xref: /aosp_15_r20/external/igt-gpu-tools/lib/i915_reg.h (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker /**************************************************************************
2*d83cc019SAndroid Build Coastguard Worker  *
3*d83cc019SAndroid Build Coastguard Worker  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4*d83cc019SAndroid Build Coastguard Worker  * All Rights Reserved.
5*d83cc019SAndroid Build Coastguard Worker  *
6*d83cc019SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*d83cc019SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the
8*d83cc019SAndroid Build Coastguard Worker  * "Software"), to deal in the Software without restriction, including
9*d83cc019SAndroid Build Coastguard Worker  * without limitation the rights to use, copy, modify, merge, publish,
10*d83cc019SAndroid Build Coastguard Worker  * distribute, sub license, and/or sell copies of the Software, and to
11*d83cc019SAndroid Build Coastguard Worker  * permit persons to whom the Software is furnished to do so, subject to
12*d83cc019SAndroid Build Coastguard Worker  * the following conditions:
13*d83cc019SAndroid Build Coastguard Worker  *
14*d83cc019SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the
15*d83cc019SAndroid Build Coastguard Worker  * next paragraph) shall be included in all copies or substantial portions
16*d83cc019SAndroid Build Coastguard Worker  * of the Software.
17*d83cc019SAndroid Build Coastguard Worker  *
18*d83cc019SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19*d83cc019SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20*d83cc019SAndroid Build Coastguard Worker  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21*d83cc019SAndroid Build Coastguard Worker  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22*d83cc019SAndroid Build Coastguard Worker  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23*d83cc019SAndroid Build Coastguard Worker  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24*d83cc019SAndroid Build Coastguard Worker  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25*d83cc019SAndroid Build Coastguard Worker  *
26*d83cc019SAndroid Build Coastguard Worker  **************************************************************************/
27*d83cc019SAndroid Build Coastguard Worker 
28*d83cc019SAndroid Build Coastguard Worker #ifndef _I915_REG_H_
29*d83cc019SAndroid Build Coastguard Worker #define _I915_REG_H_
30*d83cc019SAndroid Build Coastguard Worker 
31*d83cc019SAndroid Build Coastguard Worker #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
32*d83cc019SAndroid Build Coastguard Worker 
33*d83cc019SAndroid Build Coastguard Worker #define CMD_3D (0x3<<29)
34*d83cc019SAndroid Build Coastguard Worker 
35*d83cc019SAndroid Build Coastguard Worker #define PRIM3D			(CMD_3D | (0x1f<<24))
36*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_INDIRECT_SEQUENTIAL      ((1<<23) | (0<<17))
37*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRILIST		(PRIM3D | (0x0<<18))
38*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRISTRIP 	(PRIM3D | (0x1<<18))
39*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRISTRIP_RVRSE	(PRIM3D | (0x2<<18))
40*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRIFAN		(PRIM3D | (0x3<<18))
41*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_POLY		(PRIM3D | (0x4<<18))
42*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_LINELIST 	(PRIM3D | (0x5<<18))
43*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_LINESTRIP	(PRIM3D | (0x6<<18))
44*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_RECTLIST 	(PRIM3D | (0x7<<18))
45*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_POINTLIST	(PRIM3D | (0x8<<18))
46*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_DIB		(PRIM3D | (0x9<<18))
47*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_CLEAR_RECT	(PRIM3D | (0xa<<18))
48*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_ZONE_INIT	(PRIM3D | (0xd<<18))
49*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_MASK		(0x1f<<18)
50*d83cc019SAndroid Build Coastguard Worker 
51*d83cc019SAndroid Build Coastguard Worker /* p137 */
52*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_AA_CMD			(CMD_3D | (0x06<<24))
53*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_ENABLE	(1<<16)
54*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_0_5 	0
55*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_1_0		(1<<14)
56*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_2_0 	(2<<14)
57*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_4_0 	(3<<14)
58*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_ENABLE	(1<<8)
59*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_0_5	0
60*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_1_0	(1<<6)
61*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_2_0	(2<<6)
62*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_4_0	(3<<6)
63*d83cc019SAndroid Build Coastguard Worker 
64*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
65*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_BACKFACE_STENCIL_OPS    (CMD_3D | (0x8<<24))
66*d83cc019SAndroid Build Coastguard Worker #define BFO_ENABLE_STENCIL_REF          (1<<23)
67*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_REF_SHIFT           15
68*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_REF_MASK            (0xff<<15)
69*d83cc019SAndroid Build Coastguard Worker #define BFO_ENABLE_STENCIL_FUNCS        (1<<14)
70*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_TEST_SHIFT          11
71*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_TEST_MASK           (0x7<<11)
72*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_FAIL_SHIFT          8
73*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_FAIL_MASK           (0x7<<8)
74*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_PASS_Z_FAIL_SHIFT   5
75*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_PASS_Z_FAIL_MASK    (0x7<<5)
76*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_PASS_Z_PASS_SHIFT   2
77*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_PASS_Z_PASS_MASK    (0x7<<2)
78*d83cc019SAndroid Build Coastguard Worker #define BFO_ENABLE_STENCIL_TWO_SIDE     (1<<1)
79*d83cc019SAndroid Build Coastguard Worker #define BFO_STENCIL_TWO_SIDE            (1<<0)
80*d83cc019SAndroid Build Coastguard Worker 
81*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
82*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_BACKFACE_STENCIL_MASKS    (CMD_3D | (0x9<<24))
83*d83cc019SAndroid Build Coastguard Worker #define BFM_ENABLE_STENCIL_TEST_MASK      (1<<17)
84*d83cc019SAndroid Build Coastguard Worker #define BFM_ENABLE_STENCIL_WRITE_MASK     (1<<16)
85*d83cc019SAndroid Build Coastguard Worker #define BFM_STENCIL_TEST_MASK_SHIFT       8
86*d83cc019SAndroid Build Coastguard Worker #define BFM_STENCIL_TEST_MASK_MASK        (0xff<<8)
87*d83cc019SAndroid Build Coastguard Worker #define BFM_STENCIL_WRITE_MASK_SHIFT      0
88*d83cc019SAndroid Build Coastguard Worker #define BFM_STENCIL_WRITE_MASK_MASK       (0xff<<0)
89*d83cc019SAndroid Build Coastguard Worker 
90*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_BIN_CONTROL p141 */
91*d83cc019SAndroid Build Coastguard Worker 
92*d83cc019SAndroid Build Coastguard Worker /* p143 */
93*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_BUF_INFO_CMD	(CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
94*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
95*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ID_COLOR_BACK	(0x3<<24)
96*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ID_DEPTH 	(0x7<<24)
97*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_USE_FENCE	(1<<23)
98*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILED_SURFACE	(1<<22)
99*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILE_WALK_X	0
100*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILE_WALK_Y	(1<<21)
101*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_PITCH(x)         (((x)/4)<<2)
102*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */
103*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ADDR(x)		((x) & ~0x3)
104*d83cc019SAndroid Build Coastguard Worker 
105*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_CHROMA_KEY */
106*d83cc019SAndroid Build Coastguard Worker 
107*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_CLEAR_PARAMETERS, p150 */
108*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_CLEAR_PARAMETERS   (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
109*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
110*d83cc019SAndroid Build Coastguard Worker #define CLEARPARAM_CLEAR_RECT	    (1 << 16)
111*d83cc019SAndroid Build Coastguard Worker #define CLEARPARAM_ZONE_INIT	    (0 << 16)
112*d83cc019SAndroid Build Coastguard Worker #define CLEARPARAM_WRITE_COLOR	    (1 << 2)
113*d83cc019SAndroid Build Coastguard Worker #define CLEARPARAM_WRITE_DEPTH	    (1 << 1)
114*d83cc019SAndroid Build Coastguard Worker #define CLEARPARAM_WRITE_STENCIL    (1 << 0)
