xref: /aosp_15_r20/external/kernel-headers/original/uapi/linux/v4l2-controls.h (revision f80ad8b4341604f5951dab671d41019a6d7087ce)
1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause) */
2*f80ad8b4SAndroid Build Coastguard Worker /*
3*f80ad8b4SAndroid Build Coastguard Worker  *  Video for Linux Two controls header file
4*f80ad8b4SAndroid Build Coastguard Worker  *
5*f80ad8b4SAndroid Build Coastguard Worker  *  Copyright (C) 1999-2012 the contributors
6*f80ad8b4SAndroid Build Coastguard Worker  *
7*f80ad8b4SAndroid Build Coastguard Worker  *  The contents of this header was split off from videodev2.h. All control
8*f80ad8b4SAndroid Build Coastguard Worker  *  definitions should be added to this header, which is included by
9*f80ad8b4SAndroid Build Coastguard Worker  *  videodev2.h.
10*f80ad8b4SAndroid Build Coastguard Worker  */
11*f80ad8b4SAndroid Build Coastguard Worker 
12*f80ad8b4SAndroid Build Coastguard Worker #ifndef __LINUX_V4L2_CONTROLS_H
13*f80ad8b4SAndroid Build Coastguard Worker #define __LINUX_V4L2_CONTROLS_H
14*f80ad8b4SAndroid Build Coastguard Worker 
15*f80ad8b4SAndroid Build Coastguard Worker #include <linux/const.h>
16*f80ad8b4SAndroid Build Coastguard Worker #include <linux/types.h>
17*f80ad8b4SAndroid Build Coastguard Worker 
18*f80ad8b4SAndroid Build Coastguard Worker /* Control classes */
19*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_USER		0x00980000	/* Old-style 'user' controls */
20*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_CODEC		0x00990000	/* Stateful codec controls */
21*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_CAMERA		0x009a0000	/* Camera class controls */
22*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_FM_TX		0x009b0000	/* FM Modulator controls */
23*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_FLASH		0x009c0000	/* Camera flash controls */
24*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_JPEG		0x009d0000	/* JPEG-compression controls */
25*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_IMAGE_SOURCE	0x009e0000	/* Image source controls */
26*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_IMAGE_PROC	0x009f0000	/* Image processing controls */
27*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_DV		0x00a00000	/* Digital Video controls */
28*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_FM_RX		0x00a10000	/* FM Receiver controls */
29*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_RF_TUNER	0x00a20000	/* RF tuner controls */
30*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_DETECT		0x00a30000	/* Detection controls */
31*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_CODEC_STATELESS 0x00a40000	/* Stateless codecs controls */
32*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_COLORIMETRY	0x00a50000	/* Colorimetry controls */
33*f80ad8b4SAndroid Build Coastguard Worker 
34*f80ad8b4SAndroid Build Coastguard Worker /* User-class control IDs */
35*f80ad8b4SAndroid Build Coastguard Worker 
36*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BASE			(V4L2_CTRL_CLASS_USER | 0x900)
37*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_BASE		V4L2_CID_BASE
38*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_CLASS		(V4L2_CTRL_CLASS_USER | 1)
39*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BRIGHTNESS		(V4L2_CID_BASE+0)
40*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CONTRAST		(V4L2_CID_BASE+1)
41*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_SATURATION		(V4L2_CID_BASE+2)
42*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_HUE			(V4L2_CID_BASE+3)
43*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_VOLUME		(V4L2_CID_BASE+5)
44*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_BALANCE		(V4L2_CID_BASE+6)
45*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_BASS		(V4L2_CID_BASE+7)
46*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_TREBLE		(V4L2_CID_BASE+8)
47*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_MUTE		(V4L2_CID_BASE+9)
48*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_LOUDNESS		(V4L2_CID_BASE+10)
49*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BLACK_LEVEL		(V4L2_CID_BASE+11) /* Deprecated */
50*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_WHITE_BALANCE	(V4L2_CID_BASE+12)
51*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DO_WHITE_BALANCE	(V4L2_CID_BASE+13)
52*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RED_BALANCE		(V4L2_CID_BASE+14)
53*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BLUE_BALANCE		(V4L2_CID_BASE+15)
54*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_GAMMA			(V4L2_CID_BASE+16)
55*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_WHITENESS		(V4L2_CID_GAMMA) /* Deprecated */
56*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_EXPOSURE		(V4L2_CID_BASE+17)
57*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTOGAIN		(V4L2_CID_BASE+18)
58*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_GAIN			(V4L2_CID_BASE+19)
59*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_HFLIP			(V4L2_CID_BASE+20)
60*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_VFLIP			(V4L2_CID_BASE+21)
61*f80ad8b4SAndroid Build Coastguard Worker 
62*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_POWER_LINE_FREQUENCY	(V4L2_CID_BASE+24)
63*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_power_line_frequency {
64*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_POWER_LINE_FREQUENCY_DISABLED	= 0,
65*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_POWER_LINE_FREQUENCY_50HZ	= 1,
66*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_POWER_LINE_FREQUENCY_60HZ	= 2,
67*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_POWER_LINE_FREQUENCY_AUTO	= 3,
68*f80ad8b4SAndroid Build Coastguard Worker };
69*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_HUE_AUTO			(V4L2_CID_BASE+25)
70*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_WHITE_BALANCE_TEMPERATURE	(V4L2_CID_BASE+26)
71*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_SHARPNESS			(V4L2_CID_BASE+27)
72*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BACKLIGHT_COMPENSATION		(V4L2_CID_BASE+28)
73*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CHROMA_AGC                     (V4L2_CID_BASE+29)
74*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLOR_KILLER                   (V4L2_CID_BASE+30)
75*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORFX			(V4L2_CID_BASE+31)
76*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_colorfx {
77*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_NONE			= 0,
78*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_BW				= 1,
79*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_SEPIA			= 2,
80*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_NEGATIVE			= 3,
81*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_EMBOSS			= 4,
82*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_SKETCH			= 5,
83*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_SKY_BLUE			= 6,
84*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_GRASS_GREEN		= 7,
85*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_SKIN_WHITEN		= 8,
86*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_VIVID			= 9,
87*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_AQUA			= 10,
88*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_ART_FREEZE			= 11,
89*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_SILHOUETTE			= 12,
90*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_SOLARIZATION		= 13,
91*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_ANTIQUE			= 14,
92*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_SET_CBCR			= 15,
93*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_COLORFX_SET_RGB			= 16,
94*f80ad8b4SAndroid Build Coastguard Worker };
95*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTOBRIGHTNESS			(V4L2_CID_BASE+32)
96*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BAND_STOP_FILTER		(V4L2_CID_BASE+33)
97*f80ad8b4SAndroid Build Coastguard Worker 
98*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ROTATE				(V4L2_CID_BASE+34)
99*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_BG_COLOR			(V4L2_CID_BASE+35)
100*f80ad8b4SAndroid Build Coastguard Worker 
101*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CHROMA_GAIN                    (V4L2_CID_BASE+36)
102*f80ad8b4SAndroid Build Coastguard Worker 
103*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ILLUMINATORS_1			(V4L2_CID_BASE+37)
104*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ILLUMINATORS_2			(V4L2_CID_BASE+38)
105*f80ad8b4SAndroid Build Coastguard Worker 
106*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MIN_BUFFERS_FOR_CAPTURE	(V4L2_CID_BASE+39)
107*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MIN_BUFFERS_FOR_OUTPUT		(V4L2_CID_BASE+40)
108*f80ad8b4SAndroid Build Coastguard Worker 
109*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ALPHA_COMPONENT		(V4L2_CID_BASE+41)
110*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORFX_CBCR			(V4L2_CID_BASE+42)
111*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORFX_RGB			(V4L2_CID_BASE+43)
112*f80ad8b4SAndroid Build Coastguard Worker 
113*f80ad8b4SAndroid Build Coastguard Worker /* last CID + 1 */
114*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_LASTP1                         (V4L2_CID_BASE+44)
115*f80ad8b4SAndroid Build Coastguard Worker 
116*f80ad8b4SAndroid Build Coastguard Worker /* USER-class private control IDs */
117*f80ad8b4SAndroid Build Coastguard Worker 
118*f80ad8b4SAndroid Build Coastguard Worker #ifndef __KERNEL__
119*f80ad8b4SAndroid Build Coastguard Worker /*
120*f80ad8b4SAndroid Build Coastguard Worker  * The base for the meye driver controls. This driver was removed, but
121*f80ad8b4SAndroid Build Coastguard Worker  * we keep this define in case any software still uses it.
122*f80ad8b4SAndroid Build Coastguard Worker  */
123*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_MEYE_BASE			(V4L2_CID_USER_BASE + 0x1000)
124*f80ad8b4SAndroid Build Coastguard Worker #endif
125*f80ad8b4SAndroid Build Coastguard Worker 
126*f80ad8b4SAndroid Build Coastguard Worker /* The base for the bttv driver controls.
127*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 32 controls for this driver. */
128*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_BTTV_BASE			(V4L2_CID_USER_BASE + 0x1010)
129*f80ad8b4SAndroid Build Coastguard Worker 
130*f80ad8b4SAndroid Build Coastguard Worker 
131*f80ad8b4SAndroid Build Coastguard Worker /* The base for the s2255 driver controls.
132*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 16 controls for this driver. */
133*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_S2255_BASE		(V4L2_CID_USER_BASE + 0x1030)
134*f80ad8b4SAndroid Build Coastguard Worker 
135*f80ad8b4SAndroid Build Coastguard Worker /*
136*f80ad8b4SAndroid Build Coastguard Worker  * The base for the si476x driver controls. See include/media/drv-intf/si476x.h
137*f80ad8b4SAndroid Build Coastguard Worker  * for the list of controls. Total of 16 controls is reserved for this driver
138*f80ad8b4SAndroid Build Coastguard Worker  */
139*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_SI476X_BASE		(V4L2_CID_USER_BASE + 0x1040)
140*f80ad8b4SAndroid Build Coastguard Worker 
141*f80ad8b4SAndroid Build Coastguard Worker /* The base for the TI VPE driver controls. Total of 16 controls is reserved for
142*f80ad8b4SAndroid Build Coastguard Worker  * this driver */
143*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_TI_VPE_BASE		(V4L2_CID_USER_BASE + 0x1050)
144*f80ad8b4SAndroid Build Coastguard Worker 
145*f80ad8b4SAndroid Build Coastguard Worker /* The base for the saa7134 driver controls.
146*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 16 controls for this driver. */
147*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_SAA7134_BASE		(V4L2_CID_USER_BASE + 0x1060)
148*f80ad8b4SAndroid Build Coastguard Worker 
149*f80ad8b4SAndroid Build Coastguard Worker /* The base for the adv7180 driver controls.
150*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 16 controls for this driver. */
151*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_ADV7180_BASE		(V4L2_CID_USER_BASE + 0x1070)
152*f80ad8b4SAndroid Build Coastguard Worker 
153*f80ad8b4SAndroid Build Coastguard Worker /* The base for the tc358743 driver controls.
154*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 16 controls for this driver. */
155*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_TC358743_BASE		(V4L2_CID_USER_BASE + 0x1080)
156*f80ad8b4SAndroid Build Coastguard Worker 
157*f80ad8b4SAndroid Build Coastguard Worker /* The base for the max217x driver controls.
158*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 32 controls for this driver
159*f80ad8b4SAndroid Build Coastguard Worker  */
160*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_MAX217X_BASE		(V4L2_CID_USER_BASE + 0x1090)
161*f80ad8b4SAndroid Build Coastguard Worker 
162*f80ad8b4SAndroid Build Coastguard Worker /* The base for the imx driver controls.
163*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 16 controls for this driver. */
164*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_IMX_BASE			(V4L2_CID_USER_BASE + 0x10b0)
165*f80ad8b4SAndroid Build Coastguard Worker 
166*f80ad8b4SAndroid Build Coastguard Worker /*
167*f80ad8b4SAndroid Build Coastguard Worker  * The base for the atmel isc driver controls.
168*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 32 controls for this driver.
169*f80ad8b4SAndroid Build Coastguard Worker  */
170*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_ATMEL_ISC_BASE		(V4L2_CID_USER_BASE + 0x10c0)
171*f80ad8b4SAndroid Build Coastguard Worker 
172*f80ad8b4SAndroid Build Coastguard Worker /*
173*f80ad8b4SAndroid Build Coastguard Worker  * The base for the CODA driver controls.
174*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 16 controls for this driver.
175*f80ad8b4SAndroid Build Coastguard Worker  */
176*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_CODA_BASE			(V4L2_CID_USER_BASE + 0x10e0)
177*f80ad8b4SAndroid Build Coastguard Worker /*
178*f80ad8b4SAndroid Build Coastguard Worker  * The base for MIPI CCS driver controls.
179*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 128 controls for this driver.
180*f80ad8b4SAndroid Build Coastguard Worker  */
181*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_CCS_BASE			(V4L2_CID_USER_BASE + 0x10f0)
182*f80ad8b4SAndroid Build Coastguard Worker /*
183*f80ad8b4SAndroid Build Coastguard Worker  * The base for Allegro driver controls.
184*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 16 controls for this driver.
185*f80ad8b4SAndroid Build Coastguard Worker  */
186*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_ALLEGRO_BASE		(V4L2_CID_USER_BASE + 0x1170)
187*f80ad8b4SAndroid Build Coastguard Worker 
188*f80ad8b4SAndroid Build Coastguard Worker /*
189*f80ad8b4SAndroid Build Coastguard Worker  * The base for the isl7998x driver controls.
190*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 16 controls for this driver.
191*f80ad8b4SAndroid Build Coastguard Worker  */
192*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_ISL7998X_BASE		(V4L2_CID_USER_BASE + 0x1180)
193*f80ad8b4SAndroid Build Coastguard Worker 
194*f80ad8b4SAndroid Build Coastguard Worker /*
195*f80ad8b4SAndroid Build Coastguard Worker  * The base for DW100 driver controls.
196*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 16 controls for this driver.
197*f80ad8b4SAndroid Build Coastguard Worker  */
198*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_DW100_BASE		(V4L2_CID_USER_BASE + 0x1190)
199*f80ad8b4SAndroid Build Coastguard Worker 
200*f80ad8b4SAndroid Build Coastguard Worker /*
201*f80ad8b4SAndroid Build Coastguard Worker  * The base for Aspeed driver controls.
202*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 16 controls for this driver.
203*f80ad8b4SAndroid Build Coastguard Worker  */
204*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_ASPEED_BASE		(V4L2_CID_USER_BASE + 0x11a0)
205*f80ad8b4SAndroid Build Coastguard Worker 
206*f80ad8b4SAndroid Build Coastguard Worker /*
207*f80ad8b4SAndroid Build Coastguard Worker  * The base for Nuvoton NPCM driver controls.
208*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 16 controls for this driver.
209*f80ad8b4SAndroid Build Coastguard Worker  */
210*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_NPCM_BASE			(V4L2_CID_USER_BASE + 0x11b0)
211*f80ad8b4SAndroid Build Coastguard Worker 
212*f80ad8b4SAndroid Build Coastguard Worker /*
213*f80ad8b4SAndroid Build Coastguard Worker  * The base for THine THP7312 driver controls.
214*f80ad8b4SAndroid Build Coastguard Worker  * We reserve 32 controls for this driver.
215*f80ad8b4SAndroid Build Coastguard Worker  */
216*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_USER_THP7312_BASE		(V4L2_CID_USER_BASE + 0x11c0)
217*f80ad8b4SAndroid Build Coastguard Worker 
218*f80ad8b4SAndroid Build Coastguard Worker /* MPEG-class control IDs */
219*f80ad8b4SAndroid Build Coastguard Worker /* The MPEG controls are applicable to all codec controls
220*f80ad8b4SAndroid Build Coastguard Worker  * and the 'MPEG' part of the define is historical */
221*f80ad8b4SAndroid Build Coastguard Worker 
222*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_BASE			(V4L2_CTRL_CLASS_CODEC | 0x900)
223*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_CLASS			(V4L2_CTRL_CLASS_CODEC | 1)
224*f80ad8b4SAndroid Build Coastguard Worker 
225*f80ad8b4SAndroid Build Coastguard Worker /*  MPEG streams, specific to multiplexed streams */
226*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_TYPE		(V4L2_CID_CODEC_BASE+0)
227*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_stream_type {
228*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_STREAM_TYPE_MPEG2_PS   = 0, /* MPEG-2 program stream */
229*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_STREAM_TYPE_MPEG2_TS   = 1, /* MPEG-2 transport stream */
230*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_STREAM_TYPE_MPEG1_SS   = 2, /* MPEG-1 system stream */
231*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_STREAM_TYPE_MPEG2_DVD  = 3, /* MPEG-2 DVD-compatible stream */
232*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_STREAM_TYPE_MPEG1_VCD  = 4, /* MPEG-1 VCD-compatible stream */
233*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_STREAM_TYPE_MPEG2_SVCD = 5, /* MPEG-2 SVCD-compatible stream */
234*f80ad8b4SAndroid Build Coastguard Worker };
235*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PID_PMT		(V4L2_CID_CODEC_BASE+1)
236*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PID_AUDIO		(V4L2_CID_CODEC_BASE+2)
237*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PID_VIDEO		(V4L2_CID_CODEC_BASE+3)
238*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PID_PCR		(V4L2_CID_CODEC_BASE+4)
239*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PES_ID_AUDIO	(V4L2_CID_CODEC_BASE+5)
240*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_PES_ID_VIDEO	(V4L2_CID_CODEC_BASE+6)
241*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_STREAM_VBI_FMT		(V4L2_CID_CODEC_BASE+7)
242*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_stream_vbi_fmt {
243*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_STREAM_VBI_FMT_NONE = 0,  /* No VBI in the MPEG stream */
244*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_STREAM_VBI_FMT_IVTV = 1,  /* VBI in private packets, IVTV format */
245*f80ad8b4SAndroid Build Coastguard Worker };
246*f80ad8b4SAndroid Build Coastguard Worker 
247*f80ad8b4SAndroid Build Coastguard Worker /*  MPEG audio controls specific to multiplexed streams  */
248*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_SAMPLING_FREQ	(V4L2_CID_CODEC_BASE+100)
249*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_sampling_freq {
250*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_SAMPLING_FREQ_44100 = 0,
251*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_SAMPLING_FREQ_48000 = 1,
252*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_SAMPLING_FREQ_32000 = 2,
253*f80ad8b4SAndroid Build Coastguard Worker };
254*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_ENCODING		(V4L2_CID_CODEC_BASE+101)
255*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_encoding {
256*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_ENCODING_LAYER_1 = 0,
257*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_ENCODING_LAYER_2 = 1,
258*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_ENCODING_LAYER_3 = 2,
259*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_ENCODING_AAC     = 3,
260*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_ENCODING_AC3     = 4,
261*f80ad8b4SAndroid Build Coastguard Worker };
262*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_L1_BITRATE		(V4L2_CID_CODEC_BASE+102)
263*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_l1_bitrate {
264*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_32K  = 0,
265*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_64K  = 1,
266*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_96K  = 2,
267*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_128K = 3,
268*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_160K = 4,
269*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_192K = 5,
270*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_224K = 6,
271*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_256K = 7,
272*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_288K = 8,
273*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_320K = 9,
274*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_352K = 10,
275*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_384K = 11,
276*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_416K = 12,
277*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L1_BITRATE_448K = 13,
278*f80ad8b4SAndroid Build Coastguard Worker };
279*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_L2_BITRATE		(V4L2_CID_CODEC_BASE+103)
280*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_l2_bitrate {
281*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_32K  = 0,
282*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_48K  = 1,
283*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_56K  = 2,
284*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_64K  = 3,
285*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_80K  = 4,
286*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_96K  = 5,
287*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_112K = 6,
288*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_128K = 7,
289*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_160K = 8,
290*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_192K = 9,
291*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_224K = 10,
292*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_256K = 11,
293*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_320K = 12,
294*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L2_BITRATE_384K = 13,
295*f80ad8b4SAndroid Build Coastguard Worker };
296*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_L3_BITRATE		(V4L2_CID_CODEC_BASE+104)
297*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_l3_bitrate {
298*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_32K  = 0,
299*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_40K  = 1,
300*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_48K  = 2,
301*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_56K  = 3,
302*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_64K  = 4,
303*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_80K  = 5,
304*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_96K  = 6,
305*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_112K = 7,
306*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_128K = 8,
307*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_160K = 9,
308*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_192K = 10,
309*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_224K = 11,
310*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_256K = 12,
311*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_L3_BITRATE_320K = 13,
312*f80ad8b4SAndroid Build Coastguard Worker };
313*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_MODE		(V4L2_CID_CODEC_BASE+105)
314*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_mode {
315*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_MODE_STEREO       = 0,
316*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_MODE_JOINT_STEREO = 1,
317*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_MODE_DUAL         = 2,
318*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_MODE_MONO         = 3,
319*f80ad8b4SAndroid Build Coastguard Worker };
320*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_MODE_EXTENSION	(V4L2_CID_CODEC_BASE+106)
321*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_mode_extension {
322*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_MODE_EXTENSION_BOUND_4  = 0,
323*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_MODE_EXTENSION_BOUND_8  = 1,
324*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_MODE_EXTENSION_BOUND_12 = 2,
325*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_MODE_EXTENSION_BOUND_16 = 3,
326*f80ad8b4SAndroid Build Coastguard Worker };
327*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_EMPHASIS		(V4L2_CID_CODEC_BASE+107)
328*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_emphasis {
329*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_EMPHASIS_NONE         = 0,
330*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_EMPHASIS_50_DIV_15_uS = 1,
331*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_EMPHASIS_CCITT_J17    = 2,
332*f80ad8b4SAndroid Build Coastguard Worker };
333*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_CRC			(V4L2_CID_CODEC_BASE+108)
334*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_crc {
335*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_CRC_NONE  = 0,
336*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_CRC_CRC16 = 1,
337*f80ad8b4SAndroid Build Coastguard Worker };
338*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_MUTE		(V4L2_CID_CODEC_BASE+109)
339*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_AAC_BITRATE		(V4L2_CID_CODEC_BASE+110)
340*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_AC3_BITRATE		(V4L2_CID_CODEC_BASE+111)
341*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_ac3_bitrate {
342*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_32K  = 0,
343*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_40K  = 1,
344*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_48K  = 2,
345*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_56K  = 3,
346*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_64K  = 4,
347*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_80K  = 5,
348*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_96K  = 6,
349*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_112K = 7,
350*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_128K = 8,
351*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_160K = 9,
352*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_192K = 10,
353*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_224K = 11,
354*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_256K = 12,
355*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_320K = 13,
356*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_384K = 14,
357*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_448K = 15,
358*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_512K = 16,
359*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_576K = 17,
360*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_AC3_BITRATE_640K = 18,
361*f80ad8b4SAndroid Build Coastguard Worker };
362*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_DEC_PLAYBACK	(V4L2_CID_CODEC_BASE+112)
363*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_audio_dec_playback {
364*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_DEC_PLAYBACK_AUTO	    = 0,
365*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_DEC_PLAYBACK_STEREO	    = 1,
366*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_DEC_PLAYBACK_LEFT	    = 2,
367*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_DEC_PLAYBACK_RIGHT	    = 3,
368*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_DEC_PLAYBACK_MONO	    = 4,
369*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_AUDIO_DEC_PLAYBACK_SWAPPED_STEREO = 5,
370*f80ad8b4SAndroid Build Coastguard Worker };
371*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_AUDIO_DEC_MULTILINGUAL_PLAYBACK (V4L2_CID_CODEC_BASE+113)
372*f80ad8b4SAndroid Build Coastguard Worker 
373*f80ad8b4SAndroid Build Coastguard Worker /*  MPEG video controls specific to multiplexed streams */
374*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_ENCODING		(V4L2_CID_CODEC_BASE+200)
375*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_encoding {
376*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_ENCODING_MPEG_1     = 0,
377*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_ENCODING_MPEG_2     = 1,
378*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_ENCODING_MPEG_4_AVC = 2,
379*f80ad8b4SAndroid Build Coastguard Worker };
380*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_ASPECT		(V4L2_CID_CODEC_BASE+201)
381*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_aspect {
382*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_ASPECT_1x1     = 0,
383*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_ASPECT_4x3     = 1,
384*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_ASPECT_16x9    = 2,
385*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_ASPECT_221x100 = 3,
386*f80ad8b4SAndroid Build Coastguard Worker };
387*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_B_FRAMES		(V4L2_CID_CODEC_BASE+202)
388*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_GOP_SIZE		(V4L2_CID_CODEC_BASE+203)
389*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_GOP_CLOSURE		(V4L2_CID_CODEC_BASE+204)
390*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_PULLDOWN		(V4L2_CID_CODEC_BASE+205)
391*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_BITRATE_MODE	(V4L2_CID_CODEC_BASE+206)
392*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_bitrate_mode {
393*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_BITRATE_MODE_VBR = 0,
394*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_BITRATE_MODE_CBR = 1,
395*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_BITRATE_MODE_CQ  = 2,
396*f80ad8b4SAndroid Build Coastguard Worker };
397*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_BITRATE		(V4L2_CID_CODEC_BASE+207)
398*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_BITRATE_PEAK	(V4L2_CID_CODEC_BASE+208)
399*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_TEMPORAL_DECIMATION (V4L2_CID_CODEC_BASE+209)
400*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MUTE		(V4L2_CID_CODEC_BASE+210)
401*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MUTE_YUV		(V4L2_CID_CODEC_BASE+211)
402*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DECODER_SLICE_INTERFACE		(V4L2_CID_CODEC_BASE+212)
403*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DECODER_MPEG4_DEBLOCK_FILTER	(V4L2_CID_CODEC_BASE+213)
404*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_CYCLIC_INTRA_REFRESH_MB		(V4L2_CID_CODEC_BASE+214)
405*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_FRAME_RC_ENABLE			(V4L2_CID_CODEC_BASE+215)
406*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEADER_MODE				(V4L2_CID_CODEC_BASE+216)
407*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_header_mode {
408*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEADER_MODE_SEPARATE			= 0,
409*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEADER_MODE_JOINED_WITH_1ST_FRAME	= 1,
410*f80ad8b4SAndroid Build Coastguard Worker 
411*f80ad8b4SAndroid Build Coastguard Worker };
412*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MAX_REF_PIC			(V4L2_CID_CODEC_BASE+217)
413*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MB_RC_ENABLE		(V4L2_CID_CODEC_BASE+218)
414*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MULTI_SLICE_MAX_BYTES	(V4L2_CID_CODEC_BASE+219)
415*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MULTI_SLICE_MAX_MB		(V4L2_CID_CODEC_BASE+220)
416*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MULTI_SLICE_MODE		(V4L2_CID_CODEC_BASE+221)
417*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_multi_slice_mode {
418*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MULTI_SLICE_MODE_SINGLE		= 0,
419*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MULTI_SLICE_MODE_MAX_MB		= 1,
420*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MULTI_SLICE_MODE_MAX_BYTES	= 2,
421*f80ad8b4SAndroid Build Coastguard Worker #ifndef __KERNEL__
422*f80ad8b4SAndroid Build Coastguard Worker 	/* Kept for backwards compatibility reasons. Stupid typo... */
423*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MULTI_SICE_MODE_MAX_MB		= 1,
424*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MULTI_SICE_MODE_MAX_BYTES	= 2,
425*f80ad8b4SAndroid Build Coastguard Worker #endif
426*f80ad8b4SAndroid Build Coastguard Worker };
427*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VBV_SIZE			(V4L2_CID_CODEC_BASE+222)
428*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DEC_PTS			(V4L2_CID_CODEC_BASE+223)
429*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DEC_FRAME			(V4L2_CID_CODEC_BASE+224)
430*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VBV_DELAY			(V4L2_CID_CODEC_BASE+225)
431*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_REPEAT_SEQ_HEADER		(V4L2_CID_CODEC_BASE+226)
432*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MV_H_SEARCH_RANGE		(V4L2_CID_CODEC_BASE+227)
433*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MV_V_SEARCH_RANGE		(V4L2_CID_CODEC_BASE+228)
434*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_FORCE_KEY_FRAME		(V4L2_CID_CODEC_BASE+229)
435*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_BASELAYER_PRIORITY_ID	(V4L2_CID_CODEC_BASE+230)
436*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_AU_DELIMITER		(V4L2_CID_CODEC_BASE+231)
437*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_LTR_COUNT			(V4L2_CID_CODEC_BASE+232)
438*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_FRAME_LTR_INDEX		(V4L2_CID_CODEC_BASE+233)
439*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_USE_LTR_FRAMES		(V4L2_CID_CODEC_BASE+234)
440*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DEC_CONCEAL_COLOR		(V4L2_CID_CODEC_BASE+235)
441*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_INTRA_REFRESH_PERIOD	(V4L2_CID_CODEC_BASE+236)
442*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_INTRA_REFRESH_PERIOD_TYPE	(V4L2_CID_CODEC_BASE+237)
443*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_intra_refresh_period_type {
444*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_MPEG_VIDEO_INTRA_REFRESH_PERIOD_TYPE_RANDOM	= 0,
445*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_MPEG_VIDEO_INTRA_REFRESH_PERIOD_TYPE_CYCLIC	= 1,
446*f80ad8b4SAndroid Build Coastguard Worker };
447*f80ad8b4SAndroid Build Coastguard Worker 
448*f80ad8b4SAndroid Build Coastguard Worker /* CIDs for the MPEG-2 Part 2 (H.262) codec */
449*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG2_LEVEL			(V4L2_CID_CODEC_BASE+270)
450*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_mpeg2_level {
451*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG2_LEVEL_LOW		= 0,
452*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG2_LEVEL_MAIN	= 1,
453*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG2_LEVEL_HIGH_1440	= 2,
454*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG2_LEVEL_HIGH	= 3,
455*f80ad8b4SAndroid Build Coastguard Worker };
456*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG2_PROFILE		(V4L2_CID_CODEC_BASE+271)
457*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_mpeg2_profile {
458*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG2_PROFILE_SIMPLE				= 0,
459*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG2_PROFILE_MAIN				= 1,
460*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG2_PROFILE_SNR_SCALABLE			= 2,
461*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG2_PROFILE_SPATIALLY_SCALABLE		= 3,
462*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG2_PROFILE_HIGH				= 4,
463*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG2_PROFILE_MULTIVIEW				= 5,
464*f80ad8b4SAndroid Build Coastguard Worker };
465*f80ad8b4SAndroid Build Coastguard Worker 
466*f80ad8b4SAndroid Build Coastguard Worker /* CIDs for the FWHT codec as used by the vicodec driver. */
467*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FWHT_I_FRAME_QP             (V4L2_CID_CODEC_BASE + 290)
468*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FWHT_P_FRAME_QP             (V4L2_CID_CODEC_BASE + 291)
469*f80ad8b4SAndroid Build Coastguard Worker 
470*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H263_I_FRAME_QP		(V4L2_CID_CODEC_BASE+300)
471*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H263_P_FRAME_QP		(V4L2_CID_CODEC_BASE+301)
472*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H263_B_FRAME_QP		(V4L2_CID_CODEC_BASE+302)
473*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H263_MIN_QP			(V4L2_CID_CODEC_BASE+303)
474*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H263_MAX_QP			(V4L2_CID_CODEC_BASE+304)
475*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_I_FRAME_QP		(V4L2_CID_CODEC_BASE+350)
476*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_P_FRAME_QP		(V4L2_CID_CODEC_BASE+351)
477*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_B_FRAME_QP		(V4L2_CID_CODEC_BASE+352)
478*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_MIN_QP			(V4L2_CID_CODEC_BASE+353)
479*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_MAX_QP			(V4L2_CID_CODEC_BASE+354)
480*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_8X8_TRANSFORM		(V4L2_CID_CODEC_BASE+355)
481*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_CPB_SIZE		(V4L2_CID_CODEC_BASE+356)
482*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_ENTROPY_MODE		(V4L2_CID_CODEC_BASE+357)
483*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_entropy_mode {
484*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_ENTROPY_MODE_CAVLC	= 0,
485*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_ENTROPY_MODE_CABAC	= 1,
486*f80ad8b4SAndroid Build Coastguard Worker };
487*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_I_PERIOD		(V4L2_CID_CODEC_BASE+358)
488*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_LEVEL			(V4L2_CID_CODEC_BASE+359)
489*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_level {
490*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_1_0	= 0,
491*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_1B	= 1,
492*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_1_1	= 2,
493*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_1_2	= 3,
494*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_1_3	= 4,
495*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_2_0	= 5,
496*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_2_1	= 6,
497*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_2_2	= 7,
498*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_3_0	= 8,
499*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_3_1	= 9,
500*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_3_2	= 10,
501*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_4_0	= 11,
502*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_4_1	= 12,
503*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_4_2	= 13,
504*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_5_0	= 14,
505*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_5_1	= 15,
506*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_5_2	= 16,
507*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_6_0	= 17,
508*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_6_1	= 18,
509*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LEVEL_6_2	= 19,
510*f80ad8b4SAndroid Build Coastguard Worker };
511*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_LOOP_FILTER_ALPHA	(V4L2_CID_CODEC_BASE+360)
512*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_LOOP_FILTER_BETA	(V4L2_CID_CODEC_BASE+361)
513*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_LOOP_FILTER_MODE	(V4L2_CID_CODEC_BASE+362)
514*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_loop_filter_mode {
515*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LOOP_FILTER_MODE_ENABLED				= 0,
516*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LOOP_FILTER_MODE_DISABLED				= 1,
