xref: /aosp_15_r20/external/igt-gpu-tools/include/drm-uapi/drm_fourcc.h (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker /*
2*d83cc019SAndroid Build Coastguard Worker  * Copyright 2011 Intel Corporation
3*d83cc019SAndroid Build Coastguard Worker  *
4*d83cc019SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*d83cc019SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*d83cc019SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*d83cc019SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*d83cc019SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*d83cc019SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*d83cc019SAndroid Build Coastguard Worker  *
11*d83cc019SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*d83cc019SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*d83cc019SAndroid Build Coastguard Worker  * Software.
14*d83cc019SAndroid Build Coastguard Worker  *
15*d83cc019SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*d83cc019SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*d83cc019SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*d83cc019SAndroid Build Coastguard Worker  * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19*d83cc019SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20*d83cc019SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21*d83cc019SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
22*d83cc019SAndroid Build Coastguard Worker  */
23*d83cc019SAndroid Build Coastguard Worker 
24*d83cc019SAndroid Build Coastguard Worker #ifndef DRM_FOURCC_H
25*d83cc019SAndroid Build Coastguard Worker #define DRM_FOURCC_H
26*d83cc019SAndroid Build Coastguard Worker 
27*d83cc019SAndroid Build Coastguard Worker #include "drm.h"
28*d83cc019SAndroid Build Coastguard Worker 
29*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
30*d83cc019SAndroid Build Coastguard Worker extern "C" {
31*d83cc019SAndroid Build Coastguard Worker #endif
32*d83cc019SAndroid Build Coastguard Worker 
33*d83cc019SAndroid Build Coastguard Worker /**
34*d83cc019SAndroid Build Coastguard Worker  * DOC: overview
35*d83cc019SAndroid Build Coastguard Worker  *
36*d83cc019SAndroid Build Coastguard Worker  * In the DRM subsystem, framebuffer pixel formats are described using the
37*d83cc019SAndroid Build Coastguard Worker  * fourcc codes defined in `include/uapi/drm/drm_fourcc.h`. In addition to the
38*d83cc019SAndroid Build Coastguard Worker  * fourcc code, a Format Modifier may optionally be provided, in order to
39*d83cc019SAndroid Build Coastguard Worker  * further describe the buffer's format - for example tiling or compression.
40*d83cc019SAndroid Build Coastguard Worker  *
41*d83cc019SAndroid Build Coastguard Worker  * Format Modifiers
42*d83cc019SAndroid Build Coastguard Worker  * ----------------
43*d83cc019SAndroid Build Coastguard Worker  *
44*d83cc019SAndroid Build Coastguard Worker  * Format modifiers are used in conjunction with a fourcc code, forming a
45*d83cc019SAndroid Build Coastguard Worker  * unique fourcc:modifier pair. This format:modifier pair must fully define the
46*d83cc019SAndroid Build Coastguard Worker  * format and data layout of the buffer, and should be the only way to describe
47*d83cc019SAndroid Build Coastguard Worker  * that particular buffer.
48*d83cc019SAndroid Build Coastguard Worker  *
49*d83cc019SAndroid Build Coastguard Worker  * Having multiple fourcc:modifier pairs which describe the same layout should
50*d83cc019SAndroid Build Coastguard Worker  * be avoided, as such aliases run the risk of different drivers exposing
51*d83cc019SAndroid Build Coastguard Worker  * different names for the same data format, forcing userspace to understand
52*d83cc019SAndroid Build Coastguard Worker  * that they are aliases.
53*d83cc019SAndroid Build Coastguard Worker  *
54*d83cc019SAndroid Build Coastguard Worker  * Format modifiers may change any property of the buffer, including the number
55*d83cc019SAndroid Build Coastguard Worker  * of planes and/or the required allocation size. Format modifiers are
56*d83cc019SAndroid Build Coastguard Worker  * vendor-namespaced, and as such the relationship between a fourcc code and a
57*d83cc019SAndroid Build Coastguard Worker  * modifier is specific to the modifer being used. For example, some modifiers
58*d83cc019SAndroid Build Coastguard Worker  * may preserve meaning - such as number of planes - from the fourcc code,
59*d83cc019SAndroid Build Coastguard Worker  * whereas others may not.
60*d83cc019SAndroid Build Coastguard Worker  *
61*d83cc019SAndroid Build Coastguard Worker  * Vendors should document their modifier usage in as much detail as
62*d83cc019SAndroid Build Coastguard Worker  * possible, to ensure maximum compatibility across devices, drivers and
63*d83cc019SAndroid Build Coastguard Worker  * applications.
64*d83cc019SAndroid Build Coastguard Worker  *
65*d83cc019SAndroid Build Coastguard Worker  * The authoritative list of format modifier codes is found in
66*d83cc019SAndroid Build Coastguard Worker  * `include/uapi/drm/drm_fourcc.h`
67*d83cc019SAndroid Build Coastguard Worker  */
68*d83cc019SAndroid Build Coastguard Worker 
69*d83cc019SAndroid Build Coastguard Worker #define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \
70*d83cc019SAndroid Build Coastguard Worker 				 ((__u32)(c) << 16) | ((__u32)(d) << 24))
71*d83cc019SAndroid Build Coastguard Worker 
72*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BIG_ENDIAN (1<<31) /* format is big endian instead of little endian */
73*d83cc019SAndroid Build Coastguard Worker 
74*d83cc019SAndroid Build Coastguard Worker /* Reserve 0 for the invalid format specifier */
75*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_INVALID	0
76*d83cc019SAndroid Build Coastguard Worker 
77*d83cc019SAndroid Build Coastguard Worker /* color index */
78*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_C8		fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
79*d83cc019SAndroid Build Coastguard Worker 
80*d83cc019SAndroid Build Coastguard Worker /* 8 bpp Red */
81*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_R8		fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
82*d83cc019SAndroid Build Coastguard Worker 
83*d83cc019SAndroid Build Coastguard Worker /* 16 bpp Red */
84*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_R16		fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */
85*d83cc019SAndroid Build Coastguard Worker 
86*d83cc019SAndroid Build Coastguard Worker /* 16 bpp RG */
87*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RG88		fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
88*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_GR88		fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
89*d83cc019SAndroid Build Coastguard Worker 
90*d83cc019SAndroid Build Coastguard Worker /* 32 bpp RG */
91*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RG1616	fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */
92*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_GR1616	fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */
93*d83cc019SAndroid Build Coastguard Worker 
94*d83cc019SAndroid Build Coastguard Worker /* 8 bpp RGB */
95*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB332	fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
96*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR233	fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
97*d83cc019SAndroid Build Coastguard Worker 
98*d83cc019SAndroid Build Coastguard Worker /* 16 bpp RGB */
99*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB4444	fourcc_code('X', 'R', '1', '2') /* [15:0] x:R:G:B 4:4:4:4 little endian */
100*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR4444	fourcc_code('X', 'B', '1', '2') /* [15:0] x:B:G:R 4:4:4:4 little endian */
101*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX4444	fourcc_code('R', 'X', '1', '2') /* [15:0] R:G:B:x 4:4:4:4 little endian */
102*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX4444	fourcc_code('B', 'X', '1', '2') /* [15:0] B:G:R:x 4:4:4:4 little endian */
103*d83cc019SAndroid Build Coastguard Worker 
104*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB4444	fourcc_code('A', 'R', '1', '2') /* [15:0] A:R:G:B 4:4:4:4 little endian */
105*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR4444	fourcc_code('A', 'B', '1', '2') /* [15:0] A:B:G:R 4:4:4:4 little endian */
106*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA4444	fourcc_code('R', 'A', '1', '2') /* [15:0] R:G:B:A 4:4:4:4 little endian */
107*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA4444	fourcc_code('B', 'A', '1', '2') /* [15:0] B:G:R:A 4:4:4:4 little endian */
108*d83cc019SAndroid Build Coastguard Worker 
109*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB1555	fourcc_code('X', 'R', '1', '5') /* [15:0] x:R:G:B 1:5:5:5 little endian */
110*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR1555	fourcc_code('X', 'B', '1', '5') /* [15:0] x:B:G:R 1:5:5:5 little endian */
111*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX5551	fourcc_code('R', 'X', '1', '5') /* [15:0] R:G:B:x 5:5:5:1 little endian */
112*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX5551	fourcc_code('B', 'X', '1', '5') /* [15:0] B:G:R:x 5:5:5:1 little endian */
113*d83cc019SAndroid Build Coastguard Worker 
114*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB1555	fourcc_code('A', 'R', '1', '5') /* [15:0] A:R:G:B 1:5:5:5 little endian */
115*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR1555	fourcc_code('A', 'B', '1', '5') /* [15:0] A:B:G:R 1:5:5:5 little endian */
