*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET5_FLAG 0x20 1359*f80ad8b4SAndroid Build Coastguard Worker 1360*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_SEPARATE_COLOUR_PLANE 0x01 1361*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_QPPRIME_Y_ZERO_TRANSFORM_BYPASS 0x02 1362*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_DELTA_PIC_ORDER_ALWAYS_ZERO 0x04 1363*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_GAPS_IN_FRAME_NUM_VALUE_ALLOWED 0x08 1364*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_FRAME_MBS_ONLY 0x10 1365*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_MB_ADAPTIVE_FRAME_FIELD 0x20 1366*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_DIRECT_8X8_INFERENCE 0x40 1367*f80ad8b4SAndroid Build Coastguard Worker 1368*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_HAS_CHROMA_FORMAT(sps) \ 1369*f80ad8b4SAndroid Build Coastguard Worker ((sps)->profile_idc == 100 || (sps)->profile_idc == 110 || \ 1370*f80ad8b4SAndroid Build Coastguard Worker (sps)->profile_idc == 122 || (sps)->profile_idc == 244 || \ 1371*f80ad8b4SAndroid Build Coastguard Worker (sps)->profile_idc == 44 || (sps)->profile_idc == 83 || \ 1372*f80ad8b4SAndroid Build Coastguard Worker (sps)->profile_idc == 86 || (sps)->profile_idc == 118 || \ 1373*f80ad8b4SAndroid Build Coastguard Worker (sps)->profile_idc == 128 || (sps)->profile_idc == 138 || \ 1374*f80ad8b4SAndroid Build Coastguard Worker (sps)->profile_idc == 139 || (sps)->profile_idc == 134 || \ 1375*f80ad8b4SAndroid Build Coastguard Worker (sps)->profile_idc == 135) 1376*f80ad8b4SAndroid Build Coastguard Worker 1377*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_SPS (V4L2_CID_CODEC_STATELESS_BASE + 2) 1378*f80ad8b4SAndroid Build Coastguard Worker /** 1379*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_h264_sps - H264 sequence parameter set 1380*f80ad8b4SAndroid Build Coastguard Worker * 1381*f80ad8b4SAndroid Build Coastguard Worker * All the members on this sequence parameter set structure match the 1382*f80ad8b4SAndroid Build Coastguard Worker * sequence parameter set syntax as specified by the H264 specification. 1383*f80ad8b4SAndroid Build Coastguard Worker * 1384*f80ad8b4SAndroid Build Coastguard Worker * @profile_idc: see H264 specification. 1385*f80ad8b4SAndroid Build Coastguard Worker * @constraint_set_flags: see H264 specification. 1386*f80ad8b4SAndroid Build Coastguard Worker * @level_idc: see H264 specification. 1387*f80ad8b4SAndroid Build Coastguard Worker * @seq_parameter_set_id: see H264 specification. 1388*f80ad8b4SAndroid Build Coastguard Worker * @chroma_format_idc: see H264 specification. 1389*f80ad8b4SAndroid Build Coastguard Worker * @bit_depth_luma_minus8: see H264 specification. 1390*f80ad8b4SAndroid Build Coastguard Worker * @bit_depth_chroma_minus8: see H264 specification. 1391*f80ad8b4SAndroid Build Coastguard Worker * @log2_max_frame_num_minus4: see H264 specification. 1392*f80ad8b4SAndroid Build Coastguard Worker * @pic_order_cnt_type: see H264 specification. 1393*f80ad8b4SAndroid Build Coastguard Worker * @log2_max_pic_order_cnt_lsb_minus4: see H264 specification. 1394*f80ad8b4SAndroid Build Coastguard Worker * @max_num_ref_frames: see H264 specification. 1395*f80ad8b4SAndroid Build Coastguard Worker * @num_ref_frames_in_pic_order_cnt_cycle: see H264 specification. 1396*f80ad8b4SAndroid Build Coastguard Worker * @offset_for_ref_frame: see H264 specification. 1397*f80ad8b4SAndroid Build Coastguard Worker * @offset_for_non_ref_pic: see H264 specification. 1398*f80ad8b4SAndroid Build Coastguard Worker * @offset_for_top_to_bottom_field: see H264 specification. 1399*f80ad8b4SAndroid Build Coastguard Worker * @pic_width_in_mbs_minus1: see H264 specification. 1400*f80ad8b4SAndroid Build Coastguard Worker * @pic_height_in_map_units_minus1: see H264 specification. 1401*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_H264_SPS_FLAG_{}. 1402*f80ad8b4SAndroid Build Coastguard Worker */ 1403*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_sps { 1404*f80ad8b4SAndroid Build Coastguard Worker __u8 profile_idc; 1405*f80ad8b4SAndroid Build Coastguard Worker __u8 constraint_set_flags; 1406*f80ad8b4SAndroid Build Coastguard Worker __u8 level_idc; 1407*f80ad8b4SAndroid Build Coastguard Worker __u8 seq_parameter_set_id; 1408*f80ad8b4SAndroid Build Coastguard Worker __u8 chroma_format_idc; 1409*f80ad8b4SAndroid Build Coastguard Worker __u8 bit_depth_luma_minus8; 1410*f80ad8b4SAndroid Build Coastguard Worker __u8 bit_depth_chroma_minus8; 1411*f80ad8b4SAndroid Build Coastguard Worker __u8 log2_max_frame_num_minus4; 1412*f80ad8b4SAndroid Build Coastguard Worker __u8 pic_order_cnt_type; 1413*f80ad8b4SAndroid Build Coastguard Worker __u8 log2_max_pic_order_cnt_lsb_minus4; 1414*f80ad8b4SAndroid Build Coastguard Worker __u8 max_num_ref_frames; 1415*f80ad8b4SAndroid Build Coastguard Worker __u8 num_ref_frames_in_pic_order_cnt_cycle; 1416*f80ad8b4SAndroid Build Coastguard Worker __s32 offset_for_ref_frame[255]; 1417*f80ad8b4SAndroid Build Coastguard Worker __s32 offset_for_non_ref_pic; 1418*f80ad8b4SAndroid Build Coastguard Worker __s32 offset_for_top_to_bottom_field; 1419*f80ad8b4SAndroid Build Coastguard Worker __u16 pic_width_in_mbs_minus1; 1420*f80ad8b4SAndroid Build Coastguard Worker __u16 pic_height_in_map_units_minus1; 1421*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 1422*f80ad8b4SAndroid Build Coastguard Worker }; 1423*f80ad8b4SAndroid Build Coastguard Worker 1424*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_ENTROPY_CODING_MODE 0x0001 1425*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_BOTTOM_FIELD_PIC_ORDER_IN_FRAME_PRESENT 0x0002 1426*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_WEIGHTED_PRED 0x0004 1427*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_DEBLOCKING_FILTER_CONTROL_PRESENT 0x0008 1428*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_CONSTRAINED_INTRA_PRED 0x0010 1429*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_REDUNDANT_PIC_CNT_PRESENT 0x0020 1430*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_TRANSFORM_8X8_MODE 0x0040 1431*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_SCALING_MATRIX_PRESENT 0x0080 1432*f80ad8b4SAndroid Build Coastguard Worker 1433*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_PPS (V4L2_CID_CODEC_STATELESS_BASE + 3) 1434*f80ad8b4SAndroid Build Coastguard Worker /** 1435*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_h264_pps - H264 picture parameter set 1436*f80ad8b4SAndroid Build Coastguard Worker * 1437*f80ad8b4SAndroid Build Coastguard Worker * Except where noted, all the members on this picture parameter set 1438*f80ad8b4SAndroid Build Coastguard Worker * structure match the picture parameter set syntax as specified 1439*f80ad8b4SAndroid Build Coastguard Worker * by the H264 specification. 1440*f80ad8b4SAndroid Build Coastguard Worker * 1441*f80ad8b4SAndroid Build Coastguard Worker * In particular, V4L2_H264_PPS_FLAG_SCALING_MATRIX_PRESENT flag 1442*f80ad8b4SAndroid Build Coastguard Worker * has a specific meaning. This flag should be set if a non-flat 1443*f80ad8b4SAndroid Build Coastguard Worker * scaling matrix applies to the picture. In this case, applications 1444*f80ad8b4SAndroid Build Coastguard Worker * are expected to use V4L2_CID_STATELESS_H264_SCALING_MATRIX, 1445*f80ad8b4SAndroid Build Coastguard Worker * to pass the values of the non-flat matrices. 1446*f80ad8b4SAndroid Build Coastguard Worker * 1447*f80ad8b4SAndroid Build Coastguard Worker * @pic_parameter_set_id: see H264 specification. 1448*f80ad8b4SAndroid Build Coastguard Worker * @seq_parameter_set_id: see H264 specification. 1449*f80ad8b4SAndroid Build Coastguard Worker * @num_slice_groups_minus1: see H264 specification. 1450*f80ad8b4SAndroid Build Coastguard Worker * @num_ref_idx_l0_default_active_minus1: see H264 specification. 1451*f80ad8b4SAndroid Build Coastguard Worker * @num_ref_idx_l1_default_active_minus1: see H264 specification. 1452*f80ad8b4SAndroid Build Coastguard Worker * @weighted_bipred_idc: see H264 specification. 1453*f80ad8b4SAndroid Build Coastguard Worker * @pic_init_qp_minus26: see H264 specification. 1454*f80ad8b4SAndroid Build Coastguard Worker * @pic_init_qs_minus26: see H264 specification. 1455*f80ad8b4SAndroid Build Coastguard Worker * @chroma_qp_index_offset: see H264 specification. 1456*f80ad8b4SAndroid Build Coastguard Worker * @second_chroma_qp_index_offset: see H264 specification. 1457*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_H264_PPS_FLAG_{}. 1458*f80ad8b4SAndroid Build Coastguard Worker */ 1459*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_pps { 1460*f80ad8b4SAndroid Build Coastguard Worker __u8 pic_parameter_set_id; 1461*f80ad8b4SAndroid Build Coastguard Worker __u8 seq_parameter_set_id; 1462*f80ad8b4SAndroid Build Coastguard Worker __u8 num_slice_groups_minus1; 1463*f80ad8b4SAndroid Build Coastguard Worker __u8 num_ref_idx_l0_default_active_minus1; 1464*f80ad8b4SAndroid Build Coastguard Worker __u8 num_ref_idx_l1_default_active_minus1; 1465*f80ad8b4SAndroid Build Coastguard Worker __u8 weighted_bipred_idc; 1466*f80ad8b4SAndroid Build Coastguard Worker __s8 pic_init_qp_minus26; 1467*f80ad8b4SAndroid Build Coastguard Worker __s8 pic_init_qs_minus26; 1468*f80ad8b4SAndroid Build Coastguard Worker __s8 chroma_qp_index_offset; 1469*f80ad8b4SAndroid Build Coastguard Worker __s8 second_chroma_qp_index_offset; 1470*f80ad8b4SAndroid Build Coastguard Worker __u16 flags; 1471*f80ad8b4SAndroid Build Coastguard Worker }; 1472*f80ad8b4SAndroid Build Coastguard Worker 1473*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_SCALING_MATRIX (V4L2_CID_CODEC_STATELESS_BASE + 4) 1474*f80ad8b4SAndroid Build Coastguard Worker /** 1475*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_h264_scaling_matrix - H264 scaling matrices 1476*f80ad8b4SAndroid Build Coastguard Worker * 1477*f80ad8b4SAndroid Build Coastguard Worker * @scaling_list_4x4: scaling matrix after applying the inverse 1478*f80ad8b4SAndroid Build Coastguard Worker * scanning process. Expected list order is Intra Y, Intra Cb, 1479*f80ad8b4SAndroid Build Coastguard Worker * Intra Cr, Inter Y, Inter Cb, Inter Cr. The values on each 1480*f80ad8b4SAndroid Build Coastguard Worker * scaling list are expected in raster scan order. 1481*f80ad8b4SAndroid Build Coastguard Worker * @scaling_list_8x8: scaling matrix after applying the inverse 1482*f80ad8b4SAndroid Build Coastguard Worker * scanning process. Expected list order is Intra Y, Inter Y, 1483*f80ad8b4SAndroid Build Coastguard Worker * Intra Cb, Inter Cb, Intra Cr, Inter Cr. The values on each 1484*f80ad8b4SAndroid Build Coastguard Worker * scaling list are expected in raster scan order. 1485*f80ad8b4SAndroid Build Coastguard Worker * 1486*f80ad8b4SAndroid Build Coastguard Worker * Note that the list order is different for the 4x4 and 8x8 1487*f80ad8b4SAndroid Build Coastguard Worker * matrices as per the H264 specification, see table 7-2 "Assignment 1488*f80ad8b4SAndroid Build Coastguard Worker * of mnemonic names to scaling list indices and specification of 1489*f80ad8b4SAndroid Build Coastguard Worker * fall-back rule". 1490*f80ad8b4SAndroid Build Coastguard Worker */ 1491*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_scaling_matrix { 1492*f80ad8b4SAndroid Build Coastguard Worker __u8 scaling_list_4x4[6][16]; 1493*f80ad8b4SAndroid Build Coastguard Worker __u8 scaling_list_8x8[6][64]; 1494*f80ad8b4SAndroid Build Coastguard Worker }; 1495*f80ad8b4SAndroid Build Coastguard Worker 1496*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_h264_weight_factors { 1497*f80ad8b4SAndroid Build Coastguard Worker __s16 luma_weight[32]; 1498*f80ad8b4SAndroid Build Coastguard Worker __s16 luma_offset[32]; 1499*f80ad8b4SAndroid Build Coastguard Worker __s16 chroma_weight[32][2]; 1500*f80ad8b4SAndroid Build Coastguard Worker __s16 chroma_offset[32][2]; 1501*f80ad8b4SAndroid Build Coastguard Worker }; 1502*f80ad8b4SAndroid Build Coastguard Worker 1503*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_CTRL_PRED_WEIGHTS_REQUIRED(pps, slice) \ 1504*f80ad8b4SAndroid Build Coastguard Worker ((((pps)->flags & V4L2_H264_PPS_FLAG_WEIGHTED_PRED) && \ 1505*f80ad8b4SAndroid Build Coastguard Worker ((slice)->slice_type == V4L2_H264_SLICE_TYPE_P || \ 1506*f80ad8b4SAndroid Build Coastguard Worker (slice)->slice_type == V4L2_H264_SLICE_TYPE_SP)) || \ 1507*f80ad8b4SAndroid Build Coastguard Worker ((pps)->weighted_bipred_idc == 1 && \ 1508*f80ad8b4SAndroid Build Coastguard Worker (slice)->slice_type == V4L2_H264_SLICE_TYPE_B)) 1509*f80ad8b4SAndroid Build Coastguard Worker 1510*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_PRED_WEIGHTS (V4L2_CID_CODEC_STATELESS_BASE + 5) 1511*f80ad8b4SAndroid Build Coastguard Worker /** 1512*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_h264_pred_weights - Prediction weight table 1513*f80ad8b4SAndroid Build Coastguard Worker * 1514*f80ad8b4SAndroid Build Coastguard Worker * Prediction weight table, which matches the syntax specified 1515*f80ad8b4SAndroid Build Coastguard Worker * by the H264 specification. 1516*f80ad8b4SAndroid Build Coastguard Worker * 1517*f80ad8b4SAndroid Build Coastguard Worker * @luma_log2_weight_denom: see H264 specification. 1518*f80ad8b4SAndroid Build Coastguard Worker * @chroma_log2_weight_denom: see H264 specification. 1519*f80ad8b4SAndroid Build Coastguard Worker * @weight_factors: luma and chroma weight factors. 1520*f80ad8b4SAndroid Build Coastguard Worker */ 1521*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_pred_weights { 1522*f80ad8b4SAndroid Build Coastguard Worker __u16 luma_log2_weight_denom; 1523*f80ad8b4SAndroid Build Coastguard Worker __u16 chroma_log2_weight_denom; 1524*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_h264_weight_factors weight_factors[2]; 1525*f80ad8b4SAndroid Build Coastguard Worker }; 1526*f80ad8b4SAndroid Build Coastguard Worker 1527*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_TYPE_P 0 1528*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_TYPE_B 1 1529*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_TYPE_I 2 1530*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_TYPE_SP 3 1531*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_TYPE_SI 4 1532*f80ad8b4SAndroid Build Coastguard Worker 1533*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_FLAG_DIRECT_SPATIAL_MV_PRED 0x01 1534*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_FLAG_SP_FOR_SWITCH 0x02 1535*f80ad8b4SAndroid Build Coastguard Worker 1536*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_TOP_FIELD_REF 0x1 1537*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_BOTTOM_FIELD_REF 0x2 1538*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_FRAME_REF 0x3 1539*f80ad8b4SAndroid Build Coastguard Worker 1540*f80ad8b4SAndroid Build Coastguard Worker /** 1541*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_h264_reference - H264 picture reference 1542*f80ad8b4SAndroid Build Coastguard Worker * 1543*f80ad8b4SAndroid Build Coastguard Worker * @fields: indicates how the picture is referenced. 1544*f80ad8b4SAndroid Build Coastguard Worker * Valid values are V4L2_H264_{}_REF. 1545*f80ad8b4SAndroid Build Coastguard Worker * @index: index into v4l2_ctrl_h264_decode_params.dpb[]. 1546*f80ad8b4SAndroid Build Coastguard Worker */ 1547*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_h264_reference { 1548*f80ad8b4SAndroid Build Coastguard Worker __u8 fields; 1549*f80ad8b4SAndroid Build Coastguard Worker __u8 index; 1550*f80ad8b4SAndroid Build Coastguard Worker }; 1551*f80ad8b4SAndroid Build Coastguard Worker 1552*f80ad8b4SAndroid Build Coastguard Worker /* 1553*f80ad8b4SAndroid Build Coastguard Worker * Maximum DPB size, as specified by section 'A.3.1 Level limits 1554*f80ad8b4SAndroid Build Coastguard Worker * common to the Baseline, Main, and Extended profiles'. 1555*f80ad8b4SAndroid Build Coastguard Worker */ 1556*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_NUM_DPB_ENTRIES 16 1557*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_REF_LIST_LEN (2 * V4L2_H264_NUM_DPB_ENTRIES) 1558*f80ad8b4SAndroid Build Coastguard Worker 1559*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_SLICE_PARAMS (V4L2_CID_CODEC_STATELESS_BASE + 6) 1560*f80ad8b4SAndroid Build Coastguard Worker /** 1561*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_h264_slice_params - H264 slice parameters 1562*f80ad8b4SAndroid Build Coastguard Worker * 1563*f80ad8b4SAndroid Build Coastguard Worker * This structure holds the H264 syntax elements that are specified 1564*f80ad8b4SAndroid Build Coastguard Worker * as non-invariant for the slices in a given frame. 1565*f80ad8b4SAndroid Build Coastguard Worker * 1566*f80ad8b4SAndroid Build Coastguard Worker * Slice invariant syntax elements are contained in struct 1567*f80ad8b4SAndroid Build Coastguard Worker * v4l2_ctrl_h264_decode_params. This is done to reduce the API surface 1568*f80ad8b4SAndroid Build Coastguard Worker * on frame-based decoders, where slice header parsing is done by the 1569*f80ad8b4SAndroid Build Coastguard Worker * hardware. 1570*f80ad8b4SAndroid Build Coastguard Worker * 1571*f80ad8b4SAndroid Build Coastguard Worker * Slice invariant syntax elements are specified in specification section 1572*f80ad8b4SAndroid Build Coastguard Worker * "7.4.3 Slice header semantics". 1573*f80ad8b4SAndroid Build Coastguard Worker * 1574*f80ad8b4SAndroid Build Coastguard Worker * Except where noted, the members on this struct match the slice header syntax. 1575*f80ad8b4SAndroid Build Coastguard Worker * 1576*f80ad8b4SAndroid Build Coastguard Worker * @header_bit_size: offset in bits to slice_data() from the beginning of this slice. 1577*f80ad8b4SAndroid Build Coastguard Worker * @first_mb_in_slice: see H264 specification. 1578*f80ad8b4SAndroid Build Coastguard Worker * @slice_type: see H264 specification. 1579*f80ad8b4SAndroid Build Coastguard Worker * @colour_plane_id: see H264 specification. 1580*f80ad8b4SAndroid Build Coastguard Worker * @redundant_pic_cnt: see H264 specification. 1581*f80ad8b4SAndroid Build Coastguard Worker * @cabac_init_idc: see H264 specification. 1582*f80ad8b4SAndroid Build Coastguard Worker * @slice_qp_delta: see H264 specification. 1583*f80ad8b4SAndroid Build Coastguard Worker * @slice_qs_delta: see H264 specification. 1584*f80ad8b4SAndroid Build Coastguard Worker * @disable_deblocking_filter_idc: see H264 specification. 1585*f80ad8b4SAndroid Build Coastguard Worker * @slice_alpha_c0_offset_div2: see H264 specification. 1586*f80ad8b4SAndroid Build Coastguard Worker * @slice_beta_offset_div2: see H264 specification. 1587*f80ad8b4SAndroid Build Coastguard Worker * @num_ref_idx_l0_active_minus1: see H264 specification. 1588*f80ad8b4SAndroid Build Coastguard Worker * @num_ref_idx_l1_active_minus1: see H264 specification. 1589*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 1590*f80ad8b4SAndroid Build Coastguard Worker * @ref_pic_list0: reference picture list 0 after applying the per-slice modifications. 1591*f80ad8b4SAndroid Build Coastguard Worker * @ref_pic_list1: reference picture list 1 after applying the per-slice modifications. 1592*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_H264_SLICE_FLAG_{}. 1593*f80ad8b4SAndroid Build Coastguard Worker */ 1594*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_slice_params { 1595*f80ad8b4SAndroid Build Coastguard Worker __u32 header_bit_size; 1596*f80ad8b4SAndroid Build Coastguard Worker __u32 first_mb_in_slice; 1597*f80ad8b4SAndroid Build Coastguard Worker __u8 slice_type; 1598*f80ad8b4SAndroid Build Coastguard Worker __u8 colour_plane_id; 1599*f80ad8b4SAndroid Build Coastguard Worker __u8 redundant_pic_cnt; 1600*f80ad8b4SAndroid Build Coastguard Worker __u8 cabac_init_idc; 1601*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_qp_delta; 1602*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_qs_delta; 1603*f80ad8b4SAndroid Build Coastguard Worker __u8 disable_deblocking_filter_idc; 1604*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_alpha_c0_offset_div2; 1605*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_beta_offset_div2; 1606*f80ad8b4SAndroid Build Coastguard Worker __u8 num_ref_idx_l0_active_minus1; 1607*f80ad8b4SAndroid Build Coastguard Worker __u8 num_ref_idx_l1_active_minus1; 1608*f80ad8b4SAndroid Build Coastguard Worker 1609*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved; 1610*f80ad8b4SAndroid Build Coastguard Worker 1611*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_h264_reference ref_pic_list0[V4L2_H264_REF_LIST_LEN]; 1612*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_h264_reference ref_pic_list1[V4L2_H264_REF_LIST_LEN]; 1613*f80ad8b4SAndroid Build Coastguard Worker 1614*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 1615*f80ad8b4SAndroid Build Coastguard Worker }; 1616*f80ad8b4SAndroid Build Coastguard Worker 1617*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DPB_ENTRY_FLAG_VALID 0x01 1618*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DPB_ENTRY_FLAG_ACTIVE 0x02 1619*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DPB_ENTRY_FLAG_LONG_TERM 0x04 1620*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DPB_ENTRY_FLAG_FIELD 0x08 1621*f80ad8b4SAndroid Build Coastguard Worker 1622*f80ad8b4SAndroid Build Coastguard Worker /** 1623*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_h264_dpb_entry - H264 decoded picture buffer entry 1624*f80ad8b4SAndroid Build Coastguard Worker * 1625*f80ad8b4SAndroid Build Coastguard Worker * @reference_ts: timestamp of the V4L2 capture buffer to use as reference. 1626*f80ad8b4SAndroid Build Coastguard Worker * The timestamp refers to the timestamp field in struct v4l2_buffer. 1627*f80ad8b4SAndroid Build Coastguard Worker * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. 1628*f80ad8b4SAndroid Build Coastguard Worker * @pic_num: matches PicNum variable assigned during the reference 1629*f80ad8b4SAndroid Build Coastguard Worker * picture lists construction process. 1630*f80ad8b4SAndroid Build Coastguard Worker * @frame_num: frame identifier which matches frame_num syntax element. 1631*f80ad8b4SAndroid Build Coastguard Worker * @fields: indicates how the DPB entry is referenced. Valid values are 1632*f80ad8b4SAndroid Build Coastguard Worker * V4L2_H264_{}_REF. 1633*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 1634*f80ad8b4SAndroid Build Coastguard Worker * @top_field_order_cnt: matches TopFieldOrderCnt picture value. 