115*d83cc019SAndroid Build Coastguard Worker 
116*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
117*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_CONST_BLEND_COLOR_CMD	(CMD_3D | (0x1d<<24) | (0x88<<16))
118*d83cc019SAndroid Build Coastguard Worker 
119*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_COORD_SET_BINDINGS, p154 */
120*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_COORD_SET_BINDINGS      (CMD_3D | (0x16<<24))
121*d83cc019SAndroid Build Coastguard Worker #define CSB_TCB(iunit, eunit)           ((eunit)<<(iunit*3))
122*d83cc019SAndroid Build Coastguard Worker 
123*d83cc019SAndroid Build Coastguard Worker /* p156 */
124*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_DIFFUSE_CMD	(CMD_3D | (0x1d<<24) | (0x99<<16))
125*d83cc019SAndroid Build Coastguard Worker 
126*d83cc019SAndroid Build Coastguard Worker /* p157 */
127*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_SPEC_CMD		(CMD_3D | (0x1d<<24) | (0x9a<<16))
128*d83cc019SAndroid Build Coastguard Worker 
129*d83cc019SAndroid Build Coastguard Worker /* p158 */
130*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_Z_CMD		(CMD_3D | (0x1d<<24) | (0x98<<16))
131*d83cc019SAndroid Build Coastguard Worker 
132*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
133*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DEPTH_OFFSET_SCALE       (CMD_3D | (0x1d<<24) | (0x97<<16))
134*d83cc019SAndroid Build Coastguard Worker /* scale in dword 1 */
135*d83cc019SAndroid Build Coastguard Worker 
136*d83cc019SAndroid Build Coastguard Worker /* The depth subrectangle is not supported, but must be disabled. */
137*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
138*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DEPTH_SUBRECT_DISABLE	(CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0))
139*d83cc019SAndroid Build Coastguard Worker 
140*d83cc019SAndroid Build Coastguard Worker /* p161 */
141*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DST_BUF_VARS_CMD	(CMD_3D | (0x1d<<24) | (0x85<<16))
142*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
143*d83cc019SAndroid Build Coastguard Worker #define TEX_DEFAULT_COLOR_OGL           (0<<30)
144*d83cc019SAndroid Build Coastguard Worker #define TEX_DEFAULT_COLOR_D3D           (1<<30)
145*d83cc019SAndroid Build Coastguard Worker #define ZR_EARLY_DEPTH                  (1<<29)
146*d83cc019SAndroid Build Coastguard Worker #define LOD_PRECLAMP_OGL                (1<<28)
147*d83cc019SAndroid Build Coastguard Worker #define LOD_PRECLAMP_D3D                (0<<28)
148*d83cc019SAndroid Build Coastguard Worker #define DITHER_FULL_ALWAYS              (0<<26)
149*d83cc019SAndroid Build Coastguard Worker #define DITHER_FULL_ON_FB_BLEND         (1<<26)
150*d83cc019SAndroid Build Coastguard Worker #define DITHER_CLAMPED_ALWAYS           (2<<26)
151*d83cc019SAndroid Build Coastguard Worker #define LINEAR_GAMMA_BLEND_32BPP        (1<<25)
152*d83cc019SAndroid Build Coastguard Worker #define DEBUG_DISABLE_ENH_DITHER        (1<<24)
153*d83cc019SAndroid Build Coastguard Worker #define DSTORG_HORT_BIAS(x)		((x)<<20)
154*d83cc019SAndroid Build Coastguard Worker #define DSTORG_VERT_BIAS(x)		((x)<<16)
155*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_ALL	0
156*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_Y		(1<<12)
157*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CR		(2<<12)
158*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CB		(3<<12)
159*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CRCB	(4<<12)
160*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_8BIT			0
161*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_RGB555 		(1<<8)
162*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_RGB565 		(2<<8)
163*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB8888		(3<<8)
164*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB4444		(8<<8)
165*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB1555		(9<<8)
166*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB2AAA		(0xa<<8)
167*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_16_FIXED		0
168*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_16_FLOAT		(1<<2)
169*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_24_FIXED_8_OTHER	(2<<2)
170*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_1		(1<<1)
171*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_0		(0<<1)
172*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_OFS_1		1
173*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_OFS_0		0
174*d83cc019SAndroid Build Coastguard Worker 
175*d83cc019SAndroid Build Coastguard Worker /* p166 */
176*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DRAW_RECT_CMD		(CMD_3D|(0x1d<<24)|(0x80<<16)|3)
177*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
178*d83cc019SAndroid Build Coastguard Worker #define DRAW_RECT_DIS_DEPTH_OFS 	(1<<30)
179*d83cc019SAndroid Build Coastguard Worker #define DRAW_DITHER_OFS_X(x)		((x)<<26)
180*d83cc019SAndroid Build Coastguard Worker #define DRAW_DITHER_OFS_Y(x)		((x)<<24)
181*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */
182*d83cc019SAndroid Build Coastguard Worker #define DRAW_YMIN(x)			((x)<<16)
183*d83cc019SAndroid Build Coastguard Worker #define DRAW_XMIN(x)			(x)
184*d83cc019SAndroid Build Coastguard Worker /* Dword 3 */
185*d83cc019SAndroid Build Coastguard Worker #define DRAW_YMAX(x)			((x)<<16)
186*d83cc019SAndroid Build Coastguard Worker #define DRAW_XMAX(x)			(x)
187*d83cc019SAndroid Build Coastguard Worker /* Dword 4 */
188*d83cc019SAndroid Build Coastguard Worker #define DRAW_YORG(x)			((x)<<16)
189*d83cc019SAndroid Build Coastguard Worker #define DRAW_XORG(x)			(x)
190*d83cc019SAndroid Build Coastguard Worker 
191*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
192*d83cc019SAndroid Build Coastguard Worker 
193*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
194*d83cc019SAndroid Build Coastguard Worker 
195*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_FOG_COLOR, p173 */
196*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_FOG_COLOR_CMD		(CMD_3D|(0x15<<24))
197*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_RED(x)		((x)<<16)
198*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_GREEN(x)		((x)<<8)
199*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_BLUE(x)		(x)
200*d83cc019SAndroid Build Coastguard Worker 
201*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_FOG_MODE, p174 */
202*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_FOG_MODE_CMD		(CMD_3D|(0x1d<<24)|(0x89<<16)|2)
203*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
204*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_MODIFY_ENABLE	(1<<31)
205*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_VERTEX		(0<<28)
206*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_PIXEL_EXP		(1<<28)
207*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_PIXEL_EXP2		(2<<28)
208*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_PIXEL_LINEAR	(3<<28)
209*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGFUNC_MASK		(3<<28)
210*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGINDEX_MODIFY_ENABLE     (1<<27)
211*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGINDEX_Z		        (0<<25)
212*d83cc019SAndroid Build Coastguard Worker #define FMC1_FOGINDEX_W   		(1<<25)
213*d83cc019SAndroid Build Coastguard Worker #define FMC1_C1_C2_MODIFY_ENABLE	(1<<24)
214*d83cc019SAndroid Build Coastguard Worker #define FMC1_DENSITY_MODIFY_ENABLE	(1<<23)
215*d83cc019SAndroid Build Coastguard Worker #define FMC1_C1_ONE      	        (1<<13)
216*d83cc019SAndroid Build Coastguard Worker #define FMC1_C1_MASK		        (0xffff<<4)
217*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */
218*d83cc019SAndroid Build Coastguard Worker #define FMC2_C2_ONE		        (1<<16)
219*d83cc019SAndroid Build Coastguard Worker /* Dword 3 */
220*d83cc019SAndroid Build Coastguard Worker #define FMC3_D_ONE      		(1<<16)
221*d83cc019SAndroid Build Coastguard Worker 
222*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
223*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD	(CMD_3D|(0x0b<<24))
224*d83cc019SAndroid Build Coastguard Worker #define IAB_MODIFY_ENABLE	        (1<<23)
225*d83cc019SAndroid Build Coastguard Worker #define IAB_ENABLE       	        (1<<22)
226*d83cc019SAndroid Build Coastguard Worker #define IAB_MODIFY_FUNC         	(1<<21)
227*d83cc019SAndroid Build Coastguard Worker #define IAB_FUNC_SHIFT          	16
228*d83cc019SAndroid Build Coastguard Worker #define IAB_MODIFY_SRC_FACTOR   	(1<<11)
229*d83cc019SAndroid Build Coastguard Worker #define IAB_SRC_FACTOR_SHIFT		6
230*d83cc019SAndroid Build Coastguard Worker #define IAB_SRC_FACTOR_MASK		(BLENDFACT_MASK<<6)
231*d83cc019SAndroid Build Coastguard Worker #define IAB_MODIFY_DST_FACTOR	        (1<<5)
232*d83cc019SAndroid Build Coastguard Worker #define IAB_DST_FACTOR_SHIFT		0
233*d83cc019SAndroid Build Coastguard Worker #define IAB_DST_FACTOR_MASK		(BLENDFACT_MASK<<0)
