1*d83cc019SAndroid Build Coastguard Worker /* -*- c-basic-offset: 4 -*- */ 2*d83cc019SAndroid Build Coastguard Worker /* 3*d83cc019SAndroid Build Coastguard Worker * Copyright © 2006,2010 Intel Corporation 4*d83cc019SAndroid Build Coastguard Worker * 5*d83cc019SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 6*d83cc019SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 7*d83cc019SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 8*d83cc019SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9*d83cc019SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 10*d83cc019SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 11*d83cc019SAndroid Build Coastguard Worker * 12*d83cc019SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 13*d83cc019SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 14*d83cc019SAndroid Build Coastguard Worker * Software. 15*d83cc019SAndroid Build Coastguard Worker * 16*d83cc019SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17*d83cc019SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18*d83cc019SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19*d83cc019SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20*d83cc019SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21*d83cc019SAndroid Build Coastguard Worker * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22*d83cc019SAndroid Build Coastguard Worker * SOFTWARE. 23*d83cc019SAndroid Build Coastguard Worker * 24*d83cc019SAndroid Build Coastguard Worker * Authors: 25*d83cc019SAndroid Build Coastguard Worker * Eric Anholt <[email protected]> 26*d83cc019SAndroid Build Coastguard Worker * Chris Wilson <[email protected]> 27*d83cc019SAndroid Build Coastguard Worker * 28*d83cc019SAndroid Build Coastguard Worker */ 29*d83cc019SAndroid Build Coastguard Worker 30*d83cc019SAndroid Build Coastguard Worker /* Each instruction is 3 dwords long, though most don't require all 31*d83cc019SAndroid Build Coastguard Worker * this space. Maximum of 123 instructions. Smaller maxes per insn 32*d83cc019SAndroid Build Coastguard Worker * type. 33*d83cc019SAndroid Build Coastguard Worker */ 34*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) 35*d83cc019SAndroid Build Coastguard Worker 36*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_R 0 /* temporary regs, no need to 37*d83cc019SAndroid Build Coastguard Worker * dcl, must be written before 38*d83cc019SAndroid Build Coastguard Worker * read -- Preserved between 39*d83cc019SAndroid Build Coastguard Worker * phases. 40*d83cc019SAndroid Build Coastguard Worker */ 41*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_T 1 /* Interpolated values, must be 42*d83cc019SAndroid Build Coastguard Worker * dcl'ed before use. 43*d83cc019SAndroid Build Coastguard Worker * 44*d83cc019SAndroid Build Coastguard Worker * 0..7: texture coord, 45*d83cc019SAndroid Build Coastguard Worker * 8: diffuse spec, 46*d83cc019SAndroid Build Coastguard Worker * 9: specular color, 47*d83cc019SAndroid Build Coastguard Worker * 10: fog parameter in w. 48*d83cc019SAndroid Build Coastguard Worker */ 49*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_CONST 2 /* Restriction: only one const 50*d83cc019SAndroid Build Coastguard Worker * can be referenced per 51*d83cc019SAndroid Build Coastguard Worker * instruction, though it may be 52*d83cc019SAndroid Build Coastguard Worker * selected for multiple inputs. 53*d83cc019SAndroid Build Coastguard Worker * Constants not initialized 54*d83cc019SAndroid Build Coastguard Worker * default to zero. 55*d83cc019SAndroid Build Coastguard Worker */ 56*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_S 3 /* sampler */ 57*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_OC 4 /* output color (rgba) */ 58*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_OD 5 /* output depth (w), xyz are 59*d83cc019SAndroid Build Coastguard Worker * temporaries. If not written, 60*d83cc019SAndroid Build Coastguard Worker * interpolated depth is used? 61*d83cc019SAndroid Build Coastguard Worker */ 62*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_U 6 /* unpreserved temporaries */ 63*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_MASK 0x7 64*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE_SHIFT 4 65*d83cc019SAndroid Build Coastguard Worker #define REG_NR_MASK 0xf 66*d83cc019SAndroid Build Coastguard Worker 67*d83cc019SAndroid Build Coastguard Worker /* REG_TYPE_T: 68*d83cc019SAndroid Build Coastguard Worker */ 69*d83cc019SAndroid Build Coastguard Worker #define T_TEX0 0 70*d83cc019SAndroid Build Coastguard Worker #define T_TEX1 1 71*d83cc019SAndroid Build Coastguard Worker #define T_TEX2 2 72*d83cc019SAndroid Build Coastguard Worker #define T_TEX3 3 73*d83cc019SAndroid Build Coastguard Worker #define T_TEX4 4 74*d83cc019SAndroid Build Coastguard Worker #define T_TEX5 5 75*d83cc019SAndroid Build Coastguard Worker #define T_TEX6 6 76*d83cc019SAndroid Build Coastguard Worker #define T_TEX7 7 77*d83cc019SAndroid Build Coastguard Worker #define T_DIFFUSE 8 78*d83cc019SAndroid Build Coastguard Worker #define T_SPECULAR 9 79*d83cc019SAndroid Build Coastguard Worker #define T_FOG_W 10 /* interpolated fog is in W coord */ 80*d83cc019SAndroid Build Coastguard Worker 81*d83cc019SAndroid Build Coastguard Worker /* Arithmetic instructions */ 82*d83cc019SAndroid Build Coastguard Worker 83*d83cc019SAndroid Build Coastguard Worker /* .replicate_swizzle == selection and replication of a particular 84*d83cc019SAndroid Build Coastguard Worker * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww 85*d83cc019SAndroid Build Coastguard Worker */ 86*d83cc019SAndroid Build Coastguard Worker #define A0_NOP (0x0<<24) /* no operation */ 87*d83cc019SAndroid Build Coastguard Worker #define A0_ADD (0x1<<24) /* dst = src0 + src1 */ 