517*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_LOOP_FILTER_MODE_DISABLED_AT_SLICE_BOUNDARY	= 2,
518*f80ad8b4SAndroid Build Coastguard Worker };
519*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_PROFILE		(V4L2_CID_CODEC_BASE+363)
520*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_profile {
521*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_BASELINE			= 0,
522*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_CONSTRAINED_BASELINE	= 1,
523*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_MAIN			= 2,
524*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_EXTENDED			= 3,
525*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_HIGH			= 4,
526*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_10			= 5,
527*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_422			= 6,
528*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_444_PREDICTIVE	= 7,
529*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_10_INTRA		= 8,
530*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_422_INTRA		= 9,
531*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_HIGH_444_INTRA		= 10,
532*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_CAVLC_444_INTRA		= 11,
533*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_SCALABLE_BASELINE		= 12,
534*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_SCALABLE_HIGH		= 13,
535*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_SCALABLE_HIGH_INTRA	= 14,
536*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_STEREO_HIGH		= 15,
537*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_MULTIVIEW_HIGH		= 16,
538*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_PROFILE_CONSTRAINED_HIGH		= 17,
539*f80ad8b4SAndroid Build Coastguard Worker };
540*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_VUI_EXT_SAR_HEIGHT	(V4L2_CID_CODEC_BASE+364)
541*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_VUI_EXT_SAR_WIDTH	(V4L2_CID_CODEC_BASE+365)
542*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_VUI_SAR_ENABLE		(V4L2_CID_CODEC_BASE+366)
543*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_VUI_SAR_IDC		(V4L2_CID_CODEC_BASE+367)
544*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_vui_sar_idc {
545*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_UNSPECIFIED	= 0,
546*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_1x1		= 1,
547*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_12x11		= 2,
548*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_10x11		= 3,
549*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_16x11		= 4,
550*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_40x33		= 5,
551*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_24x11		= 6,
552*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_20x11		= 7,
553*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_32x11		= 8,
554*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_80x33		= 9,
555*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_18x11		= 10,
556*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_15x11		= 11,
557*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_64x33		= 12,
558*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_160x99		= 13,
559*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_4x3		= 14,
560*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_3x2		= 15,
561*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_2x1		= 16,
562*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_VUI_SAR_IDC_EXTENDED	= 17,
563*f80ad8b4SAndroid Build Coastguard Worker };
564*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_SEI_FRAME_PACKING		(V4L2_CID_CODEC_BASE+368)
565*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_SEI_FP_CURRENT_FRAME_0		(V4L2_CID_CODEC_BASE+369)
566*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE	(V4L2_CID_CODEC_BASE+370)
567*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_sei_fp_arrangement_type {
568*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_CHECKERBOARD	= 0,
569*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_COLUMN		= 1,
570*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_ROW		= 2,
571*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_SIDE_BY_SIDE	= 3,
572*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_TOP_BOTTOM		= 4,
573*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_SEI_FP_ARRANGEMENT_TYPE_TEMPORAL		= 5,
574*f80ad8b4SAndroid Build Coastguard Worker };
575*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO			(V4L2_CID_CODEC_BASE+371)
576*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO_MAP_TYPE		(V4L2_CID_CODEC_BASE+372)
577*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_fmo_map_type {
578*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_INTERLEAVED_SLICES		= 0,
579*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_SCATTERED_SLICES		= 1,
580*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_FOREGROUND_WITH_LEFT_OVER	= 2,
581*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_BOX_OUT			= 3,
582*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_RASTER_SCAN			= 4,
583*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_WIPE_SCAN			= 5,
584*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_FMO_MAP_TYPE_EXPLICIT			= 6,
585*f80ad8b4SAndroid Build Coastguard Worker };
586*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO_SLICE_GROUP	(V4L2_CID_CODEC_BASE+373)
587*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO_CHANGE_DIRECTION	(V4L2_CID_CODEC_BASE+374)
588*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_fmo_change_dir {
589*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_FMO_CHANGE_DIR_RIGHT	= 0,
590*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_FMO_CHANGE_DIR_LEFT	= 1,
591*f80ad8b4SAndroid Build Coastguard Worker };
592*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO_CHANGE_RATE	(V4L2_CID_CODEC_BASE+375)
593*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_FMO_RUN_LENGTH		(V4L2_CID_CODEC_BASE+376)
594*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_ASO			(V4L2_CID_CODEC_BASE+377)
595*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_ASO_SLICE_ORDER	(V4L2_CID_CODEC_BASE+378)
596*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIERARCHICAL_CODING		(V4L2_CID_CODEC_BASE+379)
597*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIERARCHICAL_CODING_TYPE	(V4L2_CID_CODEC_BASE+380)
598*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_h264_hierarchical_coding_type {
599*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_HIERARCHICAL_CODING_B	= 0,
600*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_H264_HIERARCHICAL_CODING_P	= 1,
601*f80ad8b4SAndroid Build Coastguard Worker };
602*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIERARCHICAL_CODING_LAYER	(V4L2_CID_CODEC_BASE+381)
603*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIERARCHICAL_CODING_LAYER_QP	(V4L2_CID_CODEC_BASE+382)
604*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_CONSTRAINED_INTRA_PREDICTION	(V4L2_CID_CODEC_BASE+383)
605*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_CHROMA_QP_INDEX_OFFSET		(V4L2_CID_CODEC_BASE+384)
606*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_I_FRAME_MIN_QP	(V4L2_CID_CODEC_BASE+385)
607*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_I_FRAME_MAX_QP	(V4L2_CID_CODEC_BASE+386)
608*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_P_FRAME_MIN_QP	(V4L2_CID_CODEC_BASE+387)
609*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_P_FRAME_MAX_QP	(V4L2_CID_CODEC_BASE+388)
610*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_B_FRAME_MIN_QP	(V4L2_CID_CODEC_BASE+389)
611*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_B_FRAME_MAX_QP	(V4L2_CID_CODEC_BASE+390)
612*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L0_BR	(V4L2_CID_CODEC_BASE+391)
613*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L1_BR	(V4L2_CID_CODEC_BASE+392)
614*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L2_BR	(V4L2_CID_CODEC_BASE+393)
615*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L3_BR	(V4L2_CID_CODEC_BASE+394)
616*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L4_BR	(V4L2_CID_CODEC_BASE+395)
617*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L5_BR	(V4L2_CID_CODEC_BASE+396)
618*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_H264_HIER_CODING_L6_BR	(V4L2_CID_CODEC_BASE+397)
619*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_I_FRAME_QP	(V4L2_CID_CODEC_BASE+400)
620*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_P_FRAME_QP	(V4L2_CID_CODEC_BASE+401)
621*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_B_FRAME_QP	(V4L2_CID_CODEC_BASE+402)
622*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_MIN_QP	(V4L2_CID_CODEC_BASE+403)
623*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_MAX_QP	(V4L2_CID_CODEC_BASE+404)
624*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_LEVEL		(V4L2_CID_CODEC_BASE+405)
625*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_mpeg4_level {
626*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_LEVEL_0	= 0,
627*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_LEVEL_0B	= 1,
628*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_LEVEL_1	= 2,
629*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_LEVEL_2	= 3,
630*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_LEVEL_3	= 4,
631*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_LEVEL_3B	= 5,
632*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_LEVEL_4	= 6,
633*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_LEVEL_5	= 7,
634*f80ad8b4SAndroid Build Coastguard Worker };
635*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_PROFILE	(V4L2_CID_CODEC_BASE+406)
636*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_mpeg4_profile {
637*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_PROFILE_SIMPLE				= 0,
638*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_PROFILE_ADVANCED_SIMPLE			= 1,
639*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_PROFILE_CORE				= 2,
640*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_PROFILE_SIMPLE_SCALABLE			= 3,
641*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_MPEG4_PROFILE_ADVANCED_CODING_EFFICIENCY	= 4,
642*f80ad8b4SAndroid Build Coastguard Worker };
643*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_MPEG4_QPEL		(V4L2_CID_CODEC_BASE+407)
644*f80ad8b4SAndroid Build Coastguard Worker 
645*f80ad8b4SAndroid Build Coastguard Worker /*  Control IDs for VP8 streams
646*f80ad8b4SAndroid Build Coastguard Worker  *  Although VP8 is not part of MPEG we add these controls to the MPEG class
647*f80ad8b4SAndroid Build Coastguard Worker  *  as that class is already handling other video compression standards
648*f80ad8b4SAndroid Build Coastguard Worker  */
649*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_NUM_PARTITIONS		(V4L2_CID_CODEC_BASE+500)
650*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_vp8_num_partitions {
651*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_MPEG_VIDEO_VPX_1_PARTITION	= 0,
652*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_MPEG_VIDEO_VPX_2_PARTITIONS	= 1,
653*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_MPEG_VIDEO_VPX_4_PARTITIONS	= 2,
654*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_MPEG_VIDEO_VPX_8_PARTITIONS	= 3,
655*f80ad8b4SAndroid Build Coastguard Worker };
656*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_IMD_DISABLE_4X4		(V4L2_CID_CODEC_BASE+501)
657*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_NUM_REF_FRAMES		(V4L2_CID_CODEC_BASE+502)
658*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_vp8_num_ref_frames {
659*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_MPEG_VIDEO_VPX_1_REF_FRAME	= 0,
660*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_MPEG_VIDEO_VPX_2_REF_FRAME	= 1,
661*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_MPEG_VIDEO_VPX_3_REF_FRAME	= 2,
662*f80ad8b4SAndroid Build Coastguard Worker };
663*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_FILTER_LEVEL		(V4L2_CID_CODEC_BASE+503)
664*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_FILTER_SHARPNESS	(V4L2_CID_CODEC_BASE+504)
665*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_GOLDEN_FRAME_REF_PERIOD	(V4L2_CID_CODEC_BASE+505)
666*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_GOLDEN_FRAME_SEL	(V4L2_CID_CODEC_BASE+506)
667*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_vp8_golden_frame_sel {
668*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_MPEG_VIDEO_VPX_GOLDEN_FRAME_USE_PREV		= 0,
669*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_CID_MPEG_VIDEO_VPX_GOLDEN_FRAME_USE_REF_PERIOD	= 1,
670*f80ad8b4SAndroid Build Coastguard Worker };
671*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_MIN_QP			(V4L2_CID_CODEC_BASE+507)
672*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_MAX_QP			(V4L2_CID_CODEC_BASE+508)
673*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_I_FRAME_QP		(V4L2_CID_CODEC_BASE+509)
674*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_P_FRAME_QP		(V4L2_CID_CODEC_BASE+510)
675*f80ad8b4SAndroid Build Coastguard Worker 
676*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VP8_PROFILE			(V4L2_CID_CODEC_BASE+511)
677*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_vp8_profile {
678*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP8_PROFILE_0				= 0,
679*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP8_PROFILE_1				= 1,
680*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP8_PROFILE_2				= 2,
681*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP8_PROFILE_3				= 3,
682*f80ad8b4SAndroid Build Coastguard Worker };
683*f80ad8b4SAndroid Build Coastguard Worker /* Deprecated alias for compatibility reasons. */
684*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VPX_PROFILE	V4L2_CID_MPEG_VIDEO_VP8_PROFILE
685*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VP9_PROFILE			(V4L2_CID_CODEC_BASE+512)
686*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_vp9_profile {
687*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_PROFILE_0				= 0,
688*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_PROFILE_1				= 1,
689*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_PROFILE_2				= 2,
690*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_PROFILE_3				= 3,
691*f80ad8b4SAndroid Build Coastguard Worker };
692*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_VP9_LEVEL			(V4L2_CID_CODEC_BASE+513)
693*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_vp9_level {
694*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_1_0	= 0,
695*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_1_1	= 1,
696*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_2_0	= 2,
697*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_2_1	= 3,
698*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_3_0	= 4,
699*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_3_1	= 5,
700*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_4_0	= 6,
701*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_4_1	= 7,
702*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_5_0	= 8,
703*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_5_1	= 9,
704*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_5_2	= 10,
705*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_6_0	= 11,
706*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_6_1	= 12,
707*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_VP9_LEVEL_6_2	= 13,
708*f80ad8b4SAndroid Build Coastguard Worker };
709*f80ad8b4SAndroid Build Coastguard Worker 
710*f80ad8b4SAndroid Build Coastguard Worker /* CIDs for HEVC encoding. */
711*f80ad8b4SAndroid Build Coastguard Worker 
712*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_MIN_QP		(V4L2_CID_CODEC_BASE + 600)
713*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_MAX_QP		(V4L2_CID_CODEC_BASE + 601)
714*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_I_FRAME_QP	(V4L2_CID_CODEC_BASE + 602)
715*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_P_FRAME_QP	(V4L2_CID_CODEC_BASE + 603)
716*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_B_FRAME_QP	(V4L2_CID_CODEC_BASE + 604)
717*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_QP	(V4L2_CID_CODEC_BASE + 605)
718*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_TYPE (V4L2_CID_CODEC_BASE + 606)
719*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_hevc_hier_coding_type {
720*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_HIERARCHICAL_CODING_B	= 0,
721*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_HIERARCHICAL_CODING_P	= 1,
722*f80ad8b4SAndroid Build Coastguard Worker };
723*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_LAYER	(V4L2_CID_CODEC_BASE + 607)
724*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L0_QP	(V4L2_CID_CODEC_BASE + 608)
725*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L1_QP	(V4L2_CID_CODEC_BASE + 609)
726*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L2_QP	(V4L2_CID_CODEC_BASE + 610)
727*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L3_QP	(V4L2_CID_CODEC_BASE + 611)
728*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L4_QP	(V4L2_CID_CODEC_BASE + 612)
729*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L5_QP	(V4L2_CID_CODEC_BASE + 613)
730*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L6_QP	(V4L2_CID_CODEC_BASE + 614)
731*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_PROFILE	(V4L2_CID_CODEC_BASE + 615)
732*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_hevc_profile {
733*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_PROFILE_MAIN = 0,
734*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_PROFILE_MAIN_STILL_PICTURE = 1,
735*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_PROFILE_MAIN_10 = 2,
736*f80ad8b4SAndroid Build Coastguard Worker };
737*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_LEVEL		(V4L2_CID_CODEC_BASE + 616)
738*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_hevc_level {
739*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_1	= 0,
740*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_2	= 1,
741*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_2_1	= 2,
742*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_3	= 3,
743*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_3_1	= 4,
744*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_4	= 5,
745*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_4_1	= 6,
746*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_5	= 7,
747*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_5_1	= 8,
748*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_5_2	= 9,
749*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_6	= 10,
750*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_6_1	= 11,
751*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LEVEL_6_2	= 12,
752*f80ad8b4SAndroid Build Coastguard Worker };
753*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_FRAME_RATE_RESOLUTION	(V4L2_CID_CODEC_BASE + 617)
754*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_TIER			(V4L2_CID_CODEC_BASE + 618)
755*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_hevc_tier {
756*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_TIER_MAIN = 0,
757*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_TIER_HIGH = 1,
758*f80ad8b4SAndroid Build Coastguard Worker };
759*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_MAX_PARTITION_DEPTH	(V4L2_CID_CODEC_BASE + 619)
760*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_LOOP_FILTER_MODE	(V4L2_CID_CODEC_BASE + 620)
761*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_cid_mpeg_video_hevc_loop_filter_mode {
762*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LOOP_FILTER_MODE_DISABLED			 = 0,
763*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LOOP_FILTER_MODE_ENABLED			 = 1,
764*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_LOOP_FILTER_MODE_DISABLED_AT_SLICE_BOUNDARY = 2,
765*f80ad8b4SAndroid Build Coastguard Worker };
766*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_LF_BETA_OFFSET_DIV2	(V4L2_CID_CODEC_BASE + 621)
767*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_LF_TC_OFFSET_DIV2	(V4L2_CID_CODEC_BASE + 622)
768*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_REFRESH_TYPE		(V4L2_CID_CODEC_BASE + 623)
769*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_cid_mpeg_video_hevc_refresh_type {
770*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_REFRESH_NONE		= 0,
771*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_REFRESH_CRA		= 1,
772*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_REFRESH_IDR		= 2,
773*f80ad8b4SAndroid Build Coastguard Worker };
774*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_REFRESH_PERIOD		(V4L2_CID_CODEC_BASE + 624)
775*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_LOSSLESS_CU		(V4L2_CID_CODEC_BASE + 625)
776*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_CONST_INTRA_PRED	(V4L2_CID_CODEC_BASE + 626)
777*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_WAVEFRONT		(V4L2_CID_CODEC_BASE + 627)
778*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_GENERAL_PB		(V4L2_CID_CODEC_BASE + 628)
779*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_TEMPORAL_ID		(V4L2_CID_CODEC_BASE + 629)
780*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_STRONG_SMOOTHING	(V4L2_CID_CODEC_BASE + 630)
781*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_MAX_NUM_MERGE_MV_MINUS1	(V4L2_CID_CODEC_BASE + 631)
782*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_INTRA_PU_SPLIT		(V4L2_CID_CODEC_BASE + 632)
783*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_TMV_PREDICTION		(V4L2_CID_CODEC_BASE + 633)
784*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_WITHOUT_STARTCODE	(V4L2_CID_CODEC_BASE + 634)
785*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_SIZE_OF_LENGTH_FIELD	(V4L2_CID_CODEC_BASE + 635)
786*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_cid_mpeg_video_hevc_size_of_length_field {
787*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_SIZE_0		= 0,
788*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_SIZE_1		= 1,
789*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_SIZE_2		= 2,
790*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_HEVC_SIZE_4		= 3,
791*f80ad8b4SAndroid Build Coastguard Worker };
792*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L0_BR	(V4L2_CID_CODEC_BASE + 636)
793*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L1_BR	(V4L2_CID_CODEC_BASE + 637)
794*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L2_BR	(V4L2_CID_CODEC_BASE + 638)
795*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L3_BR	(V4L2_CID_CODEC_BASE + 639)
796*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L4_BR	(V4L2_CID_CODEC_BASE + 640)
797*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L5_BR	(V4L2_CID_CODEC_BASE + 641)
798*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_HIER_CODING_L6_BR	(V4L2_CID_CODEC_BASE + 642)
799*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_REF_NUMBER_FOR_PFRAMES	(V4L2_CID_CODEC_BASE + 643)
800*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_PREPEND_SPSPPS_TO_IDR	(V4L2_CID_CODEC_BASE + 644)
801*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_CONSTANT_QUALITY		(V4L2_CID_CODEC_BASE + 645)
802*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_FRAME_SKIP_MODE		(V4L2_CID_CODEC_BASE + 646)
803*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_frame_skip_mode {
804*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_FRAME_SKIP_MODE_DISABLED	= 0,
805*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_FRAME_SKIP_MODE_LEVEL_LIMIT	= 1,
806*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_FRAME_SKIP_MODE_BUF_LIMIT	= 2,
807*f80ad8b4SAndroid Build Coastguard Worker };
808*f80ad8b4SAndroid Build Coastguard Worker 
809*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_I_FRAME_MIN_QP        (V4L2_CID_CODEC_BASE + 647)
810*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_I_FRAME_MAX_QP        (V4L2_CID_CODEC_BASE + 648)
811*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_P_FRAME_MIN_QP        (V4L2_CID_CODEC_BASE + 649)
812*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_P_FRAME_MAX_QP        (V4L2_CID_CODEC_BASE + 650)
813*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_B_FRAME_MIN_QP        (V4L2_CID_CODEC_BASE + 651)
814*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_HEVC_B_FRAME_MAX_QP        (V4L2_CID_CODEC_BASE + 652)
815*f80ad8b4SAndroid Build Coastguard Worker 
816*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DEC_DISPLAY_DELAY		(V4L2_CID_CODEC_BASE + 653)
817*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_DEC_DISPLAY_DELAY_ENABLE	(V4L2_CID_CODEC_BASE + 654)
818*f80ad8b4SAndroid Build Coastguard Worker 
819*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_AV1_PROFILE (V4L2_CID_CODEC_BASE + 655)
820*f80ad8b4SAndroid Build Coastguard Worker /**
821*f80ad8b4SAndroid Build Coastguard Worker  * enum v4l2_mpeg_video_av1_profile - AV1 profiles
822*f80ad8b4SAndroid Build Coastguard Worker  *
823*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_PROFILE_MAIN: compliant decoders must be able to decode
824*f80ad8b4SAndroid Build Coastguard Worker  * streams with seq_profile equal to 0.
825*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_PROFILE_HIGH: compliant decoders must be able to decode
826*f80ad8b4SAndroid Build Coastguard Worker  * streams with seq_profile equal less than or equal to 1.
827*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_PROFILE_PROFESSIONAL: compliant decoders must be able to
828*f80ad8b4SAndroid Build Coastguard Worker  * decode streams with seq_profile less than or equal to 2.
829*f80ad8b4SAndroid Build Coastguard Worker  *
830*f80ad8b4SAndroid Build Coastguard Worker  * Conveys the highest profile a decoder can work with.
831*f80ad8b4SAndroid Build Coastguard Worker  */
832*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_av1_profile {
833*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_PROFILE_MAIN = 0,
834*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_PROFILE_HIGH = 1,
835*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_PROFILE_PROFESSIONAL = 2,
836*f80ad8b4SAndroid Build Coastguard Worker };
837*f80ad8b4SAndroid Build Coastguard Worker 
838*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_AV1_LEVEL (V4L2_CID_CODEC_BASE + 656)
839*f80ad8b4SAndroid Build Coastguard Worker /**
840*f80ad8b4SAndroid Build Coastguard Worker  * enum v4l2_mpeg_video_av1_level - AV1 levels
841*f80ad8b4SAndroid Build Coastguard Worker  *
842*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_2_0: Level 2.0.
843*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_2_1: Level 2.1.
844*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_2_2: Level 2.2.
845*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_2_3: Level 2.3.
846*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_3_0: Level 3.0.
847*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_3_1: Level 3.1.
848*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_3_2: Level 3.2.
849*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_3_3: Level 3.3.
850*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_4_0: Level 4.0.
851*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_4_1: Level 4.1.
852*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_4_2: Level 4.2.
853*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_4_3: Level 4.3.
854*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_5_0: Level 5.0.
855*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_5_1: Level 5.1.
856*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_5_2: Level 5.2.
857*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_5_3: Level 5.3.
858*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_6_0: Level 6.0.
859*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_6_1: Level 6.1.
860*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_6_2: Level 6.2.
861*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_6_3: Level 6.3.
862*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_7_0: Level 7.0.
863*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_7_1: Level 7.1.
864*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_7_2: Level 7.2.
865*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_MPEG_VIDEO_AV1_LEVEL_7_3: Level 7.3.
866*f80ad8b4SAndroid Build Coastguard Worker  *
867*f80ad8b4SAndroid Build Coastguard Worker  * Conveys the highest level a decoder can work with.
868*f80ad8b4SAndroid Build Coastguard Worker  */
869*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_video_av1_level {
870*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_2_0 = 0,
871*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_2_1 = 1,
872*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_2_2 = 2,
873*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_2_3 = 3,
874*f80ad8b4SAndroid Build Coastguard Worker 
875*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_3_0 = 4,
876*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_3_1 = 5,
877*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_3_2 = 6,
878*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_3_3 = 7,
879*f80ad8b4SAndroid Build Coastguard Worker 
880*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_4_0 = 8,
881*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_4_1 = 9,
882*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_4_2 = 10,
883*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_4_3 = 11,
884*f80ad8b4SAndroid Build Coastguard Worker 
885*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_5_0 = 12,
886*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_5_1 = 13,
887*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_5_2 = 14,
888*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_5_3 = 15,
889*f80ad8b4SAndroid Build Coastguard Worker 
890*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_6_0 = 16,
891*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_6_1 = 17,
892*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_6_2 = 18,
893*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_6_3 = 19,
894*f80ad8b4SAndroid Build Coastguard Worker 
895*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_7_0 = 20,
896*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_7_1 = 21,
897*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_7_2 = 22,
898*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_VIDEO_AV1_LEVEL_7_3 = 23
899*f80ad8b4SAndroid Build Coastguard Worker };
900*f80ad8b4SAndroid Build Coastguard Worker 
901*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_VIDEO_AVERAGE_QP  (V4L2_CID_CODEC_BASE + 657)
902*f80ad8b4SAndroid Build Coastguard Worker 
903*f80ad8b4SAndroid Build Coastguard Worker /*  MPEG-class control IDs specific to the CX2341x driver as defined by V4L2 */
904*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_CX2341X_BASE				(V4L2_CTRL_CLASS_CODEC | 0x1000)
905*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER_MODE		(V4L2_CID_CODEC_CX2341X_BASE+0)
906*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_cx2341x_video_spatial_filter_mode {
907*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_SPATIAL_FILTER_MODE_MANUAL = 0,
908*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_SPATIAL_FILTER_MODE_AUTO   = 1,
909*f80ad8b4SAndroid Build Coastguard Worker };
910*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER		(V4L2_CID_CODEC_CX2341X_BASE+1)
911*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE	(V4L2_CID_CODEC_CX2341X_BASE+2)
912*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_cx2341x_video_luma_spatial_filter_type {
913*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE_OFF                  = 0,
914*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE_1D_HOR               = 1,
915*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE_1D_VERT              = 2,
916*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE_2D_HV_SEPARABLE      = 3,
917*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_LUMA_SPATIAL_FILTER_TYPE_2D_SYM_NON_SEPARABLE = 4,
918*f80ad8b4SAndroid Build Coastguard Worker };
919*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_CHROMA_SPATIAL_FILTER_TYPE	(V4L2_CID_CODEC_CX2341X_BASE+3)
920*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_cx2341x_video_chroma_spatial_filter_type {
921*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_CHROMA_SPATIAL_FILTER_TYPE_OFF    = 0,
922*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_CHROMA_SPATIAL_FILTER_TYPE_1D_HOR = 1,
923*f80ad8b4SAndroid Build Coastguard Worker };
924*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_TEMPORAL_FILTER_MODE	(V4L2_CID_CODEC_CX2341X_BASE+4)
925*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_cx2341x_video_temporal_filter_mode {
926*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_TEMPORAL_FILTER_MODE_MANUAL = 0,
927*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_TEMPORAL_FILTER_MODE_AUTO   = 1,
928*f80ad8b4SAndroid Build Coastguard Worker };
929*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_TEMPORAL_FILTER		(V4L2_CID_CODEC_CX2341X_BASE+5)
930*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE		(V4L2_CID_CODEC_CX2341X_BASE+6)
931*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_cx2341x_video_median_filter_type {
932*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE_OFF      = 0,
933*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE_HOR      = 1,
934*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE_VERT     = 2,
935*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE_HOR_VERT = 3,
936*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_CX2341X_VIDEO_MEDIAN_FILTER_TYPE_DIAG     = 4,
937*f80ad8b4SAndroid Build Coastguard Worker };
938*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_LUMA_MEDIAN_FILTER_BOTTOM	(V4L2_CID_CODEC_CX2341X_BASE+7)
939*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_LUMA_MEDIAN_FILTER_TOP	(V4L2_CID_CODEC_CX2341X_BASE+8)
940*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_CHROMA_MEDIAN_FILTER_BOTTOM	(V4L2_CID_CODEC_CX2341X_BASE+9)
941*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_VIDEO_CHROMA_MEDIAN_FILTER_TOP	(V4L2_CID_CODEC_CX2341X_BASE+10)
942*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_STREAM_INSERT_NAV_PACKETS		(V4L2_CID_CODEC_CX2341X_BASE+11)
943*f80ad8b4SAndroid Build Coastguard Worker 
944*f80ad8b4SAndroid Build Coastguard Worker /*  MPEG-class control IDs specific to the Samsung MFC 5.1 driver as defined by V4L2 */
945*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_MFC51_BASE				(V4L2_CTRL_CLASS_CODEC | 0x1100)
946*f80ad8b4SAndroid Build Coastguard Worker 
947*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_DECODER_H264_DISPLAY_DELAY		(V4L2_CID_CODEC_MFC51_BASE+0)
948*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_DECODER_H264_DISPLAY_DELAY_ENABLE	(V4L2_CID_CODEC_MFC51_BASE+1)
949*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_FRAME_SKIP_MODE			(V4L2_CID_CODEC_MFC51_BASE+2)
950*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_mfc51_video_frame_skip_mode {
951*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_MFC51_VIDEO_FRAME_SKIP_MODE_DISABLED		= 0,
952*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_MFC51_VIDEO_FRAME_SKIP_MODE_LEVEL_LIMIT	= 1,
953*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_MFC51_VIDEO_FRAME_SKIP_MODE_BUF_LIMIT		= 2,
954*f80ad8b4SAndroid Build Coastguard Worker };
955*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_FORCE_FRAME_TYPE			(V4L2_CID_CODEC_MFC51_BASE+3)
956*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_mpeg_mfc51_video_force_frame_type {
957*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_MFC51_VIDEO_FORCE_FRAME_TYPE_DISABLED		= 0,
958*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_MFC51_VIDEO_FORCE_FRAME_TYPE_I_FRAME		= 1,
959*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_MPEG_MFC51_VIDEO_FORCE_FRAME_TYPE_NOT_CODED	= 2,
960*f80ad8b4SAndroid Build Coastguard Worker };
961*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_PADDING				(V4L2_CID_CODEC_MFC51_BASE+4)
962*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_PADDING_YUV				(V4L2_CID_CODEC_MFC51_BASE+5)
963*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_RC_FIXED_TARGET_BIT			(V4L2_CID_CODEC_MFC51_BASE+6)
964*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_RC_REACTION_COEFF			(V4L2_CID_CODEC_MFC51_BASE+7)
965*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_H264_ADAPTIVE_RC_ACTIVITY		(V4L2_CID_CODEC_MFC51_BASE+50)
966*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_H264_ADAPTIVE_RC_DARK			(V4L2_CID_CODEC_MFC51_BASE+51)
967*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_H264_ADAPTIVE_RC_SMOOTH		(V4L2_CID_CODEC_MFC51_BASE+52)
968*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_H264_ADAPTIVE_RC_STATIC		(V4L2_CID_CODEC_MFC51_BASE+53)
969*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_VIDEO_H264_NUM_REF_PIC_FOR_P		(V4L2_CID_CODEC_MFC51_BASE+54)
970*f80ad8b4SAndroid Build Coastguard Worker 
971*f80ad8b4SAndroid Build Coastguard Worker /*  Camera class control IDs */
972*f80ad8b4SAndroid Build Coastguard Worker 
973*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CAMERA_CLASS_BASE	(V4L2_CTRL_CLASS_CAMERA | 0x900)
974*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CAMERA_CLASS		(V4L2_CTRL_CLASS_CAMERA | 1)
975*f80ad8b4SAndroid Build Coastguard Worker 
976*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_EXPOSURE_AUTO			(V4L2_CID_CAMERA_CLASS_BASE+1)
977*f80ad8b4SAndroid Build Coastguard Worker enum  v4l2_exposure_auto_type {
978*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_EXPOSURE_AUTO = 0,
979*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_EXPOSURE_MANUAL = 1,
980*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_EXPOSURE_SHUTTER_PRIORITY = 2,
981*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_EXPOSURE_APERTURE_PRIORITY = 3
982*f80ad8b4SAndroid Build Coastguard Worker };
983*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_EXPOSURE_ABSOLUTE		(V4L2_CID_CAMERA_CLASS_BASE+2)
984*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_EXPOSURE_AUTO_PRIORITY		(V4L2_CID_CAMERA_CLASS_BASE+3)
985*f80ad8b4SAndroid Build Coastguard Worker 
986*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PAN_RELATIVE			(V4L2_CID_CAMERA_CLASS_BASE+4)
987*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TILT_RELATIVE			(V4L2_CID_CAMERA_CLASS_BASE+5)
988*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PAN_RESET			(V4L2_CID_CAMERA_CLASS_BASE+6)
989*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TILT_RESET			(V4L2_CID_CAMERA_CLASS_BASE+7)
990*f80ad8b4SAndroid Build Coastguard Worker 
991*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PAN_ABSOLUTE			(V4L2_CID_CAMERA_CLASS_BASE+8)
992*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TILT_ABSOLUTE			(V4L2_CID_CAMERA_CLASS_BASE+9)
993*f80ad8b4SAndroid Build Coastguard Worker 
994*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FOCUS_ABSOLUTE			(V4L2_CID_CAMERA_CLASS_BASE+10)
995*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FOCUS_RELATIVE			(V4L2_CID_CAMERA_CLASS_BASE+11)
996*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FOCUS_AUTO			(V4L2_CID_CAMERA_CLASS_BASE+12)
997*f80ad8b4SAndroid Build Coastguard Worker 
998*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ZOOM_ABSOLUTE			(V4L2_CID_CAMERA_CLASS_BASE+13)
999*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ZOOM_RELATIVE			(V4L2_CID_CAMERA_CLASS_BASE+14)
1000*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ZOOM_CONTINUOUS		(V4L2_CID_CAMERA_CLASS_BASE+15)
1001*f80ad8b4SAndroid Build Coastguard Worker 
1002*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PRIVACY			(V4L2_CID_CAMERA_CLASS_BASE+16)
1003*f80ad8b4SAndroid Build Coastguard Worker 
1004*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IRIS_ABSOLUTE			(V4L2_CID_CAMERA_CLASS_BASE+17)
1005*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IRIS_RELATIVE			(V4L2_CID_CAMERA_CLASS_BASE+18)
1006*f80ad8b4SAndroid Build Coastguard Worker 
1007*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_EXPOSURE_BIAS		(V4L2_CID_CAMERA_CLASS_BASE+19)
1008*f80ad8b4SAndroid Build Coastguard Worker 
1009*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE	(V4L2_CID_CAMERA_CLASS_BASE+20)
1010*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_auto_n_preset_white_balance {
1011*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_WHITE_BALANCE_MANUAL		= 0,
1012*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_WHITE_BALANCE_AUTO			= 1,
1013*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_WHITE_BALANCE_INCANDESCENT		= 2,
1014*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_WHITE_BALANCE_FLUORESCENT		= 3,
1015*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_WHITE_BALANCE_FLUORESCENT_H	= 4,
