1*2d1272b8SAndroid Build Coastguard Worker /* 2*2d1272b8SAndroid Build Coastguard Worker * Copyright © 2022 Behdad Esfahbod 3*2d1272b8SAndroid Build Coastguard Worker * 4*2d1272b8SAndroid Build Coastguard Worker * This is part of HarfBuzz, a text shaping library. 5*2d1272b8SAndroid Build Coastguard Worker * 6*2d1272b8SAndroid Build Coastguard Worker * Permission is hereby granted, without written agreement and without 7*2d1272b8SAndroid Build Coastguard Worker * license or royalty fees, to use, copy, modify, and distribute this 8*2d1272b8SAndroid Build Coastguard Worker * software and its documentation for any purpose, provided that the 9*2d1272b8SAndroid Build Coastguard Worker * above copyright notice and the following two paragraphs appear in 10*2d1272b8SAndroid Build Coastguard Worker * all copies of this software. 11*2d1272b8SAndroid Build Coastguard Worker * 12*2d1272b8SAndroid Build Coastguard Worker * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR 13*2d1272b8SAndroid Build Coastguard Worker * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES 14*2d1272b8SAndroid Build Coastguard Worker * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN 15*2d1272b8SAndroid Build Coastguard Worker * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH 16*2d1272b8SAndroid Build Coastguard Worker * DAMAGE. 17*2d1272b8SAndroid Build Coastguard Worker * 18*2d1272b8SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, 19*2d1272b8SAndroid Build Coastguard Worker * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND 20*2d1272b8SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS 21*2d1272b8SAndroid Build Coastguard Worker * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO 22*2d1272b8SAndroid Build Coastguard Worker * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. 23*2d1272b8SAndroid Build Coastguard Worker */ 24*2d1272b8SAndroid Build Coastguard Worker 25*2d1272b8SAndroid Build Coastguard Worker #ifndef HB_PAINT_EXTENTS_HH 26*2d1272b8SAndroid Build Coastguard Worker #define HB_PAINT_EXTENTS_HH 27*2d1272b8SAndroid Build Coastguard Worker 28*2d1272b8SAndroid Build Coastguard Worker #include "hb.hh" 29*2d1272b8SAndroid Build Coastguard Worker #include "hb-paint.h" 30*2d1272b8SAndroid Build Coastguard Worker 31*2d1272b8SAndroid Build Coastguard Worker #include "hb-geometry.hh" 32*2d1272b8SAndroid Build Coastguard Worker 33*2d1272b8SAndroid Build Coastguard Worker 34*2d1272b8SAndroid Build Coastguard Worker typedef struct hb_paint_extents_context_t hb_paint_extents_context_t; 35*2d1272b8SAndroid Build Coastguard Worker 36*2d1272b8SAndroid Build Coastguard Worker struct hb_paint_extents_context_t 37*2d1272b8SAndroid Build Coastguard Worker { hb_paint_extents_context_thb_paint_extents_context_t38*2d1272b8SAndroid Build Coastguard Worker hb_paint_extents_context_t () 39*2d1272b8SAndroid Build Coastguard Worker { 40*2d1272b8SAndroid Build Coastguard Worker transforms.push (hb_transform_t{}); 41*2d1272b8SAndroid Build Coastguard Worker clips.push (hb_bounds_t{hb_bounds_t::UNBOUNDED}); 42*2d1272b8SAndroid Build Coastguard Worker groups.push (hb_bounds_t{hb_bounds_t::EMPTY}); 43*2d1272b8SAndroid Build Coastguard Worker } 44*2d1272b8SAndroid Build Coastguard Worker get_extentshb_paint_extents_context_t45*2d1272b8SAndroid Build Coastguard Worker hb_extents_t get_extents () 46*2d1272b8SAndroid Build Coastguard Worker { 47*2d1272b8SAndroid Build Coastguard Worker return groups.tail().extents; 48*2d1272b8SAndroid Build Coastguard Worker } 49*2d1272b8SAndroid Build Coastguard Worker is_boundedhb_paint_extents_context_t50*2d1272b8SAndroid Build Coastguard Worker bool is_bounded () 51*2d1272b8SAndroid Build Coastguard Worker { 52*2d1272b8SAndroid Build Coastguard Worker return groups.tail().status != hb_bounds_t::UNBOUNDED; 53*2d1272b8SAndroid Build Coastguard Worker } 54*2d1272b8SAndroid Build Coastguard Worker push_transformhb_paint_extents_context_t55*2d1272b8SAndroid Build Coastguard Worker void push_transform (const hb_transform_t &trans) 56*2d1272b8SAndroid Build Coastguard Worker { 57*2d1272b8SAndroid Build Coastguard Worker hb_transform_t t = transforms.tail (); 58*2d1272b8SAndroid Build Coastguard Worker t.multiply (trans); 59*2d1272b8SAndroid Build Coastguard Worker transforms.push (t); 60*2d1272b8SAndroid Build Coastguard Worker } 61*2d1272b8SAndroid Build Coastguard Worker pop_transformhb_paint_extents_context_t62*2d1272b8SAndroid Build Coastguard Worker void pop_transform () 63*2d1272b8SAndroid Build Coastguard Worker { 64*2d1272b8SAndroid Build Coastguard Worker transforms.pop (); 65*2d1272b8SAndroid Build Coastguard Worker } 66*2d1272b8SAndroid Build Coastguard Worker push_cliphb_paint_extents_context_t67*2d1272b8SAndroid Build Coastguard Worker void push_clip (hb_extents_t extents) 68*2d1272b8SAndroid Build Coastguard Worker { 69*2d1272b8SAndroid Build Coastguard Worker /* Transform extents and push a new clip. */ 70*2d1272b8SAndroid Build Coastguard Worker const hb_transform_t &t = transforms.tail (); 71*2d1272b8SAndroid Build Coastguard Worker t.transform_extents (extents); 72*2d1272b8SAndroid Build Coastguard Worker 73*2d1272b8SAndroid Build Coastguard Worker auto bounds = hb_bounds_t {extents}; 74*2d1272b8SAndroid Build Coastguard Worker bounds.intersect (clips.tail ()); 75*2d1272b8SAndroid Build Coastguard Worker 76*2d1272b8SAndroid Build Coastguard Worker clips.push (bounds); 77*2d1272b8SAndroid Build Coastguard Worker } 78*2d1272b8SAndroid Build Coastguard Worker pop_cliphb_paint_extents_context_t79*2d1272b8SAndroid Build Coastguard Worker void pop_clip () 80*2d1272b8SAndroid Build Coastguard Worker { 81*2d1272b8SAndroid Build Coastguard Worker clips.pop (); 82*2d1272b8SAndroid Build Coastguard Worker } 83*2d1272b8SAndroid Build Coastguard Worker push_grouphb_paint_extents_context_t84*2d1272b8SAndroid Build Coastguard Worker void push_group () 85*2d1272b8SAndroid Build Coastguard Worker { 86*2d1272b8SAndroid Build Coastguard Worker groups.push (hb_bounds_t {hb_bounds_t::EMPTY}); 87*2d1272b8SAndroid Build Coastguard Worker } 88*2d1272b8SAndroid Build Coastguard Worker pop_grouphb_paint_extents_context_t89*2d1272b8SAndroid Build Coastguard Worker void pop_group (hb_paint_composite_mode_t