xref: /aosp_15_r20/external/igt-gpu-tools/include/drm-uapi/savage_drm.h (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker /* savage_drm.h -- Public header for the savage driver
2*d83cc019SAndroid Build Coastguard Worker  *
3*d83cc019SAndroid Build Coastguard Worker  * Copyright 2004  Felix Kuehling
4*d83cc019SAndroid Build Coastguard Worker  * All Rights Reserved.
5*d83cc019SAndroid Build Coastguard Worker  *
6*d83cc019SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*d83cc019SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*d83cc019SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*d83cc019SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sub license,
10*d83cc019SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*d83cc019SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*d83cc019SAndroid Build Coastguard Worker  *
13*d83cc019SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the
14*d83cc019SAndroid Build Coastguard Worker  * next paragraph) shall be included in all copies or substantial portions
15*d83cc019SAndroid Build Coastguard Worker  * of the Software.
16*d83cc019SAndroid Build Coastguard Worker  *
17*d83cc019SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18*d83cc019SAndroid Build Coastguard Worker  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19*d83cc019SAndroid Build Coastguard Worker  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
20*d83cc019SAndroid Build Coastguard Worker  * NON-INFRINGEMENT. IN NO EVENT SHALL FELIX KUEHLING BE LIABLE FOR
21*d83cc019SAndroid Build Coastguard Worker  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
22*d83cc019SAndroid Build Coastguard Worker  * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23*d83cc019SAndroid Build Coastguard Worker  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24*d83cc019SAndroid Build Coastguard Worker  */
25*d83cc019SAndroid Build Coastguard Worker 
26*d83cc019SAndroid Build Coastguard Worker #ifndef __SAVAGE_DRM_H__
27*d83cc019SAndroid Build Coastguard Worker #define __SAVAGE_DRM_H__
28*d83cc019SAndroid Build Coastguard Worker 
29*d83cc019SAndroid Build Coastguard Worker #include "drm.h"
30*d83cc019SAndroid Build Coastguard Worker 
31*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
32*d83cc019SAndroid Build Coastguard Worker extern "C" {
33*d83cc019SAndroid Build Coastguard Worker #endif
34*d83cc019SAndroid Build Coastguard Worker 
35*d83cc019SAndroid Build Coastguard Worker #ifndef __SAVAGE_SAREA_DEFINES__
36*d83cc019SAndroid Build Coastguard Worker #define __SAVAGE_SAREA_DEFINES__
37*d83cc019SAndroid Build Coastguard Worker 
38*d83cc019SAndroid Build Coastguard Worker /* 2 heaps (1 for card, 1 for agp), each divided into up to 128
39*d83cc019SAndroid Build Coastguard Worker  * regions, subject to a minimum region size of (1<<16) == 64k.
40*d83cc019SAndroid Build Coastguard Worker  *
41*d83cc019SAndroid Build Coastguard Worker  * Clients may subdivide regions internally, but when sharing between
42*d83cc019SAndroid Build Coastguard Worker  * clients, the region size is the minimum granularity.
43*d83cc019SAndroid Build Coastguard Worker  */
44*d83cc019SAndroid Build Coastguard Worker 
45*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CARD_HEAP		0
46*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_AGP_HEAP			1
47*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_NR_TEX_HEAPS		2
48*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_NR_TEX_REGIONS		16
49*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_LOG_MIN_TEX_REGION_SIZE	16
50*d83cc019SAndroid Build Coastguard Worker 
51*d83cc019SAndroid Build Coastguard Worker #endif				/* __SAVAGE_SAREA_DEFINES__ */
52*d83cc019SAndroid Build Coastguard Worker 
53*d83cc019SAndroid Build Coastguard Worker typedef struct _drm_savage_sarea {
54*d83cc019SAndroid Build Coastguard Worker 	/* LRU lists for texture memory in agp space and on the card.
55*d83cc019SAndroid Build Coastguard Worker 	 */
56*d83cc019SAndroid Build Coastguard Worker 	struct drm_tex_region texList[SAVAGE_NR_TEX_HEAPS][SAVAGE_NR_TEX_REGIONS +
57*d83cc019SAndroid Build Coastguard Worker 						      1];
58*d83cc019SAndroid Build Coastguard Worker 	unsigned int texAge[SAVAGE_NR_TEX_HEAPS];
59*d83cc019SAndroid Build Coastguard Worker 
60*d83cc019SAndroid Build Coastguard Worker 	/* Mechanism to validate card state.
