xref: /aosp_15_r20/external/igt-gpu-tools/include/drm-uapi/msm_drm.h (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker /*
2*d83cc019SAndroid Build Coastguard Worker  * Copyright (C) 2013 Red Hat
3*d83cc019SAndroid Build Coastguard Worker  * Author: Rob Clark <[email protected]>
4*d83cc019SAndroid Build Coastguard Worker  *
5*d83cc019SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
6*d83cc019SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
7*d83cc019SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
8*d83cc019SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9*d83cc019SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
10*d83cc019SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
11*d83cc019SAndroid Build Coastguard Worker  *
12*d83cc019SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
13*d83cc019SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
14*d83cc019SAndroid Build Coastguard Worker  * Software.
15*d83cc019SAndroid Build Coastguard Worker  *
16*d83cc019SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17*d83cc019SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*d83cc019SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19*d83cc019SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20*d83cc019SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21*d83cc019SAndroid Build Coastguard Worker  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22*d83cc019SAndroid Build Coastguard Worker  * SOFTWARE.
23*d83cc019SAndroid Build Coastguard Worker  */
24*d83cc019SAndroid Build Coastguard Worker 
25*d83cc019SAndroid Build Coastguard Worker #ifndef __MSM_DRM_H__
26*d83cc019SAndroid Build Coastguard Worker #define __MSM_DRM_H__
27*d83cc019SAndroid Build Coastguard Worker 
28*d83cc019SAndroid Build Coastguard Worker #include "drm.h"
29*d83cc019SAndroid Build Coastguard Worker 
30*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
31*d83cc019SAndroid Build Coastguard Worker extern "C" {
32*d83cc019SAndroid Build Coastguard Worker #endif
33*d83cc019SAndroid Build Coastguard Worker 
34*d83cc019SAndroid Build Coastguard Worker /* Please note that modifications to all structs defined here are
35*d83cc019SAndroid Build Coastguard Worker  * subject to backwards-compatibility constraints:
36*d83cc019SAndroid Build Coastguard Worker  *  1) Do not use pointers, use __u64 instead for 32 bit / 64 bit
37*d83cc019SAndroid Build Coastguard Worker  *     user/kernel compatibility
38*d83cc019SAndroid Build Coastguard Worker  *  2) Keep fields aligned to their size
39*d83cc019SAndroid Build Coastguard Worker  *  3) Because of how drm_ioctl() works, we can add new fields at
40*d83cc019SAndroid Build Coastguard Worker  *     the end of an ioctl if some care is taken: drm_ioctl() will
41*d83cc019SAndroid Build Coastguard Worker  *     zero out the new fields at the tail of the ioctl, so a zero
42*d83cc019SAndroid Build Coastguard Worker  *     value should have a backwards compatible meaning.  And for
43*d83cc019SAndroid Build Coastguard Worker  *     output params, userspace won't see the newly added output
44*d83cc019SAndroid Build Coastguard Worker  *     fields.. so that has to be somehow ok.
45*d83cc019SAndroid Build Coastguard Worker  */
46*d83cc019SAndroid Build Coastguard Worker 
47*d83cc019SAndroid Build Coastguard Worker #define MSM_PIPE_NONE        0x00
48*d83cc019SAndroid Build Coastguard Worker #define MSM_PIPE_2D0         0x01
49*d83cc019SAndroid Build Coastguard Worker #define MSM_PIPE_2D1         0x02
50*d83cc019SAndroid Build Coastguard Worker #define MSM_PIPE_3D0         0x10
51*d83cc019SAndroid Build Coastguard Worker 
52*d83cc019SAndroid Build Coastguard Worker /* The pipe-id just uses the lower bits, so can be OR'd with flags in
53*d83cc019SAndroid Build Coastguard Worker  * the upper 16 bits (which could be extended further, if needed, maybe
54*d83cc019SAndroid Build Coastguard Worker  * we extend/overload the pipe-id some day to deal with multiple rings,
55*d83cc019SAndroid Build Coastguard Worker  * but even then I don't think we need the full lower 16 bits).
