1*cc02d7e2SAndroid Build Coastguard Worker // Copyright 2023 gRPC authors.
2*cc02d7e2SAndroid Build Coastguard Worker //
3*cc02d7e2SAndroid Build Coastguard Worker // Licensed under the Apache License, Version 2.0 (the "License");
4*cc02d7e2SAndroid Build Coastguard Worker // you may not use this file except in compliance with the License.
5*cc02d7e2SAndroid Build Coastguard Worker // You may obtain a copy of the License at
6*cc02d7e2SAndroid Build Coastguard Worker //
7*cc02d7e2SAndroid Build Coastguard Worker // http://www.apache.org/licenses/LICENSE-2.0
8*cc02d7e2SAndroid Build Coastguard Worker //
9*cc02d7e2SAndroid Build Coastguard Worker // Unless required by applicable law or agreed to in writing, software
10*cc02d7e2SAndroid Build Coastguard Worker // distributed under the License is distributed on an "AS IS" BASIS,
11*cc02d7e2SAndroid Build Coastguard Worker // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*cc02d7e2SAndroid Build Coastguard Worker // See the License for the specific language governing permissions and
13*cc02d7e2SAndroid Build Coastguard Worker // limitations under the License.
14*cc02d7e2SAndroid Build Coastguard Worker
15*cc02d7e2SAndroid Build Coastguard Worker #include <chrono>
16*cc02d7e2SAndroid Build Coastguard Worker #include <condition_variable>
17*cc02d7e2SAndroid Build Coastguard Worker #include <iostream>
18*cc02d7e2SAndroid Build Coastguard Worker #include <memory>
19*cc02d7e2SAndroid Build Coastguard Worker #include <string>
20*cc02d7e2SAndroid Build Coastguard Worker #include <thread>
21*cc02d7e2SAndroid Build Coastguard Worker #include <vector>
22*cc02d7e2SAndroid Build Coastguard Worker
23*cc02d7e2SAndroid Build Coastguard Worker #include "absl/flags/flag.h"
24*cc02d7e2SAndroid Build Coastguard Worker #include "absl/flags/parse.h"
25*cc02d7e2SAndroid Build Coastguard Worker #include "absl/strings/match.h"
26*cc02d7e2SAndroid Build Coastguard Worker #include "absl/strings/str_format.h"
27*cc02d7e2SAndroid Build Coastguard Worker
28*cc02d7e2SAndroid Build Coastguard Worker #include <grpcpp/grpcpp.h>
29*cc02d7e2SAndroid Build Coastguard Worker
30*cc02d7e2SAndroid Build Coastguard Worker #ifdef BAZEL_BUILD
31*cc02d7e2SAndroid Build Coastguard Worker #include "examples/protos/helloworld.grpc.pb.h"
32*cc02d7e2SAndroid Build Coastguard Worker #else
33*cc02d7e2SAndroid Build Coastguard Worker #include "helloworld.grpc.pb.h"
34*cc02d7e2SAndroid Build Coastguard Worker #endif
35*cc02d7e2SAndroid Build Coastguard Worker
36*cc02d7e2SAndroid Build Coastguard Worker ABSL_FLAG(uint16_t, port, 50051, "Server port for the service");
37*cc02d7e2SAndroid Build Coastguard Worker
38*cc02d7e2SAndroid Build Coastguard Worker using grpc::CallbackServerContext;
39*cc02d7e2SAndroid Build Coastguard Worker using grpc::Channel;
40*cc02d7e2SAndroid Build Coastguard Worker using grpc::ClientContext;
41*cc02d7e2SAndroid Build Coastguard Worker
42*cc02d7e2SAndroid Build Coastguard Worker using grpc::Server;
43*cc02d7e2SAndroid Build Coastguard Worker using grpc::ServerBidiReactor;
44*cc02d7e2SAndroid Build Coastguard Worker using grpc::ServerBuilder;
45*cc02d7e2SAndroid Build Coastguard Worker using grpc::ServerUnaryReactor;
46*cc02d7e2SAndroid Build Coastguard Worker using grpc::Status;
47*cc02d7e2SAndroid Build Coastguard Worker using helloworld::Greeter;
48*cc02d7e2SAndroid Build Coastguard Worker using helloworld::HelloReply;
49*cc02d7e2SAndroid Build Coastguard Worker using helloworld::HelloRequest;
50*cc02d7e2SAndroid Build Coastguard Worker
51*cc02d7e2SAndroid Build Coastguard Worker // Logic behind the server's behavior.
