xref: /aosp_15_r20/external/icu/libicu/cts_headers/uvectr32.h (revision 0e209d3975ff4a8c132096b14b0e9364a753506e)
1*0e209d39SAndroid Build Coastguard Worker // © 2016 and later: Unicode, Inc. and others.
2*0e209d39SAndroid Build Coastguard Worker // License & terms of use: http://www.unicode.org/copyright.html
3*0e209d39SAndroid Build Coastguard Worker /*
4*0e209d39SAndroid Build Coastguard Worker **********************************************************************
5*0e209d39SAndroid Build Coastguard Worker *   Copyright (C) 1999-2011, International Business Machines
6*0e209d39SAndroid Build Coastguard Worker *   Corporation and others.  All Rights Reserved.
7*0e209d39SAndroid Build Coastguard Worker **********************************************************************
8*0e209d39SAndroid Build Coastguard Worker */
9*0e209d39SAndroid Build Coastguard Worker 
10*0e209d39SAndroid Build Coastguard Worker //
11*0e209d39SAndroid Build Coastguard Worker //  UVector32 is a class implementing a vector of 32 bit integers.
12*0e209d39SAndroid Build Coastguard Worker //            It is similar to UVector, but holds int32_t values rather than pointers.
13*0e209d39SAndroid Build Coastguard Worker //            Most of the code is unchanged from UVector.
14*0e209d39SAndroid Build Coastguard Worker //
15*0e209d39SAndroid Build Coastguard Worker 
16*0e209d39SAndroid Build Coastguard Worker #ifndef UVECTOR32_H
17*0e209d39SAndroid Build Coastguard Worker #define UVECTOR32_H
18*0e209d39SAndroid Build Coastguard Worker 
19*0e209d39SAndroid Build Coastguard Worker #include "unicode/utypes.h"
20*0e209d39SAndroid Build Coastguard Worker #include "unicode/uobject.h"
21*0e209d39SAndroid Build Coastguard Worker #include "uhash.h"
22*0e209d39SAndroid Build Coastguard Worker #include "uassert.h"
23*0e209d39SAndroid Build Coastguard Worker 
24*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_BEGIN
25*0e209d39SAndroid Build Coastguard Worker 
26*0e209d39SAndroid Build Coastguard Worker 
27*0e209d39SAndroid Build Coastguard Worker 
28*0e209d39SAndroid Build Coastguard Worker /**
29*0e209d39SAndroid Build Coastguard Worker  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
30*0e209d39SAndroid Build Coastguard Worker  * that is (mostly) compatible with java.util.Vector.
31*0e209d39SAndroid Build Coastguard Worker  *
32*0e209d39SAndroid Build Coastguard Worker  * <p>This is a very simple implementation, written to satisfy an
33*0e209d39SAndroid Build Coastguard Worker  * immediate porting need.  As such, it is not completely fleshed out,
34*0e209d39SAndroid Build Coastguard Worker  * and it aims for simplicity and conformity.  Nonetheless, it serves
35*0e209d39SAndroid Build Coastguard Worker  * its purpose (porting code from java that uses java.util.Vector)
36*0e209d39SAndroid Build Coastguard Worker  * well, and it could be easily made into a more robust vector class.
37*0e209d39SAndroid Build Coastguard Worker  *
38*0e209d39SAndroid Build Coastguard Worker  * <p><b>Design notes</b>
39*0e209d39SAndroid Build Coastguard Worker  *
40*0e209d39SAndroid Build Coastguard Worker  * <p>There is index bounds checking, but little is done about it.  If
41*0e209d39SAndroid Build Coastguard Worker  * indices are out of bounds, either nothing happens, or zero is
42*0e209d39SAndroid Build Coastguard Worker  * returned.  We <em>do</em> avoid indexing off into the weeds.
