1*d83cc019SAndroid Build Coastguard Worker #include <assert.h>
2*d83cc019SAndroid Build Coastguard Worker #include <stdlib.h>
3*d83cc019SAndroid Build Coastguard Worker #include <sys/ioctl.h>
4*d83cc019SAndroid Build Coastguard Worker #include <stdio.h>
5*d83cc019SAndroid Build Coastguard Worker #include <string.h>
6*d83cc019SAndroid Build Coastguard Worker #include <assert.h>
7*d83cc019SAndroid Build Coastguard Worker #include <fcntl.h>
8*d83cc019SAndroid Build Coastguard Worker #include <inttypes.h>
9*d83cc019SAndroid Build Coastguard Worker #include <errno.h>
10*d83cc019SAndroid Build Coastguard Worker #include <sys/stat.h>
11*d83cc019SAndroid Build Coastguard Worker #include <sys/time.h>
12*d83cc019SAndroid Build Coastguard Worker
13*d83cc019SAndroid Build Coastguard Worker #include <drm.h>
14*d83cc019SAndroid Build Coastguard Worker #include <i915_drm.h>
15*d83cc019SAndroid Build Coastguard Worker
16*d83cc019SAndroid Build Coastguard Worker #include "drmtest.h"
17*d83cc019SAndroid Build Coastguard Worker #include "intel_bufmgr.h"
18*d83cc019SAndroid Build Coastguard Worker #include "intel_batchbuffer.h"
19*d83cc019SAndroid Build Coastguard Worker #include "intel_chipset.h"
20*d83cc019SAndroid Build Coastguard Worker #include "intel_io.h"
21*d83cc019SAndroid Build Coastguard Worker #include "rendercopy.h"
22*d83cc019SAndroid Build Coastguard Worker #include "gen8_render.h"
23*d83cc019SAndroid Build Coastguard Worker #include "intel_reg.h"
24*d83cc019SAndroid Build Coastguard Worker #include "igt_aux.h"
25*d83cc019SAndroid Build Coastguard Worker
26*d83cc019SAndroid Build Coastguard Worker #include "intel_aub.h"
27*d83cc019SAndroid Build Coastguard Worker
28*d83cc019SAndroid Build Coastguard Worker #define VERTEX_SIZE (3*4)
29*d83cc019SAndroid Build Coastguard Worker
30*d83cc019SAndroid Build Coastguard Worker #if DEBUG_RENDERCPY
dump_batch(struct intel_batchbuffer * batch)31*d83cc019SAndroid Build Coastguard Worker static void dump_batch(struct intel_batchbuffer *batch) {
32*d83cc019SAndroid Build Coastguard Worker int fd = open("/tmp/i965-batchbuffers.dump", O_WRONLY | O_CREAT, 0666);
33*d83cc019SAndroid Build Coastguard Worker if (fd != -1) {
34*d83cc019SAndroid Build Coastguard Worker igt_assert_eq(write(fd, batch->buffer, 4096), 4096);
35*d83cc019SAndroid Build Coastguard Worker fd = close(fd);
36*d83cc019SAndroid Build Coastguard Worker }
37*d83cc019SAndroid Build Coastguard Worker }
38*d83cc019SAndroid Build Coastguard Worker #else
39*d83cc019SAndroid Build Coastguard Worker #define dump_batch(x) do { } while(0)
40*d83cc019SAndroid Build Coastguard Worker #endif
41*d83cc019SAndroid Build Coastguard Worker
42*d83cc019SAndroid Build Coastguard Worker struct {
43*d83cc019SAndroid Build Coastguard Worker uint32_t cc_state;
44*d83cc019SAndroid Build Coastguard Worker uint32_t blend_state;
45*d83cc019SAndroid Build Coastguard Worker } cc;
46*d83cc019SAndroid Build Coastguard Worker
47*d83cc019SAndroid Build Coastguard Worker struct {
48*d83cc019SAndroid Build Coastguard Worker uint32_t cc_state;
49*d83cc019SAndroid Build Coastguard Worker uint32_t sf_clip_state;
50*d83cc019SAndroid Build Coastguard Worker } viewport;
51*d83cc019SAndroid Build Coastguard Worker
52*d83cc019SAndroid Build Coastguard Worker /* see lib/i915/shaders/ps/blit.g7a */
53*d83cc019SAndroid Build Coastguard Worker static const uint32_t ps_kernel[][4] = {
54*d83cc019SAndroid Build Coastguard Worker #if 1
55*d83cc019SAndroid Build Coastguard Worker { 0x0080005a, 0x2f403ae8, 0x3a0000c0, 0x008d0040 },
56*d83cc019SAndroid Build Coastguard Worker { 0x0080005a, 0x2f803ae8, 0x3a0000d0, 0x008d0040 },
57*d83cc019SAndroid Build Coastguard Worker { 0x02800031, 0x2e203a48, 0x0e8d0f40, 0x08840001 },
58*d83cc019SAndroid Build Coastguard Worker { 0x05800031, 0x20003a40, 0x0e8d0e20, 0x90031000 },
59*d83cc019SAndroid Build Coastguard Worker #else
60*d83cc019SAndroid Build Coastguard Worker /* Write all -1 */
61*d83cc019SAndroid Build Coastguard Worker { 0x00600001, 0x2e000608, 0x00000000, 0x3f800000 },
62*d83cc019SAndroid Build Coastguard Worker { 0x00600001, 0x2e200608, 0x00000000, 0x3f800000 },
63*d83cc019SAndroid Build Coastguard Worker { 0x00600001, 0x2e400608, 0x00000000, 0x3f800000 },
64*d83cc019SAndroid Build Coastguard Worker { 0x00600001, 0x2e600608, 0x00000000, 0x3f800000 },
65*d83cc019SAndroid Build Coastguard Worker { 0x00600001, 0x2e800608, 0x00000000, 0x3f800000 },
66*d83cc019SAndroid Build Coastguard Worker { 0x00600001, 0x2ea00608, 0x00000000, 0x3f800000 },
67*d83cc019SAndroid Build Coastguard Worker { 0x00600001, 0x2ec00608, 0x00000000, 0x3f800000 },
68*d83cc019SAndroid Build Coastguard Worker { 0x00600001, 0x2ee00608, 0x00000000, 0x3f800000 },
69*d83cc019SAndroid Build Coastguard Worker { 0x05800031, 0x200022e0, 0x0e000e00, 0x90031000 },
70*d83cc019SAndroid Build Coastguard Worker #endif
71*d83cc019SAndroid Build Coastguard Worker };
72*d83cc019SAndroid Build Coastguard Worker
73*d83cc019SAndroid Build Coastguard Worker /* AUB annotation support */
74*d83cc019SAndroid Build Coastguard Worker #define MAX_ANNOTATIONS 33
75*d83cc019SAndroid Build Coastguard Worker struct annotations_context {
76*d83cc019SAndroid Build Coastguard Worker drm_intel_aub_annotation annotations[MAX_ANNOTATIONS];
77*d83cc019SAndroid Build Coastguard Worker int index;
78*d83cc019SAndroid Build Coastguard Worker uint32_t offset;
79*d83cc019SAndroid Build Coastguard Worker };
80*d83cc019SAndroid Build Coastguard Worker
annotation_init(struct annotations_context * aub)81*d83cc019SAndroid Build Coastguard Worker static void annotation_init(struct annotations_context *aub)
82*d83cc019SAndroid Build Coastguard Worker {
83*d83cc019SAndroid Build Coastguard Worker /* aub->annotations is an array keeping a list of annotations of the
84*d83cc019SAndroid Build Coastguard Worker * batch buffer ordered by offset. aub->annotations[0] is thus left
85*d83cc019SAndroid Build Coastguard Worker * for the command stream and will be filled just before executing
86*d83cc019SAndroid Build Coastguard Worker * the batch buffer with annotations_add_batch() */
87*d83cc019SAndroid Build Coastguard Worker aub->index = 1;
88*d83cc019SAndroid Build Coastguard Worker }
89*d83cc019SAndroid Build Coastguard Worker
add_annotation(drm_intel_aub_annotation * a,uint32_t type,uint32_t subtype,uint32_t ending_offset)90*d83cc019SAndroid Build Coastguard Worker static void add_annotation(drm_intel_aub_annotation *a,
91*d83cc019SAndroid Build Coastguard Worker uint32_t type, uint32_t subtype,
92*d83cc019SAndroid Build Coastguard Worker uint32_t ending_offset)
93*d83cc019SAndroid Build Coastguard Worker {
94*d83cc019SAndroid Build Coastguard Worker a->type = type;
95*d83cc019SAndroid Build Coastguard Worker a->subtype = subtype;
96*d83cc019SAndroid Build Coastguard Worker a->ending_offset = ending_offset;
97*d83cc019SAndroid Build Coastguard Worker }
98*d83cc019SAndroid Build Coastguard Worker
