1*cc02d7e2SAndroid Build Coastguard Worker // 2*cc02d7e2SAndroid Build Coastguard Worker // 3*cc02d7e2SAndroid Build Coastguard Worker // Copyright 2015 gRPC authors. 4*cc02d7e2SAndroid Build Coastguard Worker // 5*cc02d7e2SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License"); 6*cc02d7e2SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License. 7*cc02d7e2SAndroid Build Coastguard Worker // You may obtain a copy of the License at 8*cc02d7e2SAndroid Build Coastguard Worker // 9*cc02d7e2SAndroid Build Coastguard Worker // http://www.apache.org/licenses/LICENSE-2.0 10*cc02d7e2SAndroid Build Coastguard Worker // 11*cc02d7e2SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software 12*cc02d7e2SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS, 13*cc02d7e2SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14*cc02d7e2SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and 15*cc02d7e2SAndroid Build Coastguard Worker // limitations under the License. 16*cc02d7e2SAndroid Build Coastguard Worker // 17*cc02d7e2SAndroid Build Coastguard Worker // 18*cc02d7e2SAndroid Build Coastguard Worker 19*cc02d7e2SAndroid Build Coastguard Worker /// A completion queue implements a concurrent producer-consumer queue, with 20*cc02d7e2SAndroid Build Coastguard Worker /// two main API-exposed methods: \a Next and \a AsyncNext. These 21*cc02d7e2SAndroid Build Coastguard Worker /// methods are the essential component of the gRPC C++ asynchronous API. 22*cc02d7e2SAndroid Build Coastguard Worker /// There is also a \a Shutdown method to indicate that a given completion queue 23*cc02d7e2SAndroid Build Coastguard Worker /// will no longer have regular events. This must be called before the 24*cc02d7e2SAndroid Build Coastguard Worker /// completion queue is destroyed. 25*cc02d7e2SAndroid Build Coastguard Worker /// All completion queue APIs are thread-safe and may be used concurrently with 26*cc02d7e2SAndroid Build Coastguard Worker /// any other completion queue API invocation; it is acceptable to have 27*cc02d7e2SAndroid Build Coastguard Worker /// multiple threads calling \a Next or \a AsyncNext on the same or different 28*cc02d7e2SAndroid Build Coastguard Worker /// completion queues, or to call these methods concurrently with a \a Shutdown 29*cc02d7e2SAndroid Build Coastguard Worker /// elsewhere. 30*cc02d7e2SAndroid Build Coastguard Worker /// \remark{All other API calls on completion queue should be completed before 31*cc02d7e2SAndroid Build Coastguard Worker /// a completion queue destructor is called.} 32*cc02d7e2SAndroid Build Coastguard Worker #ifndef GRPCPP_COMPLETION_QUEUE_H 33*cc02d7e2SAndroid Build Coastguard Worker #define GRPCPP_COMPLETION_QUEUE_H 34*cc02d7e2SAndroid Build Coastguard Worker 35*cc02d7e2SAndroid Build Coastguard Worker #include <list> 36*cc02d7e2SAndroid Build Coastguard Worker 37*cc02d7e2SAndroid Build Coastguard Worker #include <grpc/grpc.h> 38*cc02d7e2SAndroid Build Coastguard Worker #include <grpc/support/atm.h> 39*cc02d7e2SAndroid Build Coastguard Worker #include <grpc/support/log.h> 40*cc02d7e2SAndroid Build Coastguard Worker #include <grpc/support/time.h> 41*cc02d7e2SAndroid Build Coastguard Worker #include <grpcpp/impl/codegen/rpc_service_method.h> 42*cc02d7e2SAndroid Build Coastguard Worker #include <grpcpp/impl/codegen/status.h> 43*cc02d7e2SAndroid Build Coastguard Worker #include <grpcpp/impl/codegen/sync.h> 44*cc02d7e2SAndroid Build Coastguard Worker #include <grpcpp/impl/codegen/time.h> 45*cc02d7e2SAndroid Build Coastguard Worker #include <grpcpp/impl/completion_queue_tag.h> 46*cc02d7e2SAndroid Build Coastguard Worker #include <grpcpp/impl/grpc_library.h> 47*cc02d7e2SAndroid Build Coastguard Worker #include <grpcpp/impl/sync.h> 48*cc02d7e2SAndroid Build Coastguard Worker 49*cc02d7e2SAndroid Build Coastguard Worker struct grpc_completion_queue; 50*cc02d7e2SAndroid Build Coastguard Worker 51*cc02d7e2SAndroid Build Coastguard Worker namespace grpc { 52*cc02d7e2SAndroid Build Coastguard Worker template <class R> 53*cc02d7e2SAndroid Build Coastguard Worker class ClientReader; 54*cc02d7e2SAndroid Build Coastguard Worker template <class W> 55*cc02d7e2SAndroid Build Coastguard Worker class ClientWriter; 56*cc02d7e2SAndroid Build Coastguard Worker template <class W, class R> 57*cc02d7e2SAndroid Build Coastguard Worker class ClientReaderWriter; 58*cc02d7e2SAndroid Build Coastguard Worker template <class R> 59*cc02d7e2SAndroid Build Coastguard Worker class ServerReader; 60*cc02d7e2SAndroid Build Coastguard Worker template <class W> 61*cc02d7e2SAndroid Build Coastguard Worker class ServerWriter; 62*cc02d7e2SAndroid Build Coastguard Worker namespace internal { 63*cc02d7e2SAndroid Build Coastguard Worker template <class