1*d83cc019SAndroid Build Coastguard Worker /************************************************************************** 2*d83cc019SAndroid Build Coastguard Worker * 3*d83cc019SAndroid Build Coastguard Worker * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4*d83cc019SAndroid Build Coastguard Worker * All Rights Reserved. 5*d83cc019SAndroid Build Coastguard Worker * 6*d83cc019SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*d83cc019SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the 8*d83cc019SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including 9*d83cc019SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish, 10*d83cc019SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to 11*d83cc019SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to 12*d83cc019SAndroid Build Coastguard Worker * the following conditions: 13*d83cc019SAndroid Build Coastguard Worker * 14*d83cc019SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the 15*d83cc019SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions 16*d83cc019SAndroid Build Coastguard Worker * of the Software. 17*d83cc019SAndroid Build Coastguard Worker * 18*d83cc019SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19*d83cc019SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20*d83cc019SAndroid Build Coastguard Worker * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21*d83cc019SAndroid Build Coastguard Worker * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22*d83cc019SAndroid Build Coastguard Worker * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23*d83cc019SAndroid Build Coastguard Worker * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24*d83cc019SAndroid Build Coastguard Worker * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25*d83cc019SAndroid Build Coastguard Worker * 26*d83cc019SAndroid Build Coastguard Worker **************************************************************************/ 27*d83cc019SAndroid Build Coastguard Worker 28*d83cc019SAndroid Build Coastguard Worker #ifndef _I830_REG_H_ 29*d83cc019SAndroid Build Coastguard Worker #define _I830_REG_H_ 30*d83cc019SAndroid Build Coastguard Worker 31*d83cc019SAndroid Build Coastguard Worker #define I830_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) 32*d83cc019SAndroid Build Coastguard Worker 33*d83cc019SAndroid Build Coastguard Worker /* Flush */ 34*d83cc019SAndroid Build Coastguard Worker #define MI_FLUSH (0x04<<23) 35*d83cc019SAndroid Build Coastguard Worker #define MI_FLUSH_DW (0x26<<23) 36*d83cc019SAndroid Build Coastguard Worker 37*d83cc019SAndroid Build Coastguard Worker #define MI_WRITE_DIRTY_STATE (1<<4) 38*d83cc019SAndroid Build Coastguard Worker #define MI_END_SCENE (1<<3) 39*d83cc019SAndroid Build Coastguard Worker #define MI_GLOBAL_SNAPSHOT_COUNT_RESET (1<<3) 40*d83cc019SAndroid Build Coastguard Worker #define MI_INHIBIT_RENDER_CACHE_FLUSH (1<<2) 41*d83cc019SAndroid Build Coastguard Worker #define MI_STATE_INSTRUCTION_CACHE_FLUSH (1<<1) 42*d83cc019SAndroid Build Coastguard Worker #define MI_INVALIDATE_MAP_CACHE (1<<0) 43*d83cc019SAndroid Build Coastguard Worker /* broadwater flush bits */ 44*d83cc019SAndroid Build Coastguard Worker #define BRW_MI_GLOBAL_SNAPSHOT_RESET (1 << 3) 45*d83cc019SAndroid Build Coastguard Worker 46*d83cc019SAndroid Build Coastguard Worker #define MI_COND_BATCH_BUFFER_END (0x36<<23 | 1) 47*d83cc019SAndroid Build Coastguard Worker #define MI_DO_COMPARE (1<<21) 48*d83cc019SAndroid Build Coastguard Worker 49*d83cc019SAndroid Build Coastguard Worker #define MI_BATCH_BUFFER_END (0xA << 23) 50*d83cc019SAndroid Build Coastguard Worker 51*d83cc019SAndroid Build Coastguard Worker /* Noop */ 52*d83cc019SAndroid Build Coastguard Worker #define MI_NOOP 0x00 53*d83cc019SAndroid Build Coastguard Worker #define MI_NOOP_WRITE_ID (1<<22) 54*d83cc019SAndroid Build Coastguard Worker #define MI_NOOP_ID_MASK (1<<22 - 1) 55*d83cc019SAndroid Build Coastguard Worker 56*d83cc019SAndroid Build Coastguard Worker /* Wait for Events */ 57*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_EVENT (0x03<<23) 58*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEB_SVBLANK (1<<18) 59*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEA_SVBLANK (1<<17) 60*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_OVERLAY_FLIP (1<<16) 61*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEB_VBLANK (1<<7) 62*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEB_SCAN_LINE_WINDOW (1<<5) 63*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEA_VBLANK (1<<3) 64*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEA_SCAN_LINE_WINDOW (1<<1) 65*d83cc019SAndroid Build Coastguard Worker 66*d83cc019SAndroid Build Coastguard Worker /* Set the scan line for MI_WAIT_FOR_PIPE?_SCAN_LINE_WINDOW */ 67*d83cc019SAndroid Build Coastguard Worker #define MI_LOAD_SCAN_LINES_INCL (0x12<<23) 68*d83cc019SAndroid Build Coastguard Worker #define MI_LOAD_SCAN_LINES_DISPLAY_PIPEA (0) 69*d83cc019SAndroid Build Coastguard Worker #define MI_LOAD_SCAN_LINES_DISPLAY_PIPEB (0x1<<20) 70*d83cc019SAndroid Build Coastguard Worker 71*d83cc019SAndroid Build Coastguard Worker /* BLT commands */ 72*d83cc019SAndroid Build Coastguard Worker #define COLOR_BLT_CMD ((2<<29)|(0x40<<22)|(0x3)) 73*d83cc019SAndroid Build Coastguard Worker #define COLOR_BLT_WRITE_ALPHA (1<<21) 74*d83cc019SAndroid Build Coastguard Worker #define COLOR_BLT_WRITE_RGB (1<<20) 75*d83cc019SAndroid Build Coastguard Worker 76*d83cc019SAndroid Build Coastguard Worker #define XY_COLOR_BLT_WRITE_ALPHA (1<<21) 77*d83cc019SAndroid Build Coastguard Worker #define XY_COLOR_BLT_WRITE_RGB (1<<20) 78*d83cc019SAndroid Build Coastguard Worker #define XY_COLOR_BLT_TILED (1<<11) 79*d83cc019SAndroid Build Coastguard Worker 80*d83cc019SAndroid Build Coastguard Worker #define XY_SETUP_CLIP_BLT_CMD ((2<<29)|(3<<22)|1) 81*d83cc019SAndroid Build Coastguard Worker 82*d83cc019SAndroid Build Coastguard Worker #define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)) 83*d83cc019SAndroid Build Coastguard Worker #define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21) 84*d83cc019SAndroid Build Coastguard Worker #define XY_SRC_COPY_BLT_WRITE_RGB (1<<20) 85*d83cc019SAndroid Build Coastguard Worker #define XY_SRC_COPY_BLT_SRC_TILED (1<<15) 86*d83cc019SAndroid Build Coastguard Worker #define XY_SRC_COPY_BLT_DST_TILED (1<<11) 87*d83cc019SAndroid Build Coastguard Worker 88*d83cc019SAndroid Build Coastguard Worker #define SRC_COPY_BLT_CMD ((2<<29)|(0x43<<22)|0x4) 89*d83cc019SAndroid Build Coastguard Worker #define SRC_COPY_BLT_WRITE_ALPHA (1<<21) 90*d83cc019SAndroid Build Coastguard Worker #define SRC_COPY_BLT_WRITE_RGB (1<<20) 91*d83cc019SAndroid Build Coastguard Worker 92*d83cc019SAndroid Build Coastguard Worker #define XY_PAT_BLT_IMMEDIATE ((2<<29)|(0x72<<22)) 93*d83cc019SAndroid Build Coastguard Worker 94*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_PAT_BLT_CMD ((0x2<<29)|(0x52<<22)|0x7) 95*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_PAT_VERT_SEED ((1<<10)|(1<<9)|(1<<8)) 96*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_PAT_HORT_SEED ((1<<14)|(1<<13)|(1<<12)) 97*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_PAT_BLT_WRITE_ALPHA (1<<21) 98*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_PAT_BLT_WRITE_RGB (1<<20) 99*d83cc019SAndroid Build Coastguard Worker 100*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_SRC_BLT_CMD ((0x2<<29)|(0x54<<22)|(0x6)) 101*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_SRC_BLT_WRITE_ALPHA (1<<21) 