1*0e209d39SAndroid Build Coastguard Worker // © 2016 and later: Unicode, Inc. and others. 2*0e209d39SAndroid Build Coastguard Worker // License & terms of use: http://www.unicode.org/copyright.html 3*0e209d39SAndroid Build Coastguard Worker /* 4*0e209d39SAndroid Build Coastguard Worker ****************************************************************************** 5*0e209d39SAndroid Build Coastguard Worker * 6*0e209d39SAndroid Build Coastguard Worker * Copyright (C) 2000-2012, International Business Machines 7*0e209d39SAndroid Build Coastguard Worker * Corporation and others. All Rights Reserved. 8*0e209d39SAndroid Build Coastguard Worker * 9*0e209d39SAndroid Build Coastguard Worker ****************************************************************************** 10*0e209d39SAndroid Build Coastguard Worker * file name: ushape.h 11*0e209d39SAndroid Build Coastguard Worker * encoding: UTF-8 12*0e209d39SAndroid Build Coastguard Worker * tab size: 8 (not used) 13*0e209d39SAndroid Build Coastguard Worker * indentation:4 14*0e209d39SAndroid Build Coastguard Worker * 15*0e209d39SAndroid Build Coastguard Worker * created on: 2000jun29 16*0e209d39SAndroid Build Coastguard Worker * created by: Markus W. Scherer 17*0e209d39SAndroid Build Coastguard Worker */ 18*0e209d39SAndroid Build Coastguard Worker 19*0e209d39SAndroid Build Coastguard Worker #ifndef __USHAPE_H__ 20*0e209d39SAndroid Build Coastguard Worker #define __USHAPE_H__ 21*0e209d39SAndroid Build Coastguard Worker 22*0e209d39SAndroid Build Coastguard Worker #include "unicode/utypes.h" 23*0e209d39SAndroid Build Coastguard Worker 24*0e209d39SAndroid Build Coastguard Worker /** 25*0e209d39SAndroid Build Coastguard Worker * \file 26*0e209d39SAndroid Build Coastguard Worker * \brief C API: Arabic shaping 27*0e209d39SAndroid Build Coastguard Worker * 28*0e209d39SAndroid Build Coastguard Worker */ 29*0e209d39SAndroid Build Coastguard Worker 30*0e209d39SAndroid Build Coastguard Worker /** 31*0e209d39SAndroid Build Coastguard Worker * Shape Arabic text on a character basis. 32*0e209d39SAndroid Build Coastguard Worker * 33*0e209d39SAndroid Build Coastguard Worker * <p>This function performs basic operations for "shaping" Arabic text. It is most 34*0e209d39SAndroid Build Coastguard Worker * useful for use with legacy data formats and legacy display technology 35*0e209d39SAndroid Build Coastguard Worker * (simple terminals). All operations are performed on Unicode characters.</p> 36*0e209d39SAndroid Build Coastguard Worker * 37*0e209d39SAndroid Build Coastguard Worker * <p>Text-based shaping means that some character code points in the text are 38*0e209d39SAndroid Build Coastguard Worker * replaced by others depending on the context. It transforms one kind of text 39*0e209d39SAndroid Build Coastguard Worker * into another. In comparison, modern displays for Arabic text select 40*0e209d39SAndroid Build Coastguard Worker * appropriate, context-dependent font glyphs for each text element, which means 41*0e209d39SAndroid Build Coastguard Worker * that they transform text into a glyph vector.</p> 42*0e209d39SAndroid Build Coastguard Worker * 43*0e209d39SAndroid Build Coastguard Worker * <p>Text transformations are necessary when modern display technology is not 44*0e209d39SAndroid Build Coastguard Worker * available or when text needs to be transformed to or from legacy formats that 45*0e209d39SAndroid Build Coastguard Worker * use "shaped" characters. Since the Arabic script is cursive, connecting 46*0e209d39SAndroid Build Coastguard Worker * adjacent letters to each other, computers select images for each letter based 47*0e209d39SAndroid Build Coastguard Worker * on the surrounding letters. This usually results in four images per Arabic 48*0e209d39SAndroid Build Coastguard Worker * letter: initial, middle, final, and isolated forms. In Unicode, on the other 49*0e209d39SAndroid Build Coastguard Worker * hand, letters are normally stored abstract, and a display system is expected 50*0e209d39SAndroid Build Coastguard Worker * to select the necessary glyphs. (This makes searching and other text 51*0e209d39SAndroid Build Coastguard Worker * processing easier because the same letter has only one code.) It is possible 52*0e209d39SAndroid Build Coastguard Worker * to mimic this with text transformations because there are characters in 53*0e209d39SAndroid Build Coastguard Worker * Unicode that are rendered as letters with a specific shape 54*0e209d39SAndroid Build Coastguard Worker * (or cursive connectivity). They were included for interoperability with 55*0e209d39SAndroid Build Coastguard Worker * legacy systems and codepages, and for unsophisticated display systems.