1*2d1272b8SAndroid Build Coastguard Worker /*
2*2d1272b8SAndroid Build Coastguard Worker * Copyright © 2011,2012 Google, Inc.
3*2d1272b8SAndroid Build Coastguard Worker *
4*2d1272b8SAndroid Build Coastguard Worker * This is part of HarfBuzz, a text shaping library.
5*2d1272b8SAndroid Build Coastguard Worker *
6*2d1272b8SAndroid Build Coastguard Worker * Permission is hereby granted, without written agreement and without
7*2d1272b8SAndroid Build Coastguard Worker * license or royalty fees, to use, copy, modify, and distribute this
8*2d1272b8SAndroid Build Coastguard Worker * software and its documentation for any purpose, provided that the
9*2d1272b8SAndroid Build Coastguard Worker * above copyright notice and the following two paragraphs appear in
10*2d1272b8SAndroid Build Coastguard Worker * all copies of this software.
11*2d1272b8SAndroid Build Coastguard Worker *
12*2d1272b8SAndroid Build Coastguard Worker * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
13*2d1272b8SAndroid Build Coastguard Worker * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
14*2d1272b8SAndroid Build Coastguard Worker * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
15*2d1272b8SAndroid Build Coastguard Worker * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
16*2d1272b8SAndroid Build Coastguard Worker * DAMAGE.
17*2d1272b8SAndroid Build Coastguard Worker *
18*2d1272b8SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
19*2d1272b8SAndroid Build Coastguard Worker * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
20*2d1272b8SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
21*2d1272b8SAndroid Build Coastguard Worker * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
22*2d1272b8SAndroid Build Coastguard Worker * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
23*2d1272b8SAndroid Build Coastguard Worker *
24*2d1272b8SAndroid Build Coastguard Worker * Google Author(s): Behdad Esfahbod
25*2d1272b8SAndroid Build Coastguard Worker */
26*2d1272b8SAndroid Build Coastguard Worker
27*2d1272b8SAndroid Build Coastguard Worker #include "hb.hh"
28*2d1272b8SAndroid Build Coastguard Worker
29*2d1272b8SAndroid Build Coastguard Worker #ifndef HB_NO_OT_SHAPE
30*2d1272b8SAndroid Build Coastguard Worker
31*2d1272b8SAndroid Build Coastguard Worker #include "hb-ot-shape-normalize.hh"
32*2d1272b8SAndroid Build Coastguard Worker #include "hb-ot-shaper.hh"
33*2d1272b8SAndroid Build Coastguard Worker #include "hb-ot-shape.hh"
34*2d1272b8SAndroid Build Coastguard Worker
35*2d1272b8SAndroid Build Coastguard Worker
36*2d1272b8SAndroid Build Coastguard Worker /*
37*2d1272b8SAndroid Build Coastguard Worker * HIGHLEVEL DESIGN:
38*2d1272b8SAndroid Build Coastguard Worker *
39*2d1272b8SAndroid Build Coastguard Worker * This file exports one main function: _hb_ot_shape_normalize().
40*2d1272b8SAndroid Build Coastguard Worker *
41*2d1272b8SAndroid Build Coastguard Worker * This function closely reflects the Unicode Normalization Algorithm,
42*2d1272b8SAndroid Build Coastguard Worker * yet it's different.
43*2d1272b8SAndroid Build Coastguard Worker *
44*2d1272b8SAndroid Build Coastguard Worker * Each shaper specifies whether it prefers decomposed (NFD) or composed (NFC).
45*2d1272b8SAndroid Build Coastguard Worker * The logic however tries to use whatever the font can support.
46*2d1272b8SAndroid Build Coastguard Worker *
47*2d1272b8SAndroid Build Coastguard Worker * In general what happens is that: each grapheme is decomposed in a chain
48*2d1272b8SAndroid Build Coastguard Worker * of 1:2 decompositions, marks reordered, and then recomposed if desired,
49*2d1272b8SAndroid Build Coastguard Worker * so far it's like Unicode Normalization. However, the decomposition and
50*2d1272b8SAndroid Build Coastguard Worker * recomposition only happens if the font supports the resulting characters.
51*2d1272b8SAndroid Build Coastguard Worker *
52*2d1272b8SAndroid Build Coastguard Worker * The goals are:
53*2d1272b8SAndroid Build Coastguard Worker *
54*2d1272b8SAndroid Build Coastguard Worker * - Try to render all canonically equivalent strings similarly. To really
55*2d1272b8SAndroid Build Coastguard Worker * achieve this we have to always do the full decomposition and then
56*2d1272b8SAndroid Build Coastguard Worker * selectively recompose from there. It's kinda too expensive though, so
57*2d1272b8SAndroid Build Coastguard Worker * we skip some cases. For example, if composed is desired, we simply
58*2d1272b8SAndroid Build Coastguard Worker * don't touch 1-character clusters that are supported by the font, even
59*2d1272b8SAndroid Build Coastguard Worker * though their NFC may be different.
60*2d1272b8SAndroid Build Coastguard Worker *
61*2d1272b8SAndroid Build Coastguard Worker * - When a font has a precomposed character for a sequence but the 'ccmp'
62*2d1272b8SAndroid Build Coastguard Worker * feature in the font is not adequate, use the precomposed character
63*2d1272b8SAndroid Build Coastguard Worker * which typically has better mark positioning.
