1*d83cc019SAndroid Build Coastguard Worker /************************************************************************** 2*d83cc019SAndroid Build Coastguard Worker * 3*d83cc019SAndroid Build Coastguard Worker * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4*d83cc019SAndroid Build Coastguard Worker * All Rights Reserved. 5*d83cc019SAndroid Build Coastguard Worker * 6*d83cc019SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*d83cc019SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the 8*d83cc019SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including 9*d83cc019SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish, 10*d83cc019SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to 11*d83cc019SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to 12*d83cc019SAndroid Build Coastguard Worker * the following conditions: 13*d83cc019SAndroid Build Coastguard Worker * 14*d83cc019SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the 15*d83cc019SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions 16*d83cc019SAndroid Build Coastguard Worker * of the Software. 17*d83cc019SAndroid Build Coastguard Worker * 18*d83cc019SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19*d83cc019SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20*d83cc019SAndroid Build Coastguard Worker * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21*d83cc019SAndroid Build Coastguard Worker * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22*d83cc019SAndroid Build Coastguard Worker * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23*d83cc019SAndroid Build Coastguard Worker * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24*d83cc019SAndroid Build Coastguard Worker * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25*d83cc019SAndroid Build Coastguard Worker * 26*d83cc019SAndroid Build Coastguard Worker **************************************************************************/ 27*d83cc019SAndroid Build Coastguard Worker 28*d83cc019SAndroid Build Coastguard Worker #ifndef _I915_REG_H_ 29*d83cc019SAndroid Build Coastguard Worker #define _I915_REG_H_ 30*d83cc019SAndroid Build Coastguard Worker 31*d83cc019SAndroid Build Coastguard Worker #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) 32*d83cc019SAndroid Build Coastguard Worker 33*d83cc019SAndroid Build Coastguard Worker #define CMD_3D (0x3<<29) 34*d83cc019SAndroid Build Coastguard Worker 35*d83cc019SAndroid Build Coastguard Worker #define PRIM3D (CMD_3D | (0x1f<<24)) 36*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_INDIRECT_SEQUENTIAL ((1<<23) | (0<<17)) 37*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRILIST (PRIM3D | (0x0<<18)) 38*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRISTRIP (PRIM3D | (0x1<<18)) 39*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRISTRIP_RVRSE (PRIM3D | (0x2<<18)) 40*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRIFAN (PRIM3D | (0x3<<18)) 41*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_POLY (PRIM3D | (0x4<<18)) 42*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_LINELIST (PRIM3D | (0x5<<18)) 43*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_LINESTRIP (PRIM3D | (0x6<<18)) 44*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_RECTLIST (PRIM3D | (0x7<<18)) 45*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_POINTLIST (PRIM3D | (0x8<<18)) 46*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_DIB (PRIM3D | (0x9<<18)) 47*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_CLEAR_RECT (PRIM3D | (0xa<<18)) 48*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_ZONE_INIT (PRIM3D | (0xd<<18)) 49*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_MASK (0x1f<<18) 50*d83cc019SAndroid Build Coastguard Worker 51*d83cc019SAndroid Build Coastguard Worker /* p137 */ 52*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24)) 53*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16) 54*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_0_5 0 55*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_1_0 (1<<14) 56*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_2_0 (2<<14) 57*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_4_0 (3<<14) 58*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_ENABLE (1<<8) 59*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_0_5 0 60*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_1_0 (1<<6) 61*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_2_0 (2<<6) 62*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_4_0 (3<<6) 63*d83cc019SAndroid Build Coastguard Worker 64*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/ 65*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24)) 66*d83cc019SAndroid Build Coastguard Worker #define BFO_ENABLE_STENCIL_REF (1<<23) 67*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_REF_SHIFT 15 68*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_REF_MASK (0xff<<15) 69*d83cc019SAndroid Build Coastguard Worker #define BFO_ENABLE_STENCIL_FUNCS (1<<14) 70*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_TEST_SHIFT 11 71*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_TEST_MASK (0x7<<11) 72*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_FAIL_SHIFT 8 73*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_FAIL_MASK (0x7<<8) 74*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5 75*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5) 76*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_PASS_Z_PASS_SHIFT 2 77*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2) 78*d83cc019SAndroid Build Coastguard Worker #define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1) 79*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_TWO_SIDE (1<<0) 80*d83cc019SAndroid Build Coastguard Worker 81*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */ 82*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24)) 83*d83cc019SAndroid Build Coastguard Worker #define BFM_ENABLE_STENCIL_TEST_MASK (1<<17) 84*d83cc019SAndroid Build Coastguard Worker #define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16) 85*d83cc019SAndroid Build Coastguard Worker #define BFM_STENCIL_TEST_MASK_SHIFT 8 86*d83cc019SAndroid Build Coastguard Worker #define BFM_STENCIL_TEST_MASK_MASK (0xff<<8) 87*d83cc019SAndroid Build Coastguard Worker #define BFM_STENCIL_WRITE_MASK_SHIFT 0 88*d83cc019SAndroid Build Coastguard Worker #define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0) 89*d83cc019SAndroid Build Coastguard Worker 90*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_BIN_CONTROL p141 */ 91*d83cc019SAndroid Build Coastguard Worker 92*d83cc019SAndroid Build Coastguard Worker /* p143 */ 93*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) 94*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 95*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ID_COLOR_BACK (0x3<<24) 96*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ID_DEPTH (0x7<<24) 97*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_USE_FENCE (1<<23) 98*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILED_SURFACE (1<<22) 99*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILE_WALK_X 0 100*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILE_WALK_Y (1<<21) 101*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_PITCH(x) (((x)/4)<<2) 102*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */ 103*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ADDR(x) ((x) & ~0x3) 104*d83cc019SAndroid Build Coastguard Worker 105*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_CHROMA_KEY */ 106*d83cc019SAndroid Build Coastguard Worker 107*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_CLEAR_PARAMETERS, p150 */ 108*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5) 109*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 110*d83cc019SAndroid Build Coastguard Worker #define CLEARPARAM_CLEAR_RECT (1 << 16) 111*d83cc019SAndroid Build Coastguard Worker #define CLEARPARAM_ZONE_INIT (0 << 16) 112*d83cc019SAndroid Build Coastguard Worker #define CLEARPARAM_WRITE_COLOR (1 << 2) 113*d83cc019SAndroid Build Coastguard Worker #define CLEARPARAM_WRITE_DEPTH (1 << 1) 114*d83cc019SAndroid Build Coastguard Worker #define CLEARPARAM_WRITE_STENCIL (1 << 0) 115*d83cc019SAndroid Build Coastguard Worker 116*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */ 117*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) 118*d83cc019SAndroid Build Coastguard Worker 119*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_COORD_SET_BINDINGS, p154 */ 120*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) 121*d83cc019SAndroid Build Coastguard Worker #define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3)) 122*d83cc019SAndroid Build Coastguard Worker 123*d83cc019SAndroid Build Coastguard Worker /* p156 */ 124*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16)) 125*d83cc019SAndroid Build Coastguard Worker 126*d83cc019SAndroid Build Coastguard Worker /* p157 */ 127*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16)) 128*d83cc019SAndroid Build Coastguard Worker 129*d83cc019SAndroid Build Coastguard Worker /* p158 */ 130*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16)) 131*d83cc019SAndroid Build Coastguard Worker 132*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */ 133*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16)) 134*d83cc019SAndroid Build Coastguard Worker /* scale in dword 1 */ 135*d83cc019SAndroid Build Coastguard Worker 136*d83cc019SAndroid Build Coastguard Worker /* The depth subrectangle is not supported, but must be disabled. */ 137*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */ 138*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0)) 139*d83cc019SAndroid Build Coastguard Worker 140*d83cc019SAndroid Build Coastguard Worker /* p161 */ 141*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) 142*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 143*d83cc019SAndroid Build Coastguard Worker #define TEX_DEFAULT_COLOR_OGL (0<<30) 144*d83cc019SAndroid Build Coastguard Worker #define TEX_DEFAULT_COLOR_D3D (1<<30) 145*d83cc019SAndroid Build Coastguard Worker #define ZR_EARLY_DEPTH (1<<29) 146*d83cc019SAndroid Build Coastguard Worker #define LOD_PRECLAMP_OGL (1<<28) 147*d83cc019SAndroid Build Coastguard Worker #define LOD_PRECLAMP_D3D (0<<28) 148*d83cc019SAndroid Build Coastguard Worker #define DITHER_FULL_ALWAYS (0<<26) 149*d83cc019SAndroid Build Coastguard Worker #define DITHER_FULL_ON_FB_BLEND (1<<26) 150*d83cc019SAndroid Build Coastguard Worker #define DITHER_CLAMPED_ALWAYS (2<<26) 151*d83cc019SAndroid Build Coastguard Worker #define LINEAR_GAMMA_BLEND_32BPP (1<<25) 152*d83cc019SAndroid Build Coastguard Worker #define DEBUG_DISABLE_ENH_DITHER (1<<24) 153*d83cc019SAndroid Build Coastguard Worker #define DSTORG_HORT_BIAS(x) ((x)<<20) 154*d83cc019SAndroid Build Coastguard Worker #define DSTORG_VERT_BIAS(x) ((x)<<16) 155*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_ALL 0 156*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_Y (1<<12) 157*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CR (2<<12) 158*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CB (3<<12) 159*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) 160*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_8BIT 0 161*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_RGB555 (1<<8) 162*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_RGB565 (2<<8) 163*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB8888 (3<<8) 164*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB4444 (8<<8) 165*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB1555 (9<<8) 166*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB2AAA (0xa<<8) 167*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_16_FIXED 0 168*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_16_FLOAT (1<<2) 169*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) 170*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_1 (1<<1) 171*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_0 (0<<1) 172*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_OFS_1 1 173*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_OFS_0 0 174*d83cc019SAndroid Build Coastguard Worker 175*d83cc019SAndroid Build Coastguard Worker /* p166 */ 176*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3) 177*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 178*d83cc019SAndroid Build Coastguard Worker #define DRAW_RECT_DIS_DEPTH_OFS (1<<30) 179*d83cc019SAndroid Build Coastguard Worker #define DRAW_DITHER_OFS_X(x) ((x)<<26) 180*d83cc019SAndroid Build Coastguard Worker #define DRAW_DITHER_OFS_Y(x) ((x)<<24) 181*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */ 182*d83cc019SAndroid Build Coastguard Worker #define DRAW_YMIN(x) ((x)<<16) 183*d83cc019SAndroid Build Coastguard Worker #define DRAW_XMIN(x) (x) 184*d83cc019SAndroid Build Coastguard Worker /* Dword 3 */ 185*d83cc019SAndroid Build Coastguard Worker #define DRAW_YMAX(x) ((x)<<16) 186*d83cc019SAndroid Build Coastguard Worker #define DRAW_XMAX(x) (x) 187*d83cc019SAndroid Build Coastguard Worker /* Dword 4 */ 188*d83cc019SAndroid Build Coastguard Worker #define DRAW_YORG(x) ((x)<<16) 189*d83cc019SAndroid Build Coastguard Worker #define DRAW_XORG(x) (x) 190*d83cc019SAndroid Build Coastguard Worker 191*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */ 192*d83cc019SAndroid Build Coastguard Worker 193*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */ 194*d83cc019SAndroid Build Coastguard Worker 195*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_FOG_COLOR, p173 */ 196*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24)) 197*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_RED(x) ((x)<<16) 198*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_GREEN(x) ((x)<<8) 199*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_BLUE(x) (x) 200*d83cc019SAndroid Build Coastguard Worker 201*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_FOG_MODE, p174 */ 202*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2) 203*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 204*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31) 205*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_VERTEX (0<<28) 206*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_PIXEL_EXP (1<<28) 207*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28) 208*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28) 209*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_MASK (3<<28) 210*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27) 211*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGINDEX_Z (0<<25) 212*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGINDEX_W (1<<25) 213*d83cc019SAndroid Build Coastguard Worker #define FMC1_C1_C2_MODIFY_ENABLE (1<<24) 214*d83cc019SAndroid Build Coastguard Worker #define FMC1_DENSITY_MODIFY_ENABLE (1<<23) 215*d83cc019SAndroid Build Coastguard Worker #define FMC1_C1_ONE (1<<13) 216*d83cc019SAndroid Build Coastguard Worker #define FMC1_C1_MASK (0xffff<<4) 217*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */ 218*d83cc019SAndroid Build Coastguard Worker #define FMC2_C2_ONE (1<<16) 219*d83cc019SAndroid Build Coastguard Worker /* Dword 3 */ 220*d83cc019SAndroid Build Coastguard Worker #define FMC3_D_ONE (1<<16) 