xref: /aosp_15_r20/external/igt-gpu-tools/include/drm-uapi/radeon_drm.h (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker /* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*-
2*d83cc019SAndroid Build Coastguard Worker  *
3*d83cc019SAndroid Build Coastguard Worker  * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
4*d83cc019SAndroid Build Coastguard Worker  * Copyright 2000 VA Linux Systems, Inc., Fremont, California.
5*d83cc019SAndroid Build Coastguard Worker  * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas.
6*d83cc019SAndroid Build Coastguard Worker  * All rights reserved.
7*d83cc019SAndroid Build Coastguard Worker  *
8*d83cc019SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
9*d83cc019SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
10*d83cc019SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
11*d83cc019SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12*d83cc019SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
13*d83cc019SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
14*d83cc019SAndroid Build Coastguard Worker  *
15*d83cc019SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
16*d83cc019SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
17*d83cc019SAndroid Build Coastguard Worker  * Software.
18*d83cc019SAndroid Build Coastguard Worker  *
19*d83cc019SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20*d83cc019SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21*d83cc019SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22*d83cc019SAndroid Build Coastguard Worker  * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23*d83cc019SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24*d83cc019SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25*d83cc019SAndroid Build Coastguard Worker  * DEALINGS IN THE SOFTWARE.
26*d83cc019SAndroid Build Coastguard Worker  *
27*d83cc019SAndroid Build Coastguard Worker  * Authors:
28*d83cc019SAndroid Build Coastguard Worker  *    Kevin E. Martin <[email protected]>
29*d83cc019SAndroid Build Coastguard Worker  *    Gareth Hughes <[email protected]>
30*d83cc019SAndroid Build Coastguard Worker  *    Keith Whitwell <[email protected]>
31*d83cc019SAndroid Build Coastguard Worker  */
32*d83cc019SAndroid Build Coastguard Worker 
33*d83cc019SAndroid Build Coastguard Worker #ifndef __RADEON_DRM_H__
34*d83cc019SAndroid Build Coastguard Worker #define __RADEON_DRM_H__
35*d83cc019SAndroid Build Coastguard Worker 
36*d83cc019SAndroid Build Coastguard Worker #include "drm.h"
37*d83cc019SAndroid Build Coastguard Worker 
38*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
39*d83cc019SAndroid Build Coastguard Worker extern "C" {
40*d83cc019SAndroid Build Coastguard Worker #endif
41*d83cc019SAndroid Build Coastguard Worker 
42*d83cc019SAndroid Build Coastguard Worker /* WARNING: If you change any of these defines, make sure to change the
43*d83cc019SAndroid Build Coastguard Worker  * defines in the X server file (radeon_sarea.h)
44*d83cc019SAndroid Build Coastguard Worker  */
45*d83cc019SAndroid Build Coastguard Worker #ifndef __RADEON_SAREA_DEFINES__
46*d83cc019SAndroid Build Coastguard Worker #define __RADEON_SAREA_DEFINES__
47*d83cc019SAndroid Build Coastguard Worker 
48*d83cc019SAndroid Build Coastguard Worker /* Old style state flags, required for sarea interface (1.1 and 1.2
49*d83cc019SAndroid Build Coastguard Worker  * clears) and 1.2 drm_vertex2 ioctl.
50*d83cc019SAndroid Build Coastguard Worker  */
51*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CONTEXT		0x00000001
52*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_VERTFMT		0x00000002
53*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_LINE		0x00000004
54*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_BUMPMAP		0x00000008
55*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_MASKS		0x00000010
56*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_VIEWPORT		0x00000020
57*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_SETUP		0x00000040
58*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TCL		0x00000080
59*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_MISC		0x00000100
60*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX0		0x00000200
61*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX1		0x00000400
62*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX2		0x00000800
63*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX0IMAGES	0x00001000
64*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX1IMAGES	0x00002000
65*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX2IMAGES	0x00004000
66*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CLIPRECTS		0x00008000	/* handled client-side */
67*d83cc019SAndroid Build Coastguard Worker #define RADEON_REQUIRE_QUIESCENCE	0x00010000
68*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_ZBIAS		0x00020000	/* version 1.2 and newer */
69*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_ALL		0x003effff
70*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CONTEXT_ALL       0x003e01ff
71*d83cc019SAndroid Build Coastguard Worker 
72*d83cc019SAndroid Build Coastguard Worker /* New style per-packet identifiers for use in cmd_buffer ioctl with
73*d83cc019SAndroid Build Coastguard Worker  * the RADEON_EMIT_PACKET command.  Comments relate new packets to old
74*d83cc019SAndroid Build Coastguard Worker  * state bits and the packet size:
75*d83cc019SAndroid Build Coastguard Worker  */
76*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_MISC                         0	/* context/7 */
77*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CNTL                         1	/* context/3 */
78*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_RB3D_COLORPITCH                 2	/* context/1 */
79*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_RE_LINE_PATTERN                 3	/* line/2 */
80*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_LINE_WIDTH                   4	/* line/1 */
81*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_LUM_MATRIX                   5	/* bumpmap/1 */
82*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_ROT_MATRIX_0                 6	/* bumpmap/2 */
83*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_RB3D_STENCILREFMASK             7	/* masks/3 */
84*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_VPORT_XSCALE                 8	/* viewport/6 */
85*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_CNTL                         9	/* setup/2 */
86*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_CNTL_STATUS                  10	/* setup/1 */
87*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_RE_MISC                         11	/* misc/1 */
88*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_0                   12	/* tex0/6 */
89*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_0               13	/* tex0/1 */
90*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_1                   14	/* tex1/6 */
91*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_1               15	/* tex1/1 */
92*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_2                   16	/* tex2/6 */
93*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_2               17	/* tex2/1 */
94*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_ZBIAS_FACTOR                 18	/* zbias/2 */
95*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT           19	/* tcl/11 */
96*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED   20	/* material/17 */
97*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_0                     21	/* tex0/4 */
98*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_1                     22	/* tex1/4 */
99*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_2                     23	/* tex2/4 */
100*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_3                     24	/* tex3/4 */
101*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_4                     25	/* tex4/4 */
102*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_5                     26	/* tex5/4 */
103*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_6                     27	/* /4 */
104*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_7                     28	/* /4 */
105*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TCL_LIGHT_MODEL_CTL_0             29	/* tcl/7 */
106*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TFACTOR_0                         30	/* tf/7 */
107*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_VTX_FMT_0                         31	/* vtx/5 */
108*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_VAP_CTL                           32	/* vap/1 */
109*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_MATRIX_SELECT_0                   33	/* msl/5 */
110*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TEX_PROC_CTL_2                    34	/* tcg/5 */
111*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TCL_UCP_VERT_BLEND_CTL            35	/* tcl/1 */
112*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_0                     36	/* tex0/6 */
113*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_1                     37	/* tex1/6 */
114*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_2                     38	/* tex2/6 */
115*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_3                     39	/* tex3/6 */
116*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_4                     40	/* tex4/6 */
117*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_5                     41	/* tex5/6 */
118*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_0                     42	/* tex0/1 */
119*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_1                     43	/* tex1/1 */
120*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_2                     44	/* tex2/1 */
121*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_3                     45	/* tex3/1 */
122*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_4                     46	/* tex4/1 */
123*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_5                     47	/* tex5/1 */
124*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_VTE_CNTL                          48	/* vte/1 */
125*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_OUTPUT_VTX_COMP_SEL               49	/* vtx/1 */
126*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TAM_DEBUG3                     50	/* tam/1 */
127*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CNTL_X                         51	/* cst/1 */
128*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RB3D_DEPTHXY_OFFSET               52	/* cst/1 */
129*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RE_AUX_SCISSOR_CNTL               53	/* cst/1 */
130*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_0                   54	/* cst/2 */
131*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_1                   55	/* cst/2 */
132*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_2                   56	/* cst/2 */
133*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_SE_VAP_CNTL_STATUS                57	/* cst/1 */
134*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_SE_VTX_STATE_CNTL                 58	/* cst/1 */
135*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RE_POINTSIZE                      59	/* cst/1 */
136*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0       60	/* cst/4 */
137*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_0                  61
138*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_0                62
139*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_1                  63
140*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_1                64
141*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_2                  65
142*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_2                66
143*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_3                  67
144*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_3                68
145*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_4                  69
146*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_4                70
147*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_5                  71
148*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_5                72
