xref: /aosp_15_r20/external/igt-gpu-tools/lib/i830_reg.h (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker /**************************************************************************
2*d83cc019SAndroid Build Coastguard Worker  *
3*d83cc019SAndroid Build Coastguard Worker  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4*d83cc019SAndroid Build Coastguard Worker  * All Rights Reserved.
5*d83cc019SAndroid Build Coastguard Worker  *
6*d83cc019SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*d83cc019SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the
8*d83cc019SAndroid Build Coastguard Worker  * "Software"), to deal in the Software without restriction, including
9*d83cc019SAndroid Build Coastguard Worker  * without limitation the rights to use, copy, modify, merge, publish,
10*d83cc019SAndroid Build Coastguard Worker  * distribute, sub license, and/or sell copies of the Software, and to
11*d83cc019SAndroid Build Coastguard Worker  * permit persons to whom the Software is furnished to do so, subject to
12*d83cc019SAndroid Build Coastguard Worker  * the following conditions:
13*d83cc019SAndroid Build Coastguard Worker  *
14*d83cc019SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the
15*d83cc019SAndroid Build Coastguard Worker  * next paragraph) shall be included in all copies or substantial portions
16*d83cc019SAndroid Build Coastguard Worker  * of the Software.
17*d83cc019SAndroid Build Coastguard Worker  *
18*d83cc019SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19*d83cc019SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20*d83cc019SAndroid Build Coastguard Worker  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21*d83cc019SAndroid Build Coastguard Worker  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22*d83cc019SAndroid Build Coastguard Worker  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23*d83cc019SAndroid Build Coastguard Worker  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24*d83cc019SAndroid Build Coastguard Worker  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25*d83cc019SAndroid Build Coastguard Worker  *
26*d83cc019SAndroid Build Coastguard Worker  **************************************************************************/
27*d83cc019SAndroid Build Coastguard Worker 
28*d83cc019SAndroid Build Coastguard Worker #ifndef _I830_REG_H_
29*d83cc019SAndroid Build Coastguard Worker #define _I830_REG_H_
30*d83cc019SAndroid Build Coastguard Worker 
31*d83cc019SAndroid Build Coastguard Worker #define I830_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
32*d83cc019SAndroid Build Coastguard Worker 
33*d83cc019SAndroid Build Coastguard Worker /* Flush */
34*d83cc019SAndroid Build Coastguard Worker #define MI_FLUSH			(0x04<<23)
35*d83cc019SAndroid Build Coastguard Worker #define MI_FLUSH_DW			(0x26<<23)
36*d83cc019SAndroid Build Coastguard Worker 
37*d83cc019SAndroid Build Coastguard Worker #define MI_WRITE_DIRTY_STATE		(1<<4)
38*d83cc019SAndroid Build Coastguard Worker #define MI_END_SCENE			(1<<3)
39*d83cc019SAndroid Build Coastguard Worker #define MI_GLOBAL_SNAPSHOT_COUNT_RESET	(1<<3)
40*d83cc019SAndroid Build Coastguard Worker #define MI_INHIBIT_RENDER_CACHE_FLUSH	(1<<2)
41*d83cc019SAndroid Build Coastguard Worker #define MI_STATE_INSTRUCTION_CACHE_FLUSH (1<<1)
42*d83cc019SAndroid Build Coastguard Worker #define MI_INVALIDATE_MAP_CACHE		(1<<0)
43*d83cc019SAndroid Build Coastguard Worker /* broadwater flush bits */
44*d83cc019SAndroid Build Coastguard Worker #define BRW_MI_GLOBAL_SNAPSHOT_RESET   (1 << 3)
45*d83cc019SAndroid Build Coastguard Worker 
46*d83cc019SAndroid Build Coastguard Worker #define MI_COND_BATCH_BUFFER_END	(0x36<<23 | 1)
47*d83cc019SAndroid Build Coastguard Worker #define MI_DO_COMPARE			(1<<21)
48*d83cc019SAndroid Build Coastguard Worker 
49*d83cc019SAndroid Build Coastguard Worker #define MI_BATCH_BUFFER_END	(0xA << 23)
50*d83cc019SAndroid Build Coastguard Worker 
51*d83cc019SAndroid Build Coastguard Worker /* Noop */
52*d83cc019SAndroid Build Coastguard Worker #define MI_NOOP				0x00
53*d83cc019SAndroid Build Coastguard Worker #define MI_NOOP_WRITE_ID		(1<<22)
54*d83cc019SAndroid Build Coastguard Worker #define MI_NOOP_ID_MASK			(1<<22 - 1)
55*d83cc019SAndroid Build Coastguard Worker 
56*d83cc019SAndroid Build Coastguard Worker /* Wait for Events */
57*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_EVENT			(0x03<<23)
58*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEB_SVBLANK		(1<<18)
59*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEA_SVBLANK		(1<<17)
60*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_OVERLAY_FLIP		(1<<16)
61*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEB_VBLANK		(1<<7)
62*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEB_SCAN_LINE_WINDOW	(1<<5)
63*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEA_VBLANK		(1<<3)
64*d83cc019SAndroid Build Coastguard Worker #define MI_WAIT_FOR_PIPEA_SCAN_LINE_WINDOW	(1<<1)
65*d83cc019SAndroid Build Coastguard Worker 
66*d83cc019SAndroid Build Coastguard Worker /* Set the scan line for MI_WAIT_FOR_PIPE?_SCAN_LINE_WINDOW */
67*d83cc019SAndroid Build Coastguard Worker #define MI_LOAD_SCAN_LINES_INCL			(0x12<<23)
68*d83cc019SAndroid Build Coastguard Worker #define MI_LOAD_SCAN_LINES_DISPLAY_PIPEA	(0)
69*d83cc019SAndroid Build Coastguard Worker #define MI_LOAD_SCAN_LINES_DISPLAY_PIPEB	(0x1<<20)
70*d83cc019SAndroid Build Coastguard Worker 
71*d83cc019SAndroid Build Coastguard Worker /* BLT commands */
72*d83cc019SAndroid Build Coastguard Worker #define COLOR_BLT_CMD		((2<<29)|(0x40<<22)|(0x3))
73*d83cc019SAndroid Build Coastguard Worker #define COLOR_BLT_WRITE_ALPHA	(1<<21)
74*d83cc019SAndroid Build Coastguard Worker #define COLOR_BLT_WRITE_RGB	(1<<20)
75*d83cc019SAndroid Build Coastguard Worker 
76*d83cc019SAndroid Build Coastguard Worker #define XY_COLOR_BLT_WRITE_ALPHA	(1<<21)
77*d83cc019SAndroid Build Coastguard Worker #define XY_COLOR_BLT_WRITE_RGB		(1<<20)
78*d83cc019SAndroid Build Coastguard Worker #define XY_COLOR_BLT_TILED		(1<<11)
79*d83cc019SAndroid Build Coastguard Worker 
80*d83cc019SAndroid Build Coastguard Worker #define XY_SETUP_CLIP_BLT_CMD		((2<<29)|(3<<22)|1)
81*d83cc019SAndroid Build Coastguard Worker 
82*d83cc019SAndroid Build Coastguard Worker #define XY_SRC_COPY_BLT_CMD		((2<<29)|(0x53<<22))
83*d83cc019SAndroid Build Coastguard Worker #define XY_SRC_COPY_BLT_WRITE_ALPHA	(1<<21)
84*d83cc019SAndroid Build Coastguard Worker #define XY_SRC_COPY_BLT_WRITE_RGB	(1<<20)
85*d83cc019SAndroid Build Coastguard Worker #define XY_SRC_COPY_BLT_SRC_TILED	(1<<15)
86*d83cc019SAndroid Build Coastguard Worker #define XY_SRC_COPY_BLT_DST_TILED	(1<<11)
87*d83cc019SAndroid Build Coastguard Worker 
88*d83cc019SAndroid Build Coastguard Worker #define SRC_COPY_BLT_CMD		((2<<29)|(0x43<<22)|0x4)
89*d83cc019SAndroid Build Coastguard Worker #define SRC_COPY_BLT_WRITE_ALPHA	(1<<21)
90*d83cc019SAndroid Build Coastguard Worker #define SRC_COPY_BLT_WRITE_RGB		(1<<20)
91*d83cc019SAndroid Build Coastguard Worker 
92*d83cc019SAndroid Build Coastguard Worker #define XY_PAT_BLT_IMMEDIATE		((2<<29)|(0x72<<22))
93*d83cc019SAndroid Build Coastguard Worker 
94*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_PAT_BLT_CMD		((0x2<<29)|(0x52<<22)|0x7)
95*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_PAT_VERT_SEED		((1<<10)|(1<<9)|(1<<8))
96*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_PAT_HORT_SEED		((1<<14)|(1<<13)|(1<<12))
97*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_PAT_BLT_WRITE_ALPHA	(1<<21)
98*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_PAT_BLT_WRITE_RGB	(1<<20)
99*d83cc019SAndroid Build Coastguard Worker 
100*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_SRC_BLT_CMD		((0x2<<29)|(0x54<<22)|(0x6))
101*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_SRC_BLT_WRITE_ALPHA	(1<<21)
