xref: /aosp_15_r20/external/igt-gpu-tools/include/drm-uapi/i810_drm.h (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
2*d83cc019SAndroid Build Coastguard Worker #ifndef _I810_DRM_H_
3*d83cc019SAndroid Build Coastguard Worker #define _I810_DRM_H_
4*d83cc019SAndroid Build Coastguard Worker 
5*d83cc019SAndroid Build Coastguard Worker #include "drm.h"
6*d83cc019SAndroid Build Coastguard Worker 
7*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
8*d83cc019SAndroid Build Coastguard Worker extern "C" {
9*d83cc019SAndroid Build Coastguard Worker #endif
10*d83cc019SAndroid Build Coastguard Worker 
11*d83cc019SAndroid Build Coastguard Worker /* WARNING: These defines must be the same as what the Xserver uses.
12*d83cc019SAndroid Build Coastguard Worker  * if you change them, you must change the defines in the Xserver.
13*d83cc019SAndroid Build Coastguard Worker  */
14*d83cc019SAndroid Build Coastguard Worker 
15*d83cc019SAndroid Build Coastguard Worker #ifndef _I810_DEFINES_
16*d83cc019SAndroid Build Coastguard Worker #define _I810_DEFINES_
17*d83cc019SAndroid Build Coastguard Worker 
18*d83cc019SAndroid Build Coastguard Worker #define I810_DMA_BUF_ORDER		12
19*d83cc019SAndroid Build Coastguard Worker #define I810_DMA_BUF_SZ 		(1<<I810_DMA_BUF_ORDER)
20*d83cc019SAndroid Build Coastguard Worker #define I810_DMA_BUF_NR 		256
21*d83cc019SAndroid Build Coastguard Worker #define I810_NR_SAREA_CLIPRECTS 	8
22*d83cc019SAndroid Build Coastguard Worker 
23*d83cc019SAndroid Build Coastguard Worker /* Each region is a minimum of 64k, and there are at most 64 of them.
24*d83cc019SAndroid Build Coastguard Worker  */
25*d83cc019SAndroid Build Coastguard Worker #define I810_NR_TEX_REGIONS 64
26*d83cc019SAndroid Build Coastguard Worker #define I810_LOG_MIN_TEX_REGION_SIZE 16
27*d83cc019SAndroid Build Coastguard Worker #endif
28*d83cc019SAndroid Build Coastguard Worker 
29*d83cc019SAndroid Build Coastguard Worker #define I810_UPLOAD_TEX0IMAGE  0x1	/* handled clientside */
30*d83cc019SAndroid Build Coastguard Worker #define I810_UPLOAD_TEX1IMAGE  0x2	/* handled clientside */
31*d83cc019SAndroid Build Coastguard Worker #define I810_UPLOAD_CTX        0x4
32*d83cc019SAndroid Build Coastguard Worker #define I810_UPLOAD_BUFFERS    0x8
33*d83cc019SAndroid Build Coastguard Worker #define I810_UPLOAD_TEX0       0x10
34*d83cc019SAndroid Build Coastguard Worker #define I810_UPLOAD_TEX1       0x20
35*d83cc019SAndroid Build Coastguard Worker #define I810_UPLOAD_CLIPRECTS  0x40
36*d83cc019SAndroid Build Coastguard Worker 
37*d83cc019SAndroid Build Coastguard Worker /* Indices into buf.Setup where various bits of state are mirrored per
38*d83cc019SAndroid Build Coastguard Worker  * context and per buffer.  These can be fired at the card as a unit,
39*d83cc019SAndroid Build Coastguard Worker  * or in a piecewise fashion as required.
40*d83cc019SAndroid Build Coastguard Worker  */
41*d83cc019SAndroid Build Coastguard Worker 
42*d83cc019SAndroid Build Coastguard Worker /* Destbuffer state
43*d83cc019SAndroid Build Coastguard Worker  *    - backbuffer linear offset and pitch -- invarient in the current dri
44*d83cc019SAndroid Build Coastguard Worker  *    - zbuffer linear offset and pitch -- also invarient
45*d83cc019SAndroid Build Coastguard Worker  *    - drawing origin in back and depth buffers.
46*d83cc019SAndroid Build Coastguard Worker  *
47*d83cc019SAndroid Build Coastguard Worker  * Keep the depth/back buffer state here to accommodate private buffers
48*d83cc019SAndroid Build Coastguard Worker  * in the future.
