1*f80ad8b4SAndroid Build Coastguard Worker /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ 2*f80ad8b4SAndroid Build Coastguard Worker #ifndef _UAPI_LINUX_FB_H 3*f80ad8b4SAndroid Build Coastguard Worker #define _UAPI_LINUX_FB_H 4*f80ad8b4SAndroid Build Coastguard Worker 5*f80ad8b4SAndroid Build Coastguard Worker #include <linux/types.h> 6*f80ad8b4SAndroid Build Coastguard Worker #include <linux/i2c.h> 7*f80ad8b4SAndroid Build Coastguard Worker #include <linux/vesa.h> 8*f80ad8b4SAndroid Build Coastguard Worker 9*f80ad8b4SAndroid Build Coastguard Worker /* Definitions of frame buffers */ 10*f80ad8b4SAndroid Build Coastguard Worker 11*f80ad8b4SAndroid Build Coastguard Worker #define FB_MAX 32 /* sufficient for now */ 12*f80ad8b4SAndroid Build Coastguard Worker 13*f80ad8b4SAndroid Build Coastguard Worker /* ioctls 14*f80ad8b4SAndroid Build Coastguard Worker 0x46 is 'F' */ 15*f80ad8b4SAndroid Build Coastguard Worker #define FBIOGET_VSCREENINFO 0x4600 16*f80ad8b4SAndroid Build Coastguard Worker #define FBIOPUT_VSCREENINFO 0x4601 17*f80ad8b4SAndroid Build Coastguard Worker #define FBIOGET_FSCREENINFO 0x4602 18*f80ad8b4SAndroid Build Coastguard Worker #define FBIOGETCMAP 0x4604 19*f80ad8b4SAndroid Build Coastguard Worker #define FBIOPUTCMAP 0x4605 20*f80ad8b4SAndroid Build Coastguard Worker #define FBIOPAN_DISPLAY 0x4606 21*f80ad8b4SAndroid Build Coastguard Worker #ifndef __KERNEL__ 22*f80ad8b4SAndroid Build Coastguard Worker #define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor) 23*f80ad8b4SAndroid Build Coastguard Worker #endif 24*f80ad8b4SAndroid Build Coastguard Worker /* 0x4607-0x460B are defined below */ 25*f80ad8b4SAndroid Build Coastguard Worker /* #define FBIOGET_MONITORSPEC 0x460C */ 26*f80ad8b4SAndroid Build Coastguard Worker /* #define FBIOPUT_MONITORSPEC 0x460D */ 27*f80ad8b4SAndroid Build Coastguard Worker /* #define FBIOSWITCH_MONIBIT 0x460E */ 28*f80ad8b4SAndroid Build Coastguard Worker #define FBIOGET_CON2FBMAP 0x460F 29*f80ad8b4SAndroid Build Coastguard Worker #define FBIOPUT_CON2FBMAP 0x4610 30*f80ad8b4SAndroid Build Coastguard Worker #define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */ 31*f80ad8b4SAndroid Build Coastguard Worker #define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank) 32*f80ad8b4SAndroid Build Coastguard Worker #define FBIO_ALLOC 0x4613 33*f80ad8b4SAndroid Build Coastguard Worker #define FBIO_FREE 0x4614 34*f80ad8b4SAndroid Build Coastguard Worker #define FBIOGET_GLYPH 0x4615 35*f80ad8b4SAndroid Build Coastguard Worker #define FBIOGET_HWCINFO 0x4616 36*f80ad8b4SAndroid Build Coastguard Worker #define FBIOPUT_MODEINFO 0x4617 37*f80ad8b4SAndroid Build Coastguard Worker #define FBIOGET_DISPINFO 0x4618 38*f80ad8b4SAndroid Build Coastguard Worker #define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) 39*f80ad8b4SAndroid Build Coastguard Worker 40*f80ad8b4SAndroid Build Coastguard Worker #define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels */ 41*f80ad8b4SAndroid Build Coastguard Worker #define FB_TYPE_PLANES 1 /* Non interleaved planes */ 42*f80ad8b4SAndroid Build Coastguard Worker #define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */ 43*f80ad8b4SAndroid Build Coastguard Worker #define FB_TYPE_TEXT 3 /* Text/attributes */ 44*f80ad8b4SAndroid Build Coastguard Worker #define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */ 45*f80ad8b4SAndroid Build Coastguard Worker #define FB_TYPE_FOURCC 5 /* Type identified by a V4L2 FOURCC */ 46*f80ad8b4SAndroid Build Coastguard Worker 47*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_MDA 0 /* Monochrome text */ 48*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text */ 49*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */ 50*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */ 51*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */ 52*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_GROUP 8 /* 8-15: SVGA tileblit compatible modes */ 53*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_MASK 7 /* lower three bits says step */ 54*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_STEP2 8 /* SVGA text mode: text, attr */ 55*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_STEP4 9 /* SVGA text mode: text, attr, 2 reserved bytes */ 56*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_STEP8 10 /* SVGA text mode: text, attr, 6 reserved bytes */ 57*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_STEP16 11 /* SVGA text mode: text, attr, 14 reserved bytes */ 58*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_TEXT_SVGA_LAST 15 /* reserved up to 15 */ 59*f80ad8b4SAndroid Build Coastguard Worker 60*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */ 61*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */ 62*f80ad8b4SAndroid Build Coastguard Worker #define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */ 63*f80ad8b4SAndroid Build Coastguard Worker 64*f80ad8b4SAndroid Build Coastguard Worker #define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White */ 65*f80ad8b4SAndroid Build Coastguard Worker #define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black */ 66*f80ad8b4SAndroid Build Coastguard Worker #define FB_VISUAL_TRUECOLOR 2 /* True color */ 67*f80ad8b4SAndroid Build Coastguard Worker #define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) */ 68*f80ad8b4SAndroid Build Coastguard Worker #define FB_VISUAL_DIRECTCOLOR 4 /* Direct color */ 69*f80ad8b4SAndroid Build Coastguard Worker #define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly */ 70*f80ad8b4SAndroid Build Coastguard Worker #define FB_VISUAL_FOURCC 6 /* Visual identified by a V4L2 FOURCC */ 71*f80ad8b4SAndroid Build Coastguard Worker 72*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NONE 0 /* no hardware accelerator */ 73*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */ 74*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */ 75*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */ 76*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */ 77*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */ 78*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */ 79*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */ 80*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */ 81*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */ 82*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */ 83*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */ 84*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */ 85*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */ 86*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */ 87*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */ 88*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */ 89*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */ 90*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */ 91*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */ 92*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */ 93*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */ 94*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */ 95*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */ 96*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */ 97*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SUN_TCX 25 /* Sun tcx */ 98*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ 99*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */ 100*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */ 101*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */ 102*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_CT_6555x 30 /* C&T 6555x */ 103*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ 104*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */ 105*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */ 106*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */ 107*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */ 108*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */ 109*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */ 110*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_ATI_RADEON 38 /* ATI Radeon family */ 111*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_I810 39 /* Intel 810/815 */ 112*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */ 113*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */ 114*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */ 115*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NV_10 43 /* nVidia Arch 10 */ 116*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */ 117*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */ 118*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */ 119*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */ 120*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */ 121*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_OMAP1610 49 /* TI OMAP16xx */ 122*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_TRIDENT_TGUI 50 /* Trident TGUI */ 123*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage */ 124*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D */ 125*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP */ 126*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_CIRRUS_ALPINE 53 /* Cirrus Logic 543x/544x/5480 */ 127*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */ 128*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */ 129*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */ 130*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097 */ 131*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160 */ 132*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200 */ 133*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */ 134*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */ 135*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */ 136*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_PXA3XX 99 /* PXA3xx */ 137*f80ad8b4SAndroid Build Coastguard Worker 138*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */ 139*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */ 140*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */ 141*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */ 142*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */ 143*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */ 144*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */ 145*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */ 146*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */ 147*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */ 148*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */ 149*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */ 150*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */ 151*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */ 152*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */ 153*f80ad8b4SAndroid Build Coastguard Worker 154*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCEL_PUV3_UNIGFX 0xa0 /* PKUnity-v3 Unigfx */ 155*f80ad8b4SAndroid Build Coastguard Worker 156*f80ad8b4SAndroid Build Coastguard Worker #define FB_CAP_FOURCC 1 /* Device