1*2d1272b8SAndroid Build Coastguard Worker /*
2*2d1272b8SAndroid Build Coastguard Worker * Copyright © 2022 Behdad Esfahbod
3*2d1272b8SAndroid Build Coastguard Worker *
4*2d1272b8SAndroid Build Coastguard Worker * This is part of HarfBuzz, a text shaping library.
5*2d1272b8SAndroid Build Coastguard Worker *
6*2d1272b8SAndroid Build Coastguard Worker * Permission is hereby granted, without written agreement and without
7*2d1272b8SAndroid Build Coastguard Worker * license or royalty fees, to use, copy, modify, and distribute this
8*2d1272b8SAndroid Build Coastguard Worker * software and its documentation for any purpose, provided that the
9*2d1272b8SAndroid Build Coastguard Worker * above copyright notice and the following two paragraphs appear in
10*2d1272b8SAndroid Build Coastguard Worker * all copies of this software.
11*2d1272b8SAndroid Build Coastguard Worker *
12*2d1272b8SAndroid Build Coastguard Worker * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
13*2d1272b8SAndroid Build Coastguard Worker * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
14*2d1272b8SAndroid Build Coastguard Worker * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
15*2d1272b8SAndroid Build Coastguard Worker * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
16*2d1272b8SAndroid Build Coastguard Worker * DAMAGE.
17*2d1272b8SAndroid Build Coastguard Worker *
18*2d1272b8SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
19*2d1272b8SAndroid Build Coastguard Worker * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
20*2d1272b8SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
21*2d1272b8SAndroid Build Coastguard Worker * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
22*2d1272b8SAndroid Build Coastguard Worker * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
23*2d1272b8SAndroid Build Coastguard Worker */
24*2d1272b8SAndroid Build Coastguard Worker
25*2d1272b8SAndroid Build Coastguard Worker #ifndef HB_FT_COLR_HH
26*2d1272b8SAndroid Build Coastguard Worker #define HB_FT_COLR_HH
27*2d1272b8SAndroid Build Coastguard Worker
28*2d1272b8SAndroid Build Coastguard Worker #include "hb.hh"
29*2d1272b8SAndroid Build Coastguard Worker
30*2d1272b8SAndroid Build Coastguard Worker #include "hb-paint-extents.hh"
31*2d1272b8SAndroid Build Coastguard Worker
32*2d1272b8SAndroid Build Coastguard Worker #include FT_COLOR_H
33*2d1272b8SAndroid Build Coastguard Worker
34*2d1272b8SAndroid Build Coastguard Worker
35*2d1272b8SAndroid Build Coastguard Worker static hb_paint_composite_mode_t
_hb_ft_paint_composite_mode(FT_Composite_Mode mode)36*2d1272b8SAndroid Build Coastguard Worker _hb_ft_paint_composite_mode (FT_Composite_Mode mode)
37*2d1272b8SAndroid Build Coastguard Worker {
38*2d1272b8SAndroid Build Coastguard Worker switch (mode)
39*2d1272b8SAndroid Build Coastguard Worker {
40*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_CLEAR: return HB_PAINT_COMPOSITE_MODE_CLEAR;
41*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_SRC: return HB_PAINT_COMPOSITE_MODE_SRC;
42*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_DEST: return HB_PAINT_COMPOSITE_MODE_DEST;
43*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_SRC_OVER: return HB_PAINT_COMPOSITE_MODE_SRC_OVER;
44*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_DEST_OVER: return HB_PAINT_COMPOSITE_MODE_DEST_OVER;
45*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_SRC_IN: return HB_PAINT_COMPOSITE_MODE_SRC_IN;
46*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_DEST_IN: return HB_PAINT_COMPOSITE_MODE_DEST_IN;
47*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_SRC_OUT: return HB_PAINT_COMPOSITE_MODE_SRC_OUT;
48*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_DEST_OUT: return HB_PAINT_COMPOSITE_MODE_DEST_OUT;
49*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_SRC_ATOP: return HB_PAINT_COMPOSITE_MODE_SRC_ATOP;
50*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_DEST_ATOP: return HB_PAINT_COMPOSITE_MODE_DEST_ATOP;
51*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_XOR: return HB_PAINT_COMPOSITE_MODE_XOR;
52*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_PLUS: return HB_PAINT_COMPOSITE_MODE_PLUS;
53*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_SCREEN: return HB_PAINT_COMPOSITE_MODE_SCREEN;
54*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_OVERLAY: return HB_PAINT_COMPOSITE_MODE_OVERLAY;
55*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_DARKEN: return HB_PAINT_COMPOSITE_MODE_DARKEN;
56*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_LIGHTEN: return HB_PAINT_COMPOSITE_MODE_LIGHTEN;
57*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_COLOR_DODGE: return HB_PAINT_COMPOSITE_MODE_COLOR_DODGE;
58*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_COLOR_BURN: return HB_PAINT_COMPOSITE_MODE_COLOR_BURN;
59*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_HARD_LIGHT: return HB_PAINT_COMPOSITE_MODE_HARD_LIGHT;
60*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_SOFT_LIGHT: return HB_PAINT_COMPOSITE_MODE_SOFT_LIGHT;
61*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_DIFFERENCE: return HB_PAINT_COMPOSITE_MODE_DIFFERENCE;
62*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_EXCLUSION: return HB_PAINT_COMPOSITE_MODE_EXCLUSION;
63*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_MULTIPLY: return HB_PAINT_COMPOSITE_MODE_MULTIPLY;