W, class R> 64*cc02d7e2SAndroid Build Coastguard Worker class ServerReaderWriterBody; 65*cc02d7e2SAndroid Build Coastguard Worker 66*cc02d7e2SAndroid Build Coastguard Worker template <class ResponseType> 67*cc02d7e2SAndroid Build Coastguard Worker void UnaryRunHandlerHelper( 68*cc02d7e2SAndroid Build Coastguard Worker const grpc::internal::MethodHandler::HandlerParameter&, ResponseType*, 69*cc02d7e2SAndroid Build Coastguard Worker grpc::Status&); 70*cc02d7e2SAndroid Build Coastguard Worker template <class ServiceType, class RequestType, class ResponseType, 71*cc02d7e2SAndroid Build Coastguard Worker class BaseRequestType, class BaseResponseType> 72*cc02d7e2SAndroid Build Coastguard Worker class RpcMethodHandler; 73*cc02d7e2SAndroid Build Coastguard Worker template <class ServiceType, class RequestType, class ResponseType> 74*cc02d7e2SAndroid Build Coastguard Worker class ClientStreamingHandler; 75*cc02d7e2SAndroid Build Coastguard Worker template <class ServiceType, class RequestType, class ResponseType> 76*cc02d7e2SAndroid Build Coastguard Worker class ServerStreamingHandler; 77*cc02d7e2SAndroid Build Coastguard Worker template <class Streamer, bool WriteNeeded> 78*cc02d7e2SAndroid Build Coastguard Worker class TemplatedBidiStreamingHandler; 79*cc02d7e2SAndroid Build Coastguard Worker template <grpc::StatusCode code> 80*cc02d7e2SAndroid Build Coastguard Worker class ErrorMethodHandler; 81*cc02d7e2SAndroid Build Coastguard Worker } // namespace internal 82*cc02d7e2SAndroid Build Coastguard Worker 83*cc02d7e2SAndroid Build Coastguard Worker class Channel; 84*cc02d7e2SAndroid Build Coastguard Worker class ChannelInterface; 85*cc02d7e2SAndroid Build Coastguard Worker class Server; 86*cc02d7e2SAndroid Build Coastguard Worker class ServerBuilder; 87*cc02d7e2SAndroid Build Coastguard Worker class ServerContextBase; 88*cc02d7e2SAndroid Build Coastguard Worker class ServerInterface; 89*cc02d7e2SAndroid Build Coastguard Worker 90*cc02d7e2SAndroid Build Coastguard Worker namespace internal { 91*cc02d7e2SAndroid Build Coastguard Worker class CompletionQueueTag; 92*cc02d7e2SAndroid Build Coastguard Worker class RpcMethod; 93*cc02d7e2SAndroid Build Coastguard Worker template <class InputMessage, class OutputMessage> 94*cc02d7e2SAndroid Build Coastguard Worker class BlockingUnaryCallImpl; 95*cc02d7e2SAndroid Build Coastguard Worker template <class Op1, class Op2, class Op3, class Op4, class Op5, class Op6> 96*cc02d7e2SAndroid Build Coastguard Worker class CallOpSet; 97*cc02d7e2SAndroid Build Coastguard Worker } // namespace internal 98*cc02d7e2SAndroid Build Coastguard Worker 99*cc02d7e2SAndroid Build Coastguard Worker /// A thin wrapper around \ref grpc_completion_queue (see \ref 100*cc02d7e2SAndroid Build Coastguard Worker /// src/core/lib/surface/completion_queue.h). 101*cc02d7e2SAndroid Build Coastguard Worker /// See \ref doc/cpp/perf_notes.md for notes on best practices for high 102*cc02d7e2SAndroid Build Coastguard Worker /// performance servers. 103*cc02d7e2SAndroid Build Coastguard Worker class CompletionQueue : private grpc::internal::GrpcLibrary { 104*cc02d7e2SAndroid Build Coastguard Worker public: 105*cc02d7e2SAndroid Build Coastguard Worker /// Default constructor. Implicitly creates a \a grpc_completion_queue 106*cc02d7e2SAndroid Build Coastguard Worker /// instance. CompletionQueue()107*cc02d7e2SAndroid Build Coastguard Worker CompletionQueue() 108*cc02d7e2SAndroid Build Coastguard Worker : CompletionQueue(grpc_completion_queue_attributes{ 109*cc02d7e2SAndroid Build Coastguard Worker GRPC_CQ_CURRENT_VERSION, GRPC_CQ_NEXT, GRPC_CQ_DEFAULT_POLLING, 110*cc02d7e2SAndroid Build Coastguard Worker nullptr}) {} 111*cc02d7e2SAndroid Build Coastguard Worker 112*cc02d7e2SAndroid Build Coastguard Worker /// Wrap \a take, taking ownership of the instance. 113*cc02d7e2SAndroid Build Coastguard Worker /// 114*cc02d7e2SAndroid Build Coastguard Worker /// \param take The completion queue instance to wrap. Ownership is taken. 115*cc02d7e2SAndroid Build Coastguard Worker explicit CompletionQueue(grpc_completion_queue* take); 116*cc02d7e2SAndroid Build Coastguard Worker 117*cc02d7e2SAndroid Build Coastguard Worker /// Destructor. Destroys the owned wrapped completion queue / instance. ~CompletionQueue()118*cc02d7e2SAndroid Build Coastguard Worker ~CompletionQueue() override { grpc_completion_queue_destroy(cq_); } 119*cc02d7e2SAndroid Build Coastguard Worker 120*cc02d7e2SAndroid Build Coastguard Worker /// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT. 121*cc02d7e2SAndroid Build Coastguard Worker enum NextStatus { 122*cc02d7e2SAndroid Build Coastguard Worker SHUTDOWN, ///< The completion queue has been shutdown and fully-drained 123*cc02d7e2SAndroid Build Coastguard Worker GOT_EVENT, ///< Got a new event; \a tag will be filled in with its 124*cc02d7e2SAndroid Build Coastguard Worker ///< associated value; \a ok indicating its success. 