xref: /aosp_15_r20/external/intel-media-driver/README.md (revision ba62d9d3abf0e404f2022b4cd7a85e107f48596f)
1*ba62d9d3SAndroid Build Coastguard Worker# Intel(R) Media Driver for VAAPI
2*ba62d9d3SAndroid Build Coastguard Worker
3*ba62d9d3SAndroid Build Coastguard Worker
4*ba62d9d3SAndroid Build Coastguard Worker## Introduction
5*ba62d9d3SAndroid Build Coastguard Worker
6*ba62d9d3SAndroid Build Coastguard WorkerThe Intel(R) Media Driver for VAAPI is a new VA-API (Video Acceleration API)
7*ba62d9d3SAndroid Build Coastguard Workeruser mode driver supporting hardware accelerated decoding, encoding, and
8*ba62d9d3SAndroid Build Coastguard Workervideo post processing for GEN based graphics hardware.
9*ba62d9d3SAndroid Build Coastguard Worker
10*ba62d9d3SAndroid Build Coastguard Worker## License
11*ba62d9d3SAndroid Build Coastguard Worker
12*ba62d9d3SAndroid Build Coastguard WorkerThe Intel(R) Media Driver for VAAPI is distributed under the MIT license with
13*ba62d9d3SAndroid Build Coastguard Workerportions covered under the BSD 3-clause "New" or "Revised" License.
14*ba62d9d3SAndroid Build Coastguard WorkerYou may obtain a copy of the License at [MIT](https://opensource.org/licenses/MIT) & [BSD-3-Clause](https://opensource.org/licenses/BSD-3-Clause)
15*ba62d9d3SAndroid Build Coastguard Worker
16*ba62d9d3SAndroid Build Coastguard Worker## Building
17*ba62d9d3SAndroid Build Coastguard WorkerFor Ubuntu 16.04+
18*ba62d9d3SAndroid Build Coastguard Worker
19*ba62d9d3SAndroid Build Coastguard Worker```
20*ba62d9d3SAndroid Build Coastguard Workerapt install autoconf libtool libdrm-dev xorg xorg-dev openbox libx11-dev libgl1-mesa-glx
21*ba62d9d3SAndroid Build Coastguard Worker```
22*ba62d9d3SAndroid Build Coastguard Worker
23*ba62d9d3SAndroid Build Coastguard WorkerEquivalents for other distributions should work.
24*ba62d9d3SAndroid Build Coastguard Worker
25*ba62d9d3SAndroid Build Coastguard Worker1. Build and install [LibVA](https://github.com/intel/libva)
26*ba62d9d3SAndroid Build Coastguard Worker2. Build and install [GmmLib](https://github.com/intel/gmmlib) following [GmmLib compatibility](https://github.com/intel/media-driver/wiki/Compatibility-with-GmmLib)
27*ba62d9d3SAndroid Build Coastguard Worker3. Get media repo and format the workspace folder as below (suggest the workspace to be a dedicated one for media driver build):
28*ba62d9d3SAndroid Build Coastguard Worker    ```
29*ba62d9d3SAndroid Build Coastguard Worker    <workspace>
30*ba62d9d3SAndroid Build Coastguard Worker        |- media-driver
31*ba62d9d3SAndroid Build Coastguard Worker    ```
32*ba62d9d3SAndroid Build Coastguard Worker4. Create build_media new folder under your workspace
33*ba62d9d3SAndroid Build Coastguard Worker    ```
34*ba62d9d3SAndroid Build Coastguard Worker    $ mkdir <workspace>/build_media
35*ba62d9d3SAndroid Build Coastguard Worker    ```
36*ba62d9d3SAndroid Build Coastguard Worker    then the workspace looks like below
37*ba62d9d3SAndroid Build Coastguard Worker    ```
38*ba62d9d3SAndroid Build Coastguard Worker    <workspace>
39*ba62d9d3SAndroid Build Coastguard Worker        |- media-driver
40*ba62d9d3SAndroid Build Coastguard Worker        |- build_media
41*ba62d9d3SAndroid Build Coastguard Worker    ```
42*ba62d9d3SAndroid Build Coastguard Worker5.
43*ba62d9d3SAndroid Build Coastguard Worker    ```
44*ba62d9d3SAndroid Build Coastguard Worker    $ cd <workspace>/build_media
45*ba62d9d3SAndroid Build Coastguard Worker    ```
46*ba62d9d3SAndroid Build Coastguard Worker6.
