xref: /aosp_15_r20/external/icu/libicu/cts_headers/usc_impl.h (revision 0e209d3975ff4a8c132096b14b0e9364a753506e)
1*0e209d39SAndroid Build Coastguard Worker // © 2016 and later: Unicode, Inc. and others.
2*0e209d39SAndroid Build Coastguard Worker // License & terms of use: http://www.unicode.org/copyright.html
3*0e209d39SAndroid Build Coastguard Worker /*
4*0e209d39SAndroid Build Coastguard Worker **********************************************************************
5*0e209d39SAndroid Build Coastguard Worker *   Copyright (C) 1999-2011, International Business Machines
6*0e209d39SAndroid Build Coastguard Worker *   Corporation and others.  All Rights Reserved.
7*0e209d39SAndroid Build Coastguard Worker **********************************************************************
8*0e209d39SAndroid Build Coastguard Worker *
9*0e209d39SAndroid Build Coastguard Worker * File USC_IMPL.H
10*0e209d39SAndroid Build Coastguard Worker *
11*0e209d39SAndroid Build Coastguard Worker * Modification History:
12*0e209d39SAndroid Build Coastguard Worker *
13*0e209d39SAndroid Build Coastguard Worker *   Date        Name        Description
14*0e209d39SAndroid Build Coastguard Worker *   07/08/2002  Eric Mader  Creation.
15*0e209d39SAndroid Build Coastguard Worker ******************************************************************************
16*0e209d39SAndroid Build Coastguard Worker */
17*0e209d39SAndroid Build Coastguard Worker 
18*0e209d39SAndroid Build Coastguard Worker #ifndef USC_IMPL_H
19*0e209d39SAndroid Build Coastguard Worker #define USC_IMPL_H
20*0e209d39SAndroid Build Coastguard Worker #include "unicode/utypes.h"
21*0e209d39SAndroid Build Coastguard Worker #include "unicode/uscript.h"
22*0e209d39SAndroid Build Coastguard Worker 
23*0e209d39SAndroid Build Coastguard Worker /**
24*0e209d39SAndroid Build Coastguard Worker  * <code>UScriptRun</code> is used to find runs of characters in
25*0e209d39SAndroid Build Coastguard Worker  * the same script. It implements a simple iterator over an array
26*0e209d39SAndroid Build Coastguard Worker  * of characters. The iterator will resolve script-neutral characters
27*0e209d39SAndroid Build Coastguard Worker  * like punctuation into the script of the surrounding characters.
28*0e209d39SAndroid Build Coastguard Worker  *
29*0e209d39SAndroid Build Coastguard Worker  * The iterator will try to match paired punctuation. If it sees an
30*0e209d39SAndroid Build Coastguard Worker  * opening punctuation character, it will remember the script that
31*0e209d39SAndroid Build Coastguard Worker  * was assigned to that character, and assign the same script to the
32*0e209d39SAndroid Build Coastguard Worker  * matching closing punctuation.
33*0e209d39SAndroid Build Coastguard Worker  *
34*0e209d39SAndroid Build Coastguard Worker  * Scripts are chosen based on the <code>UScriptCode</code> enumeration.
35*0e209d39SAndroid Build Coastguard Worker  * No attempt is made to combine related scripts into a single run. In
36*0e209d39SAndroid Build Coastguard Worker  * particular, Hiragana, Katakana, and Han characters will appear in separate
37*0e209d39SAndroid Build Coastguard Worker  * runs.
