xref: /aosp_15_r20/external/icu/libicu/cts_headers/propname.h (revision 0e209d3975ff4a8c132096b14b0e9364a753506e)
1*0e209d39SAndroid Build Coastguard Worker // © 2016 and later: Unicode, Inc. and others.
2*0e209d39SAndroid Build Coastguard Worker // License & terms of use: http://www.unicode.org/copyright.html
3*0e209d39SAndroid Build Coastguard Worker /*
4*0e209d39SAndroid Build Coastguard Worker **********************************************************************
5*0e209d39SAndroid Build Coastguard Worker * Copyright (c) 2002-2011, International Business Machines
6*0e209d39SAndroid Build Coastguard Worker * Corporation and others.  All Rights Reserved.
7*0e209d39SAndroid Build Coastguard Worker **********************************************************************
8*0e209d39SAndroid Build Coastguard Worker * Author: Alan Liu
9*0e209d39SAndroid Build Coastguard Worker * Created: October 30 2002
10*0e209d39SAndroid Build Coastguard Worker * Since: ICU 2.4
11*0e209d39SAndroid Build Coastguard Worker * 2010nov19 Markus Scherer  Rewrite for formatVersion 2.
12*0e209d39SAndroid Build Coastguard Worker **********************************************************************
13*0e209d39SAndroid Build Coastguard Worker */
14*0e209d39SAndroid Build Coastguard Worker #ifndef PROPNAME_H
15*0e209d39SAndroid Build Coastguard Worker #define PROPNAME_H
16*0e209d39SAndroid Build Coastguard Worker 
17*0e209d39SAndroid Build Coastguard Worker #include "unicode/utypes.h"
18*0e209d39SAndroid Build Coastguard Worker #include "unicode/bytestrie.h"
19*0e209d39SAndroid Build Coastguard Worker #include "unicode/uchar.h"
20*0e209d39SAndroid Build Coastguard Worker #include "udataswp.h"
21*0e209d39SAndroid Build Coastguard Worker #include "uprops.h"
22*0e209d39SAndroid Build Coastguard Worker 
23*0e209d39SAndroid Build Coastguard Worker /*
24*0e209d39SAndroid Build Coastguard Worker  * This header defines the in-memory layout of the property names data
25*0e209d39SAndroid Build Coastguard Worker  * structure representing the UCD data files PropertyAliases.txt and
26*0e209d39SAndroid Build Coastguard Worker  * PropertyValueAliases.txt.  It is used by:
27*0e209d39SAndroid Build Coastguard Worker  *   propname.cpp - reads data
28*0e209d39SAndroid Build Coastguard Worker  *   genpname     - creates data
29*0e209d39SAndroid Build Coastguard Worker  */
30*0e209d39SAndroid Build Coastguard Worker 
31*0e209d39SAndroid Build Coastguard Worker /* low-level char * property name comparison -------------------------------- */
32*0e209d39SAndroid Build Coastguard Worker 
33*0e209d39SAndroid Build Coastguard Worker U_CDECL_BEGIN
34*0e209d39SAndroid Build Coastguard Worker 
35*0e209d39SAndroid Build Coastguard Worker /**
36*0e209d39SAndroid Build Coastguard Worker  * \var uprv_comparePropertyNames
37*0e209d39SAndroid Build Coastguard Worker  * Unicode property names and property value names are compared "loosely".
38*0e209d39SAndroid Build Coastguard Worker  *
39*0e209d39SAndroid Build Coastguard Worker  * UCD.html 4.0.1 says:
40*0e209d39SAndroid Build Coastguard Worker  *   For all property names, property value names, and for property values for
41*0e209d39SAndroid Build Coastguard Worker  *   Enumerated, Binary, or Catalog properties, use the following
42*0e209d39SAndroid Build Coastguard Worker  *   loose matching rule:
43*0e209d39SAndroid Build Coastguard Worker  *
44*0e209d39SAndroid Build Coastguard Worker  *   LM3. Ignore case, whitespace, underscore ('_'), and hyphens.