annotation_add_batch(struct annotations_context * aub,size_t size)99*d83cc019SAndroid Build Coastguard Worker static void annotation_add_batch(struct annotations_context *aub, size_t size)
100*d83cc019SAndroid Build Coastguard Worker {
101*d83cc019SAndroid Build Coastguard Worker add_annotation(&aub->annotations[0], AUB_TRACE_TYPE_BATCH, 0, size);
102*d83cc019SAndroid Build Coastguard Worker }
103*d83cc019SAndroid Build Coastguard Worker
annotation_add_state(struct annotations_context * aub,uint32_t state_type,uint32_t start_offset,size_t size)104*d83cc019SAndroid Build Coastguard Worker static void annotation_add_state(struct annotations_context *aub,
105*d83cc019SAndroid Build Coastguard Worker uint32_t state_type,
106*d83cc019SAndroid Build Coastguard Worker uint32_t start_offset,
107*d83cc019SAndroid Build Coastguard Worker size_t size)
108*d83cc019SAndroid Build Coastguard Worker {
109*d83cc019SAndroid Build Coastguard Worker igt_assert(aub->index < MAX_ANNOTATIONS);
110*d83cc019SAndroid Build Coastguard Worker
111*d83cc019SAndroid Build Coastguard Worker add_annotation(&aub->annotations[aub->index++],
112*d83cc019SAndroid Build Coastguard Worker AUB_TRACE_TYPE_NOTYPE, 0,
113*d83cc019SAndroid Build Coastguard Worker start_offset);
114*d83cc019SAndroid Build Coastguard Worker add_annotation(&aub->annotations[aub->index++],
115*d83cc019SAndroid Build Coastguard Worker AUB_TRACE_TYPE(state_type),
116*d83cc019SAndroid Build Coastguard Worker AUB_TRACE_SUBTYPE(state_type),
117*d83cc019SAndroid Build Coastguard Worker start_offset + size);
118*d83cc019SAndroid Build Coastguard Worker }
119*d83cc019SAndroid Build Coastguard Worker
annotation_flush(struct annotations_context * aub,struct intel_batchbuffer * batch)120*d83cc019SAndroid Build Coastguard Worker static void annotation_flush(struct annotations_context *aub,
121*d83cc019SAndroid Build Coastguard Worker struct intel_batchbuffer *batch)
122*d83cc019SAndroid Build Coastguard Worker {
123*d83cc019SAndroid Build Coastguard Worker if (!igt_aub_dump_enabled())
124*d83cc019SAndroid Build Coastguard Worker return;
125*d83cc019SAndroid Build Coastguard Worker
126*d83cc019SAndroid Build Coastguard Worker drm_intel_bufmgr_gem_set_aub_annotations(batch->bo,
127*d83cc019SAndroid Build Coastguard Worker aub->annotations,
128*d83cc019SAndroid Build Coastguard Worker aub->index);
129*d83cc019SAndroid Build Coastguard Worker }
130*d83cc019SAndroid Build Coastguard Worker
131*d83cc019SAndroid Build Coastguard Worker static void
gen6_render_flush(struct intel_batchbuffer * batch,drm_intel_context * context,uint32_t batch_end)132*d83cc019SAndroid Build Coastguard Worker gen6_render_flush(struct intel_batchbuffer *batch,
133*d83cc019SAndroid Build Coastguard Worker drm_intel_context *context, uint32_t batch_end)
134*d83cc019SAndroid Build Coastguard Worker {
135*d83cc019SAndroid Build Coastguard Worker int ret;
136*d83cc019SAndroid Build Coastguard Worker
137*d83cc019SAndroid Build Coastguard Worker ret = drm_intel_bo_subdata(batch->bo, 0, 4096, batch->buffer);
138*d83cc019SAndroid Build Coastguard Worker if (ret == 0)
139*d83cc019SAndroid Build Coastguard Worker ret = drm_intel_gem_bo_context_exec(batch->bo, context,
140*d83cc019SAndroid Build Coastguard Worker batch_end, 0);
141*d83cc019SAndroid Build Coastguard Worker igt_assert(ret == 0);
142*d83cc019SAndroid Build Coastguard Worker }
143*d83cc019SAndroid Build Coastguard Worker
144*d83cc019SAndroid Build Coastguard Worker /* Mostly copy+paste from gen6, except height, width, pitch moved */
145*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen8_bind_buf(struct intel_batchbuffer * batch,struct annotations_context * aub,const struct igt_buf * buf,int is_dst)146*d83cc019SAndroid Build Coastguard Worker gen8_bind_buf(struct intel_batchbuffer *batch,
147*d83cc019SAndroid Build Coastguard Worker struct annotations_context *aub,
148*d83cc019SAndroid Build Coastguard Worker const struct igt_buf *buf, int is_dst)
149*d83cc019SAndroid Build Coastguard Worker {
150*d83cc019SAndroid Build Coastguard Worker struct gen8_surface_state *ss;
151*d83cc019SAndroid Build Coastguard Worker uint32_t write_domain, read_domain, offset;
152*d83cc019SAndroid Build Coastguard Worker int ret;
153*d83cc019SAndroid Build Coastguard Worker
154*d83cc019SAndroid Build Coastguard Worker igt_assert_lte(buf->stride, 256*1024);
155*d83cc019SAndroid Build Coastguard Worker igt_assert_lte(igt_buf_width(buf), 16384);
156*d83cc019SAndroid Build Coastguard Worker igt_assert_lte(igt_buf_height(buf), 16384);
157*d83cc019SAndroid Build Coastguard Worker
158*d83cc019SAndroid Build Coastguard Worker if (is_dst) {
159*d83cc019SAndroid Build Coastguard Worker write_domain = read_domain = I915_GEM_DOMAIN_RENDER;
160*d83cc019SAndroid Build Coastguard Worker } else {
161*d83cc019SAndroid Build Coastguard Worker write_domain = 0;
162*d83cc019SAndroid Build Coastguard Worker read_domain = I915_GEM_DOMAIN_SAMPLER;
163*d83cc019SAndroid Build Coastguard Worker }
164*d83cc019SAndroid Build Coastguard Worker
165*d83cc019SAndroid Build Coastguard Worker ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
166*d83cc019SAndroid Build Coastguard Worker offset = intel_batchbuffer_subdata_offset(batch, ss);
167*d83cc019SAndroid Build Coastguard Worker annotation_add_state(aub, AUB_TRACE_SURFACE_STATE, offset, sizeof(*ss));
168*d83cc019SAndroid Build Coastguard Worker
169*d83cc019SAndroid Build Coastguard Worker ss->ss0.surface_type = SURFACE_2D;
170*d83cc019SAndroid Build Coastguard Worker switch (buf->bpp) {
171*d83cc019SAndroid Build Coastguard Worker case 8: ss->ss0.surface_format = SURFACEFORMAT_R8_UNORM; break;
172*d83cc019SAndroid Build Coastguard Worker case 16: ss->ss0.surface_format = SURFACEFORMAT_R8G8_UNORM; break;
173*d83cc019SAndroid Build Coastguard Worker case 32: ss->ss0.surface_format = SURFACEFORMAT_B8G8R8A8_UNORM; break;
174*d83cc019SAndroid Build Coastguard Worker case 64: ss->ss0.surface_format = SURFACEFORMAT_R16G16B16A16_FLOAT; break;
175*d83cc019SAndroid Build Coastguard Worker default: igt_assert(0);
176*d83cc019SAndroid Build Coastguard Worker }
177*d83cc019SAndroid Build Coastguard Worker ss->ss0.render_cache_read_write = 1;
178*d83cc019SAndroid Build Coastguard Worker ss->ss0.vertical_alignment = 1; /* align 4 */
179*d83cc019SAndroid Build Coastguard Worker ss->ss0.horizontal_alignment = 1; /* align 4 */
180*d83cc019SAndroid Build Coastguard Worker if (buf->tiling == I915_TILING_X)
181*d83cc019SAndroid Build Coastguard Worker ss->ss0.tiled_mode = 2;
182*d83cc019SAndroid Build Coastguard Worker else if (buf->tiling == I915_TILING_Y)
183*d83cc019SAndroid Build Coastguard Worker ss->ss0.tiled_mode = 3;
184*d83cc019SAndroid Build Coastguard Worker
185*d83cc019SAndroid Build Coastguard Worker if (IS_CHERRYVIEW(batch->devid))
186*d83cc019SAndroid Build Coastguard Worker ss->ss1.memory_object_control = CHV_MOCS_WB | CHV_MOCS_L3;
187*d83cc019SAndroid Build Coastguard Worker else
