1*0e209d39SAndroid Build Coastguard Worker // © 2016 and later: Unicode, Inc. and others. 2*0e209d39SAndroid Build Coastguard Worker // License & terms of use: http://www.unicode.org/copyright.html 3*0e209d39SAndroid Build Coastguard Worker /* 4*0e209d39SAndroid Build Coastguard Worker ****************************************************************************** 5*0e209d39SAndroid Build Coastguard Worker * 6*0e209d39SAndroid Build Coastguard Worker * Copyright (C) 1999-2013, International Business Machines 7*0e209d39SAndroid Build Coastguard Worker * Corporation and others. All Rights Reserved. 8*0e209d39SAndroid Build Coastguard Worker * 9*0e209d39SAndroid Build Coastguard Worker ****************************************************************************** 10*0e209d39SAndroid Build Coastguard Worker * file name: ubidi.h 11*0e209d39SAndroid Build Coastguard Worker * encoding: UTF-8 12*0e209d39SAndroid Build Coastguard Worker * tab size: 8 (not used) 13*0e209d39SAndroid Build Coastguard Worker * indentation:4 14*0e209d39SAndroid Build Coastguard Worker * 15*0e209d39SAndroid Build Coastguard Worker * created on: 1999jul27 16*0e209d39SAndroid Build Coastguard Worker * created by: Markus W. Scherer, updated by Matitiahu Allouche 17*0e209d39SAndroid Build Coastguard Worker */ 18*0e209d39SAndroid Build Coastguard Worker 19*0e209d39SAndroid Build Coastguard Worker #ifndef UBIDI_H 20*0e209d39SAndroid Build Coastguard Worker #define UBIDI_H 21*0e209d39SAndroid Build Coastguard Worker 22*0e209d39SAndroid Build Coastguard Worker #include "unicode/utypes.h" 23*0e209d39SAndroid Build Coastguard Worker #include "unicode/uchar.h" 24*0e209d39SAndroid Build Coastguard Worker 25*0e209d39SAndroid Build Coastguard Worker #if U_SHOW_CPLUSPLUS_API 26*0e209d39SAndroid Build Coastguard Worker #include "unicode/localpointer.h" 27*0e209d39SAndroid Build Coastguard Worker #endif // U_SHOW_CPLUSPLUS_API 28*0e209d39SAndroid Build Coastguard Worker 29*0e209d39SAndroid Build Coastguard Worker /** 30*0e209d39SAndroid Build Coastguard Worker *\file 31*0e209d39SAndroid Build Coastguard Worker * \brief C API: Bidi algorithm 32*0e209d39SAndroid Build Coastguard Worker * 33*0e209d39SAndroid Build Coastguard Worker * <h2>Bidi algorithm for ICU</h2> 34*0e209d39SAndroid Build Coastguard Worker * 35*0e209d39SAndroid Build Coastguard Worker * This is an implementation of the Unicode Bidirectional Algorithm. 36*0e209d39SAndroid Build Coastguard Worker * The algorithm is defined in the 37*0e209d39SAndroid Build Coastguard Worker * <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>.<p> 38*0e209d39SAndroid Build Coastguard Worker * 39*0e209d39SAndroid Build Coastguard Worker * Note: Libraries that perform a bidirectional algorithm and 40*0e209d39SAndroid Build Coastguard Worker * reorder strings accordingly are sometimes called "Storage Layout Engines". 41*0e209d39SAndroid Build Coastguard Worker * ICU's Bidi and shaping (u_shapeArabic()) APIs can be used at the core of such 42*0e209d39SAndroid Build Coastguard Worker * "Storage Layout Engines". 43*0e209d39SAndroid Build Coastguard Worker * 44*0e209d39SAndroid Build Coastguard Worker * <h3>General remarks about the API:</h3> 45*0e209d39SAndroid Build Coastguard Worker * 46*0e209d39SAndroid Build Coastguard Worker * In functions with an error code parameter, 47*0e209d39SAndroid Build Coastguard Worker * the <code>pErrorCode</code> pointer must be valid 48*0e209d39SAndroid Build Coastguard Worker * and the value that it points to must not indicate a failure before 49*0e209d39SAndroid Build Coastguard Worker * the function call. Otherwise, the function returns immediately. 50*0e209d39SAndroid Build Coastguard Worker * After the function call, the value indicates success or failure.<p> 51*0e209d39SAndroid Build Coastguard Worker * 52*0e209d39SAndroid Build Coastguard Worker * The "limit" of a sequence of characters is the position just after their 53*0e209d39SAndroid Build Coastguard Worker * last character, i.e., one more than that position.<p> 54*0e209d39SAndroid Build Coastguard Worker * 55*0e209d39SAndroid Build Coastguard Worker * Some of the API functions provide access to "runs". 56*0e209d39SAndroid Build Coastguard Worker * Such a "run" is defined as a sequence of characters 57*0e209d39SAndroid Build Coastguard Worker * that are at the same embedding level 58*0e209d39SAndroid Build Coastguard Worker * after performing the Bidi algorithm.<p> 59*0e209d39SAndroid Build Coastguard Worker * 60*0e209d39SAndroid Build Coastguard Worker * @author Markus W. Scherer 61*0e209d39SAndroid Build Coastguard Worker * @version 1.0 62*0e209d39SAndroid Build Coastguard Worker * 63*0e209d39SAndroid Build Coastguard Worker * 64*0e209d39SAndroid Build Coastguard Worker * <h4> Sample code for the ICU Bidi API </h4> 65*0e209d39SAndroid Build Coastguard Worker * 66*0e209d39SAndroid Build Coastguard Worker * <h5>Rendering a paragraph with the ICU Bidi API</h5> 67*0e209d39SAndroid Build Coastguard Worker * 68*0e209d39SAndroid Build Coastguard Worker * This is (hypothetical) sample code that illustrates 69*0e209d39SAndroid Build Coastguard Worker * how the ICU Bidi API could be used to render a paragraph of text. 70*0e209d39SAndroid Build Coastguard Worker * Rendering code depends highly on the graphics system, 71*0e209d39SAndroid Build Coastguard Worker * therefore this sample code must make a lot of assumptions, 72*0e209d39SAndroid Build Coastguard Worker * which may or may not match any existing graphics system's properties. 73*0e209d39SAndroid Build Coastguard Worker * 74*0e209d39SAndroid Build Coastguard Worker * <p>The basic assumptions are:</p> 75*0e209d39SAndroid Build Coastguard Worker * <ul> 76*0e209d39SAndroid Build Coastguard Worker * <li>Rendering is done from left to right on a horizontal line.</li> 77*0e209d39SAndroid Build Coastguard Worker * <li>A run of single-style, unidirectional text can be rendered at once.</li> 78*0e209d39SAndroid Build Coastguard Worker * <li>Such a run of text is passed to the graphics system with 79*0e209d39SAndroid Build Coastguard Worker * characters (code units) in logical order.</li> 80*0e209d39SAndroid Build Coastguard Worker * <li>The line-breaking algorithm is very complicated 81*0e209d39SAndroid Build Coastguard Worker * and Locale-dependent - 82*0e209d39SAndroid Build Coastguard Worker * and therefore its implementation omitted from this sample code.</li> 83*0e209d39SAndroid Build Coastguard Worker * </ul> 84*0e209d39SAndroid Build Coastguard Worker * 85*0e209d39SAndroid Build Coastguard Worker * <pre> 86*0e209d39SAndroid Build Coastguard Worker * \code 87*0e209d39SAndroid Build Coastguard Worker *#include <unicode/ubidi.h> 88*0e209d39SAndroid Build Coastguard Worker * 89*0e209d39SAndroid Build Coastguard Worker *typedef enum { 90*0e209d39SAndroid Build Coastguard Worker * styleNormal=0, styleSelected=1, 91*0e209d39SAndroid Build Coastguard Worker * styleBold=2, styleItalics=4, 92*0e209d39SAndroid Build Coastguard Worker * styleSuper=8, styleSub=16 93*0e209d39SAndroid Build Coastguard Worker *} Style; 94*0e209d39SAndroid Build Coastguard Worker * 95*0e209d39SAndroid Build Coastguard Worker *typedef struct { int32_t limit; Style style; } StyleRun; 96*0e209d39SAndroid Build Coastguard Worker * 97*0e209d39SAndroid Build Coastguard Worker *int getTextWidth(const UChar *text, int32_t start, int32_t limit, 98*0e209d39SAndroid Build Coastguard Worker * const StyleRun *styleRuns, int styleRunCount); 99*0e209d39SAndroid Build Coastguard Worker * 100*0e209d39SAndroid Build Coastguard Worker * // set *pLimit and *pStyleRunLimit for a line 101*0e209d39SAndroid Build Coastguard Worker * // from text[start] and from styleRuns[styleRunStart] 102*0e209d39SAndroid Build Coastguard Worker * // using ubidi_getLogicalRun(para, ...) 103*0e209d39SAndroid Build Coastguard Worker *void getLineBreak(const UChar *text, int32_t start, int32_t *pLimit, 104*0e209d39SAndroid Build Coastguard Worker * UBiDi *para, 105*0e209d39SAndroid Build Coastguard Worker * const StyleRun *styleRuns, int styleRunStart, int *pStyleRunLimit, 106*0e209d39SAndroid Build Coastguard Worker * int *pLineWidth); 107*0e209d39SAndroid Build Coastguard Worker * 108*0e209d39SAndroid Build Coastguard Worker * // render runs on a line sequentially, always from left to right 109*0e209d39SAndroid Build Coastguard Worker * 110*0e209d39SAndroid Build Coastguard Worker * // prepare rendering a new line 111*0e209d39SAndroid Build Coastguard Worker * void startLine(UBiDiDirection textDirection, int lineWidth); 112*0e209d39SAndroid Build Coastguard Worker * 113*0e209d39SAndroid Build Coastguard Worker * // render a run of text and advance to the right by the run width 114*0e209d39SAndroid Build Coastguard Worker * // the text[start..limit-1] is always in logical order 115*0e209d39SAndroid Build Coastguard Worker * void renderRun(const UChar *text, int32_t start, int32_t limit, 116*0e209d39SAndroid Build Coastguard Worker * UBiDiDirection textDirection, Style style); 117*0e209d39SAndroid Build Coastguard Worker * 118*0e209d39SAndroid Build Coastguard Worker * // We could compute a cross-product 119*0e209d39SAndroid Build Coastguard Worker * // from the style runs with the directional runs 120*0e209d39SAndroid Build Coastguard Worker * // and then reorder it. 121*0e209d39SAndroid Build Coastguard Worker * // Instead, here we iterate over each run type 122*0e209d39SAndroid Build Coastguard Worker * // and render the intersections - 123*0e209d39SAndroid Build Coastguard Worker * // with shortcuts in simple (and common) cases. 124*0e209d39SAndroid Build Coastguard Worker * // renderParagraph() is the main function. 125*0e209d39SAndroid Build Coastguard Worker * 126*0e209d39SAndroid Build Coastguard Worker * // render a directional run with 127*0e209d39SAndroid Build Coastguard Worker * // (possibly) multiple style runs intersecting with it 128*0e209d39SAndroid Build Coastguard Worker * void renderDirectionalRun(const UChar *text, 129*0e209d39SAndroid Build Coastguard Worker * int32_t start, int32_t limit, 130*0e209d39SAndroid Build Coastguard Worker * UBiDiDirection direction, 131*0e209d39SAndroid Build Coastguard Worker * const StyleRun *styleRuns, int styleRunCount) { 132*0e209d39SAndroid Build Coastguard Worker * int i; 133*0e209d39SAndroid Build Coastguard Worker * 134*0e209d39SAndroid Build Coastguard Worker * // iterate over style runs 135*0e209d39SAndroid Build Coastguard Worker * if(direction==UBIDI_LTR) { 136*0e209d39SAndroid Build Coastguard Worker * int styleLimit; 137*0e209d39SAndroid Build Coastguard Worker * 138*0e209d39SAndroid Build Coastguard Worker * for(i=0; i<styleRunCount; ++i) { 139*0e209d39SAndroid Build Coastguard Worker * styleLimit=styleRuns[i].limit; 140*0e209d39SAndroid Build Coastguard Worker * if(start<styleLimit) { 141*0e209d39SAndroid Build Coastguard Worker * if(styleLimit>limit) { styleLimit=limit; } 142*0e209d39SAndroid Build Coastguard Worker * renderRun(text, start, styleLimit, 143*0e209d39SAndroid Build Coastguard Worker * direction, styleRuns[i].style); 144*0e209d39SAndroid Build Coastguard Worker * if(styleLimit==limit) { break; } 145*0e209d39SAndroid Build Coastguard Worker * start=styleLimit; 146*0e209d39SAndroid Build Coastguard Worker * } 147*0e209d39SAndroid Build Coastguard Worker * } 148*0e209d39SAndroid Build Coastguard Worker * } else { 149*0e209d39SAndroid Build Coastguard Worker * int styleStart; 150*0e209d39SAndroid Build Coastguard Worker * 151*0e209d39SAndroid Build Coastguard Worker * for(i=styleRunCount-1; i>=0; --i) { 152*0e209d39SAndroid Build Coastguard Worker * if(i>0) { 153*0e209d39SAndroid Build Coastguard Worker * styleStart=styleRuns[i-1].limit; 154*0e209d39SAndroid Build Coastguard Worker * } else { 155*0e209d39SAndroid Build Coastguard Worker * styleStart=0; 156*0e209d39SAndroid Build Coastguard Worker * } 157*0e209d39SAndroid Build Coastguard Worker * if(limit>=styleStart) { 158*0e209d39SAndroid Build Coastguard Worker * if(styleStart<start) { styleStart=start; } 159*0e209d39SAndroid Build Coastguard Worker * renderRun(text, styleStart, limit, 160*0e209d39SAndroid Build Coastguard Worker * direction, styleRuns[i].style); 161*0e209d39SAndroid Build Coastguard Worker * if(styleStart==start) { break; } 162*0e209d39SAndroid Build Coastguard Worker * limit=styleStart; 163*0e209d39SAndroid Build Coastguard Worker * } 164*0e209d39SAndroid Build Coastguard Worker * } 165*0e209d39SAndroid Build Coastguard Worker * } 166*0e209d39SAndroid Build Coastguard Worker * } 167*0e209d39SAndroid Build Coastguard Worker * 168*0e209d39SAndroid Build Coastguard Worker * // the line object represents text[start..limit-1] 169*0e209d39SAndroid Build Coastguard Worker * void renderLine(UBiDi *line, const UChar *text, 170*0e209d39SAndroid Build Coastguard Worker * int32_t start, int32_t limit, 171*0e209d39SAndroid Build Coastguard Worker * const StyleRun *styleRuns, int styleRunCount, 172*0e209d39SAndroid Build Coastguard Worker * UErrorCode *pErrorCode) { 173*0e209d39SAndroid Build Coastguard Worker * UBiDiDirection direction=ubidi_getDirection(line); 174*0e209d39SAndroid Build Coastguard Worker * if(direction!=UBIDI_MIXED) { 175*0e209d39SAndroid Build Coastguard Worker * // unidirectional 176*0e209d39SAndroid Build Coastguard Worker * if(styleRunCount<=1) { 177*0e209d39SAndroid Build Coastguard Worker * renderRun(text, start, limit, direction, styleRuns[0].style); 178*0e209d39SAndroid Build Coastguard Worker * } else { 179*0e209d39SAndroid Build Coastguard Worker * renderDirectionalRun(text, start, limit, 180*0e209d39SAndroid Build Coastguard Worker * direction, styleRuns, styleRunCount); 181*0e209d39SAndroid Build Coastguard Worker * } 182*0e209d39SAndroid Build Coastguard Worker * } else { 183*0e209d39SAndroid Build Coastguard Worker * // mixed-directional 184*0e209d39SAndroid Build Coastguard Worker * int32_t count, i, length; 185*0e209d39SAndroid Build Coastguard Worker * UBiDiLevel level; 186*0e209d39SAndroid Build Coastguard Worker * 187*0e209d39SAndroid Build Coastguard Worker * count=ubidi_countRuns(line, pErrorCode); 188*0e209d39SAndroid Build Coastguard Worker * if(U_SUCCESS(*pErrorCode)) { 189*0e209d39SAndroid Build Coastguard Worker * if(styleRunCount<=1) { 190*0e209d39SAndroid Build Coastguard Worker * Style style=styleRuns[0].style; 191*0e209d39SAndroid Build Coastguard Worker * 192*0e209d39SAndroid Build Coastguard Worker * // iterate over directional runs 193*0e209d39SAndroid Build Coastguard Worker * for(i=0; i<count; ++i) { 194*0e209d39SAndroid Build Coastguard Worker * direction=ubidi_getVisualRun(line, i, &start, &length); 195*0e209d39SAndroid Build Coastguard Worker * renderRun(text, start, start+length, direction, style); 196*0e209d39SAndroid Build Coastguard Worker * } 197*0e209d39SAndroid Build Coastguard Worker * } else { 198*0e209d39SAndroid Build Coastguard Worker * int32_t j; 199*0e209d39SAndroid Build Coastguard Worker * 200*0e209d39SAndroid Build Coastguard Worker * // iterate over both directional and style runs 201*0e209d39SAndroid Build Coastguard Worker * for(i=0; i<count; ++i) { 202*0e209d39SAndroid Build Coastguard Worker * direction=ubidi_getVisualRun(line, i, &start, &length); 203*0e209d39SAndroid Build Coastguard Worker * renderDirectionalRun(text, start, start+length, 204*0e209d39SAndroid Build Coastguard Worker * direction, styleRuns, styleRunCount); 205*0e209d39SAndroid Build Coastguard Worker * } 206*0e209d39SAndroid Build Coastguard Worker * } 207*0e209d39SAndroid Build Coastguard Worker * } 208*0e209d39SAndroid Build Coastguard Worker * } 209*0e209d39SAndroid Build Coastguard Worker * } 210*0e209d39SAndroid Build Coastguard Worker * 211*0e209d39SAndroid Build Coastguard Worker *void renderParagraph(const UChar *text, int32_t length, 212*0e209d39SAndroid Build Coastguard Worker * UBiDiDirection textDirection, 213*0e209d39SAndroid Build Coastguard Worker * const StyleRun *styleRuns, int styleRunCount, 214*0e209d39SAndroid Build Coastguard Worker * int lineWidth, 215*0e209d39SAndroid Build Coastguard Worker * UErrorCode *pErrorCode) { 216*0e209d39SAndroid Build Coastguard Worker * UBiDi *para; 217*0e209d39SAndroid Build Coastguard Worker * 218*0e209d39SAndroid Build Coastguard Worker * if(pErrorCode==NULL || U_FAILURE(*pErrorCode) || length<=0) { 219*0e209d39SAndroid Build Coastguard Worker * return; 220*0e209d39SAndroid Build Coastguard Worker * } 221*0e209d39SAndroid Build Coastguard Worker * 222*0e209d39SAndroid Build Coastguard Worker * para=ubidi_openSized(length, 0, pErrorCode); 223*0e209d39SAndroid Build Coastguard Worker * if(para==NULL) { return; } 224*0e209d39SAndroid Build Coastguard Worker * 225*0e209d39SAndroid Build Coastguard Worker * ubidi_setPara(para, text, length, 226*0e209d39SAndroid Build Coastguard Worker * textDirection ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, 227*0e209d39SAndroid Build Coastguard Worker * NULL, pErrorCode); 228*0e209d39SAndroid Build Coastguard Worker * if(U_SUCCESS(*pErrorCode)) { 229*0e209d39SAndroid Build Coastguard Worker * UBiDiLevel paraLevel=1&ubidi_getParaLevel(para); 230*0e209d39SAndroid Build Coastguard Worker * StyleRun styleRun={ length, styleNormal }; 231*0e209d39SAndroid Build Coastguard Worker * int width; 232*0e209d39SAndroid Build Coastguard Worker * 233*0e209d39SAndroid Build Coastguard Worker * if(styleRuns==NULL || styleRunCount<=0) { 234*0e209d39SAndroid Build Coastguard Worker * styleRunCount=1; 235*0e209d39SAndroid Build Coastguard Worker * styleRuns=&styleRun; 236*0e209d39SAndroid Build Coastguard Worker * } 237*0e209d39SAndroid Build Coastguard Worker * 238*0e209d39SAndroid Build Coastguard Worker * // assume styleRuns[styleRunCount-1].limit>=length 239*0e209d39SAndroid Build Coastguard Worker * 240*0e209d39SAndroid Build Coastguard Worker * width=getTextWidth(text, 0, length, styleRuns, styleRunCount); 241*0e209d39SAndroid Build Coastguard Worker * if(width<=lineWidth) { 242*0e209d39SAndroid Build Coastguard Worker * // everything fits onto one line 243*0e209d39SAndroid Build Coastguard Worker * 244*0e209d39SAndroid Build Coastguard Worker * // prepare rendering a new line from either left or right 245*0e209d39SAndroid Build Coastguard Worker * startLine(paraLevel, width); 246*0e209d39SAndroid Build Coastguard Worker * 247*0e209d39SAndroid Build Coastguard Worker * renderLine(para, text, 0, length, 248*0e209d39SAndroid Build Coastguard Worker * styleRuns, styleRunCount, pErrorCode); 249*0e209d39SAndroid Build Coastguard Worker * } else { 250*0e209d39SAndroid Build Coastguard Worker * UBiDi *line; 251*0e209d39SAndroid Build Coastguard Worker * 252*0e209d39SAndroid Build Coastguard Worker * // we need to render several lines 253*0e209d39SAndroid Build Coastguard Worker * line=ubidi_openSized(length, 0, pErrorCode); 254*0e209d39SAndroid Build Coastguard Worker * if(line!=NULL) { 255*0e209d39SAndroid Build Coastguard Worker * int32_t start=0, limit; 256*0e209d39SAndroid Build Coastguard Worker * int styleRunStart=0, styleRunLimit; 257*0e209d39SAndroid Build Coastguard Worker * 258*0e209d39SAndroid Build Coastguard Worker * for(;;) { 259*0e209d39SAndroid Build Coastguard Worker * limit=length; 260*0e209d39SAndroid Build Coastguard Worker * styleRunLimit=styleRunCount; 261*0e209d39SAndroid Build Coastguard Worker * getLineBreak(text, start, &limit, para, 262*0e209d39SAndroid Build Coastguard Worker * styleRuns, styleRunStart, &styleRunLimit, 263*0e209d39SAndroid Build Coastguard Worker * &width); 264*0e209d39SAndroid Build Coastguard Worker * ubidi_setLine(para, start, limit, line, pErrorCode); 265*0e209d39SAndroid Build Coastguard Worker * if(U_SUCCESS(*pErrorCode)) { 266*0e209d39SAndroid Build Coastguard Worker * // prepare rendering a new line 267*0e209d39SAndroid Build Coastguard Worker * // from either left or right 268*0e209d39SAndroid Build Coastguard Worker * startLine(paraLevel, width); 269*0e209d39SAndroid Build Coastguard Worker * 270*0e209d39SAndroid Build Coastguard Worker * renderLine(line, text, start, limit, 271*0e209d39SAndroid Build Coastguard Worker * styleRuns+styleRunStart, 272*0e209d39SAndroid Build Coastguard Worker * styleRunLimit-styleRunStart, pErrorCode); 273*0e209d39SAndroid Build Coastguard Worker * } 274*0e209d39SAndroid Build Coastguard Worker * if(limit==length) { break; } 275*0e209d39SAndroid Build Coastguard Worker * start=limit; 276*0e209d39SAndroid Build Coastguard Worker * styleRunStart=styleRunLimit-1; 277*0e209d39SAndroid Build Coastguard Worker * if(start>=styleRuns[styleRunStart].limit) { 278*0e209d39SAndroid Build Coastguard Worker * ++styleRunStart; 279*0e209d39SAndroid Build Coastguard Worker * } 280*0e209d39SAndroid Build Coastguard Worker * } 281*0e209d39SAndroid Build Coastguard Worker * 282*0e209d39SAndroid Build Coastguard Worker * ubidi_close(line); 283*0e209d39SAndroid Build Coastguard Worker * } 284*0e209d39SAndroid Build Coastguard Worker * } 285*0e209d39SAndroid Build Coastguard Worker * } 286*0e209d39SAndroid Build Coastguard Worker * 287*0e209d39SAndroid Build Coastguard Worker * ubidi_close(para); 288*0e209d39SAndroid Build Coastguard Worker *} 289*0e209d39SAndroid Build Coastguard Worker *\endcode 290*0e209d39SAndroid Build Coastguard Worker * </pre> 291*0e209d39SAndroid Build Coastguard Worker */ 292*0e209d39SAndroid Build Coastguard Worker 293*0e209d39SAndroid Build Coastguard Worker /*DOCXX_TAG*/ 294*0e209d39SAndroid Build Coastguard Worker /*@{*/ 295*0e209d39SAndroid Build Coastguard Worker 296*0e209d39SAndroid Build Coastguard Worker /** 297*0e209d39SAndroid Build Coastguard Worker * UBiDiLevel is the type of the level values in this 298*0e209d39SAndroid Build Coastguard Worker * Bidi implementation. 299*0e209d39SAndroid Build Coastguard Worker * It holds an embedding level and indicates the visual direction 300*0e209d39SAndroid Build Coastguard Worker * by its bit 0 (even/odd value).<p> 301*0e209d39SAndroid Build Coastguard Worker * 302*0e209d39SAndroid Build Coastguard Worker * It can also hold non-level values for the 303*0e209d39SAndroid Build Coastguard Worker * <code>paraLevel</code> and <code>embeddingLevels</code> 304*0e209d39SAndroid Build Coastguard Worker * arguments of <code>ubidi_setPara()</code>; there: 305*0e209d39SAndroid Build Coastguard Worker * <ul> 306*0e209d39SAndroid Build Coastguard Worker * <li>bit 7 of an <code>embeddingLevels[]</code> 307*0e209d39SAndroid Build Coastguard Worker * value indicates whether the using application is 308*0e209d39SAndroid Build Coastguard Worker * specifying the level of a character to <i>override</i> whatever the 309*0e209d39SAndroid Build Coastguard Worker * Bidi implementation would resolve it to.