149*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_0                   73
150*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_1                   74
151*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_2                   75
152*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RB3D_BLENDCOLOR                   76
153*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TCL_POINT_SPRITE_CNTL             77
154*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_0                78
155*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T0             79
156*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_1                80
157*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T1             81
158*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_2                82
159*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T2             83
160*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TRI_PERF_CNTL                  84
161*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_AFS_0                          85
162*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_AFS_1                          86
163*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_ATF_TFACTOR                       87
164*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_0                     88
165*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_1                     89
166*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_2                     90
167*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_3                     91
168*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_4                     92
169*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_5                     93
170*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_VAP_PVS_CNTL                      94
171*d83cc019SAndroid Build Coastguard Worker #define RADEON_MAX_STATE_PACKETS                    95
172*d83cc019SAndroid Build Coastguard Worker 
173*d83cc019SAndroid Build Coastguard Worker /* Commands understood by cmd_buffer ioctl.  More can be added but
174*d83cc019SAndroid Build Coastguard Worker  * obviously these can't be removed or changed:
175*d83cc019SAndroid Build Coastguard Worker  */
176*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET      1	/* emit one of the register packets above */
177*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_SCALARS     2	/* emit scalar data */
178*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_VECTORS     3	/* emit vector data */
179*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_DMA_DISCARD 4	/* discard current dma buf */
180*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET3     5	/* emit hw packet */
181*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET3_CLIP 6	/* emit hw packet wrapped in cliprects */
182*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_SCALARS2     7	/* r200 stopgap */
183*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_WAIT         8	/* emit hw wait commands -- note:
184*d83cc019SAndroid Build Coastguard Worker 					 *  doesn't make the cpu wait, just
185*d83cc019SAndroid Build Coastguard Worker 					 *  the graphics hardware */
186*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_VECLINEAR	9       /* another r200 stopgap */
187*d83cc019SAndroid Build Coastguard Worker 
188*d83cc019SAndroid Build Coastguard Worker typedef union {
189*d83cc019SAndroid Build Coastguard Worker 	int i;
190*d83cc019SAndroid Build Coastguard Worker 	struct {
191*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, pad0, pad1, pad2;
192*d83cc019SAndroid Build Coastguard Worker 	} header;
193*d83cc019SAndroid Build Coastguard Worker 	struct {
194*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, packet_id, pad0, pad1;
195*d83cc019SAndroid Build Coastguard Worker 	} packet;
196*d83cc019SAndroid Build Coastguard Worker 	struct {
197*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, offset, stride, count;
198*d83cc019SAndroid Build Coastguard Worker 	} scalars;
199*d83cc019SAndroid Build Coastguard Worker 	struct {
200*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, offset, stride, count;
201*d83cc019SAndroid Build Coastguard Worker 	} vectors;
202*d83cc019SAndroid Build Coastguard Worker 	struct {
203*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, addr_lo, addr_hi, count;
204*d83cc019SAndroid Build Coastguard Worker 	} veclinear;
205*d83cc019SAndroid Build Coastguard Worker 	struct {
206*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, buf_idx, pad0, pad1;
207*d83cc019SAndroid Build Coastguard Worker 	} dma;
208*d83cc019SAndroid Build Coastguard Worker 	struct {
209*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, flags, pad0, pad1;
210*d83cc019SAndroid Build Coastguard Worker 	} wait;
211*d83cc019SAndroid Build Coastguard Worker } drm_radeon_cmd_header_t;
212*d83cc019SAndroid Build Coastguard Worker 
213*d83cc019SAndroid Build Coastguard Worker #define RADEON_WAIT_2D  0x1
214*d83cc019SAndroid Build Coastguard Worker #define RADEON_WAIT_3D  0x2
215*d83cc019SAndroid Build Coastguard Worker 
216*d83cc019SAndroid Build Coastguard Worker /* Allowed parameters for R300_CMD_PACKET3
217*d83cc019SAndroid Build Coastguard Worker  */
218*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_PACKET3_CLEAR		0
219*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_PACKET3_RAW		1
220*d83cc019SAndroid Build Coastguard Worker 
221*d83cc019SAndroid Build Coastguard Worker /* Commands understood by cmd_buffer ioctl for R300.
222*d83cc019SAndroid Build Coastguard Worker  * The interface has not been stabilized, so some of these may be removed
223*d83cc019SAndroid Build Coastguard Worker  * and eventually reordered before stabilization.
224*d83cc019SAndroid Build Coastguard Worker  */
225*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_PACKET0		1
226*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_VPU			2	/* emit vertex program upload */
227*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_PACKET3		3	/* emit a packet3 */
228*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_END3D			4	/* emit sequence ending 3d rendering */
229*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_CP_DELAY		5
230*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_DMA_DISCARD		6
231*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_WAIT			7
232*d83cc019SAndroid Build Coastguard Worker #	define R300_WAIT_2D		0x1
233*d83cc019SAndroid Build Coastguard Worker #	define R300_WAIT_3D		0x2
234*d83cc019SAndroid Build Coastguard Worker /* these two defines are DOING IT WRONG - however
235*d83cc019SAndroid Build Coastguard Worker  * we have userspace which relies on using these.
236*d83cc019SAndroid Build Coastguard Worker  * The wait interface is backwards compat new
237*d83cc019SAndroid Build Coastguard Worker  * code should use the NEW_WAIT defines below
238*d83cc019SAndroid Build Coastguard Worker  * THESE ARE NOT BIT FIELDS
239*d83cc019SAndroid Build Coastguard Worker  */
240*d83cc019SAndroid Build Coastguard Worker #	define R300_WAIT_2D_CLEAN	0x3
241*d83cc019SAndroid Build Coastguard Worker #	define R300_WAIT_3D_CLEAN	0x4
242*d83cc019SAndroid Build Coastguard Worker 
243*d83cc019SAndroid Build Coastguard Worker #	define R300_NEW_WAIT_2D_3D	0x3
244*d83cc019SAndroid Build Coastguard Worker #	define R300_NEW_WAIT_2D_2D_CLEAN	0x4
245*d83cc019SAndroid Build Coastguard Worker #	define R300_NEW_WAIT_3D_3D_CLEAN	0x6
246*d83cc019SAndroid Build Coastguard Worker #	define R300_NEW_WAIT_2D_2D_CLEAN_3D_3D_CLEAN	0x8
247*d83cc019SAndroid Build Coastguard Worker 
248*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_SCRATCH		8
249*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_R500FP                 9
250*d83cc019SAndroid Build Coastguard Worker 
251*d83cc019SAndroid Build Coastguard Worker typedef union {
252*d83cc019SAndroid Build Coastguard Worker 	unsigned int u;
253*d83cc019SAndroid Build Coastguard Worker 	struct {
254*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, pad0, pad1, pad2;
255*d83cc019SAndroid Build Coastguard Worker 	} header;
256*d83cc019SAndroid Build Coastguard Worker 	struct {
257*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, count, reglo, reghi;
258*d83cc019SAndroid Build Coastguard Worker 	} packet0;
259*d83cc019SAndroid Build Coastguard Worker 	struct {
260*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, count, adrlo, adrhi;
261*d83cc019SAndroid Build Coastguard Worker 	} vpu;
262*d83cc019SAndroid Build Coastguard Worker 	struct {
263*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, packet, pad0, pad1;
264*d83cc019SAndroid Build Coastguard Worker 	} packet3;
265*d83cc019SAndroid Build Coastguard Worker 	struct {
266*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, packet;
267*d83cc019SAndroid Build Coastguard Worker 		unsigned short count;	/* amount of packet2 to emit */
268*d83cc019SAndroid Build Coastguard Worker 	} delay;
269*d83cc019SAndroid Build Coastguard Worker 	struct {
270*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, buf_idx, pad0, pad1;
271*d83cc019SAndroid Build Coastguard Worker 	} dma;
272*d83cc019SAndroid Build Coastguard Worker 	struct {
273*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, flags, pad0, pad1;
274*d83cc019SAndroid Build Coastguard Worker 	} wait;
275*d83cc019SAndroid Build Coastguard Worker 	struct {
276*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, reg, n_bufs, flags;
277*d83cc019SAndroid Build Coastguard Worker 	} scratch;
278*d83cc019SAndroid Build Coastguard Worker 	struct {
279*d83cc019SAndroid Build Coastguard Worker 		unsigned char cmd_type, count, adrlo, adrhi_flags;
280*d83cc019SAndroid Build Coastguard Worker 	} r500fp;
281*d83cc019SAndroid Build Coastguard Worker } drm_r300_cmd_header_t;
282*d83cc019SAndroid Build Coastguard Worker 
283*d83cc019SAndroid Build Coastguard Worker #define RADEON_FRONT			0x1
284*d83cc019SAndroid Build Coastguard Worker #define RADEON_BACK			0x2
285*d83cc019SAndroid Build Coastguard Worker #define RADEON_DEPTH			0x4
286*d83cc019SAndroid Build Coastguard Worker #define RADEON_STENCIL			0x8
287*d83cc019SAndroid Build Coastguard Worker #define RADEON_CLEAR_FASTZ		0x80000000
288*d83cc019SAndroid Build Coastguard Worker #define RADEON_USE_HIERZ		0x40000000
289*d83cc019SAndroid Build Coastguard Worker #define RADEON_USE_COMP_ZBUF		0x20000000
290*d83cc019SAndroid Build Coastguard Worker 
291*d83cc019SAndroid Build Coastguard Worker #define R500FP_CONSTANT_TYPE  (1 << 1)
292*d83cc019SAndroid Build Coastguard Worker #define R500FP_CONSTANT_CLAMP (1 << 2)
293*d83cc019SAndroid Build Coastguard Worker 
294*d83cc019SAndroid Build Coastguard Worker /* Primitive types
295*d83cc019SAndroid Build Coastguard Worker  */
296*d83cc019SAndroid Build Coastguard Worker #define RADEON_POINTS			0x1
297*d83cc019SAndroid Build Coastguard Worker #define RADEON_LINES			0x2
298*d83cc019SAndroid Build Coastguard Worker #define RADEON_LINE_STRIP		0x3
299*d83cc019SAndroid Build Coastguard Worker #define RADEON_TRIANGLES		0x4
300*d83cc019SAndroid Build Coastguard Worker #define RADEON_TRIANGLE_FAN		0x5
301*d83cc019SAndroid Build Coastguard Worker #define RADEON_TRIANGLE_STRIP		0x6
302*d83cc019SAndroid Build Coastguard Worker 
303*d83cc019SAndroid Build Coastguard Worker /* Vertex/indirect buffer size
304*d83cc019SAndroid Build Coastguard Worker  */
305*d83cc019SAndroid Build Coastguard Worker #define RADEON_BUFFER_SIZE		65536
306*d83cc019SAndroid Build Coastguard Worker 
307*d83cc019SAndroid Build Coastguard Worker /* Byte offsets for indirect buffer data
308*d83cc019SAndroid Build Coastguard Worker  */
309*d83cc019SAndroid Build Coastguard Worker #define RADEON_INDEX_PRIM_OFFSET	20
310*d83cc019SAndroid Build Coastguard Worker 
311*d83cc019SAndroid Build Coastguard Worker #define RADEON_SCRATCH_REG_OFFSET	32
312*d83cc019SAndroid Build Coastguard Worker 
313*d83cc019SAndroid Build Coastguard Worker #define R600_SCRATCH_REG_OFFSET         256
314*d83cc019SAndroid Build Coastguard Worker 
315*d83cc019SAndroid Build Coastguard Worker #define RADEON_NR_SAREA_CLIPRECTS	12
316*d83cc019SAndroid Build Coastguard Worker 
317*d83cc019SAndroid Build Coastguard Worker /* There are 2 heaps (local/GART).  Each region within a heap is a
318*d83cc019SAndroid Build Coastguard Worker  * minimum of 64k, and there are at most 64 of them per heap.