47*ba62d9d3SAndroid Build Coastguard Worker    ```
48*ba62d9d3SAndroid Build Coastguard Worker    $ cmake ../media-driver
49*ba62d9d3SAndroid Build Coastguard Worker    ```
50*ba62d9d3SAndroid Build Coastguard Worker7.
51*ba62d9d3SAndroid Build Coastguard Worker    ```
52*ba62d9d3SAndroid Build Coastguard Worker    $ make -j"$(nproc)"
53*ba62d9d3SAndroid Build Coastguard Worker    ```
54*ba62d9d3SAndroid Build Coastguard Worker
55*ba62d9d3SAndroid Build Coastguard Worker## Install
56*ba62d9d3SAndroid Build Coastguard Worker
57*ba62d9d3SAndroid Build Coastguard Worker```
58*ba62d9d3SAndroid Build Coastguard Worker$ sudo make install
59*ba62d9d3SAndroid Build Coastguard Worker```
60*ba62d9d3SAndroid Build Coastguard WorkerThis will install the following files (e.g. on Ubuntu):
61*ba62d9d3SAndroid Build Coastguard Worker```
62*ba62d9d3SAndroid Build Coastguard Worker-- Installing: /usr/lib/x86_64-linux-gnu/dri/iHD_drv_video.so
63*ba62d9d3SAndroid Build Coastguard Worker-- Installing: /etc/profile.d/intel-media.sh
64*ba62d9d3SAndroid Build Coastguard Worker-- Installing: /usr/lib/x86_64-linux-gnu/igfxcmrt64.so
65*ba62d9d3SAndroid Build Coastguard Worker```
66*ba62d9d3SAndroid Build Coastguard Worker
67*ba62d9d3SAndroid Build Coastguard WorkerFor iHD_drv_video.so please export related LIBVA environment variables.
68*ba62d9d3SAndroid Build Coastguard Worker```
69*ba62d9d3SAndroid Build Coastguard Workerexport LIBVA_DRIVERS_PATH=<path-contains-iHD_drv_video.so>
70*ba62d9d3SAndroid Build Coastguard Workerexport LIBVA_DRIVER_NAME=iHD
71*ba62d9d3SAndroid Build Coastguard Worker```
72*ba62d9d3SAndroid Build Coastguard Worker
73*ba62d9d3SAndroid Build Coastguard Worker
74*ba62d9d3SAndroid Build Coastguard Worker## Supported Platforms
75*ba62d9d3SAndroid Build Coastguard Worker
76*ba62d9d3SAndroid Build Coastguard Worker- BDW (Broadwell)
77*ba62d9d3SAndroid Build Coastguard Worker- SKL (Skylake)
78*ba62d9d3SAndroid Build Coastguard Worker- BXTx (BXT: Broxton, APL: Apollo Lake, GLK: Gemini Lake)
79*ba62d9d3SAndroid Build Coastguard Worker- KBLx (KBL: Kaby Lake, CFL: Coffee Lake, WHL: Whiskey Lake, CML: Comet Lake, AML: Amber Lake)
80*ba62d9d3SAndroid Build Coastguard Worker- ICL (Ice Lake)
81*ba62d9d3SAndroid Build Coastguard Worker- JSL (Jasper Lake) / EHL (Elkhart Lake)
82*ba62d9d3SAndroid Build Coastguard Worker- TGLx (TGL: Tiger Lake, RKL: Rocket Lake, ADL-S/P/N: Alder Lake, RPL-S/P: Raptor Lake)
83*ba62d9d3SAndroid Build Coastguard Worker- DG1/SG1
84*ba62d9d3SAndroid Build Coastguard Worker- Alchemist(DG2)/ATSM
85*ba62d9d3SAndroid Build Coastguard Worker- MTLx (MTL: Meteor Lake, ARL-S/H: Arrow Lake)
86*ba62d9d3SAndroid Build Coastguard Worker- LNL (Lunar Lake)
87*ba62d9d3SAndroid Build Coastguard Worker
88*ba62d9d3SAndroid Build Coastguard Worker
89*ba62d9d3SAndroid Build Coastguard Worker## Components and Features
90*ba62d9d3SAndroid Build Coastguard Worker
91*ba62d9d3SAndroid Build Coastguard WorkerMedia driver contains three components as below
92*ba62d9d3SAndroid Build Coastguard Worker- **Video decoding** calls hardware-based decoder([VDBox](https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-kbl-vol08-media_vdbox.pdf))  which provides fully-accelerated hardware video decoding to release the graphics engine for other operations.