102*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_SRC_BLT_WRITE_RGB (1<<20) 103*d83cc019SAndroid Build Coastguard Worker 104*d83cc019SAndroid Build Coastguard Worker #define CMD_3D (0x3<<29) 105*d83cc019SAndroid Build Coastguard Worker 106*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_INLINE (CMD_3D | (0x1f<<24)) 107*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRILIST (0x0<<18) 108*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRISTRIP (0x1<<18) 109*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRISTRIP_RVRSE (0x2<<18) 110*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRIFAN (0x3<<18) 111*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_POLY (0x4<<18) 112*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_LINELIST (0x5<<18) 113*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_LINESTRIP (0x6<<18) 114*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_RECTLIST (0x7<<18) 115*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_POINTLIST (0x8<<18) 116*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_DIB (0x9<<18) 117*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_CLEAR_RECT (0xa<<18) 118*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_ZONE_INIT (0xd<<18) 119*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_MASK (0x1f<<18) 120*d83cc019SAndroid Build Coastguard Worker 121*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24)) 122*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16) 123*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_0_5 0 124*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_1_0 (1<<14) 125*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_2_0 (2<<14) 126*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_4_0 (3<<14) 127*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_ENABLE (1<<8) 128*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_0_5 0 129*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_1_0 (1<<6) 130*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_2_0 (2<<6) 131*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_4_0 (3<<6) 132*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ENABLE ((1<<1) | 1) 133*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_DISABLE (1<<1) 134*d83cc019SAndroid Build Coastguard Worker 135*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) 136*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 137*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ID_COLOR_BACK (0x3<<24) 138*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ID_DEPTH (0x7<<24) 139*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_USE_FENCE (1<<23) 140*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILED_SURFACE (1<<22) 141*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILE_WALK_X 0 142*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILE_WALK_Y (1<<21) 143*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_PITCH(x) (((x)/4)<<2) 144*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */ 145*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ADDR(x) ((x) & ~0x3) 146*d83cc019SAndroid Build Coastguard Worker 147*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_COLOR_FACTOR_CMD (CMD_3D | (0x1d<<24) | (0x1<<16)) 148*d83cc019SAndroid Build Coastguard Worker 149*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_COLOR_FACTOR_N_CMD(stage) (CMD_3D | (0x1d<<24) | \ 150*d83cc019SAndroid Build Coastguard Worker ((0x90+(stage))<<16)) 151*d83cc019SAndroid Build Coastguard Worker 152*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) 153*d83cc019SAndroid Build Coastguard Worker 154*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16)) 155*d83cc019SAndroid Build Coastguard Worker 156*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16)) 157*d83cc019SAndroid Build Coastguard Worker 158*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16)) 159*d83cc019SAndroid Build Coastguard Worker 160*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) 161*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 162*d83cc019SAndroid Build Coastguard Worker #define DSTORG_HORT_BIAS(x) ((x)<<20) 163*d83cc019SAndroid Build Coastguard Worker #define DSTORG_VERT_BIAS(x) ((x)<<16) 164*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_ALL 0 165*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_Y (1<<12) 166*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CR (2<<12) 167*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CB (3<<12) 168*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) 169*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_8BIT 0 170*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_RGB555 (1<<8) 171*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_RGB565 (2<<8) 172*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB8888 (3<<8) 173*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB4444 (8<<8) 174*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB1555 (9<<8) 175*d83cc019SAndroid Build Coastguard Worker #define DEPTH_IS_Z 0 176*d83cc019SAndroid Build Coastguard Worker #define DEPTH_IS_W (1<<6) 177*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_16_FIXED 0 178*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_16_FLOAT (1<<2) 179*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) 180*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_24_FLOAT_8_OTHER (3<<2) 181*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_1 (1<<1) 182*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_0 0 183*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_OFS_1 1 184*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_OFS_0 0 185*d83cc019SAndroid Build Coastguard Worker 186*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3) 187*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 188*d83cc019SAndroid Build Coastguard Worker #define DRAW_RECT_DIS_DEPTH_OFS (1<<30) 189*d83cc019SAndroid Build Coastguard Worker #define DRAW_DITHER_OFS_X(x) ((x)<<26) 190*d83cc019SAndroid Build Coastguard Worker #define DRAW_DITHER_OFS_Y(x) ((x)<<24) 191*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */ 192*d83cc019SAndroid Build Coastguard Worker #define DRAW_YMIN(x) ((x)<<16) 193*d83cc019SAndroid Build Coastguard Worker #define DRAW_XMIN(x) (x) 194*d83cc019SAndroid Build Coastguard Worker /* Dword 3 */ 195*d83cc019SAndroid Build Coastguard Worker #define DRAW_YMAX(x) ((x)<<16) 196*d83cc019SAndroid Build Coastguard Worker #define DRAW_XMAX(x) (x) 197*d83cc019SAndroid Build Coastguard Worker /* Dword 4 */ 198*d83cc019SAndroid Build Coastguard Worker #define DRAW_YORG(x) ((x)<<16) 199*d83cc019SAndroid Build Coastguard Worker #define DRAW_XORG(x) (x) 200*d83cc019SAndroid Build Coastguard Worker 201*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_ENABLES_1_CMD (CMD_3D|(0x3<<24)) 202*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LOGIC_OP_MASK ((1<<23)|(1<<22)) 203*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LOGIC_OP ((1<<23)|(1<<22)) 204*d83cc019SAndroid Build Coastguard Worker #define DISABLE_LOGIC_OP (1<<23) 205*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_TEST ((1<<21)|(1<<20)) 206*d83cc019SAndroid Build Coastguard Worker #define DISABLE_STENCIL_TEST (1<<21) 207*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DEPTH_BIAS ((1<<11)|(1<<10)) 208*d83cc019SAndroid Build Coastguard Worker #define DISABLE_DEPTH_BIAS (1<<11) 209*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SPEC_ADD_MASK ((1<<9)|(1<<8)) 