64*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_HSL_HUE: return HB_PAINT_COMPOSITE_MODE_HSL_HUE;
65*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_HSL_SATURATION: return HB_PAINT_COMPOSITE_MODE_HSL_SATURATION;
66*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_HSL_COLOR: return HB_PAINT_COMPOSITE_MODE_HSL_COLOR;
67*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_HSL_LUMINOSITY: return HB_PAINT_COMPOSITE_MODE_HSL_LUMINOSITY;
68*2d1272b8SAndroid Build Coastguard Worker
69*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_COMPOSITE_MAX: HB_FALLTHROUGH;
70*2d1272b8SAndroid Build Coastguard Worker default: return HB_PAINT_COMPOSITE_MODE_CLEAR;
71*2d1272b8SAndroid Build Coastguard Worker }
72*2d1272b8SAndroid Build Coastguard Worker }
73*2d1272b8SAndroid Build Coastguard Worker
74*2d1272b8SAndroid Build Coastguard Worker typedef struct hb_ft_paint_context_t hb_ft_paint_context_t;
75*2d1272b8SAndroid Build Coastguard Worker
76*2d1272b8SAndroid Build Coastguard Worker static void
77*2d1272b8SAndroid Build Coastguard Worker _hb_ft_paint (hb_ft_paint_context_t *c,
78*2d1272b8SAndroid Build Coastguard Worker FT_OpaquePaint opaque_paint);
79*2d1272b8SAndroid Build Coastguard Worker
80*2d1272b8SAndroid Build Coastguard Worker struct hb_ft_paint_context_t
81*2d1272b8SAndroid Build Coastguard Worker {
hb_ft_paint_context_thb_ft_paint_context_t82*2d1272b8SAndroid Build Coastguard Worker hb_ft_paint_context_t (const hb_ft_font_t *ft_font,
83*2d1272b8SAndroid Build Coastguard Worker hb_font_t *font,
84*2d1272b8SAndroid Build Coastguard Worker hb_paint_funcs_t *paint_funcs, void *paint_data,
85*2d1272b8SAndroid Build Coastguard Worker FT_Color *palette,
86*2d1272b8SAndroid Build Coastguard Worker unsigned palette_index,
87*2d1272b8SAndroid Build Coastguard Worker hb_color_t foreground) :
88*2d1272b8SAndroid Build Coastguard Worker ft_font (ft_font), font(font),
89*2d1272b8SAndroid Build Coastguard Worker funcs (paint_funcs), data (paint_data),
90*2d1272b8SAndroid Build Coastguard Worker palette (palette), palette_index (palette_index), foreground (foreground) {}
91*2d1272b8SAndroid Build Coastguard Worker
recursehb_ft_paint_context_t92*2d1272b8SAndroid Build Coastguard Worker void recurse (FT_OpaquePaint paint)
93*2d1272b8SAndroid Build Coastguard Worker {
94*2d1272b8SAndroid Build Coastguard Worker if (unlikely (depth_left <= 0 || edge_count <= 0)) return;
95*2d1272b8SAndroid Build Coastguard Worker depth_left--;
96*2d1272b8SAndroid Build Coastguard Worker edge_count--;
97*2d1272b8SAndroid Build Coastguard Worker _hb_ft_paint (this, paint);
98*2d1272b8SAndroid Build Coastguard Worker depth_left++;
99*2d1272b8SAndroid Build Coastguard Worker }
100*2d1272b8SAndroid Build Coastguard Worker
101*2d1272b8SAndroid Build Coastguard Worker const hb_ft_font_t *ft_font;
102*2d1272b8SAndroid Build Coastguard Worker hb_font_t *font;
103*2d1272b8SAndroid Build Coastguard Worker hb_paint_funcs_t *funcs;
104*2d1272b8SAndroid Build Coastguard Worker void *data;
105*2d1272b8SAndroid Build Coastguard Worker FT_Color *palette;
106*2d1272b8SAndroid Build Coastguard Worker unsigned palette_index;
107*2d1272b8SAndroid Build Coastguard Worker hb_color_t foreground;
108*2d1272b8SAndroid Build Coastguard Worker hb_map_t current_glyphs;
109*2d1272b8SAndroid Build Coastguard Worker hb_map_t current_layers;
110*2d1272b8SAndroid Build Coastguard Worker int depth_left = HB_MAX_NESTING_LEVEL;
111*2d1272b8SAndroid Build Coastguard Worker int edge_count = HB_MAX_GRAPH_EDGE_COUNT;
112*2d1272b8SAndroid Build Coastguard Worker };
113*2d1272b8SAndroid Build Coastguard Worker
114*2d1272b8SAndroid Build Coastguard Worker static unsigned
_hb_ft_color_line_get_color_stops(hb_color_line_t * color_line,void * color_line_data,unsigned int start,unsigned int * count,hb_color_stop_t * color_stops,void * user_data)115*2d1272b8SAndroid Build Coastguard Worker _hb_ft_color_line_get_color_stops (hb_color_line_t *color_line,
116*2d1272b8SAndroid Build Coastguard Worker void *color_line_data,
117*2d1272b8SAndroid Build Coastguard Worker unsigned int start,
118*2d1272b8SAndroid Build Coastguard Worker unsigned int *count,
119*2d1272b8SAndroid Build Coastguard Worker hb_color_stop_t *color_stops,
120*2d1272b8SAndroid Build Coastguard Worker void *user_data)
121*2d1272b8SAndroid Build Coastguard Worker {
122*2d1272b8SAndroid Build Coastguard Worker FT_ColorLine *cl = (FT_ColorLine *) color_line_data;
123*2d1272b8SAndroid Build Coastguard Worker hb_ft_paint_context_t *c = (hb_ft_paint_context_t *) user_data;
124*2d1272b8SAndroid Build Coastguard Worker
125*2d1272b8SAndroid Build Coastguard Worker if (count)
126*2d1272b8SAndroid Build Coastguard Worker {
127*2d1272b8SAndroid Build Coastguard Worker FT_ColorStop stop;
128*2d1272b8SAndroid Build Coastguard Worker unsigned wrote = 0;
129*2d1272b8SAndroid Build Coastguard Worker FT_ColorStopIterator iter = cl->color_stop_iterator;
130*2d1272b8SAndroid Build Coastguard Worker
131*2d1272b8SAndroid Build Coastguard Worker if (start >= cl->color_stop_iterator.num_color_stops)
132*2d1272b8SAndroid Build Coastguard Worker {
133*2d1272b8SAndroid Build Coastguard Worker *count = 0;
134*2d1272b8SAndroid Build Coastguard Worker return cl->color_stop_iterator.num_color_stops;
135*2d1272b8SAndroid Build Coastguard Worker }
136*2d1272b8SAndroid Build Coastguard Worker
137*2d1272b8SAndroid Build Coastguard Worker while (cl->color_stop_iterator.current_color_stop < start)
