1*d83cc019SAndroid Build Coastguard Worker /*
2*d83cc019SAndroid Build Coastguard Worker * Copyright © 2009 Intel Corporation
3*d83cc019SAndroid Build Coastguard Worker *
4*d83cc019SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*d83cc019SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*d83cc019SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*d83cc019SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*d83cc019SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*d83cc019SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*d83cc019SAndroid Build Coastguard Worker *
11*d83cc019SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*d83cc019SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*d83cc019SAndroid Build Coastguard Worker * Software.
14*d83cc019SAndroid Build Coastguard Worker *
15*d83cc019SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*d83cc019SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*d83cc019SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*d83cc019SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*d83cc019SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*d83cc019SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*d83cc019SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*d83cc019SAndroid Build Coastguard Worker */
23*d83cc019SAndroid Build Coastguard Worker
24*d83cc019SAndroid Build Coastguard Worker /** @file gem_tiled_wc.c
25*d83cc019SAndroid Build Coastguard Worker *
26*d83cc019SAndroid Build Coastguard Worker * This is a test of write-combining mmap's behavior on tiled objects
27*d83cc019SAndroid Build Coastguard Worker * with respect to the reported swizzling value.
28*d83cc019SAndroid Build Coastguard Worker *
29*d83cc019SAndroid Build Coastguard Worker * The goal is to exercise the complications that arise when using a linear
30*d83cc019SAndroid Build Coastguard Worker * view of a tiled object that is subject to hardware swizzling. This is
31*d83cc019SAndroid Build Coastguard Worker * useful to check that we are presenting the correct view of the object
32*d83cc019SAndroid Build Coastguard Worker * to userspace, and that userspace has to respect the swizzle.
33*d83cc019SAndroid Build Coastguard Worker */
34*d83cc019SAndroid Build Coastguard Worker
35*d83cc019SAndroid Build Coastguard Worker #include "igt.h"
36*d83cc019SAndroid Build Coastguard Worker #include <stdlib.h>
37*d83cc019SAndroid Build Coastguard Worker #include <stdio.h>
38*d83cc019SAndroid Build Coastguard Worker #include <string.h>
39*d83cc019SAndroid Build Coastguard Worker #include <fcntl.h>
40*d83cc019SAndroid Build Coastguard Worker #include <inttypes.h>
41*d83cc019SAndroid Build Coastguard Worker #include <errno.h>
42*d83cc019SAndroid Build Coastguard Worker #include <sys/stat.h>
43*d83cc019SAndroid Build Coastguard Worker #include <sys/time.h>
44*d83cc019SAndroid Build Coastguard Worker #include <sys/ioctl.h>
45*d83cc019SAndroid Build Coastguard Worker #include "drm.h"
46*d83cc019SAndroid Build Coastguard Worker
47*d83cc019SAndroid Build Coastguard Worker #define WIDTH 512
48*d83cc019SAndroid Build Coastguard Worker #define HEIGHT 512
49*d83cc019SAndroid Build Coastguard Worker #define SIZE (WIDTH*HEIGHT*sizeof(uint32_t))
50*d83cc019SAndroid Build Coastguard Worker
51*d83cc019SAndroid Build Coastguard Worker #define PAGE_SIZE 4096
52*d83cc019SAndroid Build Coastguard Worker
53*d83cc019SAndroid Build Coastguard Worker static int tile_width;
54*d83cc019SAndroid Build Coastguard Worker static int tile_height;
55*d83cc019SAndroid Build Coastguard Worker static int tile_size;
56*d83cc019SAndroid Build Coastguard Worker