43*0e209d39SAndroid Build Coastguard Worker  *
44*0e209d39SAndroid Build Coastguard Worker  * <p>There is detection of out of memory, but the handling is very
45*0e209d39SAndroid Build Coastguard Worker  * coarse-grained -- similar to UnicodeString's protocol, but even
46*0e209d39SAndroid Build Coastguard Worker  * coarser.  The class contains <em>one static flag</em> that is set
47*0e209d39SAndroid Build Coastguard Worker  * when any call to <tt>new</tt> returns zero.  This allows the caller
48*0e209d39SAndroid Build Coastguard Worker  * to use several vectors and make just one check at the end to see if
49*0e209d39SAndroid Build Coastguard Worker  * a memory failure occurred.  This is more efficient than making a
50*0e209d39SAndroid Build Coastguard Worker  * check after each call on each vector when doing many operations on
51*0e209d39SAndroid Build Coastguard Worker  * multiple vectors.  The single static flag works best when memory
52*0e209d39SAndroid Build Coastguard Worker  * failures are infrequent, and when recovery options are limited or
53*0e209d39SAndroid Build Coastguard Worker  * nonexistent.
54*0e209d39SAndroid Build Coastguard Worker  *
55*0e209d39SAndroid Build Coastguard Worker  * <p><b>To do</b>
56*0e209d39SAndroid Build Coastguard Worker  *
57*0e209d39SAndroid Build Coastguard Worker  * <p>Improve the handling of index out of bounds errors.
58*0e209d39SAndroid Build Coastguard Worker  *
59*0e209d39SAndroid Build Coastguard Worker  * @author Alan Liu
60*0e209d39SAndroid Build Coastguard Worker  */
61*0e209d39SAndroid Build Coastguard Worker class U_COMMON_API UVector32 : public UObject {
62*0e209d39SAndroid Build Coastguard Worker private:
63*0e209d39SAndroid Build Coastguard Worker     int32_t   count;
64*0e209d39SAndroid Build Coastguard Worker 
65*0e209d39SAndroid Build Coastguard Worker     int32_t   capacity;
66*0e209d39SAndroid Build Coastguard Worker 
67*0e209d39SAndroid Build Coastguard Worker     int32_t   maxCapacity;   // Limit beyond which capacity is not permitted to grow.
68*0e209d39SAndroid Build Coastguard Worker 
69*0e209d39SAndroid Build Coastguard Worker     int32_t*  elements;
70*0e209d39SAndroid Build Coastguard Worker 
71*0e209d39SAndroid Build Coastguard Worker public:
72*0e209d39SAndroid Build Coastguard Worker     UVector32(UErrorCode &status);
73*0e209d39SAndroid Build Coastguard Worker 
74*0e209d39SAndroid Build Coastguard Worker     UVector32(int32_t initialCapacity, UErrorCode &status);
75*0e209d39SAndroid Build Coastguard Worker 
76*0e209d39SAndroid Build Coastguard Worker     virtual ~UVector32();
77*0e209d39SAndroid Build Coastguard Worker 
78*0e209d39SAndroid Build Coastguard Worker     /**
79*0e209d39SAndroid Build Coastguard Worker      * Assign this object to another (make this a copy of 'other').
80*0e209d39SAndroid Build Coastguard Worker      * Use the 'assign' function to assign each element.
81*0e209d39SAndroid Build Coastguard Worker      */
82*0e209d39SAndroid Build Coastguard Worker     void assign(const UVector32& other, UErrorCode &ec);
83*0e209d39SAndroid Build Coastguard Worker 
84*0e209d39SAndroid Build Coastguard Worker     /**
85*0e209d39SAndroid Build Coastguard Worker      * Compare this vector with another.  They will be considered
86*0e209d39SAndroid Build Coastguard Worker      * equal if they are of the same size and all elements are equal,
87*0e209d39SAndroid Build Coastguard Worker      * as compared using this object's comparer.