52*cc02d7e2SAndroid Build Coastguard Worker class GreeterServiceImpl final : public Greeter::CallbackService {
53*cc02d7e2SAndroid Build Coastguard Worker public:
GreeterServiceImpl(const std::string & self_address)54*cc02d7e2SAndroid Build Coastguard Worker GreeterServiceImpl(const std::string& self_address) {
55*cc02d7e2SAndroid Build Coastguard Worker self_channel_ =
56*cc02d7e2SAndroid Build Coastguard Worker grpc::CreateChannel(self_address, grpc::InsecureChannelCredentials());
57*cc02d7e2SAndroid Build Coastguard Worker }
58*cc02d7e2SAndroid Build Coastguard Worker
59*cc02d7e2SAndroid Build Coastguard Worker private:
SayHello(CallbackServerContext * context,const HelloRequest * request,HelloReply * reply)60*cc02d7e2SAndroid Build Coastguard Worker ServerUnaryReactor* SayHello(CallbackServerContext* context,
61*cc02d7e2SAndroid Build Coastguard Worker const HelloRequest* request,
62*cc02d7e2SAndroid Build Coastguard Worker HelloReply* reply) override {
63*cc02d7e2SAndroid Build Coastguard Worker if (absl::StartsWith(request->name(), "[propagate me]")) {
64*cc02d7e2SAndroid Build Coastguard Worker std::unique_ptr<Greeter::Stub> stub = Greeter::NewStub(self_channel_);
65*cc02d7e2SAndroid Build Coastguard Worker std::this_thread::sleep_for(std::chrono::milliseconds(800));
66*cc02d7e2SAndroid Build Coastguard Worker // Forwarding this call to the self as a different call
67*cc02d7e2SAndroid Build Coastguard Worker HelloRequest new_request;
68*cc02d7e2SAndroid Build Coastguard Worker new_request.set_name(request->name().substr(14));
69*cc02d7e2SAndroid Build Coastguard Worker std::unique_ptr<ClientContext> new_context =
70*cc02d7e2SAndroid Build Coastguard Worker ClientContext::FromCallbackServerContext(*context);
71*cc02d7e2SAndroid Build Coastguard Worker std::mutex mu;
72*cc02d7e2SAndroid Build Coastguard Worker std::condition_variable cv;
73*cc02d7e2SAndroid Build Coastguard Worker bool done = false;
74*cc02d7e2SAndroid Build Coastguard Worker Status status;
75*cc02d7e2SAndroid Build Coastguard Worker stub->async()->SayHello(new_context.get(), &new_request, reply,
76*cc02d7e2SAndroid Build Coastguard Worker [&mu, &cv, &done, &status](Status s) {
77*cc02d7e2SAndroid Build Coastguard Worker status = std::move(s);
78*cc02d7e2SAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mu);
79*cc02d7e2SAndroid Build Coastguard Worker done = true;
80*cc02d7e2SAndroid Build Coastguard Worker cv.notify_one();
81*cc02d7e2SAndroid Build Coastguard Worker });
82*cc02d7e2SAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(mu);
83*cc02d7e2SAndroid Build Coastguard Worker while (!done) {
84*cc02d7e2SAndroid Build Coastguard Worker cv.wait(lock);
85*cc02d7e2SAndroid Build Coastguard Worker }
86*cc02d7e2SAndroid Build Coastguard Worker ServerUnaryReactor* reactor = context->DefaultReactor();
87*cc02d7e2SAndroid Build Coastguard Worker reactor->Finish(status);
88*cc02d7e2SAndroid Build Coastguard Worker return reactor;
89*cc02d7e2SAndroid Build Coastguard Worker }
90*cc02d7e2SAndroid Build Coastguard Worker
91*cc02d7e2SAndroid Build Coastguard Worker if (request->name() == "delay") {
92*cc02d7e2SAndroid Build Coastguard Worker // Intentionally delay for 1.5 seconds so that
93*cc02d7e2SAndroid Build Coastguard Worker // the client will see deadline_exceeded.
