xref: /aosp_15_r20/external/flatbuffers/tests/union_vector/Attacker.cs (revision 890232f25432b36107d06881e0a25aaa6b473652)
1*890232f2SAndroid Build Coastguard Worker // <auto-generated>
2*890232f2SAndroid Build Coastguard Worker //  automatically generated by the FlatBuffers compiler, do not modify
3*890232f2SAndroid Build Coastguard Worker // </auto-generated>
4*890232f2SAndroid Build Coastguard Worker 
5*890232f2SAndroid Build Coastguard Worker using global::System;
6*890232f2SAndroid Build Coastguard Worker using global::System.Collections.Generic;
7*890232f2SAndroid Build Coastguard Worker using global::FlatBuffers;
8*890232f2SAndroid Build Coastguard Worker 
9*890232f2SAndroid Build Coastguard Worker public struct Attacker : IFlatbufferObject
10*890232f2SAndroid Build Coastguard Worker {
11*890232f2SAndroid Build Coastguard Worker   private Table __p;
12*890232f2SAndroid Build Coastguard Worker   public ByteBuffer ByteBuffer { get { return __p.bb; } }
ValidateVersionAttacker13*890232f2SAndroid Build Coastguard Worker   public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
GetRootAsAttackerAttacker14*890232f2SAndroid Build Coastguard Worker   public static Attacker GetRootAsAttacker(ByteBuffer _bb) { return GetRootAsAttacker(_bb, new Attacker()); }
GetRootAsAttackerAttacker15*890232f2SAndroid Build Coastguard Worker   public static Attacker GetRootAsAttacker(ByteBuffer _bb, Attacker obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
__initAttacker16*890232f2SAndroid Build Coastguard Worker   public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
__assignAttacker17*890232f2SAndroid Build Coastguard Worker   public Attacker __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
18*890232f2SAndroid Build Coastguard Worker 
19*890232f2SAndroid Build Coastguard Worker   public int SwordAttackDamage { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
MutateSwordAttackDamageAttacker20*890232f2SAndroid Build Coastguard Worker   public bool MutateSwordAttackDamage(int sword_attack_damage) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, sword_attack_damage); return true; } else { return false; } }
21*890232f2SAndroid Build Coastguard Worker 
CreateAttackerAttacker22*890232f2SAndroid Build Coastguard Worker   public static Offset<Attacker> CreateAttacker(FlatBufferBuilder builder,
23*890232f2SAndroid Build Coastguard Worker       int sword_attack_damage = 0) {
24*890232f2SAndroid Build Coastguard Worker     builder.StartTable(1);
25*890232f2SAndroid Build Coastguard Worker     Attacker.AddSwordAttackDamage(builder, sword_attack_damage);
26*890232f2SAndroid Build Coastguard Worker     return Attacker.EndAttacker(builder);
27*890232f2SAndroid Build Coastguard Worker   }
28*890232f2SAndroid Build Coastguard Worker 
StartAttackerAttacker29*890232f2SAndroid Build Coastguard Worker   public static void StartAttacker(FlatBufferBuilder builder) { builder.StartTable(1); }
AddSwordAttackDamageAttacker30*890232f2SAndroid Build Coastguard Worker   public static void AddSwordAttackDamage(FlatBufferBuilder builder, int swordAttackDamage) { builder.AddInt(0, swordAttackDamage, 0); }
EndAttackerAttacker31*890232f2SAndroid Build Coastguard Worker   public static Offset<Attacker> EndAttacker(FlatBufferBuilder builder) {
32*890232f2SAndroid Build Coastguard Worker     int o = builder.EndTable();
33*890232f2SAndroid Build Coastguard Worker     return new Offset<Attacker>(o);
34*890232f2SAndroid Build Coastguard Worker   }
UnPackAttacker35*890232f2SAndroid Build Coastguard Worker   public AttackerT UnPack() {
36*890232f2SAndroid Build Coastguard Worker     var _o = new AttackerT();
37*890232f2SAndroid Build Coastguard Worker     this.UnPackTo(_o);
38*890232f2SAndroid Build Coastguard Worker     return _o;
39*890232f2SAndroid Build Coastguard Worker   }
UnPackToAttacker40*890232f2SAndroid Build Coastguard Worker   public void UnPackTo(AttackerT _o) {
41*890232f2SAndroid Build Coastguard Worker     _o.SwordAttackDamage = this.SwordAttackDamage;
42*890232f2SAndroid Build Coastguard Worker   }
PackAttacker43*890232f2SAndroid Build Coastguard Worker   public static Offset<Attacker> Pack(FlatBufferBuilder builder, AttackerT _o) {
44*890232f2SAndroid Build Coastguard Worker     if (_o == null) return default(Offset<Attacker>);
45*890232f2SAndroid Build Coastguard Worker     return CreateAttacker(
46*890232f2SAndroid Build Coastguard Worker       builder,
47*890232f2SAndroid Build Coastguard Worker       _o.SwordAttackDamage);
48*890232f2SAndroid Build Coastguard Worker   }
49*890232f2SAndroid Build Coastguard Worker }
50*890232f2SAndroid Build Coastguard Worker 
51*890232f2SAndroid Build Coastguard Worker public class AttackerT
52*890232f2SAndroid Build Coastguard Worker {
53*890232f2SAndroid Build Coastguard Worker   [Newtonsoft.Json.JsonProperty("sword_attack_damage")]
54*890232f2SAndroid Build Coastguard Worker   public int SwordAttackDamage { get; set; }
55*890232f2SAndroid Build Coastguard Worker 
AttackerT()56*890232f2SAndroid Build Coastguard Worker   public AttackerT() {
57*890232f2SAndroid Build Coastguard Worker     this.SwordAttackDamage = 0;
58*890232f2SAndroid Build Coastguard Worker   }
59*890232f2SAndroid Build Coastguard Worker }
60*890232f2SAndroid Build Coastguard Worker 
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