234*d83cc019SAndroid Build Coastguard Worker 
235*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_ZERO			0x01
236*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_ONE			0x02
237*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_SRC_COLR		0x03
238*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_SRC_COLR 		0x04
239*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_SRC_ALPHA		0x05
240*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_SRC_ALPHA 	0x06
241*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_DST_ALPHA		0x07
242*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_DST_ALPHA 	0x08
243*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_DST_COLR		0x09
244*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_DST_COLR		0x0a
245*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_SRC_ALPHA_SATURATE	0x0b
246*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_CONST_COLOR		0x0c
247*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_CONST_COLOR	0x0d
248*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_CONST_ALPHA		0x0e
249*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_INV_CONST_ALPHA	0x0f
250*d83cc019SAndroid Build Coastguard Worker #define BLENDFACT_MASK          	0x0f
251*d83cc019SAndroid Build Coastguard Worker 
252*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_ADD			0x0
253*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_SUBTRACT		0x1
254*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_REVERSE_SUBTRACT	0x2
255*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MIN			0x3
256*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MAX			0x4
257*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MASK			0x7
258*d83cc019SAndroid Build Coastguard Worker 
259*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_LOAD_INDIRECT, p180 */
260*d83cc019SAndroid Build Coastguard Worker 
261*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_LOAD_INDIRECT	        (CMD_3D|(0x1d<<24)|(0x7<<16))
262*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_STATIC_INDIRECT       (0x01<<8)
263*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_DYNAMIC_INDIRECT      (0x02<<8)
264*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_SAMPLER               (0x04<<8)
265*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_MAP                   (0x08<<8)
266*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_PROGRAM               (0x10<<8)
267*d83cc019SAndroid Build Coastguard Worker #define LI0_STATE_CONSTANTS             (0x20<<8)
268*d83cc019SAndroid Build Coastguard Worker 
269*d83cc019SAndroid Build Coastguard Worker #define SIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
270*d83cc019SAndroid Build Coastguard Worker #define SIS0_FORCE_LOAD                 (1<<1)
271*d83cc019SAndroid Build Coastguard Worker #define SIS0_BUFFER_VALID               (1<<0)
272*d83cc019SAndroid Build Coastguard Worker #define SIS1_BUFFER_LENGTH(x)           ((x)&0xff)
273*d83cc019SAndroid Build Coastguard Worker 
274*d83cc019SAndroid Build Coastguard Worker #define DIS0_BUFFER_ADDRESS(x)          ((x)&~0x3)
275*d83cc019SAndroid Build Coastguard Worker #define DIS0_BUFFER_RESET               (1<<1)
276*d83cc019SAndroid Build Coastguard Worker #define DIS0_BUFFER_VALID               (1<<0)
277*d83cc019SAndroid Build Coastguard Worker 
278*d83cc019SAndroid Build Coastguard Worker #define SSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
279*d83cc019SAndroid Build Coastguard Worker #define SSB0_FORCE_LOAD                 (1<<1)
280*d83cc019SAndroid Build Coastguard Worker #define SSB0_BUFFER_VALID               (1<<0)
281*d83cc019SAndroid Build Coastguard Worker #define SSB1_BUFFER_LENGTH(x)           ((x)&0xff)
282*d83cc019SAndroid Build Coastguard Worker 
283*d83cc019SAndroid Build Coastguard Worker #define MSB0_BUFFER_ADDRESS(x)          ((x)&~0x3)
284*d83cc019SAndroid Build Coastguard Worker #define MSB0_FORCE_LOAD                 (1<<1)
285*d83cc019SAndroid Build Coastguard Worker #define MSB0_BUFFER_VALID               (1<<0)
286*d83cc019SAndroid Build Coastguard Worker #define MSB1_BUFFER_LENGTH(x)           ((x)&0xff)
287*d83cc019SAndroid Build Coastguard Worker 
288*d83cc019SAndroid Build Coastguard Worker #define PSP0_BUFFER_ADDRESS(x)          ((x)&~0x3)
289*d83cc019SAndroid Build Coastguard Worker #define PSP0_FORCE_LOAD                 (1<<1)
290*d83cc019SAndroid Build Coastguard Worker #define PSP0_BUFFER_VALID               (1<<0)
291*d83cc019SAndroid Build Coastguard Worker #define PSP1_BUFFER_LENGTH(x)           ((x)&0xff)
292*d83cc019SAndroid Build Coastguard Worker 
293*d83cc019SAndroid Build Coastguard Worker #define PSC0_BUFFER_ADDRESS(x)          ((x)&~0x3)
294*d83cc019SAndroid Build Coastguard Worker #define PSC0_FORCE_LOAD                 (1<<1)
295*d83cc019SAndroid Build Coastguard Worker #define PSC0_BUFFER_VALID               (1<<0)
296*d83cc019SAndroid Build Coastguard Worker #define PSC1_BUFFER_LENGTH(x)           ((x)&0xff)
297*d83cc019SAndroid Build Coastguard Worker 
298*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_RASTERIZATION_RULES */
299*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_RASTER_RULES_CMD	(CMD_3D|(0x07<<24))
300*d83cc019SAndroid Build Coastguard Worker #define ENABLE_POINT_RASTER_RULE	(1<<15)
301*d83cc019SAndroid Build Coastguard Worker #define OGL_POINT_RASTER_RULE		(1<<13)
302*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEXKILL_3D_4D            (1<<10)
303*d83cc019SAndroid Build Coastguard Worker #define TEXKILL_3D                      (0<<9)
304*d83cc019SAndroid Build Coastguard Worker #define TEXKILL_4D                      (1<<9)
305*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LINE_STRIP_PROVOKE_VRTX	(1<<8)
306*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TRI_FAN_PROVOKE_VRTX	(1<<5)
307*d83cc019SAndroid Build Coastguard Worker #define LINE_STRIP_PROVOKE_VRTX(x)	((x)<<6)
308*d83cc019SAndroid Build Coastguard Worker #define TRI_FAN_PROVOKE_VRTX(x) 	((x)<<3)
309*d83cc019SAndroid Build Coastguard Worker 
310*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_SCISSOR_ENABLE, p256 */
311*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_SCISSOR_ENABLE_CMD	(CMD_3D|(0x1c<<24)|(0x10<<19))
312*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SCISSOR_RECT		((1<<1) | 1)
313*d83cc019SAndroid Build Coastguard Worker #define DISABLE_SCISSOR_RECT		(1<<1)
314*d83cc019SAndroid Build Coastguard Worker 
315*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
316*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_SCISSOR_RECT_0_CMD	(CMD_3D|(0x1d<<24)|(0x81<<16)|1)
317*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
318*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_YMIN(x)		((x)<<16)
319*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_XMIN(x)		(x)
320*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */
321*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_YMAX(x)		((x)<<16)
322*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_XMAX(x)		(x)
323*d83cc019SAndroid Build Coastguard Worker 
324*d83cc019SAndroid Build Coastguard Worker /* p189 */
325*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_LOAD_STATE_IMMEDIATE_1   ((0x3<<29)|(0x1d<<24)|(0x04<<16))
326*d83cc019SAndroid Build Coastguard Worker #define I1_LOAD_S(n)                      (1<<(4+n))
327*d83cc019SAndroid Build Coastguard Worker 
328*d83cc019SAndroid Build Coastguard Worker #define S0_VB_OFFSET_MASK              0xffffffc
329*d83cc019SAndroid Build Coastguard Worker #define S0_AUTO_CACHE_INV_DISABLE      (1<<0)
330*d83cc019SAndroid Build Coastguard Worker 
331*d83cc019SAndroid Build Coastguard Worker #define S1_VERTEX_WIDTH_SHIFT          24
332*d83cc019SAndroid Build Coastguard Worker #define S1_VERTEX_WIDTH_MASK           (0x3f<<24)
333*d83cc019SAndroid Build Coastguard Worker #define S1_VERTEX_PITCH_SHIFT          16
334*d83cc019SAndroid Build Coastguard Worker #define S1_VERTEX_PITCH_MASK           (0x3f<<16)
335*d83cc019SAndroid Build Coastguard Worker 
336*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_2D                 0x0
337*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_3D                 0x1
338*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_4D                 0x2
339*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_1D                 0x3
340*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_2D_16              0x4
341*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_4D_16              0x5
342*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_NOT_PRESENT        0xf
343*d83cc019SAndroid Build Coastguard Worker #define S2_TEXCOORD_FMT0_MASK            0xf
344*d83cc019SAndroid Build Coastguard Worker #define S2_TEXCOORD_FMT1_SHIFT           4
345*d83cc019SAndroid Build Coastguard Worker #define S2_TEXCOORD_FMT(unit, type)    ((type)<<(unit*4))
346*d83cc019SAndroid Build Coastguard Worker #define S2_TEXCOORD_NONE               (~0)
