1*d83cc019SAndroid Build Coastguard Worker #ifndef GEN8_RENDER_H 2*d83cc019SAndroid Build Coastguard Worker #define GEN8_RENDER_H 3*d83cc019SAndroid Build Coastguard Worker 4*d83cc019SAndroid Build Coastguard Worker #include "gen7_render.h" 5*d83cc019SAndroid Build Coastguard Worker 6*d83cc019SAndroid Build Coastguard Worker # define GEN8_WM_LEGACY_DIAMOND_LINE_RASTERIZATION (1 << 26) 7*d83cc019SAndroid Build Coastguard Worker 8*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_SCISSOR_STATE_POINTERS GEN4_3D(3, 0, 0xf) 9*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_STENCIL_BUFFER GEN4_3D(3, 0, 0x06) 10*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_HIER_DEPTH_BUFFER GEN4_3D(3, 0, 0x07) 11*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_MULTISAMPLE GEN4_3D(3, 0, 0x0d) 12*d83cc019SAndroid Build Coastguard Worker # define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_2 (1 << 1) 13*d83cc019SAndroid Build Coastguard Worker 14*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_WM_HZ_OP GEN4_3D(3, 0, 0x52) 15*d83cc019SAndroid Build Coastguard Worker 16*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_VF_INSTANCING GEN4_3D(3, 0, 0x49) 17*d83cc019SAndroid Build Coastguard Worker # define GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH (1 << 29) 18*d83cc019SAndroid Build Coastguard Worker # define GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET (1 << 28) 19*d83cc019SAndroid Build Coastguard Worker # define GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT 5 20*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_SBE_SWIZ GEN4_3D(3, 0, 0x51) 21*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_RASTER GEN4_3D(3, 0, 0x50) 22*d83cc019SAndroid Build Coastguard Worker # define GEN8_RASTER_FRONT_WINDING_CCW (1 << 21) 23*d83cc019SAndroid Build Coastguard Worker # define GEN8_RASTER_CULL_NONE (1 << 16) 24*d83cc019SAndroid Build Coastguard Worker 25*d83cc019SAndroid Build Coastguard Worker # define GEN8_SF_POINT_WIDTH_FROM_SOURCE (1 << 11) 26*d83cc019SAndroid Build Coastguard Worker 27*d83cc019SAndroid Build Coastguard Worker # define GEN8_VS_FLOATING_POINT_MODE_ALTERNATE (1 << 16) 28*d83cc019SAndroid Build Coastguard Worker 29*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP \ 30*d83cc019SAndroid Build Coastguard Worker GEN4_3D(3, 0, 0x21) 31*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_PS_BLEND GEN4_3D(3, 0, 0x4d) 32*d83cc019SAndroid Build Coastguard Worker # define GEN8_PS_BLEND_HAS_WRITEABLE_RT (1 << 30) 33*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_WM_DEPTH_STENCIL GEN4_3D(3, 0, 0x4e) 34*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_PS_EXTRA GEN4_3D(3, 0, 0x4f) 35*d83cc019SAndroid Build Coastguard Worker # define GEN8_PSX_PIXEL_SHADER_VALID (1 << 31) 36*d83cc019SAndroid Build Coastguard Worker # define GEN8_PSX_ATTRIBUTE_ENABLE (1 << 8) 37*d83cc019SAndroid Build Coastguard Worker 38*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_DS_STATE_POINTERS GEN4_3D(3, 0, 0x25) 39*d83cc019SAndroid Build Coastguard Worker 40*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_HS GEN4_3D(3, 0, 0x2c) 41*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_SAMPLER_STATE_POINTERS_DS GEN4_3D(3, 0, 0x2d) 42*d83cc019SAndroid Build Coastguard Worker 43*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_VF GEN4_3D(3, 0, 0x0c) 44*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_VF_TOPOLOGY GEN4_3D(3, 0, 0x4b) 45*d83cc019SAndroid Build Coastguard Worker 46*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC GEN4_3D(3, 1, 0x19) 47*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_GATHER_POOL_ALLOC