1*d83cc019SAndroid Build Coastguard Worker /* amdgpu_drm.h -- Public header for the amdgpu driver -*- linux-c -*- 2*d83cc019SAndroid Build Coastguard Worker * 3*d83cc019SAndroid Build Coastguard Worker * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. 4*d83cc019SAndroid Build Coastguard Worker * Copyright 2000 VA Linux Systems, Inc., Fremont, California. 5*d83cc019SAndroid Build Coastguard Worker * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas. 6*d83cc019SAndroid Build Coastguard Worker * Copyright 2014 Advanced Micro Devices, Inc. 7*d83cc019SAndroid Build Coastguard Worker * 8*d83cc019SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 9*d83cc019SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 10*d83cc019SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 11*d83cc019SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12*d83cc019SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 13*d83cc019SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 14*d83cc019SAndroid Build Coastguard Worker * 15*d83cc019SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included in 16*d83cc019SAndroid Build Coastguard Worker * all copies or substantial portions of the Software. 17*d83cc019SAndroid Build Coastguard Worker * 18*d83cc019SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19*d83cc019SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20*d83cc019SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21*d83cc019SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR 22*d83cc019SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 23*d83cc019SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 24*d83cc019SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 25*d83cc019SAndroid Build Coastguard Worker * 26*d83cc019SAndroid Build Coastguard Worker * Authors: 27*d83cc019SAndroid Build Coastguard Worker * Kevin E. Martin <[email protected]> 28*d83cc019SAndroid Build Coastguard Worker * Gareth Hughes <[email protected]> 29*d83cc019SAndroid Build Coastguard Worker * Keith Whitwell <[email protected]> 30*d83cc019SAndroid Build Coastguard Worker */ 31*d83cc019SAndroid Build Coastguard Worker 32*d83cc019SAndroid Build Coastguard Worker #ifndef __AMDGPU_DRM_H__ 33*d83cc019SAndroid Build Coastguard Worker #define __AMDGPU_DRM_H__ 34*d83cc019SAndroid Build Coastguard Worker 35*d83cc019SAndroid Build Coastguard Worker #include "drm.h" 36*d83cc019SAndroid Build Coastguard Worker 37*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus) 38*d83cc019SAndroid Build Coastguard Worker extern "C" { 39*d83cc019SAndroid Build Coastguard Worker #endif 40*d83cc019SAndroid Build Coastguard Worker 41*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_CREATE 0x00 42*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_MMAP 0x01 43*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_CTX 0x02 44*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_BO_LIST 0x03 45*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_CS 0x04 46*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_INFO 0x05 47*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_METADATA 0x06 48*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_WAIT_IDLE 0x07 49*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_VA 0x08 50*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_WAIT_CS 0x09 51*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_OP 0x10 52*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_GEM_USERPTR 0x11 53*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_WAIT_FENCES 0x12 54*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_VM 0x13 55*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_FENCE_TO_HANDLE 0x14 56*d83cc019SAndroid Build Coastguard Worker #define DRM_AMDGPU_SCHED 0x15 57*d83cc019SAndroid Build Coastguard Worker 58*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_CREATE, union drm_amdgpu_gem_create) 59*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_MMAP DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_MMAP, union drm_amdgpu_gem_mmap) 60*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_CTX DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_CTX, union drm_amdgpu_ctx) 61*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_BO_LIST DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_BO_LIST, union drm_amdgpu_bo_list) 62*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_CS DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_CS, union drm_amdgpu_cs) 63*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_INFO DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_INFO, struct drm_amdgpu_info) 64*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_METADATA DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_METADATA, struct drm_amdgpu_gem_metadata) 65*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_WAIT_IDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_WAIT_IDLE, union drm_amdgpu_gem_wait_idle) 66*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_VA DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_VA, struct drm_amdgpu_gem_va) 67*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_WAIT_CS DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_WAIT_CS, union drm_amdgpu_wait_cs) 68*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_OP DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_OP, struct drm_amdgpu_gem_op) 69*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_GEM_USERPTR DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_USERPTR, struct drm_amdgpu_gem_userptr) 70*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_WAIT_FENCES DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_WAIT_FENCES, union drm_amdgpu_wait_fences) 71*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_VM DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_VM, union drm_amdgpu_vm) 72*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_FENCE_TO_HANDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_FENCE_TO_HANDLE, union drm_amdgpu_fence_to_handle) 73*d83cc019SAndroid Build Coastguard Worker #define DRM_IOCTL_AMDGPU_SCHED DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_SCHED, union drm_amdgpu_sched) 74*d83cc019SAndroid Build Coastguard Worker 75*d83cc019SAndroid Build Coastguard Worker /** 76*d83cc019SAndroid Build Coastguard Worker * DOC: memory domains 77*d83cc019SAndroid Build Coastguard Worker * 78*d83cc019SAndroid Build Coastguard Worker * %AMDGPU_GEM_DOMAIN_CPU System memory that is not GPU accessible. 79*d83cc019SAndroid Build Coastguard Worker * Memory in this pool could be swapped out to disk if there is pressure. 80*d83cc019SAndroid Build Coastguard Worker * 81*d83cc019SAndroid Build Coastguard Worker * %AMDGPU_GEM_DOMAIN_GTT GPU accessible system memory, mapped into the 82*d83cc019SAndroid Build Coastguard Worker * GPU's virtual address space via gart. Gart memory linearizes non-contiguous 83*d83cc019SAndroid Build Coastguard Worker * pages of system memory, allows GPU access system memory in a linezrized 84*d83cc019SAndroid Build Coastguard Worker * fashion. 85*d83cc019SAndroid Build Coastguard Worker * 86*d83cc019SAndroid Build Coastguard Worker * %AMDGPU_GEM_DOMAIN_VRAM Local video memory. For APUs, it is memory 87*d83cc019SAndroid Build Coastguard Worker * carved out by the BIOS. 88*d83cc019SAndroid Build Coastguard Worker * 89*d83cc019SAndroid Build Coastguard Worker * %AMDGPU_GEM_DOMAIN_GDS Global on-chip data storage used to share data 90*d83cc019SAndroid Build Coastguard Worker * across shader threads. 91*d83cc019SAndroid Build Coastguard Worker * 92*d83cc019SAndroid Build Coastguard Worker * %AMDGPU_GEM_DOMAIN_GWS Global wave sync, used to synchronize the 93*d83cc019SAndroid Build Coastguard Worker * execution of all the waves on a device. 