49*d83cc019SAndroid Build Coastguard Worker  */
50*d83cc019SAndroid Build Coastguard Worker #define I810_DESTREG_DI0  0	/* CMD_OP_DESTBUFFER_INFO (2 dwords) */
51*d83cc019SAndroid Build Coastguard Worker #define I810_DESTREG_DI1  1
52*d83cc019SAndroid Build Coastguard Worker #define I810_DESTREG_DV0  2	/* GFX_OP_DESTBUFFER_VARS (2 dwords) */
53*d83cc019SAndroid Build Coastguard Worker #define I810_DESTREG_DV1  3
54*d83cc019SAndroid Build Coastguard Worker #define I810_DESTREG_DR0  4	/* GFX_OP_DRAWRECT_INFO (4 dwords) */
55*d83cc019SAndroid Build Coastguard Worker #define I810_DESTREG_DR1  5
56*d83cc019SAndroid Build Coastguard Worker #define I810_DESTREG_DR2  6
57*d83cc019SAndroid Build Coastguard Worker #define I810_DESTREG_DR3  7
58*d83cc019SAndroid Build Coastguard Worker #define I810_DESTREG_DR4  8
59*d83cc019SAndroid Build Coastguard Worker #define I810_DEST_SETUP_SIZE 10
60*d83cc019SAndroid Build Coastguard Worker 
61*d83cc019SAndroid Build Coastguard Worker /* Context state
62*d83cc019SAndroid Build Coastguard Worker  */
63*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_CF0   0	/* GFX_OP_COLOR_FACTOR */
64*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_CF1   1
65*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_ST0   2	/* GFX_OP_STIPPLE */
66*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_ST1   3
67*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_VF    4	/* GFX_OP_VERTEX_FMT */
68*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_MT    5	/* GFX_OP_MAP_TEXELS */
69*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_MC0   6	/* GFX_OP_MAP_COLOR_STAGES - stage 0 */
70*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_MC1   7	/* GFX_OP_MAP_COLOR_STAGES - stage 1 */
71*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_MC2   8	/* GFX_OP_MAP_COLOR_STAGES - stage 2 */
72*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_MA0   9	/* GFX_OP_MAP_ALPHA_STAGES - stage 0 */
73*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_MA1   10	/* GFX_OP_MAP_ALPHA_STAGES - stage 1 */
74*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_MA2   11	/* GFX_OP_MAP_ALPHA_STAGES - stage 2 */
75*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_SDM   12	/* GFX_OP_SRC_DEST_MONO */
76*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_FOG   13	/* GFX_OP_FOG_COLOR */
77*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_B1    14	/* GFX_OP_BOOL_1 */
78*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_B2    15	/* GFX_OP_BOOL_2 */
79*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_LCS   16	/* GFX_OP_LINEWIDTH_CULL_SHADE_MODE */
80*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_PV    17	/* GFX_OP_PV_RULE -- Invarient! */
81*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_ZA    18	/* GFX_OP_ZBIAS_ALPHAFUNC */
82*d83cc019SAndroid Build Coastguard Worker #define I810_CTXREG_AA    19	/* GFX_OP_ANTIALIAS */
83*d83cc019SAndroid Build Coastguard Worker #define I810_CTX_SETUP_SIZE 20
84*d83cc019SAndroid Build Coastguard Worker 
85*d83cc019SAndroid Build Coastguard Worker /* Texture state (per tex unit)
86*d83cc019SAndroid Build Coastguard Worker  */
87*d83cc019SAndroid Build Coastguard Worker #define I810_TEXREG_MI0  0	/* GFX_OP_MAP_INFO (4 dwords) */
88*d83cc019SAndroid Build Coastguard Worker #define I810_TEXREG_MI1  1
89*d83cc019SAndroid Build Coastguard Worker #define I810_TEXREG_MI2  2
90*d83cc019SAndroid Build Coastguard Worker #define I810_TEXREG_MI3  3
91*d83cc019SAndroid Build Coastguard Worker #define I810_TEXREG_MF   4	/* GFX_OP_MAP_FILTER */
92*d83cc019SAndroid Build Coastguard Worker #define I810_TEXREG_MLC  5	/* GFX_OP_MAP_LOD_CTL */
93*d83cc019SAndroid Build Coastguard Worker #define I810_TEXREG_MLL  6	/* GFX_OP_MAP_LOD_LIMITS */
94*d83cc019SAndroid Build Coastguard Worker #define I810_TEXREG_MCS  7	/* GFX_OP_MAP_COORD_SETS ??? */
95*d83cc019SAndroid Build Coastguard Worker #define I810_TEX_SETUP_SIZE 8
96*d83cc019SAndroid Build Coastguard Worker 