188*d83cc019SAndroid Build Coastguard Worker ss->ss1.memory_object_control = BDW_MOCS_PTE |
189*d83cc019SAndroid Build Coastguard Worker BDW_MOCS_TC_L3_PTE | BDW_MOCS_AGE(0);
190*d83cc019SAndroid Build Coastguard Worker
191*d83cc019SAndroid Build Coastguard Worker ss->ss8.base_addr = buf->bo->offset64;
192*d83cc019SAndroid Build Coastguard Worker ss->ss9.base_addr_hi = buf->bo->offset64 >> 32;
193*d83cc019SAndroid Build Coastguard Worker
194*d83cc019SAndroid Build Coastguard Worker ret = drm_intel_bo_emit_reloc(batch->bo,
195*d83cc019SAndroid Build Coastguard Worker intel_batchbuffer_subdata_offset(batch, &ss->ss8),
196*d83cc019SAndroid Build Coastguard Worker buf->bo, 0,
197*d83cc019SAndroid Build Coastguard Worker read_domain, write_domain);
198*d83cc019SAndroid Build Coastguard Worker igt_assert(ret == 0);
199*d83cc019SAndroid Build Coastguard Worker
200*d83cc019SAndroid Build Coastguard Worker ss->ss2.height = igt_buf_height(buf) - 1;
201*d83cc019SAndroid Build Coastguard Worker ss->ss2.width = igt_buf_width(buf) - 1;
202*d83cc019SAndroid Build Coastguard Worker ss->ss3.pitch = buf->stride - 1;
203*d83cc019SAndroid Build Coastguard Worker
204*d83cc019SAndroid Build Coastguard Worker ss->ss7.shader_chanel_select_r = 4;
205*d83cc019SAndroid Build Coastguard Worker ss->ss7.shader_chanel_select_g = 5;
206*d83cc019SAndroid Build Coastguard Worker ss->ss7.shader_chanel_select_b = 6;
207*d83cc019SAndroid Build Coastguard Worker ss->ss7.shader_chanel_select_a = 7;
208*d83cc019SAndroid Build Coastguard Worker
209*d83cc019SAndroid Build Coastguard Worker return offset;
210*d83cc019SAndroid Build Coastguard Worker }
211*d83cc019SAndroid Build Coastguard Worker
212*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen8_bind_surfaces(struct intel_batchbuffer * batch,struct annotations_context * aub,const struct igt_buf * src,const struct igt_buf * dst)213*d83cc019SAndroid Build Coastguard Worker gen8_bind_surfaces(struct intel_batchbuffer *batch,
214*d83cc019SAndroid Build Coastguard Worker struct annotations_context *aub,
215*d83cc019SAndroid Build Coastguard Worker const struct igt_buf *src,
216*d83cc019SAndroid Build Coastguard Worker const struct igt_buf *dst)
217*d83cc019SAndroid Build Coastguard Worker {
218*d83cc019SAndroid Build Coastguard Worker uint32_t *binding_table, offset;
219*d83cc019SAndroid Build Coastguard Worker
220*d83cc019SAndroid Build Coastguard Worker binding_table = intel_batchbuffer_subdata_alloc(batch, 8, 32);
221*d83cc019SAndroid Build Coastguard Worker offset = intel_batchbuffer_subdata_offset(batch, binding_table);
222*d83cc019SAndroid Build Coastguard Worker annotation_add_state(aub, AUB_TRACE_BINDING_TABLE, offset, 8);
223*d83cc019SAndroid Build Coastguard Worker
224*d83cc019SAndroid Build Coastguard Worker binding_table[0] = gen8_bind_buf(batch, aub, dst, 1);
225*d83cc019SAndroid Build Coastguard Worker binding_table[1] = gen8_bind_buf(batch, aub, src, 0);
226*d83cc019SAndroid Build Coastguard Worker
227*d83cc019SAndroid Build Coastguard Worker return offset;
228*d83cc019SAndroid Build Coastguard Worker }
229*d83cc019SAndroid Build Coastguard Worker
230*d83cc019SAndroid Build Coastguard Worker /* Mostly copy+paste from gen6, except wrap modes moved */
231*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen8_create_sampler(struct intel_batchbuffer * batch,struct annotations_context * aub)232*d83cc019SAndroid Build Coastguard Worker gen8_create_sampler(struct intel_batchbuffer *batch,
233*d83cc019SAndroid Build Coastguard Worker struct annotations_context *aub)
234*d83cc019SAndroid Build Coastguard Worker {
235*d83cc019SAndroid Build Coastguard Worker struct gen8_sampler_state *ss;
236*d83cc019SAndroid Build Coastguard Worker uint32_t offset;
237*d83cc019SAndroid Build Coastguard Worker
238*d83cc019SAndroid Build Coastguard Worker ss = intel_batchbuffer_subdata_alloc(batch, sizeof(*ss), 64);
239*d83cc019SAndroid Build Coastguard Worker offset = intel_batchbuffer_subdata_offset(batch, ss);
240*d83cc019SAndroid Build Coastguard Worker annotation_add_state(aub, AUB_TRACE_SAMPLER_STATE,
241*d83cc019SAndroid Build Coastguard Worker offset, sizeof(*ss));
242*d83cc019SAndroid Build Coastguard Worker
243*d83cc019SAndroid Build Coastguard Worker ss->ss0.min_filter = GEN4_MAPFILTER_NEAREST;
244*d83cc019SAndroid Build Coastguard Worker ss->ss0.mag_filter = GEN4_MAPFILTER_NEAREST;
245*d83cc019SAndroid Build Coastguard Worker ss->ss3.r_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
246*d83cc019SAndroid Build Coastguard Worker ss->ss3.s_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
247*d83cc019SAndroid Build Coastguard Worker ss->ss3.t_wrap_mode = GEN4_TEXCOORDMODE_CLAMP;
248*d83cc019SAndroid Build Coastguard Worker
249*d83cc019SAndroid Build Coastguard Worker /* I've experimented with non-normalized coordinates and using the LD
250*d83cc019SAndroid Build Coastguard Worker * sampler fetch, but couldn't make it work. */
251*d83cc019SAndroid Build Coastguard Worker ss->ss3.non_normalized_coord = 0;
252*d83cc019SAndroid Build Coastguard Worker
253*d83cc019SAndroid Build Coastguard Worker return offset;
254*d83cc019SAndroid Build Coastguard Worker }
255*d83cc019SAndroid Build Coastguard Worker
256*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen8_fill_ps(struct intel_batchbuffer * batch,struct annotations_context * aub,const uint32_t kernel[][4],size_t size)257*d83cc019SAndroid Build Coastguard Worker gen8_fill_ps(struct intel_batchbuffer *batch,
258*d83cc019SAndroid Build Coastguard Worker struct annotations_context *aub,
259*d83cc019SAndroid Build Coastguard Worker const uint32_t kernel[][4],
260*d83cc019SAndroid Build Coastguard Worker size_t size)
261*d83cc019SAndroid Build Coastguard Worker {
262*d83cc019SAndroid Build Coastguard Worker uint32_t offset;
263*d83cc019SAndroid Build Coastguard Worker
264*d83cc019SAndroid Build Coastguard Worker offset = intel_batchbuffer_copy_data(batch, kernel, size, 64);
265*d83cc019SAndroid Build Coastguard Worker annotation_add_state(aub, AUB_TRACE_KERNEL_INSTRUCTIONS, offset, size);
266*d83cc019SAndroid Build Coastguard Worker
267*d83cc019SAndroid Build Coastguard Worker return offset;
268*d83cc019SAndroid Build Coastguard Worker }
269*d83cc019SAndroid Build Coastguard Worker
270*d83cc019SAndroid Build Coastguard Worker /*
271*d83cc019SAndroid Build Coastguard Worker * gen7_fill_vertex_buffer_data populate vertex buffer with data.
272*d83cc019SAndroid Build Coastguard Worker *
273*d83cc019SAndroid Build Coastguard Worker * The vertex buffer consists of 3 vertices to construct a RECTLIST. The 4th
274*d83cc019SAndroid Build Coastguard Worker * vertex is implied (automatically derived by the HW). Each element has the
275*d83cc019SAndroid Build Coastguard Worker * destination offset, and the normalized texture offset (src). The rectangle
276*d83cc019SAndroid Build Coastguard Worker * itself will span the entire subsurface to be copied.
