xref: /aosp_15_r20/external/igt-gpu-tools/lib/rendercopy_gen9.c (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker #include <assert.h>
2*d83cc019SAndroid Build Coastguard Worker #include <stdlib.h>
3*d83cc019SAndroid Build Coastguard Worker #include <sys/ioctl.h>
4*d83cc019SAndroid Build Coastguard Worker #include <stdio.h>
5*d83cc019SAndroid Build Coastguard Worker #include <string.h>
6*d83cc019SAndroid Build Coastguard Worker #include <assert.h>
7*d83cc019SAndroid Build Coastguard Worker #include <fcntl.h>
8*d83cc019SAndroid Build Coastguard Worker #include <inttypes.h>
9*d83cc019SAndroid Build Coastguard Worker #include <errno.h>
10*d83cc019SAndroid Build Coastguard Worker #include <sys/stat.h>
11*d83cc019SAndroid Build Coastguard Worker #include <sys/time.h>
12*d83cc019SAndroid Build Coastguard Worker #include <getopt.h>
13*d83cc019SAndroid Build Coastguard Worker 
14*d83cc019SAndroid Build Coastguard Worker #include <drm.h>
15*d83cc019SAndroid Build Coastguard Worker #include <i915_drm.h>
16*d83cc019SAndroid Build Coastguard Worker 
17*d83cc019SAndroid Build Coastguard Worker #include "drmtest.h"
18*d83cc019SAndroid Build Coastguard Worker #include "intel_bufmgr.h"
19*d83cc019SAndroid Build Coastguard Worker #include "intel_batchbuffer.h"
20*d83cc019SAndroid Build Coastguard Worker #include "intel_io.h"
21*d83cc019SAndroid Build Coastguard Worker #include "rendercopy.h"
22*d83cc019SAndroid Build Coastguard Worker #include "gen9_render.h"
23*d83cc019SAndroid Build Coastguard Worker #include "intel_reg.h"
24*d83cc019SAndroid Build Coastguard Worker #include "igt_aux.h"
25*d83cc019SAndroid Build Coastguard Worker 
26*d83cc019SAndroid Build Coastguard Worker #include "intel_aub.h"
27*d83cc019SAndroid Build Coastguard Worker 
28*d83cc019SAndroid Build Coastguard Worker #define VERTEX_SIZE (3*4)
29*d83cc019SAndroid Build Coastguard Worker 
30*d83cc019SAndroid Build Coastguard Worker #if DEBUG_RENDERCPY
dump_batch(struct intel_batchbuffer * batch)31*d83cc019SAndroid Build Coastguard Worker static void dump_batch(struct intel_batchbuffer *batch) {
32*d83cc019SAndroid Build Coastguard Worker 	int fd = open("/tmp/i965-batchbuffers.dump", O_WRONLY | O_CREAT,  0666);
33*d83cc019SAndroid Build Coastguard Worker 	if (fd != -1) {
34*d83cc019SAndroid Build Coastguard Worker 		igt_assert_eq(write(fd, batch->buffer, 4096), 4096);
35*d83cc019SAndroid Build Coastguard Worker 		fd = close(fd);
36*d83cc019SAndroid Build Coastguard Worker 	}
37*d83cc019SAndroid Build Coastguard Worker }
38*d83cc019SAndroid Build Coastguard Worker #else
39*d83cc019SAndroid Build Coastguard Worker #define dump_batch(x) do { } while(0)
40*d83cc019SAndroid Build Coastguard Worker #endif
41*d83cc019SAndroid Build Coastguard Worker 
42*d83cc019SAndroid Build Coastguard Worker struct {
43*d83cc019SAndroid Build Coastguard Worker 	uint32_t cc_state;
44*d83cc019SAndroid Build Coastguard Worker 	uint32_t blend_state;
45*d83cc019SAndroid Build Coastguard Worker } cc;
46*d83cc019SAndroid Build Coastguard Worker 
47*d83cc019SAndroid Build Coastguard Worker struct {
48*d83cc019SAndroid Build Coastguard Worker 	uint32_t cc_state;
49*d83cc019SAndroid Build Coastguard Worker 	uint32_t sf_clip_state;
50*d83cc019SAndroid Build Coastguard Worker } viewport;
51*d83cc019SAndroid Build Coastguard Worker 
52*d83cc019SAndroid Build Coastguard Worker /* see lib/i915/shaders/ps/blit.g7a */
53*d83cc019SAndroid Build Coastguard Worker static const uint32_t ps_kernel_gen9[][4] = {
54*d83cc019SAndroid Build Coastguard Worker #if 1
55*d83cc019SAndroid Build Coastguard Worker 	{ 0x0080005a, 0x2f403ae8, 0x3a0000c0, 0x008d0040 },
56*d83cc019SAndroid Build Coastguard Worker 	{ 0x0080005a, 0x2f803ae8, 0x3a0000d0, 0x008d0040 },
57*d83cc019SAndroid Build Coastguard Worker 	{ 0x02800031, 0x2e203a48, 0x0e8d0f40, 0x08840001 },
58*d83cc019SAndroid Build Coastguard Worker 	{ 0x05800031, 0x20003a40, 0x0e8d0e20, 0x90031000 },
59*d83cc019SAndroid Build Coastguard Worker #else
60*d83cc019SAndroid Build Coastguard Worker 	/* Write all -1 */
61*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 },
62*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 },
63*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 },
64*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 },
65*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 },
66*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 },
67*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 },
68*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 },
69*d83cc019SAndroid Build Coastguard Worker 	{ 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
70*d83cc019SAndroid Build Coastguard Worker #endif
71*d83cc019SAndroid Build Coastguard Worker };
72*d83cc019SAndroid Build Coastguard Worker 
73*d83cc019SAndroid Build Coastguard Worker /* see lib/i915/shaders/ps/blit.g11a */
74*d83cc019SAndroid Build Coastguard Worker static const uint32_t ps_kernel_gen11[][4] = {
75*d83cc019SAndroid Build Coastguard Worker #if 1
76*d83cc019SAndroid Build Coastguard Worker 	{ 0x0060005b, 0x2000c01c, 0x07206601, 0x01800404 },
77*d83cc019SAndroid Build Coastguard Worker 	{ 0x0060005b, 0x7100480c, 0x0722003b, 0x01880406 },
78*d83cc019SAndroid Build Coastguard Worker 	{ 0x0060005b, 0x2000c01c, 0x07206601, 0x01800408 },
79*d83cc019SAndroid Build Coastguard Worker 	{ 0x0060005b, 0x7200480c, 0x0722003b, 0x0188040a },
80*d83cc019SAndroid Build Coastguard Worker 	{ 0x0060005b, 0x2000c01c, 0x07206e01, 0x01a00404 },
81*d83cc019SAndroid Build Coastguard Worker 	{ 0x0060005b, 0x7300480c, 0x0722003b, 0x01a80406 },
82*d83cc019SAndroid Build Coastguard Worker 	{ 0x0060005b, 0x2000c01c, 0x07206e01, 0x01a00408 },
83*d83cc019SAndroid Build Coastguard Worker 	{ 0x0060005b, 0x7400480c, 0x0722003b, 0x01a8040a },
84*d83cc019SAndroid Build Coastguard Worker 	{ 0x02800031, 0x21804a4c, 0x06000e20, 0x08840001 },
85*d83cc019SAndroid Build Coastguard Worker 	{ 0x00800001, 0x2e204b28, 0x008d0180, 0x00000000 },
86*d83cc019SAndroid Build Coastguard Worker 	{ 0x00800001, 0x2e604b28, 0x008d01c0, 0x00000000 },
87*d83cc019SAndroid Build Coastguard Worker 	{ 0x00800001, 0x2ea04b28, 0x008d0200, 0x00000000 },
88*d83cc019SAndroid Build Coastguard Worker 	{ 0x00800001, 0x2ee04b28, 0x008d0240, 0x00000000 },
89*d83cc019SAndroid Build Coastguard Worker 	{ 0x05800031, 0x20004a44, 0x06000e20, 0x90031000 },
90*d83cc019SAndroid Build Coastguard Worker #else
91*d83cc019SAndroid Build Coastguard Worker 	/* Write all -1 */
92*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 },
93*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 },
94*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 },
95*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 },
96*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 },
97*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 },
98*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 },
99*d83cc019SAndroid Build Coastguard Worker 	{ 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 },
100*d83cc019SAndroid Build Coastguard Worker 	{ 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
101*d83cc019SAndroid Build Coastguard Worker #endif
102*d83cc019SAndroid Build Coastguard Worker };
103*d83cc019SAndroid Build Coastguard Worker 
104*d83cc019SAndroid Build Coastguard Worker /* AUB annotation support */
105*d83cc019SAndroid Build Coastguard Worker #define MAX_ANNOTATIONS	33
106*d83cc019SAndroid Build Coastguard Worker struct annotations_context {
107*d83cc019SAndroid Build Coastguard Worker 	drm_intel_aub_annotation annotations[MAX_ANNOTATIONS];
108*d83cc019SAndroid Build Coastguard Worker 	int index;
109*d83cc019SAndroid Build Coastguard Worker 	uint32_t offset;
110*d83cc019SAndroid Build Coastguard Worker } aub_annotations;
111*d83cc019SAndroid Build Coastguard Worker 
annotation_init(struct annotations_context * ctx)112*d83cc019SAndroid Build Coastguard Worker static void annotation_init(struct annotations_context *ctx)