138*2d1272b8SAndroid Build Coastguard Worker FT_Get_Colorline_Stops(c->ft_font->ft_face,
139*2d1272b8SAndroid Build Coastguard Worker &stop,
140*2d1272b8SAndroid Build Coastguard Worker &cl->color_stop_iterator);
141*2d1272b8SAndroid Build Coastguard Worker
142*2d1272b8SAndroid Build Coastguard Worker while (count && *count &&
143*2d1272b8SAndroid Build Coastguard Worker FT_Get_Colorline_Stops(c->ft_font->ft_face,
144*2d1272b8SAndroid Build Coastguard Worker &stop,
145*2d1272b8SAndroid Build Coastguard Worker &cl->color_stop_iterator))
146*2d1272b8SAndroid Build Coastguard Worker {
147*2d1272b8SAndroid Build Coastguard Worker // https://github.com/harfbuzz/harfbuzz/issues/4013
148*2d1272b8SAndroid Build Coastguard Worker if (sizeof stop.stop_offset == 2)
149*2d1272b8SAndroid Build Coastguard Worker color_stops->offset = stop.stop_offset / 16384.f;
150*2d1272b8SAndroid Build Coastguard Worker else
151*2d1272b8SAndroid Build Coastguard Worker color_stops->offset = stop.stop_offset / 65536.f;
152*2d1272b8SAndroid Build Coastguard Worker
153*2d1272b8SAndroid Build Coastguard Worker color_stops->is_foreground = stop.color.palette_index == 0xFFFF;
154*2d1272b8SAndroid Build Coastguard Worker if (color_stops->is_foreground)
155*2d1272b8SAndroid Build Coastguard Worker color_stops->color = HB_COLOR (hb_color_get_blue (c->foreground),
156*2d1272b8SAndroid Build Coastguard Worker hb_color_get_green (c->foreground),
157*2d1272b8SAndroid Build Coastguard Worker hb_color_get_red (c->foreground),
158*2d1272b8SAndroid Build Coastguard Worker (hb_color_get_alpha (c->foreground) * stop.color.alpha) >> 14);
159*2d1272b8SAndroid Build Coastguard Worker else
160*2d1272b8SAndroid Build Coastguard Worker {
161*2d1272b8SAndroid Build Coastguard Worker hb_color_t color;
162*2d1272b8SAndroid Build Coastguard Worker if (c->funcs->custom_palette_color (c->data, stop.color.palette_index, &color))
163*2d1272b8SAndroid Build Coastguard Worker {
164*2d1272b8SAndroid Build Coastguard Worker color_stops->color = HB_COLOR (hb_color_get_blue (color),
165*2d1272b8SAndroid Build Coastguard Worker hb_color_get_green (color),
166*2d1272b8SAndroid Build Coastguard Worker hb_color_get_red (color),
167*2d1272b8SAndroid Build Coastguard Worker (hb_color_get_alpha (color) * stop.color.alpha) >> 14);
168*2d1272b8SAndroid Build Coastguard Worker }
169*2d1272b8SAndroid Build Coastguard Worker else
170*2d1272b8SAndroid Build Coastguard Worker {
171*2d1272b8SAndroid Build Coastguard Worker FT_Color ft_color = c->palette[stop.color.palette_index];
172*2d1272b8SAndroid Build Coastguard Worker color_stops->color = HB_COLOR (ft_color.blue,
173*2d1272b8SAndroid Build Coastguard Worker ft_color.green,
174*2d1272b8SAndroid Build Coastguard Worker ft_color.red,
175*2d1272b8SAndroid Build Coastguard Worker (ft_color.alpha * stop.color.alpha) >> 14);
176*2d1272b8SAndroid Build Coastguard Worker }
177*2d1272b8SAndroid Build Coastguard Worker }
178*2d1272b8SAndroid Build Coastguard Worker
179*2d1272b8SAndroid Build Coastguard Worker color_stops++;
180*2d1272b8SAndroid Build Coastguard Worker wrote++;
181*2d1272b8SAndroid Build Coastguard Worker }
182*2d1272b8SAndroid Build Coastguard Worker
183*2d1272b8SAndroid Build Coastguard Worker *count = wrote;
184*2d1272b8SAndroid Build Coastguard Worker
185*2d1272b8SAndroid Build Coastguard Worker // reset the iterator for next time
186*2d1272b8SAndroid Build Coastguard Worker cl->color_stop_iterator = iter;
187*2d1272b8SAndroid Build Coastguard Worker }
188*2d1272b8SAndroid Build Coastguard Worker
189*2d1272b8SAndroid Build Coastguard Worker return cl->color_stop_iterator.num_color_stops;
190*2d1272b8SAndroid Build Coastguard Worker }
191*2d1272b8SAndroid Build Coastguard Worker
192*2d1272b8SAndroid Build Coastguard Worker static hb_paint_extend_t
_hb_ft_color_line_get_extend(hb_color_line_t * color_line,void * color_line_data,void * user_data)193*2d1272b8SAndroid Build Coastguard Worker _hb_ft_color_line_get_extend (hb_color_line_t *color_line,
194*2d1272b8SAndroid Build Coastguard Worker void *color_line_data,
195*2d1272b8SAndroid Build Coastguard Worker void *user_data)
196*2d1272b8SAndroid Build Coastguard Worker {
197*2d1272b8SAndroid Build Coastguard Worker FT_ColorLine *c = (FT_ColorLine *) color_line_data;
198*2d1272b8SAndroid Build Coastguard Worker switch (c->extend)
199*2d1272b8SAndroid Build Coastguard Worker {
200*2d1272b8SAndroid Build Coastguard Worker default:
201*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINT_EXTEND_PAD: return HB_PAINT_EXTEND_PAD;
202*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINT_EXTEND_REPEAT: return HB_PAINT_EXTEND_REPEAT;
203*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINT_EXTEND_REFLECT: return HB_PAINT_EXTEND_REFLECT;
204*2d1272b8SAndroid Build Coastguard Worker }
205*2d1272b8SAndroid Build Coastguard Worker }
206*2d1272b8SAndroid Build Coastguard Worker
207*2d1272b8SAndroid Build Coastguard Worker void
_hb_ft_paint(hb_ft_paint_context_t * c,FT_OpaquePaint opaque_paint)208*2d1272b8SAndroid Build Coastguard Worker _hb_ft_paint (hb_ft_paint_context_t *c,
209*2d1272b8SAndroid Build Coastguard Worker FT_OpaquePaint opaque_paint)
210*2d1272b8SAndroid Build Coastguard Worker {
211*2d1272b8SAndroid Build Coastguard Worker FT_Face ft_face = c->ft_font->ft_face;
212*2d1272b8SAndroid Build Coastguard Worker FT_COLR_Paint paint;