221*d83cc019SAndroid Build Coastguard Worker 222*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */ 223*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24)) 224*d83cc019SAndroid Build Coastguard Worker #define IAB_MODIFY_ENABLE (1<<23) 225*d83cc019SAndroid Build Coastguard Worker #define IAB_ENABLE (1<<22) 226*d83cc019SAndroid Build Coastguard Worker #define IAB_MODIFY_FUNC (1<<21) 227*d83cc019SAndroid Build Coastguard Worker #define IAB_FUNC_SHIFT 16 228*d83cc019SAndroid Build Coastguard Worker #define IAB_MODIFY_SRC_FACTOR (1<<11) 229*d83cc019SAndroid Build Coastguard Worker #define IAB_SRC_FACTOR_SHIFT 6 230*d83cc019SAndroid Build Coastguard Worker #define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) 231*d83cc019SAndroid Build Coastguard Worker #define IAB_MODIFY_DST_FACTOR (1<<5) 232*d83cc019SAndroid Build Coastguard Worker #define IAB_DST_FACTOR_SHIFT 0 233*d83cc019SAndroid Build Coastguard Worker #define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) 234*d83cc019SAndroid Build Coastguard Worker 235*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_ZERO 0x01 236*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_ONE 0x02 237*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_SRC_COLR 0x03 238*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_SRC_COLR 0x04 239*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_SRC_ALPHA 0x05 240*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_SRC_ALPHA 0x06 241*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_DST_ALPHA 0x07 242*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_DST_ALPHA 0x08 243*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_DST_COLR 0x09 244*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_DST_COLR 0x0a 245*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b 246*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_CONST_COLOR 0x0c 247*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_CONST_COLOR 0x0d 248*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_CONST_ALPHA 0x0e 249*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_CONST_ALPHA 0x0f 250*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_MASK 0x0f 251*d83cc019SAndroid Build Coastguard Worker 252*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_ADD 0x0 253*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_SUBTRACT 0x1 254*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_REVERSE_SUBTRACT 0x2 255*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MIN 0x3 256*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MAX 0x4 257*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MASK 0x7 258*d83cc019SAndroid Build Coastguard Worker 259*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_LOAD_INDIRECT, p180 */ 260*d83cc019SAndroid Build Coastguard Worker 261*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16)) 262*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_STATIC_INDIRECT (0x01<<8) 263*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8) 264*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_SAMPLER (0x04<<8) 265*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_MAP (0x08<<8) 266*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_PROGRAM (0x10<<8) 267*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_CONSTANTS (0x20<<8) 268*d83cc019SAndroid Build Coastguard Worker 269*d83cc019SAndroid Build Coastguard Worker #define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3) 270*d83cc019SAndroid Build Coastguard Worker #define SIS0_FORCE_LOAD (1<<1) 271*d83cc019SAndroid Build Coastguard Worker #define SIS0_BUFFER_VALID (1<<0) 272*d83cc019SAndroid Build Coastguard Worker #define SIS1_BUFFER_LENGTH(x) ((x)&0xff) 273*d83cc019SAndroid Build Coastguard Worker 274*d83cc019SAndroid Build Coastguard Worker #define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3) 275*d83cc019SAndroid Build Coastguard Worker #define DIS0_BUFFER_RESET (1<<1) 276*d83cc019SAndroid Build Coastguard Worker #define DIS0_BUFFER_VALID (1<<0) 277*d83cc019SAndroid Build Coastguard Worker 278*d83cc019SAndroid Build Coastguard Worker #define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3) 279*d83cc019SAndroid Build Coastguard Worker #define SSB0_FORCE_LOAD (1<<1) 280*d83cc019SAndroid Build Coastguard Worker #define SSB0_BUFFER_VALID (1<<0) 281*d83cc019SAndroid Build Coastguard Worker #define SSB1_BUFFER_LENGTH(x) ((x)&0xff) 282*d83cc019SAndroid Build Coastguard Worker 283*d83cc019SAndroid Build Coastguard Worker #define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3) 284*d83cc019SAndroid Build Coastguard Worker #define MSB0_FORCE_LOAD (1<<1) 285*d83cc019SAndroid Build Coastguard Worker #define MSB0_BUFFER_VALID (1<<0) 286*d83cc019SAndroid Build Coastguard Worker #define MSB1_BUFFER_LENGTH(x) ((x)&0xff) 287*d83cc019SAndroid Build Coastguard Worker 288*d83cc019SAndroid Build Coastguard Worker #define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3) 289*d83cc019SAndroid Build Coastguard Worker #define PSP0_FORCE_LOAD (1<<1) 290*d83cc019SAndroid Build Coastguard Worker #define PSP0_BUFFER_VALID (1<<0) 291*d83cc019SAndroid Build Coastguard Worker #define PSP1_BUFFER_LENGTH(x) ((x)&0xff) 292*d83cc019SAndroid Build Coastguard Worker 293*d83cc019SAndroid Build Coastguard Worker #define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3) 294*d83cc019SAndroid Build Coastguard Worker #define PSC0_FORCE_LOAD (1<<1) 295*d83cc019SAndroid Build Coastguard Worker #define PSC0_BUFFER_VALID (1<<0) 296*d83cc019SAndroid Build Coastguard Worker #define PSC1_BUFFER_LENGTH(x) ((x)&0xff) 297*d83cc019SAndroid Build Coastguard Worker 298*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_RASTERIZATION_RULES */ 299*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24)) 300*d83cc019SAndroid Build Coastguard Worker #define ENABLE_POINT_RASTER_RULE (1<<15) 301*d83cc019SAndroid Build Coastguard Worker #define OGL_POINT_RASTER_RULE (1<<13) 302*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEXKILL_3D_4D (1<<10) 303*d83cc019SAndroid Build Coastguard Worker #define TEXKILL_3D (0<<9) 304*d83cc019SAndroid Build Coastguard Worker #define TEXKILL_4D (1<<9) 305*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) 306*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) 307*d83cc019SAndroid Build Coastguard Worker #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) 308*d83cc019SAndroid Build Coastguard Worker #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) 309*d83cc019SAndroid Build Coastguard Worker 310*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_SCISSOR_ENABLE, p256 */ 311*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19)) 312*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SCISSOR_RECT ((1<<1) | 1) 313*d83cc019SAndroid Build Coastguard Worker #define DISABLE_SCISSOR_RECT (1<<1) 314*d83cc019SAndroid Build Coastguard Worker 315*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */ 316*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1) 317*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 318*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_YMIN(x) ((x)<<16) 319*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_XMIN(x) (x) 320*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */ 321*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_YMAX(x) ((x)<<16) 322*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_XMAX(x) (x) 323*d83cc019SAndroid Build Coastguard Worker 324*d83cc019SAndroid Build Coastguard Worker /* p189 */ 325*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16)) 326*d83cc019SAndroid Build Coastguard Worker #define I1_LOAD_S(n) (1<<(4+n)) 327*d83cc019SAndroid