116*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA5551	fourcc_code('R', 'A', '1', '5') /* [15:0] R:G:B:A 5:5:5:1 little endian */
117*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA5551	fourcc_code('B', 'A', '1', '5') /* [15:0] B:G:R:A 5:5:5:1 little endian */
118*d83cc019SAndroid Build Coastguard Worker 
119*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB565	fourcc_code('R', 'G', '1', '6') /* [15:0] R:G:B 5:6:5 little endian */
120*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR565	fourcc_code('B', 'G', '1', '6') /* [15:0] B:G:R 5:6:5 little endian */
121*d83cc019SAndroid Build Coastguard Worker 
122*d83cc019SAndroid Build Coastguard Worker /* 24 bpp RGB */
123*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB888	fourcc_code('R', 'G', '2', '4') /* [23:0] R:G:B little endian */
124*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR888	fourcc_code('B', 'G', '2', '4') /* [23:0] B:G:R little endian */
125*d83cc019SAndroid Build Coastguard Worker 
126*d83cc019SAndroid Build Coastguard Worker /* 32 bpp RGB */
127*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB8888	fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */
128*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR8888	fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */
129*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX8888	fourcc_code('R', 'X', '2', '4') /* [31:0] R:G:B:x 8:8:8:8 little endian */
130*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX8888	fourcc_code('B', 'X', '2', '4') /* [31:0] B:G:R:x 8:8:8:8 little endian */
131*d83cc019SAndroid Build Coastguard Worker 
132*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB8888	fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */
133*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR8888	fourcc_code('A', 'B', '2', '4') /* [31:0] A:B:G:R 8:8:8:8 little endian */
134*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA8888	fourcc_code('R', 'A', '2', '4') /* [31:0] R:G:B:A 8:8:8:8 little endian */
135*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA8888	fourcc_code('B', 'A', '2', '4') /* [31:0] B:G:R:A 8:8:8:8 little endian */
136*d83cc019SAndroid Build Coastguard Worker 
137*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB2101010	fourcc_code('X', 'R', '3', '0') /* [31:0] x:R:G:B 2:10:10:10 little endian */
138*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR2101010	fourcc_code('X', 'B', '3', '0') /* [31:0] x:B:G:R 2:10:10:10 little endian */
139*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX1010102	fourcc_code('R', 'X', '3', '0') /* [31:0] R:G:B:x 10:10:10:2 little endian */
140*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX1010102	fourcc_code('B', 'X', '3', '0') /* [31:0] B:G:R:x 10:10:10:2 little endian */
141*d83cc019SAndroid Build Coastguard Worker 
142*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB2101010	fourcc_code('A', 'R', '3', '0') /* [31:0] A:R:G:B 2:10:10:10 little endian */
143*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR2101010	fourcc_code('A', 'B', '3', '0') /* [31:0] A:B:G:R 2:10:10:10 little endian */
144*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA1010102	fourcc_code('R', 'A', '3', '0') /* [31:0] R:G:B:A 10:10:10:2 little endian */
145*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA1010102	fourcc_code('B', 'A', '3', '0') /* [31:0] B:G:R:A 10:10:10:2 little endian */
146*d83cc019SAndroid Build Coastguard Worker 
147*d83cc019SAndroid Build Coastguard Worker /*
148*d83cc019SAndroid Build Coastguard Worker  * Floating point 64bpp RGB
149*d83cc019SAndroid Build Coastguard Worker  * IEEE 754-2008 binary16 half-precision float
150*d83cc019SAndroid Build Coastguard Worker  * [15:0] sign:exponent:mantissa 1:5:10
151*d83cc019SAndroid Build Coastguard Worker  */
152*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB16161616F fourcc_code('X', 'R', '4', 'H') /* [63:0] x:R:G:B 16:16:16:16 little endian */
153*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR16161616F fourcc_code('X', 'B', '4', 'H') /* [63:0] x:B:G:R 16:16:16:16 little endian */
154*d83cc019SAndroid Build Coastguard Worker 
155*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB16161616F fourcc_code('A', 'R', '4', 'H') /* [63:0] A:R:G:B 16:16:16:16 little endian */
156*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H') /* [63:0] A:B:G:R 16:16:16:16 little endian */
157*d83cc019SAndroid Build Coastguard Worker 
158*d83cc019SAndroid Build Coastguard Worker /* packed YCbCr */
159*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUYV		fourcc_code('Y', 'U', 'Y', 'V') /* [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian */
160*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVYU		fourcc_code('Y', 'V', 'Y', 'U') /* [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian */
161*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_UYVY		fourcc_code('U', 'Y', 'V', 'Y') /* [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian */
162*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_VYUY		fourcc_code('V', 'Y', 'U', 'Y') /* [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian */
163*d83cc019SAndroid Build Coastguard Worker 
164*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_AYUV		fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */
165*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XYUV8888	fourcc_code('X', 'Y', 'U', 'V') /* [31:0] X:Y:Cb:Cr 8:8:8:8 little endian */
166*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_VUY888	fourcc_code('V', 'U', '2', '4') /* [23:0] Cr:Cb:Y 8:8:8 little endian */
167*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_VUY101010	fourcc_code('V', 'U', '3', '0') /* Y followed by U then V, 10:10:10. Non-linear modifier only */
168*d83cc019SAndroid Build Coastguard Worker 
169*d83cc019SAndroid Build Coastguard Worker /*
170*d83cc019SAndroid Build Coastguard Worker  * packed Y2xx indicate for each component, xx valid data occupy msb
171*d83cc019SAndroid Build Coastguard Worker  * 16-xx padding occupy lsb
172*d83cc019SAndroid Build Coastguard Worker  */
173*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y210         fourcc_code('Y', '2', '1', '0') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 10:6:10:6:10:6:10:6 little endian per 2 Y pixels */
174*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y212         fourcc_code('Y', '2', '1', '2') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 12:4:12:4:12:4:12:4 little endian per 2 Y pixels */
175*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y216         fourcc_code('Y', '2', '1', '6') /* [63:0] Cr0:Y1:Cb0:Y0 16:16:16:16 little endian per 2 Y pixels */
176*d83cc019SAndroid Build Coastguard Worker 
177*d83cc019SAndroid Build Coastguard Worker /*
178*d83cc019SAndroid Build Coastguard Worker  * packed Y4xx indicate for each component, xx valid data occupy msb
179*d83cc019SAndroid Build Coastguard Worker  * 16-xx padding occupy lsb except Y410
180*d83cc019SAndroid Build Coastguard Worker  */
181*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y410         fourcc_code('Y', '4', '1', '0') /* [31:0] A:Cr:Y:Cb 2:10:10:10 little endian */
182*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y412         fourcc_code('Y', '4', '1', '2') /* [63:0] A:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
183*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y416         fourcc_code('Y', '4', '1', '6') /* [63:0] A:Cr:Y:Cb 16:16:16:16 little endian */
184*d83cc019SAndroid Build Coastguard Worker 
185*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XVYU2101010	fourcc_code('X', 'V', '3', '0') /* [31:0] X:Cr:Y:Cb 2:10:10:10 little endian */
186*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XVYU12_16161616	fourcc_code('X', 'V', '3', '6') /* [63:0] X:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
187*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XVYU16161616	fourcc_code('X', 'V', '4', '8') /* [63:0] X:Cr:Y:Cb 16:16:16:16 little endian */
188*d83cc019SAndroid Build Coastguard Worker 
189*d83cc019SAndroid Build Coastguard Worker /*
190*d83cc019SAndroid Build Coastguard Worker  * packed YCbCr420 2x2 tiled formats
191*d83cc019SAndroid Build Coastguard Worker  * first 64 bits will contain Y,Cb,Cr components for a 2x2 tile
192*d83cc019SAndroid Build Coastguard Worker  */
193*d83cc019SAndroid Build Coastguard Worker /* [63:0]   A3:A2:Y3:0:Cr0:0:Y2:0:A1:A0:Y1:0:Cb0:0:Y0:0  1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
194*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y0L0		fourcc_code('Y', '0', 'L', '0')
195*d83cc019SAndroid Build Coastguard Worker /* [63:0]   X3:X2:Y3:0:Cr0:0:Y2:0:X1:X0:Y1:0:Cb0:0:Y0:0  1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
196*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_X0L0		fourcc_code('X', '0', 'L', '0')
197*d83cc019SAndroid Build Coastguard Worker 
198*d83cc019SAndroid Build Coastguard Worker /* [63:0]   A3:A2:Y3:Cr0:Y2:A1:A0:Y1:Cb0:Y0  1:1:10:10:10:1:1:10:10:10 little endian */
199*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y0L2		fourcc_code('Y', '0', 'L', '2')
200*d83cc019SAndroid Build Coastguard Worker /* [63:0]   X3:X2:Y3:Cr0:Y2:X1:X0:Y1:Cb0:Y0  1:1:10:10:10:1:1:10:10:10 little endian */
201*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_X0L2		fourcc_code('X', '0', 'L', '2')
202*d83cc019SAndroid Build Coastguard Worker 
203*d83cc019SAndroid Build Coastguard Worker /*
204*d83cc019SAndroid Build Coastguard Worker  * 1-plane YUV 4:2:0
205*d83cc019SAndroid Build Coastguard Worker  * In these formats, the component ordering is specified (Y, followed by U
206*d83cc019SAndroid Build Coastguard Worker  * then V), but the exact Linear layout is undefined.
