xref: /aosp_15_r20/external/icu/libicu/cts_headers/unicode/region.h (revision 0e209d3975ff4a8c132096b14b0e9364a753506e)
1*0e209d39SAndroid Build Coastguard Worker // © 2016 and later: Unicode, Inc. and others.
2*0e209d39SAndroid Build Coastguard Worker // License & terms of use: http://www.unicode.org/copyright.html
3*0e209d39SAndroid Build Coastguard Worker /*
4*0e209d39SAndroid Build Coastguard Worker  *******************************************************************************
5*0e209d39SAndroid Build Coastguard Worker  * Copyright (C) 2014-2016, International Business Machines Corporation and others.
6*0e209d39SAndroid Build Coastguard Worker  * All Rights Reserved.
7*0e209d39SAndroid Build Coastguard Worker  *******************************************************************************
8*0e209d39SAndroid Build Coastguard Worker  */
9*0e209d39SAndroid Build Coastguard Worker 
10*0e209d39SAndroid Build Coastguard Worker #ifndef REGION_H
11*0e209d39SAndroid Build Coastguard Worker #define REGION_H
12*0e209d39SAndroid Build Coastguard Worker 
13*0e209d39SAndroid Build Coastguard Worker /**
14*0e209d39SAndroid Build Coastguard Worker  * \file
15*0e209d39SAndroid Build Coastguard Worker  * \brief C++ API: Region classes (territory containment)
16*0e209d39SAndroid Build Coastguard Worker  */
17*0e209d39SAndroid Build Coastguard Worker 
18*0e209d39SAndroid Build Coastguard Worker #include "unicode/utypes.h"
19*0e209d39SAndroid Build Coastguard Worker 
20*0e209d39SAndroid Build Coastguard Worker #if U_SHOW_CPLUSPLUS_API
21*0e209d39SAndroid Build Coastguard Worker 
22*0e209d39SAndroid Build Coastguard Worker #if !UCONFIG_NO_FORMATTING
23*0e209d39SAndroid Build Coastguard Worker 
24*0e209d39SAndroid Build Coastguard Worker #include "unicode/uregion.h"
25*0e209d39SAndroid Build Coastguard Worker #include "unicode/uobject.h"
26*0e209d39SAndroid Build Coastguard Worker #include "unicode/uniset.h"
27*0e209d39SAndroid Build Coastguard Worker #include "unicode/unistr.h"
28*0e209d39SAndroid Build Coastguard Worker #include "unicode/strenum.h"
29*0e209d39SAndroid Build Coastguard Worker 
30*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_BEGIN
31*0e209d39SAndroid Build Coastguard Worker 
32*0e209d39SAndroid Build Coastguard Worker /**
33*0e209d39SAndroid Build Coastguard Worker  * <code>Region</code> is the class representing a Unicode Region Code, also known as a
34*0e209d39SAndroid Build Coastguard Worker  * Unicode Region Subtag, which is defined based upon the BCP 47 standard. We often think of
35*0e209d39SAndroid Build Coastguard Worker  * "regions" as "countries" when defining the characteristics of a locale.  Region codes There are different
36*0e209d39SAndroid Build Coastguard Worker  * types of region codes that are important to distinguish.
37*0e209d39SAndroid Build Coastguard Worker  * <p>
38*0e209d39SAndroid Build Coastguard Worker  *  Macroregion - A code for a "macro geographical (continental) region, geographical sub-region, or
39*0e209d39SAndroid Build Coastguard Worker  *  selected economic and other grouping" as defined in
40*0e209d39SAndroid Build Coastguard Worker  *  UN M.49 (http://unstats.un.org/unsd/methods/m49/m49regin.htm).
41*0e209d39SAndroid Build Coastguard Worker  *  These are typically 3-digit codes, but contain some 2-letter codes, such as the LDML code QO
42*0e209d39SAndroid Build Coastguard Worker  *  added for Outlying Oceania.  Not all UNM.49 codes are defined in LDML, but most of them are.
