xref: /aosp_15_r20/external/igt-gpu-tools/lib/vc4_packet.h (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker /*
2*d83cc019SAndroid Build Coastguard Worker  * Copyright © 2014 Broadcom
3*d83cc019SAndroid Build Coastguard Worker  *
4*d83cc019SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*d83cc019SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*d83cc019SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*d83cc019SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*d83cc019SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*d83cc019SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*d83cc019SAndroid Build Coastguard Worker  *
11*d83cc019SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*d83cc019SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*d83cc019SAndroid Build Coastguard Worker  * Software.
14*d83cc019SAndroid Build Coastguard Worker  *
15*d83cc019SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*d83cc019SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*d83cc019SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*d83cc019SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*d83cc019SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*d83cc019SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*d83cc019SAndroid Build Coastguard Worker  * IN THE SOFTWARE.
22*d83cc019SAndroid Build Coastguard Worker  */
23*d83cc019SAndroid Build Coastguard Worker 
24*d83cc019SAndroid Build Coastguard Worker #ifndef VC4_PACKET_H
25*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_H
26*d83cc019SAndroid Build Coastguard Worker 
27*d83cc019SAndroid Build Coastguard Worker enum vc4_packet {
28*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_HALT = 0,
29*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_NOP = 1,
30*d83cc019SAndroid Build Coastguard Worker 
31*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_FLUSH = 4,
32*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_FLUSH_ALL = 5,
33*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_START_TILE_BINNING = 6,
34*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_INCREMENT_SEMAPHORE = 7,
35*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
36*d83cc019SAndroid Build Coastguard Worker 
37*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_BRANCH = 16,
38*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
39*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_RETURN_FROM_SUB_LIST = 18,
40*d83cc019SAndroid Build Coastguard Worker 
41*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
42*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
43*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
44*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
45*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
46*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
47*d83cc019SAndroid Build Coastguard Worker 
48*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
49*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
50*d83cc019SAndroid Build Coastguard Worker 
51*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
52*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
53*d83cc019SAndroid Build Coastguard Worker 
54*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
55*d83cc019SAndroid Build Coastguard Worker 
56*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_GL_SHADER_STATE = 64,
57*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_NV_SHADER_STATE = 65,
58*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_VG_SHADER_STATE = 66,
59*d83cc019SAndroid Build Coastguard Worker 
60*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_CONFIGURATION_BITS = 96,
61*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_FLAT_SHADE_FLAGS = 97,
62*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_POINT_SIZE = 98,
63*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_LINE_WIDTH = 99,
64*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_RHT_X_BOUNDARY = 100,
65*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_DEPTH_OFFSET = 101,
66*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_CLIP_WINDOW = 102,
67*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_VIEWPORT_OFFSET = 103,
68*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_Z_CLIPPING = 104,
69*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_CLIPPER_XY_SCALING = 105,
70*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_CLIPPER_Z_SCALING = 106,
71*d83cc019SAndroid Build Coastguard Worker 
72*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
73*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
74*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_CLEAR_COLORS = 114,
75*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_TILE_COORDINATES = 115,
76*d83cc019SAndroid Build Coastguard Worker 
77*d83cc019SAndroid Build Coastguard Worker         /* Not an actual hardware packet -- this is what we use to put
78*d83cc019SAndroid Build Coastguard Worker          * references to GEM bos in the command stream, since we need the u32
79*d83cc019SAndroid Build Coastguard Worker          * int the actual address packet in order to store the offset from the
80*d83cc019SAndroid Build Coastguard Worker          * start of the BO.