GEN4_3D(3, 1, 0x1a) 48*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC GEN4_3D(3, 1, 0x1b) 49*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_HS GEN4_3D(3, 1, 0x13) 50*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_DS GEN4_3D(3, 1, 0x14) 51*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS GEN4_3D(3, 1, 0x15) 52*d83cc019SAndroid Build Coastguard Worker 53*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_VF_SGVS GEN4_3D(3, 0, 0x4a) 54*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_SO_DECL_LIST GEN4_3D(3, 1, 0x17) 55*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_SO_BUFFER GEN4_3D(3, 1, 0x18) 56*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0 GEN4_3D(3, 1, 0x02) 57*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1 GEN4_3D(3, 1, 0x0c) 58*d83cc019SAndroid Build Coastguard Worker 59*d83cc019SAndroid Build Coastguard Worker /* Some random bits that we care about */ 60*d83cc019SAndroid Build Coastguard Worker #define GEN8_VB0_BUFFER_ADDR_MOD_EN (1 << 14) 61*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_PS_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11) 62*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_PS_ATTRIBUTE_ENABLED (1 << 10) 63*d83cc019SAndroid Build Coastguard Worker 64*d83cc019SAndroid Build Coastguard Worker /* Random shifts */ 65*d83cc019SAndroid Build Coastguard Worker #define GEN8_3DSTATE_PS_MAX_THREADS_SHIFT 23 66*d83cc019SAndroid Build Coastguard Worker 67*d83cc019SAndroid Build Coastguard Worker /* STATE_BASE_ADDRESS state size in pages*/ 68*d83cc019SAndroid Build Coastguard Worker #define GEN8_STATE_SIZE_PAGES(x) ((x) << 12) 69*d83cc019SAndroid Build Coastguard Worker 70*d83cc019SAndroid Build Coastguard Worker #define BDW_MOCS_PTE (0 << 5) 71*d83cc019SAndroid Build Coastguard Worker #define BDW_MOCS_UC (1 << 5) 72*d83cc019SAndroid Build Coastguard Worker #define BDW_MOCS_WT (2 << 5) 73*d83cc019SAndroid Build Coastguard Worker #define BDW_MOCS_WB (3 << 5) 74*d83cc019SAndroid Build Coastguard Worker #define BDW_MOCS_TC_ELLC (0 << 3) 75*d83cc019SAndroid Build Coastguard Worker #define BDW_MOCS_TC_LLC (1 << 3) 76*d83cc019SAndroid Build Coastguard Worker #define BDW_MOCS_TC_LLC_ELLC (2 << 3) 77*d83cc019SAndroid Build Coastguard Worker #define BDW_MOCS_TC_L3_PTE (3 << 3) 78*d83cc019SAndroid Build Coastguard Worker #define BDW_MOCS_AGE(x) ((x) << 0) 79*d83cc019SAndroid Build Coastguard Worker 80*d83cc019SAndroid Build Coastguard Worker #define CHV_MOCS_UC (0 << 5) 81*d83cc019SAndroid Build Coastguard Worker #define CHV_MOCS_WB (3 << 5) 82*d83cc019SAndroid Build Coastguard Worker #define CHV_MOCS_NO_CACHING (0 << 3) 83*d83cc019SAndroid Build Coastguard Worker #define CHV_MOCS_L3 (3 << 3) 84*d83cc019SAndroid Build Coastguard Worker 85*d83cc019SAndroid Build Coastguard Worker /* Shamelessly ripped from mesa */ 86*d83cc019SAndroid Build Coastguard Worker struct gen8_surface_state 87*d83cc019SAndroid Build Coastguard Worker { 88*d83cc019SAndroid Build Coastguard Worker struct { 89*d83cc019SAndroid Build Coastguard Worker uint32_t cube_pos_z:1; 90*d83cc019SAndroid Build Coastguard Worker uint32_t cube_neg_z:1; 91*d83cc019SAndroid Build Coastguard Worker uint32_t cube_pos_y:1; 92*d83cc019SAndroid Build Coastguard Worker uint32_t cube_neg_y:1; 93*d83cc019SAndroid Build Coastguard Worker uint32_t cube_pos_x:1; 94*d83cc019SAndroid Build Coastguard Worker uint32_t cube_neg_x:1; 95*d83cc019SAndroid Build Coastguard Worker uint32_t media_boundary_pixel_mode:2; 96*d83cc019SAndroid Build Coastguard Worker uint32_t render_cache_read_write:1; 