1*d83cc019SAndroid Build Coastguard Worker /* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*- 2*d83cc019SAndroid Build Coastguard Worker * 3*d83cc019SAndroid Build Coastguard Worker * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. 4*d83cc019SAndroid Build Coastguard Worker * Copyright 2000 VA Linux Systems, Inc., Fremont, California. 5*d83cc019SAndroid Build Coastguard Worker * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas. 6*d83cc019SAndroid Build Coastguard Worker * All rights reserved. 7*d83cc019SAndroid Build Coastguard Worker * 8*d83cc019SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 9*d83cc019SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 10*d83cc019SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 11*d83cc019SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12*d83cc019SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 13*d83cc019SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 14*d83cc019SAndroid Build Coastguard Worker * 15*d83cc019SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 16*d83cc019SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 17*d83cc019SAndroid Build Coastguard Worker * Software. 18*d83cc019SAndroid Build Coastguard Worker * 19*d83cc019SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 20*d83cc019SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 21*d83cc019SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 22*d83cc019SAndroid Build Coastguard Worker * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 23*d83cc019SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 24*d83cc019SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 25*d83cc019SAndroid Build Coastguard Worker * DEALINGS IN THE SOFTWARE. 26*d83cc019SAndroid Build Coastguard Worker * 27*d83cc019SAndroid Build Coastguard Worker * Authors: 28*d83cc019SAndroid Build Coastguard Worker * Kevin E. Martin <[email protected]> 29*d83cc019SAndroid Build Coastguard Worker * Gareth Hughes <[email protected]> 30*d83cc019SAndroid Build Coastguard Worker * Keith Whitwell <[email protected]> 31*d83cc019SAndroid Build Coastguard Worker */ 32*d83cc019SAndroid Build Coastguard Worker 33*d83cc019SAndroid Build Coastguard Worker #ifndef __RADEON_DRM_H__ 34*d83cc019SAndroid Build Coastguard Worker #define __RADEON_DRM_H__ 35*d83cc019SAndroid Build Coastguard Worker 36*d83cc019SAndroid Build Coastguard Worker #include "drm.h" 37*d83cc019SAndroid Build Coastguard Worker 38*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus) 39*d83cc019SAndroid Build Coastguard Worker extern "C" { 40*d83cc019SAndroid Build Coastguard Worker #endif 41*d83cc019SAndroid Build Coastguard Worker 42*d83cc019SAndroid Build Coastguard Worker /* WARNING: If you change any of these defines, make sure to change the 43*d83cc019SAndroid Build Coastguard Worker * defines in the X server file (radeon_sarea.h) 44*d83cc019SAndroid Build Coastguard Worker */ 45*d83cc019SAndroid Build Coastguard Worker #ifndef __RADEON_SAREA_DEFINES__ 46*d83cc019SAndroid Build Coastguard Worker #define __RADEON_SAREA_DEFINES__ 47*d83cc019SAndroid Build Coastguard Worker 48*d83cc019SAndroid Build Coastguard Worker /* Old style state flags, required for sarea interface (1.1 and 1.2 49*d83cc019SAndroid Build Coastguard Worker * clears) and 1.2 drm_vertex2 ioctl. 50*d83cc019SAndroid Build Coastguard Worker */ 51*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CONTEXT 0x00000001 52*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_VERTFMT 0x00000002 53*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_LINE 0x00000004 54*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_BUMPMAP 0x00000008 55*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_MASKS 0x00000010 56*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_VIEWPORT 0x00000020 57*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_SETUP 0x00000040 58*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TCL 0x00000080 59*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_MISC 0x00000100 60*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX0 0x00000200 61*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX1 0x00000400 62*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX2 0x00000800 63*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX0IMAGES 0x00001000 64*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX1IMAGES 0x00002000 65*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_TEX2IMAGES 0x00004000 66*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CLIPRECTS 0x00008000 /* handled client-side */ 67*d83cc019SAndroid Build Coastguard Worker #define RADEON_REQUIRE_QUIESCENCE 0x00010000 68*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_ZBIAS 0x00020000 /* version 1.2 and newer */ 69*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_ALL 0x003effff 70*d83cc019SAndroid Build Coastguard Worker #define RADEON_UPLOAD_CONTEXT_ALL 0x003e01ff 71*d83cc019SAndroid Build Coastguard Worker 72*d83cc019SAndroid Build Coastguard Worker /* New style per-packet identifiers for use in cmd_buffer ioctl with 73*d83cc019SAndroid Build Coastguard Worker * the RADEON_EMIT_PACKET command. Comments relate new packets to old 74*d83cc019SAndroid Build Coastguard Worker * state bits and the packet size: 75*d83cc019SAndroid Build Coastguard Worker */ 76*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_MISC 0 /* context/7 */ 77*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CNTL 1 /* context/3 */ 78*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_RB3D_COLORPITCH 2 /* context/1 */ 79*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_RE_LINE_PATTERN 3 /* line/2 */ 80*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_LINE_WIDTH 4 /* line/1 */ 81*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_LUM_MATRIX 5 /* bumpmap/1 */ 82*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_ROT_MATRIX_0 6 /* bumpmap/2 */ 83*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_RB3D_STENCILREFMASK 7 /* masks/3 */ 84*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_VPORT_XSCALE 8 /* viewport/6 */ 85*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_CNTL 9 /* setup/2 */ 86*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_CNTL_STATUS 10 /* setup/1 */ 87*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_RE_MISC 11 /* misc/1 */ 88*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */ 89*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */ 90*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_1 14 /* tex1/6 */ 91*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_1 15 /* tex1/1 */ 92*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TXFILTER_2 16 /* tex2/6 */ 93*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_BORDER_COLOR_2 17 /* tex2/1 */ 94*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_ZBIAS_FACTOR 18 /* zbias/2 */ 95*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT 19 /* tcl/11 */ 96*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED 20 /* material/17 */ 97*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */ 98*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_1 22 /* tex1/4 */ 99*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_2 23 /* tex2/4 */ 100*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_3 24 /* tex3/4 */ 101*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_4 25 /* tex4/4 */ 102*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_5 26 /* tex5/4 */ 103*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_6 27 /* /4 */ 104*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCBLEND_7 28 /* /4 */ 105*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TCL_LIGHT_MODEL_CTL_0 29 /* tcl/7 */ 106*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TFACTOR_0 30 /* tf/7 */ 107*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_VTX_FMT_0 31 /* vtx/5 */ 108*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_VAP_CTL 32 /* vap/1 */ 109*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_MATRIX_SELECT_0 33 /* msl/5 */ 110*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TEX_PROC_CTL_2 34 /* tcg/5 */ 111*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TCL_UCP_VERT_BLEND_CTL 35 /* tcl/1 */ 112*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */ 113*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_1 37 /* tex1/6 */ 114*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_2 38 /* tex2/6 */ 115*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_3 39 /* tex3/6 */ 116*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_4 40 /* tex4/6 */ 117*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXFILTER_5 41 /* tex5/6 */ 118*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */ 119*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_1 43 /* tex1/1 */ 120*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_2 44 /* tex2/1 */ 121*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_3 45 /* tex3/1 */ 122*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_4 46 /* tex4/1 */ 123*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXOFFSET_5 47 /* tex5/1 */ 124*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_VTE_CNTL 48 /* vte/1 */ 125*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_OUTPUT_VTX_COMP_SEL 49 /* vtx/1 */ 126*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TAM_DEBUG3 50 /* tam/1 */ 127*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CNTL_X 51 /* cst/1 */ 128*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RB3D_DEPTHXY_OFFSET 52 /* cst/1 */ 129*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RE_AUX_SCISSOR_CNTL 53 /* cst/1 */ 130*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_0 54 /* cst/2 */ 131*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_1 55 /* cst/2 */ 