1016*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_WHITE_BALANCE_HORIZON		= 5,
1017*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_WHITE_BALANCE_DAYLIGHT		= 6,
1018*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_WHITE_BALANCE_FLASH		= 7,
1019*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_WHITE_BALANCE_CLOUDY		= 8,
1020*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_WHITE_BALANCE_SHADE		= 9,
1021*f80ad8b4SAndroid Build Coastguard Worker };
1022*f80ad8b4SAndroid Build Coastguard Worker 
1023*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_WIDE_DYNAMIC_RANGE		(V4L2_CID_CAMERA_CLASS_BASE+21)
1024*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IMAGE_STABILIZATION		(V4L2_CID_CAMERA_CLASS_BASE+22)
1025*f80ad8b4SAndroid Build Coastguard Worker 
1026*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ISO_SENSITIVITY		(V4L2_CID_CAMERA_CLASS_BASE+23)
1027*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ISO_SENSITIVITY_AUTO		(V4L2_CID_CAMERA_CLASS_BASE+24)
1028*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_iso_sensitivity_auto_type {
1029*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_ISO_SENSITIVITY_MANUAL		= 0,
1030*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_ISO_SENSITIVITY_AUTO		= 1,
1031*f80ad8b4SAndroid Build Coastguard Worker };
1032*f80ad8b4SAndroid Build Coastguard Worker 
1033*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_EXPOSURE_METERING		(V4L2_CID_CAMERA_CLASS_BASE+25)
1034*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_exposure_metering {
1035*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_EXPOSURE_METERING_AVERAGE		= 0,
1036*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_EXPOSURE_METERING_CENTER_WEIGHTED	= 1,
1037*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_EXPOSURE_METERING_SPOT		= 2,
1038*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_EXPOSURE_METERING_MATRIX		= 3,
1039*f80ad8b4SAndroid Build Coastguard Worker };
1040*f80ad8b4SAndroid Build Coastguard Worker 
1041*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_SCENE_MODE			(V4L2_CID_CAMERA_CLASS_BASE+26)
1042*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_scene_mode {
1043*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_NONE			= 0,
1044*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_BACKLIGHT		= 1,
1045*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_BEACH_SNOW		= 2,
1046*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_CANDLE_LIGHT		= 3,
1047*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_DAWN_DUSK		= 4,
1048*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_FALL_COLORS		= 5,
1049*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_FIREWORKS		= 6,
1050*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_LANDSCAPE		= 7,
1051*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_NIGHT			= 8,
1052*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_PARTY_INDOOR		= 9,
1053*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_PORTRAIT		= 10,
1054*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_SPORTS			= 11,
1055*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_SUNSET			= 12,
1056*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_SCENE_MODE_TEXT			= 13,
1057*f80ad8b4SAndroid Build Coastguard Worker };
1058*f80ad8b4SAndroid Build Coastguard Worker 
1059*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_3A_LOCK			(V4L2_CID_CAMERA_CLASS_BASE+27)
1060*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_LOCK_EXPOSURE			(1 << 0)
1061*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_LOCK_WHITE_BALANCE			(1 << 1)
1062*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_LOCK_FOCUS				(1 << 2)
1063*f80ad8b4SAndroid Build Coastguard Worker 
1064*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_FOCUS_START		(V4L2_CID_CAMERA_CLASS_BASE+28)
1065*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_FOCUS_STOP		(V4L2_CID_CAMERA_CLASS_BASE+29)
1066*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_FOCUS_STATUS		(V4L2_CID_CAMERA_CLASS_BASE+30)
1067*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AUTO_FOCUS_STATUS_IDLE		(0 << 0)
1068*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AUTO_FOCUS_STATUS_BUSY		(1 << 0)
1069*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AUTO_FOCUS_STATUS_REACHED		(1 << 1)
1070*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AUTO_FOCUS_STATUS_FAILED		(1 << 2)
1071*f80ad8b4SAndroid Build Coastguard Worker 
1072*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUTO_FOCUS_RANGE		(V4L2_CID_CAMERA_CLASS_BASE+31)
1073*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_auto_focus_range {
1074*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AUTO_FOCUS_RANGE_AUTO		= 0,
1075*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AUTO_FOCUS_RANGE_NORMAL		= 1,
1076*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AUTO_FOCUS_RANGE_MACRO		= 2,
1077*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AUTO_FOCUS_RANGE_INFINITY		= 3,
1078*f80ad8b4SAndroid Build Coastguard Worker };
1079*f80ad8b4SAndroid Build Coastguard Worker 
1080*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PAN_SPEED			(V4L2_CID_CAMERA_CLASS_BASE+32)
1081*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TILT_SPEED			(V4L2_CID_CAMERA_CLASS_BASE+33)
1082*f80ad8b4SAndroid Build Coastguard Worker 
1083*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CAMERA_ORIENTATION		(V4L2_CID_CAMERA_CLASS_BASE+34)
1084*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CAMERA_ORIENTATION_FRONT		0
1085*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CAMERA_ORIENTATION_BACK		1
1086*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CAMERA_ORIENTATION_EXTERNAL	2
1087*f80ad8b4SAndroid Build Coastguard Worker 
1088*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CAMERA_SENSOR_ROTATION		(V4L2_CID_CAMERA_CLASS_BASE+35)
1089*f80ad8b4SAndroid Build Coastguard Worker 
1090*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_HDR_SENSOR_MODE		(V4L2_CID_CAMERA_CLASS_BASE+36)
1091*f80ad8b4SAndroid Build Coastguard Worker 
1092*f80ad8b4SAndroid Build Coastguard Worker /* FM Modulator class control IDs */
1093*f80ad8b4SAndroid Build Coastguard Worker 
1094*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FM_TX_CLASS_BASE		(V4L2_CTRL_CLASS_FM_TX | 0x900)
1095*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FM_TX_CLASS			(V4L2_CTRL_CLASS_FM_TX | 1)
1096*f80ad8b4SAndroid Build Coastguard Worker 
1097*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_DEVIATION		(V4L2_CID_FM_TX_CLASS_BASE + 1)
1098*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_PI			(V4L2_CID_FM_TX_CLASS_BASE + 2)
1099*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_PTY			(V4L2_CID_FM_TX_CLASS_BASE + 3)
1100*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_PS_NAME			(V4L2_CID_FM_TX_CLASS_BASE + 5)
1101*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_RADIO_TEXT		(V4L2_CID_FM_TX_CLASS_BASE + 6)
1102*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_MONO_STEREO		(V4L2_CID_FM_TX_CLASS_BASE + 7)
1103*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_ARTIFICIAL_HEAD		(V4L2_CID_FM_TX_CLASS_BASE + 8)
1104*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_COMPRESSED		(V4L2_CID_FM_TX_CLASS_BASE + 9)
1105*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_DYNAMIC_PTY		(V4L2_CID_FM_TX_CLASS_BASE + 10)
1106*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_TRAFFIC_ANNOUNCEMENT	(V4L2_CID_FM_TX_CLASS_BASE + 11)
1107*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_TRAFFIC_PROGRAM		(V4L2_CID_FM_TX_CLASS_BASE + 12)
1108*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_MUSIC_SPEECH		(V4L2_CID_FM_TX_CLASS_BASE + 13)
1109*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_ALT_FREQS_ENABLE	(V4L2_CID_FM_TX_CLASS_BASE + 14)
1110*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_TX_ALT_FREQS		(V4L2_CID_FM_TX_CLASS_BASE + 15)
1111*f80ad8b4SAndroid Build Coastguard Worker 
1112*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_LIMITER_ENABLED		(V4L2_CID_FM_TX_CLASS_BASE + 64)
1113*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_LIMITER_RELEASE_TIME	(V4L2_CID_FM_TX_CLASS_BASE + 65)
1114*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_LIMITER_DEVIATION	(V4L2_CID_FM_TX_CLASS_BASE + 66)
1115*f80ad8b4SAndroid Build Coastguard Worker 
1116*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_COMPRESSION_ENABLED	(V4L2_CID_FM_TX_CLASS_BASE + 80)
1117*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_COMPRESSION_GAIN		(V4L2_CID_FM_TX_CLASS_BASE + 81)
1118*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_COMPRESSION_THRESHOLD	(V4L2_CID_FM_TX_CLASS_BASE + 82)
1119*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_COMPRESSION_ATTACK_TIME	(V4L2_CID_FM_TX_CLASS_BASE + 83)
1120*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_AUDIO_COMPRESSION_RELEASE_TIME	(V4L2_CID_FM_TX_CLASS_BASE + 84)
1121*f80ad8b4SAndroid Build Coastguard Worker 
1122*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PILOT_TONE_ENABLED		(V4L2_CID_FM_TX_CLASS_BASE + 96)
1123*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PILOT_TONE_DEVIATION		(V4L2_CID_FM_TX_CLASS_BASE + 97)
1124*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PILOT_TONE_FREQUENCY		(V4L2_CID_FM_TX_CLASS_BASE + 98)
1125*f80ad8b4SAndroid Build Coastguard Worker 
1126*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TUNE_PREEMPHASIS		(V4L2_CID_FM_TX_CLASS_BASE + 112)
1127*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_preemphasis {
1128*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_PREEMPHASIS_DISABLED	= 0,
1129*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_PREEMPHASIS_50_uS		= 1,
1130*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_PREEMPHASIS_75_uS		= 2,
1131*f80ad8b4SAndroid Build Coastguard Worker };
1132*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TUNE_POWER_LEVEL		(V4L2_CID_FM_TX_CLASS_BASE + 113)
1133*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TUNE_ANTENNA_CAPACITOR		(V4L2_CID_FM_TX_CLASS_BASE + 114)
1134*f80ad8b4SAndroid Build Coastguard Worker 
1135*f80ad8b4SAndroid Build Coastguard Worker 
1136*f80ad8b4SAndroid Build Coastguard Worker /* Flash and privacy (indicator) light controls */
1137*f80ad8b4SAndroid Build Coastguard Worker 
1138*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_CLASS_BASE		(V4L2_CTRL_CLASS_FLASH | 0x900)
1139*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_CLASS			(V4L2_CTRL_CLASS_FLASH | 1)
1140*f80ad8b4SAndroid Build Coastguard Worker 
1141*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_LED_MODE			(V4L2_CID_FLASH_CLASS_BASE + 1)
1142*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_flash_led_mode {
1143*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_FLASH_LED_MODE_NONE,
1144*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_FLASH_LED_MODE_FLASH,
1145*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_FLASH_LED_MODE_TORCH,
1146*f80ad8b4SAndroid Build Coastguard Worker };
1147*f80ad8b4SAndroid Build Coastguard Worker 
1148*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_STROBE_SOURCE		(V4L2_CID_FLASH_CLASS_BASE + 2)
1149*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_flash_strobe_source {
1150*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_FLASH_STROBE_SOURCE_SOFTWARE,
1151*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_FLASH_STROBE_SOURCE_EXTERNAL,
1152*f80ad8b4SAndroid Build Coastguard Worker };
1153*f80ad8b4SAndroid Build Coastguard Worker 
1154*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_STROBE			(V4L2_CID_FLASH_CLASS_BASE + 3)
1155*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_STROBE_STOP		(V4L2_CID_FLASH_CLASS_BASE + 4)
1156*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_STROBE_STATUS		(V4L2_CID_FLASH_CLASS_BASE + 5)
1157*f80ad8b4SAndroid Build Coastguard Worker 
1158*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_TIMEOUT			(V4L2_CID_FLASH_CLASS_BASE + 6)
1159*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_INTENSITY		(V4L2_CID_FLASH_CLASS_BASE + 7)
1160*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_TORCH_INTENSITY		(V4L2_CID_FLASH_CLASS_BASE + 8)
1161*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_INDICATOR_INTENSITY	(V4L2_CID_FLASH_CLASS_BASE + 9)
1162*f80ad8b4SAndroid Build Coastguard Worker 
1163*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_FAULT			(V4L2_CID_FLASH_CLASS_BASE + 10)
1164*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_OVER_VOLTAGE		(1 << 0)
1165*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_TIMEOUT		(1 << 1)
1166*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_OVER_TEMPERATURE	(1 << 2)
1167*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_SHORT_CIRCUIT		(1 << 3)
1168*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_OVER_CURRENT		(1 << 4)
1169*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_INDICATOR		(1 << 5)
1170*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_UNDER_VOLTAGE		(1 << 6)
1171*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_INPUT_VOLTAGE		(1 << 7)
1172*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FLASH_FAULT_LED_OVER_TEMPERATURE	(1 << 8)
1173*f80ad8b4SAndroid Build Coastguard Worker 
1174*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_CHARGE			(V4L2_CID_FLASH_CLASS_BASE + 11)
1175*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FLASH_READY			(V4L2_CID_FLASH_CLASS_BASE + 12)
1176*f80ad8b4SAndroid Build Coastguard Worker 
1177*f80ad8b4SAndroid Build Coastguard Worker 
1178*f80ad8b4SAndroid Build Coastguard Worker /* JPEG-class control IDs */
1179*f80ad8b4SAndroid Build Coastguard Worker 
1180*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_JPEG_CLASS_BASE		(V4L2_CTRL_CLASS_JPEG | 0x900)
1181*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_JPEG_CLASS			(V4L2_CTRL_CLASS_JPEG | 1)
1182*f80ad8b4SAndroid Build Coastguard Worker 
1183*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_CID_JPEG_CHROMA_SUBSAMPLING	(V4L2_CID_JPEG_CLASS_BASE + 1)
1184*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_jpeg_chroma_subsampling {
1185*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_JPEG_CHROMA_SUBSAMPLING_444	= 0,
1186*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_JPEG_CHROMA_SUBSAMPLING_422	= 1,
1187*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_JPEG_CHROMA_SUBSAMPLING_420	= 2,
1188*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_JPEG_CHROMA_SUBSAMPLING_411	= 3,
1189*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_JPEG_CHROMA_SUBSAMPLING_410	= 4,
1190*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_JPEG_CHROMA_SUBSAMPLING_GRAY	= 5,
1191*f80ad8b4SAndroid Build Coastguard Worker };
1192*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_CID_JPEG_RESTART_INTERVAL		(V4L2_CID_JPEG_CLASS_BASE + 2)
1193*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_CID_JPEG_COMPRESSION_QUALITY	(V4L2_CID_JPEG_CLASS_BASE + 3)
1194*f80ad8b4SAndroid Build Coastguard Worker 
1195*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_CID_JPEG_ACTIVE_MARKER		(V4L2_CID_JPEG_CLASS_BASE + 4)
1196*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_JPEG_ACTIVE_MARKER_APP0		(1 << 0)
1197*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_JPEG_ACTIVE_MARKER_APP1		(1 << 1)
1198*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_JPEG_ACTIVE_MARKER_COM		(1 << 16)
1199*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_JPEG_ACTIVE_MARKER_DQT		(1 << 17)
1200*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_JPEG_ACTIVE_MARKER_DHT		(1 << 18)
1201*f80ad8b4SAndroid Build Coastguard Worker 
1202*f80ad8b4SAndroid Build Coastguard Worker 
1203*f80ad8b4SAndroid Build Coastguard Worker /* Image source controls */
1204*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IMAGE_SOURCE_CLASS_BASE	(V4L2_CTRL_CLASS_IMAGE_SOURCE | 0x900)
1205*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IMAGE_SOURCE_CLASS		(V4L2_CTRL_CLASS_IMAGE_SOURCE | 1)
1206*f80ad8b4SAndroid Build Coastguard Worker 
1207*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_VBLANK				(V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 1)
1208*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_HBLANK				(V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 2)
1209*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_ANALOGUE_GAIN			(V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 3)
1210*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TEST_PATTERN_RED		(V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 4)
1211*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TEST_PATTERN_GREENR		(V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 5)
1212*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TEST_PATTERN_BLUE		(V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 6)
1213*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TEST_PATTERN_GREENB		(V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 7)
1214*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_UNIT_CELL_SIZE			(V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 8)
1215*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_NOTIFY_GAINS			(V4L2_CID_IMAGE_SOURCE_CLASS_BASE + 9)
1216*f80ad8b4SAndroid Build Coastguard Worker 
1217*f80ad8b4SAndroid Build Coastguard Worker 
1218*f80ad8b4SAndroid Build Coastguard Worker /* Image processing controls */
1219*f80ad8b4SAndroid Build Coastguard Worker 
1220*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IMAGE_PROC_CLASS_BASE		(V4L2_CTRL_CLASS_IMAGE_PROC | 0x900)
1221*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_IMAGE_PROC_CLASS		(V4L2_CTRL_CLASS_IMAGE_PROC | 1)
1222*f80ad8b4SAndroid Build Coastguard Worker 
1223*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_LINK_FREQ			(V4L2_CID_IMAGE_PROC_CLASS_BASE + 1)
1224*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_PIXEL_RATE			(V4L2_CID_IMAGE_PROC_CLASS_BASE + 2)
1225*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TEST_PATTERN			(V4L2_CID_IMAGE_PROC_CLASS_BASE + 3)
1226*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DEINTERLACING_MODE		(V4L2_CID_IMAGE_PROC_CLASS_BASE + 4)
1227*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DIGITAL_GAIN			(V4L2_CID_IMAGE_PROC_CLASS_BASE + 5)
1228*f80ad8b4SAndroid Build Coastguard Worker 
1229*f80ad8b4SAndroid Build Coastguard Worker /*  DV-class control IDs defined by V4L2 */
1230*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_CLASS_BASE			(V4L2_CTRL_CLASS_DV | 0x900)
1231*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_CLASS			(V4L2_CTRL_CLASS_DV | 1)
1232*f80ad8b4SAndroid Build Coastguard Worker 
1233*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_CID_DV_TX_HOTPLUG			(V4L2_CID_DV_CLASS_BASE + 1)
1234*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_CID_DV_TX_RXSENSE			(V4L2_CID_DV_CLASS_BASE + 2)
1235*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_CID_DV_TX_EDID_PRESENT		(V4L2_CID_DV_CLASS_BASE + 3)
1236*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_CID_DV_TX_MODE			(V4L2_CID_DV_CLASS_BASE + 4)
1237*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_dv_tx_mode {
1238*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DV_TX_MODE_DVI_D	= 0,
1239*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DV_TX_MODE_HDMI	= 1,
1240*f80ad8b4SAndroid Build Coastguard Worker };
1241*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_TX_RGB_RANGE		(V4L2_CID_DV_CLASS_BASE + 5)
1242*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_dv_rgb_range {
1243*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DV_RGB_RANGE_AUTO	  = 0,
1244*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DV_RGB_RANGE_LIMITED = 1,
1245*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DV_RGB_RANGE_FULL	  = 2,
1246*f80ad8b4SAndroid Build Coastguard Worker };
1247*f80ad8b4SAndroid Build Coastguard Worker 
1248*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_TX_IT_CONTENT_TYPE		(V4L2_CID_DV_CLASS_BASE + 6)
1249*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_dv_it_content_type {
1250*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DV_IT_CONTENT_TYPE_GRAPHICS  = 0,
1251*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DV_IT_CONTENT_TYPE_PHOTO	  = 1,
1252*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DV_IT_CONTENT_TYPE_CINEMA	  = 2,
1253*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DV_IT_CONTENT_TYPE_GAME	  = 3,
1254*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DV_IT_CONTENT_TYPE_NO_ITC	  = 4,
1255*f80ad8b4SAndroid Build Coastguard Worker };
1256*f80ad8b4SAndroid Build Coastguard Worker 
1257*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_CID_DV_RX_POWER_PRESENT		(V4L2_CID_DV_CLASS_BASE + 100)
1258*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_RX_RGB_RANGE		(V4L2_CID_DV_CLASS_BASE + 101)
1259*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DV_RX_IT_CONTENT_TYPE		(V4L2_CID_DV_CLASS_BASE + 102)
1260*f80ad8b4SAndroid Build Coastguard Worker 
1261*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FM_RX_CLASS_BASE		(V4L2_CTRL_CLASS_FM_RX | 0x900)
1262*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_FM_RX_CLASS			(V4L2_CTRL_CLASS_FM_RX | 1)
1263*f80ad8b4SAndroid Build Coastguard Worker 
1264*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_TUNE_DEEMPHASIS		(V4L2_CID_FM_RX_CLASS_BASE + 1)
1265*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_deemphasis {
1266*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DEEMPHASIS_DISABLED	= V4L2_PREEMPHASIS_DISABLED,
1267*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DEEMPHASIS_50_uS		= V4L2_PREEMPHASIS_50_uS,
1268*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DEEMPHASIS_75_uS		= V4L2_PREEMPHASIS_75_uS,
1269*f80ad8b4SAndroid Build Coastguard Worker };
1270*f80ad8b4SAndroid Build Coastguard Worker 
1271*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RECEPTION			(V4L2_CID_FM_RX_CLASS_BASE + 2)
1272*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_PTY			(V4L2_CID_FM_RX_CLASS_BASE + 3)
1273*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_PS_NAME			(V4L2_CID_FM_RX_CLASS_BASE + 4)
1274*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_RADIO_TEXT		(V4L2_CID_FM_RX_CLASS_BASE + 5)
1275*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_TRAFFIC_ANNOUNCEMENT	(V4L2_CID_FM_RX_CLASS_BASE + 6)
1276*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_TRAFFIC_PROGRAM		(V4L2_CID_FM_RX_CLASS_BASE + 7)
1277*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RDS_RX_MUSIC_SPEECH		(V4L2_CID_FM_RX_CLASS_BASE + 8)
1278*f80ad8b4SAndroid Build Coastguard Worker 
1279*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_CLASS_BASE		(V4L2_CTRL_CLASS_RF_TUNER | 0x900)
1280*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_CLASS			(V4L2_CTRL_CLASS_RF_TUNER | 1)
1281*f80ad8b4SAndroid Build Coastguard Worker 
1282*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_BANDWIDTH_AUTO	(V4L2_CID_RF_TUNER_CLASS_BASE + 11)
1283*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_BANDWIDTH		(V4L2_CID_RF_TUNER_CLASS_BASE + 12)
1284*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_RF_GAIN		(V4L2_CID_RF_TUNER_CLASS_BASE + 32)
1285*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_LNA_GAIN_AUTO		(V4L2_CID_RF_TUNER_CLASS_BASE + 41)
1286*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_LNA_GAIN		(V4L2_CID_RF_TUNER_CLASS_BASE + 42)
1287*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_MIXER_GAIN_AUTO	(V4L2_CID_RF_TUNER_CLASS_BASE + 51)
1288*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_MIXER_GAIN		(V4L2_CID_RF_TUNER_CLASS_BASE + 52)
1289*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_IF_GAIN_AUTO		(V4L2_CID_RF_TUNER_CLASS_BASE + 61)
1290*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_IF_GAIN		(V4L2_CID_RF_TUNER_CLASS_BASE + 62)
1291*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_RF_TUNER_PLL_LOCK			(V4L2_CID_RF_TUNER_CLASS_BASE + 91)
1292*f80ad8b4SAndroid Build Coastguard Worker 
1293*f80ad8b4SAndroid Build Coastguard Worker 
1294*f80ad8b4SAndroid Build Coastguard Worker /*  Detection-class control IDs defined by V4L2 */
1295*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_CLASS_BASE		(V4L2_CTRL_CLASS_DETECT | 0x900)
1296*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_CLASS			(V4L2_CTRL_CLASS_DETECT | 1)
1297*f80ad8b4SAndroid Build Coastguard Worker 
1298*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_MD_MODE			(V4L2_CID_DETECT_CLASS_BASE + 1)
1299*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_detect_md_mode {
1300*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DETECT_MD_MODE_DISABLED		= 0,
1301*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DETECT_MD_MODE_GLOBAL		= 1,
1302*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DETECT_MD_MODE_THRESHOLD_GRID	= 2,
1303*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_DETECT_MD_MODE_REGION_GRID		= 3,
1304*f80ad8b4SAndroid Build Coastguard Worker };
1305*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_MD_GLOBAL_THRESHOLD	(V4L2_CID_DETECT_CLASS_BASE + 2)
1306*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_MD_THRESHOLD_GRID	(V4L2_CID_DETECT_CLASS_BASE + 3)
1307*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_DETECT_MD_REGION_GRID		(V4L2_CID_DETECT_CLASS_BASE + 4)
1308*f80ad8b4SAndroid Build Coastguard Worker 
1309*f80ad8b4SAndroid Build Coastguard Worker 
1310*f80ad8b4SAndroid Build Coastguard Worker /*  Stateless CODECs controls */
1311*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_STATELESS_BASE          (V4L2_CTRL_CLASS_CODEC_STATELESS | 0x900)
1312*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_CODEC_STATELESS_CLASS         (V4L2_CTRL_CLASS_CODEC_STATELESS | 1)
1313*f80ad8b4SAndroid Build Coastguard Worker 
1314*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_DECODE_MODE	(V4L2_CID_CODEC_STATELESS_BASE + 0)
1315*f80ad8b4SAndroid Build Coastguard Worker /**
1316*f80ad8b4SAndroid Build Coastguard Worker  * enum v4l2_stateless_h264_decode_mode - Decoding mode
1317*f80ad8b4SAndroid Build Coastguard Worker  *
1318*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_STATELESS_H264_DECODE_MODE_SLICE_BASED: indicates that decoding
1319*f80ad8b4SAndroid Build Coastguard Worker  * is performed one slice at a time. In this mode,
1320*f80ad8b4SAndroid Build Coastguard Worker  * V4L2_CID_STATELESS_H264_SLICE_PARAMS must contain the parsed slice
1321*f80ad8b4SAndroid Build Coastguard Worker  * parameters and the OUTPUT buffer must contain a single slice.
1322*f80ad8b4SAndroid Build Coastguard Worker  * V4L2_BUF_CAP_SUPPORTS_M2M_HOLD_CAPTURE_BUF feature is used
1323*f80ad8b4SAndroid Build Coastguard Worker  * in order to support multislice frames.
1324*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_STATELESS_H264_DECODE_MODE_FRAME_BASED: indicates that
1325*f80ad8b4SAndroid Build Coastguard Worker  * decoding is performed per frame. The OUTPUT buffer must contain
1326*f80ad8b4SAndroid Build Coastguard Worker  * all slices and also both fields. This mode is typically supported
1327*f80ad8b4SAndroid Build Coastguard Worker  * by device drivers that are able to parse the slice(s) header(s)
1328*f80ad8b4SAndroid Build Coastguard Worker  * in hardware. When this mode is selected,
1329*f80ad8b4SAndroid Build Coastguard Worker  * V4L2_CID_STATELESS_H264_SLICE_PARAMS is not used.
1330*f80ad8b4SAndroid Build Coastguard Worker  */
1331*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_stateless_h264_decode_mode {
1332*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_STATELESS_H264_DECODE_MODE_SLICE_BASED,
1333*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_STATELESS_H264_DECODE_MODE_FRAME_BASED,
1334*f80ad8b4SAndroid Build Coastguard Worker };
1335*f80ad8b4SAndroid Build Coastguard Worker 
1336*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_START_CODE	(V4L2_CID_CODEC_STATELESS_BASE + 1)
1337*f80ad8b4SAndroid Build Coastguard Worker /**
1338*f80ad8b4SAndroid Build Coastguard Worker  * enum v4l2_stateless_h264_start_code - Start code
1339*f80ad8b4SAndroid Build Coastguard Worker  *
1340*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_STATELESS_H264_START_CODE_NONE: slices are passed
1341*f80ad8b4SAndroid Build Coastguard Worker  * to the driver without any start code.
1342*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_STATELESS_H264_START_CODE_ANNEX_B: slices are passed
1343*f80ad8b4SAndroid Build Coastguard Worker  * to the driver with an Annex B start code prefix
1344*f80ad8b4SAndroid Build Coastguard Worker  * (legal start codes can be 3-bytes 0x000001 or 4-bytes 0x00000001).
1345*f80ad8b4SAndroid Build Coastguard Worker  * This mode is typically supported by device drivers that parse
1346*f80ad8b4SAndroid Build Coastguard Worker  * the start code in hardware.
1347*f80ad8b4SAndroid Build Coastguard Worker  */
1348*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_stateless_h264_start_code {
1349*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_STATELESS_H264_START_CODE_NONE,
1350*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_STATELESS_H264_START_CODE_ANNEX_B,
1351*f80ad8b4SAndroid Build Coastguard Worker };
1352*f80ad8b4SAndroid Build Coastguard Worker 
1353*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET0_FLAG			0x01
1354*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET1_FLAG			0x02
1355*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET2_FLAG			0x04
1356*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET3_FLAG			0x08
1357*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET4_FLAG			0x10
1358*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_CONSTRAINT_SET5_FLAG			0x20
1359*f80ad8b4SAndroid Build Coastguard Worker 
1360*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_SEPARATE_COLOUR_PLANE		0x01
1361*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_QPPRIME_Y_ZERO_TRANSFORM_BYPASS	0x02
1362*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_DELTA_PIC_ORDER_ALWAYS_ZERO		0x04
1363*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_GAPS_IN_FRAME_NUM_VALUE_ALLOWED	0x08
1364*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_FRAME_MBS_ONLY			0x10
1365*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_MB_ADAPTIVE_FRAME_FIELD		0x20
1366*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_FLAG_DIRECT_8X8_INFERENCE			0x40
1367*f80ad8b4SAndroid Build Coastguard Worker 
1368*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SPS_HAS_CHROMA_FORMAT(sps) \
1369*f80ad8b4SAndroid Build Coastguard Worker 	((sps)->profile_idc == 100 || (sps)->profile_idc == 110 || \
1370*f80ad8b4SAndroid Build Coastguard Worker 	 (sps)->profile_idc == 122 || (sps)->profile_idc == 244 || \
1371*f80ad8b4SAndroid Build Coastguard Worker 	 (sps)->profile_idc == 44  || (sps)->profile_idc == 83  || \
1372*f80ad8b4SAndroid Build Coastguard Worker 	 (sps)->profile_idc == 86  || (sps)->profile_idc == 118 || \
1373*f80ad8b4SAndroid Build Coastguard Worker 	 (sps)->profile_idc == 128 || (sps)->profile_idc == 138 || \
1374*f80ad8b4SAndroid Build Coastguard Worker 	 (sps)->profile_idc == 139 || (sps)->profile_idc == 134 || \
1375*f80ad8b4SAndroid Build Coastguard Worker 	 (sps)->profile_idc == 135)
1376*f80ad8b4SAndroid Build Coastguard Worker 
1377*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_SPS		(V4L2_CID_CODEC_STATELESS_BASE + 2)
1378*f80ad8b4SAndroid Build Coastguard Worker /**
1379*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_h264_sps - H264 sequence parameter set
1380*f80ad8b4SAndroid Build Coastguard Worker  *
1381*f80ad8b4SAndroid Build Coastguard Worker  * All the members on this sequence parameter set structure match the
1382*f80ad8b4SAndroid Build Coastguard Worker  * sequence parameter set syntax as specified by the H264 specification.
1383*f80ad8b4SAndroid Build Coastguard Worker  *
1384*f80ad8b4SAndroid Build Coastguard Worker  * @profile_idc: see H264 specification.
1385*f80ad8b4SAndroid Build Coastguard Worker  * @constraint_set_flags: see H264 specification.
1386*f80ad8b4SAndroid Build Coastguard Worker  * @level_idc: see H264 specification.
1387*f80ad8b4SAndroid Build Coastguard Worker  * @seq_parameter_set_id: see H264 specification.
1388*f80ad8b4SAndroid Build Coastguard Worker  * @chroma_format_idc: see H264 specification.
1389*f80ad8b4SAndroid Build Coastguard Worker  * @bit_depth_luma_minus8: see H264 specification.
1390*f80ad8b4SAndroid Build Coastguard Worker  * @bit_depth_chroma_minus8: see H264 specification.
1391*f80ad8b4SAndroid Build Coastguard Worker  * @log2_max_frame_num_minus4: see H264 specification.
1392*f80ad8b4SAndroid Build Coastguard Worker  * @pic_order_cnt_type: see H264 specification.
1393*f80ad8b4SAndroid Build Coastguard Worker  * @log2_max_pic_order_cnt_lsb_minus4: see H264 specification.
1394*f80ad8b4SAndroid Build Coastguard Worker  * @max_num_ref_frames: see H264 specification.
1395*f80ad8b4SAndroid Build Coastguard Worker  * @num_ref_frames_in_pic_order_cnt_cycle: see H264 specification.
1396*f80ad8b4SAndroid Build Coastguard Worker  * @offset_for_ref_frame: see H264 specification.
1397*f80ad8b4SAndroid Build Coastguard Worker  * @offset_for_non_ref_pic: see H264 specification.
1398*f80ad8b4SAndroid Build Coastguard Worker  * @offset_for_top_to_bottom_field: see H264 specification.
1399*f80ad8b4SAndroid Build Coastguard Worker  * @pic_width_in_mbs_minus1: see H264 specification.
1400*f80ad8b4SAndroid Build Coastguard Worker  * @pic_height_in_map_units_minus1: see H264 specification.
1401*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_H264_SPS_FLAG_{}.
1402*f80ad8b4SAndroid Build Coastguard Worker  */
1403*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_sps {
1404*f80ad8b4SAndroid Build Coastguard Worker 	__u8 profile_idc;
1405*f80ad8b4SAndroid Build Coastguard Worker 	__u8 constraint_set_flags;
1406*f80ad8b4SAndroid Build Coastguard Worker 	__u8 level_idc;
1407*f80ad8b4SAndroid Build Coastguard Worker 	__u8 seq_parameter_set_id;
1408*f80ad8b4SAndroid Build Coastguard Worker 	__u8 chroma_format_idc;
1409*f80ad8b4SAndroid Build Coastguard Worker 	__u8 bit_depth_luma_minus8;
1410*f80ad8b4SAndroid Build Coastguard Worker 	__u8 bit_depth_chroma_minus8;
1411*f80ad8b4SAndroid Build Coastguard Worker 	__u8 log2_max_frame_num_minus4;
1412*f80ad8b4SAndroid Build Coastguard Worker 	__u8 pic_order_cnt_type;
1413*f80ad8b4SAndroid Build Coastguard Worker 	__u8 log2_max_pic_order_cnt_lsb_minus4;
1414*f80ad8b4SAndroid Build Coastguard Worker 	__u8 max_num_ref_frames;
1415*f80ad8b4SAndroid Build Coastguard Worker 	__u8 num_ref_frames_in_pic_order_cnt_cycle;
1416*f80ad8b4SAndroid Build Coastguard Worker 	__s32 offset_for_ref_frame[255];
1417*f80ad8b4SAndroid Build Coastguard Worker 	__s32 offset_for_non_ref_pic;
1418*f80ad8b4SAndroid Build Coastguard Worker 	__s32 offset_for_top_to_bottom_field;
1419*f80ad8b4SAndroid Build Coastguard Worker 	__u16 pic_width_in_mbs_minus1;
1420*f80ad8b4SAndroid Build Coastguard Worker 	__u16 pic_height_in_map_units_minus1;
1421*f80ad8b4SAndroid Build Coastguard Worker 	__u32 flags;
1422*f80ad8b4SAndroid Build Coastguard Worker };
1423*f80ad8b4SAndroid Build Coastguard Worker 
1424*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_ENTROPY_CODING_MODE				0x0001
1425*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_BOTTOM_FIELD_PIC_ORDER_IN_FRAME_PRESENT	0x0002
1426*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_WEIGHTED_PRED				0x0004
1427*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_DEBLOCKING_FILTER_CONTROL_PRESENT		0x0008
1428*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_CONSTRAINED_INTRA_PRED			0x0010
1429*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_REDUNDANT_PIC_CNT_PRESENT			0x0020
1430*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_TRANSFORM_8X8_MODE				0x0040
1431*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_PPS_FLAG_SCALING_MATRIX_PRESENT			0x0080
1432*f80ad8b4SAndroid Build Coastguard Worker 
1433*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_PPS		(V4L2_CID_CODEC_STATELESS_BASE + 3)
1434*f80ad8b4SAndroid Build Coastguard Worker /**
1435*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_h264_pps - H264 picture parameter set
1436*f80ad8b4SAndroid Build Coastguard Worker  *
1437*f80ad8b4SAndroid Build Coastguard Worker  * Except where noted, all the members on this picture parameter set
1438*f80ad8b4SAndroid Build Coastguard Worker  * structure match the picture parameter set syntax as specified
1439*f80ad8b4SAndroid Build Coastguard Worker  * by the H264 specification.
1440*f80ad8b4SAndroid Build Coastguard Worker  *
1441*f80ad8b4SAndroid Build Coastguard Worker  * In particular, V4L2_H264_PPS_FLAG_SCALING_MATRIX_PRESENT flag
1442*f80ad8b4SAndroid Build Coastguard Worker  * has a specific meaning. This flag should be set if a non-flat
1443*f80ad8b4SAndroid Build Coastguard Worker  * scaling matrix applies to the picture. In this case, applications
1444*f80ad8b4SAndroid Build Coastguard Worker  * are expected to use V4L2_CID_STATELESS_H264_SCALING_MATRIX,
1445*f80ad8b4SAndroid Build Coastguard Worker  * to pass the values of the non-flat matrices.
1446*f80ad8b4SAndroid Build Coastguard Worker  *
1447*f80ad8b4SAndroid Build Coastguard Worker  * @pic_parameter_set_id: see H264 specification.
1448*f80ad8b4SAndroid Build Coastguard Worker  * @seq_parameter_set_id: see H264 specification.
1449*f80ad8b4SAndroid Build Coastguard Worker  * @num_slice_groups_minus1: see H264 specification.
1450*f80ad8b4SAndroid Build Coastguard Worker  * @num_ref_idx_l0_default_active_minus1: see H264 specification.
1451*f80ad8b4SAndroid Build Coastguard Worker  * @num_ref_idx_l1_default_active_minus1: see H264 specification.
1452*f80ad8b4SAndroid Build Coastguard Worker  * @weighted_bipred_idc: see H264 specification.
1453*f80ad8b4SAndroid Build Coastguard Worker  * @pic_init_qp_minus26: see H264 specification.
1454*f80ad8b4SAndroid Build Coastguard Worker  * @pic_init_qs_minus26: see H264 specification.
1455*f80ad8b4SAndroid Build Coastguard Worker  * @chroma_qp_index_offset: see H264 specification.
1456*f80ad8b4SAndroid Build Coastguard Worker  * @second_chroma_qp_index_offset: see H264 specification.
1457*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_H264_PPS_FLAG_{}.
1458*f80ad8b4SAndroid Build Coastguard Worker  */
1459*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_pps {
1460*f80ad8b4SAndroid Build Coastguard Worker 	__u8 pic_parameter_set_id;
1461*f80ad8b4SAndroid Build Coastguard Worker 	__u8 seq_parameter_set_id;
1462*f80ad8b4SAndroid Build Coastguard Worker 	__u8 num_slice_groups_minus1;
1463*f80ad8b4SAndroid Build Coastguard Worker 	__u8 num_ref_idx_l0_default_active_minus1;
1464*f80ad8b4SAndroid Build Coastguard Worker 	__u8 num_ref_idx_l1_default_active_minus1;
1465*f80ad8b4SAndroid Build Coastguard Worker 	__u8 weighted_bipred_idc;
1466*f80ad8b4SAndroid Build Coastguard Worker 	__s8 pic_init_qp_minus26;
1467*f80ad8b4SAndroid Build Coastguard Worker 	__s8 pic_init_qs_minus26;
1468*f80ad8b4SAndroid Build Coastguard Worker 	__s8 chroma_qp_index_offset;
1469*f80ad8b4SAndroid Build Coastguard Worker 	__s8 second_chroma_qp_index_offset;
1470*f80ad8b4SAndroid Build Coastguard Worker 	__u16 flags;
1471*f80ad8b4SAndroid Build Coastguard Worker };
1472*f80ad8b4SAndroid Build Coastguard Worker 
1473*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_SCALING_MATRIX	(V4L2_CID_CODEC_STATELESS_BASE + 4)
1474*f80ad8b4SAndroid Build Coastguard Worker /**
1475*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_h264_scaling_matrix - H264 scaling matrices
1476*f80ad8b4SAndroid Build Coastguard Worker  *
1477*f80ad8b4SAndroid Build Coastguard Worker  * @scaling_list_4x4: scaling matrix after applying the inverse
1478*f80ad8b4SAndroid Build Coastguard Worker  * scanning process. Expected list order is Intra Y, Intra Cb,
1479*f80ad8b4SAndroid Build Coastguard Worker  * Intra Cr, Inter Y, Inter Cb, Inter Cr. The values on each
1480*f80ad8b4SAndroid Build Coastguard Worker  * scaling list are expected in raster scan order.
1481*f80ad8b4SAndroid Build Coastguard Worker  * @scaling_list_8x8: scaling matrix after applying the inverse
1482*f80ad8b4SAndroid Build Coastguard Worker  * scanning process. Expected list order is Intra Y, Inter Y,
1483*f80ad8b4SAndroid Build Coastguard Worker  * Intra Cb, Inter Cb, Intra Cr, Inter Cr. The values on each
1484*f80ad8b4SAndroid Build Coastguard Worker  * scaling list are expected in raster scan order.
1485*f80ad8b4SAndroid Build Coastguard Worker  *
1486*f80ad8b4SAndroid Build Coastguard Worker  * Note that the list order is different for the 4x4 and 8x8
1487*f80ad8b4SAndroid Build Coastguard Worker  * matrices as per the H264 specification, see table 7-2 "Assignment
1488*f80ad8b4SAndroid Build Coastguard Worker  * of mnemonic names to scaling list indices and specification of
1489*f80ad8b4SAndroid Build Coastguard Worker  * fall-back rule".