93*ba62d9d3SAndroid Build Coastguard Worker- **Video encoding** supports two modes, one calls hardware-based encoder([VDEnc](https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-kbl-vol08-media_vdbox.pdf)/[Huc](https://01.org/linuxgraphics/downloads/firmware?langredirect=1)) to provide low power encoding, another one is hardware([PAK](https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-kbl-vol08-media_vdbox.pdf))+shader(media kernel+[VME](https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-kbl-vol04-configurations.pdf)) based encoding. User could choose the mode through VA-API.
94*ba62d9d3SAndroid Build Coastguard Worker- **Video processing** supports several popular features by hardware-based video processor([VEBox/SFC](https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-kbl-vol09-media_vebox.pdf)) and shader(media kernel) based solution together.
95*ba62d9d3SAndroid Build Coastguard Worker
96*ba62d9d3SAndroid Build Coastguard WorkerMedia driver supports below two builds
97*ba62d9d3SAndroid Build Coastguard Worker- **Full Feature Build** is ***default*** driver build, which supports all feature by hardware accelerator and close source shaders(media kernel binaries). Most of OSVs(like RHEL/SUSE/fedora) are using this build.
98*ba62d9d3SAndroid Build Coastguard Worker- **Free Kernel Build**, enables fully open source shaders(media kernels) and hardware features but the features would be limited.
99*ba62d9d3SAndroid Build Coastguard Worker
100*ba62d9d3SAndroid Build Coastguard WorkerAbout Ubuntu/Debian OSV, they provide [intel-media-va-driver-non-free](https://packages.ubuntu.com/disco/intel-media-va-driver-non-free) (Full feature build) and [intel-media-va-driver](https://packages.ubuntu.com/disco/intel-media-va-driver) (Free kernel build) two packages. ***Free*** here means open source kernel but not related to fee need to pay. You could refer to [build options](https://github.com/intel/media-driver?tab=readme-ov-file#build-options) for more detail.
101*ba62d9d3SAndroid Build Coastguard Worker
102*ba62d9d3SAndroid Build Coastguard WorkerIf you are looking forward to have a big table to share media component features on these two builds, below tables are good referene for your information.
103*ba62d9d3SAndroid Build Coastguard Worker
104*ba62d9d3SAndroid Build Coastguard Worker### Decoding/Encoding Features
105*ba62d9d3SAndroid Build Coastguard Worker
106*ba62d9d3SAndroid Build Coastguard Worker
107*ba62d9d3SAndroid Build Coastguard Worker| CODEC | Build Types |BMG |LNL | MTLx | DG2/ATSM | DG1/SG1 | TGLx | EHL/JSL | ICL | KBLx | BXTx | SKL | BDW |
108*ba62d9d3SAndroid Build Coastguard Worker|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
109*ba62d9d3SAndroid Build Coastguard Worker| AVC | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/Es</u><br><i>D<i> |
110*ba62d9d3SAndroid Build Coastguard Worker| MPEG-2 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> |
111*ba62d9d3SAndroid Build Coastguard Worker| VC-1 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>&nbsp;</u><br><i>&nbsp;<i> | <u>&nbsp;</u><br><i>&nbsp;<i> | <u>&nbsp;</u><br><i>&nbsp;<i> | <u>&nbsp;</u><br><i>&nbsp;<i> | <u>D</u><br><i>&nbsp;<i> | <u>D</u><br><i>&nbsp;<i> | <u>D</u><br><i>&nbsp;<i> | <u>D</u><br><i>&nbsp;<i> | <u>D</u><br><i>&nbsp;<i> | <u>D</u><br><i>&nbsp;<i> | <u>D</u><br><i>&nbsp;<i> | <u>D</u><br><i>&nbsp;<i> |
112*ba62d9d3SAndroid Build Coastguard Worker| JPEG | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D</u><br><i>D<i> |
113*ba62d9d3SAndroid Build Coastguard Worker| VP8 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>&nbsp;</u><br><i>&nbsp;<i> | <u>&nbsp;</u><br><i>&nbsp;<i> | <u>D*</u><br><i>D*<i> | <u>D</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> |