319*d83cc019SAndroid Build Coastguard Worker  */
320*d83cc019SAndroid Build Coastguard Worker #define RADEON_LOCAL_TEX_HEAP		0
321*d83cc019SAndroid Build Coastguard Worker #define RADEON_GART_TEX_HEAP		1
322*d83cc019SAndroid Build Coastguard Worker #define RADEON_NR_TEX_HEAPS		2
323*d83cc019SAndroid Build Coastguard Worker #define RADEON_NR_TEX_REGIONS		64
324*d83cc019SAndroid Build Coastguard Worker #define RADEON_LOG_TEX_GRANULARITY	16
325*d83cc019SAndroid Build Coastguard Worker 
326*d83cc019SAndroid Build Coastguard Worker #define RADEON_MAX_TEXTURE_LEVELS	12
327*d83cc019SAndroid Build Coastguard Worker #define RADEON_MAX_TEXTURE_UNITS	3
328*d83cc019SAndroid Build Coastguard Worker 
329*d83cc019SAndroid Build Coastguard Worker #define RADEON_MAX_SURFACES		8
330*d83cc019SAndroid Build Coastguard Worker 
331*d83cc019SAndroid Build Coastguard Worker /* Blits have strict offset rules.  All blit offset must be aligned on
332*d83cc019SAndroid Build Coastguard Worker  * a 1K-byte boundary.
333*d83cc019SAndroid Build Coastguard Worker  */
334*d83cc019SAndroid Build Coastguard Worker #define RADEON_OFFSET_SHIFT             10
335*d83cc019SAndroid Build Coastguard Worker #define RADEON_OFFSET_ALIGN             (1 << RADEON_OFFSET_SHIFT)
336*d83cc019SAndroid Build Coastguard Worker #define RADEON_OFFSET_MASK              (RADEON_OFFSET_ALIGN - 1)
337*d83cc019SAndroid Build Coastguard Worker 
338*d83cc019SAndroid Build Coastguard Worker #endif				/* __RADEON_SAREA_DEFINES__ */
339*d83cc019SAndroid Build Coastguard Worker 
340*d83cc019SAndroid Build Coastguard Worker typedef struct {
341*d83cc019SAndroid Build Coastguard Worker 	unsigned int red;
342*d83cc019SAndroid Build Coastguard Worker 	unsigned int green;
343*d83cc019SAndroid Build Coastguard Worker 	unsigned int blue;
344*d83cc019SAndroid Build Coastguard Worker 	unsigned int alpha;
345*d83cc019SAndroid Build Coastguard Worker } radeon_color_regs_t;
346*d83cc019SAndroid Build Coastguard Worker 
347*d83cc019SAndroid Build Coastguard Worker typedef struct {
348*d83cc019SAndroid Build Coastguard Worker 	/* Context state */
349*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_misc;	/* 0x1c14 */
350*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_fog_color;
351*d83cc019SAndroid Build Coastguard Worker 	unsigned int re_solid_color;
352*d83cc019SAndroid Build Coastguard Worker 	unsigned int rb3d_blendcntl;
353*d83cc019SAndroid Build Coastguard Worker 	unsigned int rb3d_depthoffset;
354*d83cc019SAndroid Build Coastguard Worker 	unsigned int rb3d_depthpitch;
355*d83cc019SAndroid Build Coastguard Worker 	unsigned int rb3d_zstencilcntl;
356*d83cc019SAndroid Build Coastguard Worker 
357*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_cntl;	/* 0x1c38 */
358*d83cc019SAndroid Build Coastguard Worker 	unsigned int rb3d_cntl;
359*d83cc019SAndroid Build Coastguard Worker 	unsigned int rb3d_coloroffset;
360*d83cc019SAndroid Build Coastguard Worker 	unsigned int re_width_height;
361*d83cc019SAndroid Build Coastguard Worker 	unsigned int rb3d_colorpitch;
362*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_cntl;
363*d83cc019SAndroid Build Coastguard Worker 
364*d83cc019SAndroid Build Coastguard Worker 	/* Vertex format state */
365*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_coord_fmt;	/* 0x1c50 */
366*d83cc019SAndroid Build Coastguard Worker 
367*d83cc019SAndroid Build Coastguard Worker 	/* Line state */
368*d83cc019SAndroid Build Coastguard Worker 	unsigned int re_line_pattern;	/* 0x1cd0 */
369*d83cc019SAndroid Build Coastguard Worker 	unsigned int re_line_state;
370*d83cc019SAndroid Build Coastguard Worker 
371*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_line_width;	/* 0x1db8 */
372*d83cc019SAndroid Build Coastguard Worker 
373*d83cc019SAndroid Build Coastguard Worker 	/* Bumpmap state */
374*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_lum_matrix;	/* 0x1d00 */
375*d83cc019SAndroid Build Coastguard Worker 
376*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_rot_matrix_0;	/* 0x1d58 */
377*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_rot_matrix_1;
378*d83cc019SAndroid Build Coastguard Worker 
379*d83cc019SAndroid Build Coastguard Worker 	/* Mask state */
380*d83cc019SAndroid Build Coastguard Worker 	unsigned int rb3d_stencilrefmask;	/* 0x1d7c */
381*d83cc019SAndroid Build Coastguard Worker 	unsigned int rb3d_ropcntl;
382*d83cc019SAndroid Build Coastguard Worker 	unsigned int rb3d_planemask;
383*d83cc019SAndroid Build Coastguard Worker 
384*d83cc019SAndroid Build Coastguard Worker 	/* Viewport state */
385*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_vport_xscale;	/* 0x1d98 */
386*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_vport_xoffset;
387*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_vport_yscale;
388*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_vport_yoffset;
389*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_vport_zscale;
390*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_vport_zoffset;
391*d83cc019SAndroid Build Coastguard Worker 
392*d83cc019SAndroid Build Coastguard Worker 	/* Setup state */
393*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_cntl_status;	/* 0x2140 */
394*d83cc019SAndroid Build Coastguard Worker 
395*d83cc019SAndroid Build Coastguard Worker 	/* Misc state */
396*d83cc019SAndroid Build Coastguard Worker 	unsigned int re_top_left;	/* 0x26c0 */
397*d83cc019SAndroid Build Coastguard Worker 	unsigned int re_misc;
398*d83cc019SAndroid Build Coastguard Worker } drm_radeon_context_regs_t;
399*d83cc019SAndroid Build Coastguard Worker 
400*d83cc019SAndroid Build Coastguard Worker typedef struct {
401*d83cc019SAndroid Build Coastguard Worker 	/* Zbias state */
402*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_zbias_factor;	/* 0x1dac */
403*d83cc019SAndroid Build Coastguard Worker 	unsigned int se_zbias_constant;
404*d83cc019SAndroid Build Coastguard Worker } drm_radeon_context2_regs_t;
405*d83cc019SAndroid Build Coastguard Worker 
406*d83cc019SAndroid Build Coastguard Worker /* Setup registers for each texture unit
407*d83cc019SAndroid Build Coastguard Worker  */
408*d83cc019SAndroid Build Coastguard Worker typedef struct {
409*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_txfilter;
410*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_txformat;
411*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_txoffset;
412*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_txcblend;
413*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_txablend;
414*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_tfactor;
415*d83cc019SAndroid Build Coastguard Worker 	unsigned int pp_border_color;
416*d83cc019SAndroid Build Coastguard Worker } drm_radeon_texture_regs_t;
417*d83cc019SAndroid Build Coastguard Worker 
418*d83cc019SAndroid Build Coastguard Worker typedef struct {
419*d83cc019SAndroid Build Coastguard Worker 	unsigned int start;
420*d83cc019SAndroid Build Coastguard Worker 	unsigned int finish;
421*d83cc019SAndroid Build Coastguard Worker 	unsigned int prim:8;
422*d83cc019SAndroid Build Coastguard Worker 	unsigned int stateidx:8;
423*d83cc019SAndroid Build Coastguard Worker 	unsigned int numverts:16;	/* overloaded as offset/64 for elt prims */
424*d83cc019SAndroid Build Coastguard Worker 	unsigned int vc_format;	/* vertex format */
425*d83cc019SAndroid Build Coastguard Worker } drm_radeon_prim_t;
426*d83cc019SAndroid Build Coastguard Worker 
427*d83cc019SAndroid Build Coastguard Worker typedef struct {
428*d83cc019SAndroid Build Coastguard Worker 	drm_radeon_context_regs_t context;
429*d83cc019SAndroid Build Coastguard Worker 	drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS];
430*d83cc019SAndroid Build Coastguard Worker 	drm_radeon_context2_regs_t context2;
431*d83cc019SAndroid Build Coastguard Worker 	unsigned int dirty;
432*d83cc019SAndroid Build Coastguard Worker } drm_radeon_state_t;
433*d83cc019SAndroid Build Coastguard Worker 
434*d83cc019SAndroid Build Coastguard Worker typedef struct {
435*d83cc019SAndroid Build Coastguard Worker 	/* The channel for communication of state information to the
436*d83cc019SAndroid Build Coastguard Worker 	 * kernel on firing a vertex buffer with either of the
437*d83cc019SAndroid Build Coastguard Worker 	 * obsoleted vertex/index ioctls.