102*d83cc019SAndroid Build Coastguard Worker #define XY_MONO_SRC_BLT_WRITE_RGB	(1<<20)
103*d83cc019SAndroid Build Coastguard Worker 
104*d83cc019SAndroid Build Coastguard Worker #define CMD_3D (0x3<<29)
105*d83cc019SAndroid Build Coastguard Worker 
106*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_INLINE		(CMD_3D | (0x1f<<24))
107*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRILIST		(0x0<<18)
108*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRISTRIP 	(0x1<<18)
109*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRISTRIP_RVRSE	(0x2<<18)
110*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_TRIFAN		(0x3<<18)
111*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_POLY		(0x4<<18)
112*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_LINELIST 	(0x5<<18)
113*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_LINESTRIP	(0x6<<18)
114*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_RECTLIST 	(0x7<<18)
115*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_POINTLIST	(0x8<<18)
116*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_DIB		(0x9<<18)
117*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_CLEAR_RECT	(0xa<<18)
118*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_ZONE_INIT	(0xd<<18)
119*d83cc019SAndroid Build Coastguard Worker #define PRIM3D_MASK		(0x1f<<18)
120*d83cc019SAndroid Build Coastguard Worker 
121*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_AA_CMD			(CMD_3D | (0x06<<24))
122*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_ENABLE	(1<<16)
123*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_0_5 	0
124*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_1_0		(1<<14)
125*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_2_0 	(2<<14)
126*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ECAAR_WIDTH_4_0 	(3<<14)
127*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_ENABLE	(1<<8)
128*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_0_5	0
129*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_1_0	(1<<6)
130*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_2_0	(2<<6)
131*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_REGION_WIDTH_4_0	(3<<6)
132*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_ENABLE			((1<<1) | 1)
133*d83cc019SAndroid Build Coastguard Worker #define AA_LINE_DISABLE			(1<<1)
134*d83cc019SAndroid Build Coastguard Worker 
135*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_BUF_INFO_CMD	(CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
136*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
137*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ID_COLOR_BACK	(0x3<<24)
138*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ID_DEPTH 	(0x7<<24)
139*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_USE_FENCE	(1<<23)
140*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILED_SURFACE	(1<<22)
141*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILE_WALK_X	0
142*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_TILE_WALK_Y	(1<<21)
143*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_PITCH(x)         (((x)/4)<<2)
144*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */
145*d83cc019SAndroid Build Coastguard Worker #define BUF_3D_ADDR(x)		((x) & ~0x3)
146*d83cc019SAndroid Build Coastguard Worker 
147*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_COLOR_FACTOR_CMD	(CMD_3D | (0x1d<<24) | (0x1<<16))
148*d83cc019SAndroid Build Coastguard Worker 
149*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_COLOR_FACTOR_N_CMD(stage)	(CMD_3D | (0x1d<<24) | \
150*d83cc019SAndroid Build Coastguard Worker 					         ((0x90+(stage))<<16))
151*d83cc019SAndroid Build Coastguard Worker 
152*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_CONST_BLEND_COLOR_CMD	(CMD_3D | (0x1d<<24) | (0x88<<16))
153*d83cc019SAndroid Build Coastguard Worker 
154*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_DIFFUSE_CMD	(CMD_3D | (0x1d<<24) | (0x99<<16))
155*d83cc019SAndroid Build Coastguard Worker 
156*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_SPEC_CMD		(CMD_3D | (0x1d<<24) | (0x9a<<16))
157*d83cc019SAndroid Build Coastguard Worker 
158*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DFLT_Z_CMD		(CMD_3D | (0x1d<<24) | (0x98<<16))
159*d83cc019SAndroid Build Coastguard Worker 
160*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DST_BUF_VARS_CMD	(CMD_3D | (0x1d<<24) | (0x85<<16))
161*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
162*d83cc019SAndroid Build Coastguard Worker #define DSTORG_HORT_BIAS(x)		((x)<<20)
163*d83cc019SAndroid Build Coastguard Worker #define DSTORG_VERT_BIAS(x)		((x)<<16)
164*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_ALL	0
165*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_Y		(1<<12)
166*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CR		(2<<12)
167*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CB		(3<<12)
168*d83cc019SAndroid Build Coastguard Worker #define COLOR_4_2_2_CHNL_WRT_CRCB	(4<<12)
169*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_8BIT			0
170*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_RGB555 		(1<<8)
171*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_RGB565 		(2<<8)
172*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB8888		(3<<8)
173*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB4444		(8<<8)
174*d83cc019SAndroid Build Coastguard Worker #define COLR_BUF_ARGB1555		(9<<8)
175*d83cc019SAndroid Build Coastguard Worker #define DEPTH_IS_Z			0
176*d83cc019SAndroid Build Coastguard Worker #define DEPTH_IS_W			(1<<6)
177*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_16_FIXED		0
178*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_16_FLOAT		(1<<2)
179*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_24_FIXED_8_OTHER	(2<<2)
180*d83cc019SAndroid Build Coastguard Worker #define DEPTH_FRMT_24_FLOAT_8_OTHER	(3<<2)
181*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_1		(1<<1)
182*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_0		0
183*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_OFS_1		1
184*d83cc019SAndroid Build Coastguard Worker #define VERT_LINE_STRIDE_OFS_0		0
185*d83cc019SAndroid Build Coastguard Worker 
186*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_DRAW_RECT_CMD		(CMD_3D|(0x1d<<24)|(0x80<<16)|3)
187*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
188*d83cc019SAndroid Build Coastguard Worker #define DRAW_RECT_DIS_DEPTH_OFS 	(1<<30)
189*d83cc019SAndroid Build Coastguard Worker #define DRAW_DITHER_OFS_X(x)		((x)<<26)
190*d83cc019SAndroid Build Coastguard Worker #define DRAW_DITHER_OFS_Y(x)		((x)<<24)
191*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */
192*d83cc019SAndroid Build Coastguard Worker #define DRAW_YMIN(x)			((x)<<16)
193*d83cc019SAndroid Build Coastguard Worker #define DRAW_XMIN(x)			(x)
194*d83cc019SAndroid Build Coastguard Worker /* Dword 3 */
195*d83cc019SAndroid Build Coastguard Worker #define DRAW_YMAX(x)			((x)<<16)
196*d83cc019SAndroid Build Coastguard Worker #define DRAW_XMAX(x)			(x)
197*d83cc019SAndroid Build Coastguard Worker /* Dword 4 */
198*d83cc019SAndroid Build Coastguard Worker #define DRAW_YORG(x)			((x)<<16)
199*d83cc019SAndroid Build Coastguard Worker #define DRAW_XORG(x)			(x)
200*d83cc019SAndroid Build Coastguard Worker 
201*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_ENABLES_1_CMD		(CMD_3D|(0x3<<24))
202*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LOGIC_OP_MASK		((1<<23)|(1<<22))
203*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LOGIC_OP 		((1<<23)|(1<<22))
204*d83cc019SAndroid Build Coastguard Worker #define DISABLE_LOGIC_OP		(1<<23)
205*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_TEST		((1<<21)|(1<<20))
206*d83cc019SAndroid Build Coastguard Worker #define DISABLE_STENCIL_TEST		(1<<21)
207*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DEPTH_BIAS		((1<<11)|(1<<10))