114*ba62d9d3SAndroid Build Coastguard Worker| HEVC 8bit | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/Es</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> |  |
115*ba62d9d3SAndroid Build Coastguard Worker| HEVC 8bit 422 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D</u><br><i>D<i>| <u>D/E</u><br><i>D/E<i> | <u>D/Es</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> |  |  |  |  |
116*ba62d9d3SAndroid Build Coastguard Worker| HEVC 8bit 444 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> |  |  |  |  |
117*ba62d9d3SAndroid Build Coastguard Worker| HEVC 10bit | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E/Es</u><br><i>D/E<i> | <u>D/Es</u><br><i>D<i> | <u>D</u><br><i>D<i> |  |  |
118*ba62d9d3SAndroid Build Coastguard Worker| HEVC 10bit 422 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/Es</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> |  |  |  |  |
119*ba62d9d3SAndroid Build Coastguard Worker| HEVC 10bit 444 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> |  |  |  |  |
120*ba62d9d3SAndroid Build Coastguard Worker| HEVC 12bit | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> | <u>D/Es</u><br><i>D<i> |  |  |  |  |  |  |
121*ba62d9d3SAndroid Build Coastguard Worker| HEVC 12bit 422 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> |  |  |  |  |  |  |
122*ba62d9d3SAndroid Build Coastguard Worker| HEVC 12bit 444 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> |  |  |  |  |  |  |
123*ba62d9d3SAndroid Build Coastguard Worker| VP9 8bit | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> |  |  |
124*ba62d9d3SAndroid Build Coastguard Worker| VP9 8bit 444 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> |  |  |  |  |
125*ba62d9d3SAndroid Build Coastguard Worker| VP9 10bit | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D</u><br><i>D<i> |  |  |  |
126*ba62d9d3SAndroid Build Coastguard Worker| VP9 10bit 444 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> |  |  |  |  |
127*ba62d9d3SAndroid Build Coastguard Worker| VP9 12bit | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> |  |  |  |  |  |  |
128*ba62d9d3SAndroid Build Coastguard Worker| VP9 12bit 444 | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> |  |  |  |  |  |  |
129*ba62d9d3SAndroid Build Coastguard Worker| AV1 8bit | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> |  |  |  |  |  |  |
130*ba62d9d3SAndroid Build Coastguard Worker| AV1 10bit | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>D</u><br><i>D<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D/E</u><br><i>D/E<i> | <u>D</u><br><i>D<i> | <u>D</u><br><i>D<i> |  |  |  |  |  |   |
131*ba62d9d3SAndroid Build Coastguard Worker| VVC 8bit | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>&nbsp;</u><br><i>&nbsp;<i> | <u>D</u><br><i>D<i> |  |  |  |  |  |  |  |  |  |   |
132*ba62d9d3SAndroid Build Coastguard Worker| VVC 10bit | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>&nbsp;</u><br><i>&nbsp;<i> | <u>D</u><br><i>D<i> |  |  |  |  |  |  |  |  |  |   |
133*ba62d9d3SAndroid Build Coastguard Worker
134*ba62d9d3SAndroid Build Coastguard Worker
135*ba62d9d3SAndroid Build Coastguard Worker- \* VP8 decoding is only supported on TGL platform
136*ba62d9d3SAndroid Build Coastguard Worker- D  - Hardware Decoding
137*ba62d9d3SAndroid Build Coastguard Worker- E  - Hardware Encoding, Low Power Encoding(VDEnc/Huc)
138*ba62d9d3SAndroid Build Coastguard Worker- Es - Hardware(PAK) + Shader(media kernel+VME) Encoding
139*ba62d9d3SAndroid Build Coastguard Worker
140*ba62d9d3SAndroid Build Coastguard Worker***Note:*** Low Power Encoding(VAEntrypointEncSliceLP) and Shader Encoding(VAEntrypointEncSlice) are consolidated to the unified interface(VAEntrypointEncSlice) from ***MTL*** platform. It goes through VDEnc/Huc for HW acceleration to unleash GPU resource to customers.