113*d83cc019SAndroid Build Coastguard Worker {
114*d83cc019SAndroid Build Coastguard Worker 	/* ctx->annotations is an array keeping a list of annotations of the
115*d83cc019SAndroid Build Coastguard Worker 	 * batch buffer ordered by offset. ctx->annotations[0] is thus left
116*d83cc019SAndroid Build Coastguard Worker 	 * for the command stream and will be filled just before executing
117*d83cc019SAndroid Build Coastguard Worker 	 * the batch buffer with annotations_add_batch() */
118*d83cc019SAndroid Build Coastguard Worker 	ctx->index = 1;
119*d83cc019SAndroid Build Coastguard Worker }
120*d83cc019SAndroid Build Coastguard Worker 
add_annotation(drm_intel_aub_annotation * a,uint32_t type,uint32_t subtype,uint32_t ending_offset)121*d83cc019SAndroid Build Coastguard Worker static void add_annotation(drm_intel_aub_annotation *a,
122*d83cc019SAndroid Build Coastguard Worker 			   uint32_t type, uint32_t subtype,
123*d83cc019SAndroid Build Coastguard Worker 			   uint32_t ending_offset)
124*d83cc019SAndroid Build Coastguard Worker {
125*d83cc019SAndroid Build Coastguard Worker 	a->type = type;
126*d83cc019SAndroid Build Coastguard Worker 	a->subtype = subtype;
127*d83cc019SAndroid Build Coastguard Worker 	a->ending_offset = ending_offset;
128*d83cc019SAndroid Build Coastguard Worker }
129*d83cc019SAndroid Build Coastguard Worker 
annotation_add_batch(struct annotations_context * ctx,size_t size)130*d83cc019SAndroid Build Coastguard Worker static void annotation_add_batch(struct annotations_context *ctx, size_t size)
131*d83cc019SAndroid Build Coastguard Worker {
132*d83cc019SAndroid Build Coastguard Worker 	add_annotation(&ctx->annotations[0], AUB_TRACE_TYPE_BATCH, 0, size);
133*d83cc019SAndroid Build Coastguard Worker }
134*d83cc019SAndroid Build Coastguard Worker 
annotation_add_state(struct annotations_context * ctx,uint32_t state_type,uint32_t start_offset,size_t size)135*d83cc019SAndroid Build Coastguard Worker static void annotation_add_state(struct annotations_context *ctx,
136*d83cc019SAndroid Build Coastguard Worker 				 uint32_t state_type,
137*d83cc019SAndroid Build Coastguard Worker 				 uint32_t start_offset,
138*d83cc019SAndroid Build Coastguard Worker 				 size_t   size)
139*d83cc019SAndroid Build Coastguard Worker {
140*d83cc019SAndroid Build Coastguard Worker 	assert(ctx->index < MAX_ANNOTATIONS);
141*d83cc019SAndroid Build Coastguard Worker 
142*d83cc019SAndroid Build Coastguard Worker 	add_annotation(&ctx->annotations[ctx->index++],
143*d83cc019SAndroid Build Coastguard Worker 		       AUB_TRACE_TYPE_NOTYPE, 0,
144*d83cc019SAndroid Build Coastguard Worker 		       start_offset);
145*d83cc019SAndroid Build Coastguard Worker 	add_annotation(&ctx->annotations[ctx->index++],
146*d83cc019SAndroid Build Coastguard Worker 		       AUB_TRACE_TYPE(state_type),
147*d83cc019SAndroid Build Coastguard Worker 		       AUB_TRACE_SUBTYPE(state_type),
148*d83cc019SAndroid Build Coastguard Worker 		       start_offset + size);
149*d83cc019SAndroid Build Coastguard Worker }
150*d83cc019SAndroid Build Coastguard Worker 
annotation_flush(struct annotations_context * ctx,struct intel_batchbuffer * batch)151*d83cc019SAndroid Build Coastguard Worker static void annotation_flush(struct annotations_context *ctx,
152*d83cc019SAndroid Build Coastguard Worker 			     struct intel_batchbuffer *batch)
153*d83cc019SAndroid Build Coastguard Worker {
154*d83cc019SAndroid Build Coastguard Worker 	if (!igt_aub_dump_enabled())
155*d83cc019SAndroid Build Coastguard Worker 		return;
156*d83cc019SAndroid Build Coastguard Worker 
157*d83cc019SAndroid Build Coastguard Worker 	drm_intel_bufmgr_gem_set_aub_annotations(batch->bo,
158*d83cc019SAndroid Build Coastguard Worker 						 ctx->annotations,
159*d83cc019SAndroid Build Coastguard Worker 						 ctx->index);
160*d83cc019SAndroid Build Coastguard Worker }
161*d83cc019SAndroid Build Coastguard Worker 
162*d83cc019SAndroid Build Coastguard Worker static void
gen6_render_flush(struct intel_batchbuffer * batch,drm_intel_context * context,uint32_t batch_end)163*d83cc019SAndroid Build Coastguard Worker gen6_render_flush(struct intel_batchbuffer *batch,
164*d83cc019SAndroid Build Coastguard Worker 		  drm_intel_context *context, uint32_t batch_end)
165*d83cc019SAndroid Build Coastguard Worker {
166*d83cc019SAndroid Build Coastguard Worker 	int ret;
167*d83cc019SAndroid Build Coastguard Worker 
168*d83cc019SAndroid Build Coastguard Worker 	ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer);
169*d83cc019SAndroid Build Coastguard Worker 	if (ret == 0)
170*d83cc019SAndroid Build Coastguard Worker 		ret = drm_intel_gem_bo_context_exec(batch->bo, context,
171*d83cc019SAndroid Build Coastguard Worker 						    batch_end, 0);
172*d83cc019SAndroid Build Coastguard Worker 	assert(ret == 0);
173*d83cc019SAndroid Build Coastguard Worker }
174*d83cc019SAndroid Build Coastguard Worker 
175*d83cc019SAndroid Build Coastguard Worker /* Mostly copy+paste from gen6, except height, width, pitch moved */
176*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen8_bind_buf(struct intel_batchbuffer * batch,const struct igt_buf * buf,int is_dst)177*d83cc019SAndroid Build Coastguard Worker gen8_bind_buf(struct intel_batchbuffer *batch, const struct igt_buf *buf,
178*d83cc019SAndroid Build Coastguard Worker 	      int is_dst) {
179*d83cc019SAndroid Build Coastguard Worker 	struct gen9_surface_state *ss;
180*d83cc019SAndroid Build Coastguard Worker 	uint32_t write_domain, read_domain, offset;
181*d83cc019SAndroid Build Coastguard Worker 	int ret;
182*d83cc019SAndroid Build Coastguard Worker 
183*d83cc019SAndroid Build Coastguard Worker 	igt_assert_lte(buf->stride, 256*1024);
184*d83cc019SAndroid Build Coastguard Worker 	igt_assert_lte(igt_buf_width(buf), 16384);
185*d83cc019SAndroid Build Coastguard Worker 	igt_assert_lte(igt_buf_height(buf), 16384);
186*d83cc019SAndroid Build Coastguard Worker 
187*d83cc019SAndroid Build Coastguard Worker 	if (is_dst) {
188*d83cc019SAndroid Build Coastguard Worker 		write_domain = read_domain = I915_GEM_DOMAIN_RENDER;
189*d83cc019SAndroid Build Coastguard Worker 	} else {
190*d83cc019SAndroid Build Coastguard Worker 		write_domain = 0;
191*d83cc019SAndroid Build Coastguard Worker 		read_domain = I915_GEM_DOMAIN_SAMPLER;
192*d83cc019SAndroid Build Coastguard Worker 	}
193*d83cc019SAndroid Build Coastguard Worker 
194*d83cc019SAndroid Build Coastguard Worker 	ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
195*d83cc019SAndroid Build Coastguard Worker 	offset = intel_batchbuffer_subdata_offset(batch, ss);
196*d83cc019SAndroid Build Coastguard Worker 	annotation_add_state(&aub_annotations, AUB_TRACE_SURFACE_STATE,
197*d83cc019SAndroid Build Coastguard Worker 			     offset, sizeof(*ss));
198*d83cc019SAndroid Build Coastguard Worker 
199*d83cc019SAndroid Build Coastguard Worker 	ss->ss0.surface_type = SURFACE_2D;
200*d83cc019SAndroid Build Coastguard Worker 	switch (buf->bpp) {
201*d83cc019SAndroid Build Coastguard Worker 		case 8: ss->ss0.surface_format = SURFACEFORMAT_R8_UNORM; break;
202*d83cc019SAndroid Build Coastguard Worker 		case 16: ss->ss0.surface_format = SURFACEFORMAT_R8G8_UNORM; break;
203*d83cc019SAndroid Build Coastguard Worker 		case 32: ss->ss0.surface_format = SURFACEFORMAT_B8G8R8A8_UNORM; break;
204*d83cc019SAndroid Build Coastguard Worker 		case 64: ss->ss0.surface_format = SURFACEFORMAT_R16G16B16A16_FLOAT; break;
205*d83cc019SAndroid Build Coastguard Worker 		default: igt_assert(0);
206*d83cc019SAndroid Build Coastguard Worker 	}
207*d83cc019SAndroid Build Coastguard Worker 	ss->ss0.render_cache_read_write = 1;
208*d83cc019SAndroid Build Coastguard Worker 	ss->ss0.vertical_alignment = 1; /* align 4 */
209*d83cc019SAndroid Build Coastguard Worker 	ss->ss0.horizontal_alignment = 1; /* align 4 */
210*d83cc019SAndroid Build Coastguard Worker 	if (buf->tiling == I915_TILING_X)
211*d83cc019SAndroid Build Coastguard Worker 		ss->ss0.tiled_mode = 2;
