xref: /aosp_15_r20/external/igt-gpu-tools/include/drm-uapi/amdgpu_drm.h (revision d83cc019efdc2edc6c4b16e9034a3ceb8d35d77c)
1*d83cc019SAndroid Build Coastguard Worker /* amdgpu_drm.h -- Public header for the amdgpu driver -*- linux-c -*-
2*d83cc019SAndroid Build Coastguard Worker  *
3*d83cc019SAndroid Build Coastguard Worker  * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
4*d83cc019SAndroid Build Coastguard Worker  * Copyright 2000 VA Linux Systems, Inc., Fremont, California.
5*d83cc019SAndroid Build Coastguard Worker  * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas.
6*d83cc019SAndroid Build Coastguard Worker  * Copyright 2014 Advanced Micro Devices, Inc.
7*d83cc019SAndroid Build Coastguard Worker  *
8*d83cc019SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
9*d83cc019SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
10*d83cc019SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
11*d83cc019SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12*d83cc019SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
13*d83cc019SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
14*d83cc019SAndroid Build Coastguard Worker  *
15*d83cc019SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included in
16*d83cc019SAndroid Build Coastguard Worker  * all copies or substantial portions of the Software.
17*d83cc019SAndroid Build Coastguard Worker  *
18*d83cc019SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19*d83cc019SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20*d83cc019SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21*d83cc019SAndroid Build Coastguard Worker  * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
22*d83cc019SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23*d83cc019SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24*d83cc019SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
25*d83cc019SAndroid Build Coastguard Worker  *
26*d83cc019SAndroid Build Coastguard Worker  * Authors:
27*d83cc019SAndroid Build Coastguard Worker  *    Kevin E. Martin <[email protected]>
28*d83cc019SAndroid Build Coastguard Worker  *    Gareth Hughes <[email protected]>
29*d83cc019SAndroid Build Coastguard Worker  *    Keith Whitwell <[email protected]>
30*d83cc019SAndroid Build Coastguard Worker  */
31*d83cc019SAndroid Build Coastguard Worker 
32*d83cc019SAndroid Build Coastguard Worker #ifndef __AMDGPU_DRM_H__
33*d83cc019SAndroid Build Coastguard Worker #define __AMDGPU_DRM_H__
34*d83cc019SAndroid Build Coastguard Worker 
35*d83cc019SAndroid Build Coastguard Worker #include "drm.h"
36*d83cc019SAndroid Build Coastguard Worker 
37*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
38*d83cc019SAndroid Build Coastguard Worker extern "C" {
39*d83cc019SAndroid Build Coastguard Worker #endif
40*d83cc019SAndroid Build Coastguard Worker 
41*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_CREATE		0x00
42*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_MMAP		0x01
43*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_CTX			0x02
44*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_BO_LIST		0x03
45*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_CS			0x04
46*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_INFO			0x05
47*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_METADATA		0x06
48*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_WAIT_IDLE	0x07
49*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_VA		0x08
50*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_WAIT_CS		0x09
51*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_OP		0x10
52*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_USERPTR		0x11
53*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_WAIT_FENCES		0x12
54*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_VM			0x13
55*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_FENCE_TO_HANDLE	0x14
56*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_SCHED		0x15
57*d83cc019SAndroid Build Coastguard Worker 
58*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_CREATE	DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_CREATE, union drm_amdgpu_gem_create)
59*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_MMAP	DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_MMAP, union drm_amdgpu_gem_mmap)
60*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_CTX		DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_CTX, union drm_amdgpu_ctx)
61*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_BO_LIST	DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_BO_LIST, union drm_amdgpu_bo_list)
62*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_CS		DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_CS, union drm_amdgpu_cs)
63*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_INFO		DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_INFO, struct drm_amdgpu_info)
64*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_METADATA	DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_METADATA, struct drm_amdgpu_gem_metadata)
65*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_WAIT_IDLE	DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_WAIT_IDLE, union drm_amdgpu_gem_wait_idle)
66*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_VA		DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_VA, struct drm_amdgpu_gem_va)
67*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_WAIT_CS	DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_WAIT_CS, union drm_amdgpu_wait_cs)
68*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_OP		DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_OP, struct drm_amdgpu_gem_op)
69*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_USERPTR	DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_USERPTR, struct drm_amdgpu_gem_userptr)
70*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_WAIT_FENCES	DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_WAIT_FENCES, union drm_amdgpu_wait_fences)
71*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_VM		DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_VM, union drm_amdgpu_vm)
72*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_FENCE_TO_HANDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_FENCE_TO_HANDLE, union drm_amdgpu_fence_to_handle)
73*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_SCHED		DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_SCHED, union drm_amdgpu_sched)
74*d83cc019SAndroid Build Coastguard Worker 
75*d83cc019SAndroid Build Coastguard Worker /**
76*d83cc019SAndroid Build Coastguard Worker  * DOC: memory domains
77*d83cc019SAndroid Build Coastguard Worker  *
78*d83cc019SAndroid Build Coastguard Worker  * %AMDGPU_GEM_DOMAIN_CPU	System memory that is not GPU accessible.
79*d83cc019SAndroid Build Coastguard Worker  * Memory in this pool could be swapped out to disk if there is pressure.
80*d83cc019SAndroid Build Coastguard Worker  *
81*d83cc019SAndroid Build Coastguard Worker  * %AMDGPU_GEM_DOMAIN_GTT	GPU accessible system memory, mapped into the
82*d83cc019SAndroid Build Coastguard Worker  * GPU's virtual address space via gart. Gart memory linearizes non-contiguous
83*d83cc019SAndroid Build Coastguard Worker  * pages of system memory, allows GPU access system memory in a linezrized
84*d83cc019SAndroid Build Coastguard Worker  * fashion.
85*d83cc019SAndroid Build Coastguard Worker  *
86*d83cc019SAndroid Build Coastguard Worker  * %AMDGPU_GEM_DOMAIN_VRAM	Local video memory. For APUs, it is memory
87*d83cc019SAndroid Build Coastguard Worker  * carved out by the BIOS.
88*d83cc019SAndroid Build Coastguard Worker  *
89*d83cc019SAndroid Build Coastguard Worker  * %AMDGPU_GEM_DOMAIN_GDS	Global on-chip data storage used to share data
90*d83cc019SAndroid Build Coastguard Worker  * across shader threads.
91*d83cc019SAndroid Build Coastguard Worker  *
92*d83cc019SAndroid Build Coastguard Worker  * %AMDGPU_GEM_DOMAIN_GWS	Global wave sync, used to synchronize the
93*d83cc019SAndroid Build Coastguard Worker  * execution of all the waves on a device.
94*d83cc019SAndroid Build Coastguard Worker  *
95*d83cc019SAndroid Build Coastguard Worker  * %AMDGPU_GEM_DOMAIN_OA	Ordered append, used by 3D or Compute engines
96*d83cc019SAndroid Build Coastguard Worker  * for appending data.
97*d83cc019SAndroid Build Coastguard Worker  */
98*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_CPU		0x1
99*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_GTT		0x2
100*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_VRAM		0x4
101*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_GDS		0x8
102*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_GWS		0x10
103*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_OA		0x20
104*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_MASK		(AMDGPU_GEM_DOMAIN_CPU | \
105*d83cc019SAndroid Build Coastguard Worker 					 AMDGPU_GEM_DOMAIN_GTT | \
106*d83cc019SAndroid Build Coastguard Worker 					 AMDGPU_GEM_DOMAIN_VRAM | \
107*d83cc019SAndroid Build Coastguard Worker 					 AMDGPU_GEM_DOMAIN_GDS | \
108*d83cc019SAndroid Build Coastguard Worker 					 AMDGPU_GEM_DOMAIN_GWS | \
109*d83cc019SAndroid Build Coastguard Worker 					 AMDGPU_GEM_DOMAIN_OA)
110*d83cc019SAndroid Build Coastguard Worker 
111*d83cc019SAndroid Build Coastguard Worker /* Flag that CPU access will be required for the case of VRAM domain */
112*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED	(1 << 0)
113*d83cc019SAndroid Build Coastguard Worker /* Flag that CPU access will not work, this VRAM domain is invisible */
114*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_NO_CPU_ACCESS		(1 << 1)
115*d83cc019SAndroid Build Coastguard Worker /* Flag that USWC attributes should be used for GTT */
116*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_CPU_GTT_USWC		(1 << 2)
117*d83cc019SAndroid Build Coastguard Worker /* Flag that the memory should be in VRAM and cleared */
118*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_VRAM_CLEARED		(1 << 3)
119*d83cc019SAndroid Build Coastguard Worker /* Flag that create shadow bo(GTT) while allocating vram bo */
120*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_SHADOW		(1 << 4)
121*d83cc019SAndroid Build Coastguard Worker /* Flag that allocating the BO should use linear VRAM */
122*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_VRAM_CONTIGUOUS	(1 << 5)
123*d83cc019SAndroid Build Coastguard Worker /* Flag that BO is always valid in this VM */
124*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_VM_ALWAYS_VALID	(1 << 6)
125*d83cc019SAndroid Build Coastguard Worker /* Flag that BO sharing will be explicitly synchronized */
126*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_EXPLICIT_SYNC		(1 << 7)
127*d83cc019SAndroid Build Coastguard Worker /* Flag that indicates allocating MQD gart on GFX9, where the mtype
128*d83cc019SAndroid Build Coastguard Worker  * for the second page onward should be set to NC.
