1*7ab6e6acSAndroid Build Coastguard Worker /* 2*7ab6e6acSAndroid Build Coastguard Worker Copyright (c) 2009-2017 Dave Gamble and cJSON contributors 3*7ab6e6acSAndroid Build Coastguard Worker 4*7ab6e6acSAndroid Build Coastguard Worker Permission is hereby granted, free of charge, to any person obtaining a copy 5*7ab6e6acSAndroid Build Coastguard Worker of this software and associated documentation files (the "Software"), to deal 6*7ab6e6acSAndroid Build Coastguard Worker in the Software without restriction, including without limitation the rights 7*7ab6e6acSAndroid Build Coastguard Worker to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8*7ab6e6acSAndroid Build Coastguard Worker copies of the Software, and to permit persons to whom the Software is 9*7ab6e6acSAndroid Build Coastguard Worker furnished to do so, subject to the following conditions: 10*7ab6e6acSAndroid Build Coastguard Worker 11*7ab6e6acSAndroid Build Coastguard Worker The above copyright notice and this permission notice shall be included in 12*7ab6e6acSAndroid Build Coastguard Worker all copies or substantial portions of the Software. 13*7ab6e6acSAndroid Build Coastguard Worker 14*7ab6e6acSAndroid Build Coastguard Worker THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15*7ab6e6acSAndroid Build Coastguard Worker IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16*7ab6e6acSAndroid Build Coastguard Worker FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17*7ab6e6acSAndroid Build Coastguard Worker AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18*7ab6e6acSAndroid Build Coastguard Worker LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19*7ab6e6acSAndroid Build Coastguard Worker OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20*7ab6e6acSAndroid Build Coastguard Worker THE SOFTWARE. 21*7ab6e6acSAndroid Build Coastguard Worker */ 22*7ab6e6acSAndroid Build Coastguard Worker #include "iperf_config.h" 23*7ab6e6acSAndroid Build Coastguard Worker 24*7ab6e6acSAndroid Build Coastguard Worker #ifndef cJSON__h 25*7ab6e6acSAndroid Build Coastguard Worker #define cJSON__h 26*7ab6e6acSAndroid Build Coastguard Worker 27*7ab6e6acSAndroid Build Coastguard Worker #ifdef HAVE_STDINT_H 28*7ab6e6acSAndroid Build Coastguard Worker #include <stdint.h> 29*7ab6e6acSAndroid Build Coastguard Worker #endif 30*7ab6e6acSAndroid Build Coastguard Worker 31*7ab6e6acSAndroid Build Coastguard Worker #ifdef __cplusplus 32*7ab6e6acSAndroid Build Coastguard Worker extern "C" 33*7ab6e6acSAndroid Build Coastguard Worker { 34*7ab6e6acSAndroid Build Coastguard Worker #endif 35*7ab6e6acSAndroid Build Coastguard Worker 36*7ab6e6acSAndroid Build Coastguard Worker #if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32)) 37*7ab6e6acSAndroid Build Coastguard Worker #define __WINDOWS__ 38*7ab6e6acSAndroid Build Coastguard Worker #endif 39*7ab6e6acSAndroid Build Coastguard Worker 40*7ab6e6acSAndroid Build Coastguard Worker #ifdef __WINDOWS__ 41*7ab6e6acSAndroid Build Coastguard Worker 42*7ab6e6acSAndroid Build Coastguard Worker /* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options: 43*7ab6e6acSAndroid Build Coastguard Worker 44*7ab6e6acSAndroid Build Coastguard Worker CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols 45*7ab6e6acSAndroid Build Coastguard Worker CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default) 46*7ab6e6acSAndroid Build Coastguard Worker CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol 47*7ab6e6acSAndroid Build Coastguard Worker 48*7ab6e6acSAndroid Build Coastguard Worker For *nix builds that support visibility attribute, you can define similar behavior by 49*7ab6e6acSAndroid Build Coastguard Worker 50*7ab6e6acSAndroid Build Coastguard Worker setting default visibility to hidden by adding 51*7ab6e6acSAndroid Build Coastguard Worker -fvisibility=hidden (for gcc) 52*7ab6e6acSAndroid Build Coastguard Worker or 53*7ab6e6acSAndroid Build Coastguard Worker -xldscope=hidden (for sun cc) 54*7ab6e6acSAndroid Build Coastguard Worker to CFLAGS 55*7ab6e6acSAndroid Build Coastguard Worker 56*7ab6e6acSAndroid Build Coastguard Worker then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does 57*7ab6e6acSAndroid Build Coastguard Worker 58*7ab6e6acSAndroid Build Coastguard Worker */ 59*7ab6e6acSAndroid Build Coastguard Worker 60*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_CDECL __cdecl 61*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_STDCALL __stdcall 62*7ab6e6acSAndroid Build Coastguard Worker 63*7ab6e6acSAndroid Build Coastguard Worker /* export symbols by default, this is necessary for copy pasting the C and header file */ 64*7ab6e6acSAndroid Build Coastguard Worker #if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS) 65*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_EXPORT_SYMBOLS 66*7ab6e6acSAndroid Build Coastguard Worker #endif 67*7ab6e6acSAndroid Build Coastguard Worker 68*7ab6e6acSAndroid Build Coastguard Worker #if defined(CJSON_HIDE_SYMBOLS) 69*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_PUBLIC(type) type CJSON_STDCALL 70*7ab6e6acSAndroid Build Coastguard Worker #elif defined(CJSON_EXPORT_SYMBOLS) 71*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL 72*7ab6e6acSAndroid Build Coastguard Worker #elif defined(CJSON_IMPORT_SYMBOLS) 73*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL 74*7ab6e6acSAndroid Build Coastguard Worker #endif 75*7ab6e6acSAndroid Build Coastguard Worker #else /* !