208*d83cc019SAndroid Build Coastguard Worker #define DISABLE_DEPTH_BIAS		(1<<11)
209*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SPEC_ADD_MASK		((1<<9)|(1<<8))
210*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SPEC_ADD 		((1<<9)|(1<<8))
211*d83cc019SAndroid Build Coastguard Worker #define DISABLE_SPEC_ADD		(1<<9)
212*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DIS_FOG_MASK		((1<<7)|(1<<6))
213*d83cc019SAndroid Build Coastguard Worker #define ENABLE_FOG			((1<<7)|(1<<6))
214*d83cc019SAndroid Build Coastguard Worker #define DISABLE_FOG			(1<<7)
215*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DIS_ALPHA_TEST_MASK	((1<<5)|(1<<4))
216*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ALPHA_TEST		((1<<5)|(1<<4))
217*d83cc019SAndroid Build Coastguard Worker #define DISABLE_ALPHA_TEST		(1<<5)
218*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DIS_CBLEND_MASK		((1<<3)|(1<<2))
219*d83cc019SAndroid Build Coastguard Worker #define ENABLE_COLOR_BLEND		((1<<3)|(1<<2))
220*d83cc019SAndroid Build Coastguard Worker #define DISABLE_COLOR_BLEND		(1<<3)
221*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DIS_DEPTH_TEST_MASK	((1<<1)|1)
222*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DEPTH_TEST		((1<<1)|1)
223*d83cc019SAndroid Build Coastguard Worker #define DISABLE_DEPTH_TEST		(1<<1)
224*d83cc019SAndroid Build Coastguard Worker 
225*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_ENABLES_2, p138 */
226*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_ENABLES_2_CMD		(CMD_3D|(0x4<<24))
227*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_WRITE		((1<<21)|(1<<20))
228*d83cc019SAndroid Build Coastguard Worker #define DISABLE_STENCIL_WRITE		(1<<21)
229*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEX_CACHE		((1<<17)|(1<<16))
230*d83cc019SAndroid Build Coastguard Worker #define DISABLE_TEX_CACHE		(1<<17)
231*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DITHER			((1<<9)|(1<<8))
232*d83cc019SAndroid Build Coastguard Worker #define DISABLE_DITHER			(1<<9)
233*d83cc019SAndroid Build Coastguard Worker #define ENABLE_COLOR_MASK		(1<<10)
234*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_ALPHA			(1<<7)
235*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_ALPHA_SHIFT		7
236*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_RED			(1<<6)
237*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_RED_SHIFT		6
238*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_GREEN 		(1<<5)
239*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_GREEN_SHIFT		5
240*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_BLUE			(1<<4)
241*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_BLUE_SHIFT		4
242*d83cc019SAndroid Build Coastguard Worker #define WRITEMASK_MASK			((1<<4)|(1<<5)|(1<<6)|(1<<7))
243*d83cc019SAndroid Build Coastguard Worker #define ENABLE_COLOR_WRITE		((1<<3)|(1<<2))
244*d83cc019SAndroid Build Coastguard Worker #define DISABLE_COLOR_WRITE		(1<<3)
245*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DIS_DEPTH_WRITE_MASK	0x3
246*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DEPTH_WRITE		((1<<1)|1)
247*d83cc019SAndroid Build Coastguard Worker #define DISABLE_DEPTH_WRITE		(1<<1)
248*d83cc019SAndroid Build Coastguard Worker 
249*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_FOG_COLOR, p139 */
250*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_FOG_COLOR_CMD		(CMD_3D|(0x15<<24))
251*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_RED(x)		((x)<<16)
252*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_GREEN(x)		((x)<<8)
253*d83cc019SAndroid Build Coastguard Worker #define FOG_COLOR_BLUE(x)		(x)
254*d83cc019SAndroid Build Coastguard Worker 
255*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_FOG_MODE, p140 */
256*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_FOG_MODE_CMD		(CMD_3D|(0x1d<<24)|(0x89<<16)|2)
257*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
258*d83cc019SAndroid Build Coastguard Worker #define FOGFUNC_ENABLE			(1<<31)
259*d83cc019SAndroid Build Coastguard Worker #define FOGFUNC_VERTEX			0
260*d83cc019SAndroid Build Coastguard Worker #define FOGFUNC_PIXEL_EXP		(1<<28)
261*d83cc019SAndroid Build Coastguard Worker #define FOGFUNC_PIXEL_EXP2		(2<<28)
262*d83cc019SAndroid Build Coastguard Worker #define FOGFUNC_PIXEL_LINEAR		(3<<28)
263*d83cc019SAndroid Build Coastguard Worker #define FOGSRC_INDEX_Z			(1<<27)
264*d83cc019SAndroid Build Coastguard Worker #define FOGSRC_INDEX_W			((1<<27)|(1<<25))
265*d83cc019SAndroid Build Coastguard Worker #define FOG_LINEAR_CONST		(1<<24)
266*d83cc019SAndroid Build Coastguard Worker #define FOG_CONST_1(x)			((x)<<4)
267*d83cc019SAndroid Build Coastguard Worker #define ENABLE_FOG_DENSITY		(1<<23)
268*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */
269*d83cc019SAndroid Build Coastguard Worker #define FOG_CONST_2(x)			(x)
270*d83cc019SAndroid Build Coastguard Worker /* Dword 3 */
271*d83cc019SAndroid Build Coastguard Worker #define FOG_DENSITY(x)			(x)
272*d83cc019SAndroid Build Coastguard Worker 
273*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p142 */
274*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_INDPT_ALPHA_BLEND_CMD	(CMD_3D|(0x0b<<24))
275*d83cc019SAndroid Build Coastguard Worker #define ENABLE_INDPT_ALPHA_BLEND	((1<<23)|(1<<22))
276*d83cc019SAndroid Build Coastguard Worker #define DISABLE_INDPT_ALPHA_BLEND	(1<<23)
277*d83cc019SAndroid Build Coastguard Worker #define ALPHA_BLENDFUNC_MASK		0x3f0000
278*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ALPHA_BLENDFUNC		(1<<21)
279*d83cc019SAndroid Build Coastguard Worker #define ABLENDFUNC_ADD			0
280*d83cc019SAndroid Build Coastguard Worker #define ABLENDFUNC_SUB			(1<<16)
281*d83cc019SAndroid Build Coastguard Worker #define ABLENDFUNC_RVSE_SUB		(2<<16)
282*d83cc019SAndroid Build Coastguard Worker #define ABLENDFUNC_MIN			(3<<16)
283*d83cc019SAndroid Build Coastguard Worker #define ABLENDFUNC_MAX			(4<<16)
284*d83cc019SAndroid Build Coastguard Worker #define SRC_DST_ABLEND_MASK		0xfff
285*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SRC_ABLEND_FACTOR	(1<<11)
286*d83cc019SAndroid Build Coastguard Worker #define SRC_ABLEND_FACT(x)		((x)<<6)
287*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DST_ABLEND_FACTOR	(1<<5)
288*d83cc019SAndroid Build Coastguard Worker #define DST_ABLEND_FACT(x)		(x)
289*d83cc019SAndroid Build Coastguard Worker 
290*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_ZERO		0x01
291*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_ONE 		0x02
292*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_SRC_COLR		0x03
293*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_SRC_COLR	0x04
294*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_SRC_ALPHA		0x05
295*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_SRC_ALPHA	0x06
296*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_DST_ALPHA		0x07
297*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_DST_ALPHA	0x08
298*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_DST_COLR		0x09
299*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_DST_COLR	0x0a
300*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_SRC_ALPHA_SATURATE	0x0b
301*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_CONST_COLOR		0x0c
302*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_CONST_COLOR	0x0d
303*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_CONST_ALPHA		0x0e
304*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_INV_CONST_ALPHA	0x0f
305*d83cc019SAndroid Build Coastguard Worker #define BLENDFACTOR_MASK		0x0f
306*d83cc019SAndroid Build Coastguard Worker 
307*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_BLEND_ARG, p152 */
308*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_BLEND_ARG_CMD(stage)	(CMD_3D|(0x0e<<24)|((stage)<<20))
309*d83cc019SAndroid Build Coastguard Worker 