438*d83cc019SAndroid Build Coastguard Worker 	 */
439*d83cc019SAndroid Build Coastguard Worker 	drm_radeon_context_regs_t context_state;
440*d83cc019SAndroid Build Coastguard Worker 	drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS];
441*d83cc019SAndroid Build Coastguard Worker 	unsigned int dirty;
442*d83cc019SAndroid Build Coastguard Worker 	unsigned int vertsize;
443*d83cc019SAndroid Build Coastguard Worker 	unsigned int vc_format;
444*d83cc019SAndroid Build Coastguard Worker 
445*d83cc019SAndroid Build Coastguard Worker 	/* The current cliprects, or a subset thereof.
446*d83cc019SAndroid Build Coastguard Worker 	 */
447*d83cc019SAndroid Build Coastguard Worker 	struct drm_clip_rect boxes[RADEON_NR_SAREA_CLIPRECTS];
448*d83cc019SAndroid Build Coastguard Worker 	unsigned int nbox;
449*d83cc019SAndroid Build Coastguard Worker 
450*d83cc019SAndroid Build Coastguard Worker 	/* Counters for client-side throttling of rendering clients.
451*d83cc019SAndroid Build Coastguard Worker 	 */
452*d83cc019SAndroid Build Coastguard Worker 	unsigned int last_frame;
453*d83cc019SAndroid Build Coastguard Worker 	unsigned int last_dispatch;
454*d83cc019SAndroid Build Coastguard Worker 	unsigned int last_clear;
455*d83cc019SAndroid Build Coastguard Worker 
456*d83cc019SAndroid Build Coastguard Worker 	struct drm_tex_region tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS +
457*d83cc019SAndroid Build Coastguard Worker 						       1];
458*d83cc019SAndroid Build Coastguard Worker 	unsigned int tex_age[RADEON_NR_TEX_HEAPS];
459*d83cc019SAndroid Build Coastguard Worker 	int ctx_owner;
460*d83cc019SAndroid Build Coastguard Worker 	int pfState;		/* number of 3d windows (0,1,2ormore) */
461*d83cc019SAndroid Build Coastguard Worker 	int pfCurrentPage;	/* which buffer is being displayed? */
462*d83cc019SAndroid Build Coastguard Worker 	int crtc2_base;		/* CRTC2 frame offset */
463*d83cc019SAndroid Build Coastguard Worker 	int tiling_enabled;	/* set by drm, read by 2d + 3d clients */
464*d83cc019SAndroid Build Coastguard Worker } drm_radeon_sarea_t;
465*d83cc019SAndroid Build Coastguard Worker 
466*d83cc019SAndroid Build Coastguard Worker /* WARNING: If you change any of these defines, make sure to change the
467*d83cc019SAndroid Build Coastguard Worker  * defines in the Xserver file (xf86drmRadeon.h)
468*d83cc019SAndroid Build Coastguard Worker  *
469*d83cc019SAndroid Build Coastguard Worker  * KW: actually it's illegal to change any of this (backwards compatibility).
470*d83cc019SAndroid Build Coastguard Worker  */
471*d83cc019SAndroid Build Coastguard Worker 
472*d83cc019SAndroid Build Coastguard Worker /* Radeon specific ioctls
473*d83cc019SAndroid Build Coastguard Worker  * The device specific ioctl range is 0x40 to 0x79.
474*d83cc019SAndroid Build Coastguard Worker  */
475*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_INIT    0x00
476*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_START   0x01
477*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_STOP    0x02
478*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_RESET   0x03
479*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_IDLE    0x04
480*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_RESET      0x05
481*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_FULLSCREEN 0x06
482*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_SWAP       0x07
483*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CLEAR      0x08
484*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_VERTEX     0x09
485*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_INDICES    0x0A
486*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_NOT_USED
487*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_STIPPLE    0x0C
488*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_INDIRECT   0x0D
489*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_TEXTURE    0x0E
490*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_VERTEX2    0x0F
491*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CMDBUF     0x10
492*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GETPARAM   0x11
493*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_FLIP       0x12
494*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_ALLOC      0x13
495*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_FREE       0x14
496*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_INIT_HEAP  0x15
497*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_IRQ_EMIT   0x16
498*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_IRQ_WAIT   0x17
499*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_RESUME  0x18
500*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_SETPARAM   0x19
501*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_SURF_ALLOC 0x1a
502*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_SURF_FREE  0x1b
503*d83cc019SAndroid Build Coastguard Worker /* KMS ioctl */
504*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_INFO		0x1c
505*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_CREATE		0x1d
506*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_MMAP		0x1e
507*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_PREAD		0x21
508*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_PWRITE		0x22
509*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_SET_DOMAIN	0x23
510*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_WAIT_IDLE	0x24
511*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CS			0x26
512*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_INFO			0x27
513*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_SET_TILING	0x28
514*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_GET_TILING	0x29
515*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_BUSY		0x2a
516*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_VA		0x2b
517*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_OP		0x2c
518*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_USERPTR		0x2d
519*d83cc019SAndroid Build Coastguard Worker 
520*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_INIT    DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_INIT, drm_radeon_init_t)
521*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_START   DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_CP_START)
522*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_STOP    DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_STOP, drm_radeon_cp_stop_t)
523*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_RESET   DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_CP_RESET)
524*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_IDLE    DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_CP_IDLE)
525*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_RESET      DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_RESET)
526*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FULLSCREEN, drm_radeon_fullscreen_t)
527*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SWAP       DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_SWAP)
528*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CLEAR      DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CLEAR, drm_radeon_clear_t)
529*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_VERTEX     DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX, drm_radeon_vertex_t)
530*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INDICES    DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INDICES, drm_radeon_indices_t)
531*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_STIPPLE    DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_STIPPLE, drm_radeon_stipple_t)
532*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INDIRECT   DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INDIRECT, drm_radeon_indirect_t)
533*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_TEXTURE    DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_TEXTURE, drm_radeon_texture_t)
534*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_VERTEX2    DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX2, drm_radeon_vertex2_t)
535*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CMDBUF     DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CMDBUF, drm_radeon_cmd_buffer_t)
536*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GETPARAM   DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GETPARAM, drm_radeon_getparam_t)
537*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FLIP       DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_FLIP)
538*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_ALLOC      DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_ALLOC, drm_radeon_mem_alloc_t)
539*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FREE       DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FREE, drm_radeon_mem_free_t)
540*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INIT_HEAP  DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INIT_HEAP, drm_radeon_mem_init_heap_t)
541*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_IRQ_EMIT   DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_IRQ_EMIT, drm_radeon_irq_emit_t)
542*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_IRQ_WAIT   DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_IRQ_WAIT, drm_radeon_irq_wait_t)
543*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_RESUME  DRM_IO(  DRM_COMMAND_BASE + DRM_RADEON_CP_RESUME)