64*2d1272b8SAndroid Build Coastguard Worker *
65*2d1272b8SAndroid Build Coastguard Worker * - When a font does not support a combining mark, but supports it precomposed
66*2d1272b8SAndroid Build Coastguard Worker * with previous base, use that. This needs the itemizer to have this
67*2d1272b8SAndroid Build Coastguard Worker * knowledge too. We need to provide assistance to the itemizer.
68*2d1272b8SAndroid Build Coastguard Worker *
69*2d1272b8SAndroid Build Coastguard Worker * - When a font does not support a character but supports its canonical
70*2d1272b8SAndroid Build Coastguard Worker * decomposition, well, use the decomposition.
71*2d1272b8SAndroid Build Coastguard Worker *
72*2d1272b8SAndroid Build Coastguard Worker * - The shapers can customize the compose and decompose functions to
73*2d1272b8SAndroid Build Coastguard Worker * offload some of their requirements to the normalizer. For example, the
74*2d1272b8SAndroid Build Coastguard Worker * Indic shaper may want to disallow recomposing of two matras.
75*2d1272b8SAndroid Build Coastguard Worker */
76*2d1272b8SAndroid Build Coastguard Worker
77*2d1272b8SAndroid Build Coastguard Worker
78*2d1272b8SAndroid Build Coastguard Worker static inline void
set_glyph(hb_glyph_info_t & info,hb_font_t * font)79*2d1272b8SAndroid Build Coastguard Worker set_glyph (hb_glyph_info_t &info, hb_font_t *font)
80*2d1272b8SAndroid Build Coastguard Worker {
81*2d1272b8SAndroid Build Coastguard Worker (void) font->get_nominal_glyph (info.codepoint, &info.glyph_index());
82*2d1272b8SAndroid Build Coastguard Worker }
83*2d1272b8SAndroid Build Coastguard Worker
84*2d1272b8SAndroid Build Coastguard Worker static inline void
output_char(hb_buffer_t * buffer,hb_codepoint_t unichar,hb_codepoint_t glyph)85*2d1272b8SAndroid Build Coastguard Worker output_char (hb_buffer_t *buffer, hb_codepoint_t unichar, hb_codepoint_t glyph)
86*2d1272b8SAndroid Build Coastguard Worker {
87*2d1272b8SAndroid Build Coastguard Worker /* This is very confusing indeed. */
88*2d1272b8SAndroid Build Coastguard Worker buffer->cur().glyph_index() = glyph;
89*2d1272b8SAndroid Build Coastguard Worker (void) buffer->output_glyph (unichar);
90*2d1272b8SAndroid Build Coastguard Worker _hb_glyph_info_set_unicode_props (&buffer->prev(), buffer);
91*2d1272b8SAndroid Build Coastguard Worker }
92*2d1272b8SAndroid Build Coastguard Worker
93*2d1272b8SAndroid Build Coastguard Worker static inline void
next_char(hb_buffer_t * buffer,hb_codepoint_t glyph)94*2d1272b8SAndroid Build Coastguard Worker next_char (hb_buffer_t *buffer, hb_codepoint_t glyph)
95*2d1272b8SAndroid Build Coastguard Worker {
96*2d1272b8SAndroid Build Coastguard Worker buffer->cur().glyph_index() = glyph;
97*2d1272b8SAndroid Build Coastguard Worker (void) buffer->next_glyph ();
98*2d1272b8SAndroid Build Coastguard Worker }
99*2d1272b8SAndroid Build Coastguard Worker
100*2d1272b8SAndroid Build Coastguard Worker static inline void
skip_char(hb_buffer_t * buffer)101*2d1272b8SAndroid Build Coastguard Worker skip_char (hb_buffer_t *buffer)
102*2d1272b8SAndroid Build Coastguard Worker {
103*2d1272b8SAndroid Build Coastguard Worker buffer->skip_glyph ();
104*2d1272b8SAndroid Build Coastguard Worker }
105*2d1272b8SAndroid Build Coastguard Worker
106*2d1272b8SAndroid Build Coastguard Worker /* Returns 0 if didn't decompose, number of resulting characters otherwise. */
107*2d1272b8SAndroid Build Coastguard Worker static inline unsigned int
decompose(const hb_ot_shape_normalize_context_t * c,bool shortest,hb_codepoint_t ab)108*2d1272b8SAndroid Build Coastguard Worker decompose (const hb_ot_shape_normalize_context_t *c, bool shortest, hb_codepoint_t ab)
109*2d1272b8SAndroid Build Coastguard Worker {
110*2d1272b8SAndroid Build Coastguard Worker hb_codepoint_t a = 0, b = 0, a_glyph = 0, b_glyph = 0;
111*2d1272b8SAndroid Build Coastguard Worker hb_buffer_t * const buffer = c->buffer;
112*2d1272b8SAndroid Build Coastguard Worker hb_font_t * const font = c->font;
113*2d1272b8SAndroid Build Coastguard Worker
114*2d1272b8SAndroid Build Coastguard Worker if (!c->decompose (c, ab, &a, &b) ||
115*2d1272b8SAndroid Build Coastguard Worker (b && !font->get_nominal_glyph (b, &b_glyph)))
116*2d1272b8SAndroid Build Coastguard Worker return 0;