212*d83cc019SAndroid Build Coastguard Worker 	else if (buf->tiling != I915_TILING_NONE)
213*d83cc019SAndroid Build Coastguard Worker 		ss->ss0.tiled_mode = 3;
214*d83cc019SAndroid Build Coastguard Worker 
215*d83cc019SAndroid Build Coastguard Worker 	ss->ss1.memory_object_control = I915_MOCS_PTE << 1;
216*d83cc019SAndroid Build Coastguard Worker 
217*d83cc019SAndroid Build Coastguard Worker 	if (buf->tiling == I915_TILING_Yf)
218*d83cc019SAndroid Build Coastguard Worker 		ss->ss5.trmode = 1;
219*d83cc019SAndroid Build Coastguard Worker 	else if (buf->tiling == I915_TILING_Ys)
220*d83cc019SAndroid Build Coastguard Worker 		ss->ss5.trmode = 2;
221*d83cc019SAndroid Build Coastguard Worker 	ss->ss5.mip_tail_start_lod = 1; /* needed with trmode */
222*d83cc019SAndroid Build Coastguard Worker 
223*d83cc019SAndroid Build Coastguard Worker 	ss->ss8.base_addr = buf->bo->offset64;
224*d83cc019SAndroid Build Coastguard Worker 	ss->ss9.base_addr_hi = buf->bo->offset64 >> 32;
225*d83cc019SAndroid Build Coastguard Worker 
226*d83cc019SAndroid Build Coastguard Worker 	ret = drm_intel_bo_emit_reloc(batch->bo,
227*d83cc019SAndroid Build Coastguard Worker 				      intel_batchbuffer_subdata_offset(batch, &ss->ss8),
228*d83cc019SAndroid Build Coastguard Worker 				      buf->bo, 0,
229*d83cc019SAndroid Build Coastguard Worker 				      read_domain, write_domain);
230*d83cc019SAndroid Build Coastguard Worker 	assert(ret == 0);
231*d83cc019SAndroid Build Coastguard Worker 
232*d83cc019SAndroid Build Coastguard Worker 	ss->ss2.height = igt_buf_height(buf) - 1;
233*d83cc019SAndroid Build Coastguard Worker 	ss->ss2.width  = igt_buf_width(buf) - 1;
234*d83cc019SAndroid Build Coastguard Worker 	ss->ss3.pitch  = buf->stride - 1;
235*d83cc019SAndroid Build Coastguard Worker 
236*d83cc019SAndroid Build Coastguard Worker 	ss->ss7.shader_chanel_select_r = 4;
237*d83cc019SAndroid Build Coastguard Worker 	ss->ss7.shader_chanel_select_g = 5;
238*d83cc019SAndroid Build Coastguard Worker 	ss->ss7.shader_chanel_select_b = 6;
239*d83cc019SAndroid Build Coastguard Worker 	ss->ss7.shader_chanel_select_a = 7;
240*d83cc019SAndroid Build Coastguard Worker 
241*d83cc019SAndroid Build Coastguard Worker 	if (buf->aux.stride) {
242*d83cc019SAndroid Build Coastguard Worker 		ss->ss6.aux_mode = 0x5; /* AUX_CCS_E */
243*d83cc019SAndroid Build Coastguard Worker 		ss->ss6.aux_pitch = (buf->aux.stride / 128) - 1;
244*d83cc019SAndroid Build Coastguard Worker 
245*d83cc019SAndroid Build Coastguard Worker 		ss->ss10.aux_base_addr = buf->bo->offset64 + buf->aux.offset;
246*d83cc019SAndroid Build Coastguard Worker 		ss->ss11.aux_base_addr_hi = (buf->bo->offset64 + buf->aux.offset) >> 32;
247*d83cc019SAndroid Build Coastguard Worker 
248*d83cc019SAndroid Build Coastguard Worker 		ret = drm_intel_bo_emit_reloc(batch->bo,
249*d83cc019SAndroid Build Coastguard Worker 					      intel_batchbuffer_subdata_offset(batch, &ss->ss10),
250*d83cc019SAndroid Build Coastguard Worker 					      buf->bo, buf->aux.offset,
251*d83cc019SAndroid Build Coastguard Worker 					      read_domain, write_domain);
252*d83cc019SAndroid Build Coastguard Worker 		assert(ret == 0);
253*d83cc019SAndroid Build Coastguard Worker 	}
254*d83cc019SAndroid Build Coastguard Worker 
255*d83cc019SAndroid Build Coastguard Worker 	return offset;
256*d83cc019SAndroid Build Coastguard Worker }
257*d83cc019SAndroid Build Coastguard Worker 
258*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen8_bind_surfaces(struct intel_batchbuffer * batch,const struct igt_buf * src,const struct igt_buf * dst)259*d83cc019SAndroid Build Coastguard Worker gen8_bind_surfaces(struct intel_batchbuffer *batch,
260*d83cc019SAndroid Build Coastguard Worker 		   const struct igt_buf *src,
261*d83cc019SAndroid Build Coastguard Worker 		   const struct igt_buf *dst)
262*d83cc019SAndroid Build Coastguard Worker {
263*d83cc019SAndroid Build Coastguard Worker 	uint32_t *binding_table, offset;
264*d83cc019SAndroid Build Coastguard Worker 
265*d83cc019SAndroid Build Coastguard Worker 	binding_table = intel_batchbuffer_subdata_alloc(batch, 8, 32);
266*d83cc019SAndroid Build Coastguard Worker 	offset = intel_batchbuffer_subdata_offset(batch, binding_table);
267*d83cc019SAndroid Build Coastguard Worker 	annotation_add_state(&aub_annotations, AUB_TRACE_BINDING_TABLE,
268*d83cc019SAndroid Build Coastguard Worker 			     offset, 8);
269*d83cc019SAndroid Build Coastguard Worker 
270*d83cc019SAndroid Build Coastguard Worker 	binding_table[0] = gen8_bind_buf(batch, dst, 1);
271*d83cc019SAndroid Build Coastguard Worker 	binding_table[1] = gen8_bind_buf(batch, src, 0);
272*d83cc019SAndroid Build Coastguard Worker 
273*d83cc019SAndroid Build Coastguard Worker 	return offset;
274*d83cc019SAndroid Build Coastguard Worker }
275*d83cc019SAndroid Build Coastguard Worker 
276*d83cc019SAndroid Build Coastguard Worker /* Mostly copy+paste from gen6, except wrap modes moved */
277*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen8_create_sampler(struct intel_batchbuffer * batch)278*d83cc019SAndroid Build Coastguard Worker gen8_create_sampler(struct intel_batchbuffer *batch) {
279*d83cc019SAndroid Build Coastguard Worker 	struct gen8_sampler_state *ss;
280*d83cc019SAndroid Build Coastguard Worker 	uint32_t offset;
281*d83cc019SAndroid Build Coastguard Worker 
282*d83cc019SAndroid Build Coastguard Worker 	ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
283*d83cc019SAndroid Build Coastguard Worker 	offset = intel_batchbuffer_subdata_offset(batch, ss);
284*d83cc019SAndroid Build Coastguard Worker 	annotation_add_state(&aub_annotations, AUB_TRACE_SAMPLER_STATE,
285*d83cc019SAndroid Build Coastguard Worker 			     offset, sizeof(*ss));
286*d83cc019SAndroid Build Coastguard Worker 
287*d83cc019SAndroid Build Coastguard Worker 	ss->ss0.min_filter = GEN4_MAPFILTER_NEAREST;
288*d83cc019SAndroid Build Coastguard Worker 	ss->ss0.mag_filter = GEN4_MAPFILTER_NEAREST;
289*d83cc019SAndroid Build Coastguard Worker 	ss->ss3.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
290*d83cc019SAndroid Build Coastguard Worker 	ss->ss3.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
291*d83cc019SAndroid Build Coastguard Worker 	ss->ss3.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
292*d83cc019SAndroid Build Coastguard Worker 
293*d83cc019SAndroid Build Coastguard Worker 	/* I've experimented with non-normalized coordinates and using the LD
294*d83cc019SAndroid Build Coastguard Worker 	 * sampler fetch, but couldn't make it work. */
295*d83cc019SAndroid Build Coastguard Worker 	ss->ss3.non_normalized_coord = 0;
296*d83cc019SAndroid Build Coastguard Worker 
297*d83cc019SAndroid Build Coastguard Worker 	return offset;
298*d83cc019SAndroid Build Coastguard Worker }
299*d83cc019SAndroid Build Coastguard Worker 
300*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen8_fill_ps(struct intel_batchbuffer * batch,const uint32_t kernel[][4],size_t size)301*d83cc019SAndroid Build Coastguard Worker gen8_fill_ps(struct intel_batchbuffer *batch,
302*d83cc019SAndroid Build Coastguard Worker 	     const uint32_t kernel[][4],
303*d83cc019SAndroid Build Coastguard Worker 	     size_t size)
304*d83cc019SAndroid Build Coastguard Worker {
305*d83cc019SAndroid Build Coastguard Worker 	uint32_t offset;
306*d83cc019SAndroid Build Coastguard Worker 
307*d83cc019SAndroid Build Coastguard Worker 	offset = intel_batchbuffer_copy_data(batch, kernel, size, 64);
308*d83cc019SAndroid Build Coastguard Worker 	annotation_add_state(&aub_annotations, AUB_TRACE_KERNEL_INSTRUCTIONS,
309*d83cc019SAndroid Build Coastguard Worker 			     offset, size);
310*d83cc019SAndroid Build Coastguard Worker 
311*d83cc019SAndroid Build Coastguard Worker 	return offset;
312*d83cc019SAndroid Build Coastguard Worker }
313*d83cc019SAndroid Build Coastguard Worker 
314*d83cc019SAndroid Build Coastguard Worker /*
315*d83cc019SAndroid Build Coastguard Worker  * gen7_fill_vertex_buffer_data populate vertex buffer with data.
