1*d83cc019SAndroid Build Coastguard Worker /* 2*d83cc019SAndroid Build Coastguard Worker * Copyright 2011 Intel Corporation 3*d83cc019SAndroid Build Coastguard Worker * 4*d83cc019SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*d83cc019SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*d83cc019SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*d83cc019SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*d83cc019SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*d83cc019SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*d83cc019SAndroid Build Coastguard Worker * 11*d83cc019SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*d83cc019SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*d83cc019SAndroid Build Coastguard Worker * Software. 14*d83cc019SAndroid Build Coastguard Worker * 15*d83cc019SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*d83cc019SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*d83cc019SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*d83cc019SAndroid Build Coastguard Worker * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19*d83cc019SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20*d83cc019SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 21*d83cc019SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 22*d83cc019SAndroid Build Coastguard Worker */ 23*d83cc019SAndroid Build Coastguard Worker 24*d83cc019SAndroid Build Coastguard Worker #ifndef DRM_FOURCC_H 25*d83cc019SAndroid Build Coastguard Worker #define DRM_FOURCC_H 26*d83cc019SAndroid Build Coastguard Worker 27*d83cc019SAndroid Build Coastguard Worker #include "drm.h" 28*d83cc019SAndroid Build Coastguard Worker 29*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus) 30*d83cc019SAndroid Build Coastguard Worker extern "C" { 31*d83cc019SAndroid Build Coastguard Worker #endif 32*d83cc019SAndroid Build Coastguard Worker 33*d83cc019SAndroid Build Coastguard Worker /** 34*d83cc019SAndroid Build Coastguard Worker * DOC: overview 35*d83cc019SAndroid Build Coastguard Worker * 36*d83cc019SAndroid Build Coastguard Worker * In the DRM subsystem, framebuffer pixel formats are described using the 37*d83cc019SAndroid Build Coastguard Worker * fourcc codes defined in `include/uapi/drm/drm_fourcc.h`. In addition to the 38*d83cc019SAndroid Build Coastguard Worker * fourcc code, a Format Modifier may optionally be provided, in order to 39*d83cc019SAndroid Build Coastguard Worker * further describe the buffer's format - for example tiling or compression. 40*d83cc019SAndroid Build Coastguard Worker * 41*d83cc019SAndroid Build Coastguard Worker * Format Modifiers 42*d83cc019SAndroid Build Coastguard Worker * ---------------- 43*d83cc019SAndroid Build Coastguard Worker * 44*d83cc019SAndroid Build Coastguard Worker * Format modifiers are used in conjunction with a fourcc code, forming a 45*d83cc019SAndroid Build Coastguard Worker * unique fourcc:modifier pair. This format:modifier pair must fully define the 46*d83cc019SAndroid Build Coastguard Worker * format and data layout of the buffer, and should be the only way to describe 47*d83cc019SAndroid Build Coastguard Worker * that particular buffer. 48*d83cc019SAndroid Build Coastguard Worker * 49*d83cc019SAndroid Build Coastguard Worker * Having multiple fourcc:modifier pairs which describe the same layout should 50*d83cc019SAndroid Build Coastguard Worker * be avoided, as such aliases run the risk of different drivers exposing 51*d83cc019SAndroid Build Coastguard Worker * different names for the same data format, forcing userspace to understand 52*d83cc019SAndroid Build Coastguard Worker * that they are aliases. 53*d83cc019SAndroid Build Coastguard Worker * 54*d83cc019SAndroid Build Coastguard Worker * Format modifiers may change any property of the buffer, including the number 55*d83cc019SAndroid Build Coastguard Worker * of planes and/or the required allocation size. Format modifiers are 56*d83cc019SAndroid Build Coastguard Worker * vendor-namespaced, and as such the relationship between a fourcc code and a 57*d83cc019SAndroid Build Coastguard Worker * modifier is specific to the modifer being used. For example, some modifiers 58*d83cc019SAndroid Build Coastguard Worker * may preserve meaning - such as number of planes - from the fourcc code, 59*d83cc019SAndroid Build Coastguard Worker * whereas others may not. 60*d83cc019SAndroid Build Coastguard Worker * 61*d83cc019SAndroid Build Coastguard Worker * Vendors should document their modifier usage in as much detail as 62*d83cc019SAndroid Build Coastguard Worker * possible, to ensure maximum compatibility across devices, drivers and 63*d83cc019SAndroid Build Coastguard Worker * applications. 64*d83cc019SAndroid Build Coastguard Worker * 65*d83cc019SAndroid Build Coastguard Worker * The authoritative list of format modifier codes is found in 66*d83cc019SAndroid Build Coastguard Worker * `include/uapi/drm/drm_fourcc.h` 67*d83cc019SAndroid Build Coastguard Worker */ 68*d83cc019SAndroid Build Coastguard Worker 69*d83cc019SAndroid Build Coastguard Worker #define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \ 70*d83cc019SAndroid Build Coastguard Worker ((__u32)(c) << 16) | ((__u32)(d) << 24)) 71*d83cc019SAndroid Build Coastguard Worker 72*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BIG_ENDIAN (1<<31) /* format is big endian instead of little endian */ 73*d83cc019SAndroid Build Coastguard Worker 74*d83cc019SAndroid Build Coastguard Worker /* Reserve 0 for the invalid format specifier */ 75*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_INVALID 0 76*d83cc019SAndroid Build Coastguard Worker 77*d83cc019SAndroid Build Coastguard Worker /* color index */ 78*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ 79*d83cc019SAndroid Build Coastguard Worker 80*d83cc019SAndroid Build Coastguard Worker /* 8 bpp Red */ 81*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ 82*d83cc019SAndroid Build Coastguard Worker 83*d83cc019SAndroid Build Coastguard Worker /* 16 bpp Red */ 84*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_R16 fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */ 85*d83cc019SAndroid Build Coastguard Worker 86*d83cc019SAndroid Build Coastguard Worker /* 16 bpp RG */ 87*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */ 88*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */ 89*d83cc019SAndroid Build Coastguard Worker 90*d83cc019SAndroid Build Coastguard Worker /* 32 bpp RG */ 91*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RG1616 fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */ 92*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_GR1616 fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */ 93*d83cc019SAndroid Build Coastguard Worker 94*d83cc019SAndroid Build Coastguard Worker /* 8 bpp RGB */ 95*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */ 96*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */ 97*d83cc019SAndroid Build Coastguard Worker 98*d83cc019SAndroid Build Coastguard Worker /* 16 bpp RGB */ 99*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB4444 fourcc_code('X', 'R', '1', '2') /* [15:0] x:R:G:B 4:4:4:4 little endian */ 100*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR4444 fourcc_code('X', 'B', '1', '2') /* [15:0] x:B:G:R 4:4:4:4 little endian */ 101*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX4444 fourcc_code('R', 'X', '1', '2') /* [15:0] R:G:B:x 4:4:4:4 little endian */ 102*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX4444 fourcc_code('B', 'X', '1', '2') /* [15:0] B:G:R:x 4:4:4:4 little endian */ 103*d83cc019SAndroid Build Coastguard Worker 104*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB4444 fourcc_code('A', 'R', '1', '2') /* [15:0] A:R:G:B 4:4:4:4 little endian */ 105*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR4444 fourcc_code('A', 