117*2d1272b8SAndroid Build Coastguard Worker
118*2d1272b8SAndroid Build Coastguard Worker bool has_a = (bool) font->get_nominal_glyph (a, &a_glyph);
119*2d1272b8SAndroid Build Coastguard Worker if (shortest && has_a) {
120*2d1272b8SAndroid Build Coastguard Worker /* Output a and b */
121*2d1272b8SAndroid Build Coastguard Worker output_char (buffer, a, a_glyph);
122*2d1272b8SAndroid Build Coastguard Worker if (likely (b)) {
123*2d1272b8SAndroid Build Coastguard Worker output_char (buffer, b, b_glyph);
124*2d1272b8SAndroid Build Coastguard Worker return 2;
125*2d1272b8SAndroid Build Coastguard Worker }
126*2d1272b8SAndroid Build Coastguard Worker return 1;
127*2d1272b8SAndroid Build Coastguard Worker }
128*2d1272b8SAndroid Build Coastguard Worker
129*2d1272b8SAndroid Build Coastguard Worker if (unsigned ret = decompose (c, shortest, a)) {
130*2d1272b8SAndroid Build Coastguard Worker if (b) {
131*2d1272b8SAndroid Build Coastguard Worker output_char (buffer, b, b_glyph);
132*2d1272b8SAndroid Build Coastguard Worker return ret + 1;
133*2d1272b8SAndroid Build Coastguard Worker }
134*2d1272b8SAndroid Build Coastguard Worker return ret;
135*2d1272b8SAndroid Build Coastguard Worker }
136*2d1272b8SAndroid Build Coastguard Worker
137*2d1272b8SAndroid Build Coastguard Worker if (has_a) {
138*2d1272b8SAndroid Build Coastguard Worker output_char (buffer, a, a_glyph);
139*2d1272b8SAndroid Build Coastguard Worker if (likely (b)) {
140*2d1272b8SAndroid Build Coastguard Worker output_char (buffer, b, b_glyph);
141*2d1272b8SAndroid Build Coastguard Worker return 2;
142*2d1272b8SAndroid Build Coastguard Worker }
143*2d1272b8SAndroid Build Coastguard Worker return 1;
144*2d1272b8SAndroid Build Coastguard Worker }
145*2d1272b8SAndroid Build Coastguard Worker
146*2d1272b8SAndroid Build Coastguard Worker return 0;
147*2d1272b8SAndroid Build Coastguard Worker }
148*2d1272b8SAndroid Build Coastguard Worker
149*2d1272b8SAndroid Build Coastguard Worker static inline void
decompose_current_character(const hb_ot_shape_normalize_context_t * c,bool shortest)150*2d1272b8SAndroid Build Coastguard Worker decompose_current_character (const hb_ot_shape_normalize_context_t *c, bool shortest)
151*2d1272b8SAndroid Build Coastguard Worker {
152*2d1272b8SAndroid Build Coastguard Worker hb_buffer_t * const buffer = c->buffer;
153*2d1272b8SAndroid Build Coastguard Worker hb_codepoint_t u = buffer->cur().codepoint;
154*2d1272b8SAndroid Build Coastguard Worker hb_codepoint_t glyph = 0;
155*2d1272b8SAndroid Build Coastguard Worker
156*2d1272b8SAndroid Build Coastguard Worker if (shortest && c->font->get_nominal_glyph (u, &glyph, buffer->not_found))
157*2d1272b8SAndroid Build Coastguard Worker {
158*2d1272b8SAndroid Build Coastguard Worker next_char (buffer, glyph);
159*2d1272b8SAndroid Build Coastguard Worker return;
160*2d1272b8SAndroid Build Coastguard Worker }
161*2d1272b8SAndroid Build Coastguard Worker
162*2d1272b8SAndroid Build Coastguard Worker if (decompose (c, shortest, u))
163*2d1272b8SAndroid Build Coastguard Worker {
164*2d1272b8SAndroid Build Coastguard Worker skip_char (buffer);
165*2d1272b8SAndroid Build Coastguard Worker return;
166*2d1272b8SAndroid Build Coastguard Worker }
167*2d1272b8SAndroid Build Coastguard Worker
168*2d1272b8SAndroid Build Coastguard Worker if (!shortest && c->font->get_nominal_glyph (u, &glyph, buffer->not_found))
169*2d1272b8SAndroid Build Coastguard Worker {
170*2d1272b8SAndroid Build Coastguard Worker next_char (buffer, glyph);
171*2d1272b8SAndroid Build Coastguard Worker return;
172*2d1272b8SAndroid Build Coastguard Worker }
173*2d1272b8SAndroid Build Coastguard Worker
174*2d1272b8SAndroid Build Coastguard Worker if (_hb_glyph_info_is_unicode_space (&buffer->cur()))
175*2d1272b8SAndroid Build Coastguard Worker {
176*2d1272b8SAndroid Build Coastguard Worker hb_codepoint_t space_glyph;
177*2d1272b8SAndroid Build Coastguard Worker hb_unicode_funcs_t::space_t space_type = buffer->unicode->space_fallback_type (u);
178*2d1272b8SAndroid Build Coastguard Worker if (space_type != hb_unicode_funcs_t::NOT_SPACE &&
179*2d1272b8SAndroid Build Coastguard Worker (c->font->get_nominal_glyph (0x0020, &space_glyph) || (space_glyph = buffer->invisible)))
180*2d1272b8SAndroid Build Coastguard Worker {