210*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SPEC_ADD ((1<<9)|(1<<8)) 211*d83cc019SAndroid Build Coastguard Worker #define DISABLE_SPEC_ADD (1<<9) 212*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DIS_FOG_MASK ((1<<7)|(1<<6)) 213*d83cc019SAndroid Build Coastguard Worker #define ENABLE_FOG ((1<<7)|(1<<6)) 214*d83cc019SAndroid Build Coastguard Worker #define DISABLE_FOG (1<<7) 215*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DIS_ALPHA_TEST_MASK ((1<<5)|(1<<4)) 216*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ALPHA_TEST ((1<<5)|(1<<4)) 217*d83cc019SAndroid Build Coastguard Worker #define DISABLE_ALPHA_TEST (1<<5) 218*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DIS_CBLEND_MASK ((1<<3)|(1<<2)) 219*d83cc019SAndroid Build Coastguard Worker #define ENABLE_COLOR_BLEND ((1<<3)|(1<<2)) 220*d83cc019SAndroid Build Coastguard Worker #define DISABLE_COLOR_BLEND (1<<3) 221*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DIS_DEPTH_TEST_MASK ((1<<1)|1) 222*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DEPTH_TEST ((1<<1)|1) 223*d83cc019SAndroid Build Coastguard Worker #define DISABLE_DEPTH_TEST (1<<1) 224*d83cc019SAndroid Build Coastguard Worker 225*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_ENABLES_2, p138 */ 226*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_ENABLES_2_CMD (CMD_3D|(0x4<<24)) 227*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_WRITE ((1<<21)|(1<<20)) 228*d83cc019SAndroid Build Coastguard Worker #define DISABLE_STENCIL_WRITE (1<<21) 229*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEX_CACHE ((1<<17)|(1<<16)) 230*d83cc019SAndroid Build Coastguard Worker #define DISABLE_TEX_CACHE (1<<17) 231*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DITHER ((1<<9)|(1<<8)) 232*d83cc019SAndroid Build Coastguard Worker #define DISABLE_DITHER (1<<9) 233*d83cc019SAndroid Build Coastguard Worker #define ENABLE_COLOR_MASK (1<<10) 234*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_ALPHA (1<<7) 235*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_ALPHA_SHIFT 7 236*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_RED (1<<6) 237*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_RED_SHIFT 6 238*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_GREEN (1<<5) 239*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_GREEN_SHIFT 5 240*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_BLUE (1<<4) 241*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_BLUE_SHIFT 4 242*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_MASK ((1<<4)|(1<<5)|(1<<6)|(1<<7)) 243*d83cc019SAndroid Build Coastguard Worker #define ENABLE_COLOR_WRITE ((1<<3)|(1<<2)) 244*d83cc019SAndroid Build Coastguard Worker #define DISABLE_COLOR_WRITE (1<<3) 245*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DIS_DEPTH_WRITE_MASK 0x3 246*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DEPTH_WRITE ((1<<1)|1) 247*d83cc019SAndroid Build Coastguard Worker #define DISABLE_DEPTH_WRITE (1<<1) 248*d83cc019SAndroid Build Coastguard Worker 249*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_FOG_COLOR, p139 */ 250*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24)) 251*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_RED(x) ((x)<<16) 252*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_GREEN(x) ((x)<<8) 253*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_BLUE(x) (x) 254*d83cc019SAndroid Build Coastguard Worker 255*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_FOG_MODE, p140 */ 256*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2) 257*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 258*d83cc019SAndroid Build Coastguard Worker #define FOGFUNC_ENABLE (1<<31) 259*d83cc019SAndroid Build Coastguard Worker #define FOGFUNC_VERTEX 0 260*d83cc019SAndroid Build Coastguard Worker #define FOGFUNC_PIXEL_EXP (1<<28) 261*d83cc019SAndroid Build Coastguard Worker #define FOGFUNC_PIXEL_EXP2 (2<<28) 262*d83cc019SAndroid Build Coastguard Worker #define FOGFUNC_PIXEL_LINEAR (3<<28) 263*d83cc019SAndroid Build Coastguard Worker #define FOGSRC_INDEX_Z (1<<27) 264*d83cc019SAndroid Build Coastguard Worker #define FOGSRC_INDEX_W ((1<<27)|(1<<25)) 265*d83cc019SAndroid Build Coastguard Worker #define FOG_LINEAR_CONST (1<<24) 266*d83cc019SAndroid Build Coastguard Worker #define FOG_CONST_1(x) ((x)<<4) 267*d83cc019SAndroid Build Coastguard Worker #define ENABLE_FOG_DENSITY (1<<23) 268*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */ 269*d83cc019SAndroid Build Coastguard Worker #define FOG_CONST_2(x) (x) 270*d83cc019SAndroid Build Coastguard Worker /* Dword 3 */ 271*d83cc019SAndroid Build Coastguard Worker #define FOG_DENSITY(x) (x) 272*d83cc019SAndroid Build Coastguard Worker 273*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p142 */ 274*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_INDPT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24)) 275*d83cc019SAndroid Build Coastguard Worker #define ENABLE_INDPT_ALPHA_BLEND ((1<<23)|(1<<22)) 276*d83cc019SAndroid Build Coastguard Worker #define DISABLE_INDPT_ALPHA_BLEND (1<<23) 277*d83cc019SAndroid Build Coastguard Worker #define ALPHA_BLENDFUNC_MASK 0x3f0000 278*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ALPHA_BLENDFUNC (1<<21) 279*d83cc019SAndroid Build Coastguard Worker #define ABLENDFUNC_ADD 0 280*d83cc019SAndroid Build Coastguard Worker #define ABLENDFUNC_SUB (1<<16) 281*d83cc019SAndroid Build Coastguard Worker #define ABLENDFUNC_RVSE_SUB (2<<16) 282*d83cc019SAndroid Build Coastguard Worker #define ABLENDFUNC_MIN (3<<16) 283*d83cc019SAndroid Build Coastguard Worker #define ABLENDFUNC_MAX (4<<16) 284*d83cc019SAndroid Build Coastguard Worker #define SRC_DST_ABLEND_MASK 0xfff 285*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SRC_ABLEND_FACTOR (1<<11) 286*d83cc019SAndroid Build Coastguard Worker #define SRC_ABLEND_FACT(x) ((x)<<6) 287*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DST_ABLEND_FACTOR (1<<5) 288*d83cc019SAndroid Build Coastguard Worker #define DST_ABLEND_FACT(x) (x) 289*d83cc019SAndroid Build Coastguard Worker 290*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_ZERO 0x01 291*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_ONE 0x02 292*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_SRC_COLR 0x03 293*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_SRC_COLR 0x04 294*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_SRC_ALPHA 0x05 295*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_SRC_ALPHA 0x06 296*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_DST_ALPHA 0x07 297*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_DST_ALPHA 0x08 298*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_DST_COLR 0x09 299*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_DST_COLR 0x0a 300*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_SRC_ALPHA_SATURATE 0x0b 301*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_CONST_COLOR 0x0c 302*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_CONST_COLOR 0x0d 303*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_CONST_ALPHA 0x0e 304*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_CONST_ALPHA 0x0f 305*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_MASK 0x0f 306*d83cc019SAndroid Build Coastguard Worker 307*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_BLEND_ARG, p152 */ 308*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_BLEND_ARG_CMD(stage) (CMD_3D|(0x0e<<24)|((stage)<<20)) 309*d83cc019SAndroid Build Coastguard