</li> 310*0e209d39SAndroid Build Coastguard Worker * <li><code>paraLevel</code> can be set to the 311*0e209d39SAndroid Build Coastguard Worker * pseudo-level values <code>UBIDI_DEFAULT_LTR</code> 312*0e209d39SAndroid Build Coastguard Worker * and <code>UBIDI_DEFAULT_RTL</code>.</li> 313*0e209d39SAndroid Build Coastguard Worker * </ul> 314*0e209d39SAndroid Build Coastguard Worker * 315*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setPara 316*0e209d39SAndroid Build Coastguard Worker * 317*0e209d39SAndroid Build Coastguard Worker * <p>The related constants are not real, valid level values. 318*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_DEFAULT_XXX</code> can be used to specify 319*0e209d39SAndroid Build Coastguard Worker * a default for the paragraph level for 320*0e209d39SAndroid Build Coastguard Worker * when the <code>ubidi_setPara()</code> function 321*0e209d39SAndroid Build Coastguard Worker * shall determine it but there is no 322*0e209d39SAndroid Build Coastguard Worker * strongly typed character in the input.<p> 323*0e209d39SAndroid Build Coastguard Worker * 324*0e209d39SAndroid Build Coastguard Worker * Note that the value for <code>UBIDI_DEFAULT_LTR</code> is even 325*0e209d39SAndroid Build Coastguard Worker * and the one for <code>UBIDI_DEFAULT_RTL</code> is odd, 326*0e209d39SAndroid Build Coastguard Worker * just like with normal LTR and RTL level values - 327*0e209d39SAndroid Build Coastguard Worker * these special values are designed that way. Also, the implementation 328*0e209d39SAndroid Build Coastguard Worker * assumes that UBIDI_MAX_EXPLICIT_LEVEL is odd. 329*0e209d39SAndroid Build Coastguard Worker * 330*0e209d39SAndroid Build Coastguard Worker * Note: The numeric values of the related constants will not change: 331*0e209d39SAndroid Build Coastguard Worker * They are tied to the use of 7-bit byte values (plus the override bit) 332*0e209d39SAndroid Build Coastguard Worker * and of the UBiDiLevel=uint8_t data type in this API. 333*0e209d39SAndroid Build Coastguard Worker * 334*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_DEFAULT_LTR 335*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_DEFAULT_RTL 336*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_LEVEL_OVERRIDE 337*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_MAX_EXPLICIT_LEVEL 338*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 339*0e209d39SAndroid Build Coastguard Worker */ 340*0e209d39SAndroid Build Coastguard Worker typedef uint8_t UBiDiLevel; 341*0e209d39SAndroid Build Coastguard Worker 342*0e209d39SAndroid Build Coastguard Worker /** Paragraph level setting.<p> 343*0e209d39SAndroid Build Coastguard Worker * 344*0e209d39SAndroid Build Coastguard Worker * Constant indicating that the base direction depends on the first strong 345*0e209d39SAndroid Build Coastguard Worker * directional character in the text according to the Unicode Bidirectional 346*0e209d39SAndroid Build Coastguard Worker * Algorithm. If no strong directional character is present, 347*0e209d39SAndroid Build Coastguard Worker * then set the paragraph level to 0 (left-to-right).<p> 348*0e209d39SAndroid Build Coastguard Worker * 349*0e209d39SAndroid Build Coastguard Worker * If this value is used in conjunction with reordering modes 350*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_REORDER_INVERSE_LIKE_DIRECT</code> or 351*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the text to reorder 352*0e209d39SAndroid Build Coastguard Worker * is assumed to be visual LTR, and the text after reordering is required 353*0e209d39SAndroid Build Coastguard Worker * to be the corresponding logical string with appropriate contextual 354*0e209d39SAndroid Build Coastguard Worker * direction. The direction of the result string will be RTL if either 355*0e209d39SAndroid Build Coastguard Worker * the righmost or leftmost strong character of the source text is RTL 356*0e209d39SAndroid Build Coastguard Worker * or Arabic Letter, the direction will be LTR otherwise.<p> 357*0e209d39SAndroid Build Coastguard Worker * 358*0e209d39SAndroid Build Coastguard Worker * If reordering option <code>UBIDI_OPTION_INSERT_MARKS</code> is set, an RLM may 359*0e209d39SAndroid Build Coastguard Worker * be added at the beginning of the result string to ensure round trip 360*0e209d39SAndroid Build Coastguard Worker * (that the result string, when reordered back to visual, will produce 361*0e209d39SAndroid Build Coastguard Worker * the original source text). 362*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_REORDER_INVERSE_LIKE_DIRECT 363*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL 364*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 365*0e209d39SAndroid Build Coastguard Worker */ 366*0e209d39SAndroid Build Coastguard Worker #define UBIDI_DEFAULT_LTR 0xfe 367*0e209d39SAndroid Build Coastguard Worker 368*0e209d39SAndroid Build Coastguard Worker /** Paragraph level setting.<p> 369*0e209d39SAndroid Build Coastguard Worker * 370*0e209d39SAndroid Build Coastguard Worker * Constant indicating that the base direction depends on the first strong 371*0e209d39SAndroid Build Coastguard Worker * directional character in the text according to the Unicode Bidirectional 372*0e209d39SAndroid Build Coastguard Worker * Algorithm. If no strong directional character is present, 373*0e209d39SAndroid Build Coastguard Worker * then set the paragraph level to 1 (right-to-left).<p> 374*0e209d39SAndroid Build Coastguard Worker * 375*0e209d39SAndroid Build Coastguard Worker * If this value is used in conjunction with reordering modes 376*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_REORDER_INVERSE_LIKE_DIRECT</code> or 377*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the text to reorder 378*0e209d39SAndroid Build Coastguard Worker * is assumed to be visual LTR, and the text after reordering is required 379*0e209d39SAndroid Build Coastguard Worker * to be the corresponding logical string with appropriate contextual 380*0e209d39SAndroid Build Coastguard Worker * direction. The direction of the result string will be RTL if either 381*0e209d39SAndroid Build Coastguard Worker * the righmost or leftmost strong character of the source text is RTL 382*0e209d39SAndroid Build Coastguard Worker * or Arabic Letter, or if the text contains no strong character; 383*0e209d39SAndroid Build Coastguard Worker * the direction will be LTR otherwise.<p> 384*0e209d39SAndroid Build Coastguard Worker * 385*0e209d39SAndroid Build Coastguard Worker * If reordering option <code>UBIDI_OPTION_INSERT_MARKS</code> is set, an RLM may 386*0e209d39SAndroid Build Coastguard Worker * be added at the beginning of the result string to ensure round trip 387*0e209d39SAndroid Build Coastguard Worker * (that the result string, when reordered back to visual, will produce 388*0e209d39SAndroid Build Coastguard Worker * the original source text). 389*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_REORDER_INVERSE_LIKE_DIRECT 390*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL 391*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 392*0e209d39SAndroid Build Coastguard Worker */ 393*0e209d39SAndroid Build Coastguard Worker #define UBIDI_DEFAULT_RTL 0xff 394*0e209d39SAndroid Build Coastguard Worker 395*0e209d39SAndroid Build Coastguard Worker /** 396*0e209d39SAndroid Build Coastguard Worker * Maximum explicit embedding level. 397*0e209d39SAndroid Build Coastguard Worker * Same as the max_depth value in the 398*0e209d39SAndroid Build Coastguard Worker * <a href="http://www.unicode.org/reports/tr9/#BD2">Unicode Bidirectional Algorithm</a>. 399*0e209d39SAndroid Build Coastguard Worker * (The maximum resolved level can be up to <code>UBIDI_MAX_EXPLICIT_LEVEL+1</code>). 400*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 401*0e209d39SAndroid Build Coastguard Worker */ 402*0e209d39SAndroid Build Coastguard Worker #define UBIDI_MAX_EXPLICIT_LEVEL 125 403*0e209d39SAndroid Build Coastguard Worker 404*0e209d39SAndroid Build Coastguard Worker /** Bit flag for level input. 405*0e209d39SAndroid Build Coastguard Worker * Overrides directional properties. 406*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 407*0e209d39SAndroid Build Coastguard Worker */ 408*0e209d39SAndroid Build Coastguard Worker #define UBIDI_LEVEL_OVERRIDE 0x80 409*0e209d39SAndroid Build Coastguard Worker 410*0e209d39SAndroid Build Coastguard Worker /** 411*0e209d39SAndroid Build Coastguard Worker * Special value which can be returned by the mapping functions when a logical 412*0e209d39SAndroid Build Coastguard Worker * index has no corresponding visual index or vice-versa. This may happen 413*0e209d39SAndroid Build Coastguard Worker * for the logical-to-visual mapping of a Bidi control when option 414*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> is specified. This can also happen 415*0e209d39SAndroid Build Coastguard Worker * for the visual-to-logical mapping of a Bidi mark (LRM or RLM) inserted 416*0e209d39SAndroid Build Coastguard Worker * by option <code>#UBIDI_OPTION_INSERT_MARKS</code>. 417*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getVisualIndex 418*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getVisualMap 419*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getLogicalIndex 420*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getLogicalMap 421*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 422*0e209d39SAndroid Build Coastguard Worker */ 423*0e209d39SAndroid Build Coastguard Worker #define UBIDI_MAP_NOWHERE (-1) 424*0e209d39SAndroid Build Coastguard Worker 425*0e209d39SAndroid Build Coastguard Worker /** 426*0e209d39SAndroid Build Coastguard Worker * <code>UBiDiDirection</code> values indicate the text direction. 427*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 428*0e209d39SAndroid Build Coastguard Worker */ 429*0e209d39SAndroid Build Coastguard Worker enum UBiDiDirection { 430*0e209d39SAndroid Build Coastguard Worker /** Left-to-right text. This is a 0 value. 431*0e209d39SAndroid Build Coastguard Worker * <ul> 432*0e209d39SAndroid Build Coastguard Worker * <li>As return value for <code>ubidi_getDirection()</code>, it means 433*0e209d39SAndroid Build Coastguard Worker * that the source string contains no right-to-left characters, or 434*0e209d39SAndroid Build Coastguard Worker * that the source string is empty and the paragraph level is even. 435*0e209d39SAndroid Build Coastguard Worker * <li> As return value for <code>ubidi_getBaseDirection()</code>, it 436*0e209d39SAndroid Build Coastguard Worker * means that the first strong character of the source string has 437*0e209d39SAndroid Build Coastguard Worker * a left-to-right direction. 438*0e209d39SAndroid Build Coastguard Worker * </ul> 439*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 440*0e209d39SAndroid Build Coastguard Worker */ 441*0e209d39SAndroid Build Coastguard Worker UBIDI_LTR, 442*0e209d39SAndroid Build Coastguard Worker /** Right-to-left text. This is a 1 value. 443*0e209d39SAndroid Build Coastguard Worker * <ul> 444*0e209d39SAndroid Build Coastguard Worker * <li>As return value for <code>ubidi_getDirection()</code>, it means 445*0e209d39SAndroid Build Coastguard Worker * that the source string contains no left-to-right characters, or 446*0e209d39SAndroid Build Coastguard Worker * that the source string is empty and the paragraph level is odd. 447*0e209d39SAndroid Build Coastguard Worker * <li> As return value for <code>ubidi_getBaseDirection()</code>, it 448*0e209d39SAndroid Build Coastguard Worker * means that the first strong character of the source string has 449*0e209d39SAndroid Build Coastguard Worker * a right-to-left direction. 450*0e209d39SAndroid Build Coastguard Worker * </ul> 451*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 452*0e209d39SAndroid Build Coastguard Worker */ 453*0e209d39SAndroid Build Coastguard Worker UBIDI_RTL, 454*0e209d39SAndroid Build Coastguard Worker /** Mixed-directional text. 455*0e209d39SAndroid Build Coastguard Worker * <p>As return value for <code>ubidi_getDirection()</code>, it means 456*0e209d39SAndroid Build Coastguard Worker * that the source string contains both left-to-right and 457*0e209d39SAndroid Build Coastguard Worker * right-to-left characters. 458*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 459*0e209d39SAndroid Build Coastguard Worker */ 460*0e209d39SAndroid Build Coastguard Worker UBIDI_MIXED, 461*0e209d39SAndroid Build Coastguard Worker /** No strongly directional text. 462*0e209d39SAndroid Build Coastguard Worker * <p>As return value for <code>ubidi_getBaseDirection()</code>, it means 463*0e209d39SAndroid Build Coastguard Worker * that the source string is missing or empty, or contains neither left-to-right 464*0e209d39SAndroid Build Coastguard Worker * nor right-to-left characters. 465*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.6 466*0e209d39SAndroid Build Coastguard Worker */ 467*0e209d39SAndroid Build Coastguard Worker UBIDI_NEUTRAL 468*0e209d39SAndroid Build Coastguard Worker }; 469*0e209d39SAndroid Build Coastguard Worker 470*0e209d39SAndroid Build Coastguard Worker /** @stable ICU 2.0 */ 471*0e209d39SAndroid Build Coastguard Worker typedef enum UBiDiDirection UBiDiDirection; 472*0e209d39SAndroid Build Coastguard Worker 473*0e209d39SAndroid Build Coastguard Worker /** 474*0e209d39SAndroid Build Coastguard Worker * Forward declaration of the <code>UBiDi</code> structure for the declaration of 475*0e209d39SAndroid Build Coastguard Worker * the API functions. Its fields are implementation-specific.<p> 476*0e209d39SAndroid Build Coastguard Worker * This structure holds information about a paragraph (or multiple paragraphs) 477*0e209d39SAndroid Build Coastguard Worker * of text with Bidi-algorithm-related details, or about one line of 478*0e209d39SAndroid Build Coastguard Worker * such a paragraph.<p> 479*0e209d39SAndroid Build Coastguard Worker * Reordering can be done on a line, or on one or more paragraphs which are 480*0e209d39SAndroid Build Coastguard Worker * then interpreted each as one single line. 481*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 482*0e209d39SAndroid Build Coastguard Worker */ 483*0e209d39SAndroid Build Coastguard Worker struct UBiDi; 484*0e209d39SAndroid Build Coastguard Worker 485*0e209d39SAndroid Build Coastguard Worker /** @stable ICU 2.0 */ 486*0e209d39SAndroid Build Coastguard Worker typedef struct UBiDi UBiDi; 487*0e209d39SAndroid Build Coastguard Worker 488*0e209d39SAndroid Build Coastguard Worker /** 489*0e209d39SAndroid Build Coastguard Worker * Allocate a <code>UBiDi</code> structure. 490*0e209d39SAndroid Build Coastguard Worker * Such an object is initially empty. It is assigned 491*0e209d39SAndroid Build Coastguard Worker * the Bidi properties of a piece of text containing one or more paragraphs 492*0e209d39SAndroid Build Coastguard Worker * by <code>ubidi_setPara()</code> 493*0e209d39SAndroid Build Coastguard Worker * or the Bidi properties of a line within a paragraph by 494*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setLine()</code>.<p> 495*0e209d39SAndroid Build Coastguard Worker * This object can be reused for as long as it is not deallocated 496*0e209d39SAndroid Build Coastguard Worker * by calling <code>ubidi_close()</code>.<p> 497*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara()</code> and <code>ubidi_setLine()</code> will allocate 498*0e209d39SAndroid Build Coastguard Worker * additional memory for internal structures as necessary. 499*0e209d39SAndroid Build Coastguard Worker * 500*0e209d39SAndroid Build Coastguard Worker * @return An empty <code>UBiDi</code> object. 501*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 502*0e209d39SAndroid Build Coastguard Worker */ 503*0e209d39SAndroid Build Coastguard Worker U_CAPI UBiDi * U_EXPORT2 504*0e209d39SAndroid Build Coastguard Worker ubidi_open(void); 505*0e209d39SAndroid Build Coastguard Worker 506*0e209d39SAndroid Build Coastguard Worker /** 507*0e209d39SAndroid Build Coastguard Worker * Allocate a <code>UBiDi</code> structure with preallocated memory 508*0e209d39SAndroid Build Coastguard Worker * for internal structures. 509*0e209d39SAndroid Build Coastguard Worker * This function provides a <code>UBiDi</code> object like <code>ubidi_open()</code> 510*0e209d39SAndroid Build Coastguard Worker * with no arguments, but it also preallocates memory for internal structures 511*0e209d39SAndroid Build Coastguard Worker * according to the sizings supplied by the caller.<p> 512*0e209d39SAndroid Build Coastguard Worker * Subsequent functions will not allocate any more memory, and are thus 513*0e209d39SAndroid Build Coastguard Worker * guaranteed not to fail because of lack of memory.<p> 514*0e209d39SAndroid Build Coastguard Worker * The preallocation can be limited to some of the internal memory 515*0e209d39SAndroid Build Coastguard Worker * by setting some values to 0 here. That means that if, e.g., 516*0e209d39SAndroid Build Coastguard Worker * <code>maxRunCount</code> cannot be reasonably predetermined and should not 517*0e209d39SAndroid Build Coastguard Worker * be set to <code>maxLength</code> (the only failproof value) to avoid 518*0e209d39SAndroid Build Coastguard Worker * wasting memory, then <code>maxRunCount</code> could be set to 0 here 519*0e209d39SAndroid Build Coastguard Worker * and the internal structures that are associated with it will be allocated 520*0e209d39SAndroid Build Coastguard Worker * on demand, just like with <code>ubidi_open()</code>. 521*0e209d39SAndroid Build Coastguard Worker * 522*0e209d39SAndroid Build Coastguard Worker * @param maxLength is the maximum text or line length that internal memory 523*0e209d39SAndroid Build Coastguard Worker * will be preallocated for. An attempt to associate this object with a 524*0e209d39SAndroid Build Coastguard Worker * longer text will fail, unless this value is 0, which leaves the allocation 525*0e209d39SAndroid Build Coastguard Worker * up to the implementation. 526*0e209d39SAndroid Build Coastguard Worker * 527*0e209d39SAndroid Build Coastguard Worker * @param maxRunCount is the maximum anticipated number of same-level runs 528*0e209d39SAndroid Build Coastguard Worker * that internal memory will be preallocated for. An attempt to access 529*0e209d39SAndroid Build Coastguard Worker * visual runs on an object that was not preallocated for as many runs 530*0e209d39SAndroid Build Coastguard Worker * as the text was actually resolved to will fail, 531*0e209d39SAndroid Build Coastguard Worker * unless this value is 0, which leaves the allocation up to the implementation.<br><br> 532*0e209d39SAndroid Build Coastguard Worker * The number of runs depends on the actual text and maybe anywhere between 533*0e209d39SAndroid Build Coastguard Worker * 1 and <code>maxLength</code>. It is typically small. 534*0e209d39SAndroid Build Coastguard Worker * 535*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 536*0e209d39SAndroid Build Coastguard Worker * 537*0e209d39SAndroid Build Coastguard Worker * @return An empty <code>UBiDi</code> object with preallocated memory. 538*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 539*0e209d39SAndroid Build Coastguard Worker */ 540*0e209d39SAndroid Build Coastguard Worker U_CAPI UBiDi * U_EXPORT2 541*0e209d39SAndroid Build Coastguard Worker ubidi_openSized(int32_t maxLength, int32_t maxRunCount, UErrorCode *pErrorCode); 542*0e209d39SAndroid Build Coastguard Worker 543*0e209d39SAndroid Build Coastguard Worker /** 544*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_close()</code> must be called to free the memory 545*0e209d39SAndroid Build Coastguard Worker * associated with a UBiDi object.<p> 546*0e209d39SAndroid Build Coastguard Worker * 547*0e209d39SAndroid Build Coastguard Worker * <strong>Important: </strong> 548*0e209d39SAndroid Build Coastguard Worker * A parent <code>UBiDi</code> object must not be destroyed or reused if 549*0e209d39SAndroid Build Coastguard Worker * it still has children. 550*0e209d39SAndroid Build Coastguard Worker * If a <code>UBiDi</code> object has become the <i>child</i> 551*0e209d39SAndroid Build Coastguard Worker * of another one (its <i>parent</i>) by calling 552*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setLine()</code>, then the child object must 553*0e209d39SAndroid Build Coastguard Worker * be destroyed (closed) or reused (by calling 554*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara()</code> or <code>ubidi_setLine()</code>) 555*0e209d39SAndroid Build Coastguard Worker * before the parent object. 556*0e209d39SAndroid Build Coastguard Worker * 557*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is a <code>UBiDi</code> object. 558*0e209d39SAndroid Build Coastguard Worker * 559*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setPara 560*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setLine 561*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 562*0e209d39SAndroid Build Coastguard Worker */ 563*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 564*0e209d39SAndroid Build Coastguard Worker ubidi_close(UBiDi *pBiDi); 565*0e209d39SAndroid Build Coastguard Worker 566*0e209d39SAndroid Build Coastguard Worker #if U_SHOW_CPLUSPLUS_API 567*0e209d39SAndroid Build Coastguard Worker 568*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_BEGIN 569*0e209d39SAndroid Build Coastguard Worker 570*0e209d39SAndroid Build Coastguard Worker /** 571*0e209d39SAndroid Build Coastguard Worker * \class LocalUBiDiPointer 572*0e209d39SAndroid Build Coastguard Worker * "Smart pointer" class, closes a UBiDi via ubidi_close(). 573*0e209d39SAndroid Build Coastguard Worker * For most methods see the LocalPointerBase base class. 574*0e209d39SAndroid Build Coastguard Worker * 575*0e209d39SAndroid Build Coastguard Worker * @see LocalPointerBase 576*0e209d39SAndroid Build Coastguard Worker * @see LocalPointer 577*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.4 578*0e209d39SAndroid Build Coastguard Worker */ 579*0e209d39SAndroid Build Coastguard Worker U_DEFINE_LOCAL_OPEN_POINTER(LocalUBiDiPointer, UBiDi, ubidi_close); 580*0e209d39SAndroid Build Coastguard Worker 581*0e209d39SAndroid Build Coastguard Worker U_NAMESPACE_END 582*0e209d39SAndroid Build Coastguard Worker 583*0e209d39SAndroid Build Coastguard Worker #endif 584*0e209d39SAndroid Build Coastguard Worker 585*0e209d39SAndroid Build Coastguard Worker /** 586*0e209d39SAndroid Build Coastguard Worker * Modify the operation of the Bidi algorithm such that it 587*0e209d39SAndroid Build Coastguard Worker * approximates an "inverse Bidi" algorithm. This function 588*0e209d39SAndroid Build Coastguard Worker * must be called before <code>ubidi_setPara()</code>. 