94*d83cc019SAndroid Build Coastguard Worker * 95*d83cc019SAndroid Build Coastguard Worker * %AMDGPU_GEM_DOMAIN_OA Ordered append, used by 3D or Compute engines 96*d83cc019SAndroid Build Coastguard Worker * for appending data. 97*d83cc019SAndroid Build Coastguard Worker */ 98*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_CPU 0x1 99*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_GTT 0x2 100*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_VRAM 0x4 101*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_GDS 0x8 102*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_GWS 0x10 103*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_OA 0x20 104*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_DOMAIN_MASK (AMDGPU_GEM_DOMAIN_CPU | \ 105*d83cc019SAndroid Build Coastguard Worker AMDGPU_GEM_DOMAIN_GTT | \ 106*d83cc019SAndroid Build Coastguard Worker AMDGPU_GEM_DOMAIN_VRAM | \ 107*d83cc019SAndroid Build Coastguard Worker AMDGPU_GEM_DOMAIN_GDS | \ 108*d83cc019SAndroid Build Coastguard Worker AMDGPU_GEM_DOMAIN_GWS | \ 109*d83cc019SAndroid Build Coastguard Worker AMDGPU_GEM_DOMAIN_OA) 110*d83cc019SAndroid Build Coastguard Worker 111*d83cc019SAndroid Build Coastguard Worker /* Flag that CPU access will be required for the case of VRAM domain */ 112*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED (1 << 0) 113*d83cc019SAndroid Build Coastguard Worker /* Flag that CPU access will not work, this VRAM domain is invisible */ 114*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_NO_CPU_ACCESS (1 << 1) 115*d83cc019SAndroid Build Coastguard Worker /* Flag that USWC attributes should be used for GTT */ 116*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_CPU_GTT_USWC (1 << 2) 117*d83cc019SAndroid Build Coastguard Worker /* Flag that the memory should be in VRAM and cleared */ 118*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_VRAM_CLEARED (1 << 3) 119*d83cc019SAndroid Build Coastguard Worker /* Flag that create shadow bo(GTT) while allocating vram bo */ 120*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_SHADOW (1 << 4) 121*d83cc019SAndroid Build Coastguard Worker /* Flag that allocating the BO should use linear VRAM */ 122*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_VRAM_CONTIGUOUS (1 << 5) 123*d83cc019SAndroid Build Coastguard Worker /* Flag that BO is always valid in this VM */ 124*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_VM_ALWAYS_VALID (1 << 6) 125*d83cc019SAndroid Build Coastguard Worker /* Flag that BO sharing will be explicitly synchronized */ 126*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_EXPLICIT_SYNC (1 << 7) 127*d83cc019SAndroid Build Coastguard Worker /* Flag that indicates allocating MQD gart on GFX9, where the mtype 128*d83cc019SAndroid Build Coastguard Worker * for the second page onward should be set to NC. 129*d83cc019SAndroid Build Coastguard Worker */ 130*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_CREATE_MQD_GFX9 (1 << 8) 131*d83cc019SAndroid Build Coastguard Worker 132*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_create_in { 133*d83cc019SAndroid Build Coastguard Worker /** the requested memory size */ 134*d83cc019SAndroid Build Coastguard Worker __u64 bo_size; 135*d83cc019SAndroid Build Coastguard Worker /** physical start_addr alignment in bytes for some HW requirements */ 136*d83cc019SAndroid Build Coastguard Worker __u64 alignment; 137*d83cc019SAndroid Build Coastguard Worker /** the requested memory domains */ 138*d83cc019SAndroid Build Coastguard Worker __u64 domains; 139*d83cc019SAndroid Build Coastguard Worker /** allocation flags */ 140*d83cc019SAndroid Build Coastguard Worker __u64 domain_flags; 141*d83cc019SAndroid Build Coastguard Worker }; 142*d83cc019SAndroid Build Coastguard Worker 143*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_create_out { 144*d83cc019SAndroid Build Coastguard Worker /** returned GEM object handle */ 145*d83cc019SAndroid Build Coastguard Worker __u32 handle; 146*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 147*d83cc019SAndroid Build Coastguard Worker }; 148*d83cc019SAndroid Build Coastguard Worker 149*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_gem_create { 150*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_create_in in; 151*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_create_out out; 152*d83cc019SAndroid Build Coastguard Worker }; 153*d83cc019SAndroid Build Coastguard Worker 154*d83cc019SAndroid Build Coastguard Worker /** Opcode to create new residency list. */ 155*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_BO_LIST_OP_CREATE 0 156*d83cc019SAndroid Build Coastguard Worker /** Opcode to destroy previously created residency list */ 157*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_BO_LIST_OP_DESTROY 1 158*d83cc019SAndroid Build Coastguard Worker /** Opcode to update resource information in the list */ 159*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_BO_LIST_OP_UPDATE 2 160*d83cc019SAndroid Build Coastguard Worker 161*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_bo_list_in { 162*d83cc019SAndroid Build Coastguard Worker /** Type of operation */ 163*d83cc019SAndroid Build Coastguard Worker __u32 operation; 164*d83cc019SAndroid Build Coastguard Worker /** Handle of list or 0 if we want to create one */ 165*d83cc019SAndroid Build Coastguard Worker __u32 list_handle; 166*d83cc019SAndroid Build Coastguard Worker /** Number of BOs in list */ 167*d83cc019SAndroid Build Coastguard Worker __u32 bo_number; 168*d83cc019SAndroid Build Coastguard Worker /** Size of each element describing BO */ 169*d83cc019SAndroid Build Coastguard Worker __u32 bo_info_size; 170*d83cc019SAndroid Build Coastguard Worker /** Pointer to array describing BOs */ 171*d83cc019SAndroid Build Coastguard Worker __u64 bo_info_ptr; 172*d83cc019SAndroid Build Coastguard Worker }; 173*d83cc019SAndroid Build Coastguard Worker 174*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_bo_list_entry { 175*d83cc019SAndroid Build Coastguard Worker /** Handle of BO */ 176*d83cc019SAndroid Build Coastguard Worker __u32 bo_handle; 177*d83cc019SAndroid Build Coastguard Worker /** New (if specified) BO priority to be used during migration */ 178*d83cc019SAndroid Build Coastguard Worker __u32 bo_priority; 179*d83cc019SAndroid Build Coastguard Worker }; 180*d83cc019SAndroid Build Coastguard Worker 181*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_bo_list_out { 182*d83cc019SAndroid Build Coastguard Worker /** Handle of resource list */ 183*d83cc019SAndroid Build Coastguard Worker __u32 list_handle; 184*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 185*d83cc019SAndroid Build Coastguard Worker }; 186*d83cc019SAndroid Build Coastguard Worker 187*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_bo_list { 188*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_bo_list_in in; 189*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_bo_list_out out; 190*d83cc019SAndroid Build Coastguard Worker }; 191*d83cc019SAndroid Build Coastguard Worker 192*d83cc019SAndroid Build Coastguard Worker /* context related */ 193*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_OP_ALLOC_CTX 1 194*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_OP_FREE_CTX 2 195*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_OP_QUERY_STATE 3 196*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_OP_QUERY_STATE2 4 197*d83cc019SAndroid Build Coastguard Worker 198*d83cc019SAndroid Build Coastguard Worker /* GPU reset status */ 199*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_NO_RESET 0 200*d83cc019SAndroid Build Coastguard Worker /* this the context caused it */ 201*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_GUILTY_RESET 1 202*d83cc019SAndroid Build Coastguard Worker /* some other context caused it */ 203*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_INNOCENT_RESET 2 204*d83cc019SAndroid Build Coastguard Worker /* unknown cause */ 205*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_UNKNOWN_RESET 3 206*d83cc019SAndroid Build Coastguard Worker 207*d83cc019SAndroid Build Coastguard Worker /* indicate gpu reset occured after ctx created */ 208*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_QUERY2_FLAGS_RESET (1<<0) 209*d83cc019SAndroid Build Coastguard Worker /* indicate vram lost occured after ctx created */ 210*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_QUERY2_FLAGS_VRAMLOST (1<<1) 211*d83cc019SAndroid Build Coastguard Worker /* indicate some job from this context once cause gpu hang */ 212*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_QUERY2_FLAGS_GUILTY (1<<2) 213*d83cc019SAndroid Build Coastguard Worker 214*d83cc019SAndroid Build Coastguard Worker /* Context priority level */ 215*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_UNSET -2048 216*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_VERY_LOW -1023 217*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_LOW -512 218*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_NORMAL 0 219*d83cc019SAndroid Build Coastguard Worker /* Selecting a priority above NORMAL requires CAP_SYS_NICE or DRM_MASTER */ 220*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_HIGH 512 221*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CTX_PRIORITY_VERY_HIGH 1023 222*d83cc019SAndroid Build Coastguard Worker 223*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_ctx_in { 224*d83cc019SAndroid Build Coastguard Worker /** AMDGPU_CTX_OP_* */ 225*d83cc019SAndroid Build Coastguard Worker __u32 op; 226*d83cc019SAndroid Build Coastguard Worker /** For future use, no flags defined so far */ 227*d83cc019SAndroid Build Coastguard Worker __u32 flags; 228*d83cc019SAndroid Build Coastguard Worker __u32 ctx_id; 229*d83cc019SAndroid