xref: /aosp_15_r20/external/icu/libicu/cts_headers/uvectr64.h (revision 0e209d3975ff4a8c132096b14b0e9364a753506e)
1*0e209d39SAndroid Build Coastguard Worker // © 2016 and later: Unicode, Inc. and others.
2*0e209d39SAndroid Build Coastguard Worker // License & terms of use: http://www.unicode.org/copyright.html
3*0e209d39SAndroid Build Coastguard Worker /*
4*0e209d39SAndroid Build Coastguard Worker **********************************************************************
5*0e209d39SAndroid Build Coastguard Worker *   Copyright (C) 1999-2014, International Business Machines
6*0e209d39SAndroid Build Coastguard Worker *   Corporation and others.  All Rights Reserved.
7*0e209d39SAndroid Build Coastguard Worker **********************************************************************
8*0e209d39SAndroid Build Coastguard Worker */
9*0e209d39SAndroid Build Coastguard Worker 
10*0e209d39SAndroid Build Coastguard Worker //
11*0e209d39SAndroid Build Coastguard Worker //  UVector64 is a class implementing a vector of 64 bit integers.
12*0e209d39SAndroid Build Coastguard Worker //            It is similar to UVector32, but holds int64_t values rather than int32_t.
13*0e209d39SAndroid Build Coastguard Worker //            Most of the code is unchanged from UVector.
14*0e209d39SAndroid Build Coastguard Worker //
15*0e209d39SAndroid Build Coastguard Worker 
16*0e209d39SAndroid Build Coastguard Worker #ifndef UVECTOR64_H
17*0e209d39SAndroid Build Coastguard Worker #define UVECTOR64_H
18*0e209d39SAndroid Build Coastguard Worker 
19*0e209d39SAndroid Build Coastguard Worker #include "unicode/utypes.h"
20*0e209d39SAndroid Build Coastguard Worker #include "unicode/uobject.h"
21*0e209d39SAndroid Build Coastguard Worker #include "uhash.h"
22*0e209d39SAndroid Build Coastguard Worker #include "uassert.h"
23*0e209d39SAndroid Build Coastguard Worker 
24*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_BEGIN
25*0e209d39SAndroid Build Coastguard Worker 
26*0e209d39SAndroid Build Coastguard Worker 
27*0e209d39SAndroid Build Coastguard Worker 
28*0e209d39SAndroid Build Coastguard Worker /**
29*0e209d39SAndroid Build Coastguard Worker  * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector
30*0e209d39SAndroid Build Coastguard Worker  * that has a subset of methods from UVector32
31*0e209d39SAndroid Build Coastguard Worker  *
32*0e209d39SAndroid Build Coastguard Worker  * <p>This is a very simple implementation, written to satisfy an
33*0e209d39SAndroid Build Coastguard Worker  * immediate porting need.  As such, it is not completely fleshed out,
34*0e209d39SAndroid Build Coastguard Worker  * and it aims for simplicity and conformity.  Nonetheless, it serves
35*0e209d39SAndroid Build Coastguard Worker  * its purpose (porting code from java that uses java.util.Vector)
36*0e209d39SAndroid Build Coastguard Worker  * well, and it could be easily made into a more robust vector class.
37*0e209d39SAndroid Build Coastguard Worker  *
38*0e209d39SAndroid Build Coastguard Worker  * <p><b>Design notes</b>
39*0e209d39SAndroid Build Coastguard Worker  *
40*0e209d39SAndroid Build Coastguard Worker  * <p>There is index bounds checking, but little is done about it.  If
41*0e209d39SAndroid Build Coastguard Worker  * indices are out of bounds, either nothing happens, or zero is
42*0e209d39SAndroid Build Coastguard Worker  * returned.  We <em>do</em> avoid indexing off into the weeds.
43*0e209d39SAndroid Build Coastguard Worker  *
44*0e209d39SAndroid Build Coastguard Worker  * <p>There is detection of out of memory, but the handling is very
45*0e209d39SAndroid Build Coastguard Worker  * coarse-grained -- similar to UnicodeString's protocol, but even
46*0e209d39SAndroid Build Coastguard Worker  * coarser.  The class contains <em>one static flag</em> that is set
47*0e209d39SAndroid Build Coastguard Worker  * when any call to <tt>new</tt> returns zero.  This allows the caller
48*0e209d39SAndroid Build Coastguard Worker  * to use several vectors and make just one check at the end to see if
49*0e209d39SAndroid Build Coastguard Worker  * a memory failure occurred.  This is more efficient than making a
50*0e209d39SAndroid Build Coastguard Worker  * check after each call on each vector when doing many operations on
51*0e209d39SAndroid Build Coastguard Worker  * multiple vectors.  The single static flag works best when memory
52*0e209d39SAndroid Build Coastguard Worker  * failures are infrequent, and when recovery options are limited or
53*0e209d39SAndroid Build Coastguard Worker  * nonexistent.