Worker 310*d83cc019SAndroid Build Coastguard Worker #define TEXPIPE_COLOR 0 311*d83cc019SAndroid Build Coastguard Worker #define TEXPIPE_ALPHA (1<<18) 312*d83cc019SAndroid Build Coastguard Worker #define TEXPIPE_KILL (2<<18) 313*d83cc019SAndroid Build Coastguard Worker #define TEXBLEND_ARG0 0 314*d83cc019SAndroid Build Coastguard Worker #define TEXBLEND_ARG1 (1<<15) 315*d83cc019SAndroid Build Coastguard Worker #define TEXBLEND_ARG2 (2<<15) 316*d83cc019SAndroid Build Coastguard Worker #define TEXBLEND_ARG3 (3<<15) 317*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_MODIFY_PARMS (1<<6) 318*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_REPLICATE_ALPHA (1<<5) 319*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_INV_ARG (1<<4) 320*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_ONE 0 321*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_FACTOR 0x01 322*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_ACCUM 0x02 323*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_DIFFUSE 0x03 324*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_SPEC 0x04 325*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_CURRENT 0x05 326*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_TEXEL0 0x06 327*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_TEXEL1 0x07 328*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_TEXEL2 0x08 329*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_TEXEL3 0x09 330*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_FACTOR_N 0x0e 331*d83cc019SAndroid Build Coastguard Worker 332*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_BLEND_OP, p155 */ 333*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_BLEND_OP_CMD(stage) (CMD_3D|(0x0d<<24)|((stage)<<20)) 334*d83cc019SAndroid Build Coastguard Worker #if 0 335*d83cc019SAndroid Build Coastguard Worker # define TEXPIPE_COLOR 0 336*d83cc019SAndroid Build Coastguard Worker # define TEXPIPE_ALPHA (1<<18) 337*d83cc019SAndroid Build Coastguard Worker # define TEXPIPE_KILL (2<<18) 338*d83cc019SAndroid Build Coastguard Worker #endif 339*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEXOUTPUT_WRT_SEL (1<<17) 340*d83cc019SAndroid Build Coastguard Worker #define TEXOP_OUTPUT_CURRENT 0 341*d83cc019SAndroid Build Coastguard Worker #define TEXOP_OUTPUT_ACCUM (1<<15) 342*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEX_CNTRL_STAGE ((1<<12)|(1<<11)) 343*d83cc019SAndroid Build Coastguard Worker #define DISABLE_TEX_CNTRL_STAGE (1<<12) 344*d83cc019SAndroid Build Coastguard Worker #define TEXOP_SCALE_SHIFT 9 345*d83cc019SAndroid Build Coastguard Worker #define TEXOP_SCALE_1X (0 << TEXOP_SCALE_SHIFT) 346*d83cc019SAndroid Build Coastguard Worker #define TEXOP_SCALE_2X (1 << TEXOP_SCALE_SHIFT) 347*d83cc019SAndroid Build Coastguard Worker #define TEXOP_SCALE_4X (2 << TEXOP_SCALE_SHIFT) 348*d83cc019SAndroid Build Coastguard Worker #define TEXOP_MODIFY_PARMS (1<<8) 349*d83cc019SAndroid Build Coastguard Worker #define TEXOP_LAST_STAGE (1<<7) 350*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_KILLPIXEL 0x02 351*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_ARG1 0x01 352*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_ARG2 0x02 353*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_MODULATE 0x03 354*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_ADD 0x06 355*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_ADDSIGNED 0x07 356*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_BLEND 0x08 357*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_BLEND_AND_ADD 0x09 358*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_SUBTRACT 0x0a 359*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_DOT3 0x0b 360*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_DOT4 0x0c 361*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_MODULATE_AND_ADD 0x0d 362*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_MODULATE_2X_AND_ADD 0x0e 363*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_MODULATE_4X_AND_ADD 0x0f 364*d83cc019SAndroid Build Coastguard Worker 365*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_BUMP_TABLE, p160 TODO */ 366*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_COLOR_CHROMA_KEY, p161 TODO */ 367*d83cc019SAndroid Build Coastguard Worker 368*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16)) 369*d83cc019SAndroid Build Coastguard Worker #define DISABLE_TEX_TRANSFORM (1<<28) 370*d83cc019SAndroid Build Coastguard Worker #define TEXTURE_SET(x) (x<<29) 371*d83cc019SAndroid Build Coastguard Worker 372*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_VERTEX_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8b<<16)) 373*d83cc019SAndroid Build Coastguard Worker #define DISABLE_VIEWPORT_TRANSFORM (1<<31) 374*d83cc019SAndroid Build Coastguard Worker #define DISABLE_PERSPECTIVE_DIVIDE (1<<29) 375*d83cc019SAndroid Build Coastguard Worker 376*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_COORD_SET_BINDINGS, p162 */ 377*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_COORD_SETBIND_CMD (CMD_3D|(0x1d<<24)|(0x02<<16)) 378*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_MASK3 ((1<<15)|(1<<14)|(1<<13)|(1<<12)) 379*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_MASK2 ((1<<11)|(1<<10)|(1<<9)|(1<<8)) 380*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_MASK1 ((1<<7)|(1<<6)|(1<<5)|(1<<4)) 381*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_MASK0 ((1<<3)|(1<<2)|(1<<1)|1) 382*d83cc019SAndroid Build Coastguard Worker 383*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_SET3(x) ((x)<<12) 384*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_SET2(x) ((x)<<8) 385*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_SET1(x) ((x)<<4) 386*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_SET0(x) (x) 387*d83cc019SAndroid Build Coastguard Worker 388*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_KEEP 0 389*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_DEFAULT 0x01 390*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_0 0x08 391*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_1 0x09 392*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_2 0x0a 393*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_3 0x0b 394*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_4 0x0c 395*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_5 0x0d 396*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_6 0x0e 397*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_7 0x0f 398*d83cc019SAndroid Build Coastguard Worker 399*d83cc019SAndroid Build Coastguard Worker #define MAP_UNIT(unit) ((unit)<<16) 400*d83cc019SAndroid Build Coastguard Worker #define MAP_UNIT_MASK (0x7<<16) 401*d83cc019SAndroid Build Coastguard Worker 402*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_COORD_SETS, p164 */ 403*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_COORD_SET_CMD (CMD_3D|(0x1c<<24)|(0x01<<19)) 404*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_SET(n) ((n)<<16) 405*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEXCOORD_PARAMS (1<<15) 406*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDS_ARE_NORMAL (1<<14) 407*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDS_ARE_IN_TEXELUNITS 0 408*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDTYPE_CARTESIAN 0 409*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDTYPE_HOMOGENEOUS (1<<11) 410*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDTYPE_VECTOR (2<<11) 