1*0e209d39SAndroid Build Coastguard Worker // © 2016 and later: Unicode, Inc. and others. 2*0e209d39SAndroid Build Coastguard Worker // License & terms of use: http://www.unicode.org/copyright.html 3*0e209d39SAndroid Build Coastguard Worker /* 4*0e209d39SAndroid Build Coastguard Worker ******************************************************************************* 5*0e209d39SAndroid Build Coastguard Worker * 6*0e209d39SAndroid Build Coastguard Worker * Copyright (C) 1999-2014, International Business Machines 7*0e209d39SAndroid Build Coastguard Worker * Corporation and others. All Rights Reserved. 8*0e209d39SAndroid Build Coastguard Worker * 9*0e209d39SAndroid Build Coastguard Worker ******************************************************************************* 10*0e209d39SAndroid Build Coastguard Worker * file name: collationweights.h 11*0e209d39SAndroid Build Coastguard Worker * encoding: UTF-8 12*0e209d39SAndroid Build Coastguard Worker * tab size: 8 (not used) 13*0e209d39SAndroid Build Coastguard Worker * indentation:4 14*0e209d39SAndroid Build Coastguard Worker * 15*0e209d39SAndroid Build Coastguard Worker * created on: 2001mar08 as ucol_wgt.h 16*0e209d39SAndroid Build Coastguard Worker * created by: Markus W. Scherer 17*0e209d39SAndroid Build Coastguard Worker */ 18*0e209d39SAndroid Build Coastguard Worker 19*0e209d39SAndroid Build Coastguard Worker #ifndef __COLLATIONWEIGHTS_H__ 20*0e209d39SAndroid Build Coastguard Worker #define __COLLATIONWEIGHTS_H__ 21*0e209d39SAndroid Build Coastguard Worker 22*0e209d39SAndroid Build Coastguard Worker #include "unicode/utypes.h" 23*0e209d39SAndroid Build Coastguard Worker 24*0e209d39SAndroid Build Coastguard Worker #if !UCONFIG_NO_COLLATION 25*0e209d39SAndroid Build Coastguard Worker 26*0e209d39SAndroid Build Coastguard Worker #include "unicode/uobject.h" 27*0e209d39SAndroid Build Coastguard Worker 28*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_BEGIN 29*0e209d39SAndroid Build Coastguard Worker 30*0e209d39SAndroid Build Coastguard Worker /** 31*0e209d39SAndroid Build Coastguard Worker * Allocates n collation element weights between two exclusive limits. 32*0e209d39SAndroid Build Coastguard Worker * Used only internally by the collation tailoring builder. 33*0e209d39SAndroid Build Coastguard Worker */ 34*0e209d39SAndroid Build Coastguard Worker class U_I18N_API CollationWeights : public UMemory { 35*0e209d39SAndroid Build Coastguard Worker public: 36*0e209d39SAndroid Build Coastguard Worker CollationWeights(); 37*0e209d39SAndroid Build Coastguard Worker lengthOfWeight(uint32_t weight)38*0e209d39SAndroid Build Coastguard Worker static inline int32_t lengthOfWeight(uint32_t weight) { 39*0e209d39SAndroid Build Coastguard Worker if((weight&0xffffff)==0) { 40*0e209d39SAndroid Build Coastguard Worker return 1; 41*0e209d39SAndroid Build Coastguard Worker } else if((weight&0xffff)==0) { 42*0e209d39SAndroid Build Coastguard Worker return 2; 43*0e209d39SAndroid Build Coastguard Worker } else if((weight&0xff)==0) { 44*0e209d39SAndroid Build Coastguard Worker return 3; 45*0e209d39SAndroid Build Coastguard Worker } else { 46*0e209d39SAndroid Build Coastguard Worker return 4; 47*0e209d39SAndroid Build Coastguard Worker } 48*0e209d39SAndroid Build Coastguard Worker } 49*0e209d39SAndroid Build Coastguard Worker 50*0e209d39SAndroid Build Coastguard Worker void initForPrimary(UBool compressible); 51*0e209d39SAndroid Build Coastguard Worker void initForSecondary(); 52*0e209d39SAndroid Build Coastguard Worker void initForTertiary(); 53*0e209d39SAndroid Build Coastguard Worker 54*0e209d39SAndroid Build Coastguard Worker /** 55*0e209d39SAndroid Build Coastguard Worker * Determine heuristically 56*0e209d39SAndroid Build Coastguard Worker * what ranges to use for a given number of weights between (excluding) 57*0e209d39SAndroid Build Coastguard Worker * two limits. 