__WINDOWS__ */ 76*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_CDECL 77*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_STDCALL 78*7ab6e6acSAndroid Build Coastguard Worker 79*7ab6e6acSAndroid Build Coastguard Worker #if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY) 80*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type 81*7ab6e6acSAndroid Build Coastguard Worker #else 82*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_PUBLIC(type) type 83*7ab6e6acSAndroid Build Coastguard Worker #endif 84*7ab6e6acSAndroid Build Coastguard Worker #endif 85*7ab6e6acSAndroid Build Coastguard Worker 86*7ab6e6acSAndroid Build Coastguard Worker /* project version */ 87*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_VERSION_MAJOR 1 88*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_VERSION_MINOR 7 89*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_VERSION_PATCH 13 90*7ab6e6acSAndroid Build Coastguard Worker 91*7ab6e6acSAndroid Build Coastguard Worker #include <stddef.h> 92*7ab6e6acSAndroid Build Coastguard Worker 93*7ab6e6acSAndroid Build Coastguard Worker /* cJSON Types: */ 94*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_Invalid (0) 95*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_False (1 << 0) 96*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_True (1 << 1) 97*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_NULL (1 << 2) 98*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_Number (1 << 3) 99*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_String (1 << 4) 100*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_Array (1 << 5) 101*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_Object (1 << 6) 102*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_Raw (1 << 7) /* raw json */ 103*7ab6e6acSAndroid Build Coastguard Worker 104*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_IsReference 256 105*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_StringIsConst 512 106*7ab6e6acSAndroid Build Coastguard Worker 107*7ab6e6acSAndroid Build Coastguard Worker /* The cJSON structure: */ 108*7ab6e6acSAndroid Build Coastguard Worker typedef struct cJSON 109*7ab6e6acSAndroid Build Coastguard Worker { 110*7ab6e6acSAndroid Build Coastguard Worker /* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */ 111*7ab6e6acSAndroid Build Coastguard Worker struct cJSON *next; 112*7ab6e6acSAndroid Build Coastguard Worker struct cJSON *prev; 113*7ab6e6acSAndroid Build Coastguard Worker /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */ 114*7ab6e6acSAndroid Build Coastguard Worker struct cJSON *child; 115*7ab6e6acSAndroid Build Coastguard Worker 116*7ab6e6acSAndroid Build Coastguard Worker /* The type of the item, as above. */ 117*7ab6e6acSAndroid Build Coastguard Worker int type; 118*7ab6e6acSAndroid Build Coastguard Worker 119*7ab6e6acSAndroid Build Coastguard Worker /* The item's string, if type==cJSON_String and type == cJSON_Raw */ 120*7ab6e6acSAndroid Build Coastguard Worker char *valuestring; 121*7ab6e6acSAndroid Build Coastguard Worker /* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */ 122*7ab6e6acSAndroid Build Coastguard Worker int64_t valueint; 123*7ab6e6acSAndroid Build Coastguard Worker /* The item's number, if type==cJSON_Number */ 124*7ab6e6acSAndroid Build Coastguard Worker double valuedouble; 125*7ab6e6acSAndroid Build Coastguard Worker 126*7ab6e6acSAndroid Build Coastguard Worker /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */ 127*7ab6e6acSAndroid Build Coastguard Worker char *string; 128*7ab6e6acSAndroid Build Coastguard Worker } cJSON; 129*7ab6e6acSAndroid Build Coastguard Worker 130*7ab6e6acSAndroid Build Coastguard Worker typedef struct cJSON_Hooks 131*7ab6e6acSAndroid Build Coastguard Worker { 132*7ab6e6acSAndroid Build Coastguard Worker /* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */ 133*7ab6e6acSAndroid Build Coastguard Worker void *(CJSON_CDECL *malloc_fn)(size_t sz); 134*7ab6e6acSAndroid Build Coastguard Worker void (CJSON_CDECL *free_fn)(void *ptr); 135*7ab6e6acSAndroid Build Coastguard Worker } cJSON_Hooks; 136*7ab6e6acSAndroid Build Coastguard Worker 137*7ab6e6acSAndroid Build Coastguard Worker typedef int cJSON_bool; 138*7ab6e6acSAndroid Build Coastguard Worker 139*7ab6e6acSAndroid Build Coastguard Worker /* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them. 140*7ab6e6acSAndroid Build Coastguard Worker * This is to prevent stack overflows. */ 141*7ab6e6acSAndroid Build Coastguard Worker #ifndef CJSON_NESTING_LIMIT 142*7ab6e6acSAndroid Build Coastguard Worker #define CJSON_NESTING_LIMIT 1000 143*7ab6e6acSAndroid Build Coastguard Worker #endif 144*7ab6e6acSAndroid Build Coastguard Worker 145*7ab6e6acSAndroid Build Coastguard Worker /* returns the version of cJSON as a string */ 146*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(const char*) cJSON_Version(void); 147*7ab6e6acSAndroid Build Coastguard Worker 148*7ab6e6acSAndroid Build Coastguard Worker /* Supply malloc, realloc and free functions to cJSON */ 149*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks); 150*7ab6e6acSAndroid Build Coastguard Worker 151*7ab6e6acSAndroid Build Coastguard Worker /* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */ 152*7ab6e6acSAndroid Build Coastguard Worker /* Supply a block of JSON, and this returns a cJSON object you can interrogate. */ 153*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value); 154*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_ParseWithLength(const char *value, size_t buffer_length); 155*7ab6e6acSAndroid Build Coastguard Worker /* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */ 156*7ab6e6acSAndroid Build Coastguard Worker /* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */ 157*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated); 158*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_ParseWithLengthOpts(const char *value, size_t buffer_length, const char **return_parse_end, cJSON_bool require_null_terminated); 159*7ab6e6acSAndroid Build Coastguard Worker 160*7ab6e6acSAndroid Build Coastguard Worker /* Render a cJSON entity to text for transfer/storage. */ 161*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item); 162*7ab6e6acSAndroid Build Coastguard Worker /* Render a cJSON entity to text for transfer/storage without any formatting. */ 163*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item); 164*7ab6e6acSAndroid Build Coastguard Worker /* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */ 165*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt); 166*7ab6e6acSAndroid Build Coastguard Worker /* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */ 167*7ab6e6acSAndroid Build Coastguard Worker /* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */ 168*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format); 169*7ab6e6acSAndroid Build Coastguard Worker /* Delete a cJSON entity and all subentities. */ 170*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(void) cJSON_Delete(cJSON *item); 171*7ab6e6acSAndroid Build Coastguard Worker 172*7ab6e6acSAndroid Build Coastguard Worker /* Returns the number of items in an array (or object). */ 173*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array); 174*7ab6e6acSAndroid Build Coastguard Worker /* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */ 175*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index); 176*7ab6e6acSAndroid Build Coastguard Worker /* Get item "string" from object. Case insensitive. */ 177*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string); 178*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string); 179*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string); 180*7ab6e6acSAndroid Build Coastguard Worker /* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */ 181*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void); 182*7ab6e6acSAndroid Build Coastguard Worker 183*7ab6e6acSAndroid Build Coastguard Worker /* Check item type and return its value */ 184*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(char *) cJSON_GetStringValue(cJSON *item); 185*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(double) cJSON_GetNumberValue(cJSON *item); 186*7ab6e6acSAndroid Build Coastguard Worker 187*7ab6e6acSAndroid Build Coastguard Worker /* These functions check the type of an item */ 188*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item); 189*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item); 190*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item); 191*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item); 192*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item); 193*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item); 194*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item); 195*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item); 196*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item); 197*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item); 198*7ab6e6acSAndroid Build Coastguard Worker 199*7ab6e6acSAndroid Build Coastguard Worker /* These calls create a cJSON item of the appropriate type. */ 200*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void); 201*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void); 202*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void); 203*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean); 204*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num); 205*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string); 206*7ab6e6acSAndroid Build Coastguard Worker /* raw json */ 207*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw); 208*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void); 209*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void); 210*7ab6e6acSAndroid Build Coastguard Worker 211*7ab6e6acSAndroid Build Coastguard Worker /* Create a string where valuestring references a string so 212*7ab6e6acSAndroid Build Coastguard Worker * it will not be freed by cJSON_Delete */ 213*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string); 214*7ab6e6acSAndroid Build Coastguard Worker /* Create an object/array that only references it's elements so 215*7ab6e6acSAndroid Build Coastguard Worker * they will not be freed by cJSON_Delete */ 216*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child); 217*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child); 218*7ab6e6acSAndroid Build Coastguard Worker 219*7ab6e6acSAndroid Build Coastguard Worker /* These utilities create an Array of count items. 220*7ab6e6acSAndroid Build Coastguard Worker * The parameter count cannot be greater than the number of elements in the number array, otherwise array access will be out of bounds.*/ 221*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count); 222*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count); 223*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count); 224*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char *const *strings, int count); 225*7ab6e6acSAndroid Build Coastguard Worker 226*7ab6e6acSAndroid Build Coastguard Worker /* Append item to the specified array/object. */ 227*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToArray(cJSON *array, cJSON *item); 228*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item); 229*7ab6e6acSAndroid Build Coastguard Worker /* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object. 