Build Coastguard Worker __s32 priority; 230*d83cc019SAndroid Build Coastguard Worker }; 231*d83cc019SAndroid Build Coastguard Worker 232*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_ctx_out { 233*d83cc019SAndroid Build Coastguard Worker struct { 234*d83cc019SAndroid Build Coastguard Worker __u32 ctx_id; 235*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 236*d83cc019SAndroid Build Coastguard Worker } alloc; 237*d83cc019SAndroid Build Coastguard Worker 238*d83cc019SAndroid Build Coastguard Worker struct { 239*d83cc019SAndroid Build Coastguard Worker /** For future use, no flags defined so far */ 240*d83cc019SAndroid Build Coastguard Worker __u64 flags; 241*d83cc019SAndroid Build Coastguard Worker /** Number of resets caused by this context so far. */ 242*d83cc019SAndroid Build Coastguard Worker __u32 hangs; 243*d83cc019SAndroid Build Coastguard Worker /** Reset status since the last call of the ioctl. */ 244*d83cc019SAndroid Build Coastguard Worker __u32 reset_status; 245*d83cc019SAndroid Build Coastguard Worker } state; 246*d83cc019SAndroid Build Coastguard Worker }; 247*d83cc019SAndroid Build Coastguard Worker 248*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_ctx { 249*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_ctx_in in; 250*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_ctx_out out; 251*d83cc019SAndroid Build Coastguard Worker }; 252*d83cc019SAndroid Build Coastguard Worker 253*d83cc019SAndroid Build Coastguard Worker /* vm ioctl */ 254*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_OP_RESERVE_VMID 1 255*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_OP_UNRESERVE_VMID 2 256*d83cc019SAndroid Build Coastguard Worker 257*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_vm_in { 258*d83cc019SAndroid Build Coastguard Worker /** AMDGPU_VM_OP_* */ 259*d83cc019SAndroid Build Coastguard Worker __u32 op; 260*d83cc019SAndroid Build Coastguard Worker __u32 flags; 261*d83cc019SAndroid Build Coastguard Worker }; 262*d83cc019SAndroid Build Coastguard Worker 263*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_vm_out { 264*d83cc019SAndroid Build Coastguard Worker /** For future use, no flags defined so far */ 265*d83cc019SAndroid Build Coastguard Worker __u64 flags; 266*d83cc019SAndroid Build Coastguard Worker }; 267*d83cc019SAndroid Build Coastguard Worker 268*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_vm { 269*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_vm_in in; 270*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_vm_out out; 271*d83cc019SAndroid Build Coastguard Worker }; 272*d83cc019SAndroid Build Coastguard Worker 273*d83cc019SAndroid Build Coastguard Worker /* sched ioctl */ 274*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_SCHED_OP_PROCESS_PRIORITY_OVERRIDE 1 275*d83cc019SAndroid Build Coastguard Worker 276*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_sched_in { 277*d83cc019SAndroid Build Coastguard Worker /* AMDGPU_SCHED_OP_* */ 278*d83cc019SAndroid Build Coastguard Worker __u32 op; 279*d83cc019SAndroid Build Coastguard Worker __u32 fd; 280*d83cc019SAndroid Build Coastguard Worker __s32 priority; 281*d83cc019SAndroid Build Coastguard Worker __u32 flags; 282*d83cc019SAndroid Build Coastguard Worker }; 283*d83cc019SAndroid Build Coastguard Worker 284*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_sched { 285*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_sched_in in; 286*d83cc019SAndroid Build Coastguard Worker }; 287*d83cc019SAndroid Build Coastguard Worker 288*d83cc019SAndroid Build Coastguard Worker /* 289*d83cc019SAndroid Build Coastguard Worker * This is not a reliable API and you should expect it to fail for any 290*d83cc019SAndroid Build Coastguard Worker * number of reasons and have fallback path that do not use userptr to 291*d83cc019SAndroid Build Coastguard Worker * perform any operation. 292*d83cc019SAndroid Build Coastguard Worker */ 293*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_USERPTR_READONLY (1 << 0) 294*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_USERPTR_ANONONLY (1 << 1) 295*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_USERPTR_VALIDATE (1 << 2) 296*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_USERPTR_REGISTER (1 << 3) 297*d83cc019SAndroid Build Coastguard Worker 298*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_userptr { 299*d83cc019SAndroid Build Coastguard Worker __u64 addr; 300*d83cc019SAndroid Build Coastguard Worker __u64 size; 301*d83cc019SAndroid Build Coastguard Worker /* AMDGPU_GEM_USERPTR_* */ 302*d83cc019SAndroid Build Coastguard Worker __u32 flags; 303*d83cc019SAndroid Build Coastguard Worker /* Resulting GEM handle */ 304*d83cc019SAndroid Build Coastguard Worker __u32 handle; 305*d83cc019SAndroid Build Coastguard Worker }; 306*d83cc019SAndroid Build Coastguard Worker 307*d83cc019SAndroid Build Coastguard Worker /* SI-CI-VI: */ 308*d83cc019SAndroid Build Coastguard Worker /* same meaning as the GB_TILE_MODE and GL_MACRO_TILE_MODE fields */ 309*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_ARRAY_MODE_SHIFT 0 310*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_ARRAY_MODE_MASK 0xf 311*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_PIPE_CONFIG_SHIFT 4 312*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_PIPE_CONFIG_MASK 0x1f 313*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_TILE_SPLIT_SHIFT 9 314*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_TILE_SPLIT_MASK 0x7 315*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_MICRO_TILE_MODE_SHIFT 12 316*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_MICRO_TILE_MODE_MASK 0x7 317*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_BANK_WIDTH_SHIFT 15 318*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_BANK_WIDTH_MASK 0x3 319*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_BANK_HEIGHT_SHIFT 17 320*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_BANK_HEIGHT_MASK 0x3 321*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_MACRO_TILE_ASPECT_SHIFT 19 322*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_MACRO_TILE_ASPECT_MASK 0x3 323*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_NUM_BANKS_SHIFT 21 324*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_NUM_BANKS_MASK 0x3 325*d83cc019SAndroid Build Coastguard Worker 326*d83cc019SAndroid Build Coastguard Worker /* GFX9 and later: */ 327*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_SWIZZLE_MODE_SHIFT 0 328*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_SWIZZLE_MODE_MASK 0x1f 329*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_OFFSET_256B_SHIFT 5 330*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_OFFSET_256B_MASK 0xFFFFFF 331*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_PITCH_MAX_SHIFT 29 332*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_PITCH_MAX_MASK 0x3FFF 333*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_INDEPENDENT_64B_SHIFT 43 334*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_DCC_INDEPENDENT_64B_MASK 0x1 335*d83cc019SAndroid Build Coastguard Worker 336*d83cc019SAndroid Build Coastguard Worker /* Set/Get helpers for tiling flags. */ 337*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_SET(field, value) \ 338*d83cc019SAndroid Build Coastguard Worker (((__u64)(value) & AMDGPU_TILING_##field##_MASK) << AMDGPU_TILING_##field##_SHIFT) 339*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_TILING_GET(value, field) \ 340*d83cc019SAndroid Build Coastguard Worker (((__u64)(value) >> AMDGPU_TILING_##field##_SHIFT) & AMDGPU_TILING_##field##_MASK) 341*d83cc019SAndroid Build Coastguard Worker 342*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_METADATA_OP_SET_METADATA 1 343*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_METADATA_OP_GET_METADATA 2 344*d83cc019SAndroid Build Coastguard Worker 345*d83cc019SAndroid Build Coastguard Worker /** The same structure is shared for input/output */ 346*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_metadata { 347*d83cc019SAndroid Build Coastguard Worker /** GEM Object handle */ 348*d83cc019SAndroid Build Coastguard Worker __u32 handle; 349*d83cc019SAndroid Build Coastguard Worker /** Do we want get or set metadata */ 350*d83cc019SAndroid Build Coastguard Worker __u32 op; 351*d83cc019SAndroid Build Coastguard Worker struct { 352*d83cc019SAndroid Build Coastguard Worker /** For future use, no flags defined so far */ 353*d83cc019SAndroid Build Coastguard Worker __u64 flags; 354*d83cc019SAndroid Build Coastguard Worker /** family specific tiling info */ 355*d83cc019SAndroid Build Coastguard Worker __u64 tiling_info; 356*d83cc019SAndroid Build Coastguard Worker __u32 data_size_bytes; 357*d83cc019SAndroid Build Coastguard Worker __u32 data[64]; 358*d83cc019SAndroid