1*0e209d39SAndroid Build Coastguard Worker // © 2018 and later: Unicode, Inc. and others.
2*0e209d39SAndroid Build Coastguard Worker // License & terms of use: http://www.unicode.org/copyright.html
3*0e209d39SAndroid Build Coastguard Worker
4*0e209d39SAndroid Build Coastguard Worker #include "unicode/utypes.h"
5*0e209d39SAndroid Build Coastguard Worker
6*0e209d39SAndroid Build Coastguard Worker #if !UCONFIG_NO_FORMATTING
7*0e209d39SAndroid Build Coastguard Worker #ifndef __SOURCE_NUMBER_SKELETONS_H__
8*0e209d39SAndroid Build Coastguard Worker #define __SOURCE_NUMBER_SKELETONS_H__
9*0e209d39SAndroid Build Coastguard Worker
10*0e209d39SAndroid Build Coastguard Worker #include "number_types.h"
11*0e209d39SAndroid Build Coastguard Worker #include "numparse_types.h"
12*0e209d39SAndroid Build Coastguard Worker #include "unicode/ucharstrie.h"
13*0e209d39SAndroid Build Coastguard Worker #include "string_segment.h"
14*0e209d39SAndroid Build Coastguard Worker
15*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_BEGIN
16*0e209d39SAndroid Build Coastguard Worker namespace number::impl {
17*0e209d39SAndroid Build Coastguard Worker
18*0e209d39SAndroid Build Coastguard Worker // Forward-declaration
19*0e209d39SAndroid Build Coastguard Worker struct SeenMacroProps;
20*0e209d39SAndroid Build Coastguard Worker
21*0e209d39SAndroid Build Coastguard Worker // namespace for enums and entrypoint functions
22*0e209d39SAndroid Build Coastguard Worker namespace skeleton {
23*0e209d39SAndroid Build Coastguard Worker
24*0e209d39SAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////////////
25*0e209d39SAndroid Build Coastguard Worker // NOTE: For examples of how to add a new stem to the number skeleton parser, see: //
26*0e209d39SAndroid Build Coastguard Worker // https://github.com/unicode-org/icu/commit/a2a7982216b2348070dc71093775ac7195793d73 //
27*0e209d39SAndroid Build Coastguard Worker // and //
28*0e209d39SAndroid Build Coastguard Worker // https://github.com/unicode-org/icu/commit/6fe86f3934a8a5701034f648a8f7c5087e84aa28 //
29*0e209d39SAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////////////
30*0e209d39SAndroid Build Coastguard Worker
31*0e209d39SAndroid Build Coastguard Worker /**
32*0e209d39SAndroid Build Coastguard Worker * While parsing a skeleton, this enum records what type of option we expect to find next.
33*0e209d39SAndroid Build Coastguard Worker */
34*0e209d39SAndroid Build Coastguard Worker enum ParseState {
35*0e209d39SAndroid Build Coastguard Worker
36*0e209d39SAndroid Build Coastguard Worker // Section 0: We expect whitespace or a stem, but not an option:
37*0e209d39SAndroid Build Coastguard Worker
38*0e209d39SAndroid Build Coastguard Worker STATE_NULL,
39*0e209d39SAndroid Build Coastguard Worker
40*0e209d39SAndroid Build Coastguard Worker // Section 1: We might accept an option, but it is not required:
41*0e209d39SAndroid Build Coastguard Worker
42*0e209d39SAndroid Build Coastguard Worker STATE_SCIENTIFIC,
43*0e209d39SAndroid Build Coastguard Worker STATE_FRACTION_PRECISION,
44*0e209d39SAndroid Build Coastguard Worker STATE_PRECISION,
45*0e209d39SAndroid Build Coastguard Worker
46*0e209d39SAndroid Build Coastguard Worker // Section 2: An option is required:
47*0e209d39SAndroid Build Coastguard Worker
48*0e209d39SAndroid Build Coastguard Worker STATE_INCREMENT_PRECISION,
49*0e209d39SAndroid Build Coastguard Worker STATE_MEASURE_UNIT,
50*0e209d39SAndroid Build Coastguard Worker STATE_PER_MEASURE_UNIT,
51*0e209d39SAndroid Build Coastguard Worker STATE_IDENTIFIER_UNIT,
52*0e209d39SAndroid Build Coastguard Worker STATE_UNIT_USAGE,
53*0e209d39SAndroid Build Coastguard Worker STATE_CURRENCY_UNIT,
54*0e209d39SAndroid Build Coastguard Worker STATE_INTEGER_WIDTH,
55*0e209d39SAndroid Build Coastguard Worker STATE_NUMBERING_SYSTEM,
56*0e209d39SAndroid Build Coastguard Worker STATE_SCALE,
57*0e209d39SAndroid Build Coastguard Worker };
58*0e209d39SAndroid Build Coastguard Worker
59*0e209d39SAndroid Build Coastguard Worker /**
60*0e209d39SAndroid Build Coastguard Worker * All possible stem literals have an entry in the StemEnum. The enum name is the kebab case stem
61*0e209d39SAndroid Build Coastguard Worker * string literal written in upper snake case.