54*0e209d39SAndroid Build Coastguard Worker  *
55*0e209d39SAndroid Build Coastguard Worker  * <p><b>To do</b>
56*0e209d39SAndroid Build Coastguard Worker  *
57*0e209d39SAndroid Build Coastguard Worker  * <p>Improve the handling of index out of bounds errors.
58*0e209d39SAndroid Build Coastguard Worker  *
59*0e209d39SAndroid Build Coastguard Worker  */
60*0e209d39SAndroid Build Coastguard Worker class U_COMMON_API UVector64 : public UObject {
61*0e209d39SAndroid Build Coastguard Worker private:
62*0e209d39SAndroid Build Coastguard Worker     int32_t   count;
63*0e209d39SAndroid Build Coastguard Worker 
64*0e209d39SAndroid Build Coastguard Worker     int32_t   capacity;
65*0e209d39SAndroid Build Coastguard Worker 
66*0e209d39SAndroid Build Coastguard Worker     int32_t   maxCapacity;   // Limit beyond which capacity is not permitted to grow.
67*0e209d39SAndroid Build Coastguard Worker 
68*0e209d39SAndroid Build Coastguard Worker     int64_t*  elements;
69*0e209d39SAndroid Build Coastguard Worker 
70*0e209d39SAndroid Build Coastguard Worker public:
71*0e209d39SAndroid Build Coastguard Worker     UVector64(UErrorCode &status);
72*0e209d39SAndroid Build Coastguard Worker 
73*0e209d39SAndroid Build Coastguard Worker     UVector64(int32_t initialCapacity, UErrorCode &status);
74*0e209d39SAndroid Build Coastguard Worker 
75*0e209d39SAndroid Build Coastguard Worker     virtual ~UVector64();
76*0e209d39SAndroid Build Coastguard Worker 
77*0e209d39SAndroid Build Coastguard Worker     /**
78*0e209d39SAndroid Build Coastguard Worker      * Assign this object to another (make this a copy of 'other').
79*0e209d39SAndroid Build Coastguard Worker      * Use the 'assign' function to assign each element.
80*0e209d39SAndroid Build Coastguard Worker      */
81*0e209d39SAndroid Build Coastguard Worker     void assign(const UVector64& other, UErrorCode &ec);
82*0e209d39SAndroid Build Coastguard Worker 
83*0e209d39SAndroid Build Coastguard Worker     /**
84*0e209d39SAndroid Build Coastguard Worker      * Compare this vector with another.  They will be considered
85*0e209d39SAndroid Build Coastguard Worker      * equal if they are of the same size and all elements are equal,
86*0e209d39SAndroid Build Coastguard Worker      * as compared using this object's comparer.
87*0e209d39SAndroid Build Coastguard Worker      */
88*0e209d39SAndroid Build Coastguard Worker     bool operator==(const UVector64& other);
89*0e209d39SAndroid Build Coastguard Worker 
90*0e209d39SAndroid Build Coastguard Worker     /**
91*0e209d39SAndroid Build Coastguard Worker      * Equivalent to !operator==()
92*0e209d39SAndroid Build Coastguard Worker      */
93*0e209d39SAndroid Build Coastguard Worker     inline bool operator!=(const UVector64& other);
94*0e209d39SAndroid Build Coastguard Worker 
95*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
96*0e209d39SAndroid Build Coastguard Worker     // subset of java.util.Vector API
97*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
98*0e209d39SAndroid Build Coastguard Worker 
99*0e209d39SAndroid Build Coastguard Worker     inline void addElement(int64_t elem, UErrorCode &status);
100*0e209d39SAndroid Build Coastguard Worker 
101*0e209d39SAndroid Build Coastguard Worker     void setElementAt(int64_t elem, int32_t index);
102*0e209d39SAndroid Build Coastguard Worker 
103*0e209d39SAndroid Build Coastguard Worker     void insertElementAt(int64_t elem, int32_t index, UErrorCode &status);
104*0e209d39SAndroid Build Coastguard Worker 
105*0e209d39SAndroid Build Coastguard Worker     inline int64_t elementAti(int32_t index) const;
106*0e209d39SAndroid Build Coastguard Worker 
107*0e209d39SAndroid Build Coastguard Worker     //UBool equals(const UVector64 &other) const;
108*0e209d39SAndroid Build Coastguard Worker 
109*0e209d39SAndroid Build Coastguard Worker     inline int64_t lastElementi() const;
110*0e209d39SAndroid Build Coastguard Worker 
111*0e209d39SAndroid Build Coastguard Worker     //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const;