125*cc02d7e2SAndroid Build Coastguard Worker TIMEOUT ///< deadline was reached. 126*cc02d7e2SAndroid Build Coastguard Worker }; 127*cc02d7e2SAndroid Build Coastguard Worker 128*cc02d7e2SAndroid Build Coastguard Worker /// Read from the queue, blocking until an event is available or the queue is 129*cc02d7e2SAndroid Build Coastguard Worker /// shutting down. 130*cc02d7e2SAndroid Build Coastguard Worker /// 131*cc02d7e2SAndroid Build Coastguard Worker /// \param[out] tag Updated to point to the read event's tag. 132*cc02d7e2SAndroid Build Coastguard Worker /// \param[out] ok true if read a successful event, false otherwise. 133*cc02d7e2SAndroid Build Coastguard Worker /// 134*cc02d7e2SAndroid Build Coastguard Worker /// Note that each tag sent to the completion queue (through RPC operations 135*cc02d7e2SAndroid Build Coastguard Worker /// or alarms) will be delivered out of the completion queue by a call to 136*cc02d7e2SAndroid Build Coastguard Worker /// Next (or a related method), regardless of whether the operation succeeded 137*cc02d7e2SAndroid Build Coastguard Worker /// or not. Success here means that this operation completed in the normal 138*cc02d7e2SAndroid Build Coastguard Worker /// valid manner. 139*cc02d7e2SAndroid Build Coastguard Worker /// 140*cc02d7e2SAndroid Build Coastguard Worker /// Server-side RPC request: \a ok indicates that the RPC has indeed 141*cc02d7e2SAndroid Build Coastguard Worker /// been started. If it is false, the server has been Shutdown 142*cc02d7e2SAndroid Build Coastguard Worker /// before this particular call got matched to an incoming RPC. 143*cc02d7e2SAndroid Build Coastguard Worker /// 144*cc02d7e2SAndroid Build Coastguard Worker /// Client-side StartCall/RPC invocation: \a ok indicates that the RPC is 145*cc02d7e2SAndroid Build Coastguard Worker /// going to go to the wire. If it is false, it not going to the wire. This 146*cc02d7e2SAndroid Build Coastguard Worker /// would happen if the channel is either permanently broken or 147*cc02d7e2SAndroid Build Coastguard Worker /// transiently broken but with the fail-fast option. (Note that async unary 148*cc02d7e2SAndroid Build Coastguard Worker /// RPCs don't post a CQ tag at this point, nor do client-streaming 149*cc02d7e2SAndroid Build Coastguard Worker /// or bidi-streaming RPCs that have the initial metadata corked option set.) 150*cc02d7e2SAndroid Build Coastguard Worker /// 151*cc02d7e2SAndroid Build Coastguard Worker /// Client-side Write, Client-side WritesDone, Server-side Write, 152*cc02d7e2SAndroid Build Coastguard Worker /// Server-side Finish, Server-side SendInitialMetadata (which is 153*cc02d7e2SAndroid Build Coastguard Worker /// typically included in Write or Finish when not done explicitly): 154*cc02d7e2SAndroid Build Coastguard Worker /// \a ok means that the data/metadata/status/etc is going to go to the 155*cc02d7e2SAndroid Build Coastguard Worker /// wire. If it is false, it not going to the wire because the call 156*cc02d7e2SAndroid Build Coastguard Worker /// is already dead (i.e., canceled, deadline expired, other side 157*cc02d7e2SAndroid Build Coastguard Worker /// dropped the channel, etc). 158*cc02d7e2SAndroid Build Coastguard Worker /// 159*cc02d7e2SAndroid Build Coastguard Worker /// Client-side Read, Server-side Read, Client-side 160*cc02d7e2SAndroid Build Coastguard Worker /// RecvInitialMetadata (which is typically included in Read if not 161*cc02d7e2SAndroid Build Coastguard Worker /// done explicitly): \a ok indicates whether there is a valid message 162*cc02d7e2SAndroid Build Coastguard Worker /// that got read. If not, you know that there are certainly no more 163*cc02d7e2SAndroid Build Coastguard Worker /// messages that can ever be read from this stream. For the client-side 164*cc02d7e2SAndroid Build Coastguard Worker /// operations, this only happens because the call is dead. For the 165*cc02d7e2SAndroid Build Coastguard Worker /// server-sider operation, though, this could happen because the client 166*cc02d7e2SAndroid Build Coastguard Worker /// has done a WritesDone already. 