347*d83cc019SAndroid Build Coastguard Worker 
348*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_WRAP_SHORTEST_TCX	8
349*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_WRAP_SHORTEST_TCY	4
350*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_WRAP_SHORTEST_TCZ	2
351*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_PERSPECTIVE_DISABLE	1
352*d83cc019SAndroid Build Coastguard Worker 
353*d83cc019SAndroid Build Coastguard Worker #define S3_WRAP_SHORTEST_TCX(unit)	(TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4))
354*d83cc019SAndroid Build Coastguard Worker #define S3_WRAP_SHORTEST_TCY(unit)	(TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4))
355*d83cc019SAndroid Build Coastguard Worker #define S3_WRAP_SHORTEST_TCZ(unit)	(TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4))
356*d83cc019SAndroid Build Coastguard Worker #define S3_PERSPECTIVE_DISABLE(unit)	(TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4))
357*d83cc019SAndroid Build Coastguard Worker 
358*d83cc019SAndroid Build Coastguard Worker /* S3 not interesting */
359*d83cc019SAndroid Build Coastguard Worker 
360*d83cc019SAndroid Build Coastguard Worker #define S4_POINT_WIDTH_SHIFT           23
361*d83cc019SAndroid Build Coastguard Worker #define S4_POINT_WIDTH_MASK            (0x1ff<<23)
362*d83cc019SAndroid Build Coastguard Worker #define S4_LINE_WIDTH_SHIFT            19
363*d83cc019SAndroid Build Coastguard Worker #define S4_LINE_WIDTH_ONE              (0x2<<19)
364*d83cc019SAndroid Build Coastguard Worker #define S4_LINE_WIDTH_MASK             (0xf<<19)
365*d83cc019SAndroid Build Coastguard Worker #define S4_FLATSHADE_ALPHA             (1<<18)
366*d83cc019SAndroid Build Coastguard Worker #define S4_FLATSHADE_FOG               (1<<17)
367*d83cc019SAndroid Build Coastguard Worker #define S4_FLATSHADE_SPECULAR          (1<<16)
368*d83cc019SAndroid Build Coastguard Worker #define S4_FLATSHADE_COLOR             (1<<15)
369*d83cc019SAndroid Build Coastguard Worker #define S4_CULLMODE_BOTH	       (0<<13)
370*d83cc019SAndroid Build Coastguard Worker #define S4_CULLMODE_NONE	       (1<<13)
371*d83cc019SAndroid Build Coastguard Worker #define S4_CULLMODE_CW		       (2<<13)
372*d83cc019SAndroid Build Coastguard Worker #define S4_CULLMODE_CCW		       (3<<13)
373*d83cc019SAndroid Build Coastguard Worker #define S4_CULLMODE_MASK	       (3<<13)
374*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_POINT_WIDTH            (1<<12)
375*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_SPEC_FOG               (1<<11)
376*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_COLOR                  (1<<10)
377*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_DEPTH_OFFSET           (1<<9)
378*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_XYZ     	       (1<<6)
379*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_XYZW     	       (2<<6)
380*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_XY     		       (3<<6)
381*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_XYW     	       (4<<6)
382*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_XYZW_MASK              (7<<6)
383*d83cc019SAndroid Build Coastguard Worker #define S4_FORCE_DEFAULT_DIFFUSE       (1<<5)
384*d83cc019SAndroid Build Coastguard Worker #define S4_FORCE_DEFAULT_SPECULAR      (1<<4)
385*d83cc019SAndroid Build Coastguard Worker #define S4_LOCAL_DEPTH_OFFSET_ENABLE   (1<<3)
386*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_FOG_PARAM              (1<<2)
387*d83cc019SAndroid Build Coastguard Worker #define S4_SPRITE_POINT_ENABLE         (1<<1)
388*d83cc019SAndroid Build Coastguard Worker #define S4_LINE_ANTIALIAS_ENABLE       (1<<0)
389*d83cc019SAndroid Build Coastguard Worker 
390*d83cc019SAndroid Build Coastguard Worker #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH   | 	\
391*d83cc019SAndroid Build Coastguard Worker 		      S4_VFMT_SPEC_FOG      |	\
392*d83cc019SAndroid Build Coastguard Worker 		      S4_VFMT_COLOR         |	\
393*d83cc019SAndroid Build Coastguard Worker 		      S4_VFMT_DEPTH_OFFSET  |	\
394*d83cc019SAndroid Build Coastguard Worker 		      S4_VFMT_XYZW_MASK     |	\
395*d83cc019SAndroid Build Coastguard Worker 		      S4_VFMT_FOG_PARAM)
396*d83cc019SAndroid Build Coastguard Worker 
397*d83cc019SAndroid Build Coastguard Worker #define S5_WRITEDISABLE_ALPHA          (1<<31)
398*d83cc019SAndroid Build Coastguard Worker #define S5_WRITEDISABLE_RED            (1<<30)
399*d83cc019SAndroid Build Coastguard Worker #define S5_WRITEDISABLE_GREEN          (1<<29)
400*d83cc019SAndroid Build Coastguard Worker #define S5_WRITEDISABLE_BLUE           (1<<28)
401*d83cc019SAndroid Build Coastguard Worker #define S5_WRITEDISABLE_MASK           (0xf<<28)
402*d83cc019SAndroid Build Coastguard Worker #define S5_FORCE_DEFAULT_POINT_SIZE    (1<<27)
403*d83cc019SAndroid Build Coastguard Worker #define S5_LAST_PIXEL_ENABLE           (1<<26)
404*d83cc019SAndroid Build Coastguard Worker #define S5_GLOBAL_DEPTH_OFFSET_ENABLE  (1<<25)
405*d83cc019SAndroid Build Coastguard Worker #define S5_FOG_ENABLE                  (1<<24)
406*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_REF_SHIFT           16
407*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_REF_MASK            (0xff<<16)
408*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_TEST_FUNC_SHIFT     13
409*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_TEST_FUNC_MASK      (0x7<<13)
410*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_FAIL_SHIFT          10
411*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_FAIL_MASK           (0x7<<10)
412*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_PASS_Z_FAIL_SHIFT   7
413*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_PASS_Z_FAIL_MASK    (0x7<<7)
414*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_PASS_Z_PASS_SHIFT   4
415*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_PASS_Z_PASS_MASK    (0x7<<4)
416*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_WRITE_ENABLE        (1<<3)
417*d83cc019SAndroid Build Coastguard Worker #define S5_STENCIL_TEST_ENABLE         (1<<2)
418*d83cc019SAndroid Build Coastguard Worker #define S5_COLOR_DITHER_ENABLE         (1<<1)
419*d83cc019SAndroid Build Coastguard Worker #define S5_LOGICOP_ENABLE              (1<<0)
420*d83cc019SAndroid Build Coastguard Worker 
421*d83cc019SAndroid Build Coastguard Worker #define S6_ALPHA_TEST_ENABLE           (1<<31)
422*d83cc019SAndroid Build Coastguard Worker #define S6_ALPHA_TEST_FUNC_SHIFT       28
423*d83cc019SAndroid Build Coastguard Worker #define S6_ALPHA_TEST_FUNC_MASK        (0x7<<28)
424*d83cc019SAndroid Build Coastguard Worker #define S6_ALPHA_REF_SHIFT             20
425*d83cc019SAndroid Build Coastguard Worker #define S6_ALPHA_REF_MASK              (0xff<<20)
426*d83cc019SAndroid Build Coastguard Worker #define S6_DEPTH_TEST_ENABLE           (1<<19)
427*d83cc019SAndroid Build Coastguard Worker #define S6_DEPTH_TEST_FUNC_SHIFT       16
428*d83cc019SAndroid Build Coastguard Worker #define S6_DEPTH_TEST_FUNC_MASK        (0x7<<16)
429*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_BLEND_ENABLE           (1<<15)
430*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_BLEND_FUNC_SHIFT       12
431*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_BLEND_FUNC_MASK        (0x7<<12)
432*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_SRC_BLEND_FACT_SHIFT   8
433*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_SRC_BLEND_FACT_MASK    (0xf<<8)
434*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_DST_BLEND_FACT_SHIFT   4
435*d83cc019SAndroid Build Coastguard Worker #define S6_CBUF_DST_BLEND_FACT_MASK    (0xf<<4)
436*d83cc019SAndroid Build Coastguard Worker #define S6_DEPTH_WRITE_ENABLE          (1<<3)
437*d83cc019SAndroid Build Coastguard Worker #define S6_COLOR_WRITE_ENABLE          (1<<2)
438*d83cc019SAndroid Build Coastguard Worker #define S6_TRISTRIP_PV_SHIFT           0
439*d83cc019SAndroid Build Coastguard Worker #define S6_TRISTRIP_PV_MASK            (0x3<<0)
440*d83cc019SAndroid Build Coastguard Worker 
441*d83cc019SAndroid Build Coastguard Worker #define S7_DEPTH_OFFSET_CONST_MASK     ~0
442*d83cc019SAndroid Build Coastguard Worker 
443*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
444*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
445*d83cc019SAndroid Build Coastguard Worker 
446*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_4, p218 */
447*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_4_CMD		(CMD_3D|(0x0d<<24))
448*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LOGIC_OP_FUNC		(1<<23)
449*d83cc019SAndroid Build Coastguard Worker #define LOGIC_OP_FUNC(x)		((x)<<18)
450*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_MASK			(0xf<<18)
451*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_COPY			0xc
452*d83cc019SAndroid Build Coastguard Worker #define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))