43*0e209d39SAndroid Build Coastguard Worker  *  Macroregions are represented in ICU by one of three region types: WORLD ( region code 001 ),
44*0e209d39SAndroid Build Coastguard Worker  *  CONTINENTS ( regions contained directly by WORLD ), and SUBCONTINENTS ( things contained directly
45*0e209d39SAndroid Build Coastguard Worker  *  by a continent ).
46*0e209d39SAndroid Build Coastguard Worker  *  <p>
47*0e209d39SAndroid Build Coastguard Worker  *  TERRITORY - A Region that is not a Macroregion. These are typically codes for countries, but also
48*0e209d39SAndroid Build Coastguard Worker  *  include areas that are not separate countries, such as the code "AQ" for Antarctica or the code
49*0e209d39SAndroid Build Coastguard Worker  *  "HK" for Hong Kong (SAR China). Overseas dependencies of countries may or may not have separate
50*0e209d39SAndroid Build Coastguard Worker  *  codes. The codes are typically 2-letter codes aligned with the ISO 3166 standard, but BCP47 allows
51*0e209d39SAndroid Build Coastguard Worker  *  for the use of 3-digit codes in the future.
52*0e209d39SAndroid Build Coastguard Worker  *  <p>
53*0e209d39SAndroid Build Coastguard Worker  *  UNKNOWN - The code ZZ is defined by Unicode LDML for use to indicate that the Region is unknown,
54*0e209d39SAndroid Build Coastguard Worker  *  or that the value supplied as a region was invalid.
55*0e209d39SAndroid Build Coastguard Worker  *  <p>
56*0e209d39SAndroid Build Coastguard Worker  *  DEPRECATED - Region codes that have been defined in the past but are no longer in modern usage,
57*0e209d39SAndroid Build Coastguard Worker  *  usually due to a country splitting into multiple territories or changing its name.
58*0e209d39SAndroid Build Coastguard Worker  *  <p>
59*0e209d39SAndroid Build Coastguard Worker  *  GROUPING - A widely understood grouping of territories that has a well defined membership such
60*0e209d39SAndroid Build Coastguard Worker  *  that a region code has been assigned for it.  Some of these are UNM.49 codes that do't fall into
61*0e209d39SAndroid Build Coastguard Worker  *  the world/continent/sub-continent hierarchy, while others are just well known groupings that have
62*0e209d39SAndroid Build Coastguard Worker  *  their own region code. Region "EU" (European Union) is one such region code that is a grouping.
63*0e209d39SAndroid Build Coastguard Worker  *  Groupings will never be returned by the getContainingRegion() API, since a different type of region
64*0e209d39SAndroid Build Coastguard Worker  *  ( WORLD, CONTINENT, or SUBCONTINENT ) will always be the containing region instead.
65*0e209d39SAndroid Build Coastguard Worker  *
66*0e209d39SAndroid Build Coastguard Worker  * The Region class is not intended for public subclassing.
67*0e209d39SAndroid Build Coastguard Worker  *
68*0e209d39SAndroid Build Coastguard Worker  * @author       John Emmons
69*0e209d39SAndroid Build Coastguard Worker  * @stable ICU 51
70*0e209d39SAndroid Build Coastguard Worker  */
71*0e209d39SAndroid Build Coastguard Worker 
72*0e209d39SAndroid Build Coastguard Worker class U_I18N_API Region : public UObject {
73*0e209d39SAndroid Build Coastguard Worker public:
74*0e209d39SAndroid Build Coastguard Worker     /**
75*0e209d39SAndroid Build Coastguard Worker      * Destructor.
76*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 51
77*0e209d39SAndroid Build Coastguard Worker      */
78*0e209d39SAndroid Build Coastguard Worker     virtual ~Region();
79*0e209d39SAndroid Build Coastguard Worker 
80*0e209d39SAndroid Build Coastguard Worker     /**
81*0e209d39SAndroid Build Coastguard Worker      * Returns true if the two regions are equal.
82*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 51
83*0e209d39SAndroid Build Coastguard Worker      */
84*0e209d39SAndroid Build Coastguard Worker     bool operator==(const Region &that) const;
85*0e209d39SAndroid Build Coastguard Worker 
86*0e209d39SAndroid Build Coastguard Worker     /**
87*0e209d39SAndroid Build Coastguard Worker      * Returns true if the two regions are NOT equal; that is, if operator ==() returns false.