207*d83cc019SAndroid Build Coastguard Worker  * These formats can only be used with a non-Linear modifier.
208*d83cc019SAndroid Build Coastguard Worker  */
209*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV420_8BIT	fourcc_code('Y', 'U', '0', '8')
210*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV420_10BIT	fourcc_code('Y', 'U', '1', '0')
211*d83cc019SAndroid Build Coastguard Worker 
212*d83cc019SAndroid Build Coastguard Worker /*
213*d83cc019SAndroid Build Coastguard Worker  * 2 plane RGB + A
214*d83cc019SAndroid Build Coastguard Worker  * index 0 = RGB plane, same format as the corresponding non _A8 format has
215*d83cc019SAndroid Build Coastguard Worker  * index 1 = A plane, [7:0] A
216*d83cc019SAndroid Build Coastguard Worker  */
217*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB8888_A8	fourcc_code('X', 'R', 'A', '8')
218*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR8888_A8	fourcc_code('X', 'B', 'A', '8')
219*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX8888_A8	fourcc_code('R', 'X', 'A', '8')
220*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX8888_A8	fourcc_code('B', 'X', 'A', '8')
221*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB888_A8	fourcc_code('R', '8', 'A', '8')
222*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR888_A8	fourcc_code('B', '8', 'A', '8')
223*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB565_A8	fourcc_code('R', '5', 'A', '8')
224*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR565_A8	fourcc_code('B', '5', 'A', '8')
225*d83cc019SAndroid Build Coastguard Worker 
226*d83cc019SAndroid Build Coastguard Worker /*
227*d83cc019SAndroid Build Coastguard Worker  * 2 plane YCbCr
228*d83cc019SAndroid Build Coastguard Worker  * index 0 = Y plane, [7:0] Y
229*d83cc019SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian
230*d83cc019SAndroid Build Coastguard Worker  * or
231*d83cc019SAndroid Build Coastguard Worker  * index 1 = Cb:Cr plane, [15:0] Cb:Cr little endian
232*d83cc019SAndroid Build Coastguard Worker  */
233*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV12		fourcc_code('N', 'V', '1', '2') /* 2x2 subsampled Cr:Cb plane */
234*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV21		fourcc_code('N', 'V', '2', '1') /* 2x2 subsampled Cb:Cr plane */
235*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV16		fourcc_code('N', 'V', '1', '6') /* 2x1 subsampled Cr:Cb plane */
236*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV61		fourcc_code('N', 'V', '6', '1') /* 2x1 subsampled Cb:Cr plane */
237*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV24		fourcc_code('N', 'V', '2', '4') /* non-subsampled Cr:Cb plane */
238*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV42		fourcc_code('N', 'V', '4', '2') /* non-subsampled Cb:Cr plane */
239*d83cc019SAndroid Build Coastguard Worker 
240*d83cc019SAndroid Build Coastguard Worker /*
241*d83cc019SAndroid Build Coastguard Worker  * 2 plane YCbCr MSB aligned
242*d83cc019SAndroid Build Coastguard Worker  * index 0 = Y plane, [15:0] Y:x [10:6] little endian
243*d83cc019SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
244*d83cc019SAndroid Build Coastguard Worker  */
245*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_P210		fourcc_code('P', '2', '1', '0') /* 2x1 subsampled Cr:Cb plane, 10 bit per channel */
246*d83cc019SAndroid Build Coastguard Worker 
247*d83cc019SAndroid Build Coastguard Worker /*
248*d83cc019SAndroid Build Coastguard Worker  * 2 plane YCbCr MSB aligned
249*d83cc019SAndroid Build Coastguard Worker  * index 0 = Y plane, [15:0] Y:x [10:6] little endian
250*d83cc019SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
251*d83cc019SAndroid Build Coastguard Worker  */
252*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_P010		fourcc_code('P', '0', '1', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel */
253*d83cc019SAndroid Build Coastguard Worker 
254*d83cc019SAndroid Build Coastguard Worker /*
255*d83cc019SAndroid Build Coastguard Worker  * 2 plane YCbCr MSB aligned
256*d83cc019SAndroid Build Coastguard Worker  * index 0 = Y plane, [15:0] Y:x [12:4] little endian
257*d83cc019SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [12:4:12:4] little endian
258*d83cc019SAndroid Build Coastguard Worker  */
259*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_P012		fourcc_code('P', '0', '1', '2') /* 2x2 subsampled Cr:Cb plane 12 bits per channel */
260*d83cc019SAndroid Build Coastguard Worker 
261*d83cc019SAndroid Build Coastguard Worker /*
262*d83cc019SAndroid Build Coastguard Worker  * 2 plane YCbCr MSB aligned
263*d83cc019SAndroid Build Coastguard Worker  * index 0 = Y plane, [15:0] Y little endian
264*d83cc019SAndroid Build Coastguard Worker  * index 1 = Cr:Cb plane, [31:0] Cr:Cb [16:16] little endian
265*d83cc019SAndroid Build Coastguard Worker  */
266*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_P016		fourcc_code('P', '0', '1', '6') /* 2x2 subsampled Cr:Cb plane 16 bits per channel */
267*d83cc019SAndroid Build Coastguard Worker 
268*d83cc019SAndroid Build Coastguard Worker /*
269*d83cc019SAndroid Build Coastguard Worker  * 3 plane YCbCr
270*d83cc019SAndroid Build Coastguard Worker  * index 0: Y plane, [7:0] Y
271*d83cc019SAndroid Build Coastguard Worker  * index 1: Cb plane, [7:0] Cb
272*d83cc019SAndroid Build Coastguard Worker  * index 2: Cr plane, [7:0] Cr
273*d83cc019SAndroid Build Coastguard Worker  * or
274*d83cc019SAndroid Build Coastguard Worker  * index 1: Cr plane, [7:0] Cr
275*d83cc019SAndroid Build Coastguard Worker  * index 2: Cb plane, [7:0] Cb
276*d83cc019SAndroid Build Coastguard Worker  */
277*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV410	fourcc_code('Y', 'U', 'V', '9') /* 4x4 subsampled Cb (1) and Cr (2) planes */
278*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU410	fourcc_code('Y', 'V', 'U', '9') /* 4x4 subsampled Cr (1) and Cb (2) planes */
279*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV411	fourcc_code('Y', 'U', '1', '1') /* 4x1 subsampled Cb (1) and Cr (2) planes */
280*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU411	fourcc_code('Y', 'V', '1', '1') /* 4x1 subsampled Cr (1) and Cb (2) planes */
281*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV420	fourcc_code('Y', 'U', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes */
282*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU420	fourcc_code('Y', 'V', '1', '2') /* 2x2 subsampled Cr (1) and Cb (2) planes */
283*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV422	fourcc_code('Y', 'U', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes */
284*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU422	fourcc_code('Y', 'V', '1', '6') /* 2x1 subsampled Cr (1) and Cb (2) planes */
285*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV444	fourcc_code('Y', 'U', '2', '4') /* non-subsampled Cb (1) and Cr (2) planes */
286*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU444	fourcc_code('Y', 'V', '2', '4') /* non-subsampled Cr (1) and Cb (2) planes */
287*d83cc019SAndroid Build Coastguard Worker 
288*d83cc019SAndroid Build Coastguard Worker 
289*d83cc019SAndroid Build Coastguard Worker /*
290*d83cc019SAndroid Build Coastguard Worker  * Format Modifiers:
291*d83cc019SAndroid Build Coastguard Worker  *
292*d83cc019SAndroid Build Coastguard Worker  * Format modifiers describe, typically, a re-ordering or modification
293*d83cc019SAndroid Build Coastguard Worker  * of the data in a plane of an FB.  This can be used to express tiled/
294*d83cc019SAndroid Build Coastguard Worker  * swizzled formats, or compression, or a combination of the two.