132*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RE_SCISSOR_TL_2 56 /* cst/2 */ 133*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_SE_VAP_CNTL_STATUS 57 /* cst/1 */ 134*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_SE_VTX_STATE_CNTL 58 /* cst/1 */ 135*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RE_POINTSIZE 59 /* cst/1 */ 136*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0 60 /* cst/4 */ 137*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_0 61 138*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_0 62 139*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_1 63 140*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_1 64 141*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_2 65 142*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_2 66 143*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_3 67 144*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_3 68 145*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_4 69 146*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_4 70 147*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_FACES_5 71 148*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_CUBIC_OFFSETS_5 72 149*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_0 73 150*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_1 74 151*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_TEX_SIZE_2 75 152*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_RB3D_BLENDCOLOR 76 153*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_TCL_POINT_SPRITE_CNTL 77 154*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_0 78 155*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T0 79 156*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_1 80 157*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T1 81 158*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_FACES_2 82 159*d83cc019SAndroid Build Coastguard Worker #define RADEON_EMIT_PP_CUBIC_OFFSETS_T2 83 160*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TRI_PERF_CNTL 84 161*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_AFS_0 85 162*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_AFS_1 86 163*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_ATF_TFACTOR 87 164*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_0 88 165*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_1 89 166*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_2 90 167*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_3 91 168*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_4 92 169*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_PP_TXCTLALL_5 93 170*d83cc019SAndroid Build Coastguard Worker #define R200_EMIT_VAP_PVS_CNTL 94 171*d83cc019SAndroid Build Coastguard Worker #define RADEON_MAX_STATE_PACKETS 95 172*d83cc019SAndroid Build Coastguard Worker 173*d83cc019SAndroid Build Coastguard Worker /* Commands understood by cmd_buffer ioctl. More can be added but 174*d83cc019SAndroid Build Coastguard Worker * obviously these can't be removed or changed: 175*d83cc019SAndroid Build Coastguard Worker */ 176*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET 1 /* emit one of the register packets above */ 177*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_SCALARS 2 /* emit scalar data */ 178*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_VECTORS 3 /* emit vector data */ 179*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_DMA_DISCARD 4 /* discard current dma buf */ 180*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET3 5 /* emit hw packet */ 181*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_PACKET3_CLIP 6 /* emit hw packet wrapped in cliprects */ 182*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_SCALARS2 7 /* r200 stopgap */ 183*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_WAIT 8 /* emit hw wait commands -- note: 184*d83cc019SAndroid Build Coastguard Worker * doesn't make the cpu wait, just 185*d83cc019SAndroid Build Coastguard Worker * the graphics hardware */ 186*d83cc019SAndroid Build Coastguard Worker #define RADEON_CMD_VECLINEAR 9 /* another r200 stopgap */ 187*d83cc019SAndroid Build Coastguard Worker 188*d83cc019SAndroid Build Coastguard Worker typedef union { 189*d83cc019SAndroid Build Coastguard Worker int i; 190*d83cc019SAndroid Build Coastguard Worker struct { 191*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, pad0, pad1, pad2; 192*d83cc019SAndroid Build Coastguard Worker } header; 193*d83cc019SAndroid Build Coastguard Worker struct { 194*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, packet_id, pad0, pad1; 195*d83cc019SAndroid Build Coastguard Worker } packet; 196*d83cc019SAndroid Build Coastguard Worker struct { 197*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, offset, stride, count; 198*d83cc019SAndroid Build Coastguard Worker } scalars; 199*d83cc019SAndroid Build Coastguard Worker struct { 200*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, offset, stride, count; 201*d83cc019SAndroid Build Coastguard Worker } vectors; 202*d83cc019SAndroid Build Coastguard Worker struct { 203*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, addr_lo, addr_hi, count; 204*d83cc019SAndroid Build Coastguard Worker } veclinear; 205*d83cc019SAndroid Build Coastguard Worker struct { 206*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, buf_idx, pad0, pad1; 207*d83cc019SAndroid Build Coastguard Worker } dma; 208*d83cc019SAndroid Build Coastguard Worker struct { 209*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, flags, pad0, pad1; 210*d83cc019SAndroid Build Coastguard Worker } wait; 211*d83cc019SAndroid Build Coastguard Worker } drm_radeon_cmd_header_t; 212*d83cc019SAndroid Build Coastguard Worker 213*d83cc019SAndroid Build Coastguard Worker #define RADEON_WAIT_2D 0x1 214*d83cc019SAndroid Build Coastguard Worker #define RADEON_WAIT_3D 0x2 215*d83cc019SAndroid Build Coastguard Worker 216*d83cc019SAndroid Build Coastguard Worker /* Allowed parameters for R300_CMD_PACKET3 217*d83cc019SAndroid Build Coastguard Worker */ 218*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_PACKET3_CLEAR 0 219*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_PACKET3_RAW 1 220*d83cc019SAndroid Build Coastguard Worker 221*d83cc019SAndroid Build Coastguard Worker /* Commands understood by cmd_buffer ioctl for R300. 222*d83cc019SAndroid Build Coastguard Worker * The interface has not been stabilized, so some of these may be removed 223*d83cc019SAndroid Build Coastguard Worker * and eventually reordered before stabilization. 224*d83cc019SAndroid Build Coastguard Worker */ 225*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_PACKET0 1 226*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_VPU 2 /* emit vertex program upload */ 227*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_PACKET3 3 /* emit a packet3 */ 228*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_END3D 4 /* emit sequence ending 3d rendering */ 229*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_CP_DELAY 5 230*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_DMA_DISCARD 6 231*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_WAIT 7 232*d83cc019SAndroid Build Coastguard Worker # define R300_WAIT_2D 0x1 233*d83cc019SAndroid Build Coastguard Worker # define R300_WAIT_3D 0x2 234*d83cc019SAndroid Build Coastguard Worker /* these two defines are DOING IT WRONG - however 235*d83cc019SAndroid Build Coastguard Worker * we have userspace which relies on using these. 236*d83cc019SAndroid Build Coastguard Worker * The wait interface is backwards compat new 237*d83cc019SAndroid Build Coastguard Worker * code should use the NEW_WAIT defines below 238*d83cc019SAndroid Build Coastguard Worker * THESE ARE NOT BIT FIELDS 239*d83cc019SAndroid Build Coastguard Worker */ 240*d83cc019SAndroid Build Coastguard Worker # define R300_WAIT_2D_CLEAN 0x3 241*d83cc019SAndroid Build Coastguard Worker # define R300_WAIT_3D_CLEAN 0x4 242*d83cc019SAndroid Build Coastguard Worker 243*d83cc019SAndroid Build Coastguard Worker # define R300_NEW_WAIT_2D_3D 0x3 244*d83cc019SAndroid Build Coastguard Worker # define R300_NEW_WAIT_2D_2D_CLEAN 0x4 245*d83cc019SAndroid Build Coastguard Worker # define R300_NEW_WAIT_3D_3D_CLEAN 0x6 246*d83cc019SAndroid Build Coastguard Worker # define R300_NEW_WAIT_2D_2D_CLEAN_3D_3D_CLEAN 0x8 247*d83cc019SAndroid Build Coastguard Worker 248*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_SCRATCH 8 249*d83cc019SAndroid Build Coastguard Worker #define R300_CMD_R500FP 9 250*d83cc019SAndroid Build Coastguard Worker 251*d83cc019SAndroid Build Coastguard Worker typedef union { 252*d83cc019SAndroid Build Coastguard Worker unsigned int u; 253*d83cc019SAndroid Build Coastguard Worker struct { 254*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, pad0, pad1, pad2; 255*d83cc019SAndroid Build Coastguard Worker } header; 256*d83cc019SAndroid Build Coastguard Worker struct { 257*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, count, reglo, reghi; 258*d83cc019SAndroid Build Coastguard Worker } packet0; 259*d83cc019SAndroid Build Coastguard Worker struct { 260*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, count, adrlo, adrhi; 261*d83cc019SAndroid Build Coastguard Worker } vpu; 262*d83cc019SAndroid Build Coastguard Worker struct { 263*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, packet, pad0, pad1; 264*d83cc019SAndroid Build Coastguard Worker } packet3; 265*d83cc019SAndroid Build Coastguard Worker struct { 266*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, packet; 267*d83cc019SAndroid Build Coastguard Worker unsigned short count; /* amount of packet2 to emit */ 268*d83cc019SAndroid Build Coastguard Worker } delay; 269*d83cc019SAndroid Build Coastguard Worker struct { 270*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, buf_idx, pad0, pad1; 