453*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_TEST_MASK	(1<<17)
454*d83cc019SAndroid Build Coastguard Worker #define STENCIL_TEST_MASK(x)		((x)<<8)
455*d83cc019SAndroid Build Coastguard Worker #define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))
456*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_WRITE_MASK	(1<<16)
457*d83cc019SAndroid Build Coastguard Worker #define STENCIL_WRITE_MASK(x)		((x)&0xff)
458*d83cc019SAndroid Build Coastguard Worker 
459*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_5, p220 */
460*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))
461*d83cc019SAndroid Build Coastguard Worker #define PIPELINE_FLUSH_RENDER_CACHE	(1<<18)
462*d83cc019SAndroid Build Coastguard Worker #define PIPELINE_FLUSH_TEXTURE_CACHE	(1<<16)
463*d83cc019SAndroid Build Coastguard Worker 
464*d83cc019SAndroid Build Coastguard Worker /* p221 */
465*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_PIXEL_SHADER_CONSTANTS  (CMD_3D|(0x1d<<24)|(0x6<<16))
466*d83cc019SAndroid Build Coastguard Worker #define PS1_REG(n)                      (1<<(n))
467*d83cc019SAndroid Build Coastguard Worker #define PS2_CONST_X(n)                  (n)
468*d83cc019SAndroid Build Coastguard Worker #define PS3_CONST_Y(n)                  (n)
469*d83cc019SAndroid Build Coastguard Worker #define PS4_CONST_Z(n)                  (n)
470*d83cc019SAndroid Build Coastguard Worker #define PS5_CONST_W(n)                  (n)
471*d83cc019SAndroid Build Coastguard Worker 
472*d83cc019SAndroid Build Coastguard Worker /* p222 */
473*d83cc019SAndroid Build Coastguard Worker 
474*d83cc019SAndroid Build Coastguard Worker #define I915_MAX_TEX_INDIRECT 4
475*d83cc019SAndroid Build Coastguard Worker #define I915_MAX_TEX_INSN     32
476*d83cc019SAndroid Build Coastguard Worker #define I915_MAX_ALU_INSN     64
477*d83cc019SAndroid Build Coastguard Worker #define I915_MAX_DECL_INSN    27
478*d83cc019SAndroid Build Coastguard Worker #define I915_MAX_TEMPORARY    16
479*d83cc019SAndroid Build Coastguard Worker 
480*d83cc019SAndroid Build Coastguard Worker /* Each instruction is 3 dwords long, though most don't require all
481*d83cc019SAndroid Build Coastguard Worker  * this space.  Maximum of 123 instructions.  Smaller maxes per insn
482*d83cc019SAndroid Build Coastguard Worker  * type.
483*d83cc019SAndroid Build Coastguard Worker  */
484*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_PIXEL_SHADER_PROGRAM    (CMD_3D|(0x1d<<24)|(0x5<<16))
485*d83cc019SAndroid Build Coastguard Worker 
486*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_R                 0	/* temporary regs, no need to
487*d83cc019SAndroid Build Coastguard Worker 					 * dcl, must be written before
488*d83cc019SAndroid Build Coastguard Worker 					 * read -- Preserved between
489*d83cc019SAndroid Build Coastguard Worker 					 * phases.
490*d83cc019SAndroid Build Coastguard Worker 					 */
491*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_T                 1	/* Interpolated values, must be
492*d83cc019SAndroid Build Coastguard Worker 					 * dcl'ed before use.
493*d83cc019SAndroid Build Coastguard Worker 					 *
494*d83cc019SAndroid Build Coastguard Worker 					 * 0..7: texture coord,
495*d83cc019SAndroid Build Coastguard Worker 					 * 8: diffuse spec,
496*d83cc019SAndroid Build Coastguard Worker 					 * 9: specular color,
497*d83cc019SAndroid Build Coastguard Worker 					 * 10: fog parameter in w.
498*d83cc019SAndroid Build Coastguard Worker 					 */
499*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_CONST             2	/* Restriction: only one const
500*d83cc019SAndroid Build Coastguard Worker 					 * can be referenced per
501*d83cc019SAndroid Build Coastguard Worker 					 * instruction, though it may be
502*d83cc019SAndroid Build Coastguard Worker 					 * selected for multiple inputs.
503*d83cc019SAndroid Build Coastguard Worker 					 * Constants not initialized
504*d83cc019SAndroid Build Coastguard Worker 					 * default to zero.
505*d83cc019SAndroid Build Coastguard Worker 					 */
506*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_S                 3	/* sampler */
507*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_OC                4	/* output color (rgba) */
508*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_OD                5	/* output depth (w), xyz are
509*d83cc019SAndroid Build Coastguard Worker 					 * temporaries.  If not written,
510*d83cc019SAndroid Build Coastguard Worker 					 * interpolated depth is used?
511*d83cc019SAndroid Build Coastguard Worker 					 */
512*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_U                 6	/* unpreserved temporaries */
513*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_MASK              0x7
514*d83cc019SAndroid Build Coastguard Worker #define REG_NR_MASK                0xf
515*d83cc019SAndroid Build Coastguard Worker 
516*d83cc019SAndroid Build Coastguard Worker /* REG_TYPE_T:
517*d83cc019SAndroid Build Coastguard Worker  */
518*d83cc019SAndroid Build Coastguard Worker #define T_TEX0     0
519*d83cc019SAndroid Build Coastguard Worker #define T_TEX1     1
520*d83cc019SAndroid Build Coastguard Worker #define T_TEX2     2
521*d83cc019SAndroid Build Coastguard Worker #define T_TEX3     3
522*d83cc019SAndroid Build Coastguard Worker #define T_TEX4     4
523*d83cc019SAndroid Build Coastguard Worker #define T_TEX5     5
524*d83cc019SAndroid Build Coastguard Worker #define T_TEX6     6
525*d83cc019SAndroid Build Coastguard Worker #define T_TEX7     7
526*d83cc019SAndroid Build Coastguard Worker #define T_DIFFUSE  8
527*d83cc019SAndroid Build Coastguard Worker #define T_SPECULAR 9
528*d83cc019SAndroid Build Coastguard Worker #define T_FOG_W    10		/* interpolated fog is in W coord */
529*d83cc019SAndroid Build Coastguard Worker 
530*d83cc019SAndroid Build Coastguard Worker /* Arithmetic instructions */
531*d83cc019SAndroid Build Coastguard Worker 
532*d83cc019SAndroid Build Coastguard Worker /* .replicate_swizzle == selection and replication of a particular
533*d83cc019SAndroid Build Coastguard Worker  * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
534*d83cc019SAndroid Build Coastguard Worker  */
535*d83cc019SAndroid Build Coastguard Worker #define A0_NOP    (0x0<<24)	/* no operation */
536*d83cc019SAndroid Build Coastguard Worker #define A0_ADD    (0x1<<24)	/* dst = src0 + src1 */
537*d83cc019SAndroid Build Coastguard Worker #define A0_MOV    (0x2<<24)	/* dst = src0 */
538*d83cc019SAndroid Build Coastguard Worker #define A0_MUL    (0x3<<24)	/* dst = src0 * src1 */
539*d83cc019SAndroid Build Coastguard Worker #define A0_MAD    (0x4<<24)	/* dst = src0 * src1 + src2 */
540*d83cc019SAndroid Build Coastguard Worker #define A0_DP2ADD (0x5<<24)	/* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
541*d83cc019SAndroid Build Coastguard Worker #define A0_DP3    (0x6<<24)	/* dst.xyzw = src0.xyz dot src1.xyz */
542*d83cc019SAndroid Build Coastguard Worker #define A0_DP4    (0x7<<24)	/* dst.xyzw = src0.xyzw dot src1.xyzw */
543*d83cc019SAndroid Build Coastguard Worker #define A0_FRC    (0x8<<24)	/* dst = src0 - floor(src0) */
544*d83cc019SAndroid Build Coastguard Worker #define A0_RCP    (0x9<<24)	/* dst.xyzw = 1/(src0.replicate_swizzle) */
545*d83cc019SAndroid Build Coastguard Worker #define A0_RSQ    (0xa<<24)	/* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
546*d83cc019SAndroid Build Coastguard Worker #define A0_EXP    (0xb<<24)	/* dst.xyzw = exp2(src0.replicate_swizzle) */
547*d83cc019SAndroid Build Coastguard Worker #define A0_LOG    (0xc<<24)	/* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
548*d83cc019SAndroid Build Coastguard Worker #define A0_CMP    (0xd<<24)	/* dst = (src0 >= 0.0) ? src1 : src2 */
549*d83cc019SAndroid Build Coastguard Worker #define A0_MIN    (0xe<<24)	/* dst = (src0 < src1) ? src0 : src1 */
550*d83cc019SAndroid Build Coastguard Worker #define A0_MAX    (0xf<<24)	/* dst = (src0 >= src1) ? src0 : src1 */
551*d83cc019SAndroid Build Coastguard Worker #define A0_FLR    (0x10<<24)	/* dst = floor(src0) */
552*d83cc019SAndroid Build Coastguard Worker #define A0_MOD    (0x11<<24)	/* dst = src0 fmod 1.0 */
553*d83cc019SAndroid Build Coastguard Worker #define A0_TRC    (0x12<<24)	/* dst = int(src0) */
554*d83cc019SAndroid Build Coastguard Worker #define A0_SGE    (0x13<<24)	/* dst = src0 >= src1 ? 1.0 : 0.0 */
555*d83cc019SAndroid Build Coastguard Worker #define A0_SLT    (0x14<<24)	/* dst = src0 < src1 ? 1.0 : 0.0 */
556*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_SATURATE                 (1<<22)
557*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_TYPE_SHIFT                19
558*d83cc019SAndroid Build Coastguard Worker /* Allow: R, OC, OD, U */
559*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_NR_SHIFT                 14
560*d83cc019SAndroid Build Coastguard Worker /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
561*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_X                (1<<10)