129*d83cc019SAndroid Build Coastguard Worker  */
130*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_MQD_GFX9		(1 << 8)
131*d83cc019SAndroid Build Coastguard Worker 
132*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_create_in  {
133*d83cc019SAndroid Build Coastguard Worker 	/** the requested memory size */
134*d83cc019SAndroid Build Coastguard Worker 	__u64 bo_size;
135*d83cc019SAndroid Build Coastguard Worker 	/** physical start_addr alignment in bytes for some HW requirements */
136*d83cc019SAndroid Build Coastguard Worker 	__u64 alignment;
137*d83cc019SAndroid Build Coastguard Worker 	/** the requested memory domains */
138*d83cc019SAndroid Build Coastguard Worker 	__u64 domains;
139*d83cc019SAndroid Build Coastguard Worker 	/** allocation flags */
140*d83cc019SAndroid Build Coastguard Worker 	__u64 domain_flags;
141*d83cc019SAndroid Build Coastguard Worker };
142*d83cc019SAndroid Build Coastguard Worker 
143*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_create_out  {
144*d83cc019SAndroid Build Coastguard Worker 	/** returned GEM object handle */
145*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;
146*d83cc019SAndroid Build Coastguard Worker 	__u32 _pad;
147*d83cc019SAndroid Build Coastguard Worker };
148*d83cc019SAndroid Build Coastguard Worker 
149*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_gem_create {
150*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_gem_create_in		in;
151*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_gem_create_out	out;
152*d83cc019SAndroid Build Coastguard Worker };
153*d83cc019SAndroid Build Coastguard Worker 
154*d83cc019SAndroid Build Coastguard Worker /** Opcode to create new residency list.  */
155*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_BO_LIST_OP_CREATE	0
156*d83cc019SAndroid Build Coastguard Worker /** Opcode to destroy previously created residency list */
157*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_BO_LIST_OP_DESTROY	1
158*d83cc019SAndroid Build Coastguard Worker /** Opcode to update resource information in the list */
159*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_BO_LIST_OP_UPDATE	2
160*d83cc019SAndroid Build Coastguard Worker 
161*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_bo_list_in {
162*d83cc019SAndroid Build Coastguard Worker 	/** Type of operation */
163*d83cc019SAndroid Build Coastguard Worker 	__u32 operation;
164*d83cc019SAndroid Build Coastguard Worker 	/** Handle of list or 0 if we want to create one */
165*d83cc019SAndroid Build Coastguard Worker 	__u32 list_handle;
166*d83cc019SAndroid Build Coastguard Worker 	/** Number of BOs in list  */
167*d83cc019SAndroid Build Coastguard Worker 	__u32 bo_number;
168*d83cc019SAndroid Build Coastguard Worker 	/** Size of each element describing BO */
169*d83cc019SAndroid Build Coastguard Worker 	__u32 bo_info_size;
170*d83cc019SAndroid Build Coastguard Worker 	/** Pointer to array describing BOs */
171*d83cc019SAndroid Build Coastguard Worker 	__u64 bo_info_ptr;
172*d83cc019SAndroid Build Coastguard Worker };
173*d83cc019SAndroid Build Coastguard Worker 
174*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_bo_list_entry {
175*d83cc019SAndroid Build Coastguard Worker 	/** Handle of BO */
176*d83cc019SAndroid Build Coastguard Worker 	__u32 bo_handle;
177*d83cc019SAndroid Build Coastguard Worker 	/** New (if specified) BO priority to be used during migration */
178*d83cc019SAndroid Build Coastguard Worker 	__u32 bo_priority;
179*d83cc019SAndroid Build Coastguard Worker };
180*d83cc019SAndroid Build Coastguard Worker 
181*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_bo_list_out {
182*d83cc019SAndroid Build Coastguard Worker 	/** Handle of resource list  */
183*d83cc019SAndroid Build Coastguard Worker 	__u32 list_handle;
184*d83cc019SAndroid Build Coastguard Worker 	__u32 _pad;
185*d83cc019SAndroid Build Coastguard Worker };
186*d83cc019SAndroid Build Coastguard Worker 
187*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_bo_list {
188*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_bo_list_in in;
189*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_bo_list_out out;
190*d83cc019SAndroid Build Coastguard Worker };
191*d83cc019SAndroid Build Coastguard Worker 
192*d83cc019SAndroid Build Coastguard Worker /* context related */
193*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_OP_ALLOC_CTX	1
194*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_OP_FREE_CTX	2
195*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_OP_QUERY_STATE	3
196*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_OP_QUERY_STATE2	4
197*d83cc019SAndroid Build Coastguard Worker 
198*d83cc019SAndroid Build Coastguard Worker /* GPU reset status */
199*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_NO_RESET		0
200*d83cc019SAndroid Build Coastguard Worker /* this the context caused it */
201*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_GUILTY_RESET		1
202*d83cc019SAndroid Build Coastguard Worker /* some other context caused it */
203*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_INNOCENT_RESET	2
204*d83cc019SAndroid Build Coastguard Worker /* unknown cause */
205*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_UNKNOWN_RESET	3
206*d83cc019SAndroid Build Coastguard Worker 
207*d83cc019SAndroid Build Coastguard Worker /* indicate gpu reset occured after ctx created */
208*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_QUERY2_FLAGS_RESET    (1<<0)
209*d83cc019SAndroid Build Coastguard Worker /* indicate vram lost occured after ctx created */
210*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_QUERY2_FLAGS_VRAMLOST (1<<1)
211*d83cc019SAndroid Build Coastguard Worker /* indicate some job from this context once cause gpu hang */
212*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_QUERY2_FLAGS_GUILTY   (1<<2)
213*d83cc019SAndroid Build Coastguard Worker 
214*d83cc019SAndroid Build Coastguard Worker /* Context priority level */
215*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_UNSET       -2048
216*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_VERY_LOW    -1023
217*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_LOW         -512
218*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_NORMAL      0
219*d83cc019SAndroid Build Coastguard Worker /* Selecting a priority above NORMAL requires CAP_SYS_NICE or DRM_MASTER */
220*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_HIGH        512
221*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_VERY_HIGH   1023
222*d83cc019SAndroid Build Coastguard Worker 
223*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_ctx_in {
224*d83cc019SAndroid Build Coastguard Worker 	/** AMDGPU_CTX_OP_* */
225*d83cc019SAndroid Build Coastguard Worker 	__u32	op;
226*d83cc019SAndroid Build Coastguard Worker 	/** For future use, no flags defined so far */
227*d83cc019SAndroid Build Coastguard Worker 	__u32	flags;
228*d83cc019SAndroid Build Coastguard Worker 	__u32	ctx_id;
229*d83cc019SAndroid Build Coastguard Worker 	__s32	priority;
230*d83cc019SAndroid Build Coastguard Worker };
231*d83cc019SAndroid Build Coastguard Worker 
232*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_ctx_out {
233*d83cc019SAndroid Build Coastguard Worker 		struct {
234*d83cc019SAndroid Build Coastguard Worker 			__u32	ctx_id;
235*d83cc019SAndroid Build Coastguard Worker 			__u32	_pad;
236*d83cc019SAndroid Build Coastguard Worker 		} alloc;
237*d83cc019SAndroid Build Coastguard Worker 
238*d83cc019SAndroid Build Coastguard Worker 		struct {
239*d83cc019SAndroid Build Coastguard Worker 			/** For future use, no flags defined so far */
240*d83cc019SAndroid Build Coastguard Worker 			__u64	flags;
241*d83cc019SAndroid Build Coastguard Worker 			/** Number of resets caused by this context so far. */
242*d83cc019SAndroid Build Coastguard Worker 			__u32	hangs;
243*d83cc019SAndroid Build Coastguard Worker 			/** Reset status since the last call of the ioctl. */
244*d83cc019SAndroid Build Coastguard Worker 			__u32	reset_status;
245*d83cc019SAndroid Build Coastguard Worker 		} state;
246*d83cc019SAndroid Build Coastguard Worker };
247*d83cc019SAndroid Build Coastguard Worker 
248*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_ctx {
249*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_ctx_in in;
250*d83cc019SAndroid Build Coastguard Worker 	union drm_amdgpu_ctx_out out;
251*d83cc019SAndroid Build Coastguard Worker };
252*d83cc019SAndroid Build Coastguard Worker 
253*d83cc019SAndroid Build Coastguard Worker /* vm ioctl */
254*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_OP_RESERVE_VMID	1
255*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_OP_UNRESERVE_VMID	2
256*d83cc019SAndroid Build Coastguard Worker 
257*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_vm_in {
258*d83cc019SAndroid Build Coastguard Worker 	/** AMDGPU_VM_OP_* */
259*d83cc019SAndroid Build Coastguard Worker 	__u32	op;