544*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SETPARAM   DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SETPARAM, drm_radeon_setparam_t)
545*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SURF_ALLOC DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_ALLOC, drm_radeon_surface_alloc_t)
546*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SURF_FREE  DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_FREE, drm_radeon_surface_free_t)
547*d83cc019SAndroid Build Coastguard Worker /* KMS */
548*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_INFO	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_INFO, struct drm_radeon_gem_info)
549*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_CREATE	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_CREATE, struct drm_radeon_gem_create)
550*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_MMAP	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_MMAP, struct drm_radeon_gem_mmap)
551*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_PREAD	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PREAD, struct drm_radeon_gem_pread)
552*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_PWRITE	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PWRITE, struct drm_radeon_gem_pwrite)
553*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_SET_DOMAIN	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_DOMAIN, struct drm_radeon_gem_set_domain)
554*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_WAIT_IDLE	DRM_IOW(DRM_COMMAND_BASE + DRM_RADEON_GEM_WAIT_IDLE, struct drm_radeon_gem_wait_idle)
555*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CS		DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_CS, struct drm_radeon_cs)
556*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INFO		DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INFO, struct drm_radeon_info)
557*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_SET_TILING	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_TILING, struct drm_radeon_gem_set_tiling)
558*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_GET_TILING	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_GET_TILING, struct drm_radeon_gem_get_tiling)
559*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_BUSY	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_BUSY, struct drm_radeon_gem_busy)
560*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_VA		DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_VA, struct drm_radeon_gem_va)
561*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_OP		DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_OP, struct drm_radeon_gem_op)
562*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_USERPTR	DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_USERPTR, struct drm_radeon_gem_userptr)
563*d83cc019SAndroid Build Coastguard Worker 
564*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_init {
565*d83cc019SAndroid Build Coastguard Worker 	enum {
566*d83cc019SAndroid Build Coastguard Worker 		RADEON_INIT_CP = 0x01,
567*d83cc019SAndroid Build Coastguard Worker 		RADEON_CLEANUP_CP = 0x02,
568*d83cc019SAndroid Build Coastguard Worker 		RADEON_INIT_R200_CP = 0x03,
569*d83cc019SAndroid Build Coastguard Worker 		RADEON_INIT_R300_CP = 0x04,
570*d83cc019SAndroid Build Coastguard Worker 		RADEON_INIT_R600_CP = 0x05
571*d83cc019SAndroid Build Coastguard Worker 	} func;
572*d83cc019SAndroid Build Coastguard Worker 	unsigned long sarea_priv_offset;
573*d83cc019SAndroid Build Coastguard Worker 	int is_pci;
574*d83cc019SAndroid Build Coastguard Worker 	int cp_mode;
575*d83cc019SAndroid Build Coastguard Worker 	int gart_size;
576*d83cc019SAndroid Build Coastguard Worker 	int ring_size;
577*d83cc019SAndroid Build Coastguard Worker 	int usec_timeout;
578*d83cc019SAndroid Build Coastguard Worker 
579*d83cc019SAndroid Build Coastguard Worker 	unsigned int fb_bpp;
580*d83cc019SAndroid Build Coastguard Worker 	unsigned int front_offset, front_pitch;
581*d83cc019SAndroid Build Coastguard Worker 	unsigned int back_offset, back_pitch;
582*d83cc019SAndroid Build Coastguard Worker 	unsigned int depth_bpp;
583*d83cc019SAndroid Build Coastguard Worker 	unsigned int depth_offset, depth_pitch;
584*d83cc019SAndroid Build Coastguard Worker 
585*d83cc019SAndroid Build Coastguard Worker 	unsigned long fb_offset;
586*d83cc019SAndroid Build Coastguard Worker 	unsigned long mmio_offset;
587*d83cc019SAndroid Build Coastguard Worker 	unsigned long ring_offset;
588*d83cc019SAndroid Build Coastguard Worker 	unsigned long ring_rptr_offset;
589*d83cc019SAndroid Build Coastguard Worker 	unsigned long buffers_offset;
590*d83cc019SAndroid Build Coastguard Worker 	unsigned long gart_textures_offset;
591*d83cc019SAndroid Build Coastguard Worker } drm_radeon_init_t;
592*d83cc019SAndroid Build Coastguard Worker 
593*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_cp_stop {
594*d83cc019SAndroid Build Coastguard Worker 	int flush;
595*d83cc019SAndroid Build Coastguard Worker 	int idle;
596*d83cc019SAndroid Build Coastguard Worker } drm_radeon_cp_stop_t;
597*d83cc019SAndroid Build Coastguard Worker 
598*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_fullscreen {
599*d83cc019SAndroid Build Coastguard Worker 	enum {
600*d83cc019SAndroid Build Coastguard Worker 		RADEON_INIT_FULLSCREEN = 0x01,
601*d83cc019SAndroid Build Coastguard Worker 		RADEON_CLEANUP_FULLSCREEN = 0x02
602*d83cc019SAndroid Build Coastguard Worker 	} func;
603*d83cc019SAndroid Build Coastguard Worker } drm_radeon_fullscreen_t;
604*d83cc019SAndroid Build Coastguard Worker 
605*d83cc019SAndroid Build Coastguard Worker #define CLEAR_X1	0
606*d83cc019SAndroid Build Coastguard Worker #define CLEAR_Y1	1
607*d83cc019SAndroid Build Coastguard Worker #define CLEAR_X2	2
608*d83cc019SAndroid Build Coastguard Worker #define CLEAR_Y2	3
609*d83cc019SAndroid Build Coastguard Worker #define CLEAR_DEPTH	4
610*d83cc019SAndroid Build Coastguard Worker 
611*d83cc019SAndroid Build Coastguard Worker typedef union drm_radeon_clear_rect {
612*d83cc019SAndroid Build Coastguard Worker 	float f[5];
613*d83cc019SAndroid Build Coastguard Worker 	unsigned int ui[5];
614*d83cc019SAndroid Build Coastguard Worker } drm_radeon_clear_rect_t;
615*d83cc019SAndroid Build Coastguard Worker 
616*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_clear {
617*d83cc019SAndroid Build Coastguard Worker 	unsigned int flags;
618*d83cc019SAndroid Build Coastguard Worker 	unsigned int clear_color;
619*d83cc019SAndroid Build Coastguard Worker 	unsigned int clear_depth;
620*d83cc019SAndroid Build Coastguard Worker 	unsigned int color_mask;
621*d83cc019SAndroid Build Coastguard Worker 	unsigned int depth_mask;	/* misnamed field:  should be stencil */
622*d83cc019SAndroid Build Coastguard Worker 	drm_radeon_clear_rect_t *depth_boxes;
623*d83cc019SAndroid Build Coastguard Worker } drm_radeon_clear_t;
624*d83cc019SAndroid Build Coastguard Worker 
625*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_vertex {
626*d83cc019SAndroid Build Coastguard Worker 	int prim;
627*d83cc019SAndroid Build Coastguard Worker 	int idx;		/* Index of vertex buffer */
628*d83cc019SAndroid Build Coastguard Worker 	int count;		/* Number of vertices in buffer */
629*d83cc019SAndroid Build Coastguard Worker 	int discard;		/* Client finished with buffer? */
630*d83cc019SAndroid Build Coastguard Worker } drm_radeon_vertex_t;
631*d83cc019SAndroid Build Coastguard Worker 
632*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_indices {
633*d83cc019SAndroid Build Coastguard Worker 	int prim;
634*d83cc019SAndroid Build Coastguard Worker 	int idx;
635*d83cc019SAndroid Build Coastguard Worker 	int start;
636*d83cc019SAndroid Build Coastguard Worker 	int end;
637*d83cc019SAndroid Build Coastguard Worker 	int discard;		/* Client finished with buffer? */
638*d83cc019SAndroid Build Coastguard Worker } drm_radeon_indices_t;
639*d83cc019SAndroid Build Coastguard Worker 
640*d83cc019SAndroid Build Coastguard Worker /* v1.2 - obsoletes drm_radeon_vertex and drm_radeon_indices
641*d83cc019SAndroid Build Coastguard Worker  *      - allows multiple primitives and state changes in a single ioctl
642*d83cc019SAndroid Build Coastguard Worker  *      - supports driver change to emit native primitives
643*d83cc019SAndroid Build Coastguard Worker  */
644*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_vertex2 {
645*d83cc019SAndroid Build Coastguard Worker 	int idx;		/* Index of vertex buffer */
646*d83cc019SAndroid Build Coastguard Worker 	int discard;		/* Client finished with buffer? */
647*d83cc019SAndroid Build Coastguard Worker 	int nr_states;
648*d83cc019SAndroid Build Coastguard Worker 	drm_radeon_state_t *state;
649*d83cc019SAndroid Build Coastguard Worker 	int nr_prims;
650*d83cc019SAndroid Build Coastguard Worker 	drm_radeon_prim_t *prim;
651*d83cc019SAndroid Build Coastguard Worker } drm_radeon_vertex2_t;
652*d83cc019SAndroid Build Coastguard Worker 
653*d83cc019SAndroid Build Coastguard Worker /* v1.3 - obsoletes drm_radeon_vertex2
654*d83cc019SAndroid Build Coastguard Worker  *      - allows arbitrarily large cliprect list
655*d83cc019SAndroid Build Coastguard Worker  *      - allows updating of tcl packet, vector and scalar state
656*d83cc019SAndroid Build Coastguard Worker  *      - allows memory-efficient description of state updates
657*d83cc019SAndroid Build Coastguard Worker  *      - allows state to be emitted without a primitive
658*d83cc019SAndroid Build Coastguard Worker  *           (for clears, ctx switches)