94*cc02d7e2SAndroid Build Coastguard Worker std::this_thread::sleep_for(std::chrono::milliseconds(1500));
95*cc02d7e2SAndroid Build Coastguard Worker }
96*cc02d7e2SAndroid Build Coastguard Worker
97*cc02d7e2SAndroid Build Coastguard Worker reply->set_message(request->name());
98*cc02d7e2SAndroid Build Coastguard Worker
99*cc02d7e2SAndroid Build Coastguard Worker ServerUnaryReactor* reactor = context->DefaultReactor();
100*cc02d7e2SAndroid Build Coastguard Worker reactor->Finish(Status::OK);
101*cc02d7e2SAndroid Build Coastguard Worker return reactor;
102*cc02d7e2SAndroid Build Coastguard Worker }
103*cc02d7e2SAndroid Build Coastguard Worker
104*cc02d7e2SAndroid Build Coastguard Worker std::shared_ptr<Channel> self_channel_;
105*cc02d7e2SAndroid Build Coastguard Worker };
106*cc02d7e2SAndroid Build Coastguard Worker
RunServer(uint16_t port)107*cc02d7e2SAndroid Build Coastguard Worker void RunServer(uint16_t port) {
108*cc02d7e2SAndroid Build Coastguard Worker std::string server_address = absl::StrFormat("0.0.0.0:%d", port);
109*cc02d7e2SAndroid Build Coastguard Worker GreeterServiceImpl service(server_address);
110*cc02d7e2SAndroid Build Coastguard Worker
111*cc02d7e2SAndroid Build Coastguard Worker ServerBuilder builder;
112*cc02d7e2SAndroid Build Coastguard Worker // Listen on the given address without any authentication mechanism.
113*cc02d7e2SAndroid Build Coastguard Worker builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
114*cc02d7e2SAndroid Build Coastguard Worker // Register "service" as the instance through which we'll communicate with
115*cc02d7e2SAndroid Build Coastguard Worker // clients. In this case it corresponds to an *synchronous* service.
116*cc02d7e2SAndroid Build Coastguard Worker builder.RegisterService(&service);
117*cc02d7e2SAndroid Build Coastguard Worker // Finally assemble the server.
118*cc02d7e2SAndroid Build Coastguard Worker std::unique_ptr<Server> server(builder.BuildAndStart());
119*cc02d7e2SAndroid Build Coastguard Worker std::cout << "Server listening on " << server_address << std::endl;
120*cc02d7e2SAndroid Build Coastguard Worker
121*cc02d7e2SAndroid Build Coastguard Worker // Wait for the server to shutdown. Note that some other thread must be
122*cc02d7e2SAndroid Build Coastguard Worker // responsible for shutting down the server for this call to ever return.
123*cc02d7e2SAndroid Build Coastguard Worker server->Wait();
124*cc02d7e2SAndroid Build Coastguard Worker }
125*cc02d7e2SAndroid Build Coastguard Worker
main(int argc,char ** argv)126*cc02d7e2SAndroid Build Coastguard Worker int main(int argc, char** argv) {
127*cc02d7e2SAndroid Build Coastguard Worker absl::ParseCommandLine(argc, argv);
128*cc02d7e2SAndroid Build Coastguard Worker RunServer(absl::GetFlag(FLAGS_port));
129*cc02d7e2SAndroid Build Coastguard Worker return 0;
130*cc02d7e2SAndroid Build Coastguard Worker }
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