38*0e209d39SAndroid Build Coastguard Worker 
39*0e209d39SAndroid Build Coastguard Worker  * Here is an example of how to iterate over script runs:
40*0e209d39SAndroid Build Coastguard Worker  * <pre>
41*0e209d39SAndroid Build Coastguard Worker  * \code
42*0e209d39SAndroid Build Coastguard Worker  * void printScriptRuns(const UChar *text, int32_t length)
43*0e209d39SAndroid Build Coastguard Worker  * {
44*0e209d39SAndroid Build Coastguard Worker  *     UErrorCode error = U_ZERO_ERROR;
45*0e209d39SAndroid Build Coastguard Worker  *     UScriptRun *scriptRun = uscript_openRun(text, testLength, &error);
46*0e209d39SAndroid Build Coastguard Worker  *     int32_t start = 0, limit = 0;
47*0e209d39SAndroid Build Coastguard Worker  *     UScriptCode code = USCRIPT_INVALID_CODE;
48*0e209d39SAndroid Build Coastguard Worker  *
49*0e209d39SAndroid Build Coastguard Worker  *     while (uscript_nextRun(&start, &limit, &code)) {
50*0e209d39SAndroid Build Coastguard Worker  *         printf("Script '%s' from %d to %d.\n", uscript_getName(code), start, limit);
51*0e209d39SAndroid Build Coastguard Worker  *     }
52*0e209d39SAndroid Build Coastguard Worker  *
53*0e209d39SAndroid Build Coastguard Worker  *     uscript_closeRun(scriptRun);
54*0e209d39SAndroid Build Coastguard Worker  *  }
55*0e209d39SAndroid Build Coastguard Worker  * </pre>
56*0e209d39SAndroid Build Coastguard Worker  */
57*0e209d39SAndroid Build Coastguard Worker struct UScriptRun;
58*0e209d39SAndroid Build Coastguard Worker 
59*0e209d39SAndroid Build Coastguard Worker typedef struct UScriptRun UScriptRun;
60*0e209d39SAndroid Build Coastguard Worker 
61*0e209d39SAndroid Build Coastguard Worker /**
62*0e209d39SAndroid Build Coastguard Worker  * Create a <code>UScriptRun</code> object for iterating over the given text. This object must
63*0e209d39SAndroid Build Coastguard Worker  * be freed using <code>uscript_closeRun()</code>. Note that this object does not copy the source text,
64*0e209d39SAndroid Build Coastguard Worker  * only the pointer to it. You must make sure that the pointer remains valid until you call
65*0e209d39SAndroid Build Coastguard Worker  * <code>uscript_closeRun()</code> or <code>uscript_setRunText()</code>.
66*0e209d39SAndroid Build Coastguard Worker  *
67*0e209d39SAndroid Build Coastguard Worker  * @param src is the address of the array of characters over which to iterate.
68*0e209d39SAndroid Build Coastguard Worker  *        if <code>src == NULL</code> and <code>length == 0</code>,
69*0e209d39SAndroid Build Coastguard Worker  *        an empty <code>UScriptRun</code> object will be returned.
70*0e209d39SAndroid Build Coastguard Worker  *
71*0e209d39SAndroid Build Coastguard Worker  * @param length is the number of characters over which to iterate.
72*0e209d39SAndroid Build Coastguard Worker  *
73*0e209d39SAndroid Build Coastguard Worker  * @param pErrorCode is a pointer to a valid <code>UErrorCode</code> value. If this value
74*0e209d39SAndroid Build Coastguard Worker  *        indicates a failure on entry, the function will immediately return.
75*0e209d39SAndroid Build Coastguard Worker  *        On exit the value will indicate the success of the operation.
76*0e209d39SAndroid Build Coastguard Worker  *
77*0e209d39SAndroid Build Coastguard Worker  * @return the address of <code>UScriptRun</code> object which will iterate over the text,
78*0e209d39SAndroid Build Coastguard Worker  *         or <code>NULL</code> if the operation failed.
79*0e209d39SAndroid Build Coastguard Worker  */
80*0e209d39SAndroid Build Coastguard Worker U_CAPI UScriptRun * U_EXPORT2
81*0e209d39SAndroid Build Coastguard Worker uscript_openRun(const UChar *src, int32_t length, UErrorCode *pErrorCode);
82*0e209d39SAndroid Build Coastguard Worker 
83*0e209d39SAndroid Build Coastguard Worker /**
84*0e209d39SAndroid Build Coastguard Worker  * Frees the given <code>UScriptRun</code> object and any storage associated with it.
85*0e209d39SAndroid Build Coastguard Worker  * On return, scriptRun no longer points to a valid <code>UScriptRun</code> object.
86*0e209d39SAndroid Build Coastguard Worker  *
87*0e209d39SAndroid Build Coastguard Worker  * @param scriptRun is the <code>UScriptRun</code> object which will be freed.
88*0e209d39SAndroid Build Coastguard Worker  */
89*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2
90*0e209d39SAndroid Build Coastguard Worker uscript_closeRun(UScriptRun *scriptRun);
91*0e209d39SAndroid Build Coastguard Worker 
92*0e209d39SAndroid Build Coastguard Worker /**
93*0e209d39SAndroid Build Coastguard Worker  * Reset the <code>UScriptRun</code> object so that it will start iterating from
94*0e209d39SAndroid Build Coastguard Worker  * the beginning.