88*0e209d39SAndroid Build Coastguard Worker      */
89*0e209d39SAndroid Build Coastguard Worker     bool operator==(const UVector32& other) const;
90*0e209d39SAndroid Build Coastguard Worker 
91*0e209d39SAndroid Build Coastguard Worker     /**
92*0e209d39SAndroid Build Coastguard Worker      * Equivalent to !operator==()
93*0e209d39SAndroid Build Coastguard Worker      */
94*0e209d39SAndroid Build Coastguard Worker     inline bool operator!=(const UVector32& other) const;
95*0e209d39SAndroid Build Coastguard Worker 
96*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
97*0e209d39SAndroid Build Coastguard Worker     // java.util.Vector API
98*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
99*0e209d39SAndroid Build Coastguard Worker 
100*0e209d39SAndroid Build Coastguard Worker     inline void addElement(int32_t elem, UErrorCode &status);
101*0e209d39SAndroid Build Coastguard Worker 
102*0e209d39SAndroid Build Coastguard Worker     void setElementAt(int32_t elem, int32_t index);
103*0e209d39SAndroid Build Coastguard Worker 
104*0e209d39SAndroid Build Coastguard Worker     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
105*0e209d39SAndroid Build Coastguard Worker 
106*0e209d39SAndroid Build Coastguard Worker     inline int32_t elementAti(int32_t index) const;
107*0e209d39SAndroid Build Coastguard Worker 
108*0e209d39SAndroid Build Coastguard Worker     UBool equals(const UVector32 &other) const;
109*0e209d39SAndroid Build Coastguard Worker 
110*0e209d39SAndroid Build Coastguard Worker     inline int32_t lastElementi() const;
111*0e209d39SAndroid Build Coastguard Worker 
112*0e209d39SAndroid Build Coastguard Worker     int32_t indexOf(int32_t elem, int32_t startIndex = 0) const;
113*0e209d39SAndroid Build Coastguard Worker 
114*0e209d39SAndroid Build Coastguard Worker     inline UBool contains(int32_t elem) const;
115*0e209d39SAndroid Build Coastguard Worker 
116*0e209d39SAndroid Build Coastguard Worker     UBool containsAll(const UVector32& other) const;
117*0e209d39SAndroid Build Coastguard Worker 
118*0e209d39SAndroid Build Coastguard Worker     UBool removeAll(const UVector32& other);
119*0e209d39SAndroid Build Coastguard Worker 
120*0e209d39SAndroid Build Coastguard Worker     UBool retainAll(const UVector32& other);
121*0e209d39SAndroid Build Coastguard Worker 
122*0e209d39SAndroid Build Coastguard Worker     void removeElementAt(int32_t index);
123*0e209d39SAndroid Build Coastguard Worker 
124*0e209d39SAndroid Build Coastguard Worker     void removeAllElements();
125*0e209d39SAndroid Build Coastguard Worker 
126*0e209d39SAndroid Build Coastguard Worker     inline int32_t size() const;
127*0e209d39SAndroid Build Coastguard Worker 
128*0e209d39SAndroid Build Coastguard Worker     inline UBool isEmpty() const;
129*0e209d39SAndroid Build Coastguard Worker 
130*0e209d39SAndroid Build Coastguard Worker     // Inline.  Use this one for speedy size check.
131*0e209d39SAndroid Build Coastguard Worker     inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
132*0e209d39SAndroid Build Coastguard Worker 
133*0e209d39SAndroid Build Coastguard Worker     // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary.
134*0e209d39SAndroid Build Coastguard Worker     UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
135*0e209d39SAndroid Build Coastguard Worker 
136*0e209d39SAndroid Build Coastguard Worker     /**
137*0e209d39SAndroid Build Coastguard Worker      * Change the size of this vector as follows: If newSize is
138*0e209d39SAndroid Build Coastguard Worker      * smaller, then truncate the array, possibly deleting held
139*0e209d39SAndroid Build Coastguard Worker      * elements for i >= newSize.  If newSize is larger, grow the
140*0e209d39SAndroid Build Coastguard Worker      * array, filling in new slows with zero.
141*0e209d39SAndroid Build Coastguard Worker      */
142*0e209d39SAndroid Build Coastguard Worker     void setSize(int32_t newSize);
143*0e209d39SAndroid Build Coastguard Worker 
144*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
145*0e209d39SAndroid Build Coastguard Worker     // New API
146*0e209d39SAndroid Build Coastguard Worker     //------------------------------------------------------------
147*0e209d39SAndroid Build Coastguard Worker 
148*0e209d39SAndroid Build Coastguard Worker     /**
149*0e209d39SAndroid Build Coastguard Worker      * Returns true if this vector contains none of the elements
150*0e209d39SAndroid Build Coastguard Worker      * of the given vector.