45*0e209d39SAndroid Build Coastguard Worker  *
46*0e209d39SAndroid Build Coastguard Worker  * This function does just that, for (char *) name strings.
47*0e209d39SAndroid Build Coastguard Worker  * It is almost identical to ucnv_compareNames() but also ignores
48*0e209d39SAndroid Build Coastguard Worker  * C0 White_Space characters (U+0009..U+000d, and U+0085 on EBCDIC).
49*0e209d39SAndroid Build Coastguard Worker  *
50*0e209d39SAndroid Build Coastguard Worker  * @internal
51*0e209d39SAndroid Build Coastguard Worker  */
52*0e209d39SAndroid Build Coastguard Worker 
53*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2
54*0e209d39SAndroid Build Coastguard Worker uprv_compareASCIIPropertyNames(const char *name1, const char *name2);
55*0e209d39SAndroid Build Coastguard Worker 
56*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2
57*0e209d39SAndroid Build Coastguard Worker uprv_compareEBCDICPropertyNames(const char *name1, const char *name2);
58*0e209d39SAndroid Build Coastguard Worker 
59*0e209d39SAndroid Build Coastguard Worker #if U_CHARSET_FAMILY==U_ASCII_FAMILY
60*0e209d39SAndroid Build Coastguard Worker #   define uprv_comparePropertyNames uprv_compareASCIIPropertyNames
61*0e209d39SAndroid Build Coastguard Worker #elif U_CHARSET_FAMILY==U_EBCDIC_FAMILY
62*0e209d39SAndroid Build Coastguard Worker #   define uprv_comparePropertyNames uprv_compareEBCDICPropertyNames
63*0e209d39SAndroid Build Coastguard Worker #else
64*0e209d39SAndroid Build Coastguard Worker #   error U_CHARSET_FAMILY is not valid
65*0e209d39SAndroid Build Coastguard Worker #endif
66*0e209d39SAndroid Build Coastguard Worker 
67*0e209d39SAndroid Build Coastguard Worker U_CDECL_END
68*0e209d39SAndroid Build Coastguard Worker 
69*0e209d39SAndroid Build Coastguard Worker /* UDataMemory structure and signatures ------------------------------------- */
70*0e209d39SAndroid Build Coastguard Worker 
71*0e209d39SAndroid Build Coastguard Worker #define PNAME_DATA_NAME "pnames"
72*0e209d39SAndroid Build Coastguard Worker #define PNAME_DATA_TYPE "icu"
73*0e209d39SAndroid Build Coastguard Worker 
74*0e209d39SAndroid Build Coastguard Worker /* Fields in UDataInfo: */
75*0e209d39SAndroid Build Coastguard Worker 
76*0e209d39SAndroid Build Coastguard Worker /* PNAME_SIG[] is encoded as numeric literals for compatibility with the HP compiler */
77*0e209d39SAndroid Build Coastguard Worker #define PNAME_SIG_0 ((uint8_t)0x70) /* p */
78*0e209d39SAndroid Build Coastguard Worker #define PNAME_SIG_1 ((uint8_t)0x6E) /* n */
79*0e209d39SAndroid Build Coastguard Worker #define PNAME_SIG_2 ((uint8_t)0x61) /* a */
80*0e209d39SAndroid Build Coastguard Worker #define PNAME_SIG_3 ((uint8_t)0x6D) /* m */
81*0e209d39SAndroid Build Coastguard Worker 
82*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_BEGIN
83*0e209d39SAndroid Build Coastguard Worker 
84*0e209d39SAndroid Build Coastguard Worker class PropNameData {
85*0e209d39SAndroid Build Coastguard Worker public:
86*0e209d39SAndroid Build Coastguard Worker     enum {
87*0e209d39SAndroid Build Coastguard Worker         // Byte offsets from the start of the data, after the generic header.