88*d83cc019SAndroid Build Coastguard Worker #define A0_MOV (0x2<<24) /* dst = src0 */ 89*d83cc019SAndroid Build Coastguard Worker #define A0_MUL (0x3<<24) /* dst = src0 * src1 */ 90*d83cc019SAndroid Build Coastguard Worker #define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ 91*d83cc019SAndroid Build Coastguard Worker #define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ 92*d83cc019SAndroid Build Coastguard Worker #define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ 93*d83cc019SAndroid Build Coastguard Worker #define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ 94*d83cc019SAndroid Build Coastguard Worker #define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ 95*d83cc019SAndroid Build Coastguard Worker #define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ 96*d83cc019SAndroid Build Coastguard Worker #define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ 97*d83cc019SAndroid Build Coastguard Worker #define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ 98*d83cc019SAndroid Build Coastguard Worker #define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ 99*d83cc019SAndroid Build Coastguard Worker #define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ 100*d83cc019SAndroid Build Coastguard Worker #define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ 101*d83cc019SAndroid Build Coastguard Worker #define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ 102*d83cc019SAndroid Build Coastguard Worker #define A0_FLR (0x10<<24) /* dst = floor(src0) */ 103*d83cc019SAndroid Build Coastguard Worker #define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ 104*d83cc019SAndroid Build Coastguard Worker #define A0_TRC (0x12<<24) /* dst = int(src0) */ 105*d83cc019SAndroid Build Coastguard Worker #define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ 106*d83cc019SAndroid Build Coastguard Worker #define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ 107*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_SATURATE (1<<22) 108*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_TYPE_SHIFT 19 109*d83cc019SAndroid Build Coastguard Worker /* Allow: R, OC, OD, U */ 110*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_NR_SHIFT 14 111*d83cc019SAndroid Build Coastguard Worker /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 112*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_X (1<<10) 113*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_Y (2<<10) 114*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_Z (4<<10) 115*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_W (8<<10) 116*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_ALL (0xf<<10) 117*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_SHIFT 10 118*d83cc019SAndroid Build Coastguard Worker #define A0_SRC0_TYPE_SHIFT 7 119*d83cc019SAndroid Build Coastguard Worker #define A0_SRC0_NR_SHIFT 2 120*d83cc019SAndroid Build Coastguard Worker 121*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) 122*d83cc019SAndroid Build Coastguard Worker #define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) 123*d83cc019SAndroid Build Coastguard Worker 124*d83cc019SAndroid Build Coastguard Worker #define SRC_X 0 125*d83cc019SAndroid Build Coastguard Worker #define SRC_Y 1 126*d83cc019SAndroid Build Coastguard Worker #define SRC_Z 2 127*d83cc019SAndroid Build Coastguard Worker #define SRC_W 3 128*d83cc019SAndroid Build Coastguard Worker #define SRC_ZERO 4 129*d83cc019SAndroid Build Coastguard Worker #define SRC_ONE 5 130*d83cc019SAndroid Build Coastguard Worker 131*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_X_NEGATE (1<<31) 132*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_X_SHIFT 28 133*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) 134*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Y_SHIFT 24 135*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) 136*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_Z_SHIFT 20 137*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_W_NEGATE (1<<19) 138*d83cc019SAndroid Build Coastguard Worker #define A1_SRC0_CHANNEL_W_SHIFT 16 139*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_TYPE_SHIFT 13 140*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_NR_SHIFT 8 141*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_X_NEGATE (1<<7) 142*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_X_SHIFT 4 143*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) 144*d83cc019SAndroid Build Coastguard Worker #define A1_SRC1_CHANNEL_Y_SHIFT 0 145*d83cc019SAndroid Build Coastguard Worker 146*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) 147*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_Z_SHIFT 28 148*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_W_NEGATE (1<<27) 149*d83cc019SAndroid Build Coastguard Worker #define A2_SRC1_CHANNEL_W_SHIFT 24 150*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_TYPE_SHIFT 21 151*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_NR_SHIFT 16 152*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_X_NEGATE (1<<15) 153*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_X_SHIFT 12 154*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) 155*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Y_SHIFT 8 156*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) 157*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_Z_SHIFT 4 158*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_W_NEGATE (1<<3) 159*d83cc019SAndroid Build Coastguard Worker #define A2_SRC2_CHANNEL_W_SHIFT 0 160*d83cc019SAndroid Build Coastguard Worker 161*d83cc019SAndroid Build Coastguard Worker /* Texture instructions */ 162*d83cc019SAndroid Build Coastguard Worker #define T0_TEXLD (0x15<<24) /* Sample texture using predeclared 