1// automatically generated by the FlatBuffers compiler, do not modify 2import { Monster as MyGame_Example2_Monster } from '../../my-game/example2/monster'; 3import { Monster } from '../../my-game/example/monster'; 4import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum'; 5export var AnyUniqueAliases; 6(function (AnyUniqueAliases) { 7 AnyUniqueAliases[AnyUniqueAliases["NONE"] = 0] = "NONE"; 8 AnyUniqueAliases[AnyUniqueAliases["M"] = 1] = "M"; 9 AnyUniqueAliases[AnyUniqueAliases["TS"] = 2] = "TS"; 10 AnyUniqueAliases[AnyUniqueAliases["M2"] = 3] = "M2"; 11})(AnyUniqueAliases || (AnyUniqueAliases = {})); 12export function unionToAnyUniqueAliases(type, accessor) { 13 switch (AnyUniqueAliases[type]) { 14 case 'NONE': return null; 15 case 'M': return accessor(new Monster()); 16 case 'TS': return accessor(new TestSimpleTableWithEnum()); 17 case 'M2': return accessor(new MyGame_Example2_Monster()); 18 default: return null; 19 } 20} 21export function unionListToAnyUniqueAliases(type, accessor, index) { 22 switch (AnyUniqueAliases[type]) { 23 case 'NONE': return null; 24 case 'M': return accessor(index, new Monster()); 25 case 'TS': return accessor(index, new TestSimpleTableWithEnum()); 26 case 'M2': return accessor(index, new MyGame_Example2_Monster()); 27 default: return null; 28 } 29} 30