97*d83cc019SAndroid Build Coastguard Worker uint32_t smapler_l2_bypass:1; 98*d83cc019SAndroid Build Coastguard Worker uint32_t vert_line_stride_ofs:1; 99*d83cc019SAndroid Build Coastguard Worker uint32_t vert_line_stride:1; 100*d83cc019SAndroid Build Coastguard Worker uint32_t tiled_mode:2; 101*d83cc019SAndroid Build Coastguard Worker uint32_t horizontal_alignment:2; 102*d83cc019SAndroid Build Coastguard Worker uint32_t vertical_alignment:2; 103*d83cc019SAndroid Build Coastguard Worker uint32_t surface_format:9; /**< BRW_SURFACEFORMAT_x */ 104*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:1; 105*d83cc019SAndroid Build Coastguard Worker uint32_t is_array:1; 106*d83cc019SAndroid Build Coastguard Worker uint32_t surface_type:3; /**< BRW_SURFACE_1D/2D/3D/CUBE */ 107*d83cc019SAndroid Build Coastguard Worker } ss0; 108*d83cc019SAndroid Build Coastguard Worker 109*d83cc019SAndroid Build Coastguard Worker struct { 110*d83cc019SAndroid Build Coastguard Worker uint32_t qpitch:15; 111*d83cc019SAndroid Build Coastguard Worker uint32_t pad1:4; 112*d83cc019SAndroid Build Coastguard Worker uint32_t base_mip_level:5; 113*d83cc019SAndroid Build Coastguard Worker uint32_t memory_object_control:7; 114*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:1; 115*d83cc019SAndroid Build Coastguard Worker } ss1; 116*d83cc019SAndroid Build Coastguard Worker 117*d83cc019SAndroid Build Coastguard Worker struct { 118*d83cc019SAndroid Build Coastguard Worker uint32_t width:14; 119*d83cc019SAndroid Build Coastguard Worker uint32_t pad1:2; 120*d83cc019SAndroid Build Coastguard Worker uint32_t height:14; 121*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:2; 122*d83cc019SAndroid Build Coastguard Worker } ss2; 123*d83cc019SAndroid Build Coastguard Worker 124*d83cc019SAndroid Build Coastguard Worker struct { 125*d83cc019SAndroid Build Coastguard Worker uint32_t pitch:18; 126*d83cc019SAndroid Build Coastguard Worker uint32_t pad:3; 127*d83cc019SAndroid Build Coastguard Worker uint32_t depth:11; 128*d83cc019SAndroid Build Coastguard Worker } ss3; 129*d83cc019SAndroid Build Coastguard Worker 130*d83cc019SAndroid Build Coastguard Worker struct { 131*d83cc019SAndroid Build Coastguard Worker uint32_t minimum_array_element:27; 132*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:5; 133*d83cc019SAndroid Build Coastguard Worker } ss4; 134*d83cc019SAndroid Build Coastguard Worker 135*d83cc019SAndroid Build Coastguard Worker struct { 136*d83cc019SAndroid Build Coastguard Worker uint32_t mip_count:4; 137*d83cc019SAndroid Build Coastguard Worker uint32_t min_lod:4; 138*d83cc019SAndroid Build Coastguard Worker uint32_t pad3:6; 139*d83cc019SAndroid Build Coastguard Worker uint32_t coherency_type:1; 140*d83cc019SAndroid Build Coastguard Worker uint32_t pad2:5; 141*d83cc019SAndroid Build Coastguard Worker uint32_t ewa_disable_for_cube:1; 142*d83cc019SAndroid Build Coastguard Worker uint32_t y_offset:3; 143*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:1; 144*d83cc019SAndroid Build Coastguard Worker uint32_t x_offset:7; 145*d83cc019SAndroid Build Coastguard Worker } ss5; 146*d83cc019SAndroid Build Coastguard Worker 147*d83cc019SAndroid Build Coastguard Worker struct { 148*d83cc019SAndroid Build Coastguard Worker uint32_t aux_mode:3; 149*d83cc019SAndroid Build Coastguard Worker uint32_t aux_pitch:9; 150*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:4; 151*d83cc019SAndroid Build Coastguard Worker uint32_t aux_qpitch:15; 152*d83cc019SAndroid Build Coastguard Worker uint32_t pad1:1; 153*d83cc019SAndroid Build Coastguard Worker } ss6; 154*d83cc019SAndroid Build Coastguard