xref: /aosp_15_r20/external/igt-gpu-tools/lib/rendercopy_i915.c (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker #include <stdlib.h>
2*d83cc019SAndroid Build Coastguard Worker #include <sys/ioctl.h>
3*d83cc019SAndroid Build Coastguard Worker #include <stdio.h>
4*d83cc019SAndroid Build Coastguard Worker #include <string.h>
5*d83cc019SAndroid Build Coastguard Worker #include <assert.h>
6*d83cc019SAndroid Build Coastguard Worker #include <fcntl.h>
7*d83cc019SAndroid Build Coastguard Worker #include <inttypes.h>
8*d83cc019SAndroid Build Coastguard Worker #include <errno.h>
9*d83cc019SAndroid Build Coastguard Worker #include <sys/stat.h>
10*d83cc019SAndroid Build Coastguard Worker #include <sys/time.h>
11*d83cc019SAndroid Build Coastguard Worker #include "drm.h"
12*d83cc019SAndroid Build Coastguard Worker #include "i915_drm.h"
13*d83cc019SAndroid Build Coastguard Worker #include "drmtest.h"
14*d83cc019SAndroid Build Coastguard Worker #include "intel_bufmgr.h"
15*d83cc019SAndroid Build Coastguard Worker #include "intel_batchbuffer.h"
16*d83cc019SAndroid Build Coastguard Worker #include "intel_io.h"
17*d83cc019SAndroid Build Coastguard Worker 
18*d83cc019SAndroid Build Coastguard Worker #include "i915_reg.h"
19*d83cc019SAndroid Build Coastguard Worker #include "i915_3d.h"
20*d83cc019SAndroid Build Coastguard Worker #include "rendercopy.h"
21*d83cc019SAndroid Build Coastguard Worker 
gen3_render_copyfunc(struct intel_batchbuffer * batch,drm_intel_context * context,const struct igt_buf * src,unsigned src_x,unsigned src_y,unsigned width,unsigned height,const struct igt_buf * dst,unsigned dst_x,unsigned dst_y)22*d83cc019SAndroid Build Coastguard Worker void gen3_render_copyfunc(struct intel_batchbuffer *batch,
23*d83cc019SAndroid Build Coastguard Worker 			  drm_intel_context *context,
24*d83cc019SAndroid Build Coastguard Worker 			  const struct igt_buf *src, unsigned src_x, unsigned src_y,
25*d83cc019SAndroid Build Coastguard Worker 			  unsigned width, unsigned height,
26*d83cc019SAndroid Build Coastguard Worker 			  const struct igt_buf *dst, unsigned dst_x, unsigned dst_y)
27*d83cc019SAndroid Build Coastguard Worker {
28*d83cc019SAndroid Build Coastguard Worker 	igt_assert(src->bpp == dst->bpp);
29*d83cc019SAndroid Build Coastguard Worker 
30*d83cc019SAndroid Build Coastguard Worker 	/* invariant state */
31*d83cc019SAndroid Build Coastguard Worker 	{
32*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_AA_CMD |
33*d83cc019SAndroid Build Coastguard Worker 			  AA_LINE_ECAAR_WIDTH_ENABLE |
34*d83cc019SAndroid Build Coastguard Worker 			  AA_LINE_ECAAR_WIDTH_1_0 |
35*d83cc019SAndroid Build Coastguard Worker 			  AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
36*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
37*d83cc019SAndroid Build Coastguard Worker 			  IAB_MODIFY_ENABLE |
38*d83cc019SAndroid Build Coastguard Worker 			  IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
39*d83cc019SAndroid Build Coastguard Worker 			  IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE <<
40*d83cc019SAndroid Build Coastguard Worker 						   IAB_SRC_FACTOR_SHIFT) |
41*d83cc019SAndroid Build Coastguard Worker 			  IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO <<
42*d83cc019SAndroid Build Coastguard Worker 						   IAB_DST_FACTOR_SHIFT));
43*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
44*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
45*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
46*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
47*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
48*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
49*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
50*d83cc019SAndroid Build Coastguard Worker 			  CSB_TCB(0, 0) |
51*d83cc019SAndroid Build Coastguard Worker 			  CSB_TCB(1, 1) |
52*d83cc019SAndroid Build Coastguard Worker 			  CSB_TCB(2, 2) |
53*d83cc019SAndroid Build Coastguard Worker 			  CSB_TCB(3, 3) |
54*d83cc019SAndroid Build Coastguard Worker 			  CSB_TCB(4, 4) |
55*d83cc019SAndroid Build Coastguard Worker 			  CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