88*0e209d39SAndroid Build Coastguard Worker         IX_VALUE_MAPS_OFFSET,
89*0e209d39SAndroid Build Coastguard Worker         IX_BYTE_TRIES_OFFSET,
90*0e209d39SAndroid Build Coastguard Worker         IX_NAME_GROUPS_OFFSET,
91*0e209d39SAndroid Build Coastguard Worker         IX_RESERVED3_OFFSET,
92*0e209d39SAndroid Build Coastguard Worker         IX_RESERVED4_OFFSET,
93*0e209d39SAndroid Build Coastguard Worker         IX_TOTAL_SIZE,
94*0e209d39SAndroid Build Coastguard Worker 
95*0e209d39SAndroid Build Coastguard Worker         // Other values.
96*0e209d39SAndroid Build Coastguard Worker         IX_MAX_NAME_LENGTH,
97*0e209d39SAndroid Build Coastguard Worker         IX_RESERVED7,
98*0e209d39SAndroid Build Coastguard Worker         IX_COUNT
99*0e209d39SAndroid Build Coastguard Worker     };
100*0e209d39SAndroid Build Coastguard Worker 
101*0e209d39SAndroid Build Coastguard Worker     static const char *getPropertyName(int32_t property, int32_t nameChoice);
102*0e209d39SAndroid Build Coastguard Worker     static const char *getPropertyValueName(int32_t property, int32_t value, int32_t nameChoice);
103*0e209d39SAndroid Build Coastguard Worker 
104*0e209d39SAndroid Build Coastguard Worker     static int32_t getPropertyEnum(const char *alias);
105*0e209d39SAndroid Build Coastguard Worker     static int32_t getPropertyValueEnum(int32_t property, const char *alias);
106*0e209d39SAndroid Build Coastguard Worker 
107*0e209d39SAndroid Build Coastguard Worker private:
108*0e209d39SAndroid Build Coastguard Worker     static int32_t findProperty(int32_t property);
109*0e209d39SAndroid Build Coastguard Worker     static int32_t findPropertyValueNameGroup(int32_t valueMapIndex, int32_t value);
110*0e209d39SAndroid Build Coastguard Worker     static const char *getName(const char *nameGroup, int32_t nameIndex);
111*0e209d39SAndroid Build Coastguard Worker     static UBool containsName(BytesTrie &trie, const char *name);
112*0e209d39SAndroid Build Coastguard Worker 
113*0e209d39SAndroid Build Coastguard Worker     static int32_t getPropertyOrValueEnum(int32_t bytesTrieOffset, const char *alias);
114*0e209d39SAndroid Build Coastguard Worker 
115*0e209d39SAndroid Build Coastguard Worker     static const int32_t indexes[];
116*0e209d39SAndroid Build Coastguard Worker     static const int32_t valueMaps[];
117*0e209d39SAndroid Build Coastguard Worker     static const uint8_t bytesTries[];
118*0e209d39SAndroid Build Coastguard Worker     static const char nameGroups[];
119*0e209d39SAndroid Build Coastguard Worker };
120*0e209d39SAndroid Build Coastguard Worker 
121*0e209d39SAndroid Build Coastguard Worker /*
122*0e209d39SAndroid Build Coastguard Worker  * pnames.icu formatVersion 2
123*0e209d39SAndroid Build Coastguard Worker  *
124*0e209d39SAndroid Build Coastguard Worker  * formatVersion 2 is new in ICU 4.8.
125*0e209d39SAndroid Build Coastguard Worker  * In ICU 4.8, the pnames.icu data file is used only in ICU4J.
126*0e209d39SAndroid Build Coastguard Worker  * ICU4C 4.8 has the same data structures hardcoded in source/common/propname_data.h.
127*0e209d39SAndroid Build Coastguard Worker  *
128*0e209d39SAndroid Build Coastguard Worker  * For documentation of pnames.icu formatVersion 1 see ICU4C 4.6 (2010-dec-01)
129*0e209d39SAndroid Build Coastguard Worker  * or earlier versions of this header file (source/common/propname.h).
130*0e209d39SAndroid Build Coastguard Worker  *
131*0e209d39SAndroid Build Coastguard Worker  * The pnames.icu begins with the standard ICU DataHeader/UDataInfo.