81*d83cc019SAndroid Build Coastguard Worker          */
82*d83cc019SAndroid Build Coastguard Worker         VC4_PACKET_GEM_HANDLES = 254,
83*d83cc019SAndroid Build Coastguard Worker } __attribute__ ((__packed__));
84*d83cc019SAndroid Build Coastguard Worker 
85*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_HALT_SIZE						1
86*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_NOP_SIZE						1
87*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_FLUSH_SIZE						1
88*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_FLUSH_ALL_SIZE					1
89*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_START_TILE_BINNING_SIZE				1
90*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE				1
91*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE				1
92*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_BRANCH_SIZE						5
93*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE				5
94*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_RETURN_FROM_SUB_LIST_SIZE				1
95*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE				1
96*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE			1
97*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE			5
98*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE			5
99*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE			7
100*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE			7
101*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE				14
102*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE				10
103*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE				1
104*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE			1
105*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE				2
106*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_GL_SHADER_STATE_SIZE					5
107*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_NV_SHADER_STATE_SIZE					5
108*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_VG_SHADER_STATE_SIZE					5
109*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_CONFIGURATION_BITS_SIZE				4
110*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE				5
111*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_POINT_SIZE_SIZE					5
112*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_LINE_WIDTH_SIZE					5
113*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_RHT_X_BOUNDARY_SIZE					3
114*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_DEPTH_OFFSET_SIZE					5
115*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_CLIP_WINDOW_SIZE					9
116*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_VIEWPORT_OFFSET_SIZE					5
117*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_Z_CLIPPING_SIZE					9
118*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE				9
119*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE				9
120*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE			16
121*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE			11
122*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_CLEAR_COLORS_SIZE					14
123*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_TILE_COORDINATES_SIZE				3
124*d83cc019SAndroid Build Coastguard Worker #define VC4_PACKET_GEM_HANDLES_SIZE					9
125*d83cc019SAndroid Build Coastguard Worker 
126*d83cc019SAndroid Build Coastguard Worker #define VC4_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low))
127*d83cc019SAndroid Build Coastguard Worker /* Using the GNU statement expression extension */
128*d83cc019SAndroid Build Coastguard Worker #define VC4_SET_FIELD(value, field)                                       \
129*d83cc019SAndroid Build Coastguard Worker         ({                                                                \
130*d83cc019SAndroid Build Coastguard Worker                 uint32_t fieldval = (value) << field ## _SHIFT;		  \
131*d83cc019SAndroid Build Coastguard Worker                 assert((fieldval & ~ field ## _MASK) == 0);               \
132*d83cc019SAndroid Build Coastguard Worker                 fieldval & field ## _MASK;                                \
133*d83cc019SAndroid Build Coastguard Worker          })
134*d83cc019SAndroid Build Coastguard Worker 
135*d83cc019SAndroid Build Coastguard Worker #define VC4_GET_FIELD(word, field) (((word)  & field ## _MASK) >> field ## _SHIFT)
136*d83cc019SAndroid Build Coastguard Worker 
137*d83cc019SAndroid Build Coastguard Worker /** @{
138*d83cc019SAndroid Build Coastguard Worker  * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
139*d83cc019SAndroid Build Coastguard Worker  * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
140*d83cc019SAndroid Build Coastguard Worker */
141*d83cc019SAndroid Build Coastguard Worker #define VC4_TILING_FORMAT_LINEAR    0
142*d83cc019SAndroid Build Coastguard Worker #define VC4_TILING_FORMAT_T         1
143*d83cc019SAndroid Build Coastguard Worker #define VC4_TILING_FORMAT_LT        2
144*d83cc019SAndroid Build Coastguard Worker /** @} */
145*d83cc019SAndroid Build Coastguard Worker 
146*d83cc019SAndroid Build Coastguard Worker /** @{
147*d83cc019SAndroid Build Coastguard Worker  *
148*d83cc019SAndroid Build Coastguard Worker  * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
149*d83cc019SAndroid Build Coastguard Worker  * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
150*d83cc019SAndroid Build Coastguard Worker  */
151*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_EOF                     (1 << 3)
152*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       (1 << 2)
153*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              (1 << 1)
154*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           (1 << 0)
155*d83cc019SAndroid Build Coastguard Worker 
156*d83cc019SAndroid Build Coastguard Worker /** @{
157*d83cc019SAndroid Build Coastguard Worker  *
158*d83cc019SAndroid Build Coastguard Worker  * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
159*d83cc019SAndroid Build Coastguard Worker  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
160*d83cc019SAndroid Build Coastguard Worker  */
161*d83cc019SAndroid Build Coastguard Worker 