295*d83cc019SAndroid Build Coastguard Worker  *
296*d83cc019SAndroid Build Coastguard Worker  * The upper 8 bits of the format modifier are a vendor-id as assigned
297*d83cc019SAndroid Build Coastguard Worker  * below.  The lower 56 bits are assigned as vendor sees fit.
298*d83cc019SAndroid Build Coastguard Worker  */
299*d83cc019SAndroid Build Coastguard Worker 
300*d83cc019SAndroid Build Coastguard Worker /* Vendor Ids: */
301*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NONE           0
302*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_NONE    0
303*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_INTEL   0x01
304*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_AMD     0x02
305*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_NVIDIA  0x03
306*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
307*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_QCOM    0x05
308*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
309*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
310*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_ARM     0x08
311*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_ALLWINNER 0x09
312*d83cc019SAndroid Build Coastguard Worker 
313*d83cc019SAndroid Build Coastguard Worker /* add more to the end as needed */
314*d83cc019SAndroid Build Coastguard Worker 
315*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RESERVED	      ((1ULL << 56) - 1)
316*d83cc019SAndroid Build Coastguard Worker 
317*d83cc019SAndroid Build Coastguard Worker #define fourcc_mod_code(vendor, val) \
318*d83cc019SAndroid Build Coastguard Worker 	((((__u64)DRM_FORMAT_MOD_VENDOR_## vendor) << 56) | ((val) & 0x00ffffffffffffffULL))
319*d83cc019SAndroid Build Coastguard Worker 
320*d83cc019SAndroid Build Coastguard Worker /*
321*d83cc019SAndroid Build Coastguard Worker  * Format Modifier tokens:
322*d83cc019SAndroid Build Coastguard Worker  *
323*d83cc019SAndroid Build Coastguard Worker  * When adding a new token please document the layout with a code comment,
324*d83cc019SAndroid Build Coastguard Worker  * similar to the fourcc codes above. drm_fourcc.h is considered the
325*d83cc019SAndroid Build Coastguard Worker  * authoritative source for all of these.
326*d83cc019SAndroid Build Coastguard Worker  */
327*d83cc019SAndroid Build Coastguard Worker 
328*d83cc019SAndroid Build Coastguard Worker /*
329*d83cc019SAndroid Build Coastguard Worker  * Invalid Modifier
330*d83cc019SAndroid Build Coastguard Worker  *
331*d83cc019SAndroid Build Coastguard Worker  * This modifier can be used as a sentinel to terminate the format modifiers
332*d83cc019SAndroid Build Coastguard Worker  * list, or to initialize a variable with an invalid modifier. It might also be
333*d83cc019SAndroid Build Coastguard Worker  * used to report an error back to userspace for certain APIs.
334*d83cc019SAndroid Build Coastguard Worker  */
335*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_INVALID	fourcc_mod_code(NONE, DRM_FORMAT_RESERVED)
336*d83cc019SAndroid Build Coastguard Worker 
337*d83cc019SAndroid Build Coastguard Worker /*
338*d83cc019SAndroid Build Coastguard Worker  * Linear Layout
339*d83cc019SAndroid Build Coastguard Worker  *
340*d83cc019SAndroid Build Coastguard Worker  * Just plain linear layout. Note that this is different from no specifying any
341*d83cc019SAndroid Build Coastguard Worker  * modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl),
342*d83cc019SAndroid Build Coastguard Worker  * which tells the driver to also take driver-internal information into account
343*d83cc019SAndroid Build Coastguard Worker  * and so might actually result in a tiled framebuffer.
344*d83cc019SAndroid Build Coastguard Worker  */
345*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_LINEAR	fourcc_mod_code(NONE, 0)
346*d83cc019SAndroid Build Coastguard Worker 
347*d83cc019SAndroid Build Coastguard Worker /* Intel framebuffer modifiers */
348*d83cc019SAndroid Build Coastguard Worker 
349*d83cc019SAndroid Build Coastguard Worker /*
350*d83cc019SAndroid Build Coastguard Worker  * Intel X-tiling layout
351*d83cc019SAndroid Build Coastguard Worker  *
352*d83cc019SAndroid Build Coastguard Worker  * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
353*d83cc019SAndroid Build Coastguard Worker  * in row-major layout. Within the tile bytes are laid out row-major, with
354*d83cc019SAndroid Build Coastguard Worker  * a platform-dependent stride. On top of that the memory can apply
355*d83cc019SAndroid Build Coastguard Worker  * platform-depending swizzling of some higher address bits into bit6.
356*d83cc019SAndroid Build Coastguard Worker  *
357*d83cc019SAndroid Build Coastguard Worker  * This format is highly platforms specific and not useful for cross-driver
358*d83cc019SAndroid Build Coastguard Worker  * sharing. It exists since on a given platform it does uniquely identify the
359*d83cc019SAndroid Build Coastguard Worker  * layout in a simple way for i915-specific userspace.
360*d83cc019SAndroid Build Coastguard Worker  */
361*d83cc019SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_X_TILED	fourcc_mod_code(INTEL, 1)
362*d83cc019SAndroid Build Coastguard Worker 
363*d83cc019SAndroid Build Coastguard Worker /*
364*d83cc019SAndroid Build Coastguard Worker  * Intel Y-tiling layout
365*d83cc019SAndroid Build Coastguard Worker  *
366*d83cc019SAndroid Build Coastguard Worker  * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
367*d83cc019SAndroid Build Coastguard Worker  * in row-major layout. Within the tile bytes are laid out in OWORD (16 bytes)
368*d83cc019SAndroid Build Coastguard Worker  * chunks column-major, with a platform-dependent height. On top of that the
369*d83cc019SAndroid Build Coastguard Worker  * memory can apply platform-depending swizzling of some higher address bits
370*d83cc019SAndroid Build Coastguard Worker  * into bit6.