56*d83cc019SAndroid Build Coastguard Worker  */
57*d83cc019SAndroid Build Coastguard Worker #define MSM_PIPE_ID_MASK     0xffff
58*d83cc019SAndroid Build Coastguard Worker #define MSM_PIPE_ID(x)       ((x) & MSM_PIPE_ID_MASK)
59*d83cc019SAndroid Build Coastguard Worker #define MSM_PIPE_FLAGS(x)    ((x) & ~MSM_PIPE_ID_MASK)
60*d83cc019SAndroid Build Coastguard Worker 
61*d83cc019SAndroid Build Coastguard Worker /* timeouts are specified in clock-monotonic absolute times (to simplify
62*d83cc019SAndroid Build Coastguard Worker  * restarting interrupted ioctls).  The following struct is logically the
63*d83cc019SAndroid Build Coastguard Worker  * same as 'struct timespec' but 32/64b ABI safe.
64*d83cc019SAndroid Build Coastguard Worker  */
65*d83cc019SAndroid Build Coastguard Worker struct drm_msm_timespec {
66*d83cc019SAndroid Build Coastguard Worker 	__s64 tv_sec;          /* seconds */
67*d83cc019SAndroid Build Coastguard Worker 	__s64 tv_nsec;         /* nanoseconds */
68*d83cc019SAndroid Build Coastguard Worker };
69*d83cc019SAndroid Build Coastguard Worker 
70*d83cc019SAndroid Build Coastguard Worker #define MSM_PARAM_GPU_ID     0x01
71*d83cc019SAndroid Build Coastguard Worker #define MSM_PARAM_GMEM_SIZE  0x02
72*d83cc019SAndroid Build Coastguard Worker #define MSM_PARAM_CHIP_ID    0x03
73*d83cc019SAndroid Build Coastguard Worker #define MSM_PARAM_MAX_FREQ   0x04
74*d83cc019SAndroid Build Coastguard Worker #define MSM_PARAM_TIMESTAMP  0x05
75*d83cc019SAndroid Build Coastguard Worker #define MSM_PARAM_GMEM_BASE  0x06
76*d83cc019SAndroid Build Coastguard Worker #define MSM_PARAM_NR_RINGS   0x07
77*d83cc019SAndroid Build Coastguard Worker 
78*d83cc019SAndroid Build Coastguard Worker struct drm_msm_param {
79*d83cc019SAndroid Build Coastguard Worker 	__u32 pipe;           /* in, MSM_PIPE_x */
80*d83cc019SAndroid Build Coastguard Worker 	__u32 param;          /* in, MSM_PARAM_x */
81*d83cc019SAndroid Build Coastguard Worker 	__u64 value;          /* out (get_param) or in (set_param) */
82*d83cc019SAndroid Build Coastguard Worker };
83*d83cc019SAndroid Build Coastguard Worker 
84*d83cc019SAndroid Build Coastguard Worker /*
85*d83cc019SAndroid Build Coastguard Worker  * GEM buffers:
86*d83cc019SAndroid Build Coastguard Worker  */
87*d83cc019SAndroid Build Coastguard Worker 
88*d83cc019SAndroid Build Coastguard Worker #define MSM_BO_SCANOUT       0x00000001     /* scanout capable */
89*d83cc019SAndroid Build Coastguard Worker #define MSM_BO_GPU_READONLY  0x00000002
90*d83cc019SAndroid Build Coastguard Worker #define MSM_BO_CACHE_MASK    0x000f0000
91*d83cc019SAndroid Build Coastguard Worker /* cache modes */
92*d83cc019SAndroid Build Coastguard Worker #define MSM_BO_CACHED        0x00010000
93*d83cc019SAndroid Build Coastguard Worker #define MSM_BO_WC            0x00020000
94*d83cc019SAndroid Build Coastguard Worker #define MSM_BO_UNCACHED      0x00040000
95*d83cc019SAndroid Build Coastguard Worker 
96*d83cc019SAndroid Build Coastguard Worker #define MSM_BO_FLAGS         (MSM_BO_SCANOUT | \
97*d83cc019SAndroid Build Coastguard Worker                               MSM_BO_GPU_READONLY | \
98*d83cc019SAndroid Build Coastguard Worker                               MSM_BO_CACHED | \