213*2d1272b8SAndroid Build Coastguard Worker if (!FT_Get_Paint (ft_face, opaque_paint, &paint))
214*2d1272b8SAndroid Build Coastguard Worker return;
215*2d1272b8SAndroid Build Coastguard Worker
216*2d1272b8SAndroid Build Coastguard Worker switch (paint.format)
217*2d1272b8SAndroid Build Coastguard Worker {
218*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_COLR_LAYERS:
219*2d1272b8SAndroid Build Coastguard Worker {
220*2d1272b8SAndroid Build Coastguard Worker FT_OpaquePaint other_paint = {0};
221*2d1272b8SAndroid Build Coastguard Worker while (FT_Get_Paint_Layers (ft_face,
222*2d1272b8SAndroid Build Coastguard Worker &paint.u.colr_layers.layer_iterator,
223*2d1272b8SAndroid Build Coastguard Worker &other_paint))
224*2d1272b8SAndroid Build Coastguard Worker {
225*2d1272b8SAndroid Build Coastguard Worker unsigned i = paint.u.colr_layers.layer_iterator.layer;
226*2d1272b8SAndroid Build Coastguard Worker
227*2d1272b8SAndroid Build Coastguard Worker if (unlikely (c->current_layers.has (i)))
228*2d1272b8SAndroid Build Coastguard Worker continue;
229*2d1272b8SAndroid Build Coastguard Worker
230*2d1272b8SAndroid Build Coastguard Worker c->current_layers.add (i);
231*2d1272b8SAndroid Build Coastguard Worker
232*2d1272b8SAndroid Build Coastguard Worker c->funcs->push_group (c->data);
233*2d1272b8SAndroid Build Coastguard Worker c->recurse (other_paint);
234*2d1272b8SAndroid Build Coastguard Worker c->funcs->pop_group (c->data, HB_PAINT_COMPOSITE_MODE_SRC_OVER);
235*2d1272b8SAndroid Build Coastguard Worker
236*2d1272b8SAndroid Build Coastguard Worker c->current_layers.del (i);
237*2d1272b8SAndroid Build Coastguard Worker }
238*2d1272b8SAndroid Build Coastguard Worker }
239*2d1272b8SAndroid Build Coastguard Worker break;
240*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_SOLID:
241*2d1272b8SAndroid Build Coastguard Worker {
242*2d1272b8SAndroid Build Coastguard Worker bool is_foreground = paint.u.solid.color.palette_index == 0xFFFF;
243*2d1272b8SAndroid Build Coastguard Worker hb_color_t color;
244*2d1272b8SAndroid Build Coastguard Worker if (is_foreground)
245*2d1272b8SAndroid Build Coastguard Worker color = HB_COLOR (hb_color_get_blue (c->foreground),
246*2d1272b8SAndroid Build Coastguard Worker hb_color_get_green (c->foreground),
247*2d1272b8SAndroid Build Coastguard Worker hb_color_get_red (c->foreground),
248*2d1272b8SAndroid Build Coastguard Worker (hb_color_get_alpha (c->foreground) * paint.u.solid.color.alpha) >> 14);
249*2d1272b8SAndroid Build Coastguard Worker else
250*2d1272b8SAndroid Build Coastguard Worker {
251*2d1272b8SAndroid Build Coastguard Worker if (c->funcs->custom_palette_color (c->data, paint.u.solid.color.palette_index, &color))
252*2d1272b8SAndroid Build Coastguard Worker {
253*2d1272b8SAndroid Build Coastguard Worker color = HB_COLOR (hb_color_get_blue (color),
254*2d1272b8SAndroid Build Coastguard Worker hb_color_get_green (color),
255*2d1272b8SAndroid Build Coastguard Worker hb_color_get_red (color),
256*2d1272b8SAndroid Build Coastguard Worker (hb_color_get_alpha (color) * paint.u.solid.color.alpha) >> 14);
257*2d1272b8SAndroid Build Coastguard Worker }
258*2d1272b8SAndroid Build Coastguard Worker else
259*2d1272b8SAndroid Build Coastguard Worker {
260*2d1272b8SAndroid Build Coastguard Worker FT_Color ft_color = c->palette[paint.u.solid.color.palette_index];
261*2d1272b8SAndroid Build Coastguard Worker color = HB_COLOR (ft_color.blue,
262*2d1272b8SAndroid Build Coastguard Worker ft_color.green,
263*2d1272b8SAndroid Build Coastguard Worker ft_color.red,
264*2d1272b8SAndroid Build Coastguard Worker (ft_color.alpha * paint.u.solid.color.alpha) >> 14);
265*2d1272b8SAndroid Build Coastguard Worker }
266*2d1272b8SAndroid Build Coastguard Worker }
267*2d1272b8SAndroid Build Coastguard Worker c->funcs->color (c->data, is_foreground, color);
268*2d1272b8SAndroid Build Coastguard Worker }
269*2d1272b8SAndroid Build Coastguard Worker break;
270*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_LINEAR_GRADIENT:
271*2d1272b8SAndroid Build Coastguard Worker {
272*2d1272b8SAndroid Build Coastguard Worker hb_color_line_t cl = {
273*2d1272b8SAndroid Build Coastguard Worker &paint.u.linear_gradient.colorline,
274*2d1272b8SAndroid Build Coastguard Worker _hb_ft_color_line_get_color_stops, c,
275*2d1272b8SAndroid Build Coastguard Worker _hb_ft_color_line_get_extend, nullptr
276*2d1272b8SAndroid Build Coastguard Worker };
277*2d1272b8SAndroid Build Coastguard Worker
278*2d1272b8SAndroid Build Coastguard Worker c->funcs->linear_gradient (c->data, &cl,
279*2d1272b8SAndroid Build Coastguard Worker paint.u.linear_gradient.p0.x / 65536.f,
280*2d1272b8SAndroid Build Coastguard Worker paint.u.linear_gradient.p0.y / 65536.f,
281*2d1272b8SAndroid Build Coastguard Worker paint.u.linear_gradient.p1.x / 65536.f,
282*2d1272b8SAndroid Build Coastguard Worker paint.u.linear_gradient.p1.y / 65536.f,
283*2d1272b8SAndroid Build Coastguard Worker paint.u.linear_gradient.p2.x / 65536.f,
284*2d1272b8SAndroid Build Coastguard Worker paint.u.linear_gradient.p2.y / 65536.f);
285*2d1272b8SAndroid Build Coastguard Worker }
286*2d1272b8SAndroid Build Coastguard Worker break;
287*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_RADIAL_GRADIENT:
288*2d1272b8SAndroid Build Coastguard Worker {
289*2d1272b8SAndroid Build Coastguard Worker hb_color_line_t cl = {
290*2d1272b8SAndroid Build Coastguard Worker &paint.u.linear_gradient.colorline,