supports FOURCC-based formats */ 157*f80ad8b4SAndroid Build Coastguard Worker 158*f80ad8b4SAndroid Build Coastguard Worker struct fb_fix_screeninfo { 159*f80ad8b4SAndroid Build Coastguard Worker char id[16]; /* identification string eg "TT Builtin" */ 160*f80ad8b4SAndroid Build Coastguard Worker unsigned long smem_start; /* Start of frame buffer mem */ 161*f80ad8b4SAndroid Build Coastguard Worker /* (physical address) */ 162*f80ad8b4SAndroid Build Coastguard Worker __u32 smem_len; /* Length of frame buffer mem */ 163*f80ad8b4SAndroid Build Coastguard Worker __u32 type; /* see FB_TYPE_* */ 164*f80ad8b4SAndroid Build Coastguard Worker __u32 type_aux; /* Interleave for interleaved Planes */ 165*f80ad8b4SAndroid Build Coastguard Worker __u32 visual; /* see FB_VISUAL_* */ 166*f80ad8b4SAndroid Build Coastguard Worker __u16 xpanstep; /* zero if no hardware panning */ 167*f80ad8b4SAndroid Build Coastguard Worker __u16 ypanstep; /* zero if no hardware panning */ 168*f80ad8b4SAndroid Build Coastguard Worker __u16 ywrapstep; /* zero if no hardware ywrap */ 169*f80ad8b4SAndroid Build Coastguard Worker __u32 line_length; /* length of a line in bytes */ 170*f80ad8b4SAndroid Build Coastguard Worker unsigned long mmio_start; /* Start of Memory Mapped I/O */ 171*f80ad8b4SAndroid Build Coastguard Worker /* (physical address) */ 172*f80ad8b4SAndroid Build Coastguard Worker __u32 mmio_len; /* Length of Memory Mapped I/O */ 173*f80ad8b4SAndroid Build Coastguard Worker __u32 accel; /* Indicate to driver which */ 174*f80ad8b4SAndroid Build Coastguard Worker /* specific chip/card we have */ 175*f80ad8b4SAndroid Build Coastguard Worker __u16 capabilities; /* see FB_CAP_* */ 176*f80ad8b4SAndroid Build Coastguard Worker __u16 reserved[2]; /* Reserved for future compatibility */ 177*f80ad8b4SAndroid Build Coastguard Worker }; 178*f80ad8b4SAndroid Build Coastguard Worker 179*f80ad8b4SAndroid Build Coastguard Worker /* Interpretation of offset for color fields: All offsets are from the right, 180*f80ad8b4SAndroid Build Coastguard Worker * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you 181*f80ad8b4SAndroid Build Coastguard Worker * can use the offset as right argument to <<). A pixel afterwards is a bit 182*f80ad8b4SAndroid Build Coastguard Worker * stream and is written to video memory as that unmodified. 183*f80ad8b4SAndroid Build Coastguard Worker * 184*f80ad8b4SAndroid Build Coastguard Worker * For pseudocolor: offset and length should be the same for all color 185*f80ad8b4SAndroid Build Coastguard Worker * components. Offset specifies the position of the least significant bit 186*f80ad8b4SAndroid Build Coastguard Worker * of the palette index in a pixel value. Length indicates the number 187*f80ad8b4SAndroid Build Coastguard Worker * of available palette entries (i.e. # of entries = 1 << length). 188*f80ad8b4SAndroid Build Coastguard Worker */ 189*f80ad8b4SAndroid Build Coastguard Worker struct fb_bitfield { 190*f80ad8b4SAndroid Build Coastguard Worker __u32 offset; /* beginning of bitfield */ 191*f80ad8b4SAndroid Build Coastguard Worker __u32 length; /* length of bitfield */ 192*f80ad8b4SAndroid Build Coastguard Worker __u32 msb_right; /* != 0 : Most significant bit is */ 193*f80ad8b4SAndroid Build Coastguard Worker /* right */ 194*f80ad8b4SAndroid Build Coastguard Worker }; 195*f80ad8b4SAndroid Build Coastguard Worker 196*f80ad8b4SAndroid Build Coastguard Worker #define FB_NONSTD_HAM 1 /* Hold-And-Modify (HAM) */ 197*f80ad8b4SAndroid Build Coastguard Worker #define FB_NONSTD_REV_PIX_IN_B 2 /* order of pixels in each byte is reversed */ 198*f80ad8b4SAndroid Build Coastguard Worker 199*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACTIVATE_NOW 