1*d83cc019SAndroid Build Coastguard Worker /* savage_drm.h -- Public header for the savage driver 2*d83cc019SAndroid Build Coastguard Worker * 3*d83cc019SAndroid Build Coastguard Worker * Copyright 2004 Felix Kuehling 4*d83cc019SAndroid Build Coastguard Worker * All Rights Reserved. 5*d83cc019SAndroid Build Coastguard Worker * 6*d83cc019SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*d83cc019SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 8*d83cc019SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 9*d83cc019SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sub license, 10*d83cc019SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 11*d83cc019SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 12*d83cc019SAndroid Build Coastguard Worker * 13*d83cc019SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the 14*d83cc019SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions 15*d83cc019SAndroid Build Coastguard Worker * of the Software. 16*d83cc019SAndroid Build Coastguard Worker * 17*d83cc019SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18*d83cc019SAndroid Build Coastguard Worker * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19*d83cc019SAndroid Build Coastguard Worker * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 20*d83cc019SAndroid Build Coastguard Worker * NON-INFRINGEMENT. IN NO EVENT SHALL FELIX KUEHLING BE LIABLE FOR 21*d83cc019SAndroid Build Coastguard Worker * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF 22*d83cc019SAndroid Build Coastguard Worker * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23*d83cc019SAndroid Build Coastguard Worker * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24*d83cc019SAndroid Build Coastguard Worker */ 25*d83cc019SAndroid Build Coastguard Worker 26*d83cc019SAndroid Build Coastguard Worker #ifndef __SAVAGE_DRM_H__ 27*d83cc019SAndroid Build Coastguard Worker #define __SAVAGE_DRM_H__ 28*d83cc019SAndroid Build Coastguard Worker 29*d83cc019SAndroid Build Coastguard Worker #include "drm.h" 30*d83cc019SAndroid Build Coastguard Worker 31*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus) 32*d83cc019SAndroid Build Coastguard Worker extern "C" { 33*d83cc019SAndroid Build Coastguard Worker #endif 34*d83cc019SAndroid Build Coastguard Worker 35*d83cc019SAndroid Build Coastguard Worker #ifndef __SAVAGE_SAREA_DEFINES__ 36*d83cc019SAndroid Build Coastguard Worker #define __SAVAGE_SAREA_DEFINES__ 37*d83cc019SAndroid Build Coastguard Worker 38*d83cc019SAndroid Build Coastguard Worker /* 2 heaps (1 for card, 1 for agp), each divided into up to 128 39*d83cc019SAndroid Build Coastguard Worker * regions, subject to a minimum region size of (1<<16) == 64k. 40*d83cc019SAndroid Build Coastguard Worker * 41*d83cc019SAndroid Build Coastguard Worker * Clients may subdivide regions internally, but when sharing between 42*d83cc019SAndroid Build Coastguard Worker * clients, the region size is the minimum granularity. 43*d83cc019SAndroid Build Coastguard Worker */ 44*d83cc019SAndroid Build Coastguard Worker 45*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CARD_HEAP 0 46*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_AGP_HEAP 1 47*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_NR_TEX_HEAPS 2 48*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_NR_TEX_REGIONS 16 49*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_LOG_MIN_TEX_REGION_SIZE 16 50*d83cc019SAndroid Build Coastguard Worker 51*d83cc019SAndroid Build Coastguard Worker #endif /* __SAVAGE_SAREA_DEFINES__ */ 52*d83cc019SAndroid Build Coastguard Worker 53*d83cc019SAndroid Build Coastguard Worker typedef struct _drm_savage_sarea { 54*d83cc019SAndroid Build Coastguard Worker /* LRU lists for texture memory in agp space and on the card. 55*d83cc019SAndroid Build Coastguard Worker */ 56*d83cc019SAndroid Build Coastguard Worker struct drm_tex_region texList[SAVAGE_NR_TEX_HEAPS][SAVAGE_NR_TEX_REGIONS + 57*d83cc019SAndroid Build Coastguard Worker 1]; 58*d83cc019SAndroid Build Coastguard Worker unsigned int texAge[SAVAGE_NR_TEX_HEAPS]; 59*d83cc019SAndroid Build Coastguard Worker 60*d83cc019SAndroid Build Coastguard Worker /* Mechanism to validate card state. 