141*ba62d9d3SAndroid Build Coastguard Worker
142*ba62d9d3SAndroid Build Coastguard Worker
143*ba62d9d3SAndroid Build Coastguard WorkerFor more decoding and encoding features information, please refer to
144*ba62d9d3SAndroid Build Coastguard Worker- [Media Features Summary](https://github.com/intel/media-driver/blob/master/docs/media_features.md#media-features-summary)
145*ba62d9d3SAndroid Build Coastguard Worker    - [Supported Decoding Output Format and Max Resolution](https://github.com/intel/media-driver/blob/master/docs/media_features.md#supported-decoding-output-format-and-max-resolution)
146*ba62d9d3SAndroid Build Coastguard Worker    - [Supported Encoding Input Format and Max Resolution](https://github.com/intel/media-driver/blob/master/docs/media_features.md#supported-encoding-input-format-and-max-resolution)
147*ba62d9d3SAndroid Build Coastguard Worker
148*ba62d9d3SAndroid Build Coastguard Worker### Video Processing Features
149*ba62d9d3SAndroid Build Coastguard Worker
150*ba62d9d3SAndroid Build Coastguard Worker
151*ba62d9d3SAndroid Build Coastguard Worker| CODEC | Build Types | BMG | LNL | MTLx | DG2/ATSM | DG1/SG1 | TGLx | EHL/JSL | ICL | KBLx | BXTx | SKL | BDW |
152*ba62d9d3SAndroid Build Coastguard Worker|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
153*ba62d9d3SAndroid Build Coastguard Worker| Blending | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
154*ba62d9d3SAndroid Build Coastguard Worker| CSC | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
155*ba62d9d3SAndroid Build Coastguard Worker| De-interlace | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes*</u><br><i>Yes*</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
156*ba62d9d3SAndroid Build Coastguard Worker| De-noise | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
157*ba62d9d3SAndroid Build Coastguard Worker| Luma Key | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
158*ba62d9d3SAndroid Build Coastguard Worker| Mirroring | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
159*ba62d9d3SAndroid Build Coastguard Worker| ProcAmp | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
160*ba62d9d3SAndroid Build Coastguard Worker| Rotation | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
161*ba62d9d3SAndroid Build Coastguard Worker| Scaling | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
162*ba62d9d3SAndroid Build Coastguard Worker| Sharpening | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
163*ba62d9d3SAndroid Build Coastguard Worker| STD/E | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
164*ba62d9d3SAndroid Build Coastguard Worker| TCC | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
165*ba62d9d3SAndroid Build Coastguard Worker| Color fill | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> |
166*ba62d9d3SAndroid Build Coastguard Worker| Chroma Siting | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>Yes</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> |
167*ba62d9d3SAndroid Build Coastguard Worker| HDR10 TM | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> |
168*ba62d9d3SAndroid Build Coastguard Worker| 3DLUT | <u>Full-Feature</u><br><i>Free-Kernel</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | <u>Yes</u><br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> | &nbsp;<br><i>&nbsp;</i> |
169*ba62d9d3SAndroid Build Coastguard Worker
170*ba62d9d3SAndroid Build Coastguard Worker- \* EHL/JSL only support BOB DI
171*ba62d9d3SAndroid Build Coastguard Worker- CSC: Color Space Conversion
172*ba62d9d3SAndroid Build Coastguard Worker- ProcAmp: brightness,contrast,hue,saturation
173*ba62d9d3SAndroid Build Coastguard Worker- STD/E: Skin Tone Detect & Enhancement
174*ba62d9d3SAndroid Build Coastguard Worker- TCC: Total Color Control
175*ba62d9d3SAndroid Build Coastguard Worker- HDR10 TM: HDR10 Tone Mapping
176*ba62d9d3SAndroid Build Coastguard Worker- 3DLUT: Three Dimensional Look Up Table
177*ba62d9d3SAndroid Build Coastguard Worker
178*ba62d9d3SAndroid Build Coastguard Worker
179*ba62d9d3SAndroid Build Coastguard WorkerFor more feature information, please refer to [Supported video processing csc/scaling format](https://github.com/intel/media-driver/blob/master/docs/media_features.md#supported-video-processing-cscscaling-format)
180*ba62d9d3SAndroid Build Coastguard Worker
181*ba62d9d3SAndroid Build Coastguard Worker
182*ba62d9d3SAndroid Build Coastguard Worker## Build Options
183*ba62d9d3SAndroid Build Coastguard Worker
184*ba62d9d3SAndroid Build Coastguard WorkerMedia-driver supports different build types as described below. You could refer to
185*ba62d9d3SAndroid Build Coastguard Workerthe following settings to enable them.
186*ba62d9d3SAndroid Build Coastguard Worker- **Full Feature Build**: ENABLE_KERNELS=ON(Default) ENABLE_NONFREE_KERNELS=ON(Default)
187*ba62d9d3SAndroid Build Coastguard Worker- **Free Kernel Build**: ENABLE_KERNELS=ON ENABLE_NONFREE_KERNELS=OFF
188*ba62d9d3SAndroid Build Coastguard Worker    - If trying to use pre-built open source kernel binaries, please add BUILD_KERNELS=OFF(Default).
189*ba62d9d3SAndroid Build Coastguard Worker    - If trying to rebuild open source kernel from source code, please add BUILD_KERNELS=ON.