88*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 51
89*0e209d39SAndroid Build Coastguard Worker      */
90*0e209d39SAndroid Build Coastguard Worker     bool operator!=(const Region &that) const;
91*0e209d39SAndroid Build Coastguard Worker 
92*0e209d39SAndroid Build Coastguard Worker     /**
93*0e209d39SAndroid Build Coastguard Worker      * Returns a pointer to a Region using the given region code.  The region code can be either 2-letter ISO code,
94*0e209d39SAndroid Build Coastguard Worker      * 3-letter ISO code,  UNM.49 numeric code, or other valid Unicode Region Code as defined by the LDML specification.
95*0e209d39SAndroid Build Coastguard Worker      * The identifier will be canonicalized internally using the supplemental metadata as defined in the CLDR.
96*0e209d39SAndroid Build Coastguard Worker      * If the region code is nullptr or not recognized, the appropriate error code will be set ( U_ILLEGAL_ARGUMENT_ERROR )
97*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 51
98*0e209d39SAndroid Build Coastguard Worker      */
99*0e209d39SAndroid Build Coastguard Worker     static const Region* U_EXPORT2 getInstance(const char *region_code, UErrorCode &status);
100*0e209d39SAndroid Build Coastguard Worker 
101*0e209d39SAndroid Build Coastguard Worker     /**
102*0e209d39SAndroid Build Coastguard Worker      * Returns a pointer to a Region using the given numeric region code. If the numeric region code is not recognized,
103*0e209d39SAndroid Build Coastguard Worker      * the appropriate error code will be set ( U_ILLEGAL_ARGUMENT_ERROR ).
104*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 51
105*0e209d39SAndroid Build Coastguard Worker      */
106*0e209d39SAndroid Build Coastguard Worker     static const Region* U_EXPORT2 getInstance (int32_t code, UErrorCode &status);
107*0e209d39SAndroid Build Coastguard Worker 
108*0e209d39SAndroid Build Coastguard Worker     /**
109*0e209d39SAndroid Build Coastguard Worker      * Returns an enumeration over the IDs of all known regions that match the given type.
110*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 55
111*0e209d39SAndroid Build Coastguard Worker      */
112*0e209d39SAndroid Build Coastguard Worker     static StringEnumeration* U_EXPORT2 getAvailable(URegionType type, UErrorCode &status);
113*0e209d39SAndroid Build Coastguard Worker 
114*0e209d39SAndroid Build Coastguard Worker     /**
115*0e209d39SAndroid Build Coastguard Worker      * Returns a pointer to the region that contains this region.  Returns nullptr if this region is code "001" (World)
116*0e209d39SAndroid Build Coastguard Worker      * or "ZZ" (Unknown region). For example, calling this method with region "IT" (Italy) returns the
117*0e209d39SAndroid Build Coastguard Worker      * region "039" (Southern Europe).
118*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 51
119*0e209d39SAndroid Build Coastguard Worker      */
120*0e209d39SAndroid Build Coastguard Worker     const Region* getContainingRegion() const;
121*0e209d39SAndroid Build Coastguard Worker 
122*0e209d39SAndroid Build Coastguard Worker     /**
123*0e209d39SAndroid Build Coastguard Worker      * Return a pointer to the region that geographically contains this region and matches the given type,
124*0e209d39SAndroid Build Coastguard Worker      * moving multiple steps up the containment chain if necessary.  Returns nullptr if no containing region can be found
125*0e209d39SAndroid Build Coastguard Worker      * that matches the given type. Note: The URegionTypes = "URGN_GROUPING", "URGN_DEPRECATED", or "URGN_UNKNOWN"
126*0e209d39SAndroid Build Coastguard Worker      * are not appropriate for use in this API. nullptr will be returned in this case. For example, calling this method
127*0e209d39SAndroid Build Coastguard Worker      * with region "IT" (Italy) for type "URGN_CONTINENT" returns the region "150" ( Europe ).