291*2d1272b8SAndroid Build Coastguard Worker _hb_ft_color_line_get_color_stops, c,
292*2d1272b8SAndroid Build Coastguard Worker _hb_ft_color_line_get_extend, nullptr
293*2d1272b8SAndroid Build Coastguard Worker };
294*2d1272b8SAndroid Build Coastguard Worker
295*2d1272b8SAndroid Build Coastguard Worker c->funcs->radial_gradient (c->data, &cl,
296*2d1272b8SAndroid Build Coastguard Worker paint.u.radial_gradient.c0.x / 65536.f,
297*2d1272b8SAndroid Build Coastguard Worker paint.u.radial_gradient.c0.y / 65536.f,
298*2d1272b8SAndroid Build Coastguard Worker paint.u.radial_gradient.r0 / 65536.f,
299*2d1272b8SAndroid Build Coastguard Worker paint.u.radial_gradient.c1.x / 65536.f,
300*2d1272b8SAndroid Build Coastguard Worker paint.u.radial_gradient.c1.y / 65536.f,
301*2d1272b8SAndroid Build Coastguard Worker paint.u.radial_gradient.r1 / 65536.f);
302*2d1272b8SAndroid Build Coastguard Worker }
303*2d1272b8SAndroid Build Coastguard Worker break;
304*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_SWEEP_GRADIENT:
305*2d1272b8SAndroid Build Coastguard Worker {
306*2d1272b8SAndroid Build Coastguard Worker hb_color_line_t cl = {
307*2d1272b8SAndroid Build Coastguard Worker &paint.u.linear_gradient.colorline,
308*2d1272b8SAndroid Build Coastguard Worker _hb_ft_color_line_get_color_stops, c,
309*2d1272b8SAndroid Build Coastguard Worker _hb_ft_color_line_get_extend, nullptr
310*2d1272b8SAndroid Build Coastguard Worker };
311*2d1272b8SAndroid Build Coastguard Worker
312*2d1272b8SAndroid Build Coastguard Worker c->funcs->sweep_gradient (c->data, &cl,
313*2d1272b8SAndroid Build Coastguard Worker paint.u.sweep_gradient.center.x / 65536.f,
314*2d1272b8SAndroid Build Coastguard Worker paint.u.sweep_gradient.center.y / 65536.f,
315*2d1272b8SAndroid Build Coastguard Worker (paint.u.sweep_gradient.start_angle / 65536.f + 1) * HB_PI,
316*2d1272b8SAndroid Build Coastguard Worker (paint.u.sweep_gradient.end_angle / 65536.f + 1) * HB_PI);
317*2d1272b8SAndroid Build Coastguard Worker }
318*2d1272b8SAndroid Build Coastguard Worker break;
319*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_GLYPH:
320*2d1272b8SAndroid Build Coastguard Worker {
321*2d1272b8SAndroid Build Coastguard Worker c->funcs->push_inverse_root_transform (c->data, c->font);
322*2d1272b8SAndroid Build Coastguard Worker c->ft_font->lock.unlock ();
323*2d1272b8SAndroid Build Coastguard Worker c->funcs->push_clip_glyph (c->data, paint.u.glyph.glyphID, c->font);
324*2d1272b8SAndroid Build Coastguard Worker c->ft_font->lock.lock ();
325*2d1272b8SAndroid Build Coastguard Worker c->funcs->push_root_transform (c->data, c->font);
326*2d1272b8SAndroid Build Coastguard Worker c->recurse (paint.u.glyph.paint);
327*2d1272b8SAndroid Build Coastguard Worker c->funcs->pop_transform (c->data);
328*2d1272b8SAndroid Build Coastguard Worker c->funcs->pop_clip (c->data);
329*2d1272b8SAndroid Build Coastguard Worker c->funcs->pop_transform (c->data);
330*2d1272b8SAndroid Build Coastguard Worker }
331*2d1272b8SAndroid Build Coastguard Worker break;
332*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_COLR_GLYPH:
333*2d1272b8SAndroid Build Coastguard Worker {
334*2d1272b8SAndroid Build Coastguard Worker hb_codepoint_t gid = paint.u.colr_glyph.glyphID;
335*2d1272b8SAndroid Build Coastguard Worker
336*2d1272b8SAndroid Build Coastguard Worker if (unlikely (c->current_glyphs.has (gid)))
337*2d1272b8SAndroid Build Coastguard Worker return;
338*2d1272b8SAndroid Build Coastguard Worker
339*2d1272b8SAndroid Build Coastguard Worker c->current_glyphs.add (gid);
340*2d1272b8SAndroid Build Coastguard Worker
341*2d1272b8SAndroid Build Coastguard Worker c->funcs->push_inverse_root_transform (c->data, c->font);
342*2d1272b8SAndroid Build Coastguard Worker c->ft_font->lock.unlock ();
343*2d1272b8SAndroid Build Coastguard Worker if (c->funcs->color_glyph (c->data, gid, c->font))
344*2d1272b8SAndroid Build Coastguard Worker {
345*2d1272b8SAndroid Build Coastguard Worker c->ft_font->lock.lock ();
346*2d1272b8SAndroid Build Coastguard Worker c->funcs->pop_transform (c->data);
347*2d1272b8SAndroid Build Coastguard Worker c->current_glyphs.del (gid);
348*2d1272b8SAndroid Build Coastguard Worker return;
349*2d1272b8SAndroid Build Coastguard Worker }
350*2d1272b8SAndroid Build Coastguard Worker c->ft_font->lock.lock ();
351*2d1272b8SAndroid Build Coastguard Worker c->funcs->pop_transform (c->data);
352*2d1272b8SAndroid Build Coastguard Worker
353*2d1272b8SAndroid Build Coastguard Worker FT_OpaquePaint other_paint = {0};
354*2d1272b8SAndroid Build Coastguard Worker if (FT_Get_Color_Glyph_Paint (ft_face, gid,
355*2d1272b8SAndroid Build Coastguard Worker FT_COLOR_NO_ROOT_TRANSFORM,
356*2d1272b8SAndroid Build Coastguard Worker &other_paint))
357*2d1272b8SAndroid Build Coastguard Worker {
358*2d1272b8SAndroid Build Coastguard Worker bool has_clip_box;
359*2d1272b8SAndroid Build Coastguard Worker FT_ClipBox clip_box;
360*2d1272b8SAndroid Build Coastguard Worker has_clip_box = FT_Get_Color_Glyph_ClipBox (ft_face, paint.u.colr_glyph.glyphID, &clip_box);
361*2d1272b8SAndroid Build Coastguard Worker
362*2d1272b8SAndroid Build Coastguard Worker if (has_clip_box)
363*2d1272b8SAndroid Build Coastguard Worker {
364*2d1272b8SAndroid Build Coastguard Worker /* The FreeType ClipBox is in scaled coordinates, whereas we need
365*2d1272b8SAndroid Build Coastguard Worker * unscaled clipbox here. Oh well...