97*d83cc019SAndroid Build Coastguard Worker /* Flags for clear ioctl
98*d83cc019SAndroid Build Coastguard Worker  */
99*d83cc019SAndroid Build Coastguard Worker #define I810_FRONT   0x1
100*d83cc019SAndroid Build Coastguard Worker #define I810_BACK    0x2
101*d83cc019SAndroid Build Coastguard Worker #define I810_DEPTH   0x4
102*d83cc019SAndroid Build Coastguard Worker 
103*d83cc019SAndroid Build Coastguard Worker typedef enum _drm_i810_init_func {
104*d83cc019SAndroid Build Coastguard Worker 	I810_INIT_DMA = 0x01,
105*d83cc019SAndroid Build Coastguard Worker 	I810_CLEANUP_DMA = 0x02,
106*d83cc019SAndroid Build Coastguard Worker 	I810_INIT_DMA_1_4 = 0x03
107*d83cc019SAndroid Build Coastguard Worker } drm_i810_init_func_t;
108*d83cc019SAndroid Build Coastguard Worker 
109*d83cc019SAndroid Build Coastguard Worker /* This is the init structure after v1.2 */
110*d83cc019SAndroid Build Coastguard Worker typedef struct _drm_i810_init {
111*d83cc019SAndroid Build Coastguard Worker 	drm_i810_init_func_t func;
112*d83cc019SAndroid Build Coastguard Worker 	unsigned int mmio_offset;
113*d83cc019SAndroid Build Coastguard Worker 	unsigned int buffers_offset;
114*d83cc019SAndroid Build Coastguard Worker 	int sarea_priv_offset;
115*d83cc019SAndroid Build Coastguard Worker 	unsigned int ring_start;
116*d83cc019SAndroid Build Coastguard Worker 	unsigned int ring_end;
117*d83cc019SAndroid Build Coastguard Worker 	unsigned int ring_size;
118*d83cc019SAndroid Build Coastguard Worker 	unsigned int front_offset;
119*d83cc019SAndroid Build Coastguard Worker 	unsigned int back_offset;
120*d83cc019SAndroid Build Coastguard Worker 	unsigned int depth_offset;
121*d83cc019SAndroid Build Coastguard Worker 	unsigned int overlay_offset;
122*d83cc019SAndroid Build Coastguard Worker 	unsigned int overlay_physical;
123*d83cc019SAndroid Build Coastguard Worker 	unsigned int w;
124*d83cc019SAndroid Build Coastguard Worker 	unsigned int h;
125*d83cc019SAndroid Build Coastguard Worker 	unsigned int pitch;
126*d83cc019SAndroid Build Coastguard Worker 	unsigned int pitch_bits;
127*d83cc019SAndroid Build Coastguard Worker } drm_i810_init_t;
128*d83cc019SAndroid Build Coastguard Worker 
129*d83cc019SAndroid Build Coastguard Worker /* This is the init structure prior to v1.2 */
130*d83cc019SAndroid Build Coastguard Worker typedef struct _drm_i810_pre12_init {
131*d83cc019SAndroid Build Coastguard Worker 	drm_i810_init_func_t func;
132*d83cc019SAndroid Build Coastguard Worker 	unsigned int mmio_offset;
133*d83cc019SAndroid Build Coastguard Worker 	unsigned int buffers_offset;
134*d83cc019SAndroid Build Coastguard Worker 	int sarea_priv_offset;
135*d83cc019SAndroid Build Coastguard Worker 	unsigned int ring_start;
136*d83cc019SAndroid Build Coastguard Worker 	unsigned int ring_end;
137*d83cc019SAndroid Build Coastguard Worker 	unsigned int ring_size;
138*d83cc019SAndroid Build Coastguard Worker 	unsigned int front_offset;
139*d83cc019SAndroid Build Coastguard Worker 	unsigned int back_offset;
140*d83cc019SAndroid Build Coastguard Worker 	unsigned int depth_offset;
141*d83cc019SAndroid Build Coastguard Worker 	unsigned int w;
142*d83cc019SAndroid Build Coastguard Worker 	unsigned int h;
143*d83cc019SAndroid Build Coastguard Worker 	unsigned int pitch;
144*d83cc019SAndroid Build Coastguard Worker 	unsigned int pitch_bits;
145*d83cc019SAndroid Build Coastguard Worker } drm_i810_pre12_init_t;
146*d83cc019SAndroid Build Coastguard Worker 
147*d83cc019SAndroid Build Coastguard Worker /* Warning: If you change the SAREA structure you must change the Xserver
148*d83cc019SAndroid Build Coastguard Worker  * structure as well */
149*d83cc019SAndroid Build Coastguard Worker 
150*d83cc019SAndroid Build Coastguard Worker typedef struct _drm_i810_tex_region {
151*d83cc019SAndroid Build Coastguard Worker 	unsigned char next, prev;	/* indices to form a circular LRU  */
152*d83cc019SAndroid Build Coastguard Worker 	unsigned char in_use;	/* owned by a client, or free? */