'B', '1', '2') /* [15:0] A:B:G:R 4:4:4:4 little endian */ 106*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA4444 fourcc_code('R', 'A', '1', '2') /* [15:0] R:G:B:A 4:4:4:4 little endian */ 107*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA4444 fourcc_code('B', 'A', '1', '2') /* [15:0] B:G:R:A 4:4:4:4 little endian */ 108*d83cc019SAndroid Build Coastguard Worker 109*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB1555 fourcc_code('X', 'R', '1', '5') /* [15:0] x:R:G:B 1:5:5:5 little endian */ 110*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR1555 fourcc_code('X', 'B', '1', '5') /* [15:0] x:B:G:R 1:5:5:5 little endian */ 111*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX5551 fourcc_code('R', 'X', '1', '5') /* [15:0] R:G:B:x 5:5:5:1 little endian */ 112*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX5551 fourcc_code('B', 'X', '1', '5') /* [15:0] B:G:R:x 5:5:5:1 little endian */ 113*d83cc019SAndroid Build Coastguard Worker 114*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB1555 fourcc_code('A', 'R', '1', '5') /* [15:0] A:R:G:B 1:5:5:5 little endian */ 115*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR1555 fourcc_code('A', 'B', '1', '5') /* [15:0] A:B:G:R 1:5:5:5 little endian */ 116*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA5551 fourcc_code('R', 'A', '1', '5') /* [15:0] R:G:B:A 5:5:5:1 little endian */ 117*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA5551 fourcc_code('B', 'A', '1', '5') /* [15:0] B:G:R:A 5:5:5:1 little endian */ 118*d83cc019SAndroid Build Coastguard Worker 119*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB565 fourcc_code('R', 'G', '1', '6') /* [15:0] R:G:B 5:6:5 little endian */ 120*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR565 fourcc_code('B', 'G', '1', '6') /* [15:0] B:G:R 5:6:5 little endian */ 121*d83cc019SAndroid Build Coastguard Worker 122*d83cc019SAndroid Build Coastguard Worker /* 24 bpp RGB */ 123*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB888 fourcc_code('R', 'G', '2', '4') /* [23:0] R:G:B little endian */ 124*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR888 fourcc_code('B', 'G', '2', '4') /* [23:0] B:G:R little endian */ 125*d83cc019SAndroid Build Coastguard Worker 126*d83cc019SAndroid Build Coastguard Worker /* 32 bpp RGB */ 127*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB8888 fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */ 128*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR8888 fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */ 129*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX8888 fourcc_code('R', 'X', '2', '4') /* [31:0] R:G:B:x 8:8:8:8 little endian */ 130*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX8888 fourcc_code('B', 'X', '2', '4') /* [31:0] B:G:R:x 8:8:8:8 little endian */ 131*d83cc019SAndroid Build Coastguard Worker 132*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */ 133*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR8888 fourcc_code('A', 'B', '2', '4') /* [31:0] A:B:G:R 8:8:8:8 little endian */ 134*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA8888 fourcc_code('R', 'A', '2', '4') /* [31:0] R:G:B:A 8:8:8:8 little endian */ 135*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA8888 fourcc_code('B', 'A', '2', '4') /* [31:0] B:G:R:A 8:8:8:8 little endian */ 136*d83cc019SAndroid Build Coastguard Worker 137*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB2101010 fourcc_code('X', 'R', '3', '0') /* [31:0] x:R:G:B 2:10:10:10 little endian */ 138*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR2101010 fourcc_code('X', 'B', '3', '0') /* [31:0] x:B:G:R 2:10:10:10 little endian */ 139*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX1010102 fourcc_code('R', 'X', '3', '0') /* [31:0] R:G:B:x 10:10:10:2 little endian */ 140*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX1010102 fourcc_code('B', 'X', '3', '0') /* [31:0] B:G:R:x 10:10:10:2 little endian */ 141*d83cc019SAndroid Build Coastguard Worker 142*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB2101010 fourcc_code('A', 'R', '3', '0') /* [31:0] A:R:G:B 2:10:10:10 little endian */ 143*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR2101010 fourcc_code('A', 'B', '3', '0') /* [31:0] A:B:G:R 2:10:10:10 little endian */ 144*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBA1010102 fourcc_code('R', 'A', '3', '0') /* [31:0] R:G:B:A 10:10:10:2 little endian */ 145*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRA1010102 fourcc_code('B', 'A', '3', '0') /* [31:0] B:G:R:A 10:10:10:2 little endian */ 146*d83cc019SAndroid Build Coastguard Worker 147*d83cc019SAndroid Build Coastguard Worker /* 148*d83cc019SAndroid Build Coastguard Worker * Floating point 64bpp RGB 149*d83cc019SAndroid Build Coastguard Worker * IEEE 754-2008 binary16 half-precision float 150*d83cc019SAndroid Build Coastguard Worker * [15:0] sign:exponent:mantissa 1:5:10 151*d83cc019SAndroid Build Coastguard Worker */ 152*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB16161616F fourcc_code('X', 'R', '4', 'H') /* [63:0] x:R:G:B 16:16:16:16 little endian */ 153*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR16161616F fourcc_code('X', 'B', '4', 'H') /* [63:0] x:B:G:R 16:16:16:16 little endian */ 154*d83cc019SAndroid Build Coastguard Worker 155*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ARGB16161616F fourcc_code('A', 'R', '4', 'H') /* [63:0] A:R:G:B 16:16:16:16 little endian */ 156*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H') /* [63:0] A:B:G:R 16:16:16:16 little endian */ 157*d83cc019SAndroid Build Coastguard Worker 158*d83cc019SAndroid Build Coastguard Worker /* packed YCbCr */ 159*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUYV fourcc_code('Y', 'U', 'Y', 'V') /* [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian */ 160*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVYU fourcc_code('Y', 'V', 'Y', 'U') /* [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian */ 161*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_UYVY fourcc_code('U', 'Y', 'V', 'Y') /* [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian */ 162*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_VYUY fourcc_code('V', 'Y', 'U', 'Y') /* [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian */ 163*d83cc019SAndroid Build Coastguard Worker 164*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_AYUV fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */ 165*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XYUV8888 fourcc_code('X', 'Y', 'U', 'V') /* [31:0] X:Y:Cb:Cr 8:8:8:8 little endian */ 166*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_VUY888 fourcc_code('V', 'U', '2', '4') /* [23:0] Cr:Cb:Y 8:8:8 little endian */ 167*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_VUY101010 fourcc_code('V', 'U', '3', '0') /* Y followed by U then V, 10:10:10. Non-linear modifier only */ 168*d83cc019SAndroid Build Coastguard Worker 169*d83cc019SAndroid Build Coastguard Worker /* 170*d83cc019SAndroid Build Coastguard Worker * packed Y2xx indicate for each component, xx valid data occupy msb 171*d83cc019SAndroid Build Coastguard Worker * 16-xx padding occupy lsb 172*d83cc019SAndroid Build Coastguard Worker */ 173*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y210 fourcc_code('Y', '2', '1', '0') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 10:6:10:6:10:6:10:6 little endian per 2 Y pixels */ 174*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y212 fourcc_code('Y', '2', '1', '2') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 12:4:12:4:12:4:12:4 little endian per 2 Y pixels */ 175*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y216 fourcc_code('Y', '2', '1', '6') /* [63:0] Cr0:Y1:Cb0:Y0 16:16:16:16 little endian per 2 Y pixels */ 176*d83cc019SAndroid Build