1635*f80ad8b4SAndroid Build Coastguard Worker * @bottom_field_order_cnt: matches BottomFieldOrderCnt picture value. 1636*f80ad8b4SAndroid Build Coastguard Worker * Note that picture field is indicated by v4l2_buffer.field. 1637*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_H264_DPB_ENTRY_FLAG_{}. 1638*f80ad8b4SAndroid Build Coastguard Worker */ 1639*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_h264_dpb_entry { 1640*f80ad8b4SAndroid Build Coastguard Worker __u64 reference_ts; 1641*f80ad8b4SAndroid Build Coastguard Worker __u32 pic_num; 1642*f80ad8b4SAndroid Build Coastguard Worker __u16 frame_num; 1643*f80ad8b4SAndroid Build Coastguard Worker __u8 fields; 1644*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[5]; 1645*f80ad8b4SAndroid Build Coastguard Worker __s32 top_field_order_cnt; 1646*f80ad8b4SAndroid Build Coastguard Worker __s32 bottom_field_order_cnt; 1647*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 1648*f80ad8b4SAndroid Build Coastguard Worker }; 1649*f80ad8b4SAndroid Build Coastguard Worker 1650*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DECODE_PARAM_FLAG_IDR_PIC 0x01 1651*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DECODE_PARAM_FLAG_FIELD_PIC 0x02 1652*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DECODE_PARAM_FLAG_BOTTOM_FIELD 0x04 1653*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DECODE_PARAM_FLAG_PFRAME 0x08 1654*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DECODE_PARAM_FLAG_BFRAME 0x10 1655*f80ad8b4SAndroid Build Coastguard Worker 1656*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_DECODE_PARAMS (V4L2_CID_CODEC_STATELESS_BASE + 7) 1657*f80ad8b4SAndroid Build Coastguard Worker /** 1658*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_h264_decode_params - H264 decoding parameters 1659*f80ad8b4SAndroid Build Coastguard Worker * 1660*f80ad8b4SAndroid Build Coastguard Worker * @dpb: decoded picture buffer. 1661*f80ad8b4SAndroid Build Coastguard Worker * @nal_ref_idc: slice header syntax element. 1662*f80ad8b4SAndroid Build Coastguard Worker * @frame_num: slice header syntax element. 1663*f80ad8b4SAndroid Build Coastguard Worker * @top_field_order_cnt: matches TopFieldOrderCnt picture value. 1664*f80ad8b4SAndroid Build Coastguard Worker * @bottom_field_order_cnt: matches BottomFieldOrderCnt picture value. 1665*f80ad8b4SAndroid Build Coastguard Worker * Note that picture field is indicated by v4l2_buffer.field. 1666*f80ad8b4SAndroid Build Coastguard Worker * @idr_pic_id: slice header syntax element. 1667*f80ad8b4SAndroid Build Coastguard Worker * @pic_order_cnt_lsb: slice header syntax element. 1668*f80ad8b4SAndroid Build Coastguard Worker * @delta_pic_order_cnt_bottom: slice header syntax element. 1669*f80ad8b4SAndroid Build Coastguard Worker * @delta_pic_order_cnt0: slice header syntax element. 1670*f80ad8b4SAndroid Build Coastguard Worker * @delta_pic_order_cnt1: slice header syntax element. 1671*f80ad8b4SAndroid Build Coastguard Worker * @dec_ref_pic_marking_bit_size: size in bits of dec_ref_pic_marking() 1672*f80ad8b4SAndroid Build Coastguard Worker * syntax element. 1673*f80ad8b4SAndroid Build Coastguard Worker * @pic_order_cnt_bit_size: size in bits of pic order count syntax. 1674*f80ad8b4SAndroid Build Coastguard Worker * @slice_group_change_cycle: slice header syntax element. 1675*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 1676*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_H264_DECODE_PARAM_FLAG_{}. 1677*f80ad8b4SAndroid Build Coastguard Worker */ 1678*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_decode_params { 1679*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_h264_dpb_entry dpb[V4L2_H264_NUM_DPB_ENTRIES]; 1680*f80ad8b4SAndroid Build Coastguard Worker __u16 nal_ref_idc; 1681*f80ad8b4SAndroid Build Coastguard Worker __u16 frame_num; 1682*f80ad8b4SAndroid Build Coastguard Worker __s32 top_field_order_cnt; 1683*f80ad8b4SAndroid Build Coastguard Worker __s32 bottom_field_order_cnt; 1684*f80ad8b4SAndroid Build Coastguard Worker __u16 idr_pic_id; 1685*f80ad8b4SAndroid Build Coastguard Worker __u16 pic_order_cnt_lsb; 1686*f80ad8b4SAndroid Build Coastguard Worker __s32 delta_pic_order_cnt_bottom; 1687*f80ad8b4SAndroid Build Coastguard Worker __s32 delta_pic_order_cnt0; 1688*f80ad8b4SAndroid Build Coastguard Worker __s32 delta_pic_order_cnt1; 1689*f80ad8b4SAndroid Build Coastguard Worker __u32 dec_ref_pic_marking_bit_size; 1690*f80ad8b4SAndroid Build Coastguard Worker __u32 pic_order_cnt_bit_size; 1691*f80ad8b4SAndroid Build Coastguard Worker __u32 slice_group_change_cycle; 1692*f80ad8b4SAndroid Build Coastguard Worker 1693*f80ad8b4SAndroid Build Coastguard Worker __u32 reserved; 1694*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 1695*f80ad8b4SAndroid Build Coastguard Worker }; 1696*f80ad8b4SAndroid Build Coastguard Worker 1697*f80ad8b4SAndroid Build Coastguard Worker 1698*f80ad8b4SAndroid Build Coastguard Worker /* Stateless FWHT control, used by the vicodec driver */ 1699*f80ad8b4SAndroid Build Coastguard Worker 1700*f80ad8b4SAndroid Build Coastguard Worker /* Current FWHT version */ 1701*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_VERSION 3 1702*f80ad8b4SAndroid Build Coastguard Worker 1703*f80ad8b4SAndroid Build Coastguard Worker /* Set if this is an interlaced format */ 1704*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_IS_INTERLACED _BITUL(0) 1705*f80ad8b4SAndroid Build Coastguard Worker /* Set if this is a bottom-first (NTSC) interlaced format */ 1706*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_IS_BOTTOM_FIRST _BITUL(1) 1707*f80ad8b4SAndroid Build Coastguard Worker /* Set if each 'frame' contains just one field */ 1708*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_IS_ALTERNATE _BITUL(2) 1709*f80ad8b4SAndroid Build Coastguard Worker /* 1710*f80ad8b4SAndroid Build Coastguard Worker * If V4L2_FWHT_FL_IS_ALTERNATE was set, then this is set if this 1711*f80ad8b4SAndroid Build Coastguard Worker * 'frame' is the bottom field, else it is the top field. 1712*f80ad8b4SAndroid Build Coastguard Worker */ 1713*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_IS_BOTTOM_FIELD _BITUL(3) 1714*f80ad8b4SAndroid Build Coastguard Worker /* Set if the Y' plane is uncompressed */ 1715*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_LUMA_IS_UNCOMPRESSED _BITUL(4) 1716*f80ad8b4SAndroid Build Coastguard Worker /* Set if the Cb plane is uncompressed */ 1717*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_CB_IS_UNCOMPRESSED _BITUL(5) 1718*f80ad8b4SAndroid Build Coastguard Worker /* Set if the Cr plane is uncompressed */ 1719*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_CR_IS_UNCOMPRESSED _BITUL(6) 1720*f80ad8b4SAndroid Build Coastguard Worker /* Set if the chroma plane is full height, if cleared it is half height */ 1721*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_CHROMA_FULL_HEIGHT _BITUL(7) 1722*f80ad8b4SAndroid Build Coastguard Worker /* Set if the chroma plane is full width, if cleared it is half width */ 1723*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_CHROMA_FULL_WIDTH _BITUL(8) 1724*f80ad8b4SAndroid Build Coastguard Worker /* Set if the alpha plane is uncompressed */ 1725*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_ALPHA_IS_UNCOMPRESSED _BITUL(9) 1726*f80ad8b4SAndroid Build Coastguard Worker /* Set if this is an I Frame */ 1727*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_I_FRAME _BITUL(10) 1728*f80ad8b4SAndroid Build Coastguard Worker 1729*f80ad8b4SAndroid Build Coastguard Worker /* A 4-values flag - the number of components - 1 */ 1730*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_COMPONENTS_NUM_MSK GENMASK(18, 16) 1731*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_COMPONENTS_NUM_OFFSET 16 1732*f80ad8b4SAndroid Build Coastguard Worker 1733*f80ad8b4SAndroid Build Coastguard Worker /* A 4-values flag - the pixel encoding type */ 1734*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_PIXENC_MSK GENMASK(20, 19) 1735*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_PIXENC_OFFSET 19 1736*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_PIXENC_YUV (1 << V4L2_FWHT_FL_PIXENC_OFFSET) 1737*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_PIXENC_RGB (2 << V4L2_FWHT_FL_PIXENC_OFFSET) 1738*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_PIXENC_HSV (3 << V4L2_FWHT_FL_PIXENC_OFFSET) 1739*f80ad8b4SAndroid Build Coastguard Worker 1740*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_FWHT_PARAMS (V4L2_CID_CODEC_STATELESS_BASE + 100) 1741*f80ad8b4SAndroid Build Coastguard Worker /** 1742*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_fwht_params - FWHT parameters 1743*f80ad8b4SAndroid Build Coastguard Worker * 1744*f80ad8b4SAndroid Build Coastguard Worker * @backward_ref_ts: timestamp of the V4L2 capture buffer to use as reference. 1745*f80ad8b4SAndroid Build Coastguard Worker * The timestamp refers to the timestamp field in struct v4l2_buffer. 1746*f80ad8b4SAndroid Build Coastguard Worker * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. 1747*f80ad8b4SAndroid Build Coastguard Worker * @version: must be V4L2_FWHT_VERSION. 1748*f80ad8b4SAndroid Build Coastguard Worker * @width: width of frame. 1749*f80ad8b4SAndroid Build Coastguard Worker * @height: height of frame. 1750*f80ad8b4SAndroid Build Coastguard Worker * @flags: FWHT flags (see V4L2_FWHT_FL_*). 1751*f80ad8b4SAndroid Build Coastguard Worker * @colorspace: the colorspace (enum v4l2_colorspace). 1752*f80ad8b4SAndroid Build Coastguard Worker * @xfer_func: the transfer function (enum v4l2_xfer_func). 1753*f80ad8b4SAndroid Build Coastguard Worker * @ycbcr_enc: the Y'CbCr encoding (enum v4l2_ycbcr_encoding). 1754*f80ad8b4SAndroid Build Coastguard Worker * @quantization: the quantization (enum v4l2_quantization). 1755*f80ad8b4SAndroid Build Coastguard Worker */ 1756*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_fwht_params { 1757*f80ad8b4SAndroid Build Coastguard Worker __u64 backward_ref_ts; 1758*f80ad8b4SAndroid Build Coastguard Worker __u32 version; 1759*f80ad8b4SAndroid Build Coastguard Worker __u32 width; 1760*f80ad8b4SAndroid Build Coastguard Worker __u32 height; 1761*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 1762*f80ad8b4SAndroid Build Coastguard Worker __u32 colorspace; 1763*f80ad8b4SAndroid Build Coastguard Worker __u32 xfer_func; 1764*f80ad8b4SAndroid Build Coastguard Worker __u32 ycbcr_enc; 1765*f80ad8b4SAndroid Build Coastguard Worker __u32 quantization; 1766*f80ad8b4SAndroid Build Coastguard Worker }; 1767*f80ad8b4SAndroid Build Coastguard Worker 1768*f80ad8b4SAndroid Build Coastguard Worker /* Stateless VP8 control */ 1769*f80ad8b4SAndroid Build Coastguard Worker 1770*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_SEGMENT_FLAG_ENABLED 0x01 1771*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_SEGMENT_FLAG_UPDATE_MAP 0x02 1772*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_SEGMENT_FLAG_UPDATE_FEATURE_DATA 0x04 1773*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_SEGMENT_FLAG_DELTA_VALUE_MODE 0x08 1774*f80ad8b4SAndroid Build Coastguard Worker 1775*f80ad8b4SAndroid Build Coastguard Worker /** 1776*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_vp8_segment - VP8 segment-based adjustments parameters 1777*f80ad8b4SAndroid Build Coastguard Worker * 1778*f80ad8b4SAndroid Build Coastguard Worker * @quant_update: update values for the segment quantizer. 1779*f80ad8b4SAndroid Build Coastguard Worker * @lf_update: update values for the loop filter level. 1780*f80ad8b4SAndroid Build Coastguard Worker * @segment_probs: branch probabilities of the segment_id decoding tree. 1781*f80ad8b4SAndroid Build Coastguard Worker * @padding: padding field. Should be zeroed by applications. 1782*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_VP8_SEGMENT_FLAG_{}. 1783*f80ad8b4SAndroid Build Coastguard Worker * 1784*f80ad8b4SAndroid Build Coastguard Worker * This structure contains segment-based adjustments related parameters. 1785*f80ad8b4SAndroid Build Coastguard Worker * See the 'update_segmentation()' part of the frame header syntax, 1786*f80ad8b4SAndroid Build Coastguard Worker * and section '9.3. Segment-Based Adjustments' of the VP8 specification 1787*f80ad8b4SAndroid Build Coastguard Worker * for more details. 1788*f80ad8b4SAndroid Build Coastguard Worker */ 1789*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_segment { 1790*f80ad8b4SAndroid Build Coastguard Worker __s8 quant_update[4]; 1791*f80ad8b4SAndroid Build Coastguard Worker __s8 lf_update[4]; 1792*f80ad8b4SAndroid Build Coastguard Worker __u8 segment_probs[3]; 1793*f80ad8b4SAndroid Build Coastguard Worker __u8 padding; 1794*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 1795*f80ad8b4SAndroid Build Coastguard Worker }; 1796*f80ad8b4SAndroid Build Coastguard Worker 1797*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_LF_ADJ_ENABLE 0x01 1798*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_LF_DELTA_UPDATE 0x02 1799*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_LF_FILTER_TYPE_SIMPLE 0x04 1800*f80ad8b4SAndroid Build Coastguard Worker 1801*f80ad8b4SAndroid Build Coastguard Worker /** 1802*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_vp8_loop_filter - VP8 loop filter parameters 1803*f80ad8b4SAndroid Build Coastguard Worker * 1804*f80ad8b4SAndroid Build Coastguard Worker * @ref_frm_delta: Reference frame signed delta values. 1805*f80ad8b4SAndroid Build Coastguard Worker * @mb_mode_delta: MB prediction mode signed delta values. 1806*f80ad8b4SAndroid Build Coastguard Worker * @sharpness_level: matches sharpness_level syntax element. 1807*f80ad8b4SAndroid Build Coastguard Worker * @level: matches loop_filter_level syntax element. 1808*f80ad8b4SAndroid Build Coastguard Worker * @padding: padding field. Should be zeroed by applications. 1809*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_VP8_LF_{}. 1810*f80ad8b4SAndroid Build Coastguard Worker * 1811*f80ad8b4SAndroid Build Coastguard Worker * This structure contains loop filter related parameters. 1812*f80ad8b4SAndroid Build Coastguard Worker * See the 'mb_lf_adjustments()' part of the frame header syntax, 1813*f80ad8b4SAndroid Build Coastguard Worker * and section '9.4. Loop Filter Type and Levels' of the VP8 specification 1814*f80ad8b4SAndroid Build Coastguard Worker * for more details. 1815*f80ad8b4SAndroid Build Coastguard Worker */ 1816*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_loop_filter { 1817*f80ad8b4SAndroid Build Coastguard Worker __s8 ref_frm_delta[4]; 1818*f80ad8b4SAndroid Build Coastguard Worker __s8 mb_mode_delta[4]; 1819*f80ad8b4SAndroid Build Coastguard Worker __u8 sharpness_level; 1820*f80ad8b4SAndroid Build Coastguard Worker __u8 level; 1821*f80ad8b4SAndroid Build Coastguard Worker __u16 padding; 1822*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 1823*f80ad8b4SAndroid Build Coastguard Worker }; 1824*f80ad8b4SAndroid Build Coastguard Worker 1825*f80ad8b4SAndroid Build Coastguard Worker /** 1826*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_vp8_quantization - VP8 quantizattion indices 1827*f80ad8b4SAndroid Build Coastguard Worker * 1828*f80ad8b4SAndroid Build Coastguard Worker * @y_ac_qi: luma AC coefficient table index. 1829*f80ad8b4SAndroid Build Coastguard Worker * @y_dc_delta: luma DC delta vaue. 1830*f80ad8b4SAndroid Build Coastguard Worker * @y2_dc_delta: y2 block DC delta value. 1831*f80ad8b4SAndroid Build Coastguard Worker * @y2_ac_delta: y2 block AC delta value. 1832*f80ad8b4SAndroid Build Coastguard Worker * @uv_dc_delta: chroma DC delta value. 1833*f80ad8b4SAndroid Build Coastguard Worker * @uv_ac_delta: chroma AC delta value. 1834*f80ad8b4SAndroid Build Coastguard Worker * @padding: padding field. Should be zeroed by applications. 1835*f80ad8b4SAndroid Build Coastguard Worker * 1836*f80ad8b4SAndroid Build Coastguard Worker * This structure contains the quantization indices present 1837*f80ad8b4SAndroid Build Coastguard Worker * in 'quant_indices()' part of the frame header syntax. 1838*f80ad8b4SAndroid Build Coastguard Worker * See section '9.6. Dequantization Indices' of the VP8 specification 1839*f80ad8b4SAndroid Build Coastguard Worker * for more details. 1840*f80ad8b4SAndroid Build Coastguard Worker */ 1841*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_quantization { 1842*f80ad8b4SAndroid Build Coastguard Worker __u8 y_ac_qi; 1843*f80ad8b4SAndroid Build Coastguard Worker __s8 y_dc_delta; 1844*f80ad8b4SAndroid Build Coastguard Worker __s8 y2_dc_delta; 1845*f80ad8b4SAndroid Build Coastguard Worker __s8 y2_ac_delta; 1846*f80ad8b4SAndroid Build Coastguard Worker __s8 uv_dc_delta; 1847*f80ad8b4SAndroid Build Coastguard Worker __s8 uv_ac_delta; 1848*f80ad8b4SAndroid Build Coastguard Worker __u16 padding; 1849*f80ad8b4SAndroid Build Coastguard Worker }; 1850*f80ad8b4SAndroid Build Coastguard Worker 1851*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_COEFF_PROB_CNT 11 1852*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_MV_PROB_CNT 19 1853*f80ad8b4SAndroid Build Coastguard Worker 1854*f80ad8b4SAndroid Build Coastguard Worker /** 1855*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_vp8_entropy - VP8 update probabilities 1856*f80ad8b4SAndroid Build Coastguard Worker * 1857*f80ad8b4SAndroid Build Coastguard Worker * @coeff_probs: coefficient probability update values. 1858*f80ad8b4SAndroid Build Coastguard Worker * @y_mode_probs: luma intra-prediction probabilities. 1859*f80ad8b4SAndroid Build Coastguard Worker * @uv_mode_probs: chroma intra-prediction probabilities. 1860*f80ad8b4SAndroid Build Coastguard Worker * @mv_probs: mv decoding probability. 1861*f80ad8b4SAndroid Build Coastguard Worker * @padding: padding field. Should be zeroed by applications. 1862*f80ad8b4SAndroid Build Coastguard Worker * 1863*f80ad8b4SAndroid Build Coastguard Worker * This structure contains the update probabilities present in 1864*f80ad8b4SAndroid Build Coastguard Worker * 'token_prob_update()' and 'mv_prob_update()' part of the frame header. 1865*f80ad8b4SAndroid Build Coastguard Worker * See section '17.2. Probability Updates' of the VP8 specification 1866*f80ad8b4SAndroid Build Coastguard Worker * for more details. 1867*f80ad8b4SAndroid Build Coastguard Worker */ 1868*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_entropy { 1869*f80ad8b4SAndroid Build Coastguard Worker __u8 coeff_probs[4][8][3][V4L2_VP8_COEFF_PROB_CNT]; 1870*f80ad8b4SAndroid Build Coastguard Worker __u8 y_mode_probs[4]; 1871*f80ad8b4SAndroid Build Coastguard Worker __u8 uv_mode_probs[3]; 1872*f80ad8b4SAndroid Build Coastguard Worker __u8 mv_probs[2][V4L2_VP8_MV_PROB_CNT]; 1873*f80ad8b4SAndroid Build Coastguard Worker __u8 padding[3]; 1874*f80ad8b4SAndroid Build Coastguard Worker }; 1875*f80ad8b4SAndroid Build Coastguard Worker 1876*f80ad8b4SAndroid Build Coastguard Worker /** 1877*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_vp8_entropy_coder_state - VP8 boolean coder state 1878*f80ad8b4SAndroid Build Coastguard Worker * 1879*f80ad8b4SAndroid Build Coastguard Worker * @range: coder state value for "Range" 1880*f80ad8b4SAndroid Build Coastguard Worker * @value: coder state value for "Value" 1881*f80ad8b4SAndroid Build Coastguard Worker * @bit_count: number of bits left in range "Value". 1882*f80ad8b4SAndroid Build Coastguard Worker * @padding: padding field. Should be zeroed by applications. 1883*f80ad8b4SAndroid Build Coastguard Worker * 1884*f80ad8b4SAndroid Build Coastguard Worker * This structure contains the state for the boolean coder, as 1885*f80ad8b4SAndroid Build Coastguard Worker * explained in section '7. Boolean Entropy Decoder' of the VP8 specification. 1886*f80ad8b4SAndroid Build Coastguard Worker */ 1887*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_entropy_coder_state { 1888*f80ad8b4SAndroid Build Coastguard Worker __u8 range; 1889*f80ad8b4SAndroid Build Coastguard Worker __u8 value; 1890*f80ad8b4SAndroid Build Coastguard Worker __u8 bit_count; 1891*f80ad8b4SAndroid Build Coastguard Worker __u8 padding; 1892*f80ad8b4SAndroid Build Coastguard Worker }; 1893*f80ad8b4SAndroid Build Coastguard Worker 1894*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_KEY_FRAME 0x01 1895*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_EXPERIMENTAL 0x02 1896*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_SHOW_FRAME 0x04 1897*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_MB_NO_SKIP_COEFF 0x08 1898*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_SIGN_BIAS_GOLDEN 0x10 1899*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_SIGN_BIAS_ALT 0x20 1900*f80ad8b4SAndroid Build Coastguard Worker 1901*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_IS_KEY_FRAME(hdr) \ 1902*f80ad8b4SAndroid Build Coastguard Worker (!!((hdr)->flags & V4L2_VP8_FRAME_FLAG_KEY_FRAME)) 1903*f80ad8b4SAndroid Build Coastguard Worker 1904*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_VP8_FRAME (V4L2_CID_CODEC_STATELESS_BASE + 200) 1905*f80ad8b4SAndroid Build Coastguard Worker /** 1906*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_vp8_frame - VP8 frame parameters 1907*f80ad8b4SAndroid Build Coastguard Worker * 1908*f80ad8b4SAndroid Build Coastguard Worker * @segment: segmentation parameters. See &v4l2_vp8_segment for more details 1909*f80ad8b4SAndroid Build Coastguard Worker * @lf: loop filter parameters. See &v4l2_vp8_loop_filter for more details 1910*f80ad8b4SAndroid Build Coastguard Worker * @quant: quantization parameters. See &v4l2_vp8_quantization for more details 1911*f80ad8b4SAndroid Build Coastguard Worker * @entropy: update probabilities. See &v4l2_vp8_entropy for more details 1912*f80ad8b4SAndroid Build Coastguard Worker * @coder_state: boolean coder state. See &v4l2_vp8_entropy_coder_state for more details 1913*f80ad8b4SAndroid Build Coastguard Worker * @width: frame width. 1914*f80ad8b4SAndroid Build Coastguard Worker * @height: frame height. 1915*f80ad8b4SAndroid Build Coastguard Worker * @horizontal_scale: horizontal scaling factor. 1916*f80ad8b4SAndroid Build Coastguard Worker * @vertical_scale: vertical scaling factor. 1917*f80ad8b4SAndroid Build Coastguard Worker * @version: bitstream version. 1918*f80ad8b4SAndroid Build Coastguard Worker * @prob_skip_false: frame header syntax element. 