mode) 90*2d1272b8SAndroid Build Coastguard Worker { 91*2d1272b8SAndroid Build Coastguard Worker const hb_bounds_t src_bounds = groups.pop (); 92*2d1272b8SAndroid Build Coastguard Worker hb_bounds_t &backdrop_bounds = groups.tail (); 93*2d1272b8SAndroid Build Coastguard Worker 94*2d1272b8SAndroid Build Coastguard Worker // https://learn.microsoft.com/en-us/typography/opentype/spec/colr#format-32-paintcomposite 95*2d1272b8SAndroid Build Coastguard Worker switch ((int) mode) 96*2d1272b8SAndroid Build Coastguard Worker { 97*2d1272b8SAndroid Build Coastguard Worker case HB_PAINT_COMPOSITE_MODE_CLEAR: 98*2d1272b8SAndroid Build Coastguard Worker backdrop_bounds.status = hb_bounds_t::EMPTY; 99*2d1272b8SAndroid Build Coastguard Worker break; 100*2d1272b8SAndroid Build Coastguard Worker case HB_PAINT_COMPOSITE_MODE_SRC: 101*2d1272b8SAndroid Build Coastguard Worker case HB_PAINT_COMPOSITE_MODE_SRC_OUT: 102*2d1272b8SAndroid Build Coastguard Worker backdrop_bounds = src_bounds; 103*2d1272b8SAndroid Build Coastguard Worker break; 104*2d1272b8SAndroid Build Coastguard Worker case HB_PAINT_COMPOSITE_MODE_DEST: 105*2d1272b8SAndroid Build Coastguard Worker case HB_PAINT_COMPOSITE_MODE_DEST_OUT: 106*2d1272b8SAndroid Build Coastguard Worker break; 107*2d1272b8SAndroid Build Coastguard Worker case HB_PAINT_COMPOSITE_MODE_SRC_IN: 108*2d1272b8SAndroid Build Coastguard Worker case HB_PAINT_COMPOSITE_MODE_DEST_IN: 109*2d1272b8SAndroid Build Coastguard Worker backdrop_bounds.intersect (src_bounds); 110*2d1272b8SAndroid Build Coastguard Worker break; 111*2d1272b8SAndroid Build Coastguard Worker default: 112*2d1272b8SAndroid Build Coastguard Worker backdrop_bounds.union_ (src_bounds); 113*2d1272b8SAndroid Build Coastguard Worker break; 114*2d1272b8SAndroid Build Coastguard Worker } 115*2d1272b8SAndroid Build Coastguard Worker } 116*2d1272b8SAndroid Build Coastguard Worker painthb_paint_extents_context_t117*2d1272b8SAndroid Build Coastguard Worker void paint () 118*2d1272b8SAndroid Build Coastguard Worker { 119*2d1272b8SAndroid Build Coastguard Worker const hb_bounds_t &clip = clips.tail (); 120*2d1272b8SAndroid Build Coastguard Worker hb_bounds_t &group = groups.tail (); 121*2d1272b8SAndroid Build Coastguard Worker 122*2d1272b8SAndroid Build Coastguard Worker group.union_ (clip); 123*2d1272b8SAndroid Build Coastguard Worker } 124*2d1272b8SAndroid Build Coastguard Worker 125*2d1272b8SAndroid Build Coastguard Worker protected: 126*2d1272b8SAndroid Build Coastguard Worker hb_vector_t<hb_transform_t> transforms; 127*2d1272b8SAndroid Build Coastguard Worker hb_vector_t<hb_bounds_t> clips; 128*2d1272b8SAndroid Build Coastguard Worker hb_vector_t<hb_bounds_t> groups; 129*2d1272b8SAndroid Build Coastguard Worker }; 130*2d1272b8SAndroid Build Coastguard Worker 131*2d1272b8SAndroid Build Coastguard Worker HB_INTERNAL hb_paint_funcs_t * 132*2d1272b8SAndroid Build Coastguard Worker hb_paint_extents_get_funcs (); 133*2d1272b8SAndroid Build Coastguard Worker 134*2d1272b8SAndroid Build Coastguard Worker 135*2d1272b8SAndroid Build Coastguard Worker #endif /* HB_PAINT_EXTENTS_HH */ 136