163*d83cc019SAndroid Build Coastguard Worker * sampler and address, and output 164*d83cc019SAndroid Build Coastguard Worker * filtered texel data to destination 165*d83cc019SAndroid Build Coastguard Worker * register */ 166*d83cc019SAndroid Build Coastguard Worker #define T0_TEXLDP (0x16<<24) /* Same as texld but performs a 167*d83cc019SAndroid Build Coastguard Worker * perspective divide of the texture 168*d83cc019SAndroid Build Coastguard Worker * coordinate .xyz values by .w before 169*d83cc019SAndroid Build Coastguard Worker * sampling. */ 170*d83cc019SAndroid Build Coastguard Worker #define T0_TEXLDB (0x17<<24) /* Same as texld but biases the 171*d83cc019SAndroid Build Coastguard Worker * computed LOD by w. Only S4.6 two's 172*d83cc019SAndroid Build Coastguard Worker * comp is used. This implies that a 173*d83cc019SAndroid Build Coastguard Worker * float to fixed conversion is 174*d83cc019SAndroid Build Coastguard Worker * done. */ 175*d83cc019SAndroid Build Coastguard Worker #define T0_TEXKILL (0x18<<24) /* Does not perform a sampling 176*d83cc019SAndroid Build Coastguard Worker * operation. Simply kills the pixel 177*d83cc019SAndroid Build Coastguard Worker * if any channel of the address 178*d83cc019SAndroid Build Coastguard Worker * register is < 0.0. */ 179*d83cc019SAndroid Build Coastguard Worker #define T0_DEST_TYPE_SHIFT 19 180*d83cc019SAndroid Build Coastguard Worker /* Allow: R, OC, OD, U */ 181*d83cc019SAndroid Build Coastguard Worker /* Note: U (unpreserved) regs do not retain their values between 182*d83cc019SAndroid Build Coastguard Worker * phases (cannot be used for feedback) 183*d83cc019SAndroid Build Coastguard Worker * 184*d83cc019SAndroid Build Coastguard Worker * Note: oC and OD registers can only be used as the destination of a 185*d83cc019SAndroid Build Coastguard Worker * texture instruction once per phase (this is an implementation 186*d83cc019SAndroid Build Coastguard Worker * restriction). 187*d83cc019SAndroid Build Coastguard Worker */ 188*d83cc019SAndroid Build Coastguard Worker #define T0_DEST_NR_SHIFT 14 189*d83cc019SAndroid Build Coastguard Worker /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 190*d83cc019SAndroid Build Coastguard Worker #define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ 191*d83cc019SAndroid Build Coastguard Worker #define T0_SAMPLER_NR_MASK (0xf<<0) 192*d83cc019SAndroid Build Coastguard Worker 193*d83cc019SAndroid Build Coastguard Worker #define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ 194*d83cc019SAndroid Build Coastguard Worker /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ 195*d83cc019SAndroid Build Coastguard Worker #define T1_ADDRESS_REG_NR_SHIFT 17 196*d83cc019SAndroid Build Coastguard Worker #define T2_MBZ 0 197*d83cc019SAndroid Build Coastguard Worker 198*d83cc019SAndroid Build Coastguard Worker /* Declaration instructions */ 199*d83cc019SAndroid Build Coastguard Worker #define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) 200*d83cc019SAndroid Build Coastguard Worker * register or an s (sampler) 201*d83cc019SAndroid Build Coastguard Worker * register. */ 202*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_SHIFT 22 203*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_2D (0x0<<22) 204*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_CUBE (0x1<<22) 205*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_VOLUME (0x2<<22) 206*d83cc019SAndroid Build Coastguard Worker #define D0_SAMPLE_TYPE_MASK (0x3<<22) 207*d83cc019SAndroid Build Coastguard Worker 208*d83cc019SAndroid Build Coastguard Worker #define D0_TYPE_SHIFT 19 209*d83cc019SAndroid Build Coastguard Worker /* Allow: T, S */ 210*d83cc019SAndroid Build Coastguard Worker #define D0_NR_SHIFT 14 211*d83cc019SAndroid Build Coastguard Worker /* Allow T: 0..10, S: 0..15 */ 212*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_X (1<<10) 213*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_Y (2<<10) 214*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_Z (4<<10) 215*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_W (8<<10) 216*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_ALL (0xf<<10) 217*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_NONE (0<<10) 218*d83cc019SAndroid Build Coastguard Worker 219*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) 220*d83cc019SAndroid Build Coastguard Worker #define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) 221*d83cc019SAndroid Build Coastguard Worker 222*d83cc019SAndroid Build Coastguard Worker /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse 223*d83cc019SAndroid Build Coastguard Worker * or specular declarations. 224*d83cc019SAndroid Build Coastguard Worker * 225*d83cc019SAndroid Build Coastguard Worker * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw) 226*d83cc019SAndroid Build Coastguard Worker * 227*d83cc019SAndroid Build Coastguard Worker * Must be zero for S (sampler) dcls 228*d83cc019SAndroid Build Coastguard Worker */ 229*d83cc019SAndroid Build Coastguard Worker #define D1_MBZ 0 230*d83cc019SAndroid Build Coastguard Worker #define D2_MBZ 0 231*d83cc019SAndroid Build Coastguard Worker 232*d83cc019SAndroid Build Coastguard Worker 233*d83cc019SAndroid Build Coastguard Worker /* MASK_* are the unshifted bitmasks of the destination mask in arithmetic 234*d83cc019SAndroid Build Coastguard Worker * operations 235*d83cc019SAndroid Build Coastguard Worker */ 236*d83cc019SAndroid Build Coastguard Worker #define MASK_X 0x1 237*d83cc019SAndroid Build Coastguard Worker #define MASK_Y 0x2 238*d83cc019SAndroid Build Coastguard Worker #define MASK_Z 0x4 239*d83cc019SAndroid Build Coastguard Worker #define MASK_W 0x8 240*d83cc019SAndroid Build Coastguard Worker #define MASK_XYZ (MASK_X | MASK_Y | MASK_Z) 241*d83cc019SAndroid Build