1919*f80ad8b4SAndroid Build Coastguard Worker * @prob_intra: frame header syntax element. 1920*f80ad8b4SAndroid Build Coastguard Worker * @prob_last: frame header syntax element. 1921*f80ad8b4SAndroid Build Coastguard Worker * @prob_gf: frame header syntax element. 1922*f80ad8b4SAndroid Build Coastguard Worker * @num_dct_parts: number of DCT coefficients partitions. 1923*f80ad8b4SAndroid Build Coastguard Worker * @first_part_size: size of the first partition, i.e. the control partition. 1924*f80ad8b4SAndroid Build Coastguard Worker * @first_part_header_bits: size in bits of the first partition header portion. 1925*f80ad8b4SAndroid Build Coastguard Worker * @dct_part_sizes: DCT coefficients sizes. 1926*f80ad8b4SAndroid Build Coastguard Worker * @last_frame_ts: "last" reference buffer timestamp. 1927*f80ad8b4SAndroid Build Coastguard Worker * The timestamp refers to the timestamp field in struct v4l2_buffer. 1928*f80ad8b4SAndroid Build Coastguard Worker * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. 1929*f80ad8b4SAndroid Build Coastguard Worker * @golden_frame_ts: "golden" reference buffer timestamp. 1930*f80ad8b4SAndroid Build Coastguard Worker * @alt_frame_ts: "alt" reference buffer timestamp. 1931*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_VP8_FRAME_FLAG_{}. 1932*f80ad8b4SAndroid Build Coastguard Worker */ 1933*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_vp8_frame { 1934*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_segment segment; 1935*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_loop_filter lf; 1936*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_quantization quant; 1937*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_entropy entropy; 1938*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_entropy_coder_state coder_state; 1939*f80ad8b4SAndroid Build Coastguard Worker 1940*f80ad8b4SAndroid Build Coastguard Worker __u16 width; 1941*f80ad8b4SAndroid Build Coastguard Worker __u16 height; 1942*f80ad8b4SAndroid Build Coastguard Worker 1943*f80ad8b4SAndroid Build Coastguard Worker __u8 horizontal_scale; 1944*f80ad8b4SAndroid Build Coastguard Worker __u8 vertical_scale; 1945*f80ad8b4SAndroid Build Coastguard Worker 1946*f80ad8b4SAndroid Build Coastguard Worker __u8 version; 1947*f80ad8b4SAndroid Build Coastguard Worker __u8 prob_skip_false; 1948*f80ad8b4SAndroid Build Coastguard Worker __u8 prob_intra; 1949*f80ad8b4SAndroid Build Coastguard Worker __u8 prob_last; 1950*f80ad8b4SAndroid Build Coastguard Worker __u8 prob_gf; 1951*f80ad8b4SAndroid Build Coastguard Worker __u8 num_dct_parts; 1952*f80ad8b4SAndroid Build Coastguard Worker 1953*f80ad8b4SAndroid Build Coastguard Worker __u32 first_part_size; 1954*f80ad8b4SAndroid Build Coastguard Worker __u32 first_part_header_bits; 1955*f80ad8b4SAndroid Build Coastguard Worker __u32 dct_part_sizes[8]; 1956*f80ad8b4SAndroid Build Coastguard Worker 1957*f80ad8b4SAndroid Build Coastguard Worker __u64 last_frame_ts; 1958*f80ad8b4SAndroid Build Coastguard Worker __u64 golden_frame_ts; 1959*f80ad8b4SAndroid Build Coastguard Worker __u64 alt_frame_ts; 1960*f80ad8b4SAndroid Build Coastguard Worker 1961*f80ad8b4SAndroid Build Coastguard Worker __u64 flags; 1962*f80ad8b4SAndroid Build Coastguard Worker }; 1963*f80ad8b4SAndroid Build Coastguard Worker 1964*f80ad8b4SAndroid Build Coastguard Worker /* Stateless MPEG-2 controls */ 1965*f80ad8b4SAndroid Build Coastguard Worker 1966*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_SEQ_FLAG_PROGRESSIVE 0x01 1967*f80ad8b4SAndroid Build Coastguard Worker 1968*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_MPEG2_SEQUENCE (V4L2_CID_CODEC_STATELESS_BASE+220) 1969*f80ad8b4SAndroid Build Coastguard Worker /** 1970*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_mpeg2_sequence - MPEG-2 sequence header 1971*f80ad8b4SAndroid Build Coastguard Worker * 1972*f80ad8b4SAndroid Build Coastguard Worker * All the members on this structure match the sequence header and sequence 1973*f80ad8b4SAndroid Build Coastguard Worker * extension syntaxes as specified by the MPEG-2 specification. 1974*f80ad8b4SAndroid Build Coastguard Worker * 1975*f80ad8b4SAndroid Build Coastguard Worker * Fields horizontal_size, vertical_size and vbv_buffer_size are a 1976*f80ad8b4SAndroid Build Coastguard Worker * combination of respective _value and extension syntax elements, 1977*f80ad8b4SAndroid Build Coastguard Worker * as described in section 6.3.3 "Sequence header". 1978*f80ad8b4SAndroid Build Coastguard Worker * 1979*f80ad8b4SAndroid Build Coastguard Worker * @horizontal_size: combination of elements horizontal_size_value and 1980*f80ad8b4SAndroid Build Coastguard Worker * horizontal_size_extension. 1981*f80ad8b4SAndroid Build Coastguard Worker * @vertical_size: combination of elements vertical_size_value and 1982*f80ad8b4SAndroid Build Coastguard Worker * vertical_size_extension. 1983*f80ad8b4SAndroid Build Coastguard Worker * @vbv_buffer_size: combination of elements vbv_buffer_size_value and 1984*f80ad8b4SAndroid Build Coastguard Worker * vbv_buffer_size_extension. 1985*f80ad8b4SAndroid Build Coastguard Worker * @profile_and_level_indication: see MPEG-2 specification. 1986*f80ad8b4SAndroid Build Coastguard Worker * @chroma_format: see MPEG-2 specification. 1987*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_MPEG2_SEQ_FLAG_{}. 1988*f80ad8b4SAndroid Build Coastguard Worker */ 1989*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_mpeg2_sequence { 1990*f80ad8b4SAndroid Build Coastguard Worker __u16 horizontal_size; 1991*f80ad8b4SAndroid Build Coastguard Worker __u16 vertical_size; 1992*f80ad8b4SAndroid Build Coastguard Worker __u32 vbv_buffer_size; 1993*f80ad8b4SAndroid Build Coastguard Worker __u16 profile_and_level_indication; 1994*f80ad8b4SAndroid Build Coastguard Worker __u8 chroma_format; 1995*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 1996*f80ad8b4SAndroid Build Coastguard Worker }; 1997*f80ad8b4SAndroid Build Coastguard Worker 1998*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_CODING_TYPE_I 1 1999*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_CODING_TYPE_P 2 2000*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_CODING_TYPE_B 3 2001*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_CODING_TYPE_D 4 2002*f80ad8b4SAndroid Build Coastguard Worker 2003*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_TOP_FIELD 0x1 2004*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_BOTTOM_FIELD 0x2 2005*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FRAME 0x3 2006*f80ad8b4SAndroid Build Coastguard Worker 2007*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_TOP_FIELD_FIRST 0x0001 2008*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_FRAME_PRED_DCT 0x0002 2009*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_CONCEALMENT_MV 0x0004 2010*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_Q_SCALE_TYPE 0x0008 2011*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_INTRA_VLC 0x0010 2012*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_ALT_SCAN 0x0020 2013*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_REPEAT_FIRST 0x0040 2014*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_PROGRESSIVE 0x0080 2015*f80ad8b4SAndroid Build Coastguard Worker 2016*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_MPEG2_PICTURE (V4L2_CID_CODEC_STATELESS_BASE+221) 2017*f80ad8b4SAndroid Build Coastguard Worker /** 2018*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_mpeg2_picture - MPEG-2 picture header 2019*f80ad8b4SAndroid Build Coastguard Worker * 2020*f80ad8b4SAndroid Build Coastguard Worker * All the members on this structure match the picture header and picture 2021*f80ad8b4SAndroid Build Coastguard Worker * coding extension syntaxes as specified by the MPEG-2 specification. 2022*f80ad8b4SAndroid Build Coastguard Worker * 2023*f80ad8b4SAndroid Build Coastguard Worker * @backward_ref_ts: timestamp of the V4L2 capture buffer to use as 2024*f80ad8b4SAndroid Build Coastguard Worker * reference for backward prediction. 2025*f80ad8b4SAndroid Build Coastguard Worker * @forward_ref_ts: timestamp of the V4L2 capture buffer to use as 2026*f80ad8b4SAndroid Build Coastguard Worker * reference for forward prediction. These timestamp refers to the 2027*f80ad8b4SAndroid Build Coastguard Worker * timestamp field in struct v4l2_buffer. Use v4l2_timeval_to_ns() 2028*f80ad8b4SAndroid Build Coastguard Worker * to convert the struct timeval to a __u64. 2029*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_MPEG2_PIC_FLAG_{}. 2030*f80ad8b4SAndroid Build Coastguard Worker * @f_code: see MPEG-2 specification. 2031*f80ad8b4SAndroid Build Coastguard Worker * @picture_coding_type: see MPEG-2 specification. 2032*f80ad8b4SAndroid Build Coastguard Worker * @picture_structure: see V4L2_MPEG2_PIC_{}_FIELD. 2033*f80ad8b4SAndroid Build Coastguard Worker * @intra_dc_precision: see MPEG-2 specification. 2034*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 2035*f80ad8b4SAndroid Build Coastguard Worker */ 2036*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_mpeg2_picture { 2037*f80ad8b4SAndroid Build Coastguard Worker __u64 backward_ref_ts; 2038*f80ad8b4SAndroid Build Coastguard Worker __u64 forward_ref_ts; 2039*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 2040*f80ad8b4SAndroid Build Coastguard Worker __u8 f_code[2][2]; 2041*f80ad8b4SAndroid Build Coastguard Worker __u8 picture_coding_type; 2042*f80ad8b4SAndroid Build Coastguard Worker __u8 picture_structure; 2043*f80ad8b4SAndroid Build Coastguard Worker __u8 intra_dc_precision; 2044*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[5]; 2045*f80ad8b4SAndroid Build Coastguard Worker }; 2046*f80ad8b4SAndroid Build Coastguard Worker 2047*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_MPEG2_QUANTISATION (V4L2_CID_CODEC_STATELESS_BASE+222) 2048*f80ad8b4SAndroid Build Coastguard Worker /** 2049*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_mpeg2_quantisation - MPEG-2 quantisation 2050*f80ad8b4SAndroid Build Coastguard Worker * 2051*f80ad8b4SAndroid Build Coastguard Worker * Quantisation matrices as specified by section 6.3.7 2052*f80ad8b4SAndroid Build Coastguard Worker * "Quant matrix extension". 2053*f80ad8b4SAndroid Build Coastguard Worker * 2054*f80ad8b4SAndroid Build Coastguard Worker * @intra_quantiser_matrix: The quantisation matrix coefficients 2055*f80ad8b4SAndroid Build Coastguard Worker * for intra-coded frames, in zigzag scanning order. It is relevant 2056*f80ad8b4SAndroid Build Coastguard Worker * for both luma and chroma components, although it can be superseded 2057*f80ad8b4SAndroid Build Coastguard Worker * by the chroma-specific matrix for non-4:2:0 YUV formats. 2058*f80ad8b4SAndroid Build Coastguard Worker * @non_intra_quantiser_matrix: The quantisation matrix coefficients 2059*f80ad8b4SAndroid Build Coastguard Worker * for non-intra-coded frames, in zigzag scanning order. It is relevant 2060*f80ad8b4SAndroid Build Coastguard Worker * for both luma and chroma components, although it can be superseded 2061*f80ad8b4SAndroid Build Coastguard Worker * by the chroma-specific matrix for non-4:2:0 YUV formats. 2062*f80ad8b4SAndroid Build Coastguard Worker * @chroma_intra_quantiser_matrix: The quantisation matrix coefficients 2063*f80ad8b4SAndroid Build Coastguard Worker * for the chominance component of intra-coded frames, in zigzag scanning 2064*f80ad8b4SAndroid Build Coastguard Worker * order. Only relevant for 4:2:2 and 4:4:4 YUV formats. 2065*f80ad8b4SAndroid Build Coastguard Worker * @chroma_non_intra_quantiser_matrix: The quantisation matrix coefficients 2066*f80ad8b4SAndroid Build Coastguard Worker * for the chrominance component of non-intra-coded frames, in zigzag scanning 2067*f80ad8b4SAndroid Build Coastguard Worker * order. Only relevant for 4:2:2 and 4:4:4 YUV formats. 2068*f80ad8b4SAndroid Build Coastguard Worker */ 2069*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_mpeg2_quantisation { 2070*f80ad8b4SAndroid Build Coastguard Worker __u8 intra_quantiser_matrix[64]; 2071*f80ad8b4SAndroid Build Coastguard Worker __u8 non_intra_quantiser_matrix[64]; 2072*f80ad8b4SAndroid Build Coastguard Worker __u8 chroma_intra_quantiser_matrix[64]; 2073*f80ad8b4SAndroid Build Coastguard Worker __u8 chroma_non_intra_quantiser_matrix[64]; 2074*f80ad8b4SAndroid Build Coastguard Worker }; 2075*f80ad8b4SAndroid Build Coastguard Worker 2076*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_SPS (V4L2_CID_CODEC_STATELESS_BASE + 400) 2077*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_PPS (V4L2_CID_CODEC_STATELESS_BASE + 401) 2078*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_SLICE_PARAMS (V4L2_CID_CODEC_STATELESS_BASE + 402) 2079*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_SCALING_MATRIX (V4L2_CID_CODEC_STATELESS_BASE + 403) 2080*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_DECODE_PARAMS (V4L2_CID_CODEC_STATELESS_BASE + 404) 2081*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_DECODE_MODE (V4L2_CID_CODEC_STATELESS_BASE + 405) 2082*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_START_CODE (V4L2_CID_CODEC_STATELESS_BASE + 406) 2083*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_ENTRY_POINT_OFFSETS (V4L2_CID_CODEC_STATELESS_BASE + 407) 2084*f80ad8b4SAndroid Build Coastguard Worker 2085*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_stateless_hevc_decode_mode { 2086*f80ad8b4SAndroid Build Coastguard Worker V4L2_STATELESS_HEVC_DECODE_MODE_SLICE_BASED, 2087*f80ad8b4SAndroid Build Coastguard Worker V4L2_STATELESS_HEVC_DECODE_MODE_FRAME_BASED, 2088*f80ad8b4SAndroid Build Coastguard Worker }; 2089*f80ad8b4SAndroid Build Coastguard Worker 2090*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_stateless_hevc_start_code { 2091*f80ad8b4SAndroid Build Coastguard Worker V4L2_STATELESS_HEVC_START_CODE_NONE, 2092*f80ad8b4SAndroid Build Coastguard Worker V4L2_STATELESS_HEVC_START_CODE_ANNEX_B, 2093*f80ad8b4SAndroid Build Coastguard Worker }; 2094*f80ad8b4SAndroid Build Coastguard Worker 2095*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_TYPE_B 0 2096*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_TYPE_P 1 2097*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_TYPE_I 2 2098*f80ad8b4SAndroid Build Coastguard Worker 2099*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_SEPARATE_COLOUR_PLANE (1ULL << 0) 2100*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_SCALING_LIST_ENABLED (1ULL << 1) 2101*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_AMP_ENABLED (1ULL << 2) 2102*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_SAMPLE_ADAPTIVE_OFFSET (1ULL << 3) 2103*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_PCM_ENABLED (1ULL << 4) 2104*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_PCM_LOOP_FILTER_DISABLED (1ULL << 5) 2105*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_LONG_TERM_REF_PICS_PRESENT (1ULL << 6) 2106*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_SPS_TEMPORAL_MVP_ENABLED (1ULL << 7) 2107*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_STRONG_INTRA_SMOOTHING_ENABLED (1ULL << 8) 2108*f80ad8b4SAndroid Build Coastguard Worker 2109*f80ad8b4SAndroid Build Coastguard Worker /** 2110*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_hevc_sps - ITU-T Rec. H.265: Sequence parameter set 2111*f80ad8b4SAndroid Build Coastguard Worker * 2112*f80ad8b4SAndroid Build Coastguard Worker * @video_parameter_set_id: specifies the value of the 2113*f80ad8b4SAndroid Build Coastguard Worker * vps_video_parameter_set_id of the active VPS 2114*f80ad8b4SAndroid Build Coastguard Worker * @seq_parameter_set_id: provides an identifier for the SPS for 2115*f80ad8b4SAndroid Build Coastguard Worker * reference by other syntax elements 2116*f80ad8b4SAndroid Build Coastguard Worker * @pic_width_in_luma_samples: specifies the width of each decoded picture 2117*f80ad8b4SAndroid Build Coastguard Worker * in units of luma samples 2118*f80ad8b4SAndroid Build Coastguard Worker * @pic_height_in_luma_samples: specifies the height of each decoded picture 2119*f80ad8b4SAndroid Build Coastguard Worker * in units of luma samples 2120*f80ad8b4SAndroid Build Coastguard Worker * @bit_depth_luma_minus8: this value plus 8specifies the bit depth of the 2121*f80ad8b4SAndroid Build Coastguard Worker * samples of the luma array 2122*f80ad8b4SAndroid Build Coastguard Worker * @bit_depth_chroma_minus8: this value plus 8 specifies the bit depth of the 2123*f80ad8b4SAndroid Build Coastguard Worker * samples of the chroma arrays 2124*f80ad8b4SAndroid Build Coastguard Worker * @log2_max_pic_order_cnt_lsb_minus4: this value plus 4 specifies the value of 2125*f80ad8b4SAndroid Build Coastguard Worker * the variable MaxPicOrderCntLsb 2126*f80ad8b4SAndroid Build Coastguard Worker * @sps_max_dec_pic_buffering_minus1: this value plus 1 specifies the maximum 2127*f80ad8b4SAndroid Build Coastguard Worker * required size of the decoded picture 2128*f80ad8b4SAndroid Build Coastguard Worker * buffer for the codec video sequence 2129*f80ad8b4SAndroid Build Coastguard Worker * @sps_max_num_reorder_pics: indicates the maximum allowed number of pictures 2130*f80ad8b4SAndroid Build Coastguard Worker * @sps_max_latency_increase_plus1: not equal to 0 is used to compute the 2131*f80ad8b4SAndroid Build Coastguard Worker * value of SpsMaxLatencyPictures array 2132*f80ad8b4SAndroid Build Coastguard Worker * @log2_min_luma_coding_block_size_minus3: plus 3 specifies the minimum 2133*f80ad8b4SAndroid Build Coastguard Worker * luma coding block size 2134*f80ad8b4SAndroid Build Coastguard Worker * @log2_diff_max_min_luma_coding_block_size: specifies the difference between 2135*f80ad8b4SAndroid Build Coastguard Worker * the maximum and minimum luma 2136*f80ad8b4SAndroid Build Coastguard Worker * coding block size 2137*f80ad8b4SAndroid Build Coastguard Worker * @log2_min_luma_transform_block_size_minus2: plus 2 specifies the minimum luma 2138*f80ad8b4SAndroid Build Coastguard Worker * transform block size 2139*f80ad8b4SAndroid Build Coastguard Worker * @log2_diff_max_min_luma_transform_block_size: specifies the difference between 2140*f80ad8b4SAndroid Build Coastguard Worker * the maximum and minimum luma 2141*f80ad8b4SAndroid Build Coastguard Worker * transform block size 2142*f80ad8b4SAndroid Build Coastguard Worker * @max_transform_hierarchy_depth_inter: specifies the maximum hierarchy 2143*f80ad8b4SAndroid Build Coastguard Worker * depth for transform units of 2144*f80ad8b4SAndroid Build Coastguard Worker * coding units coded in inter 2145*f80ad8b4SAndroid Build Coastguard Worker * prediction mode 2146*f80ad8b4SAndroid Build Coastguard Worker * @max_transform_hierarchy_depth_intra: specifies the maximum hierarchy 2147*f80ad8b4SAndroid Build Coastguard Worker * depth for transform units of 2148*f80ad8b4SAndroid Build Coastguard Worker * coding units coded in intra 2149*f80ad8b4SAndroid Build Coastguard Worker * prediction mode 2150*f80ad8b4SAndroid Build Coastguard Worker * @pcm_sample_bit_depth_luma_minus1: this value plus 1 specifies the number of 2151*f80ad8b4SAndroid Build Coastguard Worker * bits used to represent each of PCM sample 2152*f80ad8b4SAndroid Build Coastguard Worker * values of the luma component 2153*f80ad8b4SAndroid Build Coastguard Worker * @pcm_sample_bit_depth_chroma_minus1: this value plus 1 specifies the number 2154*f80ad8b4SAndroid Build Coastguard Worker * of bits used to represent each of PCM 2155*f80ad8b4SAndroid Build Coastguard Worker * sample values of the chroma components 2156*f80ad8b4SAndroid Build Coastguard Worker * @log2_min_pcm_luma_coding_block_size_minus3: this value plus 3 specifies the 2157*f80ad8b4SAndroid Build Coastguard Worker * minimum size of coding blocks 2158*f80ad8b4SAndroid Build Coastguard Worker * @log2_diff_max_min_pcm_luma_coding_block_size: specifies the difference between 2159*f80ad8b4SAndroid Build Coastguard Worker * the maximum and minimum size of 2160*f80ad8b4SAndroid Build Coastguard Worker * coding blocks 2161*f80ad8b4SAndroid Build Coastguard Worker * @num_short_term_ref_pic_sets: specifies the number of st_ref_pic_set() 2162*f80ad8b4SAndroid Build Coastguard Worker * syntax structures included in the SPS 2163*f80ad8b4SAndroid Build Coastguard Worker * @num_long_term_ref_pics_sps: specifies the number of candidate long-term 2164*f80ad8b4SAndroid Build Coastguard Worker * reference pictures that are specified in the SPS 2165*f80ad8b4SAndroid Build Coastguard Worker * @chroma_format_idc: specifies the chroma sampling 2166*f80ad8b4SAndroid Build Coastguard Worker * @sps_max_sub_layers_minus1: this value plus 1 specifies the maximum number 2167*f80ad8b4SAndroid Build Coastguard Worker * of temporal sub-layers 2168*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 2169*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_HEVC_SPS_FLAG_{} 2170*f80ad8b4SAndroid Build Coastguard Worker */ 2171*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hevc_sps { 2172*f80ad8b4SAndroid Build Coastguard Worker __u8 video_parameter_set_id; 2173*f80ad8b4SAndroid Build Coastguard Worker __u8 seq_parameter_set_id; 2174*f80ad8b4SAndroid Build Coastguard Worker __u16 pic_width_in_luma_samples; 2175*f80ad8b4SAndroid Build Coastguard Worker __u16 pic_height_in_luma_samples; 2176*f80ad8b4SAndroid Build Coastguard Worker __u8 bit_depth_luma_minus8; 2177*f80ad8b4SAndroid Build Coastguard Worker __u8 bit_depth_chroma_minus8; 2178*f80ad8b4SAndroid Build Coastguard Worker __u8 log2_max_pic_order_cnt_lsb_minus4; 2179*f80ad8b4SAndroid Build Coastguard Worker __u8 sps_max_dec_pic_buffering_minus1; 2180*f80ad8b4SAndroid Build Coastguard Worker __u8 sps_max_num_reorder_pics; 2181*f80ad8b4SAndroid Build Coastguard Worker __u8 sps_max_latency_increase_plus1; 2182*f80ad8b4SAndroid Build Coastguard Worker __u8 log2_min_luma_coding_block_size_minus3; 2183*f80ad8b4SAndroid Build Coastguard Worker __u8 log2_diff_max_min_luma_coding_block_size; 2184*f80ad8b4SAndroid Build Coastguard Worker __u8 log2_min_luma_transform_block_size_minus2; 2185*f80ad8b4SAndroid Build Coastguard Worker __u8 log2_diff_max_min_luma_transform_block_size; 2186*f80ad8b4SAndroid Build Coastguard Worker __u8 max_transform_hierarchy_depth_inter; 2187*f80ad8b4SAndroid Build Coastguard Worker __u8 max_transform_hierarchy_depth_intra; 2188*f80ad8b4SAndroid Build Coastguard Worker __u8 pcm_sample_bit_depth_luma_minus1; 2189*f80ad8b4SAndroid Build Coastguard