316*d83cc019SAndroid Build Coastguard Worker  *
317*d83cc019SAndroid Build Coastguard Worker  * The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th
318*d83cc019SAndroid Build Coastguard Worker  * vertex is implied (automatically derived by the HW). Each element has the
319*d83cc019SAndroid Build Coastguard Worker  * destination offset, and the normalized texture offset (src). The rectangle
320*d83cc019SAndroid Build Coastguard Worker  * itself will span the entire subsurface to be copied.
321*d83cc019SAndroid Build Coastguard Worker  *
322*d83cc019SAndroid Build Coastguard Worker  * see gen6_emit_vertex_elements
323*d83cc019SAndroid Build Coastguard Worker  */
324*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen7_fill_vertex_buffer_data(struct intel_batchbuffer * batch,const struct igt_buf * src,uint32_t src_x,uint32_t src_y,uint32_t dst_x,uint32_t dst_y,uint32_t width,uint32_t height)325*d83cc019SAndroid Build Coastguard Worker gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch,
326*d83cc019SAndroid Build Coastguard Worker 			     const struct igt_buf *src,
327*d83cc019SAndroid Build Coastguard Worker 			     uint32_t src_x, uint32_t src_y,
328*d83cc019SAndroid Build Coastguard Worker 			     uint32_t dst_x, uint32_t dst_y,
329*d83cc019SAndroid Build Coastguard Worker 			     uint32_t width, uint32_t height)
330*d83cc019SAndroid Build Coastguard Worker {
331*d83cc019SAndroid Build Coastguard Worker 	void *start;
332*d83cc019SAndroid Build Coastguard Worker 	uint32_t offset;
333*d83cc019SAndroid Build Coastguard Worker 
334*d83cc019SAndroid Build Coastguard Worker 	intel_batchbuffer_align(batch, 8);
335*d83cc019SAndroid Build Coastguard Worker 	start = batch->ptr;
336*d83cc019SAndroid Build Coastguard Worker 
337*d83cc019SAndroid Build Coastguard Worker 	emit_vertex_2s(batch, dst_x + width, dst_y + height);
338*d83cc019SAndroid Build Coastguard Worker 	emit_vertex_normalized(batch, src_x + width, igt_buf_width(src));
339*d83cc019SAndroid Build Coastguard Worker 	emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
340*d83cc019SAndroid Build Coastguard Worker 
341*d83cc019SAndroid Build Coastguard Worker 	emit_vertex_2s(batch, dst_x, dst_y + height);
342*d83cc019SAndroid Build Coastguard Worker 	emit_vertex_normalized(batch, src_x, igt_buf_width(src));
343*d83cc019SAndroid Build Coastguard Worker 	emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
344*d83cc019SAndroid Build Coastguard Worker 
345*d83cc019SAndroid Build Coastguard Worker 	emit_vertex_2s(batch, dst_x, dst_y);
346*d83cc019SAndroid Build Coastguard Worker 	emit_vertex_normalized(batch, src_x, igt_buf_width(src));
347*d83cc019SAndroid Build Coastguard Worker 	emit_vertex_normalized(batch, src_y, igt_buf_height(src));
348*d83cc019SAndroid Build Coastguard Worker 
349*d83cc019SAndroid Build Coastguard Worker 	offset = intel_batchbuffer_subdata_offset(batch, start);
350*d83cc019SAndroid Build Coastguard Worker 	annotation_add_state(&aub_annotations, AUB_TRACE_VERTEX_BUFFER,
351*d83cc019SAndroid Build Coastguard Worker 			     offset, 3 * VERTEX_SIZE);
352*d83cc019SAndroid Build Coastguard Worker 	return offset;
353*d83cc019SAndroid Build Coastguard Worker }
354*d83cc019SAndroid Build Coastguard Worker 
355*d83cc019SAndroid Build Coastguard Worker /*
356*d83cc019SAndroid Build Coastguard Worker  * gen6_emit_vertex_elements - The vertex elements describe the contents of the
357*d83cc019SAndroid Build Coastguard Worker  * vertex buffer. We pack the vertex buffer in a semi weird way, conforming to
358*d83cc019SAndroid Build Coastguard Worker  * what gen6_rendercopy did. The most straightforward would be to store
359*d83cc019SAndroid Build Coastguard Worker  * everything as floats.
360*d83cc019SAndroid Build Coastguard Worker  *
361*d83cc019SAndroid Build Coastguard Worker  * see gen7_fill_vertex_buffer_data() for where the corresponding elements are
362*d83cc019SAndroid Build Coastguard Worker  * packed.
363*d83cc019SAndroid Build Coastguard Worker  */
364*d83cc019SAndroid Build Coastguard Worker static void
gen6_emit_vertex_elements(struct intel_batchbuffer * batch)365*d83cc019SAndroid Build Coastguard Worker gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
366*d83cc019SAndroid Build Coastguard Worker 	/*
367*d83cc019SAndroid Build Coastguard Worker 	 * The VUE layout
368*d83cc019SAndroid Build Coastguard Worker 	 *    dword 0-3: pad (0, 0, 0. 0)
369*d83cc019SAndroid Build Coastguard Worker 	 *    dword 4-7: position (x, y, 0, 1.0),
370*d83cc019SAndroid Build Coastguard Worker 	 *    dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
371*d83cc019SAndroid Build Coastguard Worker 	 */
372*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
373*d83cc019SAndroid Build Coastguard Worker 
374*d83cc019SAndroid Build Coastguard Worker 	/* Element state 0. These are 4 dwords of 0 required for the VUE format.
375*d83cc019SAndroid Build Coastguard Worker 	 * We don't really know or care what they do.
376*d83cc019SAndroid Build Coastguard Worker 	 */
377*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
378*d83cc019SAndroid Build Coastguard Worker 		  SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
379*d83cc019SAndroid Build Coastguard Worker 		  0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
380*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
381*d83cc019SAndroid Build Coastguard Worker 		  GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
382*d83cc019SAndroid Build Coastguard Worker 		  GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
383*d83cc019SAndroid Build Coastguard Worker 		  GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
384*d83cc019SAndroid Build Coastguard Worker 
385*d83cc019SAndroid Build Coastguard Worker 	/* Element state 1 - Our "destination" vertices. These are passed down
386*d83cc019SAndroid Build Coastguard Worker 	 * through the pipeline, and eventually make it to the pixel shader as
387*d83cc019SAndroid Build Coastguard Worker 	 * the offsets in the destination surface. It's packed as the 16
388*d83cc019SAndroid Build Coastguard Worker 	 * signed/scaled because of gen6 rendercopy. I see no particular reason
389*d83cc019SAndroid Build Coastguard Worker 	 * for doing this though.
390*d83cc019SAndroid Build Coastguard Worker 	 */
391*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
392*d83cc019SAndroid Build Coastguard Worker 		  SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
393*d83cc019SAndroid Build Coastguard Worker 		  0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
394*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
395*d83cc019SAndroid Build Coastguard Worker 		  GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
396*d83cc019SAndroid Build Coastguard Worker 		  GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
397*d83cc019SAndroid Build Coastguard Worker 		  GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
398*d83cc019SAndroid Build Coastguard Worker 
399*d83cc019SAndroid Build Coastguard Worker 	/* Element state 2. Last but not least we store the U,V components as
400*d83cc019SAndroid Build Coastguard Worker 	 * normalized floats. These will be used in the pixel shader to sample
401*d83cc019SAndroid Build Coastguard Worker 	 * from the source buffer.
402*d83cc019SAndroid Build Coastguard Worker 	 */
403*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
404*d83cc019SAndroid Build Coastguard Worker 		  SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
405*d83cc019SAndroid Build Coastguard Worker 		  4 << VE0_OFFSET_SHIFT);	/* offset vb in bytes */
406*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
407*d83cc019SAndroid Build Coastguard Worker 		  GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
408*d83cc019SAndroid Build Coastguard Worker 		  GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
409*d83cc019SAndroid Build Coastguard Worker 		  GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
410*d83cc019SAndroid Build Coastguard Worker }
411*d83cc019SAndroid Build Coastguard Worker 
412*d83cc019SAndroid Build Coastguard Worker /*
413*d83cc019SAndroid Build Coastguard Worker  * gen7_emit_vertex_buffer emit the vertex buffers command
414*d83cc019SAndroid Build Coastguard Worker  *
415*d83cc019SAndroid Build Coastguard Worker  * @batch
416*d83cc019SAndroid Build Coastguard Worker  * @offset - bytw offset within the @batch where the vertex buffer starts.