Worker 155*d83cc019SAndroid Build Coastguard Worker struct { 156*d83cc019SAndroid Build Coastguard Worker uint32_t resource_min_lod:12; 157*d83cc019SAndroid Build Coastguard Worker 158*d83cc019SAndroid Build Coastguard Worker /* Only on Haswell */ 159*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:4; 160*d83cc019SAndroid Build Coastguard Worker uint32_t shader_chanel_select_a:3; 161*d83cc019SAndroid Build Coastguard Worker uint32_t shader_chanel_select_b:3; 162*d83cc019SAndroid Build Coastguard Worker uint32_t shader_chanel_select_g:3; 163*d83cc019SAndroid Build Coastguard Worker uint32_t shader_chanel_select_r:3; 164*d83cc019SAndroid Build Coastguard Worker 165*d83cc019SAndroid Build Coastguard Worker uint32_t alpha_clear_color:1; 166*d83cc019SAndroid Build Coastguard Worker uint32_t blue_clear_color:1; 167*d83cc019SAndroid Build Coastguard Worker uint32_t green_clear_color:1; 168*d83cc019SAndroid Build Coastguard Worker uint32_t red_clear_color:1; 169*d83cc019SAndroid Build Coastguard Worker } ss7; 170*d83cc019SAndroid Build Coastguard Worker 171*d83cc019SAndroid Build Coastguard Worker struct { 172*d83cc019SAndroid Build Coastguard Worker uint32_t base_addr; 173*d83cc019SAndroid Build Coastguard Worker } ss8; 174*d83cc019SAndroid Build Coastguard Worker 175*d83cc019SAndroid Build Coastguard Worker struct { 176*d83cc019SAndroid Build Coastguard Worker uint32_t base_addr_hi; 177*d83cc019SAndroid Build Coastguard Worker } ss9; 178*d83cc019SAndroid Build Coastguard Worker 179*d83cc019SAndroid Build Coastguard Worker struct { 180*d83cc019SAndroid Build Coastguard Worker uint32_t aux_base_addr; 181*d83cc019SAndroid Build Coastguard Worker } ss10; 182*d83cc019SAndroid Build Coastguard Worker 183*d83cc019SAndroid Build Coastguard Worker struct { 184*d83cc019SAndroid Build Coastguard Worker uint32_t aux_base_addr_hi; 185*d83cc019SAndroid Build Coastguard Worker } ss11; 186*d83cc019SAndroid Build Coastguard Worker 187*d83cc019SAndroid Build Coastguard Worker struct { 188*d83cc019SAndroid Build Coastguard Worker uint32_t hiz_depth_clear_value; 189*d83cc019SAndroid Build Coastguard Worker } ss12; 190*d83cc019SAndroid Build Coastguard Worker 191*d83cc019SAndroid Build Coastguard Worker struct { 192*d83cc019SAndroid Build Coastguard Worker uint32_t reserved; 193*d83cc019SAndroid Build Coastguard Worker } ss13; 194*d83cc019SAndroid Build Coastguard Worker 195*d83cc019SAndroid Build Coastguard Worker struct { 196*d83cc019SAndroid Build Coastguard Worker uint32_t reserved; 197*d83cc019SAndroid Build Coastguard Worker } ss14; 198*d83cc019SAndroid Build Coastguard Worker 199*d83cc019SAndroid Build Coastguard Worker struct { 200*d83cc019SAndroid Build Coastguard Worker uint32_t reserved; 201*d83cc019SAndroid Build Coastguard Worker } ss15; 202*d83cc019SAndroid Build Coastguard Worker }; 203*d83cc019SAndroid Build Coastguard Worker 204*d83cc019SAndroid Build Coastguard Worker struct gen8_sampler_state 205*d83cc019SAndroid Build Coastguard Worker { 206*d83cc019SAndroid Build Coastguard Worker struct 207*d83cc019SAndroid Build Coastguard Worker { 208*d83cc019SAndroid Build Coastguard Worker uint32_t aniso_algorithm:1; 209*d83cc019SAndroid Build Coastguard Worker uint32_t lod_bias:13; 210*d83cc019SAndroid Build Coastguard Worker uint32_t min_filter:3; 211*d83cc019SAndroid Build Coastguard Worker uint32_t mag_filter:3; 212*d83cc019SAndroid Build Coastguard Worker uint32_t mip_filter:2; 213*d83cc019SAndroid Build Coastguard Worker uint32_t base_level:5; 214*d83cc019SAndroid Build Coastguard Worker uint32_t lod_preclamp:2; 215*d83cc019SAndroid Build Coastguard Worker