230*7ab6e6acSAndroid Build Coastguard Worker * WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before 231*7ab6e6acSAndroid Build Coastguard Worker * writing to `item->string` */ 232*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item); 233*7ab6e6acSAndroid Build Coastguard Worker /* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */ 234*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item); 235*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item); 236*7ab6e6acSAndroid Build Coastguard Worker 237*7ab6e6acSAndroid Build Coastguard Worker /* Remove/Detach items from Arrays/Objects. */ 238*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item); 239*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which); 240*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which); 241*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string); 242*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string); 243*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string); 244*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string); 245*7ab6e6acSAndroid Build Coastguard Worker 246*7ab6e6acSAndroid Build Coastguard Worker /* Update array items. */ 247*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */ 248*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement); 249*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem); 250*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem); 251*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem); 252*7ab6e6acSAndroid Build Coastguard Worker 253*7ab6e6acSAndroid Build Coastguard Worker /* Duplicate a cJSON item */ 254*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse); 255*7ab6e6acSAndroid Build Coastguard Worker /* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will 256*7ab6e6acSAndroid Build Coastguard Worker * need to be released. With recurse!=0, it will duplicate any children connected to the item. 257*7ab6e6acSAndroid Build Coastguard Worker * The item->next and ->prev pointers are always zero on return from Duplicate. */ 258*7ab6e6acSAndroid Build Coastguard Worker /* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal. 259*7ab6e6acSAndroid Build Coastguard Worker * case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */ 260*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive); 261*7ab6e6acSAndroid Build Coastguard Worker 262*7ab6e6acSAndroid Build Coastguard Worker /* Minify a strings, remove blank characters(such as ' ', '\t', '\r', '\n') from strings. 263*7ab6e6acSAndroid Build Coastguard Worker * The input pointer json cannot point to a read-only address area, such as a string constant, 264*7ab6e6acSAndroid Build Coastguard Worker * but should point to a readable and writable adress area. */ 265*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(void) cJSON_Minify(char *json); 266*7ab6e6acSAndroid Build Coastguard Worker 267*7ab6e6acSAndroid Build Coastguard Worker /* Helper functions for creating and adding items to an object at the same time. 268*7ab6e6acSAndroid Build Coastguard Worker * They return the added item or NULL on failure. */ 269*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name); 270*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name); 271*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name); 272*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean); 273*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number); 274*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string); 275*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw); 276*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name); 277*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name); 278*7ab6e6acSAndroid Build Coastguard Worker 279*7ab6e6acSAndroid Build Coastguard Worker /* When assigning an integer value, it needs to be propagated to valuedouble too. */ 280*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number)) 281*7ab6e6acSAndroid Build Coastguard Worker /* helper for the cJSON_SetNumberValue macro */ 282*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number); 283*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number)) 284*7ab6e6acSAndroid Build Coastguard Worker /* Change the valuestring of a cJSON_String object, only takes effect when type of object is cJSON_String */ 285*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(char*) cJSON_SetValuestring(cJSON *object, const char *valuestring); 286*7ab6e6acSAndroid Build Coastguard Worker 287*7ab6e6acSAndroid Build Coastguard Worker /* Macro for iterating over an array or object */ 288*7ab6e6acSAndroid Build Coastguard Worker #define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next) 289*7ab6e6acSAndroid Build Coastguard Worker 290*7ab6e6acSAndroid Build Coastguard Worker /* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */ 291*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(void *) cJSON_malloc(size_t size); 292*7ab6e6acSAndroid Build Coastguard Worker CJSON_PUBLIC(void) cJSON_free(void *object); 293*7ab6e6acSAndroid Build Coastguard Worker 294*7ab6e6acSAndroid Build Coastguard Worker #ifdef __cplusplus 295*7ab6e6acSAndroid Build Coastguard Worker } 296*7ab6e6acSAndroid Build Coastguard Worker #endif 297*7ab6e6acSAndroid Build Coastguard Worker 298*7ab6e6acSAndroid Build Coastguard Worker #endif 299