1490*f80ad8b4SAndroid Build Coastguard Worker  */
1491*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_scaling_matrix {
1492*f80ad8b4SAndroid Build Coastguard Worker 	__u8 scaling_list_4x4[6][16];
1493*f80ad8b4SAndroid Build Coastguard Worker 	__u8 scaling_list_8x8[6][64];
1494*f80ad8b4SAndroid Build Coastguard Worker };
1495*f80ad8b4SAndroid Build Coastguard Worker 
1496*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_h264_weight_factors {
1497*f80ad8b4SAndroid Build Coastguard Worker 	__s16 luma_weight[32];
1498*f80ad8b4SAndroid Build Coastguard Worker 	__s16 luma_offset[32];
1499*f80ad8b4SAndroid Build Coastguard Worker 	__s16 chroma_weight[32][2];
1500*f80ad8b4SAndroid Build Coastguard Worker 	__s16 chroma_offset[32][2];
1501*f80ad8b4SAndroid Build Coastguard Worker };
1502*f80ad8b4SAndroid Build Coastguard Worker 
1503*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_CTRL_PRED_WEIGHTS_REQUIRED(pps, slice) \
1504*f80ad8b4SAndroid Build Coastguard Worker 	((((pps)->flags & V4L2_H264_PPS_FLAG_WEIGHTED_PRED) && \
1505*f80ad8b4SAndroid Build Coastguard Worker 	 ((slice)->slice_type == V4L2_H264_SLICE_TYPE_P || \
1506*f80ad8b4SAndroid Build Coastguard Worker 	  (slice)->slice_type == V4L2_H264_SLICE_TYPE_SP)) || \
1507*f80ad8b4SAndroid Build Coastguard Worker 	 ((pps)->weighted_bipred_idc == 1 && \
1508*f80ad8b4SAndroid Build Coastguard Worker 	  (slice)->slice_type == V4L2_H264_SLICE_TYPE_B))
1509*f80ad8b4SAndroid Build Coastguard Worker 
1510*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_PRED_WEIGHTS	(V4L2_CID_CODEC_STATELESS_BASE + 5)
1511*f80ad8b4SAndroid Build Coastguard Worker /**
1512*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_h264_pred_weights - Prediction weight table
1513*f80ad8b4SAndroid Build Coastguard Worker  *
1514*f80ad8b4SAndroid Build Coastguard Worker  * Prediction weight table, which matches the syntax specified
1515*f80ad8b4SAndroid Build Coastguard Worker  * by the H264 specification.
1516*f80ad8b4SAndroid Build Coastguard Worker  *
1517*f80ad8b4SAndroid Build Coastguard Worker  * @luma_log2_weight_denom: see H264 specification.
1518*f80ad8b4SAndroid Build Coastguard Worker  * @chroma_log2_weight_denom: see H264 specification.
1519*f80ad8b4SAndroid Build Coastguard Worker  * @weight_factors: luma and chroma weight factors.
1520*f80ad8b4SAndroid Build Coastguard Worker  */
1521*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_pred_weights {
1522*f80ad8b4SAndroid Build Coastguard Worker 	__u16 luma_log2_weight_denom;
1523*f80ad8b4SAndroid Build Coastguard Worker 	__u16 chroma_log2_weight_denom;
1524*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_h264_weight_factors weight_factors[2];
1525*f80ad8b4SAndroid Build Coastguard Worker };
1526*f80ad8b4SAndroid Build Coastguard Worker 
1527*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_TYPE_P				0
1528*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_TYPE_B				1
1529*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_TYPE_I				2
1530*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_TYPE_SP				3
1531*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_TYPE_SI				4
1532*f80ad8b4SAndroid Build Coastguard Worker 
1533*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_FLAG_DIRECT_SPATIAL_MV_PRED	0x01
1534*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_SLICE_FLAG_SP_FOR_SWITCH		0x02
1535*f80ad8b4SAndroid Build Coastguard Worker 
1536*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_TOP_FIELD_REF				0x1
1537*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_BOTTOM_FIELD_REF			0x2
1538*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_FRAME_REF				0x3
1539*f80ad8b4SAndroid Build Coastguard Worker 
1540*f80ad8b4SAndroid Build Coastguard Worker /**
1541*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_h264_reference - H264 picture reference
1542*f80ad8b4SAndroid Build Coastguard Worker  *
1543*f80ad8b4SAndroid Build Coastguard Worker  * @fields: indicates how the picture is referenced.
1544*f80ad8b4SAndroid Build Coastguard Worker  * Valid values are V4L2_H264_{}_REF.
1545*f80ad8b4SAndroid Build Coastguard Worker  * @index: index into v4l2_ctrl_h264_decode_params.dpb[].
1546*f80ad8b4SAndroid Build Coastguard Worker  */
1547*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_h264_reference {
1548*f80ad8b4SAndroid Build Coastguard Worker 	__u8 fields;
1549*f80ad8b4SAndroid Build Coastguard Worker 	__u8 index;
1550*f80ad8b4SAndroid Build Coastguard Worker };
1551*f80ad8b4SAndroid Build Coastguard Worker 
1552*f80ad8b4SAndroid Build Coastguard Worker /*
1553*f80ad8b4SAndroid Build Coastguard Worker  * Maximum DPB size, as specified by section 'A.3.1 Level limits
1554*f80ad8b4SAndroid Build Coastguard Worker  * common to the Baseline, Main, and Extended profiles'.
1555*f80ad8b4SAndroid Build Coastguard Worker  */
1556*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_NUM_DPB_ENTRIES 16
1557*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_REF_LIST_LEN (2 * V4L2_H264_NUM_DPB_ENTRIES)
1558*f80ad8b4SAndroid Build Coastguard Worker 
1559*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_SLICE_PARAMS	(V4L2_CID_CODEC_STATELESS_BASE + 6)
1560*f80ad8b4SAndroid Build Coastguard Worker /**
1561*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_h264_slice_params - H264 slice parameters
1562*f80ad8b4SAndroid Build Coastguard Worker  *
1563*f80ad8b4SAndroid Build Coastguard Worker  * This structure holds the H264 syntax elements that are specified
1564*f80ad8b4SAndroid Build Coastguard Worker  * as non-invariant for the slices in a given frame.
1565*f80ad8b4SAndroid Build Coastguard Worker  *
1566*f80ad8b4SAndroid Build Coastguard Worker  * Slice invariant syntax elements are contained in struct
1567*f80ad8b4SAndroid Build Coastguard Worker  * v4l2_ctrl_h264_decode_params. This is done to reduce the API surface
1568*f80ad8b4SAndroid Build Coastguard Worker  * on frame-based decoders, where slice header parsing is done by the
1569*f80ad8b4SAndroid Build Coastguard Worker  * hardware.
1570*f80ad8b4SAndroid Build Coastguard Worker  *
1571*f80ad8b4SAndroid Build Coastguard Worker  * Slice invariant syntax elements are specified in specification section
1572*f80ad8b4SAndroid Build Coastguard Worker  * "7.4.3 Slice header semantics".
1573*f80ad8b4SAndroid Build Coastguard Worker  *
1574*f80ad8b4SAndroid Build Coastguard Worker  * Except where noted, the members on this struct match the slice header syntax.
1575*f80ad8b4SAndroid Build Coastguard Worker  *
1576*f80ad8b4SAndroid Build Coastguard Worker  * @header_bit_size: offset in bits to slice_data() from the beginning of this slice.
1577*f80ad8b4SAndroid Build Coastguard Worker  * @first_mb_in_slice: see H264 specification.
1578*f80ad8b4SAndroid Build Coastguard Worker  * @slice_type: see H264 specification.
1579*f80ad8b4SAndroid Build Coastguard Worker  * @colour_plane_id: see H264 specification.
1580*f80ad8b4SAndroid Build Coastguard Worker  * @redundant_pic_cnt: see H264 specification.
1581*f80ad8b4SAndroid Build Coastguard Worker  * @cabac_init_idc: see H264 specification.
1582*f80ad8b4SAndroid Build Coastguard Worker  * @slice_qp_delta: see H264 specification.
1583*f80ad8b4SAndroid Build Coastguard Worker  * @slice_qs_delta: see H264 specification.
1584*f80ad8b4SAndroid Build Coastguard Worker  * @disable_deblocking_filter_idc: see H264 specification.
1585*f80ad8b4SAndroid Build Coastguard Worker  * @slice_alpha_c0_offset_div2: see H264 specification.
1586*f80ad8b4SAndroid Build Coastguard Worker  * @slice_beta_offset_div2: see H264 specification.
1587*f80ad8b4SAndroid Build Coastguard Worker  * @num_ref_idx_l0_active_minus1: see H264 specification.
1588*f80ad8b4SAndroid Build Coastguard Worker  * @num_ref_idx_l1_active_minus1: see H264 specification.
1589*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
1590*f80ad8b4SAndroid Build Coastguard Worker  * @ref_pic_list0: reference picture list 0 after applying the per-slice modifications.
1591*f80ad8b4SAndroid Build Coastguard Worker  * @ref_pic_list1: reference picture list 1 after applying the per-slice modifications.
1592*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_H264_SLICE_FLAG_{}.
1593*f80ad8b4SAndroid Build Coastguard Worker  */
1594*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_slice_params {
1595*f80ad8b4SAndroid Build Coastguard Worker 	__u32 header_bit_size;
1596*f80ad8b4SAndroid Build Coastguard Worker 	__u32 first_mb_in_slice;
1597*f80ad8b4SAndroid Build Coastguard Worker 	__u8 slice_type;
1598*f80ad8b4SAndroid Build Coastguard Worker 	__u8 colour_plane_id;
1599*f80ad8b4SAndroid Build Coastguard Worker 	__u8 redundant_pic_cnt;
1600*f80ad8b4SAndroid Build Coastguard Worker 	__u8 cabac_init_idc;
1601*f80ad8b4SAndroid Build Coastguard Worker 	__s8 slice_qp_delta;
1602*f80ad8b4SAndroid Build Coastguard Worker 	__s8 slice_qs_delta;
1603*f80ad8b4SAndroid Build Coastguard Worker 	__u8 disable_deblocking_filter_idc;
1604*f80ad8b4SAndroid Build Coastguard Worker 	__s8 slice_alpha_c0_offset_div2;
1605*f80ad8b4SAndroid Build Coastguard Worker 	__s8 slice_beta_offset_div2;
1606*f80ad8b4SAndroid Build Coastguard Worker 	__u8 num_ref_idx_l0_active_minus1;
1607*f80ad8b4SAndroid Build Coastguard Worker 	__u8 num_ref_idx_l1_active_minus1;
1608*f80ad8b4SAndroid Build Coastguard Worker 
1609*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved;
1610*f80ad8b4SAndroid Build Coastguard Worker 
1611*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_h264_reference ref_pic_list0[V4L2_H264_REF_LIST_LEN];
1612*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_h264_reference ref_pic_list1[V4L2_H264_REF_LIST_LEN];
1613*f80ad8b4SAndroid Build Coastguard Worker 
1614*f80ad8b4SAndroid Build Coastguard Worker 	__u32 flags;
1615*f80ad8b4SAndroid Build Coastguard Worker };
1616*f80ad8b4SAndroid Build Coastguard Worker 
1617*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DPB_ENTRY_FLAG_VALID		0x01
1618*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DPB_ENTRY_FLAG_ACTIVE		0x02
1619*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DPB_ENTRY_FLAG_LONG_TERM	0x04
1620*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DPB_ENTRY_FLAG_FIELD		0x08
1621*f80ad8b4SAndroid Build Coastguard Worker 
1622*f80ad8b4SAndroid Build Coastguard Worker /**
1623*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_h264_dpb_entry - H264 decoded picture buffer entry
1624*f80ad8b4SAndroid Build Coastguard Worker  *
1625*f80ad8b4SAndroid Build Coastguard Worker  * @reference_ts: timestamp of the V4L2 capture buffer to use as reference.
1626*f80ad8b4SAndroid Build Coastguard Worker  * The timestamp refers to the timestamp field in struct v4l2_buffer.
1627*f80ad8b4SAndroid Build Coastguard Worker  * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64.
1628*f80ad8b4SAndroid Build Coastguard Worker  * @pic_num: matches PicNum variable assigned during the reference
1629*f80ad8b4SAndroid Build Coastguard Worker  * picture lists construction process.
1630*f80ad8b4SAndroid Build Coastguard Worker  * @frame_num: frame identifier which matches frame_num syntax element.
1631*f80ad8b4SAndroid Build Coastguard Worker  * @fields: indicates how the DPB entry is referenced. Valid values are
1632*f80ad8b4SAndroid Build Coastguard Worker  * V4L2_H264_{}_REF.
1633*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
1634*f80ad8b4SAndroid Build Coastguard Worker  * @top_field_order_cnt: matches TopFieldOrderCnt picture value.
1635*f80ad8b4SAndroid Build Coastguard Worker  * @bottom_field_order_cnt: matches BottomFieldOrderCnt picture value.
1636*f80ad8b4SAndroid Build Coastguard Worker  * Note that picture field is indicated by v4l2_buffer.field.
1637*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_H264_DPB_ENTRY_FLAG_{}.
1638*f80ad8b4SAndroid Build Coastguard Worker  */
1639*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_h264_dpb_entry {
1640*f80ad8b4SAndroid Build Coastguard Worker 	__u64 reference_ts;
1641*f80ad8b4SAndroid Build Coastguard Worker 	__u32 pic_num;
1642*f80ad8b4SAndroid Build Coastguard Worker 	__u16 frame_num;
1643*f80ad8b4SAndroid Build Coastguard Worker 	__u8 fields;
1644*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved[5];
1645*f80ad8b4SAndroid Build Coastguard Worker 	__s32 top_field_order_cnt;
1646*f80ad8b4SAndroid Build Coastguard Worker 	__s32 bottom_field_order_cnt;
1647*f80ad8b4SAndroid Build Coastguard Worker 	__u32 flags;
1648*f80ad8b4SAndroid Build Coastguard Worker };
1649*f80ad8b4SAndroid Build Coastguard Worker 
1650*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DECODE_PARAM_FLAG_IDR_PIC		0x01
1651*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DECODE_PARAM_FLAG_FIELD_PIC		0x02
1652*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DECODE_PARAM_FLAG_BOTTOM_FIELD	0x04
1653*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DECODE_PARAM_FLAG_PFRAME		0x08
1654*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_H264_DECODE_PARAM_FLAG_BFRAME		0x10
1655*f80ad8b4SAndroid Build Coastguard Worker 
1656*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_H264_DECODE_PARAMS	(V4L2_CID_CODEC_STATELESS_BASE + 7)
1657*f80ad8b4SAndroid Build Coastguard Worker /**
1658*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_h264_decode_params - H264 decoding parameters
1659*f80ad8b4SAndroid Build Coastguard Worker  *
1660*f80ad8b4SAndroid Build Coastguard Worker  * @dpb: decoded picture buffer.
1661*f80ad8b4SAndroid Build Coastguard Worker  * @nal_ref_idc: slice header syntax element.
1662*f80ad8b4SAndroid Build Coastguard Worker  * @frame_num: slice header syntax element.
1663*f80ad8b4SAndroid Build Coastguard Worker  * @top_field_order_cnt: matches TopFieldOrderCnt picture value.
1664*f80ad8b4SAndroid Build Coastguard Worker  * @bottom_field_order_cnt: matches BottomFieldOrderCnt picture value.
1665*f80ad8b4SAndroid Build Coastguard Worker  * Note that picture field is indicated by v4l2_buffer.field.
1666*f80ad8b4SAndroid Build Coastguard Worker  * @idr_pic_id: slice header syntax element.
1667*f80ad8b4SAndroid Build Coastguard Worker  * @pic_order_cnt_lsb: slice header syntax element.
1668*f80ad8b4SAndroid Build Coastguard Worker  * @delta_pic_order_cnt_bottom: slice header syntax element.
1669*f80ad8b4SAndroid Build Coastguard Worker  * @delta_pic_order_cnt0: slice header syntax element.
1670*f80ad8b4SAndroid Build Coastguard Worker  * @delta_pic_order_cnt1: slice header syntax element.
1671*f80ad8b4SAndroid Build Coastguard Worker  * @dec_ref_pic_marking_bit_size: size in bits of dec_ref_pic_marking()
1672*f80ad8b4SAndroid Build Coastguard Worker  * syntax element.
1673*f80ad8b4SAndroid Build Coastguard Worker  * @pic_order_cnt_bit_size: size in bits of pic order count syntax.
1674*f80ad8b4SAndroid Build Coastguard Worker  * @slice_group_change_cycle: slice header syntax element.
1675*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
1676*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_H264_DECODE_PARAM_FLAG_{}.
1677*f80ad8b4SAndroid Build Coastguard Worker  */
1678*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_h264_decode_params {
1679*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_h264_dpb_entry dpb[V4L2_H264_NUM_DPB_ENTRIES];
1680*f80ad8b4SAndroid Build Coastguard Worker 	__u16 nal_ref_idc;
1681*f80ad8b4SAndroid Build Coastguard Worker 	__u16 frame_num;
1682*f80ad8b4SAndroid Build Coastguard Worker 	__s32 top_field_order_cnt;
1683*f80ad8b4SAndroid Build Coastguard Worker 	__s32 bottom_field_order_cnt;
1684*f80ad8b4SAndroid Build Coastguard Worker 	__u16 idr_pic_id;
1685*f80ad8b4SAndroid Build Coastguard Worker 	__u16 pic_order_cnt_lsb;
1686*f80ad8b4SAndroid Build Coastguard Worker 	__s32 delta_pic_order_cnt_bottom;
1687*f80ad8b4SAndroid Build Coastguard Worker 	__s32 delta_pic_order_cnt0;
1688*f80ad8b4SAndroid Build Coastguard Worker 	__s32 delta_pic_order_cnt1;
1689*f80ad8b4SAndroid Build Coastguard Worker 	__u32 dec_ref_pic_marking_bit_size;
1690*f80ad8b4SAndroid Build Coastguard Worker 	__u32 pic_order_cnt_bit_size;
1691*f80ad8b4SAndroid Build Coastguard Worker 	__u32 slice_group_change_cycle;
1692*f80ad8b4SAndroid Build Coastguard Worker 
1693*f80ad8b4SAndroid Build Coastguard Worker 	__u32 reserved;
1694*f80ad8b4SAndroid Build Coastguard Worker 	__u32 flags;
1695*f80ad8b4SAndroid Build Coastguard Worker };
1696*f80ad8b4SAndroid Build Coastguard Worker 
1697*f80ad8b4SAndroid Build Coastguard Worker 
1698*f80ad8b4SAndroid Build Coastguard Worker /* Stateless FWHT control, used by the vicodec driver */
1699*f80ad8b4SAndroid Build Coastguard Worker 
1700*f80ad8b4SAndroid Build Coastguard Worker /* Current FWHT version */
1701*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_VERSION			3
1702*f80ad8b4SAndroid Build Coastguard Worker 
1703*f80ad8b4SAndroid Build Coastguard Worker /* Set if this is an interlaced format */
1704*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_IS_INTERLACED		_BITUL(0)
1705*f80ad8b4SAndroid Build Coastguard Worker /* Set if this is a bottom-first (NTSC) interlaced format */
1706*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_IS_BOTTOM_FIRST		_BITUL(1)
1707*f80ad8b4SAndroid Build Coastguard Worker /* Set if each 'frame' contains just one field */
1708*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_IS_ALTERNATE		_BITUL(2)
1709*f80ad8b4SAndroid Build Coastguard Worker /*
1710*f80ad8b4SAndroid Build Coastguard Worker  * If V4L2_FWHT_FL_IS_ALTERNATE was set, then this is set if this
1711*f80ad8b4SAndroid Build Coastguard Worker  * 'frame' is the bottom field, else it is the top field.
1712*f80ad8b4SAndroid Build Coastguard Worker  */
1713*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_IS_BOTTOM_FIELD		_BITUL(3)
1714*f80ad8b4SAndroid Build Coastguard Worker /* Set if the Y' plane is uncompressed */
1715*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_LUMA_IS_UNCOMPRESSED	_BITUL(4)
1716*f80ad8b4SAndroid Build Coastguard Worker /* Set if the Cb plane is uncompressed */
1717*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_CB_IS_UNCOMPRESSED		_BITUL(5)
1718*f80ad8b4SAndroid Build Coastguard Worker /* Set if the Cr plane is uncompressed */
1719*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_CR_IS_UNCOMPRESSED		_BITUL(6)
1720*f80ad8b4SAndroid Build Coastguard Worker /* Set if the chroma plane is full height, if cleared it is half height */
1721*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_CHROMA_FULL_HEIGHT		_BITUL(7)
1722*f80ad8b4SAndroid Build Coastguard Worker /* Set if the chroma plane is full width, if cleared it is half width */
1723*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_CHROMA_FULL_WIDTH		_BITUL(8)
1724*f80ad8b4SAndroid Build Coastguard Worker /* Set if the alpha plane is uncompressed */
1725*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_ALPHA_IS_UNCOMPRESSED	_BITUL(9)
1726*f80ad8b4SAndroid Build Coastguard Worker /* Set if this is an I Frame */
1727*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_I_FRAME			_BITUL(10)
1728*f80ad8b4SAndroid Build Coastguard Worker 
1729*f80ad8b4SAndroid Build Coastguard Worker /* A 4-values flag - the number of components - 1 */
1730*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_COMPONENTS_NUM_MSK		GENMASK(18, 16)
1731*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_COMPONENTS_NUM_OFFSET	16
1732*f80ad8b4SAndroid Build Coastguard Worker 
1733*f80ad8b4SAndroid Build Coastguard Worker /* A 4-values flag - the pixel encoding type */
1734*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_PIXENC_MSK			GENMASK(20, 19)
1735*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_PIXENC_OFFSET		19
1736*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_PIXENC_YUV			(1 << V4L2_FWHT_FL_PIXENC_OFFSET)
1737*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_PIXENC_RGB			(2 << V4L2_FWHT_FL_PIXENC_OFFSET)
1738*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_FWHT_FL_PIXENC_HSV			(3 << V4L2_FWHT_FL_PIXENC_OFFSET)
1739*f80ad8b4SAndroid Build Coastguard Worker 
1740*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_FWHT_PARAMS		(V4L2_CID_CODEC_STATELESS_BASE + 100)
1741*f80ad8b4SAndroid Build Coastguard Worker /**
1742*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_fwht_params - FWHT parameters
1743*f80ad8b4SAndroid Build Coastguard Worker  *
1744*f80ad8b4SAndroid Build Coastguard Worker  * @backward_ref_ts: timestamp of the V4L2 capture buffer to use as reference.
1745*f80ad8b4SAndroid Build Coastguard Worker  * The timestamp refers to the timestamp field in struct v4l2_buffer.
1746*f80ad8b4SAndroid Build Coastguard Worker  * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64.
1747*f80ad8b4SAndroid Build Coastguard Worker  * @version: must be V4L2_FWHT_VERSION.
1748*f80ad8b4SAndroid Build Coastguard Worker  * @width: width of frame.
1749*f80ad8b4SAndroid Build Coastguard Worker  * @height: height of frame.
1750*f80ad8b4SAndroid Build Coastguard Worker  * @flags: FWHT flags (see V4L2_FWHT_FL_*).
1751*f80ad8b4SAndroid Build Coastguard Worker  * @colorspace: the colorspace (enum v4l2_colorspace).
1752*f80ad8b4SAndroid Build Coastguard Worker  * @xfer_func: the transfer function (enum v4l2_xfer_func).
1753*f80ad8b4SAndroid Build Coastguard Worker  * @ycbcr_enc: the Y'CbCr encoding (enum v4l2_ycbcr_encoding).
1754*f80ad8b4SAndroid Build Coastguard Worker  * @quantization: the quantization (enum v4l2_quantization).
1755*f80ad8b4SAndroid Build Coastguard Worker  */
1756*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_fwht_params {
1757*f80ad8b4SAndroid Build Coastguard Worker 	__u64 backward_ref_ts;
1758*f80ad8b4SAndroid Build Coastguard Worker 	__u32 version;
1759*f80ad8b4SAndroid Build Coastguard Worker 	__u32 width;
1760*f80ad8b4SAndroid Build Coastguard Worker 	__u32 height;
1761*f80ad8b4SAndroid Build Coastguard Worker 	__u32 flags;
1762*f80ad8b4SAndroid Build Coastguard Worker 	__u32 colorspace;
1763*f80ad8b4SAndroid Build Coastguard Worker 	__u32 xfer_func;
1764*f80ad8b4SAndroid Build Coastguard Worker 	__u32 ycbcr_enc;
1765*f80ad8b4SAndroid Build Coastguard Worker 	__u32 quantization;
1766*f80ad8b4SAndroid Build Coastguard Worker };
1767*f80ad8b4SAndroid Build Coastguard Worker 
1768*f80ad8b4SAndroid Build Coastguard Worker /* Stateless VP8 control */
1769*f80ad8b4SAndroid Build Coastguard Worker 
1770*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_SEGMENT_FLAG_ENABLED              0x01
1771*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_SEGMENT_FLAG_UPDATE_MAP           0x02
1772*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_SEGMENT_FLAG_UPDATE_FEATURE_DATA  0x04
1773*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_SEGMENT_FLAG_DELTA_VALUE_MODE     0x08
1774*f80ad8b4SAndroid Build Coastguard Worker 
1775*f80ad8b4SAndroid Build Coastguard Worker /**
1776*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_vp8_segment - VP8 segment-based adjustments parameters
1777*f80ad8b4SAndroid Build Coastguard Worker  *
1778*f80ad8b4SAndroid Build Coastguard Worker  * @quant_update: update values for the segment quantizer.
1779*f80ad8b4SAndroid Build Coastguard Worker  * @lf_update: update values for the loop filter level.
1780*f80ad8b4SAndroid Build Coastguard Worker  * @segment_probs: branch probabilities of the segment_id decoding tree.
1781*f80ad8b4SAndroid Build Coastguard Worker  * @padding: padding field. Should be zeroed by applications.
1782*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_VP8_SEGMENT_FLAG_{}.
1783*f80ad8b4SAndroid Build Coastguard Worker  *
1784*f80ad8b4SAndroid Build Coastguard Worker  * This structure contains segment-based adjustments related parameters.
1785*f80ad8b4SAndroid Build Coastguard Worker  * See the 'update_segmentation()' part of the frame header syntax,
1786*f80ad8b4SAndroid Build Coastguard Worker  * and section '9.3. Segment-Based Adjustments' of the VP8 specification
1787*f80ad8b4SAndroid Build Coastguard Worker  * for more details.
1788*f80ad8b4SAndroid Build Coastguard Worker  */
1789*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_segment {
1790*f80ad8b4SAndroid Build Coastguard Worker 	__s8 quant_update[4];
1791*f80ad8b4SAndroid Build Coastguard Worker 	__s8 lf_update[4];
1792*f80ad8b4SAndroid Build Coastguard Worker 	__u8 segment_probs[3];
1793*f80ad8b4SAndroid Build Coastguard Worker 	__u8 padding;
1794*f80ad8b4SAndroid Build Coastguard Worker 	__u32 flags;
1795*f80ad8b4SAndroid Build Coastguard Worker };
1796*f80ad8b4SAndroid Build Coastguard Worker 
1797*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_LF_ADJ_ENABLE	0x01
1798*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_LF_DELTA_UPDATE	0x02
1799*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_LF_FILTER_TYPE_SIMPLE	0x04
1800*f80ad8b4SAndroid Build Coastguard Worker 
1801*f80ad8b4SAndroid Build Coastguard Worker /**
1802*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_vp8_loop_filter - VP8 loop filter parameters
1803*f80ad8b4SAndroid Build Coastguard Worker  *
1804*f80ad8b4SAndroid Build Coastguard Worker  * @ref_frm_delta: Reference frame signed delta values.
1805*f80ad8b4SAndroid Build Coastguard Worker  * @mb_mode_delta: MB prediction mode signed delta values.
1806*f80ad8b4SAndroid Build Coastguard Worker  * @sharpness_level: matches sharpness_level syntax element.
1807*f80ad8b4SAndroid Build Coastguard Worker  * @level: matches loop_filter_level syntax element.
1808*f80ad8b4SAndroid Build Coastguard Worker  * @padding: padding field. Should be zeroed by applications.
1809*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_VP8_LF_{}.
1810*f80ad8b4SAndroid Build Coastguard Worker  *
1811*f80ad8b4SAndroid Build Coastguard Worker  * This structure contains loop filter related parameters.
1812*f80ad8b4SAndroid Build Coastguard Worker  * See the 'mb_lf_adjustments()' part of the frame header syntax,
1813*f80ad8b4SAndroid Build Coastguard Worker  * and section '9.4. Loop Filter Type and Levels' of the VP8 specification
1814*f80ad8b4SAndroid Build Coastguard Worker  * for more details.
1815*f80ad8b4SAndroid Build Coastguard Worker  */
1816*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_loop_filter {
1817*f80ad8b4SAndroid Build Coastguard Worker 	__s8 ref_frm_delta[4];
1818*f80ad8b4SAndroid Build Coastguard Worker 	__s8 mb_mode_delta[4];
1819*f80ad8b4SAndroid Build Coastguard Worker 	__u8 sharpness_level;
1820*f80ad8b4SAndroid Build Coastguard Worker 	__u8 level;
1821*f80ad8b4SAndroid Build Coastguard Worker 	__u16 padding;
1822*f80ad8b4SAndroid Build Coastguard Worker 	__u32 flags;
1823*f80ad8b4SAndroid Build Coastguard Worker };
1824*f80ad8b4SAndroid Build Coastguard Worker 
1825*f80ad8b4SAndroid Build Coastguard Worker /**
1826*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_vp8_quantization - VP8 quantizattion indices
1827*f80ad8b4SAndroid Build Coastguard Worker  *
1828*f80ad8b4SAndroid Build Coastguard Worker  * @y_ac_qi: luma AC coefficient table index.
1829*f80ad8b4SAndroid Build Coastguard Worker  * @y_dc_delta: luma DC delta vaue.
1830*f80ad8b4SAndroid Build Coastguard Worker  * @y2_dc_delta: y2 block DC delta value.
1831*f80ad8b4SAndroid Build Coastguard Worker  * @y2_ac_delta: y2 block AC delta value.
1832*f80ad8b4SAndroid Build Coastguard Worker  * @uv_dc_delta: chroma DC delta value.
1833*f80ad8b4SAndroid Build Coastguard Worker  * @uv_ac_delta: chroma AC delta value.
1834*f80ad8b4SAndroid Build Coastguard Worker  * @padding: padding field. Should be zeroed by applications.
1835*f80ad8b4SAndroid Build Coastguard Worker  *
1836*f80ad8b4SAndroid Build Coastguard Worker  * This structure contains the quantization indices present
1837*f80ad8b4SAndroid Build Coastguard Worker  * in 'quant_indices()' part of the frame header syntax.
1838*f80ad8b4SAndroid Build Coastguard Worker  * See section '9.6. Dequantization Indices' of the VP8 specification
1839*f80ad8b4SAndroid Build Coastguard Worker  * for more details.
1840*f80ad8b4SAndroid Build Coastguard Worker  */
1841*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_quantization {
1842*f80ad8b4SAndroid Build Coastguard Worker 	__u8 y_ac_qi;
1843*f80ad8b4SAndroid Build Coastguard Worker 	__s8 y_dc_delta;
1844*f80ad8b4SAndroid Build Coastguard Worker 	__s8 y2_dc_delta;
1845*f80ad8b4SAndroid Build Coastguard Worker 	__s8 y2_ac_delta;
1846*f80ad8b4SAndroid Build Coastguard Worker 	__s8 uv_dc_delta;
1847*f80ad8b4SAndroid Build Coastguard Worker 	__s8 uv_ac_delta;
1848*f80ad8b4SAndroid Build Coastguard Worker 	__u16 padding;
1849*f80ad8b4SAndroid Build Coastguard Worker };
1850*f80ad8b4SAndroid Build Coastguard Worker 
1851*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_COEFF_PROB_CNT 11
1852*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_MV_PROB_CNT 19
1853*f80ad8b4SAndroid Build Coastguard Worker 
1854*f80ad8b4SAndroid Build Coastguard Worker /**
1855*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_vp8_entropy - VP8 update probabilities
1856*f80ad8b4SAndroid Build Coastguard Worker  *
1857*f80ad8b4SAndroid Build Coastguard Worker  * @coeff_probs: coefficient probability update values.
1858*f80ad8b4SAndroid Build Coastguard Worker  * @y_mode_probs: luma intra-prediction probabilities.
1859*f80ad8b4SAndroid Build Coastguard Worker  * @uv_mode_probs: chroma intra-prediction probabilities.
1860*f80ad8b4SAndroid Build Coastguard Worker  * @mv_probs: mv decoding probability.
1861*f80ad8b4SAndroid Build Coastguard Worker  * @padding: padding field. Should be zeroed by applications.
1862*f80ad8b4SAndroid Build Coastguard Worker  *
1863*f80ad8b4SAndroid Build Coastguard Worker  * This structure contains the update probabilities present in
1864*f80ad8b4SAndroid Build Coastguard Worker  * 'token_prob_update()' and 'mv_prob_update()' part of the frame header.
1865*f80ad8b4SAndroid Build Coastguard Worker  * See section '17.2. Probability Updates' of the VP8 specification
1866*f80ad8b4SAndroid Build Coastguard Worker  * for more details.
1867*f80ad8b4SAndroid Build Coastguard Worker  */
1868*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_entropy {
1869*f80ad8b4SAndroid Build Coastguard Worker 	__u8 coeff_probs[4][8][3][V4L2_VP8_COEFF_PROB_CNT];
1870*f80ad8b4SAndroid Build Coastguard Worker 	__u8 y_mode_probs[4];
1871*f80ad8b4SAndroid Build Coastguard Worker 	__u8 uv_mode_probs[3];
1872*f80ad8b4SAndroid Build Coastguard Worker 	__u8 mv_probs[2][V4L2_VP8_MV_PROB_CNT];
1873*f80ad8b4SAndroid Build Coastguard Worker 	__u8 padding[3];
1874*f80ad8b4SAndroid Build Coastguard Worker };
1875*f80ad8b4SAndroid Build Coastguard Worker 
1876*f80ad8b4SAndroid Build Coastguard Worker /**
1877*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_vp8_entropy_coder_state - VP8 boolean coder state
1878*f80ad8b4SAndroid Build Coastguard Worker  *
1879*f80ad8b4SAndroid Build Coastguard Worker  * @range: coder state value for "Range"
1880*f80ad8b4SAndroid Build Coastguard Worker  * @value: coder state value for "Value"
1881*f80ad8b4SAndroid Build Coastguard Worker  * @bit_count: number of bits left in range "Value".
1882*f80ad8b4SAndroid Build Coastguard Worker  * @padding: padding field. Should be zeroed by applications.
1883*f80ad8b4SAndroid Build Coastguard Worker  *
1884*f80ad8b4SAndroid Build Coastguard Worker  * This structure contains the state for the boolean coder, as
1885*f80ad8b4SAndroid Build Coastguard Worker  * explained in section '7. Boolean Entropy Decoder' of the VP8 specification.
1886*f80ad8b4SAndroid Build Coastguard Worker  */
1887*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp8_entropy_coder_state {
1888*f80ad8b4SAndroid Build Coastguard Worker 	__u8 range;
1889*f80ad8b4SAndroid Build Coastguard Worker 	__u8 value;
1890*f80ad8b4SAndroid Build Coastguard Worker 	__u8 bit_count;
1891*f80ad8b4SAndroid Build Coastguard Worker 	__u8 padding;
1892*f80ad8b4SAndroid Build Coastguard Worker };
1893*f80ad8b4SAndroid Build Coastguard Worker 
1894*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_KEY_FRAME		0x01
1895*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_EXPERIMENTAL		0x02
1896*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_SHOW_FRAME		0x04
1897*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_MB_NO_SKIP_COEFF	0x08
1898*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_SIGN_BIAS_GOLDEN	0x10
1899*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_FLAG_SIGN_BIAS_ALT	0x20
1900*f80ad8b4SAndroid Build Coastguard Worker 
1901*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP8_FRAME_IS_KEY_FRAME(hdr) \
1902*f80ad8b4SAndroid Build Coastguard Worker 	(!!((hdr)->flags & V4L2_VP8_FRAME_FLAG_KEY_FRAME))
1903*f80ad8b4SAndroid Build Coastguard Worker 
1904*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_VP8_FRAME (V4L2_CID_CODEC_STATELESS_BASE + 200)
1905*f80ad8b4SAndroid Build Coastguard Worker /**
1906*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_vp8_frame - VP8 frame parameters
1907*f80ad8b4SAndroid Build Coastguard Worker  *
1908*f80ad8b4SAndroid Build Coastguard Worker  * @segment: segmentation parameters. See &v4l2_vp8_segment for more details
1909*f80ad8b4SAndroid Build Coastguard Worker  * @lf: loop filter parameters. See &v4l2_vp8_loop_filter for more details
1910*f80ad8b4SAndroid Build Coastguard Worker  * @quant: quantization parameters. See &v4l2_vp8_quantization for more details
1911*f80ad8b4SAndroid Build Coastguard Worker  * @entropy: update probabilities. See &v4l2_vp8_entropy for more details
1912*f80ad8b4SAndroid Build Coastguard Worker  * @coder_state: boolean coder state. See &v4l2_vp8_entropy_coder_state for more details
1913*f80ad8b4SAndroid Build Coastguard Worker  * @width: frame width.
1914*f80ad8b4SAndroid Build Coastguard Worker  * @height: frame height.
1915*f80ad8b4SAndroid Build Coastguard Worker  * @horizontal_scale: horizontal scaling factor.
1916*f80ad8b4SAndroid Build Coastguard Worker  * @vertical_scale: vertical scaling factor.
1917*f80ad8b4SAndroid Build Coastguard Worker  * @version: bitstream version.