Build Coastguard Worker } data; 359*d83cc019SAndroid Build Coastguard Worker }; 360*d83cc019SAndroid Build Coastguard Worker 361*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_mmap_in { 362*d83cc019SAndroid Build Coastguard Worker /** the GEM object handle */ 363*d83cc019SAndroid Build Coastguard Worker __u32 handle; 364*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 365*d83cc019SAndroid Build Coastguard Worker }; 366*d83cc019SAndroid Build Coastguard Worker 367*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_mmap_out { 368*d83cc019SAndroid Build Coastguard Worker /** mmap offset from the vma offset manager */ 369*d83cc019SAndroid Build Coastguard Worker __u64 addr_ptr; 370*d83cc019SAndroid Build Coastguard Worker }; 371*d83cc019SAndroid Build Coastguard Worker 372*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_gem_mmap { 373*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_mmap_in in; 374*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_mmap_out out; 375*d83cc019SAndroid Build Coastguard Worker }; 376*d83cc019SAndroid Build Coastguard Worker 377*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_wait_idle_in { 378*d83cc019SAndroid Build Coastguard Worker /** GEM object handle */ 379*d83cc019SAndroid Build Coastguard Worker __u32 handle; 380*d83cc019SAndroid Build Coastguard Worker /** For future use, no flags defined so far */ 381*d83cc019SAndroid Build Coastguard Worker __u32 flags; 382*d83cc019SAndroid Build Coastguard Worker /** Absolute timeout to wait */ 383*d83cc019SAndroid Build Coastguard Worker __u64 timeout; 384*d83cc019SAndroid Build Coastguard Worker }; 385*d83cc019SAndroid Build Coastguard Worker 386*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_wait_idle_out { 387*d83cc019SAndroid Build Coastguard Worker /** BO status: 0 - BO is idle, 1 - BO is busy */ 388*d83cc019SAndroid Build Coastguard Worker __u32 status; 389*d83cc019SAndroid Build Coastguard Worker /** Returned current memory domain */ 390*d83cc019SAndroid Build Coastguard Worker __u32 domain; 391*d83cc019SAndroid Build Coastguard Worker }; 392*d83cc019SAndroid Build Coastguard Worker 393*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_gem_wait_idle { 394*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_wait_idle_in in; 395*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_wait_idle_out out; 396*d83cc019SAndroid Build Coastguard Worker }; 397*d83cc019SAndroid Build Coastguard Worker 398*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_cs_in { 399*d83cc019SAndroid Build Coastguard Worker /* Command submission handle 400*d83cc019SAndroid Build Coastguard Worker * handle equals 0 means none to wait for 401*d83cc019SAndroid Build Coastguard Worker * handle equals ~0ull means wait for the latest sequence number 402*d83cc019SAndroid Build Coastguard Worker */ 403*d83cc019SAndroid Build Coastguard Worker __u64 handle; 404*d83cc019SAndroid Build Coastguard Worker /** Absolute timeout to wait */ 405*d83cc019SAndroid Build Coastguard Worker __u64 timeout; 406*d83cc019SAndroid Build Coastguard Worker __u32 ip_type; 407*d83cc019SAndroid Build Coastguard Worker __u32 ip_instance; 408*d83cc019SAndroid Build Coastguard Worker __u32 ring; 409*d83cc019SAndroid Build Coastguard Worker __u32 ctx_id; 410*d83cc019SAndroid Build Coastguard Worker }; 411*d83cc019SAndroid Build Coastguard Worker 412*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_cs_out { 413*d83cc019SAndroid Build Coastguard Worker /** CS status: 0 - CS completed, 1 - CS still busy */ 414*d83cc019SAndroid Build Coastguard Worker __u64 status; 415*d83cc019SAndroid Build Coastguard Worker }; 416*d83cc019SAndroid Build Coastguard Worker 417*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_wait_cs { 418*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_cs_in in; 419*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_cs_out out; 420*d83cc019SAndroid Build Coastguard Worker }; 421*d83cc019SAndroid Build Coastguard Worker 422*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_fence { 423*d83cc019SAndroid Build Coastguard Worker __u32 ctx_id; 424*d83cc019SAndroid Build Coastguard Worker __u32 ip_type; 425*d83cc019SAndroid Build Coastguard Worker __u32 ip_instance; 426*d83cc019SAndroid Build Coastguard Worker __u32 ring; 427*d83cc019SAndroid Build Coastguard Worker __u64 seq_no; 428*d83cc019SAndroid Build Coastguard Worker }; 429*d83cc019SAndroid Build Coastguard Worker 430*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_fences_in { 431*d83cc019SAndroid Build Coastguard Worker /** This points to uint64_t * which points to fences */ 432*d83cc019SAndroid Build Coastguard Worker __u64 fences; 433*d83cc019SAndroid Build Coastguard Worker __u32 fence_count; 434*d83cc019SAndroid Build Coastguard Worker __u32 wait_all; 435*d83cc019SAndroid Build Coastguard Worker __u64 timeout_ns; 436*d83cc019SAndroid Build Coastguard Worker }; 437*d83cc019SAndroid Build Coastguard Worker 438*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_fences_out { 439*d83cc019SAndroid Build Coastguard Worker __u32 status; 440*d83cc019SAndroid Build Coastguard Worker __u32 first_signaled; 441*d83cc019SAndroid Build Coastguard Worker }; 442*d83cc019SAndroid Build Coastguard Worker 443*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_wait_fences { 444*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_fences_in in; 445*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_wait_fences_out out; 446*d83cc019SAndroid Build Coastguard Worker }; 447*d83cc019SAndroid Build Coastguard Worker 448*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_OP_GET_GEM_CREATE_INFO 0 449*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_GEM_OP_SET_PLACEMENT 1 450*d83cc019SAndroid Build Coastguard Worker 451*d83cc019SAndroid Build Coastguard Worker /* Sets or returns a value associated with a buffer. */ 452*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_op { 453*d83cc019SAndroid Build Coastguard Worker /** GEM object handle */ 454*d83cc019SAndroid Build Coastguard Worker __u32 handle; 455*d83cc019SAndroid Build Coastguard Worker /** AMDGPU_GEM_OP_* */ 456*d83cc019SAndroid Build Coastguard Worker __u32 op; 457*d83cc019SAndroid Build Coastguard Worker /** Input or return value */ 458*d83cc019SAndroid Build Coastguard Worker __u64 value; 459*d83cc019SAndroid Build Coastguard Worker }; 460*d83cc019SAndroid Build Coastguard Worker 461*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VA_OP_MAP 1 462*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VA_OP_UNMAP 2 463*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VA_OP_CLEAR 3 464*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VA_OP_REPLACE 4 465*d83cc019SAndroid Build Coastguard Worker 466*d83cc019SAndroid Build Coastguard Worker /* Delay the page table update till the next CS */ 467*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_DELAY_UPDATE (1 << 0) 468*d83cc019SAndroid Build Coastguard Worker 469*d83cc019SAndroid Build Coastguard Worker /* Mapping flags */ 470*d83cc019SAndroid Build Coastguard Worker /* readable mapping */ 471*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_PAGE_READABLE (1 << 1) 472*d83cc019SAndroid Build Coastguard Worker /* writable mapping */ 473*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_PAGE_WRITEABLE (1 << 2) 474*d83cc019SAndroid Build Coastguard Worker /* executable mapping, new for VI */ 475*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_PAGE_EXECUTABLE (1 << 3) 476*d83cc019SAndroid Build Coastguard Worker /* partially resident texture */ 477*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_PAGE_PRT (1 << 4) 478*d83cc019SAndroid Build Coastguard Worker /* MTYPE flags use bit 5 to 8 */ 479*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_MASK (0xf << 5) 480*d83cc019SAndroid Build Coastguard Worker /* Default MTYPE. Pre-AI must use this. Recommended for newer ASICs. */ 481*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_DEFAULT (0 << 5) 482*d83cc019SAndroid Build Coastguard Worker /* Use NC MTYPE instead of default MTYPE */ 483*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_NC (1 << 5) 484*d83cc019SAndroid Build Coastguard Worker /* Use WC MTYPE instead of default MTYPE */ 485*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_WC (2 << 5) 486*d83cc019SAndroid Build Coastguard Worker /* Use CC MTYPE instead of default MTYPE */ 487*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_CC (3 << 5) 488*d83cc019SAndroid Build Coastguard Worker /* Use UC MTYPE instead of default MTYPE */ 489*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VM_MTYPE_UC (4 << 5) 490*d83cc019SAndroid Build Coastguard Worker 491*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_gem_va { 492*d83cc019SAndroid Build Coastguard Worker /** GEM object handle */ 493*d83cc019SAndroid Build Coastguard Worker __u32 handle; 494*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 495*d83cc019SAndroid Build Coastguard Worker /** AMDGPU_VA_OP_* */ 496*d83cc019SAndroid Build Coastguard Worker __u32 operation; 497*d83cc019SAndroid Build Coastguard Worker /** AMDGPU_VM_PAGE_* */ 498*d83cc019SAndroid Build Coastguard Worker __u32 flags; 499*d83cc019SAndroid Build Coastguard Worker /** va address to assign . Must be correctly aligned.