181*2d1272b8SAndroid Build Coastguard Worker _hb_glyph_info_set_unicode_space_fallback_type (&buffer->cur(), space_type);
182*2d1272b8SAndroid Build Coastguard Worker next_char (buffer, space_glyph);
183*2d1272b8SAndroid Build Coastguard Worker buffer->scratch_flags |= HB_BUFFER_SCRATCH_FLAG_HAS_SPACE_FALLBACK;
184*2d1272b8SAndroid Build Coastguard Worker return;
185*2d1272b8SAndroid Build Coastguard Worker }
186*2d1272b8SAndroid Build Coastguard Worker }
187*2d1272b8SAndroid Build Coastguard Worker
188*2d1272b8SAndroid Build Coastguard Worker if (u == 0x2011u)
189*2d1272b8SAndroid Build Coastguard Worker {
190*2d1272b8SAndroid Build Coastguard Worker /* U+2011 is the only sensible character that is a no-break version of another character
191*2d1272b8SAndroid Build Coastguard Worker * and not a space. The space ones are handled already. Handle this lone one. */
192*2d1272b8SAndroid Build Coastguard Worker hb_codepoint_t other_glyph;
193*2d1272b8SAndroid Build Coastguard Worker if (c->font->get_nominal_glyph (0x2010u, &other_glyph))
194*2d1272b8SAndroid Build Coastguard Worker {
195*2d1272b8SAndroid Build Coastguard Worker next_char (buffer, other_glyph);
196*2d1272b8SAndroid Build Coastguard Worker return;
197*2d1272b8SAndroid Build Coastguard Worker }
198*2d1272b8SAndroid Build Coastguard Worker }
199*2d1272b8SAndroid Build Coastguard Worker
200*2d1272b8SAndroid Build Coastguard Worker next_char (buffer, glyph); /* glyph is initialized in earlier branches. */
201*2d1272b8SAndroid Build Coastguard Worker }
202*2d1272b8SAndroid Build Coastguard Worker
203*2d1272b8SAndroid Build Coastguard Worker static inline void
handle_variation_selector_cluster(const hb_ot_shape_normalize_context_t * c,unsigned int end,bool short_circuit HB_UNUSED)204*2d1272b8SAndroid Build Coastguard Worker handle_variation_selector_cluster (const hb_ot_shape_normalize_context_t *c,
205*2d1272b8SAndroid Build Coastguard Worker unsigned int end,
206*2d1272b8SAndroid Build Coastguard Worker bool short_circuit HB_UNUSED)
207*2d1272b8SAndroid Build Coastguard Worker {
208*2d1272b8SAndroid Build Coastguard Worker /* Currently if there's a variation-selector we give-up on normalization, it's just too hard. */
209*2d1272b8SAndroid Build Coastguard Worker hb_buffer_t * const buffer = c->buffer;
210*2d1272b8SAndroid Build Coastguard Worker hb_font_t * const font = c->font;
211*2d1272b8SAndroid Build Coastguard Worker for (; buffer->idx < end - 1 && buffer->successful;) {
212*2d1272b8SAndroid Build Coastguard Worker if (unlikely (buffer->unicode->is_variation_selector (buffer->cur(+1).codepoint))) {
213*2d1272b8SAndroid Build Coastguard Worker if (font->get_variation_glyph (buffer->cur().codepoint, buffer->cur(+1).codepoint, &buffer->cur().glyph_index()))
214*2d1272b8SAndroid Build Coastguard Worker {
215*2d1272b8SAndroid Build Coastguard Worker hb_codepoint_t unicode = buffer->cur().codepoint;
216*2d1272b8SAndroid Build Coastguard Worker (void) buffer->replace_glyphs (2, 1, &unicode);
217*2d1272b8SAndroid Build Coastguard Worker }
218*2d1272b8SAndroid Build Coastguard Worker else
219*2d1272b8SAndroid Build Coastguard Worker {
220*2d1272b8SAndroid Build Coastguard Worker /* Just pass on the two characters separately, let GSUB do its magic. */
221*2d1272b8SAndroid Build Coastguard Worker set_glyph (buffer->cur(), font);
222*2d1272b8SAndroid Build Coastguard Worker (void) buffer->next_glyph ();
223*2d1272b8SAndroid Build Coastguard Worker
224*2d1272b8SAndroid Build Coastguard Worker buffer->scratch_flags |= HB_BUFFER_SCRATCH_FLAG_HAS_VARIATION_SELECTOR_FALLBACK;
225*2d1272b8SAndroid Build Coastguard Worker _hb_glyph_info_set_variation_selector (&buffer->cur(), true);
226*2d1272b8SAndroid Build Coastguard Worker if (buffer->not_found_variation_selector != HB_CODEPOINT_INVALID)
227*2d1272b8SAndroid Build Coastguard Worker _hb_glyph_info_clear_default_ignorable (&buffer->cur());
228*2d1272b8SAndroid Build Coastguard Worker
229*2d1272b8SAndroid Build Coastguard Worker set_glyph (buffer->cur(), font);
230*2d1272b8SAndroid Build Coastguard Worker (void) buffer->next_glyph ();
231*2d1272b8SAndroid Build Coastguard Worker }
232*2d1272b8SAndroid Build Coastguard Worker /* Skip any further variation selectors. */