190*ba62d9d3SAndroid Build Coastguard Worker
191*ba62d9d3SAndroid Build Coastguard WorkerMedia-driver requires special i915 kernel mode driver (KMD) version to support the following platforms since upstream version of i915 KMD does not fully support them(pending patches upstream). To enable these platforms, it requires to specify `ENABLE_PRODUCTION_KMD=ON` (default: `OFF`) build configuration option.
192*ba62d9d3SAndroid Build Coastguard Worker- DG1/SG1
193*ba62d9d3SAndroid Build Coastguard Worker- ATSM
194*ba62d9d3SAndroid Build Coastguard Worker
195*ba62d9d3SAndroid Build Coastguard Worker
196*ba62d9d3SAndroid Build Coastguard Worker## Known Issues and Limitations
197*ba62d9d3SAndroid Build Coastguard Worker
198*ba62d9d3SAndroid Build Coastguard Worker1. Intel(R) Media Driver for VAAPI is recommended to be built against gcc compiler v6.1
199*ba62d9d3SAndroid Build Coastguard Workeror later, which officially supported C++11.
200*ba62d9d3SAndroid Build Coastguard Worker
201*ba62d9d3SAndroid Build Coastguard Worker2. HuC firmware is necessary for AVC/HEVC/VP9/AV1 low power encoding bitrate control, including CBR, VBR, etc. The [default kernel configuration](https://elixir.bootlin.com/linux/latest/source/drivers/gpu/drm/i915/gt/uc/intel_uc.c#L21) didn't enable HuC loading for TGL/RKL and legacy platforms but enabled it from ADL+ platforms. You could change the HuC setting with ```"options i915 enable_guc=2" > /etc/modprobe.d/i915.conf``` under root. For ADL+ platforms, the kernel loads HuC as default if the [related platform HuC binary](https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/tree/i915) exists in ```/lib/firware/i915```. The HuC firmwares available on different platforms are:
202*ba62d9d3SAndroid Build Coastguard Worker   - APL/KBL: starting from kernel 4.11, HuC loading is disabled as default, so set `i915.enable_guc=2`
203*ba62d9d3SAndroid Build Coastguard Worker   - CFL: starting from kernel 4.15, HuC loading is disabled as default, so set `i915.enable_guc=2`
204*ba62d9d3SAndroid Build Coastguard Worker   - ICL: starting from kernel 5.2, HuC loading is disabled as default, so set `i915.enable_guc=2`
205*ba62d9d3SAndroid Build Coastguard Worker   - EHL/JSL: starting from kernel 5.8, HuC loading is disabled as default, so set `i915.enable_guc=2`
206*ba62d9d3SAndroid Build Coastguard Worker   - TGL: starting from kernel 5.9, HuC loading is disabled as default, so set `i915.enable_guc=2`
207*ba62d9d3SAndroid Build Coastguard Worker   - RKL: starting from kernel 5.17, HuC loading is disabled as default, so set `i915.enable_guc=2`
208*ba62d9d3SAndroid Build Coastguard Worker   - ADL-S/ADL-P: starting from kernel 5.17
209*ba62d9d3SAndroid Build Coastguard Worker   - ADL-N/RPL-S/RPL-P: starting from kernel 6.2
210*ba62d9d3SAndroid Build Coastguard Worker   - DG1/SG1: [intel-gpu/intel-gpu-i915-backports](https://github.com/intel-gpu/intel-gpu-i915-backports)
211*ba62d9d3SAndroid Build Coastguard Worker   - Alchemist(DG2): starting from kernel 6.2
212*ba62d9d3SAndroid Build Coastguard Worker   - ATSM: [intel-gpu/intel-gpu-i915-backports](https://github.com/intel-gpu/intel-gpu-i915-backports)
213*ba62d9d3SAndroid Build Coastguard Worker   - MTL/ARL: starting from kernel 6.8
214*ba62d9d3SAndroid Build Coastguard Worker
215*ba62d9d3SAndroid Build Coastguard Worker3. Lunar Lake platform is officialy supported from [intel-media-24.3.1](https://github.com/intel/media-driver/releases/tag/intel-media-24.3.1) for decoding and video processing features. Encoding support will be later.
216*ba62d9d3SAndroid Build Coastguard Worker
217*ba62d9d3SAndroid Build Coastguard Worker4. Other more known issues, please refer to [media-driver/wiki](https://github.com/intel/media-driver/wiki) "Known Issues" pages.
218*ba62d9d3SAndroid Build Coastguard Worker##### (*) Other names and brands may be claimed as property of others.
219