Coastguard Worker 177*d83cc019SAndroid Build Coastguard Worker /* 178*d83cc019SAndroid Build Coastguard Worker * packed Y4xx indicate for each component, xx valid data occupy msb 179*d83cc019SAndroid Build Coastguard Worker * 16-xx padding occupy lsb except Y410 180*d83cc019SAndroid Build Coastguard Worker */ 181*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y410 fourcc_code('Y', '4', '1', '0') /* [31:0] A:Cr:Y:Cb 2:10:10:10 little endian */ 182*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y412 fourcc_code('Y', '4', '1', '2') /* [63:0] A:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */ 183*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y416 fourcc_code('Y', '4', '1', '6') /* [63:0] A:Cr:Y:Cb 16:16:16:16 little endian */ 184*d83cc019SAndroid Build Coastguard Worker 185*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XVYU2101010 fourcc_code('X', 'V', '3', '0') /* [31:0] X:Cr:Y:Cb 2:10:10:10 little endian */ 186*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XVYU12_16161616 fourcc_code('X', 'V', '3', '6') /* [63:0] X:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */ 187*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XVYU16161616 fourcc_code('X', 'V', '4', '8') /* [63:0] X:Cr:Y:Cb 16:16:16:16 little endian */ 188*d83cc019SAndroid Build Coastguard Worker 189*d83cc019SAndroid Build Coastguard Worker /* 190*d83cc019SAndroid Build Coastguard Worker * packed YCbCr420 2x2 tiled formats 191*d83cc019SAndroid Build Coastguard Worker * first 64 bits will contain Y,Cb,Cr components for a 2x2 tile 192*d83cc019SAndroid Build Coastguard Worker */ 193*d83cc019SAndroid Build Coastguard Worker /* [63:0] A3:A2:Y3:0:Cr0:0:Y2:0:A1:A0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */ 194*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y0L0 fourcc_code('Y', '0', 'L', '0') 195*d83cc019SAndroid Build Coastguard Worker /* [63:0] X3:X2:Y3:0:Cr0:0:Y2:0:X1:X0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */ 196*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_X0L0 fourcc_code('X', '0', 'L', '0') 197*d83cc019SAndroid Build Coastguard Worker 198*d83cc019SAndroid Build Coastguard Worker /* [63:0] A3:A2:Y3:Cr0:Y2:A1:A0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian */ 199*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_Y0L2 fourcc_code('Y', '0', 'L', '2') 200*d83cc019SAndroid Build Coastguard Worker /* [63:0] X3:X2:Y3:Cr0:Y2:X1:X0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian */ 201*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_X0L2 fourcc_code('X', '0', 'L', '2') 202*d83cc019SAndroid Build Coastguard Worker 203*d83cc019SAndroid Build Coastguard Worker /* 204*d83cc019SAndroid Build Coastguard Worker * 1-plane YUV 4:2:0 205*d83cc019SAndroid Build Coastguard Worker * In these formats, the component ordering is specified (Y, followed by U 206*d83cc019SAndroid Build Coastguard Worker * then V), but the exact Linear layout is undefined. 207*d83cc019SAndroid Build Coastguard Worker * These formats can only be used with a non-Linear modifier. 208*d83cc019SAndroid Build Coastguard Worker */ 209*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV420_8BIT fourcc_code('Y', 'U', '0', '8') 210*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV420_10BIT fourcc_code('Y', 'U', '1', '0') 211*d83cc019SAndroid Build Coastguard Worker 212*d83cc019SAndroid Build Coastguard Worker /* 213*d83cc019SAndroid Build Coastguard Worker * 2 plane RGB + A 214*d83cc019SAndroid Build Coastguard Worker * index 0 = RGB plane, same format as the corresponding non _A8 format has 215*d83cc019SAndroid Build Coastguard Worker * index 1 = A plane, [7:0] A 216*d83cc019SAndroid Build Coastguard Worker */ 217*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XRGB8888_A8 fourcc_code('X', 'R', 'A', '8') 218*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_XBGR8888_A8 fourcc_code('X', 'B', 'A', '8') 219*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGBX8888_A8 fourcc_code('R', 'X', 'A', '8') 220*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGRX8888_A8 fourcc_code('B', 'X', 'A', '8') 221*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB888_A8 fourcc_code('R', '8', 'A', '8') 222*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR888_A8 fourcc_code('B', '8', 'A', '8') 223*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RGB565_A8 fourcc_code('R', '5', 'A', '8') 224*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_BGR565_A8 fourcc_code('B', '5', 'A', '8') 225*d83cc019SAndroid Build Coastguard Worker 226*d83cc019SAndroid Build Coastguard Worker /* 227*d83cc019SAndroid Build Coastguard Worker * 2 plane YCbCr 228*d83cc019SAndroid Build Coastguard Worker * index 0 = Y plane, [7:0] Y 229*d83cc019SAndroid Build Coastguard Worker * index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian 230*d83cc019SAndroid Build Coastguard Worker * or 231*d83cc019SAndroid Build Coastguard Worker * index 1 = Cb:Cr plane, [15:0] Cb:Cr little endian 232*d83cc019SAndroid Build Coastguard Worker */ 233*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV12 fourcc_code('N', 'V', '1', '2') /* 2x2 subsampled Cr:Cb plane */ 234*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV21 fourcc_code('N', 'V', '2', '1') /* 2x2 subsampled Cb:Cr plane */ 235*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV16 fourcc_code('N', 'V', '1', '6') /* 2x1 subsampled Cr:Cb plane */ 236*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV61 fourcc_code('N', 'V', '6', '1') /* 2x1 subsampled Cb:Cr plane */ 237*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV24 fourcc_code('N', 'V', '2', '4') /* non-subsampled Cr:Cb plane */ 238*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_NV42 fourcc_code('N', 'V', '4', '2') /* non-subsampled Cb:Cr plane */ 239*d83cc019SAndroid Build Coastguard Worker 240*d83cc019SAndroid Build Coastguard Worker /* 241*d83cc019SAndroid Build Coastguard Worker * 2 plane YCbCr MSB aligned 242*d83cc019SAndroid Build Coastguard Worker * index 0 = Y plane, [15:0] Y:x [10:6] little endian 243*d83cc019SAndroid Build Coastguard Worker * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian 244*d83cc019SAndroid Build Coastguard Worker */ 245*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_P210 fourcc_code('P', '2', '1', '0') /* 2x1 subsampled Cr:Cb plane, 10 bit per channel */ 246*d83cc019SAndroid Build Coastguard Worker 247*d83cc019SAndroid Build Coastguard Worker /* 248*d83cc019SAndroid Build Coastguard Worker * 2 plane YCbCr MSB aligned 249*d83cc019SAndroid Build Coastguard Worker * index 0 = Y plane, [15:0] Y:x [10:6] little endian 250*d83cc019SAndroid Build Coastguard Worker * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian 251*d83cc019SAndroid Build Coastguard Worker */ 252*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_P010 fourcc_code('P', '0', '1', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel */ 253*d83cc019SAndroid Build Coastguard Worker 254*d83cc019SAndroid Build Coastguard Worker /* 255*d83cc019SAndroid Build Coastguard Worker * 2 plane YCbCr MSB aligned 256*d83cc019SAndroid Build Coastguard Worker * index 0 = Y plane, [15:0] Y:x [12:4] little endian 257*d83cc019SAndroid Build Coastguard Worker * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [12:4:12:4] little endian 258*d83cc019SAndroid Build Coastguard Worker */ 259*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_P012 fourcc_code('P', '0', '1', '2') /* 2x2 subsampled Cr:Cb plane 12 bits per channel */ 260*d83cc019SAndroid Build Coastguard Worker 261*d83cc019SAndroid Build Coastguard Worker /* 262*d83cc019SAndroid Build Coastguard Worker * 2 plane YCbCr MSB aligned 263*d83cc019SAndroid Build Coastguard Worker * index 0 = Y plane, [15:0] Y little endian 264*d83cc019SAndroid Build Coastguard Worker * index 1 = Cr:Cb plane, [31:0] Cr:Cb [16:16] little endian 265*d83cc019SAndroid Build Coastguard Worker */ 266*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_P016 fourcc_code('P', '0', '1', '6') /* 2x2 subsampled Cr:Cb plane 16 bits per channel */ 267*d83cc019SAndroid Build Coastguard Worker 268*d83cc019SAndroid Build Coastguard Worker /* 269*d83cc019SAndroid Build Coastguard Worker * 3 plane YCbCr 270*d83cc019SAndroid Build Coastguard Worker * index 0: Y plane, [7:0] Y 271*d83cc019SAndroid Build Coastguard Worker * index 1: Cb plane, [7:0] Cb 272*d83cc019SAndroid Build Coastguard Worker * index 2: Cr plane, [7:0] Cr 273*d83cc019SAndroid Build Coastguard Worker * or 274*d83cc019SAndroid Build Coastguard Worker * index 1: Cr plane, [7:0] Cr 275*d83cc019SAndroid Build Coastguard Worker * index 2: Cb plane, [7:0] Cb 276*d83cc019SAndroid Build Coastguard Worker */ 277*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV410 fourcc_code('Y', 'U', 'V', '9') /* 4x4 subsampled Cb (1) and Cr (2) planes */ 278*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU410 fourcc_code('Y', 'V', 'U', '9') /* 4x4 subsampled Cr (1) and Cb (2) planes */ 279*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV411 fourcc_code('Y', 'U', '1', '1') /* 4x1 subsampled Cb (1) and Cr (2) planes */ 280*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU411 fourcc_code('Y', 'V', '1', '1') /* 4x1 subsampled Cr (1) and Cb (2) planes */ 281*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV420 fourcc_code('Y', 'U', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes */ 282*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU420 fourcc_code('Y', 'V', '1', '2') /* 2x2 subsampled Cr (1) and Cb (2) planes */ 283*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV422 fourcc_code('Y', 'U', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes */ 284*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU422 fourcc_code('Y', 'V', '1', '6') /* 2x1 subsampled Cr (1) and Cb (2) planes */ 285*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YUV444 fourcc_code('Y', 'U', '2', '4') /* non-subsampled Cb (1) and Cr (2) planes */ 286*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_YVU444 fourcc_code('Y', 'V', '2', '4') /* non-subsampled Cr (1) and Cb (2) planes */ 287*d83cc019SAndroid Build Coastguard Worker 288*d83cc019SAndroid Build Coastguard Worker 289*d83cc019SAndroid Build Coastguard Worker /* 290*d83cc019SAndroid Build Coastguard Worker * Format Modifiers: 291*d83cc019SAndroid Build Coastguard Worker * 292*d83cc019SAndroid Build Coastguard Worker * Format modifiers describe, typically, a re-ordering or modification 293*d83cc019SAndroid Build Coastguard Worker * of the data in a plane of an FB. This can be used to express tiled/ 294*d83cc019SAndroid Build Coastguard Worker * swizzled formats, or compression, or a combination of the two. 295*d83cc019SAndroid Build Coastguard Worker * 296*d83cc019SAndroid Build Coastguard Worker * The upper 8 bits of the format modifier are a vendor-id as assigned 297*d83cc019SAndroid Build Coastguard Worker * below. The lower 56 bits are assigned as vendor sees fit. 298*d83cc019SAndroid Build Coastguard Worker */ 299*d83cc019SAndroid Build Coastguard Worker 300*d83cc019SAndroid Build Coastguard Worker /* Vendor Ids: */ 301*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NONE 0 302*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_NONE 0 303*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_INTEL 0x01 304*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_AMD 0x02 305*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_NVIDIA 0x03 306*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04 307*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_QCOM 0x05 308*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06 309*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07 310*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_ARM 0x08 311*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VENDOR_ALLWINNER 0x09 312*d83cc019SAndroid Build Coastguard Worker 313*d83cc019SAndroid Build Coastguard Worker /* add more to the end as needed */ 314*d83cc019SAndroid Build Coastguard Worker 315*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_RESERVED ((1ULL << 56) - 1) 316*d83cc019SAndroid Build Coastguard Worker 317*d83cc019SAndroid Build Coastguard Worker #define fourcc_mod_code(vendor, val) \ 318*d83cc019SAndroid Build Coastguard Worker ((((__u64)DRM_FORMAT_MOD_VENDOR_## vendor) << 56) | ((val) & 0x00ffffffffffffffULL)) 319*d83cc019SAndroid Build Coastguard Worker 320*d83cc019SAndroid Build Coastguard Worker /* 321*d83cc019SAndroid Build Coastguard Worker * Format Modifier tokens: 322*d83cc019SAndroid Build Coastguard Worker * 323*d83cc019SAndroid Build Coastguard Worker * When adding a new token please document the layout with a code comment, 324*d83cc019SAndroid Build Coastguard Worker * similar to the fourcc codes above. drm_fourcc.h is considered the 325*d83cc019SAndroid Build Coastguard Worker * authoritative source for all of these. 326*d83cc019SAndroid Build Coastguard Worker */ 327*d83cc019SAndroid Build Coastguard Worker 328*d83cc019SAndroid Build Coastguard Worker /* 329*d83cc019SAndroid Build Coastguard Worker * Invalid Modifier 330*d83cc019SAndroid Build Coastguard Worker * 331*d83cc019SAndroid Build Coastguard Worker * This modifier can be used as a sentinel to terminate the format modifiers 332*d83cc019SAndroid Build Coastguard Worker * list, or to initialize a variable with an invalid modifier. It might also be 333*d83cc019SAndroid Build Coastguard Worker * used to report an error back to userspace for certain APIs. 334*d83cc019SAndroid Build Coastguard Worker */ 335*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_INVALID fourcc_mod_code(NONE, DRM_FORMAT_RESERVED) 336*d83cc019SAndroid Build Coastguard Worker 337*d83cc019SAndroid Build Coastguard Worker /* 338*d83cc019SAndroid Build Coastguard Worker * Linear Layout 339*d83cc019SAndroid Build Coastguard Worker * 340*d83cc019SAndroid Build Coastguard Worker * Just plain linear layout. Note that this is different from no specifying any 341*d83cc019SAndroid Build Coastguard Worker * modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl), 342*d83cc019SAndroid Build Coastguard Worker * which tells the driver to also take driver-internal information into account 343*d83cc019SAndroid Build Coastguard Worker * and so might actually result in a tiled framebuffer. 344*d83cc019SAndroid Build Coastguard Worker */ 345*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_LINEAR fourcc_mod_code(NONE, 0) 346*d83cc019SAndroid Build Coastguard Worker 347*d83cc019SAndroid Build Coastguard Worker /* Intel framebuffer modifiers */ 348*d83cc019SAndroid Build Coastguard Worker 349*d83cc019SAndroid Build Coastguard Worker /* 350*d83cc019SAndroid Build Coastguard Worker * Intel X-tiling layout 351*d83cc019SAndroid Build Coastguard Worker * 352*d83cc019SAndroid Build Coastguard Worker * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb) 353*d83cc019SAndroid Build Coastguard Worker * in row-major layout. Within the tile bytes are laid out row-major, with 354*d83cc019SAndroid Build Coastguard Worker * a platform-dependent stride. On top of that the memory can apply 355*d83cc019SAndroid Build Coastguard Worker * platform-depending swizzling of some higher address bits into bit6. 356*d83cc019SAndroid Build Coastguard Worker * 357*d83cc019SAndroid Build Coastguard Worker * This format is highly platforms specific and not useful for cross-driver 358*d83cc019SAndroid Build Coastguard Worker * sharing. It exists since on a given platform it does uniquely identify the 359*d83cc019SAndroid Build Coastguard Worker * layout in a simple way for i915-specific userspace. 