310*d83cc019SAndroid Build Coastguard Worker #define TEXPIPE_COLOR			0
311*d83cc019SAndroid Build Coastguard Worker #define TEXPIPE_ALPHA			(1<<18)
312*d83cc019SAndroid Build Coastguard Worker #define TEXPIPE_KILL			(2<<18)
313*d83cc019SAndroid Build Coastguard Worker #define TEXBLEND_ARG0			0
314*d83cc019SAndroid Build Coastguard Worker #define TEXBLEND_ARG1			(1<<15)
315*d83cc019SAndroid Build Coastguard Worker #define TEXBLEND_ARG2			(2<<15)
316*d83cc019SAndroid Build Coastguard Worker #define TEXBLEND_ARG3			(3<<15)
317*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_MODIFY_PARMS	(1<<6)
318*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_REPLICATE_ALPHA 	(1<<5)
319*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_INV_ARG 		(1<<4)
320*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_ONE 		0
321*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_FACTOR		0x01
322*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_ACCUM		0x02
323*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_DIFFUSE		0x03
324*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_SPEC		0x04
325*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_CURRENT		0x05
326*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_TEXEL0		0x06
327*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_TEXEL1		0x07
328*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_TEXEL2		0x08
329*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_TEXEL3		0x09
330*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDARG_FACTOR_N		0x0e
331*d83cc019SAndroid Build Coastguard Worker 
332*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_BLEND_OP, p155 */
333*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_BLEND_OP_CMD(stage)	(CMD_3D|(0x0d<<24)|((stage)<<20))
334*d83cc019SAndroid Build Coastguard Worker #if 0
335*d83cc019SAndroid Build Coastguard Worker #   define TEXPIPE_COLOR		0
336*d83cc019SAndroid Build Coastguard Worker #   define TEXPIPE_ALPHA		(1<<18)
337*d83cc019SAndroid Build Coastguard Worker #   define TEXPIPE_KILL			(2<<18)
338*d83cc019SAndroid Build Coastguard Worker #endif
339*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEXOUTPUT_WRT_SEL	(1<<17)
340*d83cc019SAndroid Build Coastguard Worker #define TEXOP_OUTPUT_CURRENT		0
341*d83cc019SAndroid Build Coastguard Worker #define TEXOP_OUTPUT_ACCUM		(1<<15)
342*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEX_CNTRL_STAGE		((1<<12)|(1<<11))
343*d83cc019SAndroid Build Coastguard Worker #define DISABLE_TEX_CNTRL_STAGE		(1<<12)
344*d83cc019SAndroid Build Coastguard Worker #define TEXOP_SCALE_SHIFT		9
345*d83cc019SAndroid Build Coastguard Worker #define TEXOP_SCALE_1X			(0 << TEXOP_SCALE_SHIFT)
346*d83cc019SAndroid Build Coastguard Worker #define TEXOP_SCALE_2X			(1 << TEXOP_SCALE_SHIFT)
347*d83cc019SAndroid Build Coastguard Worker #define TEXOP_SCALE_4X			(2 << TEXOP_SCALE_SHIFT)
348*d83cc019SAndroid Build Coastguard Worker #define TEXOP_MODIFY_PARMS		(1<<8)
349*d83cc019SAndroid Build Coastguard Worker #define TEXOP_LAST_STAGE		(1<<7)
350*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_KILLPIXEL		0x02
351*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_ARG1 		0x01
352*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_ARG2 		0x02
353*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_MODULATE		0x03
354*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_ADD			0x06
355*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_ADDSIGNED		0x07
356*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_BLEND		0x08
357*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_BLEND_AND_ADD	0x09
358*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_SUBTRACT		0x0a
359*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_DOT3 		0x0b
360*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_DOT4 		0x0c
361*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_MODULATE_AND_ADD	0x0d
362*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_MODULATE_2X_AND_ADD	0x0e
363*d83cc019SAndroid Build Coastguard Worker #define TEXBLENDOP_MODULATE_4X_AND_ADD	0x0f
364*d83cc019SAndroid Build Coastguard Worker 
365*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_BUMP_TABLE, p160 TODO */
366*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_COLOR_CHROMA_KEY, p161 TODO */
367*d83cc019SAndroid Build Coastguard Worker 
368*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_COORD_TRANSFORM	((3<<29)|(0x1d<<24)|(0x8c<<16))
369*d83cc019SAndroid Build Coastguard Worker #define DISABLE_TEX_TRANSFORM		(1<<28)
370*d83cc019SAndroid Build Coastguard Worker #define TEXTURE_SET(x)			(x<<29)
371*d83cc019SAndroid Build Coastguard Worker 
372*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_VERTEX_TRANSFORM	((3<<29)|(0x1d<<24)|(0x8b<<16))
373*d83cc019SAndroid Build Coastguard Worker #define DISABLE_VIEWPORT_TRANSFORM	(1<<31)
374*d83cc019SAndroid Build Coastguard Worker #define DISABLE_PERSPECTIVE_DIVIDE	(1<<29)
375*d83cc019SAndroid Build Coastguard Worker 
376*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_COORD_SET_BINDINGS, p162 */
377*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_COORD_SETBIND_CMD	(CMD_3D|(0x1d<<24)|(0x02<<16))
378*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_MASK3			((1<<15)|(1<<14)|(1<<13)|(1<<12))
379*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_MASK2			((1<<11)|(1<<10)|(1<<9)|(1<<8))
380*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_MASK1			((1<<7)|(1<<6)|(1<<5)|(1<<4))
381*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_MASK0			((1<<3)|(1<<2)|(1<<1)|1)
382*d83cc019SAndroid Build Coastguard Worker 
383*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_SET3(x) 		((x)<<12)
384*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_SET2(x) 		((x)<<8)
385*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_SET1(x) 		((x)<<4)
386*d83cc019SAndroid Build Coastguard Worker #define TEXBIND_SET0(x) 		(x)
387*d83cc019SAndroid Build Coastguard Worker 
388*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_KEEP		0
389*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_DEFAULT		0x01
390*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_0		0x08
391*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_1		0x09
392*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_2		0x0a
393*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_3		0x0b
394*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_4		0x0c
395*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_5		0x0d
396*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_6		0x0e
397*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDSRC_VTXSET_7		0x0f
398*d83cc019SAndroid Build Coastguard Worker 
399*d83cc019SAndroid Build Coastguard Worker #define MAP_UNIT(unit)			((unit)<<16)
400*d83cc019SAndroid Build Coastguard Worker #define MAP_UNIT_MASK			(0x7<<16)
401*d83cc019SAndroid Build Coastguard Worker 
402*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_COORD_SETS, p164 */
403*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_COORD_SET_CMD	(CMD_3D|(0x1c<<24)|(0x01<<19))
404*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_SET(n)			((n)<<16)
405*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEXCOORD_PARAMS		(1<<15)
406*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDS_ARE_NORMAL		(1<<14)
407*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDS_ARE_IN_TEXELUNITS	0
408*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDTYPE_CARTESIAN		0
409*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDTYPE_HOMOGENEOUS	(1<<11)
410*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDTYPE_VECTOR		(2<<11)
411*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDTYPE_MASK	        (0x7<<11)
412*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ADDR_V_CNTL		(1<<7)
413*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ADDR_U_CNTL		(1<<3)