162*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_EOF                  (1 << 3)
163*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
164*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS      (1 << 1)
165*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR   (1 << 0)
166*d83cc019SAndroid Build Coastguard Worker 
167*d83cc019SAndroid Build Coastguard Worker /** @} */
168*d83cc019SAndroid Build Coastguard Worker 
169*d83cc019SAndroid Build Coastguard Worker /** @{
170*d83cc019SAndroid Build Coastguard Worker  *
171*d83cc019SAndroid Build Coastguard Worker  * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
172*d83cc019SAndroid Build Coastguard Worker  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
173*d83cc019SAndroid Build Coastguard Worker  */
174*d83cc019SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
175*d83cc019SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR     (1 << 14)
176*d83cc019SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR  (1 << 13)
177*d83cc019SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP         (1 << 12)
178*d83cc019SAndroid Build Coastguard Worker 
179*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK      VC4_MASK(9, 8)
180*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT     8
181*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888         0
182*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER    1
183*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BGR565           2
184*d83cc019SAndroid Build Coastguard Worker /** @} */
185*d83cc019SAndroid Build Coastguard Worker 
186*d83cc019SAndroid Build Coastguard Worker /** @{
187*d83cc019SAndroid Build Coastguard Worker  *
188*d83cc019SAndroid Build Coastguard Worker  * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
189*d83cc019SAndroid Build Coastguard Worker  * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
190*d83cc019SAndroid Build Coastguard Worker  */
191*d83cc019SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_MASK            VC4_MASK(7, 6)
192*d83cc019SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_SHIFT           6
193*d83cc019SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0         (0 << 6)
194*d83cc019SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4     (1 << 6)
195*d83cc019SAndroid Build Coastguard Worker #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16    (2 << 6)
196*d83cc019SAndroid Build Coastguard Worker 
197*d83cc019SAndroid Build Coastguard Worker /** The values of the field are VC4_TILING_FORMAT_* */
198*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK      VC4_MASK(5, 4)
199*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT     4
200*d83cc019SAndroid Build Coastguard Worker 
201*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK      VC4_MASK(2, 0)
202*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT     0
203*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_NONE             0
204*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_COLOR            1
205*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_ZS               2
206*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_Z                3
207*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK          4
208*d83cc019SAndroid Build Coastguard Worker #define VC4_LOADSTORE_TILE_BUFFER_FULL             5
209*d83cc019SAndroid Build Coastguard Worker /** @} */
210*d83cc019SAndroid Build Coastguard Worker 
211*d83cc019SAndroid Build Coastguard Worker #define VC4_INDEX_BUFFER_U8                        (0 << 4)
212*d83cc019SAndroid Build Coastguard Worker #define VC4_INDEX_BUFFER_U16                       (1 << 4)
213*d83cc019SAndroid Build Coastguard Worker 
214*d83cc019SAndroid Build Coastguard Worker /* This flag is only present in NV shader state. */
215*d83cc019SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS         (1 << 3)
216*d83cc019SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_ENABLE_CLIPPING            (1 << 2)
217*d83cc019SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_VS_POINT_SIZE              (1 << 1)
218*d83cc019SAndroid Build Coastguard Worker #define VC4_SHADER_FLAG_FS_SINGLE_THREAD           (1 << 0)
219*d83cc019SAndroid Build Coastguard Worker 
220*d83cc019SAndroid Build Coastguard Worker /** @{ byte 2 of config bits. */
221*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_EARLY_Z_UPDATE             (1 << 1)
222*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_EARLY_Z                    (1 << 0)
223*d83cc019SAndroid Build Coastguard Worker /** @} */
224*d83cc019SAndroid Build Coastguard Worker 
225*d83cc019SAndroid Build Coastguard Worker /** @{ byte 1 of config bits. */
226*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_Z_UPDATE                   (1 << 7)
227*d83cc019SAndroid Build Coastguard Worker /** same values in this 3-bit field as PIPE_FUNC_* */
228*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT           4
229*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE        (1 << 3)
230*d83cc019SAndroid Build Coastguard Worker 
231*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO    (0 << 1)
232*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD        (1 << 1)
233*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR         (2 << 1)
234*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO       (3 << 1)
235*d83cc019SAndroid Build Coastguard Worker 
236*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT       (1 << 0)
237*d83cc019SAndroid Build Coastguard Worker /** @} */
238*d83cc019SAndroid Build Coastguard Worker 
239*d83cc019SAndroid Build Coastguard Worker /** @{ byte 0 of config bits. */
240*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
241*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X   (1 << 6)
242*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X  (2 << 6)
243*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_MASK (3 << 6)
244*d83cc019SAndroid Build Coastguard Worker 
245*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES        (1 << 4)