277*d83cc019SAndroid Build Coastguard Worker *
278*d83cc019SAndroid Build Coastguard Worker * see gen6_emit_vertex_elements
279*d83cc019SAndroid Build Coastguard Worker */
280*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen7_fill_vertex_buffer_data(struct intel_batchbuffer * batch,struct annotations_context * aub,const struct igt_buf * src,uint32_t src_x,uint32_t src_y,uint32_t dst_x,uint32_t dst_y,uint32_t width,uint32_t height)281*d83cc019SAndroid Build Coastguard Worker gen7_fill_vertex_buffer_data(struct intel_batchbuffer *batch,
282*d83cc019SAndroid Build Coastguard Worker struct annotations_context *aub,
283*d83cc019SAndroid Build Coastguard Worker const struct igt_buf *src,
284*d83cc019SAndroid Build Coastguard Worker uint32_t src_x, uint32_t src_y,
285*d83cc019SAndroid Build Coastguard Worker uint32_t dst_x, uint32_t dst_y,
286*d83cc019SAndroid Build Coastguard Worker uint32_t width, uint32_t height)
287*d83cc019SAndroid Build Coastguard Worker {
288*d83cc019SAndroid Build Coastguard Worker void *start;
289*d83cc019SAndroid Build Coastguard Worker uint32_t offset;
290*d83cc019SAndroid Build Coastguard Worker
291*d83cc019SAndroid Build Coastguard Worker intel_batchbuffer_align(batch, 8);
292*d83cc019SAndroid Build Coastguard Worker start = batch->ptr;
293*d83cc019SAndroid Build Coastguard Worker
294*d83cc019SAndroid Build Coastguard Worker emit_vertex_2s(batch, dst_x + width, dst_y + height);
295*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_x + width, igt_buf_width(src));
296*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
297*d83cc019SAndroid Build Coastguard Worker
298*d83cc019SAndroid Build Coastguard Worker emit_vertex_2s(batch, dst_x, dst_y + height);
299*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_x, igt_buf_width(src));
300*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_y + height, igt_buf_height(src));
301*d83cc019SAndroid Build Coastguard Worker
302*d83cc019SAndroid Build Coastguard Worker emit_vertex_2s(batch, dst_x, dst_y);
303*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_x, igt_buf_width(src));
304*d83cc019SAndroid Build Coastguard Worker emit_vertex_normalized(batch, src_y, igt_buf_height(src));
305*d83cc019SAndroid Build Coastguard Worker
306*d83cc019SAndroid Build Coastguard Worker offset = intel_batchbuffer_subdata_offset(batch, start);
307*d83cc019SAndroid Build Coastguard Worker annotation_add_state(aub, AUB_TRACE_VERTEX_BUFFER,
308*d83cc019SAndroid Build Coastguard Worker offset, 3 * VERTEX_SIZE);
309*d83cc019SAndroid Build Coastguard Worker return offset;
310*d83cc019SAndroid Build Coastguard Worker }
311*d83cc019SAndroid Build Coastguard Worker
312*d83cc019SAndroid Build Coastguard Worker /*
313*d83cc019SAndroid Build Coastguard Worker * gen6_emit_vertex_elements - The vertex elements describe the contents of the
314*d83cc019SAndroid Build Coastguard Worker * vertex buffer. We pack the vertex buffer in a semi weird way, conforming to
315*d83cc019SAndroid Build Coastguard Worker * what gen6_rendercopy did. The most straightforward would be to store
316*d83cc019SAndroid Build Coastguard Worker * everything as floats.
317*d83cc019SAndroid Build Coastguard Worker *
318*d83cc019SAndroid Build Coastguard Worker * see gen7_fill_vertex_buffer_data() for where the corresponding elements are
319*d83cc019SAndroid Build Coastguard Worker * packed.
320*d83cc019SAndroid Build Coastguard Worker */
321*d83cc019SAndroid Build Coastguard Worker static void
gen6_emit_vertex_elements(struct intel_batchbuffer * batch)322*d83cc019SAndroid Build Coastguard Worker gen6_emit_vertex_elements(struct intel_batchbuffer *batch) {
323*d83cc019SAndroid Build Coastguard Worker /*
324*d83cc019SAndroid Build Coastguard Worker * The VUE layout
325*d83cc019SAndroid Build Coastguard Worker * dword 0-3: pad (0, 0, 0. 0)
326*d83cc019SAndroid Build Coastguard Worker * dword 4-7: position (x, y, 0, 1.0),
327*d83cc019SAndroid Build Coastguard Worker * dword 8-11: texture coordinate 0 (u0, v0, 0, 1.0)
328*d83cc019SAndroid Build Coastguard Worker */
329*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN4_3DSTATE_VERTEX_ELEMENTS | (3 * 2 + 1 - 2));
330*d83cc019SAndroid Build Coastguard Worker
331*d83cc019SAndroid Build Coastguard Worker /* Element state 0. These are 4 dwords of 0 required for the VUE format.
332*d83cc019SAndroid Build Coastguard Worker * We don't really know or care what they do.
333*d83cc019SAndroid Build Coastguard Worker */
334*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
335*d83cc019SAndroid Build Coastguard Worker SURFACEFORMAT_R32G32B32A32_FLOAT << VE0_FORMAT_SHIFT |
336*d83cc019SAndroid Build Coastguard Worker 0 << VE0_OFFSET_SHIFT); /* we specify 0, but it's really does not exist */
337*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
338*d83cc019SAndroid Build Coastguard Worker GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
339*d83cc019SAndroid Build Coastguard Worker GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
340*d83cc019SAndroid Build Coastguard Worker GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT);
341*d83cc019SAndroid Build Coastguard Worker
342*d83cc019SAndroid Build Coastguard Worker /* Element state 1 - Our "destination" vertices. These are passed down
343*d83cc019SAndroid Build Coastguard Worker * through the pipeline, and eventually make it to the pixel shader as
344*d83cc019SAndroid Build Coastguard Worker * the offsets in the destination surface. It's packed as the 16
345*d83cc019SAndroid Build Coastguard Worker * signed/scaled because of gen6 rendercopy. I see no particular reason
346*d83cc019SAndroid Build Coastguard Worker * for doing this though.
347*d83cc019SAndroid Build Coastguard Worker */
348*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
349*d83cc019SAndroid Build Coastguard Worker SURFACEFORMAT_R16G16_SSCALED << VE0_FORMAT_SHIFT |
350*d83cc019SAndroid Build Coastguard Worker 0 << VE0_OFFSET_SHIFT); /* offsets vb in bytes */
351*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
352*d83cc019SAndroid Build Coastguard Worker GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
353*d83cc019SAndroid Build Coastguard Worker GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
354*d83cc019SAndroid Build Coastguard Worker GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
355*d83cc019SAndroid Build Coastguard Worker
356*d83cc019SAndroid Build Coastguard Worker /* Element state 2. Last but not least we store the U,V components as
357*d83cc019SAndroid Build Coastguard Worker * normalized floats. These will be used in the pixel shader to sample
358*d83cc019SAndroid Build Coastguard Worker * from the source buffer.
359*d83cc019SAndroid Build Coastguard Worker */
360*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0 << GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT | GEN6_VE0_VALID |
361*d83cc019SAndroid Build Coastguard Worker SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT |
362*d83cc019SAndroid Build Coastguard Worker 4 << VE0_OFFSET_SHIFT); /* offset vb in bytes */
363*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT |
364*d83cc019SAndroid Build Coastguard Worker GEN4_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT |
365*d83cc019SAndroid Build Coastguard Worker GEN4_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
366*d83cc019SAndroid Build Coastguard Worker GEN4_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT);
367*d83cc019SAndroid Build Coastguard Worker }
368*d83cc019SAndroid Build Coastguard Worker
369*d83cc019SAndroid Build Coastguard Worker /*
370*d83cc019SAndroid Build Coastguard Worker * gen8_emit_vertex_buffer emit the vertex buffers command
371*d83cc019SAndroid Build Coastguard Worker *
372*d83cc019SAndroid Build Coastguard Worker * @batch
373*d83cc019SAndroid Build Coastguard Worker * @offset - bytw offset within the @batch where the vertex buffer starts.