167*cc02d7e2SAndroid Build Coastguard Worker /// 168*cc02d7e2SAndroid Build Coastguard Worker /// Client-side Finish: \a ok should always be true 169*cc02d7e2SAndroid Build Coastguard Worker /// 170*cc02d7e2SAndroid Build Coastguard Worker /// Server-side AsyncNotifyWhenDone: \a ok should always be true 171*cc02d7e2SAndroid Build Coastguard Worker /// 172*cc02d7e2SAndroid Build Coastguard Worker /// Alarm: \a ok is true if it expired, false if it was canceled 173*cc02d7e2SAndroid Build Coastguard Worker /// 174*cc02d7e2SAndroid Build Coastguard Worker /// \return true if got an event, false if the queue is fully drained and 175*cc02d7e2SAndroid Build Coastguard Worker /// shut down. Next(void ** tag,bool * ok)176*cc02d7e2SAndroid Build Coastguard Worker bool Next(void** tag, bool* ok) { 177*cc02d7e2SAndroid Build Coastguard Worker // Check return type == GOT_EVENT... cases: 178*cc02d7e2SAndroid Build Coastguard Worker // SHUTDOWN - queue has been shutdown, return false. 179*cc02d7e2SAndroid Build Coastguard Worker // TIMEOUT - we passed infinity time => queue has been shutdown, return 180*cc02d7e2SAndroid Build Coastguard Worker // false. 181*cc02d7e2SAndroid Build Coastguard Worker // GOT_EVENT - we actually got an event, return true. 182*cc02d7e2SAndroid Build Coastguard Worker return (AsyncNextInternal(tag, ok, gpr_inf_future(GPR_CLOCK_REALTIME)) == 183*cc02d7e2SAndroid Build Coastguard Worker GOT_EVENT); 184*cc02d7e2SAndroid Build Coastguard Worker } 185*cc02d7e2SAndroid Build Coastguard Worker 186*cc02d7e2SAndroid Build Coastguard Worker /// Read from the queue, blocking up to \a deadline (or the queue's shutdown). 187*cc02d7e2SAndroid Build Coastguard Worker /// Both \a tag and \a ok are updated upon success (if an event is available 188*cc02d7e2SAndroid Build Coastguard Worker /// within the \a deadline). A \a tag points to an arbitrary location usually 189*cc02d7e2SAndroid Build Coastguard Worker /// employed to uniquely identify an event. 190*cc02d7e2SAndroid Build Coastguard Worker /// 191*cc02d7e2SAndroid Build Coastguard Worker /// \param[out] tag Upon success, updated to point to the event's tag. 192*cc02d7e2SAndroid Build Coastguard Worker /// \param[out] ok Upon success, true if a successful event, false otherwise 193*cc02d7e2SAndroid Build Coastguard Worker /// See documentation for CompletionQueue::Next for explanation of ok 194*cc02d7e2SAndroid Build Coastguard Worker /// \param[in] deadline How long to block in wait for an event. 195*cc02d7e2SAndroid Build Coastguard Worker /// 196*cc02d7e2SAndroid Build Coastguard Worker /// \return The type of event read. 197*cc02d7e2SAndroid Build Coastguard Worker template <typename T> AsyncNext(void ** tag,bool * ok,const T & deadline)198*cc02d7e2SAndroid Build Coastguard Worker NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) { 199*cc02d7e2SAndroid Build Coastguard Worker grpc::TimePoint<T> deadline_tp(deadline); 200*cc02d7e2SAndroid Build Coastguard Worker return AsyncNextInternal(tag, ok, deadline_tp.raw_time()); 201*cc02d7e2SAndroid Build Coastguard Worker } 202*cc02d7e2SAndroid Build Coastguard Worker 203*cc02d7e2SAndroid Build Coastguard Worker /// EXPERIMENTAL 204*cc02d7e2SAndroid Build Coastguard Worker /// First executes \a F, then reads from the queue, blocking up to 205*cc02d7e2SAndroid Build Coastguard Worker /// \a deadline (or the queue's shutdown). 206*cc02d7e2SAndroid Build Coastguard Worker /// Both \a tag and \a ok are updated upon success (if an event is available 207*cc02d7e2SAndroid Build Coastguard Worker /// within the \a deadline). A \a tag points to an arbitrary location usually 208*cc02d7e2SAndroid Build Coastguard Worker /// employed to uniquely identify an event. 209*cc02d7e2SAndroid Build Coastguard Worker /// 210*cc02d7e2SAndroid Build Coastguard Worker /// \param[in] f Function to execute before calling AsyncNext on this queue. 211*cc02d7e2SAndroid Build Coastguard Worker /// \param[out] tag Upon success, updated to point to the event's tag. 212*cc02d7e2SAndroid Build Coastguard Worker /// \param[out] ok Upon success, true if read a regular event, false 213*cc02d7e2SAndroid Build Coastguard Worker /// otherwise. 214*cc02d7e2SAndroid Build Coastguard Worker /// \param[in] deadline How long to block in wait for an event. 215*cc02d7e2SAndroid Build Coastguard Worker /// 216*cc02d7e2SAndroid Build Coastguard Worker /// \return The type of event read. 217*cc02d7e2SAndroid Build Coastguard Worker template <typename T, typename F> DoThenAsyncNext(F && f,void ** tag,bool * ok,const T & deadline)218*cc02d7e2SAndroid Build Coastguard Worker NextStatus DoThenAsyncNext(F&& f, void** tag, bool* ok, const T& deadline) { 219*cc02d7e2SAndroid Build Coastguard Worker CompletionQueueTLSCache cache = CompletionQueueTLSCache(this); 220*cc02d7e2SAndroid Build Coastguard Worker f(); 221*cc02d7e2SAndroid Build Coastguard Worker if (cache.Flush(tag, ok)) { 222*cc02d7e2SAndroid Build Coastguard Worker return GOT_EVENT; 223*cc02d7e2SAndroid Build Coastguard Worker } else { 224*cc02d7e2SAndroid Build Coastguard Worker return AsyncNext(tag, ok, deadline); 225*cc02d7e2SAndroid Build Coastguard Worker } 226*cc02d7e2SAndroid Build Coastguard Worker } 227*cc02d7e2SAndroid Build Coastguard Worker 228*cc02d7e2SAndroid Build Coastguard Worker /// Request the shutdown of the queue. 