153*d83cc019SAndroid Build Coastguard Worker 	int age;		/* tracked by clients to update local LRU's */
154*d83cc019SAndroid Build Coastguard Worker } drm_i810_tex_region_t;
155*d83cc019SAndroid Build Coastguard Worker 
156*d83cc019SAndroid Build Coastguard Worker typedef struct _drm_i810_sarea {
157*d83cc019SAndroid Build Coastguard Worker 	unsigned int ContextState[I810_CTX_SETUP_SIZE];
158*d83cc019SAndroid Build Coastguard Worker 	unsigned int BufferState[I810_DEST_SETUP_SIZE];
159*d83cc019SAndroid Build Coastguard Worker 	unsigned int TexState[2][I810_TEX_SETUP_SIZE];
160*d83cc019SAndroid Build Coastguard Worker 	unsigned int dirty;
161*d83cc019SAndroid Build Coastguard Worker 
162*d83cc019SAndroid Build Coastguard Worker 	unsigned int nbox;
163*d83cc019SAndroid Build Coastguard Worker 	struct drm_clip_rect boxes[I810_NR_SAREA_CLIPRECTS];
164*d83cc019SAndroid Build Coastguard Worker 
165*d83cc019SAndroid Build Coastguard Worker 	/* Maintain an LRU of contiguous regions of texture space.  If
166*d83cc019SAndroid Build Coastguard Worker 	 * you think you own a region of texture memory, and it has an
167*d83cc019SAndroid Build Coastguard Worker 	 * age different to the one you set, then you are mistaken and
168*d83cc019SAndroid Build Coastguard Worker 	 * it has been stolen by another client.  If global texAge
169*d83cc019SAndroid Build Coastguard Worker 	 * hasn't changed, there is no need to walk the list.
170*d83cc019SAndroid Build Coastguard Worker 	 *
171*d83cc019SAndroid Build Coastguard Worker 	 * These regions can be used as a proxy for the fine-grained
172*d83cc019SAndroid Build Coastguard Worker 	 * texture information of other clients - by maintaining them
173*d83cc019SAndroid Build Coastguard Worker 	 * in the same lru which is used to age their own textures,
174*d83cc019SAndroid Build Coastguard Worker 	 * clients have an approximate lru for the whole of global
175*d83cc019SAndroid Build Coastguard Worker 	 * texture space, and can make informed decisions as to which
176*d83cc019SAndroid Build Coastguard Worker 	 * areas to kick out.  There is no need to choose whether to
177*d83cc019SAndroid Build Coastguard Worker 	 * kick out your own texture or someone else's - simply eject
178*d83cc019SAndroid Build Coastguard Worker 	 * them all in LRU order.
179*d83cc019SAndroid Build Coastguard Worker 	 */
180*d83cc019SAndroid Build Coastguard Worker 
181*d83cc019SAndroid Build Coastguard Worker 	drm_i810_tex_region_t texList[I810_NR_TEX_REGIONS + 1];
182*d83cc019SAndroid Build Coastguard Worker 	/* Last elt is sentinal */
183*d83cc019SAndroid Build Coastguard Worker 	int texAge;		/* last time texture was uploaded */
184*d83cc019SAndroid Build Coastguard Worker 	int last_enqueue;	/* last time a buffer was enqueued */
185*d83cc019SAndroid Build Coastguard Worker 	int last_dispatch;	/* age of the most recently dispatched buffer */
186*d83cc019SAndroid Build Coastguard Worker 	int last_quiescent;	/*  */
187*d83cc019SAndroid Build Coastguard Worker 	int ctxOwner;		/* last context to upload state */
188*d83cc019SAndroid Build Coastguard Worker 
189*d83cc019SAndroid Build Coastguard Worker 	int vertex_prim;
190*d83cc019SAndroid Build Coastguard Worker 
191*d83cc019SAndroid Build Coastguard Worker 	int pf_enabled;		/* is pageflipping allowed? */
192*d83cc019SAndroid Build Coastguard Worker 	int pf_active;
193*d83cc019SAndroid Build Coastguard Worker 	int pf_current_page;	/* which buffer is being displayed? */
194*d83cc019SAndroid Build Coastguard Worker } drm_i810_sarea_t;
195*d83cc019SAndroid Build Coastguard Worker 
196*d83cc019SAndroid Build Coastguard Worker /* WARNING: If you change any of these defines, make sure to change the
197*d83cc019SAndroid Build Coastguard Worker  * defines in the Xserver file (xf86drmMga.h)
198*d83cc019SAndroid Build Coastguard Worker  */
199*d83cc019SAndroid Build Coastguard Worker 
200*d83cc019SAndroid Build Coastguard Worker /* i810 specific ioctls
201*d83cc019SAndroid Build Coastguard Worker  * The device specific ioctl range is 0x40 to 0x79.