62*0e209d39SAndroid Build Coastguard Worker *
63*0e209d39SAndroid Build Coastguard Worker * @see StemToObject
64*0e209d39SAndroid Build Coastguard Worker * @see #SERIALIZED_STEM_TRIE
65*0e209d39SAndroid Build Coastguard Worker */
66*0e209d39SAndroid Build Coastguard Worker enum StemEnum {
67*0e209d39SAndroid Build Coastguard Worker
68*0e209d39SAndroid Build Coastguard Worker // Section 1: Stems that do not require an option:
69*0e209d39SAndroid Build Coastguard Worker
70*0e209d39SAndroid Build Coastguard Worker STEM_COMPACT_SHORT,
71*0e209d39SAndroid Build Coastguard Worker STEM_COMPACT_LONG,
72*0e209d39SAndroid Build Coastguard Worker STEM_SCIENTIFIC,
73*0e209d39SAndroid Build Coastguard Worker STEM_ENGINEERING,
74*0e209d39SAndroid Build Coastguard Worker STEM_NOTATION_SIMPLE,
75*0e209d39SAndroid Build Coastguard Worker STEM_BASE_UNIT,
76*0e209d39SAndroid Build Coastguard Worker STEM_PERCENT,
77*0e209d39SAndroid Build Coastguard Worker STEM_PERMILLE,
78*0e209d39SAndroid Build Coastguard Worker STEM_PERCENT_100, // concise-only
79*0e209d39SAndroid Build Coastguard Worker STEM_PRECISION_INTEGER,
80*0e209d39SAndroid Build Coastguard Worker STEM_PRECISION_UNLIMITED,
81*0e209d39SAndroid Build Coastguard Worker STEM_PRECISION_CURRENCY_STANDARD,
82*0e209d39SAndroid Build Coastguard Worker STEM_PRECISION_CURRENCY_CASH,
83*0e209d39SAndroid Build Coastguard Worker STEM_ROUNDING_MODE_CEILING,
84*0e209d39SAndroid Build Coastguard Worker STEM_ROUNDING_MODE_FLOOR,
85*0e209d39SAndroid Build Coastguard Worker STEM_ROUNDING_MODE_DOWN,
86*0e209d39SAndroid Build Coastguard Worker STEM_ROUNDING_MODE_UP,
87*0e209d39SAndroid Build Coastguard Worker STEM_ROUNDING_MODE_HALF_EVEN,
88*0e209d39SAndroid Build Coastguard Worker STEM_ROUNDING_MODE_HALF_ODD,
89*0e209d39SAndroid Build Coastguard Worker STEM_ROUNDING_MODE_HALF_CEILING,
90*0e209d39SAndroid Build Coastguard Worker STEM_ROUNDING_MODE_HALF_FLOOR,
91*0e209d39SAndroid Build Coastguard Worker STEM_ROUNDING_MODE_HALF_DOWN,
92*0e209d39SAndroid Build Coastguard Worker STEM_ROUNDING_MODE_HALF_UP,
93*0e209d39SAndroid Build Coastguard Worker STEM_ROUNDING_MODE_UNNECESSARY,
94*0e209d39SAndroid Build Coastguard Worker STEM_INTEGER_WIDTH_TRUNC,
95*0e209d39SAndroid Build Coastguard Worker STEM_GROUP_OFF,
96*0e209d39SAndroid Build Coastguard Worker STEM_GROUP_MIN2,
97*0e209d39SAndroid Build Coastguard Worker STEM_GROUP_AUTO,
98*0e209d39SAndroid Build Coastguard Worker STEM_GROUP_ON_ALIGNED,
99*0e209d39SAndroid Build Coastguard Worker STEM_GROUP_THOUSANDS,
100*0e209d39SAndroid Build Coastguard Worker STEM_LATIN,
101*0e209d39SAndroid Build Coastguard Worker STEM_UNIT_WIDTH_NARROW,
102*0e209d39SAndroid Build Coastguard Worker STEM_UNIT_WIDTH_SHORT,
103*0e209d39SAndroid Build Coastguard Worker STEM_UNIT_WIDTH_FULL_NAME,
104*0e209d39SAndroid Build Coastguard Worker STEM_UNIT_WIDTH_ISO_CODE,