589*0e209d39SAndroid Build Coastguard Worker * 590*0e209d39SAndroid Build Coastguard Worker * <p>The normal operation of the Bidi algorithm as described 591*0e209d39SAndroid Build Coastguard Worker * in the Unicode Technical Report is to take text stored in logical 592*0e209d39SAndroid Build Coastguard Worker * (keyboard, typing) order and to determine the reordering of it for visual 593*0e209d39SAndroid Build Coastguard Worker * rendering. 594*0e209d39SAndroid Build Coastguard Worker * Some legacy systems store text in visual order, and for operations 595*0e209d39SAndroid Build Coastguard Worker * with standard, Unicode-based algorithms, the text needs to be transformed 596*0e209d39SAndroid Build Coastguard Worker * to logical order. This is effectively the inverse algorithm of the 597*0e209d39SAndroid Build Coastguard Worker * described Bidi algorithm. Note that there is no standard algorithm for 598*0e209d39SAndroid Build Coastguard Worker * this "inverse Bidi" and that the current implementation provides only an 599*0e209d39SAndroid Build Coastguard Worker * approximation of "inverse Bidi".</p> 600*0e209d39SAndroid Build Coastguard Worker * 601*0e209d39SAndroid Build Coastguard Worker * <p>With <code>isInverse</code> set to <code>true</code>, 602*0e209d39SAndroid Build Coastguard Worker * this function changes the behavior of some of the subsequent functions 603*0e209d39SAndroid Build Coastguard Worker * in a way that they can be used for the inverse Bidi algorithm. 604*0e209d39SAndroid Build Coastguard Worker * Specifically, runs of text with numeric characters will be treated in a 605*0e209d39SAndroid Build Coastguard Worker * special way and may need to be surrounded with LRM characters when they are 606*0e209d39SAndroid Build Coastguard Worker * written in reordered sequence.</p> 607*0e209d39SAndroid Build Coastguard Worker * 608*0e209d39SAndroid Build Coastguard Worker * <p>Output runs should be retrieved using <code>ubidi_getVisualRun()</code>. 609*0e209d39SAndroid Build Coastguard Worker * Since the actual input for "inverse Bidi" is visually ordered text and 610*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getVisualRun()</code> gets the reordered runs, these are actually 611*0e209d39SAndroid Build Coastguard Worker * the runs of the logically ordered output.</p> 612*0e209d39SAndroid Build Coastguard Worker * 613*0e209d39SAndroid Build Coastguard Worker * <p>Calling this function with argument <code>isInverse</code> set to 614*0e209d39SAndroid Build Coastguard Worker * <code>true</code> is equivalent to calling 615*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setReorderingMode</code> with argument 616*0e209d39SAndroid Build Coastguard Worker * <code>reorderingMode</code> 617*0e209d39SAndroid Build Coastguard Worker * set to <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.<br> 618*0e209d39SAndroid Build Coastguard Worker * Calling this function with argument <code>isInverse</code> set to 619*0e209d39SAndroid Build Coastguard Worker * <code>false</code> is equivalent to calling 620*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setReorderingMode</code> with argument 621*0e209d39SAndroid Build Coastguard Worker * <code>reorderingMode</code> 622*0e209d39SAndroid Build Coastguard Worker * set to <code>#UBIDI_REORDER_DEFAULT</code>. 623*0e209d39SAndroid Build Coastguard Worker * 624*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is a <code>UBiDi</code> object. 625*0e209d39SAndroid Build Coastguard Worker * 626*0e209d39SAndroid Build Coastguard Worker * @param isInverse specifies "forward" or "inverse" Bidi operation. 627*0e209d39SAndroid Build Coastguard Worker * 628*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setPara 629*0e209d39SAndroid Build Coastguard Worker * @see ubidi_writeReordered 630*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingMode 631*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 632*0e209d39SAndroid Build Coastguard Worker */ 633*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 634*0e209d39SAndroid Build Coastguard Worker ubidi_setInverse(UBiDi *pBiDi, UBool isInverse); 635*0e209d39SAndroid Build Coastguard Worker 636*0e209d39SAndroid Build Coastguard Worker /** 637*0e209d39SAndroid Build Coastguard Worker * Is this Bidi object set to perform the inverse Bidi algorithm? 638*0e209d39SAndroid Build Coastguard Worker * <p>Note: calling this function after setting the reordering mode with 639*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setReorderingMode</code> will return <code>true</code> if the 640*0e209d39SAndroid Build Coastguard Worker * reordering mode was set to <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>, 641*0e209d39SAndroid Build Coastguard Worker * <code>false</code> for all other values.</p> 642*0e209d39SAndroid Build Coastguard Worker * 643*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is a <code>UBiDi</code> object. 644*0e209d39SAndroid Build Coastguard Worker * @return true if the Bidi object is set to perform the inverse Bidi algorithm 645*0e209d39SAndroid Build Coastguard Worker * by handling numbers as L. 646*0e209d39SAndroid Build Coastguard Worker * 647*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setInverse 648*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingMode 649*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 650*0e209d39SAndroid Build Coastguard Worker */ 651*0e209d39SAndroid Build Coastguard Worker 652*0e209d39SAndroid Build Coastguard Worker U_CAPI UBool U_EXPORT2 653*0e209d39SAndroid Build Coastguard Worker ubidi_isInverse(UBiDi *pBiDi); 654*0e209d39SAndroid Build Coastguard Worker 655*0e209d39SAndroid Build Coastguard Worker /** 656*0e209d39SAndroid Build Coastguard Worker * Specify whether block separators must be allocated level zero, 657*0e209d39SAndroid Build Coastguard Worker * so that successive paragraphs will progress from left to right. 658*0e209d39SAndroid Build Coastguard Worker * This function must be called before <code>ubidi_setPara()</code>. 659*0e209d39SAndroid Build Coastguard Worker * Paragraph separators (B) may appear in the text. Setting them to level zero 660*0e209d39SAndroid Build Coastguard Worker * means that all paragraph separators (including one possibly appearing 661*0e209d39SAndroid Build Coastguard Worker * in the last text position) are kept in the reordered text after the text 662*0e209d39SAndroid Build Coastguard Worker * that they follow in the source text. 663*0e209d39SAndroid Build Coastguard Worker * When this feature is not enabled, a paragraph separator at the last 664*0e209d39SAndroid Build Coastguard Worker * position of the text before reordering will go to the first position 665*0e209d39SAndroid Build Coastguard Worker * of the reordered text when the paragraph level is odd. 666*0e209d39SAndroid Build Coastguard Worker * 667*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is a <code>UBiDi</code> object. 668*0e209d39SAndroid Build Coastguard Worker * 669*0e209d39SAndroid Build Coastguard Worker * @param orderParagraphsLTR specifies whether paragraph separators (B) must 670*0e209d39SAndroid Build Coastguard Worker * receive level 0, so that successive paragraphs progress from left to right. 671*0e209d39SAndroid Build Coastguard Worker * 672*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setPara 673*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.4 674*0e209d39SAndroid Build Coastguard Worker */ 675*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 676*0e209d39SAndroid Build Coastguard Worker ubidi_orderParagraphsLTR(UBiDi *pBiDi, UBool orderParagraphsLTR); 677*0e209d39SAndroid Build Coastguard Worker 678*0e209d39SAndroid Build Coastguard Worker /** 679*0e209d39SAndroid Build Coastguard Worker * Is this Bidi object set to allocate level 0 to block separators so that 680*0e209d39SAndroid Build Coastguard Worker * successive paragraphs progress from left to right? 681*0e209d39SAndroid Build Coastguard Worker * 682*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is a <code>UBiDi</code> object. 683*0e209d39SAndroid Build Coastguard Worker * @return true if the Bidi object is set to allocate level 0 to block 684*0e209d39SAndroid Build Coastguard Worker * separators. 685*0e209d39SAndroid Build Coastguard Worker * 686*0e209d39SAndroid Build Coastguard Worker * @see ubidi_orderParagraphsLTR 687*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.4 688*0e209d39SAndroid Build Coastguard Worker */ 689*0e209d39SAndroid Build Coastguard Worker U_CAPI UBool U_EXPORT2 690*0e209d39SAndroid Build Coastguard Worker ubidi_isOrderParagraphsLTR(UBiDi *pBiDi); 691*0e209d39SAndroid Build Coastguard Worker 692*0e209d39SAndroid Build Coastguard Worker /** 693*0e209d39SAndroid Build Coastguard Worker * <code>UBiDiReorderingMode</code> values indicate which variant of the Bidi 694*0e209d39SAndroid Build Coastguard Worker * algorithm to use. 695*0e209d39SAndroid Build Coastguard Worker * 696*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingMode 697*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 698*0e209d39SAndroid Build Coastguard Worker */ 699*0e209d39SAndroid Build Coastguard Worker typedef enum UBiDiReorderingMode { 700*0e209d39SAndroid Build Coastguard Worker /** Regular Logical to Visual Bidi algorithm according to Unicode. 701*0e209d39SAndroid Build Coastguard Worker * This is a 0 value. 702*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 */ 703*0e209d39SAndroid Build Coastguard Worker UBIDI_REORDER_DEFAULT = 0, 704*0e209d39SAndroid Build Coastguard Worker /** Logical to Visual algorithm which handles numbers in a way which 705*0e209d39SAndroid Build Coastguard Worker * mimics the behavior of Windows XP. 706*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 */ 707*0e209d39SAndroid Build Coastguard Worker UBIDI_REORDER_NUMBERS_SPECIAL, 708*0e209d39SAndroid Build Coastguard Worker /** Logical to Visual algorithm grouping numbers with adjacent R characters 709*0e209d39SAndroid Build Coastguard Worker * (reversible algorithm). 710*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 */ 711*0e209d39SAndroid Build Coastguard Worker UBIDI_REORDER_GROUP_NUMBERS_WITH_R, 712*0e209d39SAndroid Build Coastguard Worker /** Reorder runs only to transform a Logical LTR string to the Logical RTL 713*0e209d39SAndroid Build Coastguard Worker * string with the same display, or vice-versa.<br> 714*0e209d39SAndroid Build Coastguard Worker * If this mode is set together with option 715*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_OPTION_INSERT_MARKS</code>, some Bidi controls in the source 716*0e209d39SAndroid Build Coastguard Worker * text may be removed and other controls may be added to produce the 717*0e209d39SAndroid Build Coastguard Worker * minimum combination which has the required display. 718*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 */ 719*0e209d39SAndroid Build Coastguard Worker UBIDI_REORDER_RUNS_ONLY, 720*0e209d39SAndroid Build Coastguard Worker /** Visual to Logical algorithm which handles numbers like L 721*0e209d39SAndroid Build Coastguard Worker * (same algorithm as selected by <code>ubidi_setInverse(true)</code>. 722*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setInverse 723*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 */ 724*0e209d39SAndroid Build Coastguard Worker UBIDI_REORDER_INVERSE_NUMBERS_AS_L, 725*0e209d39SAndroid Build Coastguard Worker /** Visual to Logical algorithm equivalent to the regular Logical to Visual 726*0e209d39SAndroid Build Coastguard Worker * algorithm. 727*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 */ 728*0e209d39SAndroid Build Coastguard Worker UBIDI_REORDER_INVERSE_LIKE_DIRECT, 729*0e209d39SAndroid Build Coastguard Worker /** Inverse Bidi (Visual to Logical) algorithm for the 730*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_REORDER_NUMBERS_SPECIAL</code> Bidi algorithm. 731*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 */ 732*0e209d39SAndroid Build Coastguard Worker UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL, 733*0e209d39SAndroid Build Coastguard Worker #ifndef U_HIDE_DEPRECATED_API 734*0e209d39SAndroid Build Coastguard Worker /** 735*0e209d39SAndroid Build Coastguard Worker * Number of values for reordering mode. 736*0e209d39SAndroid Build Coastguard Worker * @deprecated ICU 58 The numeric value may change over time, see ICU ticket #12420. 737*0e209d39SAndroid Build Coastguard Worker */ 738*0e209d39SAndroid Build Coastguard Worker UBIDI_REORDER_COUNT 739*0e209d39SAndroid Build Coastguard Worker #endif // U_HIDE_DEPRECATED_API 740*0e209d39SAndroid Build Coastguard Worker } UBiDiReorderingMode; 741*0e209d39SAndroid Build Coastguard Worker 742*0e209d39SAndroid Build Coastguard Worker /** 743*0e209d39SAndroid Build Coastguard Worker * Modify the operation of the Bidi algorithm such that it implements some 744*0e209d39SAndroid Build Coastguard Worker * variant to the basic Bidi algorithm or approximates an "inverse Bidi" 745*0e209d39SAndroid Build Coastguard Worker * algorithm, depending on different values of the "reordering mode". 746*0e209d39SAndroid Build Coastguard Worker * This function must be called before <code>ubidi_setPara()</code>, and stays 747*0e209d39SAndroid Build Coastguard Worker * in effect until called again with a different argument. 748*0e209d39SAndroid Build Coastguard Worker * 749*0e209d39SAndroid Build Coastguard Worker * <p>The normal operation of the Bidi algorithm as described 750*0e209d39SAndroid Build Coastguard Worker * in the Unicode Standard Annex #9 is to take text stored in logical 751*0e209d39SAndroid Build Coastguard Worker * (keyboard, typing) order and to determine how to reorder it for visual 752*0e209d39SAndroid Build Coastguard Worker * rendering.</p> 753*0e209d39SAndroid Build Coastguard Worker * 754*0e209d39SAndroid Build Coastguard Worker * <p>With the reordering mode set to a value other than 755*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REORDER_DEFAULT</code>, this function changes the behavior of 756*0e209d39SAndroid Build Coastguard Worker * some of the subsequent functions in a way such that they implement an 757*0e209d39SAndroid Build Coastguard Worker * inverse Bidi algorithm or some other algorithm variants.</p> 758*0e209d39SAndroid Build Coastguard Worker * 759*0e209d39SAndroid Build Coastguard Worker * <p>Some legacy systems store text in visual order, and for operations 760*0e209d39SAndroid Build Coastguard Worker * with standard, Unicode-based algorithms, the text needs to be transformed 761*0e209d39SAndroid Build Coastguard Worker * into logical order. This is effectively the inverse algorithm of the 762*0e209d39SAndroid Build Coastguard Worker * described Bidi algorithm. Note that there is no standard algorithm for 763*0e209d39SAndroid Build Coastguard Worker * this "inverse Bidi", so a number of variants are implemented here.</p> 764*0e209d39SAndroid Build Coastguard Worker * 765*0e209d39SAndroid Build Coastguard Worker * <p>In other cases, it may be desirable to emulate some variant of the 766*0e209d39SAndroid Build Coastguard Worker * Logical to Visual algorithm (e.g. one used in MS Windows), or perform a 767*0e209d39SAndroid Build Coastguard Worker * Logical to Logical transformation.</p> 768*0e209d39SAndroid Build Coastguard Worker * 769*0e209d39SAndroid Build Coastguard Worker * <ul> 770*0e209d39SAndroid Build Coastguard Worker * <li>When the reordering mode is set to <code>#UBIDI_REORDER_DEFAULT</code>, 771*0e209d39SAndroid Build Coastguard Worker * the standard Bidi Logical to Visual algorithm is applied.</li> 772*0e209d39SAndroid Build Coastguard Worker * 773*0e209d39SAndroid Build Coastguard Worker * <li>When the reordering mode is set to 774*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REORDER_NUMBERS_SPECIAL</code>, 775*0e209d39SAndroid Build Coastguard Worker * the algorithm used to perform Bidi transformations when calling 776*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara</code> should approximate the algorithm used in 777*0e209d39SAndroid Build Coastguard Worker * Microsoft Windows XP rather than strictly conform to the Unicode Bidi 778*0e209d39SAndroid Build Coastguard Worker * algorithm. 779*0e209d39SAndroid Build Coastguard Worker * <br> 780*0e209d39SAndroid Build Coastguard Worker * The differences between the basic algorithm and the algorithm addressed 781*0e209d39SAndroid Build Coastguard Worker * by this option are as follows: 782*0e209d39SAndroid Build Coastguard Worker * <ul> 783*0e209d39SAndroid Build Coastguard Worker * <li>Within text at an even embedding level, the sequence "123AB" 784*0e209d39SAndroid Build Coastguard Worker * (where AB represent R or AL letters) is transformed to "123BA" by the 785*0e209d39SAndroid Build Coastguard Worker * Unicode algorithm and to "BA123" by the Windows algorithm.</li> 786*0e209d39SAndroid Build Coastguard Worker * <li>Arabic-Indic numbers (AN) are handled by the Windows algorithm just 787*0e209d39SAndroid Build Coastguard Worker * like regular numbers (EN).</li> 788*0e209d39SAndroid Build Coastguard Worker * </ul></li> 789*0e209d39SAndroid Build Coastguard Worker * 790*0e209d39SAndroid Build Coastguard Worker * <li>When the reordering mode is set to 791*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REORDER_GROUP_NUMBERS_WITH_R</code>, 792*0e209d39SAndroid Build Coastguard Worker * numbers located between LTR text and RTL text are associated with the RTL 793*0e209d39SAndroid Build Coastguard Worker * text. For instance, an LTR paragraph with content "abc 123 DEF" (where 794*0e209d39SAndroid Build Coastguard Worker * upper case letters represent RTL characters) will be transformed to 795*0e209d39SAndroid Build Coastguard Worker * "abc FED 123" (and not "abc 123 FED"), "DEF 123 abc" will be transformed 796*0e209d39SAndroid Build Coastguard Worker * to "123 FED abc" and "123 FED abc" will be transformed to "DEF 123 abc". 797*0e209d39SAndroid Build Coastguard Worker * This makes the algorithm reversible and makes it useful when round trip 798*0e209d39SAndroid Build Coastguard Worker * (from visual to logical and back to visual) must be achieved without 799*0e209d39SAndroid Build Coastguard Worker * adding LRM characters. However, this is a variation from the standard 800*0e209d39SAndroid Build Coastguard Worker * Unicode Bidi algorithm.<br> 801*0e209d39SAndroid Build Coastguard Worker * The source text should not contain Bidi control characters other than LRM 802*0e209d39SAndroid Build Coastguard Worker * or RLM.</li> 803*0e209d39SAndroid Build Coastguard Worker * 804*0e209d39SAndroid Build Coastguard Worker * <li>When the reordering mode is set to 805*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REORDER_RUNS_ONLY</code>, 806*0e209d39SAndroid Build Coastguard Worker * a "Logical to Logical" transformation must be performed: 807*0e209d39SAndroid Build Coastguard Worker * <ul> 808*0e209d39SAndroid Build Coastguard Worker * <li>If the default text level of the source text (argument <code>paraLevel</code> 809*0e209d39SAndroid Build Coastguard Worker * in <code>ubidi_setPara</code>) is even, the source text will be handled as 810*0e209d39SAndroid Build Coastguard Worker * LTR logical text and will be transformed to the RTL logical text which has 811*0e209d39SAndroid Build Coastguard Worker * the same LTR visual display.</li> 812*0e209d39SAndroid Build Coastguard Worker * <li>If the default level of the source text is odd, the source text 813*0e209d39SAndroid Build Coastguard Worker * will be handled as RTL logical text and will be transformed to the 814*0e209d39SAndroid Build Coastguard Worker * LTR logical text which has the same LTR visual display.</li> 815*0e209d39SAndroid Build Coastguard Worker * </ul> 816*0e209d39SAndroid Build Coastguard Worker * This mode may be needed when logical text which is basically Arabic or 817*0e209d39SAndroid Build Coastguard Worker * Hebrew, with possible included numbers or phrases in English, has to be 818*0e209d39SAndroid Build Coastguard Worker * displayed as if it had an even embedding level (this can happen if the 819*0e209d39SAndroid Build Coastguard Worker * displaying application treats all text as if it was basically LTR). 820*0e209d39SAndroid Build Coastguard Worker * <br> 821*0e209d39SAndroid Build Coastguard Worker * This mode may also be needed in the reverse case, when logical text which is 822*0e209d39SAndroid Build Coastguard Worker * basically English, with possible included phrases in Arabic or Hebrew, has to 823*0e209d39SAndroid Build Coastguard Worker * be displayed as if it had an odd embedding level. 824*0e209d39SAndroid Build Coastguard Worker * <br> 825*0e209d39SAndroid Build Coastguard Worker * Both cases could be handled by adding LRE or RLE at the head of the text, 826*0e209d39SAndroid Build Coastguard Worker * if the display subsystem supports these formatting controls. If it does not, 827*0e209d39SAndroid Build Coastguard Worker * the problem may be handled by transforming the source text in this mode 828*0e209d39SAndroid Build Coastguard Worker * before displaying it, so that it will be displayed properly.<br> 829*0e209d39SAndroid Build Coastguard Worker * The source text should not contain Bidi control characters other than LRM 830*0e209d39SAndroid Build Coastguard Worker * or RLM.</li> 831*0e209d39SAndroid Build Coastguard Worker * 832*0e209d39SAndroid Build Coastguard Worker * <li>When the reordering mode is set to 833*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>, an "inverse Bidi" algorithm 834*0e209d39SAndroid Build Coastguard Worker * is applied. 835*0e209d39SAndroid Build Coastguard Worker * Runs of text with numeric characters will be treated like LTR letters and 836*0e209d39SAndroid Build Coastguard Worker * may need to be surrounded with LRM characters when they are written in 837*0e209d39SAndroid Build Coastguard Worker * reordered sequence (the option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> can 838*0e209d39SAndroid Build Coastguard Worker * be used with function <code>ubidi_writeReordered</code> to this end. This 839*0e209d39SAndroid Build Coastguard Worker * mode is equivalent to calling <code>ubidi_setInverse()</code> with 840*0e209d39SAndroid Build Coastguard Worker * argument <code>isInverse</code> set to <code>true</code>.</li> 841*0e209d39SAndroid Build Coastguard Worker * 842*0e209d39SAndroid Build Coastguard Worker * <li>When the reordering mode is set to 843*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REORDER_INVERSE_LIKE_DIRECT</code>, the "direct" Logical to Visual 844*0e209d39SAndroid Build Coastguard Worker * Bidi algorithm is used as an approximation of an "inverse Bidi" algorithm. 