Worker __u8 pcm_sample_bit_depth_chroma_minus1; 2190*f80ad8b4SAndroid Build Coastguard Worker __u8 log2_min_pcm_luma_coding_block_size_minus3; 2191*f80ad8b4SAndroid Build Coastguard Worker __u8 log2_diff_max_min_pcm_luma_coding_block_size; 2192*f80ad8b4SAndroid Build Coastguard Worker __u8 num_short_term_ref_pic_sets; 2193*f80ad8b4SAndroid Build Coastguard Worker __u8 num_long_term_ref_pics_sps; 2194*f80ad8b4SAndroid Build Coastguard Worker __u8 chroma_format_idc; 2195*f80ad8b4SAndroid Build Coastguard Worker __u8 sps_max_sub_layers_minus1; 2196*f80ad8b4SAndroid Build Coastguard Worker 2197*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[6]; 2198*f80ad8b4SAndroid Build Coastguard Worker __u64 flags; 2199*f80ad8b4SAndroid Build Coastguard Worker }; 2200*f80ad8b4SAndroid Build Coastguard Worker 2201*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_DEPENDENT_SLICE_SEGMENT_ENABLED (1ULL << 0) 2202*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_OUTPUT_FLAG_PRESENT (1ULL << 1) 2203*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_SIGN_DATA_HIDING_ENABLED (1ULL << 2) 2204*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_CABAC_INIT_PRESENT (1ULL << 3) 2205*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_CONSTRAINED_INTRA_PRED (1ULL << 4) 2206*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_TRANSFORM_SKIP_ENABLED (1ULL << 5) 2207*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_CU_QP_DELTA_ENABLED (1ULL << 6) 2208*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_PPS_SLICE_CHROMA_QP_OFFSETS_PRESENT (1ULL << 7) 2209*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_WEIGHTED_PRED (1ULL << 8) 2210*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_WEIGHTED_BIPRED (1ULL << 9) 2211*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_TRANSQUANT_BYPASS_ENABLED (1ULL << 10) 2212*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_TILES_ENABLED (1ULL << 11) 2213*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_ENTROPY_CODING_SYNC_ENABLED (1ULL << 12) 2214*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_LOOP_FILTER_ACROSS_TILES_ENABLED (1ULL << 13) 2215*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_PPS_LOOP_FILTER_ACROSS_SLICES_ENABLED (1ULL << 14) 2216*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_DEBLOCKING_FILTER_OVERRIDE_ENABLED (1ULL << 15) 2217*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_PPS_DISABLE_DEBLOCKING_FILTER (1ULL << 16) 2218*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_LISTS_MODIFICATION_PRESENT (1ULL << 17) 2219*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_SLICE_SEGMENT_HEADER_EXTENSION_PRESENT (1ULL << 18) 2220*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_DEBLOCKING_FILTER_CONTROL_PRESENT (1ULL << 19) 2221*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_UNIFORM_SPACING (1ULL << 20) 2222*f80ad8b4SAndroid Build Coastguard Worker 2223*f80ad8b4SAndroid Build Coastguard Worker /** 2224*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_hevc_pps - ITU-T Rec. H.265: Picture parameter set 2225*f80ad8b4SAndroid Build Coastguard Worker * 2226*f80ad8b4SAndroid Build Coastguard Worker * @pic_parameter_set_id: identifies the PPS for reference by other 2227*f80ad8b4SAndroid Build Coastguard Worker * syntax elements 2228*f80ad8b4SAndroid Build Coastguard Worker * @num_extra_slice_header_bits: specifies the number of extra slice header 2229*f80ad8b4SAndroid Build Coastguard Worker * bits that are present in the slice header RBSP 2230*f80ad8b4SAndroid Build Coastguard Worker * for coded pictures referring to the PPS. 2231*f80ad8b4SAndroid Build Coastguard Worker * @num_ref_idx_l0_default_active_minus1: this value plus 1 specifies the 2232*f80ad8b4SAndroid Build Coastguard Worker * inferred value of num_ref_idx_l0_active_minus1 2233*f80ad8b4SAndroid Build Coastguard Worker * @num_ref_idx_l1_default_active_minus1: this value plus 1 specifies the 2234*f80ad8b4SAndroid Build Coastguard Worker * inferred value of num_ref_idx_l1_active_minus1 2235*f80ad8b4SAndroid Build Coastguard Worker * @init_qp_minus26: this value plus 26 specifies the initial value of SliceQp Y for 2236*f80ad8b4SAndroid Build Coastguard Worker * each slice referring to the PPS 2237*f80ad8b4SAndroid Build Coastguard Worker * @diff_cu_qp_delta_depth: specifies the difference between the luma coding 2238*f80ad8b4SAndroid Build Coastguard Worker * tree block size and the minimum luma coding block 2239*f80ad8b4SAndroid Build Coastguard Worker * size of coding units that convey cu_qp_delta_abs 2240*f80ad8b4SAndroid Build Coastguard Worker * and cu_qp_delta_sign_flag 2241*f80ad8b4SAndroid Build Coastguard Worker * @pps_cb_qp_offset: specify the offsets to the luma quantization parameter Cb 2242*f80ad8b4SAndroid Build Coastguard Worker * @pps_cr_qp_offset: specify the offsets to the luma quantization parameter Cr 2243*f80ad8b4SAndroid Build Coastguard Worker * @num_tile_columns_minus1: this value plus 1 specifies the number of tile columns 2244*f80ad8b4SAndroid Build Coastguard Worker * partitioning the picture 2245*f80ad8b4SAndroid Build Coastguard Worker * @num_tile_rows_minus1: this value plus 1 specifies the number of tile rows partitioning 2246*f80ad8b4SAndroid Build Coastguard Worker * the picture 2247*f80ad8b4SAndroid Build Coastguard Worker * @column_width_minus1: this value plus 1 specifies the width of the each tile column in 2248*f80ad8b4SAndroid Build Coastguard Worker * units of coding tree blocks 2249*f80ad8b4SAndroid Build Coastguard Worker * @row_height_minus1: this value plus 1 specifies the height of the each tile row in 2250*f80ad8b4SAndroid Build Coastguard Worker * units of coding tree blocks 2251*f80ad8b4SAndroid Build Coastguard Worker * @pps_beta_offset_div2: specify the default deblocking parameter offsets for 2252*f80ad8b4SAndroid Build Coastguard Worker * beta divided by 2 2253*f80ad8b4SAndroid Build Coastguard Worker * @pps_tc_offset_div2: specify the default deblocking parameter offsets for tC 2254*f80ad8b4SAndroid Build Coastguard Worker * divided by 2 2255*f80ad8b4SAndroid Build Coastguard Worker * @log2_parallel_merge_level_minus2: this value plus 2 specifies the value of 2256*f80ad8b4SAndroid Build Coastguard Worker * the variable Log2ParMrgLevel 2257*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 2258*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_HEVC_PPS_FLAG_{} 2259*f80ad8b4SAndroid Build Coastguard Worker */ 2260*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hevc_pps { 2261*f80ad8b4SAndroid Build Coastguard Worker __u8 pic_parameter_set_id; 2262*f80ad8b4SAndroid Build Coastguard Worker __u8 num_extra_slice_header_bits; 2263*f80ad8b4SAndroid Build Coastguard Worker __u8 num_ref_idx_l0_default_active_minus1; 2264*f80ad8b4SAndroid Build Coastguard Worker __u8 num_ref_idx_l1_default_active_minus1; 2265*f80ad8b4SAndroid Build Coastguard Worker __s8 init_qp_minus26; 2266*f80ad8b4SAndroid Build Coastguard Worker __u8 diff_cu_qp_delta_depth; 2267*f80ad8b4SAndroid Build Coastguard Worker __s8 pps_cb_qp_offset; 2268*f80ad8b4SAndroid Build Coastguard Worker __s8 pps_cr_qp_offset; 2269*f80ad8b4SAndroid Build Coastguard Worker __u8 num_tile_columns_minus1; 2270*f80ad8b4SAndroid Build Coastguard Worker __u8 num_tile_rows_minus1; 2271*f80ad8b4SAndroid Build Coastguard Worker __u8 column_width_minus1[20]; 2272*f80ad8b4SAndroid Build Coastguard Worker __u8 row_height_minus1[22]; 2273*f80ad8b4SAndroid Build Coastguard Worker __s8 pps_beta_offset_div2; 2274*f80ad8b4SAndroid Build Coastguard Worker __s8 pps_tc_offset_div2; 2275*f80ad8b4SAndroid Build Coastguard Worker __u8 log2_parallel_merge_level_minus2; 2276*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved; 2277*f80ad8b4SAndroid Build Coastguard Worker __u64 flags; 2278*f80ad8b4SAndroid Build Coastguard Worker }; 2279*f80ad8b4SAndroid Build Coastguard Worker 2280*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_DPB_ENTRY_LONG_TERM_REFERENCE 0x01 2281*f80ad8b4SAndroid Build Coastguard Worker 2282*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_FRAME 0 2283*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_TOP_FIELD 1 2284*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_BOTTOM_FIELD 2 2285*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_TOP_BOTTOM 3 2286*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_BOTTOM_TOP 4 2287*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_TOP_BOTTOM_TOP 5 2288*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_BOTTOM_TOP_BOTTOM 6 2289*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_FRAME_DOUBLING 7 2290*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_FRAME_TRIPLING 8 2291*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_TOP_PAIRED_PREVIOUS_BOTTOM 9 2292*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_BOTTOM_PAIRED_PREVIOUS_TOP 10 2293*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_TOP_PAIRED_NEXT_BOTTOM 11 2294*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_BOTTOM_PAIRED_NEXT_TOP 12 2295*f80ad8b4SAndroid Build Coastguard Worker 2296*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_DPB_ENTRIES_NUM_MAX 16 2297*f80ad8b4SAndroid Build Coastguard Worker 2298*f80ad8b4SAndroid Build Coastguard Worker /** 2299*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_hevc_dpb_entry - HEVC decoded picture buffer entry 2300*f80ad8b4SAndroid Build Coastguard Worker * 2301*f80ad8b4SAndroid Build Coastguard Worker * @timestamp: timestamp of the V4L2 capture buffer to use as reference. 2302*f80ad8b4SAndroid Build Coastguard Worker * @flags: long term flag for the reference frame 2303*f80ad8b4SAndroid Build Coastguard Worker * @field_pic: whether the reference is a field picture or a frame. 2304*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 2305*f80ad8b4SAndroid Build Coastguard Worker * @pic_order_cnt_val: the picture order count of the current picture. 2306*f80ad8b4SAndroid Build Coastguard Worker */ 2307*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_hevc_dpb_entry { 2308*f80ad8b4SAndroid Build Coastguard Worker __u64 timestamp; 2309*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 2310*f80ad8b4SAndroid Build Coastguard Worker __u8 field_pic; 2311*f80ad8b4SAndroid Build Coastguard Worker __u16 reserved; 2312*f80ad8b4SAndroid Build Coastguard Worker __s32 pic_order_cnt_val; 2313*f80ad8b4SAndroid Build Coastguard Worker }; 2314*f80ad8b4SAndroid Build Coastguard Worker 2315*f80ad8b4SAndroid Build Coastguard Worker /** 2316*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_hevc_pred_weight_table - HEVC weighted prediction parameters 2317*f80ad8b4SAndroid Build Coastguard Worker * 2318*f80ad8b4SAndroid Build Coastguard Worker * @delta_luma_weight_l0: the difference of the weighting factor applied 2319*f80ad8b4SAndroid Build Coastguard Worker * to the luma prediction value for list 0 2320*f80ad8b4SAndroid Build Coastguard Worker * @luma_offset_l0: the additive offset applied to the luma prediction value 2321*f80ad8b4SAndroid Build Coastguard Worker * for list 0 2322*f80ad8b4SAndroid Build Coastguard Worker * @delta_chroma_weight_l0: the difference of the weighting factor applied 2323*f80ad8b4SAndroid Build Coastguard Worker * to the chroma prediction values for list 0 2324*f80ad8b4SAndroid Build Coastguard Worker * @chroma_offset_l0: the difference of the additive offset applied to 2325*f80ad8b4SAndroid Build Coastguard Worker * the chroma prediction values for list 0 2326*f80ad8b4SAndroid Build Coastguard Worker * @delta_luma_weight_l1: the difference of the weighting factor applied 2327*f80ad8b4SAndroid Build Coastguard Worker * to the luma prediction value for list 1 2328*f80ad8b4SAndroid Build Coastguard Worker * @luma_offset_l1: the additive offset applied to the luma prediction value 2329*f80ad8b4SAndroid Build Coastguard Worker * for list 1 2330*f80ad8b4SAndroid Build Coastguard Worker * @delta_chroma_weight_l1: the difference of the weighting factor applied 2331*f80ad8b4SAndroid Build Coastguard Worker * to the chroma prediction values for list 1 2332*f80ad8b4SAndroid Build Coastguard Worker * @chroma_offset_l1: the difference of the additive offset applied to 2333*f80ad8b4SAndroid Build Coastguard Worker * the chroma prediction values for list 1 2334*f80ad8b4SAndroid Build Coastguard Worker * @luma_log2_weight_denom: the base 2 logarithm of the denominator for 2335*f80ad8b4SAndroid Build Coastguard Worker * all luma weighting factors 2336*f80ad8b4SAndroid Build Coastguard Worker * @delta_chroma_log2_weight_denom: the difference of the base 2 logarithm 2337*f80ad8b4SAndroid Build Coastguard Worker * of the denominator for all chroma 2338*f80ad8b4SAndroid Build Coastguard Worker * weighting factors 2339*f80ad8b4SAndroid Build Coastguard Worker */ 2340*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_hevc_pred_weight_table { 2341*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_luma_weight_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; 2342*f80ad8b4SAndroid Build Coastguard Worker __s8 luma_offset_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; 2343*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_chroma_weight_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2]; 2344*f80ad8b4SAndroid Build Coastguard Worker __s8 chroma_offset_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2]; 2345*f80ad8b4SAndroid Build Coastguard Worker 2346*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_luma_weight_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; 2347*f80ad8b4SAndroid Build Coastguard Worker __s8 luma_offset_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; 2348*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_chroma_weight_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2]; 2349*f80ad8b4SAndroid Build Coastguard Worker __s8 chroma_offset_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2]; 2350*f80ad8b4SAndroid Build Coastguard Worker 2351*f80ad8b4SAndroid Build Coastguard Worker __u8 luma_log2_weight_denom; 2352*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_chroma_log2_weight_denom; 2353*f80ad8b4SAndroid Build Coastguard Worker }; 2354*f80ad8b4SAndroid Build Coastguard Worker 2355*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_SLICE_SAO_LUMA (1ULL << 0) 2356*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_SLICE_SAO_CHROMA (1ULL << 1) 2357*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_SLICE_TEMPORAL_MVP_ENABLED (1ULL << 2) 2358*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_MVD_L1_ZERO (1ULL << 3) 2359*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_CABAC_INIT (1ULL << 4) 2360*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_COLLOCATED_FROM_L0 (1ULL << 5) 2361*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_USE_INTEGER_MV (1ULL << 6) 2362*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_SLICE_DEBLOCKING_FILTER_DISABLED (1ULL << 7) 2363*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_SLICE_LOOP_FILTER_ACROSS_SLICES_ENABLED (1ULL << 8) 2364*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_DEPENDENT_SLICE_SEGMENT (1ULL << 9) 2365*f80ad8b4SAndroid Build Coastguard Worker 2366*f80ad8b4SAndroid Build Coastguard Worker /** 2367*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_hevc_slice_params - HEVC slice parameters 2368*f80ad8b4SAndroid Build Coastguard Worker * 2369*f80ad8b4SAndroid Build Coastguard Worker * This control is a dynamically sized 1-dimensional array, 2370*f80ad8b4SAndroid Build Coastguard Worker * V4L2_CTRL_FLAG_DYNAMIC_ARRAY flag must be set when using it. 2371*f80ad8b4SAndroid Build Coastguard Worker * 2372*f80ad8b4SAndroid Build Coastguard Worker * @bit_size: size (in bits) of the current slice data 2373*f80ad8b4SAndroid Build Coastguard Worker * @data_byte_offset: offset (in bytes) to the video data in the current slice data 2374*f80ad8b4SAndroid Build Coastguard Worker * @num_entry_point_offsets: specifies the number of entry point offset syntax 2375*f80ad8b4SAndroid Build Coastguard Worker * elements in the slice header. 2376*f80ad8b4SAndroid Build Coastguard Worker * @nal_unit_type: specifies the coding type of the slice (B, P or I) 2377*f80ad8b4SAndroid Build Coastguard Worker * @nuh_temporal_id_plus1: minus 1 specifies a temporal identifier for the NAL unit 2378*f80ad8b4SAndroid Build Coastguard Worker * @slice_type: see V4L2_HEVC_SLICE_TYPE_{} 2379*f80ad8b4SAndroid Build Coastguard Worker * @colour_plane_id: specifies the colour plane associated with the current slice 2380*f80ad8b4SAndroid Build Coastguard Worker * @slice_pic_order_cnt: specifies the picture order count 2381*f80ad8b4SAndroid Build Coastguard Worker * @num_ref_idx_l0_active_minus1: this value plus 1 specifies the maximum 2382*f80ad8b4SAndroid Build Coastguard Worker * reference index for reference picture list 0 2383*f80ad8b4SAndroid Build Coastguard Worker * that may be used to decode the slice 2384*f80ad8b4SAndroid Build Coastguard Worker * @num_ref_idx_l1_active_minus1: this value plus 1 specifies the maximum 2385*f80ad8b4SAndroid Build Coastguard Worker * reference index for reference picture list 1 2386*f80ad8b4SAndroid Build Coastguard Worker * that may be used to decode the slice 2387*f80ad8b4SAndroid Build Coastguard Worker * @collocated_ref_idx: specifies the reference index of the collocated picture used 2388*f80ad8b4SAndroid Build Coastguard Worker * for temporal motion vector prediction 2389*f80ad8b4SAndroid Build Coastguard Worker * @five_minus_max_num_merge_cand: specifies the maximum number of merging 2390*f80ad8b4SAndroid Build Coastguard Worker * motion vector prediction candidates supported in 2391*f80ad8b4SAndroid Build Coastguard Worker * the slice subtracted from 5 2392*f80ad8b4SAndroid Build Coastguard Worker * @slice_qp_delta: specifies the initial value of QpY to be used for the coding 2393*f80ad8b4SAndroid Build Coastguard Worker * blocks in the slice 2394*f80ad8b4SAndroid Build Coastguard Worker * @slice_cb_qp_offset: specifies a difference to be added to the value of pps_cb_qp_offset 2395*f80ad8b4SAndroid Build Coastguard Worker * @slice_cr_qp_offset: specifies a difference to be added to the value of pps_cr_qp_offset 2396*f80ad8b4SAndroid Build Coastguard Worker * @slice_act_y_qp_offset: screen content extension parameters 2397*f80ad8b4SAndroid Build Coastguard Worker * @slice_act_cb_qp_offset: screen content extension parameters 2398*f80ad8b4SAndroid Build Coastguard Worker * @slice_act_cr_qp_offset: screen content extension parameters 2399*f80ad8b4SAndroid Build Coastguard Worker * @slice_beta_offset_div2: specify the deblocking parameter offsets for beta divided by 2 2400*f80ad8b4SAndroid Build Coastguard Worker * @slice_tc_offset_div2: specify the deblocking parameter offsets for tC divided by 2 2401*f80ad8b4SAndroid Build Coastguard Worker * @pic_struct: indicates whether a picture should be displayed as a frame or as one or 2402*f80ad8b4SAndroid Build Coastguard Worker * more fields 2403*f80ad8b4SAndroid Build Coastguard Worker * @reserved0: padding field. Should be zeroed by applications. 2404*f80ad8b4SAndroid Build Coastguard Worker * @slice_segment_addr: specifies the address of the first coding tree block in 2405*f80ad8b4SAndroid Build Coastguard Worker * the slice segment 2406*f80ad8b4SAndroid Build Coastguard Worker * @ref_idx_l0: the list of L0 reference elements as indices in the DPB 2407*f80ad8b4SAndroid Build Coastguard Worker * @ref_idx_l1: the list of L1 reference elements as indices in the DPB 2408*f80ad8b4SAndroid Build Coastguard Worker * @short_term_ref_pic_set_size: specifies the size of short-term reference 2409*f80ad8b4SAndroid Build Coastguard Worker * pictures set included in the SPS 2410*f80ad8b4SAndroid Build Coastguard Worker * @long_term_ref_pic_set_size: specifies the size of long-term reference 2411*f80ad8b4SAndroid Build Coastguard Worker * pictures set include in the SPS 2412*f80ad8b4SAndroid Build Coastguard Worker * @pred_weight_table: the prediction weight coefficients for inter-picture 2413*f80ad8b4SAndroid Build Coastguard Worker * prediction 2414*f80ad8b4SAndroid Build Coastguard Worker * @reserved1: padding field. Should be zeroed by applications. 