371*d83cc019SAndroid Build Coastguard Worker  *
372*d83cc019SAndroid Build Coastguard Worker  * This format is highly platforms specific and not useful for cross-driver
373*d83cc019SAndroid Build Coastguard Worker  * sharing. It exists since on a given platform it does uniquely identify the
374*d83cc019SAndroid Build Coastguard Worker  * layout in a simple way for i915-specific userspace.
375*d83cc019SAndroid Build Coastguard Worker  */
376*d83cc019SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Y_TILED	fourcc_mod_code(INTEL, 2)
377*d83cc019SAndroid Build Coastguard Worker 
378*d83cc019SAndroid Build Coastguard Worker /*
379*d83cc019SAndroid Build Coastguard Worker  * Intel Yf-tiling layout
380*d83cc019SAndroid Build Coastguard Worker  *
381*d83cc019SAndroid Build Coastguard Worker  * This is a tiled layout using 4Kb tiles in row-major layout.
382*d83cc019SAndroid Build Coastguard Worker  * Within the tile pixels are laid out in 16 256 byte units / sub-tiles which
383*d83cc019SAndroid Build Coastguard Worker  * are arranged in four groups (two wide, two high) with column-major layout.
384*d83cc019SAndroid Build Coastguard Worker  * Each group therefore consits out of four 256 byte units, which are also laid
385*d83cc019SAndroid Build Coastguard Worker  * out as 2x2 column-major.
386*d83cc019SAndroid Build Coastguard Worker  * 256 byte units are made out of four 64 byte blocks of pixels, producing
387*d83cc019SAndroid Build Coastguard Worker  * either a square block or a 2:1 unit.
388*d83cc019SAndroid Build Coastguard Worker  * 64 byte blocks of pixels contain four pixel rows of 16 bytes, where the width
389*d83cc019SAndroid Build Coastguard Worker  * in pixel depends on the pixel depth.
390*d83cc019SAndroid Build Coastguard Worker  */
391*d83cc019SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Yf_TILED fourcc_mod_code(INTEL, 3)
392*d83cc019SAndroid Build Coastguard Worker 
393*d83cc019SAndroid Build Coastguard Worker /*
394*d83cc019SAndroid Build Coastguard Worker  * Intel color control surface (CCS) for render compression
395*d83cc019SAndroid Build Coastguard Worker  *
396*d83cc019SAndroid Build Coastguard Worker  * The framebuffer format must be one of the 8:8:8:8 RGB formats.
397*d83cc019SAndroid Build Coastguard Worker  * The main surface will be plane index 0 and must be Y/Yf-tiled,
398*d83cc019SAndroid Build Coastguard Worker  * the CCS will be plane index 1.
399*d83cc019SAndroid Build Coastguard Worker  *
400*d83cc019SAndroid Build Coastguard Worker  * Each CCS tile matches a 1024x512 pixel area of the main surface.
401*d83cc019SAndroid Build Coastguard Worker  * To match certain aspects of the 3D hardware the CCS is
402*d83cc019SAndroid Build Coastguard Worker  * considered to be made up of normal 128Bx32 Y tiles, Thus
403*d83cc019SAndroid Build Coastguard Worker  * the CCS pitch must be specified in multiples of 128 bytes.
404*d83cc019SAndroid Build Coastguard Worker  *
405*d83cc019SAndroid Build Coastguard Worker  * In reality the CCS tile appears to be a 64Bx64 Y tile, composed
406*d83cc019SAndroid Build Coastguard Worker  * of QWORD (8 bytes) chunks instead of OWORD (16 bytes) chunks.
407*d83cc019SAndroid Build Coastguard Worker  * But that fact is not relevant unless the memory is accessed
408*d83cc019SAndroid Build Coastguard Worker  * directly.
409*d83cc019SAndroid Build Coastguard Worker  */
410*d83cc019SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Y_TILED_CCS	fourcc_mod_code(INTEL, 4)
411*d83cc019SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Yf_TILED_CCS	fourcc_mod_code(INTEL, 5)
412*d83cc019SAndroid Build Coastguard Worker 
413*d83cc019SAndroid Build Coastguard Worker /*
414*d83cc019SAndroid Build Coastguard Worker  * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
415*d83cc019SAndroid Build Coastguard Worker  *
416*d83cc019SAndroid Build Coastguard Worker  * Macroblocks are laid in a Z-shape, and each pixel data is following the
417*d83cc019SAndroid Build Coastguard Worker  * standard NV12 style.
418*d83cc019SAndroid Build Coastguard Worker  * As for NV12, an image is the result of two frame buffers: one for Y,
419*d83cc019SAndroid Build Coastguard Worker  * one for the interleaved Cb/Cr components (1/2 the height of the Y buffer).
420*d83cc019SAndroid Build Coastguard Worker  * Alignment requirements are (for each buffer):
421*d83cc019SAndroid Build Coastguard Worker  * - multiple of 128 pixels for the width
422*d83cc019SAndroid Build Coastguard Worker  * - multiple of  32 pixels for the height
423*d83cc019SAndroid Build Coastguard Worker  *
424*d83cc019SAndroid Build Coastguard Worker  * For more information: see https://linuxtv.org/downloads/v4l-dvb-apis/re32.html
425*d83cc019SAndroid Build Coastguard Worker  */
426*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE	fourcc_mod_code(SAMSUNG, 1)
427*d83cc019SAndroid Build Coastguard Worker 
428*d83cc019SAndroid Build Coastguard Worker /*
429*d83cc019SAndroid Build Coastguard Worker  * Tiled, 16 (pixels) x 16 (lines) - sized macroblocks
430*d83cc019SAndroid Build Coastguard Worker  *
431*d83cc019SAndroid Build Coastguard Worker  * This is a simple tiled layout using tiles of 16x16 pixels in a row-major
432*d83cc019SAndroid Build Coastguard Worker  * layout. For YCbCr formats Cb/Cr components are taken in such a way that
433*d83cc019SAndroid Build Coastguard Worker  * they correspond to their 16x16 luma block.
434*d83cc019SAndroid Build Coastguard Worker  */
435*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_SAMSUNG_16_16_TILE	fourcc_mod_code(SAMSUNG, 2)
436*d83cc019SAndroid Build Coastguard Worker 
437*d83cc019SAndroid Build Coastguard Worker /*
438*d83cc019SAndroid Build Coastguard Worker  * Qualcomm Compressed Format
439*d83cc019SAndroid Build Coastguard Worker  *
440*d83cc019SAndroid Build Coastguard Worker  * Refers to a compressed variant of the base format that is compressed.
441*d83cc019SAndroid Build Coastguard Worker  * Implementation may be platform and base-format specific.
442*d83cc019SAndroid Build Coastguard Worker  *
443*d83cc019SAndroid Build Coastguard Worker  * Each macrotile consists of m x n (mostly 4 x 4) tiles.
444*d83cc019SAndroid Build Coastguard Worker  * Pixel data pitch/stride is aligned with macrotile width.
445*d83cc019SAndroid Build Coastguard Worker  * Pixel data height is aligned with macrotile height.
446*d83cc019SAndroid Build Coastguard Worker  * Entire pixel data buffer is aligned with 4k(bytes).
447*d83cc019SAndroid Build Coastguard Worker  */
448*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_QCOM_COMPRESSED	fourcc_mod_code(QCOM, 1)
449*d83cc019SAndroid Build Coastguard Worker 
450*d83cc019SAndroid Build Coastguard Worker /* Vivante framebuffer modifiers */
451*d83cc019SAndroid Build Coastguard Worker 
452*d83cc019SAndroid Build Coastguard Worker /*
453*d83cc019SAndroid Build Coastguard Worker  * Vivante 4x4 tiling layout
454*d83cc019SAndroid Build Coastguard Worker  *
455*d83cc019SAndroid Build Coastguard Worker  * This is a simple tiled layout using tiles of 4x4 pixels in a row-major
456*d83cc019SAndroid Build Coastguard Worker  * layout.
