1*0e209d39SAndroid Build Coastguard Worker // © 2016 and later: Unicode, Inc. and others. 2*0e209d39SAndroid Build Coastguard Worker // License & terms of use: http://www.unicode.org/copyright.html 3*0e209d39SAndroid Build Coastguard Worker /* 4*0e209d39SAndroid Build Coastguard Worker ******************************************************************************* 5*0e209d39SAndroid Build Coastguard Worker * Copyright (C) 2001-2014, International Business Machines 6*0e209d39SAndroid Build Coastguard Worker * Corporation and others. All Rights Reserved. 7*0e209d39SAndroid Build Coastguard Worker ******************************************************************************* 8*0e209d39SAndroid Build Coastguard Worker * file name: bocsu.h 9*0e209d39SAndroid Build Coastguard Worker * encoding: UTF-8 10*0e209d39SAndroid Build Coastguard Worker * tab size: 8 (not used) 11*0e209d39SAndroid Build Coastguard Worker * indentation:4 12*0e209d39SAndroid Build Coastguard Worker * 13*0e209d39SAndroid Build Coastguard Worker * Author: Markus W. Scherer 14*0e209d39SAndroid Build Coastguard Worker * 15*0e209d39SAndroid Build Coastguard Worker * Modification history: 16*0e209d39SAndroid Build Coastguard Worker * 05/18/2001 weiv Made into separate module 17*0e209d39SAndroid Build Coastguard Worker */ 18*0e209d39SAndroid Build Coastguard Worker 19*0e209d39SAndroid Build Coastguard Worker #ifndef BOCSU_H 20*0e209d39SAndroid Build Coastguard Worker #define BOCSU_H 21*0e209d39SAndroid Build Coastguard Worker 22*0e209d39SAndroid Build Coastguard Worker #include "unicode/utypes.h" 23*0e209d39SAndroid Build Coastguard Worker 24*0e209d39SAndroid Build Coastguard Worker #if !UCONFIG_NO_COLLATION 25*0e209d39SAndroid Build Coastguard Worker 26*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_BEGIN 27*0e209d39SAndroid Build Coastguard Worker 28*0e209d39SAndroid Build Coastguard Worker class ByteSink; 29*0e209d39SAndroid Build Coastguard Worker 30*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_END 31*0e209d39SAndroid Build Coastguard Worker 32*0e209d39SAndroid Build Coastguard Worker /* 33*0e209d39SAndroid Build Coastguard Worker * "BOCSU" 34*0e209d39SAndroid Build Coastguard Worker * Binary Ordered Compression Scheme for Unicode 35*0e209d39SAndroid Build Coastguard Worker * 36*0e209d39SAndroid Build Coastguard Worker * Specific application: 37*0e209d39SAndroid Build Coastguard Worker * 38*0e209d39SAndroid Build Coastguard Worker * Encode a Unicode string for the identical level of a sort key. 39*0e209d39SAndroid Build Coastguard Worker * Restrictions: 40*0e209d39SAndroid Build Coastguard Worker * - byte stream (unsigned 8-bit bytes) 41*0e209d39SAndroid Build Coastguard Worker * - lexical order of the identical-level run must be 42*0e209d39SAndroid Build Coastguard Worker * the same as code point order for the string 43*0e209d39SAndroid Build Coastguard Worker * - avoid byte values 0, 1, 2 44*0e209d39SAndroid Build Coastguard Worker * 45*0e209d39SAndroid Build Coastguard Worker * Method: Slope Detection 46*0e209d39SAndroid Build Coastguard Worker * Remember the previous code point (initial 0). 47*0e209d39SAndroid Build Coastguard Worker * For each cp in the string, encode the difference to the previous one. 48*0e209d39SAndroid Build Coastguard Worker * 49*0e209d39SAndroid Build Coastguard Worker * With a compact encoding of differences, this yields good results for 50*0e209d39SAndroid Build Coastguard Worker * small scripts and UTF-like results otherwise. 51*0e209d39SAndroid Build Coastguard Worker * 52*0e209d39SAndroid Build Coastguard Worker * Encoding of differences: 53*0e209d39SAndroid Build Coastguard Worker * - Similar to a UTF, encoding the length of the byte sequence in the lead bytes. 54*0e209d39SAndroid Build Coastguard Worker * - Does not need to be friendly for decoding or random access 55*0e209d39SAndroid Build Coastguard Worker * (trail byte values may overlap with lead/single byte values). 56*0e209d39SAndroid Build Coastguard Worker * - The signedness must be encoded as the most significant part. 57*0e209d39SAndroid Build Coastguard Worker * 58*0e209d39SAndroid Build Coastguard Worker * We encode differences with few bytes if their absolute values are small. 