2415*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_HEVC_SLICE_PARAMS_FLAG_{} 2416*f80ad8b4SAndroid Build Coastguard Worker */ 2417*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hevc_slice_params { 2418*f80ad8b4SAndroid Build Coastguard Worker __u32 bit_size; 2419*f80ad8b4SAndroid Build Coastguard Worker __u32 data_byte_offset; 2420*f80ad8b4SAndroid Build Coastguard Worker __u32 num_entry_point_offsets; 2421*f80ad8b4SAndroid Build Coastguard Worker 2422*f80ad8b4SAndroid Build Coastguard Worker /* ISO/IEC 23008-2, ITU-T Rec. H.265: NAL unit header */ 2423*f80ad8b4SAndroid Build Coastguard Worker __u8 nal_unit_type; 2424*f80ad8b4SAndroid Build Coastguard Worker __u8 nuh_temporal_id_plus1; 2425*f80ad8b4SAndroid Build Coastguard Worker 2426*f80ad8b4SAndroid Build Coastguard Worker /* ISO/IEC 23008-2, ITU-T Rec. H.265: General slice segment header */ 2427*f80ad8b4SAndroid Build Coastguard Worker __u8 slice_type; 2428*f80ad8b4SAndroid Build Coastguard Worker __u8 colour_plane_id; 2429*f80ad8b4SAndroid Build Coastguard Worker __s32 slice_pic_order_cnt; 2430*f80ad8b4SAndroid Build Coastguard Worker __u8 num_ref_idx_l0_active_minus1; 2431*f80ad8b4SAndroid Build Coastguard Worker __u8 num_ref_idx_l1_active_minus1; 2432*f80ad8b4SAndroid Build Coastguard Worker __u8 collocated_ref_idx; 2433*f80ad8b4SAndroid Build Coastguard Worker __u8 five_minus_max_num_merge_cand; 2434*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_qp_delta; 2435*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_cb_qp_offset; 2436*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_cr_qp_offset; 2437*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_act_y_qp_offset; 2438*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_act_cb_qp_offset; 2439*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_act_cr_qp_offset; 2440*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_beta_offset_div2; 2441*f80ad8b4SAndroid Build Coastguard Worker __s8 slice_tc_offset_div2; 2442*f80ad8b4SAndroid Build Coastguard Worker 2443*f80ad8b4SAndroid Build Coastguard Worker /* ISO/IEC 23008-2, ITU-T Rec. H.265: Picture timing SEI message */ 2444*f80ad8b4SAndroid Build Coastguard Worker __u8 pic_struct; 2445*f80ad8b4SAndroid Build Coastguard Worker 2446*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved0[3]; 2447*f80ad8b4SAndroid Build Coastguard Worker /* ISO/IEC 23008-2, ITU-T Rec. H.265: General slice segment header */ 2448*f80ad8b4SAndroid Build Coastguard Worker __u32 slice_segment_addr; 2449*f80ad8b4SAndroid Build Coastguard Worker __u8 ref_idx_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; 2450*f80ad8b4SAndroid Build Coastguard Worker __u8 ref_idx_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; 2451*f80ad8b4SAndroid Build Coastguard Worker __u16 short_term_ref_pic_set_size; 2452*f80ad8b4SAndroid Build Coastguard Worker __u16 long_term_ref_pic_set_size; 2453*f80ad8b4SAndroid Build Coastguard Worker 2454*f80ad8b4SAndroid Build Coastguard Worker /* ISO/IEC 23008-2, ITU-T Rec. H.265: Weighted prediction parameter */ 2455*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_hevc_pred_weight_table pred_weight_table; 2456*f80ad8b4SAndroid Build Coastguard Worker 2457*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved1[2]; 2458*f80ad8b4SAndroid Build Coastguard Worker __u64 flags; 2459*f80ad8b4SAndroid Build Coastguard Worker }; 2460*f80ad8b4SAndroid Build Coastguard Worker 2461*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_DECODE_PARAM_FLAG_IRAP_PIC 0x1 2462*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_DECODE_PARAM_FLAG_IDR_PIC 0x2 2463*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_DECODE_PARAM_FLAG_NO_OUTPUT_OF_PRIOR 0x4 2464*f80ad8b4SAndroid Build Coastguard Worker 2465*f80ad8b4SAndroid Build Coastguard Worker /** 2466*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_hevc_decode_params - HEVC decode parameters 2467*f80ad8b4SAndroid Build Coastguard Worker * 2468*f80ad8b4SAndroid Build Coastguard Worker * @pic_order_cnt_val: picture order count 2469*f80ad8b4SAndroid Build Coastguard Worker * @short_term_ref_pic_set_size: specifies the size of short-term reference 2470*f80ad8b4SAndroid Build Coastguard Worker * pictures set included in the SPS of the first slice 2471*f80ad8b4SAndroid Build Coastguard Worker * @long_term_ref_pic_set_size: specifies the size of long-term reference 2472*f80ad8b4SAndroid Build Coastguard Worker * pictures set include in the SPS of the first slice 2473*f80ad8b4SAndroid Build Coastguard Worker * @num_active_dpb_entries: the number of entries in dpb 2474*f80ad8b4SAndroid Build Coastguard Worker * @num_poc_st_curr_before: the number of reference pictures in the short-term 2475*f80ad8b4SAndroid Build Coastguard Worker * set that come before the current frame 2476*f80ad8b4SAndroid Build Coastguard Worker * @num_poc_st_curr_after: the number of reference pictures in the short-term 2477*f80ad8b4SAndroid Build Coastguard Worker * set that come after the current frame 2478*f80ad8b4SAndroid Build Coastguard Worker * @num_poc_lt_curr: the number of reference pictures in the long-term set 2479*f80ad8b4SAndroid Build Coastguard Worker * @poc_st_curr_before: provides the index of the short term before references 2480*f80ad8b4SAndroid Build Coastguard Worker * in DPB array 2481*f80ad8b4SAndroid Build Coastguard Worker * @poc_st_curr_after: provides the index of the short term after references 2482*f80ad8b4SAndroid Build Coastguard Worker * in DPB array 2483*f80ad8b4SAndroid Build Coastguard Worker * @poc_lt_curr: provides the index of the long term references in DPB array 2484*f80ad8b4SAndroid Build Coastguard Worker * @num_delta_pocs_of_ref_rps_idx: same as the derived value NumDeltaPocs[RefRpsIdx], 2485*f80ad8b4SAndroid Build Coastguard Worker * can be used to parse the RPS data in slice headers 2486*f80ad8b4SAndroid Build Coastguard Worker * instead of skipping it with @short_term_ref_pic_set_size. 2487*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 2488*f80ad8b4SAndroid Build Coastguard Worker * @dpb: the decoded picture buffer, for meta-data about reference frames 2489*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_HEVC_DECODE_PARAM_FLAG_{} 2490*f80ad8b4SAndroid Build Coastguard Worker */ 2491*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hevc_decode_params { 2492*f80ad8b4SAndroid Build Coastguard Worker __s32 pic_order_cnt_val; 2493*f80ad8b4SAndroid Build Coastguard Worker __u16 short_term_ref_pic_set_size; 2494*f80ad8b4SAndroid Build Coastguard Worker __u16 long_term_ref_pic_set_size; 2495*f80ad8b4SAndroid Build Coastguard Worker __u8 num_active_dpb_entries; 2496*f80ad8b4SAndroid Build Coastguard Worker __u8 num_poc_st_curr_before; 2497*f80ad8b4SAndroid Build Coastguard Worker __u8 num_poc_st_curr_after; 2498*f80ad8b4SAndroid Build Coastguard Worker __u8 num_poc_lt_curr; 2499*f80ad8b4SAndroid Build Coastguard Worker __u8 poc_st_curr_before[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; 2500*f80ad8b4SAndroid Build Coastguard Worker __u8 poc_st_curr_after[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; 2501*f80ad8b4SAndroid Build Coastguard Worker __u8 poc_lt_curr[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; 2502*f80ad8b4SAndroid Build Coastguard Worker __u8 num_delta_pocs_of_ref_rps_idx; 2503*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[3]; 2504*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_hevc_dpb_entry dpb[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; 2505*f80ad8b4SAndroid Build Coastguard Worker __u64 flags; 2506*f80ad8b4SAndroid Build Coastguard Worker }; 2507*f80ad8b4SAndroid Build Coastguard Worker 2508*f80ad8b4SAndroid Build Coastguard Worker /** 2509*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_hevc_scaling_matrix - HEVC scaling lists parameters 2510*f80ad8b4SAndroid Build Coastguard Worker * 2511*f80ad8b4SAndroid Build Coastguard Worker * @scaling_list_4x4: scaling list is used for the scaling process for 2512*f80ad8b4SAndroid Build Coastguard Worker * transform coefficients. The values on each scaling 2513*f80ad8b4SAndroid Build Coastguard Worker * list are expected in raster scan order 2514*f80ad8b4SAndroid Build Coastguard Worker * @scaling_list_8x8: scaling list is used for the scaling process for 2515*f80ad8b4SAndroid Build Coastguard Worker * transform coefficients. The values on each scaling 2516*f80ad8b4SAndroid Build Coastguard Worker * list are expected in raster scan order 2517*f80ad8b4SAndroid Build Coastguard Worker * @scaling_list_16x16: scaling list is used for the scaling process for 2518*f80ad8b4SAndroid Build Coastguard Worker * transform coefficients. The values on each scaling 2519*f80ad8b4SAndroid Build Coastguard Worker * list are expected in raster scan order 2520*f80ad8b4SAndroid Build Coastguard Worker * @scaling_list_32x32: scaling list is used for the scaling process for 2521*f80ad8b4SAndroid Build Coastguard Worker * transform coefficients. The values on each scaling 2522*f80ad8b4SAndroid Build Coastguard Worker * list are expected in raster scan order 2523*f80ad8b4SAndroid Build Coastguard Worker * @scaling_list_dc_coef_16x16: scaling list is used for the scaling process 2524*f80ad8b4SAndroid Build Coastguard Worker * for transform coefficients. The values on each 2525*f80ad8b4SAndroid Build Coastguard Worker * scaling list are expected in raster scan order. 2526*f80ad8b4SAndroid Build Coastguard Worker * @scaling_list_dc_coef_32x32: scaling list is used for the scaling process 2527*f80ad8b4SAndroid Build Coastguard Worker * for transform coefficients. The values on each 2528*f80ad8b4SAndroid Build Coastguard Worker * scaling list are expected in raster scan order. 2529*f80ad8b4SAndroid Build Coastguard Worker */ 2530*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hevc_scaling_matrix { 2531*f80ad8b4SAndroid Build Coastguard Worker __u8 scaling_list_4x4[6][16]; 2532*f80ad8b4SAndroid Build Coastguard Worker __u8 scaling_list_8x8[6][64]; 2533*f80ad8b4SAndroid Build Coastguard Worker __u8 scaling_list_16x16[6][64]; 2534*f80ad8b4SAndroid Build Coastguard Worker __u8 scaling_list_32x32[2][64]; 2535*f80ad8b4SAndroid Build Coastguard Worker __u8 scaling_list_dc_coef_16x16[6]; 2536*f80ad8b4SAndroid Build Coastguard Worker __u8 scaling_list_dc_coef_32x32[2]; 2537*f80ad8b4SAndroid Build Coastguard Worker }; 2538*f80ad8b4SAndroid Build Coastguard Worker 2539*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORIMETRY_CLASS_BASE (V4L2_CTRL_CLASS_COLORIMETRY | 0x900) 2540*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORIMETRY_CLASS (V4L2_CTRL_CLASS_COLORIMETRY | 1) 2541*f80ad8b4SAndroid Build Coastguard Worker 2542*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORIMETRY_HDR10_CLL_INFO (V4L2_CID_COLORIMETRY_CLASS_BASE + 0) 2543*f80ad8b4SAndroid Build Coastguard Worker 2544*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hdr10_cll_info { 2545*f80ad8b4SAndroid Build Coastguard Worker __u16 max_content_light_level; 2546*f80ad8b4SAndroid Build Coastguard Worker __u16 max_pic_average_light_level; 2547*f80ad8b4SAndroid Build Coastguard Worker }; 2548*f80ad8b4SAndroid Build Coastguard Worker 2549*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORIMETRY_HDR10_MASTERING_DISPLAY (V4L2_CID_COLORIMETRY_CLASS_BASE + 1) 2550*f80ad8b4SAndroid Build Coastguard Worker 2551*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_PRIMARIES_X_LOW 5 2552*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_PRIMARIES_X_HIGH 37000 2553*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_PRIMARIES_Y_LOW 5 2554*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_PRIMARIES_Y_HIGH 42000 2555*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_WHITE_POINT_X_LOW 5 2556*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_WHITE_POINT_X_HIGH 37000 2557*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_WHITE_POINT_Y_LOW 5 2558*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_WHITE_POINT_Y_HIGH 42000 2559*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_MAX_LUMA_LOW 50000 2560*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_MAX_LUMA_HIGH 100000000 2561*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_MIN_LUMA_LOW 1 2562*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_MIN_LUMA_HIGH 50000 2563*f80ad8b4SAndroid Build Coastguard Worker 2564*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hdr10_mastering_display { 2565*f80ad8b4SAndroid Build Coastguard Worker __u16 display_primaries_x[3]; 2566*f80ad8b4SAndroid Build Coastguard Worker __u16 display_primaries_y[3]; 2567*f80ad8b4SAndroid Build Coastguard Worker __u16 white_point_x; 2568*f80ad8b4SAndroid Build Coastguard Worker __u16 white_point_y; 2569*f80ad8b4SAndroid Build Coastguard Worker __u32 max_display_mastering_luminance; 2570*f80ad8b4SAndroid Build Coastguard Worker __u32 min_display_mastering_luminance; 2571*f80ad8b4SAndroid Build Coastguard Worker }; 2572*f80ad8b4SAndroid Build Coastguard Worker 2573*f80ad8b4SAndroid Build Coastguard Worker /* Stateless VP9 controls */ 2574*f80ad8b4SAndroid Build Coastguard Worker 2575*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_LOOP_FILTER_FLAG_DELTA_ENABLED 0x1 2576*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_LOOP_FILTER_FLAG_DELTA_UPDATE 0x2 2577*f80ad8b4SAndroid Build Coastguard Worker 2578*f80ad8b4SAndroid Build Coastguard Worker /** 2579*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_vp9_loop_filter - VP9 loop filter parameters 2580*f80ad8b4SAndroid Build Coastguard Worker * 2581*f80ad8b4SAndroid Build Coastguard Worker * @ref_deltas: contains the adjustment needed for the filter level based on the 2582*f80ad8b4SAndroid Build Coastguard Worker * chosen reference frame. If this syntax element is not present in the bitstream, 2583*f80ad8b4SAndroid Build Coastguard Worker * users should pass its last value. 2584*f80ad8b4SAndroid Build Coastguard Worker * @mode_deltas: contains the adjustment needed for the filter level based on the 2585*f80ad8b4SAndroid Build Coastguard Worker * chosen mode. If this syntax element is not present in the bitstream, users should 2586*f80ad8b4SAndroid Build Coastguard Worker * pass its last value. 2587*f80ad8b4SAndroid Build Coastguard Worker * @level: indicates the loop filter strength. 2588*f80ad8b4SAndroid Build Coastguard Worker * @sharpness: indicates the sharpness level. 2589*f80ad8b4SAndroid Build Coastguard Worker * @flags: combination of V4L2_VP9_LOOP_FILTER_FLAG_{} flags. 2590*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 2591*f80ad8b4SAndroid Build Coastguard Worker * 2592*f80ad8b4SAndroid Build Coastguard Worker * This structure contains all loop filter related parameters. See sections 2593*f80ad8b4SAndroid Build Coastguard Worker * '7.2.8 Loop filter semantics' of the VP9 specification for more details. 2594*f80ad8b4SAndroid Build Coastguard Worker */ 2595*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_loop_filter { 2596*f80ad8b4SAndroid Build Coastguard Worker __s8 ref_deltas[4]; 2597*f80ad8b4SAndroid Build Coastguard Worker __s8 mode_deltas[2]; 2598*f80ad8b4SAndroid Build Coastguard Worker __u8 level; 2599*f80ad8b4SAndroid Build Coastguard Worker __u8 sharpness; 2600*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 2601*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[7]; 2602*f80ad8b4SAndroid Build Coastguard Worker }; 2603*f80ad8b4SAndroid Build Coastguard Worker 2604*f80ad8b4SAndroid Build Coastguard Worker /** 2605*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_vp9_quantization - VP9 quantization parameters 2606*f80ad8b4SAndroid Build Coastguard Worker * 2607*f80ad8b4SAndroid Build Coastguard Worker * @base_q_idx: indicates the base frame qindex. 2608*f80ad8b4SAndroid Build Coastguard Worker * @delta_q_y_dc: indicates the Y DC quantizer relative to base_q_idx. 2609*f80ad8b4SAndroid Build Coastguard Worker * @delta_q_uv_dc: indicates the UV DC quantizer relative to base_q_idx. 2610*f80ad8b4SAndroid Build Coastguard Worker * @delta_q_uv_ac: indicates the UV AC quantizer relative to base_q_idx. 2611*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 2612*f80ad8b4SAndroid Build Coastguard Worker * 2613*f80ad8b4SAndroid Build Coastguard Worker * Encodes the quantization parameters. See section '7.2.9 Quantization params 2614*f80ad8b4SAndroid Build Coastguard Worker * syntax' of the VP9 specification for more details. 2615*f80ad8b4SAndroid Build Coastguard Worker */ 2616*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_quantization { 2617*f80ad8b4SAndroid Build Coastguard Worker __u8 base_q_idx; 2618*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_q_y_dc; 2619*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_q_uv_dc; 2620*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_q_uv_ac; 2621*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[4]; 2622*f80ad8b4SAndroid Build Coastguard Worker }; 2623*f80ad8b4SAndroid Build Coastguard Worker 2624*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENTATION_FLAG_ENABLED 0x01 2625*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENTATION_FLAG_UPDATE_MAP 0x02 2626*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENTATION_FLAG_TEMPORAL_UPDATE 0x04 2627*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENTATION_FLAG_UPDATE_DATA 0x08 2628*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENTATION_FLAG_ABS_OR_DELTA_UPDATE 0x10 2629*f80ad8b4SAndroid Build Coastguard Worker 2630*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEG_LVL_ALT_Q 0 2631*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEG_LVL_ALT_L 1 2632*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEG_LVL_REF_FRAME 2 2633*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEG_LVL_SKIP 3 2634*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEG_LVL_MAX 4 2635*f80ad8b4SAndroid Build Coastguard Worker 2636*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENT_FEATURE_ENABLED(id) (1 << (id)) 2637*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENT_FEATURE_ENABLED_MASK 0xf 2638*f80ad8b4SAndroid Build Coastguard Worker 2639*f80ad8b4SAndroid Build Coastguard Worker /** 2640*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_vp9_segmentation - VP9 segmentation parameters 2641*f80ad8b4SAndroid Build Coastguard Worker * 2642*f80ad8b4SAndroid Build Coastguard Worker * @feature_data: data attached to each feature. Data entry is only valid if 2643*f80ad8b4SAndroid Build Coastguard Worker * the feature is enabled. The array shall be indexed with segment number as 2644*f80ad8b4SAndroid Build Coastguard Worker * the first dimension (0..7) and one of V4L2_VP9_SEG_{} as the second dimension. 2645*f80ad8b4SAndroid Build Coastguard Worker * @feature_enabled: bitmask defining which features are enabled in each segment. 2646*f80ad8b4SAndroid Build Coastguard Worker * The value for each segment is a combination of V4L2_VP9_SEGMENT_FEATURE_ENABLED(id) 2647*f80ad8b4SAndroid Build Coastguard Worker * values where id is one of V4L2_VP9_SEG_LVL_{}. 2648*f80ad8b4SAndroid Build Coastguard Worker * @tree_probs: specifies the probability values to be used when decoding a 2649*f80ad8b4SAndroid Build Coastguard Worker * Segment-ID. See '5.15. Segmentation map' section of the VP9 specification 2650*f80ad8b4SAndroid Build Coastguard Worker * for more details. 2651*f80ad8b4SAndroid Build Coastguard Worker * @pred_probs: specifies the probability values to be used when decoding a 2652*f80ad8b4SAndroid Build Coastguard Worker * Predicted-Segment-ID. See '6.4.14. Get segment id syntax' section of :ref:`vp9` 2653*f80ad8b4SAndroid Build Coastguard Worker * for more details. 2654*f80ad8b4SAndroid Build Coastguard Worker * @flags: combination of V4L2_VP9_SEGMENTATION_FLAG_{} flags. 2655*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 2656*f80ad8b4SAndroid Build Coastguard Worker * 2657*f80ad8b4SAndroid Build Coastguard Worker * Encodes the quantization parameters. See section '7.2.10 Segmentation params syntax' of 2658*f80ad8b4SAndroid Build Coastguard Worker * the VP9 specification for more details. 2659*f80ad8b4SAndroid Build Coastguard Worker */ 2660*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_segmentation { 2661*f80ad8b4SAndroid Build Coastguard Worker __s16 feature_data[8][4]; 2662*f80ad8b4SAndroid Build Coastguard Worker __u8 feature_enabled[8]; 2663*f80ad8b4SAndroid Build Coastguard Worker __u8 tree_probs[7]; 2664*f80ad8b4SAndroid Build Coastguard Worker __u8 pred_probs[3]; 2665*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 2666*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[5]; 2667*f80ad8b4SAndroid Build Coastguard Worker }; 2668*f80ad8b4SAndroid Build Coastguard Worker 2669*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_KEY_FRAME 0x001 2670*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_SHOW_FRAME 0x002 2671*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_ERROR_RESILIENT 0x004 2672*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_INTRA_ONLY 0x008 2673*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_ALLOW_HIGH_PREC_MV 0x010 2674*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_REFRESH_FRAME_CTX 0x020 2675*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_PARALLEL_DEC_MODE 0x040 2676*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_X_SUBSAMPLING 0x080 2677*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_Y_SUBSAMPLING 0x100 2678*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_COLOR_RANGE_FULL_SWING 0x200 2679*f80ad8b4SAndroid Build Coastguard Worker 2680*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SIGN_BIAS_LAST 0x1 2681*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SIGN_BIAS_GOLDEN 0x2 2682*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SIGN_BIAS_ALT 0x4 2683*f80ad8b4SAndroid Build Coastguard Worker 2684*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_RESET_FRAME_CTX_NONE 0 2685*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_RESET_FRAME_CTX_SPEC 1 2686*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_RESET_FRAME_CTX_ALL 2 2687*f80ad8b4SAndroid Build Coastguard Worker 2688*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_INTERP_FILTER_EIGHTTAP 0 2689*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_INTERP_FILTER_EIGHTTAP_SMOOTH 1 2690*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_INTERP_FILTER_EIGHTTAP_SHARP 2 2691*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_INTERP_FILTER_BILINEAR 3 2692*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_INTERP_FILTER_SWITCHABLE 4 2693*f80ad8b4SAndroid Build Coastguard Worker 2694*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_REFERENCE_MODE_SINGLE_REFERENCE 0 2695*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_REFERENCE_MODE_COMPOUND_REFERENCE 1 2696*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_REFERENCE_MODE_SELECT 2 2697*f80ad8b4SAndroid Build Coastguard Worker 2698*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_PROFILE_MAX 3 2699*f80ad8b4SAndroid Build Coastguard Worker 2700*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_VP9_FRAME (V4L2_CID_CODEC_STATELESS_BASE + 300) 2701*f80ad8b4SAndroid Build Coastguard Worker /** 2702*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_vp9_frame - VP9 frame decoding control 2703*f80ad8b4SAndroid Build Coastguard Worker * 2704*f80ad8b4SAndroid Build Coastguard Worker * @lf: loop filter parameters. See &v4l2_vp9_loop_filter for more details. 2705*f80ad8b4SAndroid Build Coastguard Worker * @quant: quantization parameters. See &v4l2_vp9_quantization for more details. 2706*f80ad8b4SAndroid Build Coastguard Worker * @seg: segmentation parameters. See &v4l2_vp9_segmentation for more details. 2707*f80ad8b4SAndroid Build Coastguard Worker * @flags: combination of V4L2_VP9_FRAME_FLAG_{} flags. 2708*f80ad8b4SAndroid Build Coastguard Worker * @compressed_header_size: compressed header size in bytes. 2709*f80ad8b4SAndroid Build Coastguard Worker * @uncompressed_header_size: uncompressed header size in bytes. 2710*f80ad8b4SAndroid Build Coastguard Worker * @frame_width_minus_1: add 1 to it and you'll get the frame width expressed in pixels. 2711*f80ad8b4SAndroid Build Coastguard Worker * @frame_height_minus_1: add 1 to it and you'll get the frame height expressed in pixels. 2712*f80ad8b4SAndroid Build Coastguard Worker * @render_width_minus_1: add 1 to it and you'll get the expected render width expressed in 2713*f80ad8b4SAndroid Build Coastguard Worker * pixels. This is not used during the decoding process but might be used by HW scalers 2714*f80ad8b4SAndroid Build Coastguard Worker * to prepare a frame that's ready for scanout. 