233*2d1272b8SAndroid Build Coastguard Worker while (buffer->idx < end &&
234*2d1272b8SAndroid Build Coastguard Worker buffer->successful &&
235*2d1272b8SAndroid Build Coastguard Worker unlikely (buffer->unicode->is_variation_selector (buffer->cur().codepoint)))
236*2d1272b8SAndroid Build Coastguard Worker {
237*2d1272b8SAndroid Build Coastguard Worker set_glyph (buffer->cur(), font);
238*2d1272b8SAndroid Build Coastguard Worker (void) buffer->next_glyph ();
239*2d1272b8SAndroid Build Coastguard Worker }
240*2d1272b8SAndroid Build Coastguard Worker }
241*2d1272b8SAndroid Build Coastguard Worker else
242*2d1272b8SAndroid Build Coastguard Worker {
243*2d1272b8SAndroid Build Coastguard Worker set_glyph (buffer->cur(), font);
244*2d1272b8SAndroid Build Coastguard Worker (void) buffer->next_glyph ();
245*2d1272b8SAndroid Build Coastguard Worker }
246*2d1272b8SAndroid Build Coastguard Worker }
247*2d1272b8SAndroid Build Coastguard Worker if (likely (buffer->idx < end))
248*2d1272b8SAndroid Build Coastguard Worker {
249*2d1272b8SAndroid Build Coastguard Worker set_glyph (buffer->cur(), font);
250*2d1272b8SAndroid Build Coastguard Worker (void) buffer->next_glyph ();
251*2d1272b8SAndroid Build Coastguard Worker }
252*2d1272b8SAndroid Build Coastguard Worker }
253*2d1272b8SAndroid Build Coastguard Worker
254*2d1272b8SAndroid Build Coastguard Worker static inline void
decompose_multi_char_cluster(const hb_ot_shape_normalize_context_t * c,unsigned int end,bool short_circuit)255*2d1272b8SAndroid Build Coastguard Worker decompose_multi_char_cluster (const hb_ot_shape_normalize_context_t *c, unsigned int end, bool short_circuit)
256*2d1272b8SAndroid Build Coastguard Worker {
257*2d1272b8SAndroid Build Coastguard Worker hb_buffer_t * const buffer = c->buffer;
258*2d1272b8SAndroid Build Coastguard Worker for (unsigned int i = buffer->idx; i < end && buffer->successful; i++)
259*2d1272b8SAndroid Build Coastguard Worker if (unlikely (buffer->unicode->is_variation_selector (buffer->info[i].codepoint))) {
260*2d1272b8SAndroid Build Coastguard Worker handle_variation_selector_cluster (c, end, short_circuit);
261*2d1272b8SAndroid Build Coastguard Worker return;
262*2d1272b8SAndroid Build Coastguard Worker }
263*2d1272b8SAndroid Build Coastguard Worker
264*2d1272b8SAndroid Build Coastguard Worker while (buffer->idx < end && buffer->successful)
265*2d1272b8SAndroid Build Coastguard Worker decompose_current_character (c, short_circuit);
266*2d1272b8SAndroid Build Coastguard Worker }
267*2d1272b8SAndroid Build Coastguard Worker
268*2d1272b8SAndroid Build Coastguard Worker
269*2d1272b8SAndroid Build Coastguard Worker static int
compare_combining_class(const hb_glyph_info_t * pa,const hb_glyph_info_t * pb)270*2d1272b8SAndroid Build Coastguard Worker compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb)
271*2d1272b8SAndroid Build Coastguard Worker {
272*2d1272b8SAndroid Build Coastguard Worker unsigned int a = _hb_glyph_info_get_modified_combining_class (pa);
273*2d1272b8SAndroid Build Coastguard Worker unsigned int b = _hb_glyph_info_get_modified_combining_class (pb);
274*2d1272b8SAndroid Build Coastguard Worker
275*2d1272b8SAndroid Build Coastguard Worker return a < b ? -1 : a == b ? 0 : +1;
276*2d1272b8SAndroid Build Coastguard Worker }
277*2d1272b8SAndroid Build Coastguard Worker
278*2d1272b8SAndroid Build Coastguard Worker
279*2d1272b8SAndroid Build Coastguard Worker void
_hb_ot_shape_normalize(const hb_ot_shape_plan_t * plan,hb_buffer_t * buffer,hb_font_t * font)280*2d1272b8SAndroid Build Coastguard Worker _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
281*2d1272b8SAndroid Build Coastguard Worker hb_buffer_t *buffer,
282*2d1272b8SAndroid Build Coastguard Worker hb_font_t *font)
283*2d1272b8SAndroid Build Coastguard Worker {
284*2d1272b8SAndroid Build Coastguard Worker if (unlikely (!buffer->len)) return;
285*2d1272b8SAndroid Build Coastguard Worker
286*2d1272b8SAndroid Build Coastguard Worker _hb_buffer_assert_unicode_vars (buffer);
287*2d1272b8SAndroid Build Coastguard Worker
288*2d1272b8SAndroid Build Coastguard Worker hb_ot_shape_normalization_mode_t mode = plan->shaper->normalization_preference;
289*2d1272b8SAndroid Build Coastguard Worker if (mode == HB_OT_SHAPE_NORMALIZATION_MODE_AUTO)