562*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_Y                (2<<10)
563*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_Z                (4<<10)
564*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_W                (8<<10)
565*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_ALL              (0xf<<10)
566*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_SHIFT            10
567*d83cc019SAndroid Build Coastguard Worker #define A0_SRC0_TYPE_SHIFT               7
568*d83cc019SAndroid Build Coastguard Worker #define A0_SRC0_NR_SHIFT                 2
569*d83cc019SAndroid Build Coastguard Worker 
570*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_XY              (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
571*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_XYZ             (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
572*d83cc019SAndroid Build Coastguard Worker 
573*d83cc019SAndroid Build Coastguard Worker #define SRC_X        0
574*d83cc019SAndroid Build Coastguard Worker #define SRC_Y        1
575*d83cc019SAndroid Build Coastguard Worker #define SRC_Z        2
576*d83cc019SAndroid Build Coastguard Worker #define SRC_W        3
577*d83cc019SAndroid Build Coastguard Worker #define SRC_ZERO     4
578*d83cc019SAndroid Build Coastguard Worker #define SRC_ONE      5
579*d83cc019SAndroid Build Coastguard Worker 
580*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_X_NEGATE         (1<<31)
581*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_X_SHIFT          28
582*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Y_NEGATE         (1<<27)
583*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Y_SHIFT          24
584*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Z_NEGATE         (1<<23)
585*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Z_SHIFT          20
586*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_W_NEGATE         (1<<19)
587*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_W_SHIFT          16
588*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_TYPE_SHIFT               13
589*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_NR_SHIFT                 8
590*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_X_NEGATE         (1<<7)
591*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_X_SHIFT          4
592*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_Y_NEGATE         (1<<3)
593*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_Y_SHIFT          0
594*d83cc019SAndroid Build Coastguard Worker 
595*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_Z_NEGATE         (1<<31)
596*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_Z_SHIFT          28
597*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_W_NEGATE         (1<<27)
598*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_W_SHIFT          24
599*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_TYPE_SHIFT               21
600*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_NR_SHIFT                 16
601*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_X_NEGATE         (1<<15)
602*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_X_SHIFT          12
603*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Y_NEGATE         (1<<11)
604*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Y_SHIFT          8
605*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Z_NEGATE         (1<<7)
606*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Z_SHIFT          4
607*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_W_NEGATE         (1<<3)
608*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_W_SHIFT          0
609*d83cc019SAndroid Build Coastguard Worker 
610*d83cc019SAndroid Build Coastguard Worker /* Texture instructions */
611*d83cc019SAndroid Build Coastguard Worker #define T0_TEXLD     (0x15<<24)	/* Sample texture using predeclared
612*d83cc019SAndroid Build Coastguard Worker 				 * sampler and address, and output
613*d83cc019SAndroid Build Coastguard Worker 				 * filtered texel data to destination
614*d83cc019SAndroid Build Coastguard Worker 				 * register */
615*d83cc019SAndroid Build Coastguard Worker #define T0_TEXLDP    (0x16<<24)	/* Same as texld but performs a
616*d83cc019SAndroid Build Coastguard Worker 				 * perspective divide of the texture
617*d83cc019SAndroid Build Coastguard Worker 				 * coordinate .xyz values by .w before
618*d83cc019SAndroid Build Coastguard Worker 				 * sampling. */
619*d83cc019SAndroid Build Coastguard Worker #define T0_TEXLDB    (0x17<<24)	/* Same as texld but biases the
620*d83cc019SAndroid Build Coastguard Worker 				 * computed LOD by w.  Only S4.6 two's
621*d83cc019SAndroid Build Coastguard Worker 				 * comp is used.  This implies that a
622*d83cc019SAndroid Build Coastguard Worker 				 * float to fixed conversion is
623*d83cc019SAndroid Build Coastguard Worker 				 * done. */
624*d83cc019SAndroid Build Coastguard Worker #define T0_TEXKILL   (0x18<<24)	/* Does not perform a sampling
625*d83cc019SAndroid Build Coastguard Worker 				 * operation.  Simply kills the pixel
626*d83cc019SAndroid Build Coastguard Worker 				 * if any channel of the address
627*d83cc019SAndroid Build Coastguard Worker 				 * register is < 0.0. */
628*d83cc019SAndroid Build Coastguard Worker #define T0_DEST_TYPE_SHIFT                19
629*d83cc019SAndroid Build Coastguard Worker /* Allow: R, OC, OD, U */
630*d83cc019SAndroid Build Coastguard Worker /* Note: U (unpreserved) regs do not retain their values between
631*d83cc019SAndroid Build Coastguard Worker  * phases (cannot be used for feedback)
632*d83cc019SAndroid Build Coastguard Worker  *
633*d83cc019SAndroid Build Coastguard Worker  * Note: oC and OD registers can only be used as the destination of a
634*d83cc019SAndroid Build Coastguard Worker  * texture instruction once per phase (this is an implementation
635*d83cc019SAndroid Build Coastguard Worker  * restriction).
636*d83cc019SAndroid Build Coastguard Worker  */
637*d83cc019SAndroid Build Coastguard Worker #define T0_DEST_NR_SHIFT                 14
638*d83cc019SAndroid Build Coastguard Worker /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
639*d83cc019SAndroid Build Coastguard Worker #define T0_SAMPLER_NR_SHIFT              0	/* This field ignored for TEXKILL */
640*d83cc019SAndroid Build Coastguard Worker #define T0_SAMPLER_NR_MASK               (0xf<<0)
641*d83cc019SAndroid Build Coastguard Worker 
642*d83cc019SAndroid Build Coastguard Worker #define T1_ADDRESS_REG_TYPE_SHIFT        24	/* Reg to use as texture coord */
643*d83cc019SAndroid Build Coastguard Worker /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
644*d83cc019SAndroid Build Coastguard Worker #define T1_ADDRESS_REG_NR_SHIFT          17
645*d83cc019SAndroid Build Coastguard Worker #define T2_MBZ                           0
646*d83cc019SAndroid Build Coastguard Worker 
647*d83cc019SAndroid Build Coastguard Worker /* Declaration instructions */
648*d83cc019SAndroid Build Coastguard Worker #define D0_DCL       (0x19<<24)	/* Declare a t (interpolated attrib)
649*d83cc019SAndroid Build Coastguard Worker 				 * register or an s (sampler)
650*d83cc019SAndroid Build Coastguard Worker 				 * register. */
651*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_SHIFT              22
652*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_2D                 (0x0<<22)
653*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_CUBE               (0x1<<22)
654*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_VOLUME             (0x2<<22)
655*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_MASK               (0x3<<22)
656*d83cc019SAndroid Build Coastguard Worker 
657*d83cc019SAndroid Build Coastguard Worker #define D0_TYPE_SHIFT                19
658*d83cc019SAndroid Build Coastguard Worker /* Allow: T, S */
659*d83cc019SAndroid Build Coastguard Worker #define D0_NR_SHIFT                  14
660*d83cc019SAndroid Build Coastguard Worker /* Allow T: 0..10, S: 0..15 */
661*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_X                (1<<10)
662*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_Y                (2<<10)
663*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_Z                (4<<10)
664*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_W                (8<<10)
665*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_ALL              (0xf<<10)
666*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_NONE             (0<<10)
667*d83cc019SAndroid Build Coastguard Worker 
668*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_XY               (D0_CHANNEL_X|D0_CHANNEL_Y)
669*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_XYZ              (D0_CHANNEL_XY|D0_CHANNEL_Z)
670*d83cc019SAndroid Build Coastguard Worker 
671*d83cc019SAndroid Build Coastguard Worker /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
672*d83cc019SAndroid Build Coastguard Worker  * or specular declarations.