414*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_ADDR_V_MODE(x) 	((x)<<4)
415*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_ADDR_U_MODE(x) 	(x)
416*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_WRAP		0
417*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_MIRROR		1
418*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_CLAMP		2
419*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_WRAP_SHORTEST	3
420*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDMODE_CLAMP_BORDER	4
421*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_ADDR_V_MASK		0x70
422*d83cc019SAndroid Build Coastguard Worker #define TEXCOORD_ADDR_U_MASK		0x7
423*d83cc019SAndroid Build Coastguard Worker 
424*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_CUBE, p168 TODO */
425*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_CUBE		(CMD_3D|(0x1c<<24)|(0x0a<<19))
426*d83cc019SAndroid Build Coastguard Worker #define CUBE_NEGX_ENABLE                (1<<5)
427*d83cc019SAndroid Build Coastguard Worker #define CUBE_POSX_ENABLE                (1<<4)
428*d83cc019SAndroid Build Coastguard Worker #define CUBE_NEGY_ENABLE                (1<<3)
429*d83cc019SAndroid Build Coastguard Worker #define CUBE_POSY_ENABLE                (1<<2)
430*d83cc019SAndroid Build Coastguard Worker #define CUBE_NEGZ_ENABLE                (1<<1)
431*d83cc019SAndroid Build Coastguard Worker #define CUBE_POSZ_ENABLE                (1<<0)
432*d83cc019SAndroid Build Coastguard Worker 
433*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_INFO_CMD		(CMD_3D|(0x1d<<24)|(0x0<<16)|3)
434*d83cc019SAndroid Build Coastguard Worker #define TEXMAP_INDEX(x)			((x)<<28)
435*d83cc019SAndroid Build Coastguard Worker #define MAP_SURFACE_8BIT		(1<<24)
436*d83cc019SAndroid Build Coastguard Worker #define MAP_SURFACE_16BIT		(2<<24)
437*d83cc019SAndroid Build Coastguard Worker #define MAP_SURFACE_32BIT		(3<<24)
438*d83cc019SAndroid Build Coastguard Worker #define MAP_FORMAT_2D			(0)
439*d83cc019SAndroid Build Coastguard Worker #define MAP_FORMAT_3D_CUBE		(1<<11)
440*d83cc019SAndroid Build Coastguard Worker 
441*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_1, p190 */
442*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_1_CMD		(CMD_3D|(0x08<<24))
443*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MASK			0x3f0000
444*d83cc019SAndroid Build Coastguard Worker #define ENABLE_COLR_BLND_FUNC		(1<<21)
445*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_ADD			0
446*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_SUB			(1<<16)
447*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_RVRSE_SUB		(2<<16)
448*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MIN			(3<<16)
449*d83cc019SAndroid Build Coastguard Worker #define BLENDFUNC_MAX			(4<<16)
450*d83cc019SAndroid Build Coastguard Worker #define SRC_DST_BLND_MASK		0xfff
451*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SRC_BLND_FACTOR		(1<<11)
452*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DST_BLND_FACTOR		(1<<5)
453*d83cc019SAndroid Build Coastguard Worker #define SRC_BLND_FACT(x)		((x)<<6)
454*d83cc019SAndroid Build Coastguard Worker #define DST_BLND_FACT(x)		(x)
455*d83cc019SAndroid Build Coastguard Worker 
456*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_2, p192 */
457*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_2_CMD		(CMD_3D|(0x0f<<24))
458*d83cc019SAndroid Build Coastguard Worker #define ENABLE_GLOBAL_DEPTH_BIAS	(1<<22)
459*d83cc019SAndroid Build Coastguard Worker #define GLOBAL_DEPTH_BIAS(x)		((x)<<14)
460*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ALPHA_TEST_FUNC		(1<<13)
461*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ALPHA_REF_VALUE		(1<<8)
462*d83cc019SAndroid Build Coastguard Worker #define ALPHA_TEST_FUNC(x)		((x)<<9)
463*d83cc019SAndroid Build Coastguard Worker #define ALPHA_REF_VALUE(x)		(x)
464*d83cc019SAndroid Build Coastguard Worker 
465*d83cc019SAndroid Build Coastguard Worker #define ALPHA_TEST_REF_MASK		0x3fff
466*d83cc019SAndroid Build Coastguard Worker 
467*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_3, p193 */
468*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_3_CMD		(CMD_3D|(0x02<<24))
469*d83cc019SAndroid Build Coastguard Worker #define DEPTH_TEST_FUNC_MASK		0x1f0000
470*d83cc019SAndroid Build Coastguard Worker #define ENABLE_DEPTH_TEST_FUNC		(1<<20)
471*d83cc019SAndroid Build Coastguard Worker /* Uses COMPAREFUNC */
472*d83cc019SAndroid Build Coastguard Worker #define DEPTH_TEST_FUNC(x)		((x)<<16)
473*d83cc019SAndroid Build Coastguard Worker #define ENABLE_ALPHA_SHADE_MODE 	(1<<11)
474*d83cc019SAndroid Build Coastguard Worker #define ENABLE_FOG_SHADE_MODE		(1<<9)
475*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SPEC_SHADE_MODE		(1<<7)
476*d83cc019SAndroid Build Coastguard Worker #define ENABLE_COLOR_SHADE_MODE 	(1<<5)
477*d83cc019SAndroid Build Coastguard Worker #define ALPHA_SHADE_MODE(x)		((x)<<10)
478*d83cc019SAndroid Build Coastguard Worker #define FOG_SHADE_MODE(x)		((x)<<8)
479*d83cc019SAndroid Build Coastguard Worker #define SPEC_SHADE_MODE(x)		((x)<<6)
480*d83cc019SAndroid Build Coastguard Worker #define COLOR_SHADE_MODE(x)		((x)<<4)
481*d83cc019SAndroid Build Coastguard Worker #define CULLMODE_MASK			0xf
482*d83cc019SAndroid Build Coastguard Worker #define ENABLE_CULL_MODE		(1<<3)
483*d83cc019SAndroid Build Coastguard Worker #define CULLMODE_BOTH			0
484*d83cc019SAndroid Build Coastguard Worker #define CULLMODE_NONE			1
485*d83cc019SAndroid Build Coastguard Worker #define CULLMODE_CW			2
486*d83cc019SAndroid Build Coastguard Worker #define CULLMODE_CCW			3
487*d83cc019SAndroid Build Coastguard Worker 
488*d83cc019SAndroid Build Coastguard Worker #define SHADE_MODE_LINEAR		0
489*d83cc019SAndroid Build Coastguard Worker #define SHADE_MODE_FLAT 		0x1
490*d83cc019SAndroid Build Coastguard Worker 
491*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_4, p195 */
492*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_4_CMD		(CMD_3D|(0x16<<24))
493*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LOGIC_OP_FUNC		(1<<23)
494*d83cc019SAndroid Build Coastguard Worker #define LOGIC_OP_FUNC(x)		((x)<<18)
495*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_MASK			((1<<18)|(1<<19)|(1<<20)|(1<<21))
496*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_CLEAR			0
497*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_NOR			0x1
498*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_AND_INV 		0x2
499*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_COPY_INV		0x3
500*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_AND_RVRSE		0x4
501*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_INV			0x5
502*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_XOR			0x6
503*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_NAND			0x7
504*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_AND			0x8
505*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_EQUIV			0x9
506*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_NOOP			0xa
507*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_OR_INV			0xb
508*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_COPY			0xc
509*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_OR_RVRSE		0xd
510*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_OR			0xe
511*d83cc019SAndroid Build Coastguard Worker #define LOGICOP_SET			0xf
512*d83cc019SAndroid Build Coastguard Worker #define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))
513*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_TEST_MASK	(1<<17)
514*d83cc019SAndroid Build Coastguard Worker #define STENCIL_TEST_MASK(x)		((x)<<8)
515*d83cc019SAndroid Build Coastguard Worker #define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))
516*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_WRITE_MASK	(1<<16)