1918*f80ad8b4SAndroid Build Coastguard Worker  * @prob_skip_false: frame header syntax element.
1919*f80ad8b4SAndroid Build Coastguard Worker  * @prob_intra: frame header syntax element.
1920*f80ad8b4SAndroid Build Coastguard Worker  * @prob_last: frame header syntax element.
1921*f80ad8b4SAndroid Build Coastguard Worker  * @prob_gf: frame header syntax element.
1922*f80ad8b4SAndroid Build Coastguard Worker  * @num_dct_parts: number of DCT coefficients partitions.
1923*f80ad8b4SAndroid Build Coastguard Worker  * @first_part_size: size of the first partition, i.e. the control partition.
1924*f80ad8b4SAndroid Build Coastguard Worker  * @first_part_header_bits: size in bits of the first partition header portion.
1925*f80ad8b4SAndroid Build Coastguard Worker  * @dct_part_sizes: DCT coefficients sizes.
1926*f80ad8b4SAndroid Build Coastguard Worker  * @last_frame_ts: "last" reference buffer timestamp.
1927*f80ad8b4SAndroid Build Coastguard Worker  * The timestamp refers to the timestamp field in struct v4l2_buffer.
1928*f80ad8b4SAndroid Build Coastguard Worker  * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64.
1929*f80ad8b4SAndroid Build Coastguard Worker  * @golden_frame_ts: "golden" reference buffer timestamp.
1930*f80ad8b4SAndroid Build Coastguard Worker  * @alt_frame_ts: "alt" reference buffer timestamp.
1931*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_VP8_FRAME_FLAG_{}.
1932*f80ad8b4SAndroid Build Coastguard Worker  */
1933*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_vp8_frame {
1934*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_vp8_segment segment;
1935*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_vp8_loop_filter lf;
1936*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_vp8_quantization quant;
1937*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_vp8_entropy entropy;
1938*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_vp8_entropy_coder_state coder_state;
1939*f80ad8b4SAndroid Build Coastguard Worker 
1940*f80ad8b4SAndroid Build Coastguard Worker 	__u16 width;
1941*f80ad8b4SAndroid Build Coastguard Worker 	__u16 height;
1942*f80ad8b4SAndroid Build Coastguard Worker 
1943*f80ad8b4SAndroid Build Coastguard Worker 	__u8 horizontal_scale;
1944*f80ad8b4SAndroid Build Coastguard Worker 	__u8 vertical_scale;
1945*f80ad8b4SAndroid Build Coastguard Worker 
1946*f80ad8b4SAndroid Build Coastguard Worker 	__u8 version;
1947*f80ad8b4SAndroid Build Coastguard Worker 	__u8 prob_skip_false;
1948*f80ad8b4SAndroid Build Coastguard Worker 	__u8 prob_intra;
1949*f80ad8b4SAndroid Build Coastguard Worker 	__u8 prob_last;
1950*f80ad8b4SAndroid Build Coastguard Worker 	__u8 prob_gf;
1951*f80ad8b4SAndroid Build Coastguard Worker 	__u8 num_dct_parts;
1952*f80ad8b4SAndroid Build Coastguard Worker 
1953*f80ad8b4SAndroid Build Coastguard Worker 	__u32 first_part_size;
1954*f80ad8b4SAndroid Build Coastguard Worker 	__u32 first_part_header_bits;
1955*f80ad8b4SAndroid Build Coastguard Worker 	__u32 dct_part_sizes[8];
1956*f80ad8b4SAndroid Build Coastguard Worker 
1957*f80ad8b4SAndroid Build Coastguard Worker 	__u64 last_frame_ts;
1958*f80ad8b4SAndroid Build Coastguard Worker 	__u64 golden_frame_ts;
1959*f80ad8b4SAndroid Build Coastguard Worker 	__u64 alt_frame_ts;
1960*f80ad8b4SAndroid Build Coastguard Worker 
1961*f80ad8b4SAndroid Build Coastguard Worker 	__u64 flags;
1962*f80ad8b4SAndroid Build Coastguard Worker };
1963*f80ad8b4SAndroid Build Coastguard Worker 
1964*f80ad8b4SAndroid Build Coastguard Worker /* Stateless MPEG-2 controls */
1965*f80ad8b4SAndroid Build Coastguard Worker 
1966*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_SEQ_FLAG_PROGRESSIVE	0x01
1967*f80ad8b4SAndroid Build Coastguard Worker 
1968*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_MPEG2_SEQUENCE (V4L2_CID_CODEC_STATELESS_BASE+220)
1969*f80ad8b4SAndroid Build Coastguard Worker /**
1970*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_mpeg2_sequence - MPEG-2 sequence header
1971*f80ad8b4SAndroid Build Coastguard Worker  *
1972*f80ad8b4SAndroid Build Coastguard Worker  * All the members on this structure match the sequence header and sequence
1973*f80ad8b4SAndroid Build Coastguard Worker  * extension syntaxes as specified by the MPEG-2 specification.
1974*f80ad8b4SAndroid Build Coastguard Worker  *
1975*f80ad8b4SAndroid Build Coastguard Worker  * Fields horizontal_size, vertical_size and vbv_buffer_size are a
1976*f80ad8b4SAndroid Build Coastguard Worker  * combination of respective _value and extension syntax elements,
1977*f80ad8b4SAndroid Build Coastguard Worker  * as described in section 6.3.3 "Sequence header".
1978*f80ad8b4SAndroid Build Coastguard Worker  *
1979*f80ad8b4SAndroid Build Coastguard Worker  * @horizontal_size: combination of elements horizontal_size_value and
1980*f80ad8b4SAndroid Build Coastguard Worker  * horizontal_size_extension.
1981*f80ad8b4SAndroid Build Coastguard Worker  * @vertical_size: combination of elements vertical_size_value and
1982*f80ad8b4SAndroid Build Coastguard Worker  * vertical_size_extension.
1983*f80ad8b4SAndroid Build Coastguard Worker  * @vbv_buffer_size: combination of elements vbv_buffer_size_value and
1984*f80ad8b4SAndroid Build Coastguard Worker  * vbv_buffer_size_extension.
1985*f80ad8b4SAndroid Build Coastguard Worker  * @profile_and_level_indication: see MPEG-2 specification.
1986*f80ad8b4SAndroid Build Coastguard Worker  * @chroma_format: see MPEG-2 specification.
1987*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_MPEG2_SEQ_FLAG_{}.
1988*f80ad8b4SAndroid Build Coastguard Worker  */
1989*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_mpeg2_sequence {
1990*f80ad8b4SAndroid Build Coastguard Worker 	__u16	horizontal_size;
1991*f80ad8b4SAndroid Build Coastguard Worker 	__u16	vertical_size;
1992*f80ad8b4SAndroid Build Coastguard Worker 	__u32	vbv_buffer_size;
1993*f80ad8b4SAndroid Build Coastguard Worker 	__u16	profile_and_level_indication;
1994*f80ad8b4SAndroid Build Coastguard Worker 	__u8	chroma_format;
1995*f80ad8b4SAndroid Build Coastguard Worker 	__u8	flags;
1996*f80ad8b4SAndroid Build Coastguard Worker };
1997*f80ad8b4SAndroid Build Coastguard Worker 
1998*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_CODING_TYPE_I			1
1999*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_CODING_TYPE_P			2
2000*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_CODING_TYPE_B			3
2001*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_CODING_TYPE_D			4
2002*f80ad8b4SAndroid Build Coastguard Worker 
2003*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_TOP_FIELD			0x1
2004*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_BOTTOM_FIELD			0x2
2005*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FRAME				0x3
2006*f80ad8b4SAndroid Build Coastguard Worker 
2007*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_TOP_FIELD_FIRST		0x0001
2008*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_FRAME_PRED_DCT		0x0002
2009*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_CONCEALMENT_MV		0x0004
2010*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_Q_SCALE_TYPE		0x0008
2011*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_INTRA_VLC			0x0010
2012*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_ALT_SCAN			0x0020
2013*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_REPEAT_FIRST		0x0040
2014*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_MPEG2_PIC_FLAG_PROGRESSIVE			0x0080
2015*f80ad8b4SAndroid Build Coastguard Worker 
2016*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_MPEG2_PICTURE (V4L2_CID_CODEC_STATELESS_BASE+221)
2017*f80ad8b4SAndroid Build Coastguard Worker /**
2018*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_mpeg2_picture - MPEG-2 picture header
2019*f80ad8b4SAndroid Build Coastguard Worker  *
2020*f80ad8b4SAndroid Build Coastguard Worker  * All the members on this structure match the picture header and picture
2021*f80ad8b4SAndroid Build Coastguard Worker  * coding extension syntaxes as specified by the MPEG-2 specification.
2022*f80ad8b4SAndroid Build Coastguard Worker  *
2023*f80ad8b4SAndroid Build Coastguard Worker  * @backward_ref_ts: timestamp of the V4L2 capture buffer to use as
2024*f80ad8b4SAndroid Build Coastguard Worker  * reference for backward prediction.
2025*f80ad8b4SAndroid Build Coastguard Worker  * @forward_ref_ts: timestamp of the V4L2 capture buffer to use as
2026*f80ad8b4SAndroid Build Coastguard Worker  * reference for forward prediction. These timestamp refers to the
2027*f80ad8b4SAndroid Build Coastguard Worker  * timestamp field in struct v4l2_buffer. Use v4l2_timeval_to_ns()
2028*f80ad8b4SAndroid Build Coastguard Worker  * to convert the struct timeval to a __u64.
2029*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_MPEG2_PIC_FLAG_{}.
2030*f80ad8b4SAndroid Build Coastguard Worker  * @f_code: see MPEG-2 specification.
2031*f80ad8b4SAndroid Build Coastguard Worker  * @picture_coding_type: see MPEG-2 specification.
2032*f80ad8b4SAndroid Build Coastguard Worker  * @picture_structure: see V4L2_MPEG2_PIC_{}_FIELD.
2033*f80ad8b4SAndroid Build Coastguard Worker  * @intra_dc_precision: see MPEG-2 specification.
2034*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
2035*f80ad8b4SAndroid Build Coastguard Worker  */
2036*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_mpeg2_picture {
2037*f80ad8b4SAndroid Build Coastguard Worker 	__u64	backward_ref_ts;
2038*f80ad8b4SAndroid Build Coastguard Worker 	__u64	forward_ref_ts;
2039*f80ad8b4SAndroid Build Coastguard Worker 	__u32	flags;
2040*f80ad8b4SAndroid Build Coastguard Worker 	__u8	f_code[2][2];
2041*f80ad8b4SAndroid Build Coastguard Worker 	__u8	picture_coding_type;
2042*f80ad8b4SAndroid Build Coastguard Worker 	__u8	picture_structure;
2043*f80ad8b4SAndroid Build Coastguard Worker 	__u8	intra_dc_precision;
2044*f80ad8b4SAndroid Build Coastguard Worker 	__u8	reserved[5];
2045*f80ad8b4SAndroid Build Coastguard Worker };
2046*f80ad8b4SAndroid Build Coastguard Worker 
2047*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_MPEG2_QUANTISATION (V4L2_CID_CODEC_STATELESS_BASE+222)
2048*f80ad8b4SAndroid Build Coastguard Worker /**
2049*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_mpeg2_quantisation - MPEG-2 quantisation
2050*f80ad8b4SAndroid Build Coastguard Worker  *
2051*f80ad8b4SAndroid Build Coastguard Worker  * Quantisation matrices as specified by section 6.3.7
2052*f80ad8b4SAndroid Build Coastguard Worker  * "Quant matrix extension".
2053*f80ad8b4SAndroid Build Coastguard Worker  *
2054*f80ad8b4SAndroid Build Coastguard Worker  * @intra_quantiser_matrix: The quantisation matrix coefficients
2055*f80ad8b4SAndroid Build Coastguard Worker  * for intra-coded frames, in zigzag scanning order. It is relevant
2056*f80ad8b4SAndroid Build Coastguard Worker  * for both luma and chroma components, although it can be superseded
2057*f80ad8b4SAndroid Build Coastguard Worker  * by the chroma-specific matrix for non-4:2:0 YUV formats.
2058*f80ad8b4SAndroid Build Coastguard Worker  * @non_intra_quantiser_matrix: The quantisation matrix coefficients
2059*f80ad8b4SAndroid Build Coastguard Worker  * for non-intra-coded frames, in zigzag scanning order. It is relevant
2060*f80ad8b4SAndroid Build Coastguard Worker  * for both luma and chroma components, although it can be superseded
2061*f80ad8b4SAndroid Build Coastguard Worker  * by the chroma-specific matrix for non-4:2:0 YUV formats.
2062*f80ad8b4SAndroid Build Coastguard Worker  * @chroma_intra_quantiser_matrix: The quantisation matrix coefficients
2063*f80ad8b4SAndroid Build Coastguard Worker  * for the chominance component of intra-coded frames, in zigzag scanning
2064*f80ad8b4SAndroid Build Coastguard Worker  * order. Only relevant for 4:2:2 and 4:4:4 YUV formats.
2065*f80ad8b4SAndroid Build Coastguard Worker  * @chroma_non_intra_quantiser_matrix: The quantisation matrix coefficients
2066*f80ad8b4SAndroid Build Coastguard Worker  * for the chrominance component of non-intra-coded frames, in zigzag scanning
2067*f80ad8b4SAndroid Build Coastguard Worker  * order. Only relevant for 4:2:2 and 4:4:4 YUV formats.
2068*f80ad8b4SAndroid Build Coastguard Worker  */
2069*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_mpeg2_quantisation {
2070*f80ad8b4SAndroid Build Coastguard Worker 	__u8	intra_quantiser_matrix[64];
2071*f80ad8b4SAndroid Build Coastguard Worker 	__u8	non_intra_quantiser_matrix[64];
2072*f80ad8b4SAndroid Build Coastguard Worker 	__u8	chroma_intra_quantiser_matrix[64];
2073*f80ad8b4SAndroid Build Coastguard Worker 	__u8	chroma_non_intra_quantiser_matrix[64];
2074*f80ad8b4SAndroid Build Coastguard Worker };
2075*f80ad8b4SAndroid Build Coastguard Worker 
2076*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_SPS		(V4L2_CID_CODEC_STATELESS_BASE + 400)
2077*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_PPS		(V4L2_CID_CODEC_STATELESS_BASE + 401)
2078*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_SLICE_PARAMS	(V4L2_CID_CODEC_STATELESS_BASE + 402)
2079*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_SCALING_MATRIX	(V4L2_CID_CODEC_STATELESS_BASE + 403)
2080*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_DECODE_PARAMS	(V4L2_CID_CODEC_STATELESS_BASE + 404)
2081*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_DECODE_MODE	(V4L2_CID_CODEC_STATELESS_BASE + 405)
2082*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_START_CODE	(V4L2_CID_CODEC_STATELESS_BASE + 406)
2083*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_HEVC_ENTRY_POINT_OFFSETS (V4L2_CID_CODEC_STATELESS_BASE + 407)
2084*f80ad8b4SAndroid Build Coastguard Worker 
2085*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_stateless_hevc_decode_mode {
2086*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_STATELESS_HEVC_DECODE_MODE_SLICE_BASED,
2087*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_STATELESS_HEVC_DECODE_MODE_FRAME_BASED,
2088*f80ad8b4SAndroid Build Coastguard Worker };
2089*f80ad8b4SAndroid Build Coastguard Worker 
2090*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_stateless_hevc_start_code {
2091*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_STATELESS_HEVC_START_CODE_NONE,
2092*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_STATELESS_HEVC_START_CODE_ANNEX_B,
2093*f80ad8b4SAndroid Build Coastguard Worker };
2094*f80ad8b4SAndroid Build Coastguard Worker 
2095*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_TYPE_B	0
2096*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_TYPE_P	1
2097*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_TYPE_I	2
2098*f80ad8b4SAndroid Build Coastguard Worker 
2099*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_SEPARATE_COLOUR_PLANE		(1ULL << 0)
2100*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_SCALING_LIST_ENABLED			(1ULL << 1)
2101*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_AMP_ENABLED				(1ULL << 2)
2102*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_SAMPLE_ADAPTIVE_OFFSET		(1ULL << 3)
2103*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_PCM_ENABLED				(1ULL << 4)
2104*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_PCM_LOOP_FILTER_DISABLED		(1ULL << 5)
2105*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_LONG_TERM_REF_PICS_PRESENT		(1ULL << 6)
2106*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_SPS_TEMPORAL_MVP_ENABLED		(1ULL << 7)
2107*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SPS_FLAG_STRONG_INTRA_SMOOTHING_ENABLED	(1ULL << 8)
2108*f80ad8b4SAndroid Build Coastguard Worker 
2109*f80ad8b4SAndroid Build Coastguard Worker /**
2110*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_hevc_sps - ITU-T Rec. H.265: Sequence parameter set
2111*f80ad8b4SAndroid Build Coastguard Worker  *
2112*f80ad8b4SAndroid Build Coastguard Worker  * @video_parameter_set_id: specifies the value of the
2113*f80ad8b4SAndroid Build Coastguard Worker  *			vps_video_parameter_set_id of the active VPS
2114*f80ad8b4SAndroid Build Coastguard Worker  * @seq_parameter_set_id: provides an identifier for the SPS for
2115*f80ad8b4SAndroid Build Coastguard Worker  *			  reference by other syntax elements
2116*f80ad8b4SAndroid Build Coastguard Worker  * @pic_width_in_luma_samples:	specifies the width of each decoded picture
2117*f80ad8b4SAndroid Build Coastguard Worker  *				in units of luma samples
2118*f80ad8b4SAndroid Build Coastguard Worker  * @pic_height_in_luma_samples: specifies the height of each decoded picture
2119*f80ad8b4SAndroid Build Coastguard Worker  *				in units of luma samples
2120*f80ad8b4SAndroid Build Coastguard Worker  * @bit_depth_luma_minus8: this value plus 8specifies the bit depth of the
2121*f80ad8b4SAndroid Build Coastguard Worker  *                         samples of the luma array
2122*f80ad8b4SAndroid Build Coastguard Worker  * @bit_depth_chroma_minus8: this value plus 8 specifies the bit depth of the
2123*f80ad8b4SAndroid Build Coastguard Worker  *                           samples of the chroma arrays
2124*f80ad8b4SAndroid Build Coastguard Worker  * @log2_max_pic_order_cnt_lsb_minus4: this value plus 4 specifies the value of
2125*f80ad8b4SAndroid Build Coastguard Worker  *                                     the variable MaxPicOrderCntLsb
2126*f80ad8b4SAndroid Build Coastguard Worker  * @sps_max_dec_pic_buffering_minus1: this value plus 1 specifies the maximum
2127*f80ad8b4SAndroid Build Coastguard Worker  *                                    required size of the decoded picture
2128*f80ad8b4SAndroid Build Coastguard Worker  *                                    buffer for the codec video sequence
2129*f80ad8b4SAndroid Build Coastguard Worker  * @sps_max_num_reorder_pics: indicates the maximum allowed number of pictures
2130*f80ad8b4SAndroid Build Coastguard Worker  * @sps_max_latency_increase_plus1: not equal to 0 is used to compute the
2131*f80ad8b4SAndroid Build Coastguard Worker  *				    value of SpsMaxLatencyPictures array
2132*f80ad8b4SAndroid Build Coastguard Worker  * @log2_min_luma_coding_block_size_minus3: plus 3 specifies the minimum
2133*f80ad8b4SAndroid Build Coastguard Worker  *					    luma coding block size
2134*f80ad8b4SAndroid Build Coastguard Worker  * @log2_diff_max_min_luma_coding_block_size: specifies the difference between
2135*f80ad8b4SAndroid Build Coastguard Worker  *					      the maximum and minimum luma
2136*f80ad8b4SAndroid Build Coastguard Worker  *					      coding block size
2137*f80ad8b4SAndroid Build Coastguard Worker  * @log2_min_luma_transform_block_size_minus2: plus 2 specifies the minimum luma
2138*f80ad8b4SAndroid Build Coastguard Worker  *					       transform block size
2139*f80ad8b4SAndroid Build Coastguard Worker  * @log2_diff_max_min_luma_transform_block_size: specifies the difference between
2140*f80ad8b4SAndroid Build Coastguard Worker  *						 the maximum and minimum luma
2141*f80ad8b4SAndroid Build Coastguard Worker  *						 transform block size
2142*f80ad8b4SAndroid Build Coastguard Worker  * @max_transform_hierarchy_depth_inter: specifies the maximum hierarchy
2143*f80ad8b4SAndroid Build Coastguard Worker  *					 depth for transform units of
2144*f80ad8b4SAndroid Build Coastguard Worker  *					 coding units coded in inter
2145*f80ad8b4SAndroid Build Coastguard Worker  *					 prediction mode
2146*f80ad8b4SAndroid Build Coastguard Worker  * @max_transform_hierarchy_depth_intra: specifies the maximum hierarchy
2147*f80ad8b4SAndroid Build Coastguard Worker  *					 depth for transform units of
2148*f80ad8b4SAndroid Build Coastguard Worker  *					 coding units coded in intra
2149*f80ad8b4SAndroid Build Coastguard Worker  *					 prediction mode
2150*f80ad8b4SAndroid Build Coastguard Worker  * @pcm_sample_bit_depth_luma_minus1: this value plus 1 specifies the number of
2151*f80ad8b4SAndroid Build Coastguard Worker  *                                    bits used to represent each of PCM sample
2152*f80ad8b4SAndroid Build Coastguard Worker  *                                    values of the luma component
2153*f80ad8b4SAndroid Build Coastguard Worker  * @pcm_sample_bit_depth_chroma_minus1: this value plus 1 specifies the number
2154*f80ad8b4SAndroid Build Coastguard Worker  *                                      of bits used to represent each of PCM
2155*f80ad8b4SAndroid Build Coastguard Worker  *                                      sample values of the chroma components
2156*f80ad8b4SAndroid Build Coastguard Worker  * @log2_min_pcm_luma_coding_block_size_minus3: this value plus 3 specifies the
2157*f80ad8b4SAndroid Build Coastguard Worker  *                                              minimum size of coding blocks
2158*f80ad8b4SAndroid Build Coastguard Worker  * @log2_diff_max_min_pcm_luma_coding_block_size: specifies the difference between
2159*f80ad8b4SAndroid Build Coastguard Worker  *						  the maximum and minimum size of
2160*f80ad8b4SAndroid Build Coastguard Worker  *						  coding blocks
2161*f80ad8b4SAndroid Build Coastguard Worker  * @num_short_term_ref_pic_sets: specifies the number of st_ref_pic_set()
2162*f80ad8b4SAndroid Build Coastguard Worker  *				 syntax structures included in the SPS
2163*f80ad8b4SAndroid Build Coastguard Worker  * @num_long_term_ref_pics_sps: specifies the number of candidate long-term
2164*f80ad8b4SAndroid Build Coastguard Worker  *				reference pictures that are specified in the SPS
2165*f80ad8b4SAndroid Build Coastguard Worker  * @chroma_format_idc: specifies the chroma sampling
2166*f80ad8b4SAndroid Build Coastguard Worker  * @sps_max_sub_layers_minus1: this value plus 1 specifies the maximum number
2167*f80ad8b4SAndroid Build Coastguard Worker  *                             of temporal sub-layers
2168*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
2169*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_HEVC_SPS_FLAG_{}
2170*f80ad8b4SAndroid Build Coastguard Worker  */
2171*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hevc_sps {
2172*f80ad8b4SAndroid Build Coastguard Worker 	__u8	video_parameter_set_id;
2173*f80ad8b4SAndroid Build Coastguard Worker 	__u8	seq_parameter_set_id;
2174*f80ad8b4SAndroid Build Coastguard Worker 	__u16	pic_width_in_luma_samples;
2175*f80ad8b4SAndroid Build Coastguard Worker 	__u16	pic_height_in_luma_samples;
2176*f80ad8b4SAndroid Build Coastguard Worker 	__u8	bit_depth_luma_minus8;
2177*f80ad8b4SAndroid Build Coastguard Worker 	__u8	bit_depth_chroma_minus8;
2178*f80ad8b4SAndroid Build Coastguard Worker 	__u8	log2_max_pic_order_cnt_lsb_minus4;
2179*f80ad8b4SAndroid Build Coastguard Worker 	__u8	sps_max_dec_pic_buffering_minus1;
2180*f80ad8b4SAndroid Build Coastguard Worker 	__u8	sps_max_num_reorder_pics;
2181*f80ad8b4SAndroid Build Coastguard Worker 	__u8	sps_max_latency_increase_plus1;
2182*f80ad8b4SAndroid Build Coastguard Worker 	__u8	log2_min_luma_coding_block_size_minus3;
2183*f80ad8b4SAndroid Build Coastguard Worker 	__u8	log2_diff_max_min_luma_coding_block_size;
2184*f80ad8b4SAndroid Build Coastguard Worker 	__u8	log2_min_luma_transform_block_size_minus2;
2185*f80ad8b4SAndroid Build Coastguard Worker 	__u8	log2_diff_max_min_luma_transform_block_size;
2186*f80ad8b4SAndroid Build Coastguard Worker 	__u8	max_transform_hierarchy_depth_inter;
2187*f80ad8b4SAndroid Build Coastguard Worker 	__u8	max_transform_hierarchy_depth_intra;
2188*f80ad8b4SAndroid Build Coastguard Worker 	__u8	pcm_sample_bit_depth_luma_minus1;
2189*f80ad8b4SAndroid Build Coastguard Worker 	__u8	pcm_sample_bit_depth_chroma_minus1;
2190*f80ad8b4SAndroid Build Coastguard Worker 	__u8	log2_min_pcm_luma_coding_block_size_minus3;
2191*f80ad8b4SAndroid Build Coastguard Worker 	__u8	log2_diff_max_min_pcm_luma_coding_block_size;
2192*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_short_term_ref_pic_sets;
2193*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_long_term_ref_pics_sps;
2194*f80ad8b4SAndroid Build Coastguard Worker 	__u8	chroma_format_idc;
2195*f80ad8b4SAndroid Build Coastguard Worker 	__u8	sps_max_sub_layers_minus1;
2196*f80ad8b4SAndroid Build Coastguard Worker 
2197*f80ad8b4SAndroid Build Coastguard Worker 	__u8	reserved[6];
2198*f80ad8b4SAndroid Build Coastguard Worker 	__u64	flags;
2199*f80ad8b4SAndroid Build Coastguard Worker };
2200*f80ad8b4SAndroid Build Coastguard Worker 
2201*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_DEPENDENT_SLICE_SEGMENT_ENABLED	(1ULL << 0)
2202*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_OUTPUT_FLAG_PRESENT			(1ULL << 1)
2203*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_SIGN_DATA_HIDING_ENABLED		(1ULL << 2)
2204*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_CABAC_INIT_PRESENT			(1ULL << 3)
2205*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_CONSTRAINED_INTRA_PRED		(1ULL << 4)
2206*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_TRANSFORM_SKIP_ENABLED		(1ULL << 5)
2207*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_CU_QP_DELTA_ENABLED			(1ULL << 6)
2208*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_PPS_SLICE_CHROMA_QP_OFFSETS_PRESENT	(1ULL << 7)
2209*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_WEIGHTED_PRED			(1ULL << 8)
2210*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_WEIGHTED_BIPRED			(1ULL << 9)
2211*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_TRANSQUANT_BYPASS_ENABLED		(1ULL << 10)
2212*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_TILES_ENABLED			(1ULL << 11)
2213*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_ENTROPY_CODING_SYNC_ENABLED		(1ULL << 12)
2214*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_LOOP_FILTER_ACROSS_TILES_ENABLED	(1ULL << 13)
2215*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_PPS_LOOP_FILTER_ACROSS_SLICES_ENABLED (1ULL << 14)
2216*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_DEBLOCKING_FILTER_OVERRIDE_ENABLED	(1ULL << 15)
2217*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_PPS_DISABLE_DEBLOCKING_FILTER	(1ULL << 16)
2218*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_LISTS_MODIFICATION_PRESENT		(1ULL << 17)
2219*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_SLICE_SEGMENT_HEADER_EXTENSION_PRESENT (1ULL << 18)
2220*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_DEBLOCKING_FILTER_CONTROL_PRESENT	(1ULL << 19)
2221*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_PPS_FLAG_UNIFORM_SPACING			(1ULL << 20)
2222*f80ad8b4SAndroid Build Coastguard Worker 
2223*f80ad8b4SAndroid Build Coastguard Worker /**
2224*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_hevc_pps - ITU-T Rec. H.265: Picture parameter set
2225*f80ad8b4SAndroid Build Coastguard Worker  *
2226*f80ad8b4SAndroid Build Coastguard Worker  * @pic_parameter_set_id: identifies the PPS for reference by other
2227*f80ad8b4SAndroid Build Coastguard Worker  *			  syntax elements
2228*f80ad8b4SAndroid Build Coastguard Worker  * @num_extra_slice_header_bits: specifies the number of extra slice header
2229*f80ad8b4SAndroid Build Coastguard Worker  *				 bits that are present in the slice header RBSP
2230*f80ad8b4SAndroid Build Coastguard Worker  *				 for coded pictures referring to the PPS.
2231*f80ad8b4SAndroid Build Coastguard Worker  * @num_ref_idx_l0_default_active_minus1: this value plus 1 specifies the
2232*f80ad8b4SAndroid Build Coastguard Worker  *                                        inferred value of num_ref_idx_l0_active_minus1
2233*f80ad8b4SAndroid Build Coastguard Worker  * @num_ref_idx_l1_default_active_minus1: this value plus 1 specifies the
2234*f80ad8b4SAndroid Build Coastguard Worker  *                                        inferred value of num_ref_idx_l1_active_minus1
2235*f80ad8b4SAndroid Build Coastguard Worker  * @init_qp_minus26: this value plus 26 specifies the initial value of SliceQp Y for
2236*f80ad8b4SAndroid Build Coastguard Worker  *		     each slice referring to the PPS
2237*f80ad8b4SAndroid Build Coastguard Worker  * @diff_cu_qp_delta_depth: specifies the difference between the luma coding
2238*f80ad8b4SAndroid Build Coastguard Worker  *			    tree block size and the minimum luma coding block
2239*f80ad8b4SAndroid Build Coastguard Worker  *			    size of coding units that convey cu_qp_delta_abs
2240*f80ad8b4SAndroid Build Coastguard Worker  *			    and cu_qp_delta_sign_flag
2241*f80ad8b4SAndroid Build Coastguard Worker  * @pps_cb_qp_offset: specify the offsets to the luma quantization parameter Cb
2242*f80ad8b4SAndroid Build Coastguard Worker  * @pps_cr_qp_offset: specify the offsets to the luma quantization parameter Cr
2243*f80ad8b4SAndroid Build Coastguard Worker  * @num_tile_columns_minus1: this value plus 1 specifies the number of tile columns
2244*f80ad8b4SAndroid Build Coastguard Worker  *			     partitioning the picture
2245*f80ad8b4SAndroid Build Coastguard Worker  * @num_tile_rows_minus1: this value plus 1 specifies the number of tile rows partitioning
2246*f80ad8b4SAndroid Build Coastguard Worker  *			  the picture
2247*f80ad8b4SAndroid Build Coastguard Worker  * @column_width_minus1: this value plus 1 specifies the width of the each tile column in
2248*f80ad8b4SAndroid Build Coastguard Worker  *			 units of coding tree blocks
2249*f80ad8b4SAndroid Build Coastguard Worker  * @row_height_minus1: this value plus 1 specifies the height of the each tile row in
2250*f80ad8b4SAndroid Build Coastguard Worker  *		       units of coding tree blocks
2251*f80ad8b4SAndroid Build Coastguard Worker  * @pps_beta_offset_div2: specify the default deblocking parameter offsets for
2252*f80ad8b4SAndroid Build Coastguard Worker  *			  beta divided by 2
2253*f80ad8b4SAndroid Build Coastguard Worker  * @pps_tc_offset_div2: specify the default deblocking parameter offsets for tC
2254*f80ad8b4SAndroid Build Coastguard Worker  *			divided by 2
2255*f80ad8b4SAndroid Build Coastguard Worker  * @log2_parallel_merge_level_minus2: this value plus 2 specifies the value of
2256*f80ad8b4SAndroid Build Coastguard Worker  *                                    the variable Log2ParMrgLevel
2257*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
2258*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_HEVC_PPS_FLAG_{}
2259*f80ad8b4SAndroid Build Coastguard Worker  */
2260*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hevc_pps {
2261*f80ad8b4SAndroid Build Coastguard Worker 	__u8	pic_parameter_set_id;
2262*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_extra_slice_header_bits;
2263*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_ref_idx_l0_default_active_minus1;
2264*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_ref_idx_l1_default_active_minus1;
2265*f80ad8b4SAndroid Build Coastguard Worker 	__s8	init_qp_minus26;
2266*f80ad8b4SAndroid Build Coastguard Worker 	__u8	diff_cu_qp_delta_depth;
2267*f80ad8b4SAndroid Build Coastguard Worker 	__s8	pps_cb_qp_offset;
2268*f80ad8b4SAndroid Build Coastguard Worker 	__s8	pps_cr_qp_offset;
2269*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_tile_columns_minus1;
2270*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_tile_rows_minus1;
2271*f80ad8b4SAndroid Build Coastguard Worker 	__u8	column_width_minus1[20];
2272*f80ad8b4SAndroid Build Coastguard Worker 	__u8	row_height_minus1[22];
2273*f80ad8b4SAndroid Build Coastguard Worker 	__s8	pps_beta_offset_div2;
2274*f80ad8b4SAndroid Build Coastguard Worker 	__s8	pps_tc_offset_div2;
2275*f80ad8b4SAndroid Build Coastguard Worker 	__u8	log2_parallel_merge_level_minus2;
2276*f80ad8b4SAndroid Build Coastguard Worker 	__u8	reserved;
2277*f80ad8b4SAndroid Build Coastguard Worker 	__u64	flags;
2278*f80ad8b4SAndroid Build Coastguard Worker };
2279*f80ad8b4SAndroid Build Coastguard Worker 
2280*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_DPB_ENTRY_LONG_TERM_REFERENCE	0x01
2281*f80ad8b4SAndroid Build Coastguard Worker 
2282*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_FRAME				0
2283*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_TOP_FIELD			1
2284*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_BOTTOM_FIELD			2
2285*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_TOP_BOTTOM			3
2286*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_BOTTOM_TOP			4
2287*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_TOP_BOTTOM_TOP			5
2288*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_BOTTOM_TOP_BOTTOM		6
2289*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_FRAME_DOUBLING			7
2290*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_FRAME_TRIPLING			8
2291*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_TOP_PAIRED_PREVIOUS_BOTTOM	9
2292*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_BOTTOM_PAIRED_PREVIOUS_TOP	10
2293*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_TOP_PAIRED_NEXT_BOTTOM		11
2294*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SEI_PIC_STRUCT_BOTTOM_PAIRED_NEXT_TOP		12
2295*f80ad8b4SAndroid Build Coastguard Worker 
2296*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_DPB_ENTRIES_NUM_MAX		16
2297*f80ad8b4SAndroid Build Coastguard Worker 
2298*f80ad8b4SAndroid Build Coastguard Worker /**
2299*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_hevc_dpb_entry - HEVC decoded picture buffer entry
2300*f80ad8b4SAndroid Build Coastguard Worker  *
2301*f80ad8b4SAndroid Build Coastguard Worker  * @timestamp: timestamp of the V4L2 capture buffer to use as reference.
2302*f80ad8b4SAndroid Build Coastguard Worker  * @flags: long term flag for the reference frame
2303*f80ad8b4SAndroid Build Coastguard Worker  * @field_pic: whether the reference is a field picture or a frame.
2304*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
2305*f80ad8b4SAndroid Build Coastguard Worker  * @pic_order_cnt_val: the picture order count of the current picture.