271*d83cc019SAndroid Build Coastguard Worker } dma; 272*d83cc019SAndroid Build Coastguard Worker struct { 273*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, flags, pad0, pad1; 274*d83cc019SAndroid Build Coastguard Worker } wait; 275*d83cc019SAndroid Build Coastguard Worker struct { 276*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, reg, n_bufs, flags; 277*d83cc019SAndroid Build Coastguard Worker } scratch; 278*d83cc019SAndroid Build Coastguard Worker struct { 279*d83cc019SAndroid Build Coastguard Worker unsigned char cmd_type, count, adrlo, adrhi_flags; 280*d83cc019SAndroid Build Coastguard Worker } r500fp; 281*d83cc019SAndroid Build Coastguard Worker } drm_r300_cmd_header_t; 282*d83cc019SAndroid Build Coastguard Worker 283*d83cc019SAndroid Build Coastguard Worker #define RADEON_FRONT 0x1 284*d83cc019SAndroid Build Coastguard Worker #define RADEON_BACK 0x2 285*d83cc019SAndroid Build Coastguard Worker #define RADEON_DEPTH 0x4 286*d83cc019SAndroid Build Coastguard Worker #define RADEON_STENCIL 0x8 287*d83cc019SAndroid Build Coastguard Worker #define RADEON_CLEAR_FASTZ 0x80000000 288*d83cc019SAndroid Build Coastguard Worker #define RADEON_USE_HIERZ 0x40000000 289*d83cc019SAndroid Build Coastguard Worker #define RADEON_USE_COMP_ZBUF 0x20000000 290*d83cc019SAndroid Build Coastguard Worker 291*d83cc019SAndroid Build Coastguard Worker #define R500FP_CONSTANT_TYPE (1 << 1) 292*d83cc019SAndroid Build Coastguard Worker #define R500FP_CONSTANT_CLAMP (1 << 2) 293*d83cc019SAndroid Build Coastguard Worker 294*d83cc019SAndroid Build Coastguard Worker /* Primitive types 295*d83cc019SAndroid Build Coastguard Worker */ 296*d83cc019SAndroid Build Coastguard Worker #define RADEON_POINTS 0x1 297*d83cc019SAndroid Build Coastguard Worker #define RADEON_LINES 0x2 298*d83cc019SAndroid Build Coastguard Worker #define RADEON_LINE_STRIP 0x3 299*d83cc019SAndroid Build Coastguard Worker #define RADEON_TRIANGLES 0x4 300*d83cc019SAndroid Build Coastguard Worker #define RADEON_TRIANGLE_FAN 0x5 301*d83cc019SAndroid Build Coastguard Worker #define RADEON_TRIANGLE_STRIP 0x6 302*d83cc019SAndroid Build Coastguard Worker 303*d83cc019SAndroid Build Coastguard Worker /* Vertex/indirect buffer size 304*d83cc019SAndroid Build Coastguard Worker */ 305*d83cc019SAndroid Build Coastguard Worker #define RADEON_BUFFER_SIZE 65536 306*d83cc019SAndroid Build Coastguard Worker 307*d83cc019SAndroid Build Coastguard Worker /* Byte offsets for indirect buffer data 308*d83cc019SAndroid Build Coastguard Worker */ 309*d83cc019SAndroid Build Coastguard Worker #define RADEON_INDEX_PRIM_OFFSET 20 310*d83cc019SAndroid Build Coastguard Worker 311*d83cc019SAndroid Build Coastguard Worker #define RADEON_SCRATCH_REG_OFFSET 32 312*d83cc019SAndroid Build Coastguard Worker 313*d83cc019SAndroid Build Coastguard Worker #define R600_SCRATCH_REG_OFFSET 256 314*d83cc019SAndroid Build Coastguard Worker 315*d83cc019SAndroid Build Coastguard Worker #define RADEON_NR_SAREA_CLIPRECTS 12 316*d83cc019SAndroid Build Coastguard Worker 317*d83cc019SAndroid Build Coastguard Worker /* There are 2 heaps (local/GART). Each region within a heap is a 318*d83cc019SAndroid Build Coastguard Worker * minimum of 64k, and there are at most 64 of them per heap. 319*d83cc019SAndroid Build Coastguard Worker */ 320*d83cc019SAndroid Build Coastguard Worker #define RADEON_LOCAL_TEX_HEAP 0 321*d83cc019SAndroid Build Coastguard Worker #define RADEON_GART_TEX_HEAP 1 322*d83cc019SAndroid Build Coastguard Worker #define RADEON_NR_TEX_HEAPS 2 323*d83cc019SAndroid Build Coastguard Worker #define RADEON_NR_TEX_REGIONS 64 324*d83cc019SAndroid Build Coastguard Worker #define RADEON_LOG_TEX_GRANULARITY 16 325*d83cc019SAndroid Build Coastguard Worker 326*d83cc019SAndroid Build Coastguard Worker #define RADEON_MAX_TEXTURE_LEVELS 12 327*d83cc019SAndroid Build Coastguard Worker #define RADEON_MAX_TEXTURE_UNITS 3 328*d83cc019SAndroid Build Coastguard Worker 329*d83cc019SAndroid Build Coastguard Worker #define RADEON_MAX_SURFACES 8 330*d83cc019SAndroid Build Coastguard Worker 331*d83cc019SAndroid Build Coastguard Worker /* Blits have strict offset rules. All blit offset must be aligned on 332*d83cc019SAndroid Build Coastguard Worker * a 1K-byte boundary. 333*d83cc019SAndroid Build Coastguard Worker */ 334*d83cc019SAndroid Build Coastguard Worker #define RADEON_OFFSET_SHIFT 10 335*d83cc019SAndroid Build Coastguard Worker #define RADEON_OFFSET_ALIGN (1 << RADEON_OFFSET_SHIFT) 336*d83cc019SAndroid Build Coastguard Worker #define RADEON_OFFSET_MASK (RADEON_OFFSET_ALIGN - 1) 337*d83cc019SAndroid Build Coastguard Worker 338*d83cc019SAndroid Build Coastguard Worker #endif /* __RADEON_SAREA_DEFINES__ */ 339*d83cc019SAndroid Build Coastguard Worker 340*d83cc019SAndroid Build Coastguard Worker typedef struct { 341*d83cc019SAndroid Build Coastguard Worker unsigned int red; 342*d83cc019SAndroid Build Coastguard Worker unsigned int green; 343*d83cc019SAndroid Build Coastguard Worker unsigned int blue; 344*d83cc019SAndroid Build Coastguard Worker unsigned int alpha; 345*d83cc019SAndroid Build Coastguard Worker } radeon_color_regs_t; 346*d83cc019SAndroid Build Coastguard Worker 347*d83cc019SAndroid Build Coastguard Worker typedef struct { 348*d83cc019SAndroid Build Coastguard Worker /* Context state */ 349*d83cc019SAndroid Build Coastguard Worker unsigned int pp_misc; /* 0x1c14 */ 350*d83cc019SAndroid Build Coastguard Worker unsigned int pp_fog_color; 351*d83cc019SAndroid Build Coastguard Worker unsigned int re_solid_color; 352*d83cc019SAndroid Build Coastguard Worker unsigned int rb3d_blendcntl; 353*d83cc019SAndroid Build Coastguard Worker unsigned int rb3d_depthoffset; 354*d83cc019SAndroid Build Coastguard Worker unsigned int rb3d_depthpitch; 355*d83cc019SAndroid Build Coastguard Worker unsigned int rb3d_zstencilcntl; 356*d83cc019SAndroid Build Coastguard Worker 357*d83cc019SAndroid Build Coastguard Worker unsigned int pp_cntl; /* 0x1c38 */ 358*d83cc019SAndroid Build Coastguard Worker unsigned int rb3d_cntl; 359*d83cc019SAndroid Build Coastguard Worker unsigned int rb3d_coloroffset; 360*d83cc019SAndroid Build Coastguard Worker unsigned int re_width_height; 361*d83cc019SAndroid Build Coastguard Worker unsigned int rb3d_colorpitch; 362*d83cc019SAndroid Build Coastguard Worker unsigned int se_cntl; 363*d83cc019SAndroid Build Coastguard Worker 364*d83cc019SAndroid Build Coastguard Worker /* Vertex format state */ 365*d83cc019SAndroid Build Coastguard Worker unsigned int se_coord_fmt; /* 0x1c50 */ 366*d83cc019SAndroid Build Coastguard Worker 367*d83cc019SAndroid Build Coastguard Worker /* Line state */ 368*d83cc019SAndroid Build Coastguard Worker unsigned int re_line_pattern; /* 0x1cd0 */ 369*d83cc019SAndroid Build Coastguard Worker unsigned int re_line_state; 370*d83cc019SAndroid Build Coastguard Worker 371*d83cc019SAndroid Build Coastguard Worker unsigned int se_line_width; /* 0x1db8 */ 372*d83cc019SAndroid Build Coastguard Worker 373*d83cc019SAndroid Build Coastguard Worker /* Bumpmap state */ 374*d83cc019SAndroid Build Coastguard Worker unsigned int pp_lum_matrix; /* 0x1d00 */ 375*d83cc019SAndroid Build Coastguard Worker 376*d83cc019SAndroid Build Coastguard Worker unsigned int pp_rot_matrix_0; /* 0x1d58 */ 377*d83cc019SAndroid Build Coastguard Worker unsigned int pp_rot_matrix_1; 378*d83cc019SAndroid Build Coastguard Worker 379*d83cc019SAndroid Build Coastguard Worker /* Mask state */ 380*d83cc019SAndroid Build Coastguard Worker unsigned int rb3d_stencilrefmask; /* 0x1d7c */ 381*d83cc019SAndroid Build Coastguard Worker unsigned int rb3d_ropcntl; 382*d83cc019SAndroid Build Coastguard Worker unsigned int rb3d_planemask; 383*d83cc019SAndroid Build Coastguard Worker 384*d83cc019SAndroid Build Coastguard Worker /* Viewport state */ 385*d83cc019SAndroid Build Coastguard Worker unsigned int se_vport_xscale; /* 0x1d98 */ 386*d83cc019SAndroid Build Coastguard Worker unsigned int se_vport_xoffset; 387*d83cc019SAndroid Build Coastguard Worker unsigned int se_vport_yscale; 388*d83cc019SAndroid Build Coastguard Worker unsigned int se_vport_yoffset; 389*d83cc019SAndroid Build Coastguard Worker unsigned int se_vport_zscale; 390*d83cc019SAndroid Build Coastguard Worker unsigned int se_vport_zoffset; 391*d83cc019SAndroid Build Coastguard Worker 392*d83cc019SAndroid Build Coastguard Worker /* Setup state */ 393*d83cc019SAndroid Build Coastguard Worker unsigned int se_cntl_status; /* 0x2140 */ 394*d83cc019SAndroid Build Coastguard Worker 395*d83cc019SAndroid Build Coastguard Worker /* Misc state */ 396*d83cc019SAndroid Build Coastguard Worker unsigned int re_top_left; /* 0x26c0 */ 397*d83cc019SAndroid Build Coastguard Worker unsigned int re_misc; 398*d83cc019SAndroid Build Coastguard Worker } drm_radeon_context_regs_t; 399*d83cc019SAndroid Build Coastguard Worker 400*d83cc019SAndroid Build Coastguard Worker typedef struct { 401*d83cc019SAndroid Build Coastguard Worker /* Zbias state */ 402*d83cc019SAndroid Build Coastguard Worker unsigned int se_zbias_factor; /* 0x1dac */ 403*d83cc019SAndroid Build Coastguard Worker unsigned int se_zbias_constant; 404*d83cc019SAndroid Build Coastguard Worker } drm_radeon_context2_regs_t; 405*d83cc019SAndroid Build Coastguard Worker 406*d83cc019SAndroid Build Coastguard Worker /* Setup registers for each texture unit 407*d83cc019SAndroid Build Coastguard Worker */ 408*d83cc019SAndroid Build Coastguard Worker typedef struct { 409*d83cc019SAndroid Build Coastguard Worker unsigned int pp_txfilter; 410*d83cc019SAndroid Build Coastguard Worker unsigned int pp_txformat; 411*d83cc019SAndroid Build Coastguard Worker unsigned int pp_txoffset; 412*d83cc019SAndroid Build Coastguard Worker unsigned int pp_txcblend; 413*d83cc019SAndroid Build Coastguard Worker unsigned int pp_txablend; 