202*d83cc019SAndroid Build Coastguard Worker  */
203*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_INIT		0x00
204*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_VERTEX		0x01
205*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_CLEAR		0x02
206*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_FLUSH		0x03
207*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_GETAGE		0x04
208*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_GETBUF		0x05
209*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_SWAP		0x06
210*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_COPY		0x07
211*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_DOCOPY		0x08
212*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_OV0INFO	0x09
213*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_FSTATUS	0x0a
214*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_OV0FLIP	0x0b
215*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_MC		0x0c
216*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_RSTATUS	0x0d
217*d83cc019SAndroid Build Coastguard Worker #define DRM_I810_FLIP		0x0e
218*d83cc019SAndroid Build Coastguard Worker 
219*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_INIT		DRM_IOW( DRM_COMMAND_BASE + DRM_I810_INIT, drm_i810_init_t)
220*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_VERTEX		DRM_IOW( DRM_COMMAND_BASE + DRM_I810_VERTEX, drm_i810_vertex_t)
221*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_CLEAR		DRM_IOW( DRM_COMMAND_BASE + DRM_I810_CLEAR, drm_i810_clear_t)
222*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_FLUSH		DRM_IO(  DRM_COMMAND_BASE + DRM_I810_FLUSH)
223*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_GETAGE		DRM_IO(  DRM_COMMAND_BASE + DRM_I810_GETAGE)
224*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_GETBUF		DRM_IOWR(DRM_COMMAND_BASE + DRM_I810_GETBUF, drm_i810_dma_t)
225*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_SWAP		DRM_IO(  DRM_COMMAND_BASE + DRM_I810_SWAP)
226*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_COPY		DRM_IOW( DRM_COMMAND_BASE + DRM_I810_COPY, drm_i810_copy_t)
227*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_DOCOPY		DRM_IO(  DRM_COMMAND_BASE + DRM_I810_DOCOPY)
228*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_OV0INFO		DRM_IOR( DRM_COMMAND_BASE + DRM_I810_OV0INFO, drm_i810_overlay_t)
229*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_FSTATUS		DRM_IO ( DRM_COMMAND_BASE + DRM_I810_FSTATUS)
230*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_OV0FLIP		DRM_IO ( DRM_COMMAND_BASE + DRM_I810_OV0FLIP)
231*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_MC		DRM_IOW( DRM_COMMAND_BASE + DRM_I810_MC, drm_i810_mc_t)
232*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_RSTATUS		DRM_IO ( DRM_COMMAND_BASE + DRM_I810_RSTATUS)
233*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_I810_FLIP             DRM_IO ( DRM_COMMAND_BASE + DRM_I810_FLIP)
234*d83cc019SAndroid Build Coastguard Worker 
235*d83cc019SAndroid Build Coastguard Worker typedef struct _drm_i810_clear {
236*d83cc019SAndroid Build Coastguard Worker 	int clear_color;
237*d83cc019SAndroid Build Coastguard Worker 	int clear_depth;
238*d83cc019SAndroid Build Coastguard Worker 	int flags;
239*d83cc019SAndroid Build Coastguard Worker } drm_i810_clear_t;
240*d83cc019SAndroid Build Coastguard Worker 
241*d83cc019SAndroid Build Coastguard Worker /* These may be placeholders if we have more cliprects than
242*d83cc019SAndroid Build Coastguard Worker  * I810_NR_SAREA_CLIPRECTS.  In that case, the client sets discard to
243*d83cc019SAndroid Build Coastguard Worker  * false, indicating that the buffer will be dispatched again with a
244*d83cc019SAndroid Build Coastguard Worker  * new set of cliprects.