2306*f80ad8b4SAndroid Build Coastguard Worker  */
2307*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_hevc_dpb_entry {
2308*f80ad8b4SAndroid Build Coastguard Worker 	__u64	timestamp;
2309*f80ad8b4SAndroid Build Coastguard Worker 	__u8	flags;
2310*f80ad8b4SAndroid Build Coastguard Worker 	__u8	field_pic;
2311*f80ad8b4SAndroid Build Coastguard Worker 	__u16	reserved;
2312*f80ad8b4SAndroid Build Coastguard Worker 	__s32	pic_order_cnt_val;
2313*f80ad8b4SAndroid Build Coastguard Worker };
2314*f80ad8b4SAndroid Build Coastguard Worker 
2315*f80ad8b4SAndroid Build Coastguard Worker /**
2316*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_hevc_pred_weight_table - HEVC weighted prediction parameters
2317*f80ad8b4SAndroid Build Coastguard Worker  *
2318*f80ad8b4SAndroid Build Coastguard Worker  * @delta_luma_weight_l0: the difference of the weighting factor applied
2319*f80ad8b4SAndroid Build Coastguard Worker  *			  to the luma prediction value for list 0
2320*f80ad8b4SAndroid Build Coastguard Worker  * @luma_offset_l0: the additive offset applied to the luma prediction value
2321*f80ad8b4SAndroid Build Coastguard Worker  *		    for list 0
2322*f80ad8b4SAndroid Build Coastguard Worker  * @delta_chroma_weight_l0: the difference of the weighting factor applied
2323*f80ad8b4SAndroid Build Coastguard Worker  *			    to the chroma prediction values for list 0
2324*f80ad8b4SAndroid Build Coastguard Worker  * @chroma_offset_l0: the difference of the additive offset applied to
2325*f80ad8b4SAndroid Build Coastguard Worker  *		      the chroma prediction values for list 0
2326*f80ad8b4SAndroid Build Coastguard Worker  * @delta_luma_weight_l1: the difference of the weighting factor applied
2327*f80ad8b4SAndroid Build Coastguard Worker  *			  to the luma prediction value for list 1
2328*f80ad8b4SAndroid Build Coastguard Worker  * @luma_offset_l1: the additive offset applied to the luma prediction value
2329*f80ad8b4SAndroid Build Coastguard Worker  *		    for list 1
2330*f80ad8b4SAndroid Build Coastguard Worker  * @delta_chroma_weight_l1: the difference of the weighting factor applied
2331*f80ad8b4SAndroid Build Coastguard Worker  *			    to the chroma prediction values for list 1
2332*f80ad8b4SAndroid Build Coastguard Worker  * @chroma_offset_l1: the difference of the additive offset applied to
2333*f80ad8b4SAndroid Build Coastguard Worker  *		      the chroma prediction values for list 1
2334*f80ad8b4SAndroid Build Coastguard Worker  * @luma_log2_weight_denom: the base 2 logarithm of the denominator for
2335*f80ad8b4SAndroid Build Coastguard Worker  *			    all luma weighting factors
2336*f80ad8b4SAndroid Build Coastguard Worker  * @delta_chroma_log2_weight_denom: the difference of the base 2 logarithm
2337*f80ad8b4SAndroid Build Coastguard Worker  *				    of the denominator for all chroma
2338*f80ad8b4SAndroid Build Coastguard Worker  *				    weighting factors
2339*f80ad8b4SAndroid Build Coastguard Worker  */
2340*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_hevc_pred_weight_table {
2341*f80ad8b4SAndroid Build Coastguard Worker 	__s8	delta_luma_weight_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX];
2342*f80ad8b4SAndroid Build Coastguard Worker 	__s8	luma_offset_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX];
2343*f80ad8b4SAndroid Build Coastguard Worker 	__s8	delta_chroma_weight_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2];
2344*f80ad8b4SAndroid Build Coastguard Worker 	__s8	chroma_offset_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2];
2345*f80ad8b4SAndroid Build Coastguard Worker 
2346*f80ad8b4SAndroid Build Coastguard Worker 	__s8	delta_luma_weight_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX];
2347*f80ad8b4SAndroid Build Coastguard Worker 	__s8	luma_offset_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX];
2348*f80ad8b4SAndroid Build Coastguard Worker 	__s8	delta_chroma_weight_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2];
2349*f80ad8b4SAndroid Build Coastguard Worker 	__s8	chroma_offset_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2];
2350*f80ad8b4SAndroid Build Coastguard Worker 
2351*f80ad8b4SAndroid Build Coastguard Worker 	__u8	luma_log2_weight_denom;
2352*f80ad8b4SAndroid Build Coastguard Worker 	__s8	delta_chroma_log2_weight_denom;
2353*f80ad8b4SAndroid Build Coastguard Worker };
2354*f80ad8b4SAndroid Build Coastguard Worker 
2355*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_SLICE_SAO_LUMA		(1ULL << 0)
2356*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_SLICE_SAO_CHROMA		(1ULL << 1)
2357*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_SLICE_TEMPORAL_MVP_ENABLED	(1ULL << 2)
2358*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_MVD_L1_ZERO			(1ULL << 3)
2359*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_CABAC_INIT			(1ULL << 4)
2360*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_COLLOCATED_FROM_L0		(1ULL << 5)
2361*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_USE_INTEGER_MV		(1ULL << 6)
2362*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_SLICE_DEBLOCKING_FILTER_DISABLED (1ULL << 7)
2363*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_SLICE_LOOP_FILTER_ACROSS_SLICES_ENABLED (1ULL << 8)
2364*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_SLICE_PARAMS_FLAG_DEPENDENT_SLICE_SEGMENT	(1ULL << 9)
2365*f80ad8b4SAndroid Build Coastguard Worker 
2366*f80ad8b4SAndroid Build Coastguard Worker /**
2367*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_hevc_slice_params - HEVC slice parameters
2368*f80ad8b4SAndroid Build Coastguard Worker  *
2369*f80ad8b4SAndroid Build Coastguard Worker  * This control is a dynamically sized 1-dimensional array,
2370*f80ad8b4SAndroid Build Coastguard Worker  * V4L2_CTRL_FLAG_DYNAMIC_ARRAY flag must be set when using it.
2371*f80ad8b4SAndroid Build Coastguard Worker  *
2372*f80ad8b4SAndroid Build Coastguard Worker  * @bit_size: size (in bits) of the current slice data
2373*f80ad8b4SAndroid Build Coastguard Worker  * @data_byte_offset: offset (in bytes) to the video data in the current slice data
2374*f80ad8b4SAndroid Build Coastguard Worker  * @num_entry_point_offsets: specifies the number of entry point offset syntax
2375*f80ad8b4SAndroid Build Coastguard Worker  *			     elements in the slice header.
2376*f80ad8b4SAndroid Build Coastguard Worker  * @nal_unit_type: specifies the coding type of the slice (B, P or I)
2377*f80ad8b4SAndroid Build Coastguard Worker  * @nuh_temporal_id_plus1: minus 1 specifies a temporal identifier for the NAL unit
2378*f80ad8b4SAndroid Build Coastguard Worker  * @slice_type: see V4L2_HEVC_SLICE_TYPE_{}
2379*f80ad8b4SAndroid Build Coastguard Worker  * @colour_plane_id: specifies the colour plane associated with the current slice
2380*f80ad8b4SAndroid Build Coastguard Worker  * @slice_pic_order_cnt: specifies the picture order count
2381*f80ad8b4SAndroid Build Coastguard Worker  * @num_ref_idx_l0_active_minus1: this value plus 1 specifies the maximum
2382*f80ad8b4SAndroid Build Coastguard Worker  *                                reference index for reference picture list 0
2383*f80ad8b4SAndroid Build Coastguard Worker  *                                that may be used to decode the slice
2384*f80ad8b4SAndroid Build Coastguard Worker  * @num_ref_idx_l1_active_minus1: this value plus 1 specifies the maximum
2385*f80ad8b4SAndroid Build Coastguard Worker  *                                reference index for reference picture list 1
2386*f80ad8b4SAndroid Build Coastguard Worker  *                                that may be used to decode the slice
2387*f80ad8b4SAndroid Build Coastguard Worker  * @collocated_ref_idx: specifies the reference index of the collocated picture used
2388*f80ad8b4SAndroid Build Coastguard Worker  *			for temporal motion vector prediction
2389*f80ad8b4SAndroid Build Coastguard Worker  * @five_minus_max_num_merge_cand: specifies the maximum number of merging
2390*f80ad8b4SAndroid Build Coastguard Worker  *				   motion vector prediction candidates supported in
2391*f80ad8b4SAndroid Build Coastguard Worker  *				   the slice subtracted from 5
2392*f80ad8b4SAndroid Build Coastguard Worker  * @slice_qp_delta: specifies the initial value of QpY to be used for the coding
2393*f80ad8b4SAndroid Build Coastguard Worker  *		    blocks in the slice
2394*f80ad8b4SAndroid Build Coastguard Worker  * @slice_cb_qp_offset: specifies a difference to be added to the value of pps_cb_qp_offset
2395*f80ad8b4SAndroid Build Coastguard Worker  * @slice_cr_qp_offset: specifies a difference to be added to the value of pps_cr_qp_offset
2396*f80ad8b4SAndroid Build Coastguard Worker  * @slice_act_y_qp_offset: screen content extension parameters
2397*f80ad8b4SAndroid Build Coastguard Worker  * @slice_act_cb_qp_offset: screen content extension parameters
2398*f80ad8b4SAndroid Build Coastguard Worker  * @slice_act_cr_qp_offset: screen content extension parameters
2399*f80ad8b4SAndroid Build Coastguard Worker  * @slice_beta_offset_div2: specify the deblocking parameter offsets for beta divided by 2
2400*f80ad8b4SAndroid Build Coastguard Worker  * @slice_tc_offset_div2: specify the deblocking parameter offsets for tC divided by 2
2401*f80ad8b4SAndroid Build Coastguard Worker  * @pic_struct: indicates whether a picture should be displayed as a frame or as one or
2402*f80ad8b4SAndroid Build Coastguard Worker  *		more fields
2403*f80ad8b4SAndroid Build Coastguard Worker  * @reserved0: padding field. Should be zeroed by applications.
2404*f80ad8b4SAndroid Build Coastguard Worker  * @slice_segment_addr: specifies the address of the first coding tree block in
2405*f80ad8b4SAndroid Build Coastguard Worker  *			the slice segment
2406*f80ad8b4SAndroid Build Coastguard Worker  * @ref_idx_l0: the list of L0 reference elements as indices in the DPB
2407*f80ad8b4SAndroid Build Coastguard Worker  * @ref_idx_l1: the list of L1 reference elements as indices in the DPB
2408*f80ad8b4SAndroid Build Coastguard Worker  * @short_term_ref_pic_set_size: specifies the size of short-term reference
2409*f80ad8b4SAndroid Build Coastguard Worker  *				 pictures set included in the SPS
2410*f80ad8b4SAndroid Build Coastguard Worker  * @long_term_ref_pic_set_size: specifies the size of long-term reference
2411*f80ad8b4SAndroid Build Coastguard Worker  *				pictures set include in the SPS
2412*f80ad8b4SAndroid Build Coastguard Worker  * @pred_weight_table: the prediction weight coefficients for inter-picture
2413*f80ad8b4SAndroid Build Coastguard Worker  *		       prediction
2414*f80ad8b4SAndroid Build Coastguard Worker  * @reserved1: padding field. Should be zeroed by applications.
2415*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_HEVC_SLICE_PARAMS_FLAG_{}
2416*f80ad8b4SAndroid Build Coastguard Worker  */
2417*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hevc_slice_params {
2418*f80ad8b4SAndroid Build Coastguard Worker 	__u32	bit_size;
2419*f80ad8b4SAndroid Build Coastguard Worker 	__u32	data_byte_offset;
2420*f80ad8b4SAndroid Build Coastguard Worker 	__u32	num_entry_point_offsets;
2421*f80ad8b4SAndroid Build Coastguard Worker 
2422*f80ad8b4SAndroid Build Coastguard Worker 	/* ISO/IEC 23008-2, ITU-T Rec. H.265: NAL unit header */
2423*f80ad8b4SAndroid Build Coastguard Worker 	__u8	nal_unit_type;
2424*f80ad8b4SAndroid Build Coastguard Worker 	__u8	nuh_temporal_id_plus1;
2425*f80ad8b4SAndroid Build Coastguard Worker 
2426*f80ad8b4SAndroid Build Coastguard Worker 	/* ISO/IEC 23008-2, ITU-T Rec. H.265: General slice segment header */
2427*f80ad8b4SAndroid Build Coastguard Worker 	__u8	slice_type;
2428*f80ad8b4SAndroid Build Coastguard Worker 	__u8	colour_plane_id;
2429*f80ad8b4SAndroid Build Coastguard Worker 	__s32	slice_pic_order_cnt;
2430*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_ref_idx_l0_active_minus1;
2431*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_ref_idx_l1_active_minus1;
2432*f80ad8b4SAndroid Build Coastguard Worker 	__u8	collocated_ref_idx;
2433*f80ad8b4SAndroid Build Coastguard Worker 	__u8	five_minus_max_num_merge_cand;
2434*f80ad8b4SAndroid Build Coastguard Worker 	__s8	slice_qp_delta;
2435*f80ad8b4SAndroid Build Coastguard Worker 	__s8	slice_cb_qp_offset;
2436*f80ad8b4SAndroid Build Coastguard Worker 	__s8	slice_cr_qp_offset;
2437*f80ad8b4SAndroid Build Coastguard Worker 	__s8	slice_act_y_qp_offset;
2438*f80ad8b4SAndroid Build Coastguard Worker 	__s8	slice_act_cb_qp_offset;
2439*f80ad8b4SAndroid Build Coastguard Worker 	__s8	slice_act_cr_qp_offset;
2440*f80ad8b4SAndroid Build Coastguard Worker 	__s8	slice_beta_offset_div2;
2441*f80ad8b4SAndroid Build Coastguard Worker 	__s8	slice_tc_offset_div2;
2442*f80ad8b4SAndroid Build Coastguard Worker 
2443*f80ad8b4SAndroid Build Coastguard Worker 	/* ISO/IEC 23008-2, ITU-T Rec. H.265: Picture timing SEI message */
2444*f80ad8b4SAndroid Build Coastguard Worker 	__u8	pic_struct;
2445*f80ad8b4SAndroid Build Coastguard Worker 
2446*f80ad8b4SAndroid Build Coastguard Worker 	__u8	reserved0[3];
2447*f80ad8b4SAndroid Build Coastguard Worker 	/* ISO/IEC 23008-2, ITU-T Rec. H.265: General slice segment header */
2448*f80ad8b4SAndroid Build Coastguard Worker 	__u32	slice_segment_addr;
2449*f80ad8b4SAndroid Build Coastguard Worker 	__u8	ref_idx_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX];
2450*f80ad8b4SAndroid Build Coastguard Worker 	__u8	ref_idx_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX];
2451*f80ad8b4SAndroid Build Coastguard Worker 	__u16	short_term_ref_pic_set_size;
2452*f80ad8b4SAndroid Build Coastguard Worker 	__u16	long_term_ref_pic_set_size;
2453*f80ad8b4SAndroid Build Coastguard Worker 
2454*f80ad8b4SAndroid Build Coastguard Worker 	/* ISO/IEC 23008-2, ITU-T Rec. H.265: Weighted prediction parameter */
2455*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_hevc_pred_weight_table pred_weight_table;
2456*f80ad8b4SAndroid Build Coastguard Worker 
2457*f80ad8b4SAndroid Build Coastguard Worker 	__u8	reserved1[2];
2458*f80ad8b4SAndroid Build Coastguard Worker 	__u64	flags;
2459*f80ad8b4SAndroid Build Coastguard Worker };
2460*f80ad8b4SAndroid Build Coastguard Worker 
2461*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_DECODE_PARAM_FLAG_IRAP_PIC		0x1
2462*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_DECODE_PARAM_FLAG_IDR_PIC		0x2
2463*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HEVC_DECODE_PARAM_FLAG_NO_OUTPUT_OF_PRIOR  0x4
2464*f80ad8b4SAndroid Build Coastguard Worker 
2465*f80ad8b4SAndroid Build Coastguard Worker /**
2466*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_hevc_decode_params - HEVC decode parameters
2467*f80ad8b4SAndroid Build Coastguard Worker  *
2468*f80ad8b4SAndroid Build Coastguard Worker  * @pic_order_cnt_val: picture order count
2469*f80ad8b4SAndroid Build Coastguard Worker  * @short_term_ref_pic_set_size: specifies the size of short-term reference
2470*f80ad8b4SAndroid Build Coastguard Worker  *				 pictures set included in the SPS of the first slice
2471*f80ad8b4SAndroid Build Coastguard Worker  * @long_term_ref_pic_set_size: specifies the size of long-term reference
2472*f80ad8b4SAndroid Build Coastguard Worker  *				pictures set include in the SPS of the first slice
2473*f80ad8b4SAndroid Build Coastguard Worker  * @num_active_dpb_entries: the number of entries in dpb
2474*f80ad8b4SAndroid Build Coastguard Worker  * @num_poc_st_curr_before: the number of reference pictures in the short-term
2475*f80ad8b4SAndroid Build Coastguard Worker  *			    set that come before the current frame
2476*f80ad8b4SAndroid Build Coastguard Worker  * @num_poc_st_curr_after: the number of reference pictures in the short-term
2477*f80ad8b4SAndroid Build Coastguard Worker  *			   set that come after the current frame
2478*f80ad8b4SAndroid Build Coastguard Worker  * @num_poc_lt_curr: the number of reference pictures in the long-term set
2479*f80ad8b4SAndroid Build Coastguard Worker  * @poc_st_curr_before: provides the index of the short term before references
2480*f80ad8b4SAndroid Build Coastguard Worker  *			in DPB array
2481*f80ad8b4SAndroid Build Coastguard Worker  * @poc_st_curr_after: provides the index of the short term after references
2482*f80ad8b4SAndroid Build Coastguard Worker  *		       in DPB array
2483*f80ad8b4SAndroid Build Coastguard Worker  * @poc_lt_curr: provides the index of the long term references in DPB array
2484*f80ad8b4SAndroid Build Coastguard Worker  * @num_delta_pocs_of_ref_rps_idx: same as the derived value NumDeltaPocs[RefRpsIdx],
2485*f80ad8b4SAndroid Build Coastguard Worker  *				   can be used to parse the RPS data in slice headers
2486*f80ad8b4SAndroid Build Coastguard Worker  *				   instead of skipping it with @short_term_ref_pic_set_size.
2487*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
2488*f80ad8b4SAndroid Build Coastguard Worker  * @dpb: the decoded picture buffer, for meta-data about reference frames
2489*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_HEVC_DECODE_PARAM_FLAG_{}
2490*f80ad8b4SAndroid Build Coastguard Worker  */
2491*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hevc_decode_params {
2492*f80ad8b4SAndroid Build Coastguard Worker 	__s32	pic_order_cnt_val;
2493*f80ad8b4SAndroid Build Coastguard Worker 	__u16	short_term_ref_pic_set_size;
2494*f80ad8b4SAndroid Build Coastguard Worker 	__u16	long_term_ref_pic_set_size;
2495*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_active_dpb_entries;
2496*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_poc_st_curr_before;
2497*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_poc_st_curr_after;
2498*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_poc_lt_curr;
2499*f80ad8b4SAndroid Build Coastguard Worker 	__u8	poc_st_curr_before[V4L2_HEVC_DPB_ENTRIES_NUM_MAX];
2500*f80ad8b4SAndroid Build Coastguard Worker 	__u8	poc_st_curr_after[V4L2_HEVC_DPB_ENTRIES_NUM_MAX];
2501*f80ad8b4SAndroid Build Coastguard Worker 	__u8	poc_lt_curr[V4L2_HEVC_DPB_ENTRIES_NUM_MAX];
2502*f80ad8b4SAndroid Build Coastguard Worker 	__u8	num_delta_pocs_of_ref_rps_idx;
2503*f80ad8b4SAndroid Build Coastguard Worker 	__u8	reserved[3];
2504*f80ad8b4SAndroid Build Coastguard Worker 	struct	v4l2_hevc_dpb_entry dpb[V4L2_HEVC_DPB_ENTRIES_NUM_MAX];
2505*f80ad8b4SAndroid Build Coastguard Worker 	__u64	flags;
2506*f80ad8b4SAndroid Build Coastguard Worker };
2507*f80ad8b4SAndroid Build Coastguard Worker 
2508*f80ad8b4SAndroid Build Coastguard Worker /**
2509*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_hevc_scaling_matrix - HEVC scaling lists parameters
2510*f80ad8b4SAndroid Build Coastguard Worker  *
2511*f80ad8b4SAndroid Build Coastguard Worker  * @scaling_list_4x4: scaling list is used for the scaling process for
2512*f80ad8b4SAndroid Build Coastguard Worker  *		      transform coefficients. The values on each scaling
2513*f80ad8b4SAndroid Build Coastguard Worker  *		      list are expected in raster scan order
2514*f80ad8b4SAndroid Build Coastguard Worker  * @scaling_list_8x8: scaling list is used for the scaling process for
2515*f80ad8b4SAndroid Build Coastguard Worker  *		      transform coefficients. The values on each scaling
2516*f80ad8b4SAndroid Build Coastguard Worker  *		      list are expected in raster scan order
2517*f80ad8b4SAndroid Build Coastguard Worker  * @scaling_list_16x16:	scaling list is used for the scaling process for
2518*f80ad8b4SAndroid Build Coastguard Worker  *			transform coefficients. The values on each scaling
2519*f80ad8b4SAndroid Build Coastguard Worker  *			list are expected in raster scan order
2520*f80ad8b4SAndroid Build Coastguard Worker  * @scaling_list_32x32:	scaling list is used for the scaling process for
2521*f80ad8b4SAndroid Build Coastguard Worker  *			transform coefficients. The values on each scaling
2522*f80ad8b4SAndroid Build Coastguard Worker  *			list are expected in raster scan order
2523*f80ad8b4SAndroid Build Coastguard Worker  * @scaling_list_dc_coef_16x16:	scaling list is used for the scaling process
2524*f80ad8b4SAndroid Build Coastguard Worker  *				for transform coefficients. The values on each
2525*f80ad8b4SAndroid Build Coastguard Worker  *				scaling list are expected in raster scan order.
2526*f80ad8b4SAndroid Build Coastguard Worker  * @scaling_list_dc_coef_32x32:	scaling list is used for the scaling process
2527*f80ad8b4SAndroid Build Coastguard Worker  *				for transform coefficients. The values on each
2528*f80ad8b4SAndroid Build Coastguard Worker  *				scaling list are expected in raster scan order.
2529*f80ad8b4SAndroid Build Coastguard Worker  */
2530*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hevc_scaling_matrix {
2531*f80ad8b4SAndroid Build Coastguard Worker 	__u8	scaling_list_4x4[6][16];
2532*f80ad8b4SAndroid Build Coastguard Worker 	__u8	scaling_list_8x8[6][64];
2533*f80ad8b4SAndroid Build Coastguard Worker 	__u8	scaling_list_16x16[6][64];
2534*f80ad8b4SAndroid Build Coastguard Worker 	__u8	scaling_list_32x32[2][64];
2535*f80ad8b4SAndroid Build Coastguard Worker 	__u8	scaling_list_dc_coef_16x16[6];
2536*f80ad8b4SAndroid Build Coastguard Worker 	__u8	scaling_list_dc_coef_32x32[2];
2537*f80ad8b4SAndroid Build Coastguard Worker };
2538*f80ad8b4SAndroid Build Coastguard Worker 
2539*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORIMETRY_CLASS_BASE	(V4L2_CTRL_CLASS_COLORIMETRY | 0x900)
2540*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORIMETRY_CLASS	(V4L2_CTRL_CLASS_COLORIMETRY | 1)
2541*f80ad8b4SAndroid Build Coastguard Worker 
2542*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORIMETRY_HDR10_CLL_INFO	(V4L2_CID_COLORIMETRY_CLASS_BASE + 0)
2543*f80ad8b4SAndroid Build Coastguard Worker 
2544*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hdr10_cll_info {
2545*f80ad8b4SAndroid Build Coastguard Worker 	__u16 max_content_light_level;
2546*f80ad8b4SAndroid Build Coastguard Worker 	__u16 max_pic_average_light_level;
2547*f80ad8b4SAndroid Build Coastguard Worker };
2548*f80ad8b4SAndroid Build Coastguard Worker 
2549*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_COLORIMETRY_HDR10_MASTERING_DISPLAY	(V4L2_CID_COLORIMETRY_CLASS_BASE + 1)
2550*f80ad8b4SAndroid Build Coastguard Worker 
2551*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_PRIMARIES_X_LOW	5
2552*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_PRIMARIES_X_HIGH	37000
2553*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_PRIMARIES_Y_LOW	5
2554*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_PRIMARIES_Y_HIGH	42000
2555*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_WHITE_POINT_X_LOW	5
2556*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_WHITE_POINT_X_HIGH	37000
2557*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_WHITE_POINT_Y_LOW	5
2558*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_WHITE_POINT_Y_HIGH	42000
2559*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_MAX_LUMA_LOW	50000
2560*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_MAX_LUMA_HIGH	100000000
2561*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_MIN_LUMA_LOW	1
2562*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_HDR10_MASTERING_MIN_LUMA_HIGH	50000
2563*f80ad8b4SAndroid Build Coastguard Worker 
2564*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_hdr10_mastering_display {
2565*f80ad8b4SAndroid Build Coastguard Worker 	__u16 display_primaries_x[3];
2566*f80ad8b4SAndroid Build Coastguard Worker 	__u16 display_primaries_y[3];
2567*f80ad8b4SAndroid Build Coastguard Worker 	__u16 white_point_x;
2568*f80ad8b4SAndroid Build Coastguard Worker 	__u16 white_point_y;
2569*f80ad8b4SAndroid Build Coastguard Worker 	__u32 max_display_mastering_luminance;
2570*f80ad8b4SAndroid Build Coastguard Worker 	__u32 min_display_mastering_luminance;
2571*f80ad8b4SAndroid Build Coastguard Worker };
2572*f80ad8b4SAndroid Build Coastguard Worker 
2573*f80ad8b4SAndroid Build Coastguard Worker /* Stateless VP9 controls */
2574*f80ad8b4SAndroid Build Coastguard Worker 
2575*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_LOOP_FILTER_FLAG_DELTA_ENABLED	0x1
2576*f80ad8b4SAndroid Build Coastguard Worker #define	V4L2_VP9_LOOP_FILTER_FLAG_DELTA_UPDATE	0x2
2577*f80ad8b4SAndroid Build Coastguard Worker 
2578*f80ad8b4SAndroid Build Coastguard Worker /**
2579*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_vp9_loop_filter - VP9 loop filter parameters
2580*f80ad8b4SAndroid Build Coastguard Worker  *
2581*f80ad8b4SAndroid Build Coastguard Worker  * @ref_deltas: contains the adjustment needed for the filter level based on the
2582*f80ad8b4SAndroid Build Coastguard Worker  * chosen reference frame. If this syntax element is not present in the bitstream,
2583*f80ad8b4SAndroid Build Coastguard Worker  * users should pass its last value.
2584*f80ad8b4SAndroid Build Coastguard Worker  * @mode_deltas: contains the adjustment needed for the filter level based on the
2585*f80ad8b4SAndroid Build Coastguard Worker  * chosen mode.	If this syntax element is not present in the bitstream, users should
2586*f80ad8b4SAndroid Build Coastguard Worker  * pass its last value.
2587*f80ad8b4SAndroid Build Coastguard Worker  * @level: indicates the loop filter strength.
2588*f80ad8b4SAndroid Build Coastguard Worker  * @sharpness: indicates the sharpness level.
2589*f80ad8b4SAndroid Build Coastguard Worker  * @flags: combination of V4L2_VP9_LOOP_FILTER_FLAG_{} flags.
2590*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
2591*f80ad8b4SAndroid Build Coastguard Worker  *
2592*f80ad8b4SAndroid Build Coastguard Worker  * This structure contains all loop filter related parameters. See sections
2593*f80ad8b4SAndroid Build Coastguard Worker  * '7.2.8 Loop filter semantics' of the VP9 specification for more details.
2594*f80ad8b4SAndroid Build Coastguard Worker  */
2595*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_loop_filter {
2596*f80ad8b4SAndroid Build Coastguard Worker 	__s8 ref_deltas[4];
2597*f80ad8b4SAndroid Build Coastguard Worker 	__s8 mode_deltas[2];
2598*f80ad8b4SAndroid Build Coastguard Worker 	__u8 level;
2599*f80ad8b4SAndroid Build Coastguard Worker 	__u8 sharpness;
2600*f80ad8b4SAndroid Build Coastguard Worker 	__u8 flags;
2601*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved[7];
2602*f80ad8b4SAndroid Build Coastguard Worker };
2603*f80ad8b4SAndroid Build Coastguard Worker 
2604*f80ad8b4SAndroid Build Coastguard Worker /**
2605*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_vp9_quantization - VP9 quantization parameters
2606*f80ad8b4SAndroid Build Coastguard Worker  *
2607*f80ad8b4SAndroid Build Coastguard Worker  * @base_q_idx: indicates the base frame qindex.
2608*f80ad8b4SAndroid Build Coastguard Worker  * @delta_q_y_dc: indicates the Y DC quantizer relative to base_q_idx.
2609*f80ad8b4SAndroid Build Coastguard Worker  * @delta_q_uv_dc: indicates the UV DC quantizer relative to base_q_idx.
2610*f80ad8b4SAndroid Build Coastguard Worker  * @delta_q_uv_ac: indicates the UV AC quantizer relative to base_q_idx.
2611*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
2612*f80ad8b4SAndroid Build Coastguard Worker  *
2613*f80ad8b4SAndroid Build Coastguard Worker  * Encodes the quantization parameters. See section '7.2.9 Quantization params
2614*f80ad8b4SAndroid Build Coastguard Worker  * syntax' of the VP9 specification for more details.
2615*f80ad8b4SAndroid Build Coastguard Worker  */
2616*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_quantization {
2617*f80ad8b4SAndroid Build Coastguard Worker 	__u8 base_q_idx;
2618*f80ad8b4SAndroid Build Coastguard Worker 	__s8 delta_q_y_dc;
2619*f80ad8b4SAndroid Build Coastguard Worker 	__s8 delta_q_uv_dc;
2620*f80ad8b4SAndroid Build Coastguard Worker 	__s8 delta_q_uv_ac;
2621*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved[4];
2622*f80ad8b4SAndroid Build Coastguard Worker };
2623*f80ad8b4SAndroid Build Coastguard Worker 
2624*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENTATION_FLAG_ENABLED		0x01
2625*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENTATION_FLAG_UPDATE_MAP		0x02
2626*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENTATION_FLAG_TEMPORAL_UPDATE	0x04
2627*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENTATION_FLAG_UPDATE_DATA		0x08
2628*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENTATION_FLAG_ABS_OR_DELTA_UPDATE	0x10
2629*f80ad8b4SAndroid Build Coastguard Worker 
2630*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEG_LVL_ALT_Q				0
2631*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEG_LVL_ALT_L				1
2632*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEG_LVL_REF_FRAME			2
2633*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEG_LVL_SKIP				3
2634*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEG_LVL_MAX				4
2635*f80ad8b4SAndroid Build Coastguard Worker 
2636*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENT_FEATURE_ENABLED(id)	(1 << (id))
2637*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SEGMENT_FEATURE_ENABLED_MASK	0xf
2638*f80ad8b4SAndroid Build Coastguard Worker 
2639*f80ad8b4SAndroid Build Coastguard Worker /**
2640*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_vp9_segmentation - VP9 segmentation parameters
2641*f80ad8b4SAndroid Build Coastguard Worker  *
2642*f80ad8b4SAndroid Build Coastguard Worker  * @feature_data: data attached to each feature. Data entry is only valid if
2643*f80ad8b4SAndroid Build Coastguard Worker  * the feature is enabled. The array shall be indexed with segment number as
2644*f80ad8b4SAndroid Build Coastguard Worker  * the first dimension (0..7) and one of V4L2_VP9_SEG_{} as the second dimension.
2645*f80ad8b4SAndroid Build Coastguard Worker  * @feature_enabled: bitmask defining which features are enabled in each segment.
2646*f80ad8b4SAndroid Build Coastguard Worker  * The value for each segment is a combination of V4L2_VP9_SEGMENT_FEATURE_ENABLED(id)
2647*f80ad8b4SAndroid Build Coastguard Worker  * values where id is one of V4L2_VP9_SEG_LVL_{}.
2648*f80ad8b4SAndroid Build Coastguard Worker  * @tree_probs: specifies the probability values to be used when decoding a
2649*f80ad8b4SAndroid Build Coastguard Worker  * Segment-ID. See '5.15. Segmentation map' section of the VP9 specification
2650*f80ad8b4SAndroid Build Coastguard Worker  * for more details.
2651*f80ad8b4SAndroid Build Coastguard Worker  * @pred_probs: specifies the probability values to be used when decoding a
2652*f80ad8b4SAndroid Build Coastguard Worker  * Predicted-Segment-ID. See '6.4.14. Get segment id syntax' section of :ref:`vp9`
2653*f80ad8b4SAndroid Build Coastguard Worker  * for more details.
2654*f80ad8b4SAndroid Build Coastguard Worker  * @flags: combination of V4L2_VP9_SEGMENTATION_FLAG_{} flags.
2655*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
2656*f80ad8b4SAndroid Build Coastguard Worker  *
2657*f80ad8b4SAndroid Build Coastguard Worker  * Encodes the quantization parameters. See section '7.2.10 Segmentation params syntax' of
2658*f80ad8b4SAndroid Build Coastguard Worker  * the VP9 specification for more details.
2659*f80ad8b4SAndroid Build Coastguard Worker  */
2660*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_segmentation {
2661*f80ad8b4SAndroid Build Coastguard Worker 	__s16 feature_data[8][4];
2662*f80ad8b4SAndroid Build Coastguard Worker 	__u8 feature_enabled[8];
2663*f80ad8b4SAndroid Build Coastguard Worker 	__u8 tree_probs[7];
2664*f80ad8b4SAndroid Build Coastguard Worker 	__u8 pred_probs[3];
2665*f80ad8b4SAndroid Build Coastguard Worker 	__u8 flags;
2666*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved[5];
2667*f80ad8b4SAndroid Build Coastguard Worker };
2668*f80ad8b4SAndroid Build Coastguard Worker 
2669*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_KEY_FRAME			0x001
2670*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_SHOW_FRAME			0x002
2671*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_ERROR_RESILIENT		0x004
2672*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_INTRA_ONLY			0x008
2673*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_ALLOW_HIGH_PREC_MV		0x010
2674*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_REFRESH_FRAME_CTX		0x020
2675*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_PARALLEL_DEC_MODE		0x040
2676*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_X_SUBSAMPLING		0x080
2677*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_Y_SUBSAMPLING		0x100
2678*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_FRAME_FLAG_COLOR_RANGE_FULL_SWING	0x200
2679*f80ad8b4SAndroid Build Coastguard Worker 
2680*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SIGN_BIAS_LAST				0x1
2681*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SIGN_BIAS_GOLDEN			0x2
2682*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_SIGN_BIAS_ALT				0x4
2683*f80ad8b4SAndroid Build Coastguard Worker 
2684*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_RESET_FRAME_CTX_NONE			0
2685*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_RESET_FRAME_CTX_SPEC			1
2686*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_RESET_FRAME_CTX_ALL			2
2687*f80ad8b4SAndroid Build Coastguard Worker 
2688*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_INTERP_FILTER_EIGHTTAP			0
2689*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_INTERP_FILTER_EIGHTTAP_SMOOTH		1
2690*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_INTERP_FILTER_EIGHTTAP_SHARP		2
2691*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_INTERP_FILTER_BILINEAR			3
2692*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_INTERP_FILTER_SWITCHABLE		4
2693*f80ad8b4SAndroid Build Coastguard Worker 
2694*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_REFERENCE_MODE_SINGLE_REFERENCE	0
2695*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_REFERENCE_MODE_COMPOUND_REFERENCE	1
2696*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_REFERENCE_MODE_SELECT			2
2697*f80ad8b4SAndroid Build Coastguard Worker 
2698*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_PROFILE_MAX				3
2699*f80ad8b4SAndroid Build Coastguard Worker 
2700*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_VP9_FRAME	(V4L2_CID_CODEC_STATELESS_BASE + 300)
2701*f80ad8b4SAndroid Build Coastguard Worker /**
2702*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_vp9_frame - VP9 frame decoding control
2703*f80ad8b4SAndroid Build Coastguard Worker  *
2704*f80ad8b4SAndroid Build Coastguard Worker  * @lf: loop filter parameters. See &v4l2_vp9_loop_filter for more details.
2705*f80ad8b4SAndroid Build Coastguard Worker  * @quant: quantization parameters. See &v4l2_vp9_quantization for more details.
2706*f80ad8b4SAndroid Build Coastguard Worker  * @seg: segmentation parameters. See &v4l2_vp9_segmentation for more details.
2707*f80ad8b4SAndroid Build Coastguard Worker  * @flags: combination of V4L2_VP9_FRAME_FLAG_{} flags.
2708*f80ad8b4SAndroid Build Coastguard Worker  * @compressed_header_size: compressed header size in bytes.
2709*f80ad8b4SAndroid Build Coastguard Worker  * @uncompressed_header_size: uncompressed header size in bytes.
2710*f80ad8b4SAndroid Build Coastguard Worker  * @frame_width_minus_1: add 1 to it and you'll get the frame width expressed in pixels.