uint32_t default_color_mode:1; 216*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:1; 217*d83cc019SAndroid Build Coastguard Worker uint32_t disable:1; 218*d83cc019SAndroid Build Coastguard Worker } ss0; 219*d83cc019SAndroid Build Coastguard Worker 220*d83cc019SAndroid Build Coastguard Worker struct 221*d83cc019SAndroid Build Coastguard Worker { 222*d83cc019SAndroid Build Coastguard Worker uint32_t cube_control_mode:1; 223*d83cc019SAndroid Build Coastguard Worker uint32_t shadow_function:3; 224*d83cc019SAndroid Build Coastguard Worker uint32_t chromakey_mode:1; 225*d83cc019SAndroid Build Coastguard Worker uint32_t chromakey_index:2; 226*d83cc019SAndroid Build Coastguard Worker uint32_t chromakey_enable:1; 227*d83cc019SAndroid Build Coastguard Worker uint32_t max_lod:12; 228*d83cc019SAndroid Build Coastguard Worker uint32_t min_lod:12; 229*d83cc019SAndroid Build Coastguard Worker } ss1; 230*d83cc019SAndroid Build Coastguard Worker 231*d83cc019SAndroid Build Coastguard Worker struct 232*d83cc019SAndroid Build Coastguard Worker { 233*d83cc019SAndroid Build Coastguard Worker uint32_t lod_clamp_mag_mode:1; 234*d83cc019SAndroid Build Coastguard Worker uint32_t flexible_filter_valign:1; 235*d83cc019SAndroid Build Coastguard Worker uint32_t flexible_filter_halign:1; 236*d83cc019SAndroid Build Coastguard Worker uint32_t flexible_filter_coeff_size:1; 237*d83cc019SAndroid Build Coastguard Worker uint32_t flexible_filter_mode:1; 238*d83cc019SAndroid Build Coastguard Worker uint32_t pad1:1; 239*d83cc019SAndroid Build Coastguard Worker uint32_t indirect_state_ptr:18; 240*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:2; 241*d83cc019SAndroid Build Coastguard Worker uint32_t sep_filter_height:2; 242*d83cc019SAndroid Build Coastguard Worker uint32_t sep_filter_width:2; 243*d83cc019SAndroid Build Coastguard Worker uint32_t sep_filter_coeff_table_size:2; 244*d83cc019SAndroid Build Coastguard Worker } ss2; 245*d83cc019SAndroid Build Coastguard Worker 246*d83cc019SAndroid Build Coastguard Worker struct 247*d83cc019SAndroid Build Coastguard Worker { 248*d83cc019SAndroid Build Coastguard Worker uint32_t r_wrap_mode:3; 249*d83cc019SAndroid Build Coastguard Worker uint32_t t_wrap_mode:3; 250*d83cc019SAndroid Build Coastguard Worker uint32_t s_wrap_mode:3; 251*d83cc019SAndroid Build Coastguard Worker uint32_t pad:1; 252*d83cc019SAndroid Build Coastguard Worker uint32_t non_normalized_coord:1; 253*d83cc019SAndroid Build Coastguard Worker uint32_t trilinear_quality:2; 254*d83cc019SAndroid Build Coastguard Worker uint32_t address_round:6; 255*d83cc019SAndroid Build Coastguard Worker uint32_t max_aniso:3; 256*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:2; 257*d83cc019SAndroid Build Coastguard Worker uint32_t non_sep_filter_footprint_mask:8; 258*d83cc019SAndroid Build Coastguard Worker } ss3; 259*d83cc019SAndroid Build Coastguard Worker }; 260*d83cc019SAndroid Build Coastguard Worker 261*d83cc019SAndroid Build Coastguard Worker struct gen8_blend_state { 262*d83cc019SAndroid Build Coastguard Worker struct { 263*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:19; 264*d83cc019SAndroid Build Coastguard Worker uint32_t y_dither_offset:2; 265*d83cc019SAndroid Build Coastguard Worker uint32_t x_dither_offset:2; 266*d83cc019SAndroid Build Coastguard Worker uint32_t dither_enable:1; 267*d83cc019SAndroid Build Coastguard Worker uint32_t alpha_test_func:3; 268*d83cc019SAndroid Build Coastguard Worker uint32_t alpha_test:1; 269*d83cc019SAndroid Build Coastguard Worker uint32_t alpha_to_coverage_dither:1; 270*d83cc019SAndroid Build Coastguard Worker uint32_t