2715*f80ad8b4SAndroid Build Coastguard Worker * @render_height_minus_1: add 1 to it and you'll get the expected render height expressed in 2716*f80ad8b4SAndroid Build Coastguard Worker * pixels. This is not used during the decoding process but might be used by HW scalers 2717*f80ad8b4SAndroid Build Coastguard Worker * to prepare a frame that's ready for scanout. 2718*f80ad8b4SAndroid Build Coastguard Worker * @last_frame_ts: "last" reference buffer timestamp. 2719*f80ad8b4SAndroid Build Coastguard Worker * The timestamp refers to the timestamp field in struct v4l2_buffer. 2720*f80ad8b4SAndroid Build Coastguard Worker * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. 2721*f80ad8b4SAndroid Build Coastguard Worker * @golden_frame_ts: "golden" reference buffer timestamp. 2722*f80ad8b4SAndroid Build Coastguard Worker * The timestamp refers to the timestamp field in struct v4l2_buffer. 2723*f80ad8b4SAndroid Build Coastguard Worker * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. 2724*f80ad8b4SAndroid Build Coastguard Worker * @alt_frame_ts: "alt" reference buffer timestamp. 2725*f80ad8b4SAndroid Build Coastguard Worker * The timestamp refers to the timestamp field in struct v4l2_buffer. 2726*f80ad8b4SAndroid Build Coastguard Worker * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64. 2727*f80ad8b4SAndroid Build Coastguard Worker * @ref_frame_sign_bias: a bitfield specifying whether the sign bias is set for a given 2728*f80ad8b4SAndroid Build Coastguard Worker * reference frame. Either of V4L2_VP9_SIGN_BIAS_{}. 2729*f80ad8b4SAndroid Build Coastguard Worker * @reset_frame_context: specifies whether the frame context should be reset to default values. 2730*f80ad8b4SAndroid Build Coastguard Worker * Either of V4L2_VP9_RESET_FRAME_CTX_{}. 2731*f80ad8b4SAndroid Build Coastguard Worker * @frame_context_idx: frame context that should be used/updated. 2732*f80ad8b4SAndroid Build Coastguard Worker * @profile: VP9 profile. Can be 0, 1, 2 or 3. 2733*f80ad8b4SAndroid Build Coastguard Worker * @bit_depth: bits per components. Can be 8, 10 or 12. Note that not all profiles support 2734*f80ad8b4SAndroid Build Coastguard Worker * 10 and/or 12 bits depths. 2735*f80ad8b4SAndroid Build Coastguard Worker * @interpolation_filter: specifies the filter selection used for performing inter prediction. 2736*f80ad8b4SAndroid Build Coastguard Worker * Set to one of V4L2_VP9_INTERP_FILTER_{}. 2737*f80ad8b4SAndroid Build Coastguard Worker * @tile_cols_log2: specifies the base 2 logarithm of the width of each tile (where the width 2738*f80ad8b4SAndroid Build Coastguard Worker * is measured in units of 8x8 blocks). Shall be less than or equal to 6. 2739*f80ad8b4SAndroid Build Coastguard Worker * @tile_rows_log2: specifies the base 2 logarithm of the height of each tile (where the height 2740*f80ad8b4SAndroid Build Coastguard Worker * is measured in units of 8x8 blocks). 2741*f80ad8b4SAndroid Build Coastguard Worker * @reference_mode: specifies the type of inter prediction to be used. 2742*f80ad8b4SAndroid Build Coastguard Worker * Set to one of V4L2_VP9_REFERENCE_MODE_{}. 2743*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 2744*f80ad8b4SAndroid Build Coastguard Worker */ 2745*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_vp9_frame { 2746*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_loop_filter lf; 2747*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_quantization quant; 2748*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_segmentation seg; 2749*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 2750*f80ad8b4SAndroid Build Coastguard Worker __u16 compressed_header_size; 2751*f80ad8b4SAndroid Build Coastguard Worker __u16 uncompressed_header_size; 2752*f80ad8b4SAndroid Build Coastguard Worker __u16 frame_width_minus_1; 2753*f80ad8b4SAndroid Build Coastguard Worker __u16 frame_height_minus_1; 2754*f80ad8b4SAndroid Build Coastguard Worker __u16 render_width_minus_1; 2755*f80ad8b4SAndroid Build Coastguard Worker __u16 render_height_minus_1; 2756*f80ad8b4SAndroid Build Coastguard Worker __u64 last_frame_ts; 2757*f80ad8b4SAndroid Build Coastguard Worker __u64 golden_frame_ts; 2758*f80ad8b4SAndroid Build Coastguard Worker __u64 alt_frame_ts; 2759*f80ad8b4SAndroid Build Coastguard Worker __u8 ref_frame_sign_bias; 2760*f80ad8b4SAndroid Build Coastguard Worker __u8 reset_frame_context; 2761*f80ad8b4SAndroid Build Coastguard Worker __u8 frame_context_idx; 2762*f80ad8b4SAndroid Build Coastguard Worker __u8 profile; 2763*f80ad8b4SAndroid Build Coastguard Worker __u8 bit_depth; 2764*f80ad8b4SAndroid Build Coastguard Worker __u8 interpolation_filter; 2765*f80ad8b4SAndroid Build Coastguard Worker __u8 tile_cols_log2; 2766*f80ad8b4SAndroid Build Coastguard Worker __u8 tile_rows_log2; 2767*f80ad8b4SAndroid Build Coastguard Worker __u8 reference_mode; 2768*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[7]; 2769*f80ad8b4SAndroid Build Coastguard Worker }; 2770*f80ad8b4SAndroid Build Coastguard Worker 2771*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_NUM_FRAME_CTX 4 2772*f80ad8b4SAndroid Build Coastguard Worker 2773*f80ad8b4SAndroid Build Coastguard Worker /** 2774*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_vp9_mv_probs - VP9 Motion vector probability updates 2775*f80ad8b4SAndroid Build Coastguard Worker * @joint: motion vector joint probability updates. 2776*f80ad8b4SAndroid Build Coastguard Worker * @sign: motion vector sign probability updates. 2777*f80ad8b4SAndroid Build Coastguard Worker * @classes: motion vector class probability updates. 2778*f80ad8b4SAndroid Build Coastguard Worker * @class0_bit: motion vector class0 bit probability updates. 2779*f80ad8b4SAndroid Build Coastguard Worker * @bits: motion vector bits probability updates. 2780*f80ad8b4SAndroid Build Coastguard Worker * @class0_fr: motion vector class0 fractional bit probability updates. 2781*f80ad8b4SAndroid Build Coastguard Worker * @fr: motion vector fractional bit probability updates. 2782*f80ad8b4SAndroid Build Coastguard Worker * @class0_hp: motion vector class0 high precision fractional bit probability updates. 2783*f80ad8b4SAndroid Build Coastguard Worker * @hp: motion vector high precision fractional bit probability updates. 2784*f80ad8b4SAndroid Build Coastguard Worker * 2785*f80ad8b4SAndroid Build Coastguard Worker * This structure contains new values of motion vector probabilities. 2786*f80ad8b4SAndroid Build Coastguard Worker * A value of zero in an array element means there is no update of the relevant probability. 2787*f80ad8b4SAndroid Build Coastguard Worker * See `struct v4l2_vp9_prob_updates` for details. 2788*f80ad8b4SAndroid Build Coastguard Worker */ 2789*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_mv_probs { 2790*f80ad8b4SAndroid Build Coastguard Worker __u8 joint[3]; 2791*f80ad8b4SAndroid Build Coastguard Worker __u8 sign[2]; 2792*f80ad8b4SAndroid Build Coastguard Worker __u8 classes[2][10]; 2793*f80ad8b4SAndroid Build Coastguard Worker __u8 class0_bit[2]; 2794*f80ad8b4SAndroid Build Coastguard Worker __u8 bits[2][10]; 2795*f80ad8b4SAndroid Build Coastguard Worker __u8 class0_fr[2][2][3]; 2796*f80ad8b4SAndroid Build Coastguard Worker __u8 fr[2][3]; 2797*f80ad8b4SAndroid Build Coastguard Worker __u8 class0_hp[2]; 2798*f80ad8b4SAndroid Build Coastguard Worker __u8 hp[2]; 2799*f80ad8b4SAndroid Build Coastguard Worker }; 2800*f80ad8b4SAndroid Build Coastguard Worker 2801*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_VP9_COMPRESSED_HDR (V4L2_CID_CODEC_STATELESS_BASE + 301) 2802*f80ad8b4SAndroid Build Coastguard Worker 2803*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_TX_MODE_ONLY_4X4 0 2804*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_TX_MODE_ALLOW_8X8 1 2805*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_TX_MODE_ALLOW_16X16 2 2806*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_TX_MODE_ALLOW_32X32 3 2807*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_TX_MODE_SELECT 4 2808*f80ad8b4SAndroid Build Coastguard Worker 2809*f80ad8b4SAndroid Build Coastguard Worker /** 2810*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_vp9_compressed_hdr - VP9 probability updates control 2811*f80ad8b4SAndroid Build Coastguard Worker * @tx_mode: specifies the TX mode. Set to one of V4L2_VP9_TX_MODE_{}. 2812*f80ad8b4SAndroid Build Coastguard Worker * @tx8: TX 8x8 probability updates. 2813*f80ad8b4SAndroid Build Coastguard Worker * @tx16: TX 16x16 probability updates. 2814*f80ad8b4SAndroid Build Coastguard Worker * @tx32: TX 32x32 probability updates. 2815*f80ad8b4SAndroid Build Coastguard Worker * @coef: coefficient probability updates. 2816*f80ad8b4SAndroid Build Coastguard Worker * @skip: skip probability updates. 2817*f80ad8b4SAndroid Build Coastguard Worker * @inter_mode: inter mode probability updates. 2818*f80ad8b4SAndroid Build Coastguard Worker * @interp_filter: interpolation filter probability updates. 2819*f80ad8b4SAndroid Build Coastguard Worker * @is_inter: is inter-block probability updates. 2820*f80ad8b4SAndroid Build Coastguard Worker * @comp_mode: compound prediction mode probability updates. 2821*f80ad8b4SAndroid Build Coastguard Worker * @single_ref: single ref probability updates. 2822*f80ad8b4SAndroid Build Coastguard Worker * @comp_ref: compound ref probability updates. 2823*f80ad8b4SAndroid Build Coastguard Worker * @y_mode: Y prediction mode probability updates. 2824*f80ad8b4SAndroid Build Coastguard Worker * @uv_mode: UV prediction mode probability updates. 2825*f80ad8b4SAndroid Build Coastguard Worker * @partition: partition probability updates. 2826*f80ad8b4SAndroid Build Coastguard Worker * @mv: motion vector probability updates. 2827*f80ad8b4SAndroid Build Coastguard Worker * 2828*f80ad8b4SAndroid Build Coastguard Worker * This structure holds the probabilities update as parsed in the compressed 2829*f80ad8b4SAndroid Build Coastguard Worker * header (Spec 6.3). These values represent the value of probability update after 2830*f80ad8b4SAndroid Build Coastguard Worker * being translated with inv_map_table[] (see 6.3.5). A value of zero in an array element 2831*f80ad8b4SAndroid Build Coastguard Worker * means that there is no update of the relevant probability. 2832*f80ad8b4SAndroid Build Coastguard Worker * 2833*f80ad8b4SAndroid Build Coastguard Worker * This control is optional and needs to be used when dealing with the hardware which is 2834*f80ad8b4SAndroid Build Coastguard Worker * not capable of parsing the compressed header itself. Only drivers which need it will 2835*f80ad8b4SAndroid Build Coastguard Worker * implement it. 2836*f80ad8b4SAndroid Build Coastguard Worker */ 2837*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_vp9_compressed_hdr { 2838*f80ad8b4SAndroid Build Coastguard Worker __u8 tx_mode; 2839*f80ad8b4SAndroid Build Coastguard Worker __u8 tx8[2][1]; 2840*f80ad8b4SAndroid Build Coastguard Worker __u8 tx16[2][2]; 2841*f80ad8b4SAndroid Build Coastguard Worker __u8 tx32[2][3]; 2842*f80ad8b4SAndroid Build Coastguard Worker __u8 coef[4][2][2][6][6][3]; 2843*f80ad8b4SAndroid Build Coastguard Worker __u8 skip[3]; 2844*f80ad8b4SAndroid Build Coastguard Worker __u8 inter_mode[7][3]; 2845*f80ad8b4SAndroid Build Coastguard Worker __u8 interp_filter[4][2]; 2846*f80ad8b4SAndroid Build Coastguard Worker __u8 is_inter[4]; 2847*f80ad8b4SAndroid Build Coastguard Worker __u8 comp_mode[5]; 2848*f80ad8b4SAndroid Build Coastguard Worker __u8 single_ref[5][2]; 2849*f80ad8b4SAndroid Build Coastguard Worker __u8 comp_ref[5]; 2850*f80ad8b4SAndroid Build Coastguard Worker __u8 y_mode[4][9]; 2851*f80ad8b4SAndroid Build Coastguard Worker __u8 uv_mode[10][9]; 2852*f80ad8b4SAndroid Build Coastguard Worker __u8 partition[16][3]; 2853*f80ad8b4SAndroid Build Coastguard Worker 2854*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_mv_probs mv; 2855*f80ad8b4SAndroid Build Coastguard Worker }; 2856*f80ad8b4SAndroid Build Coastguard Worker 2857*f80ad8b4SAndroid Build Coastguard Worker /* Stateless AV1 controls */ 2858*f80ad8b4SAndroid Build Coastguard Worker 2859*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_TOTAL_REFS_PER_FRAME 8 2860*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_CDEF_MAX 8 2861*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_NUM_PLANES_MAX 3 /* 1 if monochrome, 3 otherwise */ 2862*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_SEGMENTS 8 2863*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_OPERATING_POINTS (1 << 5) /* 5 bits to encode */ 2864*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_REFS_PER_FRAME 7 2865*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_NUM_Y_POINTS (1 << 4) /* 4 bits to encode */ 2866*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_NUM_CB_POINTS (1 << 4) /* 4 bits to encode */ 2867*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_NUM_CR_POINTS (1 << 4) /* 4 bits to encode */ 2868*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_AR_COEFFS_SIZE 25 /* (2 * 3 * (3 + 1)) + 1 */ 2869*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_NUM_PLANES 3 2870*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_TILE_COLS 64 2871*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_TILE_ROWS 64 2872*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_TILE_COUNT 512 2873*f80ad8b4SAndroid Build Coastguard Worker 2874*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_STILL_PICTURE 0x00000001 2875*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_USE_128X128_SUPERBLOCK 0x00000002 2876*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_FILTER_INTRA 0x00000004 2877*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_INTRA_EDGE_FILTER 0x00000008 2878*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_INTERINTRA_COMPOUND 0x00000010 2879*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_MASKED_COMPOUND 0x00000020 2880*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_WARPED_MOTION 0x00000040 2881*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_DUAL_FILTER 0x00000080 2882*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_ORDER_HINT 0x00000100 2883*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_JNT_COMP 0x00000200 2884*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_REF_FRAME_MVS 0x00000400 2885*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_SUPERRES 0x00000800 2886*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_CDEF 0x00001000 2887*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_RESTORATION 0x00002000 2888*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_MONO_CHROME 0x00004000 2889*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_COLOR_RANGE 0x00008000 2890*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_SUBSAMPLING_X 0x00010000 2891*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_SUBSAMPLING_Y 0x00020000 2892*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_FILM_GRAIN_PARAMS_PRESENT 0x00040000 2893*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_SEPARATE_UV_DELTA_Q 0x00080000 2894*f80ad8b4SAndroid Build Coastguard Worker 2895*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_AV1_SEQUENCE (V4L2_CID_CODEC_STATELESS_BASE + 500) 2896*f80ad8b4SAndroid Build Coastguard Worker /** 2897*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_av1_sequence - AV1 Sequence 2898*f80ad8b4SAndroid Build Coastguard Worker * 2899*f80ad8b4SAndroid Build Coastguard Worker * Represents an AV1 Sequence OBU. See section 5.5 "Sequence header OBU syntax" 2900*f80ad8b4SAndroid Build Coastguard Worker * for more details. 2901*f80ad8b4SAndroid Build Coastguard Worker * 2902*f80ad8b4SAndroid Build Coastguard Worker * @flags: See V4L2_AV1_SEQUENCE_FLAG_{}. 2903*f80ad8b4SAndroid Build Coastguard Worker * @seq_profile: specifies the features that can be used in the coded video 2904*f80ad8b4SAndroid Build Coastguard Worker * sequence. 2905*f80ad8b4SAndroid Build Coastguard Worker * @order_hint_bits: specifies the number of bits used for the order_hint field 2906*f80ad8b4SAndroid Build Coastguard Worker * at each frame. 2907*f80ad8b4SAndroid Build Coastguard Worker * @bit_depth: the bitdepth to use for the sequence as described in section 2908*f80ad8b4SAndroid Build Coastguard Worker * 5.5.2 "Color config syntax". 2909*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 2910*f80ad8b4SAndroid Build Coastguard Worker * @max_frame_width_minus_1: specifies the maximum frame width minus 1 for the 2911*f80ad8b4SAndroid Build Coastguard Worker * frames represented by this sequence header. 2912*f80ad8b4SAndroid Build Coastguard Worker * @max_frame_height_minus_1: specifies the maximum frame height minus 1 for the 2913*f80ad8b4SAndroid Build Coastguard Worker * frames represented by this sequence header. 2914*f80ad8b4SAndroid Build Coastguard Worker */ 2915*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_av1_sequence { 2916*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 2917*f80ad8b4SAndroid Build Coastguard Worker __u8 seq_profile; 2918*f80ad8b4SAndroid Build Coastguard Worker __u8 order_hint_bits; 2919*f80ad8b4SAndroid Build Coastguard Worker __u8 bit_depth; 2920*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved; 2921*f80ad8b4SAndroid Build Coastguard Worker __u16 max_frame_width_minus_1; 2922*f80ad8b4SAndroid Build Coastguard Worker __u16 max_frame_height_minus_1; 2923*f80ad8b4SAndroid Build Coastguard Worker }; 2924*f80ad8b4SAndroid Build Coastguard Worker 2925*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_AV1_TILE_GROUP_ENTRY (V4L2_CID_CODEC_STATELESS_BASE + 501) 2926*f80ad8b4SAndroid Build Coastguard Worker /** 2927*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_av1_tile_group_entry - AV1 Tile Group entry 2928*f80ad8b4SAndroid Build Coastguard Worker * 2929*f80ad8b4SAndroid Build Coastguard Worker * Represents a single AV1 tile inside an AV1 Tile Group. Note that MiRowStart, 2930*f80ad8b4SAndroid Build Coastguard Worker * MiRowEnd, MiColStart and MiColEnd can be retrieved from struct 2931*f80ad8b4SAndroid Build Coastguard Worker * v4l2_av1_tile_info in struct v4l2_ctrl_av1_frame using tile_row and 2932*f80ad8b4SAndroid Build Coastguard Worker * tile_col. See section 6.10.1 "General tile group OBU semantics" for more 2933*f80ad8b4SAndroid Build Coastguard Worker * details. 2934*f80ad8b4SAndroid Build Coastguard Worker * 2935*f80ad8b4SAndroid Build Coastguard Worker * @tile_offset: offset from the OBU data, i.e. where the coded tile data 2936*f80ad8b4SAndroid Build Coastguard Worker * actually starts. 2937*f80ad8b4SAndroid Build Coastguard Worker * @tile_size: specifies the size in bytes of the coded tile. Equivalent to 2938*f80ad8b4SAndroid Build Coastguard Worker * "TileSize" in the AV1 Specification. 2939*f80ad8b4SAndroid Build Coastguard Worker * @tile_row: specifies the row of the current tile. Equivalent to "TileRow" in 2940*f80ad8b4SAndroid Build Coastguard Worker * the AV1 Specification. 2941*f80ad8b4SAndroid Build Coastguard Worker * @tile_col: specifies the col of the current tile. Equivalent to "TileCol" in 2942*f80ad8b4SAndroid Build Coastguard Worker * the AV1 Specification. 2943*f80ad8b4SAndroid Build Coastguard Worker */ 2944*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_av1_tile_group_entry { 2945*f80ad8b4SAndroid Build Coastguard Worker __u32 tile_offset; 2946*f80ad8b4SAndroid Build Coastguard Worker __u32 tile_size; 2947*f80ad8b4SAndroid Build Coastguard Worker __u32 tile_row; 2948*f80ad8b4SAndroid Build Coastguard Worker __u32 tile_col; 2949*f80ad8b4SAndroid Build Coastguard Worker }; 2950*f80ad8b4SAndroid Build Coastguard Worker 2951*f80ad8b4SAndroid Build Coastguard Worker /** 2952*f80ad8b4SAndroid Build Coastguard Worker * enum v4l2_av1_warp_model - AV1 Warp Model as described in section 3 2953*f80ad8b4SAndroid Build Coastguard Worker * "Symbols and abbreviated terms" of the AV1 Specification. 2954*f80ad8b4SAndroid Build Coastguard Worker * 2955*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_WARP_MODEL_IDENTITY: Warp model is just an identity transform. 2956*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_WARP_MODEL_TRANSLATION: Warp model is a pure translation. 2957*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_WARP_MODEL_ROTZOOM: Warp model is a rotation + symmetric zoom + 2958*f80ad8b4SAndroid Build Coastguard Worker * translation. 2959*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_WARP_MODEL_AFFINE: Warp model is a general affine transform. 2960*f80ad8b4SAndroid Build Coastguard Worker */ 2961*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_warp_model { 2962*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_WARP_MODEL_IDENTITY = 0, 2963*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_WARP_MODEL_TRANSLATION = 1, 2964*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_WARP_MODEL_ROTZOOM = 2, 2965*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_WARP_MODEL_AFFINE = 3, 2966*f80ad8b4SAndroid Build Coastguard Worker }; 2967*f80ad8b4SAndroid Build Coastguard Worker 2968*f80ad8b4SAndroid Build Coastguard Worker /** 2969*f80ad8b4SAndroid Build Coastguard Worker * enum v4l2_av1_reference_frame - AV1 reference frames 2970*f80ad8b4SAndroid Build Coastguard Worker * 2971*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_REF_INTRA_FRAME: Intra Frame Reference 2972*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_REF_LAST_FRAME: Last Reference Frame 2973*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_REF_LAST2_FRAME: Last2 Reference Frame 2974*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_REF_LAST3_FRAME: Last3 Reference Frame 2975*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_REF_GOLDEN_FRAME: Golden Reference Frame 2976*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_REF_BWDREF_FRAME: BWD Reference Frame 2977*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_REF_ALTREF2_FRAME: Alternative2 Reference Frame 2978*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_REF_ALTREF_FRAME: Alternative Reference Frame 2979*f80ad8b4SAndroid Build Coastguard Worker */ 2980*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_reference_frame { 2981*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_REF_INTRA_FRAME = 0, 2982*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_REF_LAST_FRAME = 1, 2983*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_REF_LAST2_FRAME = 2, 2984*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_REF_LAST3_FRAME = 3, 2985*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_REF_GOLDEN_FRAME = 4, 2986*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_REF_BWDREF_FRAME = 5, 2987*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_REF_ALTREF2_FRAME = 6, 2988*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_REF_ALTREF_FRAME = 7, 2989*f80ad8b4SAndroid Build Coastguard Worker }; 2990*f80ad8b4SAndroid Build Coastguard Worker 2991*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_GLOBAL_MOTION_IS_INVALID(ref) (1 << (ref)) 2992*f80ad8b4SAndroid Build Coastguard Worker 2993*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_GLOBAL_MOTION_FLAG_IS_GLOBAL 0x1 2994*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_GLOBAL_MOTION_FLAG_IS_ROT_ZOOM 0x2 2995*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_GLOBAL_MOTION_FLAG_IS_TRANSLATION 0x4 2996*f80ad8b4SAndroid Build Coastguard Worker /** 2997*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_av1_global_motion - AV1 Global Motion parameters as described in 2998*f80ad8b4SAndroid Build Coastguard Worker * section 6.8.17 "Global motion params semantics" of the AV1 specification. 