</p> 56*0e209d39SAndroid Build Coastguard Worker * 57*0e209d39SAndroid Build Coastguard Worker * <p>A second kind of text transformations is supported for Arabic digits: 58*0e209d39SAndroid Build Coastguard Worker * For compatibility with legacy codepages that only include European digits, 59*0e209d39SAndroid Build Coastguard Worker * it is possible to replace one set of digits by another, changing the 60*0e209d39SAndroid Build Coastguard Worker * character code points. These operations can be performed for either 61*0e209d39SAndroid Build Coastguard Worker * Arabic-Indic Digits (U+0660...U+0669) or Eastern (Extended) Arabic-Indic 62*0e209d39SAndroid Build Coastguard Worker * digits (U+06f0...U+06f9).</p> 63*0e209d39SAndroid Build Coastguard Worker * 64*0e209d39SAndroid Build Coastguard Worker * <p>Some replacements may result in more or fewer characters (code points). 65*0e209d39SAndroid Build Coastguard Worker * By default, this means that the destination buffer may receive text with a 66*0e209d39SAndroid Build Coastguard Worker * length different from the source length. Some legacy systems rely on the 67*0e209d39SAndroid Build Coastguard Worker * length of the text to be constant. They expect extra spaces to be added 68*0e209d39SAndroid Build Coastguard Worker * or consumed either next to the affected character or at the end of the 69*0e209d39SAndroid Build Coastguard Worker * text.</p> 70*0e209d39SAndroid Build Coastguard Worker * 71*0e209d39SAndroid Build Coastguard Worker * <p>For details about the available operations, see the description of the 72*0e209d39SAndroid Build Coastguard Worker * <code>U_SHAPE_...</code> options.</p> 73*0e209d39SAndroid Build Coastguard Worker * 74*0e209d39SAndroid Build Coastguard Worker * @param source The input text. 75*0e209d39SAndroid Build Coastguard Worker * 76*0e209d39SAndroid Build Coastguard Worker * @param sourceLength The number of UChars in <code>source</code>. 77*0e209d39SAndroid Build Coastguard Worker * 78*0e209d39SAndroid Build Coastguard Worker * @param dest The destination buffer that will receive the results of the 79*0e209d39SAndroid Build Coastguard Worker * requested operations. It may be <code>NULL</code> only if 80*0e209d39SAndroid Build Coastguard Worker * <code>destSize</code> is 0. The source and destination must not 81*0e209d39SAndroid Build Coastguard Worker * overlap. 82*0e209d39SAndroid Build Coastguard Worker * 83*0e209d39SAndroid Build Coastguard Worker * @param destSize The size (capacity) of the destination buffer in UChars. 84*0e209d39SAndroid Build Coastguard Worker * If <code>destSize</code> is 0, then no output is produced, 85*0e209d39SAndroid Build Coastguard Worker * but the necessary buffer size is returned ("preflighting"). 86*0e209d39SAndroid Build Coastguard Worker * 87*0e209d39SAndroid Build Coastguard Worker * @param options This is a 32-bit set of flags that specify the operations 88*0e209d39SAndroid Build Coastguard Worker * that are performed on the input text. If no error occurs, 89*0e209d39SAndroid Build Coastguard Worker * then the result will always be written to the destination 90*0e209d39SAndroid Build Coastguard Worker * buffer. 91*0e209d39SAndroid Build Coastguard Worker * 92*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value, 93*0e209d39SAndroid Build Coastguard Worker * which must not indicate a failure before the function call. 94*0e209d39SAndroid Build Coastguard Worker * 95*0e209d39SAndroid Build Coastguard Worker * @return The number of UChars written to the destination buffer. 96*0e209d39SAndroid Build Coastguard Worker * If an error occurred, then no output was written, or it may be 97*0e209d39SAndroid Build Coastguard Worker * incomplete. If <code>U_BUFFER_OVERFLOW_ERROR</code> is set, then 98*0e209d39SAndroid Build Coastguard Worker * the return value indicates the necessary destination buffer size. 99*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 100*0e209d39SAndroid Build Coastguard Worker */ 101*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2 102*0e209d39SAndroid Build Coastguard Worker u_shapeArabic(const UChar *source, int32_t sourceLength, 103*0e209d39SAndroid Build Coastguard Worker UChar *dest, int32_t destSize, 104*0e209d39SAndroid Build Coastguard Worker uint32_t options, 105*0e209d39SAndroid Build Coastguard Worker UErrorCode *pErrorCode); 106*0e209d39SAndroid Build Coastguard Worker 107*0e209d39SAndroid Build Coastguard Worker /** 108*0e209d39SAndroid Build Coastguard Worker * Memory option: allow the result to have a different length than the source. 