56*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
57*d83cc019SAndroid Build Coastguard Worker 			  ENABLE_POINT_RASTER_RULE |
58*d83cc019SAndroid Build Coastguard Worker 			  OGL_POINT_RASTER_RULE |
59*d83cc019SAndroid Build Coastguard Worker 			  ENABLE_LINE_STRIP_PROVOKE_VRTX |
60*d83cc019SAndroid Build Coastguard Worker 			  ENABLE_TRI_FAN_PROVOKE_VRTX |
61*d83cc019SAndroid Build Coastguard Worker 			  LINE_STRIP_PROVOKE_VRTX(1) |
62*d83cc019SAndroid Build Coastguard Worker 			  TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
63*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_MODES_4_CMD |
64*d83cc019SAndroid Build Coastguard Worker 			  ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
65*d83cc019SAndroid Build Coastguard Worker 			  ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
66*d83cc019SAndroid Build Coastguard Worker 			  ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
67*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
68*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0x00000000);	/* Disable texture coordinate wrap-shortest */
69*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) |
70*d83cc019SAndroid Build Coastguard Worker 			  S4_LINE_WIDTH_ONE |
71*d83cc019SAndroid Build Coastguard Worker 			  S4_CULLMODE_NONE |
72*d83cc019SAndroid Build Coastguard Worker 			  S4_VFMT_XY);
73*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0x00000000);	/* Stencil. */
74*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
75*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
76*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
77*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
78*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
79*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);	/* disable indirect state */
80*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
81*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_STIPPLE);
82*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0x00000000);
83*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
84*d83cc019SAndroid Build Coastguard Worker 	}
85*d83cc019SAndroid Build Coastguard Worker 
86*d83cc019SAndroid Build Coastguard Worker 	/* samler state */
87*d83cc019SAndroid Build Coastguard Worker 	{
88*d83cc019SAndroid Build Coastguard Worker #define TEX_COUNT 1
89*d83cc019SAndroid Build Coastguard Worker 		uint32_t format_bits, tiling_bits = 0;
90*d83cc019SAndroid Build Coastguard Worker 
91*d83cc019SAndroid Build Coastguard Worker 		igt_assert_lte(src->stride, 8192);
92*d83cc019SAndroid Build Coastguard Worker 		igt_assert_lte(igt_buf_width(src), 2048);
93*d83cc019SAndroid Build Coastguard Worker 		igt_assert_lte(igt_buf_height(src), 2048);
94*d83cc019SAndroid Build Coastguard Worker 
95*d83cc019SAndroid Build Coastguard Worker 		if (src->tiling != I915_TILING_NONE)
96*d83cc019SAndroid Build Coastguard Worker 			tiling_bits = MS3_TILED_SURFACE;
97*d83cc019SAndroid Build Coastguard Worker 		if (src->tiling == I915_TILING_Y)
98*d83cc019SAndroid Build Coastguard Worker 			tiling_bits |= MS3_TILE_WALK;
99*d83cc019SAndroid Build Coastguard Worker 
100*d83cc019SAndroid Build Coastguard Worker 		switch (src->bpp) {
101*d83cc019SAndroid Build Coastguard Worker 			case 8: format_bits = MAPSURF_8BIT | MT_8BIT_L8; break;
102*d83cc019SAndroid Build Coastguard Worker 			case 16: format_bits = MAPSURF_16BIT | MT_16BIT_RGB565; break;
103*d83cc019SAndroid Build Coastguard Worker 			case 32: format_bits = MAPSURF_32BIT | MT_32BIT_ARGB8888; break;
104*d83cc019SAndroid Build Coastguard Worker 			default: igt_assert(0);
105*d83cc019SAndroid Build Coastguard Worker 		}
106*d83cc019SAndroid Build Coastguard Worker 
107*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_MAP_STATE | (3 * TEX_COUNT));
108*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH((1 << TEX_COUNT) - 1);
109*d83cc019SAndroid Build Coastguard Worker 		OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0);
110*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(format_bits | tiling_bits |