57*d83cc019SAndroid Build Coastguard Worker static uint32_t
create_bo(int fd)58*d83cc019SAndroid Build Coastguard Worker create_bo(int fd)
59*d83cc019SAndroid Build Coastguard Worker {
60*d83cc019SAndroid Build Coastguard Worker uint32_t handle;
61*d83cc019SAndroid Build Coastguard Worker uint32_t *data;
62*d83cc019SAndroid Build Coastguard Worker int i;
63*d83cc019SAndroid Build Coastguard Worker
64*d83cc019SAndroid Build Coastguard Worker handle = gem_create(fd, SIZE);
65*d83cc019SAndroid Build Coastguard Worker gem_set_tiling(fd, handle, I915_TILING_X, WIDTH * sizeof(uint32_t));
66*d83cc019SAndroid Build Coastguard Worker
67*d83cc019SAndroid Build Coastguard Worker /* Fill the BO with dwords starting at start_val */
68*d83cc019SAndroid Build Coastguard Worker data = gem_mmap__gtt(fd, handle, SIZE, PROT_READ | PROT_WRITE);
69*d83cc019SAndroid Build Coastguard Worker gem_set_domain(fd, handle, I915_GEM_DOMAIN_GTT, I915_GEM_DOMAIN_GTT);
70*d83cc019SAndroid Build Coastguard Worker for (i = 0; i < WIDTH*HEIGHT; i++)
71*d83cc019SAndroid Build Coastguard Worker data[i] = i;
72*d83cc019SAndroid Build Coastguard Worker munmap(data, SIZE);
73*d83cc019SAndroid Build Coastguard Worker
74*d83cc019SAndroid Build Coastguard Worker return handle;
75*d83cc019SAndroid Build Coastguard Worker }
76*d83cc019SAndroid Build Coastguard Worker
77*d83cc019SAndroid Build Coastguard Worker static int
swizzle_bit(int bit,int offset)78*d83cc019SAndroid Build Coastguard Worker swizzle_bit(int bit, int offset)
79*d83cc019SAndroid Build Coastguard Worker {
80*d83cc019SAndroid Build Coastguard Worker return (offset & (1 << bit)) >> (bit - 6);
81*d83cc019SAndroid Build Coastguard Worker }
82*d83cc019SAndroid Build Coastguard Worker
83*d83cc019SAndroid Build Coastguard Worker /* Translate from a swizzled offset in the tiled buffer to the corresponding
84*d83cc019SAndroid Build Coastguard Worker * value from the original linear buffer.
85*d83cc019SAndroid Build Coastguard Worker */
86*d83cc019SAndroid Build Coastguard Worker static uint32_t
calculate_expected(int offset)87*d83cc019SAndroid Build Coastguard Worker calculate_expected(int offset)
88*d83cc019SAndroid Build Coastguard Worker {
89*d83cc019SAndroid Build Coastguard Worker int tile_off = offset & (tile_size - 1);
90*d83cc019SAndroid Build Coastguard Worker int tile_base = offset & -tile_size;
91*d83cc019SAndroid Build Coastguard Worker int tile_index = tile_base / tile_size;
92*d83cc019SAndroid Build Coastguard Worker int tiles_per_row = 4*WIDTH / tile_width;
93*d83cc019SAndroid Build Coastguard Worker
94*d83cc019SAndroid Build Coastguard Worker /* base x,y values from the tile (page) index. */
95*d83cc019SAndroid Build Coastguard Worker int base_y = tile_index / tiles_per_row * tile_height;
96*d83cc019SAndroid Build Coastguard Worker int base_x = tile_index % tiles_per_row * (tile_width/4);
97*d83cc019SAndroid Build Coastguard Worker
98*d83cc019SAndroid Build Coastguard Worker /* x, y offsets within the tile */
99*d83cc019SAndroid Build Coastguard Worker int tile_y = tile_off / tile_width;
100*d83cc019SAndroid Build Coastguard Worker int tile_x = (tile_off % tile_width) / 4;
101*d83cc019SAndroid Build Coastguard Worker
102*d83cc019SAndroid Build Coastguard Worker igt_debug("%s(%d): %3d, %3d, %3d,%3d = %d\n",
103*d83cc019SAndroid Build Coastguard Worker __func__, offset, base_x, base_y, tile_x, tile_y,
104*d83cc019SAndroid Build Coastguard Worker (base_y + tile_y) * WIDTH + base_x + tile_x);
105*d83cc019SAndroid Build Coastguard Worker return (base_y + tile_y) * WIDTH + base_x + tile_x;
106*d83cc019SAndroid Build Coastguard Worker }