112*0e209d39SAndroid Build Coastguard Worker 
113*0e209d39SAndroid Build Coastguard Worker     //UBool contains(int64_t elem) const;
114*0e209d39SAndroid Build Coastguard Worker 
115*0e209d39SAndroid Build Coastguard Worker     //UBool containsAll(const UVector64& other) const;
116*0e209d39SAndroid Build Coastguard Worker 
117*0e209d39SAndroid Build Coastguard Worker     //UBool removeAll(const UVector64& other);
118*0e209d39SAndroid Build Coastguard Worker 
119*0e209d39SAndroid Build Coastguard Worker     //UBool retainAll(const UVector64& other);
120*0e209d39SAndroid Build Coastguard Worker 
121*0e209d39SAndroid Build Coastguard Worker     //void removeElementAt(int32_t index);
122*0e209d39SAndroid Build Coastguard Worker 
123*0e209d39SAndroid Build Coastguard Worker     void removeAllElements();
124*0e209d39SAndroid Build Coastguard Worker 
125*0e209d39SAndroid Build Coastguard Worker     inline int32_t size() const;
126*0e209d39SAndroid Build Coastguard Worker 
isEmpty()127*0e209d39SAndroid Build Coastguard Worker     inline UBool isEmpty() const { return count == 0; }
128*0e209d39SAndroid Build Coastguard Worker 
129*0e209d39SAndroid Build Coastguard Worker     // Inline.  Use this one for speedy size check.
130*0e209d39SAndroid Build Coastguard Worker     inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
131*0e209d39SAndroid Build Coastguard Worker 
132*0e209d39SAndroid Build Coastguard Worker     // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary.
133*0e209d39SAndroid Build Coastguard Worker     UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
134*0e209d39SAndroid Build Coastguard Worker 
135*0e209d39SAndroid Build Coastguard Worker     /**
136*0e209d39SAndroid Build Coastguard Worker      * Change the size of this vector as follows: If newSize is
137*0e209d39SAndroid Build Coastguard Worker      * smaller, then truncate the array, possibly deleting held
138*0e209d39SAndroid Build Coastguard Worker      * elements for i >= newSize.  If newSize is larger, grow the
139*0e209d39SAndroid Build Coastguard Worker      * array, filling in new slows with zero.
140*0e209d39SAndroid Build Coastguard Worker      */
141*0e209d39SAndroid Build Coastguard Worker     void setSize(int32_t newSize);
142*0e209d39SAndroid Build Coastguard Worker 
143*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
144*0e209d39SAndroid Build Coastguard Worker     // New API
145*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
146*0e209d39SAndroid Build Coastguard Worker 
147*0e209d39SAndroid Build Coastguard Worker     //UBool containsNone(const UVector64& other) const;
148*0e209d39SAndroid Build Coastguard Worker 
149*0e209d39SAndroid Build Coastguard Worker 
150*0e209d39SAndroid Build Coastguard Worker     //void sortedInsert(int64_t elem, UErrorCode& ec);
151*0e209d39SAndroid Build Coastguard Worker 
152*0e209d39SAndroid Build Coastguard Worker     /**
153*0e209d39SAndroid Build Coastguard Worker      * Returns a pointer to the internal array holding the vector.
154*0e209d39SAndroid Build Coastguard Worker      */
155*0e209d39SAndroid Build Coastguard Worker     inline int64_t *getBuffer() const;
156*0e209d39SAndroid Build Coastguard Worker 
157*0e209d39SAndroid Build Coastguard Worker     /**
158*0e209d39SAndroid Build Coastguard Worker      * Set the maximum allowed buffer capacity for this vector/stack.
159*0e209d39SAndroid Build Coastguard Worker      * Default with no limit set is unlimited, go until malloc() fails.
160*0e209d39SAndroid Build Coastguard Worker      * A Limit of zero means unlimited capacity.
161*0e209d39SAndroid Build Coastguard Worker      * Units are vector elements (64 bits each), not bytes.
162*0e209d39SAndroid Build Coastguard Worker      */
163*0e209d39SAndroid Build Coastguard Worker     void setMaxCapacity(int32_t limit);
164*0e209d39SAndroid Build Coastguard Worker 
165*0e209d39SAndroid Build Coastguard Worker     /**
166*0e209d39SAndroid Build Coastguard Worker      * ICU "poor man's RTTI", returns a UClassID for this class.