517*d83cc019SAndroid Build Coastguard Worker #define STENCIL_WRITE_MASK(x)		((x)&0xff)
518*d83cc019SAndroid Build Coastguard Worker 
519*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MODES_5, p196 */
520*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))
521*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SPRITE_POINT_TEX 	(1<<23)
522*d83cc019SAndroid Build Coastguard Worker #define SPRITE_POINT_TEX_ON		(1<<22)
523*d83cc019SAndroid Build Coastguard Worker #define SPRITE_POINT_TEX_OFF		0
524*d83cc019SAndroid Build Coastguard Worker #define FLUSH_RENDER_CACHE		(1<<18)
525*d83cc019SAndroid Build Coastguard Worker #define FLUSH_TEXTURE_CACHE		(1<<16)
526*d83cc019SAndroid Build Coastguard Worker #define FIXED_LINE_WIDTH_MASK		0xfc00
527*d83cc019SAndroid Build Coastguard Worker #define ENABLE_FIXED_LINE_WIDTH 	(1<<15)
528*d83cc019SAndroid Build Coastguard Worker #define FIXED_LINE_WIDTH(x)		((x)<<10)
529*d83cc019SAndroid Build Coastguard Worker #define FIXED_POINT_WIDTH_MASK		0x3ff
530*d83cc019SAndroid Build Coastguard Worker #define ENABLE_FIXED_POINT_WIDTH	(1<<9)
531*d83cc019SAndroid Build Coastguard Worker #define FIXED_POINT_WIDTH(x)		(x)
532*d83cc019SAndroid Build Coastguard Worker 
533*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_RASTERIZATION_RULES, p198 */
534*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_RASTER_RULES_CMD	(CMD_3D|(0x07<<24))
535*d83cc019SAndroid Build Coastguard Worker #define ENABLE_POINT_RASTER_RULE	(1<<15)
536*d83cc019SAndroid Build Coastguard Worker #define OGL_POINT_RASTER_RULE		(1<<13)
537*d83cc019SAndroid Build Coastguard Worker #define ENABLE_LINE_STRIP_PROVOKE_VRTX	(1<<8)
538*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TRI_FAN_PROVOKE_VRTX	(1<<5)
539*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TRI_STRIP_PROVOKE_VRTX	(1<<2)
540*d83cc019SAndroid Build Coastguard Worker #define LINE_STRIP_PROVOKE_VRTX(x)	((x)<<6)
541*d83cc019SAndroid Build Coastguard Worker #define TRI_FAN_PROVOKE_VRTX(x) 	((x)<<3)
542*d83cc019SAndroid Build Coastguard Worker #define TRI_STRIP_PROVOKE_VRTX(x)	(x)
543*d83cc019SAndroid Build Coastguard Worker 
544*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_SCISSOR_ENABLE, p200 */
545*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_SCISSOR_ENABLE_CMD	(CMD_3D|(0x1c<<24)|(0x10<<19))
546*d83cc019SAndroid Build Coastguard Worker #define ENABLE_SCISSOR_RECT		((1<<1) | 1)
547*d83cc019SAndroid Build Coastguard Worker #define DISABLE_SCISSOR_RECT		(1<<1)
548*d83cc019SAndroid Build Coastguard Worker 
549*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_SCISSOR_RECTANGLE_0, p201 */
550*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_SCISSOR_RECT_0_CMD	(CMD_3D|(0x1d<<24)|(0x81<<16)|1)
551*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
552*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_YMIN(x)		((x)<<16)
553*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_XMIN(x)		(x)
554*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */
555*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_YMAX(x)		((x)<<16)
556*d83cc019SAndroid Build Coastguard Worker #define SCISSOR_RECT_0_XMAX(x)		(x)
557*d83cc019SAndroid Build Coastguard Worker 
558*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_STENCIL_TEST, p202 */
559*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_STENCIL_TEST_CMD	(CMD_3D|(0x09<<24))
560*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_PARMS		(1<<23)
561*d83cc019SAndroid Build Coastguard Worker #define STENCIL_OPS_MASK		(0xffc000)
562*d83cc019SAndroid Build Coastguard Worker #define STENCIL_FAIL_OP(x)		((x)<<20)
563*d83cc019SAndroid Build Coastguard Worker #define STENCIL_PASS_DEPTH_FAIL_OP(x)	((x)<<17)
564*d83cc019SAndroid Build Coastguard Worker #define STENCIL_PASS_DEPTH_PASS_OP(x)	((x)<<14)
565*d83cc019SAndroid Build Coastguard Worker 
566*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_TEST_FUNC_MASK	((1<<13)|(1<<12)|(1<<11)|(1<<10)|(1<<9))
567*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_TEST_FUNC	(1<<13)
568*d83cc019SAndroid Build Coastguard Worker /* Uses COMPAREFUNC */
569*d83cc019SAndroid Build Coastguard Worker #define STENCIL_TEST_FUNC(x)		((x)<<9)
570*d83cc019SAndroid Build Coastguard Worker #define STENCIL_REF_VALUE_MASK		((1<<8)|0xff)
571*d83cc019SAndroid Build Coastguard Worker #define ENABLE_STENCIL_REF_VALUE	(1<<8)
572*d83cc019SAndroid Build Coastguard Worker #define STENCIL_REF_VALUE(x)		(x)
573*d83cc019SAndroid Build Coastguard Worker 
574*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_VERTEX_FORMAT, p204 */
575*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_VFT0_CMD	(CMD_3D|(0x05<<24))
576*d83cc019SAndroid Build Coastguard Worker #define VFT0_POINT_WIDTH	(1<<12)
577*d83cc019SAndroid Build Coastguard Worker #define VFT0_TEX_COUNT_MASK    	(7<<8)
578*d83cc019SAndroid Build Coastguard Worker #define VFT0_TEX_COUNT_SHIFT    8
579*d83cc019SAndroid Build Coastguard Worker #define VFT0_TEX_COUNT(x) 	((x)<<8)
580*d83cc019SAndroid Build Coastguard Worker #define VFT0_SPEC		(1<<7)
581*d83cc019SAndroid Build Coastguard Worker #define VFT0_DIFFUSE		(1<<6)
582*d83cc019SAndroid Build Coastguard Worker #define VFT0_DEPTH_OFFSET  	(1<<5)
583*d83cc019SAndroid Build Coastguard Worker #define VFT0_XYZ		(1<<1)
584*d83cc019SAndroid Build Coastguard Worker #define VFT0_XYZW		(2<<1)
585*d83cc019SAndroid Build Coastguard Worker #define VFT0_XY			(3<<1)
586*d83cc019SAndroid Build Coastguard Worker #define VFT0_XYW		(4<<1)
587*d83cc019SAndroid Build Coastguard Worker #define VFT0_XYZW_MASK          (7<<1)
588*d83cc019SAndroid Build Coastguard Worker 
589*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_VERTEX_FORMAT_2, p206 */
590*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_VERTEX_FORMAT_2_CMD	(CMD_3D|(0x0a<<24))
591*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX7_FMT(x)	((x)<<14)
592*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX6_FMT(x)	((x)<<12)
593*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX5_FMT(x)	((x)<<10)
594*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX4_FMT(x)	((x)<<8)
595*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX3_FMT(x)	((x)<<6)
596*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX2_FMT(x)	((x)<<4)
597*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX1_FMT(x)	((x)<<2)
598*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX0_FMT(x)	(x)
599*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX0_MASK          3
600*d83cc019SAndroid Build Coastguard Worker #define VFT1_TEX1_SHIFT         2
601*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_2D		0
602*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_3D		1
603*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_4D		2
604*d83cc019SAndroid Build Coastguard Worker #define TEXCOORDFMT_1D		3
605*d83cc019SAndroid Build Coastguard Worker 
606*d83cc019SAndroid Build Coastguard Worker /*New stuff picked up along the way */
607*d83cc019SAndroid Build Coastguard Worker 
608*d83cc019SAndroid Build Coastguard Worker #define MLC_LOD_BIAS_MASK ((1<<7)-1)
609*d83cc019SAndroid Build Coastguard Worker 
610*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_VERTEX_TRANSFORM, p207 */
611*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_VERTEX_TRANS_CMD	(CMD_3D|(0x1d<<24)|(0x8b<<16)|0)
612*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_VERTEX_TRANS_MTX_CMD	(CMD_3D|(0x1d<<24)|(0x8b<<16)|6)
613*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
614*d83cc019SAndroid Build Coastguard Worker #define ENABLE_VIEWPORT_TRANSFORM	((1<<31)|(1<<30))
615*d83cc019SAndroid Build Coastguard Worker #define DISABLE_VIEWPORT_TRANSFORM	(1<<31)
616*d83cc019SAndroid Build Coastguard Worker #define ENABLE_PERSP_DIVIDE		((1<<29)|(1<<28))
617*d83cc019SAndroid Build Coastguard Worker #define DISABLE_PERSP_DIVIDE		(1<<29)
618*d83cc019SAndroid Build Coastguard Worker #define VRTX_TRANS_LOAD_MATRICES	0x7421