0 /* set values immediately (or vbl)*/ 200*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACTIVATE_NXTOPEN 1 /* activate on next open */ 201*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACTIVATE_TEST 2 /* don't set, round up impossible */ 202*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACTIVATE_MASK 15 203*f80ad8b4SAndroid Build Coastguard Worker /* values */ 204*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACTIVATE_VBL 16 /* activate values on next vbl */ 205*f80ad8b4SAndroid Build Coastguard Worker #define FB_CHANGE_CMAP_VBL 32 /* change colormap on vbl */ 206*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACTIVATE_ALL 64 /* change all VCs on this fb */ 207*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACTIVATE_FORCE 128 /* force apply even when no change*/ 208*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACTIVATE_INV_MODE 256 /* invalidate videomode */ 209*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACTIVATE_KD_TEXT 512 /* for KDSET vt ioctl */ 210*f80ad8b4SAndroid Build Coastguard Worker 211*f80ad8b4SAndroid Build Coastguard Worker #define FB_ACCELF_TEXT 1 /* (OBSOLETE) see fb_info.flags and vc_mode */ 212*f80ad8b4SAndroid Build Coastguard Worker 213*f80ad8b4SAndroid Build Coastguard Worker #define FB_SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */ 214*f80ad8b4SAndroid Build Coastguard Worker #define FB_SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */ 215*f80ad8b4SAndroid Build Coastguard Worker #define FB_SYNC_EXT 4 /* external sync */ 216*f80ad8b4SAndroid Build Coastguard Worker #define FB_SYNC_COMP_HIGH_ACT 8 /* composite sync high active */ 217*f80ad8b4SAndroid Build Coastguard Worker #define FB_SYNC_BROADCAST 16 /* broadcast video timings */ 218*f80ad8b4SAndroid Build Coastguard Worker /* vtotal = 144d/288n/576i => PAL */ 219*f80ad8b4SAndroid Build Coastguard Worker /* vtotal = 121d/242n/484i => NTSC */ 220*f80ad8b4SAndroid Build Coastguard Worker #define FB_SYNC_ON_GREEN 32 /* sync on green */ 221*f80ad8b4SAndroid Build Coastguard Worker 222*f80ad8b4SAndroid Build Coastguard Worker #define FB_VMODE_NONINTERLACED 0 /* non interlaced */ 223*f80ad8b4SAndroid Build Coastguard Worker #define FB_VMODE_INTERLACED 1 /* interlaced */ 224*f80ad8b4SAndroid Build Coastguard Worker #define FB_VMODE_DOUBLE 2 /* double scan */ 225*f80ad8b4SAndroid Build Coastguard Worker #define FB_VMODE_ODD_FLD_FIRST 4 /* interlaced: top line first */ 226*f80ad8b4SAndroid Build Coastguard Worker #define FB_VMODE_MASK 255 227*f80ad8b4SAndroid Build Coastguard Worker 228*f80ad8b4SAndroid Build Coastguard Worker #define FB_VMODE_YWRAP 256 /* ywrap instead of panning */ 229*f80ad8b4SAndroid Build Coastguard Worker #define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */ 230*f80ad8b4SAndroid Build Coastguard Worker #define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset */ 231*f80ad8b4SAndroid Build Coastguard Worker 232*f80ad8b4SAndroid Build Coastguard Worker /* 233*f80ad8b4SAndroid Build Coastguard Worker * Display rotation support 234*f80ad8b4SAndroid Build Coastguard Worker */ 235*f80ad8b4SAndroid Build Coastguard Worker #define FB_ROTATE_UR 0 236*f80ad8b4SAndroid Build Coastguard Worker #define FB_ROTATE_CW 1 237*f80ad8b4SAndroid Build Coastguard Worker #define FB_ROTATE_UD 2 238*f80ad8b4SAndroid Build Coastguard Worker #define FB_ROTATE_CCW 3 239*f80ad8b4SAndroid Build Coastguard Worker 240*f80ad8b4SAndroid Build Coastguard Worker #define PICOS2KHZ(a) (1000000000UL/(a)) 241*f80ad8b4SAndroid Build Coastguard Worker #define KHZ2PICOS(a) (1000000000UL/(a)) 242*f80ad8b4SAndroid Build Coastguard Worker 243*f80ad8b4SAndroid Build Coastguard Worker struct fb_var_screeninfo { 244*f80ad8b4SAndroid Build Coastguard Worker __u32 xres; /* visible resolution */ 245*f80ad8b4SAndroid Build Coastguard Worker __u32 yres; 246*f80ad8b4SAndroid Build Coastguard Worker __u32 xres_virtual; /* virtual resolution */ 247*f80ad8b4SAndroid Build Coastguard Worker __u32 yres_virtual; 248*f80ad8b4SAndroid Build Coastguard Worker __u32 xoffset; /* offset from virtual to visible */ 249*f80ad8b4SAndroid Build Coastguard Worker __u32 yoffset; /* resolution */ 250*f80ad8b4SAndroid Build Coastguard Worker 251*f80ad8b4SAndroid Build Coastguard Worker __u32 bits_per_pixel; /* guess what */ 252*f80ad8b4SAndroid Build Coastguard Worker __u32 grayscale; /* 0 = color, 1 = grayscale, */ 253*f80ad8b4SAndroid Build Coastguard Worker /* >1 = FOURCC */ 254*f80ad8b4SAndroid Build Coastguard Worker struct fb_bitfield red; /* bitfield in fb mem if true color, */ 255*f80ad8b4SAndroid Build Coastguard Worker struct fb_bitfield green; /* else only length is significant */ 256*f80ad8b4SAndroid Build Coastguard Worker struct fb_bitfield blue; 257*f80ad8b4SAndroid Build Coastguard Worker struct fb_bitfield transp; /* transparency */ 258*f80ad8b4SAndroid Build Coastguard Worker 259*f80ad8b4SAndroid Build Coastguard Worker __u32 nonstd; /* != 0 Non standard pixel format */ 260*f80ad8b4SAndroid Build Coastguard Worker 261*f80ad8b4SAndroid Build Coastguard Worker __u32 activate; /* see FB_ACTIVATE_* */ 262*f80ad8b4SAndroid Build Coastguard Worker 263*f80ad8b4SAndroid Build Coastguard Worker __u32 height; /* height of picture in mm */ 264*f80ad8b4SAndroid Build Coastguard Worker __u32 width; /* width of picture in mm */ 265*f80ad8b4SAndroid Build Coastguard Worker 266*f80ad8b4SAndroid Build Coastguard Worker __u32 accel_flags; /* (OBSOLETE) see fb_info.flags */ 267*f80ad8b4SAndroid Build Coastguard Worker 268*f80ad8b4SAndroid Build Coastguard Worker /* Timing: All values in pixclocks, except pixclock (of course) */ 269*f80ad8b4SAndroid Build Coastguard Worker __u32 pixclock; /* pixel clock in ps (pico seconds) */ 270*f80ad8b4SAndroid Build Coastguard Worker __u32 left_margin; /* time from sync to picture */ 271*f80ad8b4SAndroid Build Coastguard Worker __u32 right_margin; /* time from picture to sync */ 272*f80ad8b4SAndroid Build Coastguard Worker __u32 upper_margin; /* time from sync to picture */ 273*f80ad8b4SAndroid Build Coastguard Worker __u32 lower_margin; 274*f80ad8b4SAndroid Build Coastguard Worker __u32 hsync_len; /* length of horizontal sync */ 275*f80ad8b4SAndroid Build Coastguard Worker __u32 vsync_len; /* length of vertical sync */ 276*f80ad8b4SAndroid Build Coastguard Worker __u32 sync; /* see FB_SYNC_* */ 277*f80ad8b4SAndroid Build Coastguard Worker __u32 vmode; /* see FB_VMODE_* */ 278*f80ad8b4SAndroid Build Coastguard Worker __u32 rotate; /* angle we rotate counter clockwise */ 279*f80ad8b4SAndroid Build Coastguard Worker __u32 colorspace; /* colorspace for FOURCC-based modes */ 280*f80ad8b4SAndroid Build Coastguard Worker __u32 reserved[4]; /* Reserved for future compatibility */ 281*f80ad8b4SAndroid Build Coastguard Worker }; 282*f80ad8b4SAndroid Build Coastguard Worker 283*f80ad8b4SAndroid Build Coastguard Worker struct fb_cmap { 284*f80ad8b4SAndroid Build Coastguard Worker __u32 start; /* First entry */ 285*f80ad8b4SAndroid Build Coastguard Worker __u32 len; /* Number of entries */ 286*f80ad8b4SAndroid Build Coastguard Worker __u16 *red; /* Red values */ 287*f80ad8b4SAndroid Build Coastguard Worker __u16 *green; 288*f80ad8b4SAndroid Build Coastguard Worker __u16 *blue; 289*f80ad8b4SAndroid Build Coastguard Worker __u16 *transp; /* transparency, can be NULL */ 290*f80ad8b4SAndroid Build Coastguard Worker }; 291*f80ad8b4SAndroid