*/ 500*d83cc019SAndroid Build Coastguard Worker __u64 va_address; 501*d83cc019SAndroid Build Coastguard Worker /** Specify offset inside of BO to assign. Must be correctly aligned.*/ 502*d83cc019SAndroid Build Coastguard Worker __u64 offset_in_bo; 503*d83cc019SAndroid Build Coastguard Worker /** Specify mapping size. Must be correctly aligned. */ 504*d83cc019SAndroid Build Coastguard Worker __u64 map_size; 505*d83cc019SAndroid Build Coastguard Worker }; 506*d83cc019SAndroid Build Coastguard Worker 507*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_GFX 0 508*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_COMPUTE 1 509*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_DMA 2 510*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_UVD 3 511*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_VCE 4 512*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_UVD_ENC 5 513*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_VCN_DEC 6 514*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_VCN_ENC 7 515*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_VCN_JPEG 8 516*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_NUM 9 517*d83cc019SAndroid Build Coastguard Worker 518*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_HW_IP_INSTANCE_MAX_COUNT 1 519*d83cc019SAndroid Build Coastguard Worker 520*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_IB 0x01 521*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_FENCE 0x02 522*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_DEPENDENCIES 0x03 523*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_SYNCOBJ_IN 0x04 524*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_SYNCOBJ_OUT 0x05 525*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_CHUNK_ID_BO_HANDLES 0x06 526*d83cc019SAndroid Build Coastguard Worker 527*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk { 528*d83cc019SAndroid Build Coastguard Worker __u32 chunk_id; 529*d83cc019SAndroid Build Coastguard Worker __u32 length_dw; 530*d83cc019SAndroid Build Coastguard Worker __u64 chunk_data; 531*d83cc019SAndroid Build Coastguard Worker }; 532*d83cc019SAndroid Build Coastguard Worker 533*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_in { 534*d83cc019SAndroid Build Coastguard Worker /** Rendering context id */ 535*d83cc019SAndroid Build Coastguard Worker __u32 ctx_id; 536*d83cc019SAndroid Build Coastguard Worker /** Handle of resource list associated with CS */ 537*d83cc019SAndroid Build Coastguard Worker __u32 bo_list_handle; 538*d83cc019SAndroid Build Coastguard Worker __u32 num_chunks; 539*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 540*d83cc019SAndroid Build Coastguard Worker /** this points to __u64 * which point to cs chunks */ 541*d83cc019SAndroid Build Coastguard Worker __u64 chunks; 542*d83cc019SAndroid Build Coastguard Worker }; 543*d83cc019SAndroid Build Coastguard Worker 544*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_out { 545*d83cc019SAndroid Build Coastguard Worker __u64 handle; 546*d83cc019SAndroid Build Coastguard Worker }; 547*d83cc019SAndroid Build Coastguard Worker 548*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_cs { 549*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_in in; 550*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_out out; 551*d83cc019SAndroid Build Coastguard Worker }; 552*d83cc019SAndroid Build Coastguard Worker 553*d83cc019SAndroid Build Coastguard Worker /* Specify flags to be used for IB */ 554*d83cc019SAndroid Build Coastguard Worker 555*d83cc019SAndroid Build Coastguard Worker /* This IB should be submitted to CE */ 556*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IB_FLAG_CE (1<<0) 557*d83cc019SAndroid Build Coastguard Worker 558*d83cc019SAndroid Build Coastguard Worker /* Preamble flag, which means the IB could be dropped if no context switch */ 559*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IB_FLAG_PREAMBLE (1<<1) 560*d83cc019SAndroid Build Coastguard Worker 561*d83cc019SAndroid Build Coastguard Worker /* Preempt flag, IB should set Pre_enb bit if PREEMPT flag detected */ 562*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IB_FLAG_PREEMPT (1<<2) 563*d83cc019SAndroid Build Coastguard Worker 564*d83cc019SAndroid Build Coastguard Worker /* The IB fence should do the L2 writeback but not invalidate any shader 565*d83cc019SAndroid Build Coastguard Worker * caches (L2/vL1/sL1/I$). */ 566*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IB_FLAG_TC_WB_NOT_INVALIDATE (1 << 3) 567*d83cc019SAndroid Build Coastguard Worker 568*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_ib { 569*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 570*d83cc019SAndroid Build Coastguard Worker /** AMDGPU_IB_FLAG_* */ 571*d83cc019SAndroid Build Coastguard Worker __u32 flags; 572*d83cc019SAndroid Build Coastguard Worker /** Virtual address to begin IB execution */ 573*d83cc019SAndroid Build Coastguard Worker __u64 va_start; 574*d83cc019SAndroid Build Coastguard Worker /** Size of submission */ 575*d83cc019SAndroid Build Coastguard Worker __u32 ib_bytes; 576*d83cc019SAndroid Build Coastguard Worker /** HW IP to submit to */ 577*d83cc019SAndroid Build Coastguard Worker __u32 ip_type; 578*d83cc019SAndroid Build Coastguard Worker /** HW IP index of the same type to submit to */ 579*d83cc019SAndroid Build Coastguard Worker __u32 ip_instance; 580*d83cc019SAndroid Build Coastguard Worker /** Ring index to submit to */ 581*d83cc019SAndroid Build Coastguard Worker __u32 ring; 582*d83cc019SAndroid Build Coastguard Worker }; 583*d83cc019SAndroid Build Coastguard Worker 584*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_dep { 585*d83cc019SAndroid Build Coastguard Worker __u32 ip_type; 586*d83cc019SAndroid Build Coastguard Worker __u32 ip_instance; 587*d83cc019SAndroid Build Coastguard Worker __u32 ring; 588*d83cc019SAndroid Build Coastguard Worker __u32 ctx_id; 589*d83cc019SAndroid Build Coastguard Worker __u64 handle; 590*d83cc019SAndroid Build Coastguard Worker }; 591*d83cc019SAndroid Build Coastguard Worker 592*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_fence { 593*d83cc019SAndroid Build Coastguard Worker __u32 handle; 594*d83cc019SAndroid Build Coastguard Worker __u32 offset; 595*d83cc019SAndroid Build Coastguard Worker }; 596*d83cc019SAndroid Build Coastguard Worker 597*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_sem { 598*d83cc019SAndroid Build Coastguard Worker __u32 handle; 599*d83cc019SAndroid Build Coastguard Worker }; 600*d83cc019SAndroid Build Coastguard Worker 601*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FENCE_TO_HANDLE_GET_SYNCOBJ 0 602*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FENCE_TO_HANDLE_GET_SYNCOBJ_FD 1 603*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FENCE_TO_HANDLE_GET_SYNC_FILE_FD 2 604*d83cc019SAndroid Build Coastguard Worker 605*d83cc019SAndroid Build Coastguard Worker union drm_amdgpu_fence_to_handle { 606*d83cc019SAndroid Build Coastguard Worker struct { 607*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_fence fence; 608*d83cc019SAndroid Build Coastguard Worker __u32 what; 609*d83cc019SAndroid Build Coastguard Worker __u32 pad; 610*d83cc019SAndroid Build Coastguard Worker } in; 611*d83cc019SAndroid Build Coastguard Worker struct { 612*d83cc019SAndroid Build Coastguard Worker __u32 handle; 613*d83cc019SAndroid Build Coastguard Worker } out; 614*d83cc019SAndroid Build Coastguard Worker }; 615*d83cc019SAndroid Build Coastguard Worker 616*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_data { 617*d83cc019SAndroid Build Coastguard Worker union { 618*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_ib ib_data; 619*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_cs_chunk_fence fence_data; 620*d83cc019SAndroid Build Coastguard Worker }; 621*d83cc019SAndroid Build Coastguard Worker }; 622*d83cc019SAndroid Build Coastguard Worker 623*d83cc019SAndroid Build Coastguard Worker /** 624*d83cc019SAndroid Build Coastguard Worker * Query h/w info: Flag that this is integrated (a.h.a. fusion) GPU 625*d83cc019SAndroid Build Coastguard Worker * 626*d83cc019SAndroid Build Coastguard Worker */ 627*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IDS_FLAGS_FUSION 0x1 628*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_IDS_FLAGS_PREEMPTION 