Build Coastguard Worker 328*d83cc019SAndroid Build Coastguard Worker #define S0_VB_OFFSET_MASK 0xffffffc 329*d83cc019SAndroid Build Coastguard Worker #define S0_AUTO_CACHE_INV_DISABLE (1<<0) 330*d83cc019SAndroid Build Coastguard Worker 331*d83cc019SAndroid Build Coastguard Worker #define S1_VERTEX_WIDTH_SHIFT 24 332*d83cc019SAndroid Build Coastguard Worker #define S1_VERTEX_WIDTH_MASK (0x3f<<24) 333*d83cc019SAndroid Build Coastguard Worker #define S1_VERTEX_PITCH_SHIFT 16 334*d83cc019SAndroid Build Coastguard Worker #define S1_VERTEX_PITCH_MASK (0x3f<<16) 335*d83cc019SAndroid Build Coastguard Worker 336*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_2D 0x0 337*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_3D 0x1 338*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_4D 0x2 339*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_1D 0x3 340*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_2D_16 0x4 341*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_4D_16 0x5 342*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_NOT_PRESENT 0xf 343*d83cc019SAndroid Build Coastguard Worker #define S2_TEXCOORD_FMT0_MASK 0xf 344*d83cc019SAndroid Build Coastguard Worker #define S2_TEXCOORD_FMT1_SHIFT 4 345*d83cc019SAndroid Build Coastguard Worker #define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) 346*d83cc019SAndroid Build Coastguard Worker #define S2_TEXCOORD_NONE (~0) 347*d83cc019SAndroid Build Coastguard Worker 348*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_WRAP_SHORTEST_TCX 8 349*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_WRAP_SHORTEST_TCY 4 350*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_WRAP_SHORTEST_TCZ 2 351*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_PERSPECTIVE_DISABLE 1 352*d83cc019SAndroid Build Coastguard Worker 353*d83cc019SAndroid Build Coastguard Worker #define S3_WRAP_SHORTEST_TCX(unit) (TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4)) 354*d83cc019SAndroid Build Coastguard Worker #define S3_WRAP_SHORTEST_TCY(unit) (TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4)) 355*d83cc019SAndroid Build Coastguard Worker #define S3_WRAP_SHORTEST_TCZ(unit) (TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4)) 356*d83cc019SAndroid Build Coastguard Worker #define S3_PERSPECTIVE_DISABLE(unit) (TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4)) 357*d83cc019SAndroid Build Coastguard Worker 358*d83cc019SAndroid Build Coastguard Worker /* S3 not interesting */ 359*d83cc019SAndroid Build Coastguard Worker 360*d83cc019SAndroid Build Coastguard Worker #define S4_POINT_WIDTH_SHIFT 23 361*d83cc019SAndroid Build Coastguard Worker #define S4_POINT_WIDTH_MASK (0x1ff<<23) 362*d83cc019SAndroid Build Coastguard Worker #define S4_LINE_WIDTH_SHIFT 19 363*d83cc019SAndroid Build Coastguard Worker #define S4_LINE_WIDTH_ONE (0x2<<19) 364*d83cc019SAndroid Build Coastguard Worker #define S4_LINE_WIDTH_MASK (0xf<<19) 365*d83cc019SAndroid Build Coastguard Worker #define S4_FLATSHADE_ALPHA (1<<18) 366*d83cc019SAndroid Build Coastguard Worker #define S4_FLATSHADE_FOG (1<<17) 367*d83cc019SAndroid Build Coastguard Worker #define S4_FLATSHADE_SPECULAR (1<<16) 368*d83cc019SAndroid Build Coastguard Worker #define S4_FLATSHADE_COLOR (1<<15) 369*d83cc019SAndroid Build Coastguard Worker #define S4_CULLMODE_BOTH (0<<13) 370*d83cc019SAndroid Build Coastguard Worker #define S4_CULLMODE_NONE (1<<13) 371*d83cc019SAndroid Build Coastguard Worker #define S4_CULLMODE_CW (2<<13) 372*d83cc019SAndroid Build Coastguard Worker #define S4_CULLMODE_CCW (3<<13) 373*d83cc019SAndroid Build Coastguard Worker #define S4_CULLMODE_MASK (3<<13) 374*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_POINT_WIDTH (1<<12) 375*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_SPEC_FOG (1<<11) 376*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_COLOR (1<<10) 377*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_DEPTH_OFFSET (1<<9) 378*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_XYZ (1<<6) 379*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_XYZW (2<<6) 380*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_XY (3<<6) 381*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_XYW (4<<6) 382*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_XYZW_MASK (7<<6) 383*d83cc019SAndroid Build Coastguard Worker #define S4_FORCE_DEFAULT_DIFFUSE (1<<5) 384*d83cc019SAndroid Build Coastguard Worker #define S4_FORCE_DEFAULT_SPECULAR (1<<4) 385*d83cc019SAndroid Build Coastguard Worker #define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) 386*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_FOG_PARAM (1<<2) 387*d83cc019SAndroid Build Coastguard Worker #define S4_SPRITE_POINT_ENABLE (1<<1) 388*d83cc019SAndroid Build Coastguard Worker #define S4_LINE_ANTIALIAS_ENABLE (1<<0) 389*d83cc019SAndroid Build Coastguard Worker 390*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ 391*d83cc019SAndroid Build Coastguard Worker S4_VFMT_SPEC_FOG | \ 392*d83cc019SAndroid Build Coastguard Worker S4_VFMT_COLOR | \ 393*d83cc019SAndroid Build Coastguard Worker S4_VFMT_DEPTH_OFFSET | \ 394*d83cc019SAndroid Build Coastguard Worker S4_VFMT_XYZW_MASK | \ 395*d83cc019SAndroid Build Coastguard Worker S4_VFMT_FOG_PARAM) 396*d83cc019SAndroid Build Coastguard Worker 397*d83cc019SAndroid Build Coastguard Worker #define S5_WRITEDISABLE_ALPHA (1<<31) 398*d83cc019SAndroid Build Coastguard Worker #define S5_WRITEDISABLE_RED (1<<30) 399*d83cc019SAndroid Build Coastguard Worker #define S5_WRITEDISABLE_GREEN (1<<29) 400*d83cc019SAndroid Build Coastguard Worker #define S5_WRITEDISABLE_BLUE (1<<28) 401*d83cc019SAndroid Build Coastguard Worker #define S5_WRITEDISABLE_MASK (0xf<<28) 402*d83cc019SAndroid Build Coastguard Worker #define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) 403*d83cc019SAndroid Build Coastguard Worker #define S5_LAST_PIXEL_ENABLE (1<<26) 404*d83cc019SAndroid Build Coastguard Worker #define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) 405*d83cc019SAndroid Build Coastguard Worker #define S5_FOG_ENABLE (1<<24) 406*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_REF_SHIFT 16 407*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_REF_MASK (0xff<<16) 408*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_TEST_FUNC_SHIFT 13 409*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) 410*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_FAIL_SHIFT 10 411*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_FAIL_MASK (0x7<<10) 412*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 413*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) 414*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_PASS_Z_PASS_SHIFT 4 415*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) 416*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_WRITE_ENABLE (1<<3) 417*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_TEST_ENABLE (1<<2) 418*d83cc019SAndroid Build Coastguard Worker #define S5_COLOR_DITHER_ENABLE (1<<1) 419*d83cc019SAndroid Build Coastguard Worker #define S5_LOGICOP_ENABLE (1<<0) 420*d83cc019SAndroid Build Coastguard Worker 421*d83cc019SAndroid Build Coastguard Worker #define S6_ALPHA_TEST_ENABLE (1<<31) 422*d83cc019SAndroid Build Coastguard Worker #define S6_ALPHA_TEST_FUNC_SHIFT 28 423*d83cc019SAndroid Build Coastguard Worker #define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) 424*d83cc019SAndroid Build Coastguard Worker #define S6_ALPHA_REF_SHIFT 20 425*d83cc019SAndroid Build Coastguard Worker #define S6_ALPHA_REF_MASK (0xff<<20) 426*d83cc019SAndroid Build Coastguard Worker #define S6_DEPTH_TEST_ENABLE (1<<19) 427*d83cc019SAndroid