360*d83cc019SAndroid Build Coastguard Worker */ 361*d83cc019SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_X_TILED fourcc_mod_code(INTEL, 1) 362*d83cc019SAndroid Build Coastguard Worker 363*d83cc019SAndroid Build Coastguard Worker /* 364*d83cc019SAndroid Build Coastguard Worker * Intel Y-tiling layout 365*d83cc019SAndroid Build Coastguard Worker * 366*d83cc019SAndroid Build Coastguard Worker * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb) 367*d83cc019SAndroid Build Coastguard Worker * in row-major layout. Within the tile bytes are laid out in OWORD (16 bytes) 368*d83cc019SAndroid Build Coastguard Worker * chunks column-major, with a platform-dependent height. On top of that the 369*d83cc019SAndroid Build Coastguard Worker * memory can apply platform-depending swizzling of some higher address bits 370*d83cc019SAndroid Build Coastguard Worker * into bit6. 371*d83cc019SAndroid Build Coastguard Worker * 372*d83cc019SAndroid Build Coastguard Worker * This format is highly platforms specific and not useful for cross-driver 373*d83cc019SAndroid Build Coastguard Worker * sharing. It exists since on a given platform it does uniquely identify the 374*d83cc019SAndroid Build Coastguard Worker * layout in a simple way for i915-specific userspace. 375*d83cc019SAndroid Build Coastguard Worker */ 376*d83cc019SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Y_TILED fourcc_mod_code(INTEL, 2) 377*d83cc019SAndroid Build Coastguard Worker 378*d83cc019SAndroid Build Coastguard Worker /* 379*d83cc019SAndroid Build Coastguard Worker * Intel Yf-tiling layout 380*d83cc019SAndroid Build Coastguard Worker * 381*d83cc019SAndroid Build Coastguard Worker * This is a tiled layout using 4Kb tiles in row-major layout. 382*d83cc019SAndroid Build Coastguard Worker * Within the tile pixels are laid out in 16 256 byte units / sub-tiles which 383*d83cc019SAndroid Build Coastguard Worker * are arranged in four groups (two wide, two high) with column-major layout. 384*d83cc019SAndroid Build Coastguard Worker * Each group therefore consits out of four 256 byte units, which are also laid 385*d83cc019SAndroid Build Coastguard Worker * out as 2x2 column-major. 386*d83cc019SAndroid Build Coastguard Worker * 256 byte units are made out of four 64 byte blocks of pixels, producing 387*d83cc019SAndroid Build Coastguard Worker * either a square block or a 2:1 unit. 388*d83cc019SAndroid Build Coastguard Worker * 64 byte blocks of pixels contain four pixel rows of 16 bytes, where the width 389*d83cc019SAndroid Build Coastguard Worker * in pixel depends on the pixel depth. 390*d83cc019SAndroid Build Coastguard Worker */ 391*d83cc019SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Yf_TILED fourcc_mod_code(INTEL, 3) 392*d83cc019SAndroid Build Coastguard Worker 393*d83cc019SAndroid Build Coastguard Worker /* 394*d83cc019SAndroid Build Coastguard Worker * Intel color control surface (CCS) for render compression 395*d83cc019SAndroid Build Coastguard Worker * 396*d83cc019SAndroid Build Coastguard Worker * The framebuffer format must be one of the 8:8:8:8 RGB formats. 397*d83cc019SAndroid Build Coastguard Worker * The main surface will be plane index 0 and must be Y/Yf-tiled, 398*d83cc019SAndroid Build Coastguard Worker * the CCS will be plane index 1. 399*d83cc019SAndroid Build Coastguard Worker * 400*d83cc019SAndroid Build Coastguard Worker * Each CCS tile matches a 1024x512 pixel area of the main surface. 401*d83cc019SAndroid Build Coastguard Worker * To match certain aspects of the 3D hardware the CCS is 402*d83cc019SAndroid Build Coastguard Worker * considered to be made up of normal 128Bx32 Y tiles, Thus 403*d83cc019SAndroid Build Coastguard Worker * the CCS pitch must be specified in multiples of 128 bytes. 404*d83cc019SAndroid Build Coastguard Worker * 405*d83cc019SAndroid Build Coastguard Worker * In reality the CCS tile appears to be a 64Bx64 Y tile, composed 406*d83cc019SAndroid Build Coastguard Worker * of QWORD (8 bytes) chunks instead of OWORD (16 bytes) chunks. 407*d83cc019SAndroid Build Coastguard Worker * But that fact is not relevant unless the memory is accessed 408*d83cc019SAndroid Build Coastguard Worker * directly. 409*d83cc019SAndroid Build Coastguard Worker */ 410*d83cc019SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Y_TILED_CCS fourcc_mod_code(INTEL, 4) 411*d83cc019SAndroid Build Coastguard Worker #define I915_FORMAT_MOD_Yf_TILED_CCS fourcc_mod_code(INTEL, 5) 412*d83cc019SAndroid Build Coastguard Worker 413*d83cc019SAndroid Build Coastguard Worker /* 414*d83cc019SAndroid Build Coastguard Worker * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks 415*d83cc019SAndroid Build Coastguard Worker * 416*d83cc019SAndroid Build Coastguard Worker * Macroblocks are laid in a Z-shape, and each pixel data is following the 417*d83cc019SAndroid Build Coastguard Worker * standard NV12 style. 418*d83cc019SAndroid Build Coastguard Worker * As for NV12, an image is the result of two frame buffers: one for Y, 419*d83cc019SAndroid Build Coastguard Worker * one for the interleaved Cb/Cr components (1/2 the height of the Y buffer). 420*d83cc019SAndroid Build Coastguard Worker * Alignment requirements are (for each buffer): 421*d83cc019SAndroid Build Coastguard Worker * - multiple of 128 pixels for the width 422*d83cc019SAndroid Build Coastguard Worker * - multiple of 32 pixels for the height 423*d83cc019SAndroid Build Coastguard Worker * 424*d83cc019SAndroid Build Coastguard Worker * For more information: see https://linuxtv.org/downloads/v4l-dvb-apis/re32.html 425*d83cc019SAndroid Build Coastguard Worker */ 426*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE fourcc_mod_code(SAMSUNG, 1) 427*d83cc019SAndroid Build Coastguard Worker 428*d83cc019SAndroid Build Coastguard Worker /* 429*d83cc019SAndroid Build Coastguard Worker * Tiled, 16 (pixels) x 16 (lines) - sized macroblocks 430*d83cc019SAndroid Build Coastguard Worker * 431*d83cc019SAndroid Build Coastguard Worker * This is a simple tiled layout using tiles of 16x16 pixels in a row-major 432*d83cc019SAndroid Build Coastguard Worker * layout. For YCbCr formats Cb/Cr components are taken in such a way that 433*d83cc019SAndroid Build Coastguard Worker * they correspond to their 16x16 luma block. 434*d83cc019SAndroid Build Coastguard Worker */ 435*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_SAMSUNG_16_16_TILE fourcc_mod_code(SAMSUNG, 2) 436*d83cc019SAndroid Build Coastguard Worker 437*d83cc019SAndroid Build Coastguard Worker /* 438*d83cc019SAndroid Build Coastguard Worker * Qualcomm Compressed Format 439*d83cc019SAndroid Build Coastguard Worker * 440*d83cc019SAndroid Build Coastguard Worker * Refers to a compressed variant of the base format that is compressed. 441*d83cc019SAndroid Build Coastguard Worker * Implementation may be platform and base-format specific. 442*d83cc019SAndroid Build Coastguard Worker * 443*d83cc019SAndroid Build Coastguard Worker * Each macrotile consists of m x n (mostly 4 x 4) tiles. 444*d83cc019SAndroid Build Coastguard Worker * Pixel data pitch/stride is aligned with macrotile width. 445*d83cc019SAndroid Build Coastguard Worker * Pixel data height is aligned with macrotile height. 446*d83cc019SAndroid Build Coastguard Worker * Entire pixel data buffer is aligned with 4k(bytes). 447*d83cc019SAndroid Build Coastguard Worker */ 448*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_QCOM_COMPRESSED fourcc_mod_code(QCOM, 1) 449*d83cc019SAndroid Build Coastguard Worker 450*d83cc019SAndroid Build Coastguard Worker /* Vivante framebuffer modifiers */ 451*d83cc019SAndroid Build Coastguard Worker 452*d83cc019SAndroid Build Coastguard Worker /* 453*d83cc019SAndroid Build Coastguard Worker * Vivante 4x4 tiling layout 454*d83cc019SAndroid Build Coastguard Worker * 455*d83cc019SAndroid Build Coastguard Worker * This is a simple tiled layout using tiles of 4x4 pixels in a row-major 456*d83cc019SAndroid Build Coastguard Worker * layout. 