260*d83cc019SAndroid Build Coastguard Worker 	__u32	flags;
261*d83cc019SAndroid Build Coastguard Worker };
262*d83cc019SAndroid Build Coastguard Worker 
263*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_vm_out {
264*d83cc019SAndroid Build Coastguard Worker 	/** For future use, no flags defined so far */
265*d83cc019SAndroid Build Coastguard Worker 	__u64	flags;
266*d83cc019SAndroid Build Coastguard Worker };
267*d83cc019SAndroid Build Coastguard Worker 
268*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_vm {
269*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_vm_in in;
270*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_vm_out out;
271*d83cc019SAndroid Build Coastguard Worker };
272*d83cc019SAndroid Build Coastguard Worker 
273*d83cc019SAndroid Build Coastguard Worker /* sched ioctl */
274*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_SCHED_OP_PROCESS_PRIORITY_OVERRIDE	1
275*d83cc019SAndroid Build Coastguard Worker 
276*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_sched_in {
277*d83cc019SAndroid Build Coastguard Worker 	/* AMDGPU_SCHED_OP_* */
278*d83cc019SAndroid Build Coastguard Worker 	__u32	op;
279*d83cc019SAndroid Build Coastguard Worker 	__u32	fd;
280*d83cc019SAndroid Build Coastguard Worker 	__s32	priority;
281*d83cc019SAndroid Build Coastguard Worker 	__u32	flags;
282*d83cc019SAndroid Build Coastguard Worker };
283*d83cc019SAndroid Build Coastguard Worker 
284*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_sched {
285*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_sched_in in;
286*d83cc019SAndroid Build Coastguard Worker };
287*d83cc019SAndroid Build Coastguard Worker 
288*d83cc019SAndroid Build Coastguard Worker /*
289*d83cc019SAndroid Build Coastguard Worker  * This is not a reliable API and you should expect it to fail for any
290*d83cc019SAndroid Build Coastguard Worker  * number of reasons and have fallback path that do not use userptr to
291*d83cc019SAndroid Build Coastguard Worker  * perform any operation.
292*d83cc019SAndroid Build Coastguard Worker  */
293*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_USERPTR_READONLY	(1 << 0)
294*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_USERPTR_ANONONLY	(1 << 1)
295*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_USERPTR_VALIDATE	(1 << 2)
296*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_USERPTR_REGISTER	(1 << 3)
297*d83cc019SAndroid Build Coastguard Worker 
298*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_userptr {
299*d83cc019SAndroid Build Coastguard Worker 	__u64		addr;
300*d83cc019SAndroid Build Coastguard Worker 	__u64		size;
301*d83cc019SAndroid Build Coastguard Worker 	/* AMDGPU_GEM_USERPTR_* */
302*d83cc019SAndroid Build Coastguard Worker 	__u32		flags;
303*d83cc019SAndroid Build Coastguard Worker 	/* Resulting GEM handle */
304*d83cc019SAndroid Build Coastguard Worker 	__u32		handle;
305*d83cc019SAndroid Build Coastguard Worker };
306*d83cc019SAndroid Build Coastguard Worker 
307*d83cc019SAndroid Build Coastguard Worker /* SI-CI-VI: */
308*d83cc019SAndroid Build Coastguard Worker /* same meaning as the GB_TILE_MODE and GL_MACRO_TILE_MODE fields */
309*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_ARRAY_MODE_SHIFT			0
310*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_ARRAY_MODE_MASK			0xf
311*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_PIPE_CONFIG_SHIFT			4
312*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_PIPE_CONFIG_MASK			0x1f
313*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_TILE_SPLIT_SHIFT			9
314*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_TILE_SPLIT_MASK			0x7
315*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_MICRO_TILE_MODE_SHIFT		12
316*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_MICRO_TILE_MODE_MASK		0x7
317*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_BANK_WIDTH_SHIFT			15
318*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_BANK_WIDTH_MASK			0x3
319*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_BANK_HEIGHT_SHIFT			17
320*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_BANK_HEIGHT_MASK			0x3
321*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_MACRO_TILE_ASPECT_SHIFT		19
322*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_MACRO_TILE_ASPECT_MASK		0x3
323*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_NUM_BANKS_SHIFT			21
324*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_NUM_BANKS_MASK			0x3
325*d83cc019SAndroid Build Coastguard Worker 
326*d83cc019SAndroid Build Coastguard Worker /* GFX9 and later: */
327*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_SWIZZLE_MODE_SHIFT		0
328*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_SWIZZLE_MODE_MASK			0x1f
329*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_OFFSET_256B_SHIFT		5
330*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_OFFSET_256B_MASK		0xFFFFFF
331*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_PITCH_MAX_SHIFT		29
332*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_PITCH_MAX_MASK		0x3FFF
333*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_INDEPENDENT_64B_SHIFT		43
334*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_INDEPENDENT_64B_MASK		0x1
335*d83cc019SAndroid Build Coastguard Worker 
336*d83cc019SAndroid Build Coastguard Worker /* Set/Get helpers for tiling flags. */
337*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_SET(field, value) \
338*d83cc019SAndroid Build Coastguard Worker 	(((__u64)(value) & AMDGPU_TILING_##field##_MASK) << AMDGPU_TILING_##field##_SHIFT)
339*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_GET(value, field) \
340*d83cc019SAndroid Build Coastguard Worker 	(((__u64)(value) >> AMDGPU_TILING_##field##_SHIFT) & AMDGPU_TILING_##field##_MASK)
341*d83cc019SAndroid Build Coastguard Worker 
342*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_METADATA_OP_SET_METADATA                  1
343*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_METADATA_OP_GET_METADATA                  2
344*d83cc019SAndroid Build Coastguard Worker 
345*d83cc019SAndroid Build Coastguard Worker /** The same structure is shared for input/output */
346*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_metadata {
347*d83cc019SAndroid Build Coastguard Worker 	/** GEM Object handle */
348*d83cc019SAndroid Build Coastguard Worker 	__u32	handle;
349*d83cc019SAndroid Build Coastguard Worker 	/** Do we want get or set metadata */
350*d83cc019SAndroid Build Coastguard Worker 	__u32	op;
351*d83cc019SAndroid Build Coastguard Worker 	struct {
352*d83cc019SAndroid Build Coastguard Worker 		/** For future use, no flags defined so far */
353*d83cc019SAndroid Build Coastguard Worker 		__u64	flags;
354*d83cc019SAndroid Build Coastguard Worker 		/** family specific tiling info */
355*d83cc019SAndroid Build Coastguard Worker 		__u64	tiling_info;
356*d83cc019SAndroid Build Coastguard Worker 		__u32	data_size_bytes;
357*d83cc019SAndroid Build Coastguard Worker 		__u32	data[64];
358*d83cc019SAndroid Build Coastguard Worker 	} data;
359*d83cc019SAndroid Build Coastguard Worker };
360*d83cc019SAndroid Build Coastguard Worker 
361*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_mmap_in {
362*d83cc019SAndroid Build Coastguard Worker 	/** the GEM object handle */
363*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;
364*d83cc019SAndroid Build Coastguard Worker 	__u32 _pad;
365*d83cc019SAndroid Build Coastguard Worker };
366*d83cc019SAndroid Build Coastguard Worker 
367*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_mmap_out {
368*d83cc019SAndroid Build Coastguard Worker 	/** mmap offset from the vma offset manager */
369*d83cc019SAndroid Build Coastguard Worker 	__u64 addr_ptr;
370*d83cc019SAndroid Build Coastguard Worker };
371*d83cc019SAndroid Build Coastguard Worker 
372*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_gem_mmap {
373*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_gem_mmap_in   in;
374*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_gem_mmap_out out;
375*d83cc019SAndroid Build Coastguard Worker };
376*d83cc019SAndroid Build Coastguard Worker 
377*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_wait_idle_in {
378*d83cc019SAndroid Build Coastguard Worker 	/** GEM object handle */
379*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;
380*d83cc019SAndroid Build Coastguard Worker 	/** For future use, no flags defined so far */
381*d83cc019SAndroid Build Coastguard Worker 	__u32 flags;
382*d83cc019SAndroid Build Coastguard Worker 	/** Absolute timeout to wait */
383*d83cc019SAndroid Build Coastguard Worker 	__u64 timeout;
384*d83cc019SAndroid Build Coastguard Worker };
385*d83cc019SAndroid Build Coastguard Worker 
386*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_wait_idle_out {
387*d83cc019SAndroid Build Coastguard Worker 	/** BO status:  0 - BO is idle, 1 - BO is busy */
388*d83cc019SAndroid Build Coastguard Worker 	__u32 status;