61*d83cc019SAndroid Build Coastguard Worker 	 */
62*d83cc019SAndroid Build Coastguard Worker 	int ctxOwner;
63*d83cc019SAndroid Build Coastguard Worker } drm_savage_sarea_t, *drm_savage_sarea_ptr;
64*d83cc019SAndroid Build Coastguard Worker 
65*d83cc019SAndroid Build Coastguard Worker /* Savage-specific ioctls
66*d83cc019SAndroid Build Coastguard Worker  */
67*d83cc019SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_INIT		0x00
68*d83cc019SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_CMDBUF           0x01
69*d83cc019SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_EVENT_EMIT	0x02
70*d83cc019SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_EVENT_WAIT	0x03
71*d83cc019SAndroid Build Coastguard Worker 
72*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_INIT		DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_INIT, drm_savage_init_t)
73*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_CMDBUF		DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_CMDBUF, drm_savage_cmdbuf_t)
74*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_EVENT_EMIT	DRM_IOWR(DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_EMIT, drm_savage_event_emit_t)
75*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_EVENT_WAIT	DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_WAIT, drm_savage_event_wait_t)
76*d83cc019SAndroid Build Coastguard Worker 
77*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_DMA_PCI	1
78*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_DMA_AGP	3
79*d83cc019SAndroid Build Coastguard Worker typedef struct drm_savage_init {
80*d83cc019SAndroid Build Coastguard Worker 	enum {
81*d83cc019SAndroid Build Coastguard Worker 		SAVAGE_INIT_BCI = 1,
82*d83cc019SAndroid Build Coastguard Worker 		SAVAGE_CLEANUP_BCI = 2
83*d83cc019SAndroid Build Coastguard Worker 	} func;
84*d83cc019SAndroid Build Coastguard Worker 	unsigned int sarea_priv_offset;
85*d83cc019SAndroid Build Coastguard Worker 
86*d83cc019SAndroid Build Coastguard Worker 	/* some parameters */
87*d83cc019SAndroid Build Coastguard Worker 	unsigned int cob_size;
88*d83cc019SAndroid Build Coastguard Worker 	unsigned int bci_threshold_lo, bci_threshold_hi;
89*d83cc019SAndroid Build Coastguard Worker 	unsigned int dma_type;
90*d83cc019SAndroid Build Coastguard Worker 
91*d83cc019SAndroid Build Coastguard Worker 	/* frame buffer layout */
92*d83cc019SAndroid Build Coastguard Worker 	unsigned int fb_bpp;
93*d83cc019SAndroid Build Coastguard Worker 	unsigned int front_offset, front_pitch;
94*d83cc019SAndroid Build Coastguard Worker 	unsigned int back_offset, back_pitch;
95*d83cc019SAndroid Build Coastguard Worker 	unsigned int depth_bpp;
96*d83cc019SAndroid Build Coastguard Worker 	unsigned int depth_offset, depth_pitch;
97*d83cc019SAndroid Build Coastguard Worker 
98*d83cc019SAndroid Build Coastguard Worker 	/* local textures */
99*d83cc019SAndroid Build Coastguard Worker 	unsigned int texture_offset;
100*d83cc019SAndroid Build Coastguard Worker 	unsigned int texture_size;
101*d83cc019SAndroid Build Coastguard Worker 
102*d83cc019SAndroid Build Coastguard Worker 	/* physical locations of non-permanent maps */
103*d83cc019SAndroid Build Coastguard Worker 	unsigned long status_offset;
104*d83cc019SAndroid Build Coastguard Worker 	unsigned long buffers_offset;
105*d83cc019SAndroid Build Coastguard Worker 	unsigned long agp_textures_offset;
106*d83cc019SAndroid Build Coastguard Worker 	unsigned long cmd_dma_offset;
107*d83cc019SAndroid Build Coastguard Worker } drm_savage_init_t;
108*d83cc019SAndroid Build Coastguard Worker 
109*d83cc019SAndroid Build Coastguard Worker typedef union drm_savage_cmd_header drm_savage_cmd_header_t;
110*d83cc019SAndroid Build Coastguard Worker typedef struct drm_savage_cmdbuf {
111*d83cc019SAndroid Build Coastguard Worker 	/* command buffer in client's address space */
112*d83cc019SAndroid Build Coastguard Worker 	drm_savage_cmd_header_t *cmd_addr;