95*0e209d39SAndroid Build Coastguard Worker  *
96*0e209d39SAndroid Build Coastguard Worker  * @param scriptRun is the address of the <code>UScriptRun</code> object to be reset.
97*0e209d39SAndroid Build Coastguard Worker  */
98*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2
99*0e209d39SAndroid Build Coastguard Worker uscript_resetRun(UScriptRun *scriptRun);
100*0e209d39SAndroid Build Coastguard Worker 
101*0e209d39SAndroid Build Coastguard Worker /**
102*0e209d39SAndroid Build Coastguard Worker  * Change the text over which the given <code>UScriptRun</code> object iterates.
103*0e209d39SAndroid Build Coastguard Worker  *
104*0e209d39SAndroid Build Coastguard Worker  * @param scriptRun is the <code>UScriptRun</code> object which will be changed.
105*0e209d39SAndroid Build Coastguard Worker  *
106*0e209d39SAndroid Build Coastguard Worker  * @param src is the address of the new array of characters over which to iterate.
107*0e209d39SAndroid Build Coastguard Worker  *        If <code>src == NULL</code> and <code>length == 0</code>,
108*0e209d39SAndroid Build Coastguard Worker  *        the <code>UScriptRun</code> object will become empty.
109*0e209d39SAndroid Build Coastguard Worker  *
110*0e209d39SAndroid Build Coastguard Worker  * @param length is the new number of characters over which to iterate
111*0e209d39SAndroid Build Coastguard Worker  *
112*0e209d39SAndroid Build Coastguard Worker  * @param pErrorCode is a pointer to a valid <code>UErrorCode</code> value. If this value
113*0e209d39SAndroid Build Coastguard Worker  *        indicates a failure on entry, the function will immediately return.
114*0e209d39SAndroid Build Coastguard Worker  *        On exit the value will indicate the success of the operation.
115*0e209d39SAndroid Build Coastguard Worker  */
116*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2
117*0e209d39SAndroid Build Coastguard Worker uscript_setRunText(UScriptRun *scriptRun, const UChar *src, int32_t length, UErrorCode *pErrorCode);
118*0e209d39SAndroid Build Coastguard Worker 
119*0e209d39SAndroid Build Coastguard Worker /**
120*0e209d39SAndroid Build Coastguard Worker  * Advance the <code>UScriptRun</code> object to the next script run, return the start and limit
121*0e209d39SAndroid Build Coastguard Worker  * offsets, and the script of the run.
122*0e209d39SAndroid Build Coastguard Worker  *
123*0e209d39SAndroid Build Coastguard Worker  * @param scriptRun is the address of the <code>UScriptRun</code> object.
124*0e209d39SAndroid Build Coastguard Worker  *
125*0e209d39SAndroid Build Coastguard Worker  * @param pRunStart is a pointer to the variable to receive the starting offset of the next run.
126*0e209d39SAndroid Build Coastguard Worker  *        This pointer can be <code>NULL</code> if the value is not needed.
127*0e209d39SAndroid Build Coastguard Worker  *
128*0e209d39SAndroid Build Coastguard Worker  * @param pRunLimit is a pointer to the variable to receive the limit offset of the next run.
129*0e209d39SAndroid Build Coastguard Worker  *        This pointer can be <code>NULL</code> if the value is not needed.
130*0e209d39SAndroid Build Coastguard Worker  *
131*0e209d39SAndroid Build Coastguard Worker  * @param pRunScript is a pointer to the variable to receive the UScriptCode for the
132*0e209d39SAndroid Build Coastguard Worker  *        script of the current run. This pointer can be <code>NULL</code> if the value is not needed.
133*0e209d39SAndroid Build Coastguard Worker  *
134*0e209d39SAndroid Build Coastguard Worker  * @return true if there was another script run.
135*0e209d39SAndroid Build Coastguard Worker  */
136*0e209d39SAndroid Build Coastguard Worker U_CAPI UBool U_EXPORT2
137*0e209d39SAndroid Build Coastguard Worker uscript_nextRun(UScriptRun *scriptRun, int32_t *pRunStart, int32_t *pRunLimit, UScriptCode *pRunScript);
138*0e209d39SAndroid Build Coastguard Worker 
139*0e209d39SAndroid Build Coastguard Worker #endif
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