Coastguard Worker #define MASK_XYZW (MASK_XYZ | MASK_W) 242*d83cc019SAndroid Build Coastguard Worker #define MASK_SATURATE 0x10 243*d83cc019SAndroid Build Coastguard Worker 244*d83cc019SAndroid Build Coastguard Worker /* Temporary, undeclared regs. Preserved between phases */ 245*d83cc019SAndroid Build Coastguard Worker #define FS_R0 ((REG_TYPE_R << REG_TYPE_SHIFT) | 0) 246*d83cc019SAndroid Build Coastguard Worker #define FS_R1 ((REG_TYPE_R << REG_TYPE_SHIFT) | 1) 247*d83cc019SAndroid Build Coastguard Worker #define FS_R2 ((REG_TYPE_R << REG_TYPE_SHIFT) | 2) 248*d83cc019SAndroid Build Coastguard Worker #define FS_R3 ((REG_TYPE_R << REG_TYPE_SHIFT) | 3) 249*d83cc019SAndroid Build Coastguard Worker 250*d83cc019SAndroid Build Coastguard Worker /* Texture coordinate regs. Must be declared. */ 251*d83cc019SAndroid Build Coastguard Worker #define FS_T0 ((REG_TYPE_T << REG_TYPE_SHIFT) | 0) 252*d83cc019SAndroid Build Coastguard Worker #define FS_T1 ((REG_TYPE_T << REG_TYPE_SHIFT) | 1) 253*d83cc019SAndroid Build Coastguard Worker #define FS_T2 ((REG_TYPE_T << REG_TYPE_SHIFT) | 2) 254*d83cc019SAndroid Build Coastguard Worker #define FS_T3 ((REG_TYPE_T << REG_TYPE_SHIFT) | 3) 255*d83cc019SAndroid Build Coastguard Worker #define FS_T4 ((REG_TYPE_T << REG_TYPE_SHIFT) | 4) 256*d83cc019SAndroid Build Coastguard Worker #define FS_T5 ((REG_TYPE_T << REG_TYPE_SHIFT) | 5) 257*d83cc019SAndroid Build Coastguard Worker #define FS_T6 ((REG_TYPE_T << REG_TYPE_SHIFT) | 6) 258*d83cc019SAndroid Build Coastguard Worker #define FS_T7 ((REG_TYPE_T << REG_TYPE_SHIFT) | 7) 259*d83cc019SAndroid Build Coastguard Worker #define FS_T8 ((REG_TYPE_T << REG_TYPE_SHIFT) | 8) 260*d83cc019SAndroid Build Coastguard Worker #define FS_T9 ((REG_TYPE_T << REG_TYPE_SHIFT) | 9) 261*d83cc019SAndroid Build Coastguard Worker #define FS_T10 ((REG_TYPE_T << REG_TYPE_SHIFT) | 10) 262*d83cc019SAndroid Build Coastguard Worker 263*d83cc019SAndroid Build Coastguard Worker /* Constant values */ 264*d83cc019SAndroid Build Coastguard Worker #define FS_C0 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 0) 265*d83cc019SAndroid Build Coastguard Worker #define FS_C1 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 1) 266*d83cc019SAndroid Build Coastguard Worker #define FS_C2 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 2) 267*d83cc019SAndroid Build Coastguard Worker #define FS_C3 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 3) 268*d83cc019SAndroid Build Coastguard Worker #define FS_C4 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 4) 269*d83cc019SAndroid Build Coastguard Worker #define FS_C5 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 5) 270*d83cc019SAndroid Build Coastguard Worker #define FS_C6 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 6) 271*d83cc019SAndroid Build Coastguard Worker #define FS_C7 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 7) 272*d83cc019SAndroid Build Coastguard Worker 273*d83cc019SAndroid Build Coastguard Worker /* Sampler regs */ 274*d83cc019SAndroid Build Coastguard Worker #define FS_S0 ((REG_TYPE_S << REG_TYPE_SHIFT) | 0) 275*d83cc019SAndroid Build Coastguard Worker #define FS_S1 ((REG_TYPE_S << REG_TYPE_SHIFT) | 1) 276*d83cc019SAndroid Build Coastguard Worker #define FS_S2 ((REG_TYPE_S << REG_TYPE_SHIFT) | 2) 277*d83cc019SAndroid Build Coastguard Worker #define FS_S3 ((REG_TYPE_S << REG_TYPE_SHIFT) | 3) 278*d83cc019SAndroid Build Coastguard Worker 279*d83cc019SAndroid Build Coastguard Worker /* Output color */ 280*d83cc019SAndroid Build Coastguard Worker #define FS_OC ((REG_TYPE_OC << REG_TYPE_SHIFT) | 0) 281*d83cc019SAndroid Build Coastguard Worker 282*d83cc019SAndroid Build Coastguard Worker /* Output depth */ 283*d83cc019SAndroid Build Coastguard Worker #define FS_OD ((REG_TYPE_OD << REG_TYPE_SHIFT) | 0) 284*d83cc019SAndroid Build Coastguard Worker 285*d83cc019SAndroid Build Coastguard Worker /* Unpreserved temporary regs */ 286*d83cc019SAndroid Build Coastguard Worker #define FS_U0 ((REG_TYPE_U << REG_TYPE_SHIFT) | 0) 287*d83cc019SAndroid Build Coastguard Worker #define FS_U1 ((REG_TYPE_U << REG_TYPE_SHIFT) | 1) 288*d83cc019SAndroid Build Coastguard Worker #define FS_U2 ((REG_TYPE_U << REG_TYPE_SHIFT) | 2) 289*d83cc019SAndroid Build Coastguard Worker #define FS_U3 ((REG_TYPE_U << REG_TYPE_SHIFT) | 3) 290*d83cc019SAndroid Build Coastguard Worker 291*d83cc019SAndroid Build Coastguard Worker #define X_CHANNEL_SHIFT (REG_TYPE_SHIFT + 3) 292*d83cc019SAndroid Build Coastguard Worker #define Y_CHANNEL_SHIFT (X_CHANNEL_SHIFT + 4) 293*d83cc019SAndroid Build Coastguard Worker #define Z_CHANNEL_SHIFT (Y_CHANNEL_SHIFT + 4) 294*d83cc019SAndroid Build Coastguard Worker #define W_CHANNEL_SHIFT (Z_CHANNEL_SHIFT + 4) 295*d83cc019SAndroid Build Coastguard Worker 296*d83cc019SAndroid Build Coastguard Worker #define REG_CHANNEL_MASK 0xf 297*d83cc019SAndroid Build Coastguard Worker 298*d83cc019SAndroid Build Coastguard Worker #define REG_NR(reg) ((reg) & REG_NR_MASK) 299*d83cc019SAndroid Build Coastguard Worker #define REG_TYPE(reg) (((reg) >> REG_TYPE_SHIFT) & REG_TYPE_MASK) 300*d83cc019SAndroid Build Coastguard Worker #define REG_X(reg) (((reg) >> X_CHANNEL_SHIFT) & REG_CHANNEL_MASK) 301*d83cc019SAndroid Build Coastguard Worker #define REG_Y(reg) (((reg) >> Y_CHANNEL_SHIFT) & REG_CHANNEL_MASK) 302*d83cc019SAndroid Build Coastguard Worker #define REG_Z(reg) (((reg) >> Z_CHANNEL_SHIFT) & REG_CHANNEL_MASK) 303*d83cc019SAndroid Build Coastguard Worker #define REG_W(reg) (((reg) >> W_CHANNEL_SHIFT) & REG_CHANNEL_MASK) 304*d83cc019SAndroid Build Coastguard Worker 305*d83cc019SAndroid Build Coastguard Worker enum i915_fs_channel { 306*d83cc019SAndroid Build Coastguard Worker X_CHANNEL_VAL = 0, 307*d83cc019SAndroid Build Coastguard Worker Y_CHANNEL_VAL, 308*d83cc019SAndroid Build