845*0e209d39SAndroid Build Coastguard Worker * This mode is similar to mode <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> 846*0e209d39SAndroid Build Coastguard Worker * but is closer to the regular Bidi algorithm. 847*0e209d39SAndroid Build Coastguard Worker * <br> 848*0e209d39SAndroid Build Coastguard Worker * For example, an LTR paragraph with the content "FED 123 456 CBA" (where 849*0e209d39SAndroid Build Coastguard Worker * upper case represents RTL characters) will be transformed to 850*0e209d39SAndroid Build Coastguard Worker * "ABC 456 123 DEF", as opposed to "DEF 123 456 ABC" 851*0e209d39SAndroid Build Coastguard Worker * with mode <code>UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.<br> 852*0e209d39SAndroid Build Coastguard Worker * When used in conjunction with option 853*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_OPTION_INSERT_MARKS</code>, this mode generally 854*0e209d39SAndroid Build Coastguard Worker * adds Bidi marks to the output significantly more sparingly than mode 855*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> with option 856*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls to 857*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReordered</code>.</li> 858*0e209d39SAndroid Build Coastguard Worker * 859*0e209d39SAndroid Build Coastguard Worker * <li>When the reordering mode is set to 860*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code>, the Logical to Visual 861*0e209d39SAndroid Build Coastguard Worker * Bidi algorithm used in Windows XP is used as an approximation of an "inverse Bidi" algorithm. 862*0e209d39SAndroid Build Coastguard Worker * <br> 863*0e209d39SAndroid Build Coastguard Worker * For example, an LTR paragraph with the content "abc FED123" (where 864*0e209d39SAndroid Build Coastguard Worker * upper case represents RTL characters) will be transformed to "abc 123DEF."</li> 865*0e209d39SAndroid Build Coastguard Worker * </ul> 866*0e209d39SAndroid Build Coastguard Worker * 867*0e209d39SAndroid Build Coastguard Worker * <p>In all the reordering modes specifying an "inverse Bidi" algorithm 868*0e209d39SAndroid Build Coastguard Worker * (i.e. those with a name starting with <code>UBIDI_REORDER_INVERSE</code>), 869*0e209d39SAndroid Build Coastguard Worker * output runs should be retrieved using 870*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getVisualRun()</code>, and the output text with 871*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReordered()</code>. The caller should keep in mind that in 872*0e209d39SAndroid Build Coastguard Worker * "inverse Bidi" modes the input is actually visually ordered text and 873*0e209d39SAndroid Build Coastguard Worker * reordered output returned by <code>ubidi_getVisualRun()</code> or 874*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReordered()</code> are actually runs or character string 875*0e209d39SAndroid Build Coastguard Worker * of logically ordered output.<br> 876*0e209d39SAndroid Build Coastguard Worker * For all the "inverse Bidi" modes, the source text should not contain 877*0e209d39SAndroid Build Coastguard Worker * Bidi control characters other than LRM or RLM.</p> 878*0e209d39SAndroid Build Coastguard Worker * 879*0e209d39SAndroid Build Coastguard Worker * <p>Note that option <code>#UBIDI_OUTPUT_REVERSE</code> of 880*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReordered</code> has no useful meaning and should not be 881*0e209d39SAndroid Build Coastguard Worker * used in conjunction with any value of the reordering mode specifying 882*0e209d39SAndroid Build Coastguard Worker * "inverse Bidi" or with value <code>UBIDI_REORDER_RUNS_ONLY</code>. 883*0e209d39SAndroid Build Coastguard Worker * 884*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is a <code>UBiDi</code> object. 885*0e209d39SAndroid Build Coastguard Worker * @param reorderingMode specifies the required variant of the Bidi algorithm. 886*0e209d39SAndroid Build Coastguard Worker * 887*0e209d39SAndroid Build Coastguard Worker * @see UBiDiReorderingMode 888*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setInverse 889*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setPara 890*0e209d39SAndroid Build Coastguard Worker * @see ubidi_writeReordered 891*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 892*0e209d39SAndroid Build Coastguard Worker */ 893*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 894*0e209d39SAndroid Build Coastguard Worker ubidi_setReorderingMode(UBiDi *pBiDi, UBiDiReorderingMode reorderingMode); 895*0e209d39SAndroid Build Coastguard Worker 896*0e209d39SAndroid Build Coastguard Worker /** 897*0e209d39SAndroid Build Coastguard Worker * What is the requested reordering mode for a given Bidi object? 898*0e209d39SAndroid Build Coastguard Worker * 899*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is a <code>UBiDi</code> object. 900*0e209d39SAndroid Build Coastguard Worker * @return the current reordering mode of the Bidi object 901*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingMode 902*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 903*0e209d39SAndroid Build Coastguard Worker */ 904*0e209d39SAndroid Build Coastguard Worker U_CAPI UBiDiReorderingMode U_EXPORT2 905*0e209d39SAndroid Build Coastguard Worker ubidi_getReorderingMode(UBiDi *pBiDi); 906*0e209d39SAndroid Build Coastguard Worker 907*0e209d39SAndroid Build Coastguard Worker /** 908*0e209d39SAndroid Build Coastguard Worker * <code>UBiDiReorderingOption</code> values indicate which options are 909*0e209d39SAndroid Build Coastguard Worker * specified to affect the Bidi algorithm. 910*0e209d39SAndroid Build Coastguard Worker * 911*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingOptions 912*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 913*0e209d39SAndroid Build Coastguard Worker */ 914*0e209d39SAndroid Build Coastguard Worker typedef enum UBiDiReorderingOption { 915*0e209d39SAndroid Build Coastguard Worker /** 916*0e209d39SAndroid Build Coastguard Worker * option value for <code>ubidi_setReorderingOptions</code>: 917*0e209d39SAndroid Build Coastguard Worker * disable all the options which can be set with this function 918*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingOptions 919*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 920*0e209d39SAndroid Build Coastguard Worker */ 921*0e209d39SAndroid Build Coastguard Worker UBIDI_OPTION_DEFAULT = 0, 922*0e209d39SAndroid Build Coastguard Worker 923*0e209d39SAndroid Build Coastguard Worker /** 924*0e209d39SAndroid Build Coastguard Worker * option bit for <code>ubidi_setReorderingOptions</code>: 925*0e209d39SAndroid Build Coastguard Worker * insert Bidi marks (LRM or RLM) when needed to ensure correct result of 926*0e209d39SAndroid Build Coastguard Worker * a reordering to a Logical order 927*0e209d39SAndroid Build Coastguard Worker * 928*0e209d39SAndroid Build Coastguard Worker * <p>This option must be set or reset before calling 929*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara</code>.</p> 930*0e209d39SAndroid Build Coastguard Worker * 931*0e209d39SAndroid Build Coastguard Worker * <p>This option is significant only with reordering modes which generate 932*0e209d39SAndroid Build Coastguard Worker * a result with Logical order, specifically:</p> 933*0e209d39SAndroid Build Coastguard Worker * <ul> 934*0e209d39SAndroid Build Coastguard Worker * <li><code>#UBIDI_REORDER_RUNS_ONLY</code></li> 935*0e209d39SAndroid Build Coastguard Worker * <li><code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code></li> 936*0e209d39SAndroid Build Coastguard Worker * <li><code>#UBIDI_REORDER_INVERSE_LIKE_DIRECT</code></li> 937*0e209d39SAndroid Build Coastguard Worker * <li><code>#UBIDI_REORDER_INVERSE_FOR_NUMBERS_SPECIAL</code></li> 938*0e209d39SAndroid Build Coastguard Worker * </ul> 939*0e209d39SAndroid Build Coastguard Worker * 940*0e209d39SAndroid Build Coastguard Worker * <p>If this option is set in conjunction with reordering mode 941*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> or with calling 942*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setInverse(true)</code>, it implies 943*0e209d39SAndroid Build Coastguard Worker * option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> 944*0e209d39SAndroid Build Coastguard Worker * in calls to function <code>ubidi_writeReordered()</code>.</p> 945*0e209d39SAndroid Build Coastguard Worker * 946*0e209d39SAndroid Build Coastguard Worker * <p>For other reordering modes, a minimum number of LRM or RLM characters 947*0e209d39SAndroid Build Coastguard Worker * will be added to the source text after reordering it so as to ensure 948*0e209d39SAndroid Build Coastguard Worker * round trip, i.e. when applying the inverse reordering mode on the 949*0e209d39SAndroid Build Coastguard Worker * resulting logical text with removal of Bidi marks 950*0e209d39SAndroid Build Coastguard Worker * (option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> set before calling 951*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara()</code> or option <code>#UBIDI_REMOVE_BIDI_CONTROLS</code> 952*0e209d39SAndroid Build Coastguard Worker * in <code>ubidi_writeReordered</code>), the result will be identical to the 953*0e209d39SAndroid Build Coastguard Worker * source text in the first transformation. 954*0e209d39SAndroid Build Coastguard Worker * 955*0e209d39SAndroid Build Coastguard Worker * <p>This option will be ignored if specified together with option 956*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>. It inhibits option 957*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_REMOVE_BIDI_CONTROLS</code> in calls to function 958*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReordered()</code> and it implies option 959*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls to function 960*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReordered()</code> if the reordering mode is 961*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code>.</p> 962*0e209d39SAndroid Build Coastguard Worker * 963*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingMode 964*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingOptions 965*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 966*0e209d39SAndroid Build Coastguard Worker */ 967*0e209d39SAndroid Build Coastguard Worker UBIDI_OPTION_INSERT_MARKS = 1, 968*0e209d39SAndroid Build Coastguard Worker 969*0e209d39SAndroid Build Coastguard Worker /** 970*0e209d39SAndroid Build Coastguard Worker * option bit for <code>ubidi_setReorderingOptions</code>: 971*0e209d39SAndroid Build Coastguard Worker * remove Bidi control characters 972*0e209d39SAndroid Build Coastguard Worker * 973*0e209d39SAndroid Build Coastguard Worker * <p>This option must be set or reset before calling 974*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara</code>.</p> 975*0e209d39SAndroid Build Coastguard Worker * 976*0e209d39SAndroid Build Coastguard Worker * <p>This option nullifies option <code>#UBIDI_OPTION_INSERT_MARKS</code>. 977*0e209d39SAndroid Build Coastguard Worker * It inhibits option <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code> in calls 978*0e209d39SAndroid Build Coastguard Worker * to function <code>ubidi_writeReordered()</code> and it implies option 979*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REMOVE_BIDI_CONTROLS</code> in calls to that function.</p> 980*0e209d39SAndroid Build Coastguard Worker * 981*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingMode 982*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingOptions 983*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 984*0e209d39SAndroid Build Coastguard Worker */ 985*0e209d39SAndroid Build Coastguard Worker UBIDI_OPTION_REMOVE_CONTROLS = 2, 986*0e209d39SAndroid Build Coastguard Worker 987*0e209d39SAndroid Build Coastguard Worker /** 988*0e209d39SAndroid Build Coastguard Worker * option bit for <code>ubidi_setReorderingOptions</code>: 989*0e209d39SAndroid Build Coastguard Worker * process the output as part of a stream to be continued 990*0e209d39SAndroid Build Coastguard Worker * 991*0e209d39SAndroid Build Coastguard Worker * <p>This option must be set or reset before calling 992*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara</code>.</p> 993*0e209d39SAndroid Build Coastguard Worker * 994*0e209d39SAndroid Build Coastguard Worker * <p>This option specifies that the caller is interested in processing large 995*0e209d39SAndroid Build Coastguard Worker * text object in parts. 996*0e209d39SAndroid Build Coastguard Worker * The results of the successive calls are expected to be concatenated by the 997*0e209d39SAndroid Build Coastguard Worker * caller. Only the call for the last part will have this option bit off.</p> 998*0e209d39SAndroid Build Coastguard Worker * 999*0e209d39SAndroid Build Coastguard Worker * <p>When this option bit is on, <code>ubidi_setPara()</code> may process 1000*0e209d39SAndroid Build Coastguard Worker * less than the full source text in order to truncate the text at a meaningful 1001*0e209d39SAndroid Build Coastguard Worker * boundary. The caller should call <code>ubidi_getProcessedLength()</code> 1002*0e209d39SAndroid Build Coastguard Worker * immediately after calling <code>ubidi_setPara()</code> in order to 1003*0e209d39SAndroid Build Coastguard Worker * determine how much of the source text has been processed. 1004*0e209d39SAndroid Build Coastguard Worker * Source text beyond that length should be resubmitted in following calls to 1005*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara</code>. The processed length may be less than 1006*0e209d39SAndroid Build Coastguard Worker * the length of the source text if a character preceding the last character of 1007*0e209d39SAndroid Build Coastguard Worker * the source text constitutes a reasonable boundary (like a block separator) 1008*0e209d39SAndroid Build Coastguard Worker * for text to be continued.<br> 1009*0e209d39SAndroid Build Coastguard Worker * If the last character of the source text constitutes a reasonable 1010*0e209d39SAndroid Build Coastguard Worker * boundary, the whole text will be processed at once.<br> 1011*0e209d39SAndroid Build Coastguard Worker * If nowhere in the source text there exists 1012*0e209d39SAndroid Build Coastguard Worker * such a reasonable boundary, the processed length will be zero.<br> 1013*0e209d39SAndroid Build Coastguard Worker * The caller should check for such an occurrence and do one of the following: 1014*0e209d39SAndroid Build Coastguard Worker * <ul><li>submit a larger amount of text with a better chance to include 1015*0e209d39SAndroid Build Coastguard Worker * a reasonable boundary.</li> 1016*0e209d39SAndroid Build Coastguard Worker * <li>resubmit the same text after turning off option 1017*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_OPTION_STREAMING</code>.</li></ul> 1018*0e209d39SAndroid Build Coastguard Worker * In all cases, this option should be turned off before processing the last 1019*0e209d39SAndroid Build Coastguard Worker * part of the text.</p> 1020*0e209d39SAndroid Build Coastguard Worker * 1021*0e209d39SAndroid Build Coastguard Worker * <p>When the <code>UBIDI_OPTION_STREAMING</code> option is used, 1022*0e209d39SAndroid Build Coastguard Worker * it is recommended to call <code>ubidi_orderParagraphsLTR()</code> with 1023*0e209d39SAndroid Build Coastguard Worker * argument <code>orderParagraphsLTR</code> set to <code>true</code> before 1024*0e209d39SAndroid Build Coastguard Worker * calling <code>ubidi_setPara</code> so that later paragraphs may be 1025*0e209d39SAndroid Build Coastguard Worker * concatenated to previous paragraphs on the right.</p> 1026*0e209d39SAndroid Build Coastguard Worker * 1027*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingMode 1028*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingOptions 1029*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getProcessedLength 1030*0e209d39SAndroid Build Coastguard Worker * @see ubidi_orderParagraphsLTR 1031*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 1032*0e209d39SAndroid Build Coastguard Worker */ 1033*0e209d39SAndroid Build Coastguard Worker UBIDI_OPTION_STREAMING = 4 1034*0e209d39SAndroid Build Coastguard Worker } UBiDiReorderingOption; 1035*0e209d39SAndroid Build Coastguard Worker 1036*0e209d39SAndroid Build Coastguard Worker /** 1037*0e209d39SAndroid Build Coastguard Worker * Specify which of the reordering options 1038*0e209d39SAndroid Build Coastguard Worker * should be applied during Bidi transformations. 1039*0e209d39SAndroid Build Coastguard Worker * 1040*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is a <code>UBiDi</code> object. 1041*0e209d39SAndroid Build Coastguard Worker * @param reorderingOptions is a combination of zero or more of the following 1042*0e209d39SAndroid Build Coastguard Worker * options: 1043*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_OPTION_DEFAULT</code>, <code>#UBIDI_OPTION_INSERT_MARKS</code>, 1044*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>, <code>#UBIDI_OPTION_STREAMING</code>. 1045*0e209d39SAndroid Build Coastguard Worker * 1046*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getReorderingOptions 1047*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 1048*0e209d39SAndroid Build Coastguard Worker */ 1049*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 1050*0e209d39SAndroid Build Coastguard Worker ubidi_setReorderingOptions(UBiDi *pBiDi, uint32_t reorderingOptions); 1051*0e209d39SAndroid Build Coastguard Worker 1052*0e209d39SAndroid Build Coastguard Worker /** 1053*0e209d39SAndroid Build Coastguard Worker * What are the reordering options applied to a given Bidi object? 1054*0e209d39SAndroid Build Coastguard Worker * 1055*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is a <code>UBiDi</code> object. 1056*0e209d39SAndroid Build Coastguard Worker * @return the current reordering options of the Bidi object 1057*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setReorderingOptions 1058*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 1059*0e209d39SAndroid Build Coastguard Worker */ 1060*0e209d39SAndroid Build Coastguard Worker U_CAPI uint32_t U_EXPORT2 1061*0e209d39SAndroid Build Coastguard Worker ubidi_getReorderingOptions(UBiDi *pBiDi); 1062*0e209d39SAndroid Build Coastguard Worker 1063*0e209d39SAndroid Build Coastguard Worker /** 1064*0e209d39SAndroid Build Coastguard Worker * Set the context before a call to ubidi_setPara().<p> 1065*0e209d39SAndroid Build Coastguard Worker * 1066*0e209d39SAndroid Build Coastguard Worker * ubidi_setPara() computes the left-right directionality for a given piece 1067*0e209d39SAndroid Build Coastguard Worker * of text which is supplied as one of its arguments. Sometimes this piece 1068*0e209d39SAndroid Build Coastguard Worker * of text (the "main text") should be considered in context, because text 1069*0e209d39SAndroid Build Coastguard Worker * appearing before ("prologue") and/or after ("epilogue") the main text 1070*0e209d39SAndroid Build Coastguard Worker * may affect the result of this computation.<p> 1071*0e209d39SAndroid Build Coastguard Worker * 1072*0e209d39SAndroid Build Coastguard Worker * This function specifies the prologue and/or the epilogue for the next 1073*0e209d39SAndroid Build Coastguard Worker * call to ubidi_setPara(). The characters specified as prologue and 1074*0e209d39SAndroid Build Coastguard Worker * epilogue should not be modified by the calling program until the call 1075*0e209d39SAndroid Build Coastguard Worker * to ubidi_setPara() has returned. If successive calls to ubidi_setPara() 1076*0e209d39SAndroid Build Coastguard Worker * all need specification of a context, ubidi_setContext() must be called 1077*0e209d39SAndroid Build Coastguard Worker * before each call to ubidi_setPara(). In other words, a context is not 1078*0e209d39SAndroid Build Coastguard Worker * "remembered" after the following successful call to ubidi_setPara().<p> 1079*0e209d39SAndroid Build Coastguard Worker * 1080*0e209d39SAndroid Build Coastguard Worker * If a call to ubidi_setPara() specifies UBIDI_DEFAULT_LTR or 1081*0e209d39SAndroid Build Coastguard Worker * UBIDI_DEFAULT_RTL as paraLevel and is preceded by a call to 1082*0e209d39SAndroid Build Coastguard Worker * ubidi_setContext() which specifies a prologue, the paragraph level will 1083*0e209d39SAndroid Build Coastguard Worker * be computed taking in consideration the text in the prologue.<p> 1084*0e209d39SAndroid Build Coastguard Worker * 1085*0e209d39SAndroid Build Coastguard Worker * When ubidi_setPara() is called without a previous call to 1086*0e209d39SAndroid Build Coastguard Worker * ubidi_setContext, the main text is handled as if preceded and followed 1087*0e209d39SAndroid Build Coastguard Worker * by strong directional characters at the current paragraph level. 1088*0e209d39SAndroid Build Coastguard Worker * Calling ubidi_setContext() with specification of a prologue will change 1089*0e209d39SAndroid Build Coastguard Worker * this behavior by handling the main text as if preceded by the last 1090*0e209d39SAndroid Build Coastguard Worker * strong character appearing in the prologue, if any. 1091*0e209d39SAndroid Build Coastguard Worker * Calling ubidi_setContext() with specification of an epilogue will change 1092*0e209d39SAndroid Build Coastguard Worker * the behavior of ubidi_setPara() by handling the main text as if followed 1093*0e209d39SAndroid Build Coastguard Worker * by the first strong character or digit appearing in the epilogue, if any.<p> 1094*0e209d39SAndroid Build Coastguard Worker * 1095*0e209d39SAndroid Build Coastguard Worker * Note 1: if <code>ubidi_setContext</code> is called repeatedly without 1096*0e209d39SAndroid Build Coastguard Worker * calling <code>ubidi_setPara</code>, the earlier calls have no effect, 1097*0e209d39SAndroid Build Coastguard Worker * only the last call will be remembered for the next call to 1098*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara</code>.<p> 1099*0e209d39SAndroid Build Coastguard Worker * 1100*0e209d39SAndroid Build Coastguard Worker * Note 2: calling <code>ubidi_setContext(pBiDi, NULL, 0, NULL, 0, &errorCode)</code> 1101*0e209d39SAndroid Build Coastguard Worker * cancels any previous setting of non-empty prologue or epilogue. 1102*0e209d39SAndroid Build Coastguard Worker * The next call to <code>ubidi_setPara()</code> will process no 1103*0e209d39SAndroid Build Coastguard Worker * prologue or epilogue.