99*d83cc019SAndroid Build Coastguard Worker                               MSM_BO_WC | \
100*d83cc019SAndroid Build Coastguard Worker                               MSM_BO_UNCACHED)
101*d83cc019SAndroid Build Coastguard Worker 
102*d83cc019SAndroid Build Coastguard Worker struct drm_msm_gem_new {
103*d83cc019SAndroid Build Coastguard Worker 	__u64 size;           /* in */
104*d83cc019SAndroid Build Coastguard Worker 	__u32 flags;          /* in, mask of MSM_BO_x */
105*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;         /* out */
106*d83cc019SAndroid Build Coastguard Worker };
107*d83cc019SAndroid Build Coastguard Worker 
108*d83cc019SAndroid Build Coastguard Worker #define MSM_INFO_IOVA	0x01
109*d83cc019SAndroid Build Coastguard Worker 
110*d83cc019SAndroid Build Coastguard Worker #define MSM_INFO_FLAGS (MSM_INFO_IOVA)
111*d83cc019SAndroid Build Coastguard Worker 
112*d83cc019SAndroid Build Coastguard Worker struct drm_msm_gem_info {
113*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;         /* in */
114*d83cc019SAndroid Build Coastguard Worker 	__u32 flags;	      /* in - combination of MSM_INFO_* flags */
115*d83cc019SAndroid Build Coastguard Worker 	__u64 offset;         /* out, mmap() offset or iova */
116*d83cc019SAndroid Build Coastguard Worker };
117*d83cc019SAndroid Build Coastguard Worker 
118*d83cc019SAndroid Build Coastguard Worker #define MSM_PREP_READ        0x01
119*d83cc019SAndroid Build Coastguard Worker #define MSM_PREP_WRITE       0x02
120*d83cc019SAndroid Build Coastguard Worker #define MSM_PREP_NOSYNC      0x04
121*d83cc019SAndroid Build Coastguard Worker 
122*d83cc019SAndroid Build Coastguard Worker #define MSM_PREP_FLAGS       (MSM_PREP_READ | MSM_PREP_WRITE | MSM_PREP_NOSYNC)
123*d83cc019SAndroid Build Coastguard Worker 
124*d83cc019SAndroid Build Coastguard Worker struct drm_msm_gem_cpu_prep {
125*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;         /* in */
126*d83cc019SAndroid Build Coastguard Worker 	__u32 op;             /* in, mask of MSM_PREP_x */
127*d83cc019SAndroid Build Coastguard Worker 	struct drm_msm_timespec timeout;   /* in */
128*d83cc019SAndroid Build Coastguard Worker };
129*d83cc019SAndroid Build Coastguard Worker 
130*d83cc019SAndroid Build Coastguard Worker struct drm_msm_gem_cpu_fini {
131*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;         /* in */
132*d83cc019SAndroid Build Coastguard Worker };
133*d83cc019SAndroid Build Coastguard Worker 
134*d83cc019SAndroid Build Coastguard Worker /*
135*d83cc019SAndroid Build Coastguard Worker  * Cmdstream Submission:
136*d83cc019SAndroid Build Coastguard Worker  */
137*d83cc019SAndroid Build Coastguard Worker 
138*d83cc019SAndroid Build Coastguard Worker /* The value written into the cmdstream is logically:
139*d83cc019SAndroid Build Coastguard Worker  *
140*d83cc019SAndroid Build Coastguard Worker  *   ((relocbuf->gpuaddr + reloc_offset) << shift) | or
141*d83cc019SAndroid Build Coastguard Worker  *
142*d83cc019SAndroid Build Coastguard Worker  * When we have GPU's w/ >32bit ptrs, it should be possible to deal
143*d83cc019SAndroid Build Coastguard Worker  * with this by emit'ing two reloc entries with appropriate shift
144*d83cc019SAndroid Build Coastguard Worker  * values.  Or a new MSM_SUBMIT_CMD_x type would also be an option.