105*0e209d39SAndroid Build Coastguard Worker STEM_UNIT_WIDTH_FORMAL,
106*0e209d39SAndroid Build Coastguard Worker STEM_UNIT_WIDTH_VARIANT,
107*0e209d39SAndroid Build Coastguard Worker STEM_UNIT_WIDTH_HIDDEN,
108*0e209d39SAndroid Build Coastguard Worker STEM_SIGN_AUTO,
109*0e209d39SAndroid Build Coastguard Worker STEM_SIGN_ALWAYS,
110*0e209d39SAndroid Build Coastguard Worker STEM_SIGN_NEVER,
111*0e209d39SAndroid Build Coastguard Worker STEM_SIGN_ACCOUNTING,
112*0e209d39SAndroid Build Coastguard Worker STEM_SIGN_ACCOUNTING_ALWAYS,
113*0e209d39SAndroid Build Coastguard Worker STEM_SIGN_EXCEPT_ZERO,
114*0e209d39SAndroid Build Coastguard Worker STEM_SIGN_ACCOUNTING_EXCEPT_ZERO,
115*0e209d39SAndroid Build Coastguard Worker STEM_SIGN_NEGATIVE,
116*0e209d39SAndroid Build Coastguard Worker STEM_SIGN_ACCOUNTING_NEGATIVE,
117*0e209d39SAndroid Build Coastguard Worker STEM_DECIMAL_AUTO,
118*0e209d39SAndroid Build Coastguard Worker STEM_DECIMAL_ALWAYS,
119*0e209d39SAndroid Build Coastguard Worker
120*0e209d39SAndroid Build Coastguard Worker // Section 2: Stems that DO require an option:
121*0e209d39SAndroid Build Coastguard Worker
122*0e209d39SAndroid Build Coastguard Worker STEM_PRECISION_INCREMENT,
123*0e209d39SAndroid Build Coastguard Worker STEM_MEASURE_UNIT,
124*0e209d39SAndroid Build Coastguard Worker STEM_PER_MEASURE_UNIT,
125*0e209d39SAndroid Build Coastguard Worker STEM_UNIT,
126*0e209d39SAndroid Build Coastguard Worker STEM_UNIT_USAGE,
127*0e209d39SAndroid Build Coastguard Worker STEM_CURRENCY,
128*0e209d39SAndroid Build Coastguard Worker STEM_INTEGER_WIDTH,
129*0e209d39SAndroid Build Coastguard Worker STEM_NUMBERING_SYSTEM,
130*0e209d39SAndroid Build Coastguard Worker STEM_SCALE,
131*0e209d39SAndroid Build Coastguard Worker };
132*0e209d39SAndroid Build Coastguard Worker
133*0e209d39SAndroid Build Coastguard Worker /** Default wildcard char, accepted on input and printed in output */
134*0e209d39SAndroid Build Coastguard Worker constexpr char16_t kWildcardChar = u'*';
135*0e209d39SAndroid Build Coastguard Worker
136*0e209d39SAndroid Build Coastguard Worker /** Alternative wildcard char, accept on input but not printed in output */
137*0e209d39SAndroid Build Coastguard Worker constexpr char16_t kAltWildcardChar = u'+';
138*0e209d39SAndroid Build Coastguard Worker
139*0e209d39SAndroid Build Coastguard Worker /** Checks whether the char is a wildcard on input */
isWildcardChar(char16_t c)140*0e209d39SAndroid Build Coastguard Worker inline bool isWildcardChar(char16_t c) {
141*0e209d39SAndroid Build Coastguard Worker return c == kWildcardChar || c == kAltWildcardChar;
142*0e209d39SAndroid Build Coastguard Worker }
143*0e209d39SAndroid Build Coastguard Worker
144*0e209d39SAndroid Build Coastguard Worker /**
145*0e209d39SAndroid Build Coastguard Worker * Creates a NumberFormatter corresponding to the given skeleton string.