<p> 1104*0e209d39SAndroid Build Coastguard Worker * 1105*0e209d39SAndroid Build Coastguard Worker * Note 3: users must be aware that even after setting the context 1106*0e209d39SAndroid Build Coastguard Worker * before a call to ubidi_setPara() to perform e.g. a logical to visual 1107*0e209d39SAndroid Build Coastguard Worker * transformation, the resulting string may not be identical to what it 1108*0e209d39SAndroid Build Coastguard Worker * would have been if all the text, including prologue and epilogue, had 1109*0e209d39SAndroid Build Coastguard Worker * been processed together.<br> 1110*0e209d39SAndroid Build Coastguard Worker * Example (upper case letters represent RTL characters):<br> 1111*0e209d39SAndroid Build Coastguard Worker * prologue = "<code>abc DE</code>"<br> 1112*0e209d39SAndroid Build Coastguard Worker * epilogue = none<br> 1113*0e209d39SAndroid Build Coastguard Worker * main text = "<code>FGH xyz</code>"<br> 1114*0e209d39SAndroid Build Coastguard Worker * paraLevel = UBIDI_LTR<br> 1115*0e209d39SAndroid Build Coastguard Worker * display without prologue = "<code>HGF xyz</code>" 1116*0e209d39SAndroid Build Coastguard Worker * ("HGF" is adjacent to "xyz")<br> 1117*0e209d39SAndroid Build Coastguard Worker * display with prologue = "<code>abc HGFED xyz</code>" 1118*0e209d39SAndroid Build Coastguard Worker * ("HGF" is not adjacent to "xyz")<br> 1119*0e209d39SAndroid Build Coastguard Worker * 1120*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is a paragraph <code>UBiDi</code> object. 1121*0e209d39SAndroid Build Coastguard Worker * 1122*0e209d39SAndroid Build Coastguard Worker * @param prologue is a pointer to the text which precedes the text that 1123*0e209d39SAndroid Build Coastguard Worker * will be specified in a coming call to ubidi_setPara(). 1124*0e209d39SAndroid Build Coastguard Worker * If there is no prologue to consider, then <code>proLength</code> 1125*0e209d39SAndroid Build Coastguard Worker * must be zero and this pointer can be NULL. 1126*0e209d39SAndroid Build Coastguard Worker * 1127*0e209d39SAndroid Build Coastguard Worker * @param proLength is the length of the prologue; if <code>proLength==-1</code> 1128*0e209d39SAndroid Build Coastguard Worker * then the prologue must be zero-terminated. 1129*0e209d39SAndroid Build Coastguard Worker * Otherwise proLength must be >= 0. If <code>proLength==0</code>, it means 1130*0e209d39SAndroid Build Coastguard Worker * that there is no prologue to consider. 1131*0e209d39SAndroid Build Coastguard Worker * 1132*0e209d39SAndroid Build Coastguard Worker * @param epilogue is a pointer to the text which follows the text that 1133*0e209d39SAndroid Build Coastguard Worker * will be specified in a coming call to ubidi_setPara(). 1134*0e209d39SAndroid Build Coastguard Worker * If there is no epilogue to consider, then <code>epiLength</code> 1135*0e209d39SAndroid Build Coastguard Worker * must be zero and this pointer can be NULL. 1136*0e209d39SAndroid Build Coastguard Worker * 1137*0e209d39SAndroid Build Coastguard Worker * @param epiLength is the length of the epilogue; if <code>epiLength==-1</code> 1138*0e209d39SAndroid Build Coastguard Worker * then the epilogue must be zero-terminated. 1139*0e209d39SAndroid Build Coastguard Worker * Otherwise epiLength must be >= 0. If <code>epiLength==0</code>, it means 1140*0e209d39SAndroid Build Coastguard Worker * that there is no epilogue to consider. 1141*0e209d39SAndroid Build Coastguard Worker * 1142*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 1143*0e209d39SAndroid Build Coastguard Worker * 1144*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setPara 1145*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.8 1146*0e209d39SAndroid Build Coastguard Worker */ 1147*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 1148*0e209d39SAndroid Build Coastguard Worker ubidi_setContext(UBiDi *pBiDi, 1149*0e209d39SAndroid Build Coastguard Worker const UChar *prologue, int32_t proLength, 1150*0e209d39SAndroid Build Coastguard Worker const UChar *epilogue, int32_t epiLength, 1151*0e209d39SAndroid Build Coastguard Worker UErrorCode *pErrorCode); 1152*0e209d39SAndroid Build Coastguard Worker 1153*0e209d39SAndroid Build Coastguard Worker /** 1154*0e209d39SAndroid Build Coastguard Worker * Perform the Unicode Bidi algorithm. It is defined in the 1155*0e209d39SAndroid Build Coastguard Worker * <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>, 1156*0e209d39SAndroid Build Coastguard Worker * version 13, 1157*0e209d39SAndroid Build Coastguard Worker * also described in The Unicode Standard, Version 4.0 .<p> 1158*0e209d39SAndroid Build Coastguard Worker * 1159*0e209d39SAndroid Build Coastguard Worker * This function takes a piece of plain text containing one or more paragraphs, 1160*0e209d39SAndroid Build Coastguard Worker * with or without externally specified embedding levels from <i>styled</i> 1161*0e209d39SAndroid Build Coastguard Worker * text and computes the left-right-directionality of each character.<p> 1162*0e209d39SAndroid Build Coastguard Worker * 1163*0e209d39SAndroid Build Coastguard Worker * If the entire text is all of the same directionality, then 1164*0e209d39SAndroid Build Coastguard Worker * the function may not perform all the steps described by the algorithm, 1165*0e209d39SAndroid Build Coastguard Worker * i.e., some levels may not be the same as if all steps were performed. 1166*0e209d39SAndroid Build Coastguard Worker * This is not relevant for unidirectional text.<br> 1167*0e209d39SAndroid Build Coastguard Worker * For example, in pure LTR text with numbers the numbers would get 1168*0e209d39SAndroid Build Coastguard Worker * a resolved level of 2 higher than the surrounding text according to 1169*0e209d39SAndroid Build Coastguard Worker * the algorithm. This implementation may set all resolved levels to 1170*0e209d39SAndroid Build Coastguard Worker * the same value in such a case.<p> 1171*0e209d39SAndroid Build Coastguard Worker * 1172*0e209d39SAndroid Build Coastguard Worker * The text can be composed of multiple paragraphs. Occurrence of a block 1173*0e209d39SAndroid Build Coastguard Worker * separator in the text terminates a paragraph, and whatever comes next starts 1174*0e209d39SAndroid Build Coastguard Worker * a new paragraph. The exception to this rule is when a Carriage Return (CR) 1175*0e209d39SAndroid Build Coastguard Worker * is followed by a Line Feed (LF). Both CR and LF are block separators, but 1176*0e209d39SAndroid Build Coastguard Worker * in that case, the pair of characters is considered as terminating the 1177*0e209d39SAndroid Build Coastguard Worker * preceding paragraph, and a new paragraph will be started by a character 1178*0e209d39SAndroid Build Coastguard Worker * coming after the LF. 1179*0e209d39SAndroid Build Coastguard Worker * 1180*0e209d39SAndroid Build Coastguard Worker * @param pBiDi A <code>UBiDi</code> object allocated with <code>ubidi_open()</code> 1181*0e209d39SAndroid Build Coastguard Worker * which will be set to contain the reordering information, 1182*0e209d39SAndroid Build Coastguard Worker * especially the resolved levels for all the characters in <code>text</code>. 1183*0e209d39SAndroid Build Coastguard Worker * 1184*0e209d39SAndroid Build Coastguard Worker * @param text is a pointer to the text that the Bidi algorithm will be performed on. 1185*0e209d39SAndroid Build Coastguard Worker * This pointer is stored in the UBiDi object and can be retrieved 1186*0e209d39SAndroid Build Coastguard Worker * with <code>ubidi_getText()</code>.<br> 1187*0e209d39SAndroid Build Coastguard Worker * <strong>Note:</strong> the text must be (at least) <code>length</code> long. 1188*0e209d39SAndroid Build Coastguard Worker * 1189*0e209d39SAndroid Build Coastguard Worker * @param length is the length of the text; if <code>length==-1</code> then 1190*0e209d39SAndroid Build Coastguard Worker * the text must be zero-terminated. 1191*0e209d39SAndroid Build Coastguard Worker * 1192*0e209d39SAndroid Build Coastguard Worker * @param paraLevel specifies the default level for the text; 1193*0e209d39SAndroid Build Coastguard Worker * it is typically 0 (LTR) or 1 (RTL). 1194*0e209d39SAndroid Build Coastguard Worker * If the function shall determine the paragraph level from the text, 1195*0e209d39SAndroid Build Coastguard Worker * then <code>paraLevel</code> can be set to 1196*0e209d39SAndroid Build Coastguard Worker * either <code>#UBIDI_DEFAULT_LTR</code> 1197*0e209d39SAndroid Build Coastguard Worker * or <code>#UBIDI_DEFAULT_RTL</code>; if the text contains multiple 1198*0e209d39SAndroid Build Coastguard Worker * paragraphs, the paragraph level shall be determined separately for 1199*0e209d39SAndroid Build Coastguard Worker * each paragraph; if a paragraph does not include any strongly typed 1200*0e209d39SAndroid Build Coastguard Worker * character, then the desired default is used (0 for LTR or 1 for RTL). 1201*0e209d39SAndroid Build Coastguard Worker * Any other value between 0 and <code>#UBIDI_MAX_EXPLICIT_LEVEL</code> 1202*0e209d39SAndroid Build Coastguard Worker * is also valid, with odd levels indicating RTL. 1203*0e209d39SAndroid Build Coastguard Worker * 1204*0e209d39SAndroid Build Coastguard Worker * @param embeddingLevels (in) may be used to preset the embedding and override levels, 1205*0e209d39SAndroid Build Coastguard Worker * ignoring characters like LRE and PDF in the text. 1206*0e209d39SAndroid Build Coastguard Worker * A level overrides the directional property of its corresponding 1207*0e209d39SAndroid Build Coastguard Worker * (same index) character if the level has the 1208*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_LEVEL_OVERRIDE</code> bit set.<br><br> 1209*0e209d39SAndroid Build Coastguard Worker * Aside from that bit, it must be 1210*0e209d39SAndroid Build Coastguard Worker * <code>paraLevel<=embeddingLevels[]<=UBIDI_MAX_EXPLICIT_LEVEL</code>, 1211*0e209d39SAndroid Build Coastguard Worker * except that level 0 is always allowed. 1212*0e209d39SAndroid Build Coastguard Worker * Level 0 for a paragraph separator prevents reordering of paragraphs; 1213*0e209d39SAndroid Build Coastguard Worker * this only works reliably if <code>#UBIDI_LEVEL_OVERRIDE</code> 1214*0e209d39SAndroid Build Coastguard Worker * is also set for paragraph separators. 1215*0e209d39SAndroid Build Coastguard Worker * Level 0 for other characters is treated as a wildcard 1216*0e209d39SAndroid Build Coastguard Worker * and is lifted up to the resolved level of the surrounding paragraph.<br><br> 1217*0e209d39SAndroid Build Coastguard Worker * <strong>Caution: </strong>A copy of this pointer, not of the levels, 1218*0e209d39SAndroid Build Coastguard Worker * will be stored in the <code>UBiDi</code> object; 1219*0e209d39SAndroid Build Coastguard Worker * the <code>embeddingLevels</code> array must not be 1220*0e209d39SAndroid Build Coastguard Worker * deallocated before the <code>UBiDi</code> structure is destroyed or reused, 1221*0e209d39SAndroid Build Coastguard Worker * and the <code>embeddingLevels</code> 1222*0e209d39SAndroid Build Coastguard Worker * should not be modified to avoid unexpected results on subsequent Bidi operations. 1223*0e209d39SAndroid Build Coastguard Worker * However, the <code>ubidi_setPara()</code> and 1224*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setLine()</code> functions may modify some or all of the levels.<br><br> 1225*0e209d39SAndroid Build Coastguard Worker * After the <code>UBiDi</code> object is reused or destroyed, the caller 1226*0e209d39SAndroid Build Coastguard Worker * must take care of the deallocation of the <code>embeddingLevels</code> array.<br><br> 1227*0e209d39SAndroid Build Coastguard Worker * <strong>Note:</strong> the <code>embeddingLevels</code> array must be 1228*0e209d39SAndroid Build Coastguard Worker * at least <code>length</code> long. 1229*0e209d39SAndroid Build Coastguard Worker * This pointer can be <code>NULL</code> if this 1230*0e209d39SAndroid Build Coastguard Worker * value is not necessary. 1231*0e209d39SAndroid Build Coastguard Worker * 1232*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 1233*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1234*0e209d39SAndroid Build Coastguard Worker */ 1235*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 1236*0e209d39SAndroid Build Coastguard Worker ubidi_setPara(UBiDi *pBiDi, const UChar *text, int32_t length, 1237*0e209d39SAndroid Build Coastguard Worker UBiDiLevel paraLevel, UBiDiLevel *embeddingLevels, 1238*0e209d39SAndroid Build Coastguard Worker UErrorCode *pErrorCode); 1239*0e209d39SAndroid Build Coastguard Worker 1240*0e209d39SAndroid Build Coastguard Worker /** 1241*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setLine()</code> sets a <code>UBiDi</code> to 1242*0e209d39SAndroid Build Coastguard Worker * contain the reordering information, especially the resolved levels, 1243*0e209d39SAndroid Build Coastguard Worker * for all the characters in a line of text. This line of text is 1244*0e209d39SAndroid Build Coastguard Worker * specified by referring to a <code>UBiDi</code> object representing 1245*0e209d39SAndroid Build Coastguard Worker * this information for a piece of text containing one or more paragraphs, 1246*0e209d39SAndroid Build Coastguard Worker * and by specifying a range of indexes in this text.<p> 1247*0e209d39SAndroid Build Coastguard Worker * In the new line object, the indexes will range from 0 to <code>limit-start-1</code>.<p> 1248*0e209d39SAndroid Build Coastguard Worker * 1249*0e209d39SAndroid Build Coastguard Worker * This is used after calling <code>ubidi_setPara()</code> 1250*0e209d39SAndroid Build Coastguard Worker * for a piece of text, and after line-breaking on that text. 1251*0e209d39SAndroid Build Coastguard Worker * It is not necessary if each paragraph is treated as a single line.<p> 1252*0e209d39SAndroid Build Coastguard Worker * 1253*0e209d39SAndroid Build Coastguard Worker * After line-breaking, rules (L1) and (L2) for the treatment of 1254*0e209d39SAndroid Build Coastguard Worker * trailing WS and for reordering are performed on 1255*0e209d39SAndroid Build Coastguard Worker * a <code>UBiDi</code> object that represents a line.<p> 1256*0e209d39SAndroid Build Coastguard Worker * 1257*0e209d39SAndroid Build Coastguard Worker * <strong>Important: </strong><code>pLineBiDi</code> shares data with 1258*0e209d39SAndroid Build Coastguard Worker * <code>pParaBiDi</code>. 1259*0e209d39SAndroid Build Coastguard Worker * You must destroy or reuse <code>pLineBiDi</code> before <code>pParaBiDi</code>. 1260*0e209d39SAndroid Build Coastguard Worker * In other words, you must destroy or reuse the <code>UBiDi</code> object for a line 1261*0e209d39SAndroid Build Coastguard Worker * before the object for its parent paragraph.<p> 1262*0e209d39SAndroid Build Coastguard Worker * 1263*0e209d39SAndroid Build Coastguard Worker * The text pointer that was stored in <code>pParaBiDi</code> is also copied, 1264*0e209d39SAndroid Build Coastguard Worker * and <code>start</code> is added to it so that it points to the beginning of the 1265*0e209d39SAndroid Build Coastguard Worker * line for this object. 1266*0e209d39SAndroid Build Coastguard Worker * 1267*0e209d39SAndroid Build Coastguard Worker * @param pParaBiDi is the parent paragraph object. It must have been set 1268*0e209d39SAndroid Build Coastguard Worker * by a successful call to ubidi_setPara. 1269*0e209d39SAndroid Build Coastguard Worker * 1270*0e209d39SAndroid Build Coastguard Worker * @param start is the line's first index into the text. 1271*0e209d39SAndroid Build Coastguard Worker * 1272*0e209d39SAndroid Build Coastguard Worker * @param limit is just behind the line's last index into the text 1273*0e209d39SAndroid Build Coastguard Worker * (its last index +1).<br> 1274*0e209d39SAndroid Build Coastguard Worker * It must be <code>0<=start<limit<=</code>containing paragraph limit. 1275*0e209d39SAndroid Build Coastguard Worker * If the specified line crosses a paragraph boundary, the function 1276*0e209d39SAndroid Build Coastguard Worker * will terminate with error code U_ILLEGAL_ARGUMENT_ERROR. 1277*0e209d39SAndroid Build Coastguard Worker * 1278*0e209d39SAndroid Build Coastguard Worker * @param pLineBiDi is the object that will now represent a line of the text. 1279*0e209d39SAndroid Build Coastguard Worker * 1280*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 1281*0e209d39SAndroid Build Coastguard Worker * 1282*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setPara 1283*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getProcessedLength 1284*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1285*0e209d39SAndroid Build Coastguard Worker */ 1286*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 1287*0e209d39SAndroid Build Coastguard Worker ubidi_setLine(const UBiDi *pParaBiDi, 1288*0e209d39SAndroid Build Coastguard Worker int32_t start, int32_t limit, 1289*0e209d39SAndroid Build Coastguard Worker UBiDi *pLineBiDi, 1290*0e209d39SAndroid Build Coastguard Worker UErrorCode *pErrorCode); 1291*0e209d39SAndroid Build Coastguard Worker 1292*0e209d39SAndroid Build Coastguard Worker /** 1293*0e209d39SAndroid Build Coastguard Worker * Get the directionality of the text. 1294*0e209d39SAndroid Build Coastguard Worker * 1295*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1296*0e209d39SAndroid Build Coastguard Worker * 1297*0e209d39SAndroid Build Coastguard Worker * @return a value of <code>UBIDI_LTR</code>, <code>UBIDI_RTL</code> 1298*0e209d39SAndroid Build Coastguard Worker * or <code>UBIDI_MIXED</code> 1299*0e209d39SAndroid Build Coastguard Worker * that indicates if the entire text 1300*0e209d39SAndroid Build Coastguard Worker * represented by this object is unidirectional, 1301*0e209d39SAndroid Build Coastguard Worker * and which direction, or if it is mixed-directional. 1302*0e209d39SAndroid Build Coastguard Worker * Note - The value <code>UBIDI_NEUTRAL</code> is never returned from this method. 1303*0e209d39SAndroid Build Coastguard Worker * 1304*0e209d39SAndroid Build Coastguard Worker * @see UBiDiDirection 1305*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1306*0e209d39SAndroid Build Coastguard Worker */ 1307*0e209d39SAndroid Build Coastguard Worker U_CAPI UBiDiDirection U_EXPORT2 1308*0e209d39SAndroid Build Coastguard Worker ubidi_getDirection(const UBiDi *pBiDi); 1309*0e209d39SAndroid Build Coastguard Worker 1310*0e209d39SAndroid Build Coastguard Worker /** 1311*0e209d39SAndroid Build Coastguard Worker * Gets the base direction of the text provided according 1312*0e209d39SAndroid Build Coastguard Worker * to the Unicode Bidirectional Algorithm. The base direction 1313*0e209d39SAndroid Build Coastguard Worker * is derived from the first character in the string with bidirectional 1314*0e209d39SAndroid Build Coastguard Worker * character type L, R, or AL. If the first such character has type L, 1315*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_LTR</code> is returned. If the first such character has 1316*0e209d39SAndroid Build Coastguard Worker * type R or AL, <code>UBIDI_RTL</code> is returned. If the string does 1317*0e209d39SAndroid Build Coastguard Worker * not contain any character of these types, then 1318*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_NEUTRAL</code> is returned. 1319*0e209d39SAndroid Build Coastguard Worker * 1320*0e209d39SAndroid Build Coastguard Worker * This is a lightweight function for use when only the base direction 1321*0e209d39SAndroid Build Coastguard Worker * is needed and no further bidi processing of the text is needed. 1322*0e209d39SAndroid Build Coastguard Worker * 1323*0e209d39SAndroid Build Coastguard Worker * @param text is a pointer to the text whose base 1324*0e209d39SAndroid Build Coastguard Worker * direction is needed. 1325*0e209d39SAndroid Build Coastguard Worker * Note: the text must be (at least) @c length long. 1326*0e209d39SAndroid Build Coastguard Worker * 1327*0e209d39SAndroid Build Coastguard Worker * @param length is the length of the text; 1328*0e209d39SAndroid Build Coastguard Worker * if <code>length==-1</code> then the text 1329*0e209d39SAndroid Build Coastguard Worker * must be zero-terminated. 1330*0e209d39SAndroid Build Coastguard Worker * 1331*0e209d39SAndroid Build Coastguard Worker * @return <code>UBIDI_LTR</code>, <code>UBIDI_RTL</code>, 1332*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_NEUTRAL</code> 1333*0e209d39SAndroid Build Coastguard Worker * 1334*0e209d39SAndroid Build Coastguard Worker * @see UBiDiDirection 1335*0e209d39SAndroid Build Coastguard Worker * @stable ICU 4.6 1336*0e209d39SAndroid Build Coastguard Worker */ 1337*0e209d39SAndroid Build Coastguard Worker U_CAPI UBiDiDirection U_EXPORT2 1338*0e209d39SAndroid Build Coastguard Worker ubidi_getBaseDirection(const UChar *text, int32_t length ); 1339*0e209d39SAndroid Build Coastguard Worker 1340*0e209d39SAndroid Build Coastguard Worker /** 1341*0e209d39SAndroid Build Coastguard Worker * Get the pointer to the text. 1342*0e209d39SAndroid Build Coastguard Worker * 1343*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1344*0e209d39SAndroid Build Coastguard Worker * 1345*0e209d39SAndroid Build Coastguard Worker * @return The pointer to the text that the UBiDi object was created for. 1346*0e209d39SAndroid Build Coastguard Worker * 1347*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setPara 1348*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setLine 1349*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1350*0e209d39SAndroid Build Coastguard Worker */ 1351*0e209d39SAndroid Build Coastguard Worker U_CAPI const UChar * U_EXPORT2 1352*0e209d39SAndroid Build Coastguard Worker ubidi_getText(const UBiDi *pBiDi); 1353*0e209d39SAndroid Build Coastguard Worker 1354*0e209d39SAndroid Build Coastguard Worker /** 1355*0e209d39SAndroid Build Coastguard Worker * Get the length of the text. 1356*0e209d39SAndroid Build Coastguard Worker * 1357*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1358*0e209d39SAndroid Build Coastguard Worker * 1359*0e209d39SAndroid Build Coastguard Worker * @return The length of the text that the UBiDi object was created for. 1360*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1361*0e209d39SAndroid Build Coastguard Worker */ 1362*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2 1363*0e209d39SAndroid Build Coastguard Worker ubidi_getLength(const UBiDi *pBiDi); 1364*0e209d39SAndroid Build Coastguard Worker 1365*0e209d39SAndroid Build Coastguard Worker /** 1366*0e209d39SAndroid Build Coastguard Worker * Get the paragraph level of the text. 1367*0e209d39SAndroid Build Coastguard Worker * 1368*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1369*0e209d39SAndroid Build Coastguard Worker * 1370*0e209d39SAndroid Build Coastguard Worker * @return The paragraph level. If there are multiple paragraphs, their 1371*0e209d39SAndroid Build Coastguard Worker * level may vary if the required paraLevel is UBIDI_DEFAULT_LTR or 1372*0e209d39SAndroid Build Coastguard Worker * UBIDI_DEFAULT_RTL. In that case, the level of the first paragraph 1373*0e209d39SAndroid Build Coastguard Worker * is returned. 