411*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDTYPE_MASK (0x7<<11) 412*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ADDR_V_CNTL (1<<7) 413*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ADDR_U_CNTL (1<<3) 414*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_ADDR_V_MODE(x) ((x)<<4) 415*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_ADDR_U_MODE(x) (x) 416*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_WRAP 0 417*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_MIRROR 1 418*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_CLAMP 2 419*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_WRAP_SHORTEST 3 420*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_CLAMP_BORDER 4 421*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_ADDR_V_MASK 0x70 422*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_ADDR_U_MASK 0x7 423*d83cc019SAndroid Build Coastguard Worker 424*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_CUBE, p168 TODO */ 425*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_CUBE (CMD_3D|(0x1c<<24)|(0x0a<<19)) 426*d83cc019SAndroid Build Coastguard Worker #define CUBE_NEGX_ENABLE (1<<5) 427*d83cc019SAndroid Build Coastguard Worker #define CUBE_POSX_ENABLE (1<<4) 428*d83cc019SAndroid Build Coastguard Worker #define CUBE_NEGY_ENABLE (1<<3) 429*d83cc019SAndroid Build Coastguard Worker #define CUBE_POSY_ENABLE (1<<2) 430*d83cc019SAndroid Build Coastguard Worker #define CUBE_NEGZ_ENABLE (1<<1) 431*d83cc019SAndroid Build Coastguard Worker #define CUBE_POSZ_ENABLE (1<<0) 432*d83cc019SAndroid Build Coastguard Worker 433*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_INFO_CMD (CMD_3D|(0x1d<<24)|(0x0<<16)|3) 434*d83cc019SAndroid Build Coastguard Worker #define TEXMAP_INDEX(x) ((x)<<28) 435*d83cc019SAndroid Build Coastguard Worker #define MAP_SURFACE_8BIT (1<<24) 436*d83cc019SAndroid Build Coastguard Worker #define MAP_SURFACE_16BIT (2<<24) 437*d83cc019SAndroid Build Coastguard Worker #define MAP_SURFACE_32BIT (3<<24) 438*d83cc019SAndroid Build Coastguard Worker #define MAP_FORMAT_2D (0) 439*d83cc019SAndroid Build Coastguard Worker #define MAP_FORMAT_3D_CUBE (1<<11) 440*d83cc019SAndroid Build Coastguard Worker 441*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_1, p190 */ 442*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_1_CMD (CMD_3D|(0x08<<24)) 443*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MASK 0x3f0000 444*d83cc019SAndroid Build Coastguard Worker #define ENABLE_COLR_BLND_FUNC (1<<21) 445*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_ADD 0 446*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_SUB (1<<16) 447*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_RVRSE_SUB (2<<16) 448*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MIN (3<<16) 449*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MAX (4<<16) 450*d83cc019SAndroid Build Coastguard Worker #define SRC_DST_BLND_MASK 0xfff 451*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SRC_BLND_FACTOR (1<<11) 452*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DST_BLND_FACTOR (1<<5) 453*d83cc019SAndroid Build Coastguard Worker #define SRC_BLND_FACT(x) ((x)<<6) 454*d83cc019SAndroid Build Coastguard Worker #define DST_BLND_FACT(x) (x) 455*d83cc019SAndroid Build Coastguard Worker 456*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_2, p192 */ 457*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_2_CMD (CMD_3D|(0x0f<<24)) 458*d83cc019SAndroid Build Coastguard Worker #define ENABLE_GLOBAL_DEPTH_BIAS (1<<22) 459*d83cc019SAndroid Build Coastguard Worker #define GLOBAL_DEPTH_BIAS(x) ((x)<<14) 460*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ALPHA_TEST_FUNC (1<<13) 461*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ALPHA_REF_VALUE (1<<8) 462*d83cc019SAndroid Build Coastguard Worker #define ALPHA_TEST_FUNC(x) ((x)<<9) 463*d83cc019SAndroid Build Coastguard Worker #define ALPHA_REF_VALUE(x) (x) 464*d83cc019SAndroid Build Coastguard Worker 465*d83cc019SAndroid Build Coastguard Worker #define ALPHA_TEST_REF_MASK 0x3fff 466*d83cc019SAndroid Build Coastguard Worker 467*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_3, p193 */ 468*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_3_CMD (CMD_3D|(0x02<<24)) 469*d83cc019SAndroid Build Coastguard Worker #define DEPTH_TEST_FUNC_MASK 0x1f0000 470*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DEPTH_TEST_FUNC (1<<20) 471*d83cc019SAndroid Build Coastguard Worker /* Uses COMPAREFUNC */ 472*d83cc019SAndroid Build Coastguard Worker #define DEPTH_TEST_FUNC(x) ((x)<<16) 473*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ALPHA_SHADE_MODE (1<<11) 474*d83cc019SAndroid Build Coastguard Worker #define ENABLE_FOG_SHADE_MODE (1<<9) 475*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SPEC_SHADE_MODE (1<<7) 476*d83cc019SAndroid Build Coastguard Worker #define ENABLE_COLOR_SHADE_MODE (1<<5) 477*d83cc019SAndroid Build Coastguard Worker #define ALPHA_SHADE_MODE(x) ((x)<<10) 478*d83cc019SAndroid Build Coastguard Worker #define FOG_SHADE_MODE(x) ((x)<<8) 479*d83cc019SAndroid Build Coastguard Worker #define SPEC_SHADE_MODE(x) ((x)<<6) 480*d83cc019SAndroid Build Coastguard Worker #define COLOR_SHADE_MODE(x) ((x)<<4) 481*d83cc019SAndroid Build Coastguard Worker #define CULLMODE_MASK 0xf 482*d83cc019SAndroid Build Coastguard Worker #define ENABLE_CULL_MODE (1<<3) 483*d83cc019SAndroid Build Coastguard Worker #define CULLMODE_BOTH 0 484*d83cc019SAndroid Build Coastguard Worker #define CULLMODE_NONE 1 485*d83cc019SAndroid Build Coastguard Worker #define CULLMODE_CW 2 486*d83cc019SAndroid Build Coastguard Worker #define CULLMODE_CCW 3 487*d83cc019SAndroid Build Coastguard Worker 488*d83cc019SAndroid Build Coastguard Worker #define SHADE_MODE_LINEAR 0 489*d83cc019SAndroid Build Coastguard Worker #define SHADE_MODE_FLAT 0x1 490*d83cc019SAndroid Build Coastguard Worker 491*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_4, p195 */ 492*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x16<<24)) 493*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LOGIC_OP_FUNC (1<<23) 494*d83cc019SAndroid Build Coastguard Worker #define LOGIC_OP_FUNC(x) ((x)<<18) 495*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_MASK ((1<<18)|(1<<19)|(1<<20)|(1<<21)) 496*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_CLEAR 0 497*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_NOR 0x1 498*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_AND_INV 0x2 499*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_COPY_INV 0x3 500*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_AND_RVRSE 0x4 501*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_INV 0x5 502*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_XOR 0x6 503*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_NAND 0x7 504*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_AND 0x8 505*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_EQUIV 0x9 506*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_NOOP 0xa 507*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_OR_INV 0xb 508*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_COPY 0xc 509*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_OR_RVRSE 0xd 510*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_OR 0xe 511*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_SET 0xf 512*d83cc019SAndroid Build Coastguard Worker #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) 513*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_TEST_MASK (1<<17) 514*d83cc019SAndroid Build Coastguard Worker #define STENCIL_TEST_MASK(x) ((x)<<8) 515*d83cc019SAndroid Build Coastguard Worker #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) 516*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_WRITE_MASK (1<<16) 517*d83cc019SAndroid Build Coastguard Worker #define STENCIL_WRITE_MASK(x) ((x)&0xff) 518*d83cc019SAndroid Build Coastguard Worker 519*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_5, p196 */ 520*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24)) 521*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SPRITE_POINT_TEX (1<<23) 522*d83cc019SAndroid Build Coastguard Worker #define SPRITE_POINT_TEX_ON (1<<22) 523*d83cc019SAndroid Build Coastguard Worker #define SPRITE_POINT_TEX_OFF 0 524*d83cc019SAndroid Build Coastguard Worker #define FLUSH_RENDER_CACHE (1<<18) 525*d83cc019SAndroid Build Coastguard Worker #define FLUSH_TEXTURE_CACHE (1<<16) 526*d83cc019SAndroid Build Coastguard Worker #define FIXED_LINE_WIDTH_MASK 0xfc00 527*d83cc019SAndroid Build Coastguard Worker #define ENABLE_FIXED_LINE_WIDTH (1<<15) 528*d83cc019SAndroid Build Coastguard Worker #define FIXED_LINE_WIDTH(x) ((x)<<10) 529*d83cc019SAndroid Build Coastguard Worker #define FIXED_POINT_WIDTH_MASK 0x3ff 530*d83cc019SAndroid Build Coastguard Worker #define ENABLE_FIXED_POINT_WIDTH (1<<9) 531*d83cc019SAndroid Build Coastguard Worker #define FIXED_POINT_WIDTH(x) (x) 532*d83cc019SAndroid Build Coastguard Worker 533*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_RASTERIZATION_RULES, p198 */ 534*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24)) 535*d83cc019SAndroid Build Coastguard Worker #define ENABLE_POINT_RASTER_RULE (1<<15) 536*d83cc019SAndroid Build Coastguard Worker #define OGL_POINT_RASTER_RULE (1<<13) 537*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) 538*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) 539*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TRI_STRIP_PROVOKE_VRTX (1<<2) 540*d83cc019SAndroid Build Coastguard Worker #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) 541*d83cc019SAndroid Build Coastguard Worker #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) 542*d83cc019SAndroid Build Coastguard Worker #define TRI_STRIP_PROVOKE_VRTX(x) (x) 543*d83cc019SAndroid Build Coastguard Worker 544*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_SCISSOR_ENABLE, p200 */ 545*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19)) 546*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SCISSOR_RECT ((1<<1) | 1) 547*d83cc019SAndroid Build Coastguard Worker #define DISABLE_SCISSOR_RECT (1<<1) 548*d83cc019SAndroid Build Coastguard Worker 549*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_SCISSOR_RECTANGLE_0, p201 */ 550*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1) 551*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 552*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_YMIN(x) ((x)<<16) 553*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_XMIN(x) (x) 554*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */ 555*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_YMAX(x) ((x)<<16) 556*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_XMAX(x) (x) 557*d83cc019SAndroid Build Coastguard Worker 558*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_STENCIL_TEST, p202 */ 559*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_STENCIL_TEST_CMD (CMD_3D|(0x09<<24)) 560*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_PARMS (1<<23) 561*d83cc019SAndroid Build Coastguard Worker #define STENCIL_OPS_MASK (0xffc000) 562*d83cc019SAndroid Build Coastguard Worker #define STENCIL_FAIL_OP(x) ((x)<<20) 563*d83cc019SAndroid Build Coastguard Worker #define STENCIL_PASS_DEPTH_FAIL_OP(x) ((x)<<17) 564*d83cc019SAndroid Build Coastguard Worker #define STENCIL_PASS_DEPTH_PASS_OP(x) ((x)<<14) 565*d83cc019SAndroid Build Coastguard Worker 566*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_TEST_FUNC_MASK ((1<<13)|(1<<12)|(1<<11)|(1<<10)|(1<<9)) 567*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_TEST_FUNC (1<<13) 568*d83cc019SAndroid Build Coastguard Worker /* Uses COMPAREFUNC */ 569*d83cc019SAndroid Build Coastguard Worker #define STENCIL_TEST_FUNC(x) ((x)<<9) 570*d83cc019SAndroid Build Coastguard Worker #define STENCIL_REF_VALUE_MASK ((1<<8)|0xff) 571*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_REF_VALUE (1<<8) 572*d83cc019SAndroid Build Coastguard Worker #define STENCIL_REF_VALUE(x) (x) 573*d83cc019SAndroid Build Coastguard Worker 574*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_VERTEX_FORMAT, p204 */ 575*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_VFT0_CMD (CMD_3D|(0x05<<24)) 576*d83cc019SAndroid Build Coastguard Worker #define VFT0_POINT_WIDTH (1<<12) 577*d83cc019SAndroid Build Coastguard Worker #define VFT0_TEX_COUNT_MASK (7<<8) 578*d83cc019SAndroid Build Coastguard Worker #define VFT0_TEX_COUNT_SHIFT 8 579*d83cc019SAndroid Build Coastguard Worker #define VFT0_TEX_COUNT(x) ((x)<<8) 580*d83cc019SAndroid Build Coastguard Worker #define VFT0_SPEC (1<<7) 581*d83cc019SAndroid Build Coastguard Worker #define VFT0_DIFFUSE (1<<6) 582*d83cc019SAndroid Build Coastguard Worker #define VFT0_DEPTH_OFFSET (1<<5) 583*d83cc019SAndroid Build Coastguard Worker #define VFT0_XYZ (1<<1) 584*d83cc019SAndroid Build Coastguard Worker #define VFT0_XYZW (2<<1) 585*d83cc019SAndroid Build Coastguard Worker #define VFT0_XY (3<<1) 586*d83cc019SAndroid Build Coastguard Worker #define VFT0_XYW (4<<1) 587*d83cc019SAndroid Build Coastguard Worker #define VFT0_XYZW_MASK (7<<1) 588*d83cc019SAndroid Build Coastguard Worker 589*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_VERTEX_FORMAT_2, p206 */ 590*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_VERTEX_FORMAT_2_CMD (CMD_3D|(0x0a<<24)) 591*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX7_FMT(x) ((x)<<14) 592*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX6_FMT(x) ((x)<<12) 593*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX5_FMT(x) ((x)<<10) 594*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX4_FMT(x) ((x)<<8) 595*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX3_FMT(x) ((x)<<6) 596*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX2_FMT(x) ((x)<<4) 597*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX1_FMT(x) ((x)<<2) 598*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX0_FMT(x) (x) 599*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX0_MASK 3 600*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX1_SHIFT 2 601*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_2D 0 602*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_3D 1 603*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_4D 2 604*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_1D 3 605*d83cc019SAndroid Build Coastguard Worker 606*d83cc019SAndroid Build Coastguard Worker /*New stuff picked up along the way */ 607*d83cc019SAndroid Build Coastguard Worker 608*d83cc019SAndroid Build Coastguard Worker #define MLC_LOD_BIAS_MASK ((1<<7)-1) 609*d83cc019SAndroid Build Coastguard Worker 610*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_VERTEX_TRANSFORM, p207 */ 611*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_VERTEX_TRANS_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|0) 612*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_VERTEX_TRANS_MTX_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|6) 613*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 