414*d83cc019SAndroid Build Coastguard Worker unsigned int pp_tfactor; 415*d83cc019SAndroid Build Coastguard Worker unsigned int pp_border_color; 416*d83cc019SAndroid Build Coastguard Worker } drm_radeon_texture_regs_t; 417*d83cc019SAndroid Build Coastguard Worker 418*d83cc019SAndroid Build Coastguard Worker typedef struct { 419*d83cc019SAndroid Build Coastguard Worker unsigned int start; 420*d83cc019SAndroid Build Coastguard Worker unsigned int finish; 421*d83cc019SAndroid Build Coastguard Worker unsigned int prim:8; 422*d83cc019SAndroid Build Coastguard Worker unsigned int stateidx:8; 423*d83cc019SAndroid Build Coastguard Worker unsigned int numverts:16; /* overloaded as offset/64 for elt prims */ 424*d83cc019SAndroid Build Coastguard Worker unsigned int vc_format; /* vertex format */ 425*d83cc019SAndroid Build Coastguard Worker } drm_radeon_prim_t; 426*d83cc019SAndroid Build Coastguard Worker 427*d83cc019SAndroid Build Coastguard Worker typedef struct { 428*d83cc019SAndroid Build Coastguard Worker drm_radeon_context_regs_t context; 429*d83cc019SAndroid Build Coastguard Worker drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS]; 430*d83cc019SAndroid Build Coastguard Worker drm_radeon_context2_regs_t context2; 431*d83cc019SAndroid Build Coastguard Worker unsigned int dirty; 432*d83cc019SAndroid Build Coastguard Worker } drm_radeon_state_t; 433*d83cc019SAndroid Build Coastguard Worker 434*d83cc019SAndroid Build Coastguard Worker typedef struct { 435*d83cc019SAndroid Build Coastguard Worker /* The channel for communication of state information to the 436*d83cc019SAndroid Build Coastguard Worker * kernel on firing a vertex buffer with either of the 437*d83cc019SAndroid Build Coastguard Worker * obsoleted vertex/index ioctls. 438*d83cc019SAndroid Build Coastguard Worker */ 439*d83cc019SAndroid Build Coastguard Worker drm_radeon_context_regs_t context_state; 440*d83cc019SAndroid Build Coastguard Worker drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS]; 441*d83cc019SAndroid Build Coastguard Worker unsigned int dirty; 442*d83cc019SAndroid Build Coastguard Worker unsigned int vertsize; 443*d83cc019SAndroid Build Coastguard Worker unsigned int vc_format; 444*d83cc019SAndroid Build Coastguard Worker 445*d83cc019SAndroid Build Coastguard Worker /* The current cliprects, or a subset thereof. 446*d83cc019SAndroid Build Coastguard Worker */ 447*d83cc019SAndroid Build Coastguard Worker struct drm_clip_rect boxes[RADEON_NR_SAREA_CLIPRECTS]; 448*d83cc019SAndroid Build Coastguard Worker unsigned int nbox; 449*d83cc019SAndroid Build Coastguard Worker 450*d83cc019SAndroid Build Coastguard Worker /* Counters for client-side throttling of rendering clients. 451*d83cc019SAndroid Build Coastguard Worker */ 452*d83cc019SAndroid Build Coastguard Worker unsigned int last_frame; 453*d83cc019SAndroid Build Coastguard Worker unsigned int last_dispatch; 454*d83cc019SAndroid Build Coastguard Worker unsigned int last_clear; 455*d83cc019SAndroid Build Coastguard Worker 456*d83cc019SAndroid Build Coastguard Worker struct drm_tex_region tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS + 457*d83cc019SAndroid Build Coastguard Worker 1]; 458*d83cc019SAndroid Build Coastguard Worker unsigned int tex_age[RADEON_NR_TEX_HEAPS]; 459*d83cc019SAndroid Build Coastguard Worker int ctx_owner; 460*d83cc019SAndroid Build Coastguard Worker int pfState; /* number of 3d windows (0,1,2ormore) */ 461*d83cc019SAndroid Build Coastguard Worker int pfCurrentPage; /* which buffer is being displayed? */ 462*d83cc019SAndroid Build Coastguard Worker int crtc2_base; /* CRTC2 frame offset */ 463*d83cc019SAndroid Build Coastguard Worker int tiling_enabled; /* set by drm, read by 2d + 3d clients */ 464*d83cc019SAndroid Build Coastguard Worker } drm_radeon_sarea_t; 465*d83cc019SAndroid Build Coastguard Worker 466*d83cc019SAndroid Build Coastguard Worker /* WARNING: If you change any of these defines, make sure to change the 467*d83cc019SAndroid Build Coastguard Worker * defines in the Xserver file (xf86drmRadeon.h) 468*d83cc019SAndroid Build Coastguard Worker * 469*d83cc019SAndroid Build Coastguard Worker * KW: actually it's illegal to change any of this (backwards compatibility). 470*d83cc019SAndroid Build Coastguard Worker */ 471*d83cc019SAndroid Build Coastguard Worker 472*d83cc019SAndroid Build Coastguard Worker /* Radeon specific ioctls 473*d83cc019SAndroid Build Coastguard Worker * The device specific ioctl range is 0x40 to 0x79. 474*d83cc019SAndroid Build Coastguard Worker */ 475*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_INIT 0x00 476*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_START 0x01 477*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_STOP 0x02 478*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_RESET 0x03 479*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_IDLE 0x04 480*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_RESET 0x05 481*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_FULLSCREEN 0x06 482*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_SWAP 0x07 483*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CLEAR 0x08 484*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_VERTEX 0x09 485*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_INDICES 0x0A 486*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_NOT_USED 487*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_STIPPLE 0x0C 488*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_INDIRECT 0x0D 489*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_TEXTURE 0x0E 490*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_VERTEX2 0x0F 491*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CMDBUF 0x10 492*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GETPARAM 0x11 493*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_FLIP 0x12 494*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_ALLOC 0x13 495*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_FREE 0x14 496*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_INIT_HEAP 0x15 497*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_IRQ_EMIT 0x16 498*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_IRQ_WAIT 0x17 499*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CP_RESUME 0x18 500*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_SETPARAM 0x19 501*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_SURF_ALLOC 0x1a 502*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_SURF_FREE 0x1b 503*d83cc019SAndroid Build Coastguard Worker /* KMS ioctl */ 504*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_INFO 0x1c 505*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_CREATE 0x1d 506*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_MMAP 0x1e 507*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_PREAD 0x21 508*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_PWRITE 0x22 509*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_SET_DOMAIN 0x23 510*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_WAIT_IDLE 0x24 511*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_CS 0x26 512*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_INFO 0x27 513*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_SET_TILING 0x28 514*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_GET_TILING 0x29 515*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_BUSY 0x2a 516*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_VA 0x2b 517*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_OP 0x2c 518*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_GEM_USERPTR 0x2d 519*d83cc019SAndroid Build Coastguard Worker 520*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_INIT, drm_radeon_init_t) 521*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_START DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_START) 522*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_STOP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_STOP, drm_radeon_cp_stop_t) 523*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESET) 524*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_IDLE DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_IDLE) 525*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_RESET) 526*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FULLSCREEN, drm_radeon_fullscreen_t) 527*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_SWAP) 528*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CLEAR, drm_radeon_clear_t) 529*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX, drm_radeon_vertex_t) 530*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INDICES DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INDICES, drm_radeon_indices_t) 531*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_STIPPLE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_STIPPLE, drm_radeon_stipple_t) 532*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INDIRECT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INDIRECT, drm_radeon_indirect_t) 533*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_TEXTURE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_TEXTURE, drm_radeon_texture_t) 534*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_VERTEX2 DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX2, drm_radeon_vertex2_t) 535*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CMDBUF DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CMDBUF, drm_radeon_cmd_buffer_t) 536*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GETPARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GETPARAM, drm_radeon_getparam_t) 537*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FLIP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_FLIP) 538*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_ALLOC DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_ALLOC, drm_radeon_mem_alloc_t) 539*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FREE, drm_radeon_mem_free_t) 540*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INIT_HEAP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INIT_HEAP, drm_radeon_mem_init_heap_t) 541*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_IRQ_EMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_IRQ_EMIT, drm_radeon_irq_emit_t) 542*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_IRQ_WAIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_IRQ_WAIT, drm_radeon_irq_wait_t) 543*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CP_RESUME DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESUME) 544*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SETPARAM DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SETPARAM, drm_radeon_setparam_t) 545*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SURF_ALLOC DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_ALLOC, drm_radeon_surface_alloc_t) 546*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_SURF_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_FREE, drm_radeon_surface_free_t) 547*d83cc019SAndroid Build Coastguard Worker /* KMS */ 548*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_INFO, struct drm_radeon_gem_info) 549*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_CREATE, struct drm_radeon_gem_create) 550*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_MMAP DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_MMAP, struct drm_radeon_gem_mmap) 551*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_PREAD DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PREAD, struct drm_radeon_gem_pread) 552*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_PWRITE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PWRITE, struct drm_radeon_gem_pwrite) 553*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_SET_DOMAIN DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_DOMAIN, struct drm_radeon_gem_set_domain) 554*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_WAIT_IDLE DRM_IOW(DRM_COMMAND_BASE + DRM_RADEON_GEM_WAIT_IDLE, struct drm_radeon_gem_wait_idle) 555*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_CS DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_CS, struct drm_radeon_cs) 556*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INFO, struct drm_radeon_info) 557*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_TILING, struct drm_radeon_gem_set_tiling) 558*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_GET_TILING, struct drm_radeon_gem_get_tiling) 559*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_BUSY DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_BUSY, struct drm_radeon_gem_busy) 560*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_VA DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_VA, struct drm_radeon_gem_va) 561*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_OP DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_OP, struct drm_radeon_gem_op) 562*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_RADEON_GEM_USERPTR DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_USERPTR, struct drm_radeon_gem_userptr) 563*d83cc019SAndroid Build Coastguard Worker 564*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_init { 565*d83cc019SAndroid Build Coastguard Worker enum { 566*d83cc019SAndroid Build Coastguard Worker RADEON_INIT_CP = 0x01, 567*d83cc019SAndroid Build Coastguard Worker RADEON_CLEANUP_CP = 0x02, 568*d83cc019SAndroid Build Coastguard Worker RADEON_INIT_R200_CP = 0x03, 569*d83cc019SAndroid Build Coastguard Worker RADEON_INIT_R300_CP = 0x04, 570*d83cc019SAndroid Build Coastguard Worker RADEON_INIT_R600_CP = 0x05 571*d83cc019SAndroid Build Coastguard Worker } func; 572*d83cc019SAndroid Build Coastguard Worker unsigned long sarea_priv_offset; 573*d83cc019SAndroid Build Coastguard Worker int is_pci; 574*d83cc019SAndroid Build Coastguard Worker int cp_mode; 575*d83cc019SAndroid Build Coastguard Worker int gart_size; 576*d83cc019SAndroid Build Coastguard Worker int ring_size; 577*d83cc019SAndroid Build Coastguard Worker int usec_timeout; 578*d83cc019SAndroid Build Coastguard Worker 579*d83cc019SAndroid Build Coastguard Worker unsigned int fb_bpp; 580*d83cc019SAndroid Build Coastguard Worker unsigned int front_offset, front_pitch; 581*d83cc019SAndroid Build Coastguard Worker unsigned int back_offset, back_pitch; 582*d83cc019SAndroid Build Coastguard Worker unsigned int depth_bpp; 583*d83cc019SAndroid Build Coastguard Worker unsigned int depth_offset, depth_pitch; 584*d83cc019SAndroid Build Coastguard Worker 585*d83cc019SAndroid Build Coastguard Worker unsigned long fb_offset; 586*d83cc019SAndroid Build Coastguard Worker unsigned long mmio_offset; 587*d83cc019SAndroid Build Coastguard Worker unsigned long ring_offset; 588*d83cc019SAndroid Build Coastguard Worker unsigned long ring_rptr_offset; 589*d83cc019SAndroid Build Coastguard Worker unsigned long buffers_offset; 590*d83cc019SAndroid Build Coastguard Worker unsigned long gart_textures_offset; 591*d83cc019SAndroid Build Coastguard Worker } drm_radeon_init_t; 592*d83cc019SAndroid Build Coastguard Worker 593*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_cp_stop { 594*d83cc019SAndroid Build Coastguard Worker int flush; 595*d83cc019SAndroid Build Coastguard Worker int idle; 596*d83cc019SAndroid Build Coastguard Worker } drm_radeon_cp_stop_t; 597*d83cc019SAndroid Build Coastguard Worker 598*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_fullscreen { 599*d83cc019SAndroid Build Coastguard Worker enum { 600*d83cc019SAndroid Build Coastguard Worker RADEON_INIT_FULLSCREEN = 0x01, 601*d83cc019SAndroid Build Coastguard Worker RADEON_CLEANUP_FULLSCREEN = 0x02 602*d83cc019SAndroid Build Coastguard Worker } func; 603*d83cc019SAndroid Build Coastguard Worker } drm_radeon_fullscreen_t; 604*d83cc019SAndroid Build Coastguard Worker 605*d83cc019SAndroid Build Coastguard Worker #define CLEAR_X1 0 606*d83cc019SAndroid Build Coastguard Worker #define CLEAR_Y1 1 607*d83cc019SAndroid Build Coastguard Worker #define CLEAR_X2 2 608*d83cc019SAndroid Build Coastguard Worker #define CLEAR_Y2 3 609*d83cc019SAndroid Build Coastguard Worker #define CLEAR_DEPTH 4 610*d83cc019SAndroid Build Coastguard Worker 611*d83cc019SAndroid Build Coastguard Worker typedef union drm_radeon_clear_rect { 612*d83cc019SAndroid Build Coastguard Worker float f[5]; 613*d83cc019SAndroid Build Coastguard Worker unsigned int ui[5]; 614*d83cc019SAndroid Build Coastguard Worker } drm_radeon_clear_rect_t; 615*d83cc019SAndroid Build Coastguard Worker 616*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_clear { 617*d83cc019SAndroid Build Coastguard Worker unsigned int flags; 618*d83cc019SAndroid Build Coastguard Worker unsigned int clear_color; 619*d83cc019SAndroid Build Coastguard Worker unsigned int clear_depth; 620*d83cc019SAndroid Build Coastguard Worker unsigned int color_mask; 621*d83cc019SAndroid Build Coastguard Worker unsigned int depth_mask; /* misnamed field: should be stencil */ 622*d83cc019SAndroid Build Coastguard Worker drm_radeon_clear_rect_t *depth_boxes; 623*d83cc019SAndroid Build Coastguard Worker } drm_radeon_clear_t; 624*d83cc019SAndroid Build Coastguard Worker 625*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_vertex { 626*d83cc019SAndroid Build Coastguard Worker int prim; 627*d83cc019SAndroid Build Coastguard Worker int idx; /* Index of vertex buffer */ 628*d83cc019SAndroid Build Coastguard Worker int count; /* Number of vertices in buffer */ 629*d83cc019SAndroid Build Coastguard Worker int discard; /* Client finished with buffer? */ 630*d83cc019SAndroid Build Coastguard Worker } drm_radeon_vertex_t; 631*d83cc019SAndroid Build Coastguard Worker 632*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_indices { 633*d83cc019SAndroid Build Coastguard Worker int prim; 634*d83cc019SAndroid Build Coastguard Worker int idx; 635*d83cc019SAndroid Build Coastguard Worker int start; 636*d83cc019SAndroid Build Coastguard Worker int end; 637*d83cc019SAndroid Build Coastguard Worker int discard; /* Client finished with buffer? */ 638*d83cc019SAndroid Build Coastguard Worker } drm_radeon_indices_t; 639*d83cc019SAndroid Build Coastguard Worker 640*d83cc019SAndroid Build Coastguard Worker /* v1.2 - obsoletes drm_radeon_vertex and drm_radeon_indices 641*d83cc019SAndroid Build Coastguard Worker * - allows multiple primitives and state changes in a single ioctl 642*d83cc019SAndroid Build Coastguard Worker * - supports driver change to emit native primitives 643*d83cc019SAndroid Build Coastguard Worker */ 644*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_vertex2 { 645*d83cc019SAndroid Build Coastguard Worker int idx; /* Index of vertex buffer */ 646*d83cc019SAndroid Build Coastguard Worker int discard; /* Client finished with buffer? */ 647*d83cc019SAndroid Build Coastguard Worker int nr_states; 648*d83cc019SAndroid Build Coastguard Worker drm_radeon_state_t *state; 649*d83cc019SAndroid Build Coastguard Worker int nr_prims; 650*d83cc019SAndroid Build Coastguard Worker drm_radeon_prim_t *prim; 651*d83cc019SAndroid Build Coastguard Worker } drm_radeon_vertex2_t; 652*d83cc019SAndroid Build Coastguard Worker 653*d83cc019SAndroid Build Coastguard Worker /* v1.3 - obsoletes drm_radeon_vertex2 654*d83cc019SAndroid Build Coastguard Worker * - allows arbitrarily large cliprect list 655*d83cc019SAndroid Build Coastguard Worker * - allows updating of tcl packet, vector and scalar state 656*d83cc019SAndroid Build Coastguard Worker * - allows memory-efficient description of state updates 657*d83cc019SAndroid Build Coastguard Worker * - allows state to be emitted without a primitive 