1374*0e209d39SAndroid Build Coastguard Worker * 1375*0e209d39SAndroid Build Coastguard Worker * @see UBiDiLevel 1376*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getParagraph 1377*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getParagraphByIndex 1378*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1379*0e209d39SAndroid Build Coastguard Worker */ 1380*0e209d39SAndroid Build Coastguard Worker U_CAPI UBiDiLevel U_EXPORT2 1381*0e209d39SAndroid Build Coastguard Worker ubidi_getParaLevel(const UBiDi *pBiDi); 1382*0e209d39SAndroid Build Coastguard Worker 1383*0e209d39SAndroid Build Coastguard Worker /** 1384*0e209d39SAndroid Build Coastguard Worker * Get the number of paragraphs. 1385*0e209d39SAndroid Build Coastguard Worker * 1386*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1387*0e209d39SAndroid Build Coastguard Worker * 1388*0e209d39SAndroid Build Coastguard Worker * @return The number of paragraphs. 1389*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.4 1390*0e209d39SAndroid Build Coastguard Worker */ 1391*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2 1392*0e209d39SAndroid Build Coastguard Worker ubidi_countParagraphs(UBiDi *pBiDi); 1393*0e209d39SAndroid Build Coastguard Worker 1394*0e209d39SAndroid Build Coastguard Worker /** 1395*0e209d39SAndroid Build Coastguard Worker * Get a paragraph, given a position within the text. 1396*0e209d39SAndroid Build Coastguard Worker * This function returns information about a paragraph.<br> 1397*0e209d39SAndroid Build Coastguard Worker * Note: if the paragraph index is known, it is more efficient to 1398*0e209d39SAndroid Build Coastguard Worker * retrieve the paragraph information using ubidi_getParagraphByIndex().<p> 1399*0e209d39SAndroid Build Coastguard Worker * 1400*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1401*0e209d39SAndroid Build Coastguard Worker * 1402*0e209d39SAndroid Build Coastguard Worker * @param charIndex is the index of a character within the text, in the 1403*0e209d39SAndroid Build Coastguard Worker * range <code>[0..ubidi_getProcessedLength(pBiDi)-1]</code>. 1404*0e209d39SAndroid Build Coastguard Worker * 1405*0e209d39SAndroid Build Coastguard Worker * @param pParaStart will receive the index of the first character of the 1406*0e209d39SAndroid Build Coastguard Worker * paragraph in the text. 1407*0e209d39SAndroid Build Coastguard Worker * This pointer can be <code>NULL</code> if this 1408*0e209d39SAndroid Build Coastguard Worker * value is not necessary. 1409*0e209d39SAndroid Build Coastguard Worker * 1410*0e209d39SAndroid Build Coastguard Worker * @param pParaLimit will receive the limit of the paragraph. 1411*0e209d39SAndroid Build Coastguard Worker * The l-value that you point to here may be the 1412*0e209d39SAndroid Build Coastguard Worker * same expression (variable) as the one for 1413*0e209d39SAndroid Build Coastguard Worker * <code>charIndex</code>. 1414*0e209d39SAndroid Build Coastguard Worker * This pointer can be <code>NULL</code> if this 1415*0e209d39SAndroid Build Coastguard Worker * value is not necessary. 1416*0e209d39SAndroid Build Coastguard Worker * 1417*0e209d39SAndroid Build Coastguard Worker * @param pParaLevel will receive the level of the paragraph. 1418*0e209d39SAndroid Build Coastguard Worker * This pointer can be <code>NULL</code> if this 1419*0e209d39SAndroid Build Coastguard Worker * value is not necessary. 1420*0e209d39SAndroid Build Coastguard Worker * 1421*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 1422*0e209d39SAndroid Build Coastguard Worker * 1423*0e209d39SAndroid Build Coastguard Worker * @return The index of the paragraph containing the specified position. 1424*0e209d39SAndroid Build Coastguard Worker * 1425*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getProcessedLength 1426*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.4 1427*0e209d39SAndroid Build Coastguard Worker */ 1428*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2 1429*0e209d39SAndroid Build Coastguard Worker ubidi_getParagraph(const UBiDi *pBiDi, int32_t charIndex, int32_t *pParaStart, 1430*0e209d39SAndroid Build Coastguard Worker int32_t *pParaLimit, UBiDiLevel *pParaLevel, 1431*0e209d39SAndroid Build Coastguard Worker UErrorCode *pErrorCode); 1432*0e209d39SAndroid Build Coastguard Worker 1433*0e209d39SAndroid Build Coastguard Worker /** 1434*0e209d39SAndroid Build Coastguard Worker * Get a paragraph, given the index of this paragraph. 1435*0e209d39SAndroid Build Coastguard Worker * 1436*0e209d39SAndroid Build Coastguard Worker * This function returns information about a paragraph.<p> 1437*0e209d39SAndroid Build Coastguard Worker * 1438*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph <code>UBiDi</code> object. 1439*0e209d39SAndroid Build Coastguard Worker * 1440*0e209d39SAndroid Build Coastguard Worker * @param paraIndex is the number of the paragraph, in the 1441*0e209d39SAndroid Build Coastguard Worker * range <code>[0..ubidi_countParagraphs(pBiDi)-1]</code>. 1442*0e209d39SAndroid Build Coastguard Worker * 1443*0e209d39SAndroid Build Coastguard Worker * @param pParaStart will receive the index of the first character of the 1444*0e209d39SAndroid Build Coastguard Worker * paragraph in the text. 1445*0e209d39SAndroid Build Coastguard Worker * This pointer can be <code>NULL</code> if this 1446*0e209d39SAndroid Build Coastguard Worker * value is not necessary. 1447*0e209d39SAndroid Build Coastguard Worker * 1448*0e209d39SAndroid Build Coastguard Worker * @param pParaLimit will receive the limit of the paragraph. 1449*0e209d39SAndroid Build Coastguard Worker * This pointer can be <code>NULL</code> if this 1450*0e209d39SAndroid Build Coastguard Worker * value is not necessary. 1451*0e209d39SAndroid Build Coastguard Worker * 1452*0e209d39SAndroid Build Coastguard Worker * @param pParaLevel will receive the level of the paragraph. 1453*0e209d39SAndroid Build Coastguard Worker * This pointer can be <code>NULL</code> if this 1454*0e209d39SAndroid Build Coastguard Worker * value is not necessary. 1455*0e209d39SAndroid Build Coastguard Worker * 1456*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 1457*0e209d39SAndroid Build Coastguard Worker * 1458*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.4 1459*0e209d39SAndroid Build Coastguard Worker */ 1460*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 1461*0e209d39SAndroid Build Coastguard Worker ubidi_getParagraphByIndex(const UBiDi *pBiDi, int32_t paraIndex, 1462*0e209d39SAndroid Build Coastguard Worker int32_t *pParaStart, int32_t *pParaLimit, 1463*0e209d39SAndroid Build Coastguard Worker UBiDiLevel *pParaLevel, UErrorCode *pErrorCode); 1464*0e209d39SAndroid Build Coastguard Worker 1465*0e209d39SAndroid Build Coastguard Worker /** 1466*0e209d39SAndroid Build Coastguard Worker * Get the level for one character. 1467*0e209d39SAndroid Build Coastguard Worker * 1468*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1469*0e209d39SAndroid Build Coastguard Worker * 1470*0e209d39SAndroid Build Coastguard Worker * @param charIndex the index of a character. It must be in the range 1471*0e209d39SAndroid Build Coastguard Worker * [0..ubidi_getProcessedLength(pBiDi)]. 1472*0e209d39SAndroid Build Coastguard Worker * 1473*0e209d39SAndroid Build Coastguard Worker * @return The level for the character at charIndex (0 if charIndex is not 1474*0e209d39SAndroid Build Coastguard Worker * in the valid range). 1475*0e209d39SAndroid Build Coastguard Worker * 1476*0e209d39SAndroid Build Coastguard Worker * @see UBiDiLevel 1477*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getProcessedLength 1478*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1479*0e209d39SAndroid Build Coastguard Worker */ 1480*0e209d39SAndroid Build Coastguard Worker U_CAPI UBiDiLevel U_EXPORT2 1481*0e209d39SAndroid Build Coastguard Worker ubidi_getLevelAt(const UBiDi *pBiDi, int32_t charIndex); 1482*0e209d39SAndroid Build Coastguard Worker 1483*0e209d39SAndroid Build Coastguard Worker /** 1484*0e209d39SAndroid Build Coastguard Worker * Get an array of levels for each character.<p> 1485*0e209d39SAndroid Build Coastguard Worker * 1486*0e209d39SAndroid Build Coastguard Worker * Note that this function may allocate memory under some 1487*0e209d39SAndroid Build Coastguard Worker * circumstances, unlike <code>ubidi_getLevelAt()</code>. 1488*0e209d39SAndroid Build Coastguard Worker * 1489*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object, whose 1490*0e209d39SAndroid Build Coastguard Worker * text length must be strictly positive. 1491*0e209d39SAndroid Build Coastguard Worker * 1492*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 1493*0e209d39SAndroid Build Coastguard Worker * 1494*0e209d39SAndroid Build Coastguard Worker * @return The levels array for the text, 1495*0e209d39SAndroid Build Coastguard Worker * or <code>NULL</code> if an error occurs. 1496*0e209d39SAndroid Build Coastguard Worker * 1497*0e209d39SAndroid Build Coastguard Worker * @see UBiDiLevel 1498*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getProcessedLength 1499*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1500*0e209d39SAndroid Build Coastguard Worker */ 1501*0e209d39SAndroid Build Coastguard Worker U_CAPI const UBiDiLevel * U_EXPORT2 1502*0e209d39SAndroid Build Coastguard Worker ubidi_getLevels(UBiDi *pBiDi, UErrorCode *pErrorCode); 1503*0e209d39SAndroid Build Coastguard Worker 1504*0e209d39SAndroid Build Coastguard Worker /** 1505*0e209d39SAndroid Build Coastguard Worker * Get a logical run. 1506*0e209d39SAndroid Build Coastguard Worker * This function returns information about a run and is used 1507*0e209d39SAndroid Build Coastguard Worker * to retrieve runs in logical order.<p> 1508*0e209d39SAndroid Build Coastguard Worker * This is especially useful for line-breaking on a paragraph. 1509*0e209d39SAndroid Build Coastguard Worker * 1510*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1511*0e209d39SAndroid Build Coastguard Worker * 1512*0e209d39SAndroid Build Coastguard Worker * @param logicalPosition is a logical position within the source text. 1513*0e209d39SAndroid Build Coastguard Worker * 1514*0e209d39SAndroid Build Coastguard Worker * @param pLogicalLimit will receive the limit of the corresponding run. 1515*0e209d39SAndroid Build Coastguard Worker * The l-value that you point to here may be the 1516*0e209d39SAndroid Build Coastguard Worker * same expression (variable) as the one for 1517*0e209d39SAndroid Build Coastguard Worker * <code>logicalPosition</code>. 1518*0e209d39SAndroid Build Coastguard Worker * This pointer can be <code>NULL</code> if this 1519*0e209d39SAndroid Build Coastguard Worker * value is not necessary. 1520*0e209d39SAndroid Build Coastguard Worker * 1521*0e209d39SAndroid Build Coastguard Worker * @param pLevel will receive the level of the corresponding run. 1522*0e209d39SAndroid Build Coastguard Worker * This pointer can be <code>NULL</code> if this 1523*0e209d39SAndroid Build Coastguard Worker * value is not necessary. 1524*0e209d39SAndroid Build Coastguard Worker * 1525*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getProcessedLength 1526*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1527*0e209d39SAndroid Build Coastguard Worker */ 1528*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 1529*0e209d39SAndroid Build Coastguard Worker ubidi_getLogicalRun(const UBiDi *pBiDi, int32_t logicalPosition, 1530*0e209d39SAndroid Build Coastguard Worker int32_t *pLogicalLimit, UBiDiLevel *pLevel); 1531*0e209d39SAndroid Build Coastguard Worker 1532*0e209d39SAndroid Build Coastguard Worker /** 1533*0e209d39SAndroid Build Coastguard Worker * Get the number of runs. 1534*0e209d39SAndroid Build Coastguard Worker * This function may invoke the actual reordering on the 1535*0e209d39SAndroid Build Coastguard Worker * <code>UBiDi</code> object, after <code>ubidi_setPara()</code> 1536*0e209d39SAndroid Build Coastguard Worker * may have resolved only the levels of the text. Therefore, 1537*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_countRuns()</code> may have to allocate memory, 1538*0e209d39SAndroid Build Coastguard Worker * and may fail doing so. 1539*0e209d39SAndroid Build Coastguard Worker * 1540*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1541*0e209d39SAndroid Build Coastguard Worker * 1542*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 1543*0e209d39SAndroid Build Coastguard Worker * 1544*0e209d39SAndroid Build Coastguard Worker * @return The number of runs. 1545*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1546*0e209d39SAndroid Build Coastguard Worker */ 1547*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2 1548*0e209d39SAndroid Build Coastguard Worker ubidi_countRuns(UBiDi *pBiDi, UErrorCode *pErrorCode); 1549*0e209d39SAndroid Build Coastguard Worker 1550*0e209d39SAndroid Build Coastguard Worker /** 1551*0e209d39SAndroid Build Coastguard Worker * Get one run's logical start, length, and directionality, 1552*0e209d39SAndroid Build Coastguard Worker * which can be 0 for LTR or 1 for RTL. 1553*0e209d39SAndroid Build Coastguard Worker * In an RTL run, the character at the logical start is 1554*0e209d39SAndroid Build Coastguard Worker * visually on the right of the displayed run. 1555*0e209d39SAndroid Build Coastguard Worker * The length is the number of characters in the run.<p> 1556*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_countRuns()</code> should be called 1557*0e209d39SAndroid Build Coastguard Worker * before the runs are retrieved. 1558*0e209d39SAndroid Build Coastguard Worker * 1559*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1560*0e209d39SAndroid Build Coastguard Worker * 1561*0e209d39SAndroid Build Coastguard Worker * @param runIndex is the number of the run in visual order, in the 1562*0e209d39SAndroid Build Coastguard Worker * range <code>[0..ubidi_countRuns(pBiDi)-1]</code>. 1563*0e209d39SAndroid Build Coastguard Worker * 1564*0e209d39SAndroid Build Coastguard Worker * @param pLogicalStart is the first logical character index in the text. 1565*0e209d39SAndroid Build Coastguard Worker * The pointer may be <code>NULL</code> if this index is not needed. 1566*0e209d39SAndroid Build Coastguard Worker * 1567*0e209d39SAndroid Build Coastguard Worker * @param pLength is the number of characters (at least one) in the run. 1568*0e209d39SAndroid Build Coastguard Worker * The pointer may be <code>NULL</code> if this is not needed. 1569*0e209d39SAndroid Build Coastguard Worker * 1570*0e209d39SAndroid Build Coastguard Worker * @return the directionality of the run, 1571*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_LTR==0</code> or <code>UBIDI_RTL==1</code>, 1572*0e209d39SAndroid Build Coastguard Worker * never <code>UBIDI_MIXED</code>, 1573*0e209d39SAndroid Build Coastguard Worker * never <code>UBIDI_NEUTRAL</code>. 1574*0e209d39SAndroid Build Coastguard Worker * 1575*0e209d39SAndroid Build Coastguard Worker * @see ubidi_countRuns 1576*0e209d39SAndroid Build Coastguard Worker * 1577*0e209d39SAndroid Build Coastguard Worker * Example: 1578*0e209d39SAndroid Build Coastguard Worker * <pre> 1579*0e209d39SAndroid Build Coastguard Worker * \code 1580*0e209d39SAndroid Build Coastguard Worker * int32_t i, count=ubidi_countRuns(pBiDi), 1581*0e209d39SAndroid Build Coastguard Worker * logicalStart, visualIndex=0, length; 1582*0e209d39SAndroid Build Coastguard Worker * for(i=0; i<count; ++i) { 1583*0e209d39SAndroid Build Coastguard Worker * if(UBIDI_LTR==ubidi_getVisualRun(pBiDi, i, &logicalStart, &length)) { 1584*0e209d39SAndroid Build Coastguard Worker * do { // LTR 1585*0e209d39SAndroid Build Coastguard Worker * show_char(text[logicalStart++], visualIndex++); 1586*0e209d39SAndroid Build Coastguard Worker * } while(--length>0); 1587*0e209d39SAndroid Build Coastguard Worker * } else { 1588*0e209d39SAndroid Build Coastguard Worker * logicalStart+=length; // logicalLimit 1589*0e209d39SAndroid Build Coastguard Worker * do { // RTL 1590*0e209d39SAndroid Build Coastguard Worker * show_char(text[--logicalStart], visualIndex++); 1591*0e209d39SAndroid Build Coastguard Worker * } while(--length>0); 1592*0e209d39SAndroid Build Coastguard Worker * } 1593*0e209d39SAndroid Build Coastguard Worker * } 1594*0e209d39SAndroid Build Coastguard Worker *\endcode 1595*0e209d39SAndroid Build Coastguard Worker * </pre> 1596*0e209d39SAndroid Build Coastguard Worker * 1597*0e209d39SAndroid Build Coastguard Worker * Note that in right-to-left runs, code like this places 1598*0e209d39SAndroid Build Coastguard Worker * second surrogates before first ones (which is generally a bad idea) 1599*0e209d39SAndroid Build Coastguard Worker * and combining characters before base characters. 1600*0e209d39SAndroid Build Coastguard Worker * <p> 1601*0e209d39SAndroid Build Coastguard Worker * Use of <code>ubidi_writeReordered()</code>, optionally with the 1602*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_KEEP_BASE_COMBINING</code> option, can be considered in order 1603*0e209d39SAndroid Build Coastguard Worker * to avoid these issues. 1604*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1605*0e209d39SAndroid Build Coastguard Worker */ 1606*0e209d39SAndroid Build Coastguard Worker U_CAPI UBiDiDirection U_EXPORT2 1607*0e209d39SAndroid Build Coastguard Worker ubidi_getVisualRun(UBiDi *pBiDi, int32_t runIndex, 1608*0e209d39SAndroid Build Coastguard Worker int32_t *pLogicalStart, int32_t *pLength); 1609*0e209d39SAndroid Build Coastguard Worker 1610*0e209d39SAndroid Build Coastguard Worker /** 1611*0e209d39SAndroid Build Coastguard Worker * Get the visual position from a logical text position. 1612*0e209d39SAndroid Build Coastguard Worker * If such a mapping is used many times on the same 1613*0e209d39SAndroid Build Coastguard Worker * <code>UBiDi</code> object, then calling 1614*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getLogicalMap()</code> is more efficient.<p> 1615*0e209d39SAndroid Build Coastguard Worker * 1616*0e209d39SAndroid Build Coastguard Worker * The value returned may be <code>#UBIDI_MAP_NOWHERE</code> if there is no 1617*0e209d39SAndroid Build Coastguard Worker * visual position because the corresponding text character is a Bidi control 1618*0e209d39SAndroid Build Coastguard Worker * removed from output by the option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>. 1619*0e209d39SAndroid Build Coastguard Worker * <p> 1620*0e209d39SAndroid Build Coastguard Worker * When the visual output is altered by using options of 1621*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>, 1622*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>, 1623*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the visual position returned may not 1624*0e209d39SAndroid Build Coastguard Worker * be correct. It is advised to use, when possible, reordering options 1625*0e209d39SAndroid Build Coastguard Worker * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>. 1626*0e209d39SAndroid Build Coastguard Worker * <p> 1627*0e209d39SAndroid Build Coastguard Worker * Note that in right-to-left runs, this mapping places 1628*0e209d39SAndroid Build Coastguard Worker * second surrogates before first ones (which is generally a bad idea) 1629*0e209d39SAndroid Build Coastguard Worker * and combining characters before base characters. 1630*0e209d39SAndroid Build Coastguard Worker * Use of <code>ubidi_writeReordered()</code>, optionally with the 1631*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_KEEP_BASE_COMBINING</code> option can be considered instead 1632*0e209d39SAndroid Build Coastguard Worker * of using the mapping, in order to avoid these issues. 1633*0e209d39SAndroid Build Coastguard Worker * 1634*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1635*0e209d39SAndroid Build Coastguard Worker * 1636*0e209d39SAndroid Build Coastguard Worker * @param logicalIndex is the index of a character in the text. 1637*0e209d39SAndroid Build Coastguard Worker * 1638*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 1639*0e209d39SAndroid Build Coastguard Worker * 1640*0e209d39SAndroid Build Coastguard Worker * @return The visual position of this character. 1641*0e209d39SAndroid Build Coastguard Worker * 1642*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getLogicalMap 1643*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getLogicalIndex 1644*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getProcessedLength 1645*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1646*0e209d39SAndroid Build Coastguard Worker */ 1647*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2 1648*0e209d39SAndroid Build Coastguard Worker ubidi_getVisualIndex(UBiDi *pBiDi, int32_t logicalIndex, UErrorCode *pErrorCode); 1649*0e209d39SAndroid Build Coastguard Worker 1650*0e209d39SAndroid Build Coastguard Worker /** 1651*0e209d39SAndroid Build Coastguard Worker * Get the logical text position from a visual position. 1652*0e209d39SAndroid Build Coastguard Worker * If such a mapping is used many times on the same 1653*0e209d39SAndroid Build Coastguard Worker * <code>UBiDi</code> object, then calling 1654*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getVisualMap()</code> is more efficient.<p> 1655*0e209d39SAndroid Build Coastguard Worker * 1656*0e209d39SAndroid Build Coastguard Worker * The value returned may be <code>#UBIDI_MAP_NOWHERE</code> if there is no 1657*0e209d39SAndroid Build Coastguard Worker * logical position because the corresponding text character is a Bidi mark 1658*0e209d39SAndroid Build Coastguard Worker * inserted in the output by option <code>#UBIDI_OPTION_INSERT_MARKS</code>. 1659*0e209d39SAndroid Build Coastguard Worker * <p> 1660*0e209d39SAndroid Build Coastguard Worker * This is the inverse function to <code>ubidi_getVisualIndex()</code>. 