109*0e209d39SAndroid Build Coastguard Worker * Affects: LamAlef options 110*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 111*0e209d39SAndroid Build Coastguard Worker */ 112*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LENGTH_GROW_SHRINK 0 113*0e209d39SAndroid Build Coastguard Worker 114*0e209d39SAndroid Build Coastguard Worker /** 115*0e209d39SAndroid Build Coastguard Worker * Memory option: allow the result to have a different length than the source. 116*0e209d39SAndroid Build Coastguard Worker * Affects: LamAlef options 117*0e209d39SAndroid Build Coastguard Worker * This option is an alias to U_SHAPE_LENGTH_GROW_SHRINK 118*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 119*0e209d39SAndroid Build Coastguard Worker */ 120*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LAMALEF_RESIZE 0 121*0e209d39SAndroid Build Coastguard Worker 122*0e209d39SAndroid Build Coastguard Worker /** 123*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 124*0e209d39SAndroid Build Coastguard Worker * If more room is necessary, then try to consume spaces next to modified characters. 125*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 126*0e209d39SAndroid Build Coastguard Worker */ 127*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LENGTH_FIXED_SPACES_NEAR 1 128*0e209d39SAndroid Build Coastguard Worker 129*0e209d39SAndroid Build Coastguard Worker /** 130*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 131*0e209d39SAndroid Build Coastguard Worker * If more room is necessary, then try to consume spaces next to modified characters. 132*0e209d39SAndroid Build Coastguard Worker * Affects: LamAlef options 133*0e209d39SAndroid Build Coastguard Worker * This option is an alias to U_SHAPE_LENGTH_FIXED_SPACES_NEAR 134*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 135*0e209d39SAndroid Build Coastguard Worker */ 136*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LAMALEF_NEAR 1 137*0e209d39SAndroid Build Coastguard Worker 138*0e209d39SAndroid Build Coastguard Worker /** 139*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 140*0e209d39SAndroid Build Coastguard Worker * If more room is necessary, then try to consume spaces at the end of the text. 141*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 142*0e209d39SAndroid Build Coastguard Worker */ 143*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LENGTH_FIXED_SPACES_AT_END 2 144*0e209d39SAndroid Build Coastguard Worker 145*0e209d39SAndroid Build Coastguard Worker /** 146*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 147*0e209d39SAndroid Build Coastguard Worker * If more room is necessary, then try to consume spaces at the end of the text. 148*0e209d39SAndroid Build Coastguard Worker * Affects: LamAlef options 149*0e209d39SAndroid Build Coastguard Worker * This option is an alias to U_SHAPE_LENGTH_FIXED_SPACES_AT_END 150*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 151*0e209d39SAndroid Build Coastguard Worker */ 152*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LAMALEF_END 2 153*0e209d39SAndroid Build Coastguard Worker 154*0e209d39SAndroid Build Coastguard Worker /** 155*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 156*0e209d39SAndroid Build Coastguard Worker * If more room is necessary, then try to consume spaces at the beginning of the text. 157*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 158*0e209d39SAndroid Build Coastguard Worker */ 159*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LENGTH_FIXED_SPACES_AT_BEGINNING 3 160*0e209d39SAndroid Build Coastguard Worker 161*0e209d39SAndroid Build Coastguard Worker /** 162*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 163*0e209d39SAndroid Build Coastguard Worker * If more room is necessary, then try to consume spaces at the beginning of the text. 164*0e209d39SAndroid Build Coastguard Worker * Affects: LamAlef options 165*0e209d39SAndroid Build Coastguard Worker * This option is an alias to U_SHAPE_LENGTH_FIXED_SPACES_AT_BEGINNING 166*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 167*0e209d39SAndroid Build Coastguard Worker */ 168*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LAMALEF_BEGIN 3 169*0e209d39SAndroid Build Coastguard Worker 170*0e209d39SAndroid Build Coastguard Worker 171*0e209d39SAndroid Build Coastguard Worker /** 172*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 173*0e209d39SAndroid Build Coastguard Worker * Shaping Mode: For each LAMALEF character found, expand LAMALEF using space at end. 174*0e209d39SAndroid Build Coastguard Worker * If there is no space at end, use spaces at beginning of the buffer. If there 175*0e209d39SAndroid Build Coastguard Worker * is no space at beginning of the buffer, use spaces at the near (i.e. the space 176*0e209d39SAndroid Build Coastguard Worker * after the LAMALEF character). 