145*d83cc019SAndroid Build Coastguard Worker  *
146*d83cc019SAndroid Build Coastguard Worker  * NOTE that reloc's must be sorted by order of increasing submit_offset,
147*d83cc019SAndroid Build Coastguard Worker  * otherwise EINVAL.
148*d83cc019SAndroid Build Coastguard Worker  */
149*d83cc019SAndroid Build Coastguard Worker struct drm_msm_gem_submit_reloc {
150*d83cc019SAndroid Build Coastguard Worker 	__u32 submit_offset;  /* in, offset from submit_bo */
151*d83cc019SAndroid Build Coastguard Worker 	__u32 or;             /* in, value OR'd with result */
152*d83cc019SAndroid Build Coastguard Worker 	__s32 shift;          /* in, amount of left shift (can be negative) */
153*d83cc019SAndroid Build Coastguard Worker 	__u32 reloc_idx;      /* in, index of reloc_bo buffer */
154*d83cc019SAndroid Build Coastguard Worker 	__u64 reloc_offset;   /* in, offset from start of reloc_bo */
155*d83cc019SAndroid Build Coastguard Worker };
156*d83cc019SAndroid Build Coastguard Worker 
157*d83cc019SAndroid Build Coastguard Worker /* submit-types:
158*d83cc019SAndroid Build Coastguard Worker  *   BUF - this cmd buffer is executed normally.
159*d83cc019SAndroid Build Coastguard Worker  *   IB_TARGET_BUF - this cmd buffer is an IB target.  Reloc's are
160*d83cc019SAndroid Build Coastguard Worker  *      processed normally, but the kernel does not setup an IB to
161*d83cc019SAndroid Build Coastguard Worker  *      this buffer in the first-level ringbuffer
162*d83cc019SAndroid Build Coastguard Worker  *   CTX_RESTORE_BUF - only executed if there has been a GPU context
163*d83cc019SAndroid Build Coastguard Worker  *      switch since the last SUBMIT ioctl
164*d83cc019SAndroid Build Coastguard Worker  */
165*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMIT_CMD_BUF             0x0001
166*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMIT_CMD_IB_TARGET_BUF   0x0002
167*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMIT_CMD_CTX_RESTORE_BUF 0x0003
168*d83cc019SAndroid Build Coastguard Worker struct drm_msm_gem_submit_cmd {
169*d83cc019SAndroid Build Coastguard Worker 	__u32 type;           /* in, one of MSM_SUBMIT_CMD_x */
170*d83cc019SAndroid Build Coastguard Worker 	__u32 submit_idx;     /* in, index of submit_bo cmdstream buffer */
171*d83cc019SAndroid Build Coastguard Worker 	__u32 submit_offset;  /* in, offset into submit_bo */
172*d83cc019SAndroid Build Coastguard Worker 	__u32 size;           /* in, cmdstream size */
173*d83cc019SAndroid Build Coastguard Worker 	__u32 pad;
174*d83cc019SAndroid Build Coastguard Worker 	__u32 nr_relocs;      /* in, number of submit_reloc's */
175*d83cc019SAndroid Build Coastguard Worker 	__u64 relocs;         /* in, ptr to array of submit_reloc's */
176*d83cc019SAndroid Build Coastguard Worker };
177*d83cc019SAndroid Build Coastguard Worker 
178*d83cc019SAndroid Build Coastguard Worker /* Each buffer referenced elsewhere in the cmdstream submit (ie. the
179*d83cc019SAndroid Build Coastguard Worker  * cmdstream buffer(s) themselves or reloc entries) has one (and only
180*d83cc019SAndroid Build Coastguard Worker  * one) entry in the submit->bos[] table.