374*d83cc019SAndroid Build Coastguard Worker */
gen8_emit_vertex_buffer(struct intel_batchbuffer * batch,uint32_t offset)375*d83cc019SAndroid Build Coastguard Worker static void gen8_emit_vertex_buffer(struct intel_batchbuffer *batch,
376*d83cc019SAndroid Build Coastguard Worker uint32_t offset) {
377*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN4_3DSTATE_VERTEX_BUFFERS | (1 + (4 * 1) - 2));
378*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0 << GEN6_VB0_BUFFER_INDEX_SHIFT | /* VB 0th index */
379*d83cc019SAndroid Build Coastguard Worker GEN8_VB0_BUFFER_ADDR_MOD_EN | /* Address Modify Enable */
380*d83cc019SAndroid Build Coastguard Worker VERTEX_SIZE << VB0_BUFFER_PITCH_SHIFT);
381*d83cc019SAndroid Build Coastguard Worker OUT_RELOC(batch->bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
382*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(3 * VERTEX_SIZE);
383*d83cc019SAndroid Build Coastguard Worker }
384*d83cc019SAndroid Build Coastguard Worker
385*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen6_create_cc_state(struct intel_batchbuffer * batch,struct annotations_context * aub)386*d83cc019SAndroid Build Coastguard Worker gen6_create_cc_state(struct intel_batchbuffer *batch,
387*d83cc019SAndroid Build Coastguard Worker struct annotations_context *aub)
388*d83cc019SAndroid Build Coastguard Worker {
389*d83cc019SAndroid Build Coastguard Worker struct gen6_color_calc_state *cc_state;
390*d83cc019SAndroid Build Coastguard Worker uint32_t offset;
391*d83cc019SAndroid Build Coastguard Worker
392*d83cc019SAndroid Build Coastguard Worker cc_state = intel_batchbuffer_subdata_alloc(batch,
393*d83cc019SAndroid Build Coastguard Worker sizeof(*cc_state), 64);
394*d83cc019SAndroid Build Coastguard Worker offset = intel_batchbuffer_subdata_offset(batch, cc_state);
395*d83cc019SAndroid Build Coastguard Worker annotation_add_state(aub, AUB_TRACE_CC_STATE,
396*d83cc019SAndroid Build Coastguard Worker offset, sizeof(*cc_state));
397*d83cc019SAndroid Build Coastguard Worker
398*d83cc019SAndroid Build Coastguard Worker return offset;
399*d83cc019SAndroid Build Coastguard Worker }
400*d83cc019SAndroid Build Coastguard Worker
401*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen8_create_blend_state(struct intel_batchbuffer * batch,struct annotations_context * aub)402*d83cc019SAndroid Build Coastguard Worker gen8_create_blend_state(struct intel_batchbuffer *batch,
403*d83cc019SAndroid Build Coastguard Worker struct annotations_context *aub)
404*d83cc019SAndroid Build Coastguard Worker {
405*d83cc019SAndroid Build Coastguard Worker struct gen8_blend_state *blend;
406*d83cc019SAndroid Build Coastguard Worker int i;
407*d83cc019SAndroid Build Coastguard Worker uint32_t offset;
408*d83cc019SAndroid Build Coastguard Worker
409*d83cc019SAndroid Build Coastguard Worker blend = intel_batchbuffer_subdata_alloc(batch, sizeof(*blend), 64);
410*d83cc019SAndroid Build Coastguard Worker offset = intel_batchbuffer_subdata_offset(batch, blend);
411*d83cc019SAndroid Build Coastguard Worker annotation_add_state(aub, AUB_TRACE_BLEND_STATE,
412*d83cc019SAndroid Build Coastguard Worker offset, sizeof(*blend));
413*d83cc019SAndroid Build Coastguard Worker
414*d83cc019SAndroid Build Coastguard Worker for (i = 0; i < 16; i++) {
415*d83cc019SAndroid Build Coastguard Worker blend->bs[i].dest_blend_factor = GEN6_BLENDFACTOR_ZERO;
416*d83cc019SAndroid Build Coastguard Worker blend->bs[i].source_blend_factor = GEN6_BLENDFACTOR_ONE;
417*d83cc019SAndroid Build Coastguard Worker blend->bs[i].color_blend_func = GEN6_BLENDFUNCTION_ADD;
418*d83cc019SAndroid Build Coastguard Worker blend->bs[i].pre_blend_color_clamp = 1;
419*d83cc019SAndroid Build Coastguard Worker blend->bs[i].color_buffer_blend = 0;
420*d83cc019SAndroid Build Coastguard Worker }
421*d83cc019SAndroid Build Coastguard Worker
422*d83cc019SAndroid Build Coastguard Worker return offset;
423*d83cc019SAndroid Build Coastguard Worker }
424*d83cc019SAndroid Build Coastguard Worker
425*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen6_create_cc_viewport(struct intel_batchbuffer * batch,struct annotations_context * aub)426*d83cc019SAndroid Build Coastguard Worker gen6_create_cc_viewport(struct intel_batchbuffer *batch,
427*d83cc019SAndroid Build Coastguard Worker struct annotations_context *aub)
428*d83cc019SAndroid Build Coastguard Worker {
429*d83cc019SAndroid Build Coastguard Worker struct gen4_cc_viewport *vp;
430*d83cc019SAndroid Build Coastguard Worker uint32_t offset;
431*d83cc019SAndroid Build Coastguard Worker
432*d83cc019SAndroid Build Coastguard Worker vp = intel_batchbuffer_subdata_alloc(batch, sizeof(*vp), 32);
433*d83cc019SAndroid Build Coastguard Worker offset = intel_batchbuffer_subdata_offset(batch, vp);
434*d83cc019SAndroid Build Coastguard Worker annotation_add_state(aub, AUB_TRACE_CC_VP_STATE,
435*d83cc019SAndroid Build Coastguard Worker offset, sizeof(*vp));
436*d83cc019SAndroid Build Coastguard Worker
437*d83cc019SAndroid Build Coastguard Worker /* XXX I don't understand this */
438*d83cc019SAndroid Build Coastguard Worker vp->min_depth = -1.e35;
439*d83cc019SAndroid Build Coastguard Worker vp->max_depth = 1.e35;
440*d83cc019SAndroid Build Coastguard Worker
441*d83cc019SAndroid Build Coastguard Worker return offset;
442*d83cc019SAndroid Build Coastguard Worker }
443*d83cc019SAndroid Build Coastguard Worker
444*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen7_create_sf_clip_viewport(struct intel_batchbuffer * batch,struct annotations_context * aub)445*d83cc019SAndroid Build Coastguard Worker gen7_create_sf_clip_viewport(struct intel_batchbuffer *batch,
446*d83cc019SAndroid Build Coastguard Worker struct annotations_context *aub)
447*d83cc019SAndroid Build Coastguard Worker {
448*d83cc019SAndroid Build Coastguard Worker /* XXX these are likely not needed */
449*d83cc019SAndroid Build Coastguard Worker struct gen7_sf_clip_viewport *scv_state;
450*d83cc019SAndroid Build Coastguard Worker uint32_t offset;
451*d83cc019SAndroid Build Coastguard Worker
452*d83cc019SAndroid Build Coastguard Worker scv_state = intel_batchbuffer_subdata_alloc(batch,
453*d83cc019SAndroid Build Coastguard Worker sizeof(*scv_state), 64);
454*d83cc019SAndroid Build Coastguard Worker offset = intel_batchbuffer_subdata_offset(batch, scv_state);
455*d83cc019SAndroid Build Coastguard Worker annotation_add_state(aub, AUB_TRACE_CLIP_VP_STATE,
456*d83cc019SAndroid Build Coastguard Worker offset, sizeof(*scv_state));
457*d83cc019SAndroid Build Coastguard Worker
458*d83cc019SAndroid Build Coastguard Worker scv_state->guardband.xmin = 0;
459*d83cc019SAndroid Build Coastguard Worker scv_state->guardband.xmax = 1.0f;
460*d83cc019SAndroid Build Coastguard Worker scv_state->guardband.ymin = 0;
461*d83cc019SAndroid Build Coastguard Worker scv_state->guardband.ymax = 1.0f;
462*d83cc019SAndroid Build Coastguard Worker
463*d83cc019SAndroid Build Coastguard Worker return offset;
464*d83cc019SAndroid Build Coastguard Worker }
465*d83cc019SAndroid Build Coastguard Worker
466*d83cc019SAndroid Build Coastguard Worker static uint32_t
gen6_create_scissor_rect(struct intel_batchbuffer * batch,struct annotations_context * aub)467*d83cc019SAndroid Build Coastguard Worker gen6_create_scissor_rect(struct intel_batchbuffer *batch,
468*d83cc019SAndroid Build Coastguard Worker struct annotations_context *aub)
469*d83cc019SAndroid Build Coastguard Worker {
470*d83cc019SAndroid Build Coastguard Worker struct gen6_scissor_rect *scissor;
471*d83cc019SAndroid Build Coastguard Worker uint32_t offset;
472*d83cc019SAndroid Build Coastguard Worker
473*d83cc019SAndroid Build Coastguard Worker scissor = intel_batchbuffer_subdata_alloc(batch, sizeof(*scissor), 64);
474*d83cc019SAndroid Build Coastguard Worker offset = intel_batchbuffer_subdata_offset(batch, scissor);
475*d83cc019SAndroid Build Coastguard Worker annotation_add_state(aub, AUB_TRACE_SCISSOR_STATE,
476*d83cc019SAndroid Build Coastguard Worker offset, sizeof(*scissor));
477*d83cc019SAndroid Build Coastguard Worker
478*d83cc019SAndroid Build Coastguard Worker return offset;
479*d83cc019SAndroid Build Coastguard Worker }
480*d83cc019SAndroid Build Coastguard Worker
481*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_sip(struct intel_batchbuffer * batch)482*d83cc019SAndroid Build Coastguard Worker gen8_emit_sip(struct intel_batchbuffer *batch) {
483*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN4_STATE_SIP | (3 - 2));
484*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
485*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
486*d83cc019SAndroid Build Coastguard Worker }
487*d83cc019SAndroid Build Coastguard Worker
488*d83cc019SAndroid Build Coastguard Worker static void
gen7_emit_push_constants(struct intel_batchbuffer * batch)489*d83cc019SAndroid Build Coastguard Worker gen7_emit_push_constants(struct intel_batchbuffer *batch) {
490*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS);
491*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
492*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS);
493*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
494*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS);
495*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
496*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS);
497*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
498*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS);
499*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
500*d83cc019SAndroid Build Coastguard Worker }
501*d83cc019SAndroid Build Coastguard Worker
502*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_state_base_address(struct intel_batchbuffer * batch)503*d83cc019SAndroid Build Coastguard Worker gen8_emit_state_base_address(struct intel_batchbuffer *batch) {
504*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN4_STATE_BASE_ADDRESS | (16 - 2));
505*d83cc019SAndroid Build Coastguard Worker
506*d83cc019SAndroid Build Coastguard Worker /* general */
507*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
508*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
509*d83cc019SAndroid Build Coastguard Worker
510*d83cc019SAndroid Build Coastguard Worker /* stateless data port */
511*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0 | BASE_ADDRESS_MODIFY);
512*d83cc019SAndroid Build Coastguard Worker
513*d83cc019SAndroid Build Coastguard Worker /* surface */
514*d83cc019SAndroid Build Coastguard Worker OUT_RELOC(batch->bo, I915_GEM_DOMAIN_SAMPLER, 0, BASE_ADDRESS_MODIFY);
515*d83cc019SAndroid Build Coastguard Worker
516*d83cc019SAndroid Build Coastguard Worker /* dynamic */
517*d83cc019SAndroid Build Coastguard Worker OUT_RELOC(batch->bo, I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION,
518*d83cc019SAndroid Build Coastguard Worker 0, BASE_ADDRESS_MODIFY);
519*d83cc019SAndroid Build Coastguard Worker
520*d83cc019SAndroid Build Coastguard Worker /* indirect */
521*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
522*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
523*d83cc019SAndroid Build Coastguard Worker
524*d83cc019SAndroid Build Coastguard Worker /* instruction */
525*d83cc019SAndroid Build Coastguard Worker OUT_RELOC(batch->bo, I915_GEM_DOMAIN_INSTRUCTION, 0, BASE_ADDRESS_MODIFY);
526*d83cc019SAndroid Build Coastguard Worker
527*d83cc019SAndroid Build Coastguard Worker /* general state buffer size */
528*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0xfffff000 | 1);
529*d83cc019SAndroid Build Coastguard Worker /* dynamic state buffer size */
530*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(1 << 12 | 1);
531*d83cc019SAndroid Build Coastguard Worker /* indirect object buffer size */
532*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0xfffff000 | 1);
533*d83cc019SAndroid Build Coastguard Worker /* intruction buffer size */
534*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(1 << 12 | 1);
535*d83cc019SAndroid Build Coastguard Worker }