366*2d1272b8SAndroid Build Coastguard Worker */
367*2d1272b8SAndroid Build Coastguard Worker
368*2d1272b8SAndroid Build Coastguard Worker float upem = c->font->face->get_upem ();
369*2d1272b8SAndroid Build Coastguard Worker float xscale = upem / (c->font->x_scale ? c->font->x_scale : upem);
370*2d1272b8SAndroid Build Coastguard Worker float yscale = upem / (c->font->y_scale ? c->font->y_scale : upem);
371*2d1272b8SAndroid Build Coastguard Worker
372*2d1272b8SAndroid Build Coastguard Worker c->funcs->push_clip_rectangle (c->data,
373*2d1272b8SAndroid Build Coastguard Worker clip_box.bottom_left.x * xscale,
374*2d1272b8SAndroid Build Coastguard Worker clip_box.bottom_left.y * yscale,
375*2d1272b8SAndroid Build Coastguard Worker clip_box.top_right.x * xscale,
376*2d1272b8SAndroid Build Coastguard Worker clip_box.top_right.y * yscale);
377*2d1272b8SAndroid Build Coastguard Worker }
378*2d1272b8SAndroid Build Coastguard Worker
379*2d1272b8SAndroid Build Coastguard Worker c->recurse (other_paint);
380*2d1272b8SAndroid Build Coastguard Worker
381*2d1272b8SAndroid Build Coastguard Worker if (has_clip_box)
382*2d1272b8SAndroid Build Coastguard Worker c->funcs->pop_clip (c->data);
383*2d1272b8SAndroid Build Coastguard Worker
384*2d1272b8SAndroid Build Coastguard Worker c->current_glyphs.del (gid);
385*2d1272b8SAndroid Build Coastguard Worker }
386*2d1272b8SAndroid Build Coastguard Worker }
387*2d1272b8SAndroid Build Coastguard Worker break;
388*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_TRANSFORM:
389*2d1272b8SAndroid Build Coastguard Worker {
390*2d1272b8SAndroid Build Coastguard Worker c->funcs->push_transform (c->data,
391*2d1272b8SAndroid Build Coastguard Worker paint.u.transform.affine.xx / 65536.f,
392*2d1272b8SAndroid Build Coastguard Worker paint.u.transform.affine.yx / 65536.f,
393*2d1272b8SAndroid Build Coastguard Worker paint.u.transform.affine.xy / 65536.f,
394*2d1272b8SAndroid Build Coastguard Worker paint.u.transform.affine.yy / 65536.f,
395*2d1272b8SAndroid Build Coastguard Worker paint.u.transform.affine.dx / 65536.f,
396*2d1272b8SAndroid Build Coastguard Worker paint.u.transform.affine.dy / 65536.f);
397*2d1272b8SAndroid Build Coastguard Worker c->recurse (paint.u.transform.paint);
398*2d1272b8SAndroid Build Coastguard Worker c->funcs->pop_transform (c->data);
399*2d1272b8SAndroid Build Coastguard Worker }
400*2d1272b8SAndroid Build Coastguard Worker break;
401*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_TRANSLATE:
402*2d1272b8SAndroid Build Coastguard Worker {
403*2d1272b8SAndroid Build Coastguard Worker float dx = paint.u.translate.dx / 65536.f;
404*2d1272b8SAndroid Build Coastguard Worker float dy = paint.u.translate.dy / 65536.f;
405*2d1272b8SAndroid Build Coastguard Worker
406*2d1272b8SAndroid Build Coastguard Worker bool p1 = c->funcs->push_translate (c->data, dx, dy);
407*2d1272b8SAndroid Build Coastguard Worker c->recurse (paint.u.translate.paint);
408*2d1272b8SAndroid Build Coastguard Worker if (p1) c->funcs->pop_transform (c->data);
409*2d1272b8SAndroid Build Coastguard Worker }
410*2d1272b8SAndroid Build Coastguard Worker break;
411*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_SCALE:
412*2d1272b8SAndroid Build Coastguard Worker {
413*2d1272b8SAndroid Build Coastguard Worker float dx = paint.u.scale.center_x / 65536.f;
414*2d1272b8SAndroid Build Coastguard Worker float dy = paint.u.scale.center_y / 65536.f;
415*2d1272b8SAndroid Build Coastguard Worker float sx = paint.u.scale.scale_x / 65536.f;
416*2d1272b8SAndroid Build Coastguard Worker float sy = paint.u.scale.scale_y / 65536.f;
417*2d1272b8SAndroid Build Coastguard Worker
418*2d1272b8SAndroid Build Coastguard Worker bool p1 = c->funcs->push_translate (c->data, +dx, +dy);
419*2d1272b8SAndroid Build Coastguard Worker bool p2 = c->funcs->push_scale (c->data, sx, sy);
420*2d1272b8SAndroid Build Coastguard Worker bool p3 = c->funcs->push_translate (c->data, -dx, -dy);
421*2d1272b8SAndroid Build Coastguard Worker c->recurse (paint.u.scale.paint);
422*2d1272b8SAndroid Build Coastguard Worker if (p3) c->funcs->pop_transform (c->data);
423*2d1272b8SAndroid Build Coastguard Worker if (p2) c->funcs->pop_transform (c->data);
424*2d1272b8SAndroid Build Coastguard Worker if (p1) c->funcs->pop_transform (c->data);
425*2d1272b8SAndroid Build Coastguard Worker }
426*2d1272b8SAndroid Build Coastguard Worker break;
427*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_ROTATE:
428*2d1272b8SAndroid Build Coastguard Worker {
429*2d1272b8SAndroid Build Coastguard Worker float dx = paint.u.rotate.center_x / 65536.f;
430*2d1272b8SAndroid Build Coastguard Worker float dy = paint.u.rotate.center_y / 65536.f;
431*2d1272b8SAndroid Build Coastguard Worker float a = paint.u.rotate.angle / 65536.f;
432*2d1272b8SAndroid Build Coastguard Worker
433*2d1272b8SAndroid Build Coastguard Worker bool p1 = c->funcs->push_translate (c->data, +dx, +dy);
434*2d1272b8SAndroid Build Coastguard Worker bool p2 = c->funcs->push_rotate (c->data, a);
435*2d1272b8SAndroid Build Coastguard Worker bool p3 = c->funcs->push_translate (c->data, -dx, -dy);
436*2d1272b8SAndroid Build Coastguard Worker c->recurse (paint.u.rotate.paint);
437*2d1272b8SAndroid Build Coastguard Worker if (p3) c->funcs->pop_transform (c->data);
438*2d1272b8SAndroid Build Coastguard Worker if (p2) c->funcs->pop_transform (c->data);
439*2d1272b8SAndroid Build Coastguard Worker if (p1) c->funcs->pop_transform (c->data);
440*2d1272b8SAndroid Build Coastguard Worker }
441*2d1272b8SAndroid Build Coastguard Worker break;