673*d83cc019SAndroid Build Coastguard Worker  *
674*d83cc019SAndroid Build Coastguard Worker  * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
675*d83cc019SAndroid Build Coastguard Worker  *
676*d83cc019SAndroid Build Coastguard Worker  * Must be zero for S (sampler) dcls
677*d83cc019SAndroid Build Coastguard Worker  */
678*d83cc019SAndroid Build Coastguard Worker #define D1_MBZ                          0
679*d83cc019SAndroid Build Coastguard Worker #define D2_MBZ                          0
680*d83cc019SAndroid Build Coastguard Worker 
681*d83cc019SAndroid Build Coastguard Worker /* p207.
682*d83cc019SAndroid Build Coastguard Worker  * The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK
683*d83cc019SAndroid Build Coastguard Worker  */
684*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_STATE               (CMD_3D|(0x1d<<24)|(0x0<<16))
685*d83cc019SAndroid Build Coastguard Worker 
686*d83cc019SAndroid Build Coastguard Worker #define MS1_MAPMASK_SHIFT               0
687*d83cc019SAndroid Build Coastguard Worker #define MS1_MAPMASK_MASK                (0x8fff<<0)
688*d83cc019SAndroid Build Coastguard Worker 
689*d83cc019SAndroid Build Coastguard Worker #define MS2_UNTRUSTED_SURFACE           (1<<31)
690*d83cc019SAndroid Build Coastguard Worker #define MS2_ADDRESS_MASK                0xfffffffc
691*d83cc019SAndroid Build Coastguard Worker #define MS2_VERTICAL_LINE_STRIDE        (1<<1)
692*d83cc019SAndroid Build Coastguard Worker #define MS2_VERTICAL_OFFSET             (1<<1)
693*d83cc019SAndroid Build Coastguard Worker 
694*d83cc019SAndroid Build Coastguard Worker #define MS3_HEIGHT_SHIFT              21
695*d83cc019SAndroid Build Coastguard Worker #define MS3_WIDTH_SHIFT               10
696*d83cc019SAndroid Build Coastguard Worker #define MS3_PALETTE_SELECT            (1<<9)
697*d83cc019SAndroid Build Coastguard Worker #define MS3_MAPSURF_FORMAT_SHIFT      7
698*d83cc019SAndroid Build Coastguard Worker #define MS3_MAPSURF_FORMAT_MASK       (0x7<<7)
699*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_8BIT		 	   (1<<7)
700*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_16BIT		   (2<<7)
701*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_32BIT		   (3<<7)
702*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_422			   (5<<7)
703*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_COMPRESSED		   (6<<7)
704*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_4BIT_INDEXED		   (7<<7)
705*d83cc019SAndroid Build Coastguard Worker #define MS3_MT_FORMAT_MASK         (0x7 << 3)
706*d83cc019SAndroid Build Coastguard Worker #define MS3_MT_FORMAT_SHIFT        3
707*d83cc019SAndroid Build Coastguard Worker #define    MT_4BIT_IDX_ARGB8888	           (7<<3)	/* SURFACE_4BIT_INDEXED */
708*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_I8		           (0<<3)	/* SURFACE_8BIT */
709*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_L8		           (1<<3)
710*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_A8		           (4<<3)
711*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_MONO8	           (5<<3)
712*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_RGB565 		   (0<<3)	/* SURFACE_16BIT */
713*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_ARGB1555		   (1<<3)
714*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_ARGB4444		   (2<<3)
715*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_AY88		   (3<<3)
716*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_88DVDU	           (5<<3)
717*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_BUMP_655LDVDU	   (6<<3)
718*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_I16	                   (7<<3)
719*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_L16	                   (8<<3)
720*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_A16	                   (9<<3)
721*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_ARGB8888		   (0<<3)	/* SURFACE_32BIT */
722*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_ABGR8888		   (1<<3)
723*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_XRGB8888		   (2<<3)
724*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_XBGR8888		   (3<<3)
725*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_QWVU8888		   (4<<3)
726*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_AXVU8888		   (5<<3)
727*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_LXVU8888	           (6<<3)
728*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_XLVU8888	           (7<<3)
729*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_ARGB2101010	           (8<<3)
730*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_ABGR2101010	           (9<<3)
731*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_AWVU2101010	           (0xA<<3)
732*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_GR1616	           (0xB<<3)
733*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_VU1616	           (0xC<<3)
734*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_xI824	           (0xD<<3)
735*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_xA824	           (0xE<<3)
736*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_xL824	           (0xF<<3)
737*d83cc019SAndroid Build Coastguard Worker #define    MT_422_YCRCB_SWAPY	           (0<<3)	/* SURFACE_422 */
738*d83cc019SAndroid Build Coastguard Worker #define    MT_422_YCRCB_NORMAL	           (1<<3)
739*d83cc019SAndroid Build Coastguard Worker #define    MT_422_YCRCB_SWAPUV	           (2<<3)
740*d83cc019SAndroid Build Coastguard Worker #define    MT_422_YCRCB_SWAPUVY	           (3<<3)
741*d83cc019SAndroid Build Coastguard Worker #define    MT_COMPRESS_DXT1		   (0<<3)	/* SURFACE_COMPRESSED */
742*d83cc019SAndroid Build Coastguard Worker #define    MT_COMPRESS_DXT2_3	           (1<<3)
743*d83cc019SAndroid Build Coastguard Worker #define    MT_COMPRESS_DXT4_5	           (2<<3)
744*d83cc019SAndroid Build Coastguard Worker #define    MT_COMPRESS_FXT1		   (3<<3)
745*d83cc019SAndroid Build Coastguard Worker #define    MT_COMPRESS_DXT1_RGB		   (4<<3)
746*d83cc019SAndroid Build Coastguard Worker #define MS3_USE_FENCE_REGS              (1<<2)
747*d83cc019SAndroid Build Coastguard Worker #define MS3_TILED_SURFACE             (1<<1)
748*d83cc019SAndroid Build Coastguard Worker #define MS3_TILE_WALK                 (1<<0)
749*d83cc019SAndroid Build Coastguard Worker 
750*d83cc019SAndroid Build Coastguard Worker /* The pitch is the pitch measured in DWORDS, minus 1 */
751*d83cc019SAndroid Build Coastguard Worker #define MS4_PITCH_SHIFT                 21
752*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_NEGX          (1<<20)
753*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_POSX          (1<<19)
754*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_NEGY          (1<<18)
755*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_POSY          (1<<17)
756*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_NEGZ          (1<<16)
757*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_POSZ          (1<<15)
758*d83cc019SAndroid Build Coastguard Worker #define MS4_CUBE_FACE_ENA_MASK          (0x3f<<15)
759*d83cc019SAndroid Build Coastguard Worker #define MS4_MAX_LOD_SHIFT		9
760*d83cc019SAndroid Build Coastguard Worker #define MS4_MAX_LOD_MASK		(0x3f<<9)
761*d83cc019SAndroid Build Coastguard Worker #define MS4_MIP_LAYOUT_LEGACY           (0<<8)
762*d83cc019SAndroid Build Coastguard Worker #define MS4_MIP_LAYOUT_BELOW_LPT        (0<<8)
763*d83cc019SAndroid Build Coastguard Worker #define MS4_MIP_LAYOUT_RIGHT_LPT        (1<<8)
764*d83cc019SAndroid Build Coastguard Worker #define MS4_VOLUME_DEPTH_SHIFT          0
765*d83cc019SAndroid Build Coastguard Worker #define MS4_VOLUME_DEPTH_MASK           (0xff<<0)
766*d83cc019SAndroid Build Coastguard Worker 
767*d83cc019SAndroid Build Coastguard Worker /* p244.