417*d83cc019SAndroid Build Coastguard Worker  */
gen7_emit_vertex_buffer(struct intel_batchbuffer * batch,uint32_t offset)418*d83cc019SAndroid Build Coastguard Worker static void gen7_emit_vertex_buffer(struct intel_batchbuffer *batch,
419*d83cc019SAndroid Build Coastguard Worker 				    uint32_t offset) {
420*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
421*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0 << GEN6_VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
422*d83cc019SAndroid Build Coastguard Worker 		  GEN8_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
423*d83cc019SAndroid Build Coastguard Worker 		  VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
424*d83cc019SAndroid Build Coastguard Worker 	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
425*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(3 * VERTEX_SIZE);
426*d83cc019SAndroid Build Coastguard Worker }
427*d83cc019SAndroid Build Coastguard Worker 
428*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen6_create_cc_state(struct intel_batchbuffer * batch)429*d83cc019SAndroid Build Coastguard Worker gen6_create_cc_state(struct intel_batchbuffer *batch)
430*d83cc019SAndroid Build Coastguard Worker {
431*d83cc019SAndroid Build Coastguard Worker 	struct gen6_color_calc_state *cc_state;
432*d83cc019SAndroid Build Coastguard Worker 	uint32_t offset;
433*d83cc019SAndroid Build Coastguard Worker 
434*d83cc019SAndroid Build Coastguard Worker 	cc_state = intel_batchbuffer_subdata_alloc(batch,
435*d83cc019SAndroid Build Coastguard Worker 						   sizeof(*cc_state), 64);
436*d83cc019SAndroid Build Coastguard Worker 	offset = intel_batchbuffer_subdata_offset(batch, cc_state);
437*d83cc019SAndroid Build Coastguard Worker 	annotation_add_state(&aub_annotations, AUB_TRACE_CC_STATE,
438*d83cc019SAndroid Build Coastguard Worker 			     offset, sizeof(*cc_state));
439*d83cc019SAndroid Build Coastguard Worker 
440*d83cc019SAndroid Build Coastguard Worker 	return offset;
441*d83cc019SAndroid Build Coastguard Worker }
442*d83cc019SAndroid Build Coastguard Worker 
443*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen8_create_blend_state(struct intel_batchbuffer * batch)444*d83cc019SAndroid Build Coastguard Worker gen8_create_blend_state(struct intel_batchbuffer *batch)
445*d83cc019SAndroid Build Coastguard Worker {
446*d83cc019SAndroid Build Coastguard Worker 	struct gen8_blend_state *blend;
447*d83cc019SAndroid Build Coastguard Worker 	int i;
448*d83cc019SAndroid Build Coastguard Worker 	uint32_t offset;
449*d83cc019SAndroid Build Coastguard Worker 
450*d83cc019SAndroid Build Coastguard Worker 	blend = intel_batchbuffer_subdata_alloc(batch, sizeof(*blend), 64);
451*d83cc019SAndroid Build Coastguard Worker 	offset = intel_batchbuffer_subdata_offset(batch, blend);
452*d83cc019SAndroid Build Coastguard Worker 	annotation_add_state(&aub_annotations, AUB_TRACE_BLEND_STATE,
453*d83cc019SAndroid Build Coastguard Worker 			     offset, sizeof(*blend));
454*d83cc019SAndroid Build Coastguard Worker 
455*d83cc019SAndroid Build Coastguard Worker 	for (i = 0; i < 16; i++) {
456*d83cc019SAndroid Build Coastguard Worker 		blend->bs[i].dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
457*d83cc019SAndroid Build Coastguard Worker 		blend->bs[i].source_blend_factor = GEN6_BLENDFACTOR_ONE;
458*d83cc019SAndroid Build Coastguard Worker 		blend->bs[i].color_blend_func = GEN6_BLENDFUNCTION_ADD;
459*d83cc019SAndroid Build Coastguard Worker 		blend->bs[i].pre_blend_color_clamp = 1;
460*d83cc019SAndroid Build Coastguard Worker 		blend->bs[i].color_buffer_blend = 0;
461*d83cc019SAndroid Build Coastguard Worker 	}
462*d83cc019SAndroid Build Coastguard Worker 
463*d83cc019SAndroid Build Coastguard Worker 	return offset;
464*d83cc019SAndroid Build Coastguard Worker }
465*d83cc019SAndroid Build Coastguard Worker 
466*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen6_create_cc_viewport(struct intel_batchbuffer * batch)467*d83cc019SAndroid Build Coastguard Worker gen6_create_cc_viewport(struct intel_batchbuffer *batch)
468*d83cc019SAndroid Build Coastguard Worker {
469*d83cc019SAndroid Build Coastguard Worker 	struct gen4_cc_viewport *vp;
470*d83cc019SAndroid Build Coastguard Worker 	uint32_t offset;
471*d83cc019SAndroid Build Coastguard Worker 
472*d83cc019SAndroid Build Coastguard Worker 	vp = intel_batchbuffer_subdata_alloc(batch, sizeof(*vp), 32);
473*d83cc019SAndroid Build Coastguard Worker 	offset = intel_batchbuffer_subdata_offset(batch, vp);
474*d83cc019SAndroid Build Coastguard Worker 	annotation_add_state(&aub_annotations, AUB_TRACE_CC_VP_STATE,
475*d83cc019SAndroid Build Coastguard Worker 			     offset, sizeof(*vp));
476*d83cc019SAndroid Build Coastguard Worker 
477*d83cc019SAndroid Build Coastguard Worker 	/* XXX I don't understand this */
478*d83cc019SAndroid Build Coastguard Worker 	vp->min_depth = -1.e35;
479*d83cc019SAndroid Build Coastguard Worker 	vp->max_depth = 1.e35;
480*d83cc019SAndroid Build Coastguard Worker 
481*d83cc019SAndroid Build Coastguard Worker 	return offset;
482*d83cc019SAndroid Build Coastguard Worker }
483*d83cc019SAndroid Build Coastguard Worker 
484*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen7_create_sf_clip_viewport(struct intel_batchbuffer * batch)485*d83cc019SAndroid Build Coastguard Worker gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch) {
486*d83cc019SAndroid Build Coastguard Worker 	/* XXX these are likely not needed */
487*d83cc019SAndroid Build Coastguard Worker 	struct gen7_sf_clip_viewport *scv_state;
488*d83cc019SAndroid Build Coastguard Worker 	uint32_t offset;
489*d83cc019SAndroid Build Coastguard Worker 
490*d83cc019SAndroid Build Coastguard Worker 	scv_state = intel_batchbuffer_subdata_alloc(batch,
491*d83cc019SAndroid Build Coastguard Worker 						    sizeof(*scv_state), 64);
492*d83cc019SAndroid Build Coastguard Worker 	offset = intel_batchbuffer_subdata_offset(batch, scv_state);
493*d83cc019SAndroid Build Coastguard Worker 	annotation_add_state(&aub_annotations, AUB_TRACE_CLIP_VP_STATE,
494*d83cc019SAndroid Build Coastguard Worker 			     offset, sizeof(*scv_state));
495*d83cc019SAndroid Build Coastguard Worker 
496*d83cc019SAndroid Build Coastguard Worker 	scv_state->guardband.xmin = 0;
497*d83cc019SAndroid Build Coastguard Worker 	scv_state->guardband.xmax = 1.0f;
498*d83cc019SAndroid Build Coastguard Worker 	scv_state->guardband.ymin = 0;
499*d83cc019SAndroid Build Coastguard Worker 	scv_state->guardband.ymax = 1.0f;
500*d83cc019SAndroid Build Coastguard Worker 
501*d83cc019SAndroid Build Coastguard Worker 	return offset;
502*d83cc019SAndroid Build Coastguard Worker }
503*d83cc019SAndroid Build Coastguard Worker 
504*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen6_create_scissor_rect(struct intel_batchbuffer * batch)505*d83cc019SAndroid Build Coastguard Worker gen6_create_scissor_rect(struct intel_batchbuffer *batch)
506*d83cc019SAndroid Build Coastguard Worker {
507*d83cc019SAndroid Build Coastguard Worker 	struct gen6_scissor_rect *scissor;
508*d83cc019SAndroid Build Coastguard Worker 	uint32_t offset;
509*d83cc019SAndroid Build Coastguard Worker 
510*d83cc019SAndroid Build Coastguard Worker 	scissor = intel_batchbuffer_subdata_alloc(batch, sizeof(*scissor), 64);
511*d83cc019SAndroid Build Coastguard Worker 	offset = intel_batchbuffer_subdata_offset(batch, scissor);
512*d83cc019SAndroid Build Coastguard Worker 	annotation_add_state(&aub_annotations, AUB_TRACE_SCISSOR_STATE,
513*d83cc019SAndroid Build Coastguard Worker 			     offset, sizeof(*scissor));
514*d83cc019SAndroid Build Coastguard Worker 
515*d83cc019SAndroid Build Coastguard Worker 	return offset;
516*d83cc019SAndroid Build Coastguard Worker }
517*d83cc019SAndroid Build Coastguard Worker 
518*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_sip(struct intel_batchbuffer * batch)519*d83cc019SAndroid Build Coastguard Worker gen8_emit_sip(struct intel_batchbuffer *batch) {
520*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN4_STATE_SIP | (3 - 2));
521*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
522*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
523*d83cc019SAndroid Build Coastguard Worker }
524*d83cc019SAndroid Build Coastguard Worker 
525*d83cc019SAndroid Build Coastguard Worker static void
gen7_emit_push_constants(struct intel_batchbuffer * batch)526*d83cc019SAndroid Build Coastguard Worker gen7_emit_push_constants(struct intel_batchbuffer *batch) {
527*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS);
528*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
529*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
530*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
531*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
532*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
533*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
534*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
535*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS);
536*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
537*d83cc019SAndroid Build Coastguard Worker }
538*d83cc019SAndroid Build Coastguard Worker 
539*d83cc019SAndroid Build Coastguard Worker static void
gen9_emit_state_base_address(struct intel_batchbuffer * batch)540*d83cc019SAndroid Build Coastguard Worker gen9_emit_state_base_address(struct intel_batchbuffer *batch) {
541*d83cc019SAndroid Build Coastguard Worker 
542*d83cc019SAndroid Build Coastguard Worker 	/* WaBindlessSurfaceStateModifyEnable:skl,bxt */
543*d83cc019SAndroid Build Coastguard Worker 	/* The length has to be one less if we dont modify
544*d83cc019SAndroid Build Coastguard Worker 	   bindless state */
545*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (19 - 1 - 2));
546*d83cc019SAndroid Build Coastguard Worker 
547*d83cc019SAndroid Build Coastguard Worker 	/* general */
548*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
549*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
550*d83cc019SAndroid Build Coastguard Worker 
551*d83cc019SAndroid Build Coastguard Worker 	/* stateless data port */
552*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
553*d83cc019SAndroid Build Coastguard Worker 
554*d83cc019SAndroid Build Coastguard Worker 	/* surface */
555*d83cc019SAndroid Build Coastguard Worker 	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY);
556*d83cc019SAndroid Build Coastguard Worker 
557*d83cc019SAndroid Build Coastguard Worker 	/* dynamic */
558*d83cc019SAndroid Build Coastguard Worker 	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION,
559*d83cc019SAndroid Build Coastguard Worker 		  0, BASE_ADDRESS_MODIFY);
560*d83cc019SAndroid Build Coastguard Worker 
561*d83cc019SAndroid Build Coastguard Worker 	/* indirect */
562*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
563*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
564*d83cc019SAndroid Build Coastguard Worker 
565*d83cc019SAndroid Build Coastguard Worker 	/* instruction */
566*d83cc019SAndroid Build Coastguard Worker 	OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
567*d83cc019SAndroid Build Coastguard Worker 
568*d83cc019SAndroid Build Coastguard Worker 	/* general state buffer size */
569*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0xfffff000 | 1);
570*d83cc019SAndroid Build Coastguard Worker 	/* dynamic state buffer size */
571*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(1 << 12 | 1);
572*d83cc019SAndroid Build Coastguard Worker 	/* indirect object buffer size */
573*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0xfffff000 | 1);
574*d83cc019SAndroid Build Coastguard Worker 	/* intruction buffer size */
575*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(1 << 12 | 1);
576*d83cc019SAndroid Build Coastguard Worker 
577*d83cc019SAndroid Build Coastguard Worker 	/* Bindless surface state base address */
578*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
579*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
580*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
581*d83cc019SAndroid Build Coastguard Worker }
582*d83cc019SAndroid Build Coastguard Worker 
583*d83cc019SAndroid Build Coastguard Worker static void