245*d83cc019SAndroid Build Coastguard Worker  */
246*d83cc019SAndroid Build Coastguard Worker typedef struct _drm_i810_vertex {
247*d83cc019SAndroid Build Coastguard Worker 	int idx;		/* buffer index */
248*d83cc019SAndroid Build Coastguard Worker 	int used;		/* nr bytes in use */
249*d83cc019SAndroid Build Coastguard Worker 	int discard;		/* client is finished with the buffer? */
250*d83cc019SAndroid Build Coastguard Worker } drm_i810_vertex_t;
251*d83cc019SAndroid Build Coastguard Worker 
252*d83cc019SAndroid Build Coastguard Worker typedef struct _drm_i810_copy_t {
253*d83cc019SAndroid Build Coastguard Worker 	int idx;		/* buffer index */
254*d83cc019SAndroid Build Coastguard Worker 	int used;		/* nr bytes in use */
255*d83cc019SAndroid Build Coastguard Worker 	void *address;		/* Address to copy from */
256*d83cc019SAndroid Build Coastguard Worker } drm_i810_copy_t;
257*d83cc019SAndroid Build Coastguard Worker 
258*d83cc019SAndroid Build Coastguard Worker #define PR_TRIANGLES         (0x0<<18)
259*d83cc019SAndroid Build Coastguard Worker #define PR_TRISTRIP_0        (0x1<<18)
260*d83cc019SAndroid Build Coastguard Worker #define PR_TRISTRIP_1        (0x2<<18)
261*d83cc019SAndroid Build Coastguard Worker #define PR_TRIFAN            (0x3<<18)
262*d83cc019SAndroid Build Coastguard Worker #define PR_POLYGON           (0x4<<18)
263*d83cc019SAndroid Build Coastguard Worker #define PR_LINES             (0x5<<18)
264*d83cc019SAndroid Build Coastguard Worker #define PR_LINESTRIP         (0x6<<18)
265*d83cc019SAndroid Build Coastguard Worker #define PR_RECTS             (0x7<<18)
266*d83cc019SAndroid Build Coastguard Worker #define PR_MASK              (0x7<<18)
267*d83cc019SAndroid Build Coastguard Worker 
268*d83cc019SAndroid Build Coastguard Worker typedef struct drm_i810_dma {
269*d83cc019SAndroid Build Coastguard Worker 	void *virtual;
270*d83cc019SAndroid Build Coastguard Worker 	int request_idx;
271*d83cc019SAndroid Build Coastguard Worker 	int request_size;
272*d83cc019SAndroid Build Coastguard Worker 	int granted;
273*d83cc019SAndroid Build Coastguard Worker } drm_i810_dma_t;
274*d83cc019SAndroid Build Coastguard Worker 
275*d83cc019SAndroid Build Coastguard Worker typedef struct _drm_i810_overlay_t {
276*d83cc019SAndroid Build Coastguard Worker 	unsigned int offset;	/* Address of the Overlay Regs */
277*d83cc019SAndroid Build Coastguard Worker 	unsigned int physical;
278*d83cc019SAndroid Build Coastguard Worker } drm_i810_overlay_t;
279*d83cc019SAndroid Build Coastguard Worker 
280*d83cc019SAndroid Build Coastguard Worker typedef struct _drm_i810_mc {
281*d83cc019SAndroid Build Coastguard Worker 	int idx;		/* buffer index */
282*d83cc019SAndroid Build Coastguard Worker 	int used;		/* nr bytes in use */
283*d83cc019SAndroid Build Coastguard Worker 	int num_blocks;		/* number of GFXBlocks */
284*d83cc019SAndroid Build Coastguard Worker 	int *length;		/* List of lengths for GFXBlocks (FUTURE) */
285*d83cc019SAndroid Build Coastguard Worker 	unsigned int last_render;	/* Last Render Request */
286*d83cc019SAndroid Build Coastguard Worker } drm_i810_mc_t;
287*d83cc019SAndroid Build Coastguard Worker 
288*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
289*d83cc019SAndroid Build Coastguard Worker }
290*d83cc019SAndroid Build Coastguard Worker #endif
291*d83cc019SAndroid Build Coastguard Worker 
292*d83cc019SAndroid Build Coastguard Worker #endif				/* _I810_DRM_H_ */
293