Build Coastguard Worker #define S6_DEPTH_TEST_FUNC_SHIFT 16 428*d83cc019SAndroid Build Coastguard Worker #define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) 429*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_BLEND_ENABLE (1<<15) 430*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_BLEND_FUNC_SHIFT 12 431*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) 432*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 433*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) 434*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_DST_BLEND_FACT_SHIFT 4 435*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) 436*d83cc019SAndroid Build Coastguard Worker #define S6_DEPTH_WRITE_ENABLE (1<<3) 437*d83cc019SAndroid Build Coastguard Worker #define S6_COLOR_WRITE_ENABLE (1<<2) 438*d83cc019SAndroid Build Coastguard Worker #define S6_TRISTRIP_PV_SHIFT 0 439*d83cc019SAndroid Build Coastguard Worker #define S6_TRISTRIP_PV_MASK (0x3<<0) 440*d83cc019SAndroid Build Coastguard Worker 441*d83cc019SAndroid Build Coastguard Worker #define S7_DEPTH_OFFSET_CONST_MASK ~0 442*d83cc019SAndroid Build Coastguard Worker 443*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */ 444*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ 445*d83cc019SAndroid Build Coastguard Worker 446*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_4, p218 */ 447*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24)) 448*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LOGIC_OP_FUNC (1<<23) 449*d83cc019SAndroid Build Coastguard Worker #define LOGIC_OP_FUNC(x) ((x)<<18) 450*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_MASK (0xf<<18) 451*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_COPY 0xc 452*d83cc019SAndroid Build Coastguard Worker #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) 453*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_TEST_MASK (1<<17) 454*d83cc019SAndroid Build Coastguard Worker #define STENCIL_TEST_MASK(x) ((x)<<8) 455*d83cc019SAndroid Build Coastguard Worker #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) 456*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_WRITE_MASK (1<<16) 457*d83cc019SAndroid Build Coastguard Worker #define STENCIL_WRITE_MASK(x) ((x)&0xff) 458*d83cc019SAndroid Build Coastguard Worker 459*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_5, p220 */ 460*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24)) 461*d83cc019SAndroid Build Coastguard Worker #define PIPELINE_FLUSH_RENDER_CACHE (1<<18) 462*d83cc019SAndroid Build Coastguard Worker #define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16) 463*d83cc019SAndroid Build Coastguard Worker 464*d83cc019SAndroid Build Coastguard Worker /* p221 */ 465*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16)) 466*d83cc019SAndroid Build Coastguard Worker #define PS1_REG(n) (1<<(n)) 467*d83cc019SAndroid Build Coastguard Worker #define PS2_CONST_X(n) (n) 468*d83cc019SAndroid Build Coastguard Worker #define PS3_CONST_Y(n) (n) 469*d83cc019SAndroid Build Coastguard Worker #define PS4_CONST_Z(n) (n) 470*d83cc019SAndroid Build Coastguard Worker #define PS5_CONST_W(n) (n) 471*d83cc019SAndroid Build Coastguard Worker 472*d83cc019SAndroid Build Coastguard Worker /* p222 */ 473*d83cc019SAndroid Build Coastguard Worker 474*d83cc019SAndroid Build Coastguard Worker #define I915_MAX_TEX_INDIRECT 4 475*d83cc019SAndroid Build Coastguard Worker #define I915_MAX_TEX_INSN 32 476*d83cc019SAndroid Build Coastguard Worker #define I915_MAX_ALU_INSN 64 477*d83cc019SAndroid Build Coastguard Worker #define I915_MAX_DECL_INSN 27 478*d83cc019SAndroid Build Coastguard Worker #define I915_MAX_TEMPORARY 16 479*d83cc019SAndroid Build Coastguard Worker 480*d83cc019SAndroid Build Coastguard Worker /* Each instruction is 3 dwords long, though most don't require all 481*d83cc019SAndroid Build Coastguard Worker * this space. Maximum of 123 instructions. Smaller maxes per insn 482*d83cc019SAndroid Build Coastguard Worker * type. 483*d83cc019SAndroid Build Coastguard Worker */ 484*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) 485*d83cc019SAndroid Build Coastguard Worker 486*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_R 0 /* temporary regs, no need to 487*d83cc019SAndroid Build Coastguard Worker * dcl, must be written before 488*d83cc019SAndroid Build Coastguard Worker * read -- Preserved between 489*d83cc019SAndroid Build Coastguard Worker * phases. 490*d83cc019SAndroid Build Coastguard Worker */ 491*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_T 1 /* Interpolated values, must be 492*d83cc019SAndroid Build Coastguard Worker * dcl'ed before use. 493*d83cc019SAndroid Build Coastguard Worker * 494*d83cc019SAndroid Build Coastguard Worker * 0..7: texture coord, 495*d83cc019SAndroid Build Coastguard Worker * 8: diffuse spec, 496*d83cc019SAndroid Build Coastguard Worker * 9: specular color, 497*d83cc019SAndroid Build Coastguard Worker * 10: fog parameter in w. 498*d83cc019SAndroid Build Coastguard Worker */ 499*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_CONST 2 /* Restriction: only one const 500*d83cc019SAndroid Build Coastguard Worker * can be referenced per 501*d83cc019SAndroid Build Coastguard Worker * instruction, though it may be 502*d83cc019SAndroid Build Coastguard Worker * selected for multiple inputs. 503*d83cc019SAndroid Build Coastguard Worker * Constants not initialized 504*d83cc019SAndroid Build Coastguard Worker * default to zero. 505*d83cc019SAndroid Build Coastguard Worker */ 506*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_S 3 /* sampler */ 507*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_OC 4 /* output color (rgba) */ 508*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_OD 5 /* output depth (w), xyz are 509*d83cc019SAndroid Build Coastguard Worker * temporaries. If not written, 510*d83cc019SAndroid Build Coastguard Worker * interpolated depth is used? 511*d83cc019SAndroid Build Coastguard Worker */ 512*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_U 6 /* unpreserved temporaries */ 513*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_MASK 0x7 514*d83cc019SAndroid Build Coastguard Worker #define REG_NR_MASK 0xf 515*d83cc019SAndroid Build Coastguard Worker 516*d83cc019SAndroid Build Coastguard Worker /* REG_TYPE_T: 517*d83cc019SAndroid Build Coastguard Worker */ 518*d83cc019SAndroid Build Coastguard Worker #define T_TEX0 0 519*d83cc019SAndroid Build Coastguard Worker #define T_TEX1 1 520*d83cc019SAndroid Build Coastguard Worker #define T_TEX2 2 521*d83cc019SAndroid Build Coastguard Worker #define T_TEX3 3 522*d83cc019SAndroid Build Coastguard Worker #define T_TEX4 4 523*d83cc019SAndroid Build Coastguard Worker #define T_TEX5 5 524*d83cc019SAndroid Build Coastguard Worker #define T_TEX6 6 525*d83cc019SAndroid Build Coastguard Worker #define T_TEX7 7 526*d83cc019SAndroid Build Coastguard Worker #define T_DIFFUSE 8 527*d83cc019SAndroid Build Coastguard Worker #define T_SPECULAR 9 528*d83cc019SAndroid Build Coastguard Worker #define T_FOG_W 10 /* interpolated fog is in W coord */ 529*d83cc019SAndroid Build Coastguard Worker 530*d83cc019SAndroid Build Coastguard Worker /* Arithmetic instructions */ 531*d83cc019SAndroid Build Coastguard Worker 532*d83cc019SAndroid Build Coastguard Worker /* .replicate_swizzle == selection and replication of a particular 533*d83cc019SAndroid Build Coastguard Worker * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww 534*d83cc019SAndroid Build Coastguard Worker */ 535*d83cc019SAndroid Build Coastguard Worker #define A0_NOP (0x0<<24) /* no operation */ 536*d83cc019SAndroid Build Coastguard Worker #define A0_ADD (0x1<<24) /* dst = src0 + src1 */ 537*d83cc019SAndroid Build Coastguard Worker #define A0_MOV (0x2<<24) /* dst = src0 */ 538*d83cc019SAndroid Build Coastguard Worker #define A0_MUL (0x3<<24) /* dst = src0 * src1 */ 539*d83cc019SAndroid Build Coastguard Worker #define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ 540*d83cc019SAndroid Build Coastguard Worker #define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ 541*d83cc019SAndroid Build Coastguard Worker #define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ 542*d83cc019SAndroid Build Coastguard Worker #define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ 543*d83cc019SAndroid Build Coastguard Worker #define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ 544*d83cc019SAndroid Build Coastguard Worker #define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ 545*d83cc019SAndroid Build Coastguard Worker #define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ 546*d83cc019SAndroid Build Coastguard Worker #define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ 547*d83cc019SAndroid Build Coastguard Worker #define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ 548*d83cc019SAndroid Build Coastguard Worker #define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ 549*d83cc019SAndroid Build Coastguard Worker #define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ 550*d83cc019SAndroid Build Coastguard Worker #define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ 551*d83cc019SAndroid Build Coastguard Worker #define A0_FLR (0x10<<24) /* dst = floor(src0) */ 552*d83cc019SAndroid Build Coastguard Worker #define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ 553*d83cc019SAndroid Build Coastguard Worker #define A0_TRC (0x12<<24) /* dst = int(src0) */ 554*d83cc019SAndroid Build Coastguard Worker #define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ 555*d83cc019SAndroid Build Coastguard Worker #define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ 556*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_SATURATE (1<<22) 557*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_TYPE_SHIFT 19 558*d83cc019SAndroid Build Coastguard Worker /* Allow: R, OC, OD, U */ 559*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_NR_SHIFT 14 560*d83cc019SAndroid Build Coastguard Worker /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 561*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_X (1<<10) 562*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_Y (2<<10) 563*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_Z (4<<10) 564*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_W (8<<10) 565*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_ALL (0xf<<10) 566*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_SHIFT 10 567*d83cc019SAndroid Build Coastguard Worker #define A0_SRC0_TYPE_SHIFT 7 568*d83cc019SAndroid Build Coastguard Worker #define A0_SRC0_NR_SHIFT 2 569*d83cc019SAndroid Build Coastguard Worker 570*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) 571*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) 572*d83cc019SAndroid Build Coastguard Worker 573*d83cc019SAndroid Build Coastguard Worker #define SRC_X 0 574*d83cc019SAndroid Build Coastguard Worker #define SRC_Y 1 575*d83cc019SAndroid Build Coastguard Worker #define SRC_Z 2 576*d83cc019SAndroid Build Coastguard Worker #define SRC_W 3 577*d83cc019SAndroid Build Coastguard Worker #define SRC_ZERO 4 578*d83cc019SAndroid Build Coastguard Worker #define SRC_ONE 5 579*d83cc019SAndroid Build Coastguard Worker 580*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_X_NEGATE (1<<31) 581*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_X_SHIFT 28 582*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) 583*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Y_SHIFT 24 584*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) 585*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Z_SHIFT 20 586*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_W_NEGATE (1<<19) 587*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_W_SHIFT 16 588*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_TYPE_SHIFT 13 589*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_NR_SHIFT 8 590*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_X_NEGATE (1<<7) 591*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_X_SHIFT 4 592*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) 593*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_Y_SHIFT 0 594*d83cc019SAndroid Build Coastguard Worker 595*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) 596*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_Z_SHIFT 28 597*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_W_NEGATE (1<<27) 598*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_W_SHIFT 24 599*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_TYPE_SHIFT 21 600*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_NR_SHIFT 16 601*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_X_NEGATE (1<<15) 602*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_X_SHIFT 12 603*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) 604*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Y_SHIFT 8 605*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) 606*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Z_SHIFT 4 607*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_W_NEGATE (1<<3) 608*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_W_SHIFT 0 609*d83cc019SAndroid Build Coastguard Worker 610*d83cc019SAndroid Build Coastguard Worker /* Texture instructions */ 611*d83cc019SAndroid Build Coastguard Worker #define T0_TEXLD (0x15<<24) /* Sample texture using predeclared 612*d83cc019SAndroid Build Coastguard Worker * sampler and address, and output 613*d83cc019SAndroid Build Coastguard Worker * filtered texel data to destination 614*d83cc019SAndroid Build Coastguard Worker * register */ 615*d83cc019SAndroid Build Coastguard Worker #define T0_TEXLDP (0x16<<24) /* Same as texld but performs a 616*d83cc019SAndroid Build Coastguard Worker * perspective divide of the texture 617*d83cc019SAndroid Build Coastguard Worker * coordinate .xyz values by .w before 618*d83cc019SAndroid Build Coastguard Worker * sampling. */ 619*d83cc019SAndroid Build Coastguard Worker #define T0_TEXLDB (0x17<<24) /* Same as texld but biases the 620*d83cc019SAndroid Build Coastguard Worker * computed LOD by w. Only S4.6 two's 621*d83cc019SAndroid Build Coastguard Worker * comp is used. This implies that a 622*d83cc019SAndroid Build Coastguard Worker * float to fixed conversion is 623*d83cc019SAndroid Build Coastguard Worker * done. */ 624*d83cc019SAndroid Build Coastguard Worker #define T0_TEXKILL (0x18<<24) /* Does not perform a sampling 625*d83cc019SAndroid Build Coastguard Worker * operation. Simply kills the pixel 626*d83cc019SAndroid Build Coastguard Worker * if any channel of the address 627*d83cc019SAndroid Build Coastguard Worker * register is < 0.0. */ 628*d83cc019SAndroid Build Coastguard Worker #define T0_DEST_TYPE_SHIFT 19 629*d83cc019SAndroid Build Coastguard Worker /* Allow: R, OC, OD, U */ 630*d83cc019SAndroid Build Coastguard Worker /* Note: U (unpreserved) regs do not retain their values between 631*d83cc019SAndroid Build Coastguard Worker * phases (cannot be used for feedback) 632*d83cc019SAndroid Build Coastguard Worker * 633*d83cc019SAndroid Build Coastguard Worker * Note: oC and OD registers can only be used as the destination of a 634*d83cc019SAndroid Build Coastguard Worker * texture instruction once per phase (this is an implementation 635*d83cc019SAndroid Build Coastguard Worker * restriction). 