659*d83cc019SAndroid Build Coastguard Worker  *      - allows more than one dma buffer to be referenced per ioctl
660*d83cc019SAndroid Build Coastguard Worker  *      - supports tcl driver
661*d83cc019SAndroid Build Coastguard Worker  *      - may be extended in future versions with new cmd types, packets
662*d83cc019SAndroid Build Coastguard Worker  */
663*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_cmd_buffer {
664*d83cc019SAndroid Build Coastguard Worker 	int bufsz;
665*d83cc019SAndroid Build Coastguard Worker 	char *buf;
666*d83cc019SAndroid Build Coastguard Worker 	int nbox;
667*d83cc019SAndroid Build Coastguard Worker 	struct drm_clip_rect *boxes;
668*d83cc019SAndroid Build Coastguard Worker } drm_radeon_cmd_buffer_t;
669*d83cc019SAndroid Build Coastguard Worker 
670*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_tex_image {
671*d83cc019SAndroid Build Coastguard Worker 	unsigned int x, y;	/* Blit coordinates */
672*d83cc019SAndroid Build Coastguard Worker 	unsigned int width, height;
673*d83cc019SAndroid Build Coastguard Worker 	const void *data;
674*d83cc019SAndroid Build Coastguard Worker } drm_radeon_tex_image_t;
675*d83cc019SAndroid Build Coastguard Worker 
676*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_texture {
677*d83cc019SAndroid Build Coastguard Worker 	unsigned int offset;
678*d83cc019SAndroid Build Coastguard Worker 	int pitch;
679*d83cc019SAndroid Build Coastguard Worker 	int format;
680*d83cc019SAndroid Build Coastguard Worker 	int width;		/* Texture image coordinates */
681*d83cc019SAndroid Build Coastguard Worker 	int height;
682*d83cc019SAndroid Build Coastguard Worker 	drm_radeon_tex_image_t *image;
683*d83cc019SAndroid Build Coastguard Worker } drm_radeon_texture_t;
684*d83cc019SAndroid Build Coastguard Worker 
685*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_stipple {
686*d83cc019SAndroid Build Coastguard Worker 	unsigned int *mask;
687*d83cc019SAndroid Build Coastguard Worker } drm_radeon_stipple_t;
688*d83cc019SAndroid Build Coastguard Worker 
689*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_indirect {
690*d83cc019SAndroid Build Coastguard Worker 	int idx;
691*d83cc019SAndroid Build Coastguard Worker 	int start;
692*d83cc019SAndroid Build Coastguard Worker 	int end;
693*d83cc019SAndroid Build Coastguard Worker 	int discard;
694*d83cc019SAndroid Build Coastguard Worker } drm_radeon_indirect_t;
695*d83cc019SAndroid Build Coastguard Worker 
696*d83cc019SAndroid Build Coastguard Worker /* enum for card type parameters */
697*d83cc019SAndroid Build Coastguard Worker #define RADEON_CARD_PCI 0
698*d83cc019SAndroid Build Coastguard Worker #define RADEON_CARD_AGP 1
699*d83cc019SAndroid Build Coastguard Worker #define RADEON_CARD_PCIE 2
700*d83cc019SAndroid Build Coastguard Worker 
701*d83cc019SAndroid Build Coastguard Worker /* 1.3: An ioctl to get parameters that aren't available to the 3d
702*d83cc019SAndroid Build Coastguard Worker  * client any other way.
703*d83cc019SAndroid Build Coastguard Worker  */
704*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_BUFFER_OFFSET    1	/* card offset of 1st GART buffer */
705*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_FRAME            2
706*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_DISPATCH         3
707*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_CLEAR            4
708*d83cc019SAndroid Build Coastguard Worker /* Added with DRM version 1.6. */
709*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_IRQ_NR                5
710*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_BASE             6	/* card offset of GART base */
711*d83cc019SAndroid Build Coastguard Worker /* Added with DRM version 1.8. */
712*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_REGISTER_HANDLE       7	/* for drmMap() */
713*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_STATUS_HANDLE         8
714*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_SAREA_HANDLE          9
715*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_TEX_HANDLE       10
716*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_SCRATCH_OFFSET        11
717*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_CARD_TYPE             12
718*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_VBLANK_CRTC           13   /* VBLANK CRTC */
719*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_FB_LOCATION           14   /* FB location */
720*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_NUM_GB_PIPES          15   /* num GB pipes */
721*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_DEVICE_ID             16
722*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_NUM_Z_PIPES           17   /* num Z pipes */
723*d83cc019SAndroid Build Coastguard Worker 
724*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_getparam {
725*d83cc019SAndroid Build Coastguard Worker 	int param;
726*d83cc019SAndroid Build Coastguard Worker 	void *value;
727*d83cc019SAndroid Build Coastguard Worker } drm_radeon_getparam_t;
728*d83cc019SAndroid Build Coastguard Worker 
729*d83cc019SAndroid Build Coastguard Worker /* 1.6: Set up a memory manager for regions of shared memory:
730*d83cc019SAndroid Build Coastguard Worker  */
731*d83cc019SAndroid Build Coastguard Worker #define RADEON_MEM_REGION_GART 1
732*d83cc019SAndroid Build Coastguard Worker #define RADEON_MEM_REGION_FB   2
733*d83cc019SAndroid Build Coastguard Worker 
734*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_alloc {
735*d83cc019SAndroid Build Coastguard Worker 	int region;
736*d83cc019SAndroid Build Coastguard Worker 	int alignment;
737*d83cc019SAndroid Build Coastguard Worker 	int size;
738*d83cc019SAndroid Build Coastguard Worker 	int *region_offset;	/* offset from start of fb or GART */
739*d83cc019SAndroid Build Coastguard Worker } drm_radeon_mem_alloc_t;
740*d83cc019SAndroid Build Coastguard Worker 
741*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_free {
742*d83cc019SAndroid Build Coastguard Worker 	int region;
743*d83cc019SAndroid Build Coastguard Worker 	int region_offset;
744*d83cc019SAndroid Build Coastguard Worker } drm_radeon_mem_free_t;
745*d83cc019SAndroid Build Coastguard Worker 
746*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_init_heap {
747*d83cc019SAndroid Build Coastguard Worker 	int region;
748*d83cc019SAndroid Build Coastguard Worker 	int size;
749*d83cc019SAndroid Build Coastguard Worker 	int start;
750*d83cc019SAndroid Build Coastguard Worker } drm_radeon_mem_init_heap_t;
751*d83cc019SAndroid Build Coastguard Worker 
752*d83cc019SAndroid Build Coastguard Worker /* 1.6: Userspace can request & wait on irq's:
753*d83cc019SAndroid Build Coastguard Worker  */
754*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_irq_emit {
755*d83cc019SAndroid Build Coastguard Worker 	int *irq_seq;
756*d83cc019SAndroid Build Coastguard Worker } drm_radeon_irq_emit_t;
757*d83cc019SAndroid Build Coastguard Worker 
758*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_irq_wait {
759*d83cc019SAndroid Build Coastguard Worker 	int irq_seq;
760*d83cc019SAndroid Build Coastguard Worker } drm_radeon_irq_wait_t;
761*d83cc019SAndroid Build Coastguard Worker 
762*d83cc019SAndroid Build Coastguard Worker /* 1.10: Clients tell the DRM where they think the framebuffer is located in
763*d83cc019SAndroid Build Coastguard Worker  * the card's address space, via a new generic ioctl to set parameters
764*d83cc019SAndroid Build Coastguard Worker  */
765*d83cc019SAndroid Build Coastguard Worker 
766*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_setparam {
767*d83cc019SAndroid Build Coastguard Worker 	unsigned int param;
768*d83cc019SAndroid Build Coastguard Worker 	__s64 value;
769*d83cc019SAndroid Build Coastguard Worker } drm_radeon_setparam_t;
770*d83cc019SAndroid Build Coastguard Worker 
771*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_FB_LOCATION    1	/* determined framebuffer location */
772*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_SWITCH_TILING  2	/* enable/disable color tiling */
773*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_PCIGART_LOCATION 3	/* PCI Gart Location */
774*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_NEW_MEMMAP 4		/* Use new memory map */
775*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_PCIGART_TABLE_SIZE 5    /* PCI GART Table Size */
776*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_VBLANK_CRTC 6           /* VBLANK CRTC */
777*d83cc019SAndroid Build Coastguard Worker /* 1.14: Clients can allocate/free a surface
778*d83cc019SAndroid Build Coastguard Worker  */
779*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_surface_alloc {
780*d83cc019SAndroid Build Coastguard Worker 	unsigned int address;
781*d83cc019SAndroid Build Coastguard Worker 	unsigned int size;
782*d83cc019SAndroid Build Coastguard Worker 	unsigned int flags;
783*d83cc019SAndroid Build Coastguard Worker } drm_radeon_surface_alloc_t;
784*d83cc019SAndroid Build Coastguard Worker 
785*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_surface_free {
786*d83cc019SAndroid Build Coastguard Worker 	unsigned int address;
787*d83cc019SAndroid Build Coastguard Worker } drm_radeon_surface_free_t;
788*d83cc019SAndroid Build Coastguard Worker 
789*d83cc019SAndroid Build Coastguard Worker #define	DRM_RADEON_VBLANK_CRTC1		1
790*d83cc019SAndroid Build Coastguard Worker #define	DRM_RADEON_VBLANK_CRTC2		2
791*d83cc019SAndroid Build Coastguard Worker 
792*d83cc019SAndroid Build Coastguard Worker /*
793*d83cc019SAndroid Build Coastguard Worker  * Kernel modesetting world below.