389*d83cc019SAndroid Build Coastguard Worker 	/** Returned current memory domain */
390*d83cc019SAndroid Build Coastguard Worker 	__u32 domain;
391*d83cc019SAndroid Build Coastguard Worker };
392*d83cc019SAndroid Build Coastguard Worker 
393*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_gem_wait_idle {
394*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_gem_wait_idle_in  in;
395*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_gem_wait_idle_out out;
396*d83cc019SAndroid Build Coastguard Worker };
397*d83cc019SAndroid Build Coastguard Worker 
398*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_cs_in {
399*d83cc019SAndroid Build Coastguard Worker 	/* Command submission handle
400*d83cc019SAndroid Build Coastguard Worker          * handle equals 0 means none to wait for
401*d83cc019SAndroid Build Coastguard Worker          * handle equals ~0ull means wait for the latest sequence number
402*d83cc019SAndroid Build Coastguard Worker          */
403*d83cc019SAndroid Build Coastguard Worker 	__u64 handle;
404*d83cc019SAndroid Build Coastguard Worker 	/** Absolute timeout to wait */
405*d83cc019SAndroid Build Coastguard Worker 	__u64 timeout;
406*d83cc019SAndroid Build Coastguard Worker 	__u32 ip_type;
407*d83cc019SAndroid Build Coastguard Worker 	__u32 ip_instance;
408*d83cc019SAndroid Build Coastguard Worker 	__u32 ring;
409*d83cc019SAndroid Build Coastguard Worker 	__u32 ctx_id;
410*d83cc019SAndroid Build Coastguard Worker };
411*d83cc019SAndroid Build Coastguard Worker 
412*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_cs_out {
413*d83cc019SAndroid Build Coastguard Worker 	/** CS status:  0 - CS completed, 1 - CS still busy */
414*d83cc019SAndroid Build Coastguard Worker 	__u64 status;
415*d83cc019SAndroid Build Coastguard Worker };
416*d83cc019SAndroid Build Coastguard Worker 
417*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_wait_cs {
418*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_wait_cs_in in;
419*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_wait_cs_out out;
420*d83cc019SAndroid Build Coastguard Worker };
421*d83cc019SAndroid Build Coastguard Worker 
422*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_fence {
423*d83cc019SAndroid Build Coastguard Worker 	__u32 ctx_id;
424*d83cc019SAndroid Build Coastguard Worker 	__u32 ip_type;
425*d83cc019SAndroid Build Coastguard Worker 	__u32 ip_instance;
426*d83cc019SAndroid Build Coastguard Worker 	__u32 ring;
427*d83cc019SAndroid Build Coastguard Worker 	__u64 seq_no;
428*d83cc019SAndroid Build Coastguard Worker };
429*d83cc019SAndroid Build Coastguard Worker 
430*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_fences_in {
431*d83cc019SAndroid Build Coastguard Worker 	/** This points to uint64_t * which points to fences */
432*d83cc019SAndroid Build Coastguard Worker 	__u64 fences;
433*d83cc019SAndroid Build Coastguard Worker 	__u32 fence_count;
434*d83cc019SAndroid Build Coastguard Worker 	__u32 wait_all;
435*d83cc019SAndroid Build Coastguard Worker 	__u64 timeout_ns;
436*d83cc019SAndroid Build Coastguard Worker };
437*d83cc019SAndroid Build Coastguard Worker 
438*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_fences_out {
439*d83cc019SAndroid Build Coastguard Worker 	__u32 status;
440*d83cc019SAndroid Build Coastguard Worker 	__u32 first_signaled;
441*d83cc019SAndroid Build Coastguard Worker };
442*d83cc019SAndroid Build Coastguard Worker 
443*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_wait_fences {
444*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_wait_fences_in in;
445*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_wait_fences_out out;
446*d83cc019SAndroid Build Coastguard Worker };
447*d83cc019SAndroid Build Coastguard Worker 
448*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_OP_GET_GEM_CREATE_INFO	0
449*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_OP_SET_PLACEMENT		1
450*d83cc019SAndroid Build Coastguard Worker 
451*d83cc019SAndroid Build Coastguard Worker /* Sets or returns a value associated with a buffer. */
452*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_op {
453*d83cc019SAndroid Build Coastguard Worker 	/** GEM object handle */
454*d83cc019SAndroid Build Coastguard Worker 	__u32	handle;
455*d83cc019SAndroid Build Coastguard Worker 	/** AMDGPU_GEM_OP_* */
456*d83cc019SAndroid Build Coastguard Worker 	__u32	op;
457*d83cc019SAndroid Build Coastguard Worker 	/** Input or return value */
458*d83cc019SAndroid Build Coastguard Worker 	__u64	value;
459*d83cc019SAndroid Build Coastguard Worker };
460*d83cc019SAndroid Build Coastguard Worker 
461*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VA_OP_MAP			1
462*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VA_OP_UNMAP			2
463*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VA_OP_CLEAR			3
464*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VA_OP_REPLACE			4
465*d83cc019SAndroid Build Coastguard Worker 
466*d83cc019SAndroid Build Coastguard Worker /* Delay the page table update till the next CS */
467*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_DELAY_UPDATE		(1 << 0)
468*d83cc019SAndroid Build Coastguard Worker 
469*d83cc019SAndroid Build Coastguard Worker /* Mapping flags */
470*d83cc019SAndroid Build Coastguard Worker /* readable mapping */
471*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_PAGE_READABLE		(1 << 1)
472*d83cc019SAndroid Build Coastguard Worker /* writable mapping */
473*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_PAGE_WRITEABLE	(1 << 2)
474*d83cc019SAndroid Build Coastguard Worker /* executable mapping, new for VI */
475*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_PAGE_EXECUTABLE	(1 << 3)
476*d83cc019SAndroid Build Coastguard Worker /* partially resident texture */
477*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_PAGE_PRT		(1 << 4)
478*d83cc019SAndroid Build Coastguard Worker /* MTYPE flags use bit 5 to 8 */
479*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_MASK		(0xf << 5)
480*d83cc019SAndroid Build Coastguard Worker /* Default MTYPE. Pre-AI must use this.  Recommended for newer ASICs. */
481*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_DEFAULT		(0 << 5)
482*d83cc019SAndroid Build Coastguard Worker /* Use NC MTYPE instead of default MTYPE */
483*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_NC		(1 << 5)
484*d83cc019SAndroid Build Coastguard Worker /* Use WC MTYPE instead of default MTYPE */
485*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_WC		(2 << 5)
486*d83cc019SAndroid Build Coastguard Worker /* Use CC MTYPE instead of default MTYPE */
487*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_CC		(3 << 5)
488*d83cc019SAndroid Build Coastguard Worker /* Use UC MTYPE instead of default MTYPE */
489*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_UC		(4 << 5)
490*d83cc019SAndroid Build Coastguard Worker 
491*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_va {
492*d83cc019SAndroid Build Coastguard Worker 	/** GEM object handle */
493*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;
494*d83cc019SAndroid Build Coastguard Worker 	__u32 _pad;
495*d83cc019SAndroid Build Coastguard Worker 	/** AMDGPU_VA_OP_* */
496*d83cc019SAndroid Build Coastguard Worker 	__u32 operation;
497*d83cc019SAndroid Build Coastguard Worker 	/** AMDGPU_VM_PAGE_* */
498*d83cc019SAndroid Build Coastguard Worker 	__u32 flags;
499*d83cc019SAndroid Build Coastguard Worker 	/** va address to assign . Must be correctly aligned.*/
500*d83cc019SAndroid Build Coastguard Worker 	__u64 va_address;
501*d83cc019SAndroid Build Coastguard Worker 	/** Specify offset inside of BO to assign. Must be correctly aligned.*/
502*d83cc019SAndroid Build Coastguard Worker 	__u64 offset_in_bo;
503*d83cc019SAndroid Build Coastguard Worker 	/** Specify mapping size. Must be correctly aligned. */
504*d83cc019SAndroid Build Coastguard Worker 	__u64 map_size;
505*d83cc019SAndroid Build Coastguard Worker };
506*d83cc019SAndroid Build Coastguard Worker 
507*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_GFX          0
508*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_COMPUTE      1
509*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_DMA          2
510*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_UVD          3
511*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_VCE          4
512*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_UVD_ENC      5
513*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_VCN_DEC      6
514*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_VCN_ENC      7
515*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_VCN_JPEG     8
516*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_NUM          9
517*d83cc019SAndroid Build Coastguard Worker 
518*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_INSTANCE_MAX_COUNT 1
519*d83cc019SAndroid Build Coastguard Worker 
520*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_IB		0x01
521*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_FENCE		0x02