146*0e209d39SAndroid Build Coastguard Worker *
147*0e209d39SAndroid Build Coastguard Worker * @param skeletonString
148*0e209d39SAndroid Build Coastguard Worker * A number skeleton string, possibly not in its shortest form.
149*0e209d39SAndroid Build Coastguard Worker * @return An UnlocalizedNumberFormatter with behavior defined by the given skeleton string.
150*0e209d39SAndroid Build Coastguard Worker */
151*0e209d39SAndroid Build Coastguard Worker UnlocalizedNumberFormatter create(
152*0e209d39SAndroid Build Coastguard Worker const UnicodeString& skeletonString, UParseError* perror, UErrorCode& status);
153*0e209d39SAndroid Build Coastguard Worker
154*0e209d39SAndroid Build Coastguard Worker /**
155*0e209d39SAndroid Build Coastguard Worker * Create a skeleton string corresponding to the given NumberFormatter.
156*0e209d39SAndroid Build Coastguard Worker *
157*0e209d39SAndroid Build Coastguard Worker * @param macros
158*0e209d39SAndroid Build Coastguard Worker * The NumberFormatter options object.
159*0e209d39SAndroid Build Coastguard Worker * @return A skeleton string in normalized form.
160*0e209d39SAndroid Build Coastguard Worker */
161*0e209d39SAndroid Build Coastguard Worker UnicodeString generate(const MacroProps& macros, UErrorCode& status);
162*0e209d39SAndroid Build Coastguard Worker
163*0e209d39SAndroid Build Coastguard Worker /**
164*0e209d39SAndroid Build Coastguard Worker * Converts from a skeleton string to a MacroProps. This method contains the primary parse loop.
165*0e209d39SAndroid Build Coastguard Worker *
166*0e209d39SAndroid Build Coastguard Worker * Internal: use the create() endpoint instead of this function.
167*0e209d39SAndroid Build Coastguard Worker */
168*0e209d39SAndroid Build Coastguard Worker MacroProps parseSkeleton(const UnicodeString& skeletonString, int32_t& errOffset, UErrorCode& status);
169*0e209d39SAndroid Build Coastguard Worker
170*0e209d39SAndroid Build Coastguard Worker /**
171*0e209d39SAndroid Build Coastguard Worker * Given that the current segment represents a stem, parse it and save the result.
172*0e209d39SAndroid Build Coastguard Worker *
173*0e209d39SAndroid Build Coastguard Worker * @return The next state after parsing this stem, corresponding to what subset of options to expect.
174*0e209d39SAndroid Build Coastguard Worker */
175*0e209d39SAndroid Build Coastguard Worker ParseState parseStem(const StringSegment& segment, const UCharsTrie& stemTrie, SeenMacroProps& seen,
176*0e209d39SAndroid Build Coastguard Worker MacroProps& macros, UErrorCode& status);
177*0e209d39SAndroid Build Coastguard Worker
178*0e209d39SAndroid Build Coastguard Worker /**
179*0e209d39SAndroid Build Coastguard Worker * Given that the current segment represents an option, parse it and save the result.
180*0e209d39SAndroid Build Coastguard Worker *
181*0e209d39SAndroid Build Coastguard Worker * @return The next state after parsing this option, corresponding to what subset of options to
182*0e209d39SAndroid Build Coastguard Worker * expect next.
183*0e209d39SAndroid Build Coastguard Worker */
184*0e209d39SAndroid Build Coastguard Worker ParseState
185*0e209d39SAndroid Build Coastguard Worker parseOption(ParseState stem, const StringSegment& segment, MacroProps& macros, UErrorCode& status);
186*0e209d39SAndroid Build Coastguard Worker
187*0e209d39SAndroid Build Coastguard Worker } // namespace skeleton
188*0e209d39SAndroid Build Coastguard Worker
189*0e209d39SAndroid Build Coastguard Worker
190*0e209d39SAndroid Build Coastguard Worker /**
191*0e209d39SAndroid Build Coastguard Worker * Namespace for utility methods that convert from StemEnum to corresponding objects or enums. This
192*0e209d39SAndroid Build Coastguard Worker * applies to only the "Section 1" stems, those that are well-defined without an option.