457*d83cc019SAndroid Build Coastguard Worker */ 458*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_TILED fourcc_mod_code(VIVANTE, 1) 459*d83cc019SAndroid Build Coastguard Worker 460*d83cc019SAndroid Build Coastguard Worker /* 461*d83cc019SAndroid Build Coastguard Worker * Vivante 64x64 super-tiling layout 462*d83cc019SAndroid Build Coastguard Worker * 463*d83cc019SAndroid Build Coastguard Worker * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile 464*d83cc019SAndroid Build Coastguard Worker * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row- 465*d83cc019SAndroid Build Coastguard Worker * major layout. 466*d83cc019SAndroid Build Coastguard Worker * 467*d83cc019SAndroid Build Coastguard Worker * For more information: see 468*d83cc019SAndroid Build Coastguard Worker * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling 469*d83cc019SAndroid Build Coastguard Worker */ 470*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED fourcc_mod_code(VIVANTE, 2) 471*d83cc019SAndroid Build Coastguard Worker 472*d83cc019SAndroid Build Coastguard Worker /* 473*d83cc019SAndroid Build Coastguard Worker * Vivante 4x4 tiling layout for dual-pipe 474*d83cc019SAndroid Build Coastguard Worker * 475*d83cc019SAndroid Build Coastguard Worker * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a 476*d83cc019SAndroid Build Coastguard Worker * different base address. Offsets from the base addresses are therefore halved 477*d83cc019SAndroid Build Coastguard Worker * compared to the non-split tiled layout. 478*d83cc019SAndroid Build Coastguard Worker */ 479*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED fourcc_mod_code(VIVANTE, 3) 480*d83cc019SAndroid Build Coastguard Worker 481*d83cc019SAndroid Build Coastguard Worker /* 482*d83cc019SAndroid Build Coastguard Worker * Vivante 64x64 super-tiling layout for dual-pipe 483*d83cc019SAndroid Build Coastguard Worker * 484*d83cc019SAndroid Build Coastguard Worker * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile 485*d83cc019SAndroid Build Coastguard Worker * starts at a different base address. Offsets from the base addresses are 486*d83cc019SAndroid Build Coastguard Worker * therefore halved compared to the non-split super-tiled layout. 487*d83cc019SAndroid Build Coastguard Worker */ 488*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4) 489*d83cc019SAndroid Build Coastguard Worker 490*d83cc019SAndroid Build Coastguard Worker /* NVIDIA frame buffer modifiers */ 491*d83cc019SAndroid Build Coastguard Worker 492*d83cc019SAndroid Build Coastguard Worker /* 493*d83cc019SAndroid Build Coastguard Worker * Tegra Tiled Layout, used by Tegra 2, 3 and 4. 494*d83cc019SAndroid Build Coastguard Worker * 495*d83cc019SAndroid Build Coastguard Worker * Pixels are arranged in simple tiles of 16 x 16 bytes. 496*d83cc019SAndroid Build Coastguard Worker */ 497*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_TEGRA_TILED fourcc_mod_code(NVIDIA, 1) 498*d83cc019SAndroid Build Coastguard Worker 499*d83cc019SAndroid Build Coastguard Worker /* 500*d83cc019SAndroid Build Coastguard Worker * 16Bx2 Block Linear layout, used by desktop GPUs, and Tegra K1 and later 501*d83cc019SAndroid Build Coastguard Worker * 502*d83cc019SAndroid Build Coastguard Worker * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked 503*d83cc019SAndroid Build Coastguard Worker * vertically by a power of 2 (1 to 32 GOBs) to form a block. 504*d83cc019SAndroid Build Coastguard Worker * 505*d83cc019SAndroid Build Coastguard Worker * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape. 506*d83cc019SAndroid Build Coastguard Worker * 507*d83cc019SAndroid Build Coastguard Worker * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically. 508*d83cc019SAndroid Build Coastguard Worker * Valid values are: 509*d83cc019SAndroid Build Coastguard Worker * 510*d83cc019SAndroid Build Coastguard Worker * 0 == ONE_GOB 511*d83cc019SAndroid Build Coastguard Worker * 1 == TWO_GOBS 512*d83cc019SAndroid Build Coastguard Worker * 2 == FOUR_GOBS 513*d83cc019SAndroid Build Coastguard Worker * 3 == EIGHT_GOBS 514*d83cc019SAndroid Build Coastguard Worker * 4 == SIXTEEN_GOBS 515*d83cc019SAndroid Build Coastguard Worker * 5 == THIRTYTWO_GOBS 516*d83cc019SAndroid Build Coastguard Worker * 517*d83cc019SAndroid Build Coastguard Worker * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format 518*d83cc019SAndroid Build Coastguard Worker * in full detail. 519*d83cc019SAndroid Build Coastguard Worker */ 520*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(v) \ 521*d83cc019SAndroid Build Coastguard Worker fourcc_mod_code(NVIDIA, 0x10 | ((v) & 0xf)) 522*d83cc019SAndroid Build Coastguard Worker 523*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_ONE_GOB \ 524*d83cc019SAndroid Build Coastguard Worker fourcc_mod_code(NVIDIA, 0x10) 525*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_TWO_GOB \ 526*d83cc019SAndroid Build Coastguard Worker fourcc_mod_code(NVIDIA, 0x11) 527*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_FOUR_GOB \ 528*d83cc019SAndroid Build Coastguard Worker fourcc_mod_code(NVIDIA, 0x12) 529*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_EIGHT_GOB \ 530*d83cc019SAndroid Build Coastguard Worker fourcc_mod_code(NVIDIA, 0x13) 531*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_SIXTEEN_GOB \ 532*d83cc019SAndroid Build Coastguard Worker fourcc_mod_code(NVIDIA, 0x14) 533*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_THIRTYTWO_GOB \ 534*d83cc019SAndroid Build Coastguard Worker fourcc_mod_code(NVIDIA, 0x15) 535*d83cc019SAndroid Build Coastguard Worker 536*d83cc019SAndroid Build Coastguard Worker /* 537*d83cc019SAndroid Build Coastguard Worker * Some Broadcom modifiers take parameters, for example the number of 538*d83cc019SAndroid Build Coastguard Worker * vertical lines in the image. Reserve the lower 32 bits for modifier 539*d83cc019SAndroid Build Coastguard Worker * type, and the next 24 bits for parameters. Top 8 bits are the 540*d83cc019SAndroid Build Coastguard Worker * vendor code. 541*d83cc019SAndroid Build Coastguard Worker */ 542*d83cc019SAndroid Build Coastguard Worker #define __fourcc_mod_broadcom_param_shift 8 543*d83cc019SAndroid Build Coastguard Worker #define __fourcc_mod_broadcom_param_bits 48 544*d83cc019SAndroid Build Coastguard Worker #define fourcc_mod_broadcom_code(val, params) \ 545*d83cc019SAndroid Build Coastguard Worker fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val)) 546*d83cc019SAndroid Build Coastguard Worker #define fourcc_mod_broadcom_param(m) \ 547*d83cc019SAndroid Build Coastguard Worker ((int)(((m) >> __fourcc_mod_broadcom_param_shift) & \ 548*d83cc019SAndroid Build Coastguard Worker ((1ULL << __fourcc_mod_broadcom_param_bits) - 1))) 549*d83cc019SAndroid Build Coastguard Worker #define fourcc_mod_broadcom_mod(m) \ 550*d83cc019SAndroid Build Coastguard Worker ((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) << \ 551*d83cc019SAndroid Build Coastguard Worker __fourcc_mod_broadcom_param_shift)) 552*d83cc019SAndroid Build Coastguard Worker 553*d83cc019SAndroid Build Coastguard Worker /* 554*d83cc019SAndroid Build Coastguard Worker * Broadcom VC4 "T" format 555*d83cc019SAndroid Build Coastguard Worker * 556*d83cc019SAndroid Build Coastguard Worker * This is the primary layout that the V3D GPU can texture from (it 557*d83cc019SAndroid Build Coastguard Worker * can't do linear). The T format has: 558*d83cc019SAndroid Build Coastguard Worker * 559*d83cc019SAndroid Build Coastguard Worker * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4 560*d83cc019SAndroid Build Coastguard Worker * pixels at 32 bit depth. 561*d83cc019SAndroid Build Coastguard Worker * 562*d83cc019SAndroid Build Coastguard Worker * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually 563*d83cc019SAndroid Build Coastguard Worker * 16x16 pixels). 