151*0e209d39SAndroid Build Coastguard Worker      * @param other vector to be checked for containment
152*0e209d39SAndroid Build Coastguard Worker      * @return true if the test condition is met
153*0e209d39SAndroid Build Coastguard Worker      */
154*0e209d39SAndroid Build Coastguard Worker     UBool containsNone(const UVector32& other) const;
155*0e209d39SAndroid Build Coastguard Worker 
156*0e209d39SAndroid Build Coastguard Worker 
157*0e209d39SAndroid Build Coastguard Worker     /**
158*0e209d39SAndroid Build Coastguard Worker      * Insert the given integer into this vector at its sorted position.
159*0e209d39SAndroid Build Coastguard Worker      * The current elements are assumed to be sorted already.
160*0e209d39SAndroid Build Coastguard Worker      */
161*0e209d39SAndroid Build Coastguard Worker     void sortedInsert(int32_t elem, UErrorCode& ec);
162*0e209d39SAndroid Build Coastguard Worker 
163*0e209d39SAndroid Build Coastguard Worker     /**
164*0e209d39SAndroid Build Coastguard Worker      * Returns a pointer to the internal array holding the vector.
165*0e209d39SAndroid Build Coastguard Worker      */
166*0e209d39SAndroid Build Coastguard Worker     inline int32_t *getBuffer() const;
167*0e209d39SAndroid Build Coastguard Worker 
168*0e209d39SAndroid Build Coastguard Worker     /**
169*0e209d39SAndroid Build Coastguard Worker      * Set the maximum allowed buffer capacity for this vector/stack.
170*0e209d39SAndroid Build Coastguard Worker      * Default with no limit set is unlimited, go until malloc() fails.
171*0e209d39SAndroid Build Coastguard Worker      * A Limit of zero means unlimited capacity.
172*0e209d39SAndroid Build Coastguard Worker      * Units are vector elements (32 bits each), not bytes.
173*0e209d39SAndroid Build Coastguard Worker      */
174*0e209d39SAndroid Build Coastguard Worker     void setMaxCapacity(int32_t limit);
175*0e209d39SAndroid Build Coastguard Worker 
176*0e209d39SAndroid Build Coastguard Worker     /**
177*0e209d39SAndroid Build Coastguard Worker      * ICU "poor man's RTTI", returns a UClassID for this class.
178*0e209d39SAndroid Build Coastguard Worker      */
179*0e209d39SAndroid Build Coastguard Worker     static UClassID U_EXPORT2 getStaticClassID();
180*0e209d39SAndroid Build Coastguard Worker 
181*0e209d39SAndroid Build Coastguard Worker     /**
182*0e209d39SAndroid Build Coastguard Worker      * ICU "poor man's RTTI", returns a UClassID for the actual class.
183*0e209d39SAndroid Build Coastguard Worker      */
184*0e209d39SAndroid Build Coastguard Worker     virtual UClassID getDynamicClassID() const override;
185*0e209d39SAndroid Build Coastguard Worker 
186*0e209d39SAndroid Build Coastguard Worker private:
187*0e209d39SAndroid Build Coastguard Worker     void _init(int32_t initialCapacity, UErrorCode &status);
188*0e209d39SAndroid Build Coastguard Worker 
189*0e209d39SAndroid Build Coastguard Worker     // Disallow
190*0e209d39SAndroid Build Coastguard Worker     UVector32(const UVector32&) = delete;
191*0e209d39SAndroid Build Coastguard Worker 
192*0e209d39SAndroid Build Coastguard Worker     // Disallow
193*0e209d39SAndroid Build Coastguard Worker     UVector32& operator=(const UVector32&) = delete;
194*0e209d39SAndroid Build Coastguard Worker 
195*0e209d39SAndroid Build Coastguard Worker 
196*0e209d39SAndroid Build Coastguard Worker     //  API Functions for Stack operations.
197*0e209d39SAndroid Build Coastguard Worker     //  In the original UVector, these were in a separate derived class, UStack.
198*0e209d39SAndroid Build Coastguard Worker     //  Here in UVector32, they are all together.
199*0e209d39SAndroid Build Coastguard Worker public:
200*0e209d39SAndroid Build Coastguard Worker     inline UBool empty() const;   // TODO:  redundant, same as empty().  Remove it?