193*0e209d39SAndroid Build Coastguard Worker */
194*0e209d39SAndroid Build Coastguard Worker namespace stem_to_object {
195*0e209d39SAndroid Build Coastguard Worker
196*0e209d39SAndroid Build Coastguard Worker Notation notation(skeleton::StemEnum stem);
197*0e209d39SAndroid Build Coastguard Worker
198*0e209d39SAndroid Build Coastguard Worker MeasureUnit unit(skeleton::StemEnum stem);
199*0e209d39SAndroid Build Coastguard Worker
200*0e209d39SAndroid Build Coastguard Worker Precision precision(skeleton::StemEnum stem);
201*0e209d39SAndroid Build Coastguard Worker
202*0e209d39SAndroid Build Coastguard Worker UNumberFormatRoundingMode roundingMode(skeleton::StemEnum stem);
203*0e209d39SAndroid Build Coastguard Worker
204*0e209d39SAndroid Build Coastguard Worker UNumberGroupingStrategy groupingStrategy(skeleton::StemEnum stem);
205*0e209d39SAndroid Build Coastguard Worker
206*0e209d39SAndroid Build Coastguard Worker UNumberUnitWidth unitWidth(skeleton::StemEnum stem);
207*0e209d39SAndroid Build Coastguard Worker
208*0e209d39SAndroid Build Coastguard Worker UNumberSignDisplay signDisplay(skeleton::StemEnum stem);
209*0e209d39SAndroid Build Coastguard Worker
210*0e209d39SAndroid Build Coastguard Worker UNumberDecimalSeparatorDisplay decimalSeparatorDisplay(skeleton::StemEnum stem);
211*0e209d39SAndroid Build Coastguard Worker
212*0e209d39SAndroid Build Coastguard Worker } // namespace stem_to_object
213*0e209d39SAndroid Build Coastguard Worker
214*0e209d39SAndroid Build Coastguard Worker /**
215*0e209d39SAndroid Build Coastguard Worker * Namespace for utility methods that convert from enums to stem strings. More complex object conversions
216*0e209d39SAndroid Build Coastguard Worker * take place in the object_to_stem_string namespace.
217*0e209d39SAndroid Build Coastguard Worker */
218*0e209d39SAndroid Build Coastguard Worker namespace enum_to_stem_string {
219*0e209d39SAndroid Build Coastguard Worker
220*0e209d39SAndroid Build Coastguard Worker void roundingMode(UNumberFormatRoundingMode value, UnicodeString& sb);
221*0e209d39SAndroid Build Coastguard Worker
222*0e209d39SAndroid Build Coastguard Worker void groupingStrategy(UNumberGroupingStrategy value, UnicodeString& sb);
223*0e209d39SAndroid Build Coastguard Worker
224*0e209d39SAndroid Build Coastguard Worker void unitWidth(UNumberUnitWidth value, UnicodeString& sb);
225*0e209d39SAndroid Build Coastguard Worker
226*0e209d39SAndroid Build Coastguard Worker void signDisplay(UNumberSignDisplay value, UnicodeString& sb);
227*0e209d39SAndroid Build Coastguard Worker
228*0e209d39SAndroid Build Coastguard Worker void decimalSeparatorDisplay(UNumberDecimalSeparatorDisplay value, UnicodeString& sb);
229*0e209d39SAndroid Build Coastguard Worker
230*0e209d39SAndroid Build Coastguard Worker } // namespace enum_to_stem_string
231*0e209d39SAndroid Build Coastguard Worker
232*0e209d39SAndroid Build Coastguard Worker /**
233*0e209d39SAndroid Build Coastguard Worker * Namespace for utility methods for processing stems and options that cannot be interpreted literally.