2999*f80ad8b4SAndroid Build Coastguard Worker * 3000*f80ad8b4SAndroid Build Coastguard Worker * @flags: A bitfield containing the flags per reference frame. See 3001*f80ad8b4SAndroid Build Coastguard Worker * V4L2_AV1_GLOBAL_MOTION_FLAG_{} 3002*f80ad8b4SAndroid Build Coastguard Worker * @type: The type of global motion transform used. 3003*f80ad8b4SAndroid Build Coastguard Worker * @params: this field has the same meaning as "gm_params" in the AV1 3004*f80ad8b4SAndroid Build Coastguard Worker * specification. 3005*f80ad8b4SAndroid Build Coastguard Worker * @invalid: bitfield indicating whether the global motion params are invalid 3006*f80ad8b4SAndroid Build Coastguard Worker * for a given reference frame. See section 7.11.3.6 Setup shear process and 3007*f80ad8b4SAndroid Build Coastguard Worker * the variable "warpValid". Use V4L2_AV1_GLOBAL_MOTION_IS_INVALID(ref) to 3008*f80ad8b4SAndroid Build Coastguard Worker * create a suitable mask. 3009*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 3010*f80ad8b4SAndroid Build Coastguard Worker */ 3011*f80ad8b4SAndroid Build Coastguard Worker 3012*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_global_motion { 3013*f80ad8b4SAndroid Build Coastguard Worker __u8 flags[V4L2_AV1_TOTAL_REFS_PER_FRAME]; 3014*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_warp_model type[V4L2_AV1_TOTAL_REFS_PER_FRAME]; 3015*f80ad8b4SAndroid Build Coastguard Worker __s32 params[V4L2_AV1_TOTAL_REFS_PER_FRAME][6]; 3016*f80ad8b4SAndroid Build Coastguard Worker __u8 invalid; 3017*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[3]; 3018*f80ad8b4SAndroid Build Coastguard Worker }; 3019*f80ad8b4SAndroid Build Coastguard Worker 3020*f80ad8b4SAndroid Build Coastguard Worker /** 3021*f80ad8b4SAndroid Build Coastguard Worker * enum v4l2_av1_frame_restoration_type - AV1 Frame Restoration Type 3022*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_FRAME_RESTORE_NONE: no filtering is applied. 3023*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_FRAME_RESTORE_WIENER: Wiener filter process is invoked. 3024*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_FRAME_RESTORE_SGRPROJ: self guided filter process is invoked. 3025*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_FRAME_RESTORE_SWITCHABLE: restoration filter is swichtable. 3026*f80ad8b4SAndroid Build Coastguard Worker */ 3027*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_frame_restoration_type { 3028*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_FRAME_RESTORE_NONE = 0, 3029*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_FRAME_RESTORE_WIENER = 1, 3030*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_FRAME_RESTORE_SGRPROJ = 2, 3031*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_FRAME_RESTORE_SWITCHABLE = 3, 3032*f80ad8b4SAndroid Build Coastguard Worker }; 3033*f80ad8b4SAndroid Build Coastguard Worker 3034*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_RESTORATION_FLAG_USES_LR 0x1 3035*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_RESTORATION_FLAG_USES_CHROMA_LR 0x2 3036*f80ad8b4SAndroid Build Coastguard Worker 3037*f80ad8b4SAndroid Build Coastguard Worker /** 3038*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_av1_loop_restoration - AV1 Loop Restauration as described in 3039*f80ad8b4SAndroid Build Coastguard Worker * section 6.10.15 "Loop restoration params semantics" of the AV1 specification. 3040*f80ad8b4SAndroid Build Coastguard Worker * 3041*f80ad8b4SAndroid Build Coastguard Worker * @flags: See V4L2_AV1_LOOP_RESTORATION_FLAG_{}. 3042*f80ad8b4SAndroid Build Coastguard Worker * @lr_unit_shift: specifies if the luma restoration size should be halved. 3043*f80ad8b4SAndroid Build Coastguard Worker * @lr_uv_shift: specifies if the chroma size should be half the luma size. 3044*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 3045*f80ad8b4SAndroid Build Coastguard Worker * @frame_restoration_type: specifies the type of restoration used for each 3046*f80ad8b4SAndroid Build Coastguard Worker * plane. See enum v4l2_av1_frame_restoration_type. 3047*f80ad8b4SAndroid Build Coastguard Worker * @loop_restoration_size: specifies the size of loop restoration units in units 3048*f80ad8b4SAndroid Build Coastguard Worker * of samples in the current plane. 3049*f80ad8b4SAndroid Build Coastguard Worker */ 3050*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_loop_restoration { 3051*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 3052*f80ad8b4SAndroid Build Coastguard Worker __u8 lr_unit_shift; 3053*f80ad8b4SAndroid Build Coastguard Worker __u8 lr_uv_shift; 3054*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved; 3055*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_frame_restoration_type frame_restoration_type[V4L2_AV1_NUM_PLANES_MAX]; 3056*f80ad8b4SAndroid Build Coastguard Worker __u32 loop_restoration_size[V4L2_AV1_MAX_NUM_PLANES]; 3057*f80ad8b4SAndroid Build Coastguard Worker }; 3058*f80ad8b4SAndroid Build Coastguard Worker 3059*f80ad8b4SAndroid Build Coastguard Worker /** 3060*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_av1_cdef - AV1 CDEF params semantics as described in section 3061*f80ad8b4SAndroid Build Coastguard Worker * 6.10.14 "CDEF params semantics" of the AV1 specification 3062*f80ad8b4SAndroid Build Coastguard Worker * 3063*f80ad8b4SAndroid Build Coastguard Worker * @damping_minus_3: controls the amount of damping in the deringing filter. 3064*f80ad8b4SAndroid Build Coastguard Worker * @bits: specifies the number of bits needed to specify which CDEF filter to 3065*f80ad8b4SAndroid Build Coastguard Worker * apply. 3066*f80ad8b4SAndroid Build Coastguard Worker * @y_pri_strength: specifies the strength of the primary filter. 3067*f80ad8b4SAndroid Build Coastguard Worker * @y_sec_strength: specifies the strength of the secondary filter. 3068*f80ad8b4SAndroid Build Coastguard Worker * @uv_pri_strength: specifies the strength of the primary filter. 3069*f80ad8b4SAndroid Build Coastguard Worker * @uv_sec_strength: specifies the strength of the secondary filter. 3070*f80ad8b4SAndroid Build Coastguard Worker */ 3071*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_cdef { 3072*f80ad8b4SAndroid Build Coastguard Worker __u8 damping_minus_3; 3073*f80ad8b4SAndroid Build Coastguard Worker __u8 bits; 3074*f80ad8b4SAndroid Build Coastguard Worker __u8 y_pri_strength[V4L2_AV1_CDEF_MAX]; 3075*f80ad8b4SAndroid Build Coastguard Worker __u8 y_sec_strength[V4L2_AV1_CDEF_MAX]; 3076*f80ad8b4SAndroid Build Coastguard Worker __u8 uv_pri_strength[V4L2_AV1_CDEF_MAX]; 3077*f80ad8b4SAndroid Build Coastguard Worker __u8 uv_sec_strength[V4L2_AV1_CDEF_MAX]; 3078*f80ad8b4SAndroid Build Coastguard Worker }; 3079*f80ad8b4SAndroid Build Coastguard Worker 3080*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENTATION_FLAG_ENABLED 0x1 3081*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENTATION_FLAG_UPDATE_MAP 0x2 3082*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENTATION_FLAG_TEMPORAL_UPDATE 0x4 3083*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENTATION_FLAG_UPDATE_DATA 0x8 3084*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENTATION_FLAG_SEG_ID_PRE_SKIP 0x10 3085*f80ad8b4SAndroid Build Coastguard Worker 3086*f80ad8b4SAndroid Build Coastguard Worker /** 3087*f80ad8b4SAndroid Build Coastguard Worker * enum v4l2_av1_segment_feature - AV1 segment features as described in section 3088*f80ad8b4SAndroid Build Coastguard Worker * 3 "Symbols and abbreviated terms" of the AV1 specification. 3089*f80ad8b4SAndroid Build Coastguard Worker * 3090*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_SEG_LVL_ALT_Q: Index for quantizer segment feature. 3091*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_SEG_LVL_ALT_LF_Y_V: Index for vertical luma loop filter segment 3092*f80ad8b4SAndroid Build Coastguard Worker * feature. 3093*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_SEG_LVL_REF_FRAME: Index for reference frame segment feature. 3094*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_SEG_LVL_REF_SKIP: Index for skip segment feature. 3095*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_SEG_LVL_REF_GLOBALMV: Index for global mv feature. 3096*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_SEG_LVL_MAX: Number of segment features. 3097*f80ad8b4SAndroid Build Coastguard Worker */ 3098*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_segment_feature { 3099*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_SEG_LVL_ALT_Q = 0, 3100*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_SEG_LVL_ALT_LF_Y_V = 1, 3101*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_SEG_LVL_REF_FRAME = 5, 3102*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_SEG_LVL_REF_SKIP = 6, 3103*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_SEG_LVL_REF_GLOBALMV = 7, 3104*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_SEG_LVL_MAX = 8 3105*f80ad8b4SAndroid Build Coastguard Worker }; 3106*f80ad8b4SAndroid Build Coastguard Worker 3107*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENT_FEATURE_ENABLED(id) (1 << (id)) 3108*f80ad8b4SAndroid Build Coastguard Worker 3109*f80ad8b4SAndroid Build Coastguard Worker /** 3110*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_av1_segmentation - AV1 Segmentation params as defined in section 3111*f80ad8b4SAndroid Build Coastguard Worker * 6.8.13 "Segmentation params semantics" of the AV1 specification. 3112*f80ad8b4SAndroid Build Coastguard Worker * 3113*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_AV1_SEGMENTATION_FLAG_{}. 3114*f80ad8b4SAndroid Build Coastguard Worker * @last_active_seg_id: indicates the highest numbered segment id that has some 3115*f80ad8b4SAndroid Build Coastguard Worker * enabled feature. This is used when decoding the segment id to only decode 3116*f80ad8b4SAndroid Build Coastguard Worker * choices corresponding to used segments. 3117*f80ad8b4SAndroid Build Coastguard Worker * @feature_enabled: bitmask defining which features are enabled in each 3118*f80ad8b4SAndroid Build Coastguard Worker * segment. Use V4L2_AV1_SEGMENT_FEATURE_ENABLED to build a suitable mask. 3119*f80ad8b4SAndroid Build Coastguard Worker * @feature_data: data attached to each feature. Data entry is only valid if the 3120*f80ad8b4SAndroid Build Coastguard Worker * feature is enabled 3121*f80ad8b4SAndroid Build Coastguard Worker */ 3122*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_segmentation { 3123*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 3124*f80ad8b4SAndroid Build Coastguard Worker __u8 last_active_seg_id; 3125*f80ad8b4SAndroid Build Coastguard Worker __u8 feature_enabled[V4L2_AV1_MAX_SEGMENTS]; 3126*f80ad8b4SAndroid Build Coastguard Worker __s16 feature_data[V4L2_AV1_MAX_SEGMENTS][V4L2_AV1_SEG_LVL_MAX]; 3127*f80ad8b4SAndroid Build Coastguard Worker }; 3128*f80ad8b4SAndroid Build Coastguard Worker 3129*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_FILTER_FLAG_DELTA_ENABLED 0x1 3130*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_FILTER_FLAG_DELTA_UPDATE 0x2 3131*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_FILTER_FLAG_DELTA_LF_PRESENT 0x4 3132*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_FILTER_FLAG_DELTA_LF_MULTI 0x8 3133*f80ad8b4SAndroid Build Coastguard Worker 3134*f80ad8b4SAndroid Build Coastguard Worker /** 3135*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_av1_loop_filter - AV1 Loop filter params as defined in section 3136*f80ad8b4SAndroid Build Coastguard Worker * 6.8.10 "Loop filter semantics" and 6.8.16 "Loop filter delta parameters 3137*f80ad8b4SAndroid Build Coastguard Worker * semantics" of the AV1 specification. 3138*f80ad8b4SAndroid Build Coastguard Worker * 3139*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_AV1_LOOP_FILTER_FLAG_{} 3140*f80ad8b4SAndroid Build Coastguard Worker * @level: an array containing loop filter strength values. Different loop 3141*f80ad8b4SAndroid Build Coastguard Worker * filter strength values from the array are used depending on the image plane 3142*f80ad8b4SAndroid Build Coastguard Worker * being filtered, and the edge direction (vertical or horizontal) being 3143*f80ad8b4SAndroid Build Coastguard Worker * filtered. 3144*f80ad8b4SAndroid Build Coastguard Worker * @sharpness: indicates the sharpness level. The loop_filter_level and 3145*f80ad8b4SAndroid Build Coastguard Worker * loop_filter_sharpness together determine when a block edge is filtered, and 3146*f80ad8b4SAndroid Build Coastguard Worker * by how much the filtering can change the sample values. The loop filter 3147*f80ad8b4SAndroid Build Coastguard Worker * process is described in section 7.14 of the AV1 specification. 3148*f80ad8b4SAndroid Build Coastguard Worker * @ref_deltas: contains the adjustment needed for the filter level based on the 3149*f80ad8b4SAndroid Build Coastguard Worker * chosen reference frame. If this syntax element is not present, it maintains 3150*f80ad8b4SAndroid Build Coastguard Worker * its previous value. 3151*f80ad8b4SAndroid Build Coastguard Worker * @mode_deltas: contains the adjustment needed for the filter level based on 3152*f80ad8b4SAndroid Build Coastguard Worker * the chosen mode. If this syntax element is not present, it maintains its 3153*f80ad8b4SAndroid Build Coastguard Worker * previous value. 3154*f80ad8b4SAndroid Build Coastguard Worker * @delta_lf_res: specifies the left shift which should be applied to decoded 3155*f80ad8b4SAndroid Build Coastguard Worker * loop filter delta values. 3156*f80ad8b4SAndroid Build Coastguard Worker */ 3157*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_loop_filter { 3158*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 3159*f80ad8b4SAndroid Build Coastguard Worker __u8 level[4]; 3160*f80ad8b4SAndroid Build Coastguard Worker __u8 sharpness; 3161*f80ad8b4SAndroid Build Coastguard Worker __s8 ref_deltas[V4L2_AV1_TOTAL_REFS_PER_FRAME]; 3162*f80ad8b4SAndroid Build Coastguard Worker __s8 mode_deltas[2]; 3163*f80ad8b4SAndroid Build Coastguard Worker __u8 delta_lf_res; 3164*f80ad8b4SAndroid Build Coastguard Worker }; 3165*f80ad8b4SAndroid Build Coastguard Worker 3166*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_QUANTIZATION_FLAG_DIFF_UV_DELTA 0x1 3167*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_QUANTIZATION_FLAG_USING_QMATRIX 0x2 3168*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_QUANTIZATION_FLAG_DELTA_Q_PRESENT 0x4 3169*f80ad8b4SAndroid Build Coastguard Worker 3170*f80ad8b4SAndroid Build Coastguard Worker /** 3171*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_av1_quantization - AV1 Quantization params as defined in section 3172*f80ad8b4SAndroid Build Coastguard Worker * 6.8.11 "Quantization params semantics" of the AV1 specification. 3173*f80ad8b4SAndroid Build Coastguard Worker * 3174*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_AV1_QUANTIZATION_FLAG_{} 3175*f80ad8b4SAndroid Build Coastguard Worker * @base_q_idx: indicates the base frame qindex. This is used for Y AC 3176*f80ad8b4SAndroid Build Coastguard Worker * coefficients and as the base value for the other quantizers. 3177*f80ad8b4SAndroid Build Coastguard Worker * @delta_q_y_dc: indicates the Y DC quantizer relative to base_q_idx. 3178*f80ad8b4SAndroid Build Coastguard Worker * @delta_q_u_dc: indicates the U DC quantizer relative to base_q_idx. 3179*f80ad8b4SAndroid Build Coastguard Worker * @delta_q_u_ac: indicates the U AC quantizer relative to base_q_idx. 3180*f80ad8b4SAndroid Build Coastguard Worker * @delta_q_v_dc: indicates the V DC quantizer relative to base_q_idx. 3181*f80ad8b4SAndroid Build Coastguard Worker * @delta_q_v_ac: indicates the V AC quantizer relative to base_q_idx. 3182*f80ad8b4SAndroid Build Coastguard Worker * @qm_y: specifies the level in the quantizer matrix that should be used for 3183*f80ad8b4SAndroid Build Coastguard Worker * luma plane decoding. 3184*f80ad8b4SAndroid Build Coastguard Worker * @qm_u: specifies the level in the quantizer matrix that should be used for 3185*f80ad8b4SAndroid Build Coastguard Worker * chroma U plane decoding. 3186*f80ad8b4SAndroid Build Coastguard Worker * @qm_v: specifies the level in the quantizer matrix that should be used for 3187*f80ad8b4SAndroid Build Coastguard Worker * chroma V plane decoding. 3188*f80ad8b4SAndroid Build Coastguard Worker * @delta_q_res: specifies the left shift which should be applied to decoded 3189*f80ad8b4SAndroid Build Coastguard Worker * quantizer index delta values. 3190*f80ad8b4SAndroid Build Coastguard Worker */ 3191*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_quantization { 3192*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 3193*f80ad8b4SAndroid Build Coastguard Worker __u8 base_q_idx; 3194*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_q_y_dc; 3195*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_q_u_dc; 3196*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_q_u_ac; 3197*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_q_v_dc; 3198*f80ad8b4SAndroid Build Coastguard Worker __s8 delta_q_v_ac; 3199*f80ad8b4SAndroid Build Coastguard Worker __u8 qm_y; 3200*f80ad8b4SAndroid Build Coastguard Worker __u8 qm_u; 3201*f80ad8b4SAndroid Build Coastguard Worker __u8 qm_v; 3202*f80ad8b4SAndroid Build Coastguard Worker __u8 delta_q_res; 3203*f80ad8b4SAndroid Build Coastguard Worker }; 3204*f80ad8b4SAndroid Build Coastguard Worker 3205*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_TILE_INFO_FLAG_UNIFORM_TILE_SPACING 0x1 3206*f80ad8b4SAndroid Build Coastguard Worker 3207*f80ad8b4SAndroid Build Coastguard Worker /** 3208*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_av1_tile_info - AV1 Tile info as defined in section 6.8.14 "Tile 3209*f80ad8b4SAndroid Build Coastguard Worker * info semantics" of the AV1 specification. 3210*f80ad8b4SAndroid Build Coastguard Worker * 3211*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_AV1_TILE_INFO_FLAG_{} 3212*f80ad8b4SAndroid Build Coastguard Worker * @context_update_tile_id: specifies which tile to use for the CDF update. 3213*f80ad8b4SAndroid Build Coastguard Worker * @tile_rows: specifies the number of tiles down the frame. 3214*f80ad8b4SAndroid Build Coastguard Worker * @tile_cols: specifies the number of tiles across the frame. 3215*f80ad8b4SAndroid Build Coastguard Worker * @mi_col_starts: an array specifying the start column (in units of 4x4 luma 3216*f80ad8b4SAndroid Build Coastguard Worker * samples) for each tile across the image. 3217*f80ad8b4SAndroid Build Coastguard Worker * @mi_row_starts: an array specifying the start row (in units of 4x4 luma 3218*f80ad8b4SAndroid Build Coastguard Worker * samples) for each tile down the image. 3219*f80ad8b4SAndroid Build Coastguard Worker * @width_in_sbs_minus_1: specifies the width of a tile minus 1 in units of 3220*f80ad8b4SAndroid Build Coastguard Worker * superblocks. 3221*f80ad8b4SAndroid Build Coastguard Worker * @height_in_sbs_minus_1: specifies the height of a tile minus 1 in units of 3222*f80ad8b4SAndroid Build Coastguard Worker * superblocks. 3223*f80ad8b4SAndroid Build Coastguard Worker * @tile_size_bytes: specifies the number of bytes needed to code each tile 3224*f80ad8b4SAndroid Build Coastguard Worker * size. 3225*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 3226*f80ad8b4SAndroid Build Coastguard Worker */ 3227*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_tile_info { 3228*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 3229*f80ad8b4SAndroid Build Coastguard Worker __u8 context_update_tile_id; 3230*f80ad8b4SAndroid Build Coastguard Worker __u8 tile_cols; 3231*f80ad8b4SAndroid Build Coastguard Worker __u8 tile_rows; 3232*f80ad8b4SAndroid Build Coastguard Worker __u32 mi_col_starts[V4L2_AV1_MAX_TILE_COLS + 1]; 3233*f80ad8b4SAndroid Build Coastguard Worker __u32 mi_row_starts[V4L2_AV1_MAX_TILE_ROWS + 1]; 3234*f80ad8b4SAndroid Build Coastguard Worker __u32 width_in_sbs_minus_1[V4L2_AV1_MAX_TILE_COLS]; 3235*f80ad8b4SAndroid Build Coastguard Worker __u32 height_in_sbs_minus_1[V4L2_AV1_MAX_TILE_ROWS]; 3236*f80ad8b4SAndroid Build Coastguard Worker __u8 tile_size_bytes; 3237*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[3]; 3238*f80ad8b4SAndroid Build Coastguard Worker }; 3239*f80ad8b4SAndroid Build Coastguard Worker 3240*f80ad8b4SAndroid Build Coastguard Worker /** 3241*f80ad8b4SAndroid Build Coastguard Worker * enum v4l2_av1_frame_type - AV1 Frame Type 3242*f80ad8b4SAndroid Build Coastguard Worker * 3243*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_KEY_FRAME: Key frame 3244*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_INTER_FRAME: Inter frame 3245*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_INTRA_ONLY_FRAME: Intra-only frame 3246*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_SWITCH_FRAME: Switch frame 3247*f80ad8b4SAndroid Build Coastguard Worker */ 3248*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_frame_type { 3249*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_KEY_FRAME = 0, 3250*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_INTER_FRAME = 1, 3251*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_INTRA_ONLY_FRAME = 2, 3252*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_SWITCH_FRAME = 3 3253*f80ad8b4SAndroid Build Coastguard Worker }; 3254*f80ad8b4SAndroid Build Coastguard Worker 3255*f80ad8b4SAndroid Build Coastguard Worker /** 3256*f80ad8b4SAndroid Build Coastguard Worker * enum v4l2_av1_interpolation_filter - AV1 interpolation filter types 3257*f80ad8b4SAndroid Build Coastguard Worker * 3258*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP: eight tap filter 3259*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP_SMOOTH: eight tap smooth filter 3260*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP_SHARP: eight tap sharp filter 3261*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_INTERPOLATION_FILTER_BILINEAR: bilinear filter 3262*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_INTERPOLATION_FILTER_SWITCHABLE: filter selection is signaled at 3263*f80ad8b4SAndroid Build Coastguard Worker * the block level 3264*f80ad8b4SAndroid Build Coastguard Worker * 3265*f80ad8b4SAndroid Build Coastguard Worker * See section 6.8.9 "Interpolation filter semantics" of the AV1 specification 3266*f80ad8b4SAndroid Build Coastguard Worker * for more details. 