246*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET        (1 << 3)
247*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_CW_PRIMITIVES              (1 << 2)
248*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK           (1 << 1)
249*d83cc019SAndroid Build Coastguard Worker #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT          (1 << 0)
250*d83cc019SAndroid Build Coastguard Worker /** @} */
251*d83cc019SAndroid Build Coastguard Worker 
252*d83cc019SAndroid Build Coastguard Worker /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
253*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_DB_NON_MS                   (1 << 7)
254*d83cc019SAndroid Build Coastguard Worker 
255*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK       VC4_MASK(6, 5)
256*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT      5
257*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32         0
258*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64         1
259*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128        2
260*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256        3
261*d83cc019SAndroid Build Coastguard Worker 
262*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK  VC4_MASK(4, 3)
263*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
264*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32    0
265*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64    1
266*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128   2
267*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256   3
268*d83cc019SAndroid Build Coastguard Worker 
269*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_AUTO_INIT_TSDA              (1 << 2)
270*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT           (1 << 1)
271*d83cc019SAndroid Build Coastguard Worker #define VC4_BIN_CONFIG_MS_MODE_4X                  (1 << 0)
272*d83cc019SAndroid Build Coastguard Worker /** @} */
273*d83cc019SAndroid Build Coastguard Worker 
274*d83cc019SAndroid Build Coastguard Worker /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
275*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DB_NON_MS                (1 << 12)
276*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
277*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G      (1 << 10)
278*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_COVERAGE_MODE            (1 << 9)
279*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_ENABLE_VG_MASK           (1 << 8)
280*d83cc019SAndroid Build Coastguard Worker 
281*d83cc019SAndroid Build Coastguard Worker /** The values of the field are VC4_TILING_FORMAT_* */
282*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK       VC4_MASK(7, 6)
283*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT      6
284*d83cc019SAndroid Build Coastguard Worker 
285*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X         (0 << 4)
286*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X         (1 << 4)
287*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X        (2 << 4)
288*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_DECIMATE_MODE_MASK       (3 << 4)
289*d83cc019SAndroid Build Coastguard Worker 
290*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_MASK              VC4_MASK(3, 2)
291*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_SHIFT             2
292*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED   0
293*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_RGBA8888          1
294*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_FORMAT_BGR565            2
295*d83cc019SAndroid Build Coastguard Worker 
296*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT        (1 << 1)
297*d83cc019SAndroid Build Coastguard Worker #define VC4_RENDER_CONFIG_MS_MODE_4X               (1 << 0)
298*d83cc019SAndroid Build Coastguard Worker 
299*d83cc019SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX         (1 << 4)
300*d83cc019SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_32_XY            (3 << 4)
301*d83cc019SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS      (0 << 0)
302*d83cc019SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES       (1 << 0)
303*d83cc019SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES   (2 << 0)
304*d83cc019SAndroid Build Coastguard Worker #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT         (3 << 0)
305*d83cc019SAndroid Build Coastguard Worker 
306*d83cc019SAndroid Build Coastguard Worker enum vc4_texture_data_type {
307*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBA8888 = 0,
308*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBX8888 = 1,
309*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBA4444 = 2,
310*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBA5551 = 3,
311*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGB565 = 4,
312*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_LUMINANCE = 5,
313*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_ALPHA = 6,
314*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_LUMALPHA = 7,
315*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_ETC1 = 8,
316*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_S16F = 9,
317*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_S8 = 10,
318*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_S16 = 11,
319*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_BW1 = 12,
320*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_A4 = 13,
321*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_A1 = 14,
322*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBA64 = 15,
323*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_RGBA32R = 16,
324*d83cc019SAndroid Build Coastguard Worker         VC4_TEXTURE_TYPE_YUV422R = 17,
325*d83cc019SAndroid Build Coastguard Worker };
326*d83cc019SAndroid Build Coastguard Worker 
327*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_OFFSET_MASK                     VC4_MASK(31, 12)
328*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_OFFSET_SHIFT                    12