536*d83cc019SAndroid Build Coastguard Worker
537*d83cc019SAndroid Build Coastguard Worker static void
gen7_emit_urb(struct intel_batchbuffer * batch)538*d83cc019SAndroid Build Coastguard Worker gen7_emit_urb(struct intel_batchbuffer *batch) {
539*d83cc019SAndroid Build Coastguard Worker /* XXX: Min valid values from mesa */
540*d83cc019SAndroid Build Coastguard Worker const int vs_entries = 64;
541*d83cc019SAndroid Build Coastguard Worker const int vs_size = 2;
542*d83cc019SAndroid Build Coastguard Worker const int vs_start = 2;
543*d83cc019SAndroid Build Coastguard Worker
544*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_URB_VS);
545*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
546*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_URB_GS);
547*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(vs_start << 25);
548*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_URB_HS);
549*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(vs_start << 25);
550*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_URB_DS);
551*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(vs_start << 25);
552*d83cc019SAndroid Build Coastguard Worker }
553*d83cc019SAndroid Build Coastguard Worker
554*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_cc(struct intel_batchbuffer * batch)555*d83cc019SAndroid Build Coastguard Worker gen8_emit_cc(struct intel_batchbuffer *batch) {
556*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS);
557*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(cc.blend_state | 1);
558*d83cc019SAndroid Build Coastguard Worker
559*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
560*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(cc.cc_state | 1);
561*d83cc019SAndroid Build Coastguard Worker }
562*d83cc019SAndroid Build Coastguard Worker
563*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_multisample(struct intel_batchbuffer * batch)564*d83cc019SAndroid Build Coastguard Worker gen8_emit_multisample(struct intel_batchbuffer *batch) {
565*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_MULTISAMPLE);
566*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
567*d83cc019SAndroid Build Coastguard Worker
568*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK);
569*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(1);
570*d83cc019SAndroid Build Coastguard Worker }
571*d83cc019SAndroid Build Coastguard Worker
572*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_vs(struct intel_batchbuffer * batch)573*d83cc019SAndroid Build Coastguard Worker gen8_emit_vs(struct intel_batchbuffer *batch) {
574*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS);
575*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
576*d83cc019SAndroid Build Coastguard Worker
577*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS);
578*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
579*d83cc019SAndroid Build Coastguard Worker
580*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | (11 - 2));
581*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
582*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
583*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
584*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
585*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
586*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
587*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
588*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
589*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
590*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
591*d83cc019SAndroid Build Coastguard Worker
592*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN6_3DSTATE_VS | (9-2));
593*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
594*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
595*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
596*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
597*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
598*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
599*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
600*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
601*d83cc019SAndroid Build Coastguard Worker }
602*d83cc019SAndroid Build Coastguard Worker
603*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_hs(struct intel_batchbuffer * batch)604*d83cc019SAndroid Build Coastguard Worker gen8_emit_hs(struct intel_batchbuffer *batch) {
605*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (11 - 2));
606*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
607*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
608*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
609*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
610*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
611*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
612*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
613*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
614*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
615*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
616*d83cc019SAndroid Build Coastguard Worker
617*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_HS | (9-2));
618*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
619*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
620*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
621*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
622*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
623*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
624*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
625*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
626*d83cc019SAndroid Build Coastguard Worker
627*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS);
628*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
629*d83cc019SAndroid Build Coastguard Worker
630*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS);
631*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
632*d83cc019SAndroid Build Coastguard Worker }
633*d83cc019SAndroid Build Coastguard Worker
634*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_gs(struct intel_batchbuffer * batch)635*d83cc019SAndroid Build Coastguard Worker gen8_emit_gs(struct intel_batchbuffer *batch) {
636*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (11 - 2));
637*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
638*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
639*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
640*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
641*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
642*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
643*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
644*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
645*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
646*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
647*d83cc019SAndroid Build Coastguard Worker
648*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN6_3DSTATE_GS | (10-2));
649*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
650*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
651*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
652*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
653*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
654*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
655*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
656*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
657*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
658*d83cc019SAndroid Build Coastguard Worker
659*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS);
660*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
661*d83cc019SAndroid Build Coastguard Worker
662*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS);
663*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
664*d83cc019SAndroid Build Coastguard Worker }
665*d83cc019SAndroid Build Coastguard Worker
666*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_ds(struct intel_batchbuffer * batch)667*d83cc019SAndroid Build Coastguard Worker gen8_emit_ds(struct intel_batchbuffer *batch) {
668*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (11 - 2));
669*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
670*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
671*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
672*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
673*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
674*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
675*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
676*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
677*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
678*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
679*d83cc019SAndroid Build Coastguard Worker
680*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_DS | (9-2));
681*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
682*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
683*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
684*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
685*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
686*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
687*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
688*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
689*d83cc019SAndroid Build Coastguard Worker
690*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS);
691*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
692*d83cc019SAndroid Build Coastguard Worker
693*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS);
694*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
695*d83cc019SAndroid Build Coastguard Worker }
696*d83cc019SAndroid Build Coastguard Worker
697*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_wm_hz_op(struct intel_batchbuffer * batch)698*d83cc019SAndroid Build Coastguard Worker gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) {
699*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2));
700*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
701*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
702*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
703*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
704*d83cc019SAndroid Build Coastguard Worker }
705*d83cc019SAndroid Build Coastguard Worker
706*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_null_state(struct intel_batchbuffer * batch)707*d83cc019SAndroid Build Coastguard Worker gen8_emit_null_state(struct intel_batchbuffer *batch) {
708*d83cc019SAndroid Build Coastguard Worker gen8_emit_wm_hz_op(batch);
709*d83cc019SAndroid Build Coastguard Worker gen8_emit_hs(batch);
710*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
711*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
712*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
713*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
714*d83cc019SAndroid Build Coastguard Worker gen8_emit_gs(batch);
715*d83cc019SAndroid Build Coastguard Worker gen8_emit_ds(batch);
716*d83cc019SAndroid Build Coastguard Worker gen8_emit_vs(batch);
717*d83cc019SAndroid Build Coastguard Worker }
718*d83cc019SAndroid Build Coastguard Worker
719*d83cc019SAndroid Build Coastguard Worker static void
gen7_emit_clip(struct intel_batchbuffer * batch)720*d83cc019SAndroid Build Coastguard Worker gen7_emit_clip(struct intel_batchbuffer *batch) {
721*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
722*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
723*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* pass-through */
724*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
725*d83cc019SAndroid Build Coastguard Worker }
726*d83cc019SAndroid Build Coastguard Worker
727*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_sf(struct intel_batchbuffer * batch)728*d83cc019SAndroid Build Coastguard Worker gen8_emit_sf(struct intel_batchbuffer *batch)