229*cc02d7e2SAndroid Build Coastguard Worker /// 230*cc02d7e2SAndroid Build Coastguard Worker /// \warning This method must be called at some point if this completion queue 231*cc02d7e2SAndroid Build Coastguard Worker /// is accessed with Next or AsyncNext. \a Next will not return false 232*cc02d7e2SAndroid Build Coastguard Worker /// until this method has been called and all pending tags have been drained. 233*cc02d7e2SAndroid Build Coastguard Worker /// (Likewise for \a AsyncNext returning \a NextStatus::SHUTDOWN .) 234*cc02d7e2SAndroid Build Coastguard Worker /// Only once either one of these methods does that (that is, once the queue 235*cc02d7e2SAndroid Build Coastguard Worker /// has been \em drained) can an instance of this class be destroyed. 236*cc02d7e2SAndroid Build Coastguard Worker /// Also note that applications must ensure that no work is enqueued on this 237*cc02d7e2SAndroid Build Coastguard Worker /// completion queue after this method is called. 238*cc02d7e2SAndroid Build Coastguard Worker void Shutdown(); 239*cc02d7e2SAndroid Build Coastguard Worker 240*cc02d7e2SAndroid Build Coastguard Worker /// Returns a \em raw pointer to the underlying \a grpc_completion_queue 241*cc02d7e2SAndroid Build Coastguard Worker /// instance. 242*cc02d7e2SAndroid Build Coastguard Worker /// 243*cc02d7e2SAndroid Build Coastguard Worker /// \warning Remember that the returned instance is owned. No transfer of 244*cc02d7e2SAndroid Build Coastguard Worker /// ownership is performed. cq()245*cc02d7e2SAndroid Build Coastguard Worker grpc_completion_queue* cq() { return cq_; } 246*cc02d7e2SAndroid Build Coastguard Worker 247*cc02d7e2SAndroid Build Coastguard Worker protected: 248*cc02d7e2SAndroid Build Coastguard Worker /// Private constructor of CompletionQueue only visible to friend classes CompletionQueue(const grpc_completion_queue_attributes & attributes)249*cc02d7e2SAndroid Build Coastguard Worker explicit CompletionQueue(const grpc_completion_queue_attributes& attributes) { 250*cc02d7e2SAndroid Build Coastguard Worker cq_ = grpc_completion_queue_create( 251*cc02d7e2SAndroid Build Coastguard Worker grpc_completion_queue_factory_lookup(&attributes), &attributes, 252*cc02d7e2SAndroid Build Coastguard Worker nullptr); 253*cc02d7e2SAndroid Build Coastguard Worker InitialAvalanching(); // reserve this for the future shutdown 254*cc02d7e2SAndroid Build Coastguard Worker } 255*cc02d7e2SAndroid Build Coastguard Worker 256*cc02d7e2SAndroid Build Coastguard Worker private: 257*cc02d7e2SAndroid Build Coastguard Worker // Friends for access to server registration lists that enable checking and 258*cc02d7e2SAndroid Build Coastguard Worker // logging on shutdown 259*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::ServerBuilder; 260*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::Server; 261*cc02d7e2SAndroid Build Coastguard Worker 262*cc02d7e2SAndroid Build Coastguard Worker // Friend synchronous wrappers so that they can access Pluck(), which is 263*cc02d7e2SAndroid Build Coastguard Worker // a semi-private API geared towards the synchronous implementation. 264*cc02d7e2SAndroid Build Coastguard Worker template <class R> 265*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::ClientReader; 266*cc02d7e2SAndroid Build Coastguard Worker template <class W> 267*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::ClientWriter; 268*cc02d7e2SAndroid Build Coastguard Worker template <class W, class R> 269*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::ClientReaderWriter; 270*cc02d7e2SAndroid Build Coastguard Worker template <class R> 271*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::ServerReader; 272*cc02d7e2SAndroid Build Coastguard Worker template <class W> 273*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::ServerWriter; 274*cc02d7e2SAndroid Build Coastguard Worker template <class W, class R> 275*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::internal::ServerReaderWriterBody; 276*cc02d7e2SAndroid Build Coastguard Worker template <class ResponseType> 277*cc02d7e2SAndroid Build Coastguard Worker friend void grpc::internal::UnaryRunHandlerHelper( 278*cc02d7e2SAndroid Build Coastguard Worker const grpc::internal::MethodHandler::HandlerParameter&, ResponseType*, 279*cc02d7e2SAndroid Build Coastguard Worker grpc::Status&); 280*cc02d7e2SAndroid Build Coastguard Worker template <class ServiceType, class RequestType, class ResponseType> 281*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::internal::ClientStreamingHandler; 282*cc02d7e2SAndroid Build