442*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_SKEW:
443*2d1272b8SAndroid Build Coastguard Worker {
444*2d1272b8SAndroid Build Coastguard Worker float dx = paint.u.skew.center_x / 65536.f;
445*2d1272b8SAndroid Build Coastguard Worker float dy = paint.u.skew.center_y / 65536.f;
446*2d1272b8SAndroid Build Coastguard Worker float sx = paint.u.skew.x_skew_angle / 65536.f;
447*2d1272b8SAndroid Build Coastguard Worker float sy = paint.u.skew.y_skew_angle / 65536.f;
448*2d1272b8SAndroid Build Coastguard Worker
449*2d1272b8SAndroid Build Coastguard Worker bool p1 = c->funcs->push_translate (c->data, +dx, +dy);
450*2d1272b8SAndroid Build Coastguard Worker bool p2 = c->funcs->push_skew (c->data, sx, sy);
451*2d1272b8SAndroid Build Coastguard Worker bool p3 = c->funcs->push_translate (c->data, -dx, -dy);
452*2d1272b8SAndroid Build Coastguard Worker c->recurse (paint.u.skew.paint);
453*2d1272b8SAndroid Build Coastguard Worker if (p3) c->funcs->pop_transform (c->data);
454*2d1272b8SAndroid Build Coastguard Worker if (p2) c->funcs->pop_transform (c->data);
455*2d1272b8SAndroid Build Coastguard Worker if (p1) c->funcs->pop_transform (c->data);
456*2d1272b8SAndroid Build Coastguard Worker }
457*2d1272b8SAndroid Build Coastguard Worker break;
458*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_COMPOSITE:
459*2d1272b8SAndroid Build Coastguard Worker {
460*2d1272b8SAndroid Build Coastguard Worker c->recurse (paint.u.composite.backdrop_paint);
461*2d1272b8SAndroid Build Coastguard Worker c->funcs->push_group (c->data);
462*2d1272b8SAndroid Build Coastguard Worker c->recurse (paint.u.composite.source_paint);
463*2d1272b8SAndroid Build Coastguard Worker c->funcs->pop_group (c->data, _hb_ft_paint_composite_mode (paint.u.composite.composite_mode));
464*2d1272b8SAndroid Build Coastguard Worker }
465*2d1272b8SAndroid Build Coastguard Worker break;
466*2d1272b8SAndroid Build Coastguard Worker
467*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINT_FORMAT_MAX: break;
468*2d1272b8SAndroid Build Coastguard Worker default: HB_FALLTHROUGH;
469*2d1272b8SAndroid Build Coastguard Worker case FT_COLR_PAINTFORMAT_UNSUPPORTED: break;
470*2d1272b8SAndroid Build Coastguard Worker }
471*2d1272b8SAndroid Build Coastguard Worker }
472*2d1272b8SAndroid Build Coastguard Worker
473*2d1272b8SAndroid Build Coastguard Worker
474*2d1272b8SAndroid Build Coastguard Worker static bool
hb_ft_paint_glyph_colr(hb_font_t * font,void * font_data,hb_codepoint_t gid,hb_paint_funcs_t * paint_funcs,void * paint_data,unsigned int palette_index,hb_color_t foreground,void * user_data)475*2d1272b8SAndroid Build Coastguard Worker hb_ft_paint_glyph_colr (hb_font_t *font,
476*2d1272b8SAndroid Build Coastguard Worker void *font_data,
477*2d1272b8SAndroid Build Coastguard Worker hb_codepoint_t gid,
478*2d1272b8SAndroid Build Coastguard Worker hb_paint_funcs_t *paint_funcs, void *paint_data,
479*2d1272b8SAndroid Build Coastguard Worker unsigned int palette_index,
480*2d1272b8SAndroid Build Coastguard Worker hb_color_t foreground,
481*2d1272b8SAndroid Build Coastguard Worker void *user_data)
482*2d1272b8SAndroid Build Coastguard Worker {
483*2d1272b8SAndroid Build Coastguard Worker const hb_ft_font_t *ft_font = (const hb_ft_font_t *) font_data;
484*2d1272b8SAndroid Build Coastguard Worker FT_Face ft_face = ft_font->ft_face;
485*2d1272b8SAndroid Build Coastguard Worker
486*2d1272b8SAndroid Build Coastguard Worker /* Face is locked. */
487*2d1272b8SAndroid Build Coastguard Worker
488*2d1272b8SAndroid Build Coastguard Worker FT_Error error;
489*2d1272b8SAndroid Build Coastguard Worker FT_Color* palette;
490*2d1272b8SAndroid Build Coastguard Worker FT_LayerIterator iterator;
491*2d1272b8SAndroid Build Coastguard Worker
492*2d1272b8SAndroid Build Coastguard Worker FT_Bool have_layers;
493*2d1272b8SAndroid Build Coastguard Worker FT_UInt layer_glyph_index;
494*2d1272b8SAndroid Build Coastguard Worker FT_UInt layer_color_index;
495*2d1272b8SAndroid Build Coastguard Worker
496*2d1272b8SAndroid Build Coastguard Worker error = FT_Palette_Select(ft_face, palette_index, &palette);
497*2d1272b8SAndroid Build Coastguard Worker if (error)
498*2d1272b8SAndroid Build Coastguard Worker palette = NULL;
499*2d1272b8SAndroid Build Coastguard Worker
500*2d1272b8SAndroid Build Coastguard Worker /* COLRv1 */
501*2d1272b8SAndroid Build Coastguard Worker FT_OpaquePaint paint = {0};
502*2d1272b8SAndroid Build Coastguard Worker if (FT_Get_Color_Glyph_Paint (ft_face, gid,
503*2d1272b8SAndroid Build Coastguard Worker FT_COLOR_NO_ROOT_TRANSFORM,
504*2d1272b8SAndroid Build Coastguard Worker &paint))
505*2d1272b8SAndroid Build Coastguard Worker {
506*2d1272b8SAndroid Build Coastguard Worker hb_ft_paint_context_t c (ft_font, font,
507*2d1272b8SAndroid Build Coastguard Worker paint_funcs, paint_data,
508*2d1272b8SAndroid Build Coastguard Worker palette, palette_index, foreground);
509*2d1272b8SAndroid Build Coastguard Worker c.current_glyphs.add (gid);
510*2d1272b8SAndroid Build Coastguard Worker
511*2d1272b8SAndroid Build Coastguard Worker bool is_bounded = true;
512*2d1272b8SAndroid Build Coastguard Worker FT_ClipBox clip_box;
513*2d1272b8SAndroid Build Coastguard Worker if (FT_Get_Color_Glyph_ClipBox (ft_face, gid, &clip_box))
514*2d1272b8SAndroid Build Coastguard Worker {
515*2d1272b8SAndroid Build Coastguard Worker c.funcs->push_clip_rectangle (c.data,
516*2d1272b8SAndroid Build Coastguard Worker clip_box.bottom_left.x +
517*2d1272b8SAndroid Build Coastguard Worker roundf (hb_min (font->slant_xy * clip_box.bottom_left.y,