gen7_emit_urb(struct intel_batchbuffer * batch)584*d83cc019SAndroid Build Coastguard Worker gen7_emit_urb(struct intel_batchbuffer *batch) {
585*d83cc019SAndroid Build Coastguard Worker 	/* XXX: Min valid values from mesa */
586*d83cc019SAndroid Build Coastguard Worker 	const int vs_entries = 64;
587*d83cc019SAndroid Build Coastguard Worker 	const int vs_size = 2;
588*d83cc019SAndroid Build Coastguard Worker 	const int vs_start = 4;
589*d83cc019SAndroid Build Coastguard Worker 
590*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_URB_VS);
591*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
592*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_URB_GS);
593*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(vs_start << 25);
594*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_URB_HS);
595*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(vs_start << 25);
596*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_URB_DS);
597*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(vs_start << 25);
598*d83cc019SAndroid Build Coastguard Worker }
599*d83cc019SAndroid Build Coastguard Worker 
600*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_cc(struct intel_batchbuffer * batch)601*d83cc019SAndroid Build Coastguard Worker gen8_emit_cc(struct intel_batchbuffer *batch) {
602*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS);
603*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(cc.blend_state | 1);
604*d83cc019SAndroid Build Coastguard Worker 
605*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
606*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(cc.cc_state | 1);
607*d83cc019SAndroid Build Coastguard Worker }
608*d83cc019SAndroid Build Coastguard Worker 
609*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_multisample(struct intel_batchbuffer * batch)610*d83cc019SAndroid Build Coastguard Worker gen8_emit_multisample(struct intel_batchbuffer *batch) {
611*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE | 0);
612*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
613*d83cc019SAndroid Build Coastguard Worker 
614*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK);
615*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(1);
616*d83cc019SAndroid Build Coastguard Worker }
617*d83cc019SAndroid Build Coastguard Worker 
618*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_vs(struct intel_batchbuffer * batch)619*d83cc019SAndroid Build Coastguard Worker gen8_emit_vs(struct intel_batchbuffer *batch) {
620*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (11-2));
621*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
622*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
623*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
624*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
625*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
626*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
627*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
628*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
629*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
630*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
631*d83cc019SAndroid Build Coastguard Worker 
632*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS);
633*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
634*d83cc019SAndroid Build Coastguard Worker 
635*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS);
636*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
637*d83cc019SAndroid Build Coastguard Worker 
638*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN6_3DSTATE_VS | (9-2));
639*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
640*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
641*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
642*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
643*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
644*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
645*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
646*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
647*d83cc019SAndroid Build Coastguard Worker }
648*d83cc019SAndroid Build Coastguard Worker 
649*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_hs(struct intel_batchbuffer * batch)650*d83cc019SAndroid Build Coastguard Worker gen8_emit_hs(struct intel_batchbuffer *batch) {
651*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (11-2));
652*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
653*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
654*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
655*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
656*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
657*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
658*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
659*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
660*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
661*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
662*d83cc019SAndroid Build Coastguard Worker 
663*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_HS | (9-2));
664*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
665*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
666*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
667*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
668*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
669*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
670*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
671*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
672*d83cc019SAndroid Build Coastguard Worker 
673*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS);
674*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
675*d83cc019SAndroid Build Coastguard Worker 
676*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS);
677*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
678*d83cc019SAndroid Build Coastguard Worker }
679*d83cc019SAndroid Build Coastguard Worker 
680*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_gs(struct intel_batchbuffer * batch)681*d83cc019SAndroid Build Coastguard Worker gen8_emit_gs(struct intel_batchbuffer *batch) {
682*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (11-2));
683*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
684*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
685*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
686*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
687*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
688*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
689*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
690*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
691*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
692*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
693*d83cc019SAndroid Build Coastguard Worker 
694*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN6_3DSTATE_GS | (10-2));
695*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
696*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
697*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
698*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
699*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
700*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
701*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
702*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
703*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
704*d83cc019SAndroid Build Coastguard Worker 
705*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS);
706*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
707*d83cc019SAndroid Build Coastguard Worker 
708*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS);
709*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
710*d83cc019SAndroid Build Coastguard Worker }
711*d83cc019SAndroid Build Coastguard Worker 
712*d83cc019SAndroid Build Coastguard Worker static void
gen9_emit_ds(struct intel_batchbuffer * batch)713*d83cc019SAndroid Build Coastguard Worker gen9_emit_ds(struct intel_batchbuffer *batch) {
714*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (11-2));
715*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
716*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
717*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
718*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
719*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
720*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
721*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
722*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
723*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
724*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
725*d83cc019SAndroid Build Coastguard Worker 
726*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_DS | (11-2));
727*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
728*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
729*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
730*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
731*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
732*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
733*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
734*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
735*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
736*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
737*d83cc019SAndroid Build Coastguard Worker 
738*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS);
739*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
740*d83cc019SAndroid Build Coastguard Worker 
741*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS);
742*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
743*d83cc019SAndroid Build Coastguard Worker }
744*d83cc019SAndroid Build Coastguard Worker 
745*d83cc019SAndroid Build Coastguard Worker 
746*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_wm_hz_op(struct intel_batchbuffer * batch)747*d83cc019SAndroid Build Coastguard Worker gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) {
748*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2));
749*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
750*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
751*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
752*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
753*d83cc019SAndroid Build Coastguard Worker }
754*d83cc019SAndroid Build Coastguard Worker 
755*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_null_state(struct intel_batchbuffer * batch)756*d83cc019SAndroid Build Coastguard Worker gen8_emit_null_state(struct intel_batchbuffer *batch) {
757*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_wm_hz_op(batch);
758*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_hs(batch);
759*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
760*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
761*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
762*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
763*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_gs(batch);
764*d83cc019SAndroid Build Coastguard Worker 	gen9_emit_ds(batch);
765*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_vs(batch);
766*d83cc019SAndroid Build Coastguard Worker }
767*d83cc019SAndroid Build Coastguard Worker 
768*d83cc019SAndroid Build Coastguard Worker static void
gen7_emit_clip(struct intel_batchbuffer * batch)769*d83cc019SAndroid Build Coastguard Worker gen7_emit_clip(struct intel_batchbuffer *batch) {
770*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
771*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
772*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0); /*  pass-through */
773*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
774*d83cc019SAndroid Build Coastguard Worker }
775*d83cc019SAndroid Build Coastguard Worker 
776*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_sf(struct intel_batchbuffer * batch)777*d83cc019SAndroid Build Coastguard Worker gen8_emit_sf(struct intel_batchbuffer *batch)
778*d83cc019SAndroid Build Coastguard Worker {
779*d83cc019SAndroid Build Coastguard Worker 	int i;