614*d83cc019SAndroid Build Coastguard Worker #define ENABLE_VIEWPORT_TRANSFORM ((1<<31)|(1<<30)) 615*d83cc019SAndroid Build Coastguard Worker #define DISABLE_VIEWPORT_TRANSFORM (1<<31) 616*d83cc019SAndroid Build Coastguard Worker #define ENABLE_PERSP_DIVIDE ((1<<29)|(1<<28)) 617*d83cc019SAndroid Build Coastguard Worker #define DISABLE_PERSP_DIVIDE (1<<29) 618*d83cc019SAndroid Build Coastguard Worker #define VRTX_TRANS_LOAD_MATRICES 0x7421 619*d83cc019SAndroid Build Coastguard Worker #define VRTX_TRANS_NO_LOAD_MATRICES 0x0000 620*d83cc019SAndroid Build Coastguard Worker /* Dword 2 -> 7 are matrix elements */ 621*d83cc019SAndroid Build Coastguard Worker 622*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_W_STATE, p209 */ 623*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_W_STATE_CMD (CMD_3D|(0x1d<<24)|(0x8d<<16)|1) 624*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */ 625*d83cc019SAndroid Build Coastguard Worker #define MAGIC_W_STATE_DWORD1 0x00000008 626*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */ 627*d83cc019SAndroid Build Coastguard Worker #define WFAR_VALUE(x) (x) 628*d83cc019SAndroid Build Coastguard Worker 629*d83cc019SAndroid Build Coastguard Worker /* Stipple command, carried over from the i810, apparently: 630*d83cc019SAndroid Build Coastguard Worker */ 631*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_STIPPLE (CMD_3D|(0x1d<<24)|(0x83<<16)) 632*d83cc019SAndroid Build Coastguard Worker #define ST1_ENABLE (1<<16) 633*d83cc019SAndroid Build Coastguard Worker #define ST1_MASK (0xffff) 634*d83cc019SAndroid Build Coastguard Worker 635*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D|(0x1d<<24)|(0x04<<16)) 636*d83cc019SAndroid Build Coastguard Worker #define I1_LOAD_S(n) (1<<((n)+4)) 637*d83cc019SAndroid Build Coastguard Worker #define S3_POINT_WIDTH_SHIFT 23 638*d83cc019SAndroid Build Coastguard Worker #define S3_LINE_WIDTH_SHIFT 19 639*d83cc019SAndroid Build Coastguard Worker #define S3_ALPHA_SHADE_MODE_SHIFT 18 640*d83cc019SAndroid Build Coastguard Worker #define S3_FOG_SHADE_MODE_SHIFT 17 641*d83cc019SAndroid Build Coastguard Worker #define S3_SPEC_SHADE_MODE_SHIFT 16 642*d83cc019SAndroid Build Coastguard Worker #define S3_COLOR_SHADE_MODE_SHIFT 15 643*d83cc019SAndroid Build Coastguard Worker #define S3_CULL_MODE_SHIFT 13 644*d83cc019SAndroid Build Coastguard Worker #define S3_CULLMODE_BOTH (0) 645*d83cc019SAndroid Build Coastguard Worker #define S3_CULLMODE_NONE (1<<13) 646*d83cc019SAndroid Build Coastguard Worker #define S3_CULLMODE_CW (2<<13) 647*d83cc019SAndroid Build Coastguard Worker #define S3_CULLMODE_CCW (3<<13) 648*d83cc019SAndroid Build Coastguard Worker #define S3_POINT_WIDTH_PRESENT (1<<12) 649*d83cc019SAndroid Build Coastguard Worker #define S3_SPEC_FOG_PRESENT (1<<11) 650*d83cc019SAndroid Build Coastguard Worker #define S3_DIFFUSE_PRESENT (1<<10) 651*d83cc019SAndroid Build Coastguard Worker #define S3_DEPTH_OFFSET_PRESENT (1<<9) 652*d83cc019SAndroid Build Coastguard Worker #define S3_POSITION_SHIFT 6 653*d83cc019SAndroid Build Coastguard Worker #define S3_VERTEXHAS_XYZ (1<<6) 654*d83cc019SAndroid Build Coastguard Worker #define S3_VERTEXHAS_XYZW (2<<6) 655*d83cc019SAndroid Build Coastguard Worker #define S3_VERTEXHAS_XY (3<<6) 656*d83cc019SAndroid Build Coastguard Worker #define S3_VERTEXHAS_XYW (4<<6) 657*d83cc019SAndroid Build Coastguard Worker #define S3_ENABLE_SPEC_ADD (1<<5) 658*d83cc019SAndroid Build Coastguard Worker #define S3_ENABLE_FOG (1<<4) 659*d83cc019SAndroid Build Coastguard Worker #define S3_ENABLE_LOCAL_DEPTH_BIAS (1<<3) 660*d83cc019SAndroid Build Coastguard Worker #define S3_ENABLE_SPRITE_POINT (1<<1) 661*d83cc019SAndroid Build Coastguard Worker #define S3_ENABLE_ANTIALIASING 1 662*d83cc019SAndroid Build Coastguard Worker #define S8_ENABLE_ALPHA_TEST (1<<31) 663*d83cc019SAndroid Build Coastguard Worker #define S8_ALPHA_TEST_FUNC_SHIFT 28 664*d83cc019SAndroid Build Coastguard Worker #define S8_ALPHA_REFVALUE_SHIFT 20 665*d83cc019SAndroid Build Coastguard Worker #define S8_ENABLE_DEPTH_TEST (1<<19) 666*d83cc019SAndroid Build Coastguard Worker #define S8_DEPTH_TEST_FUNC_SHIFT 16 667*d83cc019SAndroid Build Coastguard Worker #define S8_ENABLE_COLOR_BLEND (1<<15) 668*d83cc019SAndroid Build Coastguard Worker #define S8_COLOR_BLEND_FUNC_SHIFT 12 669*d83cc019SAndroid Build Coastguard Worker #define S8_BLENDFUNC_ADD (0) 670*d83cc019SAndroid Build Coastguard Worker #define S8_BLENDFUNC_SUB (1<<12) 671*d83cc019SAndroid Build Coastguard Worker #define S8_BLENDFUNC_RVRSE_SUB (2<<12) 672*d83cc019SAndroid Build Coastguard Worker #define S8_BLENDFUNC_MIN (3<<12) 673*d83cc019SAndroid Build Coastguard Worker #define S8_BLENDFUNC_MAX (4<<12) 674*d83cc019SAndroid Build Coastguard Worker #define S8_SRC_BLEND_FACTOR_SHIFT 8 675*d83cc019SAndroid Build Coastguard Worker #define S8_DST_BLEND_FACTOR_SHIFT 4 676*d83cc019SAndroid Build Coastguard Worker #define S8_ENABLE_DEPTH_BUFFER_WRITE (1<<3) 677*d83cc019SAndroid Build Coastguard Worker #define S8_ENABLE_COLOR_BUFFER_WRITE (1<<2) 678*d83cc019SAndroid Build Coastguard Worker 679*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_LOAD_STATE_IMMEDIATE_2 (CMD_3D|(0x1d<<24)|(0x03<<16)) 680*d83cc019SAndroid Build Coastguard Worker #define LOAD_TEXTURE_MAP(x) (1<<((x)+11)) 681*d83cc019SAndroid Build Coastguard Worker #define LOAD_TEXTURE_BLEND_STAGE(x) (1<<((x)+7)) 682*d83cc019SAndroid Build Coastguard Worker #define LOAD_GLOBAL_COLOR_FACTOR (1<<6) 683*d83cc019SAndroid Build Coastguard Worker 684*d83cc019SAndroid Build Coastguard Worker #define TM0S0_ADDRESS_MASK 0xfffffffc 685*d83cc019SAndroid Build Coastguard Worker #define TM0S0_USE_FENCE (1<<1) 686*d83cc019SAndroid Build Coastguard Worker 687*d83cc019SAndroid Build Coastguard Worker #define TM0S1_HEIGHT_SHIFT 21 688*d83cc019SAndroid Build Coastguard Worker #define TM0S1_WIDTH_SHIFT 10 689*d83cc019SAndroid Build Coastguard Worker #define TM0S1_PALETTE_SELECT (1<<9) 690*d83cc019SAndroid Build Coastguard Worker #define TM0S1_MAPSURF_FORMAT_MASK (0x7 << 6) 691*d83cc019SAndroid Build Coastguard Worker #define TM0S1_MAPSURF_FORMAT_SHIFT 6 692*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_8BIT_INDEXED (0<<6) 693*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_8BIT (1<<6) 694*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_16BIT (2<<6) 695*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_32BIT (3<<6) 696*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_411 (4<<6) 697*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_422 (5<<6) 698*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_COMPRESSED (6<<6) 699*d83cc019SAndroid Build Coastguard Worker #define MAPSURF_4BIT_INDEXED (7<<6) 700*d83cc019SAndroid Build Coastguard Worker #define TM0S1_MT_FORMAT_MASK (0x7 << 3) 701*d83cc019SAndroid Build Coastguard Worker #define TM0S1_MT_FORMAT_SHIFT 3 702*d83cc019SAndroid Build Coastguard Worker #define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ 703*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_IDX_RGB565 (0<<3) /* SURFACE_8BIT_INDEXED */ 704*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_IDX_ARGB1555 (1<<3) 705*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_IDX_ARGB4444 (2<<3) 706*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_IDX_AY88 (3<<3) 707*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_IDX_ABGR8888 (4<<3) 708*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_IDX_BUMP_88DVDU (5<<3) 709*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_IDX_BUMP_655LDVDU (6<<3) 710*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_IDX_ARGB8888 (7<<3) 711*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ 712*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_L8 (1<<3) 713*d83cc019SAndroid Build Coastguard Worker #define MT_8BIT_A8 (4<<3) 714*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ 715*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_ARGB1555 (1<<3) 716*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_ARGB4444 (2<<3) 717*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_AY88 (3<<3) 718*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_DIB_ARGB1555_8888 (4<<3) 719*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_BUMP_88DVDU (5<<3) 720*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_BUMP_655LDVDU (6<<3) 721*d83cc019SAndroid Build Coastguard Worker #define MT_16BIT_DIB_RGB565_8888 (7<<3) 722*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ 723*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_ABGR8888 (1<<3) 724*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_XRGB8888 (2<<3) 725*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_XBGR8888 (3<<3) 726*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_BUMP_XLDVDU_8888 (6<<3) 727*d83cc019SAndroid Build Coastguard Worker #define MT_32BIT_DIB_8888 (7<<3) 728*d83cc019SAndroid Build Coastguard Worker #define MT_411_YUV411 (0<<3) /* SURFACE_411 */ 729*d83cc019SAndroid Build Coastguard Worker #define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ 730*d83cc019SAndroid Build Coastguard Worker #define MT_422_YCRCB_NORMAL (1<<3) 731*d83cc019SAndroid Build Coastguard Worker #define MT_422_YCRCB_SWAPUV (2<<3) 732*d83cc019SAndroid Build Coastguard Worker #define MT_422_YCRCB_SWAPUVY (3<<3) 733*d83cc019SAndroid Build Coastguard Worker #define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ 734*d83cc019SAndroid Build Coastguard Worker #define MT_COMPRESS_DXT2_3 (1<<3) 735*d83cc019SAndroid Build Coastguard Worker #define MT_COMPRESS_DXT4_5 (2<<3) 736*d83cc019SAndroid Build Coastguard Worker #define MT_COMPRESS_FXT1 (3<<3) 737*d83cc019SAndroid Build Coastguard Worker #define TM0S1_COLORSPACE_CONVERSION (1 << 2) 738*d83cc019SAndroid Build Coastguard Worker #define TM0S1_TILED_SURFACE (1 << 1) 739*d83cc019SAndroid Build Coastguard Worker #define TM0S1_TILE_WALK (1 << 0) 740*d83cc019SAndroid Build Coastguard Worker 741*d83cc019SAndroid Build Coastguard Worker #define TM0S2_PITCH_SHIFT 21 742*d83cc019SAndroid Build Coastguard Worker #define TM0S2_CUBE_FACE_ENA_SHIFT 15 743*d83cc019SAndroid Build Coastguard Worker #define TM0S2_CUBE_FACE_ENA_MASK (1<<15) 744*d83cc019SAndroid Build Coastguard Worker #define TM0S2_MAP_FORMAT (1<<14) 745*d83cc019SAndroid Build Coastguard Worker #define TM0S2_MAP_2D (0<<14) 746*d83cc019SAndroid Build Coastguard Worker #define TM0S2_MAP_3D_CUBE (1<<14) 747*d83cc019SAndroid Build Coastguard Worker #define TM0S2_VERTICAL_LINE_STRIDE (1<<13) 748*d83cc019SAndroid Build Coastguard Worker #define TM0S2_VERITCAL_LINE_STRIDE_OFF (1<<12) 749*d83cc019SAndroid Build Coastguard Worker #define TM0S2_OUTPUT_CHAN_SHIFT 10 750*d83cc019SAndroid Build Coastguard Worker #define TM0S2_OUTPUT_CHAN_MASK (3<<10) 751*d83cc019SAndroid Build Coastguard Worker 752*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIP_FILTER_MASK (0x3<<30) 753*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIP_FILTER_SHIFT 30 754*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_NONE 0 755*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_NEAREST 1 756*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_LINEAR 3 757*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MAG_FILTER_MASK (0x3<<28) 758*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MAG_FILTER_SHIFT 28 759*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIN_FILTER_MASK (0x3<<26) 760*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIN_FILTER_SHIFT 26 761*d83cc019SAndroid Build Coastguard Worker #define FILTER_NEAREST 0 762*d83cc019SAndroid Build Coastguard Worker #define FILTER_LINEAR 1 763*d83cc019SAndroid Build Coastguard Worker #define FILTER_ANISOTROPIC 2 764*d83cc019SAndroid Build Coastguard Worker 765*d83cc019SAndroid Build Coastguard Worker #define TM0S3_LOD_BIAS_SHIFT 17 766*d83cc019SAndroid Build Coastguard Worker #define TM0S3_LOD_BIAS_MASK (0x1ff<<17) 767*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MAX_MIP_SHIFT 9 768*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MAX_MIP_MASK (0xff<<9) 769*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIN_MIP_SHIFT 3 770*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIN_MIP_MASK (0x3f<<3) 771*d83cc019SAndroid Build Coastguard Worker #define TM0S3_KILL_PIXEL (1<<2) 772*d83cc019SAndroid Build Coastguard Worker #define TM0S3_KEYED_FILTER (1<<1) 773*d83cc019SAndroid Build Coastguard Worker #define TM0S3_CHROMA_KEY (1<<0) 774*d83cc019SAndroid Build Coastguard Worker 775*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_TEXEL_STREAM, p188 */ 776*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_TEX_STREAM_CMD (CMD_3D|(0x1c<<24)|(0x05<<19)) 777*d83cc019SAndroid Build Coastguard Worker #define DISABLE_TEX_STREAM_BUMP (1<<12) 778*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEX_STREAM_BUMP ((1<<12)|(1<<11)) 779*d83cc019SAndroid Build Coastguard Worker #define TEX_MODIFY_UNIT_0 0 780*d83cc019SAndroid Build Coastguard Worker #define TEX_MODIFY_UNIT_1 (1<<8) 781*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEX_STREAM_COORD_SET (1<<7) 782*d83cc019SAndroid Build Coastguard Worker #define TEX_STREAM_COORD_SET(x) ((x)<<4) 783*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEX_STREAM_MAP_IDX (1<<3) 784*d83cc019SAndroid Build Coastguard Worker #define TEX_STREAM_MAP_IDX(x) (x) 785*d83cc019SAndroid Build Coastguard Worker 786*d83cc019SAndroid Build Coastguard Worker #define FLUSH_MAP_CACHE (1<<0) 787*d83cc019SAndroid Build Coastguard Worker 788*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_FILTER_CMD (CMD_3D|(0x1c<<24)|(0x02<<19)) 789*d83cc019SAndroid Build Coastguard Worker #define FILTER_TEXMAP_INDEX(x) ((x) << 16) 790*d83cc019SAndroid Build Coastguard Worker #define MAG_MODE_FILTER_ENABLE (1 << 5) 791*d83cc019SAndroid Build Coastguard Worker #define MIN_MODE_FILTER_ENABLE (1 << 2) 792*d83cc019SAndroid Build Coastguard Worker #define MAG_MAPFILTER_NEAREST (0 << 3) 793*d83cc019SAndroid Build Coastguard Worker #define MAG_MAPFILTER_LINEAR (1 << 3) 794*d83cc019SAndroid Build Coastguard Worker #define MAG_MAPFILTER_ANISOTROPIC (2 << 3) 795*d83cc019SAndroid Build Coastguard Worker #define MIN_MAPFILTER_NEAREST (0) 796*d83cc019SAndroid Build Coastguard Worker #define MIN_MAPFILTER_LINEAR (1) 797*d83cc019SAndroid Build Coastguard Worker #define MIN_MAPFILTER_ANISOTROPIC (2) 798*d83cc019SAndroid Build Coastguard Worker #define ENABLE_KEYS (1<<15) 799*d83cc019SAndroid Build Coastguard Worker #define DISABLE_COLOR_KEY 0 800*d83cc019SAndroid Build Coastguard Worker #define DISABLE_CHROMA_KEY 0 801*d83cc019SAndroid Build Coastguard Worker #define DISABLE_KILL_PIXEL 0 802*d83cc019SAndroid Build Coastguard Worker #define ENABLE_MIP_MODE_FILTER (1 << 9) 803*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_NONE 0 804*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_NEAREST 1 805*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_LINEAR 3 806*d83cc019SAndroid Build Coastguard Worker 807*d83cc019SAndroid Build Coastguard Worker #endif 808