Build Coastguard Worker 292*f80ad8b4SAndroid Build Coastguard Worker struct fb_con2fbmap { 293*f80ad8b4SAndroid Build Coastguard Worker __u32 console; 294*f80ad8b4SAndroid Build Coastguard Worker __u32 framebuffer; 295*f80ad8b4SAndroid Build Coastguard Worker }; 296*f80ad8b4SAndroid Build Coastguard Worker 297*f80ad8b4SAndroid Build Coastguard Worker enum { 298*f80ad8b4SAndroid Build Coastguard Worker /* screen: unblanked, hsync: on, vsync: on */ 299*f80ad8b4SAndroid Build Coastguard Worker FB_BLANK_UNBLANK = VESA_NO_BLANKING, 300*f80ad8b4SAndroid Build Coastguard Worker 301*f80ad8b4SAndroid Build Coastguard Worker /* screen: blanked, hsync: on, vsync: on */ 302*f80ad8b4SAndroid Build Coastguard Worker FB_BLANK_NORMAL = VESA_NO_BLANKING + 1, 303*f80ad8b4SAndroid Build Coastguard Worker 304*f80ad8b4SAndroid Build Coastguard Worker /* screen: blanked, hsync: on, vsync: off */ 305*f80ad8b4SAndroid Build Coastguard Worker FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1, 306*f80ad8b4SAndroid Build Coastguard Worker 307*f80ad8b4SAndroid Build Coastguard Worker /* screen: blanked, hsync: off, vsync: on */ 308*f80ad8b4SAndroid Build Coastguard Worker FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1, 309*f80ad8b4SAndroid Build Coastguard Worker 310*f80ad8b4SAndroid Build Coastguard Worker /* screen: blanked, hsync: off, vsync: off */ 311*f80ad8b4SAndroid Build Coastguard Worker FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1 312*f80ad8b4SAndroid Build Coastguard Worker }; 313*f80ad8b4SAndroid Build Coastguard Worker 314*f80ad8b4SAndroid Build Coastguard Worker #define FB_VBLANK_VBLANKING 0x001 /* currently in a vertical blank */ 315*f80ad8b4SAndroid Build Coastguard Worker #define FB_VBLANK_HBLANKING 0x002 /* currently in a horizontal blank */ 316*f80ad8b4SAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_VBLANK 0x004 /* vertical blanks can be detected */ 317*f80ad8b4SAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_HBLANK 0x008 /* horizontal blanks can be detected */ 318*f80ad8b4SAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_COUNT 0x010 /* global retrace counter is available */ 319*f80ad8b4SAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_VCOUNT 0x020 /* the vcount field is valid */ 320*f80ad8b4SAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_HCOUNT 0x040 /* the hcount field is valid */ 321*f80ad8b4SAndroid Build Coastguard Worker #define FB_VBLANK_VSYNCING 0x080 /* currently in a vsync */ 322*f80ad8b4SAndroid Build Coastguard Worker #define FB_VBLANK_HAVE_VSYNC 0x100 /* verical syncs can be detected */ 323*f80ad8b4SAndroid Build Coastguard Worker 324*f80ad8b4SAndroid Build Coastguard Worker struct fb_vblank { 325*f80ad8b4SAndroid Build Coastguard Worker __u32 flags; /* FB_VBLANK flags */ 326*f80ad8b4SAndroid Build Coastguard Worker __u32 count; /* counter of retraces since boot */ 327*f80ad8b4SAndroid Build Coastguard Worker __u32 vcount; /* current scanline position */ 328*f80ad8b4SAndroid Build Coastguard Worker __u32 hcount; /* current scandot position */ 329*f80ad8b4SAndroid Build Coastguard Worker __u32 reserved[4]; /* reserved for future compatibility */ 330*f80ad8b4SAndroid Build Coastguard Worker }; 331*f80ad8b4SAndroid Build Coastguard Worker 332*f80ad8b4SAndroid Build Coastguard Worker /* Internal HW accel */ 333*f80ad8b4SAndroid Build Coastguard Worker #define ROP_COPY 0 334*f80ad8b4SAndroid Build Coastguard Worker #define ROP_XOR 1 335*f80ad8b4SAndroid Build Coastguard Worker 336*f80ad8b4SAndroid Build Coastguard Worker struct fb_copyarea { 337*f80ad8b4SAndroid Build Coastguard Worker __u32 dx; 338*f80ad8b4SAndroid Build Coastguard Worker __u32 dy; 339*f80ad8b4SAndroid Build