290*2d1272b8SAndroid Build Coastguard Worker {
291*2d1272b8SAndroid Build Coastguard Worker if (plan->has_gpos_mark)
292*2d1272b8SAndroid Build Coastguard Worker // https://github.com/harfbuzz/harfbuzz/issues/653#issuecomment-423905920
293*2d1272b8SAndroid Build Coastguard Worker //mode = HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED;
294*2d1272b8SAndroid Build Coastguard Worker mode = HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS;
295*2d1272b8SAndroid Build Coastguard Worker else
296*2d1272b8SAndroid Build Coastguard Worker mode = HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS;
297*2d1272b8SAndroid Build Coastguard Worker }
298*2d1272b8SAndroid Build Coastguard Worker
299*2d1272b8SAndroid Build Coastguard Worker hb_ot_shape_normalize_context_t c = {
300*2d1272b8SAndroid Build Coastguard Worker plan,
301*2d1272b8SAndroid Build Coastguard Worker buffer,
302*2d1272b8SAndroid Build Coastguard Worker font,
303*2d1272b8SAndroid Build Coastguard Worker buffer->unicode,
304*2d1272b8SAndroid Build Coastguard Worker plan->shaper->decompose ? plan->shaper->decompose : hb_ot_shape_normalize_context_t::decompose_unicode,
305*2d1272b8SAndroid Build Coastguard Worker plan->shaper->compose ? plan->shaper->compose : hb_ot_shape_normalize_context_t::compose_unicode
306*2d1272b8SAndroid Build Coastguard Worker };
307*2d1272b8SAndroid Build Coastguard Worker c.override_decompose_and_compose (plan->shaper->decompose, plan->shaper->compose);
308*2d1272b8SAndroid Build Coastguard Worker
309*2d1272b8SAndroid Build Coastguard Worker bool always_short_circuit = mode == HB_OT_SHAPE_NORMALIZATION_MODE_NONE;
310*2d1272b8SAndroid Build Coastguard Worker bool might_short_circuit = always_short_circuit ||
311*2d1272b8SAndroid Build Coastguard Worker (mode != HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED &&
312*2d1272b8SAndroid Build Coastguard Worker mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT);
313*2d1272b8SAndroid Build Coastguard Worker unsigned int count;
314*2d1272b8SAndroid Build Coastguard Worker
315*2d1272b8SAndroid Build Coastguard Worker /* We do a fairly straightforward yet custom normalization process in three
316*2d1272b8SAndroid Build Coastguard Worker * separate rounds: decompose, reorder, recompose (if desired). Currently
317*2d1272b8SAndroid Build Coastguard Worker * this makes two buffer swaps. We can make it faster by moving the last
318*2d1272b8SAndroid Build Coastguard Worker * two rounds into the inner loop for the first round, but it's more readable
319*2d1272b8SAndroid Build Coastguard Worker * this way. */
320*2d1272b8SAndroid Build Coastguard Worker
321*2d1272b8SAndroid Build Coastguard Worker
322*2d1272b8SAndroid Build Coastguard Worker /* First round, decompose */
323*2d1272b8SAndroid Build Coastguard Worker
324*2d1272b8SAndroid Build Coastguard Worker bool all_simple = true;
325*2d1272b8SAndroid Build Coastguard Worker {
326*2d1272b8SAndroid Build Coastguard Worker buffer->clear_output ();
327*2d1272b8SAndroid Build Coastguard Worker count = buffer->len;
328*2d1272b8SAndroid Build Coastguard Worker buffer->idx = 0;
329*2d1272b8SAndroid Build Coastguard Worker do
330*2d1272b8SAndroid Build Coastguard Worker {
331*2d1272b8SAndroid Build Coastguard Worker unsigned int end;
332*2d1272b8SAndroid Build Coastguard Worker for (end = buffer->idx + 1; end < count; end++)
333*2d1272b8SAndroid Build Coastguard Worker if (_hb_glyph_info_is_unicode_mark (&buffer->info[end]))
334*2d1272b8SAndroid Build Coastguard Worker break;
335*2d1272b8SAndroid Build Coastguard Worker
336*2d1272b8SAndroid Build Coastguard Worker if (end < count)
337*2d1272b8SAndroid Build Coastguard Worker end--; /* Leave one base for the marks to cluster with. */
338*2d1272b8SAndroid Build Coastguard Worker
339*2d1272b8SAndroid Build Coastguard Worker /* From idx to end are simple clusters. */
340*2d1272b8SAndroid Build Coastguard Worker if (might_short_circuit)
341*2d1272b8SAndroid Build Coastguard Worker {
342*2d1272b8SAndroid Build Coastguard Worker unsigned int done = font->get_nominal_glyphs (end - buffer->idx,
343*2d1272b8SAndroid Build Coastguard Worker &buffer->cur().codepoint,
344*2d1272b8SAndroid Build Coastguard Worker sizeof (buffer->info[0]),