177*0e209d39SAndroid Build Coastguard Worker * If there are no spaces found, an error U_NO_SPACE_AVAILABLE (as defined in utypes.h) 178*0e209d39SAndroid Build Coastguard Worker * will be set in pErrorCode 179*0e209d39SAndroid Build Coastguard Worker * 180*0e209d39SAndroid Build Coastguard Worker * Deshaping Mode: Perform the same function as the flag equals U_SHAPE_LAMALEF_END. 181*0e209d39SAndroid Build Coastguard Worker * Affects: LamAlef options 182*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 183*0e209d39SAndroid Build Coastguard Worker */ 184*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LAMALEF_AUTO 0x10000 185*0e209d39SAndroid Build Coastguard Worker 186*0e209d39SAndroid Build Coastguard Worker /** Bit mask for memory options. @stable ICU 2.0 */ 187*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LENGTH_MASK 0x10003 /* Changed old value 3 */ 188*0e209d39SAndroid Build Coastguard Worker 189*0e209d39SAndroid Build Coastguard Worker 190*0e209d39SAndroid Build Coastguard Worker /** 191*0e209d39SAndroid Build Coastguard Worker * Bit mask for LamAlef memory options. 192*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 193*0e209d39SAndroid Build Coastguard Worker */ 194*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LAMALEF_MASK 0x10003 /* updated */ 195*0e209d39SAndroid Build Coastguard Worker 196*0e209d39SAndroid Build Coastguard Worker /** Direction indicator: the source is in logical (keyboard) order. @stable ICU 2.0 */ 197*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_TEXT_DIRECTION_LOGICAL 0 198*0e209d39SAndroid Build Coastguard Worker 199*0e209d39SAndroid Build Coastguard Worker /** 200*0e209d39SAndroid Build Coastguard Worker * Direction indicator: 201*0e209d39SAndroid Build Coastguard Worker * the source is in visual RTL order, 202*0e209d39SAndroid Build Coastguard Worker * the rightmost displayed character stored first. 203*0e209d39SAndroid Build Coastguard Worker * This option is an alias to U_SHAPE_TEXT_DIRECTION_LOGICAL 204*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 205*0e209d39SAndroid Build Coastguard Worker */ 206*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_TEXT_DIRECTION_VISUAL_RTL 0 207*0e209d39SAndroid Build Coastguard Worker 208*0e209d39SAndroid Build Coastguard Worker /** 209*0e209d39SAndroid Build Coastguard Worker * Direction indicator: 210*0e209d39SAndroid Build Coastguard Worker * the source is in visual LTR order, 211*0e209d39SAndroid Build Coastguard Worker * the leftmost displayed character stored first. 212*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 213*0e209d39SAndroid Build Coastguard Worker */ 214*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_TEXT_DIRECTION_VISUAL_LTR 4 215*0e209d39SAndroid Build Coastguard Worker 216*0e209d39SAndroid Build Coastguard Worker /** Bit mask for direction indicators. @stable ICU 2.0 */ 217*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_TEXT_DIRECTION_MASK 4 218*0e209d39SAndroid Build Coastguard Worker 219*0e209d39SAndroid Build Coastguard Worker 220*0e209d39SAndroid Build Coastguard Worker /** Letter shaping option: do not perform letter shaping. @stable ICU 2.0 */ 221*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LETTERS_NOOP 0 222*0e209d39SAndroid Build Coastguard Worker 223*0e209d39SAndroid Build Coastguard Worker /** Letter shaping option: replace abstract letter characters by "shaped" ones. @stable ICU 2.0 */ 224*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LETTERS_SHAPE 8 225*0e209d39SAndroid Build Coastguard Worker 226*0e209d39SAndroid Build Coastguard Worker /** Letter shaping option: replace "shaped" letter characters by abstract ones. @stable ICU 2.0 */ 227*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LETTERS_UNSHAPE 0x10 228*0e209d39SAndroid Build Coastguard Worker 229*0e209d39SAndroid Build Coastguard Worker /** 230*0e209d39SAndroid Build Coastguard Worker * Letter shaping option: replace abstract letter characters by "shaped" ones. 231*0e209d39SAndroid Build Coastguard Worker * The only difference with U_SHAPE_LETTERS_SHAPE is that Tashkeel letters 232*0e209d39SAndroid Build Coastguard Worker * are always "shaped" into the isolated form instead of the medial form 233*0e209d39SAndroid Build Coastguard Worker * (selecting code points from the Arabic Presentation Forms-B block). 