794*d83cc019SAndroid Build Coastguard Worker  */
795*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_CPU		0x1
796*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_GTT		0x2
797*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_VRAM		0x4
798*d83cc019SAndroid Build Coastguard Worker 
799*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_info {
800*d83cc019SAndroid Build Coastguard Worker 	__u64	gart_size;
801*d83cc019SAndroid Build Coastguard Worker 	__u64	vram_size;
802*d83cc019SAndroid Build Coastguard Worker 	__u64	vram_visible;
803*d83cc019SAndroid Build Coastguard Worker };
804*d83cc019SAndroid Build Coastguard Worker 
805*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_NO_BACKING_STORE	(1 << 0)
806*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_GTT_UC		(1 << 1)
807*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_GTT_WC		(1 << 2)
808*d83cc019SAndroid Build Coastguard Worker /* BO is expected to be accessed by the CPU */
809*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_CPU_ACCESS		(1 << 3)
810*d83cc019SAndroid Build Coastguard Worker /* CPU access is not expected to work for this BO */
811*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_NO_CPU_ACCESS	(1 << 4)
812*d83cc019SAndroid Build Coastguard Worker 
813*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_create {
814*d83cc019SAndroid Build Coastguard Worker 	__u64	size;
815*d83cc019SAndroid Build Coastguard Worker 	__u64	alignment;
816*d83cc019SAndroid Build Coastguard Worker 	__u32	handle;
817*d83cc019SAndroid Build Coastguard Worker 	__u32	initial_domain;
818*d83cc019SAndroid Build Coastguard Worker 	__u32	flags;
819*d83cc019SAndroid Build Coastguard Worker };
820*d83cc019SAndroid Build Coastguard Worker 
821*d83cc019SAndroid Build Coastguard Worker /*
822*d83cc019SAndroid Build Coastguard Worker  * This is not a reliable API and you should expect it to fail for any
823*d83cc019SAndroid Build Coastguard Worker  * number of reasons and have fallback path that do not use userptr to
824*d83cc019SAndroid Build Coastguard Worker  * perform any operation.
825*d83cc019SAndroid Build Coastguard Worker  */
826*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_READONLY	(1 << 0)
827*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_ANONONLY	(1 << 1)
828*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_VALIDATE	(1 << 2)
829*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_REGISTER	(1 << 3)
830*d83cc019SAndroid Build Coastguard Worker 
831*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_userptr {
832*d83cc019SAndroid Build Coastguard Worker 	__u64		addr;
833*d83cc019SAndroid Build Coastguard Worker 	__u64		size;
834*d83cc019SAndroid Build Coastguard Worker 	__u32		flags;
835*d83cc019SAndroid Build Coastguard Worker 	__u32		handle;
836*d83cc019SAndroid Build Coastguard Worker };
837*d83cc019SAndroid Build Coastguard Worker 
838*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_MACRO				0x1
839*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_MICRO				0x2
840*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_SWAP_16BIT			0x4
841*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_SWAP_32BIT			0x8
842*d83cc019SAndroid Build Coastguard Worker /* this object requires a surface when mapped - i.e. front buffer */
843*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_SURFACE				0x10
844*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_MICRO_SQUARE			0x20
845*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKW_SHIFT			8
846*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKW_MASK			0xf
847*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKH_SHIFT			12
848*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKH_MASK			0xf
849*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_MACRO_TILE_ASPECT_SHIFT	16
850*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_MACRO_TILE_ASPECT_MASK		0xf
851*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_TILE_SPLIT_SHIFT		24
852*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_TILE_SPLIT_MASK		0xf
853*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_STENCIL_TILE_SPLIT_SHIFT	28
854*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_STENCIL_TILE_SPLIT_MASK	0xf
855*d83cc019SAndroid Build Coastguard Worker 
856*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_set_tiling {
857*d83cc019SAndroid Build Coastguard Worker 	__u32	handle;
858*d83cc019SAndroid Build Coastguard Worker 	__u32	tiling_flags;
859*d83cc019SAndroid Build Coastguard Worker 	__u32	pitch;
860*d83cc019SAndroid Build Coastguard Worker };
861*d83cc019SAndroid Build Coastguard Worker 
862*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_get_tiling {
863*d83cc019SAndroid Build Coastguard Worker 	__u32	handle;
864*d83cc019SAndroid Build Coastguard Worker 	__u32	tiling_flags;
865*d83cc019SAndroid Build Coastguard Worker 	__u32	pitch;
866*d83cc019SAndroid Build Coastguard Worker };
867*d83cc019SAndroid Build Coastguard Worker 
868*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_mmap {
869*d83cc019SAndroid Build Coastguard Worker 	__u32	handle;
870*d83cc019SAndroid Build Coastguard Worker 	__u32	pad;
871*d83cc019SAndroid Build Coastguard Worker 	__u64	offset;
872*d83cc019SAndroid Build Coastguard Worker 	__u64	size;
873*d83cc019SAndroid Build Coastguard Worker 	__u64	addr_ptr;
874*d83cc019SAndroid Build Coastguard Worker };
875*d83cc019SAndroid Build Coastguard Worker 
876*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_set_domain {
877*d83cc019SAndroid Build Coastguard Worker 	__u32	handle;
878*d83cc019SAndroid Build Coastguard Worker 	__u32	read_domains;
879*d83cc019SAndroid Build Coastguard Worker 	__u32	write_domain;
880*d83cc019SAndroid Build Coastguard Worker };
881*d83cc019SAndroid Build Coastguard Worker 
882*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_wait_idle {
883*d83cc019SAndroid Build Coastguard Worker 	__u32	handle;
884*d83cc019SAndroid Build Coastguard Worker 	__u32	pad;
885*d83cc019SAndroid Build Coastguard Worker };
886*d83cc019SAndroid Build Coastguard Worker 
887*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_busy {
888*d83cc019SAndroid Build Coastguard Worker 	__u32	handle;
889*d83cc019SAndroid Build Coastguard Worker 	__u32        domain;
890*d83cc019SAndroid Build Coastguard Worker };
891*d83cc019SAndroid Build Coastguard Worker 
892*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_pread {
893*d83cc019SAndroid Build Coastguard Worker 	/** Handle for the object being read. */
894*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;
895*d83cc019SAndroid Build Coastguard Worker 	__u32 pad;
896*d83cc019SAndroid Build Coastguard Worker 	/** Offset into the object to read from */
897*d83cc019SAndroid Build Coastguard Worker 	__u64 offset;
898*d83cc019SAndroid Build Coastguard Worker 	/** Length of data to read */
899*d83cc019SAndroid Build Coastguard Worker 	__u64 size;
900*d83cc019SAndroid Build Coastguard Worker 	/** Pointer to write the data into. */
901*d83cc019SAndroid Build Coastguard Worker 	/* void *, but pointers are not 32/64 compatible */
902*d83cc019SAndroid Build Coastguard Worker 	__u64 data_ptr;
903*d83cc019SAndroid Build Coastguard Worker };
904*d83cc019SAndroid Build Coastguard Worker 
905*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_pwrite {
906*d83cc019SAndroid Build Coastguard Worker 	/** Handle for the object being written to. */
907*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;
908*d83cc019SAndroid Build Coastguard Worker 	__u32 pad;
909*d83cc019SAndroid Build Coastguard Worker 	/** Offset into the object to write to */
910*d83cc019SAndroid Build Coastguard Worker 	__u64 offset;
911*d83cc019SAndroid Build Coastguard Worker 	/** Length of data to write */
912*d83cc019SAndroid Build Coastguard Worker 	__u64 size;
913*d83cc019SAndroid Build Coastguard Worker 	/** Pointer to read the data from. */
914*d83cc019SAndroid Build Coastguard Worker 	/* void *, but pointers are not 32/64 compatible */
915*d83cc019SAndroid Build Coastguard Worker 	__u64 data_ptr;
916*d83cc019SAndroid Build Coastguard Worker };
917*d83cc019SAndroid Build Coastguard Worker 
918*d83cc019SAndroid Build Coastguard Worker /* Sets or returns a value associated with a buffer. */
919*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_op {
920*d83cc019SAndroid Build Coastguard Worker 	__u32	handle; /* buffer */
921*d83cc019SAndroid Build Coastguard Worker 	__u32	op;     /* RADEON_GEM_OP_* */
922*d83cc019SAndroid Build Coastguard Worker 	__u64	value;  /* input or return value */
923*d83cc019SAndroid Build Coastguard Worker };
924*d83cc019SAndroid Build Coastguard Worker 
925*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_OP_GET_INITIAL_DOMAIN	0
926*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_OP_SET_INITIAL_DOMAIN	1
927*d83cc019SAndroid Build Coastguard Worker 
928*d83cc019SAndroid Build Coastguard Worker #define RADEON_VA_MAP			1
929*d83cc019SAndroid Build Coastguard Worker #define RADEON_VA_UNMAP			2
930*d83cc019SAndroid Build Coastguard Worker 
931*d83cc019SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_OK		0
932*d83cc019SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_ERROR		1
933*d83cc019SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_VA_EXIST	2
934*d83cc019SAndroid Build Coastguard Worker 
935*d83cc019SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_VALID		(1 << 0)
936*d83cc019SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_READABLE		(1 << 1)
937*d83cc019SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_WRITEABLE	(1 << 2)
938*d83cc019SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_SYSTEM		(1 << 3)
939*d83cc019SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_SNOOPED		(1 << 4)
940*d83cc019SAndroid Build Coastguard Worker 
941*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_va {
942*d83cc019SAndroid Build Coastguard Worker 	__u32		handle;
943*d83cc019SAndroid Build Coastguard Worker 	__u32		operation;
944*d83cc019SAndroid Build Coastguard Worker 	__u32		vm_id;