234*0e209d39SAndroid Build Coastguard Worker */
235*0e209d39SAndroid Build Coastguard Worker namespace blueprint_helpers {
236*0e209d39SAndroid Build Coastguard Worker
237*0e209d39SAndroid Build Coastguard Worker /** @return Whether we successfully found and parsed an exponent width option. */
238*0e209d39SAndroid Build Coastguard Worker bool parseExponentWidthOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
239*0e209d39SAndroid Build Coastguard Worker
240*0e209d39SAndroid Build Coastguard Worker void generateExponentWidthOption(int32_t minExponentDigits, UnicodeString& sb, UErrorCode& status);
241*0e209d39SAndroid Build Coastguard Worker
242*0e209d39SAndroid Build Coastguard Worker /** @return Whether we successfully found and parsed an exponent sign option. */
243*0e209d39SAndroid Build Coastguard Worker bool parseExponentSignOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
244*0e209d39SAndroid Build Coastguard Worker
245*0e209d39SAndroid Build Coastguard Worker void parseCurrencyOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
246*0e209d39SAndroid Build Coastguard Worker
247*0e209d39SAndroid Build Coastguard Worker void generateCurrencyOption(const CurrencyUnit& currency, UnicodeString& sb, UErrorCode& status);
248*0e209d39SAndroid Build Coastguard Worker
249*0e209d39SAndroid Build Coastguard Worker // "measure-unit/" is deprecated in favour of "unit/".
250*0e209d39SAndroid Build Coastguard Worker void parseMeasureUnitOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
251*0e209d39SAndroid Build Coastguard Worker
252*0e209d39SAndroid Build Coastguard Worker // "per-measure-unit/" is deprecated in favour of "unit/".
253*0e209d39SAndroid Build Coastguard Worker void parseMeasurePerUnitOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
254*0e209d39SAndroid Build Coastguard Worker
255*0e209d39SAndroid Build Coastguard Worker /**
256*0e209d39SAndroid Build Coastguard Worker * Parses unit identifiers like "meter-per-second" and "foot-and-inch", as
257*0e209d39SAndroid Build Coastguard Worker * specified via a "unit/" concise skeleton.
258*0e209d39SAndroid Build Coastguard Worker */
259*0e209d39SAndroid Build Coastguard Worker void parseIdentifierUnitOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
260*0e209d39SAndroid Build Coastguard Worker
261*0e209d39SAndroid Build Coastguard Worker void parseUnitUsageOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
262*0e209d39SAndroid Build Coastguard Worker
263*0e209d39SAndroid Build Coastguard Worker void parseFractionStem(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
264*0e209d39SAndroid Build Coastguard Worker
265*0e209d39SAndroid Build Coastguard Worker void generateFractionStem(int32_t minFrac, int32_t maxFrac, UnicodeString& sb, UErrorCode& status);
266*0e209d39SAndroid Build Coastguard Worker
267*0e209d39SAndroid Build Coastguard Worker void parseDigitsStem(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
268*0e209d39SAndroid Build Coastguard Worker
269*0e209d39SAndroid Build Coastguard Worker void generateDigitsStem(int32_t minSig, int32_t maxSig, UnicodeString& sb, UErrorCode& status);
270*0e209d39SAndroid Build Coastguard Worker
271*0e209d39SAndroid Build Coastguard Worker void parseScientificStem(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
272*0e209d39SAndroid Build Coastguard Worker
273*0e209d39SAndroid Build Coastguard Worker // Note: no generateScientificStem since this syntax was added later in ICU 67
274*0e209d39SAndroid Build Coastguard Worker
275*0e209d39SAndroid Build Coastguard Worker void parseIntegerStem(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
276*0e209d39SAndroid Build Coastguard Worker
277*0e209d39SAndroid Build Coastguard Worker // Note: no generateIntegerStem since this syntax was added later in ICU 67
278*0e209d39SAndroid Build Coastguard Worker
279*0e209d39SAndroid Build Coastguard Worker /** @return Whether we successfully found and parsed a frac-sig option. */
280*0e209d39SAndroid Build Coastguard Worker bool parseFracSigOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
281*0e209d39SAndroid Build Coastguard Worker
282*0e209d39SAndroid Build Coastguard Worker /** @return Whether we successfully found and parsed a trailing zero option. */
283*0e209d39SAndroid Build Coastguard Worker bool parseTrailingZeroOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
284*0e209d39SAndroid Build Coastguard Worker
285*0e209d39SAndroid Build Coastguard Worker void parseIncrementOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
286*0e209d39SAndroid Build Coastguard Worker
287*0e209d39SAndroid Build Coastguard Worker void
288*0e209d39SAndroid Build Coastguard Worker generateIncrementOption(uint32_t increment, digits_t incrementMagnitude, int32_t minFrac, UnicodeString& sb, UErrorCode& status);