61*d83cc019SAndroid Build Coastguard Worker */ 62*d83cc019SAndroid Build Coastguard Worker int ctxOwner; 63*d83cc019SAndroid Build Coastguard Worker } drm_savage_sarea_t, *drm_savage_sarea_ptr; 64*d83cc019SAndroid Build Coastguard Worker 65*d83cc019SAndroid Build Coastguard Worker /* Savage-specific ioctls 66*d83cc019SAndroid Build Coastguard Worker */ 67*d83cc019SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_INIT 0x00 68*d83cc019SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_CMDBUF 0x01 69*d83cc019SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_EVENT_EMIT 0x02 70*d83cc019SAndroid Build Coastguard Worker #define DRM_SAVAGE_BCI_EVENT_WAIT 0x03 71*d83cc019SAndroid Build Coastguard Worker 72*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_INIT, drm_savage_init_t) 73*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_CMDBUF DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_CMDBUF, drm_savage_cmdbuf_t) 74*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_EVENT_EMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_EMIT, drm_savage_event_emit_t) 75*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_SAVAGE_BCI_EVENT_WAIT DRM_IOW( DRM_COMMAND_BASE + DRM_SAVAGE_BCI_EVENT_WAIT, drm_savage_event_wait_t) 76*d83cc019SAndroid Build Coastguard Worker 77*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_DMA_PCI 1 78*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_DMA_AGP 3 79*d83cc019SAndroid Build Coastguard Worker typedef struct drm_savage_init { 80*d83cc019SAndroid Build Coastguard Worker enum { 81*d83cc019SAndroid Build Coastguard Worker SAVAGE_INIT_BCI = 1, 82*d83cc019SAndroid Build Coastguard Worker SAVAGE_CLEANUP_BCI = 2 83*d83cc019SAndroid Build Coastguard Worker } func; 84*d83cc019SAndroid Build Coastguard Worker unsigned int sarea_priv_offset; 85*d83cc019SAndroid Build Coastguard Worker 86*d83cc019SAndroid Build Coastguard Worker /* some parameters */ 87*d83cc019SAndroid Build Coastguard Worker unsigned int cob_size; 88*d83cc019SAndroid Build Coastguard Worker unsigned int bci_threshold_lo, bci_threshold_hi; 89*d83cc019SAndroid Build Coastguard Worker unsigned int dma_type; 90*d83cc019SAndroid Build Coastguard Worker 91*d83cc019SAndroid Build Coastguard Worker /* frame buffer layout */ 92*d83cc019SAndroid Build Coastguard Worker unsigned int fb_bpp; 93*d83cc019SAndroid Build Coastguard Worker unsigned int front_offset, front_pitch; 94*d83cc019SAndroid Build Coastguard Worker unsigned int back_offset, back_pitch; 95*d83cc019SAndroid Build Coastguard Worker unsigned int depth_bpp; 96*d83cc019SAndroid Build Coastguard Worker unsigned int depth_offset, depth_pitch; 97*d83cc019SAndroid Build Coastguard Worker 98*d83cc019SAndroid Build Coastguard Worker /* local textures */ 99*d83cc019SAndroid Build Coastguard Worker unsigned int texture_offset; 100*d83cc019SAndroid Build Coastguard Worker unsigned int texture_size; 101*d83cc019SAndroid Build Coastguard Worker 102*d83cc019SAndroid Build Coastguard Worker /* physical locations of non-permanent maps */ 103*d83cc019SAndroid Build Coastguard Worker unsigned long status_offset; 104*d83cc019SAndroid Build Coastguard Worker unsigned long buffers_offset; 105*d83cc019SAndroid Build Coastguard Worker unsigned long agp_textures_offset; 106*d83cc019SAndroid Build Coastguard Worker unsigned long cmd_dma_offset; 107*d83cc019SAndroid Build Coastguard Worker } drm_savage_init_t; 108*d83cc019SAndroid Build Coastguard Worker 109*d83cc019SAndroid Build Coastguard Worker typedef union drm_savage_cmd_header drm_savage_cmd_header_t; 110*d83cc019SAndroid Build Coastguard Worker typedef struct drm_savage_cmdbuf { 111*d83cc019SAndroid Build Coastguard Worker /* command buffer in client's address space */ 112*d83cc019SAndroid Build Coastguard