0x2 629*d83cc019SAndroid Build Coastguard Worker 630*d83cc019SAndroid Build Coastguard Worker /* indicate if acceleration can be working */ 631*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_ACCEL_WORKING 0x00 632*d83cc019SAndroid Build Coastguard Worker /* get the crtc_id from the mode object id? */ 633*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_CRTC_FROM_ID 0x01 634*d83cc019SAndroid Build Coastguard Worker /* query hw IP info */ 635*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_HW_IP_INFO 0x02 636*d83cc019SAndroid Build Coastguard Worker /* query hw IP instance count for the specified type */ 637*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_HW_IP_COUNT 0x03 638*d83cc019SAndroid Build Coastguard Worker /* timestamp for GL_ARB_timer_query */ 639*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_TIMESTAMP 0x05 640*d83cc019SAndroid Build Coastguard Worker /* Query the firmware version */ 641*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_VERSION 0x0e 642*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query VCE firmware version */ 643*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_VCE 0x1 644*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query UVD firmware version */ 645*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_UVD 0x2 646*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GMC firmware version */ 647*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_GMC 0x03 648*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GFX ME firmware version */ 649*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_GFX_ME 0x04 650*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GFX PFP firmware version */ 651*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_GFX_PFP 0x05 652*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GFX CE firmware version */ 653*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_GFX_CE 0x06 654*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GFX RLC firmware version */ 655*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_GFX_RLC 0x07 656*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GFX MEC firmware version */ 657*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_GFX_MEC 0x08 658*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query SMC firmware version */ 659*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_SMC 0x0a 660*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query SDMA firmware version */ 661*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_SDMA 0x0b 662*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query PSP SOS firmware version */ 663*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_SOS 0x0c 664*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query PSP ASD firmware version */ 665*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_ASD 0x0d 666*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query VCN firmware version */ 667*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_VCN 0x0e 668*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GFX RLC SRLC firmware version */ 669*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_CNTL 0x0f 670*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GFX RLC SRLG firmware version */ 671*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_GPM_MEM 0x10 672*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GFX RLC SRLS firmware version */ 673*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_SRM_MEM 0x11 674*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query DMCU firmware version */ 675*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_FW_DMCU 0x12 676*d83cc019SAndroid Build Coastguard Worker /* number of bytes moved for TTM migration */ 677*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_NUM_BYTES_MOVED 0x0f 678*d83cc019SAndroid Build Coastguard Worker /* the used VRAM size */ 679*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VRAM_USAGE 0x10 680*d83cc019SAndroid Build Coastguard Worker /* the used GTT size */ 681*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_GTT_USAGE 0x11 682*d83cc019SAndroid Build Coastguard Worker /* Information about GDS, etc. resource configuration */ 683*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_GDS_CONFIG 0x13 684*d83cc019SAndroid Build Coastguard Worker /* Query information about VRAM and GTT domains */ 685*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VRAM_GTT 0x14 686*d83cc019SAndroid Build Coastguard Worker /* Query information about register in MMR address space*/ 687*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_READ_MMR_REG 0x15 688*d83cc019SAndroid Build Coastguard Worker /* Query information about device: rev id, family, etc. */ 689*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_DEV_INFO 0x16 690*d83cc019SAndroid Build Coastguard Worker /* visible vram usage */ 691*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VIS_VRAM_USAGE 0x17 692*d83cc019SAndroid Build Coastguard Worker /* number of TTM buffer evictions */ 693*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_NUM_EVICTIONS 0x18 694*d83cc019SAndroid Build Coastguard Worker /* Query memory about VRAM and GTT domains */ 695*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_MEMORY 0x19 696*d83cc019SAndroid Build Coastguard Worker /* Query vce clock table */ 697*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VCE_CLOCK_TABLE 0x1A 698*d83cc019SAndroid Build Coastguard Worker /* Query vbios related information */ 699*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VBIOS 0x1B 700*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query vbios size */ 701*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VBIOS_SIZE 0x1 702*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query vbios image */ 703*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VBIOS_IMAGE 0x2 704*d83cc019SAndroid Build Coastguard Worker /* Query UVD handles */ 705*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_NUM_HANDLES 0x1C 706*d83cc019SAndroid Build Coastguard Worker /* Query sensor related information */ 707*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_SENSOR 0x1D 708*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GPU shader clock */ 709*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_SENSOR_GFX_SCLK 0x1 710*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GPU memory clock */ 711*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_SENSOR_GFX_MCLK 0x2 712*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GPU temperature */ 713*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_SENSOR_GPU_TEMP 0x3 714*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GPU load */ 715*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_SENSOR_GPU_LOAD 0x4 716*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query average GPU power */ 717*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_SENSOR_GPU_AVG_POWER 0x5 718*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query northbridge voltage */ 719*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_SENSOR_VDDNB 0x6 720*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query graphics voltage */ 721*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_SENSOR_VDDGFX 0x7 722*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GPU stable pstate shader clock */ 723*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_SENSOR_STABLE_PSTATE_GFX_SCLK 0x8 724*d83cc019SAndroid Build Coastguard Worker /* Subquery id: Query GPU stable pstate memory clock */ 725*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_SENSOR_STABLE_PSTATE_GFX_MCLK 0x9 726*d83cc019SAndroid Build Coastguard Worker /* Number of VRAM page faults on CPU access. */ 727*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_NUM_VRAM_CPU_PAGE_FAULTS 0x1E 728*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_VRAM_LOST_COUNTER 0x1F 729*d83cc019SAndroid Build Coastguard Worker 730*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_MMR_SE_INDEX_SHIFT 0 731*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_MMR_SE_INDEX_MASK 0xff 732*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_MMR_SH_INDEX_SHIFT 8 733*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_INFO_MMR_SH_INDEX_MASK 0xff 734*d83cc019SAndroid Build Coastguard Worker 735*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_query_fw { 736*d83cc019SAndroid Build Coastguard Worker /** AMDGPU_INFO_FW_* */ 737*d83cc019SAndroid Build Coastguard Worker __u32 fw_type; 738*d83cc019SAndroid Build Coastguard Worker /** 739*d83cc019SAndroid Build Coastguard Worker * Index of the IP if there are more IPs of 740*d83cc019SAndroid Build Coastguard Worker * the same type. 741*d83cc019SAndroid Build Coastguard