636*d83cc019SAndroid Build Coastguard Worker */ 637*d83cc019SAndroid Build Coastguard Worker #define T0_DEST_NR_SHIFT 14 638*d83cc019SAndroid Build Coastguard Worker /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 639*d83cc019SAndroid Build Coastguard Worker #define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ 640*d83cc019SAndroid Build Coastguard Worker #define T0_SAMPLER_NR_MASK (0xf<<0) 641*d83cc019SAndroid Build Coastguard Worker 642*d83cc019SAndroid Build Coastguard Worker #define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ 643*d83cc019SAndroid Build Coastguard Worker /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ 644*d83cc019SAndroid Build Coastguard Worker #define T1_ADDRESS_REG_NR_SHIFT 17 645*d83cc019SAndroid Build Coastguard Worker #define T2_MBZ 0 646*d83cc019SAndroid Build Coastguard Worker 647*d83cc019SAndroid Build Coastguard Worker /* Declaration instructions */ 648*d83cc019SAndroid Build Coastguard Worker #define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) 649*d83cc019SAndroid Build Coastguard Worker * register or an s (sampler) 650*d83cc019SAndroid Build Coastguard Worker * register. */ 651*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_SHIFT 22 652*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_2D (0x0<<22) 653*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_CUBE (0x1<<22) 654*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_VOLUME (0x2<<22) 655*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_MASK (0x3<<22) 656*d83cc019SAndroid Build Coastguard Worker 657*d83cc019SAndroid Build Coastguard Worker #define D0_TYPE_SHIFT 19 658*d83cc019SAndroid Build Coastguard Worker /* Allow: T, S */ 659*d83cc019SAndroid Build Coastguard Worker #define D0_NR_SHIFT 14 660*d83cc019SAndroid Build Coastguard Worker /* Allow T: 0..10, S: 0..15 */ 661*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_X (1<<10) 662*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_Y (2<<10) 663*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_Z (4<<10) 664*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_W (8<<10) 665*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_ALL (0xf<<10) 666*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_NONE (0<<10) 667*d83cc019SAndroid Build Coastguard Worker 668*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) 669*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) 670*d83cc019SAndroid Build Coastguard Worker 671*d83cc019SAndroid Build Coastguard Worker /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse 672*d83cc019SAndroid Build Coastguard Worker * or specular declarations. 673*d83cc019SAndroid Build Coastguard Worker * 674*d83cc019SAndroid Build Coastguard Worker * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw) 675*d83cc019SAndroid Build Coastguard Worker * 676*d83cc019SAndroid Build Coastguard Worker * Must be zero for S (sampler) dcls 677*d83cc019SAndroid Build Coastguard Worker */ 678*d83cc019SAndroid Build Coastguard Worker #define D1_MBZ 0 679*d83cc019SAndroid Build Coastguard Worker #define D2_MBZ 0 680*d83cc019SAndroid Build Coastguard Worker 681*d83cc019SAndroid Build Coastguard Worker /* p207. 682*d83cc019SAndroid Build Coastguard Worker * The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK 683*d83cc019SAndroid Build Coastguard Worker */ 684*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16)) 685*d83cc019SAndroid Build Coastguard Worker 686*d83cc019SAndroid Build Coastguard Worker #define MS1_MAPMASK_SHIFT 0 687*d83cc019SAndroid Build Coastguard Worker #define MS1_MAPMASK_MASK (0x8fff<<0) 688*d83cc019SAndroid Build Coastguard Worker 689*d83cc019SAndroid Build Coastguard Worker #define MS2_UNTRUSTED_SURFACE (1<<31) 690*d83cc019SAndroid Build Coastguard Worker #define MS2_ADDRESS_MASK 0xfffffffc 691*d83cc019SAndroid Build Coastguard Worker #define MS2_VERTICAL_LINE_STRIDE (1<<1) 692*d83cc019SAndroid Build Coastguard Worker #define MS2_VERTICAL_OFFSET (1<<1) 693*d83cc019SAndroid Build Coastguard Worker 694*d83cc019SAndroid Build Coastguard Worker #define MS3_HEIGHT_SHIFT 21 695*d83cc019SAndroid Build Coastguard Worker #define MS3_WIDTH_SHIFT 10 696*d83cc019SAndroid Build Coastguard Worker #define MS3_PALETTE_SELECT (1<<9) 697*d83cc019SAndroid Build Coastguard Worker #define MS3_MAPSURF_FORMAT_SHIFT 7 698*d83cc019SAndroid Build Coastguard Worker #define MS3_MAPSURF_FORMAT_MASK (0x7<<7) 699*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_8BIT (1<<7) 700*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_16BIT (2<<7) 701*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_32BIT (3<<7) 702*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_422 (5<<7) 703*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_COMPRESSED (6<<7) 704*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_4BIT_INDEXED (7<<7) 705*d83cc019SAndroid Build Coastguard Worker #define MS3_MT_FORMAT_MASK (0x7 << 3) 706*d83cc019SAndroid Build Coastguard Worker #define MS3_MT_FORMAT_SHIFT 3 707*d83cc019SAndroid Build Coastguard Worker #define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ 708*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ 709*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_L8 (1<<3) 710*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_A8 (4<<3) 711*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_MONO8 (5<<3) 712*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ 713*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_ARGB1555 (1<<3) 714*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_ARGB4444 (2<<3) 715*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_AY88 (3<<3) 716*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_88DVDU (5<<3) 717*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_BUMP_655LDVDU (6<<3) 718*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_I16 (7<<3) 719*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_L16 (8<<3) 720*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_A16 (9<<3) 721*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ 722*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_ABGR8888 (1<<3) 723*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_XRGB8888 (2<<3) 724*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_XBGR8888 (3<<3) 725*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_QWVU8888 (4<<3) 726*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_AXVU8888 (5<<3) 727*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_LXVU8888 (6<<3) 728*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_XLVU8888 (7<<3) 729*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_ARGB2101010 (8<<3) 730*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_ABGR2101010 (9<<3) 731*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_AWVU2101010 (0xA<<3) 732*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_GR1616 (0xB<<3) 733*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_VU1616 (0xC<<3) 734*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_xI824 (0xD<<3) 735*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_xA824 (0xE<<3) 736*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_xL824 (0xF<<3) 737*d83cc019SAndroid Build Coastguard Worker #define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ 738*d83cc019SAndroid Build Coastguard Worker #define MT_422_YCRCB_NORMAL (1<<3) 739*d83cc019SAndroid Build Coastguard Worker #define MT_422_YCRCB_SWAPUV (2<<3) 740*d83cc019SAndroid Build Coastguard Worker #define MT_422_YCRCB_SWAPUVY (3<<3) 741*d83cc019SAndroid Build Coastguard Worker #define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ 742*d83cc019SAndroid