201*0e209d39SAndroid Build Coastguard Worker 
202*0e209d39SAndroid Build Coastguard Worker     inline int32_t peeki() const;
203*0e209d39SAndroid Build Coastguard Worker 
204*0e209d39SAndroid Build Coastguard Worker     inline int32_t popi();
205*0e209d39SAndroid Build Coastguard Worker 
206*0e209d39SAndroid Build Coastguard Worker     inline int32_t push(int32_t i, UErrorCode &status);
207*0e209d39SAndroid Build Coastguard Worker 
208*0e209d39SAndroid Build Coastguard Worker     inline int32_t *reserveBlock(int32_t size, UErrorCode &status);
209*0e209d39SAndroid Build Coastguard Worker     inline int32_t *popFrame(int32_t size);
210*0e209d39SAndroid Build Coastguard Worker };
211*0e209d39SAndroid Build Coastguard Worker 
212*0e209d39SAndroid Build Coastguard Worker 
213*0e209d39SAndroid Build Coastguard Worker // UVector32 inlines
214*0e209d39SAndroid Build Coastguard Worker 
ensureCapacity(int32_t minimumCapacity,UErrorCode & status)215*0e209d39SAndroid Build Coastguard Worker inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
216*0e209d39SAndroid Build Coastguard Worker     if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
217*0e209d39SAndroid Build Coastguard Worker         return true;
218*0e209d39SAndroid Build Coastguard Worker     } else {
219*0e209d39SAndroid Build Coastguard Worker         return expandCapacity(minimumCapacity, status);
220*0e209d39SAndroid Build Coastguard Worker     }
221*0e209d39SAndroid Build Coastguard Worker }
222*0e209d39SAndroid Build Coastguard Worker 
elementAti(int32_t index)223*0e209d39SAndroid Build Coastguard Worker inline int32_t UVector32::elementAti(int32_t index) const {
224*0e209d39SAndroid Build Coastguard Worker     return (index >= 0 && count > 0 && count - index > 0) ? elements[index] : 0;
225*0e209d39SAndroid Build Coastguard Worker }
226*0e209d39SAndroid Build Coastguard Worker 
227*0e209d39SAndroid Build Coastguard Worker 
addElement(int32_t elem,UErrorCode & status)228*0e209d39SAndroid Build Coastguard Worker inline void UVector32::addElement(int32_t elem, UErrorCode &status) {
229*0e209d39SAndroid Build Coastguard Worker     if (ensureCapacity(count + 1, status)) {
230*0e209d39SAndroid Build Coastguard Worker         elements[count] = elem;
231*0e209d39SAndroid Build Coastguard Worker         count++;
232*0e209d39SAndroid Build Coastguard Worker     }
233*0e209d39SAndroid Build Coastguard Worker }
234*0e209d39SAndroid Build Coastguard Worker 
reserveBlock(int32_t size,UErrorCode & status)235*0e209d39SAndroid Build Coastguard Worker inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) {
236*0e209d39SAndroid Build Coastguard Worker     if (ensureCapacity(count+size, status) == false) {
237*0e209d39SAndroid Build Coastguard Worker         return nullptr;
238*0e209d39SAndroid Build Coastguard Worker     }
239*0e209d39SAndroid Build Coastguard Worker     int32_t  *rp = elements+count;
240*0e209d39SAndroid Build Coastguard Worker     count += size;
241*0e209d39SAndroid Build Coastguard Worker     return rp;
242*0e209d39SAndroid Build Coastguard Worker }
243*0e209d39SAndroid Build Coastguard Worker 
popFrame(int32_t size)244*0e209d39SAndroid Build Coastguard Worker inline int32_t *UVector32::popFrame(int32_t size) {
245*0e209d39SAndroid Build Coastguard Worker     U_ASSERT(count >= size);
246*0e209d39SAndroid Build Coastguard Worker     count -= size;
247*0e209d39SAndroid Build Coastguard Worker     if (count < 0) {
248*0e209d39SAndroid Build Coastguard Worker         count = 0;
249*0e209d39SAndroid Build Coastguard Worker     }
250*0e209d39SAndroid Build Coastguard Worker     return elements+count-size;