Coastguard Worker Z_CHANNEL_VAL, 309*d83cc019SAndroid Build Coastguard Worker W_CHANNEL_VAL, 310*d83cc019SAndroid Build Coastguard Worker ZERO_CHANNEL_VAL, 311*d83cc019SAndroid Build Coastguard Worker ONE_CHANNEL_VAL, 312*d83cc019SAndroid Build Coastguard Worker 313*d83cc019SAndroid Build Coastguard Worker NEG_X_CHANNEL_VAL = X_CHANNEL_VAL | 0x8, 314*d83cc019SAndroid Build Coastguard Worker NEG_Y_CHANNEL_VAL = Y_CHANNEL_VAL | 0x8, 315*d83cc019SAndroid Build Coastguard Worker NEG_Z_CHANNEL_VAL = Z_CHANNEL_VAL | 0x8, 316*d83cc019SAndroid Build Coastguard Worker NEG_W_CHANNEL_VAL = W_CHANNEL_VAL | 0x8, 317*d83cc019SAndroid Build Coastguard Worker NEG_ONE_CHANNEL_VAL = ONE_CHANNEL_VAL | 0x8 318*d83cc019SAndroid Build Coastguard Worker }; 319*d83cc019SAndroid Build Coastguard Worker 320*d83cc019SAndroid Build Coastguard Worker #define i915_fs_operand(reg, x, y, z, w) \ 321*d83cc019SAndroid Build Coastguard Worker (reg) | \ 322*d83cc019SAndroid Build Coastguard Worker (x##_CHANNEL_VAL << X_CHANNEL_SHIFT) | \ 323*d83cc019SAndroid Build Coastguard Worker (y##_CHANNEL_VAL << Y_CHANNEL_SHIFT) | \ 324*d83cc019SAndroid Build Coastguard Worker (z##_CHANNEL_VAL << Z_CHANNEL_SHIFT) | \ 325*d83cc019SAndroid Build Coastguard Worker (w##_CHANNEL_VAL << W_CHANNEL_SHIFT) 326*d83cc019SAndroid Build Coastguard Worker 327*d83cc019SAndroid Build Coastguard Worker /* 328*d83cc019SAndroid Build Coastguard Worker * Construct an operand description for using a register with no swizzling 329*d83cc019SAndroid Build Coastguard Worker */ 330*d83cc019SAndroid Build Coastguard Worker #define i915_fs_operand_reg(reg) \ 331*d83cc019SAndroid Build Coastguard Worker i915_fs_operand(reg, X, Y, Z, W) 332*d83cc019SAndroid Build Coastguard Worker 333*d83cc019SAndroid Build Coastguard Worker #define i915_fs_operand_reg_negate(reg) \ 334*d83cc019SAndroid Build Coastguard Worker i915_fs_operand(reg, NEG_X, NEG_Y, NEG_Z, NEG_W) 335*d83cc019SAndroid Build Coastguard Worker 336*d83cc019SAndroid Build Coastguard Worker /* 337*d83cc019SAndroid Build Coastguard Worker * Returns an operand containing (0.0, 0.0, 0.0, 0.0). 338*d83cc019SAndroid Build Coastguard Worker */ 339*d83cc019SAndroid Build Coastguard Worker #define i915_fs_operand_zero() i915_fs_operand(FS_R0, ZERO, ZERO, ZERO, ZERO) 340*d83cc019SAndroid Build Coastguard Worker 341*d83cc019SAndroid Build Coastguard Worker /* 342*d83cc019SAndroid Build Coastguard Worker * Returns an unused operand 343*d83cc019SAndroid Build Coastguard Worker */ 344*d83cc019SAndroid Build Coastguard Worker #define i915_fs_operand_none() i915_fs_operand_zero() 345*d83cc019SAndroid Build Coastguard Worker 346*d83cc019SAndroid Build Coastguard Worker /* 347*d83cc019SAndroid Build Coastguard Worker * Returns an operand containing (1.0, 1.0, 1.0, 1.0). 348*d83cc019SAndroid Build Coastguard Worker */ 349*d83cc019SAndroid Build Coastguard Worker #define i915_fs_operand_one() i915_fs_operand(FS_R0, ONE, ONE, ONE, ONE) 350*d83cc019SAndroid Build Coastguard Worker 351*d83cc019SAndroid Build Coastguard Worker #define i915_get_hardware_channel_val(val, shift, negate) \ 352*d83cc019SAndroid Build Coastguard Worker (((val & 0x7) << shift) | ((val & 0x8) ? negate : 0)) 353*d83cc019SAndroid Build Coastguard Worker 354*d83cc019SAndroid Build Coastguard Worker /* 355*d83cc019SAndroid Build Coastguard Worker * Outputs a fragment shader command to declare a sampler or texture register. 356*d83cc019SAndroid Build Coastguard Worker */ 357*d83cc019SAndroid Build Coastguard Worker #define i915_fs_dcl(reg) \ 358*d83cc019SAndroid Build Coastguard Worker do { \ 359*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(D0_DCL | \ 360*d83cc019SAndroid Build Coastguard Worker (REG_TYPE(reg) << D0_TYPE_SHIFT) | \ 361*d83cc019SAndroid Build Coastguard Worker (REG_NR(reg) << D0_NR_SHIFT) | \ 362*d83cc019SAndroid Build Coastguard Worker ((REG_TYPE(reg) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0)); \ 363*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); \ 364*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); \ 365*d83cc019SAndroid Build Coastguard Worker } while (0) 366*d83cc019SAndroid Build Coastguard Worker 367*d83cc019SAndroid Build Coastguard Worker #define i915_fs_texld(dest_reg, sampler_reg, address_reg) \ 368*d83cc019SAndroid Build Coastguard Worker do { \ 369*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(T0_TEXLD | \ 370*d83cc019SAndroid Build Coastguard Worker (REG_TYPE(dest_reg) << T0_DEST_TYPE_SHIFT) | \ 371*d83cc019SAndroid Build Coastguard Worker (REG_NR(dest_reg) << T0_DEST_NR_SHIFT) | \ 372*d83cc019SAndroid Build Coastguard Worker (REG_NR(sampler_reg) << T0_SAMPLER_NR_SHIFT)); \ 373*d83cc019SAndroid Build Coastguard Worker OUT_BATCH((REG_TYPE(address_reg) << T1_ADDRESS_REG_TYPE_SHIFT) | \ 374*d83cc019SAndroid Build Coastguard Worker (REG_NR(address_reg) << T1_ADDRESS_REG_NR_SHIFT)); \ 375*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); \ 376*d83cc019SAndroid Build Coastguard Worker } while (0) 377*d83cc019SAndroid Build Coastguard Worker 378*d83cc019SAndroid Build Coastguard Worker #define i915_fs_texldp(dest_reg, sampler_reg, address_reg) \ 379*d83cc019SAndroid Build Coastguard Worker do { \ 380*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(T0_TEXLDP | \ 381*d83cc019SAndroid Build Coastguard Worker (REG_TYPE(dest_reg) << T0_DEST_TYPE_SHIFT) | \ 382*d83cc019SAndroid Build Coastguard Worker (REG_NR(dest_reg) << T0_DEST_NR_SHIFT) | \ 383*d83cc019SAndroid Build Coastguard Worker (REG_NR(sampler_reg) << T0_SAMPLER_NR_SHIFT)); \ 384*d83cc019SAndroid Build Coastguard Worker OUT_BATCH((REG_TYPE(address_reg) << T1_ADDRESS_REG_TYPE_SHIFT) | \ 385*d83cc019SAndroid Build Coastguard Worker (REG_NR(address_reg) << T1_ADDRESS_REG_NR_SHIFT)); \ 386*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(0); \ 