619*d83cc019SAndroid Build Coastguard Worker #define VRTX_TRANS_NO_LOAD_MATRICES	0x0000
620*d83cc019SAndroid Build Coastguard Worker /* Dword 2 -> 7  are matrix elements */
621*d83cc019SAndroid Build Coastguard Worker 
622*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_W_STATE, p209 */
623*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_W_STATE_CMD		(CMD_3D|(0x1d<<24)|(0x8d<<16)|1)
624*d83cc019SAndroid Build Coastguard Worker /* Dword 1 */
625*d83cc019SAndroid Build Coastguard Worker #define MAGIC_W_STATE_DWORD1		0x00000008
626*d83cc019SAndroid Build Coastguard Worker /* Dword 2 */
627*d83cc019SAndroid Build Coastguard Worker #define WFAR_VALUE(x)			(x)
628*d83cc019SAndroid Build Coastguard Worker 
629*d83cc019SAndroid Build Coastguard Worker /* Stipple command, carried over from the i810, apparently:
630*d83cc019SAndroid Build Coastguard Worker  */
631*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_STIPPLE           (CMD_3D|(0x1d<<24)|(0x83<<16))
632*d83cc019SAndroid Build Coastguard Worker #define ST1_ENABLE               (1<<16)
633*d83cc019SAndroid Build Coastguard Worker #define ST1_MASK                 (0xffff)
634*d83cc019SAndroid Build Coastguard Worker 
635*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_LOAD_STATE_IMMEDIATE_1	     (CMD_3D|(0x1d<<24)|(0x04<<16))
636*d83cc019SAndroid Build Coastguard Worker #define I1_LOAD_S(n)			     (1<<((n)+4))
637*d83cc019SAndroid Build Coastguard Worker #define S3_POINT_WIDTH_SHIFT		     23
638*d83cc019SAndroid Build Coastguard Worker #define S3_LINE_WIDTH_SHIFT		     19
639*d83cc019SAndroid Build Coastguard Worker #define S3_ALPHA_SHADE_MODE_SHIFT	     18
640*d83cc019SAndroid Build Coastguard Worker #define S3_FOG_SHADE_MODE_SHIFT		     17
641*d83cc019SAndroid Build Coastguard Worker #define S3_SPEC_SHADE_MODE_SHIFT	     16
642*d83cc019SAndroid Build Coastguard Worker #define S3_COLOR_SHADE_MODE_SHIFT	     15
643*d83cc019SAndroid Build Coastguard Worker #define S3_CULL_MODE_SHIFT		     13
644*d83cc019SAndroid Build Coastguard Worker #define    S3_CULLMODE_BOTH		     (0)
645*d83cc019SAndroid Build Coastguard Worker #define    S3_CULLMODE_NONE		     (1<<13)
646*d83cc019SAndroid Build Coastguard Worker #define    S3_CULLMODE_CW		     (2<<13)
647*d83cc019SAndroid Build Coastguard Worker #define    S3_CULLMODE_CCW		     (3<<13)
648*d83cc019SAndroid Build Coastguard Worker #define S3_POINT_WIDTH_PRESENT		     (1<<12)
649*d83cc019SAndroid Build Coastguard Worker #define S3_SPEC_FOG_PRESENT		     (1<<11)
650*d83cc019SAndroid Build Coastguard Worker #define S3_DIFFUSE_PRESENT		     (1<<10)
651*d83cc019SAndroid Build Coastguard Worker #define S3_DEPTH_OFFSET_PRESENT		     (1<<9)
652*d83cc019SAndroid Build Coastguard Worker #define S3_POSITION_SHIFT		     6
653*d83cc019SAndroid Build Coastguard Worker #define    S3_VERTEXHAS_XYZ		     (1<<6)
654*d83cc019SAndroid Build Coastguard Worker #define    S3_VERTEXHAS_XYZW		     (2<<6)
655*d83cc019SAndroid Build Coastguard Worker #define    S3_VERTEXHAS_XY		     (3<<6)
656*d83cc019SAndroid Build Coastguard Worker #define    S3_VERTEXHAS_XYW		     (4<<6)
657*d83cc019SAndroid Build Coastguard Worker #define S3_ENABLE_SPEC_ADD		     (1<<5)
658*d83cc019SAndroid Build Coastguard Worker #define S3_ENABLE_FOG			     (1<<4)
659*d83cc019SAndroid Build Coastguard Worker #define S3_ENABLE_LOCAL_DEPTH_BIAS	     (1<<3)
660*d83cc019SAndroid Build Coastguard Worker #define S3_ENABLE_SPRITE_POINT		     (1<<1)
661*d83cc019SAndroid Build Coastguard Worker #define S3_ENABLE_ANTIALIASING		     1
662*d83cc019SAndroid Build Coastguard Worker #define S8_ENABLE_ALPHA_TEST		     (1<<31)
663*d83cc019SAndroid Build Coastguard Worker #define S8_ALPHA_TEST_FUNC_SHIFT	     28
664*d83cc019SAndroid Build Coastguard Worker #define S8_ALPHA_REFVALUE_SHIFT		     20
665*d83cc019SAndroid Build Coastguard Worker #define S8_ENABLE_DEPTH_TEST		     (1<<19)
666*d83cc019SAndroid Build Coastguard Worker #define S8_DEPTH_TEST_FUNC_SHIFT	     16
667*d83cc019SAndroid Build Coastguard Worker #define S8_ENABLE_COLOR_BLEND		     (1<<15)
668*d83cc019SAndroid Build Coastguard Worker #define S8_COLOR_BLEND_FUNC_SHIFT	     12
669*d83cc019SAndroid Build Coastguard Worker #define    S8_BLENDFUNC_ADD		     (0)
670*d83cc019SAndroid Build Coastguard Worker #define    S8_BLENDFUNC_SUB		     (1<<12)
671*d83cc019SAndroid Build Coastguard Worker #define    S8_BLENDFUNC_RVRSE_SUB	     (2<<12)
672*d83cc019SAndroid Build Coastguard Worker #define    S8_BLENDFUNC_MIN		     (3<<12)
673*d83cc019SAndroid Build Coastguard Worker #define    S8_BLENDFUNC_MAX			     (4<<12)
674*d83cc019SAndroid Build Coastguard Worker #define S8_SRC_BLEND_FACTOR_SHIFT	     8
675*d83cc019SAndroid Build Coastguard Worker #define S8_DST_BLEND_FACTOR_SHIFT	     4
676*d83cc019SAndroid Build Coastguard Worker #define S8_ENABLE_DEPTH_BUFFER_WRITE	     (1<<3)
677*d83cc019SAndroid Build Coastguard Worker #define S8_ENABLE_COLOR_BUFFER_WRITE	     (1<<2)
678*d83cc019SAndroid Build Coastguard Worker 
679*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_LOAD_STATE_IMMEDIATE_2      (CMD_3D|(0x1d<<24)|(0x03<<16))
680*d83cc019SAndroid Build Coastguard Worker #define LOAD_TEXTURE_MAP(x)                   (1<<((x)+11))
681*d83cc019SAndroid Build Coastguard Worker #define LOAD_TEXTURE_BLEND_STAGE(x)	      (1<<((x)+7))
682*d83cc019SAndroid Build Coastguard Worker #define LOAD_GLOBAL_COLOR_FACTOR            (1<<6)
683*d83cc019SAndroid Build Coastguard Worker 
684*d83cc019SAndroid Build Coastguard Worker #define TM0S0_ADDRESS_MASK              0xfffffffc
685*d83cc019SAndroid Build Coastguard Worker #define TM0S0_USE_FENCE                 (1<<1)
686*d83cc019SAndroid Build Coastguard Worker 
687*d83cc019SAndroid Build Coastguard Worker #define TM0S1_HEIGHT_SHIFT              21
688*d83cc019SAndroid Build Coastguard Worker #define TM0S1_WIDTH_SHIFT               10
689*d83cc019SAndroid Build Coastguard Worker #define TM0S1_PALETTE_SELECT            (1<<9)
690*d83cc019SAndroid Build Coastguard Worker #define TM0S1_MAPSURF_FORMAT_MASK       (0x7 << 6)
691*d83cc019SAndroid Build Coastguard Worker #define TM0S1_MAPSURF_FORMAT_SHIFT      6
692*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_8BIT_INDEXED		   (0<<6)
693*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_8BIT		 	   (1<<6)
694*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_16BIT		   (2<<6)
695*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_32BIT		   (3<<6)
696*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_411			   (4<<6)
697*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_422			   (5<<6)
698*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_COMPRESSED		   (6<<6)
699*d83cc019SAndroid Build Coastguard Worker #define    MAPSURF_4BIT_INDEXED		   (7<<6)
700*d83cc019SAndroid Build Coastguard Worker #define TM0S1_MT_FORMAT_MASK         (0x7 << 3)
701*d83cc019SAndroid Build Coastguard Worker #define TM0S1_MT_FORMAT_SHIFT        3
702*d83cc019SAndroid Build Coastguard Worker #define    MT_4BIT_IDX_ARGB8888	           (7<<3)	/* SURFACE_4BIT_INDEXED */
703*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_IDX_RGB565	           (0<<3)	/* SURFACE_8BIT_INDEXED */
704*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_IDX_ARGB1555	           (1<<3)
705*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_IDX_ARGB4444	           (2<<3)
706*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_IDX_AY88		   (3<<3)
707*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_IDX_ABGR8888	           (4<<3)
708*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_IDX_BUMP_88DVDU 	   (5<<3)
709*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_IDX_BUMP_655LDVDU	   (6<<3)
710*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_IDX_ARGB8888	           (7<<3)
711*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_I8		           (0<<3)	/* SURFACE_8BIT */