Build Coastguard Worker #define MT_COMPRESS_DXT2_3 (1<<3) 743*d83cc019SAndroid Build Coastguard Worker #define MT_COMPRESS_DXT4_5 (2<<3) 744*d83cc019SAndroid Build Coastguard Worker #define MT_COMPRESS_FXT1 (3<<3) 745*d83cc019SAndroid Build Coastguard Worker #define MT_COMPRESS_DXT1_RGB (4<<3) 746*d83cc019SAndroid Build Coastguard Worker #define MS3_USE_FENCE_REGS (1<<2) 747*d83cc019SAndroid Build Coastguard Worker #define MS3_TILED_SURFACE (1<<1) 748*d83cc019SAndroid Build Coastguard Worker #define MS3_TILE_WALK (1<<0) 749*d83cc019SAndroid Build Coastguard Worker 750*d83cc019SAndroid Build Coastguard Worker /* The pitch is the pitch measured in DWORDS, minus 1 */ 751*d83cc019SAndroid Build Coastguard Worker #define MS4_PITCH_SHIFT 21 752*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_NEGX (1<<20) 753*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_POSX (1<<19) 754*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_NEGY (1<<18) 755*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_POSY (1<<17) 756*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_NEGZ (1<<16) 757*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_POSZ (1<<15) 758*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) 759*d83cc019SAndroid Build Coastguard Worker #define MS4_MAX_LOD_SHIFT 9 760*d83cc019SAndroid Build Coastguard Worker #define MS4_MAX_LOD_MASK (0x3f<<9) 761*d83cc019SAndroid Build Coastguard Worker #define MS4_MIP_LAYOUT_LEGACY (0<<8) 762*d83cc019SAndroid Build Coastguard Worker #define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) 763*d83cc019SAndroid Build Coastguard Worker #define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) 764*d83cc019SAndroid Build Coastguard Worker #define MS4_VOLUME_DEPTH_SHIFT 0 765*d83cc019SAndroid Build Coastguard Worker #define MS4_VOLUME_DEPTH_MASK (0xff<<0) 766*d83cc019SAndroid Build Coastguard Worker 767*d83cc019SAndroid Build Coastguard Worker /* p244. 768*d83cc019SAndroid Build Coastguard Worker * The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK. 769*d83cc019SAndroid Build Coastguard Worker */ 770*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16)) 771*d83cc019SAndroid Build Coastguard Worker 772*d83cc019SAndroid Build Coastguard Worker #define SS1_MAPMASK_SHIFT 0 773*d83cc019SAndroid Build Coastguard Worker #define SS1_MAPMASK_MASK (0x8fff<<0) 774*d83cc019SAndroid Build Coastguard Worker 775*d83cc019SAndroid Build Coastguard Worker #define SS2_REVERSE_GAMMA_ENABLE (1<<31) 776*d83cc019SAndroid Build Coastguard Worker #define SS2_PACKED_TO_PLANAR_ENABLE (1<<30) 777*d83cc019SAndroid Build Coastguard Worker #define SS2_COLORSPACE_CONVERSION (1<<29) 778*d83cc019SAndroid Build Coastguard Worker #define SS2_CHROMAKEY_SHIFT 27 779*d83cc019SAndroid Build Coastguard Worker #define SS2_BASE_MIP_LEVEL_SHIFT 22 780*d83cc019SAndroid Build Coastguard Worker #define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) 781*d83cc019SAndroid Build Coastguard Worker #define SS2_MIP_FILTER_SHIFT 20 782*d83cc019SAndroid Build Coastguard Worker #define SS2_MIP_FILTER_MASK (0x3<<20) 783*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_NONE 0 784*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_NEAREST 1 785*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_LINEAR 3 786*d83cc019SAndroid Build Coastguard Worker #define SS2_MAG_FILTER_SHIFT 17 787*d83cc019SAndroid Build Coastguard Worker #define SS2_MAG_FILTER_MASK (0x7<<17) 788*d83cc019SAndroid Build Coastguard Worker #define FILTER_NEAREST 0 789*d83cc019SAndroid Build Coastguard Worker #define FILTER_LINEAR 1 790*d83cc019SAndroid Build Coastguard Worker #define FILTER_ANISOTROPIC 2 791*d83cc019SAndroid Build Coastguard Worker #define FILTER_4X4_1 3 792*d83cc019SAndroid Build Coastguard Worker #define FILTER_4X4_2 4 793*d83cc019SAndroid Build Coastguard Worker #define FILTER_4X4_FLAT 5 794*d83cc019SAndroid Build Coastguard Worker #define FILTER_6X5_MONO 6 /* XXX - check */ 795*d83cc019SAndroid Build Coastguard Worker #define SS2_MIN_FILTER_SHIFT 14 796*d83cc019SAndroid Build Coastguard Worker #define SS2_MIN_FILTER_MASK (0x7<<14) 797*d83cc019SAndroid Build Coastguard Worker #define SS2_LOD_BIAS_SHIFT 5 798*d83cc019SAndroid Build Coastguard Worker #define SS2_LOD_BIAS_ONE (0x10<<5) 799*d83cc019SAndroid Build Coastguard Worker #define SS2_LOD_BIAS_MASK (0x1ff<<5) 800*d83cc019SAndroid Build Coastguard Worker /* Shadow requires: 801*d83cc019SAndroid Build Coastguard Worker * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format 802*d83cc019SAndroid Build Coastguard Worker * FILTER_4X4_x MIN and MAG filters 803*d83cc019SAndroid Build Coastguard Worker */ 804*d83cc019SAndroid Build Coastguard Worker #define SS2_SHADOW_ENABLE (1<<4) 805*d83cc019SAndroid Build Coastguard Worker #define SS2_MAX_ANISO_MASK (1<<3) 806*d83cc019SAndroid Build Coastguard Worker #define SS2_MAX_ANISO_2 (0<<3) 807*d83cc019SAndroid Build Coastguard Worker #define SS2_MAX_ANISO_4 (1<<3) 808*d83cc019SAndroid Build Coastguard Worker #define SS2_SHADOW_FUNC_SHIFT 0 809*d83cc019SAndroid Build Coastguard Worker #define SS2_SHADOW_FUNC_MASK (0x7<<0) 810*d83cc019SAndroid Build Coastguard Worker /* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ 811*d83cc019SAndroid Build Coastguard Worker 812*d83cc019SAndroid Build Coastguard Worker #define SS3_MIN_LOD_SHIFT 24 813*d83cc019SAndroid Build Coastguard Worker #define SS3_MIN_LOD_ONE (0x10<<24) 814*d83cc019SAndroid Build Coastguard Worker #define SS3_MIN_LOD_MASK (0xff<<24) 815*d83cc019SAndroid Build Coastguard Worker #define SS3_KILL_PIXEL_ENABLE (1<<17) 816*d83cc019SAndroid Build Coastguard Worker #define SS3_TCX_ADDR_MODE_SHIFT 12 817*d83cc019SAndroid Build Coastguard Worker #define SS3_TCX_ADDR_MODE_MASK (0x7<<12) 818*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_WRAP 0 819*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_MIRROR 1 820*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_CLAMP_EDGE 2 821*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_CUBE 3 822*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_CLAMP_BORDER 4 823*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_MIRROR_ONCE 5 824*d83cc019SAndroid Build Coastguard Worker #define SS3_TCY_ADDR_MODE_SHIFT 9 825*d83cc019SAndroid Build Coastguard Worker #define SS3_TCY_ADDR_MODE_MASK (0x7<<9) 826*d83cc019SAndroid Build Coastguard Worker #define SS3_TCZ_ADDR_MODE_SHIFT 6 827*d83cc019SAndroid Build Coastguard Worker #define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) 828*d83cc019SAndroid Build Coastguard Worker #define SS3_NORMALIZED_COORDS (1<<5) 829*d83cc019SAndroid Build Coastguard Worker #define SS3_TEXTUREMAP_INDEX_SHIFT 1 830*d83cc019SAndroid Build Coastguard Worker #define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) 831*d83cc019SAndroid Build Coastguard Worker #define SS3_DEINTERLACER_ENABLE (1<<0) 832*d83cc019SAndroid Build Coastguard Worker 833*d83cc019SAndroid Build Coastguard Worker #define SS4_BORDER_COLOR_MASK (~0) 834*d83cc019SAndroid Build Coastguard Worker 835*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_SPAN_STIPPLE, p258 836*d83cc019SAndroid Build Coastguard Worker */ 837*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16)) 838*d83cc019SAndroid Build Coastguard Worker #define ST1_ENABLE (1<<16) 839*d83cc019SAndroid Build Coastguard Worker #define ST1_MASK (0xffff) 840*d83cc019SAndroid Build Coastguard Worker 841*d83cc019SAndroid Build Coastguard Worker #define FLUSH_MAP_CACHE (1<<0) 842*d83cc019SAndroid Build Coastguard Worker #define FLUSH_RENDER_CACHE (1<<1) 843*d83cc019SAndroid Build Coastguard Worker 844*d83cc019SAndroid Build Coastguard Worker #endif 845