167*0e209d39SAndroid Build Coastguard Worker      */
168*0e209d39SAndroid Build Coastguard Worker     static UClassID U_EXPORT2 getStaticClassID();
169*0e209d39SAndroid Build Coastguard Worker 
170*0e209d39SAndroid Build Coastguard Worker     /**
171*0e209d39SAndroid Build Coastguard Worker      * ICU "poor man's RTTI", returns a UClassID for the actual class.
172*0e209d39SAndroid Build Coastguard Worker      */
173*0e209d39SAndroid Build Coastguard Worker     virtual UClassID getDynamicClassID() const override;
174*0e209d39SAndroid Build Coastguard Worker 
175*0e209d39SAndroid Build Coastguard Worker private:
176*0e209d39SAndroid Build Coastguard Worker     void _init(int32_t initialCapacity, UErrorCode &status);
177*0e209d39SAndroid Build Coastguard Worker 
178*0e209d39SAndroid Build Coastguard Worker     // Disallow
179*0e209d39SAndroid Build Coastguard Worker     UVector64(const UVector64&) = delete;
180*0e209d39SAndroid Build Coastguard Worker 
181*0e209d39SAndroid Build Coastguard Worker     // Disallow
182*0e209d39SAndroid Build Coastguard Worker     UVector64& operator=(const UVector64&) = delete;
183*0e209d39SAndroid Build Coastguard Worker 
184*0e209d39SAndroid Build Coastguard Worker 
185*0e209d39SAndroid Build Coastguard Worker     //  API Functions for Stack operations.
186*0e209d39SAndroid Build Coastguard Worker     //  In the original UVector, these were in a separate derived class, UStack.
187*0e209d39SAndroid Build Coastguard Worker     //  Here in UVector64, they are all together.
188*0e209d39SAndroid Build Coastguard Worker public:
189*0e209d39SAndroid Build Coastguard Worker     //UBool empty() const;   // TODO:  redundant, same as empty().  Remove it?
190*0e209d39SAndroid Build Coastguard Worker 
191*0e209d39SAndroid Build Coastguard Worker     //int64_t peeki() const;
192*0e209d39SAndroid Build Coastguard Worker 
193*0e209d39SAndroid Build Coastguard Worker     inline int64_t popi();
194*0e209d39SAndroid Build Coastguard Worker 
195*0e209d39SAndroid Build Coastguard Worker     inline int64_t push(int64_t i, UErrorCode &status);
196*0e209d39SAndroid Build Coastguard Worker 
197*0e209d39SAndroid Build Coastguard Worker     inline int64_t *reserveBlock(int32_t size, UErrorCode &status);
198*0e209d39SAndroid Build Coastguard Worker     inline int64_t *popFrame(int32_t size);
199*0e209d39SAndroid Build Coastguard Worker };
200*0e209d39SAndroid Build Coastguard Worker 
201*0e209d39SAndroid Build Coastguard Worker 
202*0e209d39SAndroid Build Coastguard Worker // UVector64 inlines
203*0e209d39SAndroid Build Coastguard Worker 
ensureCapacity(int32_t minimumCapacity,UErrorCode & status)204*0e209d39SAndroid Build Coastguard Worker inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
205*0e209d39SAndroid Build Coastguard Worker     if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
206*0e209d39SAndroid Build Coastguard Worker         return true;
207*0e209d39SAndroid Build Coastguard Worker     } else {
208*0e209d39SAndroid Build Coastguard Worker         return expandCapacity(minimumCapacity, status);
209*0e209d39SAndroid Build Coastguard Worker     }
210*0e209d39SAndroid Build Coastguard Worker }
211*0e209d39SAndroid Build Coastguard Worker 
elementAti(int32_t index)212*0e209d39SAndroid Build Coastguard Worker inline int64_t UVector64::elementAti(int32_t index) const {
213*0e209d39SAndroid Build Coastguard Worker     return (0 <= index && index < count) ? elements[index] : 0;
214*0e209d39SAndroid Build Coastguard Worker }
215*0e209d39SAndroid Build Coastguard Worker 
216*0e209d39SAndroid Build Coastguard Worker 
addElement(int64_t elem,UErrorCode & status)217*0e209d39SAndroid Build Coastguard Worker inline void UVector64::addElement(int64_t elem, UErrorCode &status) {
218*0e209d39SAndroid Build Coastguard Worker     if (ensureCapacity(count + 1, status)) {
219*0e209d39SAndroid Build Coastguard Worker         elements[count] = elem;