564*d83cc019SAndroid Build Coastguard Worker * 565*d83cc019SAndroid Build Coastguard Worker * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On 566*d83cc019SAndroid Build Coastguard Worker * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows 567*d83cc019SAndroid Build Coastguard Worker * they're (TR, BR, BL, TL), where bottom left is start of memory. 568*d83cc019SAndroid Build Coastguard Worker * 569*d83cc019SAndroid Build Coastguard Worker * - an image made of 4k tiles in rows either left-to-right (even rows of 4k 570*d83cc019SAndroid Build Coastguard Worker * tiles) or right-to-left (odd rows of 4k tiles). 571*d83cc019SAndroid Build Coastguard Worker */ 572*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1) 573*d83cc019SAndroid Build Coastguard Worker 574*d83cc019SAndroid Build Coastguard Worker /* 575*d83cc019SAndroid Build Coastguard Worker * Broadcom SAND format 576*d83cc019SAndroid Build Coastguard Worker * 577*d83cc019SAndroid Build Coastguard Worker * This is the native format that the H.264 codec block uses. For VC4 578*d83cc019SAndroid Build Coastguard Worker * HVS, it is only valid for H.264 (NV12/21) and RGBA modes. 579*d83cc019SAndroid Build Coastguard Worker * 580*d83cc019SAndroid Build Coastguard Worker * The image can be considered to be split into columns, and the 581*d83cc019SAndroid Build Coastguard Worker * columns are placed consecutively into memory. The width of those 582*d83cc019SAndroid Build Coastguard Worker * columns can be either 32, 64, 128, or 256 pixels, but in practice 583*d83cc019SAndroid Build Coastguard Worker * only 128 pixel columns are used. 584*d83cc019SAndroid Build Coastguard Worker * 585*d83cc019SAndroid Build Coastguard Worker * The pitch between the start of each column is set to optimally 586*d83cc019SAndroid Build Coastguard Worker * switch between SDRAM banks. This is passed as the number of lines 587*d83cc019SAndroid Build Coastguard Worker * of column width in the modifier (we can't use the stride value due 588*d83cc019SAndroid Build Coastguard Worker * to various core checks that look at it , so you should set the 589*d83cc019SAndroid Build Coastguard Worker * stride to width*cpp). 590*d83cc019SAndroid Build Coastguard Worker * 591*d83cc019SAndroid Build Coastguard Worker * Note that the column height for this format modifier is the same 592*d83cc019SAndroid Build Coastguard Worker * for all of the planes, assuming that each column contains both Y 593*d83cc019SAndroid Build Coastguard Worker * and UV. Some SAND-using hardware stores UV in a separate tiled 594*d83cc019SAndroid Build Coastguard Worker * image from Y to reduce the column height, which is not supported 595*d83cc019SAndroid Build Coastguard Worker * with these modifiers. 596*d83cc019SAndroid Build Coastguard Worker */ 597*d83cc019SAndroid Build Coastguard Worker 598*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \ 599*d83cc019SAndroid Build Coastguard Worker fourcc_mod_broadcom_code(2, v) 600*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \ 601*d83cc019SAndroid Build Coastguard Worker fourcc_mod_broadcom_code(3, v) 602*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \ 603*d83cc019SAndroid Build Coastguard Worker fourcc_mod_broadcom_code(4, v) 604*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \ 605*d83cc019SAndroid Build Coastguard Worker fourcc_mod_broadcom_code(5, v) 606*d83cc019SAndroid Build Coastguard Worker 607*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND32 \ 608*d83cc019SAndroid Build Coastguard Worker DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0) 609*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND64 \ 610*d83cc019SAndroid Build Coastguard Worker DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0) 611*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND128 \ 612*d83cc019SAndroid Build Coastguard Worker DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0) 613*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_SAND256 \ 614*d83cc019SAndroid Build Coastguard Worker DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0) 615*d83cc019SAndroid Build Coastguard Worker 616*d83cc019SAndroid Build Coastguard Worker /* Broadcom UIF format 617*d83cc019SAndroid Build Coastguard Worker * 618*d83cc019SAndroid Build Coastguard Worker * This is the common format for the current Broadcom multimedia 619*d83cc019SAndroid Build Coastguard Worker * blocks, including V3D 3.x and newer, newer video codecs, and 620*d83cc019SAndroid Build Coastguard Worker * displays. 621*d83cc019SAndroid Build Coastguard Worker * 622*d83cc019SAndroid Build Coastguard Worker * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles), 623*d83cc019SAndroid Build Coastguard Worker * and macroblocks (4x4 UIF blocks). Those 4x4 UIF block groups are 624*d83cc019SAndroid Build Coastguard Worker * stored in columns, with padding between the columns to ensure that 625*d83cc019SAndroid Build Coastguard Worker * moving from one column to the next doesn't hit the same SDRAM page 626*d83cc019SAndroid Build Coastguard Worker * bank. 627*d83cc019SAndroid Build Coastguard Worker * 628*d83cc019SAndroid Build Coastguard Worker * To calculate the padding, it is assumed that each hardware block 629*d83cc019SAndroid Build Coastguard Worker * and the software driving it knows the platform's SDRAM page size, 630*d83cc019SAndroid Build Coastguard Worker * number of banks, and XOR address, and that it's identical between 631*d83cc019SAndroid Build Coastguard Worker * all blocks using the format. This tiling modifier will use XOR as 632*d83cc019SAndroid Build Coastguard Worker * necessary to reduce the padding. If a hardware block can't do XOR, 633*d83cc019SAndroid Build Coastguard Worker * the assumption is that a no-XOR tiling modifier will be created. 634*d83cc019SAndroid Build Coastguard Worker */ 635*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6) 636*d83cc019SAndroid Build Coastguard Worker 637*d83cc019SAndroid Build Coastguard Worker /* 638*d83cc019SAndroid Build Coastguard Worker * Arm Framebuffer Compression (AFBC) modifiers 639*d83cc019SAndroid Build Coastguard Worker * 640*d83cc019SAndroid Build Coastguard Worker * AFBC is a proprietary lossless image compression protocol and format. 641*d83cc019SAndroid Build Coastguard Worker * It provides fine-grained random access and minimizes the amount of data 642*d83cc019SAndroid Build Coastguard Worker * transferred between IP blocks. 643*d83cc019SAndroid Build Coastguard Worker * 644*d83cc019SAndroid Build Coastguard Worker * AFBC has several features which may be supported and/or used, which are 645*d83cc019SAndroid Build Coastguard Worker * represented using bits in the modifier. Not all combinations are valid, 646*d83cc019SAndroid Build Coastguard Worker * and different devices or use-cases may support different combinations. 647*d83cc019SAndroid Build Coastguard Worker * 648*d83cc019SAndroid Build Coastguard Worker * Further information on the use of AFBC modifiers can be found in 649*d83cc019SAndroid Build Coastguard Worker * Documentation/gpu/afbc.rst 650*d83cc019SAndroid Build Coastguard Worker */ 651*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) fourcc_mod_code(ARM, __afbc_mode) 652*d83cc019SAndroid Build Coastguard Worker 653*d83cc019SAndroid Build Coastguard Worker /* 654*d83cc019SAndroid Build Coastguard Worker * AFBC superblock size 655*d83cc019SAndroid Build Coastguard Worker * 656*d83cc019SAndroid Build Coastguard Worker * Indicates the superblock size(s) used for the AFBC buffer. The buffer 657*d83cc019SAndroid Build Coastguard Worker * size (in pixels) must be aligned to a multiple of the superblock size. 658*d83cc019SAndroid Build Coastguard Worker * Four lowest significant bits(LSBs) are reserved for block size. 659*d83cc019SAndroid Build Coastguard Worker * 660*d83cc019SAndroid Build Coastguard Worker * Where one superblock size is specified, it applies to all planes of the 661*d83cc019SAndroid Build Coastguard Worker * buffer (e.g. 16x16, 32x8). When multiple superblock sizes are specified, 662*d83cc019SAndroid Build Coastguard Worker * the first applies to the Luma plane and the second applies to the Chroma 663*d83cc019SAndroid Build Coastguard Worker * plane(s). e.g. (32x8_64x4 means 32x8 Luma, with 64x4 Chroma). 