181*d83cc019SAndroid Build Coastguard Worker  *
182*d83cc019SAndroid Build Coastguard Worker  * As a optimization, the current buffer (gpu virtual address) can be
183*d83cc019SAndroid Build Coastguard Worker  * passed back through the 'presumed' field.  If on a subsequent reloc,
184*d83cc019SAndroid Build Coastguard Worker  * userspace passes back a 'presumed' address that is still valid,
185*d83cc019SAndroid Build Coastguard Worker  * then patching the cmdstream for this entry is skipped.  This can
186*d83cc019SAndroid Build Coastguard Worker  * avoid kernel needing to map/access the cmdstream bo in the common
187*d83cc019SAndroid Build Coastguard Worker  * case.
188*d83cc019SAndroid Build Coastguard Worker  */
189*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMIT_BO_READ             0x0001
190*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMIT_BO_WRITE            0x0002
191*d83cc019SAndroid Build Coastguard Worker 
192*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMIT_BO_FLAGS            (MSM_SUBMIT_BO_READ | MSM_SUBMIT_BO_WRITE)
193*d83cc019SAndroid Build Coastguard Worker 
194*d83cc019SAndroid Build Coastguard Worker struct drm_msm_gem_submit_bo {
195*d83cc019SAndroid Build Coastguard Worker 	__u32 flags;          /* in, mask of MSM_SUBMIT_BO_x */
196*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;         /* in, GEM handle */
197*d83cc019SAndroid Build Coastguard Worker 	__u64 presumed;       /* in/out, presumed buffer address */
198*d83cc019SAndroid Build Coastguard Worker };
199*d83cc019SAndroid Build Coastguard Worker 
200*d83cc019SAndroid Build Coastguard Worker /* Valid submit ioctl flags: */
201*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMIT_NO_IMPLICIT   0x80000000 /* disable implicit sync */
202*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMIT_FENCE_FD_IN   0x40000000 /* enable input fence_fd */
203*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMIT_FENCE_FD_OUT  0x20000000 /* enable output fence_fd */
204*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMIT_SUDO          0x10000000 /* run submitted cmds from RB */
205*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMIT_FLAGS                ( \
206*d83cc019SAndroid Build Coastguard Worker 		MSM_SUBMIT_NO_IMPLICIT   | \
207*d83cc019SAndroid Build Coastguard Worker 		MSM_SUBMIT_FENCE_FD_IN   | \
208*d83cc019SAndroid Build Coastguard Worker 		MSM_SUBMIT_FENCE_FD_OUT  | \
209*d83cc019SAndroid Build Coastguard Worker 		MSM_SUBMIT_SUDO          | \
210*d83cc019SAndroid Build Coastguard Worker 		0)
211*d83cc019SAndroid Build Coastguard Worker 
212*d83cc019SAndroid Build Coastguard Worker /* Each cmdstream submit consists of a table of buffers involved, and
213*d83cc019SAndroid Build Coastguard Worker  * one or more cmdstream buffers.  This allows for conditional execution
214*d83cc019SAndroid Build Coastguard Worker  * (context-restore), and IB buffers needed for per tile/bin draw cmds.