Coastguard Worker template <class ServiceType, class RequestType, class ResponseType> 283*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::internal::ServerStreamingHandler; 284*cc02d7e2SAndroid Build Coastguard Worker template <class Streamer, bool WriteNeeded> 285*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::internal::TemplatedBidiStreamingHandler; 286*cc02d7e2SAndroid Build Coastguard Worker template <grpc::StatusCode code> 287*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::internal::ErrorMethodHandler; 288*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::ServerContextBase; 289*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::ServerInterface; 290*cc02d7e2SAndroid Build Coastguard Worker template <class InputMessage, class OutputMessage> 291*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::internal::BlockingUnaryCallImpl; 292*cc02d7e2SAndroid Build Coastguard Worker 293*cc02d7e2SAndroid Build Coastguard Worker // Friends that need access to constructor for callback CQ 294*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::Channel; 295*cc02d7e2SAndroid Build Coastguard Worker 296*cc02d7e2SAndroid Build Coastguard Worker // For access to Register/CompleteAvalanching 297*cc02d7e2SAndroid Build Coastguard Worker template <class Op1, class Op2, class Op3, class Op4, class Op5, class Op6> 298*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::internal::CallOpSet; 299*cc02d7e2SAndroid Build Coastguard Worker 300*cc02d7e2SAndroid Build Coastguard Worker /// EXPERIMENTAL 301*cc02d7e2SAndroid Build Coastguard Worker /// Creates a Thread Local cache to store the first event 302*cc02d7e2SAndroid Build Coastguard Worker /// On this completion queue queued from this thread. Once 303*cc02d7e2SAndroid Build Coastguard Worker /// initialized, it must be flushed on the same thread. 304*cc02d7e2SAndroid Build Coastguard Worker class CompletionQueueTLSCache { 305*cc02d7e2SAndroid Build Coastguard Worker public: 306*cc02d7e2SAndroid Build Coastguard Worker explicit CompletionQueueTLSCache(CompletionQueue* cq); 307*cc02d7e2SAndroid Build Coastguard Worker ~CompletionQueueTLSCache(); 308*cc02d7e2SAndroid Build Coastguard Worker bool Flush(void** tag, bool* ok); 309*cc02d7e2SAndroid Build Coastguard Worker 310*cc02d7e2SAndroid Build Coastguard Worker private: 311*cc02d7e2SAndroid Build Coastguard Worker CompletionQueue* cq_; 312*cc02d7e2SAndroid Build Coastguard Worker bool flushed_; 313*cc02d7e2SAndroid Build Coastguard Worker }; 314*cc02d7e2SAndroid Build Coastguard Worker 315*cc02d7e2SAndroid Build Coastguard Worker NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline); 316*cc02d7e2SAndroid Build Coastguard Worker 317*cc02d7e2SAndroid Build Coastguard Worker /// Wraps \a grpc_completion_queue_pluck. 318*cc02d7e2SAndroid Build Coastguard Worker /// \warning Must not be mixed with calls to \a Next. Pluck(grpc::internal::CompletionQueueTag * tag)319*cc02d7e2SAndroid Build Coastguard Worker bool Pluck(grpc::internal::CompletionQueueTag* tag) { 320*cc02d7e2SAndroid Build Coastguard Worker auto deadline = gpr_inf_future(GPR_CLOCK_REALTIME); 321*cc02d7e2SAndroid Build Coastguard Worker while (true) { 322*cc02d7e2SAndroid Build Coastguard Worker auto ev = grpc_completion_queue_pluck(cq_, tag, deadline, nullptr); 323*cc02d7e2SAndroid Build Coastguard Worker bool ok = ev.success != 0; 324*cc02d7e2SAndroid Build Coastguard Worker void* ignored = tag; 325*cc02d7e2SAndroid Build Coastguard Worker if (tag->FinalizeResult(&ignored, &ok)) { 326*cc02d7e2SAndroid Build Coastguard Worker GPR_ASSERT(ignored == tag); 327*cc02d7e2SAndroid Build Coastguard Worker return ok; 328*cc02d7e2SAndroid Build Coastguard Worker } 329*cc02d7e2SAndroid Build Coastguard Worker } 330*cc02d7e2SAndroid Build Coastguard Worker } 331*cc02d7e2SAndroid Build Coastguard Worker 332*cc02d7e2SAndroid Build Coastguard Worker /// Performs a single polling pluck on \a tag. 333*cc02d7e2SAndroid Build Coastguard Worker /// \warning Must not be mixed with calls to \a Next. 334*cc02d7e2SAndroid Build Coastguard Worker /// 335*cc02d7e2SAndroid Build Coastguard Worker /// TODO: sreek - This calls tag->FinalizeResult() even if the cq_ is already 336*cc02d7e2SAndroid Build Coastguard Worker /// shutdown. This is most likely a bug and if it is a bug, then change this 337*cc02d7e2SAndroid Build Coastguard Worker /// implementation to simple call the other TryPluck function with a zero 338*cc02d7e2SAndroid Build Coastguard Worker /// timeout. i.e: 339*cc02d7e2SAndroid Build Coastguard Worker /// TryPluck(tag, gpr_time_0(GPR_CLOCK_REALTIME)) TryPluck(grpc::internal::CompletionQueueTag * tag)340*cc02d7e2SAndroid Build Coastguard Worker void TryPluck(grpc::internal::CompletionQueueTag* tag) { 