Coastguard Worker __u32 width; 340*f80ad8b4SAndroid Build Coastguard Worker __u32 height; 341*f80ad8b4SAndroid Build Coastguard Worker __u32 sx; 342*f80ad8b4SAndroid Build Coastguard Worker __u32 sy; 343*f80ad8b4SAndroid Build Coastguard Worker }; 344*f80ad8b4SAndroid Build Coastguard Worker 345*f80ad8b4SAndroid Build Coastguard Worker struct fb_fillrect { 346*f80ad8b4SAndroid Build Coastguard Worker __u32 dx; /* screen-relative */ 347*f80ad8b4SAndroid Build Coastguard Worker __u32 dy; 348*f80ad8b4SAndroid Build Coastguard Worker __u32 width; 349*f80ad8b4SAndroid Build Coastguard Worker __u32 height; 350*f80ad8b4SAndroid Build Coastguard Worker __u32 color; 351*f80ad8b4SAndroid Build Coastguard Worker __u32 rop; 352*f80ad8b4SAndroid Build Coastguard Worker }; 353*f80ad8b4SAndroid Build Coastguard Worker 354*f80ad8b4SAndroid Build Coastguard Worker struct fb_image { 355*f80ad8b4SAndroid Build Coastguard Worker __u32 dx; /* Where to place image */ 356*f80ad8b4SAndroid Build Coastguard Worker __u32 dy; 357*f80ad8b4SAndroid Build Coastguard Worker __u32 width; /* Size of image */ 358*f80ad8b4SAndroid Build Coastguard Worker __u32 height; 359*f80ad8b4SAndroid Build Coastguard Worker __u32 fg_color; /* Only used when a mono bitmap */ 360*f80ad8b4SAndroid Build Coastguard Worker __u32 bg_color; 361*f80ad8b4SAndroid Build Coastguard Worker __u8 depth; /* Depth of the image */ 362*f80ad8b4SAndroid Build Coastguard Worker const char *data; /* Pointer to image data */ 363*f80ad8b4SAndroid Build Coastguard Worker struct fb_cmap cmap; /* color map info */ 364*f80ad8b4SAndroid Build Coastguard Worker }; 365*f80ad8b4SAndroid Build Coastguard Worker 366*f80ad8b4SAndroid Build Coastguard Worker /* 367*f80ad8b4SAndroid Build Coastguard Worker * hardware cursor control 368*f80ad8b4SAndroid Build Coastguard Worker */ 369*f80ad8b4SAndroid Build Coastguard Worker 370*f80ad8b4SAndroid Build Coastguard Worker #define FB_CUR_SETIMAGE 0x01 371*f80ad8b4SAndroid Build Coastguard Worker #define FB_CUR_SETPOS 0x02 372*f80ad8b4SAndroid Build Coastguard Worker #define FB_CUR_SETHOT 0x04 373*f80ad8b4SAndroid Build Coastguard Worker #define FB_CUR_SETCMAP 0x08 374*f80ad8b4SAndroid Build Coastguard Worker #define FB_CUR_SETSHAPE 0x10 375*f80ad8b4SAndroid Build Coastguard Worker #define FB_CUR_SETSIZE 0x20 376*f80ad8b4SAndroid Build Coastguard Worker #define FB_CUR_SETALL 0xFF 377*f80ad8b4SAndroid Build Coastguard Worker 378*f80ad8b4SAndroid Build Coastguard Worker struct fbcurpos { 379*f80ad8b4SAndroid Build Coastguard Worker __u16 x, y; 380*f80ad8b4SAndroid Build Coastguard Worker }; 381*f80ad8b4SAndroid Build Coastguard Worker 382*f80ad8b4SAndroid Build Coastguard Worker struct fb_cursor { 383*f80ad8b4SAndroid Build Coastguard Worker __u16 set; /* what to set */ 384*f80ad8b4SAndroid Build Coastguard Worker __u16 enable; /* cursor on/off */ 385*f80ad8b4SAndroid Build Coastguard Worker __u16 rop; /* bitop operation */ 386*f80ad8b4SAndroid Build Coastguard Worker const char *mask; /* cursor mask bits */ 387*f80ad8b4SAndroid Build Coastguard Worker struct fbcurpos hot; /* cursor hot spot */ 388*f80ad8b4SAndroid Build Coastguard Worker struct fb_image image; /* Cursor image */ 389*f80ad8b4SAndroid Build Coastguard Worker }; 390*f80ad8b4SAndroid Build Coastguard Worker 391*f80ad8b4SAndroid Build Coastguard Worker /* Settings for the generic backlight code */ 392*f80ad8b4SAndroid Build Coastguard Worker #define FB_BACKLIGHT_LEVELS 128 393*f80ad8b4SAndroid Build Coastguard Worker #define FB_BACKLIGHT_MAX 0xFF 394*f80ad8b4SAndroid Build Coastguard Worker 395*f80ad8b4SAndroid Build Coastguard Worker 396*f80ad8b4SAndroid Build Coastguard Worker #endif /* _UAPI_LINUX_FB_H */ 397