522*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_DEPENDENCIES	0x03
523*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_SYNCOBJ_IN      0x04
524*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_SYNCOBJ_OUT     0x05
525*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_BO_HANDLES      0x06
526*d83cc019SAndroid Build Coastguard Worker 
527*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk {
528*d83cc019SAndroid Build Coastguard Worker 	__u32		chunk_id;
529*d83cc019SAndroid Build Coastguard Worker 	__u32		length_dw;
530*d83cc019SAndroid Build Coastguard Worker 	__u64		chunk_data;
531*d83cc019SAndroid Build Coastguard Worker };
532*d83cc019SAndroid Build Coastguard Worker 
533*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_in {
534*d83cc019SAndroid Build Coastguard Worker 	/** Rendering context id */
535*d83cc019SAndroid Build Coastguard Worker 	__u32		ctx_id;
536*d83cc019SAndroid Build Coastguard Worker 	/**  Handle of resource list associated with CS */
537*d83cc019SAndroid Build Coastguard Worker 	__u32		bo_list_handle;
538*d83cc019SAndroid Build Coastguard Worker 	__u32		num_chunks;
539*d83cc019SAndroid Build Coastguard Worker 	__u32		_pad;
540*d83cc019SAndroid Build Coastguard Worker 	/** this points to __u64 * which point to cs chunks */
541*d83cc019SAndroid Build Coastguard Worker 	__u64		chunks;
542*d83cc019SAndroid Build Coastguard Worker };
543*d83cc019SAndroid Build Coastguard Worker 
544*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_out {
545*d83cc019SAndroid Build Coastguard Worker 	__u64 handle;
546*d83cc019SAndroid Build Coastguard Worker };
547*d83cc019SAndroid Build Coastguard Worker 
548*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_cs {
549*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_cs_in in;
550*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_cs_out out;
551*d83cc019SAndroid Build Coastguard Worker };
552*d83cc019SAndroid Build Coastguard Worker 
553*d83cc019SAndroid Build Coastguard Worker /* Specify flags to be used for IB */
554*d83cc019SAndroid Build Coastguard Worker 
555*d83cc019SAndroid Build Coastguard Worker /* This IB should be submitted to CE */
556*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IB_FLAG_CE	(1<<0)
557*d83cc019SAndroid Build Coastguard Worker 
558*d83cc019SAndroid Build Coastguard Worker /* Preamble flag, which means the IB could be dropped if no context switch */
559*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IB_FLAG_PREAMBLE (1<<1)
560*d83cc019SAndroid Build Coastguard Worker 
561*d83cc019SAndroid Build Coastguard Worker /* Preempt flag, IB should set Pre_enb bit if PREEMPT flag detected */
562*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IB_FLAG_PREEMPT (1<<2)
563*d83cc019SAndroid Build Coastguard Worker 
564*d83cc019SAndroid Build Coastguard Worker /* The IB fence should do the L2 writeback but not invalidate any shader
565*d83cc019SAndroid Build Coastguard Worker  * caches (L2/vL1/sL1/I$). */
566*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IB_FLAG_TC_WB_NOT_INVALIDATE (1 << 3)
567*d83cc019SAndroid Build Coastguard Worker 
568*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_ib {
569*d83cc019SAndroid Build Coastguard Worker 	__u32 _pad;
570*d83cc019SAndroid Build Coastguard Worker 	/** AMDGPU_IB_FLAG_* */
571*d83cc019SAndroid Build Coastguard Worker 	__u32 flags;
572*d83cc019SAndroid Build Coastguard Worker 	/** Virtual address to begin IB execution */
573*d83cc019SAndroid Build Coastguard Worker 	__u64 va_start;
574*d83cc019SAndroid Build Coastguard Worker 	/** Size of submission */
575*d83cc019SAndroid Build Coastguard Worker 	__u32 ib_bytes;
576*d83cc019SAndroid Build Coastguard Worker 	/** HW IP to submit to */
577*d83cc019SAndroid Build Coastguard Worker 	__u32 ip_type;
578*d83cc019SAndroid Build Coastguard Worker 	/** HW IP index of the same type to submit to  */
579*d83cc019SAndroid Build Coastguard Worker 	__u32 ip_instance;
580*d83cc019SAndroid Build Coastguard Worker 	/** Ring index to submit to */
581*d83cc019SAndroid Build Coastguard Worker 	__u32 ring;
582*d83cc019SAndroid Build Coastguard Worker };
583*d83cc019SAndroid Build Coastguard Worker 
584*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_dep {
585*d83cc019SAndroid Build Coastguard Worker 	__u32 ip_type;
586*d83cc019SAndroid Build Coastguard Worker 	__u32 ip_instance;
587*d83cc019SAndroid Build Coastguard Worker 	__u32 ring;
588*d83cc019SAndroid Build Coastguard Worker 	__u32 ctx_id;
589*d83cc019SAndroid Build Coastguard Worker 	__u64 handle;
590*d83cc019SAndroid Build Coastguard Worker };
591*d83cc019SAndroid Build Coastguard Worker 
592*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_fence {
593*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;
594*d83cc019SAndroid Build Coastguard Worker 	__u32 offset;
595*d83cc019SAndroid Build Coastguard Worker };
596*d83cc019SAndroid Build Coastguard Worker 
597*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_sem {
598*d83cc019SAndroid Build Coastguard Worker 	__u32 handle;
599*d83cc019SAndroid Build Coastguard Worker };
600*d83cc019SAndroid Build Coastguard Worker 
601*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FENCE_TO_HANDLE_GET_SYNCOBJ	0
602*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FENCE_TO_HANDLE_GET_SYNCOBJ_FD	1
603*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FENCE_TO_HANDLE_GET_SYNC_FILE_FD	2
604*d83cc019SAndroid Build Coastguard Worker 
605*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_fence_to_handle {
606*d83cc019SAndroid Build Coastguard Worker 	struct {
607*d83cc019SAndroid Build Coastguard Worker 		struct drm_amdgpu_fence fence;
608*d83cc019SAndroid Build Coastguard Worker 		__u32 what;
609*d83cc019SAndroid Build Coastguard Worker 		__u32 pad;
610*d83cc019SAndroid Build Coastguard Worker 	} in;
611*d83cc019SAndroid Build Coastguard Worker 	struct {
612*d83cc019SAndroid Build Coastguard Worker 		__u32 handle;
613*d83cc019SAndroid Build Coastguard Worker 	} out;
614*d83cc019SAndroid Build Coastguard Worker };
615*d83cc019SAndroid Build Coastguard Worker 
616*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_data {
617*d83cc019SAndroid Build Coastguard Worker 	union {
618*d83cc019SAndroid Build Coastguard Worker 		struct drm_amdgpu_cs_chunk_ib		ib_data;
619*d83cc019SAndroid Build Coastguard Worker 		struct drm_amdgpu_cs_chunk_fence	fence_data;
620*d83cc019SAndroid Build Coastguard Worker 	};
621*d83cc019SAndroid Build Coastguard Worker };
622*d83cc019SAndroid Build Coastguard Worker 
623*d83cc019SAndroid Build Coastguard Worker /**
624*d83cc019SAndroid Build Coastguard Worker  *  Query h/w info: Flag that this is integrated (a.h.a. fusion) GPU
625*d83cc019SAndroid Build Coastguard Worker  *
626*d83cc019SAndroid Build Coastguard Worker  */
627*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IDS_FLAGS_FUSION         0x1
628*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IDS_FLAGS_PREEMPTION     0x2
629*d83cc019SAndroid Build Coastguard Worker 
630*d83cc019SAndroid Build Coastguard Worker /* indicate if acceleration can be working */
631*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_ACCEL_WORKING		0x00
632*d83cc019SAndroid Build Coastguard Worker /* get the crtc_id from the mode object id? */
633*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_CRTC_FROM_ID		0x01
634*d83cc019SAndroid Build Coastguard Worker /* query hw IP info */
635*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_HW_IP_INFO			0x02
636*d83cc019SAndroid Build Coastguard Worker /* query hw IP instance count for the specified type */
637*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_HW_IP_COUNT			0x03
638*d83cc019SAndroid Build Coastguard Worker /* timestamp for GL_ARB_timer_query */
639*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_TIMESTAMP			0x05
640*d83cc019SAndroid Build Coastguard Worker /* Query the firmware version */
641*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_VERSION			0x0e
642*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query VCE firmware version */
643*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_VCE		0x1
644*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query UVD firmware version */
645*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_UVD		0x2
646*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GMC firmware version */
647*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_GMC		0x03
648*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GFX ME firmware version */
649*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_GFX_ME		0x04
650*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GFX PFP firmware version */
651*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_GFX_PFP		0x05
652*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GFX CE firmware version */
653*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_GFX_CE		0x06