341*cc02d7e2SAndroid Build Coastguard Worker auto deadline = gpr_time_0(GPR_CLOCK_REALTIME); 342*cc02d7e2SAndroid Build Coastguard Worker auto ev = grpc_completion_queue_pluck(cq_, tag, deadline, nullptr); 343*cc02d7e2SAndroid Build Coastguard Worker if (ev.type == GRPC_QUEUE_TIMEOUT) return; 344*cc02d7e2SAndroid Build Coastguard Worker bool ok = ev.success != 0; 345*cc02d7e2SAndroid Build Coastguard Worker void* ignored = tag; 346*cc02d7e2SAndroid Build Coastguard Worker // the tag must be swallowed if using TryPluck 347*cc02d7e2SAndroid Build Coastguard Worker GPR_ASSERT(!tag->FinalizeResult(&ignored, &ok)); 348*cc02d7e2SAndroid Build Coastguard Worker } 349*cc02d7e2SAndroid Build Coastguard Worker 350*cc02d7e2SAndroid Build Coastguard Worker /// Performs a single polling pluck on \a tag. Calls tag->FinalizeResult if 351*cc02d7e2SAndroid Build Coastguard Worker /// the pluck() was successful and returned the tag. 352*cc02d7e2SAndroid Build Coastguard Worker /// 353*cc02d7e2SAndroid Build Coastguard Worker /// This exects tag->FinalizeResult (if called) to return 'false' i.e expects 354*cc02d7e2SAndroid Build Coastguard Worker /// that the tag is internal not something that is returned to the user. TryPluck(grpc::internal::CompletionQueueTag * tag,gpr_timespec deadline)355*cc02d7e2SAndroid Build Coastguard Worker void TryPluck(grpc::internal::CompletionQueueTag* tag, 356*cc02d7e2SAndroid Build Coastguard Worker gpr_timespec deadline) { 357*cc02d7e2SAndroid Build Coastguard Worker auto ev = grpc_completion_queue_pluck(cq_, tag, deadline, nullptr); 358*cc02d7e2SAndroid Build Coastguard Worker if (ev.type == GRPC_QUEUE_TIMEOUT || ev.type == GRPC_QUEUE_SHUTDOWN) { 359*cc02d7e2SAndroid Build Coastguard Worker return; 360*cc02d7e2SAndroid Build Coastguard Worker } 361*cc02d7e2SAndroid Build Coastguard Worker 362*cc02d7e2SAndroid Build Coastguard Worker bool ok = ev.success != 0; 363*cc02d7e2SAndroid Build Coastguard Worker void* ignored = tag; 364*cc02d7e2SAndroid Build Coastguard Worker GPR_ASSERT(!tag->FinalizeResult(&ignored, &ok)); 365*cc02d7e2SAndroid Build Coastguard Worker } 366*cc02d7e2SAndroid Build Coastguard Worker 367*cc02d7e2SAndroid Build Coastguard Worker /// Manage state of avalanching operations : completion queue tags that 368*cc02d7e2SAndroid Build Coastguard Worker /// trigger other completion queue operations. The underlying core completion 369*cc02d7e2SAndroid Build Coastguard Worker /// queue should not really shutdown until all avalanching operations have 370*cc02d7e2SAndroid Build Coastguard Worker /// been finalized. Note that we maintain the requirement that an avalanche 371*cc02d7e2SAndroid Build Coastguard Worker /// registration must take place before CQ shutdown (which must be maintained 372*cc02d7e2SAndroid Build Coastguard Worker /// elsewhere) InitialAvalanching()373*cc02d7e2SAndroid Build Coastguard Worker void InitialAvalanching() { 374*cc02d7e2SAndroid Build Coastguard Worker gpr_atm_rel_store(&avalanches_in_flight_, gpr_atm{1}); 375*cc02d7e2SAndroid Build Coastguard Worker } RegisterAvalanching()376*cc02d7e2SAndroid Build Coastguard Worker void RegisterAvalanching() { 377*cc02d7e2SAndroid Build Coastguard Worker gpr_atm_no_barrier_fetch_add(&avalanches_in_flight_, gpr_atm{1}); 378*cc02d7e2SAndroid Build Coastguard Worker } CompleteAvalanching()379*cc02d7e2SAndroid Build Coastguard Worker void CompleteAvalanching() { 380*cc02d7e2SAndroid Build Coastguard Worker if (gpr_atm_no_barrier_fetch_add(&avalanches_in_flight_, gpr_atm{-1}) == 381*cc02d7e2SAndroid Build Coastguard Worker 1) { 382*cc02d7e2SAndroid Build Coastguard Worker grpc_completion_queue_shutdown(cq_); 383*cc02d7e2SAndroid Build Coastguard Worker } 384*cc02d7e2SAndroid Build Coastguard Worker } 385*cc02d7e2SAndroid Build Coastguard Worker RegisterServer(const grpc::Server * server)386*cc02d7e2SAndroid Build Coastguard Worker void RegisterServer(const grpc::Server* server) { 387*cc02d7e2SAndroid Build Coastguard Worker (void)server; 388*cc02d7e2SAndroid Build Coastguard Worker #ifndef NDEBUG 389*cc02d7e2SAndroid Build Coastguard Worker grpc::internal::MutexLock l(&server_list_mutex_); 390*cc02d7e2SAndroid Build Coastguard Worker server_list_.push_back(server); 391*cc02d7e2SAndroid Build Coastguard Worker #endif 392*cc02d7e2SAndroid Build Coastguard Worker } UnregisterServer(const grpc::Server * server)393*cc02d7e2SAndroid Build Coastguard Worker void UnregisterServer(const grpc::Server* server) { 394*cc02d7e2SAndroid Build Coastguard Worker (void)server; 395*cc02d7e2SAndroid Build Coastguard Worker #ifndef NDEBUG 396*cc02d7e2SAndroid Build Coastguard Worker grpc::internal::MutexLock l(&server_list_mutex_); 397*cc02d7e2SAndroid