132*0e209d39SAndroid Build Coastguard Worker  * After that:
133*0e209d39SAndroid Build Coastguard Worker  *
134*0e209d39SAndroid Build Coastguard Worker  * int32_t indexes[8];
135*0e209d39SAndroid Build Coastguard Worker  *
136*0e209d39SAndroid Build Coastguard Worker  *      (See the PropNameData::IX_... constants.)
137*0e209d39SAndroid Build Coastguard Worker  *
138*0e209d39SAndroid Build Coastguard Worker  *      The first 6 indexes are byte offsets from the beginning of the data
139*0e209d39SAndroid Build Coastguard Worker  *      (beginning of indexes[]) to following structures.
140*0e209d39SAndroid Build Coastguard Worker  *      The length of each structure is the difference between its offset
141*0e209d39SAndroid Build Coastguard Worker  *      and the next one.
142*0e209d39SAndroid Build Coastguard Worker  *      All offsets are filled in: Where there is no data between two offsets,
143*0e209d39SAndroid Build Coastguard Worker  *      those two offsets are the same.
144*0e209d39SAndroid Build Coastguard Worker  *      The last offset (indexes[PropNameData::IX_TOTAL_SIZE]) indicates the
145*0e209d39SAndroid Build Coastguard Worker  *      total number of bytes in the file. (Not counting the standard headers.)
146*0e209d39SAndroid Build Coastguard Worker  *
147*0e209d39SAndroid Build Coastguard Worker  *      The sixth index (indexes[PropNameData::IX_MAX_NAME_LENGTH]) has the
148*0e209d39SAndroid Build Coastguard Worker  *      maximum length of any Unicode property (or property value) alias.
149*0e209d39SAndroid Build Coastguard Worker  *      (Without normalization, that is, including underscores etc.)
150*0e209d39SAndroid Build Coastguard Worker  *
151*0e209d39SAndroid Build Coastguard Worker  * int32_t valueMaps[];
152*0e209d39SAndroid Build Coastguard Worker  *
153*0e209d39SAndroid Build Coastguard Worker  *      The valueMaps[] begins with a map from UProperty enums to properties,
154*0e209d39SAndroid Build Coastguard Worker  *      followed by the per-property value maps from property values to names,
155*0e209d39SAndroid Build Coastguard Worker  *      for those properties that have named values.
156*0e209d39SAndroid Build Coastguard Worker  *      (Binary & enumerated, plus General_Category_Mask.)
157*0e209d39SAndroid Build Coastguard Worker  *
158*0e209d39SAndroid Build Coastguard Worker  *      valueMaps[0] contains the number of UProperty enum ranges.
159*0e209d39SAndroid Build Coastguard Worker  *      For each range:
160*0e209d39SAndroid Build Coastguard Worker  *        int32_t start, limit -- first and last+1 UProperty enum of a dense range
161*0e209d39SAndroid Build Coastguard Worker  *        Followed by (limit-start) pairs of
162*0e209d39SAndroid Build Coastguard Worker  *          int32_t nameGroupOffset;
163*0e209d39SAndroid Build Coastguard Worker  *            Offset into nameGroups[] for the property's names/aliases.
164*0e209d39SAndroid Build Coastguard Worker  *          int32_t valueMapIndex;
165*0e209d39SAndroid Build Coastguard Worker  *            Offset of the property's value map in the valueMaps[] array.
166*0e209d39SAndroid Build Coastguard Worker  *            If the valueMapIndex is 0, then the property does not have named values.
167*0e209d39SAndroid Build Coastguard Worker  *
168*0e209d39SAndroid Build Coastguard Worker  *      For each property's value map:
169*0e209d39SAndroid Build Coastguard Worker  *      int32_t bytesTrieOffset; -- Offset into bytesTries[] for name->value mapping.
170*0e209d39SAndroid Build Coastguard Worker  *      int32_t numRanges;
171*0e209d39SAndroid Build Coastguard Worker  *        If numRanges is in the range 1..15, then that many ranges of values follow.