712*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_L8		           (1<<3)
713*d83cc019SAndroid Build Coastguard Worker #define    MT_8BIT_A8		           (4<<3)
714*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_RGB565 		   (0<<3)	/* SURFACE_16BIT */
715*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_ARGB1555		   (1<<3)
716*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_ARGB4444		   (2<<3)
717*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_AY88		   (3<<3)
718*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_DIB_ARGB1555_8888      (4<<3)
719*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_BUMP_88DVDU	           (5<<3)
720*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_BUMP_655LDVDU	   (6<<3)
721*d83cc019SAndroid Build Coastguard Worker #define    MT_16BIT_DIB_RGB565_8888	   (7<<3)
722*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_ARGB8888		   (0<<3)	/* SURFACE_32BIT */
723*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_ABGR8888		   (1<<3)
724*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_XRGB8888		   (2<<3)
725*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_XBGR8888		   (3<<3)
726*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_BUMP_XLDVDU_8888	   (6<<3)
727*d83cc019SAndroid Build Coastguard Worker #define    MT_32BIT_DIB_8888		   (7<<3)
728*d83cc019SAndroid Build Coastguard Worker #define    MT_411_YUV411		   (0<<3)	/* SURFACE_411 */
729*d83cc019SAndroid Build Coastguard Worker #define    MT_422_YCRCB_SWAPY	           (0<<3)	/* SURFACE_422 */
730*d83cc019SAndroid Build Coastguard Worker #define    MT_422_YCRCB_NORMAL	           (1<<3)
731*d83cc019SAndroid Build Coastguard Worker #define    MT_422_YCRCB_SWAPUV	           (2<<3)
732*d83cc019SAndroid Build Coastguard Worker #define    MT_422_YCRCB_SWAPUVY	           (3<<3)
733*d83cc019SAndroid Build Coastguard Worker #define    MT_COMPRESS_DXT1		   (0<<3)	/* SURFACE_COMPRESSED */
734*d83cc019SAndroid Build Coastguard Worker #define    MT_COMPRESS_DXT2_3	           (1<<3)
735*d83cc019SAndroid Build Coastguard Worker #define    MT_COMPRESS_DXT4_5	           (2<<3)
736*d83cc019SAndroid Build Coastguard Worker #define    MT_COMPRESS_FXT1		   (3<<3)
737*d83cc019SAndroid Build Coastguard Worker #define TM0S1_COLORSPACE_CONVERSION     (1 << 2)
738*d83cc019SAndroid Build Coastguard Worker #define TM0S1_TILED_SURFACE             (1 << 1)
739*d83cc019SAndroid Build Coastguard Worker #define TM0S1_TILE_WALK                 (1 << 0)
740*d83cc019SAndroid Build Coastguard Worker 
741*d83cc019SAndroid Build Coastguard Worker #define TM0S2_PITCH_SHIFT               21
742*d83cc019SAndroid Build Coastguard Worker #define TM0S2_CUBE_FACE_ENA_SHIFT       15
743*d83cc019SAndroid Build Coastguard Worker #define TM0S2_CUBE_FACE_ENA_MASK        (1<<15)
744*d83cc019SAndroid Build Coastguard Worker #define TM0S2_MAP_FORMAT                (1<<14)
745*d83cc019SAndroid Build Coastguard Worker #define    TM0S2_MAP_2D			(0<<14)
746*d83cc019SAndroid Build Coastguard Worker #define    TM0S2_MAP_3D_CUBE		(1<<14)
747*d83cc019SAndroid Build Coastguard Worker #define TM0S2_VERTICAL_LINE_STRIDE      (1<<13)
748*d83cc019SAndroid Build Coastguard Worker #define TM0S2_VERITCAL_LINE_STRIDE_OFF  (1<<12)
749*d83cc019SAndroid Build Coastguard Worker #define TM0S2_OUTPUT_CHAN_SHIFT         10
750*d83cc019SAndroid Build Coastguard Worker #define TM0S2_OUTPUT_CHAN_MASK          (3<<10)
751*d83cc019SAndroid Build Coastguard Worker 
752*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIP_FILTER_MASK           (0x3<<30)
753*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIP_FILTER_SHIFT          30
754*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_NONE		0
755*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_NEAREST	1
756*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_LINEAR	3
757*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MAG_FILTER_MASK           (0x3<<28)
758*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MAG_FILTER_SHIFT          28
759*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIN_FILTER_MASK           (0x3<<26)
760*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIN_FILTER_SHIFT          26
761*d83cc019SAndroid Build Coastguard Worker #define FILTER_NEAREST		0
762*d83cc019SAndroid Build Coastguard Worker #define FILTER_LINEAR		1
763*d83cc019SAndroid Build Coastguard Worker #define FILTER_ANISOTROPIC	2
764*d83cc019SAndroid Build Coastguard Worker 
765*d83cc019SAndroid Build Coastguard Worker #define TM0S3_LOD_BIAS_SHIFT		17
766*d83cc019SAndroid Build Coastguard Worker #define TM0S3_LOD_BIAS_MASK		(0x1ff<<17)
767*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MAX_MIP_SHIFT		9
768*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MAX_MIP_MASK		(0xff<<9)
769*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIN_MIP_SHIFT		3
770*d83cc019SAndroid Build Coastguard Worker #define TM0S3_MIN_MIP_MASK		(0x3f<<3)
771*d83cc019SAndroid Build Coastguard Worker #define TM0S3_KILL_PIXEL		(1<<2)
772*d83cc019SAndroid Build Coastguard Worker #define TM0S3_KEYED_FILTER		(1<<1)
773*d83cc019SAndroid Build Coastguard Worker #define TM0S3_CHROMA_KEY		(1<<0)
774*d83cc019SAndroid Build Coastguard Worker 
775*d83cc019SAndroid Build Coastguard Worker /* _3DSTATE_MAP_TEXEL_STREAM, p188 */
776*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_TEX_STREAM_CMD	(CMD_3D|(0x1c<<24)|(0x05<<19))
777*d83cc019SAndroid Build Coastguard Worker #define DISABLE_TEX_STREAM_BUMP 	(1<<12)
778*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEX_STREAM_BUMP		((1<<12)|(1<<11))
779*d83cc019SAndroid Build Coastguard Worker #define TEX_MODIFY_UNIT_0		0
780*d83cc019SAndroid Build Coastguard Worker #define TEX_MODIFY_UNIT_1		(1<<8)
781*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEX_STREAM_COORD_SET	(1<<7)
782*d83cc019SAndroid Build Coastguard Worker #define TEX_STREAM_COORD_SET(x) 	((x)<<4)
783*d83cc019SAndroid Build Coastguard Worker #define ENABLE_TEX_STREAM_MAP_IDX	(1<<3)
784*d83cc019SAndroid Build Coastguard Worker #define TEX_STREAM_MAP_IDX(x)		(x)
785*d83cc019SAndroid Build Coastguard Worker 
786*d83cc019SAndroid Build Coastguard Worker #define FLUSH_MAP_CACHE    (1<<0)
787*d83cc019SAndroid Build Coastguard Worker 
788*d83cc019SAndroid Build Coastguard Worker #define _3DSTATE_MAP_FILTER_CMD    (CMD_3D|(0x1c<<24)|(0x02<<19))
789*d83cc019SAndroid Build Coastguard Worker #define FILTER_TEXMAP_INDEX(x) ((x) << 16)
790*d83cc019SAndroid Build Coastguard Worker #define MAG_MODE_FILTER_ENABLE (1 << 5)
791*d83cc019SAndroid Build Coastguard Worker #define MIN_MODE_FILTER_ENABLE (1 << 2)
792*d83cc019SAndroid Build Coastguard Worker #define MAG_MAPFILTER_NEAREST (0 << 3)
793*d83cc019SAndroid Build Coastguard Worker #define MAG_MAPFILTER_LINEAR  (1 << 3)
794*d83cc019SAndroid Build Coastguard Worker #define MAG_MAPFILTER_ANISOTROPIC (2 << 3)
795*d83cc019SAndroid Build Coastguard Worker #define MIN_MAPFILTER_NEAREST (0)
796*d83cc019SAndroid Build Coastguard Worker #define MIN_MAPFILTER_LINEAR  (1)
797*d83cc019SAndroid Build Coastguard Worker #define MIN_MAPFILTER_ANISOTROPIC (2)
798*d83cc019SAndroid Build Coastguard Worker #define ENABLE_KEYS	(1<<15)
799*d83cc019SAndroid Build Coastguard Worker #define DISABLE_COLOR_KEY	0
800*d83cc019SAndroid Build Coastguard Worker #define DISABLE_CHROMA_KEY	0
801*d83cc019SAndroid Build Coastguard Worker #define DISABLE_KILL_PIXEL	0
802*d83cc019SAndroid Build Coastguard Worker #define ENABLE_MIP_MODE_FILTER	(1 << 9)
803*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_NONE		0
804*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_NEAREST	1
805*d83cc019SAndroid Build Coastguard Worker #define MIPFILTER_LINEAR	3
806*d83cc019SAndroid Build Coastguard Worker 
807*d83cc019SAndroid Build Coastguard Worker #endif
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