Worker */ 742*d83cc019SAndroid Build Coastguard Worker __u32 ip_instance; 743*d83cc019SAndroid Build Coastguard Worker /** 744*d83cc019SAndroid Build Coastguard Worker * Index of the engine. Whether this is used depends 745*d83cc019SAndroid Build Coastguard Worker * on the firmware type. (e.g. MEC, SDMA) 746*d83cc019SAndroid Build Coastguard Worker */ 747*d83cc019SAndroid Build Coastguard Worker __u32 index; 748*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 749*d83cc019SAndroid Build Coastguard Worker }; 750*d83cc019SAndroid Build Coastguard Worker 751*d83cc019SAndroid Build Coastguard Worker /* Input structure for the INFO ioctl */ 752*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info { 753*d83cc019SAndroid Build Coastguard Worker /* Where the return value will be stored */ 754*d83cc019SAndroid Build Coastguard Worker __u64 return_pointer; 755*d83cc019SAndroid Build Coastguard Worker /* The size of the return value. Just like "size" in "snprintf", 756*d83cc019SAndroid Build Coastguard Worker * it limits how many bytes the kernel can write. */ 757*d83cc019SAndroid Build Coastguard Worker __u32 return_size; 758*d83cc019SAndroid Build Coastguard Worker /* The query request id. */ 759*d83cc019SAndroid Build Coastguard Worker __u32 query; 760*d83cc019SAndroid Build Coastguard Worker 761*d83cc019SAndroid Build Coastguard Worker union { 762*d83cc019SAndroid Build Coastguard Worker struct { 763*d83cc019SAndroid Build Coastguard Worker __u32 id; 764*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 765*d83cc019SAndroid Build Coastguard Worker } mode_crtc; 766*d83cc019SAndroid Build Coastguard Worker 767*d83cc019SAndroid Build Coastguard Worker struct { 768*d83cc019SAndroid Build Coastguard Worker /** AMDGPU_HW_IP_* */ 769*d83cc019SAndroid Build Coastguard Worker __u32 type; 770*d83cc019SAndroid Build Coastguard Worker /** 771*d83cc019SAndroid Build Coastguard Worker * Index of the IP if there are more IPs of the same 772*d83cc019SAndroid Build Coastguard Worker * type. Ignored by AMDGPU_INFO_HW_IP_COUNT. 773*d83cc019SAndroid Build Coastguard Worker */ 774*d83cc019SAndroid Build Coastguard Worker __u32 ip_instance; 775*d83cc019SAndroid Build Coastguard Worker } query_hw_ip; 776*d83cc019SAndroid Build Coastguard Worker 777*d83cc019SAndroid Build Coastguard Worker struct { 778*d83cc019SAndroid Build Coastguard Worker __u32 dword_offset; 779*d83cc019SAndroid Build Coastguard Worker /** number of registers to read */ 780*d83cc019SAndroid Build Coastguard Worker __u32 count; 781*d83cc019SAndroid Build Coastguard Worker __u32 instance; 782*d83cc019SAndroid Build Coastguard Worker /** For future use, no flags defined so far */ 783*d83cc019SAndroid Build Coastguard Worker __u32 flags; 784*d83cc019SAndroid Build Coastguard Worker } read_mmr_reg; 785*d83cc019SAndroid Build Coastguard Worker 786*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_query_fw query_fw; 787*d83cc019SAndroid Build Coastguard Worker 788*d83cc019SAndroid Build Coastguard Worker struct { 789*d83cc019SAndroid Build Coastguard Worker __u32 type; 790*d83cc019SAndroid Build Coastguard Worker __u32 offset; 791*d83cc019SAndroid Build Coastguard Worker } vbios_info; 792*d83cc019SAndroid Build Coastguard Worker 793*d83cc019SAndroid Build Coastguard Worker struct { 794*d83cc019SAndroid Build Coastguard Worker __u32 type; 795*d83cc019SAndroid Build Coastguard Worker } sensor_info; 796*d83cc019SAndroid Build Coastguard Worker }; 797*d83cc019SAndroid Build Coastguard Worker }; 798*d83cc019SAndroid Build Coastguard Worker 799*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_gds { 800*d83cc019SAndroid Build Coastguard Worker /** GDS GFX partition size */ 801*d83cc019SAndroid Build Coastguard Worker __u32 gds_gfx_partition_size; 802*d83cc019SAndroid Build Coastguard Worker /** GDS compute partition size */ 803*d83cc019SAndroid Build Coastguard Worker __u32 compute_partition_size; 804*d83cc019SAndroid Build Coastguard Worker /** total GDS memory size */ 805*d83cc019SAndroid Build Coastguard Worker __u32 gds_total_size; 806*d83cc019SAndroid Build Coastguard Worker /** GWS size per GFX partition */ 807*d83cc019SAndroid Build Coastguard Worker __u32 gws_per_gfx_partition; 808*d83cc019SAndroid Build Coastguard Worker /** GSW size per compute partition */ 809*d83cc019SAndroid Build Coastguard Worker __u32 gws_per_compute_partition; 810*d83cc019SAndroid Build Coastguard Worker /** OA size per GFX partition */ 811*d83cc019SAndroid Build Coastguard Worker __u32 oa_per_gfx_partition; 812*d83cc019SAndroid Build Coastguard Worker /** OA size per compute partition */ 813*d83cc019SAndroid Build Coastguard Worker __u32 oa_per_compute_partition; 814*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 815*d83cc019SAndroid Build Coastguard Worker }; 816*d83cc019SAndroid Build Coastguard Worker 817*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_vram_gtt { 818*d83cc019SAndroid Build Coastguard Worker __u64 vram_size; 819*d83cc019SAndroid Build Coastguard Worker __u64 vram_cpu_accessible_size; 820*d83cc019SAndroid Build Coastguard Worker __u64 gtt_size; 821*d83cc019SAndroid Build Coastguard Worker }; 822*d83cc019SAndroid Build Coastguard Worker 823*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_heap_info { 824*d83cc019SAndroid Build Coastguard Worker /** max. physical memory */ 825*d83cc019SAndroid Build Coastguard Worker __u64 total_heap_size; 826*d83cc019SAndroid Build Coastguard Worker 827*d83cc019SAndroid Build Coastguard Worker /** Theoretical max. available memory in the given heap */ 828*d83cc019SAndroid Build Coastguard Worker __u64 usable_heap_size; 829*d83cc019SAndroid Build Coastguard Worker 830*d83cc019SAndroid Build Coastguard Worker /** 831*d83cc019SAndroid Build Coastguard Worker * Number of bytes allocated in the heap. This includes all processes 832*d83cc019SAndroid Build Coastguard Worker * and private allocations in the kernel. It changes when new buffers 833*d83cc019SAndroid Build Coastguard Worker * are allocated, freed, and moved. It cannot be larger than 834*d83cc019SAndroid Build Coastguard Worker * heap_size. 835*d83cc019SAndroid Build Coastguard Worker */ 836*d83cc019SAndroid Build Coastguard Worker __u64 heap_usage; 837*d83cc019SAndroid Build Coastguard Worker 838*d83cc019SAndroid Build Coastguard Worker /** 839*d83cc019SAndroid Build Coastguard Worker * Theoretical possible max. size of buffer which 840*d83cc019SAndroid Build Coastguard Worker * could be allocated in the given heap 841*d83cc019SAndroid Build Coastguard Worker */ 842*d83cc019SAndroid Build Coastguard Worker __u64 max_allocation; 843*d83cc019SAndroid Build Coastguard Worker }; 844*d83cc019SAndroid Build Coastguard Worker 845*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_memory_info { 846*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_heap_info vram; 847*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_heap_info cpu_accessible_vram; 848*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_heap_info gtt; 849*d83cc019SAndroid Build Coastguard Worker }; 850*d83cc019SAndroid Build Coastguard Worker 851*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_firmware { 852*d83cc019SAndroid Build Coastguard Worker __u32 ver; 853*d83cc019SAndroid Build Coastguard Worker __u32 feature; 854*d83cc019SAndroid Build Coastguard Worker }; 855*d83cc019SAndroid Build Coastguard Worker 856*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_UNKNOWN 0 857*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_GDDR1 1 858*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_DDR2 2 859*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_GDDR3 3 860*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_GDDR4 4 861*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_GDDR5 5 862*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_HBM 6 863*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_DDR3 7 864*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VRAM_TYPE_DDR4 8 865*d83cc019SAndroid Build Coastguard Worker 866*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_device { 867*d83cc019SAndroid Build Coastguard Worker /** PCI Device ID */ 868*d83cc019SAndroid Build Coastguard Worker __u32 device_id; 869*d83cc019SAndroid Build Coastguard Worker /** Internal chip revision: A0, A1, etc.) */ 870*d83cc019SAndroid Build Coastguard Worker __u32 chip_rev; 871*d83cc019SAndroid Build Coastguard Worker __u32 external_rev; 872*d83cc019SAndroid Build Coastguard Worker /** Revision id in PCI Config space */ 873*d83cc019SAndroid Build Coastguard Worker __u32 pci_rev; 874*d83cc019SAndroid Build Coastguard Worker __u32 family; 875*d83cc019SAndroid Build Coastguard Worker __u32 num_shader_engines; 876*d83cc019SAndroid Build Coastguard Worker __u32 num_shader_arrays_per_engine; 