654*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GFX RLC firmware version */
655*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_GFX_RLC		0x07
656*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GFX MEC firmware version */
657*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_GFX_MEC		0x08
658*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query SMC firmware version */
659*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_SMC		0x0a
660*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query SDMA firmware version */
661*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_SDMA		0x0b
662*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query PSP SOS firmware version */
663*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_SOS		0x0c
664*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query PSP ASD firmware version */
665*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_ASD		0x0d
666*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query VCN firmware version */
667*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_VCN		0x0e
668*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GFX RLC SRLC firmware version */
669*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_CNTL 0x0f
670*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GFX RLC SRLG firmware version */
671*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_GPM_MEM 0x10
672*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GFX RLC SRLS firmware version */
673*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_SRM_MEM 0x11
674*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query DMCU firmware version */
675*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_FW_DMCU		0x12
676*d83cc019SAndroid Build Coastguard Worker /* number of bytes moved for TTM migration */
677*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_NUM_BYTES_MOVED		0x0f
678*d83cc019SAndroid Build Coastguard Worker /* the used VRAM size */
679*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VRAM_USAGE			0x10
680*d83cc019SAndroid Build Coastguard Worker /* the used GTT size */
681*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_GTT_USAGE			0x11
682*d83cc019SAndroid Build Coastguard Worker /* Information about GDS, etc. resource configuration */
683*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_GDS_CONFIG			0x13
684*d83cc019SAndroid Build Coastguard Worker /* Query information about VRAM and GTT domains */
685*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VRAM_GTT			0x14
686*d83cc019SAndroid Build Coastguard Worker /* Query information about register in MMR address space*/
687*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_READ_MMR_REG		0x15
688*d83cc019SAndroid Build Coastguard Worker /* Query information about device: rev id, family, etc. */
689*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_DEV_INFO			0x16
690*d83cc019SAndroid Build Coastguard Worker /* visible vram usage */
691*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VIS_VRAM_USAGE		0x17
692*d83cc019SAndroid Build Coastguard Worker /* number of TTM buffer evictions */
693*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_NUM_EVICTIONS		0x18
694*d83cc019SAndroid Build Coastguard Worker /* Query memory about VRAM and GTT domains */
695*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_MEMORY			0x19
696*d83cc019SAndroid Build Coastguard Worker /* Query vce clock table */
697*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VCE_CLOCK_TABLE		0x1A
698*d83cc019SAndroid Build Coastguard Worker /* Query vbios related information */
699*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VBIOS			0x1B
700*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query vbios size */
701*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_VBIOS_SIZE		0x1
702*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query vbios image */
703*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_VBIOS_IMAGE		0x2
704*d83cc019SAndroid Build Coastguard Worker /* Query UVD handles */
705*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_NUM_HANDLES			0x1C
706*d83cc019SAndroid Build Coastguard Worker /* Query sensor related information */
707*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_SENSOR			0x1D
708*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GPU shader clock */
709*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_SENSOR_GFX_SCLK		0x1
710*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GPU memory clock */
711*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_SENSOR_GFX_MCLK		0x2
712*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GPU temperature */
713*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_SENSOR_GPU_TEMP		0x3
714*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GPU load */
715*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_SENSOR_GPU_LOAD		0x4
716*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query average GPU power	*/
717*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_SENSOR_GPU_AVG_POWER	0x5
718*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query northbridge voltage */
719*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_SENSOR_VDDNB		0x6
720*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query graphics voltage */
721*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_SENSOR_VDDGFX		0x7
722*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GPU stable pstate shader clock */
723*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_SENSOR_STABLE_PSTATE_GFX_SCLK		0x8
724*d83cc019SAndroid Build Coastguard Worker 	/* Subquery id: Query GPU stable pstate memory clock */
725*d83cc019SAndroid Build Coastguard Worker 	#define AMDGPU_INFO_SENSOR_STABLE_PSTATE_GFX_MCLK		0x9
726*d83cc019SAndroid Build Coastguard Worker /* Number of VRAM page faults on CPU access. */
727*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_NUM_VRAM_CPU_PAGE_FAULTS	0x1E
728*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VRAM_LOST_COUNTER		0x1F
729*d83cc019SAndroid Build Coastguard Worker 
730*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_MMR_SE_INDEX_SHIFT	0
731*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_MMR_SE_INDEX_MASK	0xff
732*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_MMR_SH_INDEX_SHIFT	8
733*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_MMR_SH_INDEX_MASK	0xff
734*d83cc019SAndroid Build Coastguard Worker 
735*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_query_fw {
736*d83cc019SAndroid Build Coastguard Worker 	/** AMDGPU_INFO_FW_* */
737*d83cc019SAndroid Build Coastguard Worker 	__u32 fw_type;
738*d83cc019SAndroid Build Coastguard Worker 	/**
739*d83cc019SAndroid Build Coastguard Worker 	 * Index of the IP if there are more IPs of
740*d83cc019SAndroid Build Coastguard Worker 	 * the same type.
741*d83cc019SAndroid Build Coastguard Worker 	 */
742*d83cc019SAndroid Build Coastguard Worker 	__u32 ip_instance;
743*d83cc019SAndroid Build Coastguard Worker 	/**
744*d83cc019SAndroid Build Coastguard Worker 	 * Index of the engine. Whether this is used depends
745*d83cc019SAndroid Build Coastguard Worker 	 * on the firmware type. (e.g. MEC, SDMA)
746*d83cc019SAndroid Build Coastguard Worker 	 */
747*d83cc019SAndroid Build Coastguard Worker 	__u32 index;
748*d83cc019SAndroid Build Coastguard Worker 	__u32 _pad;
749*d83cc019SAndroid Build Coastguard Worker };
750*d83cc019SAndroid Build Coastguard Worker 
751*d83cc019SAndroid Build Coastguard Worker /* Input structure for the INFO ioctl */
752*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info {
753*d83cc019SAndroid Build Coastguard Worker 	/* Where the return value will be stored */
754*d83cc019SAndroid Build Coastguard Worker 	__u64 return_pointer;
755*d83cc019SAndroid Build Coastguard Worker 	/* The size of the return value. Just like "size" in "snprintf",
756*d83cc019SAndroid Build Coastguard Worker 	 * it limits how many bytes the kernel can write. */
757*d83cc019SAndroid Build Coastguard Worker 	__u32 return_size;
758*d83cc019SAndroid Build Coastguard Worker 	/* The query request id. */
759*d83cc019SAndroid Build Coastguard Worker 	__u32 query;
760*d83cc019SAndroid Build Coastguard Worker 
761*d83cc019SAndroid Build Coastguard Worker 	union {
762*d83cc019SAndroid Build Coastguard Worker 		struct {
763*d83cc019SAndroid Build Coastguard Worker 			__u32 id;
764*d83cc019SAndroid Build Coastguard Worker 			__u32 _pad;
765*d83cc019SAndroid Build Coastguard Worker 		} mode_crtc;
766*d83cc019SAndroid Build Coastguard Worker 
767*d83cc019SAndroid Build Coastguard Worker 		struct {
768*d83cc019SAndroid Build Coastguard Worker 			/** AMDGPU_HW_IP_* */
769*d83cc019SAndroid Build Coastguard Worker 			__u32 type;
770*d83cc019SAndroid Build Coastguard Worker 			/**
771*d83cc019SAndroid Build Coastguard Worker 			 * Index of the IP if there are more IPs of the same
772*d83cc019SAndroid Build Coastguard Worker 			 * type. Ignored by AMDGPU_INFO_HW_IP_COUNT.