172*0e209d39SAndroid Build Coastguard Worker  *        Per range:
173*0e209d39SAndroid Build Coastguard Worker  *          int32_t start, limit -- first and last+1 UProperty enum of a range
174*0e209d39SAndroid Build Coastguard Worker  *          Followed by (limit-start) entries of
175*0e209d39SAndroid Build Coastguard Worker  *            int32_t nameGroupOffset;
176*0e209d39SAndroid Build Coastguard Worker  *              Offset into nameGroups[] for the property value's names/aliases.
177*0e209d39SAndroid Build Coastguard Worker  *              If the nameGroupOffset is 0, then this is not a named value for this property.
178*0e209d39SAndroid Build Coastguard Worker  *              (That is, the ranges need not be dense.)
179*0e209d39SAndroid Build Coastguard Worker  *        If numRanges is >=0x10, then (numRanges-0x10) sorted values
180*0e209d39SAndroid Build Coastguard Worker  *        and then (numRanges-0x10) corresponding nameGroupOffsets follow.
181*0e209d39SAndroid Build Coastguard Worker  *        Values are sorted as signed integers.
182*0e209d39SAndroid Build Coastguard Worker  *        In this case, the set of values is dense; no nameGroupOffset will be 0.
183*0e209d39SAndroid Build Coastguard Worker  *
184*0e209d39SAndroid Build Coastguard Worker  *      For both properties and property values, ranges are sorted by their start/limit values.
185*0e209d39SAndroid Build Coastguard Worker  *
186*0e209d39SAndroid Build Coastguard Worker  * uint8_t bytesTries[];
187*0e209d39SAndroid Build Coastguard Worker  *
188*0e209d39SAndroid Build Coastguard Worker  *      This is a sequence of BytesTrie structures, byte-serialized tries for
189*0e209d39SAndroid Build Coastguard Worker  *      mapping from names/aliases to values.
190*0e209d39SAndroid Build Coastguard Worker  *      The first one maps from property names/aliases to UProperty enum constants.
191*0e209d39SAndroid Build Coastguard Worker  *      The following ones are indexed by property value map bytesTrieOffsets
192*0e209d39SAndroid Build Coastguard Worker  *      for mapping each property's names/aliases to their property values.
193*0e209d39SAndroid Build Coastguard Worker  *
194*0e209d39SAndroid Build Coastguard Worker  * char nameGroups[];
195*0e209d39SAndroid Build Coastguard Worker  *
196*0e209d39SAndroid Build Coastguard Worker  *      This is a sequence of property name groups.
197*0e209d39SAndroid Build Coastguard Worker  *      Each group is a list of names/aliases (invariant-character strings) for
198*0e209d39SAndroid Build Coastguard Worker  *      one property or property value, in the order of UCharNameChoice.
199*0e209d39SAndroid Build Coastguard Worker  *      The first byte of each group is the number of names in the group.
200*0e209d39SAndroid Build Coastguard Worker  *      It is followed by that many NUL-terminated strings.
201*0e209d39SAndroid Build Coastguard Worker  *      The first string is for the short name; if there is no short name,
202*0e209d39SAndroid Build Coastguard Worker  *      then the first string is empty.
203*0e209d39SAndroid Build Coastguard Worker  *      The second string is the long name. Further strings are additional aliases.
204*0e209d39SAndroid Build Coastguard Worker  *
205*0e209d39SAndroid Build Coastguard Worker  *      The first name group is for a property rather than a property value,
206*0e209d39SAndroid Build Coastguard Worker  *      so that a nameGroupOffset of 0 can be used to indicate "no value"
207*0e209d39SAndroid Build Coastguard Worker  *      in a property's sparse value ranges.
208*0e209d39SAndroid Build Coastguard Worker  */
209*0e209d39SAndroid Build Coastguard Worker 
210*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_END
211*0e209d39SAndroid Build Coastguard Worker 
212*0e209d39SAndroid Build Coastguard Worker #endif
213