215*d83cc019SAndroid Build Coastguard Worker  */
216*d83cc019SAndroid Build Coastguard Worker struct drm_msm_gem_submit {
217*d83cc019SAndroid Build Coastguard Worker 	__u32 flags;          /* MSM_PIPE_x | MSM_SUBMIT_x */
218*d83cc019SAndroid Build Coastguard Worker 	__u32 fence;          /* out */
219*d83cc019SAndroid Build Coastguard Worker 	__u32 nr_bos;         /* in, number of submit_bo's */
220*d83cc019SAndroid Build Coastguard Worker 	__u32 nr_cmds;        /* in, number of submit_cmd's */
221*d83cc019SAndroid Build Coastguard Worker 	__u64 bos;            /* in, ptr to array of submit_bo's */
222*d83cc019SAndroid Build Coastguard Worker 	__u64 cmds;           /* in, ptr to array of submit_cmd's */
223*d83cc019SAndroid Build Coastguard Worker 	__s32 fence_fd;       /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN/OUT) */
224*d83cc019SAndroid Build Coastguard Worker 	__u32 queueid;         /* in, submitqueue id */
225*d83cc019SAndroid Build Coastguard Worker };
226*d83cc019SAndroid Build Coastguard Worker 
227*d83cc019SAndroid Build Coastguard Worker /* The normal way to synchronize with the GPU is just to CPU_PREP on
228*d83cc019SAndroid Build Coastguard Worker  * a buffer if you need to access it from the CPU (other cmdstream
229*d83cc019SAndroid Build Coastguard Worker  * submission from same or other contexts, PAGE_FLIP ioctl, etc, all
230*d83cc019SAndroid Build Coastguard Worker  * handle the required synchronization under the hood).  This ioctl
231*d83cc019SAndroid Build Coastguard Worker  * mainly just exists as a way to implement the gallium pipe_fence
232*d83cc019SAndroid Build Coastguard Worker  * APIs without requiring a dummy bo to synchronize on.
233*d83cc019SAndroid Build Coastguard Worker  */
234*d83cc019SAndroid Build Coastguard Worker struct drm_msm_wait_fence {
235*d83cc019SAndroid Build Coastguard Worker 	__u32 fence;          /* in */
236*d83cc019SAndroid Build Coastguard Worker 	__u32 pad;
237*d83cc019SAndroid Build Coastguard Worker 	struct drm_msm_timespec timeout;   /* in */
238*d83cc019SAndroid Build Coastguard Worker 	__u32 queueid;         /* in, submitqueue id */
239*d83cc019SAndroid Build Coastguard Worker };
240*d83cc019SAndroid Build Coastguard Worker 
241*d83cc019SAndroid Build Coastguard Worker /* madvise provides a way to tell the kernel in case a buffers contents
242*d83cc019SAndroid Build Coastguard Worker  * can be discarded under memory pressure, which is useful for userspace
243*d83cc019SAndroid Build Coastguard Worker  * bo cache where we want to optimistically hold on to buffer allocate
244*d83cc019SAndroid Build Coastguard Worker  * and potential mmap, but allow the pages to be discarded under memory
245*d83cc019SAndroid Build Coastguard Worker  * pressure.
246*d83cc019SAndroid Build Coastguard Worker  *
247*d83cc019SAndroid Build Coastguard Worker  * Typical usage would involve madvise(DONTNEED) when buffer enters BO
248*d83cc019SAndroid Build Coastguard Worker  * cache, and madvise(WILLNEED) if trying to recycle buffer from BO cache.
249*d83cc019SAndroid Build Coastguard Worker  * In the WILLNEED case, 'retained' indicates to userspace whether the
250*d83cc019SAndroid Build Coastguard Worker  * backing pages still exist.