773*d83cc019SAndroid Build Coastguard Worker 			 */
774*d83cc019SAndroid Build Coastguard Worker 			__u32 ip_instance;
775*d83cc019SAndroid Build Coastguard Worker 		} query_hw_ip;
776*d83cc019SAndroid Build Coastguard Worker 
777*d83cc019SAndroid Build Coastguard Worker 		struct {
778*d83cc019SAndroid Build Coastguard Worker 			__u32 dword_offset;
779*d83cc019SAndroid Build Coastguard Worker 			/** number of registers to read */
780*d83cc019SAndroid Build Coastguard Worker 			__u32 count;
781*d83cc019SAndroid Build Coastguard Worker 			__u32 instance;
782*d83cc019SAndroid Build Coastguard Worker 			/** For future use, no flags defined so far */
783*d83cc019SAndroid Build Coastguard Worker 			__u32 flags;
784*d83cc019SAndroid Build Coastguard Worker 		} read_mmr_reg;
785*d83cc019SAndroid Build Coastguard Worker 
786*d83cc019SAndroid Build Coastguard Worker 		struct drm_amdgpu_query_fw query_fw;
787*d83cc019SAndroid Build Coastguard Worker 
788*d83cc019SAndroid Build Coastguard Worker 		struct {
789*d83cc019SAndroid Build Coastguard Worker 			__u32 type;
790*d83cc019SAndroid Build Coastguard Worker 			__u32 offset;
791*d83cc019SAndroid Build Coastguard Worker 		} vbios_info;
792*d83cc019SAndroid Build Coastguard Worker 
793*d83cc019SAndroid Build Coastguard Worker 		struct {
794*d83cc019SAndroid Build Coastguard Worker 			__u32 type;
795*d83cc019SAndroid Build Coastguard Worker 		} sensor_info;
796*d83cc019SAndroid Build Coastguard Worker 	};
797*d83cc019SAndroid Build Coastguard Worker };
798*d83cc019SAndroid Build Coastguard Worker 
799*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_gds {
800*d83cc019SAndroid Build Coastguard Worker 	/** GDS GFX partition size */
801*d83cc019SAndroid Build Coastguard Worker 	__u32 gds_gfx_partition_size;
802*d83cc019SAndroid Build Coastguard Worker 	/** GDS compute partition size */
803*d83cc019SAndroid Build Coastguard Worker 	__u32 compute_partition_size;
804*d83cc019SAndroid Build Coastguard Worker 	/** total GDS memory size */
805*d83cc019SAndroid Build Coastguard Worker 	__u32 gds_total_size;
806*d83cc019SAndroid Build Coastguard Worker 	/** GWS size per GFX partition */
807*d83cc019SAndroid Build Coastguard Worker 	__u32 gws_per_gfx_partition;
808*d83cc019SAndroid Build Coastguard Worker 	/** GSW size per compute partition */
809*d83cc019SAndroid Build Coastguard Worker 	__u32 gws_per_compute_partition;
810*d83cc019SAndroid Build Coastguard Worker 	/** OA size per GFX partition */
811*d83cc019SAndroid Build Coastguard Worker 	__u32 oa_per_gfx_partition;
812*d83cc019SAndroid Build Coastguard Worker 	/** OA size per compute partition */
813*d83cc019SAndroid Build Coastguard Worker 	__u32 oa_per_compute_partition;
814*d83cc019SAndroid Build Coastguard Worker 	__u32 _pad;
815*d83cc019SAndroid Build Coastguard Worker };
816*d83cc019SAndroid Build Coastguard Worker 
817*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_vram_gtt {
818*d83cc019SAndroid Build Coastguard Worker 	__u64 vram_size;
819*d83cc019SAndroid Build Coastguard Worker 	__u64 vram_cpu_accessible_size;
820*d83cc019SAndroid Build Coastguard Worker 	__u64 gtt_size;
821*d83cc019SAndroid Build Coastguard Worker };
822*d83cc019SAndroid Build Coastguard Worker 
823*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_heap_info {
824*d83cc019SAndroid Build Coastguard Worker 	/** max. physical memory */
825*d83cc019SAndroid Build Coastguard Worker 	__u64 total_heap_size;
826*d83cc019SAndroid Build Coastguard Worker 
827*d83cc019SAndroid Build Coastguard Worker 	/** Theoretical max. available memory in the given heap */
828*d83cc019SAndroid Build Coastguard Worker 	__u64 usable_heap_size;
829*d83cc019SAndroid Build Coastguard Worker 
830*d83cc019SAndroid Build Coastguard Worker 	/**
831*d83cc019SAndroid Build Coastguard Worker 	 * Number of bytes allocated in the heap. This includes all processes
832*d83cc019SAndroid Build Coastguard Worker 	 * and private allocations in the kernel. It changes when new buffers
833*d83cc019SAndroid Build Coastguard Worker 	 * are allocated, freed, and moved. It cannot be larger than
834*d83cc019SAndroid Build Coastguard Worker 	 * heap_size.
835*d83cc019SAndroid Build Coastguard Worker 	 */
836*d83cc019SAndroid Build Coastguard Worker 	__u64 heap_usage;
837*d83cc019SAndroid Build Coastguard Worker 
838*d83cc019SAndroid Build Coastguard Worker 	/**
839*d83cc019SAndroid Build Coastguard Worker 	 * Theoretical possible max. size of buffer which
840*d83cc019SAndroid Build Coastguard Worker 	 * could be allocated in the given heap
841*d83cc019SAndroid Build Coastguard Worker 	 */
842*d83cc019SAndroid Build Coastguard Worker 	__u64 max_allocation;
843*d83cc019SAndroid Build Coastguard Worker };
844*d83cc019SAndroid Build Coastguard Worker 
845*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_memory_info {
846*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_heap_info vram;
847*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_heap_info cpu_accessible_vram;
848*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_heap_info gtt;
849*d83cc019SAndroid Build Coastguard Worker };
850*d83cc019SAndroid Build Coastguard Worker 
851*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_firmware {
852*d83cc019SAndroid Build Coastguard Worker 	__u32 ver;
853*d83cc019SAndroid Build Coastguard Worker 	__u32 feature;
854*d83cc019SAndroid Build Coastguard Worker };
855*d83cc019SAndroid Build Coastguard Worker 
856*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_UNKNOWN 0
857*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_GDDR1 1
858*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_DDR2  2
859*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_GDDR3 3
860*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_GDDR4 4
861*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_GDDR5 5
862*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_HBM   6
863*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_DDR3  7
864*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_DDR4  8
865*d83cc019SAndroid Build Coastguard Worker 
866*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_device {
867*d83cc019SAndroid Build Coastguard Worker 	/** PCI Device ID */
868*d83cc019SAndroid Build Coastguard Worker 	__u32 device_id;
869*d83cc019SAndroid Build Coastguard Worker 	/** Internal chip revision: A0, A1, etc.) */
870*d83cc019SAndroid Build Coastguard Worker 	__u32 chip_rev;
871*d83cc019SAndroid Build Coastguard Worker 	__u32 external_rev;
872*d83cc019SAndroid Build Coastguard Worker 	/** Revision id in PCI Config space */
873*d83cc019SAndroid Build Coastguard Worker 	__u32 pci_rev;
874*d83cc019SAndroid Build Coastguard Worker 	__u32 family;
875*d83cc019SAndroid Build Coastguard Worker 	__u32 num_shader_engines;
876*d83cc019SAndroid Build Coastguard Worker 	__u32 num_shader_arrays_per_engine;
877*d83cc019SAndroid Build Coastguard Worker 	/* in KHz */
878*d83cc019SAndroid Build Coastguard Worker 	__u32 gpu_counter_freq;
879*d83cc019SAndroid Build Coastguard Worker 	__u64 max_engine_clock;
880*d83cc019SAndroid Build Coastguard Worker 	__u64 max_memory_clock;
881*d83cc019SAndroid Build Coastguard Worker 	/* cu information */
882*d83cc019SAndroid Build Coastguard Worker 	__u32 cu_active_number;
883*d83cc019SAndroid Build Coastguard Worker 	/* NOTE: cu_ao_mask is INVALID, DON'T use it */
884*d83cc019SAndroid Build Coastguard Worker 	__u32 cu_ao_mask;
885*d83cc019SAndroid Build Coastguard Worker 	__u32 cu_bitmap[4][4];
886*d83cc019SAndroid Build Coastguard Worker 	/** Render backend pipe mask. One render backend is CB+DB. */
887*d83cc019SAndroid Build Coastguard Worker 	__u32 enabled_rb_pipes_mask;
888*d83cc019SAndroid Build Coastguard Worker 	__u32 num_rb_pipes;
889*d83cc019SAndroid Build Coastguard Worker 	__u32 num_hw_gfx_contexts;
890*d83cc019SAndroid Build Coastguard Worker 	__u32 _pad;