alpha_to_one:1; 271*d83cc019SAndroid Build Coastguard Worker uint32_t ia_blend:1; 272*d83cc019SAndroid Build Coastguard Worker uint32_t alpha_to_coverage:1; 273*d83cc019SAndroid Build Coastguard Worker } bs0; 274*d83cc019SAndroid Build Coastguard Worker 275*d83cc019SAndroid Build Coastguard Worker struct { 276*d83cc019SAndroid Build Coastguard Worker uint32_t write_disable_blue:1; 277*d83cc019SAndroid Build Coastguard Worker uint32_t write_disable_green:1; 278*d83cc019SAndroid Build Coastguard Worker uint32_t write_disable_red:1; 279*d83cc019SAndroid Build Coastguard Worker uint32_t write_disable_alpha:1; 280*d83cc019SAndroid Build Coastguard Worker uint32_t pad1:1; 281*d83cc019SAndroid Build Coastguard Worker uint32_t alpha_blend_func:3; 282*d83cc019SAndroid Build Coastguard Worker uint32_t dest_alpha_blend_factor:5; 283*d83cc019SAndroid Build Coastguard Worker uint32_t source_alpha_blend_factor:5; 284*d83cc019SAndroid Build Coastguard Worker uint32_t color_blend_func:3; 285*d83cc019SAndroid Build Coastguard Worker uint32_t dest_blend_factor:5; 286*d83cc019SAndroid Build Coastguard Worker uint32_t source_blend_factor:5; 287*d83cc019SAndroid Build Coastguard Worker uint32_t color_buffer_blend:1; 288*d83cc019SAndroid Build Coastguard Worker uint32_t post_blend_color_clamp:1; 289*d83cc019SAndroid Build Coastguard Worker uint32_t pre_blend_color_clamp:1; 290*d83cc019SAndroid Build Coastguard Worker uint32_t color_clamp_range:2; 291*d83cc019SAndroid Build Coastguard Worker uint32_t pre_blend_source_only_clamp:1; 292*d83cc019SAndroid Build Coastguard Worker uint32_t pad0:22; 293*d83cc019SAndroid Build Coastguard Worker uint32_t logic_op_func:4; 294*d83cc019SAndroid Build Coastguard Worker uint32_t logic_op_enable:1; 295*d83cc019SAndroid Build Coastguard Worker } bs[16]; 296*d83cc019SAndroid Build Coastguard Worker }; 297*d83cc019SAndroid Build Coastguard Worker 298*d83cc019SAndroid Build Coastguard Worker struct gen7_sf_clip_viewport { 299*d83cc019SAndroid Build Coastguard Worker struct { 300*d83cc019SAndroid Build Coastguard Worker float m00; 301*d83cc019SAndroid Build Coastguard Worker float m11; 302*d83cc019SAndroid Build Coastguard Worker float m22; 303*d83cc019SAndroid Build Coastguard Worker float m30; 304*d83cc019SAndroid Build Coastguard Worker float m31; 305*d83cc019SAndroid Build Coastguard Worker float m32; 306*d83cc019SAndroid Build Coastguard Worker } viewport; 307*d83cc019SAndroid Build Coastguard Worker 308*d83cc019SAndroid Build Coastguard Worker uint32_t pad0[2]; 309*d83cc019SAndroid Build Coastguard Worker 310*d83cc019SAndroid Build Coastguard Worker struct { 311*d83cc019SAndroid Build Coastguard Worker float xmin; 312*d83cc019SAndroid Build Coastguard Worker float xmax; 313*d83cc019SAndroid Build Coastguard Worker float ymin; 314*d83cc019SAndroid Build Coastguard Worker float ymax; 315*d83cc019SAndroid Build Coastguard Worker } guardband; 316*d83cc019SAndroid Build Coastguard Worker 317*d83cc019SAndroid Build Coastguard Worker float pad1[4]; 318*d83cc019SAndroid Build Coastguard Worker }; 319*d83cc019SAndroid Build Coastguard Worker 320*d83cc019SAndroid Build Coastguard Worker struct gen6_scissor_rect 321*d83cc019SAndroid Build Coastguard Worker { 322*d83cc019SAndroid Build Coastguard Worker uint32_t xmin:16; 323*d83cc019SAndroid Build Coastguard Worker uint32_t ymin:16; 324*d83cc019SAndroid Build Coastguard Worker uint32_t xmax:16; 325*d83cc019SAndroid Build Coastguard Worker uint32_t ymax:16; 326*d83cc019SAndroid Build Coastguard Worker }; 327*d83cc019SAndroid Build Coastguard Worker 328*d83cc019SAndroid Build Coastguard Worker #endif 329