1661*0e209d39SAndroid Build Coastguard Worker * <p> 1662*0e209d39SAndroid Build Coastguard Worker * When the visual output is altered by using options of 1663*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>, 1664*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>, 1665*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the logical position returned may not 1666*0e209d39SAndroid Build Coastguard Worker * be correct. It is advised to use, when possible, reordering options 1667*0e209d39SAndroid Build Coastguard Worker * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>. 1668*0e209d39SAndroid Build Coastguard Worker * 1669*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1670*0e209d39SAndroid Build Coastguard Worker * 1671*0e209d39SAndroid Build Coastguard Worker * @param visualIndex is the visual position of a character. 1672*0e209d39SAndroid Build Coastguard Worker * 1673*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 1674*0e209d39SAndroid Build Coastguard Worker * 1675*0e209d39SAndroid Build Coastguard Worker * @return The index of this character in the text. 1676*0e209d39SAndroid Build Coastguard Worker * 1677*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getVisualMap 1678*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getVisualIndex 1679*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getResultLength 1680*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1681*0e209d39SAndroid Build Coastguard Worker */ 1682*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2 1683*0e209d39SAndroid Build Coastguard Worker ubidi_getLogicalIndex(UBiDi *pBiDi, int32_t visualIndex, UErrorCode *pErrorCode); 1684*0e209d39SAndroid Build Coastguard Worker 1685*0e209d39SAndroid Build Coastguard Worker /** 1686*0e209d39SAndroid Build Coastguard Worker * Get a logical-to-visual index map (array) for the characters in the UBiDi 1687*0e209d39SAndroid Build Coastguard Worker * (paragraph or line) object. 1688*0e209d39SAndroid Build Coastguard Worker * <p> 1689*0e209d39SAndroid Build Coastguard Worker * Some values in the map may be <code>#UBIDI_MAP_NOWHERE</code> if the 1690*0e209d39SAndroid Build Coastguard Worker * corresponding text characters are Bidi controls removed from the visual 1691*0e209d39SAndroid Build Coastguard Worker * output by the option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code>. 1692*0e209d39SAndroid Build Coastguard Worker * <p> 1693*0e209d39SAndroid Build Coastguard Worker * When the visual output is altered by using options of 1694*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>, 1695*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>, 1696*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the visual positions returned may not 1697*0e209d39SAndroid Build Coastguard Worker * be correct. It is advised to use, when possible, reordering options 1698*0e209d39SAndroid Build Coastguard Worker * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>. 1699*0e209d39SAndroid Build Coastguard Worker * <p> 1700*0e209d39SAndroid Build Coastguard Worker * Note that in right-to-left runs, this mapping places 1701*0e209d39SAndroid Build Coastguard Worker * second surrogates before first ones (which is generally a bad idea) 1702*0e209d39SAndroid Build Coastguard Worker * and combining characters before base characters. 1703*0e209d39SAndroid Build Coastguard Worker * Use of <code>ubidi_writeReordered()</code>, optionally with the 1704*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_KEEP_BASE_COMBINING</code> option can be considered instead 1705*0e209d39SAndroid Build Coastguard Worker * of using the mapping, in order to avoid these issues. 1706*0e209d39SAndroid Build Coastguard Worker * 1707*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1708*0e209d39SAndroid Build Coastguard Worker * 1709*0e209d39SAndroid Build Coastguard Worker * @param indexMap is a pointer to an array of <code>ubidi_getProcessedLength()</code> 1710*0e209d39SAndroid Build Coastguard Worker * indexes which will reflect the reordering of the characters. 1711*0e209d39SAndroid Build Coastguard Worker * If option <code>#UBIDI_OPTION_INSERT_MARKS</code> is set, the number 1712*0e209d39SAndroid Build Coastguard Worker * of elements allocated in <code>indexMap</code> must be no less than 1713*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getResultLength()</code>. 1714*0e209d39SAndroid Build Coastguard Worker * The array does not need to be initialized.<br><br> 1715*0e209d39SAndroid Build Coastguard Worker * The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>. 1716*0e209d39SAndroid Build Coastguard Worker * 1717*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 1718*0e209d39SAndroid Build Coastguard Worker * 1719*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getVisualMap 1720*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getVisualIndex 1721*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getProcessedLength 1722*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getResultLength 1723*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1724*0e209d39SAndroid Build Coastguard Worker */ 1725*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 1726*0e209d39SAndroid Build Coastguard Worker ubidi_getLogicalMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode); 1727*0e209d39SAndroid Build Coastguard Worker 1728*0e209d39SAndroid Build Coastguard Worker /** 1729*0e209d39SAndroid Build Coastguard Worker * Get a visual-to-logical index map (array) for the characters in the UBiDi 1730*0e209d39SAndroid Build Coastguard Worker * (paragraph or line) object. 1731*0e209d39SAndroid Build Coastguard Worker * <p> 1732*0e209d39SAndroid Build Coastguard Worker * Some values in the map may be <code>#UBIDI_MAP_NOWHERE</code> if the 1733*0e209d39SAndroid Build Coastguard Worker * corresponding text characters are Bidi marks inserted in the visual output 1734*0e209d39SAndroid Build Coastguard Worker * by the option <code>#UBIDI_OPTION_INSERT_MARKS</code>. 1735*0e209d39SAndroid Build Coastguard Worker * <p> 1736*0e209d39SAndroid Build Coastguard Worker * When the visual output is altered by using options of 1737*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReordered()</code> such as <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code>, 1738*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_KEEP_BASE_COMBINING</code>, <code>UBIDI_OUTPUT_REVERSE</code>, 1739*0e209d39SAndroid Build Coastguard Worker * <code>UBIDI_REMOVE_BIDI_CONTROLS</code>, the logical positions returned may not 1740*0e209d39SAndroid Build Coastguard Worker * be correct. It is advised to use, when possible, reordering options 1741*0e209d39SAndroid Build Coastguard Worker * such as <code>UBIDI_OPTION_INSERT_MARKS</code> and <code>UBIDI_OPTION_REMOVE_CONTROLS</code>. 1742*0e209d39SAndroid Build Coastguard Worker * 1743*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph or line <code>UBiDi</code> object. 1744*0e209d39SAndroid Build Coastguard Worker * 1745*0e209d39SAndroid Build Coastguard Worker * @param indexMap is a pointer to an array of <code>ubidi_getResultLength()</code> 1746*0e209d39SAndroid Build Coastguard Worker * indexes which will reflect the reordering of the characters. 1747*0e209d39SAndroid Build Coastguard Worker * If option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> is set, the number 1748*0e209d39SAndroid Build Coastguard Worker * of elements allocated in <code>indexMap</code> must be no less than 1749*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getProcessedLength()</code>. 1750*0e209d39SAndroid Build Coastguard Worker * The array does not need to be initialized.<br><br> 1751*0e209d39SAndroid Build Coastguard Worker * The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>. 1752*0e209d39SAndroid Build Coastguard Worker * 1753*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 1754*0e209d39SAndroid Build Coastguard Worker * 1755*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getLogicalMap 1756*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getLogicalIndex 1757*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getProcessedLength 1758*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getResultLength 1759*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1760*0e209d39SAndroid Build Coastguard Worker */ 1761*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 1762*0e209d39SAndroid Build Coastguard Worker ubidi_getVisualMap(UBiDi *pBiDi, int32_t *indexMap, UErrorCode *pErrorCode); 1763*0e209d39SAndroid Build Coastguard Worker 1764*0e209d39SAndroid Build Coastguard Worker /** 1765*0e209d39SAndroid Build Coastguard Worker * This is a convenience function that does not use a UBiDi object. 1766*0e209d39SAndroid Build Coastguard Worker * It is intended to be used for when an application has determined the levels 1767*0e209d39SAndroid Build Coastguard Worker * of objects (character sequences) and just needs to have them reordered (L2). 1768*0e209d39SAndroid Build Coastguard Worker * This is equivalent to using <code>ubidi_getLogicalMap()</code> on a 1769*0e209d39SAndroid Build Coastguard Worker * <code>UBiDi</code> object. 1770*0e209d39SAndroid Build Coastguard Worker * 1771*0e209d39SAndroid Build Coastguard Worker * @param levels is an array with <code>length</code> levels that have been determined by 1772*0e209d39SAndroid Build Coastguard Worker * the application. 1773*0e209d39SAndroid Build Coastguard Worker * 1774*0e209d39SAndroid Build Coastguard Worker * @param length is the number of levels in the array, or, semantically, 1775*0e209d39SAndroid Build Coastguard Worker * the number of objects to be reordered. 1776*0e209d39SAndroid Build Coastguard Worker * It must be <code>length>0</code>. 1777*0e209d39SAndroid Build Coastguard Worker * 1778*0e209d39SAndroid Build Coastguard Worker * @param indexMap is a pointer to an array of <code>length</code> 1779*0e209d39SAndroid Build Coastguard Worker * indexes which will reflect the reordering of the characters. 1780*0e209d39SAndroid Build Coastguard Worker * The array does not need to be initialized.<p> 1781*0e209d39SAndroid Build Coastguard Worker * The index map will result in <code>indexMap[logicalIndex]==visualIndex</code>. 1782*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1783*0e209d39SAndroid Build Coastguard Worker */ 1784*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 1785*0e209d39SAndroid Build Coastguard Worker ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap); 1786*0e209d39SAndroid Build Coastguard Worker 1787*0e209d39SAndroid Build Coastguard Worker /** 1788*0e209d39SAndroid Build Coastguard Worker * This is a convenience function that does not use a UBiDi object. 1789*0e209d39SAndroid Build Coastguard Worker * It is intended to be used for when an application has determined the levels 1790*0e209d39SAndroid Build Coastguard Worker * of objects (character sequences) and just needs to have them reordered (L2). 1791*0e209d39SAndroid Build Coastguard Worker * This is equivalent to using <code>ubidi_getVisualMap()</code> on a 1792*0e209d39SAndroid Build Coastguard Worker * <code>UBiDi</code> object. 1793*0e209d39SAndroid Build Coastguard Worker * 1794*0e209d39SAndroid Build Coastguard Worker * @param levels is an array with <code>length</code> levels that have been determined by 1795*0e209d39SAndroid Build Coastguard Worker * the application. 1796*0e209d39SAndroid Build Coastguard Worker * 1797*0e209d39SAndroid Build Coastguard Worker * @param length is the number of levels in the array, or, semantically, 1798*0e209d39SAndroid Build Coastguard Worker * the number of objects to be reordered. 1799*0e209d39SAndroid Build Coastguard Worker * It must be <code>length>0</code>. 1800*0e209d39SAndroid Build Coastguard Worker * 1801*0e209d39SAndroid Build Coastguard Worker * @param indexMap is a pointer to an array of <code>length</code> 1802*0e209d39SAndroid Build Coastguard Worker * indexes which will reflect the reordering of the characters. 1803*0e209d39SAndroid Build Coastguard Worker * The array does not need to be initialized.<p> 1804*0e209d39SAndroid Build Coastguard Worker * The index map will result in <code>indexMap[visualIndex]==logicalIndex</code>. 1805*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1806*0e209d39SAndroid Build Coastguard Worker */ 1807*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 1808*0e209d39SAndroid Build Coastguard Worker ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap); 1809*0e209d39SAndroid Build Coastguard Worker 1810*0e209d39SAndroid Build Coastguard Worker /** 1811*0e209d39SAndroid Build Coastguard Worker * Invert an index map. 1812*0e209d39SAndroid Build Coastguard Worker * The index mapping of the first map is inverted and written to 1813*0e209d39SAndroid Build Coastguard Worker * the second one. 1814*0e209d39SAndroid Build Coastguard Worker * 1815*0e209d39SAndroid Build Coastguard Worker * @param srcMap is an array with <code>length</code> elements 1816*0e209d39SAndroid Build Coastguard Worker * which defines the original mapping from a source array containing 1817*0e209d39SAndroid Build Coastguard Worker * <code>length</code> elements to a destination array. 1818*0e209d39SAndroid Build Coastguard Worker * Some elements of the source array may have no mapping in the 1819*0e209d39SAndroid Build Coastguard Worker * destination array. In that case, their value will be 1820*0e209d39SAndroid Build Coastguard Worker * the special value <code>UBIDI_MAP_NOWHERE</code>. 1821*0e209d39SAndroid Build Coastguard Worker * All elements must be >=0 or equal to <code>UBIDI_MAP_NOWHERE</code>. 1822*0e209d39SAndroid Build Coastguard Worker * Some elements may have a value >= <code>length</code>, if the 1823*0e209d39SAndroid Build Coastguard Worker * destination array has more elements than the source array. 1824*0e209d39SAndroid Build Coastguard Worker * There must be no duplicate indexes (two or more elements with the 1825*0e209d39SAndroid Build Coastguard Worker * same value except <code>UBIDI_MAP_NOWHERE</code>). 1826*0e209d39SAndroid Build Coastguard Worker * 1827*0e209d39SAndroid Build Coastguard Worker * @param destMap is an array with a number of elements equal to 1 + the highest 1828*0e209d39SAndroid Build Coastguard Worker * value in <code>srcMap</code>. 1829*0e209d39SAndroid Build Coastguard Worker * <code>destMap</code> will be filled with the inverse mapping. 1830*0e209d39SAndroid Build Coastguard Worker * If element with index i in <code>srcMap</code> has a value k different 1831*0e209d39SAndroid Build Coastguard Worker * from <code>UBIDI_MAP_NOWHERE</code>, this means that element i of 1832*0e209d39SAndroid Build Coastguard Worker * the source array maps to element k in the destination array. 1833*0e209d39SAndroid Build Coastguard Worker * The inverse map will have value i in its k-th element. 1834*0e209d39SAndroid Build Coastguard Worker * For all elements of the destination array which do not map to 1835*0e209d39SAndroid Build Coastguard Worker * an element in the source array, the corresponding element in the 1836*0e209d39SAndroid Build Coastguard Worker * inverse map will have a value equal to <code>UBIDI_MAP_NOWHERE</code>. 1837*0e209d39SAndroid Build Coastguard Worker * 1838*0e209d39SAndroid Build Coastguard Worker * @param length is the length of each array. 1839*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_MAP_NOWHERE 1840*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1841*0e209d39SAndroid Build Coastguard Worker */ 1842*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 1843*0e209d39SAndroid Build Coastguard Worker ubidi_invertMap(const int32_t *srcMap, int32_t *destMap, int32_t length); 1844*0e209d39SAndroid Build Coastguard Worker 1845*0e209d39SAndroid Build Coastguard Worker /** option flags for ubidi_writeReordered() */ 1846*0e209d39SAndroid Build Coastguard Worker 1847*0e209d39SAndroid Build Coastguard Worker /** 1848*0e209d39SAndroid Build Coastguard Worker * option bit for ubidi_writeReordered(): 1849*0e209d39SAndroid Build Coastguard Worker * keep combining characters after their base characters in RTL runs 1850*0e209d39SAndroid Build Coastguard Worker * 1851*0e209d39SAndroid Build Coastguard Worker * @see ubidi_writeReordered 1852*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1853*0e209d39SAndroid Build Coastguard Worker */ 1854*0e209d39SAndroid Build Coastguard Worker #define UBIDI_KEEP_BASE_COMBINING 1 1855*0e209d39SAndroid Build Coastguard Worker 1856*0e209d39SAndroid Build Coastguard Worker /** 1857*0e209d39SAndroid Build Coastguard Worker * option bit for ubidi_writeReordered(): 1858*0e209d39SAndroid Build Coastguard Worker * replace characters with the "mirrored" property in RTL runs 1859*0e209d39SAndroid Build Coastguard Worker * by their mirror-image mappings 1860*0e209d39SAndroid Build Coastguard Worker * 1861*0e209d39SAndroid Build Coastguard Worker * @see ubidi_writeReordered 1862*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1863*0e209d39SAndroid Build Coastguard Worker */ 1864*0e209d39SAndroid Build Coastguard Worker #define UBIDI_DO_MIRRORING 2 1865*0e209d39SAndroid Build Coastguard Worker 1866*0e209d39SAndroid Build Coastguard Worker /** 1867*0e209d39SAndroid Build Coastguard Worker * option bit for ubidi_writeReordered(): 1868*0e209d39SAndroid Build Coastguard Worker * surround the run with LRMs if necessary; 1869*0e209d39SAndroid Build Coastguard Worker * this is part of the approximate "inverse Bidi" algorithm 1870*0e209d39SAndroid Build Coastguard Worker * 1871*0e209d39SAndroid Build Coastguard Worker * <p>This option does not imply corresponding adjustment of the index 1872*0e209d39SAndroid Build Coastguard Worker * mappings.</p> 1873*0e209d39SAndroid Build Coastguard Worker * 1874*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setInverse 1875*0e209d39SAndroid Build Coastguard Worker * @see ubidi_writeReordered 1876*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1877*0e209d39SAndroid Build Coastguard Worker */ 1878*0e209d39SAndroid Build Coastguard Worker #define UBIDI_INSERT_LRM_FOR_NUMERIC 4 1879*0e209d39SAndroid Build Coastguard Worker 1880*0e209d39SAndroid Build Coastguard Worker /** 1881*0e209d39SAndroid Build Coastguard Worker * option bit for ubidi_writeReordered(): 1882*0e209d39SAndroid Build Coastguard Worker * remove Bidi control characters 1883*0e209d39SAndroid Build Coastguard Worker * (this does not affect #UBIDI_INSERT_LRM_FOR_NUMERIC) 1884*0e209d39SAndroid Build Coastguard Worker * 1885*0e209d39SAndroid Build Coastguard Worker * <p>This option does not imply corresponding adjustment of the index 1886*0e209d39SAndroid Build Coastguard Worker * mappings.</p> 1887*0e209d39SAndroid Build Coastguard Worker * 1888*0e209d39SAndroid Build Coastguard Worker * @see ubidi_writeReordered 1889*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1890*0e209d39SAndroid Build Coastguard Worker */ 1891*0e209d39SAndroid Build Coastguard Worker #define UBIDI_REMOVE_BIDI_CONTROLS 8 1892*0e209d39SAndroid Build Coastguard Worker 1893*0e209d39SAndroid Build Coastguard Worker /** 1894*0e209d39SAndroid Build Coastguard Worker * option bit for ubidi_writeReordered(): 1895*0e209d39SAndroid Build Coastguard Worker * write the output in reverse order 1896*0e209d39SAndroid Build Coastguard Worker * 1897*0e209d39SAndroid Build Coastguard Worker * <p>This has the same effect as calling <code>ubidi_writeReordered()</code> 1898*0e209d39SAndroid Build Coastguard Worker * first without this option, and then calling 1899*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReverse()</code> without mirroring. 1900*0e209d39SAndroid Build Coastguard Worker * Doing this in the same step is faster and avoids a temporary buffer. 1901*0e209d39SAndroid Build Coastguard Worker * An example for using this option is output to a character terminal that 1902*0e209d39SAndroid Build Coastguard Worker * is designed for RTL scripts and stores text in reverse order.</p> 1903*0e209d39SAndroid Build Coastguard Worker * 1904*0e209d39SAndroid Build Coastguard Worker * @see ubidi_writeReordered 1905*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 1906*0e209d39SAndroid Build Coastguard Worker */ 1907*0e209d39SAndroid Build Coastguard Worker #define UBIDI_OUTPUT_REVERSE 16 1908*0e209d39SAndroid Build Coastguard Worker 1909*0e209d39SAndroid Build Coastguard Worker /** 1910*0e209d39SAndroid Build Coastguard Worker * Get the length of the source text processed by the last call to 1911*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara()</code>. This length may be different from the length 1912*0e209d39SAndroid Build Coastguard Worker * of the source text if option <code>#UBIDI_OPTION_STREAMING</code> 1913*0e209d39SAndroid Build Coastguard Worker * has been set. 1914*0e209d39SAndroid Build Coastguard Worker * <br> 1915*0e209d39SAndroid Build Coastguard Worker * Note that whenever the length of the text affects the execution or the 1916*0e209d39SAndroid Build Coastguard Worker * result of a function, it is the processed length which must be considered, 1917*0e209d39SAndroid Build Coastguard Worker * except for <code>ubidi_setPara</code> (which receives unprocessed source 1918*0e209d39SAndroid Build Coastguard Worker * text) and <code>ubidi_getLength</code> (which returns the original length 1919*0e209d39SAndroid Build Coastguard Worker * of the source text).<br> 1920*0e209d39SAndroid Build Coastguard Worker * In particular, the processed length is the one to consider in the following 1921*0e209d39SAndroid Build Coastguard Worker * cases: 1922*0e209d39SAndroid Build Coastguard Worker * <ul> 1923*0e209d39SAndroid Build Coastguard Worker * <li>maximum value of the <code>limit</code> argument of 1924*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setLine</code></li> 1925*0e209d39SAndroid Build Coastguard Worker * <li>maximum value of the <code>charIndex</code> argument of 1926*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getParagraph</code></li> 1927*0e209d39SAndroid Build Coastguard Worker * <li>maximum value of the <code>charIndex</code> argument of 1928*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getLevelAt</code></li> 1929*0e209d39SAndroid Build Coastguard Worker * <li>number of elements in the array returned by <code>ubidi_getLevels</code></li> 1930*0e209d39SAndroid Build Coastguard Worker * <li>maximum value of the <code>logicalStart</code> argument of 1931*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getLogicalRun</code></li> 1932*0e209d39SAndroid Build Coastguard Worker * <li>maximum value of the <code>logicalIndex</code> argument of 1933*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getVisualIndex</code></li> 1934*0e209d39SAndroid Build Coastguard Worker * <li>number of elements filled in the <code>*indexMap</code> argument of 1935*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getLogicalMap</code></li> 1936*0e209d39SAndroid Build Coastguard Worker * <li>length of text processed by <code>ubidi_writeReordered</code></li> 1937*0e209d39SAndroid Build Coastguard Worker * </ul> 1938*0e209d39SAndroid Build Coastguard Worker * 1939*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph <code>UBiDi</code> object. 