128*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 51
129*0e209d39SAndroid Build Coastguard Worker      */
130*0e209d39SAndroid Build Coastguard Worker     const Region* getContainingRegion(URegionType type) const;
131*0e209d39SAndroid Build Coastguard Worker 
132*0e209d39SAndroid Build Coastguard Worker     /**
133*0e209d39SAndroid Build Coastguard Worker      * Return an enumeration over the IDs of all the regions that are immediate children of this region in the
134*0e209d39SAndroid Build Coastguard Worker      * region hierarchy. These returned regions could be either macro regions, territories, or a mixture of the two,
135*0e209d39SAndroid Build Coastguard Worker      * depending on the containment data as defined in CLDR.  This API may return nullptr if this region doesn't have
136*0e209d39SAndroid Build Coastguard Worker      * any sub-regions. For example, calling this method with region "150" (Europe) returns an enumeration containing
137*0e209d39SAndroid Build Coastguard Worker      * the various sub regions of Europe - "039" (Southern Europe) - "151" (Eastern Europe) - "154" (Northern Europe)
138*0e209d39SAndroid Build Coastguard Worker      * and "155" (Western Europe).
139*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 55
140*0e209d39SAndroid Build Coastguard Worker      */
141*0e209d39SAndroid Build Coastguard Worker     StringEnumeration* getContainedRegions(UErrorCode &status) const;
142*0e209d39SAndroid Build Coastguard Worker 
143*0e209d39SAndroid Build Coastguard Worker     /**
144*0e209d39SAndroid Build Coastguard Worker      * Returns an enumeration over the IDs of all the regions that are children of this region anywhere in the region
145*0e209d39SAndroid Build Coastguard Worker      * hierarchy and match the given type.  This API may return an empty enumeration if this region doesn't have any
146*0e209d39SAndroid Build Coastguard Worker      * sub-regions that match the given type. For example, calling this method with region "150" (Europe) and type
147*0e209d39SAndroid Build Coastguard Worker      * "URGN_TERRITORY" returns a set containing all the territories in Europe ( "FR" (France) - "IT" (Italy) - "DE" (Germany) etc. )
148*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 55
149*0e209d39SAndroid Build Coastguard Worker      */
150*0e209d39SAndroid Build Coastguard Worker     StringEnumeration* getContainedRegions( URegionType type, UErrorCode &status ) const;
151*0e209d39SAndroid Build Coastguard Worker 
152*0e209d39SAndroid Build Coastguard Worker     /**
153*0e209d39SAndroid Build Coastguard Worker      * Returns true if this region contains the supplied other region anywhere in the region hierarchy.
154*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 51
155*0e209d39SAndroid Build Coastguard Worker      */
156*0e209d39SAndroid Build Coastguard Worker     UBool contains(const Region &other) const;
157*0e209d39SAndroid Build Coastguard Worker 
158*0e209d39SAndroid Build Coastguard Worker     /**
159*0e209d39SAndroid Build Coastguard Worker      * For deprecated regions, return an enumeration over the IDs of the regions that are the preferred replacement
160*0e209d39SAndroid Build Coastguard Worker      * regions for this region.  Returns null for a non-deprecated region.  For example, calling this method with region
161*0e209d39SAndroid Build Coastguard Worker      * "SU" (Soviet Union) would return a list of the regions containing "RU" (Russia), "AM" (Armenia), "AZ" (Azerbaijan), etc...
162*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 55
163*0e209d39SAndroid Build Coastguard Worker      */
164*0e209d39SAndroid Build Coastguard Worker     StringEnumeration* getPreferredValues(UErrorCode &status) const;
165*0e209d39SAndroid Build Coastguard Worker 
166*0e209d39SAndroid Build Coastguard Worker     /**
167*0e209d39SAndroid Build Coastguard Worker      * Return this region's canonical region code.
168*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 51
169*0e209d39SAndroid Build Coastguard Worker      */
170*0e209d39SAndroid Build Coastguard Worker     const char* getRegionCode() const;
171*0e209d39SAndroid Build Coastguard Worker 
172*0e209d39SAndroid Build Coastguard Worker     /**
173*0e209d39SAndroid Build Coastguard Worker      * Return this region's numeric code.
174*0e209d39SAndroid Build Coastguard Worker      * Returns a negative value if the given region does not have a numeric code assigned to it.