107*d83cc019SAndroid Build Coastguard Worker
108*d83cc019SAndroid Build Coastguard Worker igt_simple_main
109*d83cc019SAndroid Build Coastguard Worker {
110*d83cc019SAndroid Build Coastguard Worker int fd;
111*d83cc019SAndroid Build Coastguard Worker int i, iter = 100;
112*d83cc019SAndroid Build Coastguard Worker uint32_t tiling, swizzle;
113*d83cc019SAndroid Build Coastguard Worker uint32_t handle;
114*d83cc019SAndroid Build Coastguard Worker
115*d83cc019SAndroid Build Coastguard Worker fd = drm_open_driver(DRIVER_INTEL);
116*d83cc019SAndroid Build Coastguard Worker gem_require_mmap_wc(fd);
117*d83cc019SAndroid Build Coastguard Worker
118*d83cc019SAndroid Build Coastguard Worker handle = create_bo(fd);
119*d83cc019SAndroid Build Coastguard Worker igt_require(gem_get_tiling(fd, handle, &tiling, &swizzle));
120*d83cc019SAndroid Build Coastguard Worker
121*d83cc019SAndroid Build Coastguard Worker if (IS_GEN2(intel_get_drm_devid(fd))) {
122*d83cc019SAndroid Build Coastguard Worker tile_height = 16;
123*d83cc019SAndroid Build Coastguard Worker tile_width = 128;
124*d83cc019SAndroid Build Coastguard Worker tile_size = 2048;
125*d83cc019SAndroid Build Coastguard Worker } else {
126*d83cc019SAndroid Build Coastguard Worker tile_height = 8;
127*d83cc019SAndroid Build Coastguard Worker tile_width = 512;
128*d83cc019SAndroid Build Coastguard Worker tile_size = PAGE_SIZE;
129*d83cc019SAndroid Build Coastguard Worker }
130*d83cc019SAndroid Build Coastguard Worker
131*d83cc019SAndroid Build Coastguard Worker /* Read a bunch of random subsets of the data and check that they come
132*d83cc019SAndroid Build Coastguard Worker * out right.
133*d83cc019SAndroid Build Coastguard Worker */
134*d83cc019SAndroid Build Coastguard Worker for (i = 0; i < iter; i++) {
135*d83cc019SAndroid Build Coastguard Worker int size = WIDTH * HEIGHT * 4;
136*d83cc019SAndroid Build Coastguard Worker int offset = (random() % size) & ~3;
137*d83cc019SAndroid Build Coastguard Worker int len = (random() % size) & ~3;
138*d83cc019SAndroid Build Coastguard Worker int first_page, last_page;
139*d83cc019SAndroid Build Coastguard Worker uint32_t *linear;
140*d83cc019SAndroid Build Coastguard Worker int j;
141*d83cc019SAndroid Build Coastguard Worker
142*d83cc019SAndroid Build Coastguard Worker if (len == 0)
143*d83cc019SAndroid Build Coastguard Worker len = 4;
144*d83cc019SAndroid Build Coastguard Worker
145*d83cc019SAndroid Build Coastguard Worker if (offset + len > size)
146*d83cc019SAndroid Build Coastguard Worker len = size - offset;
147*d83cc019SAndroid Build Coastguard Worker
148*d83cc019SAndroid Build Coastguard Worker if (i == 0) {
149*d83cc019SAndroid Build Coastguard Worker offset = 0;
150*d83cc019SAndroid Build Coastguard Worker len = size;
151*d83cc019SAndroid Build Coastguard Worker }
152*d83cc019SAndroid Build Coastguard Worker
153*d83cc019SAndroid Build Coastguard Worker first_page = offset & -PAGE_SIZE;
154*d83cc019SAndroid Build Coastguard Worker last_page = (offset + len + PAGE_SIZE - 1) & -PAGE_SIZE;
155*d83cc019SAndroid Build Coastguard Worker
156*d83cc019SAndroid Build Coastguard Worker linear = gem_mmap__wc(fd, handle, first_page, last_page - first_page, PROT_READ);
157*d83cc019SAndroid Build Coastguard Worker
158*d83cc019SAndroid Build Coastguard Worker /* Translate from offsets in the read buffer to the swizzled
159*d83cc019SAndroid Build Coastguard Worker * address that it corresponds to. This is the opposite of
160*d83cc019SAndroid Build Coastguard Worker * what Mesa does (calculate offset to be read given the linear
161*d83cc019SAndroid Build Coastguard Worker * offset it's looking for).