220*0e209d39SAndroid Build Coastguard Worker         count++;
221*0e209d39SAndroid Build Coastguard Worker     }
222*0e209d39SAndroid Build Coastguard Worker }
223*0e209d39SAndroid Build Coastguard Worker 
reserveBlock(int32_t size,UErrorCode & status)224*0e209d39SAndroid Build Coastguard Worker inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) {
225*0e209d39SAndroid Build Coastguard Worker     if (ensureCapacity(count+size, status) == false) {
226*0e209d39SAndroid Build Coastguard Worker         return nullptr;
227*0e209d39SAndroid Build Coastguard Worker     }
228*0e209d39SAndroid Build Coastguard Worker     int64_t  *rp = elements+count;
229*0e209d39SAndroid Build Coastguard Worker     count += size;
230*0e209d39SAndroid Build Coastguard Worker     return rp;
231*0e209d39SAndroid Build Coastguard Worker }
232*0e209d39SAndroid Build Coastguard Worker 
popFrame(int32_t size)233*0e209d39SAndroid Build Coastguard Worker inline int64_t *UVector64::popFrame(int32_t size) {
234*0e209d39SAndroid Build Coastguard Worker     U_ASSERT(count >= size);
235*0e209d39SAndroid Build Coastguard Worker     count -= size;
236*0e209d39SAndroid Build Coastguard Worker     if (count < 0) {
237*0e209d39SAndroid Build Coastguard Worker         count = 0;
238*0e209d39SAndroid Build Coastguard Worker     }
239*0e209d39SAndroid Build Coastguard Worker     return elements+count-size;
240*0e209d39SAndroid Build Coastguard Worker }
241*0e209d39SAndroid Build Coastguard Worker 
242*0e209d39SAndroid Build Coastguard Worker 
243*0e209d39SAndroid Build Coastguard Worker 
size()244*0e209d39SAndroid Build Coastguard Worker inline int32_t UVector64::size() const {
245*0e209d39SAndroid Build Coastguard Worker     return count;
246*0e209d39SAndroid Build Coastguard Worker }
247*0e209d39SAndroid Build Coastguard Worker 
lastElementi()248*0e209d39SAndroid Build Coastguard Worker inline int64_t UVector64::lastElementi() const {
249*0e209d39SAndroid Build Coastguard Worker     return elementAti(count-1);
250*0e209d39SAndroid Build Coastguard Worker }
251*0e209d39SAndroid Build Coastguard Worker 
252*0e209d39SAndroid Build Coastguard Worker inline bool UVector64::operator!=(const UVector64& other) {
253*0e209d39SAndroid Build Coastguard Worker     return !operator==(other);
254*0e209d39SAndroid Build Coastguard Worker }
255*0e209d39SAndroid Build Coastguard Worker 
getBuffer()256*0e209d39SAndroid Build Coastguard Worker inline int64_t *UVector64::getBuffer() const {
257*0e209d39SAndroid Build Coastguard Worker     return elements;
258*0e209d39SAndroid Build Coastguard Worker }
259*0e209d39SAndroid Build Coastguard Worker 
260*0e209d39SAndroid Build Coastguard Worker 
261*0e209d39SAndroid Build Coastguard Worker // UStack inlines
262*0e209d39SAndroid Build Coastguard Worker 
push(int64_t i,UErrorCode & status)263*0e209d39SAndroid Build Coastguard Worker inline int64_t UVector64::push(int64_t i, UErrorCode &status) {
264*0e209d39SAndroid Build Coastguard Worker     addElement(i, status);
265*0e209d39SAndroid Build Coastguard Worker     return i;
266*0e209d39SAndroid Build Coastguard Worker }
267*0e209d39SAndroid Build Coastguard Worker 
popi()268*0e209d39SAndroid Build Coastguard Worker inline int64_t UVector64::popi() {
269*0e209d39SAndroid Build Coastguard Worker     int64_t result = 0;
270*0e209d39SAndroid Build Coastguard Worker     if (count > 0) {
271*0e209d39SAndroid Build Coastguard Worker         count--;
272*0e209d39SAndroid Build Coastguard Worker         result = elements[count];
273*0e209d39SAndroid Build Coastguard Worker     }
274*0e209d39SAndroid Build Coastguard Worker     return result;
275*0e209d39SAndroid Build Coastguard Worker }
276*0e209d39SAndroid Build Coastguard Worker 
277*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_END
278*0e209d39SAndroid Build Coastguard Worker 
279*0e209d39SAndroid Build Coastguard Worker #endif
280