Worker drm_savage_cmd_header_t *cmd_addr; 113*d83cc019SAndroid Build Coastguard Worker unsigned int size; /* size of the command buffer in 64bit units */ 114*d83cc019SAndroid Build Coastguard Worker 115*d83cc019SAndroid Build Coastguard Worker unsigned int dma_idx; /* DMA buffer index to use */ 116*d83cc019SAndroid Build Coastguard Worker int discard; /* discard DMA buffer when done */ 117*d83cc019SAndroid Build Coastguard Worker /* vertex buffer in client's address space */ 118*d83cc019SAndroid Build Coastguard Worker unsigned int *vb_addr; 119*d83cc019SAndroid Build Coastguard Worker unsigned int vb_size; /* size of client vertex buffer in bytes */ 120*d83cc019SAndroid Build Coastguard Worker unsigned int vb_stride; /* stride of vertices in 32bit words */ 121*d83cc019SAndroid Build Coastguard Worker /* boxes in client's address space */ 122*d83cc019SAndroid Build Coastguard Worker struct drm_clip_rect *box_addr; 123*d83cc019SAndroid Build Coastguard Worker unsigned int nbox; /* number of clipping boxes */ 124*d83cc019SAndroid Build Coastguard Worker } drm_savage_cmdbuf_t; 125*d83cc019SAndroid Build Coastguard Worker 126*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_WAIT_2D 0x1 /* wait for 2D idle before updating event tag */ 127*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_WAIT_3D 0x2 /* wait for 3D idle before updating event tag */ 128*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_WAIT_IRQ 0x4 /* emit or wait for IRQ, not implemented yet */ 129*d83cc019SAndroid Build Coastguard Worker typedef struct drm_savage_event { 130*d83cc019SAndroid Build Coastguard Worker unsigned int count; 131*d83cc019SAndroid Build Coastguard Worker unsigned int flags; 132*d83cc019SAndroid Build Coastguard Worker } drm_savage_event_emit_t, drm_savage_event_wait_t; 133*d83cc019SAndroid Build Coastguard Worker 134*d83cc019SAndroid Build Coastguard Worker /* Commands for the cmdbuf ioctl 135*d83cc019SAndroid Build Coastguard Worker */ 136*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_STATE 0 /* a range of state registers */ 137*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_DMA_PRIM 1 /* vertices from DMA buffer */ 138*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_VB_PRIM 2 /* vertices from client vertex buffer */ 139*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_DMA_IDX 3 /* indexed vertices from DMA buffer */ 140*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_VB_IDX 4 /* indexed vertices client vertex buffer */ 141*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_CLEAR 5 /* clear buffers */ 142*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_CMD_SWAP 6 /* swap buffers */ 143*d83cc019SAndroid Build Coastguard Worker 144*d83cc019SAndroid Build Coastguard Worker /* Primitive types 145*d83cc019SAndroid Build Coastguard Worker */ 146*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRILIST 0 /* triangle list */ 147*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRISTRIP 1 /* triangle strip */ 148*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRIFAN 2 /* triangle fan */ 149*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_PRIM_TRILIST_201 3 /* reorder verts for correct flat 150*d83cc019SAndroid Build Coastguard Worker * shading on s3d */ 151*d83cc019SAndroid Build Coastguard Worker 152*d83cc019SAndroid Build Coastguard Worker /* Skip flags (vertex format) 153*d83cc019SAndroid Build Coastguard Worker */ 154*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_Z 0x01 155*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_W 0x02 156*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_C0 0x04 157*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_C1 0x08 158*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_S0 0x10 159*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_T0 0x20 160*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ST0 0x30 161*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_S1 0x40 162*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_T1 