658*d83cc019SAndroid Build Coastguard Worker * (for clears, ctx switches) 659*d83cc019SAndroid Build Coastguard Worker * - allows more than one dma buffer to be referenced per ioctl 660*d83cc019SAndroid Build Coastguard Worker * - supports tcl driver 661*d83cc019SAndroid Build Coastguard Worker * - may be extended in future versions with new cmd types, packets 662*d83cc019SAndroid Build Coastguard Worker */ 663*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_cmd_buffer { 664*d83cc019SAndroid Build Coastguard Worker int bufsz; 665*d83cc019SAndroid Build Coastguard Worker char *buf; 666*d83cc019SAndroid Build Coastguard Worker int nbox; 667*d83cc019SAndroid Build Coastguard Worker struct drm_clip_rect *boxes; 668*d83cc019SAndroid Build Coastguard Worker } drm_radeon_cmd_buffer_t; 669*d83cc019SAndroid Build Coastguard Worker 670*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_tex_image { 671*d83cc019SAndroid Build Coastguard Worker unsigned int x, y; /* Blit coordinates */ 672*d83cc019SAndroid Build Coastguard Worker unsigned int width, height; 673*d83cc019SAndroid Build Coastguard Worker const void *data; 674*d83cc019SAndroid Build Coastguard Worker } drm_radeon_tex_image_t; 675*d83cc019SAndroid Build Coastguard Worker 676*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_texture { 677*d83cc019SAndroid Build Coastguard Worker unsigned int offset; 678*d83cc019SAndroid Build Coastguard Worker int pitch; 679*d83cc019SAndroid Build Coastguard Worker int format; 680*d83cc019SAndroid Build Coastguard Worker int width; /* Texture image coordinates */ 681*d83cc019SAndroid Build Coastguard Worker int height; 682*d83cc019SAndroid Build Coastguard Worker drm_radeon_tex_image_t *image; 683*d83cc019SAndroid Build Coastguard Worker } drm_radeon_texture_t; 684*d83cc019SAndroid Build Coastguard Worker 685*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_stipple { 686*d83cc019SAndroid Build Coastguard Worker unsigned int *mask; 687*d83cc019SAndroid Build Coastguard Worker } drm_radeon_stipple_t; 688*d83cc019SAndroid Build Coastguard Worker 689*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_indirect { 690*d83cc019SAndroid Build Coastguard Worker int idx; 691*d83cc019SAndroid Build Coastguard Worker int start; 692*d83cc019SAndroid Build Coastguard Worker int end; 693*d83cc019SAndroid Build Coastguard Worker int discard; 694*d83cc019SAndroid Build Coastguard Worker } drm_radeon_indirect_t; 695*d83cc019SAndroid Build Coastguard Worker 696*d83cc019SAndroid Build Coastguard Worker /* enum for card type parameters */ 697*d83cc019SAndroid Build Coastguard Worker #define RADEON_CARD_PCI 0 698*d83cc019SAndroid Build Coastguard Worker #define RADEON_CARD_AGP 1 699*d83cc019SAndroid Build Coastguard Worker #define RADEON_CARD_PCIE 2 700*d83cc019SAndroid Build Coastguard Worker 701*d83cc019SAndroid Build Coastguard Worker /* 1.3: An ioctl to get parameters that aren't available to the 3d 702*d83cc019SAndroid Build Coastguard Worker * client any other way. 703*d83cc019SAndroid Build Coastguard Worker */ 704*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_BUFFER_OFFSET 1 /* card offset of 1st GART buffer */ 705*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_FRAME 2 706*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_DISPATCH 3 707*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_LAST_CLEAR 4 708*d83cc019SAndroid Build Coastguard Worker /* Added with DRM version 1.6. */ 709*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_IRQ_NR 5 710*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_BASE 6 /* card offset of GART base */ 711*d83cc019SAndroid Build Coastguard Worker /* Added with DRM version 1.8. */ 712*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_REGISTER_HANDLE 7 /* for drmMap() */ 713*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_STATUS_HANDLE 8 714*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_SAREA_HANDLE 9 715*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_GART_TEX_HANDLE 10 716*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_SCRATCH_OFFSET 11 717*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_CARD_TYPE 12 718*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_VBLANK_CRTC 13 /* VBLANK CRTC */ 719*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_FB_LOCATION 14 /* FB location */ 720*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_NUM_GB_PIPES 15 /* num GB pipes */ 721*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_DEVICE_ID 16 722*d83cc019SAndroid Build Coastguard Worker #define RADEON_PARAM_NUM_Z_PIPES 17 /* num Z pipes */ 723*d83cc019SAndroid Build Coastguard Worker 724*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_getparam { 725*d83cc019SAndroid Build Coastguard Worker int param; 726*d83cc019SAndroid Build Coastguard Worker void *value; 727*d83cc019SAndroid Build Coastguard Worker } drm_radeon_getparam_t; 728*d83cc019SAndroid Build Coastguard Worker 729*d83cc019SAndroid Build Coastguard Worker /* 1.6: Set up a memory manager for regions of shared memory: 730*d83cc019SAndroid Build Coastguard Worker */ 731*d83cc019SAndroid Build Coastguard Worker #define RADEON_MEM_REGION_GART 1 732*d83cc019SAndroid Build Coastguard Worker #define RADEON_MEM_REGION_FB 2 733*d83cc019SAndroid Build Coastguard Worker 734*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_alloc { 735*d83cc019SAndroid Build Coastguard Worker int region; 736*d83cc019SAndroid Build Coastguard Worker int alignment; 737*d83cc019SAndroid Build Coastguard Worker int size; 738*d83cc019SAndroid Build Coastguard Worker int *region_offset; /* offset from start of fb or GART */ 739*d83cc019SAndroid Build Coastguard Worker } drm_radeon_mem_alloc_t; 740*d83cc019SAndroid Build Coastguard Worker 741*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_free { 742*d83cc019SAndroid Build Coastguard Worker int region; 743*d83cc019SAndroid Build Coastguard Worker int region_offset; 744*d83cc019SAndroid Build Coastguard Worker } drm_radeon_mem_free_t; 745*d83cc019SAndroid Build Coastguard Worker 746*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_mem_init_heap { 747*d83cc019SAndroid Build Coastguard Worker int region; 748*d83cc019SAndroid Build Coastguard Worker int size; 749*d83cc019SAndroid Build Coastguard Worker int start; 750*d83cc019SAndroid Build Coastguard Worker } drm_radeon_mem_init_heap_t; 751*d83cc019SAndroid Build Coastguard Worker 752*d83cc019SAndroid Build Coastguard Worker /* 1.6: Userspace can request & wait on irq's: 753*d83cc019SAndroid Build Coastguard Worker */ 754*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_irq_emit { 755*d83cc019SAndroid Build Coastguard Worker int *irq_seq; 756*d83cc019SAndroid Build Coastguard Worker } drm_radeon_irq_emit_t; 757*d83cc019SAndroid Build Coastguard Worker 758*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_irq_wait { 759*d83cc019SAndroid Build Coastguard Worker int irq_seq; 760*d83cc019SAndroid Build Coastguard Worker } drm_radeon_irq_wait_t; 761*d83cc019SAndroid Build Coastguard Worker 762*d83cc019SAndroid Build Coastguard Worker /* 1.10: Clients tell the DRM where they think the framebuffer is located in 763*d83cc019SAndroid Build Coastguard Worker * the card's address space, via a new generic ioctl to set parameters 764*d83cc019SAndroid Build Coastguard Worker */ 765*d83cc019SAndroid Build Coastguard Worker 766*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_setparam { 767*d83cc019SAndroid Build Coastguard Worker unsigned int param; 768*d83cc019SAndroid Build Coastguard Worker __s64 value; 769*d83cc019SAndroid Build Coastguard Worker } drm_radeon_setparam_t; 770*d83cc019SAndroid Build Coastguard Worker 771*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_FB_LOCATION 1 /* determined framebuffer location */ 772*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_SWITCH_TILING 2 /* enable/disable color tiling */ 773*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_PCIGART_LOCATION 3 /* PCI Gart Location */ 774*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_NEW_MEMMAP 4 /* Use new memory map */ 775*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_PCIGART_TABLE_SIZE 5 /* PCI GART Table Size */ 776*d83cc019SAndroid Build Coastguard Worker #define RADEON_SETPARAM_VBLANK_CRTC 6 /* VBLANK CRTC */ 777*d83cc019SAndroid Build Coastguard Worker /* 1.14: Clients can allocate/free a surface 778*d83cc019SAndroid Build Coastguard Worker */ 779*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_surface_alloc { 780*d83cc019SAndroid Build Coastguard Worker unsigned int address; 781*d83cc019SAndroid Build Coastguard Worker unsigned int size; 782*d83cc019SAndroid Build Coastguard Worker unsigned int flags; 783*d83cc019SAndroid Build Coastguard Worker } drm_radeon_surface_alloc_t; 784*d83cc019SAndroid Build Coastguard Worker 785*d83cc019SAndroid Build Coastguard Worker typedef struct drm_radeon_surface_free { 786*d83cc019SAndroid Build Coastguard Worker unsigned int address; 787*d83cc019SAndroid Build Coastguard Worker } drm_radeon_surface_free_t; 788*d83cc019SAndroid Build Coastguard Worker 789*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_VBLANK_CRTC1 1 790*d83cc019SAndroid Build Coastguard Worker #define DRM_RADEON_VBLANK_CRTC2 2 791*d83cc019SAndroid Build Coastguard Worker 792*d83cc019SAndroid Build Coastguard Worker /* 793*d83cc019SAndroid Build Coastguard Worker * Kernel modesetting world below. 