877*d83cc019SAndroid Build Coastguard Worker /* in KHz */ 878*d83cc019SAndroid Build Coastguard Worker __u32 gpu_counter_freq; 879*d83cc019SAndroid Build Coastguard Worker __u64 max_engine_clock; 880*d83cc019SAndroid Build Coastguard Worker __u64 max_memory_clock; 881*d83cc019SAndroid Build Coastguard Worker /* cu information */ 882*d83cc019SAndroid Build Coastguard Worker __u32 cu_active_number; 883*d83cc019SAndroid Build Coastguard Worker /* NOTE: cu_ao_mask is INVALID, DON'T use it */ 884*d83cc019SAndroid Build Coastguard Worker __u32 cu_ao_mask; 885*d83cc019SAndroid Build Coastguard Worker __u32 cu_bitmap[4][4]; 886*d83cc019SAndroid Build Coastguard Worker /** Render backend pipe mask. One render backend is CB+DB. */ 887*d83cc019SAndroid Build Coastguard Worker __u32 enabled_rb_pipes_mask; 888*d83cc019SAndroid Build Coastguard Worker __u32 num_rb_pipes; 889*d83cc019SAndroid Build Coastguard Worker __u32 num_hw_gfx_contexts; 890*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 891*d83cc019SAndroid Build Coastguard Worker __u64 ids_flags; 892*d83cc019SAndroid Build Coastguard Worker /** Starting virtual address for UMDs. */ 893*d83cc019SAndroid Build Coastguard Worker __u64 virtual_address_offset; 894*d83cc019SAndroid Build Coastguard Worker /** The maximum virtual address */ 895*d83cc019SAndroid Build Coastguard Worker __u64 virtual_address_max; 896*d83cc019SAndroid Build Coastguard Worker /** Required alignment of virtual addresses. */ 897*d83cc019SAndroid Build Coastguard Worker __u32 virtual_address_alignment; 898*d83cc019SAndroid Build Coastguard Worker /** Page table entry - fragment size */ 899*d83cc019SAndroid Build Coastguard Worker __u32 pte_fragment_size; 900*d83cc019SAndroid Build Coastguard Worker __u32 gart_page_size; 901*d83cc019SAndroid Build Coastguard Worker /** constant engine ram size*/ 902*d83cc019SAndroid Build Coastguard Worker __u32 ce_ram_size; 903*d83cc019SAndroid Build Coastguard Worker /** video memory type info*/ 904*d83cc019SAndroid Build Coastguard Worker __u32 vram_type; 905*d83cc019SAndroid Build Coastguard Worker /** video memory bit width*/ 906*d83cc019SAndroid Build Coastguard Worker __u32 vram_bit_width; 907*d83cc019SAndroid Build Coastguard Worker /* vce harvesting instance */ 908*d83cc019SAndroid Build Coastguard Worker __u32 vce_harvest_config; 909*d83cc019SAndroid Build Coastguard Worker /* gfx double offchip LDS buffers */ 910*d83cc019SAndroid Build Coastguard Worker __u32 gc_double_offchip_lds_buf; 911*d83cc019SAndroid Build Coastguard Worker /* NGG Primitive Buffer */ 912*d83cc019SAndroid Build Coastguard Worker __u64 prim_buf_gpu_addr; 913*d83cc019SAndroid Build Coastguard Worker /* NGG Position Buffer */ 914*d83cc019SAndroid Build Coastguard Worker __u64 pos_buf_gpu_addr; 915*d83cc019SAndroid Build Coastguard Worker /* NGG Control Sideband */ 916*d83cc019SAndroid Build Coastguard Worker __u64 cntl_sb_buf_gpu_addr; 917*d83cc019SAndroid Build Coastguard Worker /* NGG Parameter Cache */ 918*d83cc019SAndroid Build Coastguard Worker __u64 param_buf_gpu_addr; 919*d83cc019SAndroid Build Coastguard Worker __u32 prim_buf_size; 920*d83cc019SAndroid Build Coastguard Worker __u32 pos_buf_size; 921*d83cc019SAndroid Build Coastguard Worker __u32 cntl_sb_buf_size; 922*d83cc019SAndroid Build Coastguard Worker __u32 param_buf_size; 923*d83cc019SAndroid Build Coastguard Worker /* wavefront size*/ 924*d83cc019SAndroid Build Coastguard Worker __u32 wave_front_size; 925*d83cc019SAndroid Build Coastguard Worker /* shader visible vgprs*/ 926*d83cc019SAndroid Build Coastguard Worker __u32 num_shader_visible_vgprs; 927*d83cc019SAndroid Build Coastguard Worker /* CU per shader array*/ 928*d83cc019SAndroid Build Coastguard Worker __u32 num_cu_per_sh; 929*d83cc019SAndroid Build Coastguard Worker /* number of tcc blocks*/ 930*d83cc019SAndroid Build Coastguard Worker __u32 num_tcc_blocks; 931*d83cc019SAndroid Build Coastguard Worker /* gs vgt table depth*/ 932*d83cc019SAndroid Build Coastguard Worker __u32 gs_vgt_table_depth; 933*d83cc019SAndroid Build Coastguard Worker /* gs primitive buffer depth*/ 934*d83cc019SAndroid Build Coastguard Worker __u32 gs_prim_buffer_depth; 935*d83cc019SAndroid Build Coastguard Worker /* max gs wavefront per vgt*/ 936*d83cc019SAndroid Build Coastguard Worker __u32 max_gs_waves_per_vgt; 937*d83cc019SAndroid Build Coastguard Worker __u32 _pad1; 938*d83cc019SAndroid Build Coastguard Worker /* always on cu bitmap */ 939*d83cc019SAndroid Build Coastguard Worker __u32 cu_ao_bitmap[4][4]; 940*d83cc019SAndroid Build Coastguard Worker /** Starting high virtual address for UMDs. */ 941*d83cc019SAndroid Build Coastguard Worker __u64 high_va_offset; 942*d83cc019SAndroid Build Coastguard Worker /** The maximum high virtual address */ 943*d83cc019SAndroid Build Coastguard Worker __u64 high_va_max; 944*d83cc019SAndroid Build Coastguard Worker }; 945*d83cc019SAndroid Build Coastguard Worker 946*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_hw_ip { 947*d83cc019SAndroid Build Coastguard Worker /** Version of h/w IP */ 948*d83cc019SAndroid Build Coastguard Worker __u32 hw_ip_version_major; 949*d83cc019SAndroid Build Coastguard Worker __u32 hw_ip_version_minor; 950*d83cc019SAndroid Build Coastguard Worker /** Capabilities */ 951*d83cc019SAndroid Build Coastguard Worker __u64 capabilities_flags; 952*d83cc019SAndroid Build Coastguard Worker /** command buffer address start alignment*/ 953*d83cc019SAndroid Build Coastguard Worker __u32 ib_start_alignment; 954*d83cc019SAndroid Build Coastguard Worker /** command buffer size alignment*/ 955*d83cc019SAndroid Build Coastguard Worker __u32 ib_size_alignment; 956*d83cc019SAndroid Build Coastguard Worker /** Bitmask of available rings. Bit 0 means ring 0, etc. */ 957*d83cc019SAndroid Build Coastguard Worker __u32 available_rings; 958*d83cc019SAndroid Build Coastguard Worker __u32 _pad; 959*d83cc019SAndroid Build Coastguard Worker }; 960*d83cc019SAndroid Build Coastguard Worker 961*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_num_handles { 962*d83cc019SAndroid Build Coastguard Worker /** Max handles as supported by firmware for UVD */ 963*d83cc019SAndroid Build Coastguard Worker __u32 uvd_max_handles; 964*d83cc019SAndroid Build Coastguard Worker /** Handles currently in use for UVD */ 965*d83cc019SAndroid Build Coastguard Worker __u32 uvd_used_handles; 966*d83cc019SAndroid Build Coastguard Worker }; 967*d83cc019SAndroid Build Coastguard Worker 968*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_VCE_CLOCK_TABLE_ENTRIES 6 969*d83cc019SAndroid Build Coastguard Worker 970*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_vce_clock_table_entry { 971*d83cc019SAndroid Build Coastguard Worker /** System clock */ 972*d83cc019SAndroid Build Coastguard Worker __u32 sclk; 973*d83cc019SAndroid Build Coastguard Worker /** Memory clock */ 974*d83cc019SAndroid Build Coastguard Worker __u32 mclk; 975*d83cc019SAndroid Build Coastguard Worker /** VCE clock */ 976*d83cc019SAndroid Build Coastguard Worker __u32 eclk; 977*d83cc019SAndroid Build Coastguard Worker __u32 pad; 978*d83cc019SAndroid Build Coastguard Worker }; 979*d83cc019SAndroid Build Coastguard Worker 980*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_vce_clock_table { 981*d83cc019SAndroid Build Coastguard Worker struct drm_amdgpu_info_vce_clock_table_entry entries[AMDGPU_VCE_CLOCK_TABLE_ENTRIES]; 982*d83cc019SAndroid Build Coastguard Worker __u32 num_valid_entries; 983*d83cc019SAndroid Build Coastguard Worker __u32 pad; 984*d83cc019SAndroid Build Coastguard Worker }; 985*d83cc019SAndroid Build Coastguard Worker 986*d83cc019SAndroid Build Coastguard Worker /* 987*d83cc019SAndroid Build Coastguard Worker * Supported GPU families 988*d83cc019SAndroid Build Coastguard Worker */ 989*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_UNKNOWN 0 990*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_SI 110 /* Hainan, Oland, Verde, Pitcairn, Tahiti */ 991*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_CI 120 /* Bonaire, Hawaii */ 992*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_KV 125 /* Kaveri, Kabini, Mullins */ 993*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_VI 130 /* Iceland, Tonga */ 994*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_CZ 135 /* Carrizo, Stoney */ 995*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_AI 141 /* Vega10 */ 996*d83cc019SAndroid Build Coastguard Worker #define AMDGPU_FAMILY_RV 142 /* Raven */ 997*d83cc019SAndroid Build Coastguard Worker 998*d83cc019SAndroid Build Coastguard Worker #if defined(__cplusplus) 999*d83cc019SAndroid Build Coastguard Worker } 1000*d83cc019SAndroid Build Coastguard Worker #endif 1001*d83cc019SAndroid Build Coastguard Worker 1002*d83cc019SAndroid Build Coastguard Worker #endif 1003