457*d83cc019SAndroid Build Coastguard Worker  */
458*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_TILED		fourcc_mod_code(VIVANTE, 1)
459*d83cc019SAndroid Build Coastguard Worker 
460*d83cc019SAndroid Build Coastguard Worker /*
461*d83cc019SAndroid Build Coastguard Worker  * Vivante 64x64 super-tiling layout
462*d83cc019SAndroid Build Coastguard Worker  *
463*d83cc019SAndroid Build Coastguard Worker  * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile
464*d83cc019SAndroid Build Coastguard Worker  * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row-
465*d83cc019SAndroid Build Coastguard Worker  * major layout.
466*d83cc019SAndroid Build Coastguard Worker  *
467*d83cc019SAndroid Build Coastguard Worker  * For more information: see
468*d83cc019SAndroid Build Coastguard Worker  * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling
469*d83cc019SAndroid Build Coastguard Worker  */
470*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED	fourcc_mod_code(VIVANTE, 2)
471*d83cc019SAndroid Build Coastguard Worker 
472*d83cc019SAndroid Build Coastguard Worker /*
473*d83cc019SAndroid Build Coastguard Worker  * Vivante 4x4 tiling layout for dual-pipe
474*d83cc019SAndroid Build Coastguard Worker  *
475*d83cc019SAndroid Build Coastguard Worker  * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a
476*d83cc019SAndroid Build Coastguard Worker  * different base address. Offsets from the base addresses are therefore halved
477*d83cc019SAndroid Build Coastguard Worker  * compared to the non-split tiled layout.
478*d83cc019SAndroid Build Coastguard Worker  */
479*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED	fourcc_mod_code(VIVANTE, 3)
480*d83cc019SAndroid Build Coastguard Worker 
481*d83cc019SAndroid Build Coastguard Worker /*
482*d83cc019SAndroid Build Coastguard Worker  * Vivante 64x64 super-tiling layout for dual-pipe
483*d83cc019SAndroid Build Coastguard Worker  *
484*d83cc019SAndroid Build Coastguard Worker  * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile
485*d83cc019SAndroid Build Coastguard Worker  * starts at a different base address. Offsets from the base addresses are
486*d83cc019SAndroid Build Coastguard Worker  * therefore halved compared to the non-split super-tiled layout.
487*d83cc019SAndroid Build Coastguard Worker  */
488*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
489*d83cc019SAndroid Build Coastguard Worker 
490*d83cc019SAndroid Build Coastguard Worker /* NVIDIA frame buffer modifiers */
491*d83cc019SAndroid Build Coastguard Worker 
492*d83cc019SAndroid Build Coastguard Worker /*
493*d83cc019SAndroid Build Coastguard Worker  * Tegra Tiled Layout, used by Tegra 2, 3 and 4.
494*d83cc019SAndroid Build Coastguard Worker  *
495*d83cc019SAndroid Build Coastguard Worker  * Pixels are arranged in simple tiles of 16 x 16 bytes.
496*d83cc019SAndroid Build Coastguard Worker  */
497*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_TEGRA_TILED fourcc_mod_code(NVIDIA, 1)
498*d83cc019SAndroid Build Coastguard Worker 
499*d83cc019SAndroid Build Coastguard Worker /*
500*d83cc019SAndroid Build Coastguard Worker  * 16Bx2 Block Linear layout, used by desktop GPUs, and Tegra K1 and later
501*d83cc019SAndroid Build Coastguard Worker  *
502*d83cc019SAndroid Build Coastguard Worker  * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked
503*d83cc019SAndroid Build Coastguard Worker  * vertically by a power of 2 (1 to 32 GOBs) to form a block.
504*d83cc019SAndroid Build Coastguard Worker  *
505*d83cc019SAndroid Build Coastguard Worker  * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape.
506*d83cc019SAndroid Build Coastguard Worker  *
507*d83cc019SAndroid Build Coastguard Worker  * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically.
508*d83cc019SAndroid Build Coastguard Worker  * Valid values are:
509*d83cc019SAndroid Build Coastguard Worker  *
510*d83cc019SAndroid Build Coastguard Worker  * 0 == ONE_GOB
511*d83cc019SAndroid Build Coastguard Worker  * 1 == TWO_GOBS
512*d83cc019SAndroid Build Coastguard Worker  * 2 == FOUR_GOBS
513*d83cc019SAndroid Build Coastguard Worker  * 3 == EIGHT_GOBS
514*d83cc019SAndroid Build Coastguard Worker  * 4 == SIXTEEN_GOBS
515*d83cc019SAndroid Build Coastguard Worker  * 5 == THIRTYTWO_GOBS
516*d83cc019SAndroid Build Coastguard Worker  *
517*d83cc019SAndroid Build Coastguard Worker  * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
518*d83cc019SAndroid Build Coastguard Worker  * in full detail.
519*d83cc019SAndroid Build Coastguard Worker  */
520*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(v) \
521*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_code(NVIDIA, 0x10 | ((v) & 0xf))
522*d83cc019SAndroid Build Coastguard Worker 
523*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_ONE_GOB \
524*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_code(NVIDIA, 0x10)
525*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_TWO_GOB \
526*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_code(NVIDIA, 0x11)
527*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_FOUR_GOB \
528*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_code(NVIDIA, 0x12)
529*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_EIGHT_GOB \
530*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_code(NVIDIA, 0x13)
531*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_SIXTEEN_GOB \
532*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_code(NVIDIA, 0x14)
533*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_THIRTYTWO_GOB \
534*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_code(NVIDIA, 0x15)
535*d83cc019SAndroid Build Coastguard Worker 
536*d83cc019SAndroid Build Coastguard Worker /*
537*d83cc019SAndroid Build Coastguard Worker  * Some Broadcom modifiers take parameters, for example the number of
538*d83cc019SAndroid Build Coastguard Worker  * vertical lines in the image. Reserve the lower 32 bits for modifier
539*d83cc019SAndroid Build Coastguard Worker  * type, and the next 24 bits for parameters. Top 8 bits are the
540*d83cc019SAndroid Build Coastguard Worker  * vendor code.
541*d83cc019SAndroid Build Coastguard Worker  */
542*d83cc019SAndroid Build Coastguard Worker #define __fourcc_mod_broadcom_param_shift 8
543*d83cc019SAndroid Build Coastguard Worker #define __fourcc_mod_broadcom_param_bits 48
544*d83cc019SAndroid Build Coastguard Worker #define fourcc_mod_broadcom_code(val, params) \
545*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val))
546*d83cc019SAndroid Build Coastguard Worker #define fourcc_mod_broadcom_param(m) \
547*d83cc019SAndroid Build Coastguard Worker 	((int)(((m) >> __fourcc_mod_broadcom_param_shift) &	\
548*d83cc019SAndroid Build Coastguard Worker 	       ((1ULL << __fourcc_mod_broadcom_param_bits) - 1)))
549*d83cc019SAndroid Build Coastguard Worker #define fourcc_mod_broadcom_mod(m) \
550*d83cc019SAndroid Build Coastguard Worker 	((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) <<	\
551*d83cc019SAndroid Build Coastguard Worker 		 __fourcc_mod_broadcom_param_shift))
552*d83cc019SAndroid Build Coastguard Worker 
553*d83cc019SAndroid Build Coastguard Worker /*
554*d83cc019SAndroid Build Coastguard Worker  * Broadcom VC4 "T" format
555*d83cc019SAndroid Build Coastguard Worker  *
556*d83cc019SAndroid Build Coastguard Worker  * This is the primary layout that the V3D GPU can texture from (it
557*d83cc019SAndroid Build Coastguard Worker  * can't do linear).  The T format has:
558*d83cc019SAndroid Build Coastguard Worker  *
559*d83cc019SAndroid Build Coastguard Worker  * - 64b utiles of pixels in a raster-order grid according to cpp.  It's 4x4
560*d83cc019SAndroid Build Coastguard Worker  *   pixels at 32 bit depth.