234*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 235*0e209d39SAndroid Build Coastguard Worker */ 236*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LETTERS_SHAPE_TASHKEEL_ISOLATED 0x18 237*0e209d39SAndroid Build Coastguard Worker 238*0e209d39SAndroid Build Coastguard Worker 239*0e209d39SAndroid Build Coastguard Worker /** Bit mask for letter shaping options. @stable ICU 2.0 */ 240*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_LETTERS_MASK 0x18 241*0e209d39SAndroid Build Coastguard Worker 242*0e209d39SAndroid Build Coastguard Worker 243*0e209d39SAndroid Build Coastguard Worker /** Digit shaping option: do not perform digit shaping. @stable ICU 2.0 */ 244*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_DIGITS_NOOP 0 245*0e209d39SAndroid Build Coastguard Worker 246*0e209d39SAndroid Build Coastguard Worker /** 247*0e209d39SAndroid Build Coastguard Worker * Digit shaping option: 248*0e209d39SAndroid Build Coastguard Worker * Replace European digits (U+0030...) by Arabic-Indic digits. 249*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 250*0e209d39SAndroid Build Coastguard Worker */ 251*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_DIGITS_EN2AN 0x20 252*0e209d39SAndroid Build Coastguard Worker 253*0e209d39SAndroid Build Coastguard Worker /** 254*0e209d39SAndroid Build Coastguard Worker * Digit shaping option: 255*0e209d39SAndroid Build Coastguard Worker * Replace Arabic-Indic digits by European digits (U+0030...). 256*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 257*0e209d39SAndroid Build Coastguard Worker */ 258*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_DIGITS_AN2EN 0x40 259*0e209d39SAndroid Build Coastguard Worker 260*0e209d39SAndroid Build Coastguard Worker /** 261*0e209d39SAndroid Build Coastguard Worker * Digit shaping option: 262*0e209d39SAndroid Build Coastguard Worker * Replace European digits (U+0030...) by Arabic-Indic digits if the most recent 263*0e209d39SAndroid Build Coastguard Worker * strongly directional character is an Arabic letter 264*0e209d39SAndroid Build Coastguard Worker * (<code>u_charDirection()</code> result <code>U_RIGHT_TO_LEFT_ARABIC</code> [AL]).<br> 265*0e209d39SAndroid Build Coastguard Worker * The direction of "preceding" depends on the direction indicator option. 266*0e209d39SAndroid Build Coastguard Worker * For the first characters, the preceding strongly directional character 267*0e209d39SAndroid Build Coastguard Worker * (initial state) is assumed to be not an Arabic letter 268*0e209d39SAndroid Build Coastguard Worker * (it is <code>U_LEFT_TO_RIGHT</code> [L] or <code>U_RIGHT_TO_LEFT</code> [R]). 269*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 270*0e209d39SAndroid Build Coastguard Worker */ 271*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_DIGITS_ALEN2AN_INIT_LR 0x60 272*0e209d39SAndroid Build Coastguard Worker 273*0e209d39SAndroid Build Coastguard Worker /** 274*0e209d39SAndroid Build Coastguard Worker * Digit shaping option: 275*0e209d39SAndroid Build Coastguard Worker * Replace European digits (U+0030...) by Arabic-Indic digits if the most recent 276*0e209d39SAndroid Build Coastguard Worker * strongly directional character is an Arabic letter 277*0e209d39SAndroid Build Coastguard Worker * (<code>u_charDirection()</code> result <code>U_RIGHT_TO_LEFT_ARABIC</code> [AL]).<br> 278*0e209d39SAndroid Build Coastguard Worker * The direction of "preceding" depends on the direction indicator option. 279*0e209d39SAndroid Build Coastguard Worker * For the first characters, the preceding strongly directional character 280*0e209d39SAndroid Build Coastguard Worker * (initial state) is assumed to be an Arabic letter. 281*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 282*0e209d39SAndroid Build Coastguard Worker */ 283*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_DIGITS_ALEN2AN_INIT_AL 0x80 284*0e209d39SAndroid Build Coastguard Worker 285*0e209d39SAndroid Build Coastguard Worker /** Not a valid option value. May be replaced by a new option. @stable ICU 2.0 */ 286*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_DIGITS_RESERVED 0xa0 287*0e209d39SAndroid Build Coastguard Worker 288*0e209d39SAndroid Build Coastguard Worker /** Bit mask for digit shaping options. @stable ICU 2.0 */ 289*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_DIGITS_MASK 0xe0 290*0e209d39SAndroid Build Coastguard Worker 291*0e209d39SAndroid Build Coastguard Worker 292*0e209d39SAndroid Build Coastguard Worker /** Digit type option: Use Arabic-Indic digits (U+0660...U+0669). @stable ICU 2.0 */ 293*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_DIGIT_TYPE_AN 0 294*0e209d39SAndroid Build Coastguard Worker 295*0e209d39SAndroid Build Coastguard Worker /** Digit type option: Use Eastern (Extended) Arabic-Indic digits (U+06f0...U+06f9). @stable ICU 2.0 */ 