345*2d1272b8SAndroid Build Coastguard Worker &buffer->cur().glyph_index(),
346*2d1272b8SAndroid Build Coastguard Worker sizeof (buffer->info[0]));
347*2d1272b8SAndroid Build Coastguard Worker if (unlikely (!buffer->next_glyphs (done))) break;
348*2d1272b8SAndroid Build Coastguard Worker }
349*2d1272b8SAndroid Build Coastguard Worker while (buffer->idx < end && buffer->successful)
350*2d1272b8SAndroid Build Coastguard Worker decompose_current_character (&c, might_short_circuit);
351*2d1272b8SAndroid Build Coastguard Worker
352*2d1272b8SAndroid Build Coastguard Worker if (buffer->idx == count || !buffer->successful)
353*2d1272b8SAndroid Build Coastguard Worker break;
354*2d1272b8SAndroid Build Coastguard Worker
355*2d1272b8SAndroid Build Coastguard Worker all_simple = false;
356*2d1272b8SAndroid Build Coastguard Worker
357*2d1272b8SAndroid Build Coastguard Worker /* Find all the marks now. */
358*2d1272b8SAndroid Build Coastguard Worker for (end = buffer->idx + 1; end < count; end++)
359*2d1272b8SAndroid Build Coastguard Worker if (!_hb_glyph_info_is_unicode_mark(&buffer->info[end]))
360*2d1272b8SAndroid Build Coastguard Worker break;
361*2d1272b8SAndroid Build Coastguard Worker
362*2d1272b8SAndroid Build Coastguard Worker /* idx to end is one non-simple cluster. */
363*2d1272b8SAndroid Build Coastguard Worker decompose_multi_char_cluster (&c, end, always_short_circuit);
364*2d1272b8SAndroid Build Coastguard Worker }
365*2d1272b8SAndroid Build Coastguard Worker while (buffer->idx < count && buffer->successful);
366*2d1272b8SAndroid Build Coastguard Worker buffer->sync ();
367*2d1272b8SAndroid Build Coastguard Worker }
368*2d1272b8SAndroid Build Coastguard Worker
369*2d1272b8SAndroid Build Coastguard Worker
370*2d1272b8SAndroid Build Coastguard Worker /* Second round, reorder (inplace) */
371*2d1272b8SAndroid Build Coastguard Worker
372*2d1272b8SAndroid Build Coastguard Worker if (!all_simple && buffer->message(font, "start reorder"))
373*2d1272b8SAndroid Build Coastguard Worker {
374*2d1272b8SAndroid Build Coastguard Worker count = buffer->len;
375*2d1272b8SAndroid Build Coastguard Worker hb_glyph_info_t *info = buffer->info;
376*2d1272b8SAndroid Build Coastguard Worker for (unsigned int i = 0; i < count; i++)
377*2d1272b8SAndroid Build Coastguard Worker {
378*2d1272b8SAndroid Build Coastguard Worker if (_hb_glyph_info_get_modified_combining_class (&info[i]) == 0)
379*2d1272b8SAndroid Build Coastguard Worker continue;
380*2d1272b8SAndroid Build Coastguard Worker
381*2d1272b8SAndroid Build Coastguard Worker unsigned int end;
382*2d1272b8SAndroid Build Coastguard Worker for (end = i + 1; end < count; end++)
383*2d1272b8SAndroid Build Coastguard Worker if (_hb_glyph_info_get_modified_combining_class (&info[end]) == 0)
384*2d1272b8SAndroid Build Coastguard Worker break;
385*2d1272b8SAndroid Build Coastguard Worker
386*2d1272b8SAndroid Build Coastguard Worker /* We are going to do a O(n^2). Only do this if the sequence is short. */
387*2d1272b8SAndroid Build Coastguard Worker if (end - i > HB_OT_SHAPE_MAX_COMBINING_MARKS) {
388*2d1272b8SAndroid Build Coastguard Worker i = end;
389*2d1272b8SAndroid Build Coastguard Worker continue;
390*2d1272b8SAndroid Build Coastguard Worker }
391*2d1272b8SAndroid Build Coastguard Worker
392*2d1272b8SAndroid Build Coastguard Worker buffer->sort (i, end, compare_combining_class);
393*2d1272b8SAndroid Build Coastguard Worker
394*2d1272b8SAndroid Build Coastguard Worker if (plan->shaper->reorder_marks)
395*2d1272b8SAndroid Build Coastguard Worker plan->shaper->reorder_marks (plan, buffer, i, end);
396*2d1272b8SAndroid Build Coastguard Worker
397*2d1272b8SAndroid Build Coastguard Worker i = end;
398*2d1272b8SAndroid Build Coastguard Worker }
399*2d1272b8SAndroid Build Coastguard Worker (void) buffer->message(font, "end reorder");
400*2d1272b8SAndroid Build Coastguard Worker }
401*2d1272b8SAndroid Build Coastguard Worker if (buffer->scratch_flags & HB_BUFFER_SCRATCH_FLAG_HAS_CGJ)
402*2d1272b8SAndroid Build Coastguard Worker {
403*2d1272b8SAndroid Build Coastguard Worker /* For all CGJ, check if it prevented any reordering at all.
404*2d1272b8SAndroid Build Coastguard Worker * If it did NOT, then make it skippable.