1940*0e209d39SAndroid Build Coastguard Worker * 1941*0e209d39SAndroid Build Coastguard Worker * @return The length of the part of the source text processed by 1942*0e209d39SAndroid Build Coastguard Worker * the last call to <code>ubidi_setPara</code>. 1943*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setPara 1944*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_OPTION_STREAMING 1945*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 1946*0e209d39SAndroid Build Coastguard Worker */ 1947*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2 1948*0e209d39SAndroid Build Coastguard Worker ubidi_getProcessedLength(const UBiDi *pBiDi); 1949*0e209d39SAndroid Build Coastguard Worker 1950*0e209d39SAndroid Build Coastguard Worker /** 1951*0e209d39SAndroid Build Coastguard Worker * Get the length of the reordered text resulting from the last call to 1952*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara()</code>. This length may be different from the length 1953*0e209d39SAndroid Build Coastguard Worker * of the source text if option <code>#UBIDI_OPTION_INSERT_MARKS</code> 1954*0e209d39SAndroid Build Coastguard Worker * or option <code>#UBIDI_OPTION_REMOVE_CONTROLS</code> has been set. 1955*0e209d39SAndroid Build Coastguard Worker * <br> 1956*0e209d39SAndroid Build Coastguard Worker * This resulting length is the one to consider in the following cases: 1957*0e209d39SAndroid Build Coastguard Worker * <ul> 1958*0e209d39SAndroid Build Coastguard Worker * <li>maximum value of the <code>visualIndex</code> argument of 1959*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getLogicalIndex</code></li> 1960*0e209d39SAndroid Build Coastguard Worker * <li>number of elements of the <code>*indexMap</code> argument of 1961*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getVisualMap</code></li> 1962*0e209d39SAndroid Build Coastguard Worker * </ul> 1963*0e209d39SAndroid Build Coastguard Worker * Note that this length stays identical to the source text length if 1964*0e209d39SAndroid Build Coastguard Worker * Bidi marks are inserted or removed using option bits of 1965*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_writeReordered</code>, or if option 1966*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REORDER_INVERSE_NUMBERS_AS_L</code> has been set. 1967*0e209d39SAndroid Build Coastguard Worker * 1968*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph <code>UBiDi</code> object. 1969*0e209d39SAndroid Build Coastguard Worker * 1970*0e209d39SAndroid Build Coastguard Worker * @return The length of the reordered text resulting from 1971*0e209d39SAndroid Build Coastguard Worker * the last call to <code>ubidi_setPara</code>. 1972*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setPara 1973*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_OPTION_INSERT_MARKS 1974*0e209d39SAndroid Build Coastguard Worker * @see UBIDI_OPTION_REMOVE_CONTROLS 1975*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 1976*0e209d39SAndroid Build Coastguard Worker */ 1977*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2 1978*0e209d39SAndroid Build Coastguard Worker ubidi_getResultLength(const UBiDi *pBiDi); 1979*0e209d39SAndroid Build Coastguard Worker 1980*0e209d39SAndroid Build Coastguard Worker U_CDECL_BEGIN 1981*0e209d39SAndroid Build Coastguard Worker 1982*0e209d39SAndroid Build Coastguard Worker #ifndef U_HIDE_DEPRECATED_API 1983*0e209d39SAndroid Build Coastguard Worker /** 1984*0e209d39SAndroid Build Coastguard Worker * Value returned by <code>UBiDiClassCallback</code> callbacks when 1985*0e209d39SAndroid Build Coastguard Worker * there is no need to override the standard Bidi class for a given code point. 1986*0e209d39SAndroid Build Coastguard Worker * 1987*0e209d39SAndroid Build Coastguard Worker * This constant is deprecated; use u_getIntPropertyMaxValue(UCHAR_BIDI_CLASS)+1 instead. 1988*0e209d39SAndroid Build Coastguard Worker * 1989*0e209d39SAndroid Build Coastguard Worker * @see UBiDiClassCallback 1990*0e209d39SAndroid Build Coastguard Worker * @deprecated ICU 58 The numeric value may change over time, see ICU ticket #12420. 1991*0e209d39SAndroid Build Coastguard Worker */ 1992*0e209d39SAndroid Build Coastguard Worker #define U_BIDI_CLASS_DEFAULT U_CHAR_DIRECTION_COUNT 1993*0e209d39SAndroid Build Coastguard Worker #endif // U_HIDE_DEPRECATED_API 1994*0e209d39SAndroid Build Coastguard Worker 1995*0e209d39SAndroid Build Coastguard Worker /** 1996*0e209d39SAndroid Build Coastguard Worker * Callback type declaration for overriding default Bidi class values with 1997*0e209d39SAndroid Build Coastguard Worker * custom ones. 1998*0e209d39SAndroid Build Coastguard Worker * <p>Usually, the function pointer will be propagated to a <code>UBiDi</code> 1999*0e209d39SAndroid Build Coastguard Worker * object by calling the <code>ubidi_setClassCallback()</code> function; 2000*0e209d39SAndroid Build Coastguard Worker * then the callback will be invoked by the UBA implementation any time the 2001*0e209d39SAndroid Build Coastguard Worker * class of a character is to be determined.</p> 2002*0e209d39SAndroid Build Coastguard Worker * 2003*0e209d39SAndroid Build Coastguard Worker * @param context is a pointer to the callback private data. 2004*0e209d39SAndroid Build Coastguard Worker * 2005*0e209d39SAndroid Build Coastguard Worker * @param c is the code point to get a Bidi class for. 2006*0e209d39SAndroid Build Coastguard Worker * 2007*0e209d39SAndroid Build Coastguard Worker * @return The directional property / Bidi class for the given code point 2008*0e209d39SAndroid Build Coastguard Worker * <code>c</code> if the default class has been overridden, or 2009*0e209d39SAndroid Build Coastguard Worker * <code>u_getIntPropertyMaxValue(UCHAR_BIDI_CLASS)+1</code> 2010*0e209d39SAndroid Build Coastguard Worker * if the standard Bidi class value for <code>c</code> is to be used. 2011*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setClassCallback 2012*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getClassCallback 2013*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 2014*0e209d39SAndroid Build Coastguard Worker */ 2015*0e209d39SAndroid Build Coastguard Worker typedef UCharDirection U_CALLCONV 2016*0e209d39SAndroid Build Coastguard Worker UBiDiClassCallback(const void *context, UChar32 c); 2017*0e209d39SAndroid Build Coastguard Worker 2018*0e209d39SAndroid Build Coastguard Worker U_CDECL_END 2019*0e209d39SAndroid Build Coastguard Worker 2020*0e209d39SAndroid Build Coastguard Worker /** 2021*0e209d39SAndroid Build Coastguard Worker * Retrieve the Bidi class for a given code point. 2022*0e209d39SAndroid Build Coastguard Worker * <p>If a <code>#UBiDiClassCallback</code> callback is defined and returns a 2023*0e209d39SAndroid Build Coastguard Worker * value other than <code>u_getIntPropertyMaxValue(UCHAR_BIDI_CLASS)+1</code>, 2024*0e209d39SAndroid Build Coastguard Worker * that value is used; otherwise the default class determination mechanism is invoked.</p> 2025*0e209d39SAndroid Build Coastguard Worker * 2026*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph <code>UBiDi</code> object. 2027*0e209d39SAndroid Build Coastguard Worker * 2028*0e209d39SAndroid Build Coastguard Worker * @param c is the code point whose Bidi class must be retrieved. 2029*0e209d39SAndroid Build Coastguard Worker * 2030*0e209d39SAndroid Build Coastguard Worker * @return The Bidi class for character <code>c</code> based 2031*0e209d39SAndroid Build Coastguard Worker * on the given <code>pBiDi</code> instance. 2032*0e209d39SAndroid Build Coastguard Worker * @see UBiDiClassCallback 2033*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 2034*0e209d39SAndroid Build Coastguard Worker */ 2035*0e209d39SAndroid Build Coastguard Worker U_CAPI UCharDirection U_EXPORT2 2036*0e209d39SAndroid Build Coastguard Worker ubidi_getCustomizedClass(UBiDi *pBiDi, UChar32 c); 2037*0e209d39SAndroid Build Coastguard Worker 2038*0e209d39SAndroid Build Coastguard Worker /** 2039*0e209d39SAndroid Build Coastguard Worker * Set the callback function and callback data used by the UBA 2040*0e209d39SAndroid Build Coastguard Worker * implementation for Bidi class determination. 2041*0e209d39SAndroid Build Coastguard Worker * <p>This may be useful for assigning Bidi classes to PUA characters, or 2042*0e209d39SAndroid Build Coastguard Worker * for special application needs. For instance, an application may want to 2043*0e209d39SAndroid Build Coastguard Worker * handle all spaces like L or R characters (according to the base direction) 2044*0e209d39SAndroid Build Coastguard Worker * when creating the visual ordering of logical lines which are part of a report 2045*0e209d39SAndroid Build Coastguard Worker * organized in columns: there should not be interaction between adjacent 2046*0e209d39SAndroid Build Coastguard Worker * cells.<p> 2047*0e209d39SAndroid Build Coastguard Worker * 2048*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph <code>UBiDi</code> object. 2049*0e209d39SAndroid Build Coastguard Worker * 2050*0e209d39SAndroid Build Coastguard Worker * @param newFn is the new callback function pointer. 2051*0e209d39SAndroid Build Coastguard Worker * 2052*0e209d39SAndroid Build Coastguard Worker * @param newContext is the new callback context pointer. This can be NULL. 2053*0e209d39SAndroid Build Coastguard Worker * 2054*0e209d39SAndroid Build Coastguard Worker * @param oldFn fillin: Returns the old callback function pointer. This can be 2055*0e209d39SAndroid Build Coastguard Worker * NULL. 2056*0e209d39SAndroid Build Coastguard Worker * 2057*0e209d39SAndroid Build Coastguard Worker * @param oldContext fillin: Returns the old callback's context. This can be 2058*0e209d39SAndroid Build Coastguard Worker * NULL. 2059*0e209d39SAndroid Build Coastguard Worker * 2060*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 2061*0e209d39SAndroid Build Coastguard Worker * 2062*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getClassCallback 2063*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 2064*0e209d39SAndroid Build Coastguard Worker */ 2065*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 2066*0e209d39SAndroid Build Coastguard Worker ubidi_setClassCallback(UBiDi *pBiDi, UBiDiClassCallback *newFn, 2067*0e209d39SAndroid Build Coastguard Worker const void *newContext, UBiDiClassCallback **oldFn, 2068*0e209d39SAndroid Build Coastguard Worker const void **oldContext, UErrorCode *pErrorCode); 2069*0e209d39SAndroid Build Coastguard Worker 2070*0e209d39SAndroid Build Coastguard Worker /** 2071*0e209d39SAndroid Build Coastguard Worker * Get the current callback function used for Bidi class determination. 2072*0e209d39SAndroid Build Coastguard Worker * 2073*0e209d39SAndroid Build Coastguard Worker * @param pBiDi is the paragraph <code>UBiDi</code> object. 2074*0e209d39SAndroid Build Coastguard Worker * 2075*0e209d39SAndroid Build Coastguard Worker * @param fn fillin: Returns the callback function pointer. 2076*0e209d39SAndroid Build Coastguard Worker * 2077*0e209d39SAndroid Build Coastguard Worker * @param context fillin: Returns the callback's private context. 2078*0e209d39SAndroid Build Coastguard Worker * 2079*0e209d39SAndroid Build Coastguard Worker * @see ubidi_setClassCallback 2080*0e209d39SAndroid Build Coastguard Worker * @stable ICU 3.6 2081*0e209d39SAndroid Build Coastguard Worker */ 2082*0e209d39SAndroid Build Coastguard Worker U_CAPI void U_EXPORT2 2083*0e209d39SAndroid Build Coastguard Worker ubidi_getClassCallback(UBiDi *pBiDi, UBiDiClassCallback **fn, const void **context); 2084*0e209d39SAndroid Build Coastguard Worker 2085*0e209d39SAndroid Build Coastguard Worker /** 2086*0e209d39SAndroid Build Coastguard Worker * Take a <code>UBiDi</code> object containing the reordering 2087*0e209d39SAndroid Build Coastguard Worker * information for a piece of text (one or more paragraphs) set by 2088*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setPara()</code> or for a line of text set by 2089*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setLine()</code> and write a reordered string to the 2090*0e209d39SAndroid Build Coastguard Worker * destination buffer. 2091*0e209d39SAndroid Build Coastguard Worker * 2092*0e209d39SAndroid Build Coastguard Worker * This function preserves the integrity of characters with multiple 2093*0e209d39SAndroid Build Coastguard Worker * code units and (optionally) combining characters. 2094*0e209d39SAndroid Build Coastguard Worker * Characters in RTL runs can be replaced by mirror-image characters 2095*0e209d39SAndroid Build Coastguard Worker * in the destination buffer. Note that "real" mirroring has 2096*0e209d39SAndroid Build Coastguard Worker * to be done in a rendering engine by glyph selection 2097*0e209d39SAndroid Build Coastguard Worker * and that for many "mirrored" characters there are no 2098*0e209d39SAndroid Build Coastguard Worker * Unicode characters as mirror-image equivalents. 2099*0e209d39SAndroid Build Coastguard Worker * There are also options to insert or remove Bidi control 2100*0e209d39SAndroid Build Coastguard Worker * characters; see the description of the <code>destSize</code> 2101*0e209d39SAndroid Build Coastguard Worker * and <code>options</code> parameters and of the option bit flags. 2102*0e209d39SAndroid Build Coastguard Worker * 2103*0e209d39SAndroid Build Coastguard Worker * @param pBiDi A pointer to a <code>UBiDi</code> object that 2104*0e209d39SAndroid Build Coastguard Worker * is set by <code>ubidi_setPara()</code> or 2105*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_setLine()</code> and contains the reordering 2106*0e209d39SAndroid Build Coastguard Worker * information for the text that it was defined for, 2107*0e209d39SAndroid Build Coastguard Worker * as well as a pointer to that text.<br><br> 2108*0e209d39SAndroid Build Coastguard Worker * The text was aliased (only the pointer was stored 2109*0e209d39SAndroid Build Coastguard Worker * without copying the contents) and must not have been modified 2110*0e209d39SAndroid Build Coastguard Worker * since the <code>ubidi_setPara()</code> call. 2111*0e209d39SAndroid Build Coastguard Worker * 2112*0e209d39SAndroid Build Coastguard Worker * @param dest A pointer to where the reordered text is to be copied. 2113*0e209d39SAndroid Build Coastguard Worker * The source text and <code>dest[destSize]</code> 2114*0e209d39SAndroid Build Coastguard Worker * must not overlap. 2115*0e209d39SAndroid Build Coastguard Worker * 2116*0e209d39SAndroid Build Coastguard Worker * @param destSize The size of the <code>dest</code> buffer, 2117*0e209d39SAndroid Build Coastguard Worker * in number of UChars. 2118*0e209d39SAndroid Build Coastguard Worker * If the <code>UBIDI_INSERT_LRM_FOR_NUMERIC</code> 2119*0e209d39SAndroid Build Coastguard Worker * option is set, then the destination length could be 2120*0e209d39SAndroid Build Coastguard Worker * as large as 2121*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getLength(pBiDi)+2*ubidi_countRuns(pBiDi)</code>. 2122*0e209d39SAndroid Build Coastguard Worker * If the <code>UBIDI_REMOVE_BIDI_CONTROLS</code> option 2123*0e209d39SAndroid Build Coastguard Worker * is set, then the destination length may be less than 2124*0e209d39SAndroid Build Coastguard Worker * <code>ubidi_getLength(pBiDi)</code>. 2125*0e209d39SAndroid Build Coastguard Worker * If none of these options is set, then the destination length 2126*0e209d39SAndroid Build Coastguard Worker * will be exactly <code>ubidi_getProcessedLength(pBiDi)</code>. 2127*0e209d39SAndroid Build Coastguard Worker * 2128*0e209d39SAndroid Build Coastguard Worker * @param options A bit set of options for the reordering that control 2129*0e209d39SAndroid Build Coastguard Worker * how the reordered text is written. 2130*0e209d39SAndroid Build Coastguard Worker * The options include mirroring the characters on a code 2131*0e209d39SAndroid Build Coastguard Worker * point basis and inserting LRM characters, which is used 2132*0e209d39SAndroid Build Coastguard Worker * especially for transforming visually stored text 2133*0e209d39SAndroid Build Coastguard Worker * to logically stored text (although this is still an 2134*0e209d39SAndroid Build Coastguard Worker * imperfect implementation of an "inverse Bidi" algorithm 2135*0e209d39SAndroid Build Coastguard Worker * because it uses the "forward Bidi" algorithm at its core). 2136*0e209d39SAndroid Build Coastguard Worker * The available options are: 2137*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_DO_MIRRORING</code>, 2138*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_INSERT_LRM_FOR_NUMERIC</code>, 2139*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_KEEP_BASE_COMBINING</code>, 2140*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_OUTPUT_REVERSE</code>, 2141*0e209d39SAndroid Build Coastguard Worker * <code>#UBIDI_REMOVE_BIDI_CONTROLS</code> 2142*0e209d39SAndroid Build Coastguard Worker * 2143*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 2144*0e209d39SAndroid Build Coastguard Worker * 2145*0e209d39SAndroid Build Coastguard Worker * @return The length of the output string. 2146*0e209d39SAndroid Build Coastguard Worker * 2147*0e209d39SAndroid Build Coastguard Worker * @see ubidi_getProcessedLength 2148*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 2149*0e209d39SAndroid Build Coastguard Worker */ 2150*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2 2151*0e209d39SAndroid Build Coastguard Worker ubidi_writeReordered(UBiDi *pBiDi, 2152*0e209d39SAndroid Build Coastguard Worker UChar *dest, int32_t destSize, 2153*0e209d39SAndroid Build Coastguard Worker uint16_t options, 2154*0e209d39SAndroid Build Coastguard Worker UErrorCode *pErrorCode); 2155*0e209d39SAndroid Build Coastguard Worker 2156*0e209d39SAndroid Build Coastguard Worker /** 2157*0e209d39SAndroid Build Coastguard Worker * Reverse a Right-To-Left run of Unicode text. 2158*0e209d39SAndroid Build Coastguard Worker * 2159*0e209d39SAndroid Build Coastguard Worker * This function preserves the integrity of characters with multiple 2160*0e209d39SAndroid Build Coastguard Worker * code units and (optionally) combining characters. 2161*0e209d39SAndroid Build Coastguard Worker * Characters can be replaced by mirror-image characters 2162*0e209d39SAndroid Build Coastguard Worker * in the destination buffer. Note that "real" mirroring has 2163*0e209d39SAndroid Build Coastguard Worker * to be done in a rendering engine by glyph selection 2164*0e209d39SAndroid Build Coastguard Worker * and that for many "mirrored" characters there are no 2165*0e209d39SAndroid Build Coastguard Worker * Unicode characters as mirror-image equivalents. 2166*0e209d39SAndroid Build Coastguard Worker * There are also options to insert or remove Bidi control 2167*0e209d39SAndroid Build Coastguard Worker * characters. 2168*0e209d39SAndroid Build Coastguard Worker * 2169*0e209d39SAndroid Build Coastguard Worker * This function is the implementation for reversing RTL runs as part 2170*0e209d39SAndroid Build Coastguard Worker * of <code>ubidi_writeReordered()</code>. For detailed descriptions 2171*0e209d39SAndroid Build Coastguard Worker * of the parameters, see there. 2172*0e209d39SAndroid Build Coastguard Worker * Since no Bidi controls are inserted here, the output string length 2173*0e209d39SAndroid Build Coastguard Worker * will never exceed <code>srcLength</code>. 2174*0e209d39SAndroid Build Coastguard Worker * 2175*0e209d39SAndroid Build Coastguard Worker * @see ubidi_writeReordered 2176*0e209d39SAndroid Build Coastguard Worker * 2177*0e209d39SAndroid Build Coastguard Worker * @param src A pointer to the RTL run text. 2178*0e209d39SAndroid Build Coastguard Worker * 2179*0e209d39SAndroid Build Coastguard Worker * @param srcLength The length of the RTL run. 2180*0e209d39SAndroid Build Coastguard Worker * 2181*0e209d39SAndroid Build Coastguard Worker * @param dest A pointer to where the reordered text is to be copied. 2182*0e209d39SAndroid Build Coastguard Worker * <code>src[srcLength]</code> and <code>dest[destSize]</code> 2183*0e209d39SAndroid Build Coastguard Worker * must not overlap. 2184*0e209d39SAndroid Build Coastguard Worker * 2185*0e209d39SAndroid Build Coastguard Worker * @param destSize The size of the <code>dest</code> buffer, 2186*0e209d39SAndroid Build Coastguard Worker * in number of UChars. 2187*0e209d39SAndroid Build Coastguard Worker * If the <code>UBIDI_REMOVE_BIDI_CONTROLS</code> option 2188*0e209d39SAndroid Build Coastguard Worker * is set, then the destination length may be less than 2189*0e209d39SAndroid Build Coastguard Worker * <code>srcLength</code>. 2190*0e209d39SAndroid Build Coastguard Worker * If this option is not set, then the destination length 2191*0e209d39SAndroid Build Coastguard Worker * will be exactly <code>srcLength</code>. 2192*0e209d39SAndroid Build Coastguard Worker * 2193*0e209d39SAndroid Build Coastguard Worker * @param options A bit set of options for the reordering that control 2194*0e209d39SAndroid Build Coastguard Worker * how the reordered text is written. 2195*0e209d39SAndroid Build Coastguard Worker * See the <code>options</code> parameter in <code>ubidi_writeReordered()</code>. 2196*0e209d39SAndroid Build Coastguard Worker * 2197*0e209d39SAndroid Build Coastguard Worker * @param pErrorCode must be a valid pointer to an error code value. 2198*0e209d39SAndroid Build Coastguard Worker * 2199*0e209d39SAndroid Build Coastguard Worker * @return The length of the output string. 2200*0e209d39SAndroid Build Coastguard Worker * @stable ICU 2.0 2201*0e209d39SAndroid Build Coastguard Worker */ 2202*0e209d39SAndroid Build Coastguard Worker U_CAPI int32_t U_EXPORT2 2203*0e209d39SAndroid Build Coastguard Worker ubidi_writeReverse(const UChar *src, int32_t srcLength, 2204*0e209d39SAndroid Build Coastguard Worker UChar *dest, int32_t destSize, 2205*0e209d39SAndroid Build Coastguard Worker uint16_t options, 2206*0e209d39SAndroid Build Coastguard Worker UErrorCode *pErrorCode); 2207*0e209d39SAndroid Build Coastguard Worker 2208*0e209d39SAndroid Build Coastguard Worker /*#define BIDI_SAMPLE_CODE*/ 2209*0e209d39SAndroid Build Coastguard Worker /*@}*/ 2210*0e209d39SAndroid Build Coastguard Worker 2211*0e209d39SAndroid Build Coastguard Worker #endif 2212