296*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_DIGIT_TYPE_AN_EXTENDED 0x100 297*0e209d39SAndroid Build Coastguard Worker 298*0e209d39SAndroid Build Coastguard Worker /** Not a valid option value. May be replaced by a new option. @stable ICU 2.0 */ 299*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_DIGIT_TYPE_RESERVED 0x200 300*0e209d39SAndroid Build Coastguard Worker 301*0e209d39SAndroid Build Coastguard Worker /** Bit mask for digit type options. @stable ICU 2.0 */ 302*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_DIGIT_TYPE_MASK 0x300 /* I need to change this from 0x3f00 to 0x300 */ 303*0e209d39SAndroid Build Coastguard Worker 304*0e209d39SAndroid Build Coastguard Worker /** 305*0e209d39SAndroid Build Coastguard Worker * Tashkeel aggregation option: 306*0e209d39SAndroid Build Coastguard Worker * Replaces any combination of U+0651 with one of 307*0e209d39SAndroid Build Coastguard Worker * U+064C, U+064D, U+064E, U+064F, U+0650 with 308*0e209d39SAndroid Build Coastguard Worker * U+FC5E, U+FC5F, U+FC60, U+FC61, U+FC62 consecutively. 309*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 310*0e209d39SAndroid Build Coastguard Worker */ 311*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_AGGREGATE_TASHKEEL 0x4000 312*0e209d39SAndroid Build Coastguard Worker /** Tashkeel aggregation option: do not aggregate tashkeels. @stable ICU 3.6 */ 313*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_AGGREGATE_TASHKEEL_NOOP 0 314*0e209d39SAndroid Build Coastguard Worker /** Bit mask for tashkeel aggregation. @stable ICU 3.6 */ 315*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_AGGREGATE_TASHKEEL_MASK 0x4000 316*0e209d39SAndroid Build Coastguard Worker 317*0e209d39SAndroid Build Coastguard Worker /** 318*0e209d39SAndroid Build Coastguard Worker * Presentation form option: 319*0e209d39SAndroid Build Coastguard Worker * Don't replace Arabic Presentation Forms-A and Arabic Presentation Forms-B 320*0e209d39SAndroid Build Coastguard Worker * characters with 0+06xx characters, before shaping. 321*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 322*0e209d39SAndroid Build Coastguard Worker */ 323*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_PRESERVE_PRESENTATION 0x8000 324*0e209d39SAndroid Build Coastguard Worker /** Presentation form option: 325*0e209d39SAndroid Build Coastguard Worker * Replace Arabic Presentation Forms-A and Arabic Presentationo Forms-B with 326*0e209d39SAndroid Build Coastguard Worker * their unshaped correspondents in range 0+06xx, before shaping. 327*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 328*0e209d39SAndroid Build Coastguard Worker */ 329*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_PRESERVE_PRESENTATION_NOOP 0 330*0e209d39SAndroid Build Coastguard Worker /** Bit mask for preserve presentation form. @stable ICU 3.6 */ 331*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_PRESERVE_PRESENTATION_MASK 0x8000 332*0e209d39SAndroid Build Coastguard Worker 333*0e209d39SAndroid Build Coastguard Worker /* Seen Tail option */ 334*0e209d39SAndroid Build Coastguard Worker /** 335*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 336*0e209d39SAndroid Build Coastguard Worker * Shaping mode: The SEEN family character will expand into two characters using space near 337*0e209d39SAndroid Build Coastguard Worker * the SEEN family character(i.e. the space after the character). 338*0e209d39SAndroid Build Coastguard Worker * If there are no spaces found, an error U_NO_SPACE_AVAILABLE (as defined in utypes.h) 339*0e209d39SAndroid Build Coastguard Worker * will be set in pErrorCode 340*0e209d39SAndroid Build Coastguard Worker * 341*0e209d39SAndroid Build Coastguard Worker * De-shaping mode: Any Seen character followed by Tail character will be 342*0e209d39SAndroid Build Coastguard Worker * replaced by one cell Seen and a space will replace the Tail. 343*0e209d39SAndroid Build Coastguard Worker * Affects: Seen options 344*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 345*0e209d39SAndroid Build Coastguard Worker */ 346*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_SEEN_TWOCELL_NEAR 0x200000 347*0e209d39SAndroid Build Coastguard Worker 348*0e209d39SAndroid Build Coastguard Worker /** 349*0e209d39SAndroid Build Coastguard Worker * Bit mask for Seen memory options. 