780*d83cc019SAndroid Build Coastguard Worker 
781*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_SBE | (6 - 2));
782*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
783*d83cc019SAndroid Build Coastguard Worker 		  GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
784*d83cc019SAndroid Build Coastguard Worker 		  GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET |
785*d83cc019SAndroid Build Coastguard Worker 		  1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
786*d83cc019SAndroid Build Coastguard Worker 		  1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
787*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
788*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
789*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN9_SBE_ACTIVE_COMPONENT_XYZW << 0);
790*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
791*d83cc019SAndroid Build Coastguard Worker 
792*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2));
793*d83cc019SAndroid Build Coastguard Worker 	for (i = 0; i < 8; i++)
794*d83cc019SAndroid Build Coastguard Worker 		OUT_BATCH(0);
795*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
796*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
797*d83cc019SAndroid Build Coastguard Worker 
798*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2));
799*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_RASTER_FRONT_WINDING_CCW | GEN8_RASTER_CULL_NONE);
800*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
801*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
802*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
803*d83cc019SAndroid Build Coastguard Worker 
804*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
805*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
806*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
807*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
808*d83cc019SAndroid Build Coastguard Worker }
809*d83cc019SAndroid Build Coastguard Worker 
810*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_ps(struct intel_batchbuffer * batch,uint32_t kernel)811*d83cc019SAndroid Build Coastguard Worker gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) {
812*d83cc019SAndroid Build Coastguard Worker 	const int max_threads = 63;
813*d83cc019SAndroid Build Coastguard Worker 
814*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
815*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it
816*d83cc019SAndroid Build Coastguard Worker 		   * appears we need it to put our setup data in the place we
817*d83cc019SAndroid Build Coastguard Worker 		   * expect (g6, see below) */
818*d83cc019SAndroid Build Coastguard Worker 		  GEN8_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
819*d83cc019SAndroid Build Coastguard Worker 
820*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2));
821*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
822*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
823*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
824*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
825*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
826*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
827*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
828*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
829*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
830*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
831*d83cc019SAndroid Build Coastguard Worker 
832*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_PS | (12-2));
833*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(kernel);
834*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0); /* kernel hi */
835*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT |
836*d83cc019SAndroid Build Coastguard Worker 		  2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
837*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0); /* scratch space stuff */
838*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0); /* scratch hi */
839*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH((max_threads - 1) << GEN8_3DSTATE_PS_MAX_THREADS_SHIFT |
840*d83cc019SAndroid Build Coastguard Worker 		  GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
841*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT);
842*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0); // kernel 1
843*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0); /* kernel 1 hi */
844*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0); // kernel 2
845*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0); /* kernel 2 hi */
846*d83cc019SAndroid Build Coastguard Worker 
847*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
848*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
849*d83cc019SAndroid Build Coastguard Worker 
850*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
851*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE);
852*d83cc019SAndroid Build Coastguard Worker }
853*d83cc019SAndroid Build Coastguard Worker 
854*d83cc019SAndroid Build Coastguard Worker static void
gen9_emit_depth(struct intel_batchbuffer * batch)855*d83cc019SAndroid Build Coastguard Worker gen9_emit_depth(struct intel_batchbuffer *batch)
856*d83cc019SAndroid Build Coastguard Worker {
857*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_WM_DEPTH_STENCIL | (4 - 2));
858*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
859*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
860*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
861*d83cc019SAndroid Build Coastguard Worker 
862*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2));
863*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
864*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
865*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
866*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
867*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
868*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
869*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
870*d83cc019SAndroid Build Coastguard Worker 
871*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_HIER_DEPTH_BUFFER | (5-2));
872*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
873*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
874*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
875*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
876*d83cc019SAndroid Build Coastguard Worker 
877*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_STENCIL_BUFFER | (5-2));
878*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
879*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
880*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
881*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
882*d83cc019SAndroid Build Coastguard Worker }
883*d83cc019SAndroid Build Coastguard Worker 
884*d83cc019SAndroid Build Coastguard Worker static void
gen7_emit_clear(struct intel_batchbuffer * batch)885*d83cc019SAndroid Build Coastguard Worker gen7_emit_clear(struct intel_batchbuffer *batch) {
886*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2));
887*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
888*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(1); // clear valid
889*d83cc019SAndroid Build Coastguard Worker }
890*d83cc019SAndroid Build Coastguard Worker 
891*d83cc019SAndroid Build Coastguard Worker static void
gen6_emit_drawing_rectangle(struct intel_batchbuffer * batch,const struct igt_buf * dst)892*d83cc019SAndroid Build Coastguard Worker gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, const struct igt_buf *dst)
893*d83cc019SAndroid Build Coastguard Worker {
894*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN4_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
895*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
896*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH((igt_buf_height(dst) - 1) << 16 | (igt_buf_width(dst) - 1));
897*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
898*d83cc019SAndroid Build Coastguard Worker }
899*d83cc019SAndroid Build Coastguard Worker 
gen8_emit_vf_topology(struct intel_batchbuffer * batch)900*d83cc019SAndroid Build Coastguard Worker static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
901*d83cc019SAndroid Build Coastguard Worker {
902*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
903*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(_3DPRIM_RECTLIST);
904*d83cc019SAndroid Build Coastguard Worker }
905*d83cc019SAndroid Build Coastguard Worker 
906*d83cc019SAndroid Build Coastguard Worker /* Vertex elements MUST be defined before this according to spec */
gen8_emit_primitive(struct intel_batchbuffer * batch,uint32_t offset)907*d83cc019SAndroid Build Coastguard Worker static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
908*d83cc019SAndroid Build Coastguard Worker {
909*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_VF | (2 - 2));
910*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
911*d83cc019SAndroid Build Coastguard Worker 
912*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
913*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
914*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
915*d83cc019SAndroid Build Coastguard Worker 
916*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN4_3DPRIMITIVE | (7-2));
917*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);	/* gen8+ ignore the topology type field */
918*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(3);	/* vertex count */
919*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);	/*  We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
920*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(1);	/* single instance */
921*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);	/* start instance location */
922*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);	/* index buffer offset, ignored */
923*d83cc019SAndroid Build Coastguard Worker }
924*d83cc019SAndroid Build Coastguard Worker 
925*d83cc019SAndroid Build Coastguard Worker /* The general rule is if it's named gen6 it is directly copied from
926*d83cc019SAndroid Build Coastguard Worker  * gen6_render_copyfunc.
927*d83cc019SAndroid Build Coastguard Worker  *
928*d83cc019SAndroid Build Coastguard Worker  * This sets up most of the 3d pipeline, and most of that to NULL state. The
929*d83cc019SAndroid Build Coastguard Worker  * docs aren't specific about exactly what must be set up NULL, but the general
930*d83cc019SAndroid Build Coastguard Worker  * rule is we could be run at any time, and so the most state we set to NULL,
931*d83cc019SAndroid Build Coastguard Worker  * the better our odds of success.
932*d83cc019SAndroid Build Coastguard Worker  *
933*d83cc019SAndroid Build Coastguard Worker  * +---------------+ <---- 4096
934*d83cc019SAndroid Build Coastguard Worker  * |       ^       |
935*d83cc019SAndroid Build Coastguard Worker  * |       |       |
936*d83cc019SAndroid Build Coastguard Worker  * |    various    |
937*d83cc019SAndroid Build Coastguard Worker  * |      state    |
938*d83cc019SAndroid Build Coastguard Worker  * |       |       |
939*d83cc019SAndroid Build Coastguard Worker  * |_______|_______| <---- 2048 + ?
940*d83cc019SAndroid Build Coastguard Worker  * |       ^       |
941*d83cc019SAndroid Build Coastguard Worker  * |       |       |
942*d83cc019SAndroid Build Coastguard Worker  * |   batch       |
943*d83cc019SAndroid Build Coastguard Worker  * |    commands   |
944*d83cc019SAndroid Build Coastguard Worker  * |       |       |
945*d83cc019SAndroid Build Coastguard Worker  * |       |       |
946*d83cc019SAndroid Build Coastguard Worker  * +---------------+ <---- 0 + ?
947*d83cc019SAndroid Build Coastguard Worker  *
948*d83cc019SAndroid Build Coastguard Worker  * The batch commands point to state within tthe batch, so all state offsets should be
949*d83cc019SAndroid Build Coastguard Worker  * 0 < offset < 4096. Both commands and state build upwards, and are constructed
950*d83cc019SAndroid Build Coastguard Worker  * in that order. This means too many batch commands can delete state if not
951*d83cc019SAndroid Build Coastguard Worker  * careful.