289*0e209d39SAndroid Build Coastguard Worker
290*0e209d39SAndroid Build Coastguard Worker void parseIntegerWidthOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
291*0e209d39SAndroid Build Coastguard Worker
292*0e209d39SAndroid Build Coastguard Worker void generateIntegerWidthOption(int32_t minInt, int32_t maxInt, UnicodeString& sb, UErrorCode& status);
293*0e209d39SAndroid Build Coastguard Worker
294*0e209d39SAndroid Build Coastguard Worker void parseNumberingSystemOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
295*0e209d39SAndroid Build Coastguard Worker
296*0e209d39SAndroid Build Coastguard Worker void generateNumberingSystemOption(const NumberingSystem& ns, UnicodeString& sb, UErrorCode& status);
297*0e209d39SAndroid Build Coastguard Worker
298*0e209d39SAndroid Build Coastguard Worker void parseScaleOption(const StringSegment& segment, MacroProps& macros, UErrorCode& status);
299*0e209d39SAndroid Build Coastguard Worker
300*0e209d39SAndroid Build Coastguard Worker void generateScaleOption(int32_t magnitude, const DecNum* arbitrary, UnicodeString& sb,
301*0e209d39SAndroid Build Coastguard Worker UErrorCode& status);
302*0e209d39SAndroid Build Coastguard Worker
303*0e209d39SAndroid Build Coastguard Worker } // namespace blueprint_helpers
304*0e209d39SAndroid Build Coastguard Worker
305*0e209d39SAndroid Build Coastguard Worker /**
306*0e209d39SAndroid Build Coastguard Worker * Class for utility methods for generating a token corresponding to each macro-prop. Each method
307*0e209d39SAndroid Build Coastguard Worker * returns whether or not a token was written to the string builder.
308*0e209d39SAndroid Build Coastguard Worker *
309*0e209d39SAndroid Build Coastguard Worker * This needs to be a class, not a namespace, so it can be friended.
310*0e209d39SAndroid Build Coastguard Worker */
311*0e209d39SAndroid Build Coastguard Worker class GeneratorHelpers {
312*0e209d39SAndroid Build Coastguard Worker public:
313*0e209d39SAndroid Build Coastguard Worker /**
314*0e209d39SAndroid Build Coastguard Worker * Main skeleton generator function. Appends the normalized skeleton for the MacroProps to the given
315*0e209d39SAndroid Build Coastguard Worker * StringBuilder.
316*0e209d39SAndroid Build Coastguard Worker *
317*0e209d39SAndroid Build Coastguard Worker * Internal: use the create() endpoint instead of this function.
318*0e209d39SAndroid Build Coastguard Worker */
319*0e209d39SAndroid Build Coastguard Worker static void generateSkeleton(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
320*0e209d39SAndroid Build Coastguard Worker
321*0e209d39SAndroid Build Coastguard Worker private:
322*0e209d39SAndroid Build Coastguard Worker static bool notation(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
323*0e209d39SAndroid Build Coastguard Worker
324*0e209d39SAndroid Build Coastguard Worker static bool unit(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
325*0e209d39SAndroid Build Coastguard Worker
326*0e209d39SAndroid Build Coastguard Worker static bool usage(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
327*0e209d39SAndroid Build Coastguard Worker
328*0e209d39SAndroid Build Coastguard Worker static bool precision(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
329*0e209d39SAndroid Build Coastguard Worker
330*0e209d39SAndroid Build Coastguard Worker static bool roundingMode(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
331*0e209d39SAndroid Build Coastguard Worker
332*0e209d39SAndroid Build Coastguard Worker static bool grouping(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
333*0e209d39SAndroid Build Coastguard Worker
334*0e209d39SAndroid Build Coastguard Worker static bool integerWidth(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
335*0e209d39SAndroid Build Coastguard Worker
336*0e209d39SAndroid Build Coastguard Worker static bool symbols(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
337*0e209d39SAndroid Build Coastguard Worker
338*0e209d39SAndroid Build Coastguard Worker static bool unitWidth(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
339*0e209d39SAndroid Build Coastguard Worker
340*0e209d39SAndroid Build Coastguard Worker static bool sign(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
341*0e209d39SAndroid Build Coastguard Worker
342*0e209d39SAndroid Build Coastguard Worker static bool decimal(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
343*0e209d39SAndroid Build Coastguard Worker
344*0e209d39SAndroid Build Coastguard Worker static bool scale(const MacroProps& macros, UnicodeString& sb, UErrorCode& status);
345*0e209d39SAndroid Build Coastguard Worker
346*0e209d39SAndroid Build Coastguard Worker };
347*0e209d39SAndroid Build Coastguard Worker
348*0e209d39SAndroid Build Coastguard Worker /**
349*0e209d39SAndroid Build Coastguard Worker * Struct for null-checking.