729*d83cc019SAndroid Build Coastguard Worker {
730*d83cc019SAndroid Build Coastguard Worker int i;
731*d83cc019SAndroid Build Coastguard Worker
732*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_SBE | (4 - 2));
733*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(1 << GEN7_SBE_NUM_OUTPUTS_SHIFT |
734*d83cc019SAndroid Build Coastguard Worker GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH |
735*d83cc019SAndroid Build Coastguard Worker GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET |
736*d83cc019SAndroid Build Coastguard Worker 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
737*d83cc019SAndroid Build Coastguard Worker 1 << GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
738*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
739*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
740*d83cc019SAndroid Build Coastguard Worker
741*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_SBE_SWIZ | (11 - 2));
742*d83cc019SAndroid Build Coastguard Worker for (i = 0; i < 8; i++)
743*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
744*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
745*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
746*d83cc019SAndroid Build Coastguard Worker
747*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2));
748*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_RASTER_FRONT_WINDING_CCW | GEN8_RASTER_CULL_NONE);
749*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
750*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
751*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
752*d83cc019SAndroid Build Coastguard Worker
753*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
754*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
755*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
756*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
757*d83cc019SAndroid Build Coastguard Worker }
758*d83cc019SAndroid Build Coastguard Worker
759*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_ps(struct intel_batchbuffer * batch,uint32_t kernel)760*d83cc019SAndroid Build Coastguard Worker gen8_emit_ps(struct intel_batchbuffer *batch, uint32_t kernel) {
761*d83cc019SAndroid Build Coastguard Worker const int max_threads = 63;
762*d83cc019SAndroid Build Coastguard Worker
763*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
764*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(/* XXX: I don't understand the BARYCENTRIC stuff, but it
765*d83cc019SAndroid Build Coastguard Worker * appears we need it to put our setup data in the place we
766*d83cc019SAndroid Build Coastguard Worker * expect (g6, see below) */
767*d83cc019SAndroid Build Coastguard Worker GEN8_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC);
768*d83cc019SAndroid Build Coastguard Worker
769*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN6_3DSTATE_CONSTANT_PS | (11-2));
770*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
771*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
772*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
773*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
774*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
775*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
776*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
777*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
778*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
779*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
780*d83cc019SAndroid Build Coastguard Worker
781*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_PS | (12-2));
782*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(kernel);
783*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* kernel hi */
784*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(1 << GEN6_3DSTATE_WM_SAMPLER_COUNT_SHIFT |
785*d83cc019SAndroid Build Coastguard Worker 2 << GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);
786*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* scratch space stuff */
787*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* scratch hi */
788*d83cc019SAndroid Build Coastguard Worker OUT_BATCH((max_threads - 1) << GEN8_3DSTATE_PS_MAX_THREADS_SHIFT |
789*d83cc019SAndroid Build Coastguard Worker GEN6_3DSTATE_WM_16_DISPATCH_ENABLE);
790*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(6 << GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT);
791*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); // kernel 1
792*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* kernel 1 hi */
793*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); // kernel 2
794*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* kernel 2 hi */
795*d83cc019SAndroid Build Coastguard Worker
796*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
797*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
798*d83cc019SAndroid Build Coastguard Worker
799*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
800*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID | GEN8_PSX_ATTRIBUTE_ENABLE);
801*d83cc019SAndroid Build Coastguard Worker }
802*d83cc019SAndroid Build Coastguard Worker
803*d83cc019SAndroid Build Coastguard Worker static void
gen8_emit_depth(struct intel_batchbuffer * batch)804*d83cc019SAndroid Build Coastguard Worker gen8_emit_depth(struct intel_batchbuffer *batch) {
805*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_WM_DEPTH_STENCIL | (3 - 2));
806*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
807*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
808*d83cc019SAndroid Build Coastguard Worker
809*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (8-2));
810*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
811*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
812*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
813*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
814*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
815*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
816*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
817*d83cc019SAndroid Build Coastguard Worker
818*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_HIER_DEPTH_BUFFER | (5 - 2));
819*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
820*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
821*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
822*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
823*d83cc019SAndroid Build Coastguard Worker
824*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_STENCIL_BUFFER | (5 - 2));
825*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
826*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
827*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
828*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
829*d83cc019SAndroid Build Coastguard Worker }
830*d83cc019SAndroid Build Coastguard Worker
831*d83cc019SAndroid Build Coastguard Worker static void
gen7_emit_clear(struct intel_batchbuffer * batch)832*d83cc019SAndroid Build Coastguard Worker gen7_emit_clear(struct intel_batchbuffer *batch) {
833*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3-2));
834*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
835*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(1); // clear valid
836*d83cc019SAndroid Build Coastguard Worker }
837*d83cc019SAndroid Build Coastguard Worker
838*d83cc019SAndroid Build Coastguard Worker static void
gen6_emit_drawing_rectangle(struct intel_batchbuffer * batch,const struct igt_buf * dst)839*d83cc019SAndroid Build Coastguard Worker gen6_emit_drawing_rectangle(struct intel_batchbuffer *batch, const struct igt_buf *dst)
840*d83cc019SAndroid Build Coastguard Worker {
841*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN4_3DSTATE_DRAWING_RECTANGLE | (4 - 2));
842*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
843*d83cc019SAndroid Build Coastguard Worker OUT_BATCH((igt_buf_height(dst) - 1) << 16 | (igt_buf_width(dst) - 1));
844*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
845*d83cc019SAndroid Build Coastguard Worker }
846*d83cc019SAndroid Build Coastguard Worker
gen8_emit_vf_topology(struct intel_batchbuffer * batch)847*d83cc019SAndroid Build Coastguard Worker static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
848*d83cc019SAndroid Build Coastguard Worker {
849*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
850*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(_3DPRIM_RECTLIST);
851*d83cc019SAndroid Build Coastguard Worker }
852*d83cc019SAndroid Build Coastguard Worker
853*d83cc019SAndroid Build Coastguard Worker /* Vertex elements MUST be defined before this according to spec */
gen8_emit_primitive(struct intel_batchbuffer * batch,uint32_t offset)854*d83cc019SAndroid Build Coastguard Worker static void gen8_emit_primitive(struct intel_batchbuffer *batch, uint32_t offset)
855*d83cc019SAndroid Build Coastguard Worker {
856*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_VF_INSTANCING | (3 - 2));
857*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
858*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
859*d83cc019SAndroid Build Coastguard Worker
860*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN4_3DPRIMITIVE | (7-2));
861*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* gen8+ ignore the topology type field */
862*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(3); /* vertex count */
863*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* We're specifying this instead with offset in GEN6_3DSTATE_VERTEX_BUFFERS */
864*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(1); /* single instance */
865*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* start instance location */
866*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); /* index buffer offset, ignored */
867*d83cc019SAndroid Build Coastguard Worker }
868*d83cc019SAndroid Build Coastguard Worker
869*d83cc019SAndroid Build Coastguard Worker /* The general rule is if it's named gen6 it is directly copied from
870*d83cc019SAndroid Build Coastguard Worker * gen6_render_copyfunc.
871*d83cc019SAndroid Build Coastguard Worker *
872*d83cc019SAndroid Build Coastguard Worker * This sets up most of the 3d pipeline, and most of that to NULL state. The
873*d83cc019SAndroid Build Coastguard Worker * docs aren't specific about exactly what must be set up NULL, but the general
874*d83cc019SAndroid Build Coastguard Worker * rule is we could be run at any time, and so the most state we set to NULL,
875*d83cc019SAndroid Build Coastguard Worker * the better our odds of success.
876*d83cc019SAndroid Build Coastguard Worker *
877*d83cc019SAndroid Build Coastguard Worker * +---------------+ <---- 4096
878*d83cc019SAndroid Build Coastguard Worker * | ^ |
879*d83cc019SAndroid Build Coastguard Worker * | | |
880*d83cc019SAndroid Build Coastguard Worker * | various |
881*d83cc019SAndroid Build Coastguard Worker * | state |
882*d83cc019SAndroid Build Coastguard Worker * | | |
883*d83cc019SAndroid Build Coastguard Worker * |_______|_______| <---- 2048 + ?
884*d83cc019SAndroid Build Coastguard Worker * | ^ |
885*d83cc019SAndroid Build Coastguard Worker * | | |
886*d83cc019SAndroid Build Coastguard Worker * | batch |
887*d83cc019SAndroid Build Coastguard Worker * | commands |
888*d83cc019SAndroid Build Coastguard Worker * | | |
889*d83cc019SAndroid Build Coastguard Worker * | | |
890*d83cc019SAndroid Build Coastguard Worker * +---------------+ <---- 0 + ?
891*d83cc019SAndroid Build Coastguard Worker *
892*d83cc019SAndroid Build Coastguard Worker * The batch commands point to state within tthe batch, so all state offsets should be
893*d83cc019SAndroid Build Coastguard Worker * 0 < offset < 4096. Both commands and state build upwards, and are constructed
894*d83cc019SAndroid Build Coastguard Worker * in that order. This means too many batch commands can delete state if not
895*d83cc019SAndroid Build Coastguard Worker * careful.