891*d83cc019SAndroid Build Coastguard Worker 	__u64 ids_flags;
892*d83cc019SAndroid Build Coastguard Worker 	/** Starting virtual address for UMDs. */
893*d83cc019SAndroid Build Coastguard Worker 	__u64 virtual_address_offset;
894*d83cc019SAndroid Build Coastguard Worker 	/** The maximum virtual address */
895*d83cc019SAndroid Build Coastguard Worker 	__u64 virtual_address_max;
896*d83cc019SAndroid Build Coastguard Worker 	/** Required alignment of virtual addresses. */
897*d83cc019SAndroid Build Coastguard Worker 	__u32 virtual_address_alignment;
898*d83cc019SAndroid Build Coastguard Worker 	/** Page table entry - fragment size */
899*d83cc019SAndroid Build Coastguard Worker 	__u32 pte_fragment_size;
900*d83cc019SAndroid Build Coastguard Worker 	__u32 gart_page_size;
901*d83cc019SAndroid Build Coastguard Worker 	/** constant engine ram size*/
902*d83cc019SAndroid Build Coastguard Worker 	__u32 ce_ram_size;
903*d83cc019SAndroid Build Coastguard Worker 	/** video memory type info*/
904*d83cc019SAndroid Build Coastguard Worker 	__u32 vram_type;
905*d83cc019SAndroid Build Coastguard Worker 	/** video memory bit width*/
906*d83cc019SAndroid Build Coastguard Worker 	__u32 vram_bit_width;
907*d83cc019SAndroid Build Coastguard Worker 	/* vce harvesting instance */
908*d83cc019SAndroid Build Coastguard Worker 	__u32 vce_harvest_config;
909*d83cc019SAndroid Build Coastguard Worker 	/* gfx double offchip LDS buffers */
910*d83cc019SAndroid Build Coastguard Worker 	__u32 gc_double_offchip_lds_buf;
911*d83cc019SAndroid Build Coastguard Worker 	/* NGG Primitive Buffer */
912*d83cc019SAndroid Build Coastguard Worker 	__u64 prim_buf_gpu_addr;
913*d83cc019SAndroid Build Coastguard Worker 	/* NGG Position Buffer */
914*d83cc019SAndroid Build Coastguard Worker 	__u64 pos_buf_gpu_addr;
915*d83cc019SAndroid Build Coastguard Worker 	/* NGG Control Sideband */
916*d83cc019SAndroid Build Coastguard Worker 	__u64 cntl_sb_buf_gpu_addr;
917*d83cc019SAndroid Build Coastguard Worker 	/* NGG Parameter Cache */
918*d83cc019SAndroid Build Coastguard Worker 	__u64 param_buf_gpu_addr;
919*d83cc019SAndroid Build Coastguard Worker 	__u32 prim_buf_size;
920*d83cc019SAndroid Build Coastguard Worker 	__u32 pos_buf_size;
921*d83cc019SAndroid Build Coastguard Worker 	__u32 cntl_sb_buf_size;
922*d83cc019SAndroid Build Coastguard Worker 	__u32 param_buf_size;
923*d83cc019SAndroid Build Coastguard Worker 	/* wavefront size*/
924*d83cc019SAndroid Build Coastguard Worker 	__u32 wave_front_size;
925*d83cc019SAndroid Build Coastguard Worker 	/* shader visible vgprs*/
926*d83cc019SAndroid Build Coastguard Worker 	__u32 num_shader_visible_vgprs;
927*d83cc019SAndroid Build Coastguard Worker 	/* CU per shader array*/
928*d83cc019SAndroid Build Coastguard Worker 	__u32 num_cu_per_sh;
929*d83cc019SAndroid Build Coastguard Worker 	/* number of tcc blocks*/
930*d83cc019SAndroid Build Coastguard Worker 	__u32 num_tcc_blocks;
931*d83cc019SAndroid Build Coastguard Worker 	/* gs vgt table depth*/
932*d83cc019SAndroid Build Coastguard Worker 	__u32 gs_vgt_table_depth;
933*d83cc019SAndroid Build Coastguard Worker 	/* gs primitive buffer depth*/
934*d83cc019SAndroid Build Coastguard Worker 	__u32 gs_prim_buffer_depth;
935*d83cc019SAndroid Build Coastguard Worker 	/* max gs wavefront per vgt*/
936*d83cc019SAndroid Build Coastguard Worker 	__u32 max_gs_waves_per_vgt;
937*d83cc019SAndroid Build Coastguard Worker 	__u32 _pad1;
938*d83cc019SAndroid Build Coastguard Worker 	/* always on cu bitmap */
939*d83cc019SAndroid Build Coastguard Worker 	__u32 cu_ao_bitmap[4][4];
940*d83cc019SAndroid Build Coastguard Worker 	/** Starting high virtual address for UMDs. */
941*d83cc019SAndroid Build Coastguard Worker 	__u64 high_va_offset;
942*d83cc019SAndroid Build Coastguard Worker 	/** The maximum high virtual address */
943*d83cc019SAndroid Build Coastguard Worker 	__u64 high_va_max;
944*d83cc019SAndroid Build Coastguard Worker };
945*d83cc019SAndroid Build Coastguard Worker 
946*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_hw_ip {
947*d83cc019SAndroid Build Coastguard Worker 	/** Version of h/w IP */
948*d83cc019SAndroid Build Coastguard Worker 	__u32  hw_ip_version_major;
949*d83cc019SAndroid Build Coastguard Worker 	__u32  hw_ip_version_minor;
950*d83cc019SAndroid Build Coastguard Worker 	/** Capabilities */
951*d83cc019SAndroid Build Coastguard Worker 	__u64  capabilities_flags;
952*d83cc019SAndroid Build Coastguard Worker 	/** command buffer address start alignment*/
953*d83cc019SAndroid Build Coastguard Worker 	__u32  ib_start_alignment;
954*d83cc019SAndroid Build Coastguard Worker 	/** command buffer size alignment*/
955*d83cc019SAndroid Build Coastguard Worker 	__u32  ib_size_alignment;
956*d83cc019SAndroid Build Coastguard Worker 	/** Bitmask of available rings. Bit 0 means ring 0, etc. */
957*d83cc019SAndroid Build Coastguard Worker 	__u32  available_rings;
958*d83cc019SAndroid Build Coastguard Worker 	__u32  _pad;
959*d83cc019SAndroid Build Coastguard Worker };
960*d83cc019SAndroid Build Coastguard Worker 
961*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_num_handles {
962*d83cc019SAndroid Build Coastguard Worker 	/** Max handles as supported by firmware for UVD */
963*d83cc019SAndroid Build Coastguard Worker 	__u32  uvd_max_handles;
964*d83cc019SAndroid Build Coastguard Worker 	/** Handles currently in use for UVD */
965*d83cc019SAndroid Build Coastguard Worker 	__u32  uvd_used_handles;
966*d83cc019SAndroid Build Coastguard Worker };
967*d83cc019SAndroid Build Coastguard Worker 
968*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VCE_CLOCK_TABLE_ENTRIES		6
969*d83cc019SAndroid Build Coastguard Worker 
970*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_vce_clock_table_entry {
971*d83cc019SAndroid Build Coastguard Worker 	/** System clock */
972*d83cc019SAndroid Build Coastguard Worker 	__u32 sclk;
973*d83cc019SAndroid Build Coastguard Worker 	/** Memory clock */
974*d83cc019SAndroid Build Coastguard Worker 	__u32 mclk;
975*d83cc019SAndroid Build Coastguard Worker 	/** VCE clock */
976*d83cc019SAndroid Build Coastguard Worker 	__u32 eclk;
977*d83cc019SAndroid Build Coastguard Worker 	__u32 pad;
978*d83cc019SAndroid Build Coastguard Worker };
979*d83cc019SAndroid Build Coastguard Worker 
980*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_vce_clock_table {
981*d83cc019SAndroid Build Coastguard Worker 	struct drm_amdgpu_info_vce_clock_table_entry entries[AMDGPU_VCE_CLOCK_TABLE_ENTRIES];
982*d83cc019SAndroid Build Coastguard Worker 	__u32 num_valid_entries;
983*d83cc019SAndroid Build Coastguard Worker 	__u32 pad;
984*d83cc019SAndroid Build Coastguard Worker };
985*d83cc019SAndroid Build Coastguard Worker 
986*d83cc019SAndroid Build Coastguard Worker /*
987*d83cc019SAndroid Build Coastguard Worker  * Supported GPU families
988*d83cc019SAndroid Build Coastguard Worker  */
989*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_UNKNOWN			0
990*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_SI			110 /* Hainan, Oland, Verde, Pitcairn, Tahiti */
991*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_CI			120 /* Bonaire, Hawaii */
992*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_KV			125 /* Kaveri, Kabini, Mullins */
993*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_VI			130 /* Iceland, Tonga */
994*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_CZ			135 /* Carrizo, Stoney */
995*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_AI			141 /* Vega10 */
996*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_RV			142 /* Raven */
997*d83cc019SAndroid Build Coastguard Worker 
998*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus)
999*d83cc019SAndroid Build Coastguard Worker }
1000*d83cc019SAndroid Build Coastguard Worker #endif
1001*d83cc019SAndroid Build Coastguard Worker 
1002*d83cc019SAndroid Build Coastguard Worker #endif
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