350*0e209d39SAndroid Build Coastguard Worker * In Java, we can just check the object reference. In C++, we need a different method.
351*0e209d39SAndroid Build Coastguard Worker */
352*0e209d39SAndroid Build Coastguard Worker struct SeenMacroProps {
353*0e209d39SAndroid Build Coastguard Worker bool notation = false;
354*0e209d39SAndroid Build Coastguard Worker bool unit = false;
355*0e209d39SAndroid Build Coastguard Worker bool perUnit = false;
356*0e209d39SAndroid Build Coastguard Worker bool usage = false;
357*0e209d39SAndroid Build Coastguard Worker bool precision = false;
358*0e209d39SAndroid Build Coastguard Worker bool roundingMode = false;
359*0e209d39SAndroid Build Coastguard Worker bool grouper = false;
360*0e209d39SAndroid Build Coastguard Worker bool padder = false;
361*0e209d39SAndroid Build Coastguard Worker bool integerWidth = false;
362*0e209d39SAndroid Build Coastguard Worker bool symbols = false;
363*0e209d39SAndroid Build Coastguard Worker bool unitWidth = false;
364*0e209d39SAndroid Build Coastguard Worker bool sign = false;
365*0e209d39SAndroid Build Coastguard Worker bool decimal = false;
366*0e209d39SAndroid Build Coastguard Worker bool scale = false;
367*0e209d39SAndroid Build Coastguard Worker };
368*0e209d39SAndroid Build Coastguard Worker
369*0e209d39SAndroid Build Coastguard Worker namespace {
370*0e209d39SAndroid Build Coastguard Worker
371*0e209d39SAndroid Build Coastguard Worker #define SKELETON_UCHAR_TO_CHAR(dest, src, start, end, status) (void)(dest); \
372*0e209d39SAndroid Build Coastguard Worker UPRV_BLOCK_MACRO_BEGIN { \
373*0e209d39SAndroid Build Coastguard Worker UErrorCode conversionStatus = U_ZERO_ERROR; \
374*0e209d39SAndroid Build Coastguard Worker (dest).appendInvariantChars({false, (src).getBuffer() + (start), (end) - (start)}, conversionStatus); \
375*0e209d39SAndroid Build Coastguard Worker if (conversionStatus == U_INVARIANT_CONVERSION_ERROR) { \
376*0e209d39SAndroid Build Coastguard Worker /* Don't propagate the invariant conversion error; it is a skeleton syntax error */ \
377*0e209d39SAndroid Build Coastguard Worker (status) = U_NUMBER_SKELETON_SYNTAX_ERROR; \
378*0e209d39SAndroid Build Coastguard Worker return; \
379*0e209d39SAndroid Build Coastguard Worker } else if (U_FAILURE(conversionStatus)) { \
380*0e209d39SAndroid Build Coastguard Worker (status) = conversionStatus; \
381*0e209d39SAndroid Build Coastguard Worker return; \
382*0e209d39SAndroid Build Coastguard Worker } \
383*0e209d39SAndroid Build Coastguard Worker } UPRV_BLOCK_MACRO_END
384*0e209d39SAndroid Build Coastguard Worker
385*0e209d39SAndroid Build Coastguard Worker } // namespace
386*0e209d39SAndroid Build Coastguard Worker
387*0e209d39SAndroid Build Coastguard Worker } // namespace number::impl
388*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_END
389*0e209d39SAndroid Build Coastguard Worker
390*0e209d39SAndroid Build Coastguard Worker #endif //__SOURCE_NUMBER_SKELETONS_H__
391*0e209d39SAndroid Build Coastguard Worker #endif /* #if !UCONFIG_NO_FORMATTING */
392