113*d83cc019SAndroid Build Coastguard Worker 	unsigned int size;	/* size of the command buffer in 64bit units */
114*d83cc019SAndroid Build Coastguard Worker 
115*d83cc019SAndroid Build Coastguard Worker 	unsigned int dma_idx;	/* DMA buffer index to use */
116*d83cc019SAndroid Build Coastguard Worker 	int discard;		/* discard DMA buffer when done */
117*d83cc019SAndroid Build Coastguard Worker 	/* vertex buffer in client's address space */
118*d83cc019SAndroid Build Coastguard Worker 	unsigned int *vb_addr;
119*d83cc019SAndroid Build Coastguard Worker 	unsigned int vb_size;	/* size of client vertex buffer in bytes */
120*d83cc019SAndroid Build Coastguard Worker 	unsigned int vb_stride;	/* stride of vertices in 32bit words */
121*d83cc019SAndroid Build Coastguard Worker 	/* boxes in client's address space */
122*d83cc019SAndroid Build Coastguard Worker 	struct drm_clip_rect *box_addr;
123*d83cc019SAndroid Build Coastguard Worker 	unsigned int nbox;	/* number of clipping boxes */
124*d83cc019SAndroid Build Coastguard Worker } drm_savage_cmdbuf_t;
125*d83cc019SAndroid Build Coastguard Worker 
126*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_WAIT_2D  0x1	/* wait for 2D idle before updating event tag */
127*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_WAIT_3D  0x2	/* wait for 3D idle before updating event tag */
128*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_WAIT_IRQ 0x4	/* emit or wait for IRQ, not implemented yet */
129*d83cc019SAndroid Build Coastguard Worker typedef struct drm_savage_event {
130*d83cc019SAndroid Build Coastguard Worker 	unsigned int count;
131*d83cc019SAndroid Build Coastguard Worker 	unsigned int flags;
132*d83cc019SAndroid Build Coastguard Worker } drm_savage_event_emit_t, drm_savage_event_wait_t;
133*d83cc019SAndroid Build Coastguard Worker 
134*d83cc019SAndroid Build Coastguard Worker /* Commands for the cmdbuf ioctl
135*d83cc019SAndroid Build Coastguard Worker  */
136*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_STATE	0	/* a range of state registers */
137*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_DMA_PRIM	1	/* vertices from DMA buffer */
138*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_VB_PRIM	2	/* vertices from client vertex buffer */
139*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_DMA_IDX	3	/* indexed vertices from DMA buffer */
140*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_VB_IDX	4	/* indexed vertices client vertex buffer */
141*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_CLEAR	5	/* clear buffers */
142*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_SWAP		6	/* swap buffers */
143*d83cc019SAndroid Build Coastguard Worker 
144*d83cc019SAndroid Build Coastguard Worker /* Primitive types
145*d83cc019SAndroid Build Coastguard Worker */
146*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRILIST	0	/* triangle list */
147*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRISTRIP	1	/* triangle strip */
148*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRIFAN	2	/* triangle fan */
149*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRILIST_201	3	/* reorder verts for correct flat
150*d83cc019SAndroid Build Coastguard Worker 					 * shading on s3d */
151*d83cc019SAndroid Build Coastguard Worker 
152*d83cc019SAndroid Build Coastguard Worker /* Skip flags (vertex format)
153*d83cc019SAndroid Build Coastguard Worker  */
154*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_Z		0x01
155*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_W		0x02
156*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_C0		0x04
157*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_C1		0x08
158*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_S0		0x10
159*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_T0		0x20
160*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ST0		0x30
161*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_S1		0x40
162*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_T1		0x80