794*d83cc019SAndroid Build Coastguard Worker */ 795*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_CPU 0x1 796*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_GTT 0x2 797*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_DOMAIN_VRAM 0x4 798*d83cc019SAndroid Build Coastguard Worker 799*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_info { 800*d83cc019SAndroid Build Coastguard Worker __u64 gart_size; 801*d83cc019SAndroid Build Coastguard Worker __u64 vram_size; 802*d83cc019SAndroid Build Coastguard Worker __u64 vram_visible; 803*d83cc019SAndroid Build Coastguard Worker }; 804*d83cc019SAndroid Build Coastguard Worker 805*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_NO_BACKING_STORE (1 << 0) 806*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_GTT_UC (1 << 1) 807*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_GTT_WC (1 << 2) 808*d83cc019SAndroid Build Coastguard Worker /* BO is expected to be accessed by the CPU */ 809*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_CPU_ACCESS (1 << 3) 810*d83cc019SAndroid Build Coastguard Worker /* CPU access is not expected to work for this BO */ 811*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_NO_CPU_ACCESS (1 << 4) 812*d83cc019SAndroid Build Coastguard Worker 813*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_create { 814*d83cc019SAndroid Build Coastguard Worker __u64 size; 815*d83cc019SAndroid Build Coastguard Worker __u64 alignment; 816*d83cc019SAndroid Build Coastguard Worker __u32 handle; 817*d83cc019SAndroid Build Coastguard Worker __u32 initial_domain; 818*d83cc019SAndroid Build Coastguard Worker __u32 flags; 819*d83cc019SAndroid Build Coastguard Worker }; 820*d83cc019SAndroid Build Coastguard Worker 821*d83cc019SAndroid Build Coastguard Worker /* 822*d83cc019SAndroid Build Coastguard Worker * This is not a reliable API and you should expect it to fail for any 823*d83cc019SAndroid Build Coastguard Worker * number of reasons and have fallback path that do not use userptr to 824*d83cc019SAndroid Build Coastguard Worker * perform any operation. 825*d83cc019SAndroid Build Coastguard Worker */ 826*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_READONLY (1 << 0) 827*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_ANONONLY (1 << 1) 828*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_VALIDATE (1 << 2) 829*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_USERPTR_REGISTER (1 << 3) 830*d83cc019SAndroid Build Coastguard Worker 831*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_userptr { 832*d83cc019SAndroid Build Coastguard Worker __u64 addr; 833*d83cc019SAndroid Build Coastguard Worker __u64 size; 834*d83cc019SAndroid Build Coastguard Worker __u32 flags; 835*d83cc019SAndroid Build Coastguard Worker __u32 handle; 836*d83cc019SAndroid Build Coastguard Worker }; 837*d83cc019SAndroid Build Coastguard Worker 838*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_MACRO 0x1 839*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_MICRO 0x2 840*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_SWAP_16BIT 0x4 841*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_SWAP_32BIT 0x8 842*d83cc019SAndroid Build Coastguard Worker /* this object requires a surface when mapped - i.e. front buffer */ 843*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_SURFACE 0x10 844*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_MICRO_SQUARE 0x20 845*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKW_SHIFT 8 846*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKW_MASK 0xf 847*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKH_SHIFT 12 848*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_BANKH_MASK 0xf 849*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_MACRO_TILE_ASPECT_SHIFT 16 850*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_MACRO_TILE_ASPECT_MASK 0xf 851*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_TILE_SPLIT_SHIFT 24 852*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_TILE_SPLIT_MASK 0xf 853*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_STENCIL_TILE_SPLIT_SHIFT 28 854*d83cc019SAndroid Build Coastguard Worker #define RADEON_TILING_EG_STENCIL_TILE_SPLIT_MASK 0xf 855*d83cc019SAndroid Build Coastguard Worker 856*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_set_tiling { 857*d83cc019SAndroid Build Coastguard Worker __u32 handle; 858*d83cc019SAndroid Build Coastguard Worker __u32 tiling_flags; 859*d83cc019SAndroid Build Coastguard Worker __u32 pitch; 860*d83cc019SAndroid Build Coastguard Worker }; 861*d83cc019SAndroid Build Coastguard Worker 862*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_get_tiling { 863*d83cc019SAndroid Build Coastguard Worker __u32 handle; 864*d83cc019SAndroid Build Coastguard Worker __u32 tiling_flags; 865*d83cc019SAndroid Build Coastguard Worker __u32 pitch; 866*d83cc019SAndroid Build Coastguard Worker }; 867*d83cc019SAndroid Build Coastguard Worker 868*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_mmap { 869*d83cc019SAndroid Build Coastguard Worker __u32 handle; 870*d83cc019SAndroid Build Coastguard Worker __u32 pad; 871*d83cc019SAndroid Build Coastguard Worker __u64 offset; 872*d83cc019SAndroid Build Coastguard Worker __u64 size; 873*d83cc019SAndroid Build Coastguard Worker __u64 addr_ptr; 874*d83cc019SAndroid Build Coastguard Worker }; 875*d83cc019SAndroid Build Coastguard Worker 876*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_set_domain { 877*d83cc019SAndroid Build Coastguard Worker __u32 handle; 878*d83cc019SAndroid Build Coastguard Worker __u32 read_domains; 879*d83cc019SAndroid Build Coastguard Worker __u32 write_domain; 880*d83cc019SAndroid Build Coastguard Worker }; 881*d83cc019SAndroid Build Coastguard Worker 882*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_wait_idle { 883*d83cc019SAndroid Build Coastguard Worker __u32 handle; 884*d83cc019SAndroid Build Coastguard Worker __u32 pad; 885*d83cc019SAndroid Build Coastguard Worker }; 886*d83cc019SAndroid Build Coastguard Worker 887*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_busy { 888*d83cc019SAndroid Build Coastguard Worker __u32 handle; 889*d83cc019SAndroid Build Coastguard Worker __u32 domain; 890*d83cc019SAndroid Build Coastguard Worker }; 891*d83cc019SAndroid Build Coastguard Worker 892*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_pread { 893*d83cc019SAndroid Build Coastguard Worker /** Handle for the object being read. */ 894*d83cc019SAndroid Build Coastguard Worker __u32 handle; 895*d83cc019SAndroid Build Coastguard Worker __u32 pad; 896*d83cc019SAndroid Build Coastguard Worker /** Offset into the object to read from */ 897*d83cc019SAndroid Build Coastguard Worker __u64 offset; 898*d83cc019SAndroid Build Coastguard Worker /** Length of data to read */ 899*d83cc019SAndroid Build Coastguard Worker __u64 size; 900*d83cc019SAndroid Build Coastguard Worker /** Pointer to write the data into. */ 901*d83cc019SAndroid Build Coastguard Worker /* void *, but pointers are not 32/64 compatible */ 902*d83cc019SAndroid Build Coastguard Worker __u64 data_ptr; 903*d83cc019SAndroid Build Coastguard Worker }; 904*d83cc019SAndroid Build Coastguard Worker 905*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_pwrite { 906*d83cc019SAndroid Build Coastguard Worker /** Handle for the object being written to. */ 907*d83cc019SAndroid Build Coastguard Worker __u32 handle; 908*d83cc019SAndroid Build Coastguard Worker __u32 pad; 909*d83cc019SAndroid Build Coastguard Worker /** Offset into the object to write to */ 910*d83cc019SAndroid Build Coastguard Worker __u64 offset; 911*d83cc019SAndroid Build Coastguard Worker /** Length of data to write */ 912*d83cc019SAndroid Build Coastguard Worker __u64 size; 913*d83cc019SAndroid Build Coastguard Worker /** Pointer to read the data from. */ 914*d83cc019SAndroid Build Coastguard Worker /* void *, but pointers are not 32/64 compatible */ 915*d83cc019SAndroid Build Coastguard Worker __u64 data_ptr; 916*d83cc019SAndroid Build Coastguard Worker }; 917*d83cc019SAndroid Build Coastguard Worker 918*d83cc019SAndroid Build Coastguard Worker /* Sets or returns a value associated with a buffer. */ 919*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_op { 920*d83cc019SAndroid Build Coastguard Worker __u32 handle; /* buffer */ 921*d83cc019SAndroid Build Coastguard Worker __u32 op; /* RADEON_GEM_OP_* */ 922*d83cc019SAndroid Build Coastguard Worker __u64 value; /* input or return value */ 923*d83cc019SAndroid Build Coastguard Worker }; 924*d83cc019SAndroid Build Coastguard Worker 925*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_OP_GET_INITIAL_DOMAIN 0 926*d83cc019SAndroid Build Coastguard Worker #define RADEON_GEM_OP_SET_INITIAL_DOMAIN 1 927*d83cc019SAndroid Build Coastguard Worker 928*d83cc019SAndroid Build Coastguard Worker #define RADEON_VA_MAP 1 929*d83cc019SAndroid Build Coastguard Worker #define RADEON_VA_UNMAP 2 930*d83cc019SAndroid Build Coastguard Worker 931*d83cc019SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_OK 0 932*d83cc019SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_ERROR 1 933*d83cc019SAndroid Build Coastguard Worker #define RADEON_VA_RESULT_VA_EXIST 2 934*d83cc019SAndroid Build Coastguard Worker 935*d83cc019SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_VALID (1 << 0) 936*d83cc019SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_READABLE (1 << 1) 937*d83cc019SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_WRITEABLE (1 << 2) 938*d83cc019SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_SYSTEM (1 << 3) 939*d83cc019SAndroid Build Coastguard Worker #define RADEON_VM_PAGE_SNOOPED (1 << 4) 940*d83cc019SAndroid Build Coastguard Worker 941*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_gem_va { 942*d83cc019SAndroid Build Coastguard Worker __u32 handle; 943*d83cc019SAndroid Build Coastguard Worker __u32 operation; 944*d83cc019SAndroid Build Coastguard Worker __u32 vm_id; 945*d83cc019SAndroid Build Coastguard Worker __u32 flags; 946*d83cc019SAndroid Build Coastguard Worker __u64 offset; 947*d83cc019SAndroid Build Coastguard Worker }; 948*d83cc019SAndroid Build Coastguard Worker 