952*d83cc019SAndroid Build Coastguard Worker  *
953*d83cc019SAndroid Build Coastguard Worker  */
954*d83cc019SAndroid Build Coastguard Worker 
955*d83cc019SAndroid Build Coastguard Worker #define BATCH_STATE_SPLIT 2048
956*d83cc019SAndroid Build Coastguard Worker 
957*d83cc019SAndroid Build Coastguard Worker static
_gen9_render_copyfunc(struct intel_batchbuffer * batch,drm_intel_context * context,const struct igt_buf * src,unsigned src_x,unsigned src_y,unsigned width,unsigned height,const struct igt_buf * dst,unsigned dst_x,unsigned dst_y,const uint32_t ps_kernel[][4],uint32_t ps_kernel_size)958*d83cc019SAndroid Build Coastguard Worker void _gen9_render_copyfunc(struct intel_batchbuffer *batch,
959*d83cc019SAndroid Build Coastguard Worker 			  drm_intel_context *context,
960*d83cc019SAndroid Build Coastguard Worker 			  const struct igt_buf *src, unsigned src_x,
961*d83cc019SAndroid Build Coastguard Worker 			  unsigned src_y, unsigned width, unsigned height,
962*d83cc019SAndroid Build Coastguard Worker 			  const struct igt_buf *dst, unsigned dst_x,
963*d83cc019SAndroid Build Coastguard Worker 			  unsigned dst_y, const uint32_t ps_kernel[][4],
964*d83cc019SAndroid Build Coastguard Worker 			  uint32_t ps_kernel_size)
965*d83cc019SAndroid Build Coastguard Worker {
966*d83cc019SAndroid Build Coastguard Worker 	uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table;
967*d83cc019SAndroid Build Coastguard Worker 	uint32_t scissor_state;
968*d83cc019SAndroid Build Coastguard Worker 	uint32_t vertex_buffer;
969*d83cc019SAndroid Build Coastguard Worker 	uint32_t batch_end;
970*d83cc019SAndroid Build Coastguard Worker 
971*d83cc019SAndroid Build Coastguard Worker 	igt_assert(src->bpp == dst->bpp);
972*d83cc019SAndroid Build Coastguard Worker 	intel_batchbuffer_flush_with_context(batch, context);
973*d83cc019SAndroid Build Coastguard Worker 
974*d83cc019SAndroid Build Coastguard Worker 	intel_batchbuffer_align(batch, 8);
975*d83cc019SAndroid Build Coastguard Worker 
976*d83cc019SAndroid Build Coastguard Worker 	batch->ptr = &batch->buffer[BATCH_STATE_SPLIT];
977*d83cc019SAndroid Build Coastguard Worker 
978*d83cc019SAndroid Build Coastguard Worker 	annotation_init(&aub_annotations);
979*d83cc019SAndroid Build Coastguard Worker 
980*d83cc019SAndroid Build Coastguard Worker 	ps_binding_table  = gen8_bind_surfaces(batch, src, dst);
981*d83cc019SAndroid Build Coastguard Worker 	ps_sampler_state  = gen8_create_sampler(batch);
982*d83cc019SAndroid Build Coastguard Worker 	ps_kernel_off = gen8_fill_ps(batch, ps_kernel, ps_kernel_size);
983*d83cc019SAndroid Build Coastguard Worker 	vertex_buffer = gen7_fill_vertex_buffer_data(batch, src,
984*d83cc019SAndroid Build Coastguard Worker 						     src_x, src_y,
985*d83cc019SAndroid Build Coastguard Worker 						     dst_x, dst_y,
986*d83cc019SAndroid Build Coastguard Worker 						     width, height);
987*d83cc019SAndroid Build Coastguard Worker 	cc.cc_state = gen6_create_cc_state(batch);
988*d83cc019SAndroid Build Coastguard Worker 	cc.blend_state = gen8_create_blend_state(batch);
989*d83cc019SAndroid Build Coastguard Worker 	viewport.cc_state = gen6_create_cc_viewport(batch);
990*d83cc019SAndroid Build Coastguard Worker 	viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch);
991*d83cc019SAndroid Build Coastguard Worker 	scissor_state = gen6_create_scissor_rect(batch);
992*d83cc019SAndroid Build Coastguard Worker 	/* TODO: theree is other state which isn't setup */
993*d83cc019SAndroid Build Coastguard Worker 
994*d83cc019SAndroid Build Coastguard Worker 	assert(batch->ptr < &batch->buffer[4095]);
995*d83cc019SAndroid Build Coastguard Worker 
996*d83cc019SAndroid Build Coastguard Worker 	batch->ptr = batch->buffer;
997*d83cc019SAndroid Build Coastguard Worker 
998*d83cc019SAndroid Build Coastguard Worker 	/* Start emitting the commands. The order roughly follows the mesa blorp
999*d83cc019SAndroid Build Coastguard Worker 	 * order */
1000*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D |
1001*d83cc019SAndroid Build Coastguard Worker 				GEN9_PIPELINE_SELECTION_MASK);
1002*d83cc019SAndroid Build Coastguard Worker 
1003*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_sip(batch);
1004*d83cc019SAndroid Build Coastguard Worker 
1005*d83cc019SAndroid Build Coastguard Worker 	gen7_emit_push_constants(batch);
1006*d83cc019SAndroid Build Coastguard Worker 
1007*d83cc019SAndroid Build Coastguard Worker 	gen9_emit_state_base_address(batch);
1008*d83cc019SAndroid Build Coastguard Worker 
1009*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC);
1010*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(viewport.cc_state);
1011*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
1012*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(viewport.sf_clip_state);
1013*d83cc019SAndroid Build Coastguard Worker 
1014*d83cc019SAndroid Build Coastguard Worker 	gen7_emit_urb(batch);
1015*d83cc019SAndroid Build Coastguard Worker 
1016*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_cc(batch);
1017*d83cc019SAndroid Build Coastguard Worker 
1018*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_multisample(batch);
1019*d83cc019SAndroid Build Coastguard Worker 
1020*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_null_state(batch);
1021*d83cc019SAndroid Build Coastguard Worker 
1022*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (5 - 2));
1023*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
1024*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
1025*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
1026*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(0);
1027*d83cc019SAndroid Build Coastguard Worker 
1028*d83cc019SAndroid Build Coastguard Worker 	gen7_emit_clip(batch);
1029*d83cc019SAndroid Build Coastguard Worker 
1030*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_sf(batch);
1031*d83cc019SAndroid Build Coastguard Worker 
1032*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_ps(batch, ps_kernel_off);
1033*d83cc019SAndroid Build Coastguard Worker 
1034*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS);
1035*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(ps_binding_table);
1036*d83cc019SAndroid Build Coastguard Worker 
1037*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS);
1038*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(ps_sampler_state);
1039*d83cc019SAndroid Build Coastguard Worker 
1040*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(GEN8_3DSTATE_SCISSOR_STATE_POINTERS);
1041*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(scissor_state);
1042*d83cc019SAndroid Build Coastguard Worker 
1043*d83cc019SAndroid Build Coastguard Worker 	gen9_emit_depth(batch);
1044*d83cc019SAndroid Build Coastguard Worker 
1045*d83cc019SAndroid Build Coastguard Worker 	gen7_emit_clear(batch);
1046*d83cc019SAndroid Build Coastguard Worker 
1047*d83cc019SAndroid Build Coastguard Worker 	gen6_emit_drawing_rectangle(batch, dst);
1048*d83cc019SAndroid Build Coastguard Worker 
1049*d83cc019SAndroid Build Coastguard Worker 	gen7_emit_vertex_buffer(batch, vertex_buffer);
1050*d83cc019SAndroid Build Coastguard Worker 	gen6_emit_vertex_elements(batch);
1051*d83cc019SAndroid Build Coastguard Worker 
1052*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_vf_topology(batch);
1053*d83cc019SAndroid Build Coastguard Worker 	gen8_emit_primitive(batch, vertex_buffer);
1054*d83cc019SAndroid Build Coastguard Worker 
1055*d83cc019SAndroid Build Coastguard Worker 	OUT_BATCH(MI_BATCH_BUFFER_END);
1056*d83cc019SAndroid Build Coastguard Worker 
1057*d83cc019SAndroid Build Coastguard Worker 	batch_end = intel_batchbuffer_align(batch, 8);
1058*d83cc019SAndroid Build Coastguard Worker 	assert(batch_end < BATCH_STATE_SPLIT);
1059*d83cc019SAndroid Build Coastguard Worker 	annotation_add_batch(&aub_annotations, batch_end);
1060*d83cc019SAndroid Build Coastguard Worker 
1061*d83cc019SAndroid Build Coastguard Worker 	dump_batch(batch);
1062*d83cc019SAndroid Build Coastguard Worker 
1063*d83cc019SAndroid Build Coastguard Worker 	annotation_flush(&aub_annotations, batch);
1064*d83cc019SAndroid Build Coastguard Worker 
1065*d83cc019SAndroid Build Coastguard Worker 	gen6_render_flush(batch, context, batch_end);
1066*d83cc019SAndroid Build Coastguard Worker 	intel_batchbuffer_reset(batch);
1067*d83cc019SAndroid Build Coastguard Worker }
1068*d83cc019SAndroid Build Coastguard Worker 
gen9_render_copyfunc(struct intel_batchbuffer * batch,drm_intel_context * context,const struct igt_buf * src,unsigned src_x,unsigned src_y,unsigned width,unsigned height,const struct igt_buf * dst,unsigned dst_x,unsigned dst_y)1069*d83cc019SAndroid Build Coastguard Worker void gen9_render_copyfunc(struct intel_batchbuffer *batch,
1070*d83cc019SAndroid Build Coastguard Worker 			  drm_intel_context *context,
1071*d83cc019SAndroid Build Coastguard Worker 			  const struct igt_buf *src, unsigned src_x, unsigned src_y,
1072*d83cc019SAndroid Build Coastguard Worker 			  unsigned width, unsigned height,
1073*d83cc019SAndroid Build Coastguard Worker 			  const struct igt_buf *dst, unsigned dst_x, unsigned dst_y)
1074*d83cc019SAndroid Build Coastguard Worker 
1075*d83cc019SAndroid Build Coastguard Worker {
1076*d83cc019SAndroid Build Coastguard Worker 	_gen9_render_copyfunc(batch, context, src, src_x, src_y,
1077*d83cc019SAndroid Build Coastguard Worker 			  width, height, dst, dst_x, dst_y, ps_kernel_gen9,
1078*d83cc019SAndroid Build Coastguard Worker 			  sizeof(ps_kernel_gen9));
1079*d83cc019SAndroid Build Coastguard Worker }
1080*d83cc019SAndroid Build Coastguard Worker 
gen11_render_copyfunc(struct intel_batchbuffer * batch,drm_intel_context * context,const struct igt_buf * src,unsigned src_x,unsigned src_y,unsigned width,unsigned height,const struct igt_buf * dst,unsigned dst_x,unsigned dst_y)1081*d83cc019SAndroid Build Coastguard Worker void gen11_render_copyfunc(struct intel_batchbuffer *batch,
1082*d83cc019SAndroid Build Coastguard Worker 			  drm_intel_context *context,
1083*d83cc019SAndroid Build Coastguard Worker 			  const struct igt_buf *src, unsigned src_x, unsigned src_y,
1084*d83cc019SAndroid Build Coastguard Worker 			  unsigned width, unsigned height,
1085*d83cc019SAndroid Build Coastguard Worker 			  const struct igt_buf *dst, unsigned dst_x, unsigned dst_y)
1086*d83cc019SAndroid Build Coastguard Worker 
1087*d83cc019SAndroid Build Coastguard Worker {
1088*d83cc019SAndroid Build Coastguard Worker 	_gen9_render_copyfunc(batch, context, src, src_x, src_y,
1089*d83cc019SAndroid Build Coastguard Worker 			  width, height, dst, dst_x, dst_y, ps_kernel_gen11,
1090*d83cc019SAndroid Build Coastguard Worker 			  sizeof(ps_kernel_gen11));
1091*d83cc019SAndroid Build Coastguard Worker }
1092