561*d83cc019SAndroid Build Coastguard Worker  *
562*d83cc019SAndroid Build Coastguard Worker  * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
563*d83cc019SAndroid Build Coastguard Worker  *   16x16 pixels).
564*d83cc019SAndroid Build Coastguard Worker  *
565*d83cc019SAndroid Build Coastguard Worker  * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels).  On
566*d83cc019SAndroid Build Coastguard Worker  *   even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
567*d83cc019SAndroid Build Coastguard Worker  *   they're (TR, BR, BL, TL), where bottom left is start of memory.
568*d83cc019SAndroid Build Coastguard Worker  *
569*d83cc019SAndroid Build Coastguard Worker  * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
570*d83cc019SAndroid Build Coastguard Worker  *   tiles) or right-to-left (odd rows of 4k tiles).
571*d83cc019SAndroid Build Coastguard Worker  */
572*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
573*d83cc019SAndroid Build Coastguard Worker 
574*d83cc019SAndroid Build Coastguard Worker /*
575*d83cc019SAndroid Build Coastguard Worker  * Broadcom SAND format
576*d83cc019SAndroid Build Coastguard Worker  *
577*d83cc019SAndroid Build Coastguard Worker  * This is the native format that the H.264 codec block uses.  For VC4
578*d83cc019SAndroid Build Coastguard Worker  * HVS, it is only valid for H.264 (NV12/21) and RGBA modes.
579*d83cc019SAndroid Build Coastguard Worker  *
580*d83cc019SAndroid Build Coastguard Worker  * The image can be considered to be split into columns, and the
581*d83cc019SAndroid Build Coastguard Worker  * columns are placed consecutively into memory.  The width of those
582*d83cc019SAndroid Build Coastguard Worker  * columns can be either 32, 64, 128, or 256 pixels, but in practice
583*d83cc019SAndroid Build Coastguard Worker  * only 128 pixel columns are used.
584*d83cc019SAndroid Build Coastguard Worker  *
585*d83cc019SAndroid Build Coastguard Worker  * The pitch between the start of each column is set to optimally
586*d83cc019SAndroid Build Coastguard Worker  * switch between SDRAM banks. This is passed as the number of lines
587*d83cc019SAndroid Build Coastguard Worker  * of column width in the modifier (we can't use the stride value due
588*d83cc019SAndroid Build Coastguard Worker  * to various core checks that look at it , so you should set the
589*d83cc019SAndroid Build Coastguard Worker  * stride to width*cpp).
590*d83cc019SAndroid Build Coastguard Worker  *
591*d83cc019SAndroid Build Coastguard Worker  * Note that the column height for this format modifier is the same
592*d83cc019SAndroid Build Coastguard Worker  * for all of the planes, assuming that each column contains both Y
593*d83cc019SAndroid Build Coastguard Worker  * and UV.  Some SAND-using hardware stores UV in a separate tiled
594*d83cc019SAndroid Build Coastguard Worker  * image from Y to reduce the column height, which is not supported
595*d83cc019SAndroid Build Coastguard Worker  * with these modifiers.
596*d83cc019SAndroid Build Coastguard Worker  */
597*d83cc019SAndroid Build Coastguard Worker 
598*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \
599*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_broadcom_code(2, v)
600*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \
601*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_broadcom_code(3, v)
602*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \
603*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_broadcom_code(4, v)
604*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \
605*d83cc019SAndroid Build Coastguard Worker 	fourcc_mod_broadcom_code(5, v)
606*d83cc019SAndroid Build Coastguard Worker 
607*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND32 \
608*d83cc019SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0)
609*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND64 \
610*d83cc019SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0)
611*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND128 \
612*d83cc019SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0)
613*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND256 \
614*d83cc019SAndroid Build Coastguard Worker 	DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0)
615*d83cc019SAndroid Build Coastguard Worker 
616*d83cc019SAndroid Build Coastguard Worker /* Broadcom UIF format
617*d83cc019SAndroid Build Coastguard Worker  *
618*d83cc019SAndroid Build Coastguard Worker  * This is the common format for the current Broadcom multimedia
619*d83cc019SAndroid Build Coastguard Worker  * blocks, including V3D 3.x and newer, newer video codecs, and
620*d83cc019SAndroid Build Coastguard Worker  * displays.
621*d83cc019SAndroid Build Coastguard Worker  *
622*d83cc019SAndroid Build Coastguard Worker  * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles),
623*d83cc019SAndroid Build Coastguard Worker  * and macroblocks (4x4 UIF blocks).  Those 4x4 UIF block groups are
624*d83cc019SAndroid Build Coastguard Worker  * stored in columns, with padding between the columns to ensure that
625*d83cc019SAndroid Build Coastguard Worker  * moving from one column to the next doesn't hit the same SDRAM page
626*d83cc019SAndroid Build Coastguard Worker  * bank.
627*d83cc019SAndroid Build Coastguard Worker  *
628*d83cc019SAndroid Build Coastguard Worker  * To calculate the padding, it is assumed that each hardware block
629*d83cc019SAndroid Build Coastguard Worker  * and the software driving it knows the platform's SDRAM page size,
630*d83cc019SAndroid Build Coastguard Worker  * number of banks, and XOR address, and that it's identical between
631*d83cc019SAndroid Build Coastguard Worker  * all blocks using the format.  This tiling modifier will use XOR as
632*d83cc019SAndroid Build Coastguard Worker  * necessary to reduce the padding.  If a hardware block can't do XOR,
633*d83cc019SAndroid Build Coastguard Worker  * the assumption is that a no-XOR tiling modifier will be created.
634*d83cc019SAndroid Build Coastguard Worker  */
635*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6)
636*d83cc019SAndroid Build Coastguard Worker 
637*d83cc019SAndroid Build Coastguard Worker /*
638*d83cc019SAndroid Build Coastguard Worker  * Arm Framebuffer Compression (AFBC) modifiers
639*d83cc019SAndroid Build Coastguard Worker  *
640*d83cc019SAndroid Build Coastguard Worker  * AFBC is a proprietary lossless image compression protocol and format.
641*d83cc019SAndroid Build Coastguard Worker  * It provides fine-grained random access and minimizes the amount of data
642*d83cc019SAndroid Build Coastguard Worker  * transferred between IP blocks.
643*d83cc019SAndroid Build Coastguard Worker  *
644*d83cc019SAndroid Build Coastguard Worker  * AFBC has several features which may be supported and/or used, which are
645*d83cc019SAndroid Build Coastguard Worker  * represented using bits in the modifier. Not all combinations are valid,
646*d83cc019SAndroid Build Coastguard Worker  * and different devices or use-cases may support different combinations.
647*d83cc019SAndroid Build Coastguard Worker  *
648*d83cc019SAndroid Build Coastguard Worker  * Further information on the use of AFBC modifiers can be found in
649*d83cc019SAndroid Build Coastguard Worker  * Documentation/gpu/afbc.rst
650*d83cc019SAndroid Build Coastguard Worker  */
651*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode)	fourcc_mod_code(ARM, __afbc_mode)
652*d83cc019SAndroid Build Coastguard Worker 
653*d83cc019SAndroid Build Coastguard Worker /*
654*d83cc019SAndroid Build Coastguard Worker  * AFBC superblock size
655*d83cc019SAndroid Build Coastguard Worker  *
656*d83cc019SAndroid Build Coastguard Worker  * Indicates the superblock size(s) used for the AFBC buffer. The buffer
657*d83cc019SAndroid Build Coastguard Worker  * size (in pixels) must be aligned to a multiple of the superblock size.
658*d83cc019SAndroid Build Coastguard Worker  * Four lowest significant bits(LSBs) are reserved for block size.