387*d83cc019SAndroid Build Coastguard Worker } while (0) 388*d83cc019SAndroid Build Coastguard Worker 389*d83cc019SAndroid Build Coastguard Worker #define i915_fs_arith_masked(op, dest_reg, dest_mask, operand0, operand1, operand2) \ 390*d83cc019SAndroid Build Coastguard Worker _i915_fs_arith_masked(A0_##op, dest_reg, dest_mask, operand0, operand1, operand2) 391*d83cc019SAndroid Build Coastguard Worker 392*d83cc019SAndroid Build Coastguard Worker #define i915_fs_arith(op, dest_reg, operand0, operand1, operand2) \ 393*d83cc019SAndroid Build Coastguard Worker _i915_fs_arith(A0_##op, dest_reg, operand0, operand1, operand2) 394*d83cc019SAndroid Build Coastguard Worker 395*d83cc019SAndroid Build Coastguard Worker #define _i915_fs_arith_masked(cmd, dest_reg, dest_mask, operand0, operand1, operand2) \ 396*d83cc019SAndroid Build Coastguard Worker do { \ 397*d83cc019SAndroid Build Coastguard Worker /* Set up destination register and write mask */ \ 398*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(cmd | \ 399*d83cc019SAndroid Build Coastguard Worker (REG_TYPE(dest_reg) << A0_DEST_TYPE_SHIFT) | \ 400*d83cc019SAndroid Build Coastguard Worker (REG_NR(dest_reg) << A0_DEST_NR_SHIFT) | \ 401*d83cc019SAndroid Build Coastguard Worker (((dest_mask) & ~MASK_SATURATE) << A0_DEST_CHANNEL_SHIFT) | \ 402*d83cc019SAndroid Build Coastguard Worker (((dest_mask) & MASK_SATURATE) ? A0_DEST_SATURATE : 0) | \ 403*d83cc019SAndroid Build Coastguard Worker /* Set up operand 0 */ \ 404*d83cc019SAndroid Build Coastguard Worker (REG_TYPE(operand0) << A0_SRC0_TYPE_SHIFT) | \ 405*d83cc019SAndroid Build Coastguard Worker (REG_NR(operand0) << A0_SRC0_NR_SHIFT)); \ 406*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(i915_get_hardware_channel_val(REG_X(operand0), \ 407*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_X_SHIFT, \ 408*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_X_NEGATE) | \ 409*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_Y(operand0), \ 410*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_Y_SHIFT, \ 411*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_Y_NEGATE) | \ 412*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_Z(operand0), \ 413*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_Z_SHIFT, \ 414*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_Z_NEGATE) | \ 415*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_W(operand0), \ 416*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_W_SHIFT, \ 417*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_W_NEGATE) | \ 418*d83cc019SAndroid Build Coastguard Worker /* Set up operand 1 */ \ 419*d83cc019SAndroid Build Coastguard Worker (REG_TYPE(operand1) << A1_SRC1_TYPE_SHIFT) | \ 420*d83cc019SAndroid Build Coastguard Worker (REG_NR(operand1) << A1_SRC1_NR_SHIFT) | \ 421*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_X(operand1), \ 422*d83cc019SAndroid Build Coastguard Worker A1_SRC1_CHANNEL_X_SHIFT, \ 423*d83cc019SAndroid Build Coastguard Worker A1_SRC1_CHANNEL_X_NEGATE) | \ 424*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_Y(operand1), \ 425*d83cc019SAndroid Build Coastguard Worker A1_SRC1_CHANNEL_Y_SHIFT, \ 426*d83cc019SAndroid Build Coastguard Worker A1_SRC1_CHANNEL_Y_NEGATE)); \ 427*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(i915_get_hardware_channel_val(REG_Z(operand1), \ 428*d83cc019SAndroid Build Coastguard Worker A2_SRC1_CHANNEL_Z_SHIFT, \ 429*d83cc019SAndroid Build Coastguard Worker A2_SRC1_CHANNEL_Z_NEGATE) | \ 430*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_W(operand1), \ 431*d83cc019SAndroid Build Coastguard Worker A2_SRC1_CHANNEL_W_SHIFT, \ 432*d83cc019SAndroid Build Coastguard Worker A2_SRC1_CHANNEL_W_NEGATE) | \ 433*d83cc019SAndroid Build Coastguard Worker /* Set up operand 2 */ \ 434*d83cc019SAndroid Build Coastguard Worker (REG_TYPE(operand2) << A2_SRC2_TYPE_SHIFT) | \ 435*d83cc019SAndroid Build Coastguard Worker (REG_NR(operand2) << A2_SRC2_NR_SHIFT) | \ 436*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_X(operand2), \ 437*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_X_SHIFT, \ 438*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_X_NEGATE) | \ 439*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_Y(operand2), \ 440*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_Y_SHIFT, \ 441*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_Y_NEGATE) | \ 442*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_Z(operand2), \ 443*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_Z_SHIFT, \ 444*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_Z_NEGATE) | \ 445*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_W(operand2), \ 446*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_W_SHIFT, \ 447*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_W_NEGATE)); \ 448*d83cc019SAndroid Build Coastguard Worker } while (0) 449*d83cc019SAndroid Build Coastguard Worker 450*d83cc019SAndroid Build Coastguard Worker #define _i915_fs_arith(cmd, dest_reg, operand0, operand1, operand2) do {\ 451*d83cc019SAndroid Build Coastguard Worker /* Set up destination register and write mask */ \ 452*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(cmd | \ 453*d83cc019SAndroid Build Coastguard Worker (REG_TYPE(dest_reg) << A0_DEST_TYPE_SHIFT) | \ 454*d83cc019SAndroid Build Coastguard Worker (REG_NR(dest_reg) << A0_DEST_NR_SHIFT) | \ 455*d83cc019SAndroid Build Coastguard Worker (A0_DEST_CHANNEL_ALL) | \ 456*d83cc019SAndroid Build Coastguard Worker /* Set up operand 0 */ \ 457*d83cc019SAndroid Build Coastguard Worker (REG_TYPE(operand0) << A0_SRC0_TYPE_SHIFT) | \ 458*d83cc019SAndroid Build Coastguard Worker (REG_NR(operand0) << A0_SRC0_NR_SHIFT)); \ 459*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(i915_get_hardware_channel_val(REG_X(operand0), \ 