945*d83cc019SAndroid Build Coastguard Worker 	__u32		flags;
946*d83cc019SAndroid Build Coastguard Worker 	__u64		offset;
947*d83cc019SAndroid Build Coastguard Worker };
948*d83cc019SAndroid Build Coastguard Worker 
949*d83cc019SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_RELOCS	0x01
950*d83cc019SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_IB	0x02
951*d83cc019SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_FLAGS	0x03
952*d83cc019SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_CONST_IB	0x04
953*d83cc019SAndroid Build Coastguard Worker 
954*d83cc019SAndroid Build Coastguard Worker /* The first dword of RADEON_CHUNK_ID_FLAGS is a uint32 of these flags: */
955*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_KEEP_TILING_FLAGS 0x01
956*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_USE_VM            0x02
957*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_END_OF_FRAME      0x04 /* a hint from userspace which CS is the last one */
958*d83cc019SAndroid Build Coastguard Worker /* The second dword of RADEON_CHUNK_ID_FLAGS is a uint32 that sets the ring type */
959*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_RING_GFX          0
960*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_RING_COMPUTE      1
961*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_RING_DMA          2
962*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_RING_UVD          3
963*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_RING_VCE          4
964*d83cc019SAndroid Build Coastguard Worker /* The third dword of RADEON_CHUNK_ID_FLAGS is a sint32 that sets the priority */
965*d83cc019SAndroid Build Coastguard Worker /* 0 = normal, + = higher priority, - = lower priority */
966*d83cc019SAndroid Build Coastguard Worker 
967*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_cs_chunk {
968*d83cc019SAndroid Build Coastguard Worker 	__u32		chunk_id;
969*d83cc019SAndroid Build Coastguard Worker 	__u32		length_dw;
970*d83cc019SAndroid Build Coastguard Worker 	__u64		chunk_data;
971*d83cc019SAndroid Build Coastguard Worker };
972*d83cc019SAndroid Build Coastguard Worker 
973*d83cc019SAndroid Build Coastguard Worker /* drm_radeon_cs_reloc.flags */
974*d83cc019SAndroid Build Coastguard Worker #define RADEON_RELOC_PRIO_MASK		(0xf << 0)
975*d83cc019SAndroid Build Coastguard Worker 
976*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_cs_reloc {
977*d83cc019SAndroid Build Coastguard Worker 	__u32		handle;
978*d83cc019SAndroid Build Coastguard Worker 	__u32		read_domains;
979*d83cc019SAndroid Build Coastguard Worker 	__u32		write_domain;
980*d83cc019SAndroid Build Coastguard Worker 	__u32		flags;
981*d83cc019SAndroid Build Coastguard Worker };
982*d83cc019SAndroid Build Coastguard Worker 
983*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_cs {
984*d83cc019SAndroid Build Coastguard Worker 	__u32		num_chunks;
985*d83cc019SAndroid Build Coastguard Worker 	__u32		cs_id;
986*d83cc019SAndroid Build Coastguard Worker 	/* this points to __u64 * which point to cs chunks */
987*d83cc019SAndroid Build Coastguard Worker 	__u64		chunks;
988*d83cc019SAndroid Build Coastguard Worker 	/* updates to the limits after this CS ioctl */
989*d83cc019SAndroid Build Coastguard Worker 	__u64		gart_limit;
990*d83cc019SAndroid Build Coastguard Worker 	__u64		vram_limit;
991*d83cc019SAndroid Build Coastguard Worker };
992*d83cc019SAndroid Build Coastguard Worker 
993*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_DEVICE_ID		0x00
994*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_GB_PIPES	0x01
995*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_Z_PIPES 	0x02
996*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_ACCEL_WORKING	0x03
997*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CRTC_FROM_ID	0x04
998*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_ACCEL_WORKING2	0x05
999*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_TILING_CONFIG	0x06
1000*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_WANT_HYPERZ		0x07
1001*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_WANT_CMASK		0x08 /* get access to CMASK on r300 */
1002*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CLOCK_CRYSTAL_FREQ	0x09 /* clock crystal frequency */
1003*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_BACKENDS	0x0a /* DB/backends for r600+ - need for OQ */
1004*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_TILE_PIPES	0x0b /* tile pipes for r600+ */
1005*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_FUSION_GART_WORKING	0x0c /* fusion writes to GTT were broken before this */
1006*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_BACKEND_MAP		0x0d /* pipe to backend map, needed by mesa */
1007*d83cc019SAndroid Build Coastguard Worker /* virtual address start, va < start are reserved by the kernel */
1008*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_VA_START		0x0e
1009*d83cc019SAndroid Build Coastguard Worker /* maximum size of ib using the virtual memory cs */
1010*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_IB_VM_MAX_SIZE	0x0f
1011*d83cc019SAndroid Build Coastguard Worker /* max pipes - needed for compute shaders */
1012*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_PIPES		0x10
1013*d83cc019SAndroid Build Coastguard Worker /* timestamp for GL_ARB_timer_query (OpenGL), returns the current GPU clock */
1014*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_TIMESTAMP		0x11
1015*d83cc019SAndroid Build Coastguard Worker /* max shader engines (SE) - needed for geometry shaders, etc. */
1016*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SE		0x12
1017*d83cc019SAndroid Build Coastguard Worker /* max SH per SE */
1018*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SH_PER_SE	0x13
1019*d83cc019SAndroid Build Coastguard Worker /* fast fb access is enabled */
1020*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_FASTFB_WORKING	0x14
1021*d83cc019SAndroid Build Coastguard Worker /* query if a RADEON_CS_RING_* submission is supported */
1022*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_RING_WORKING	0x15
1023*d83cc019SAndroid Build Coastguard Worker /* SI tile mode array */
1024*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_SI_TILE_MODE_ARRAY	0x16
1025*d83cc019SAndroid Build Coastguard Worker /* query if CP DMA is supported on the compute ring */
1026*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_SI_CP_DMA_COMPUTE	0x17
1027*d83cc019SAndroid Build Coastguard Worker /* CIK macrotile mode array */
1028*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CIK_MACROTILE_MODE_ARRAY	0x18
1029*d83cc019SAndroid Build Coastguard Worker /* query the number of render backends */
1030*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_SI_BACKEND_ENABLED_MASK	0x19
1031*d83cc019SAndroid Build Coastguard Worker /* max engine clock - needed for OpenCL */
1032*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SCLK		0x1a
1033*d83cc019SAndroid Build Coastguard Worker /* version of VCE firmware */
1034*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_VCE_FW_VERSION	0x1b
1035*d83cc019SAndroid Build Coastguard Worker /* version of VCE feedback */
1036*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_VCE_FB_VERSION	0x1c
1037*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_BYTES_MOVED	0x1d
1038*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_VRAM_USAGE		0x1e
1039*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_GTT_USAGE		0x1f
1040*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_ACTIVE_CU_COUNT	0x20
1041*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_TEMP	0x21
1042*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_SCLK	0x22
1043*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_MCLK	0x23
1044*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_READ_REG		0x24
1045*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_VA_UNMAP_WORKING	0x25
1046*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_GPU_RESET_COUNTER	0x26
1047*d83cc019SAndroid Build Coastguard Worker 
1048*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_info {
1049*d83cc019SAndroid Build Coastguard Worker 	__u32		request;
1050*d83cc019SAndroid Build Coastguard Worker 	__u32		pad;
1051*d83cc019SAndroid Build Coastguard Worker 	__u64		value;
1052*d83cc019SAndroid Build Coastguard Worker };
1053*d83cc019SAndroid Build Coastguard Worker 
1054*d83cc019SAndroid Build Coastguard Worker /* Those correspond to the tile index to use, this is to explicitly state
1055*d83cc019SAndroid Build Coastguard Worker  * the API that is implicitly defined by the tile mode array.
1056*d83cc019SAndroid Build Coastguard Worker  */
1057*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_LINEAR_ALIGNED	8
1058*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_1D			13
1059*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_1D_SCANOUT		9
1060*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_8BPP		14
1061*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_16BPP		15
1062*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_32BPP		16
1063*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_64BPP		17
1064*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_SCANOUT_16BPP	11
1065*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_SCANOUT_32BPP	12
1066*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_1D		4
1067*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D		0
1068*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_2AA	3
1069*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_4AA	3
1070*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_8AA	2
1071*d83cc019SAndroid Build Coastguard Worker 
1072*d83cc019SAndroid Build Coastguard Worker #define CIK_TILE_MODE_DEPTH_STENCIL_1D		5
1073*d83cc019SAndroid Build Coastguard Worker 
1074*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
1075*d83cc019SAndroid Build Coastguard Worker }
1076*d83cc019SAndroid Build Coastguard Worker #endif
1077*d83cc019SAndroid Build Coastguard Worker 
1078*d83cc019SAndroid Build Coastguard Worker #endif
1079