111*d83cc019SAndroid Build Coastguard Worker 			  (igt_buf_height(src) - 1) << MS3_HEIGHT_SHIFT |
112*d83cc019SAndroid Build Coastguard Worker 			  (igt_buf_width(src) - 1) << MS3_WIDTH_SHIFT);
113*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH((src->stride/4-1) << MS4_PITCH_SHIFT);
114*d83cc019SAndroid Build Coastguard Worker 
115*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT));
116*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH((1 << TEX_COUNT) - 1);
117*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT |
118*d83cc019SAndroid Build Coastguard Worker 			  FILTER_NEAREST << SS2_MAG_FILTER_SHIFT |
119*d83cc019SAndroid Build Coastguard Worker 			  FILTER_NEAREST << SS2_MIN_FILTER_SHIFT);
120*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT |
121*d83cc019SAndroid Build Coastguard Worker 			  TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT |
122*d83cc019SAndroid Build Coastguard Worker 			  0 << SS3_TEXTUREMAP_INDEX_SHIFT);
123*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0x00000000);
124*d83cc019SAndroid Build Coastguard Worker 	}
125*d83cc019SAndroid Build Coastguard Worker 
126*d83cc019SAndroid Build Coastguard Worker 	/* render target state */
127*d83cc019SAndroid Build Coastguard Worker 	{
128*d83cc019SAndroid Build Coastguard Worker 		uint32_t tiling_bits = 0;
129*d83cc019SAndroid Build Coastguard Worker 		uint32_t format_bits;
130*d83cc019SAndroid Build Coastguard Worker 
131*d83cc019SAndroid Build Coastguard Worker 		igt_assert_lte(dst->stride, 8192);
132*d83cc019SAndroid Build Coastguard Worker 		igt_assert_lte(igt_buf_width(dst), 2048);
133*d83cc019SAndroid Build Coastguard Worker 		igt_assert_lte(igt_buf_height(dst), 2048);
134*d83cc019SAndroid Build Coastguard Worker 
135*d83cc019SAndroid Build Coastguard Worker 		switch (dst->bpp) {
136*d83cc019SAndroid Build Coastguard Worker 			case 8: format_bits = COLR_BUF_8BIT; break;
137*d83cc019SAndroid Build Coastguard Worker 			case 16: format_bits = COLR_BUF_RGB565; break;
138*d83cc019SAndroid Build Coastguard Worker 			case 32: format_bits = COLR_BUF_ARGB8888; break;
139*d83cc019SAndroid Build Coastguard Worker 			default: igt_assert(0);
140*d83cc019SAndroid Build Coastguard Worker 		}
141*d83cc019SAndroid Build Coastguard Worker 
142*d83cc019SAndroid Build Coastguard Worker 		if (dst->tiling != I915_TILING_NONE)
143*d83cc019SAndroid Build Coastguard Worker 			tiling_bits = BUF_3D_TILED_SURFACE;
144*d83cc019SAndroid Build Coastguard Worker 		if (dst->tiling == I915_TILING_Y)
145*d83cc019SAndroid Build Coastguard Worker 			tiling_bits |= BUF_3D_TILE_WALK_Y;
146*d83cc019SAndroid Build Coastguard Worker 
147*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
148*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits |
149*d83cc019SAndroid Build Coastguard Worker 			  BUF_3D_PITCH(dst->stride));
150*d83cc019SAndroid Build Coastguard Worker 		OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
151*d83cc019SAndroid Build Coastguard Worker 
152*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
153*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(format_bits |
154*d83cc019SAndroid Build Coastguard Worker 			  DSTORG_HORT_BIAS(0x8) |
155*d83cc019SAndroid Build Coastguard Worker 			  DSTORG_VERT_BIAS(0x8));
156*d83cc019SAndroid Build Coastguard Worker 
157*d83cc019SAndroid Build Coastguard Worker 		/* draw rect is unconditional */
158*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
159*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0x00000000);
160*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0x00000000);	/* ymin, xmin */
161*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(DRAW_YMAX(igt_buf_height(dst) - 1) |
162*d83cc019SAndroid Build Coastguard Worker 			  DRAW_XMAX(igt_buf_width(dst) - 1));
163*d83cc019SAndroid Build Coastguard Worker 		/* yorig, xorig (relate to color buffer?) */
164*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0x00000000);
165*d83cc019SAndroid Build Coastguard Worker 	}
166*d83cc019SAndroid Build Coastguard Worker 
167*d83cc019SAndroid Build Coastguard Worker 	/* texfmt */
