1*de1e4e89SAndroid Build Coastguard Worker #ifndef __BPF_ELF__ 2*de1e4e89SAndroid Build Coastguard Worker #define __BPF_ELF__ 3*de1e4e89SAndroid Build Coastguard Worker 4*de1e4e89SAndroid Build Coastguard Worker #include <asm/types.h> 5*de1e4e89SAndroid Build Coastguard Worker 6*de1e4e89SAndroid Build Coastguard Worker /* Note: 7*de1e4e89SAndroid Build Coastguard Worker * 8*de1e4e89SAndroid Build Coastguard Worker * Below ELF section names and bpf_elf_map structure definition 9*de1e4e89SAndroid Build Coastguard Worker * are not (!) kernel ABI. It's rather a "contract" between the 10*de1e4e89SAndroid Build Coastguard Worker * application and the BPF loader in tc. For compatibility, the 11*de1e4e89SAndroid Build Coastguard Worker * section names should stay as-is. Introduction of aliases, if 12*de1e4e89SAndroid Build Coastguard Worker * needed, are a possibility, though. 13*de1e4e89SAndroid Build Coastguard Worker */ 14*de1e4e89SAndroid Build Coastguard Worker 15*de1e4e89SAndroid Build Coastguard Worker /* ELF section names, etc */ 16*de1e4e89SAndroid Build Coastguard Worker #define ELF_SECTION_LICENSE "license" 17*de1e4e89SAndroid Build Coastguard Worker #define ELF_SECTION_MAPS "maps" 18*de1e4e89SAndroid Build Coastguard Worker #define ELF_SECTION_PROG "prog" 19*de1e4e89SAndroid Build Coastguard Worker #define ELF_SECTION_CLASSIFIER "classifier" 20*de1e4e89SAndroid Build Coastguard Worker #define ELF_SECTION_ACTION "action" 21*de1e4e89SAndroid Build Coastguard Worker 22*de1e4e89SAndroid Build Coastguard Worker #define ELF_MAX_MAPS 64 23*de1e4e89SAndroid Build Coastguard Worker #define ELF_MAX_LICENSE_LEN 128 24*de1e4e89SAndroid Build Coastguard Worker 25*de1e4e89SAndroid Build Coastguard Worker /* Object pinning settings */ 26*de1e4e89SAndroid Build Coastguard Worker #define PIN_NONE 0 27*de1e4e89SAndroid Build Coastguard Worker #define PIN_OBJECT_NS 1 28*de1e4e89SAndroid Build Coastguard Worker #define PIN_GLOBAL_NS 2 29*de1e4e89SAndroid Build Coastguard Worker 30*de1e4e89SAndroid Build Coastguard Worker /* ELF map definition */ 31*de1e4e89SAndroid Build Coastguard Worker struct bpf_elf_map { 32*de1e4e89SAndroid Build Coastguard Worker __u32 type; 33*de1e4e89SAndroid Build Coastguard Worker __u32 size_key; 34*de1e4e89SAndroid Build Coastguard Worker __u32 size_value; 35*de1e4e89SAndroid Build Coastguard Worker __u32 max_elem; 36*de1e4e89SAndroid Build Coastguard Worker __u32 flags; 37*de1e4e89SAndroid Build Coastguard Worker __u32 id; 38*de1e4e89SAndroid Build Coastguard Worker __u32 pinning; 39*de1e4e89SAndroid Build Coastguard Worker __u32 inner_id; 40*de1e4e89SAndroid Build Coastguard Worker __u32 inner_idx; 41*de1e4e89SAndroid Build Coastguard Worker }; 42*de1e4e89SAndroid Build Coastguard Worker 43*de1e4e89SAndroid Build Coastguard Worker #endif /* __BPF_ELF__ */ 44