664*d83cc019SAndroid Build Coastguard Worker * Multiple superblock sizes are only valid for multi-plane YCbCr formats. 665*d83cc019SAndroid Build Coastguard Worker */ 666*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK 0xf 667*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16 (1ULL) 668*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8 (2ULL) 669*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_64x4 (3ULL) 670*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8_64x4 (4ULL) 671*d83cc019SAndroid Build Coastguard Worker 672*d83cc019SAndroid Build Coastguard Worker /* 673*d83cc019SAndroid Build Coastguard Worker * AFBC lossless colorspace transform 674*d83cc019SAndroid Build Coastguard Worker * 675*d83cc019SAndroid Build Coastguard Worker * Indicates that the buffer makes use of the AFBC lossless colorspace 676*d83cc019SAndroid Build Coastguard Worker * transform. 677*d83cc019SAndroid Build Coastguard Worker */ 678*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_YTR (1ULL << 4) 679*d83cc019SAndroid Build Coastguard Worker 680*d83cc019SAndroid Build Coastguard Worker /* 681*d83cc019SAndroid Build Coastguard Worker * AFBC block-split 682*d83cc019SAndroid Build Coastguard Worker * 683*d83cc019SAndroid Build Coastguard Worker * Indicates that the payload of each superblock is split. The second 684*d83cc019SAndroid Build Coastguard Worker * half of the payload is positioned at a predefined offset from the start 685*d83cc019SAndroid Build Coastguard Worker * of the superblock payload. 686*d83cc019SAndroid Build Coastguard Worker */ 687*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_SPLIT (1ULL << 5) 688*d83cc019SAndroid Build Coastguard Worker 689*d83cc019SAndroid Build Coastguard Worker /* 690*d83cc019SAndroid Build Coastguard Worker * AFBC sparse layout 691*d83cc019SAndroid Build Coastguard Worker * 692*d83cc019SAndroid Build Coastguard Worker * This flag indicates that the payload of each superblock must be stored at a 693*d83cc019SAndroid Build Coastguard Worker * predefined position relative to the other superblocks in the same AFBC 694*d83cc019SAndroid Build Coastguard Worker * buffer. This order is the same order used by the header buffer. In this mode 695*d83cc019SAndroid Build Coastguard Worker * each superblock is given the same amount of space as an uncompressed 696*d83cc019SAndroid Build Coastguard Worker * superblock of the particular format would require, rounding up to the next 697*d83cc019SAndroid Build Coastguard Worker * multiple of 128 bytes in size. 698*d83cc019SAndroid Build Coastguard Worker */ 699*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_SPARSE (1ULL << 6) 700*d83cc019SAndroid Build Coastguard Worker 701*d83cc019SAndroid Build Coastguard Worker /* 702*d83cc019SAndroid Build Coastguard Worker * AFBC copy-block restrict 703*d83cc019SAndroid Build Coastguard Worker * 704*d83cc019SAndroid Build Coastguard Worker * Buffers with this flag must obey the copy-block restriction. The restriction 705*d83cc019SAndroid Build Coastguard Worker * is such that there are no copy-blocks referring across the border of 8x8 706*d83cc019SAndroid Build Coastguard Worker * blocks. For the subsampled data the 8x8 limitation is also subsampled. 707*d83cc019SAndroid Build Coastguard Worker */ 708*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_CBR (1ULL << 7) 709*d83cc019SAndroid Build Coastguard Worker 710*d83cc019SAndroid Build Coastguard Worker /* 711*d83cc019SAndroid Build Coastguard Worker * AFBC tiled layout 712*d83cc019SAndroid Build Coastguard Worker * 713*d83cc019SAndroid Build Coastguard Worker * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all 714*d83cc019SAndroid Build Coastguard Worker * superblocks inside a tile are stored together in memory. 8x8 tiles are used 715*d83cc019SAndroid Build Coastguard Worker * for pixel formats up to and including 32 bpp while 4x4 tiles are used for 716*d83cc019SAndroid Build Coastguard Worker * larger bpp formats. The order between the tiles is scan line. 717*d83cc019SAndroid Build Coastguard Worker * When the tiled layout is used, the buffer size (in pixels) must be aligned 718*d83cc019SAndroid Build Coastguard Worker * to the tile size. 719*d83cc019SAndroid Build Coastguard Worker */ 720*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_TILED (1ULL << 8) 721*d83cc019SAndroid Build Coastguard Worker 722*d83cc019SAndroid Build Coastguard Worker /* 723*d83cc019SAndroid Build Coastguard Worker * AFBC solid color blocks 724*d83cc019SAndroid Build Coastguard Worker * 725*d83cc019SAndroid Build Coastguard Worker * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth 726*d83cc019SAndroid Build Coastguard Worker * can be reduced if a whole superblock is a single color. 727*d83cc019SAndroid Build Coastguard Worker */ 728*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_SC (1ULL << 9) 729*d83cc019SAndroid Build Coastguard Worker 730*d83cc019SAndroid Build Coastguard Worker /* 731*d83cc019SAndroid Build Coastguard Worker * AFBC double-buffer 732*d83cc019SAndroid Build Coastguard Worker * 733*d83cc019SAndroid Build Coastguard Worker * Indicates that the buffer is allocated in a layout safe for front-buffer 734*d83cc019SAndroid Build Coastguard Worker * rendering. 735*d83cc019SAndroid Build Coastguard Worker */ 736*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_DB (1ULL << 10) 737*d83cc019SAndroid Build Coastguard Worker 738*d83cc019SAndroid Build Coastguard Worker /* 739*d83cc019SAndroid Build Coastguard Worker * AFBC buffer content hints 740*d83cc019SAndroid Build Coastguard Worker * 741*d83cc019SAndroid Build Coastguard Worker * Indicates that the buffer includes per-superblock content hints. 742*d83cc019SAndroid Build Coastguard Worker */ 743*d83cc019SAndroid Build Coastguard Worker #define AFBC_FORMAT_MOD_BCH (1ULL << 11) 744*d83cc019SAndroid Build Coastguard Worker 745*d83cc019SAndroid Build Coastguard Worker /* 746*d83cc019SAndroid Build Coastguard Worker * Allwinner tiled modifier 747*d83cc019SAndroid Build Coastguard Worker * 748*d83cc019SAndroid Build Coastguard Worker * This tiling mode is implemented by the VPU found on all Allwinner platforms, 749*d83cc019SAndroid Build Coastguard Worker * codenamed sunxi. It is associated with a YUV format that uses either 2 or 3 750*d83cc019SAndroid Build Coastguard Worker * planes. 751*d83cc019SAndroid Build Coastguard Worker * 752*d83cc019SAndroid Build Coastguard Worker * With this tiling, the luminance samples are disposed in tiles representing 753*d83cc019SAndroid Build Coastguard Worker * 32x32 pixels and the chrominance samples in tiles representing 32x64 pixels. 754*d83cc019SAndroid Build Coastguard Worker * The pixel order in each tile is linear and the tiles are disposed linearly, 755*d83cc019SAndroid Build Coastguard Worker * both in row-major order. 756*d83cc019SAndroid Build Coastguard Worker */ 757*d83cc019SAndroid Build Coastguard Worker #define DRM_FORMAT_MOD_ALLWINNER_TILED fourcc_mod_code(ALLWINNER, 1) 758*d83cc019SAndroid Build Coastguard Worker 759*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus) 760*d83cc019SAndroid Build Coastguard Worker } 761*d83cc019SAndroid Build Coastguard Worker #endif 762*d83cc019SAndroid Build Coastguard Worker 763*d83cc019SAndroid Build Coastguard Worker #endif /* DRM_FOURCC_H */ 764