460*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_X_SHIFT, \ 461*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_X_NEGATE) | \ 462*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_Y(operand0), \ 463*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_Y_SHIFT, \ 464*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_Y_NEGATE) | \ 465*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_Z(operand0), \ 466*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_Z_SHIFT, \ 467*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_Z_NEGATE) | \ 468*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_W(operand0), \ 469*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_W_SHIFT, \ 470*d83cc019SAndroid Build Coastguard Worker A1_SRC0_CHANNEL_W_NEGATE) | \ 471*d83cc019SAndroid Build Coastguard Worker /* Set up operand 1 */ \ 472*d83cc019SAndroid Build Coastguard Worker (REG_TYPE(operand1) << A1_SRC1_TYPE_SHIFT) | \ 473*d83cc019SAndroid Build Coastguard Worker (REG_NR(operand1) << A1_SRC1_NR_SHIFT) | \ 474*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_X(operand1), \ 475*d83cc019SAndroid Build Coastguard Worker A1_SRC1_CHANNEL_X_SHIFT, \ 476*d83cc019SAndroid Build Coastguard Worker A1_SRC1_CHANNEL_X_NEGATE) | \ 477*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_Y(operand1), \ 478*d83cc019SAndroid Build Coastguard Worker A1_SRC1_CHANNEL_Y_SHIFT, \ 479*d83cc019SAndroid Build Coastguard Worker A1_SRC1_CHANNEL_Y_NEGATE)); \ 480*d83cc019SAndroid Build Coastguard Worker OUT_BATCH(i915_get_hardware_channel_val(REG_Z(operand1), \ 481*d83cc019SAndroid Build Coastguard Worker A2_SRC1_CHANNEL_Z_SHIFT, \ 482*d83cc019SAndroid Build Coastguard Worker A2_SRC1_CHANNEL_Z_NEGATE) | \ 483*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_W(operand1), \ 484*d83cc019SAndroid Build Coastguard Worker A2_SRC1_CHANNEL_W_SHIFT, \ 485*d83cc019SAndroid Build Coastguard Worker A2_SRC1_CHANNEL_W_NEGATE) | \ 486*d83cc019SAndroid Build Coastguard Worker /* Set up operand 2 */ \ 487*d83cc019SAndroid Build Coastguard Worker (REG_TYPE(operand2) << A2_SRC2_TYPE_SHIFT) | \ 488*d83cc019SAndroid Build Coastguard Worker (REG_NR(operand2) << A2_SRC2_NR_SHIFT) | \ 489*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_X(operand2), \ 490*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_X_SHIFT, \ 491*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_X_NEGATE) | \ 492*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_Y(operand2), \ 493*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_Y_SHIFT, \ 494*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_Y_NEGATE) | \ 495*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_Z(operand2), \ 496*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_Z_SHIFT, \ 497*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_Z_NEGATE) | \ 498*d83cc019SAndroid Build Coastguard Worker i915_get_hardware_channel_val(REG_W(operand2), \ 499*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_W_SHIFT, \ 500*d83cc019SAndroid Build Coastguard Worker A2_SRC2_CHANNEL_W_NEGATE)); \ 501*d83cc019SAndroid Build Coastguard Worker } while (0) 502*d83cc019SAndroid Build Coastguard Worker 503*d83cc019SAndroid Build Coastguard Worker #define i915_fs_mov(dest_reg, operand0) \ 504*d83cc019SAndroid Build Coastguard Worker i915_fs_arith(MOV, dest_reg, \ 505*d83cc019SAndroid Build Coastguard Worker operand0, \ 506*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none(), \ 507*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none()) 508*d83cc019SAndroid Build Coastguard Worker 509*d83cc019SAndroid Build Coastguard Worker #define i915_fs_mov_masked(dest_reg, dest_mask, operand0) \ 510*d83cc019SAndroid Build Coastguard Worker i915_fs_arith_masked (MOV, dest_reg, dest_mask, \ 511*d83cc019SAndroid Build Coastguard Worker operand0, \ 512*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none(), \ 513*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none()) 514*d83cc019SAndroid Build Coastguard Worker 515*d83cc019SAndroid Build Coastguard Worker 516*d83cc019SAndroid Build Coastguard Worker #define i915_fs_frc(dest_reg, operand0) \ 517*d83cc019SAndroid Build Coastguard Worker i915_fs_arith (FRC, dest_reg, \ 518*d83cc019SAndroid Build Coastguard Worker operand0, \ 519*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none(), \ 520*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none()) 521*d83cc019SAndroid Build Coastguard Worker 522*d83cc019SAndroid Build Coastguard Worker /* Add operand0 and operand1 and put the result in dest_reg */ 523*d83cc019SAndroid Build Coastguard Worker #define i915_fs_add(dest_reg, operand0, operand1) \ 524*d83cc019SAndroid Build Coastguard Worker i915_fs_arith (ADD, dest_reg, \ 525*d83cc019SAndroid Build Coastguard Worker operand0, operand1, \ 526*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none()) 527*d83cc019SAndroid Build Coastguard Worker 528*d83cc019SAndroid Build Coastguard Worker /* Multiply operand0 and operand1 and put the result in dest_reg */ 529*d83cc019SAndroid Build Coastguard Worker #define i915_fs_mul(dest_reg, operand0, operand1) \ 530*d83cc019SAndroid Build Coastguard Worker i915_fs_arith (MUL, dest_reg, \ 531*d83cc019SAndroid Build Coastguard Worker operand0, operand1, \ 532*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none()) 533*d83cc019SAndroid Build Coastguard Worker 534*d83cc019SAndroid Build Coastguard Worker /* Computes 1/sqrt(operand0.replicate_swizzle) puts the result in dest_reg */ 535*d83cc019SAndroid Build Coastguard Worker #define i915_fs_rsq(dest_reg, dest_mask, operand0) \ 536*d83cc019SAndroid Build Coastguard Worker do { \ 537*d83cc019SAndroid Build Coastguard Worker if (dest_mask) { \ 538*d83cc019SAndroid