Build Coastguard Worker server_list_.remove(server); 398*cc02d7e2SAndroid Build Coastguard Worker #endif 399*cc02d7e2SAndroid Build Coastguard Worker } ServerListEmpty()400*cc02d7e2SAndroid Build Coastguard Worker bool ServerListEmpty() const { 401*cc02d7e2SAndroid Build Coastguard Worker #ifndef NDEBUG 402*cc02d7e2SAndroid Build Coastguard Worker grpc::internal::MutexLock l(&server_list_mutex_); 403*cc02d7e2SAndroid Build Coastguard Worker return server_list_.empty(); 404*cc02d7e2SAndroid Build Coastguard Worker #endif 405*cc02d7e2SAndroid Build Coastguard Worker return true; 406*cc02d7e2SAndroid Build Coastguard Worker } 407*cc02d7e2SAndroid Build Coastguard Worker 408*cc02d7e2SAndroid Build Coastguard Worker static CompletionQueue* CallbackAlternativeCQ(); 409*cc02d7e2SAndroid Build Coastguard Worker static void ReleaseCallbackAlternativeCQ(CompletionQueue* cq); 410*cc02d7e2SAndroid Build Coastguard Worker 411*cc02d7e2SAndroid Build Coastguard Worker grpc_completion_queue* cq_; // owned 412*cc02d7e2SAndroid Build Coastguard Worker 413*cc02d7e2SAndroid Build Coastguard Worker gpr_atm avalanches_in_flight_; 414*cc02d7e2SAndroid Build Coastguard Worker 415*cc02d7e2SAndroid Build Coastguard Worker // List of servers associated with this CQ. Even though this is only used with 416*cc02d7e2SAndroid Build Coastguard Worker // NDEBUG, instantiate it in all cases since otherwise the size will be 417*cc02d7e2SAndroid Build Coastguard Worker // inconsistent. 418*cc02d7e2SAndroid Build Coastguard Worker mutable grpc::internal::Mutex server_list_mutex_; 419*cc02d7e2SAndroid Build Coastguard Worker std::list<const grpc::Server*> 420*cc02d7e2SAndroid Build Coastguard Worker server_list_ /* GUARDED_BY(server_list_mutex_) */; 421*cc02d7e2SAndroid Build Coastguard Worker }; 422*cc02d7e2SAndroid Build Coastguard Worker 423*cc02d7e2SAndroid Build Coastguard Worker /// A specific type of completion queue used by the processing of notifications 424*cc02d7e2SAndroid Build Coastguard Worker /// by servers. Instantiated by \a ServerBuilder or Server (for health checker). 425*cc02d7e2SAndroid Build Coastguard Worker class ServerCompletionQueue : public CompletionQueue { 426*cc02d7e2SAndroid Build Coastguard Worker public: IsFrequentlyPolled()427*cc02d7e2SAndroid Build Coastguard Worker bool IsFrequentlyPolled() { return polling_type_ != GRPC_CQ_NON_LISTENING; } 428*cc02d7e2SAndroid Build Coastguard Worker 429*cc02d7e2SAndroid Build Coastguard Worker protected: 430*cc02d7e2SAndroid Build Coastguard Worker /// Default constructor ServerCompletionQueue()431*cc02d7e2SAndroid Build Coastguard Worker ServerCompletionQueue() : polling_type_(GRPC_CQ_DEFAULT_POLLING) {} 432*cc02d7e2SAndroid Build Coastguard Worker 433*cc02d7e2SAndroid Build Coastguard Worker private: 434*cc02d7e2SAndroid Build Coastguard Worker /// \param completion_type indicates whether this is a NEXT or CALLBACK 435*cc02d7e2SAndroid Build Coastguard Worker /// completion queue. 436*cc02d7e2SAndroid Build Coastguard Worker /// \param polling_type Informs the GRPC library about the type of polling 437*cc02d7e2SAndroid Build Coastguard Worker /// allowed on this completion queue. See grpc_cq_polling_type's description 438*cc02d7e2SAndroid Build Coastguard Worker /// in grpc_types.h for more details. 439*cc02d7e2SAndroid Build Coastguard Worker /// \param shutdown_cb is the shutdown callback used for CALLBACK api queues ServerCompletionQueue(grpc_cq_completion_type completion_type,grpc_cq_polling_type polling_type,grpc_completion_queue_functor * shutdown_cb)440*cc02d7e2SAndroid Build Coastguard Worker ServerCompletionQueue(grpc_cq_completion_type completion_type, 441*cc02d7e2SAndroid Build Coastguard Worker grpc_cq_polling_type polling_type, 442*cc02d7e2SAndroid Build Coastguard Worker grpc_completion_queue_functor* shutdown_cb) 443*cc02d7e2SAndroid Build Coastguard Worker : CompletionQueue(grpc_completion_queue_attributes{ 444*cc02d7e2SAndroid Build Coastguard Worker GRPC_CQ_CURRENT_VERSION, completion_type, polling_type, 445*cc02d7e2SAndroid Build Coastguard Worker shutdown_cb}), 446*cc02d7e2SAndroid Build Coastguard Worker polling_type_(polling_type) {} 447*cc02d7e2SAndroid Build Coastguard Worker 448*cc02d7e2SAndroid Build Coastguard Worker grpc_cq_polling_type polling_type_; 449*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::ServerBuilder; 450*cc02d7e2SAndroid Build Coastguard Worker friend class grpc::Server; 451*cc02d7e2SAndroid Build Coastguard Worker }; 452*cc02d7e2SAndroid Build Coastguard Worker 453*cc02d7e2SAndroid Build Coastguard Worker } // namespace grpc 454*cc02d7e2SAndroid Build Coastguard Worker 455*cc02d7e2SAndroid Build Coastguard Worker #endif // GRPCPP_COMPLETION_QUEUE_H 456