659*d83cc019SAndroid Build Coastguard Worker  *
660*d83cc019SAndroid Build Coastguard Worker  * Where one superblock size is specified, it applies to all planes of the
661*d83cc019SAndroid Build Coastguard Worker  * buffer (e.g. 16x16, 32x8). When multiple superblock sizes are specified,
662*d83cc019SAndroid Build Coastguard Worker  * the first applies to the Luma plane and the second applies to the Chroma
663*d83cc019SAndroid Build Coastguard Worker  * plane(s). e.g. (32x8_64x4 means 32x8 Luma, with 64x4 Chroma).
664*d83cc019SAndroid Build Coastguard Worker  * Multiple superblock sizes are only valid for multi-plane YCbCr formats.
665*d83cc019SAndroid Build Coastguard Worker  */
666*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK      0xf
667*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16     (1ULL)
668*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8      (2ULL)
669*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_64x4      (3ULL)
670*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8_64x4 (4ULL)
671*d83cc019SAndroid Build Coastguard Worker 
672*d83cc019SAndroid Build Coastguard Worker /*
673*d83cc019SAndroid Build Coastguard Worker  * AFBC lossless colorspace transform
674*d83cc019SAndroid Build Coastguard Worker  *
675*d83cc019SAndroid Build Coastguard Worker  * Indicates that the buffer makes use of the AFBC lossless colorspace
676*d83cc019SAndroid Build Coastguard Worker  * transform.
677*d83cc019SAndroid Build Coastguard Worker  */
678*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_YTR     (1ULL <<  4)
679*d83cc019SAndroid Build Coastguard Worker 
680*d83cc019SAndroid Build Coastguard Worker /*
681*d83cc019SAndroid Build Coastguard Worker  * AFBC block-split
682*d83cc019SAndroid Build Coastguard Worker  *
683*d83cc019SAndroid Build Coastguard Worker  * Indicates that the payload of each superblock is split. The second
684*d83cc019SAndroid Build Coastguard Worker  * half of the payload is positioned at a predefined offset from the start
685*d83cc019SAndroid Build Coastguard Worker  * of the superblock payload.
686*d83cc019SAndroid Build Coastguard Worker  */
687*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_SPLIT   (1ULL <<  5)
688*d83cc019SAndroid Build Coastguard Worker 
689*d83cc019SAndroid Build Coastguard Worker /*
690*d83cc019SAndroid Build Coastguard Worker  * AFBC sparse layout
691*d83cc019SAndroid Build Coastguard Worker  *
692*d83cc019SAndroid Build Coastguard Worker  * This flag indicates that the payload of each superblock must be stored at a
693*d83cc019SAndroid Build Coastguard Worker  * predefined position relative to the other superblocks in the same AFBC
694*d83cc019SAndroid Build Coastguard Worker  * buffer. This order is the same order used by the header buffer. In this mode
695*d83cc019SAndroid Build Coastguard Worker  * each superblock is given the same amount of space as an uncompressed
696*d83cc019SAndroid Build Coastguard Worker  * superblock of the particular format would require, rounding up to the next
697*d83cc019SAndroid Build Coastguard Worker  * multiple of 128 bytes in size.
698*d83cc019SAndroid Build Coastguard Worker  */
699*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_SPARSE  (1ULL <<  6)
700*d83cc019SAndroid Build Coastguard Worker 
701*d83cc019SAndroid Build Coastguard Worker /*
702*d83cc019SAndroid Build Coastguard Worker  * AFBC copy-block restrict
703*d83cc019SAndroid Build Coastguard Worker  *
704*d83cc019SAndroid Build Coastguard Worker  * Buffers with this flag must obey the copy-block restriction. The restriction
705*d83cc019SAndroid Build Coastguard Worker  * is such that there are no copy-blocks referring across the border of 8x8
706*d83cc019SAndroid Build Coastguard Worker  * blocks. For the subsampled data the 8x8 limitation is also subsampled.
707*d83cc019SAndroid Build Coastguard Worker  */
708*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_CBR     (1ULL <<  7)
709*d83cc019SAndroid Build Coastguard Worker 
710*d83cc019SAndroid Build Coastguard Worker /*
711*d83cc019SAndroid Build Coastguard Worker  * AFBC tiled layout
712*d83cc019SAndroid Build Coastguard Worker  *
713*d83cc019SAndroid Build Coastguard Worker  * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all
714*d83cc019SAndroid Build Coastguard Worker  * superblocks inside a tile are stored together in memory. 8x8 tiles are used
715*d83cc019SAndroid Build Coastguard Worker  * for pixel formats up to and including 32 bpp while 4x4 tiles are used for
716*d83cc019SAndroid Build Coastguard Worker  * larger bpp formats. The order between the tiles is scan line.
717*d83cc019SAndroid Build Coastguard Worker  * When the tiled layout is used, the buffer size (in pixels) must be aligned
718*d83cc019SAndroid Build Coastguard Worker  * to the tile size.
719*d83cc019SAndroid Build Coastguard Worker  */
720*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_TILED   (1ULL <<  8)
721*d83cc019SAndroid Build Coastguard Worker 
722*d83cc019SAndroid Build Coastguard Worker /*
723*d83cc019SAndroid Build Coastguard Worker  * AFBC solid color blocks
724*d83cc019SAndroid Build Coastguard Worker  *
725*d83cc019SAndroid Build Coastguard Worker  * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth
726*d83cc019SAndroid Build Coastguard Worker  * can be reduced if a whole superblock is a single color.
727*d83cc019SAndroid Build Coastguard Worker  */
728*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_SC      (1ULL <<  9)
729*d83cc019SAndroid Build Coastguard Worker 
730*d83cc019SAndroid Build Coastguard Worker /*
731*d83cc019SAndroid Build Coastguard Worker  * AFBC double-buffer
732*d83cc019SAndroid Build Coastguard Worker  *
733*d83cc019SAndroid Build Coastguard Worker  * Indicates that the buffer is allocated in a layout safe for front-buffer
734*d83cc019SAndroid Build Coastguard Worker  * rendering.
735*d83cc019SAndroid Build Coastguard Worker  */
736*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_DB      (1ULL << 10)
737*d83cc019SAndroid Build Coastguard Worker 
738*d83cc019SAndroid Build Coastguard Worker /*
739*d83cc019SAndroid Build Coastguard Worker  * AFBC buffer content hints
740*d83cc019SAndroid Build Coastguard Worker  *
741*d83cc019SAndroid Build Coastguard Worker  * Indicates that the buffer includes per-superblock content hints.
742*d83cc019SAndroid Build Coastguard Worker  */
743*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BCH     (1ULL << 11)
744*d83cc019SAndroid Build Coastguard Worker 
745*d83cc019SAndroid Build Coastguard Worker /*
746*d83cc019SAndroid Build Coastguard Worker  * Allwinner tiled modifier
747*d83cc019SAndroid Build Coastguard Worker  *
748*d83cc019SAndroid Build Coastguard Worker  * This tiling mode is implemented by the VPU found on all Allwinner platforms,
749*d83cc019SAndroid Build Coastguard Worker  * codenamed sunxi. It is associated with a YUV format that uses either 2 or 3
750*d83cc019SAndroid Build Coastguard Worker  * planes.
751*d83cc019SAndroid Build Coastguard Worker  *
752*d83cc019SAndroid Build Coastguard Worker  * With this tiling, the luminance samples are disposed in tiles representing
753*d83cc019SAndroid Build Coastguard Worker  * 32x32 pixels and the chrominance samples in tiles representing 32x64 pixels.
754*d83cc019SAndroid Build Coastguard Worker  * The pixel order in each tile is linear and the tiles are disposed linearly,
755*d83cc019SAndroid Build Coastguard Worker  * both in row-major order.
756*d83cc019SAndroid Build Coastguard Worker  */
757*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ALLWINNER_TILED fourcc_mod_code(ALLWINNER, 1)
758*d83cc019SAndroid Build Coastguard Worker 
759*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
760*d83cc019SAndroid Build Coastguard Worker }
761*d83cc019SAndroid Build Coastguard Worker #endif
762*d83cc019SAndroid Build Coastguard Worker 
763*d83cc019SAndroid Build Coastguard Worker #endif /* DRM_FOURCC_H */
764