251*0e209d39SAndroid Build Coastguard Worker }
252*0e209d39SAndroid Build Coastguard Worker 
253*0e209d39SAndroid Build Coastguard Worker 
254*0e209d39SAndroid Build Coastguard Worker 
size()255*0e209d39SAndroid Build Coastguard Worker inline int32_t UVector32::size() const {
256*0e209d39SAndroid Build Coastguard Worker     return count;
257*0e209d39SAndroid Build Coastguard Worker }
258*0e209d39SAndroid Build Coastguard Worker 
isEmpty()259*0e209d39SAndroid Build Coastguard Worker inline UBool UVector32::isEmpty() const {
260*0e209d39SAndroid Build Coastguard Worker     return count == 0;
261*0e209d39SAndroid Build Coastguard Worker }
262*0e209d39SAndroid Build Coastguard Worker 
contains(int32_t obj)263*0e209d39SAndroid Build Coastguard Worker inline UBool UVector32::contains(int32_t obj) const {
264*0e209d39SAndroid Build Coastguard Worker     return indexOf(obj) >= 0;
265*0e209d39SAndroid Build Coastguard Worker }
266*0e209d39SAndroid Build Coastguard Worker 
lastElementi()267*0e209d39SAndroid Build Coastguard Worker inline int32_t UVector32::lastElementi() const {
268*0e209d39SAndroid Build Coastguard Worker     return elementAti(count-1);
269*0e209d39SAndroid Build Coastguard Worker }
270*0e209d39SAndroid Build Coastguard Worker 
271*0e209d39SAndroid Build Coastguard Worker inline bool UVector32::operator!=(const UVector32& other) const {
272*0e209d39SAndroid Build Coastguard Worker     return !operator==(other);
273*0e209d39SAndroid Build Coastguard Worker }
274*0e209d39SAndroid Build Coastguard Worker 
getBuffer()275*0e209d39SAndroid Build Coastguard Worker inline int32_t *UVector32::getBuffer() const {
276*0e209d39SAndroid Build Coastguard Worker     return elements;
277*0e209d39SAndroid Build Coastguard Worker }
278*0e209d39SAndroid Build Coastguard Worker 
279*0e209d39SAndroid Build Coastguard Worker 
280*0e209d39SAndroid Build Coastguard Worker // UStack inlines
281*0e209d39SAndroid Build Coastguard Worker 
empty()282*0e209d39SAndroid Build Coastguard Worker inline UBool UVector32::empty() const {
283*0e209d39SAndroid Build Coastguard Worker     return isEmpty();
284*0e209d39SAndroid Build Coastguard Worker }
285*0e209d39SAndroid Build Coastguard Worker 
peeki()286*0e209d39SAndroid Build Coastguard Worker inline int32_t UVector32::peeki() const {
287*0e209d39SAndroid Build Coastguard Worker     return lastElementi();
288*0e209d39SAndroid Build Coastguard Worker }
289*0e209d39SAndroid Build Coastguard Worker 
push(int32_t i,UErrorCode & status)290*0e209d39SAndroid Build Coastguard Worker inline int32_t UVector32::push(int32_t i, UErrorCode &status) {
291*0e209d39SAndroid Build Coastguard Worker     addElement(i, status);
292*0e209d39SAndroid Build Coastguard Worker     return i;
293*0e209d39SAndroid Build Coastguard Worker }
294*0e209d39SAndroid Build Coastguard Worker 
popi()295*0e209d39SAndroid Build Coastguard Worker inline int32_t UVector32::popi() {
296*0e209d39SAndroid Build Coastguard Worker     int32_t result = 0;
297*0e209d39SAndroid Build Coastguard Worker     if (count > 0) {
298*0e209d39SAndroid Build Coastguard Worker         count--;
299*0e209d39SAndroid Build Coastguard Worker         result = elements[count];
300*0e209d39SAndroid Build Coastguard Worker     }
301*0e209d39SAndroid Build Coastguard Worker     return result;
302*0e209d39SAndroid Build Coastguard Worker }
303*0e209d39SAndroid Build Coastguard Worker 
304*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_END
305*0e209d39SAndroid Build Coastguard Worker 
306*0e209d39SAndroid Build Coastguard Worker #endif
307