350*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 351*0e209d39SAndroid Build Coastguard Worker */ 352*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_SEEN_MASK 0x700000 353*0e209d39SAndroid Build Coastguard Worker 354*0e209d39SAndroid Build Coastguard Worker /* YehHamza option */ 355*0e209d39SAndroid Build Coastguard Worker /** 356*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 357*0e209d39SAndroid Build Coastguard Worker * Shaping mode: The YEHHAMZA character will expand into two characters using space near it 358*0e209d39SAndroid Build Coastguard Worker * (i.e. the space after the character 359*0e209d39SAndroid Build Coastguard Worker * If there are no spaces found, an error U_NO_SPACE_AVAILABLE (as defined in utypes.h) 360*0e209d39SAndroid Build Coastguard Worker * will be set in pErrorCode 361*0e209d39SAndroid Build Coastguard Worker * 362*0e209d39SAndroid Build Coastguard Worker * De-shaping mode: Any Yeh (final or isolated) character followed by Hamza character will be 363*0e209d39SAndroid Build Coastguard Worker * replaced by one cell YehHamza and space will replace the Hamza. 364*0e209d39SAndroid Build Coastguard Worker * Affects: YehHamza options 365*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 366*0e209d39SAndroid Build Coastguard Worker */ 367*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_YEHHAMZA_TWOCELL_NEAR 0x1000000 368*0e209d39SAndroid Build Coastguard Worker 369*0e209d39SAndroid Build Coastguard Worker 370*0e209d39SAndroid Build Coastguard Worker /** 371*0e209d39SAndroid Build Coastguard Worker * Bit mask for YehHamza memory options. 372*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 373*0e209d39SAndroid Build Coastguard Worker */ 374*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_YEHHAMZA_MASK 0x3800000 375*0e209d39SAndroid Build Coastguard Worker 376*0e209d39SAndroid Build Coastguard Worker /* New Tashkeel options */ 377*0e209d39SAndroid Build Coastguard Worker /** 378*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 379*0e209d39SAndroid Build Coastguard Worker * Shaping mode: Tashkeel characters will be replaced by spaces. 380*0e209d39SAndroid Build Coastguard Worker * Spaces will be placed at beginning of the buffer 381*0e209d39SAndroid Build Coastguard Worker * 382*0e209d39SAndroid Build Coastguard Worker * De-shaping mode: N/A 383*0e209d39SAndroid Build Coastguard Worker * Affects: Tashkeel options 384*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 385*0e209d39SAndroid Build Coastguard Worker */ 386*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_TASHKEEL_BEGIN 0x40000 387*0e209d39SAndroid Build Coastguard Worker 388*0e209d39SAndroid Build Coastguard Worker /** 389*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 390*0e209d39SAndroid Build Coastguard Worker * Shaping mode: Tashkeel characters will be replaced by spaces. 391*0e209d39SAndroid Build Coastguard Worker * Spaces will be placed at end of the buffer 392*0e209d39SAndroid Build Coastguard Worker * 393*0e209d39SAndroid Build Coastguard Worker * De-shaping mode: N/A 394*0e209d39SAndroid Build Coastguard Worker * Affects: Tashkeel options 395*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 396*0e209d39SAndroid Build Coastguard Worker */ 397*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_TASHKEEL_END 0x60000 398*0e209d39SAndroid Build Coastguard Worker 399*0e209d39SAndroid Build Coastguard Worker /** 400*0e209d39SAndroid Build Coastguard Worker * Memory option: allow the result to have a different length than the source. 401*0e209d39SAndroid Build Coastguard Worker * Shaping mode: Tashkeel characters will be removed, buffer length will shrink. 402*0e209d39SAndroid Build Coastguard Worker * De-shaping mode: N/A 403*0e209d39SAndroid Build Coastguard Worker * 404*0e209d39SAndroid Build Coastguard Worker * Affect: Tashkeel options 405*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 406*0e209d39SAndroid Build Coastguard Worker */ 407*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_TASHKEEL_RESIZE 0x80000 408*0e209d39SAndroid Build Coastguard Worker 409*0e209d39SAndroid Build Coastguard Worker /** 410*0e209d39SAndroid Build Coastguard Worker * Memory option: the result must have the same length as the source. 411*0e209d39SAndroid Build Coastguard Worker * Shaping mode: Tashkeel characters will be replaced by Tatweel if it is connected to adjacent 412*0e209d39SAndroid Build Coastguard Worker * characters (i.e. shaped on Tatweel) or replaced by space if it is not connected. 413*0e209d39SAndroid Build Coastguard Worker * 414*0e209d39SAndroid Build Coastguard Worker * De-shaping mode: N/A 415*0e209d39SAndroid Build Coastguard Worker * Affects: YehHamza options 416*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 417*0e209d39SAndroid Build Coastguard Worker */ 418*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_TASHKEEL_REPLACE_BY_TATWEEL 0xC0000 419*0e209d39SAndroid Build Coastguard Worker 420*0e209d39SAndroid Build Coastguard Worker /** 421*0e209d39SAndroid Build Coastguard Worker * Bit mask for Tashkeel replacement with Space or Tatweel memory options. 