251*d83cc019SAndroid Build Coastguard Worker  */
252*d83cc019SAndroid Build Coastguard Worker #define MSM_MADV_WILLNEED 0       /* backing pages are needed, status returned in 'retained' */
253*d83cc019SAndroid Build Coastguard Worker #define MSM_MADV_DONTNEED 1       /* backing pages not needed */
254*d83cc019SAndroid Build Coastguard Worker #define __MSM_MADV_PURGED 2       /* internal state */
255*d83cc019SAndroid Build Coastguard Worker 
256*d83cc019SAndroid Build Coastguard Worker struct drm_msm_gem_madvise {
257*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;         /* in, GEM handle */
258*d83cc019SAndroid Build Coastguard Worker 	__u32 madv;           /* in, MSM_MADV_x */
259*d83cc019SAndroid Build Coastguard Worker 	__u32 retained;       /* out, whether backing store still exists */
260*d83cc019SAndroid Build Coastguard Worker };
261*d83cc019SAndroid Build Coastguard Worker 
262*d83cc019SAndroid Build Coastguard Worker /*
263*d83cc019SAndroid Build Coastguard Worker  * Draw queues allow the user to set specific submission parameter. Command
264*d83cc019SAndroid Build Coastguard Worker  * submissions specify a specific submitqueue to use.  ID 0 is reserved for
265*d83cc019SAndroid Build Coastguard Worker  * backwards compatibility as a "default" submitqueue
266*d83cc019SAndroid Build Coastguard Worker  */
267*d83cc019SAndroid Build Coastguard Worker 
268*d83cc019SAndroid Build Coastguard Worker #define MSM_SUBMITQUEUE_FLAGS (0)
269*d83cc019SAndroid Build Coastguard Worker 
270*d83cc019SAndroid Build Coastguard Worker struct drm_msm_submitqueue {
271*d83cc019SAndroid Build Coastguard Worker 	__u32 flags;   /* in, MSM_SUBMITQUEUE_x */
272*d83cc019SAndroid Build Coastguard Worker 	__u32 prio;    /* in, Priority level */
273*d83cc019SAndroid Build Coastguard Worker 	__u32 id;      /* out, identifier */
274*d83cc019SAndroid Build Coastguard Worker };
275*d83cc019SAndroid Build Coastguard Worker 
276*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_GET_PARAM              0x00
277*d83cc019SAndroid Build Coastguard Worker /* placeholder:
278*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_SET_PARAM              0x01
279*d83cc019SAndroid Build Coastguard Worker  */
280*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_GEM_NEW                0x02
281*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_GEM_INFO               0x03
282*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_GEM_CPU_PREP           0x04
283*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_GEM_CPU_FINI           0x05
284*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_GEM_SUBMIT             0x06
285*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_WAIT_FENCE             0x07
286*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_GEM_MADVISE            0x08
287*d83cc019SAndroid Build Coastguard Worker /* placeholder:
288*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_GEM_SVM_NEW            0x09
289*d83cc019SAndroid Build Coastguard Worker  */
290*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_SUBMITQUEUE_NEW        0x0A
291*d83cc019SAndroid Build Coastguard Worker #define DRM_MSM_SUBMITQUEUE_CLOSE      0x0B
292*d83cc019SAndroid Build Coastguard Worker 
293*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_MSM_GET_PARAM        DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GET_PARAM, struct drm_msm_param)
294*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_MSM_GEM_NEW          DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_NEW, struct drm_msm_gem_new)
295*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_MSM_GEM_INFO         DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_INFO, struct drm_msm_gem_info)
296*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_MSM_GEM_CPU_PREP     DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_PREP, struct drm_msm_gem_cpu_prep)
297*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_MSM_GEM_CPU_FINI     DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_FINI, struct drm_msm_gem_cpu_fini)
298*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_MSM_GEM_SUBMIT       DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_SUBMIT, struct drm_msm_gem_submit)
299*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_MSM_WAIT_FENCE       DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_WAIT_FENCE, struct drm_msm_wait_fence)
300*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_MSM_GEM_MADVISE      DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_MADVISE, struct drm_msm_gem_madvise)
301*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_MSM_SUBMITQUEUE_NEW    DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_SUBMITQUEUE_NEW, struct drm_msm_submitqueue)
302*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_MSM_SUBMITQUEUE_CLOSE  DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_SUBMITQUEUE_CLOSE, __u32)
303*d83cc019SAndroid Build Coastguard Worker 
304*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
305*d83cc019SAndroid Build Coastguard Worker }
306*d83cc019SAndroid Build Coastguard Worker #endif
307*d83cc019SAndroid Build Coastguard Worker 
308*d83cc019SAndroid Build Coastguard Worker #endif /* __MSM_DRM_H__ */
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