59*0e209d39SAndroid Build Coastguard Worker * For correct ordering, we must treat the entire value range -10ffff..+10ffff 60*0e209d39SAndroid Build Coastguard Worker * in ascending order, which forbids encoding the sign and the absolute value separately. 61*0e209d39SAndroid Build Coastguard Worker * Instead, we split the lead byte range in the middle and encode non-negative values 62*0e209d39SAndroid Build Coastguard Worker * going up and negative values going down. 63*0e209d39SAndroid Build Coastguard Worker * 64*0e209d39SAndroid Build Coastguard Worker * For very small absolute values, the difference is added to a middle byte value 65*0e209d39SAndroid Build Coastguard Worker * for single-byte encoded differences. 66*0e209d39SAndroid Build Coastguard Worker * For somewhat larger absolute values, the difference is divided by the number 67*0e209d39SAndroid Build Coastguard Worker * of byte values available, the modulo is used for one trail byte, and the remainder 68*0e209d39SAndroid Build Coastguard Worker * is added to a lead byte avoiding the single-byte range. 69*0e209d39SAndroid Build Coastguard Worker * For large absolute values, the difference is similarly encoded in three bytes. 70*0e209d39SAndroid Build Coastguard Worker * 71*0e209d39SAndroid Build Coastguard Worker * This encoding does not use byte values 0, 1, 2, but uses all other byte values 72*0e209d39SAndroid Build Coastguard Worker * for lead/single bytes so that the middle range of single bytes is as large 73*0e209d39SAndroid Build Coastguard Worker * as possible. 74*0e209d39SAndroid Build Coastguard Worker * Note that the lead byte ranges overlap some, but that the sequences as a whole 75*0e209d39SAndroid Build Coastguard Worker * are well ordered. I.e., even if the lead byte is the same for sequences of different 76*0e209d39SAndroid Build Coastguard Worker * lengths, the trail bytes establish correct order. 77*0e209d39SAndroid Build Coastguard Worker * It would be possible to encode slightly larger ranges for each length (>1) by 78*0e209d39SAndroid Build Coastguard Worker * subtracting the lower bound of the range. However, that would also slow down the 79*0e209d39SAndroid Build Coastguard Worker * calculation. 80*0e209d39SAndroid Build Coastguard Worker * 81*0e209d39SAndroid Build Coastguard Worker * For the actual string encoding, an optimization moves the previous code point value 82*0e209d39SAndroid Build Coastguard Worker * to the middle of its Unicode script block to minimize the differences in 83*0e209d39SAndroid Build Coastguard Worker * same-script text runs. 84*0e209d39SAndroid Build Coastguard Worker */ 85*0e209d39SAndroid Build Coastguard Worker 86*0e209d39SAndroid Build Coastguard Worker /* Do not use byte values 0, 1, 2 because they are separators in sort keys. */ 87*0e209d39SAndroid Build Coastguard Worker #define SLOPE_MIN 3 88*0e209d39SAndroid Build Coastguard Worker #define SLOPE_MAX 0xff 89*0e209d39SAndroid Build Coastguard Worker #define SLOPE_MIDDLE 0x81 90*0e209d39SAndroid Build Coastguard Worker 91*0e209d39SAndroid Build Coastguard Worker #define SLOPE_TAIL_COUNT (SLOPE_MAX-SLOPE_MIN+1) 92*0e209d39SAndroid Build Coastguard Worker 93*0e209d39SAndroid Build Coastguard Worker #define SLOPE_MAX_BYTES 4 94*0e209d39SAndroid Build Coastguard Worker 95*0e209d39SAndroid Build Coastguard Worker /* 96*0e209d39SAndroid Build Coastguard Worker * Number of lead bytes: 97*0e209d39SAndroid Build Coastguard Worker * 1 middle byte for 0 98*0e209d39SAndroid Build Coastguard Worker * 2*80=160 single bytes for !=0 99*0e209d39SAndroid Build Coastguard Worker * 2*42=84 for double-byte values 100*0e209d39SAndroid Build Coastguard Worker * 2*3=6 for 3-byte values 101*0e209d39SAndroid Build Coastguard Worker * 2*1=2 for 4-byte values 102*0e209d39SAndroid Build Coastguard Worker * 103*0e209d39SAndroid Build Coastguard Worker * The sum must be <=SLOPE_TAIL_COUNT. 104*0e209d39SAndroid Build Coastguard Worker * 105*0e209d39SAndroid Build Coastguard Worker * Why these numbers? 106*0e209d39SAndroid Build Coastguard Worker * - There should be >=128 single-byte values to cover 128-blocks 107*0e209d39SAndroid Build Coastguard Worker * with small scripts. 