405*2d1272b8SAndroid Build Coastguard Worker * https://github.com/harfbuzz/harfbuzz/issues/554
406*2d1272b8SAndroid Build Coastguard Worker */
407*2d1272b8SAndroid Build Coastguard Worker unsigned count = buffer->len;
408*2d1272b8SAndroid Build Coastguard Worker hb_glyph_info_t *info = buffer->info;
409*2d1272b8SAndroid Build Coastguard Worker for (unsigned int i = 1; i + 1 < count; i++)
410*2d1272b8SAndroid Build Coastguard Worker if (info[i].codepoint == 0x034Fu/*CGJ*/ &&
411*2d1272b8SAndroid Build Coastguard Worker (info_cc(info[i+1]) == 0 || info_cc(info[i-1]) <= info_cc(info[i+1])))
412*2d1272b8SAndroid Build Coastguard Worker {
413*2d1272b8SAndroid Build Coastguard Worker _hb_glyph_info_unhide (&info[i]);
414*2d1272b8SAndroid Build Coastguard Worker }
415*2d1272b8SAndroid Build Coastguard Worker }
416*2d1272b8SAndroid Build Coastguard Worker
417*2d1272b8SAndroid Build Coastguard Worker
418*2d1272b8SAndroid Build Coastguard Worker /* Third round, recompose */
419*2d1272b8SAndroid Build Coastguard Worker
420*2d1272b8SAndroid Build Coastguard Worker if (!all_simple &&
421*2d1272b8SAndroid Build Coastguard Worker buffer->successful &&
422*2d1272b8SAndroid Build Coastguard Worker (mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS ||
423*2d1272b8SAndroid Build Coastguard Worker mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT))
424*2d1272b8SAndroid Build Coastguard Worker {
425*2d1272b8SAndroid Build Coastguard Worker /* As noted in the comment earlier, we don't try to combine
426*2d1272b8SAndroid Build Coastguard Worker * ccc=0 chars with their previous Starter. */
427*2d1272b8SAndroid Build Coastguard Worker
428*2d1272b8SAndroid Build Coastguard Worker buffer->clear_output ();
429*2d1272b8SAndroid Build Coastguard Worker count = buffer->len;
430*2d1272b8SAndroid Build Coastguard Worker unsigned int starter = 0;
431*2d1272b8SAndroid Build Coastguard Worker (void) buffer->next_glyph ();
432*2d1272b8SAndroid Build Coastguard Worker while (buffer->idx < count /* No need for: && buffer->successful */)
433*2d1272b8SAndroid Build Coastguard Worker {
434*2d1272b8SAndroid Build Coastguard Worker hb_codepoint_t composed, glyph;
435*2d1272b8SAndroid Build Coastguard Worker if (/* We don't try to compose a non-mark character with it's preceding starter.
436*2d1272b8SAndroid Build Coastguard Worker * This is both an optimization to avoid trying to compose every two neighboring
437*2d1272b8SAndroid Build Coastguard Worker * glyphs in most scripts AND a desired feature for Hangul. Apparently Hangul
438*2d1272b8SAndroid Build Coastguard Worker * fonts are not designed to mix-and-match pre-composed syllables and Jamo. */
439*2d1272b8SAndroid Build Coastguard Worker _hb_glyph_info_is_unicode_mark(&buffer->cur()))
440*2d1272b8SAndroid Build Coastguard Worker {
441*2d1272b8SAndroid Build Coastguard Worker if (/* If there's anything between the starter and this char, they should have CCC
442*2d1272b8SAndroid Build Coastguard Worker * smaller than this character's. */
443*2d1272b8SAndroid Build Coastguard Worker (starter == buffer->out_len - 1 ||
444*2d1272b8SAndroid Build Coastguard Worker info_cc (buffer->prev()) < info_cc (buffer->cur())) &&
445*2d1272b8SAndroid Build Coastguard Worker /* And compose. */
446*2d1272b8SAndroid Build Coastguard Worker c.compose (&c,
447*2d1272b8SAndroid Build Coastguard Worker buffer->out_info[starter].codepoint,
448*2d1272b8SAndroid Build Coastguard Worker buffer->cur().codepoint,
449*2d1272b8SAndroid Build Coastguard Worker &composed) &&
450*2d1272b8SAndroid Build Coastguard Worker /* And the font has glyph for the composite. */
451*2d1272b8SAndroid Build Coastguard Worker font->get_nominal_glyph (composed, &glyph))
452*2d1272b8SAndroid Build Coastguard Worker {
453*2d1272b8SAndroid Build Coastguard Worker /* Composes. */
454*2d1272b8SAndroid Build Coastguard Worker if (unlikely (!buffer->next_glyph ())) break; /* Copy to out-buffer. */
455*2d1272b8SAndroid Build Coastguard Worker buffer->merge_out_clusters (starter, buffer->out_len);
456*2d1272b8SAndroid Build Coastguard Worker buffer->out_len--; /* Remove the second composable. */
457*2d1272b8SAndroid Build Coastguard Worker /* Modify starter and carry on. */
458*2d1272b8SAndroid Build Coastguard Worker buffer->out_info[starter].codepoint = composed;
459*2d1272b8SAndroid Build Coastguard Worker buffer->out_info[starter].glyph_index() = glyph;
460*2d1272b8SAndroid Build Coastguard Worker _hb_glyph_info_set_unicode_props (&buffer->out_info[starter], buffer);
461*2d1272b8SAndroid Build Coastguard Worker
462*2d1272b8SAndroid Build Coastguard Worker continue;
463*2d1272b8SAndroid Build Coastguard Worker }
464*2d1272b8SAndroid Build Coastguard Worker }
465*2d1272b8SAndroid Build Coastguard Worker
466*2d1272b8SAndroid Build Coastguard Worker /* Blocked, or doesn't compose. */
467*2d1272b8SAndroid Build Coastguard Worker if (unlikely (!buffer->next_glyph ())) break;
468*2d1272b8SAndroid Build Coastguard Worker
469*2d1272b8SAndroid Build Coastguard Worker if (info_cc (buffer->prev()) == 0)
470*2d1272b8SAndroid Build Coastguard Worker starter = buffer->out_len - 1;
471*2d1272b8SAndroid Build Coastguard Worker }
472*2d1272b8SAndroid Build Coastguard Worker buffer->sync ();
473*2d1272b8SAndroid Build Coastguard Worker }
474*2d1272b8SAndroid Build Coastguard Worker }
475*2d1272b8SAndroid Build Coastguard Worker
476*2d1272b8SAndroid Build Coastguard Worker
477*2d1272b8SAndroid Build Coastguard Worker #endif
478