2711*f80ad8b4SAndroid Build Coastguard Worker  * @frame_height_minus_1: add 1 to it and you'll get the frame height expressed in pixels.
2712*f80ad8b4SAndroid Build Coastguard Worker  * @render_width_minus_1: add 1 to it and you'll get the expected render width expressed in
2713*f80ad8b4SAndroid Build Coastguard Worker  * pixels. This is not used during the decoding process but might be used by HW scalers
2714*f80ad8b4SAndroid Build Coastguard Worker  * to prepare a frame that's ready for scanout.
2715*f80ad8b4SAndroid Build Coastguard Worker  * @render_height_minus_1: add 1 to it and you'll get the expected render height expressed in
2716*f80ad8b4SAndroid Build Coastguard Worker  * pixels. This is not used during the decoding process but might be used by HW scalers
2717*f80ad8b4SAndroid Build Coastguard Worker  * to prepare a frame that's ready for scanout.
2718*f80ad8b4SAndroid Build Coastguard Worker  * @last_frame_ts: "last" reference buffer timestamp.
2719*f80ad8b4SAndroid Build Coastguard Worker  * The timestamp refers to the timestamp field in struct v4l2_buffer.
2720*f80ad8b4SAndroid Build Coastguard Worker  * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64.
2721*f80ad8b4SAndroid Build Coastguard Worker  * @golden_frame_ts: "golden" reference buffer timestamp.
2722*f80ad8b4SAndroid Build Coastguard Worker  * The timestamp refers to the timestamp field in struct v4l2_buffer.
2723*f80ad8b4SAndroid Build Coastguard Worker  * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64.
2724*f80ad8b4SAndroid Build Coastguard Worker  * @alt_frame_ts: "alt" reference buffer timestamp.
2725*f80ad8b4SAndroid Build Coastguard Worker  * The timestamp refers to the timestamp field in struct v4l2_buffer.
2726*f80ad8b4SAndroid Build Coastguard Worker  * Use v4l2_timeval_to_ns() to convert the struct timeval to a __u64.
2727*f80ad8b4SAndroid Build Coastguard Worker  * @ref_frame_sign_bias: a bitfield specifying whether the sign bias is set for a given
2728*f80ad8b4SAndroid Build Coastguard Worker  * reference frame. Either of V4L2_VP9_SIGN_BIAS_{}.
2729*f80ad8b4SAndroid Build Coastguard Worker  * @reset_frame_context: specifies whether the frame context should be reset to default values.
2730*f80ad8b4SAndroid Build Coastguard Worker  * Either of V4L2_VP9_RESET_FRAME_CTX_{}.
2731*f80ad8b4SAndroid Build Coastguard Worker  * @frame_context_idx: frame context that should be used/updated.
2732*f80ad8b4SAndroid Build Coastguard Worker  * @profile: VP9 profile. Can be 0, 1, 2 or 3.
2733*f80ad8b4SAndroid Build Coastguard Worker  * @bit_depth: bits per components. Can be 8, 10 or 12. Note that not all profiles support
2734*f80ad8b4SAndroid Build Coastguard Worker  * 10 and/or 12 bits depths.
2735*f80ad8b4SAndroid Build Coastguard Worker  * @interpolation_filter: specifies the filter selection used for performing inter prediction.
2736*f80ad8b4SAndroid Build Coastguard Worker  * Set to one of V4L2_VP9_INTERP_FILTER_{}.
2737*f80ad8b4SAndroid Build Coastguard Worker  * @tile_cols_log2: specifies the base 2 logarithm of the width of each tile (where the width
2738*f80ad8b4SAndroid Build Coastguard Worker  * is measured in units of 8x8 blocks). Shall be less than or equal to 6.
2739*f80ad8b4SAndroid Build Coastguard Worker  * @tile_rows_log2: specifies the base 2 logarithm of the height of each tile (where the height
2740*f80ad8b4SAndroid Build Coastguard Worker  * is measured in units of 8x8 blocks).
2741*f80ad8b4SAndroid Build Coastguard Worker  * @reference_mode: specifies the type of inter prediction to be used.
2742*f80ad8b4SAndroid Build Coastguard Worker  * Set to one of V4L2_VP9_REFERENCE_MODE_{}.
2743*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
2744*f80ad8b4SAndroid Build Coastguard Worker  */
2745*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_vp9_frame {
2746*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_vp9_loop_filter lf;
2747*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_vp9_quantization quant;
2748*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_vp9_segmentation seg;
2749*f80ad8b4SAndroid Build Coastguard Worker 	__u32 flags;
2750*f80ad8b4SAndroid Build Coastguard Worker 	__u16 compressed_header_size;
2751*f80ad8b4SAndroid Build Coastguard Worker 	__u16 uncompressed_header_size;
2752*f80ad8b4SAndroid Build Coastguard Worker 	__u16 frame_width_minus_1;
2753*f80ad8b4SAndroid Build Coastguard Worker 	__u16 frame_height_minus_1;
2754*f80ad8b4SAndroid Build Coastguard Worker 	__u16 render_width_minus_1;
2755*f80ad8b4SAndroid Build Coastguard Worker 	__u16 render_height_minus_1;
2756*f80ad8b4SAndroid Build Coastguard Worker 	__u64 last_frame_ts;
2757*f80ad8b4SAndroid Build Coastguard Worker 	__u64 golden_frame_ts;
2758*f80ad8b4SAndroid Build Coastguard Worker 	__u64 alt_frame_ts;
2759*f80ad8b4SAndroid Build Coastguard Worker 	__u8 ref_frame_sign_bias;
2760*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reset_frame_context;
2761*f80ad8b4SAndroid Build Coastguard Worker 	__u8 frame_context_idx;
2762*f80ad8b4SAndroid Build Coastguard Worker 	__u8 profile;
2763*f80ad8b4SAndroid Build Coastguard Worker 	__u8 bit_depth;
2764*f80ad8b4SAndroid Build Coastguard Worker 	__u8 interpolation_filter;
2765*f80ad8b4SAndroid Build Coastguard Worker 	__u8 tile_cols_log2;
2766*f80ad8b4SAndroid Build Coastguard Worker 	__u8 tile_rows_log2;
2767*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reference_mode;
2768*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved[7];
2769*f80ad8b4SAndroid Build Coastguard Worker };
2770*f80ad8b4SAndroid Build Coastguard Worker 
2771*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_NUM_FRAME_CTX	4
2772*f80ad8b4SAndroid Build Coastguard Worker 
2773*f80ad8b4SAndroid Build Coastguard Worker /**
2774*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_vp9_mv_probs - VP9 Motion vector probability updates
2775*f80ad8b4SAndroid Build Coastguard Worker  * @joint: motion vector joint probability updates.
2776*f80ad8b4SAndroid Build Coastguard Worker  * @sign: motion vector sign probability updates.
2777*f80ad8b4SAndroid Build Coastguard Worker  * @classes: motion vector class probability updates.
2778*f80ad8b4SAndroid Build Coastguard Worker  * @class0_bit: motion vector class0 bit probability updates.
2779*f80ad8b4SAndroid Build Coastguard Worker  * @bits: motion vector bits probability updates.
2780*f80ad8b4SAndroid Build Coastguard Worker  * @class0_fr: motion vector class0 fractional bit probability updates.
2781*f80ad8b4SAndroid Build Coastguard Worker  * @fr: motion vector fractional bit probability updates.
2782*f80ad8b4SAndroid Build Coastguard Worker  * @class0_hp: motion vector class0 high precision fractional bit probability updates.
2783*f80ad8b4SAndroid Build Coastguard Worker  * @hp: motion vector high precision fractional bit probability updates.
2784*f80ad8b4SAndroid Build Coastguard Worker  *
2785*f80ad8b4SAndroid Build Coastguard Worker  * This structure contains new values of motion vector probabilities.
2786*f80ad8b4SAndroid Build Coastguard Worker  * A value of zero in an array element means there is no update of the relevant probability.
2787*f80ad8b4SAndroid Build Coastguard Worker  * See `struct v4l2_vp9_prob_updates` for details.
2788*f80ad8b4SAndroid Build Coastguard Worker  */
2789*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_vp9_mv_probs {
2790*f80ad8b4SAndroid Build Coastguard Worker 	__u8 joint[3];
2791*f80ad8b4SAndroid Build Coastguard Worker 	__u8 sign[2];
2792*f80ad8b4SAndroid Build Coastguard Worker 	__u8 classes[2][10];
2793*f80ad8b4SAndroid Build Coastguard Worker 	__u8 class0_bit[2];
2794*f80ad8b4SAndroid Build Coastguard Worker 	__u8 bits[2][10];
2795*f80ad8b4SAndroid Build Coastguard Worker 	__u8 class0_fr[2][2][3];
2796*f80ad8b4SAndroid Build Coastguard Worker 	__u8 fr[2][3];
2797*f80ad8b4SAndroid Build Coastguard Worker 	__u8 class0_hp[2];
2798*f80ad8b4SAndroid Build Coastguard Worker 	__u8 hp[2];
2799*f80ad8b4SAndroid Build Coastguard Worker };
2800*f80ad8b4SAndroid Build Coastguard Worker 
2801*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_VP9_COMPRESSED_HDR	(V4L2_CID_CODEC_STATELESS_BASE + 301)
2802*f80ad8b4SAndroid Build Coastguard Worker 
2803*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_TX_MODE_ONLY_4X4			0
2804*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_TX_MODE_ALLOW_8X8			1
2805*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_TX_MODE_ALLOW_16X16			2
2806*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_TX_MODE_ALLOW_32X32			3
2807*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_VP9_TX_MODE_SELECT				4
2808*f80ad8b4SAndroid Build Coastguard Worker 
2809*f80ad8b4SAndroid Build Coastguard Worker /**
2810*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_vp9_compressed_hdr - VP9 probability updates control
2811*f80ad8b4SAndroid Build Coastguard Worker  * @tx_mode: specifies the TX mode. Set to one of V4L2_VP9_TX_MODE_{}.
2812*f80ad8b4SAndroid Build Coastguard Worker  * @tx8: TX 8x8 probability updates.
2813*f80ad8b4SAndroid Build Coastguard Worker  * @tx16: TX 16x16 probability updates.
2814*f80ad8b4SAndroid Build Coastguard Worker  * @tx32: TX 32x32 probability updates.
2815*f80ad8b4SAndroid Build Coastguard Worker  * @coef: coefficient probability updates.
2816*f80ad8b4SAndroid Build Coastguard Worker  * @skip: skip probability updates.
2817*f80ad8b4SAndroid Build Coastguard Worker  * @inter_mode: inter mode probability updates.
2818*f80ad8b4SAndroid Build Coastguard Worker  * @interp_filter: interpolation filter probability updates.
2819*f80ad8b4SAndroid Build Coastguard Worker  * @is_inter: is inter-block probability updates.
2820*f80ad8b4SAndroid Build Coastguard Worker  * @comp_mode: compound prediction mode probability updates.
2821*f80ad8b4SAndroid Build Coastguard Worker  * @single_ref: single ref probability updates.
2822*f80ad8b4SAndroid Build Coastguard Worker  * @comp_ref: compound ref probability updates.
2823*f80ad8b4SAndroid Build Coastguard Worker  * @y_mode: Y prediction mode probability updates.
2824*f80ad8b4SAndroid Build Coastguard Worker  * @uv_mode: UV prediction mode probability updates.
2825*f80ad8b4SAndroid Build Coastguard Worker  * @partition: partition probability updates.
2826*f80ad8b4SAndroid Build Coastguard Worker  * @mv: motion vector probability updates.
2827*f80ad8b4SAndroid Build Coastguard Worker  *
2828*f80ad8b4SAndroid Build Coastguard Worker  * This structure holds the probabilities update as parsed in the compressed
2829*f80ad8b4SAndroid Build Coastguard Worker  * header (Spec 6.3). These values represent the value of probability update after
2830*f80ad8b4SAndroid Build Coastguard Worker  * being translated with inv_map_table[] (see 6.3.5). A value of zero in an array element
2831*f80ad8b4SAndroid Build Coastguard Worker  * means that there is no update of the relevant probability.
2832*f80ad8b4SAndroid Build Coastguard Worker  *
2833*f80ad8b4SAndroid Build Coastguard Worker  * This control is optional and needs to be used when dealing with the hardware which is
2834*f80ad8b4SAndroid Build Coastguard Worker  * not capable of parsing the compressed header itself. Only drivers which need it will
2835*f80ad8b4SAndroid Build Coastguard Worker  * implement it.
2836*f80ad8b4SAndroid Build Coastguard Worker  */
2837*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_vp9_compressed_hdr {
2838*f80ad8b4SAndroid Build Coastguard Worker 	__u8 tx_mode;
2839*f80ad8b4SAndroid Build Coastguard Worker 	__u8 tx8[2][1];
2840*f80ad8b4SAndroid Build Coastguard Worker 	__u8 tx16[2][2];
2841*f80ad8b4SAndroid Build Coastguard Worker 	__u8 tx32[2][3];
2842*f80ad8b4SAndroid Build Coastguard Worker 	__u8 coef[4][2][2][6][6][3];
2843*f80ad8b4SAndroid Build Coastguard Worker 	__u8 skip[3];
2844*f80ad8b4SAndroid Build Coastguard Worker 	__u8 inter_mode[7][3];
2845*f80ad8b4SAndroid Build Coastguard Worker 	__u8 interp_filter[4][2];
2846*f80ad8b4SAndroid Build Coastguard Worker 	__u8 is_inter[4];
2847*f80ad8b4SAndroid Build Coastguard Worker 	__u8 comp_mode[5];
2848*f80ad8b4SAndroid Build Coastguard Worker 	__u8 single_ref[5][2];
2849*f80ad8b4SAndroid Build Coastguard Worker 	__u8 comp_ref[5];
2850*f80ad8b4SAndroid Build Coastguard Worker 	__u8 y_mode[4][9];
2851*f80ad8b4SAndroid Build Coastguard Worker 	__u8 uv_mode[10][9];
2852*f80ad8b4SAndroid Build Coastguard Worker 	__u8 partition[16][3];
2853*f80ad8b4SAndroid Build Coastguard Worker 
2854*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_vp9_mv_probs mv;
2855*f80ad8b4SAndroid Build Coastguard Worker };
2856*f80ad8b4SAndroid Build Coastguard Worker 
2857*f80ad8b4SAndroid Build Coastguard Worker /* Stateless AV1 controls */
2858*f80ad8b4SAndroid Build Coastguard Worker 
2859*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_TOTAL_REFS_PER_FRAME	8
2860*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_CDEF_MAX		8
2861*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_NUM_PLANES_MAX		3 /* 1 if monochrome, 3 otherwise */
2862*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_SEGMENTS		8
2863*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_OPERATING_POINTS	(1 << 5) /* 5 bits to encode */
2864*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_REFS_PER_FRAME		7
2865*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_NUM_Y_POINTS	(1 << 4) /* 4 bits to encode */
2866*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_NUM_CB_POINTS	(1 << 4) /* 4 bits to encode */
2867*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_NUM_CR_POINTS	(1 << 4) /* 4 bits to encode */
2868*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_AR_COEFFS_SIZE		25 /* (2 * 3 * (3 + 1)) + 1 */
2869*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_NUM_PLANES		3
2870*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_TILE_COLS		64
2871*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_TILE_ROWS		64
2872*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_MAX_TILE_COUNT		512
2873*f80ad8b4SAndroid Build Coastguard Worker 
2874*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_STILL_PICTURE		  0x00000001
2875*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_USE_128X128_SUPERBLOCK	  0x00000002
2876*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_FILTER_INTRA	  0x00000004
2877*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_INTRA_EDGE_FILTER   0x00000008
2878*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_INTERINTRA_COMPOUND 0x00000010
2879*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_MASKED_COMPOUND	  0x00000020
2880*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_WARPED_MOTION	  0x00000040
2881*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_DUAL_FILTER	  0x00000080
2882*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_ORDER_HINT	  0x00000100
2883*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_JNT_COMP		  0x00000200
2884*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_REF_FRAME_MVS	  0x00000400
2885*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_SUPERRES		  0x00000800
2886*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_CDEF		  0x00001000
2887*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_ENABLE_RESTORATION	  0x00002000
2888*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_MONO_CHROME		  0x00004000
2889*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_COLOR_RANGE		  0x00008000
2890*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_SUBSAMPLING_X		  0x00010000
2891*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_SUBSAMPLING_Y		  0x00020000
2892*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_FILM_GRAIN_PARAMS_PRESENT  0x00040000
2893*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEQUENCE_FLAG_SEPARATE_UV_DELTA_Q	  0x00080000
2894*f80ad8b4SAndroid Build Coastguard Worker 
2895*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_AV1_SEQUENCE (V4L2_CID_CODEC_STATELESS_BASE + 500)
2896*f80ad8b4SAndroid Build Coastguard Worker /**
2897*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_av1_sequence - AV1 Sequence
2898*f80ad8b4SAndroid Build Coastguard Worker  *
2899*f80ad8b4SAndroid Build Coastguard Worker  * Represents an AV1 Sequence OBU. See section 5.5 "Sequence header OBU syntax"
2900*f80ad8b4SAndroid Build Coastguard Worker  * for more details.
2901*f80ad8b4SAndroid Build Coastguard Worker  *
2902*f80ad8b4SAndroid Build Coastguard Worker  * @flags: See V4L2_AV1_SEQUENCE_FLAG_{}.
2903*f80ad8b4SAndroid Build Coastguard Worker  * @seq_profile: specifies the features that can be used in the coded video
2904*f80ad8b4SAndroid Build Coastguard Worker  * sequence.
2905*f80ad8b4SAndroid Build Coastguard Worker  * @order_hint_bits: specifies the number of bits used for the order_hint field
2906*f80ad8b4SAndroid Build Coastguard Worker  * at each frame.
2907*f80ad8b4SAndroid Build Coastguard Worker  * @bit_depth: the bitdepth to use for the sequence as described in section
2908*f80ad8b4SAndroid Build Coastguard Worker  * 5.5.2 "Color config syntax".
2909*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
2910*f80ad8b4SAndroid Build Coastguard Worker  * @max_frame_width_minus_1: specifies the maximum frame width minus 1 for the
2911*f80ad8b4SAndroid Build Coastguard Worker  * frames represented by this sequence header.
2912*f80ad8b4SAndroid Build Coastguard Worker  * @max_frame_height_minus_1: specifies the maximum frame height minus 1 for the
2913*f80ad8b4SAndroid Build Coastguard Worker  * frames represented by this sequence header.
2914*f80ad8b4SAndroid Build Coastguard Worker  */
2915*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_av1_sequence {
2916*f80ad8b4SAndroid Build Coastguard Worker 	__u32 flags;
2917*f80ad8b4SAndroid Build Coastguard Worker 	__u8 seq_profile;
2918*f80ad8b4SAndroid Build Coastguard Worker 	__u8 order_hint_bits;
2919*f80ad8b4SAndroid Build Coastguard Worker 	__u8 bit_depth;
2920*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved;
2921*f80ad8b4SAndroid Build Coastguard Worker 	__u16 max_frame_width_minus_1;
2922*f80ad8b4SAndroid Build Coastguard Worker 	__u16 max_frame_height_minus_1;
2923*f80ad8b4SAndroid Build Coastguard Worker };
2924*f80ad8b4SAndroid Build Coastguard Worker 
2925*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_AV1_TILE_GROUP_ENTRY (V4L2_CID_CODEC_STATELESS_BASE + 501)
2926*f80ad8b4SAndroid Build Coastguard Worker /**
2927*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_av1_tile_group_entry - AV1 Tile Group entry
2928*f80ad8b4SAndroid Build Coastguard Worker  *
2929*f80ad8b4SAndroid Build Coastguard Worker  * Represents a single AV1 tile inside an AV1 Tile Group. Note that MiRowStart,
2930*f80ad8b4SAndroid Build Coastguard Worker  * MiRowEnd, MiColStart and MiColEnd can be retrieved from struct
2931*f80ad8b4SAndroid Build Coastguard Worker  * v4l2_av1_tile_info in struct v4l2_ctrl_av1_frame using tile_row and
2932*f80ad8b4SAndroid Build Coastguard Worker  * tile_col. See section 6.10.1 "General tile group OBU semantics" for more
2933*f80ad8b4SAndroid Build Coastguard Worker  * details.
2934*f80ad8b4SAndroid Build Coastguard Worker  *
2935*f80ad8b4SAndroid Build Coastguard Worker  * @tile_offset: offset from the OBU data, i.e. where the coded tile data
2936*f80ad8b4SAndroid Build Coastguard Worker  * actually starts.
2937*f80ad8b4SAndroid Build Coastguard Worker  * @tile_size: specifies the size in bytes of the coded tile. Equivalent to
2938*f80ad8b4SAndroid Build Coastguard Worker  * "TileSize" in the AV1 Specification.
2939*f80ad8b4SAndroid Build Coastguard Worker  * @tile_row: specifies the row of the current tile. Equivalent to "TileRow" in
2940*f80ad8b4SAndroid Build Coastguard Worker  * the AV1 Specification.
2941*f80ad8b4SAndroid Build Coastguard Worker  * @tile_col: specifies the col of the current tile. Equivalent to "TileCol" in
2942*f80ad8b4SAndroid Build Coastguard Worker  * the AV1 Specification.
2943*f80ad8b4SAndroid Build Coastguard Worker  */
2944*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_av1_tile_group_entry {
2945*f80ad8b4SAndroid Build Coastguard Worker 	__u32 tile_offset;
2946*f80ad8b4SAndroid Build Coastguard Worker 	__u32 tile_size;
2947*f80ad8b4SAndroid Build Coastguard Worker 	__u32 tile_row;
2948*f80ad8b4SAndroid Build Coastguard Worker 	__u32 tile_col;
2949*f80ad8b4SAndroid Build Coastguard Worker };
2950*f80ad8b4SAndroid Build Coastguard Worker 
2951*f80ad8b4SAndroid Build Coastguard Worker /**
2952*f80ad8b4SAndroid Build Coastguard Worker  * enum v4l2_av1_warp_model - AV1 Warp Model as described in section 3
2953*f80ad8b4SAndroid Build Coastguard Worker  * "Symbols and abbreviated terms" of the AV1 Specification.
2954*f80ad8b4SAndroid Build Coastguard Worker  *
2955*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_WARP_MODEL_IDENTITY: Warp model is just an identity transform.
2956*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_WARP_MODEL_TRANSLATION: Warp model is a pure translation.
2957*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_WARP_MODEL_ROTZOOM: Warp model is a rotation + symmetric zoom +
2958*f80ad8b4SAndroid Build Coastguard Worker  * translation.
2959*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_WARP_MODEL_AFFINE: Warp model is a general affine transform.
2960*f80ad8b4SAndroid Build Coastguard Worker  */
2961*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_warp_model {
2962*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_WARP_MODEL_IDENTITY = 0,
2963*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_WARP_MODEL_TRANSLATION = 1,
2964*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_WARP_MODEL_ROTZOOM = 2,
2965*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_WARP_MODEL_AFFINE = 3,
2966*f80ad8b4SAndroid Build Coastguard Worker };
2967*f80ad8b4SAndroid Build Coastguard Worker 
2968*f80ad8b4SAndroid Build Coastguard Worker /**
2969*f80ad8b4SAndroid Build Coastguard Worker  * enum v4l2_av1_reference_frame - AV1 reference frames
2970*f80ad8b4SAndroid Build Coastguard Worker  *
2971*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_REF_INTRA_FRAME: Intra Frame Reference
2972*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_REF_LAST_FRAME: Last Reference Frame
2973*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_REF_LAST2_FRAME: Last2 Reference Frame
2974*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_REF_LAST3_FRAME: Last3 Reference Frame
2975*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_REF_GOLDEN_FRAME: Golden Reference Frame
2976*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_REF_BWDREF_FRAME: BWD Reference Frame
2977*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_REF_ALTREF2_FRAME: Alternative2 Reference Frame
2978*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_REF_ALTREF_FRAME: Alternative Reference Frame
2979*f80ad8b4SAndroid Build Coastguard Worker  */
2980*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_reference_frame {
2981*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_REF_INTRA_FRAME = 0,
2982*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_REF_LAST_FRAME = 1,
2983*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_REF_LAST2_FRAME = 2,
2984*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_REF_LAST3_FRAME = 3,
2985*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_REF_GOLDEN_FRAME = 4,
2986*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_REF_BWDREF_FRAME = 5,
2987*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_REF_ALTREF2_FRAME = 6,
2988*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_REF_ALTREF_FRAME = 7,
2989*f80ad8b4SAndroid Build Coastguard Worker };
2990*f80ad8b4SAndroid Build Coastguard Worker 
2991*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_GLOBAL_MOTION_IS_INVALID(ref) (1 << (ref))
2992*f80ad8b4SAndroid Build Coastguard Worker 
2993*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_GLOBAL_MOTION_FLAG_IS_GLOBAL	   0x1
2994*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_GLOBAL_MOTION_FLAG_IS_ROT_ZOOM	   0x2
2995*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_GLOBAL_MOTION_FLAG_IS_TRANSLATION 0x4
2996*f80ad8b4SAndroid Build Coastguard Worker /**
2997*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_av1_global_motion - AV1 Global Motion parameters as described in
2998*f80ad8b4SAndroid Build Coastguard Worker  * section 6.8.17 "Global motion params semantics" of the AV1 specification.
2999*f80ad8b4SAndroid Build Coastguard Worker  *
3000*f80ad8b4SAndroid Build Coastguard Worker  * @flags: A bitfield containing the flags per reference frame. See
3001*f80ad8b4SAndroid Build Coastguard Worker  * V4L2_AV1_GLOBAL_MOTION_FLAG_{}
3002*f80ad8b4SAndroid Build Coastguard Worker  * @type: The type of global motion transform used.
3003*f80ad8b4SAndroid Build Coastguard Worker  * @params: this field has the same meaning as "gm_params" in the AV1
3004*f80ad8b4SAndroid Build Coastguard Worker  * specification.
3005*f80ad8b4SAndroid Build Coastguard Worker  * @invalid: bitfield indicating whether the global motion params are invalid
3006*f80ad8b4SAndroid Build Coastguard Worker  * for a given reference frame. See section 7.11.3.6 Setup shear process and
3007*f80ad8b4SAndroid Build Coastguard Worker  * the variable "warpValid". Use V4L2_AV1_GLOBAL_MOTION_IS_INVALID(ref) to
3008*f80ad8b4SAndroid Build Coastguard Worker  * create a suitable mask.
3009*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
3010*f80ad8b4SAndroid Build Coastguard Worker  */
3011*f80ad8b4SAndroid Build Coastguard Worker 
3012*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_global_motion {
3013*f80ad8b4SAndroid Build Coastguard Worker 	__u8 flags[V4L2_AV1_TOTAL_REFS_PER_FRAME];
3014*f80ad8b4SAndroid Build Coastguard Worker 	enum v4l2_av1_warp_model type[V4L2_AV1_TOTAL_REFS_PER_FRAME];
3015*f80ad8b4SAndroid Build Coastguard Worker 	__s32 params[V4L2_AV1_TOTAL_REFS_PER_FRAME][6];
3016*f80ad8b4SAndroid Build Coastguard Worker 	__u8 invalid;
3017*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved[3];
3018*f80ad8b4SAndroid Build Coastguard Worker };
3019*f80ad8b4SAndroid Build Coastguard Worker 
3020*f80ad8b4SAndroid Build Coastguard Worker /**
3021*f80ad8b4SAndroid Build Coastguard Worker  * enum v4l2_av1_frame_restoration_type - AV1 Frame Restoration Type
3022*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_FRAME_RESTORE_NONE: no filtering is applied.
3023*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_FRAME_RESTORE_WIENER: Wiener filter process is invoked.
3024*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_FRAME_RESTORE_SGRPROJ: self guided filter process is invoked.
3025*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_FRAME_RESTORE_SWITCHABLE: restoration filter is swichtable.
3026*f80ad8b4SAndroid Build Coastguard Worker  */
3027*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_frame_restoration_type {
3028*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_FRAME_RESTORE_NONE = 0,
3029*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_FRAME_RESTORE_WIENER = 1,
3030*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_FRAME_RESTORE_SGRPROJ = 2,
3031*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_FRAME_RESTORE_SWITCHABLE = 3,
3032*f80ad8b4SAndroid Build Coastguard Worker };
3033*f80ad8b4SAndroid Build Coastguard Worker 
3034*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_RESTORATION_FLAG_USES_LR		0x1
3035*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_RESTORATION_FLAG_USES_CHROMA_LR	0x2
3036*f80ad8b4SAndroid Build Coastguard Worker 
3037*f80ad8b4SAndroid Build Coastguard Worker /**
3038*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_av1_loop_restoration - AV1 Loop Restauration as described in
3039*f80ad8b4SAndroid Build Coastguard Worker  * section 6.10.15 "Loop restoration params semantics" of the AV1 specification.
3040*f80ad8b4SAndroid Build Coastguard Worker  *
3041*f80ad8b4SAndroid Build Coastguard Worker  * @flags: See V4L2_AV1_LOOP_RESTORATION_FLAG_{}.
3042*f80ad8b4SAndroid Build Coastguard Worker  * @lr_unit_shift: specifies if the luma restoration size should be halved.
3043*f80ad8b4SAndroid Build Coastguard Worker  * @lr_uv_shift: specifies if the chroma size should be half the luma size.
3044*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
3045*f80ad8b4SAndroid Build Coastguard Worker  * @frame_restoration_type: specifies the type of restoration used for each
3046*f80ad8b4SAndroid Build Coastguard Worker  * plane. See enum v4l2_av1_frame_restoration_type.
3047*f80ad8b4SAndroid Build Coastguard Worker  * @loop_restoration_size: specifies the size of loop restoration units in units
3048*f80ad8b4SAndroid Build Coastguard Worker  * of samples in the current plane.
3049*f80ad8b4SAndroid Build Coastguard Worker  */
3050*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_loop_restoration {
3051*f80ad8b4SAndroid Build Coastguard Worker 	__u8 flags;
3052*f80ad8b4SAndroid Build Coastguard Worker 	__u8 lr_unit_shift;
3053*f80ad8b4SAndroid Build Coastguard Worker 	__u8 lr_uv_shift;
3054*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved;
3055*f80ad8b4SAndroid Build Coastguard Worker 	enum v4l2_av1_frame_restoration_type frame_restoration_type[V4L2_AV1_NUM_PLANES_MAX];
3056*f80ad8b4SAndroid Build Coastguard Worker 	__u32 loop_restoration_size[V4L2_AV1_MAX_NUM_PLANES];
3057*f80ad8b4SAndroid Build Coastguard Worker };
3058*f80ad8b4SAndroid Build Coastguard Worker 
3059*f80ad8b4SAndroid Build Coastguard Worker /**
3060*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_av1_cdef - AV1 CDEF params semantics as described in section
3061*f80ad8b4SAndroid Build Coastguard Worker  * 6.10.14 "CDEF params semantics" of the AV1 specification
3062*f80ad8b4SAndroid Build Coastguard Worker  *
3063*f80ad8b4SAndroid Build Coastguard Worker  * @damping_minus_3: controls the amount of damping in the deringing filter.
3064*f80ad8b4SAndroid Build Coastguard Worker  * @bits: specifies the number of bits needed to specify which CDEF filter to
3065*f80ad8b4SAndroid Build Coastguard Worker  * apply.
3066*f80ad8b4SAndroid Build Coastguard Worker  * @y_pri_strength: specifies the strength of the primary filter.
3067*f80ad8b4SAndroid Build Coastguard Worker  * @y_sec_strength: specifies the strength of the secondary filter.
3068*f80ad8b4SAndroid Build Coastguard Worker  * @uv_pri_strength: specifies the strength of the primary filter.
3069*f80ad8b4SAndroid Build Coastguard Worker  * @uv_sec_strength: specifies the strength of the secondary filter.
3070*f80ad8b4SAndroid Build Coastguard Worker  */
3071*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_cdef {
3072*f80ad8b4SAndroid Build Coastguard Worker 	__u8 damping_minus_3;
3073*f80ad8b4SAndroid Build Coastguard Worker 	__u8 bits;
3074*f80ad8b4SAndroid Build Coastguard Worker 	__u8 y_pri_strength[V4L2_AV1_CDEF_MAX];
3075*f80ad8b4SAndroid Build Coastguard Worker 	__u8 y_sec_strength[V4L2_AV1_CDEF_MAX];
3076*f80ad8b4SAndroid Build Coastguard Worker 	__u8 uv_pri_strength[V4L2_AV1_CDEF_MAX];
3077*f80ad8b4SAndroid Build Coastguard Worker 	__u8 uv_sec_strength[V4L2_AV1_CDEF_MAX];
3078*f80ad8b4SAndroid Build Coastguard Worker };
3079*f80ad8b4SAndroid Build Coastguard Worker 
3080*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENTATION_FLAG_ENABLED	   0x1
3081*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENTATION_FLAG_UPDATE_MAP	   0x2
3082*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENTATION_FLAG_TEMPORAL_UPDATE 0x4
3083*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENTATION_FLAG_UPDATE_DATA	   0x8
3084*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENTATION_FLAG_SEG_ID_PRE_SKIP 0x10
3085*f80ad8b4SAndroid Build Coastguard Worker 
3086*f80ad8b4SAndroid Build Coastguard Worker /**
3087*f80ad8b4SAndroid Build Coastguard Worker  * enum v4l2_av1_segment_feature - AV1 segment features as described in section
3088*f80ad8b4SAndroid Build Coastguard Worker  * 3 "Symbols and abbreviated terms" of the AV1 specification.
3089*f80ad8b4SAndroid Build Coastguard Worker  *
3090*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_SEG_LVL_ALT_Q: Index for quantizer segment feature.
3091*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_SEG_LVL_ALT_LF_Y_V: Index for vertical luma loop filter segment
3092*f80ad8b4SAndroid Build Coastguard Worker  * feature.
3093*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_SEG_LVL_REF_FRAME: Index for reference frame segment feature.
3094*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_SEG_LVL_REF_SKIP: Index for skip segment feature.
3095*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_SEG_LVL_REF_GLOBALMV: Index for global mv feature.
3096*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_SEG_LVL_MAX: Number of segment features.
3097*f80ad8b4SAndroid Build Coastguard Worker  */
3098*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_segment_feature {
3099*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_SEG_LVL_ALT_Q = 0,
3100*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_SEG_LVL_ALT_LF_Y_V = 1,
3101*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_SEG_LVL_REF_FRAME = 5,
3102*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_SEG_LVL_REF_SKIP = 6,
3103*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_SEG_LVL_REF_GLOBALMV = 7,
3104*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_SEG_LVL_MAX = 8
3105*f80ad8b4SAndroid Build Coastguard Worker };
3106*f80ad8b4SAndroid Build Coastguard Worker 
3107*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_SEGMENT_FEATURE_ENABLED(id)	(1 << (id))
3108*f80ad8b4SAndroid Build Coastguard Worker 
3109*f80ad8b4SAndroid Build Coastguard Worker /**
3110*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_av1_segmentation - AV1 Segmentation params as defined in section
3111*f80ad8b4SAndroid Build Coastguard Worker  * 6.8.13 "Segmentation params semantics" of the AV1 specification.
3112*f80ad8b4SAndroid Build Coastguard Worker  *
3113*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_AV1_SEGMENTATION_FLAG_{}.
3114*f80ad8b4SAndroid Build Coastguard Worker  * @last_active_seg_id: indicates the highest numbered segment id that has some
3115*f80ad8b4SAndroid Build Coastguard Worker  * enabled feature. This is used when decoding the segment id to only decode
3116*f80ad8b4SAndroid Build Coastguard Worker  * choices corresponding to used segments.
3117*f80ad8b4SAndroid Build Coastguard Worker  * @feature_enabled: bitmask defining which features are enabled in each
3118*f80ad8b4SAndroid Build Coastguard Worker  * segment. Use V4L2_AV1_SEGMENT_FEATURE_ENABLED to build a suitable mask.
