1*d83cc019SAndroid Build Coastguard Worker/* Assemble with ".../intel-gen4asm/src/intel-gen4asm -g 7" */ 2*d83cc019SAndroid Build Coastguard Worker 3*d83cc019SAndroid Build Coastguard Worker 4*d83cc019SAndroid Build Coastguard Worker/* Move pixels into g10-g13. The pixel shaader does not load what you want. It 5*d83cc019SAndroid Build Coastguard Worker * loads the input data for a plane function to calculate what you want. The 6*d83cc019SAndroid Build Coastguard Worker * following is boiler plate code to move our normalized texture coordinates 7*d83cc019SAndroid Build Coastguard Worker * (u,v) into g10-g13. It does this 4 subspans (16 pixels) at a time. 8*d83cc019SAndroid Build Coastguard Worker * 9*d83cc019SAndroid Build Coastguard Worker * This should do the same thing, but it doesn't work for some reason. 10*d83cc019SAndroid Build Coastguard Worker * pln(16) g10 g6<0,1,0>F g2<8,8,1>F { align1 }; 11*d83cc019SAndroid Build Coastguard Worker * pln(16) g12 g6.16<1>F g2<8,8,1>F { align1 }; 12*d83cc019SAndroid Build Coastguard Worker */ 13*d83cc019SAndroid Build Coastguard Worker/* U */ 14*d83cc019SAndroid Build Coastguard Workerpln (8) g10<1>F g6.0<0,1,0>F g2.0<8,8,1>F { align1 }; /* pixel 0-7 */ 15*d83cc019SAndroid Build Coastguard Workerpln (8) g11<1>F g6.0<0,1,0>F g4.0<8,8,1>F { align1 }; /* pixel 8-15 */ 16*d83cc019SAndroid Build Coastguard Worker/* V */ 17*d83cc019SAndroid Build Coastguard Workerpln (8) g12<1>F g6.16<0,1,0> g2.0<8,8,1>F { align1 }; /* pixel 0-7 */ 18*d83cc019SAndroid Build Coastguard Workerpln (8) g13<1>F g6.16<0,1,0> g4.0<8,8,1>F { align1 }; /* pixel 8-15 */ 19*d83cc019SAndroid Build Coastguard Worker 20*d83cc019SAndroid Build Coastguard Worker 21*d83cc019SAndroid Build Coastguard Worker/* Next the we want the sampler to fetch the src texture (ie. src buffer). This 22*d83cc019SAndroid Build Coastguard Worker * is done with a pretty simple send message. The output goes to g112, which is 23*d83cc019SAndroid Build Coastguard Worker * exactly what we're supposed to use in our final send message. 24*d83cc019SAndroid Build Coastguard Worker * In intel-gen4asm, we should end up parsed by the following rule: 25*d83cc019SAndroid Build Coastguard Worker * predicate SEND execsize dst sendleadreg sndopr directsrcoperand instoptions 26*d83cc019SAndroid Build Coastguard Worker * 27*d83cc019SAndroid Build Coastguard Worker * Send message descriptor: 28*d83cc019SAndroid Build Coastguard Worker * 28:25 = message len = 4 // our 4 registers have 16 pixels 29*d83cc019SAndroid Build Coastguard Worker * 24:20 = response len = 8 // Each pixel is RGBA32, so we need 8 registers 30*d83cc019SAndroid Build Coastguard Worker * 19:19 = header present = 0 31*d83cc019SAndroid Build Coastguard Worker * 18:17 = SIMD16 = 2 32*d83cc019SAndroid Build Coastguard Worker * 16:12 = TYPE = 0 (regular sample) 33*d83cc019SAndroid Build Coastguard Worker * 11:08 = Sampler index = ignored/0 34*d83cc019SAndroid Build Coastguard Worker * 7:0 = binding table index = src = 1 35*d83cc019SAndroid Build Coastguard Worker * 0x8840001 36*d83cc019SAndroid Build Coastguard Worker * 37*d83cc019SAndroid Build Coastguard Worker * Send message extra descriptor 38*d83cc019SAndroid Build Coastguard Worker * 5:5 = End of Thread = 0 39*d83cc019SAndroid Build Coastguard Worker * 3:0 = Target Function ID = SFID_SAMPLER (2) 40*d83cc019SAndroid Build Coastguard Worker * 0x2 41*d83cc019SAndroid Build Coastguard Worker */ 42*d83cc019SAndroid Build Coastguard Worker 43*d83cc019SAndroid Build Coastguard Workersend(16) g112 g10 0x2 0x8840001 { align1 }; 44*d83cc019SAndroid Build Coastguard Worker 45*d83cc019SAndroid Build Coastguard Worker/* g112-g119 now contains the sample source input, and all we must do is write 46*d83cc019SAndroid Build Coastguard Worker * it out to the destination render target. This is done with the send message 47*d83cc019SAndroid Build Coastguard Worker * as well. The only extra bits are to terminate the pixel shader. 48*d83cc019SAndroid Build Coastguard Worker * 49*d83cc019SAndroid Build Coastguard Worker * Send message descriptor: 50*d83cc019SAndroid Build Coastguard Worker * 28:25 = message len = 8 // 16 pixels RGBA32 51*d83cc019SAndroid Build Coastguard Worker * 24:20 = response len = 0 52*d83cc019SAndroid Build Coastguard Worker * 19:19 = header present = 0 53*d83cc019SAndroid Build Coastguard Worker * 17:14 = message type = Render Target Write (12) 54*d83cc019SAndroid Build Coastguard Worker * 12:12 = Last Render Target Select = 1 55*d83cc019SAndroid Build Coastguard Worker * 10:08 = Message Type = SIMD16 (0) 56*d83cc019SAndroid Build Coastguard Worker * 07:00 = Binding Table Index = dest = 0 57*d83cc019SAndroid Build Coastguard Worker * 0x10031000 58*d83cc019SAndroid Build Coastguard Worker * 59*d83cc019SAndroid Build Coastguard Worker * Send message extra descriptor 60*d83cc019SAndroid Build Coastguard Worker * 5:5 = End of Thread = 1 61*d83cc019SAndroid Build Coastguard Worker * 3:0 = Target Function ID = SFID_DP_RC (5) 62*d83cc019SAndroid Build Coastguard Worker * 0x25 63*d83cc019SAndroid Build Coastguard Worker */ 64*d83cc019SAndroid Build Coastguard Workersend(16) null g112 0x25 0x10031000 { align1, EOT }; 65*d83cc019SAndroid Build Coastguard Worker 66*d83cc019SAndroid Build Coastguard Worker/* vim: set ft=c ts=4 sw=2 tw=80 et: */ 67