896*d83cc019SAndroid Build Coastguard Worker *
897*d83cc019SAndroid Build Coastguard Worker */
898*d83cc019SAndroid Build Coastguard Worker
899*d83cc019SAndroid Build Coastguard Worker #define BATCH_STATE_SPLIT 2048
900*d83cc019SAndroid Build Coastguard Worker
gen8_render_copyfunc(struct intel_batchbuffer * batch,drm_intel_context * context,const struct igt_buf * src,unsigned src_x,unsigned src_y,unsigned width,unsigned height,const struct igt_buf * dst,unsigned dst_x,unsigned dst_y)901*d83cc019SAndroid Build Coastguard Worker void gen8_render_copyfunc(struct intel_batchbuffer *batch,
902*d83cc019SAndroid Build Coastguard Worker drm_intel_context *context,
903*d83cc019SAndroid Build Coastguard Worker const struct igt_buf *src, unsigned src_x, unsigned src_y,
904*d83cc019SAndroid Build Coastguard Worker unsigned width, unsigned height,
905*d83cc019SAndroid Build Coastguard Worker const struct igt_buf *dst, unsigned dst_x, unsigned dst_y)
906*d83cc019SAndroid Build Coastguard Worker {
907*d83cc019SAndroid Build Coastguard Worker struct annotations_context aub_annotations;
908*d83cc019SAndroid Build Coastguard Worker uint32_t ps_sampler_state, ps_kernel_off, ps_binding_table;
909*d83cc019SAndroid Build Coastguard Worker uint32_t scissor_state;
910*d83cc019SAndroid Build Coastguard Worker uint32_t vertex_buffer;
911*d83cc019SAndroid Build Coastguard Worker uint32_t batch_end;
912*d83cc019SAndroid Build Coastguard Worker
913*d83cc019SAndroid Build Coastguard Worker igt_assert(src->bpp == dst->bpp);
914*d83cc019SAndroid Build Coastguard Worker intel_batchbuffer_flush_with_context(batch, context);
915*d83cc019SAndroid Build Coastguard Worker
916*d83cc019SAndroid Build Coastguard Worker intel_batchbuffer_align(batch, 8);
917*d83cc019SAndroid Build Coastguard Worker
918*d83cc019SAndroid Build Coastguard Worker batch->ptr = &batch->buffer[BATCH_STATE_SPLIT];
919*d83cc019SAndroid Build Coastguard Worker
920*d83cc019SAndroid Build Coastguard Worker annotation_init(&aub_annotations);
921*d83cc019SAndroid Build Coastguard Worker
922*d83cc019SAndroid Build Coastguard Worker ps_binding_table = gen8_bind_surfaces(batch, &aub_annotations,
923*d83cc019SAndroid Build Coastguard Worker src, dst);
924*d83cc019SAndroid Build Coastguard Worker ps_sampler_state = gen8_create_sampler(batch, &aub_annotations);
925*d83cc019SAndroid Build Coastguard Worker ps_kernel_off = gen8_fill_ps(batch, &aub_annotations,
926*d83cc019SAndroid Build Coastguard Worker ps_kernel, sizeof(ps_kernel));
927*d83cc019SAndroid Build Coastguard Worker vertex_buffer = gen7_fill_vertex_buffer_data(batch, &aub_annotations,
928*d83cc019SAndroid Build Coastguard Worker src,
929*d83cc019SAndroid Build Coastguard Worker src_x, src_y,
930*d83cc019SAndroid Build Coastguard Worker dst_x, dst_y,
931*d83cc019SAndroid Build Coastguard Worker width, height);
932*d83cc019SAndroid Build Coastguard Worker cc.cc_state = gen6_create_cc_state(batch, &aub_annotations);
933*d83cc019SAndroid Build Coastguard Worker cc.blend_state = gen8_create_blend_state(batch, &aub_annotations);
934*d83cc019SAndroid Build Coastguard Worker viewport.cc_state = gen6_create_cc_viewport(batch, &aub_annotations);
935*d83cc019SAndroid Build Coastguard Worker viewport.sf_clip_state = gen7_create_sf_clip_viewport(batch, &aub_annotations);
936*d83cc019SAndroid Build Coastguard Worker scissor_state = gen6_create_scissor_rect(batch, &aub_annotations);
937*d83cc019SAndroid Build Coastguard Worker /* TODO: theree is other state which isn't setup */
938*d83cc019SAndroid Build Coastguard Worker
939*d83cc019SAndroid Build Coastguard Worker igt_assert(batch->ptr < &batch->buffer[4095]);
940*d83cc019SAndroid Build Coastguard Worker
941*d83cc019SAndroid Build Coastguard Worker batch->ptr = batch->buffer;
942*d83cc019SAndroid Build Coastguard Worker
943*d83cc019SAndroid Build Coastguard Worker /* Start emitting the commands. The order roughly follows the mesa blorp
944*d83cc019SAndroid Build Coastguard Worker * order */
945*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(G4X_PIPELINE_SELECT | PIPELINE_SELECT_3D);
946*d83cc019SAndroid Build Coastguard Worker
947*d83cc019SAndroid Build Coastguard Worker gen8_emit_sip(batch);
948*d83cc019SAndroid Build Coastguard Worker
949*d83cc019SAndroid Build Coastguard Worker gen7_emit_push_constants(batch);
950*d83cc019SAndroid Build Coastguard Worker
951*d83cc019SAndroid Build Coastguard Worker gen8_emit_state_base_address(batch);
952*d83cc019SAndroid Build Coastguard Worker
953*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC);
954*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(viewport.cc_state);
955*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP);
956*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(viewport.sf_clip_state);
957*d83cc019SAndroid Build Coastguard Worker
958*d83cc019SAndroid Build Coastguard Worker gen7_emit_urb(batch);
959*d83cc019SAndroid Build Coastguard Worker
960*d83cc019SAndroid Build Coastguard Worker gen8_emit_cc(batch);
961*d83cc019SAndroid Build Coastguard Worker
962*d83cc019SAndroid Build Coastguard Worker gen8_emit_multisample(batch);
963*d83cc019SAndroid Build Coastguard Worker
964*d83cc019SAndroid Build Coastguard Worker gen8_emit_null_state(batch);
965*d83cc019SAndroid Build Coastguard Worker
966*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (5-2));
967*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
968*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
969*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
970*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0);
971*d83cc019SAndroid Build Coastguard Worker
972*d83cc019SAndroid Build Coastguard Worker gen7_emit_clip(batch);
973*d83cc019SAndroid Build Coastguard Worker
974*d83cc019SAndroid Build Coastguard Worker gen8_emit_sf(batch);
975*d83cc019SAndroid Build Coastguard Worker
976*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS);
977*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(ps_binding_table);
978*d83cc019SAndroid Build Coastguard Worker
979*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS);
980*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(ps_sampler_state);
981*d83cc019SAndroid Build Coastguard Worker
982*d83cc019SAndroid Build Coastguard Worker gen8_emit_ps(batch, ps_kernel_off);
983*d83cc019SAndroid Build Coastguard Worker
984*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(GEN8_3DSTATE_SCISSOR_STATE_POINTERS);
985*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(scissor_state);
986*d83cc019SAndroid Build Coastguard Worker
987*d83cc019SAndroid Build Coastguard Worker gen8_emit_depth(batch);
988*d83cc019SAndroid Build Coastguard Worker
989*d83cc019SAndroid Build Coastguard Worker gen7_emit_clear(batch);
990*d83cc019SAndroid Build Coastguard Worker
991*d83cc019SAndroid Build Coastguard Worker gen6_emit_drawing_rectangle(batch, dst);
992*d83cc019SAndroid Build Coastguard Worker
993*d83cc019SAndroid Build Coastguard Worker gen8_emit_vertex_buffer(batch, vertex_buffer);
994*d83cc019SAndroid Build Coastguard Worker gen6_emit_vertex_elements(batch);
995*d83cc019SAndroid Build Coastguard Worker
996*d83cc019SAndroid Build Coastguard Worker gen8_emit_vf_topology(batch);
997*d83cc019SAndroid Build Coastguard Worker gen8_emit_primitive(batch, vertex_buffer);
998*d83cc019SAndroid Build Coastguard Worker
999*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(MI_BATCH_BUFFER_END);
1000*d83cc019SAndroid Build Coastguard Worker
1001*d83cc019SAndroid Build Coastguard Worker batch_end = intel_batchbuffer_align(batch, 8);
1002*d83cc019SAndroid Build Coastguard Worker igt_assert(batch_end < BATCH_STATE_SPLIT);
1003*d83cc019SAndroid Build Coastguard Worker annotation_add_batch(&aub_annotations, batch_end);
1004*d83cc019SAndroid Build Coastguard Worker
1005*d83cc019SAndroid Build Coastguard Worker dump_batch(batch);
1006*d83cc019SAndroid Build Coastguard Worker
1007*d83cc019SAndroid Build Coastguard Worker annotation_flush(&aub_annotations, batch);
1008*d83cc019SAndroid Build Coastguard Worker
1009*d83cc019SAndroid Build Coastguard Worker gen6_render_flush(batch, context, batch_end);
1010*d83cc019SAndroid Build Coastguard Worker intel_batchbuffer_reset(batch);
1011*d83cc019SAndroid Build Coastguard Worker }
1012