768*d83cc019SAndroid Build Coastguard Worker  * The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK.
769*d83cc019SAndroid Build Coastguard Worker  */
770*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_SAMPLER_STATE         (CMD_3D|(0x1d<<24)|(0x1<<16))
771*d83cc019SAndroid Build Coastguard Worker 
772*d83cc019SAndroid Build Coastguard Worker #define SS1_MAPMASK_SHIFT               0
773*d83cc019SAndroid Build Coastguard Worker #define SS1_MAPMASK_MASK                (0x8fff<<0)
774*d83cc019SAndroid Build Coastguard Worker 
775*d83cc019SAndroid Build Coastguard Worker #define SS2_REVERSE_GAMMA_ENABLE        (1<<31)
776*d83cc019SAndroid Build Coastguard Worker #define SS2_PACKED_TO_PLANAR_ENABLE     (1<<30)
777*d83cc019SAndroid Build Coastguard Worker #define SS2_COLORSPACE_CONVERSION       (1<<29)
778*d83cc019SAndroid Build Coastguard Worker #define SS2_CHROMAKEY_SHIFT             27
779*d83cc019SAndroid Build Coastguard Worker #define SS2_BASE_MIP_LEVEL_SHIFT        22
780*d83cc019SAndroid Build Coastguard Worker #define SS2_BASE_MIP_LEVEL_MASK         (0x1f<<22)
781*d83cc019SAndroid Build Coastguard Worker #define SS2_MIP_FILTER_SHIFT            20
782*d83cc019SAndroid Build Coastguard Worker #define SS2_MIP_FILTER_MASK             (0x3<<20)
783*d83cc019SAndroid Build Coastguard Worker #define   MIPFILTER_NONE       	0
784*d83cc019SAndroid Build Coastguard Worker #define   MIPFILTER_NEAREST	1
785*d83cc019SAndroid Build Coastguard Worker #define   MIPFILTER_LINEAR	3
786*d83cc019SAndroid Build Coastguard Worker #define SS2_MAG_FILTER_SHIFT          17
787*d83cc019SAndroid Build Coastguard Worker #define SS2_MAG_FILTER_MASK           (0x7<<17)
788*d83cc019SAndroid Build Coastguard Worker #define   FILTER_NEAREST	0
789*d83cc019SAndroid Build Coastguard Worker #define   FILTER_LINEAR		1
790*d83cc019SAndroid Build Coastguard Worker #define   FILTER_ANISOTROPIC	2
791*d83cc019SAndroid Build Coastguard Worker #define   FILTER_4X4_1    	3
792*d83cc019SAndroid Build Coastguard Worker #define   FILTER_4X4_2    	4
793*d83cc019SAndroid Build Coastguard Worker #define   FILTER_4X4_FLAT 	5
794*d83cc019SAndroid Build Coastguard Worker #define   FILTER_6X5_MONO   	6	/* XXX - check */
795*d83cc019SAndroid Build Coastguard Worker #define SS2_MIN_FILTER_SHIFT          14
796*d83cc019SAndroid Build Coastguard Worker #define SS2_MIN_FILTER_MASK           (0x7<<14)
797*d83cc019SAndroid Build Coastguard Worker #define SS2_LOD_BIAS_SHIFT            5
798*d83cc019SAndroid Build Coastguard Worker #define SS2_LOD_BIAS_ONE              (0x10<<5)
799*d83cc019SAndroid Build Coastguard Worker #define SS2_LOD_BIAS_MASK             (0x1ff<<5)
800*d83cc019SAndroid Build Coastguard Worker /* Shadow requires:
801*d83cc019SAndroid Build Coastguard Worker  *  MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
802*d83cc019SAndroid Build Coastguard Worker  *  FILTER_4X4_x  MIN and MAG filters
803*d83cc019SAndroid Build Coastguard Worker  */
804*d83cc019SAndroid Build Coastguard Worker #define SS2_SHADOW_ENABLE             (1<<4)
805*d83cc019SAndroid Build Coastguard Worker #define SS2_MAX_ANISO_MASK            (1<<3)
806*d83cc019SAndroid Build Coastguard Worker #define SS2_MAX_ANISO_2               (0<<3)
807*d83cc019SAndroid Build Coastguard Worker #define SS2_MAX_ANISO_4               (1<<3)
808*d83cc019SAndroid Build Coastguard Worker #define SS2_SHADOW_FUNC_SHIFT         0
809*d83cc019SAndroid Build Coastguard Worker #define SS2_SHADOW_FUNC_MASK          (0x7<<0)
810*d83cc019SAndroid Build Coastguard Worker /* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
811*d83cc019SAndroid Build Coastguard Worker 
812*d83cc019SAndroid Build Coastguard Worker #define SS3_MIN_LOD_SHIFT            24
813*d83cc019SAndroid Build Coastguard Worker #define SS3_MIN_LOD_ONE              (0x10<<24)
814*d83cc019SAndroid Build Coastguard Worker #define SS3_MIN_LOD_MASK             (0xff<<24)
815*d83cc019SAndroid Build Coastguard Worker #define SS3_KILL_PIXEL_ENABLE        (1<<17)
816*d83cc019SAndroid Build Coastguard Worker #define SS3_TCX_ADDR_MODE_SHIFT      12
817*d83cc019SAndroid Build Coastguard Worker #define SS3_TCX_ADDR_MODE_MASK       (0x7<<12)
818*d83cc019SAndroid Build Coastguard Worker #define   TEXCOORDMODE_WRAP		0
819*d83cc019SAndroid Build Coastguard Worker #define   TEXCOORDMODE_MIRROR		1
820*d83cc019SAndroid Build Coastguard Worker #define   TEXCOORDMODE_CLAMP_EDGE	2
821*d83cc019SAndroid Build Coastguard Worker #define   TEXCOORDMODE_CUBE       	3
822*d83cc019SAndroid Build Coastguard Worker #define   TEXCOORDMODE_CLAMP_BORDER	4
823*d83cc019SAndroid Build Coastguard Worker #define   TEXCOORDMODE_MIRROR_ONCE      5
824*d83cc019SAndroid Build Coastguard Worker #define SS3_TCY_ADDR_MODE_SHIFT      9
825*d83cc019SAndroid Build Coastguard Worker #define SS3_TCY_ADDR_MODE_MASK       (0x7<<9)
826*d83cc019SAndroid Build Coastguard Worker #define SS3_TCZ_ADDR_MODE_SHIFT      6
827*d83cc019SAndroid Build Coastguard Worker #define SS3_TCZ_ADDR_MODE_MASK       (0x7<<6)
828*d83cc019SAndroid Build Coastguard Worker #define SS3_NORMALIZED_COORDS        (1<<5)
829*d83cc019SAndroid Build Coastguard Worker #define SS3_TEXTUREMAP_INDEX_SHIFT   1
830*d83cc019SAndroid Build Coastguard Worker #define SS3_TEXTUREMAP_INDEX_MASK    (0xf<<1)
831*d83cc019SAndroid Build Coastguard Worker #define SS3_DEINTERLACER_ENABLE      (1<<0)
832*d83cc019SAndroid Build Coastguard Worker 
833*d83cc019SAndroid Build Coastguard Worker #define SS4_BORDER_COLOR_MASK        (~0)
834*d83cc019SAndroid Build Coastguard Worker 
835*d83cc019SAndroid Build Coastguard Worker /* 3DSTATE_SPAN_STIPPLE, p258
836*d83cc019SAndroid Build Coastguard Worker  */
837*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_STIPPLE           ((0x3<<29)|(0x1d<<24)|(0x83<<16))
838*d83cc019SAndroid Build Coastguard Worker #define ST1_ENABLE               (1<<16)
839*d83cc019SAndroid Build Coastguard Worker #define ST1_MASK                 (0xffff)
840*d83cc019SAndroid Build Coastguard Worker 
841*d83cc019SAndroid Build Coastguard Worker #define FLUSH_MAP_CACHE    (1<<0)
842*d83cc019SAndroid Build Coastguard Worker #define FLUSH_RENDER_CACHE (1<<1)
843*d83cc019SAndroid Build Coastguard Worker 
844*d83cc019SAndroid Build Coastguard Worker #endif
845