0x80 163*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ST1 0xc0 164*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ALL_S3D 0x3f 165*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_SKIP_ALL_S4 0xff 166*d83cc019SAndroid Build Coastguard Worker 167*d83cc019SAndroid Build Coastguard Worker /* Buffer names for clear command 168*d83cc019SAndroid Build Coastguard Worker */ 169*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_FRONT 0x1 170*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_BACK 0x2 171*d83cc019SAndroid Build Coastguard Worker #define SAVAGE_DEPTH 0x4 172*d83cc019SAndroid Build Coastguard Worker 173*d83cc019SAndroid Build Coastguard Worker /* 64-bit command header 174*d83cc019SAndroid Build Coastguard Worker */ 175*d83cc019SAndroid Build Coastguard Worker union drm_savage_cmd_header { 176*d83cc019SAndroid Build Coastguard Worker struct { 177*d83cc019SAndroid Build Coastguard Worker unsigned char cmd; /* command */ 178*d83cc019SAndroid Build Coastguard Worker unsigned char pad0; 179*d83cc019SAndroid Build Coastguard Worker unsigned short pad1; 180*d83cc019SAndroid Build Coastguard Worker unsigned short pad2; 181*d83cc019SAndroid Build Coastguard Worker unsigned short pad3; 182*d83cc019SAndroid Build Coastguard Worker } cmd; /* generic */ 183*d83cc019SAndroid Build Coastguard Worker struct { 184*d83cc019SAndroid Build Coastguard Worker unsigned char cmd; 185*d83cc019SAndroid Build Coastguard Worker unsigned char global; /* need idle engine? */ 186*d83cc019SAndroid Build Coastguard Worker unsigned short count; /* number of consecutive registers */ 187*d83cc019SAndroid Build Coastguard Worker unsigned short start; /* first register */ 188*d83cc019SAndroid Build Coastguard Worker unsigned short pad3; 189*d83cc019SAndroid Build Coastguard Worker } state; /* SAVAGE_CMD_STATE */ 190*d83cc019SAndroid Build Coastguard Worker struct { 191*d83cc019SAndroid Build Coastguard Worker unsigned char cmd; 192*d83cc019SAndroid Build Coastguard Worker unsigned char prim; /* primitive type */ 193*d83cc019SAndroid Build Coastguard Worker unsigned short skip; /* vertex format (skip flags) */ 194*d83cc019SAndroid Build Coastguard Worker unsigned short count; /* number of vertices */ 195*d83cc019SAndroid Build Coastguard Worker unsigned short start; /* first vertex in DMA/vertex buffer */ 196*d83cc019SAndroid Build Coastguard Worker } prim; /* SAVAGE_CMD_DMA_PRIM, SAVAGE_CMD_VB_PRIM */ 197*d83cc019SAndroid Build Coastguard Worker struct { 198*d83cc019SAndroid Build Coastguard Worker unsigned char cmd; 199*d83cc019SAndroid Build Coastguard Worker unsigned char prim; 200*d83cc019SAndroid Build Coastguard Worker unsigned short skip; 201*d83cc019SAndroid Build Coastguard Worker unsigned short count; /* number of indices that follow */ 202*d83cc019SAndroid Build Coastguard Worker unsigned short pad3; 203*d83cc019SAndroid Build Coastguard Worker } idx; /* SAVAGE_CMD_DMA_IDX, SAVAGE_CMD_VB_IDX */ 204*d83cc019SAndroid Build Coastguard Worker struct { 205*d83cc019SAndroid Build Coastguard Worker unsigned char cmd; 206*d83cc019SAndroid Build Coastguard Worker unsigned char pad0; 207*d83cc019SAndroid Build Coastguard Worker unsigned short pad1; 208*d83cc019SAndroid Build Coastguard Worker unsigned int flags; 209*d83cc019SAndroid Build Coastguard Worker } clear0; /* SAVAGE_CMD_CLEAR */ 210*d83cc019SAndroid Build Coastguard Worker struct { 211*d83cc019SAndroid Build Coastguard Worker unsigned int mask; 212*d83cc019SAndroid Build Coastguard Worker unsigned int value; 213*d83cc019SAndroid Build Coastguard Worker } clear1; /* SAVAGE_CMD_CLEAR data */ 214*d83cc019SAndroid Build Coastguard Worker }; 215*d83cc019SAndroid Build Coastguard Worker 216*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus) 217*d83cc019SAndroid Build Coastguard Worker } 218*d83cc019SAndroid Build Coastguard Worker #endif 219*d83cc019SAndroid Build Coastguard Worker 220*d83cc019SAndroid Build Coastguard Worker #endif 221