175*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 51
176*0e209d39SAndroid Build Coastguard Worker      */
177*0e209d39SAndroid Build Coastguard Worker     int32_t getNumericCode() const;
178*0e209d39SAndroid Build Coastguard Worker 
179*0e209d39SAndroid Build Coastguard Worker     /**
180*0e209d39SAndroid Build Coastguard Worker      * Returns the region type of this region.
181*0e209d39SAndroid Build Coastguard Worker      * @stable ICU 51
182*0e209d39SAndroid Build Coastguard Worker      */
183*0e209d39SAndroid Build Coastguard Worker     URegionType getType() const;
184*0e209d39SAndroid Build Coastguard Worker 
185*0e209d39SAndroid Build Coastguard Worker #ifndef U_HIDE_INTERNAL_API
186*0e209d39SAndroid Build Coastguard Worker     /**
187*0e209d39SAndroid Build Coastguard Worker      * Cleans up statically allocated memory.
188*0e209d39SAndroid Build Coastguard Worker      * @internal
189*0e209d39SAndroid Build Coastguard Worker      */
190*0e209d39SAndroid Build Coastguard Worker     static void cleanupRegionData();
191*0e209d39SAndroid Build Coastguard Worker #endif  /* U_HIDE_INTERNAL_API */
192*0e209d39SAndroid Build Coastguard Worker 
193*0e209d39SAndroid Build Coastguard Worker private:
194*0e209d39SAndroid Build Coastguard Worker     char id[4];
195*0e209d39SAndroid Build Coastguard Worker     UnicodeString idStr;
196*0e209d39SAndroid Build Coastguard Worker     int32_t code;
197*0e209d39SAndroid Build Coastguard Worker     URegionType fType;
198*0e209d39SAndroid Build Coastguard Worker     Region *containingRegion;
199*0e209d39SAndroid Build Coastguard Worker     UVector *containedRegions;
200*0e209d39SAndroid Build Coastguard Worker     UVector *preferredValues;
201*0e209d39SAndroid Build Coastguard Worker 
202*0e209d39SAndroid Build Coastguard Worker     /**
203*0e209d39SAndroid Build Coastguard Worker      * Default Constructor. Internal - use factory methods only.
204*0e209d39SAndroid Build Coastguard Worker      */
205*0e209d39SAndroid Build Coastguard Worker     Region();
206*0e209d39SAndroid Build Coastguard Worker 
207*0e209d39SAndroid Build Coastguard Worker 
208*0e209d39SAndroid Build Coastguard Worker     /*
209*0e209d39SAndroid Build Coastguard Worker      * Initializes the region data from the ICU resource bundles.  The region data
210*0e209d39SAndroid Build Coastguard Worker      * contains the basic relationships such as which regions are known, what the numeric
211*0e209d39SAndroid Build Coastguard Worker      * codes are, any known aliases, and the territory containment data.
212*0e209d39SAndroid Build Coastguard Worker      *
213*0e209d39SAndroid Build Coastguard Worker      * If the region data has already loaded, then this method simply returns without doing
214*0e209d39SAndroid Build Coastguard Worker      * anything meaningful.
215*0e209d39SAndroid Build Coastguard Worker      */
216*0e209d39SAndroid Build Coastguard Worker 
217*0e209d39SAndroid Build Coastguard Worker     static void U_CALLCONV loadRegionData(UErrorCode &status);
218*0e209d39SAndroid Build Coastguard Worker 
219*0e209d39SAndroid Build Coastguard Worker };
220*0e209d39SAndroid Build Coastguard Worker 
221*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_END
222*0e209d39SAndroid Build Coastguard Worker 
223*0e209d39SAndroid Build Coastguard Worker #endif /* #if !UCONFIG_NO_FORMATTING */
224*0e209d39SAndroid Build Coastguard Worker 
225*0e209d39SAndroid Build Coastguard Worker #endif /* U_SHOW_CPLUSPLUS_API */
226*0e209d39SAndroid Build Coastguard Worker 
227*0e209d39SAndroid Build Coastguard Worker #endif // REGION_H
228*0e209d39SAndroid Build Coastguard Worker 
229*0e209d39SAndroid Build Coastguard Worker //eof
230