422*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 423*0e209d39SAndroid Build Coastguard Worker */ 424*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_TASHKEEL_MASK 0xE0000 425*0e209d39SAndroid Build Coastguard Worker 426*0e209d39SAndroid Build Coastguard Worker 427*0e209d39SAndroid Build Coastguard Worker /* Space location Control options */ 428*0e209d39SAndroid Build Coastguard Worker /** 429*0e209d39SAndroid Build Coastguard Worker * This option affect the meaning of BEGIN and END options. if this option is not used the default 430*0e209d39SAndroid Build Coastguard Worker * for BEGIN and END will be as following: 431*0e209d39SAndroid Build Coastguard Worker * The Default (for both Visual LTR, Visual RTL and Logical Text) 432*0e209d39SAndroid Build Coastguard Worker * 1. BEGIN always refers to the start address of physical memory. 433*0e209d39SAndroid Build Coastguard Worker * 2. END always refers to the end address of physical memory. 434*0e209d39SAndroid Build Coastguard Worker * 435*0e209d39SAndroid Build Coastguard Worker * If this option is used it will swap the meaning of BEGIN and END only for Visual LTR text. 436*0e209d39SAndroid Build Coastguard Worker * 437*0e209d39SAndroid Build Coastguard Worker * The effect on BEGIN and END Memory Options will be as following: 438*0e209d39SAndroid Build Coastguard Worker * A. BEGIN For Visual LTR text: This will be the beginning (right side) of the visual text( 439*0e209d39SAndroid Build Coastguard Worker * corresponding to the physical memory address end for Visual LTR text, Same as END in 440*0e209d39SAndroid Build Coastguard Worker * default behavior) 441*0e209d39SAndroid Build Coastguard Worker * B. BEGIN For Logical text: Same as BEGIN in default behavior. 442*0e209d39SAndroid Build Coastguard Worker * C. END For Visual LTR text: This will be the end (left side) of the visual text (corresponding 443*0e209d39SAndroid Build Coastguard Worker * to the physical memory address beginning for Visual LTR text, Same as BEGIN in default behavior. 444*0e209d39SAndroid Build Coastguard Worker * D. END For Logical text: Same as END in default behavior). 445*0e209d39SAndroid Build Coastguard Worker * Affects: All LamAlef BEGIN, END and AUTO options. 446*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 447*0e209d39SAndroid Build Coastguard Worker */ 448*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_SPACES_RELATIVE_TO_TEXT_BEGIN_END 0x4000000 449*0e209d39SAndroid Build Coastguard Worker 450*0e209d39SAndroid Build Coastguard Worker /** 451*0e209d39SAndroid Build Coastguard Worker * Bit mask for swapping BEGIN and END for Visual LTR text 452*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.2 453*0e209d39SAndroid Build Coastguard Worker */ 454*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_SPACES_RELATIVE_TO_TEXT_MASK 0x4000000 455*0e209d39SAndroid Build Coastguard Worker 456*0e209d39SAndroid Build Coastguard Worker /** 457*0e209d39SAndroid Build Coastguard Worker * If this option is used, shaping will use the new Unicode code point for TAIL (i.e. 0xFE73). 458*0e209d39SAndroid Build Coastguard Worker * If this option is not specified (Default), old unofficial Unicode TAIL code point is used (i.e. 0x200B) 459*0e209d39SAndroid Build Coastguard Worker * De-shaping will not use this option as it will always search for both the new Unicode code point for the 460*0e209d39SAndroid Build Coastguard Worker * TAIL (i.e. 0xFE73) or the old unofficial Unicode TAIL code point (i.e. 0x200B) and de-shape the 461*0e209d39SAndroid Build Coastguard Worker * Seen-Family letter accordingly. 462*0e209d39SAndroid Build Coastguard Worker * 463*0e209d39SAndroid Build Coastguard Worker * Shaping Mode: Only shaping. 464*0e209d39SAndroid Build Coastguard Worker * De-shaping Mode: N/A. 465*0e209d39SAndroid Build Coastguard Worker * Affects: All Seen options 466*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.8 467*0e209d39SAndroid Build Coastguard Worker */ 468*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_TAIL_NEW_UNICODE 0x8000000 469*0e209d39SAndroid Build Coastguard Worker 470*0e209d39SAndroid Build Coastguard Worker /** 471*0e209d39SAndroid Build Coastguard Worker * Bit mask for new Unicode Tail option 472*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.8 473*0e209d39SAndroid Build Coastguard Worker */ 474*0e209d39SAndroid Build Coastguard Worker #define U_SHAPE_TAIL_TYPE_MASK 0x8000000 475*0e209d39SAndroid Build Coastguard Worker 476*0e209d39SAndroid Build Coastguard Worker #endif 477