3267*f80ad8b4SAndroid Build Coastguard Worker */ 3268*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_interpolation_filter { 3269*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP = 0, 3270*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP_SMOOTH = 1, 3271*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP_SHARP = 2, 3272*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_INTERPOLATION_FILTER_BILINEAR = 3, 3273*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_INTERPOLATION_FILTER_SWITCHABLE = 4, 3274*f80ad8b4SAndroid Build Coastguard Worker }; 3275*f80ad8b4SAndroid Build Coastguard Worker 3276*f80ad8b4SAndroid Build Coastguard Worker /** 3277*f80ad8b4SAndroid Build Coastguard Worker * enum v4l2_av1_tx_mode - AV1 Tx mode as described in section 6.8.21 "TX mode 3278*f80ad8b4SAndroid Build Coastguard Worker * semantics" of the AV1 specification. 3279*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_TX_MODE_ONLY_4X4: the inverse transform will use only 4x4 3280*f80ad8b4SAndroid Build Coastguard Worker * transforms 3281*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_TX_MODE_LARGEST: the inverse transform will use the largest 3282*f80ad8b4SAndroid Build Coastguard Worker * transform size that fits inside the block 3283*f80ad8b4SAndroid Build Coastguard Worker * @V4L2_AV1_TX_MODE_SELECT: the choice of transform size is specified 3284*f80ad8b4SAndroid Build Coastguard Worker * explicitly for each block. 3285*f80ad8b4SAndroid Build Coastguard Worker */ 3286*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_tx_mode { 3287*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_TX_MODE_ONLY_4X4 = 0, 3288*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_TX_MODE_LARGEST = 1, 3289*f80ad8b4SAndroid Build Coastguard Worker V4L2_AV1_TX_MODE_SELECT = 2 3290*f80ad8b4SAndroid Build Coastguard Worker }; 3291*f80ad8b4SAndroid Build Coastguard Worker 3292*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_SHOW_FRAME 0x00000001 3293*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_SHOWABLE_FRAME 0x00000002 3294*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_ERROR_RESILIENT_MODE 0x00000004 3295*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_DISABLE_CDF_UPDATE 0x00000008 3296*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_ALLOW_SCREEN_CONTENT_TOOLS 0x00000010 3297*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_FORCE_INTEGER_MV 0x00000020 3298*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_ALLOW_INTRABC 0x00000040 3299*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_USE_SUPERRES 0x00000080 3300*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_ALLOW_HIGH_PRECISION_MV 0x00000100 3301*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_IS_MOTION_MODE_SWITCHABLE 0x00000200 3302*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_USE_REF_FRAME_MVS 0x00000400 3303*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_DISABLE_FRAME_END_UPDATE_CDF 0x00000800 3304*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_ALLOW_WARPED_MOTION 0x00001000 3305*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_REFERENCE_SELECT 0x00002000 3306*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_REDUCED_TX_SET 0x00004000 3307*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_SKIP_MODE_ALLOWED 0x00008000 3308*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_SKIP_MODE_PRESENT 0x00010000 3309*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_FRAME_SIZE_OVERRIDE 0x00020000 3310*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_BUFFER_REMOVAL_TIME_PRESENT 0x00040000 3311*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_FRAME_REFS_SHORT_SIGNALING 0x00080000 3312*f80ad8b4SAndroid Build Coastguard Worker 3313*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_AV1_FRAME (V4L2_CID_CODEC_STATELESS_BASE + 502) 3314*f80ad8b4SAndroid Build Coastguard Worker /** 3315*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_av1_frame - Represents an AV1 Frame Header OBU. 3316*f80ad8b4SAndroid Build Coastguard Worker * 3317*f80ad8b4SAndroid Build Coastguard Worker * @tile_info: tile info 3318*f80ad8b4SAndroid Build Coastguard Worker * @quantization: quantization params 3319*f80ad8b4SAndroid Build Coastguard Worker * @segmentation: segmentation params 3320*f80ad8b4SAndroid Build Coastguard Worker * @superres_denom: the denominator for the upscaling ratio. 3321*f80ad8b4SAndroid Build Coastguard Worker * @loop_filter: loop filter params 3322*f80ad8b4SAndroid Build Coastguard Worker * @cdef: cdef params 3323*f80ad8b4SAndroid Build Coastguard Worker * @skip_mode_frame: specifies the frames to use for compound prediction when 3324*f80ad8b4SAndroid Build Coastguard Worker * skip_mode is equal to 1. 3325*f80ad8b4SAndroid Build Coastguard Worker * @primary_ref_frame: specifies which reference frame contains the CDF values 3326*f80ad8b4SAndroid Build Coastguard Worker * and other state that should be loaded at the start of the frame. 3327*f80ad8b4SAndroid Build Coastguard Worker * @loop_restoration: loop restoration params 3328*f80ad8b4SAndroid Build Coastguard Worker * @global_motion: global motion params 3329*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_AV1_FRAME_FLAG_{} 3330*f80ad8b4SAndroid Build Coastguard Worker * @frame_type: specifies the AV1 frame type 3331*f80ad8b4SAndroid Build Coastguard Worker * @order_hint: specifies OrderHintBits least significant bits of the expected 3332*f80ad8b4SAndroid Build Coastguard Worker * output order for this frame. 3333*f80ad8b4SAndroid Build Coastguard Worker * @upscaled_width: the upscaled width. 3334*f80ad8b4SAndroid Build Coastguard Worker * @interpolation_filter: specifies the filter selection used for performing 3335*f80ad8b4SAndroid Build Coastguard Worker * inter prediction. 3336*f80ad8b4SAndroid Build Coastguard Worker * @tx_mode: specifies how the transform size is determined. 3337*f80ad8b4SAndroid Build Coastguard Worker * @frame_width_minus_1: add 1 to get the frame's width. 3338*f80ad8b4SAndroid Build Coastguard Worker * @frame_height_minus_1: add 1 to get the frame's height 3339*f80ad8b4SAndroid Build Coastguard Worker * @render_width_minus_1: add 1 to get the render width of the frame in luma 3340*f80ad8b4SAndroid Build Coastguard Worker * samples. 3341*f80ad8b4SAndroid Build Coastguard Worker * @render_height_minus_1: add 1 to get the render height of the frame in luma 3342*f80ad8b4SAndroid Build Coastguard Worker * samples. 3343*f80ad8b4SAndroid Build Coastguard Worker * @current_frame_id: specifies the frame id number for the current frame. Frame 3344*f80ad8b4SAndroid Build Coastguard Worker * id numbers are additional information that do not affect the decoding 3345*f80ad8b4SAndroid Build Coastguard Worker * process, but provide decoders with a way of detecting missing reference 3346*f80ad8b4SAndroid Build Coastguard Worker * frames so that appropriate action can be taken. 3347*f80ad8b4SAndroid Build Coastguard Worker * @buffer_removal_time: specifies the frame removal time in units of DecCT clock 3348*f80ad8b4SAndroid Build Coastguard Worker * ticks counted from the removal time of the last random access point for 3349*f80ad8b4SAndroid Build Coastguard Worker * operating point opNum. 3350*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 3351*f80ad8b4SAndroid Build Coastguard Worker * @order_hints: specifies the expected output order hint for each reference 3352*f80ad8b4SAndroid Build Coastguard Worker * frame. This field corresponds to the OrderHints variable from the 3353*f80ad8b4SAndroid Build Coastguard Worker * specification (section 5.9.2 "Uncompressed header syntax"). As such, this is 3354*f80ad8b4SAndroid Build Coastguard Worker * only used for non-intra frames and ignored otherwise. order_hints[0] is 3355*f80ad8b4SAndroid Build Coastguard Worker * always ignored. 3356*f80ad8b4SAndroid Build Coastguard Worker * @reference_frame_ts: the V4L2 timestamp of the reference frame slots. 3357*f80ad8b4SAndroid Build Coastguard Worker * @ref_frame_idx: used to index into @reference_frame_ts when decoding 3358*f80ad8b4SAndroid Build Coastguard Worker * inter-frames. The meaning of this array is the same as in the specification. 3359*f80ad8b4SAndroid Build Coastguard Worker * The timestamp refers to the timestamp field in struct v4l2_buffer. Use 3360*f80ad8b4SAndroid Build Coastguard Worker * v4l2_timeval_to_ns() to convert the struct timeval to a __u64. 3361*f80ad8b4SAndroid Build Coastguard Worker * @refresh_frame_flags: contains a bitmask that specifies which reference frame 3362*f80ad8b4SAndroid Build Coastguard Worker * slots will be updated with the current frame after it is decoded. 3363*f80ad8b4SAndroid Build Coastguard Worker */ 3364*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_av1_frame { 3365*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_tile_info tile_info; 3366*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_quantization quantization; 3367*f80ad8b4SAndroid Build Coastguard Worker __u8 superres_denom; 3368*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_segmentation segmentation; 3369*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_loop_filter loop_filter; 3370*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_cdef cdef; 3371*f80ad8b4SAndroid Build Coastguard Worker __u8 skip_mode_frame[2]; 3372*f80ad8b4SAndroid Build Coastguard Worker __u8 primary_ref_frame; 3373*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_loop_restoration loop_restoration; 3374*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_global_motion global_motion; 3375*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; 3376*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_frame_type frame_type; 3377*f80ad8b4SAndroid Build Coastguard Worker __u32 order_hint; 3378*f80ad8b4SAndroid Build Coastguard Worker __u32 upscaled_width; 3379*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_interpolation_filter interpolation_filter; 3380*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_tx_mode tx_mode; 3381*f80ad8b4SAndroid Build Coastguard Worker __u32 frame_width_minus_1; 3382*f80ad8b4SAndroid Build Coastguard Worker __u32 frame_height_minus_1; 3383*f80ad8b4SAndroid Build Coastguard Worker __u16 render_width_minus_1; 3384*f80ad8b4SAndroid Build Coastguard Worker __u16 render_height_minus_1; 3385*f80ad8b4SAndroid Build Coastguard Worker 3386*f80ad8b4SAndroid Build Coastguard Worker __u32 current_frame_id; 3387*f80ad8b4SAndroid Build Coastguard Worker __u32 buffer_removal_time[V4L2_AV1_MAX_OPERATING_POINTS]; 3388*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[4]; 3389*f80ad8b4SAndroid Build Coastguard Worker __u32 order_hints[V4L2_AV1_TOTAL_REFS_PER_FRAME]; 3390*f80ad8b4SAndroid Build Coastguard Worker __u64 reference_frame_ts[V4L2_AV1_TOTAL_REFS_PER_FRAME]; 3391*f80ad8b4SAndroid Build Coastguard Worker __s8 ref_frame_idx[V4L2_AV1_REFS_PER_FRAME]; 3392*f80ad8b4SAndroid Build Coastguard Worker __u8 refresh_frame_flags; 3393*f80ad8b4SAndroid Build Coastguard Worker }; 3394*f80ad8b4SAndroid Build Coastguard Worker 3395*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FILM_GRAIN_FLAG_APPLY_GRAIN 0x1 3396*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FILM_GRAIN_FLAG_UPDATE_GRAIN 0x2 3397*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FILM_GRAIN_FLAG_CHROMA_SCALING_FROM_LUMA 0x4 3398*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FILM_GRAIN_FLAG_OVERLAP 0x8 3399*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FILM_GRAIN_FLAG_CLIP_TO_RESTRICTED_RANGE 0x10 3400*f80ad8b4SAndroid Build Coastguard Worker 3401*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_AV1_FILM_GRAIN (V4L2_CID_CODEC_STATELESS_BASE + 505) 3402*f80ad8b4SAndroid Build Coastguard Worker /** 3403*f80ad8b4SAndroid Build Coastguard Worker * struct v4l2_ctrl_av1_film_grain - AV1 Film Grain parameters. 3404*f80ad8b4SAndroid Build Coastguard Worker * 3405*f80ad8b4SAndroid Build Coastguard Worker * Film grain parameters as specified by section 6.8.20 of the AV1 Specification. 3406*f80ad8b4SAndroid Build Coastguard Worker * 3407*f80ad8b4SAndroid Build Coastguard Worker * @flags: see V4L2_AV1_FILM_GRAIN_{}. 3408*f80ad8b4SAndroid Build Coastguard Worker * @cr_mult: represents a multiplier for the cr component used in derivation of 3409*f80ad8b4SAndroid Build Coastguard Worker * the input index to the cr component scaling function. 3410*f80ad8b4SAndroid Build Coastguard Worker * @grain_seed: specifies the starting value for the pseudo-random numbers used 3411*f80ad8b4SAndroid Build Coastguard Worker * during film grain synthesis. 3412*f80ad8b4SAndroid Build Coastguard Worker * @film_grain_params_ref_idx: indicates which reference frame contains the 3413*f80ad8b4SAndroid Build Coastguard Worker * film grain parameters to be used for this frame. 3414*f80ad8b4SAndroid Build Coastguard Worker * @num_y_points: specifies the number of points for the piece-wise linear 3415*f80ad8b4SAndroid Build Coastguard Worker * scaling function of the luma component. 3416*f80ad8b4SAndroid Build Coastguard Worker * @point_y_value: represents the x (luma value) coordinate for the i-th point 3417*f80ad8b4SAndroid Build Coastguard Worker * of the piecewise linear scaling function for luma component. The values are 3418*f80ad8b4SAndroid Build Coastguard Worker * signaled on the scale of 0..255. In case of 10 bit video, these values 3419*f80ad8b4SAndroid Build Coastguard Worker * correspond to luma values divided by 4. In case of 12 bit video, these values 3420*f80ad8b4SAndroid Build Coastguard Worker * correspond to luma values divided by 16. 3421*f80ad8b4SAndroid Build Coastguard Worker * @point_y_scaling: represents the scaling (output) value for the i-th point 3422*f80ad8b4SAndroid Build Coastguard Worker * of the piecewise linear scaling function for luma component. 3423*f80ad8b4SAndroid Build Coastguard Worker * @num_cb_points: specifies the number of points for the piece-wise linear 3424*f80ad8b4SAndroid Build Coastguard Worker * scaling function of the cb component. 3425*f80ad8b4SAndroid Build Coastguard Worker * @point_cb_value: represents the x coordinate for the i-th point of the 3426*f80ad8b4SAndroid Build Coastguard Worker * piece-wise linear scaling function for cb component. The values are signaled 3427*f80ad8b4SAndroid Build Coastguard Worker * on the scale of 0..255. 3428*f80ad8b4SAndroid Build Coastguard Worker * @point_cb_scaling: represents the scaling (output) value for the i-th point 3429*f80ad8b4SAndroid Build Coastguard Worker * of the piecewise linear scaling function for cb component. 3430*f80ad8b4SAndroid Build Coastguard Worker * @num_cr_points: specifies represents the number of points for the piece-wise 3431*f80ad8b4SAndroid Build Coastguard Worker * linear scaling function of the cr component. 3432*f80ad8b4SAndroid Build Coastguard Worker * @point_cr_value: represents the x coordinate for the i-th point of the 3433*f80ad8b4SAndroid Build Coastguard Worker * piece-wise linear scaling function for cr component. The values are signaled 3434*f80ad8b4SAndroid Build Coastguard Worker * on the scale of 0..255. 3435*f80ad8b4SAndroid Build Coastguard Worker * @point_cr_scaling: represents the scaling (output) value for the i-th point 3436*f80ad8b4SAndroid Build Coastguard Worker * of the piecewise linear scaling function for cr component. 3437*f80ad8b4SAndroid Build Coastguard Worker * @grain_scaling_minus_8: represents the shift – 8 applied to the values of the 3438*f80ad8b4SAndroid Build Coastguard Worker * chroma component. The grain_scaling_minus_8 can take values of 0..3 and 3439*f80ad8b4SAndroid Build Coastguard Worker * determines the range and quantization step of the standard deviation of film 3440*f80ad8b4SAndroid Build Coastguard Worker * grain. 3441*f80ad8b4SAndroid Build Coastguard Worker * @ar_coeff_lag: specifies the number of auto-regressive coefficients for luma 3442*f80ad8b4SAndroid Build Coastguard Worker * and chroma. 3443*f80ad8b4SAndroid Build Coastguard Worker * @ar_coeffs_y_plus_128: specifies auto-regressive coefficients used for the Y 3444*f80ad8b4SAndroid Build Coastguard Worker * plane. 3445*f80ad8b4SAndroid Build Coastguard Worker * @ar_coeffs_cb_plus_128: specifies auto-regressive coefficients used for the U 3446*f80ad8b4SAndroid Build Coastguard Worker * plane. 3447*f80ad8b4SAndroid Build Coastguard Worker * @ar_coeffs_cr_plus_128: specifies auto-regressive coefficients used for the V 3448*f80ad8b4SAndroid Build Coastguard Worker * plane. 3449*f80ad8b4SAndroid Build Coastguard Worker * @ar_coeff_shift_minus_6: specifies the range of the auto-regressive 3450*f80ad8b4SAndroid Build Coastguard Worker * coefficients. Values of 0, 1, 2, and 3 correspond to the ranges for 3451*f80ad8b4SAndroid Build Coastguard Worker * auto-regressive coefficients of [-2, 2), [-1, 1), [-0.5, 0.5) and [-0.25, 3452*f80ad8b4SAndroid Build Coastguard Worker * 0.25) respectively. 3453*f80ad8b4SAndroid Build Coastguard Worker * @grain_scale_shift: specifies how much the Gaussian random numbers should be 3454*f80ad8b4SAndroid Build Coastguard Worker * scaled down during the grain synthesis process. 3455*f80ad8b4SAndroid Build Coastguard Worker * @cb_mult: represents a multiplier for the cb component used in derivation of 3456*f80ad8b4SAndroid Build Coastguard Worker * the input index to the cb component scaling function. 3457*f80ad8b4SAndroid Build Coastguard Worker * @cb_luma_mult: represents a multiplier for the average luma component used in 3458*f80ad8b4SAndroid Build Coastguard Worker * derivation of the input index to the cb component scaling function. 3459*f80ad8b4SAndroid Build Coastguard Worker * @cr_luma_mult: represents a multiplier for the average luma component used in 3460*f80ad8b4SAndroid Build Coastguard Worker * derivation of the input index to the cr component scaling function. 3461*f80ad8b4SAndroid Build Coastguard Worker * @cb_offset: represents an offset used in derivation of the input index to the 3462*f80ad8b4SAndroid Build Coastguard Worker * cb component scaling function. 3463*f80ad8b4SAndroid Build Coastguard Worker * @cr_offset: represents an offset used in derivation of the input index to the 3464*f80ad8b4SAndroid Build Coastguard Worker * cr component scaling function. 3465*f80ad8b4SAndroid Build Coastguard Worker * @reserved: padding field. Should be zeroed by applications. 3466*f80ad8b4SAndroid Build Coastguard Worker */ 3467*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_av1_film_grain { 3468*f80ad8b4SAndroid Build Coastguard Worker __u8 flags; 3469*f80ad8b4SAndroid Build Coastguard Worker __u8 cr_mult; 3470*f80ad8b4SAndroid Build Coastguard Worker __u16 grain_seed; 3471*f80ad8b4SAndroid Build Coastguard Worker __u8 film_grain_params_ref_idx; 3472*f80ad8b4SAndroid Build Coastguard Worker __u8 num_y_points; 3473*f80ad8b4SAndroid Build Coastguard Worker __u8 point_y_value[V4L2_AV1_MAX_NUM_Y_POINTS]; 3474*f80ad8b4SAndroid Build Coastguard Worker __u8 point_y_scaling[V4L2_AV1_MAX_NUM_Y_POINTS]; 3475*f80ad8b4SAndroid Build Coastguard Worker __u8 num_cb_points; 3476*f80ad8b4SAndroid Build Coastguard Worker __u8 point_cb_value[V4L2_AV1_MAX_NUM_CB_POINTS]; 3477*f80ad8b4SAndroid Build Coastguard Worker __u8 point_cb_scaling[V4L2_AV1_MAX_NUM_CB_POINTS]; 3478*f80ad8b4SAndroid Build Coastguard Worker __u8 num_cr_points; 3479*f80ad8b4SAndroid Build Coastguard Worker __u8 point_cr_value[V4L2_AV1_MAX_NUM_CR_POINTS]; 3480*f80ad8b4SAndroid Build Coastguard Worker __u8 point_cr_scaling[V4L2_AV1_MAX_NUM_CR_POINTS]; 3481*f80ad8b4SAndroid Build Coastguard Worker __u8 grain_scaling_minus_8; 3482*f80ad8b4SAndroid Build Coastguard Worker __u8 ar_coeff_lag; 3483*f80ad8b4SAndroid Build Coastguard Worker __u8 ar_coeffs_y_plus_128[V4L2_AV1_AR_COEFFS_SIZE]; 3484*f80ad8b4SAndroid Build Coastguard Worker __u8 ar_coeffs_cb_plus_128[V4L2_AV1_AR_COEFFS_SIZE]; 3485*f80ad8b4SAndroid Build Coastguard Worker __u8 ar_coeffs_cr_plus_128[V4L2_AV1_AR_COEFFS_SIZE]; 3486*f80ad8b4SAndroid Build Coastguard Worker __u8 ar_coeff_shift_minus_6; 3487*f80ad8b4SAndroid Build Coastguard Worker __u8 grain_scale_shift; 3488*f80ad8b4SAndroid Build Coastguard Worker __u8 cb_mult; 3489*f80ad8b4SAndroid Build Coastguard Worker __u8 cb_luma_mult; 3490*f80ad8b4SAndroid Build Coastguard Worker __u8 cr_luma_mult; 3491*f80ad8b4SAndroid Build Coastguard Worker __u16 cb_offset; 3492*f80ad8b4SAndroid Build Coastguard Worker __u16 cr_offset; 3493*f80ad8b4SAndroid Build Coastguard Worker __u8 reserved[4]; 3494*f80ad8b4SAndroid Build Coastguard Worker }; 3495*f80ad8b4SAndroid Build Coastguard Worker 3496*f80ad8b4SAndroid Build Coastguard Worker /* MPEG-compression definitions kept for backwards compatibility */ 3497*f80ad8b4SAndroid Build Coastguard Worker #ifndef __KERNEL__ 3498*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_MPEG V4L2_CTRL_CLASS_CODEC 3499*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CLASS V4L2_CID_CODEC_CLASS 3500*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_BASE V4L2_CID_CODEC_BASE 3501*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_BASE V4L2_CID_CODEC_CX2341X_BASE 3502*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_BASE V4L2_CID_CODEC_MFC51_BASE 3503*f80ad8b4SAndroid Build Coastguard Worker #endif 3504*f80ad8b4SAndroid Build Coastguard Worker 3505*f80ad8b4SAndroid Build Coastguard Worker #endif 3506