163*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ST1		0xc0
164*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ALL_S3D	0x3f
165*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ALL_S4	0xff
166*d83cc019SAndroid Build Coastguard Worker 
167*d83cc019SAndroid Build Coastguard Worker /* Buffer names for clear command
168*d83cc019SAndroid Build Coastguard Worker  */
169*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_FRONT		0x1
170*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_BACK		0x2
171*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_DEPTH		0x4
172*d83cc019SAndroid Build Coastguard Worker 
173*d83cc019SAndroid Build Coastguard Worker /* 64-bit command header
174*d83cc019SAndroid Build Coastguard Worker  */
175*d83cc019SAndroid Build Coastguard Worker union drm_savage_cmd_header {
176*d83cc019SAndroid Build Coastguard Worker 	struct {
177*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd;	/* command */
178*d83cc019SAndroid Build Coastguard Worker 		unsigned char pad0;
179*d83cc019SAndroid Build Coastguard Worker 		unsigned short pad1;
180*d83cc019SAndroid Build Coastguard Worker 		unsigned short pad2;
181*d83cc019SAndroid Build Coastguard Worker 		unsigned short pad3;
182*d83cc019SAndroid Build Coastguard Worker 	} cmd;			/* generic */
183*d83cc019SAndroid Build Coastguard Worker 	struct {
184*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd;
185*d83cc019SAndroid Build Coastguard Worker 		unsigned char global;	/* need idle engine? */
186*d83cc019SAndroid Build Coastguard Worker 		unsigned short count;	/* number of consecutive registers */
187*d83cc019SAndroid Build Coastguard Worker 		unsigned short start;	/* first register */
188*d83cc019SAndroid Build Coastguard Worker 		unsigned short pad3;
189*d83cc019SAndroid Build Coastguard Worker 	} state;		/* SAVAGE_CMD_STATE */
190*d83cc019SAndroid Build Coastguard Worker 	struct {
191*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd;
192*d83cc019SAndroid Build Coastguard Worker 		unsigned char prim;	/* primitive type */
193*d83cc019SAndroid Build Coastguard Worker 		unsigned short skip;	/* vertex format (skip flags) */
194*d83cc019SAndroid Build Coastguard Worker 		unsigned short count;	/* number of vertices */
195*d83cc019SAndroid Build Coastguard Worker 		unsigned short start;	/* first vertex in DMA/vertex buffer */
196*d83cc019SAndroid Build Coastguard Worker 	} prim;			/* SAVAGE_CMD_DMA_PRIM, SAVAGE_CMD_VB_PRIM */
197*d83cc019SAndroid Build Coastguard Worker 	struct {
198*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd;
199*d83cc019SAndroid Build Coastguard Worker 		unsigned char prim;
200*d83cc019SAndroid Build Coastguard Worker 		unsigned short skip;
201*d83cc019SAndroid Build Coastguard Worker 		unsigned short count;	/* number of indices that follow */
202*d83cc019SAndroid Build Coastguard Worker 		unsigned short pad3;
203*d83cc019SAndroid Build Coastguard Worker 	} idx;			/* SAVAGE_CMD_DMA_IDX, SAVAGE_CMD_VB_IDX */
204*d83cc019SAndroid Build Coastguard Worker 	struct {
205*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd;
206*d83cc019SAndroid Build Coastguard Worker 		unsigned char pad0;
207*d83cc019SAndroid Build Coastguard Worker 		unsigned short pad1;
208*d83cc019SAndroid Build Coastguard Worker 		unsigned int flags;
209*d83cc019SAndroid Build Coastguard Worker 	} clear0;		/* SAVAGE_CMD_CLEAR */
210*d83cc019SAndroid Build Coastguard Worker 	struct {
211*d83cc019SAndroid Build Coastguard Worker 		unsigned int mask;
212*d83cc019SAndroid Build Coastguard Worker 		unsigned int value;
213*d83cc019SAndroid Build Coastguard Worker 	} clear1;		/* SAVAGE_CMD_CLEAR data */
214*d83cc019SAndroid Build Coastguard Worker };
215*d83cc019SAndroid Build Coastguard Worker 
216*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
217*d83cc019SAndroid Build Coastguard Worker }
218*d83cc019SAndroid Build Coastguard Worker #endif
219*d83cc019SAndroid Build Coastguard Worker 
220*d83cc019SAndroid Build Coastguard Worker #endif
221