168*d83cc019SAndroid Build Coastguard Worker 	{
169*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
170*d83cc019SAndroid Build Coastguard Worker 			  I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2);
171*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH((4 << S1_VERTEX_WIDTH_SHIFT) |
172*d83cc019SAndroid Build Coastguard Worker 			  (4 << S1_VERTEX_PITCH_SHIFT));
173*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D));
174*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
175*d83cc019SAndroid Build Coastguard Worker 			  BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
176*d83cc019SAndroid Build Coastguard Worker 			  BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT |
177*d83cc019SAndroid Build Coastguard Worker 			  BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT);
178*d83cc019SAndroid Build Coastguard Worker 	}
179*d83cc019SAndroid Build Coastguard Worker 
180*d83cc019SAndroid Build Coastguard Worker 	/* frage shader */
181*d83cc019SAndroid Build Coastguard Worker 	{
182*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2));
183*d83cc019SAndroid Build Coastguard Worker 		/* decl FS_T0 */
184*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(D0_DCL |
185*d83cc019SAndroid Build Coastguard Worker 			  REG_TYPE(FS_T0) << D0_TYPE_SHIFT |
186*d83cc019SAndroid Build Coastguard Worker 			  REG_NR(FS_T0) << D0_NR_SHIFT |
187*d83cc019SAndroid Build Coastguard Worker 			  ((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
188*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
189*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
190*d83cc019SAndroid Build Coastguard Worker 		/* decl FS_S0 */
191*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(D0_DCL |
192*d83cc019SAndroid Build Coastguard Worker 			  (REG_TYPE(FS_S0) << D0_TYPE_SHIFT) |
193*d83cc019SAndroid Build Coastguard Worker 			  (REG_NR(FS_S0) << D0_NR_SHIFT) |
194*d83cc019SAndroid Build Coastguard Worker 			  ((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
195*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
196*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
197*d83cc019SAndroid Build Coastguard Worker 		/* texld(FS_OC, FS_S0, FS_T0 */
198*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(T0_TEXLD |
199*d83cc019SAndroid Build Coastguard Worker 			  (REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) |
200*d83cc019SAndroid Build Coastguard Worker 			  (REG_NR(FS_OC) << T0_DEST_NR_SHIFT) |
201*d83cc019SAndroid Build Coastguard Worker 			  (REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT));
202*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) |
203*d83cc019SAndroid Build Coastguard Worker 			  (REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT));
204*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
205*d83cc019SAndroid Build Coastguard Worker 	}
206*d83cc019SAndroid Build Coastguard Worker 
207*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(PRIM3D_RECTLIST | (3*4 - 1));
208*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, dst_x + width);
209*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, dst_y + height);
210*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, src_x + width);
211*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, src_y + height);
212*d83cc019SAndroid Build Coastguard Worker 
213*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, dst_x);
214*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, dst_y + height);
215*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, src_x);
216*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, src_y + height);
217*d83cc019SAndroid Build Coastguard Worker 
218*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, dst_x);
219*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, dst_y);
220*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, src_x);
221*d83cc019SAndroid Build Coastguard Worker 	emit_vertex(batch, src_y);
222*d83cc019SAndroid Build Coastguard Worker 
223*d83cc019SAndroid Build Coastguard Worker 	intel_batchbuffer_flush(batch);
224*d83cc019SAndroid Build Coastguard Worker }
225