Build Coastguard Worker i915_fs_arith_masked (RSQ, dest_reg, dest_mask, \ 539*d83cc019SAndroid Build Coastguard Worker operand0, \ 540*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none (), \ 541*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none ()); \ 542*d83cc019SAndroid Build Coastguard Worker } else { \ 543*d83cc019SAndroid Build Coastguard Worker i915_fs_arith (RSQ, dest_reg, \ 544*d83cc019SAndroid Build Coastguard Worker operand0, \ 545*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none (), \ 546*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none ()); \ 547*d83cc019SAndroid Build Coastguard Worker } \ 548*d83cc019SAndroid Build Coastguard Worker } while (0) 549*d83cc019SAndroid Build Coastguard Worker 550*d83cc019SAndroid Build Coastguard Worker /* Puts the minimum of operand0 and operand1 in dest_reg */ 551*d83cc019SAndroid Build Coastguard Worker #define i915_fs_min(dest_reg, operand0, operand1) \ 552*d83cc019SAndroid Build Coastguard Worker i915_fs_arith (MIN, dest_reg, \ 553*d83cc019SAndroid Build Coastguard Worker operand0, operand1, \ 554*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none()) 555*d83cc019SAndroid Build Coastguard Worker 556*d83cc019SAndroid Build Coastguard Worker /* Puts the maximum of operand0 and operand1 in dest_reg */ 557*d83cc019SAndroid Build Coastguard Worker #define i915_fs_max(dest_reg, operand0, operand1) \ 558*d83cc019SAndroid Build Coastguard Worker i915_fs_arith (MAX, dest_reg, \ 559*d83cc019SAndroid Build Coastguard Worker operand0, operand1, \ 560*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none()) 561*d83cc019SAndroid Build Coastguard Worker 562*d83cc019SAndroid Build Coastguard Worker #define i915_fs_cmp(dest_reg, operand0, operand1, operand2) \ 563*d83cc019SAndroid Build Coastguard Worker i915_fs_arith (CMP, dest_reg, operand0, operand1, operand2) 564*d83cc019SAndroid Build Coastguard Worker 565*d83cc019SAndroid Build Coastguard Worker /* Perform operand0 * operand1 + operand2 and put the result in dest_reg */ 566*d83cc019SAndroid Build Coastguard Worker #define i915_fs_mad(dest_reg, dest_mask, op0, op1, op2) \ 567*d83cc019SAndroid Build Coastguard Worker do { \ 568*d83cc019SAndroid Build Coastguard Worker if (dest_mask) { \ 569*d83cc019SAndroid Build Coastguard Worker i915_fs_arith_masked (MAD, dest_reg, dest_mask, op0, op1, op2); \ 570*d83cc019SAndroid Build Coastguard Worker } else { \ 571*d83cc019SAndroid Build Coastguard Worker i915_fs_arith (MAD, dest_reg, op0, op1, op2); \ 572*d83cc019SAndroid Build Coastguard Worker } \ 573*d83cc019SAndroid Build Coastguard Worker } while (0) 574*d83cc019SAndroid Build Coastguard Worker 575*d83cc019SAndroid Build Coastguard Worker #define i915_fs_dp2add(dest_reg, dest_mask, op0, op1, op2) \ 576*d83cc019SAndroid Build Coastguard Worker do { \ 577*d83cc019SAndroid Build Coastguard Worker if (dest_mask) { \ 578*d83cc019SAndroid Build Coastguard Worker i915_fs_arith_masked (DP2ADD, dest_reg, dest_mask, op0, op1, op2); \ 579*d83cc019SAndroid Build Coastguard Worker } else { \ 580*d83cc019SAndroid Build Coastguard Worker i915_fs_arith (DP2ADD, dest_reg, op0, op1, op2); \ 581*d83cc019SAndroid Build Coastguard Worker } \ 582*d83cc019SAndroid Build Coastguard Worker } while (0) 583*d83cc019SAndroid Build Coastguard Worker 584*d83cc019SAndroid Build Coastguard Worker /* 585*d83cc019SAndroid Build Coastguard Worker * Perform a 3-component dot-product of operand0 and operand1 and put the 586*d83cc019SAndroid Build Coastguard Worker * resulting scalar in the channels of dest_reg specified by the dest_mask. 587*d83cc019SAndroid Build Coastguard Worker */ 588*d83cc019SAndroid Build Coastguard Worker #define i915_fs_dp3(dest_reg, dest_mask, op0, op1) \ 589*d83cc019SAndroid Build Coastguard Worker do { \ 590*d83cc019SAndroid Build Coastguard Worker if (dest_mask) { \ 591*d83cc019SAndroid Build Coastguard Worker i915_fs_arith_masked (DP3, dest_reg, dest_mask, \ 592*d83cc019SAndroid Build Coastguard Worker op0, op1,\ 593*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none()); \ 594*d83cc019SAndroid Build Coastguard Worker } else { \ 595*d83cc019SAndroid Build Coastguard Worker i915_fs_arith (DP3, dest_reg, op0, op1,\ 596*d83cc019SAndroid Build Coastguard Worker i915_fs_operand_none()); \ 597*d83cc019SAndroid Build Coastguard Worker } \ 598*d83cc019SAndroid Build Coastguard Worker } while (0) 599*d83cc019SAndroid Build Coastguard Worker 600*d83cc019SAndroid Build Coastguard Worker /* 601*d83cc019SAndroid Build Coastguard Worker * Sets up local state for accumulating a fragment shader buffer. 602*d83cc019SAndroid Build Coastguard Worker * 603*d83cc019SAndroid Build Coastguard Worker * \param x maximum number of shader commands that may be used between 604*d83cc019SAndroid Build Coastguard Worker * a FS_START and FS_END 605*d83cc019SAndroid Build Coastguard Worker */ 606*d83cc019SAndroid Build Coastguard Worker #define FS_LOCALS() \ 607*d83cc019SAndroid Build Coastguard Worker uint32_t _shader_offset 608*d83cc019SAndroid Build Coastguard Worker 609*d83cc019SAndroid Build Coastguard Worker #define FS_BEGIN() \ 610*d83cc019SAndroid Build Coastguard Worker do { \ 611*d83cc019SAndroid Build Coastguard Worker _shader_offset = intel->batch_used++; \ 612*d83cc019SAndroid Build Coastguard Worker } while (0) 613*d83cc019SAndroid Build Coastguard Worker 614*d83cc019SAndroid Build Coastguard Worker #define FS_END() \ 615*d83cc019SAndroid Build Coastguard Worker do { \ 616*d83cc019SAndroid Build Coastguard Worker intel->batch_ptr[_shader_offset] = \ 617*d83cc019SAndroid Build Coastguard Worker _3DSTATE_PIXEL_SHADER_PROGRAM | \ 618*d83cc019SAndroid Build Coastguard Worker (intel->batch_used - _shader_offset - 2); \ 619*d83cc019SAndroid Build Coastguard Worker } while (0); 620