518*2d1272b8SAndroid Build Coastguard Worker font->slant_xy * clip_box.top_left.y)),
519*2d1272b8SAndroid Build Coastguard Worker clip_box.bottom_left.y,
520*2d1272b8SAndroid Build Coastguard Worker clip_box.top_right.x +
521*2d1272b8SAndroid Build Coastguard Worker roundf (hb_max (font->slant_xy * clip_box.bottom_right.y,
522*2d1272b8SAndroid Build Coastguard Worker font->slant_xy * clip_box.top_right.y)),
523*2d1272b8SAndroid Build Coastguard Worker clip_box.top_right.y);
524*2d1272b8SAndroid Build Coastguard Worker }
525*2d1272b8SAndroid Build Coastguard Worker else
526*2d1272b8SAndroid Build Coastguard Worker {
527*2d1272b8SAndroid Build Coastguard Worker
528*2d1272b8SAndroid Build Coastguard Worker auto *extents_funcs = hb_paint_extents_get_funcs ();
529*2d1272b8SAndroid Build Coastguard Worker hb_paint_extents_context_t extents_data;
530*2d1272b8SAndroid Build Coastguard Worker hb_ft_paint_context_t ce (ft_font, font,
531*2d1272b8SAndroid Build Coastguard Worker extents_funcs, &extents_data,
532*2d1272b8SAndroid Build Coastguard Worker palette, palette_index, foreground);
533*2d1272b8SAndroid Build Coastguard Worker ce.current_glyphs.add (gid);
534*2d1272b8SAndroid Build Coastguard Worker ce.funcs->push_root_transform (ce.data, font);
535*2d1272b8SAndroid Build Coastguard Worker ce.recurse (paint);
536*2d1272b8SAndroid Build Coastguard Worker ce.funcs->pop_transform (ce.data);
537*2d1272b8SAndroid Build Coastguard Worker hb_extents_t extents = extents_data.get_extents ();
538*2d1272b8SAndroid Build Coastguard Worker is_bounded = extents_data.is_bounded ();
539*2d1272b8SAndroid Build Coastguard Worker
540*2d1272b8SAndroid Build Coastguard Worker c.funcs->push_clip_rectangle (c.data,
541*2d1272b8SAndroid Build Coastguard Worker extents.xmin,
542*2d1272b8SAndroid Build Coastguard Worker extents.ymin,
543*2d1272b8SAndroid Build Coastguard Worker extents.xmax,
544*2d1272b8SAndroid Build Coastguard Worker extents.ymax);
545*2d1272b8SAndroid Build Coastguard Worker }
546*2d1272b8SAndroid Build Coastguard Worker
547*2d1272b8SAndroid Build Coastguard Worker c.funcs->push_root_transform (c.data, font);
548*2d1272b8SAndroid Build Coastguard Worker
549*2d1272b8SAndroid Build Coastguard Worker if (is_bounded)
550*2d1272b8SAndroid Build Coastguard Worker c.recurse (paint);
551*2d1272b8SAndroid Build Coastguard Worker
552*2d1272b8SAndroid Build Coastguard Worker c.funcs->pop_transform (c.data);
553*2d1272b8SAndroid Build Coastguard Worker c.funcs->pop_clip (c.data);
554*2d1272b8SAndroid Build Coastguard Worker
555*2d1272b8SAndroid Build Coastguard Worker return true;
556*2d1272b8SAndroid Build Coastguard Worker }
557*2d1272b8SAndroid Build Coastguard Worker
558*2d1272b8SAndroid Build Coastguard Worker /* COLRv0 */
559*2d1272b8SAndroid Build Coastguard Worker iterator.p = NULL;
560*2d1272b8SAndroid Build Coastguard Worker have_layers = FT_Get_Color_Glyph_Layer(ft_face,
561*2d1272b8SAndroid Build Coastguard Worker gid,
562*2d1272b8SAndroid Build Coastguard Worker &layer_glyph_index,
563*2d1272b8SAndroid Build Coastguard Worker &layer_color_index,
564*2d1272b8SAndroid Build Coastguard Worker &iterator);
565*2d1272b8SAndroid Build Coastguard Worker
566*2d1272b8SAndroid Build Coastguard Worker if (palette && have_layers)
567*2d1272b8SAndroid Build Coastguard Worker {
568*2d1272b8SAndroid Build Coastguard Worker do
569*2d1272b8SAndroid Build Coastguard Worker {
570*2d1272b8SAndroid Build Coastguard Worker hb_bool_t is_foreground = true;
571*2d1272b8SAndroid Build Coastguard Worker hb_color_t color = foreground;
572*2d1272b8SAndroid Build Coastguard Worker
573*2d1272b8SAndroid Build Coastguard Worker if ( layer_color_index != 0xFFFF )
574*2d1272b8SAndroid Build Coastguard Worker {
575*2d1272b8SAndroid Build Coastguard Worker FT_Color layer_color = palette[layer_color_index];
576*2d1272b8SAndroid Build Coastguard Worker color = HB_COLOR (layer_color.blue,
577*2d1272b8SAndroid Build Coastguard Worker layer_color.green,
578*2d1272b8SAndroid Build Coastguard Worker layer_color.red,
579*2d1272b8SAndroid Build Coastguard Worker layer_color.alpha);
580*2d1272b8SAndroid Build Coastguard Worker is_foreground = false;
581*2d1272b8SAndroid Build Coastguard Worker }
582*2d1272b8SAndroid Build Coastguard Worker
583*2d1272b8SAndroid Build Coastguard Worker ft_font->lock.unlock ();
584*2d1272b8SAndroid Build Coastguard Worker paint_funcs->push_clip_glyph (paint_data, layer_glyph_index, font);
585*2d1272b8SAndroid Build Coastguard Worker ft_font->lock.lock ();
586*2d1272b8SAndroid Build Coastguard Worker paint_funcs->color (paint_data, is_foreground, color);
587*2d1272b8SAndroid Build Coastguard Worker paint_funcs->pop_clip (paint_data);
588*2d1272b8SAndroid Build Coastguard Worker
589*2d1272b8SAndroid Build Coastguard Worker } while (FT_Get_Color_Glyph_Layer(ft_face,
590*2d1272b8SAndroid Build Coastguard Worker gid,
591*2d1272b8SAndroid Build Coastguard Worker &layer_glyph_index,
592*2d1272b8SAndroid Build Coastguard Worker &layer_color_index,
593*2d1272b8SAndroid Build Coastguard Worker &iterator));
594*2d1272b8SAndroid Build Coastguard Worker return true;
595*2d1272b8SAndroid Build Coastguard Worker }
596*2d1272b8SAndroid Build Coastguard Worker
597*2d1272b8SAndroid Build Coastguard Worker return false;
598*2d1272b8SAndroid Build Coastguard Worker }
599*2d1272b8SAndroid Build Coastguard Worker
600*2d1272b8SAndroid Build Coastguard Worker
601*2d1272b8SAndroid Build Coastguard Worker #endif /* HB_FT_COLR_HH */
602