108*0e209d39SAndroid Build Coastguard Worker * - There should be >=20902 single/double-byte values to cover Unihan. 109*0e209d39SAndroid Build Coastguard Worker * - It helps CJK Extension B some if there are 3-byte values that cover 110*0e209d39SAndroid Build Coastguard Worker * the distance between them and Unihan. 111*0e209d39SAndroid Build Coastguard Worker * This also helps to jump among distant places in the BMP. 112*0e209d39SAndroid Build Coastguard Worker * - Four-byte values are necessary to cover the rest of Unicode. 113*0e209d39SAndroid Build Coastguard Worker * 114*0e209d39SAndroid Build Coastguard Worker * Symmetrical lead byte counts are for convenience. 115*0e209d39SAndroid Build Coastguard Worker * With an equal distribution of even and odd differences there is also 116*0e209d39SAndroid Build Coastguard Worker * no advantage to asymmetrical lead byte counts. 117*0e209d39SAndroid Build Coastguard Worker */ 118*0e209d39SAndroid Build Coastguard Worker #define SLOPE_SINGLE 80 119*0e209d39SAndroid Build Coastguard Worker #define SLOPE_LEAD_2 42 120*0e209d39SAndroid Build Coastguard Worker #define SLOPE_LEAD_3 3 121*0e209d39SAndroid Build Coastguard Worker #define SLOPE_LEAD_4 1 122*0e209d39SAndroid Build Coastguard Worker 123*0e209d39SAndroid Build Coastguard Worker /* The difference value range for single-byters. */ 124*0e209d39SAndroid Build Coastguard Worker #define SLOPE_REACH_POS_1 SLOPE_SINGLE 125*0e209d39SAndroid Build Coastguard Worker #define SLOPE_REACH_NEG_1 (-SLOPE_SINGLE) 126*0e209d39SAndroid Build Coastguard Worker 127*0e209d39SAndroid Build Coastguard Worker /* The difference value range for double-byters. */ 128*0e209d39SAndroid Build Coastguard Worker #define SLOPE_REACH_POS_2 (SLOPE_LEAD_2*SLOPE_TAIL_COUNT+(SLOPE_LEAD_2-1)) 129*0e209d39SAndroid Build Coastguard Worker #define SLOPE_REACH_NEG_2 (-SLOPE_REACH_POS_2-1) 130*0e209d39SAndroid Build Coastguard Worker 131*0e209d39SAndroid Build Coastguard Worker /* The difference value range for 3-byters. */ 132*0e209d39SAndroid Build Coastguard Worker #define SLOPE_REACH_POS_3 (SLOPE_LEAD_3*SLOPE_TAIL_COUNT*SLOPE_TAIL_COUNT+(SLOPE_LEAD_3-1)*SLOPE_TAIL_COUNT+(SLOPE_TAIL_COUNT-1)) 133*0e209d39SAndroid Build Coastguard Worker #define SLOPE_REACH_NEG_3 (-SLOPE_REACH_POS_3-1) 134*0e209d39SAndroid Build Coastguard Worker 135*0e209d39SAndroid Build Coastguard Worker /* The lead byte start values. */ 136*0e209d39SAndroid Build Coastguard Worker #define SLOPE_START_POS_2 (SLOPE_MIDDLE+SLOPE_SINGLE+1) 137*0e209d39SAndroid Build Coastguard Worker #define SLOPE_START_POS_3 (SLOPE_START_POS_2+SLOPE_LEAD_2) 138*0e209d39SAndroid Build Coastguard Worker 139*0e209d39SAndroid Build Coastguard Worker #define SLOPE_START_NEG_2 (SLOPE_MIDDLE+SLOPE_REACH_NEG_1) 140*0e209d39SAndroid Build Coastguard Worker #define SLOPE_START_NEG_3 (SLOPE_START_NEG_2-SLOPE_LEAD_2) 141*0e209d39SAndroid Build Coastguard Worker 142*0e209d39SAndroid Build Coastguard Worker /* 143*0e209d39SAndroid Build Coastguard Worker * Integer division and modulo with negative numerators 144*0e209d39SAndroid Build Coastguard Worker * yields negative modulo results and quotients that are one more than 145*0e209d39SAndroid Build Coastguard Worker * what we need here. 146*0e209d39SAndroid Build Coastguard Worker */ 147*0e209d39SAndroid Build Coastguard Worker #define NEGDIVMOD(n, d, m) UPRV_BLOCK_MACRO_BEGIN { \ 148*0e209d39SAndroid Build Coastguard Worker (m)=(n)%(d); \ 149*0e209d39SAndroid Build Coastguard Worker (n)/=(d); \ 150*0e209d39SAndroid Build Coastguard Worker if((m)<0) { \ 151*0e209d39SAndroid Build Coastguard Worker --(n); \ 152*0e209d39SAndroid Build Coastguard Worker (m)+=(d); \ 153*0e209d39SAndroid Build Coastguard Worker } \ 154*0e209d39SAndroid Build Coastguard Worker } UPRV_BLOCK_MACRO_END 155*0e209d39SAndroid Build Coastguard Worker 156*0e209d39SAndroid Build Coastguard Worker U_CFUNC UChar32 157*0e209d39SAndroid Build Coastguard Worker u_writeIdenticalLevelRun(UChar32 prev, const UChar *s, int32_t length, icu::ByteSink &sink); 158*0e209d39SAndroid Build Coastguard Worker 159*0e209d39SAndroid Build Coastguard Worker #endif /* #if !UCONFIG_NO_COLLATION */ 160*0e209d39SAndroid Build Coastguard Worker 161*0e209d39SAndroid Build Coastguard Worker #endif 162