3119*f80ad8b4SAndroid Build Coastguard Worker  * @feature_data: data attached to each feature. Data entry is only valid if the
3120*f80ad8b4SAndroid Build Coastguard Worker  * feature is enabled
3121*f80ad8b4SAndroid Build Coastguard Worker  */
3122*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_segmentation {
3123*f80ad8b4SAndroid Build Coastguard Worker 	__u8 flags;
3124*f80ad8b4SAndroid Build Coastguard Worker 	__u8 last_active_seg_id;
3125*f80ad8b4SAndroid Build Coastguard Worker 	__u8 feature_enabled[V4L2_AV1_MAX_SEGMENTS];
3126*f80ad8b4SAndroid Build Coastguard Worker 	__s16 feature_data[V4L2_AV1_MAX_SEGMENTS][V4L2_AV1_SEG_LVL_MAX];
3127*f80ad8b4SAndroid Build Coastguard Worker };
3128*f80ad8b4SAndroid Build Coastguard Worker 
3129*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_FILTER_FLAG_DELTA_ENABLED    0x1
3130*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_FILTER_FLAG_DELTA_UPDATE     0x2
3131*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_FILTER_FLAG_DELTA_LF_PRESENT 0x4
3132*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_LOOP_FILTER_FLAG_DELTA_LF_MULTI   0x8
3133*f80ad8b4SAndroid Build Coastguard Worker 
3134*f80ad8b4SAndroid Build Coastguard Worker /**
3135*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_av1_loop_filter - AV1 Loop filter params as defined in section
3136*f80ad8b4SAndroid Build Coastguard Worker  * 6.8.10 "Loop filter semantics" and 6.8.16 "Loop filter delta parameters
3137*f80ad8b4SAndroid Build Coastguard Worker  * semantics" of the AV1 specification.
3138*f80ad8b4SAndroid Build Coastguard Worker  *
3139*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_AV1_LOOP_FILTER_FLAG_{}
3140*f80ad8b4SAndroid Build Coastguard Worker  * @level: an array containing loop filter strength values. Different loop
3141*f80ad8b4SAndroid Build Coastguard Worker  * filter strength values from the array are used depending on the image plane
3142*f80ad8b4SAndroid Build Coastguard Worker  * being filtered, and the edge direction (vertical or horizontal) being
3143*f80ad8b4SAndroid Build Coastguard Worker  * filtered.
3144*f80ad8b4SAndroid Build Coastguard Worker  * @sharpness: indicates the sharpness level. The loop_filter_level and
3145*f80ad8b4SAndroid Build Coastguard Worker  * loop_filter_sharpness together determine when a block edge is filtered, and
3146*f80ad8b4SAndroid Build Coastguard Worker  * by how much the filtering can change the sample values. The loop filter
3147*f80ad8b4SAndroid Build Coastguard Worker  * process is described in section 7.14 of the AV1 specification.
3148*f80ad8b4SAndroid Build Coastguard Worker  * @ref_deltas: contains the adjustment needed for the filter level based on the
3149*f80ad8b4SAndroid Build Coastguard Worker  * chosen reference frame. If this syntax element is not present, it maintains
3150*f80ad8b4SAndroid Build Coastguard Worker  * its previous value.
3151*f80ad8b4SAndroid Build Coastguard Worker  * @mode_deltas: contains the adjustment needed for the filter level based on
3152*f80ad8b4SAndroid Build Coastguard Worker  * the chosen mode. If this syntax element is not present, it maintains its
3153*f80ad8b4SAndroid Build Coastguard Worker  * previous value.
3154*f80ad8b4SAndroid Build Coastguard Worker  * @delta_lf_res: specifies the left shift which should be applied to decoded
3155*f80ad8b4SAndroid Build Coastguard Worker  * loop filter delta values.
3156*f80ad8b4SAndroid Build Coastguard Worker  */
3157*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_loop_filter {
3158*f80ad8b4SAndroid Build Coastguard Worker 	__u8 flags;
3159*f80ad8b4SAndroid Build Coastguard Worker 	__u8 level[4];
3160*f80ad8b4SAndroid Build Coastguard Worker 	__u8 sharpness;
3161*f80ad8b4SAndroid Build Coastguard Worker 	__s8 ref_deltas[V4L2_AV1_TOTAL_REFS_PER_FRAME];
3162*f80ad8b4SAndroid Build Coastguard Worker 	__s8 mode_deltas[2];
3163*f80ad8b4SAndroid Build Coastguard Worker 	__u8 delta_lf_res;
3164*f80ad8b4SAndroid Build Coastguard Worker };
3165*f80ad8b4SAndroid Build Coastguard Worker 
3166*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_QUANTIZATION_FLAG_DIFF_UV_DELTA   0x1
3167*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_QUANTIZATION_FLAG_USING_QMATRIX   0x2
3168*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_QUANTIZATION_FLAG_DELTA_Q_PRESENT 0x4
3169*f80ad8b4SAndroid Build Coastguard Worker 
3170*f80ad8b4SAndroid Build Coastguard Worker /**
3171*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_av1_quantization - AV1 Quantization params as defined in section
3172*f80ad8b4SAndroid Build Coastguard Worker  * 6.8.11 "Quantization params semantics" of the AV1 specification.
3173*f80ad8b4SAndroid Build Coastguard Worker  *
3174*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_AV1_QUANTIZATION_FLAG_{}
3175*f80ad8b4SAndroid Build Coastguard Worker  * @base_q_idx: indicates the base frame qindex. This is used for Y AC
3176*f80ad8b4SAndroid Build Coastguard Worker  * coefficients and as the base value for the other quantizers.
3177*f80ad8b4SAndroid Build Coastguard Worker  * @delta_q_y_dc: indicates the Y DC quantizer relative to base_q_idx.
3178*f80ad8b4SAndroid Build Coastguard Worker  * @delta_q_u_dc: indicates the U DC quantizer relative to base_q_idx.
3179*f80ad8b4SAndroid Build Coastguard Worker  * @delta_q_u_ac: indicates the U AC quantizer relative to base_q_idx.
3180*f80ad8b4SAndroid Build Coastguard Worker  * @delta_q_v_dc: indicates the V DC quantizer relative to base_q_idx.
3181*f80ad8b4SAndroid Build Coastguard Worker  * @delta_q_v_ac: indicates the V AC quantizer relative to base_q_idx.
3182*f80ad8b4SAndroid Build Coastguard Worker  * @qm_y: specifies the level in the quantizer matrix that should be used for
3183*f80ad8b4SAndroid Build Coastguard Worker  * luma plane decoding.
3184*f80ad8b4SAndroid Build Coastguard Worker  * @qm_u: specifies the level in the quantizer matrix that should be used for
3185*f80ad8b4SAndroid Build Coastguard Worker  * chroma U plane decoding.
3186*f80ad8b4SAndroid Build Coastguard Worker  * @qm_v: specifies the level in the quantizer matrix that should be used for
3187*f80ad8b4SAndroid Build Coastguard Worker  * chroma V plane decoding.
3188*f80ad8b4SAndroid Build Coastguard Worker  * @delta_q_res: specifies the left shift which should be applied to decoded
3189*f80ad8b4SAndroid Build Coastguard Worker  * quantizer index delta values.
3190*f80ad8b4SAndroid Build Coastguard Worker  */
3191*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_quantization {
3192*f80ad8b4SAndroid Build Coastguard Worker 	__u8 flags;
3193*f80ad8b4SAndroid Build Coastguard Worker 	__u8 base_q_idx;
3194*f80ad8b4SAndroid Build Coastguard Worker 	__s8 delta_q_y_dc;
3195*f80ad8b4SAndroid Build Coastguard Worker 	__s8 delta_q_u_dc;
3196*f80ad8b4SAndroid Build Coastguard Worker 	__s8 delta_q_u_ac;
3197*f80ad8b4SAndroid Build Coastguard Worker 	__s8 delta_q_v_dc;
3198*f80ad8b4SAndroid Build Coastguard Worker 	__s8 delta_q_v_ac;
3199*f80ad8b4SAndroid Build Coastguard Worker 	__u8 qm_y;
3200*f80ad8b4SAndroid Build Coastguard Worker 	__u8 qm_u;
3201*f80ad8b4SAndroid Build Coastguard Worker 	__u8 qm_v;
3202*f80ad8b4SAndroid Build Coastguard Worker 	__u8 delta_q_res;
3203*f80ad8b4SAndroid Build Coastguard Worker };
3204*f80ad8b4SAndroid Build Coastguard Worker 
3205*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_TILE_INFO_FLAG_UNIFORM_TILE_SPACING	0x1
3206*f80ad8b4SAndroid Build Coastguard Worker 
3207*f80ad8b4SAndroid Build Coastguard Worker /**
3208*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_av1_tile_info - AV1 Tile info as defined in section 6.8.14 "Tile
3209*f80ad8b4SAndroid Build Coastguard Worker  * info semantics" of the AV1 specification.
3210*f80ad8b4SAndroid Build Coastguard Worker  *
3211*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_AV1_TILE_INFO_FLAG_{}
3212*f80ad8b4SAndroid Build Coastguard Worker  * @context_update_tile_id: specifies which tile to use for the CDF update.
3213*f80ad8b4SAndroid Build Coastguard Worker  * @tile_rows: specifies the number of tiles down the frame.
3214*f80ad8b4SAndroid Build Coastguard Worker  * @tile_cols: specifies the number of tiles across the frame.
3215*f80ad8b4SAndroid Build Coastguard Worker  * @mi_col_starts: an array specifying the start column (in units of 4x4 luma
3216*f80ad8b4SAndroid Build Coastguard Worker  * samples) for each tile across the image.
3217*f80ad8b4SAndroid Build Coastguard Worker  * @mi_row_starts: an array specifying the start row (in units of 4x4 luma
3218*f80ad8b4SAndroid Build Coastguard Worker  * samples) for each tile down the image.
3219*f80ad8b4SAndroid Build Coastguard Worker  * @width_in_sbs_minus_1: specifies the width of a tile minus 1 in units of
3220*f80ad8b4SAndroid Build Coastguard Worker  * superblocks.
3221*f80ad8b4SAndroid Build Coastguard Worker  * @height_in_sbs_minus_1:  specifies the height of a tile minus 1 in units of
3222*f80ad8b4SAndroid Build Coastguard Worker  * superblocks.
3223*f80ad8b4SAndroid Build Coastguard Worker  * @tile_size_bytes: specifies the number of bytes needed to code each tile
3224*f80ad8b4SAndroid Build Coastguard Worker  * size.
3225*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
3226*f80ad8b4SAndroid Build Coastguard Worker  */
3227*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_av1_tile_info {
3228*f80ad8b4SAndroid Build Coastguard Worker 	__u8 flags;
3229*f80ad8b4SAndroid Build Coastguard Worker 	__u8 context_update_tile_id;
3230*f80ad8b4SAndroid Build Coastguard Worker 	__u8 tile_cols;
3231*f80ad8b4SAndroid Build Coastguard Worker 	__u8 tile_rows;
3232*f80ad8b4SAndroid Build Coastguard Worker 	__u32 mi_col_starts[V4L2_AV1_MAX_TILE_COLS + 1];
3233*f80ad8b4SAndroid Build Coastguard Worker 	__u32 mi_row_starts[V4L2_AV1_MAX_TILE_ROWS + 1];
3234*f80ad8b4SAndroid Build Coastguard Worker 	__u32 width_in_sbs_minus_1[V4L2_AV1_MAX_TILE_COLS];
3235*f80ad8b4SAndroid Build Coastguard Worker 	__u32 height_in_sbs_minus_1[V4L2_AV1_MAX_TILE_ROWS];
3236*f80ad8b4SAndroid Build Coastguard Worker 	__u8 tile_size_bytes;
3237*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved[3];
3238*f80ad8b4SAndroid Build Coastguard Worker };
3239*f80ad8b4SAndroid Build Coastguard Worker 
3240*f80ad8b4SAndroid Build Coastguard Worker /**
3241*f80ad8b4SAndroid Build Coastguard Worker  * enum v4l2_av1_frame_type - AV1 Frame Type
3242*f80ad8b4SAndroid Build Coastguard Worker  *
3243*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_KEY_FRAME: Key frame
3244*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_INTER_FRAME: Inter frame
3245*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_INTRA_ONLY_FRAME: Intra-only frame
3246*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_SWITCH_FRAME: Switch frame
3247*f80ad8b4SAndroid Build Coastguard Worker  */
3248*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_frame_type {
3249*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_KEY_FRAME = 0,
3250*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_INTER_FRAME = 1,
3251*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_INTRA_ONLY_FRAME = 2,
3252*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_SWITCH_FRAME = 3
3253*f80ad8b4SAndroid Build Coastguard Worker };
3254*f80ad8b4SAndroid Build Coastguard Worker 
3255*f80ad8b4SAndroid Build Coastguard Worker /**
3256*f80ad8b4SAndroid Build Coastguard Worker  * enum v4l2_av1_interpolation_filter - AV1 interpolation filter types
3257*f80ad8b4SAndroid Build Coastguard Worker  *
3258*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP: eight tap filter
3259*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP_SMOOTH: eight tap smooth filter
3260*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP_SHARP: eight tap sharp filter
3261*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_INTERPOLATION_FILTER_BILINEAR: bilinear filter
3262*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_INTERPOLATION_FILTER_SWITCHABLE: filter selection is signaled at
3263*f80ad8b4SAndroid Build Coastguard Worker  * the block level
3264*f80ad8b4SAndroid Build Coastguard Worker  *
3265*f80ad8b4SAndroid Build Coastguard Worker  * See section 6.8.9 "Interpolation filter semantics" of the AV1 specification
3266*f80ad8b4SAndroid Build Coastguard Worker  * for more details.
3267*f80ad8b4SAndroid Build Coastguard Worker  */
3268*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_interpolation_filter {
3269*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP = 0,
3270*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP_SMOOTH = 1,
3271*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_INTERPOLATION_FILTER_EIGHTTAP_SHARP = 2,
3272*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_INTERPOLATION_FILTER_BILINEAR = 3,
3273*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_INTERPOLATION_FILTER_SWITCHABLE = 4,
3274*f80ad8b4SAndroid Build Coastguard Worker };
3275*f80ad8b4SAndroid Build Coastguard Worker 
3276*f80ad8b4SAndroid Build Coastguard Worker /**
3277*f80ad8b4SAndroid Build Coastguard Worker  * enum v4l2_av1_tx_mode - AV1 Tx mode as described in section 6.8.21 "TX mode
3278*f80ad8b4SAndroid Build Coastguard Worker  * semantics" of the AV1 specification.
3279*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_TX_MODE_ONLY_4X4: the inverse transform will use only 4x4
3280*f80ad8b4SAndroid Build Coastguard Worker  * transforms
3281*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_TX_MODE_LARGEST: the inverse transform will use the largest
3282*f80ad8b4SAndroid Build Coastguard Worker  * transform size that fits inside the block
3283*f80ad8b4SAndroid Build Coastguard Worker  * @V4L2_AV1_TX_MODE_SELECT: the choice of transform size is specified
3284*f80ad8b4SAndroid Build Coastguard Worker  * explicitly for each block.
3285*f80ad8b4SAndroid Build Coastguard Worker  */
3286*f80ad8b4SAndroid Build Coastguard Worker enum v4l2_av1_tx_mode {
3287*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_TX_MODE_ONLY_4X4 = 0,
3288*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_TX_MODE_LARGEST = 1,
3289*f80ad8b4SAndroid Build Coastguard Worker 	V4L2_AV1_TX_MODE_SELECT = 2
3290*f80ad8b4SAndroid Build Coastguard Worker };
3291*f80ad8b4SAndroid Build Coastguard Worker 
3292*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_SHOW_FRAME			 0x00000001
3293*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_SHOWABLE_FRAME		 0x00000002
3294*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_ERROR_RESILIENT_MODE	 0x00000004
3295*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_DISABLE_CDF_UPDATE		 0x00000008
3296*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_ALLOW_SCREEN_CONTENT_TOOLS	 0x00000010
3297*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_FORCE_INTEGER_MV		 0x00000020
3298*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_ALLOW_INTRABC		 0x00000040
3299*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_USE_SUPERRES		 0x00000080
3300*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_ALLOW_HIGH_PRECISION_MV	 0x00000100
3301*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_IS_MOTION_MODE_SWITCHABLE	 0x00000200
3302*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_USE_REF_FRAME_MVS		 0x00000400
3303*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_DISABLE_FRAME_END_UPDATE_CDF 0x00000800
3304*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_ALLOW_WARPED_MOTION		 0x00001000
3305*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_REFERENCE_SELECT		 0x00002000
3306*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_REDUCED_TX_SET		 0x00004000
3307*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_SKIP_MODE_ALLOWED		 0x00008000
3308*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_SKIP_MODE_PRESENT		 0x00010000
3309*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_FRAME_SIZE_OVERRIDE		 0x00020000
3310*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_BUFFER_REMOVAL_TIME_PRESENT	 0x00040000
3311*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FRAME_FLAG_FRAME_REFS_SHORT_SIGNALING	 0x00080000
3312*f80ad8b4SAndroid Build Coastguard Worker 
3313*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_AV1_FRAME (V4L2_CID_CODEC_STATELESS_BASE + 502)
3314*f80ad8b4SAndroid Build Coastguard Worker /**
3315*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_av1_frame - Represents an AV1 Frame Header OBU.
3316*f80ad8b4SAndroid Build Coastguard Worker  *
3317*f80ad8b4SAndroid Build Coastguard Worker  * @tile_info: tile info
3318*f80ad8b4SAndroid Build Coastguard Worker  * @quantization: quantization params
3319*f80ad8b4SAndroid Build Coastguard Worker  * @segmentation: segmentation params
3320*f80ad8b4SAndroid Build Coastguard Worker  * @superres_denom: the denominator for the upscaling ratio.
3321*f80ad8b4SAndroid Build Coastguard Worker  * @loop_filter: loop filter params
3322*f80ad8b4SAndroid Build Coastguard Worker  * @cdef: cdef params
3323*f80ad8b4SAndroid Build Coastguard Worker  * @skip_mode_frame: specifies the frames to use for compound prediction when
3324*f80ad8b4SAndroid Build Coastguard Worker  * skip_mode is equal to 1.
3325*f80ad8b4SAndroid Build Coastguard Worker  * @primary_ref_frame: specifies which reference frame contains the CDF values
3326*f80ad8b4SAndroid Build Coastguard Worker  * and other state that should be loaded at the start of the frame.
3327*f80ad8b4SAndroid Build Coastguard Worker  * @loop_restoration: loop restoration params
3328*f80ad8b4SAndroid Build Coastguard Worker  * @global_motion: global motion params
3329*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_AV1_FRAME_FLAG_{}
3330*f80ad8b4SAndroid Build Coastguard Worker  * @frame_type: specifies the AV1 frame type
3331*f80ad8b4SAndroid Build Coastguard Worker  * @order_hint: specifies OrderHintBits least significant bits of the expected
3332*f80ad8b4SAndroid Build Coastguard Worker  * output order for this frame.
3333*f80ad8b4SAndroid Build Coastguard Worker  * @upscaled_width: the upscaled width.
3334*f80ad8b4SAndroid Build Coastguard Worker  * @interpolation_filter: specifies the filter selection used for performing
3335*f80ad8b4SAndroid Build Coastguard Worker  * inter prediction.
3336*f80ad8b4SAndroid Build Coastguard Worker  * @tx_mode: specifies how the transform size is determined.
3337*f80ad8b4SAndroid Build Coastguard Worker  * @frame_width_minus_1: add 1 to get the frame's width.
3338*f80ad8b4SAndroid Build Coastguard Worker  * @frame_height_minus_1: add 1 to get the frame's height
3339*f80ad8b4SAndroid Build Coastguard Worker  * @render_width_minus_1: add 1 to get the render width of the frame in luma
3340*f80ad8b4SAndroid Build Coastguard Worker  * samples.
3341*f80ad8b4SAndroid Build Coastguard Worker  * @render_height_minus_1: add 1 to get the render height of the frame in luma
3342*f80ad8b4SAndroid Build Coastguard Worker  * samples.
3343*f80ad8b4SAndroid Build Coastguard Worker  * @current_frame_id: specifies the frame id number for the current frame. Frame
3344*f80ad8b4SAndroid Build Coastguard Worker  * id numbers are additional information that do not affect the decoding
3345*f80ad8b4SAndroid Build Coastguard Worker  * process, but provide decoders with a way of detecting missing reference
3346*f80ad8b4SAndroid Build Coastguard Worker  * frames so that appropriate action can be taken.
3347*f80ad8b4SAndroid Build Coastguard Worker  * @buffer_removal_time: specifies the frame removal time in units of DecCT clock
3348*f80ad8b4SAndroid Build Coastguard Worker  * ticks counted from the removal time of the last random access point for
3349*f80ad8b4SAndroid Build Coastguard Worker  * operating point opNum.
3350*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
3351*f80ad8b4SAndroid Build Coastguard Worker  * @order_hints: specifies the expected output order hint for each reference
3352*f80ad8b4SAndroid Build Coastguard Worker  * frame. This field corresponds to the OrderHints variable from the
3353*f80ad8b4SAndroid Build Coastguard Worker  * specification (section 5.9.2 "Uncompressed header syntax"). As such, this is
3354*f80ad8b4SAndroid Build Coastguard Worker  * only used for non-intra frames and ignored otherwise. order_hints[0] is
3355*f80ad8b4SAndroid Build Coastguard Worker  * always ignored.
3356*f80ad8b4SAndroid Build Coastguard Worker  * @reference_frame_ts: the V4L2 timestamp of the reference frame slots.
3357*f80ad8b4SAndroid Build Coastguard Worker  * @ref_frame_idx: used to index into @reference_frame_ts when decoding
3358*f80ad8b4SAndroid Build Coastguard Worker  * inter-frames. The meaning of this array is the same as in the specification.
3359*f80ad8b4SAndroid Build Coastguard Worker  * The timestamp refers to the timestamp field in struct v4l2_buffer. Use
3360*f80ad8b4SAndroid Build Coastguard Worker  * v4l2_timeval_to_ns() to convert the struct timeval to a __u64.
3361*f80ad8b4SAndroid Build Coastguard Worker  * @refresh_frame_flags: contains a bitmask that specifies which reference frame
3362*f80ad8b4SAndroid Build Coastguard Worker  * slots will be updated with the current frame after it is decoded.
3363*f80ad8b4SAndroid Build Coastguard Worker  */
3364*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_av1_frame {
3365*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_av1_tile_info tile_info;
3366*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_av1_quantization quantization;
3367*f80ad8b4SAndroid Build Coastguard Worker 	__u8 superres_denom;
3368*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_av1_segmentation segmentation;
3369*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_av1_loop_filter loop_filter;
3370*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_av1_cdef cdef;
3371*f80ad8b4SAndroid Build Coastguard Worker 	__u8 skip_mode_frame[2];
3372*f80ad8b4SAndroid Build Coastguard Worker 	__u8 primary_ref_frame;
3373*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_av1_loop_restoration loop_restoration;
3374*f80ad8b4SAndroid Build Coastguard Worker 	struct v4l2_av1_global_motion global_motion;
3375*f80ad8b4SAndroid Build Coastguard Worker 	__u32 flags;
3376*f80ad8b4SAndroid Build Coastguard Worker 	enum v4l2_av1_frame_type frame_type;
3377*f80ad8b4SAndroid Build Coastguard Worker 	__u32 order_hint;
3378*f80ad8b4SAndroid Build Coastguard Worker 	__u32 upscaled_width;
3379*f80ad8b4SAndroid Build Coastguard Worker 	enum v4l2_av1_interpolation_filter interpolation_filter;
3380*f80ad8b4SAndroid Build Coastguard Worker 	enum v4l2_av1_tx_mode tx_mode;
3381*f80ad8b4SAndroid Build Coastguard Worker 	__u32 frame_width_minus_1;
3382*f80ad8b4SAndroid Build Coastguard Worker 	__u32 frame_height_minus_1;
3383*f80ad8b4SAndroid Build Coastguard Worker 	__u16 render_width_minus_1;
3384*f80ad8b4SAndroid Build Coastguard Worker 	__u16 render_height_minus_1;
3385*f80ad8b4SAndroid Build Coastguard Worker 
3386*f80ad8b4SAndroid Build Coastguard Worker 	__u32 current_frame_id;
3387*f80ad8b4SAndroid Build Coastguard Worker 	__u32 buffer_removal_time[V4L2_AV1_MAX_OPERATING_POINTS];
3388*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved[4];
3389*f80ad8b4SAndroid Build Coastguard Worker 	__u32 order_hints[V4L2_AV1_TOTAL_REFS_PER_FRAME];
3390*f80ad8b4SAndroid Build Coastguard Worker 	__u64 reference_frame_ts[V4L2_AV1_TOTAL_REFS_PER_FRAME];
3391*f80ad8b4SAndroid Build Coastguard Worker 	__s8 ref_frame_idx[V4L2_AV1_REFS_PER_FRAME];
3392*f80ad8b4SAndroid Build Coastguard Worker 	__u8 refresh_frame_flags;
3393*f80ad8b4SAndroid Build Coastguard Worker };
3394*f80ad8b4SAndroid Build Coastguard Worker 
3395*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FILM_GRAIN_FLAG_APPLY_GRAIN 0x1
3396*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FILM_GRAIN_FLAG_UPDATE_GRAIN 0x2
3397*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FILM_GRAIN_FLAG_CHROMA_SCALING_FROM_LUMA 0x4
3398*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FILM_GRAIN_FLAG_OVERLAP 0x8
3399*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_AV1_FILM_GRAIN_FLAG_CLIP_TO_RESTRICTED_RANGE 0x10
3400*f80ad8b4SAndroid Build Coastguard Worker 
3401*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_STATELESS_AV1_FILM_GRAIN (V4L2_CID_CODEC_STATELESS_BASE + 505)
3402*f80ad8b4SAndroid Build Coastguard Worker /**
3403*f80ad8b4SAndroid Build Coastguard Worker  * struct v4l2_ctrl_av1_film_grain - AV1 Film Grain parameters.
3404*f80ad8b4SAndroid Build Coastguard Worker  *
3405*f80ad8b4SAndroid Build Coastguard Worker  * Film grain parameters as specified by section 6.8.20 of the AV1 Specification.
3406*f80ad8b4SAndroid Build Coastguard Worker  *
3407*f80ad8b4SAndroid Build Coastguard Worker  * @flags: see V4L2_AV1_FILM_GRAIN_{}.
3408*f80ad8b4SAndroid Build Coastguard Worker  * @cr_mult: represents a multiplier for the cr component used in derivation of
3409*f80ad8b4SAndroid Build Coastguard Worker  * the input index to the cr component scaling function.
3410*f80ad8b4SAndroid Build Coastguard Worker  * @grain_seed: specifies the starting value for the pseudo-random numbers used
3411*f80ad8b4SAndroid Build Coastguard Worker  * during film grain synthesis.
3412*f80ad8b4SAndroid Build Coastguard Worker  * @film_grain_params_ref_idx: indicates which reference frame contains the
3413*f80ad8b4SAndroid Build Coastguard Worker  * film grain parameters to be used for this frame.
3414*f80ad8b4SAndroid Build Coastguard Worker  * @num_y_points: specifies the number of points for the piece-wise linear
3415*f80ad8b4SAndroid Build Coastguard Worker  * scaling function of the luma component.
3416*f80ad8b4SAndroid Build Coastguard Worker  * @point_y_value: represents the x (luma value) coordinate for the i-th point
3417*f80ad8b4SAndroid Build Coastguard Worker  * of the piecewise linear scaling function for luma component. The values are
3418*f80ad8b4SAndroid Build Coastguard Worker  * signaled on the scale of 0..255. In case of 10 bit video, these values
3419*f80ad8b4SAndroid Build Coastguard Worker  * correspond to luma values divided by 4. In case of 12 bit video, these values
3420*f80ad8b4SAndroid Build Coastguard Worker  * correspond to luma values divided by 16.
3421*f80ad8b4SAndroid Build Coastguard Worker  * @point_y_scaling:  represents the scaling (output) value for the i-th point
3422*f80ad8b4SAndroid Build Coastguard Worker  * of the piecewise linear scaling function for luma component.
3423*f80ad8b4SAndroid Build Coastguard Worker  * @num_cb_points: specifies the number of points for the piece-wise linear
3424*f80ad8b4SAndroid Build Coastguard Worker  * scaling function of the cb component.
3425*f80ad8b4SAndroid Build Coastguard Worker  * @point_cb_value: represents the x coordinate for the i-th point of the
3426*f80ad8b4SAndroid Build Coastguard Worker  * piece-wise linear scaling function for cb component. The values are signaled
3427*f80ad8b4SAndroid Build Coastguard Worker  * on the scale of 0..255.
3428*f80ad8b4SAndroid Build Coastguard Worker  * @point_cb_scaling: represents the scaling (output) value for the i-th point
3429*f80ad8b4SAndroid Build Coastguard Worker  * of the piecewise linear scaling function for cb component.
3430*f80ad8b4SAndroid Build Coastguard Worker  * @num_cr_points: specifies represents the number of points for the piece-wise
3431*f80ad8b4SAndroid Build Coastguard Worker  * linear scaling function of the cr component.
3432*f80ad8b4SAndroid Build Coastguard Worker  * @point_cr_value:  represents the x coordinate for the i-th point of the
3433*f80ad8b4SAndroid Build Coastguard Worker  * piece-wise linear scaling function for cr component. The values are signaled
3434*f80ad8b4SAndroid Build Coastguard Worker  * on the scale of 0..255.
3435*f80ad8b4SAndroid Build Coastguard Worker  * @point_cr_scaling:  represents the scaling (output) value for the i-th point
3436*f80ad8b4SAndroid Build Coastguard Worker  * of the piecewise linear scaling function for cr component.
3437*f80ad8b4SAndroid Build Coastguard Worker  * @grain_scaling_minus_8: represents the shift – 8 applied to the values of the
3438*f80ad8b4SAndroid Build Coastguard Worker  * chroma component. The grain_scaling_minus_8 can take values of 0..3 and
3439*f80ad8b4SAndroid Build Coastguard Worker  * determines the range and quantization step of the standard deviation of film
3440*f80ad8b4SAndroid Build Coastguard Worker  * grain.
3441*f80ad8b4SAndroid Build Coastguard Worker  * @ar_coeff_lag: specifies the number of auto-regressive coefficients for luma
3442*f80ad8b4SAndroid Build Coastguard Worker  * and chroma.
3443*f80ad8b4SAndroid Build Coastguard Worker  * @ar_coeffs_y_plus_128: specifies auto-regressive coefficients used for the Y
3444*f80ad8b4SAndroid Build Coastguard Worker  * plane.
3445*f80ad8b4SAndroid Build Coastguard Worker  * @ar_coeffs_cb_plus_128: specifies auto-regressive coefficients used for the U
3446*f80ad8b4SAndroid Build Coastguard Worker  * plane.
3447*f80ad8b4SAndroid Build Coastguard Worker  * @ar_coeffs_cr_plus_128: specifies auto-regressive coefficients used for the V
3448*f80ad8b4SAndroid Build Coastguard Worker  * plane.
3449*f80ad8b4SAndroid Build Coastguard Worker  * @ar_coeff_shift_minus_6: specifies the range of the auto-regressive
3450*f80ad8b4SAndroid Build Coastguard Worker  * coefficients. Values of 0, 1, 2, and 3 correspond to the ranges for
3451*f80ad8b4SAndroid Build Coastguard Worker  * auto-regressive coefficients of [-2, 2), [-1, 1), [-0.5, 0.5) and [-0.25,
3452*f80ad8b4SAndroid Build Coastguard Worker  * 0.25) respectively.
3453*f80ad8b4SAndroid Build Coastguard Worker  * @grain_scale_shift: specifies how much the Gaussian random numbers should be
3454*f80ad8b4SAndroid Build Coastguard Worker  * scaled down during the grain synthesis process.
3455*f80ad8b4SAndroid Build Coastguard Worker  * @cb_mult: represents a multiplier for the cb component used in derivation of
3456*f80ad8b4SAndroid Build Coastguard Worker  * the input index to the cb component scaling function.
3457*f80ad8b4SAndroid Build Coastguard Worker  * @cb_luma_mult: represents a multiplier for the average luma component used in
3458*f80ad8b4SAndroid Build Coastguard Worker  * derivation of the input index to the cb component scaling function.
3459*f80ad8b4SAndroid Build Coastguard Worker  * @cr_luma_mult: represents a multiplier for the average luma component used in
3460*f80ad8b4SAndroid Build Coastguard Worker  * derivation of the input index to the cr component scaling function.
3461*f80ad8b4SAndroid Build Coastguard Worker  * @cb_offset: represents an offset used in derivation of the input index to the
3462*f80ad8b4SAndroid Build Coastguard Worker  * cb component scaling function.
3463*f80ad8b4SAndroid Build Coastguard Worker  * @cr_offset: represents an offset used in derivation of the input index to the
3464*f80ad8b4SAndroid Build Coastguard Worker  * cr component scaling function.
3465*f80ad8b4SAndroid Build Coastguard Worker  * @reserved: padding field. Should be zeroed by applications.
3466*f80ad8b4SAndroid Build Coastguard Worker  */
3467*f80ad8b4SAndroid Build Coastguard Worker struct v4l2_ctrl_av1_film_grain {
3468*f80ad8b4SAndroid Build Coastguard Worker 	__u8 flags;
3469*f80ad8b4SAndroid Build Coastguard Worker 	__u8 cr_mult;
3470*f80ad8b4SAndroid Build Coastguard Worker 	__u16 grain_seed;
3471*f80ad8b4SAndroid Build Coastguard Worker 	__u8 film_grain_params_ref_idx;
3472*f80ad8b4SAndroid Build Coastguard Worker 	__u8 num_y_points;
3473*f80ad8b4SAndroid Build Coastguard Worker 	__u8 point_y_value[V4L2_AV1_MAX_NUM_Y_POINTS];
3474*f80ad8b4SAndroid Build Coastguard Worker 	__u8 point_y_scaling[V4L2_AV1_MAX_NUM_Y_POINTS];
3475*f80ad8b4SAndroid Build Coastguard Worker 	__u8 num_cb_points;
3476*f80ad8b4SAndroid Build Coastguard Worker 	__u8 point_cb_value[V4L2_AV1_MAX_NUM_CB_POINTS];
3477*f80ad8b4SAndroid Build Coastguard Worker 	__u8 point_cb_scaling[V4L2_AV1_MAX_NUM_CB_POINTS];
3478*f80ad8b4SAndroid Build Coastguard Worker 	__u8 num_cr_points;
3479*f80ad8b4SAndroid Build Coastguard Worker 	__u8 point_cr_value[V4L2_AV1_MAX_NUM_CR_POINTS];
3480*f80ad8b4SAndroid Build Coastguard Worker 	__u8 point_cr_scaling[V4L2_AV1_MAX_NUM_CR_POINTS];
3481*f80ad8b4SAndroid Build Coastguard Worker 	__u8 grain_scaling_minus_8;
3482*f80ad8b4SAndroid Build Coastguard Worker 	__u8 ar_coeff_lag;
3483*f80ad8b4SAndroid Build Coastguard Worker 	__u8 ar_coeffs_y_plus_128[V4L2_AV1_AR_COEFFS_SIZE];
3484*f80ad8b4SAndroid Build Coastguard Worker 	__u8 ar_coeffs_cb_plus_128[V4L2_AV1_AR_COEFFS_SIZE];
3485*f80ad8b4SAndroid Build Coastguard Worker 	__u8 ar_coeffs_cr_plus_128[V4L2_AV1_AR_COEFFS_SIZE];
3486*f80ad8b4SAndroid Build Coastguard Worker 	__u8 ar_coeff_shift_minus_6;
3487*f80ad8b4SAndroid Build Coastguard Worker 	__u8 grain_scale_shift;
3488*f80ad8b4SAndroid Build Coastguard Worker 	__u8 cb_mult;
3489*f80ad8b4SAndroid Build Coastguard Worker 	__u8 cb_luma_mult;
3490*f80ad8b4SAndroid Build Coastguard Worker 	__u8 cr_luma_mult;
3491*f80ad8b4SAndroid Build Coastguard Worker 	__u16 cb_offset;
3492*f80ad8b4SAndroid Build Coastguard Worker 	__u16 cr_offset;
3493*f80ad8b4SAndroid Build Coastguard Worker 	__u8 reserved[4];
3494*f80ad8b4SAndroid Build Coastguard Worker };
3495*f80ad8b4SAndroid Build Coastguard Worker 
3496*f80ad8b4SAndroid Build Coastguard Worker /* MPEG-compression definitions kept for backwards compatibility */
3497*f80ad8b4SAndroid Build Coastguard Worker #ifndef __KERNEL__
3498*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CTRL_CLASS_MPEG            V4L2_CTRL_CLASS_CODEC
3499*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CLASS             V4L2_CID_CODEC_CLASS
3500*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_BASE              V4L2_CID_CODEC_BASE
3501*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_CX2341X_BASE      V4L2_CID_CODEC_CX2341X_BASE
3502*f80ad8b4SAndroid Build Coastguard Worker #define V4L2_CID_MPEG_MFC51_BASE        V4L2_CID_CODEC_MFC51_BASE
3503*f80ad8b4SAndroid Build Coastguard Worker #endif
3504*f80ad8b4SAndroid Build Coastguard Worker 
3505*f80ad8b4SAndroid Build Coastguard Worker #endif
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