162*d83cc019SAndroid Build Coastguard Worker */
163*d83cc019SAndroid Build Coastguard Worker for (j = offset; j < offset + len; j += 4) {
164*d83cc019SAndroid Build Coastguard Worker uint32_t expected_val, found_val;
165*d83cc019SAndroid Build Coastguard Worker int swizzled_offset;
166*d83cc019SAndroid Build Coastguard Worker const char *swizzle_str;
167*d83cc019SAndroid Build Coastguard Worker
168*d83cc019SAndroid Build Coastguard Worker switch (swizzle) {
169*d83cc019SAndroid Build Coastguard Worker case I915_BIT_6_SWIZZLE_NONE:
170*d83cc019SAndroid Build Coastguard Worker swizzled_offset = j;
171*d83cc019SAndroid Build Coastguard Worker swizzle_str = "none";
172*d83cc019SAndroid Build Coastguard Worker break;
173*d83cc019SAndroid Build Coastguard Worker case I915_BIT_6_SWIZZLE_9:
174*d83cc019SAndroid Build Coastguard Worker swizzled_offset = j ^
175*d83cc019SAndroid Build Coastguard Worker swizzle_bit(9, j);
176*d83cc019SAndroid Build Coastguard Worker swizzle_str = "bit9";
177*d83cc019SAndroid Build Coastguard Worker break;
178*d83cc019SAndroid Build Coastguard Worker case I915_BIT_6_SWIZZLE_9_10:
179*d83cc019SAndroid Build Coastguard Worker swizzled_offset = j ^
180*d83cc019SAndroid Build Coastguard Worker swizzle_bit(9, j) ^
181*d83cc019SAndroid Build Coastguard Worker swizzle_bit(10, j);
182*d83cc019SAndroid Build Coastguard Worker swizzle_str = "bit9^10";
183*d83cc019SAndroid Build Coastguard Worker break;
184*d83cc019SAndroid Build Coastguard Worker case I915_BIT_6_SWIZZLE_9_11:
185*d83cc019SAndroid Build Coastguard Worker swizzled_offset = j ^
186*d83cc019SAndroid Build Coastguard Worker swizzle_bit(9, j) ^
187*d83cc019SAndroid Build Coastguard Worker swizzle_bit(11, j);
188*d83cc019SAndroid Build Coastguard Worker swizzle_str = "bit9^11";
189*d83cc019SAndroid Build Coastguard Worker break;
190*d83cc019SAndroid Build Coastguard Worker case I915_BIT_6_SWIZZLE_9_10_11:
191*d83cc019SAndroid Build Coastguard Worker swizzled_offset = j ^
192*d83cc019SAndroid Build Coastguard Worker swizzle_bit(9, j) ^
193*d83cc019SAndroid Build Coastguard Worker swizzle_bit(10, j) ^
194*d83cc019SAndroid Build Coastguard Worker swizzle_bit(11, j);
195*d83cc019SAndroid Build Coastguard Worker swizzle_str = "bit9^10^11";
196*d83cc019SAndroid Build Coastguard Worker break;
197*d83cc019SAndroid Build Coastguard Worker default:
198*d83cc019SAndroid Build Coastguard Worker igt_skip("unknown swizzling");
199*d83cc019SAndroid Build Coastguard Worker break;
200*d83cc019SAndroid Build Coastguard Worker }
201*d83cc019SAndroid Build Coastguard Worker igt_debug("Checking offset %d swizzled %s -> %d\n",
202*d83cc019SAndroid Build Coastguard Worker j, swizzle_str, swizzled_offset);
203*d83cc019SAndroid Build Coastguard Worker expected_val = calculate_expected(swizzled_offset);
204*d83cc019SAndroid Build Coastguard Worker found_val = linear[(j - first_page)/ 4];
205*d83cc019SAndroid Build Coastguard Worker igt_assert_f(expected_val == found_val,
206*d83cc019SAndroid Build Coastguard Worker "Bad read [%d]: %d instead of %d at 0x%08x "
207*d83cc019SAndroid Build Coastguard Worker "for read from 0x%08x to 0x%08x, swizzle=%s\n",
208*d83cc019SAndroid Build Coastguard Worker i, found_val, expected_val, j,
209*d83cc019SAndroid Build Coastguard Worker offset, offset + len,
210*d83cc019SAndroid Build Coastguard Worker swizzle_str);
211*d83cc019SAndroid Build Coastguard Worker }
212*d83cc019SAndroid Build Coastguard Worker munmap(linear, last_page - first_page);
213*d83cc019SAndroid Build Coastguard Worker }
214*d83cc019SAndroid Build Coastguard Worker
215*d83cc019SAndroid Build Coastguard Worker close(fd);
216*d83cc019SAndroid Build Coastguard Worker }
217