949*d83cc019SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_RELOCS 0x01 950*d83cc019SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_IB 0x02 951*d83cc019SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_FLAGS 0x03 952*d83cc019SAndroid Build Coastguard Worker #define RADEON_CHUNK_ID_CONST_IB 0x04 953*d83cc019SAndroid Build Coastguard Worker 954*d83cc019SAndroid Build Coastguard Worker /* The first dword of RADEON_CHUNK_ID_FLAGS is a uint32 of these flags: */ 955*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_KEEP_TILING_FLAGS 0x01 956*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_USE_VM 0x02 957*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_END_OF_FRAME 0x04 /* a hint from userspace which CS is the last one */ 958*d83cc019SAndroid Build Coastguard Worker /* The second dword of RADEON_CHUNK_ID_FLAGS is a uint32 that sets the ring type */ 959*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_RING_GFX 0 960*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_RING_COMPUTE 1 961*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_RING_DMA 2 962*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_RING_UVD 3 963*d83cc019SAndroid Build Coastguard Worker #define RADEON_CS_RING_VCE 4 964*d83cc019SAndroid Build Coastguard Worker /* The third dword of RADEON_CHUNK_ID_FLAGS is a sint32 that sets the priority */ 965*d83cc019SAndroid Build Coastguard Worker /* 0 = normal, + = higher priority, - = lower priority */ 966*d83cc019SAndroid Build Coastguard Worker 967*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_cs_chunk { 968*d83cc019SAndroid Build Coastguard Worker __u32 chunk_id; 969*d83cc019SAndroid Build Coastguard Worker __u32 length_dw; 970*d83cc019SAndroid Build Coastguard Worker __u64 chunk_data; 971*d83cc019SAndroid Build Coastguard Worker }; 972*d83cc019SAndroid Build Coastguard Worker 973*d83cc019SAndroid Build Coastguard Worker /* drm_radeon_cs_reloc.flags */ 974*d83cc019SAndroid Build Coastguard Worker #define RADEON_RELOC_PRIO_MASK (0xf << 0) 975*d83cc019SAndroid Build Coastguard Worker 976*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_cs_reloc { 977*d83cc019SAndroid Build Coastguard Worker __u32 handle; 978*d83cc019SAndroid Build Coastguard Worker __u32 read_domains; 979*d83cc019SAndroid Build Coastguard Worker __u32 write_domain; 980*d83cc019SAndroid Build Coastguard Worker __u32 flags; 981*d83cc019SAndroid Build Coastguard Worker }; 982*d83cc019SAndroid Build Coastguard Worker 983*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_cs { 984*d83cc019SAndroid Build Coastguard Worker __u32 num_chunks; 985*d83cc019SAndroid Build Coastguard Worker __u32 cs_id; 986*d83cc019SAndroid Build Coastguard Worker /* this points to __u64 * which point to cs chunks */ 987*d83cc019SAndroid Build Coastguard Worker __u64 chunks; 988*d83cc019SAndroid Build Coastguard Worker /* updates to the limits after this CS ioctl */ 989*d83cc019SAndroid Build Coastguard Worker __u64 gart_limit; 990*d83cc019SAndroid Build Coastguard Worker __u64 vram_limit; 991*d83cc019SAndroid Build Coastguard Worker }; 992*d83cc019SAndroid Build Coastguard Worker 993*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_DEVICE_ID 0x00 994*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_GB_PIPES 0x01 995*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_Z_PIPES 0x02 996*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_ACCEL_WORKING 0x03 997*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CRTC_FROM_ID 0x04 998*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_ACCEL_WORKING2 0x05 999*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_TILING_CONFIG 0x06 1000*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_WANT_HYPERZ 0x07 1001*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_WANT_CMASK 0x08 /* get access to CMASK on r300 */ 1002*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CLOCK_CRYSTAL_FREQ 0x09 /* clock crystal frequency */ 1003*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_BACKENDS 0x0a /* DB/backends for r600+ - need for OQ */ 1004*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_TILE_PIPES 0x0b /* tile pipes for r600+ */ 1005*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_FUSION_GART_WORKING 0x0c /* fusion writes to GTT were broken before this */ 1006*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_BACKEND_MAP 0x0d /* pipe to backend map, needed by mesa */ 1007*d83cc019SAndroid Build Coastguard Worker /* virtual address start, va < start are reserved by the kernel */ 1008*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_VA_START 0x0e 1009*d83cc019SAndroid Build Coastguard Worker /* maximum size of ib using the virtual memory cs */ 1010*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_IB_VM_MAX_SIZE 0x0f 1011*d83cc019SAndroid Build Coastguard Worker /* max pipes - needed for compute shaders */ 1012*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_PIPES 0x10 1013*d83cc019SAndroid Build Coastguard Worker /* timestamp for GL_ARB_timer_query (OpenGL), returns the current GPU clock */ 1014*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_TIMESTAMP 0x11 1015*d83cc019SAndroid Build Coastguard Worker /* max shader engines (SE) - needed for geometry shaders, etc. */ 1016*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SE 0x12 1017*d83cc019SAndroid Build Coastguard Worker /* max SH per SE */ 1018*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SH_PER_SE 0x13 1019*d83cc019SAndroid Build Coastguard Worker /* fast fb access is enabled */ 1020*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_FASTFB_WORKING 0x14 1021*d83cc019SAndroid Build Coastguard Worker /* query if a RADEON_CS_RING_* submission is supported */ 1022*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_RING_WORKING 0x15 1023*d83cc019SAndroid Build Coastguard Worker /* SI tile mode array */ 1024*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_SI_TILE_MODE_ARRAY 0x16 1025*d83cc019SAndroid Build Coastguard Worker /* query if CP DMA is supported on the compute ring */ 1026*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_SI_CP_DMA_COMPUTE 0x17 1027*d83cc019SAndroid Build Coastguard Worker /* CIK macrotile mode array */ 1028*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CIK_MACROTILE_MODE_ARRAY 0x18 1029*d83cc019SAndroid Build Coastguard Worker /* query the number of render backends */ 1030*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_SI_BACKEND_ENABLED_MASK 0x19 1031*d83cc019SAndroid Build Coastguard Worker /* max engine clock - needed for OpenCL */ 1032*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_MAX_SCLK 0x1a 1033*d83cc019SAndroid Build Coastguard Worker /* version of VCE firmware */ 1034*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_VCE_FW_VERSION 0x1b 1035*d83cc019SAndroid Build Coastguard Worker /* version of VCE feedback */ 1036*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_VCE_FB_VERSION 0x1c 1037*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_NUM_BYTES_MOVED 0x1d 1038*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_VRAM_USAGE 0x1e 1039*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_GTT_USAGE 0x1f 1040*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_ACTIVE_CU_COUNT 0x20 1041*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_TEMP 0x21 1042*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_SCLK 0x22 1043*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_CURRENT_GPU_MCLK 0x23 1044*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_READ_REG 0x24 1045*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_VA_UNMAP_WORKING 0x25 1046*d83cc019SAndroid Build Coastguard Worker #define RADEON_INFO_GPU_RESET_COUNTER 0x26 1047*d83cc019SAndroid Build Coastguard Worker 1048*d83cc019SAndroid Build Coastguard Worker struct drm_radeon_info { 1049*d83cc019SAndroid Build Coastguard Worker __u32 request; 1050*d83cc019SAndroid Build Coastguard Worker __u32 pad; 1051*d83cc019SAndroid Build Coastguard Worker __u64 value; 1052*d83cc019SAndroid Build Coastguard Worker }; 1053*d83cc019SAndroid Build Coastguard Worker 1054*d83cc019SAndroid Build Coastguard Worker /* Those correspond to the tile index to use, this is to explicitly state 1055*d83cc019SAndroid Build Coastguard Worker * the API that is implicitly defined by the tile mode array. 1056*d83cc019SAndroid Build Coastguard Worker */ 1057*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_LINEAR_ALIGNED 8 1058*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_1D 13 1059*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_1D_SCANOUT 9 1060*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_8BPP 14 1061*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_16BPP 15 1062*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_32BPP 16 1063*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_64BPP 17 1064*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_SCANOUT_16BPP 11 1065*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_COLOR_2D_SCANOUT_32BPP 12 1066*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_1D 4 1067*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D 0 1068*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_2AA 3 1069*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_4AA 3 1070*d83cc019SAndroid Build Coastguard Worker #define SI_TILE_MODE_DEPTH_STENCIL_2D_8AA 2 1071*d83cc019SAndroid Build Coastguard Worker 1072*d83cc019SAndroid Build Coastguard Worker #define CIK_TILE_MODE_DEPTH_STENCIL_1D 5 1073*d83cc019SAndroid Build Coastguard Worker 1074*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus) 1075*d83cc019SAndroid Build Coastguard Worker } 1076*d83cc019SAndroid Build Coastguard Worker #endif 1077*d83cc019SAndroid Build Coastguard Worker 1078*d83cc019SAndroid Build Coastguard Worker #endif 1079