329*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_CSWIZ_MASK                      VC4_MASK(11, 10)
330*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_CSWIZ_SHIFT                     10
331*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_CMMODE_MASK                     VC4_MASK(9, 9)
332*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_CMMODE_SHIFT                    9
333*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_FLIPY_MASK                      VC4_MASK(8, 8)
334*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_FLIPY_SHIFT                     8
335*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_TYPE_MASK                       VC4_MASK(7, 4)
336*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_TYPE_SHIFT                      4
337*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_MIPLVLS_MASK                    VC4_MASK(3, 0)
338*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P0_MIPLVLS_SHIFT                   0
339*d83cc019SAndroid Build Coastguard Worker 
340*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_TYPE4_MASK                      VC4_MASK(31, 31)
341*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_TYPE4_SHIFT                     31
342*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_HEIGHT_MASK                     VC4_MASK(30, 20)
343*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_HEIGHT_SHIFT                    20
344*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_ETCFLIP_MASK                    VC4_MASK(19, 19)
345*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_ETCFLIP_SHIFT                   19
346*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_WIDTH_MASK                      VC4_MASK(18, 8)
347*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_WIDTH_SHIFT                     8
348*d83cc019SAndroid Build Coastguard Worker 
349*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_MAGFILT_MASK                    VC4_MASK(7, 7)
350*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_MAGFILT_SHIFT                   7
351*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_MAGFILT_LINEAR                 0
352*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_MAGFILT_NEAREST                1
353*d83cc019SAndroid Build Coastguard Worker 
354*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_MINFILT_MASK                    VC4_MASK(6, 4)
355*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_MINFILT_SHIFT                   4
356*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_LINEAR                 0
357*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_NEAREST                1
358*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR          2
359*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN           3
360*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR           4
361*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN            5
362*d83cc019SAndroid Build Coastguard Worker 
363*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_T_MASK                     VC4_MASK(3, 2)
364*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_T_SHIFT                    2
365*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_S_MASK                     VC4_MASK(1, 0)
366*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P1_WRAP_S_SHIFT                    0
367*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_REPEAT                    0
368*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_CLAMP                     1
369*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_MIRROR                    2
370*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P1_WRAP_BORDER                    3
371*d83cc019SAndroid Build Coastguard Worker 
372*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_PTYPE_MASK                      VC4_MASK(31, 30)
373*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_PTYPE_SHIFT                     30
374*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_IGNORED                  0
375*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE          1
376*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS   2
377*d83cc019SAndroid Build Coastguard Worker # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS      3
378*d83cc019SAndroid Build Coastguard Worker 
379*d83cc019SAndroid Build Coastguard Worker /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
380*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_CMST_MASK                       VC4_MASK(29, 12)
381*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_CMST_SHIFT                      12
382*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_BSLOD_MASK                      VC4_MASK(0, 0)
383*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_BSLOD_SHIFT                     0
384*d83cc019SAndroid Build Coastguard Worker 
385*d83cc019SAndroid Build Coastguard Worker /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
386*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_CHEIGHT_MASK                    VC4_MASK(22, 12)
387*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_CHEIGHT_SHIFT                   12
388*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_CWIDTH_MASK                     VC4_MASK(10, 0)
389*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_CWIDTH_SHIFT                    0
390*d83cc019SAndroid Build Coastguard Worker 
391*d83cc019SAndroid Build Coastguard Worker /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
392*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_CYOFF_MASK                      VC4_MASK(22, 12)
393*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_CYOFF_SHIFT                     12
394*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_CXOFF_MASK                      VC4_MASK(10, 0)
395*d83cc019SAndroid Build Coastguard Worker #define VC4_TEX_P2_CXOFF_SHIFT                     0
396*d83cc019SAndroid Build Coastguard Worker 
397*d83cc019SAndroid Build Coastguard Worker #endif /* VC4_PACKET_H */
398