58*0e209d39SAndroid Build Coastguard Worker * 59*0e209d39SAndroid Build Coastguard Worker * @param lowerLimit A collation element weight; the ranges will be filled to cover 60*0e209d39SAndroid Build Coastguard Worker * weights greater than this one. 61*0e209d39SAndroid Build Coastguard Worker * @param upperLimit A collation element weight; the ranges will be filled to cover 62*0e209d39SAndroid Build Coastguard Worker * weights less than this one. 63*0e209d39SAndroid Build Coastguard Worker * @param n The number of collation element weights w necessary such that 64*0e209d39SAndroid Build Coastguard Worker * lowerLimit<w<upperLimit in lexical order. 65*0e209d39SAndroid Build Coastguard Worker * @return true if it is possible to fit n elements between the limits 66*0e209d39SAndroid Build Coastguard Worker */ 67*0e209d39SAndroid Build Coastguard Worker UBool allocWeights(uint32_t lowerLimit, uint32_t upperLimit, int32_t n); 68*0e209d39SAndroid Build Coastguard Worker 69*0e209d39SAndroid Build Coastguard Worker /** 70*0e209d39SAndroid Build Coastguard Worker * Given a set of ranges calculated by allocWeights(), 71*0e209d39SAndroid Build Coastguard Worker * iterate through the weights. 72*0e209d39SAndroid Build Coastguard Worker * The ranges are modified to keep the current iteration state. 73*0e209d39SAndroid Build Coastguard Worker * 74*0e209d39SAndroid Build Coastguard Worker * @return The next weight in the ranges, or 0xffffffff if there is none left. 75*0e209d39SAndroid Build Coastguard Worker */ 76*0e209d39SAndroid Build Coastguard Worker uint32_t nextWeight(); 77*0e209d39SAndroid Build Coastguard Worker 78*0e209d39SAndroid Build Coastguard Worker /** @internal */ 79*0e209d39SAndroid Build Coastguard Worker struct WeightRange { 80*0e209d39SAndroid Build Coastguard Worker uint32_t start, end; 81*0e209d39SAndroid Build Coastguard Worker int32_t length, count; 82*0e209d39SAndroid Build Coastguard Worker }; 83*0e209d39SAndroid Build Coastguard Worker 84*0e209d39SAndroid Build Coastguard Worker private: 85*0e209d39SAndroid Build Coastguard Worker /** @return number of usable byte values for byte idx */ countBytes(int32_t idx)86*0e209d39SAndroid Build Coastguard Worker inline int32_t countBytes(int32_t idx) const { 87*0e209d39SAndroid Build Coastguard Worker return (int32_t)(maxBytes[idx] - minBytes[idx] + 1); 88*0e209d39SAndroid Build Coastguard Worker } 89*0e209d39SAndroid Build Coastguard Worker 90*0e209d39SAndroid Build Coastguard Worker uint32_t incWeight(uint32_t weight, int32_t length) const; 91*0e209d39SAndroid Build Coastguard Worker uint32_t incWeightByOffset(uint32_t weight, int32_t length, int32_t offset) const; 92*0e209d39SAndroid Build Coastguard Worker void lengthenRange(WeightRange &range) const; 93*0e209d39SAndroid Build Coastguard Worker /** 94*0e209d39SAndroid Build Coastguard Worker * Takes two CE weights and calculates the 95*0e209d39SAndroid Build Coastguard Worker * possible ranges of weights between the two limits, excluding them. 96*0e209d39SAndroid Build Coastguard Worker * For weights with up to 4 bytes there are up to 2*4-1=7 ranges. 97*0e209d39SAndroid Build Coastguard Worker */ 98*0e209d39SAndroid Build Coastguard Worker UBool getWeightRanges(uint32_t lowerLimit, uint32_t upperLimit); 99*0e209d39SAndroid Build Coastguard Worker UBool allocWeightsInShortRanges(int32_t n, int32_t minLength); 100*0e209d39SAndroid Build Coastguard Worker UBool allocWeightsInMinLengthRanges(int32_t n, int32_t minLength); 101*0e209d39SAndroid Build Coastguard Worker 102*0e209d39SAndroid Build Coastguard Worker int32_t middleLength; 103*0e209d39SAndroid Build Coastguard Worker uint32_t minBytes[5]; // for byte 1, 2, 3, 4 104*0e209d39SAndroid Build Coastguard Worker uint32_t maxBytes[5]; 105*0e209d39SAndroid Build Coastguard Worker WeightRange ranges[7]; 106*0e209d39SAndroid Build Coastguard Worker int32_t rangeIndex; 107*0e209d39SAndroid Build Coastguard Worker int32_t rangeCount; 108*0e209d39SAndroid Build Coastguard Worker }; 109*0e209d39SAndroid Build Coastguard Worker 110*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_END 111*0e209d39SAndroid Build Coastguard Worker 112*0e209d39SAndroid Build Coastguard Worker #endif // !UCONFIG_NO_COLLATION 113*0e209d39SAndroid Build Coastguard Worker #endif // __COLLATIONWEIGHTS_H__ 114